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Comparing deliantra/server/server/swamp.C (file contents):
Revision 1.10 by root, Thu Nov 8 19:43:29 2007 UTC vs.
Revision 1.22 by root, Sat Nov 17 23:40:04 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2005,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2005 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
20 * 22 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 24 */
23 25
24#include <global.h> 26#include <global.h>
25#ifndef __CEXTRACT__ 27#ifndef __CEXTRACT__
48 object *nabove; 50 object *nabove;
49 51
50 while (above) 52 while (above)
51 { 53 {
52 nabove = above->above; 54 nabove = above->above;
53 if (above->type == PLAYER && !(above->move_type & MOVE_FLYING) && above->stats.hp >= 0 && !QUERY_FLAG (above, FLAG_WIZ)) 55 if (above->type == PLAYER && !(above->move_type & MOVE_FLYING) && above->stats.hp >= 0 && !above->flag [FLAG_WIZ])
54 { 56 {
55 if (op->stats.food < 1) 57 if (op->stats.food < 1)
56 { 58 {
57 LOG (llevDebug, "move_deep_swamp(): player is here, but state is " "%d\n", op->stats.food); 59 LOG (llevDebug, "move_deep_swamp(): player is here, but state is " "%d\n", op->stats.food);
58 op->stats.food = 1; 60 op->stats.food = 1;
72 case 2: 74 case 2:
73 if (rndm (0, 2) == 0) 75 if (rndm (0, 2) == 0)
74 { 76 {
75 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, above, "You are down to your NECK in the dangerous %s.", &op->name); 77 new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, above, "You are down to your NECK in the dangerous %s.", &op->name);
76 op->stats.food = 3; 78 op->stats.food = 3;
77 sprintf (above->contr->killer, "drowning in a %s", &op->name); 79 above->contr->killer = op;
78 above->stats.hp--; 80 above->stats.hp--;
79 above->speed_left -= op->move_slow_penalty; 81 above->speed_left -= op->move_slow_penalty;
80 } 82 }
81 break; 83 break;
82 84
88 /* player is ready to drown - only woodsman skill can save him */ 90 /* player is ready to drown - only woodsman skill can save him */
89 if (!woodsman) 91 if (!woodsman)
90 { 92 {
91 op->stats.food = 0; 93 op->stats.food = 0;
92 new_draw_info_format (NDI_UNIQUE | NDI_ALL, 1, NULL, "%s disappeared into a %s.", &above->name, &op->name); 94 new_draw_info_format (NDI_UNIQUE | NDI_ALL, 1, NULL, "%s disappeared into a %s.", &above->name, &op->name);
93 sprintf (above->contr->killer, "drowning in a %s", &op->name); 95 above->contr->killer = op;
94 96
95 above->stats.hp = -1; 97 above->stats.hp = -1;
96 kill_player (above); /* player dies in the swamp */ 98 kill_player (above); /* player dies in the swamp */
97 } 99 }
98 else 100 else
103 } 105 }
104 } 106 }
105 break; 107 break;
106 } 108 }
107 } 109 }
108 else if (!QUERY_FLAG (above, FLAG_ALIVE) && !(above->move_type & MOVE_FLYING) && 110 else if (!above->flag [FLAG_ALIVE] && !(above->move_type & MOVE_FLYING) &&
109 !(QUERY_FLAG (above, FLAG_IS_FLOOR)) && !(QUERY_FLAG (above, FLAG_OVERLAY_FLOOR)) && !(QUERY_FLAG (above, FLAG_NO_PICK))) 111 !(above->flag [FLAG_IS_FLOOR]) && !(above->flag [FLAG_OVERLAY_FLOOR]) && !(above->flag [FLAG_NO_PICK]))
110 { 112 {
111 if (rndm (0, 2) == 0) 113 if (rndm (0, 2) == 0)
112 decrease_ob (above); 114 above->decrease ();
113 } 115 }
116
114 above = nabove; 117 above = nabove;
115 } 118 }
116} 119}

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