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2 | /* |
1 | /* |
3 | * static char *rcsid_swamp_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: swamp.C,v 1.4 2006/09/10 15:59:58 root Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 2005 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992 Frank Tore Johansen |
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7 | * |
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8 | * Deliantra is free software: you can redistribute it and/or modify it under |
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9 | * the terms of the Affero GNU General Public License as published by the |
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10 | * Free Software Foundation, either version 3 of the License, or (at your |
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11 | * option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the Affero GNU General Public License |
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19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
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21 | * |
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22 | * The authors can be reached via e-mail to <support@deliantra.net> |
5 | */ |
23 | */ |
6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2005 Mark Wedel & Crossfire Development Team |
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11 | Copyright (C) 1992 Frank Tore Johansen |
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12 | |
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13 | This program is free software; you can redistribute it and/or modify |
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14 | it under the terms of the GNU General Public License as published by |
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15 | the Free Software Foundation; either version 2 of the License, or |
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16 | (at your option) any later version. |
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17 | |
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18 | This program is distributed in the hope that it will be useful, |
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19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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21 | GNU General Public License for more details. |
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22 | |
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23 | You should have received a copy of the GNU General Public License |
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24 | along with this program; if not, write to the Free Software |
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25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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26 | |
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27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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28 | */ |
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29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #ifndef __CEXTRACT__ |
26 | #ifndef __CEXTRACT__ |
32 | # include <sproto.h> |
27 | # include <sproto.h> |
33 | #endif |
28 | #endif |
… | |
… | |
78 | case 2: |
73 | case 2: |
79 | if (rndm (0, 2) == 0) |
74 | if (rndm (0, 2) == 0) |
80 | { |
75 | { |
81 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, above, "You are down to your NECK in the dangerous %s.", &op->name); |
76 | new_draw_info_format (NDI_UNIQUE | NDI_RED, 0, above, "You are down to your NECK in the dangerous %s.", &op->name); |
82 | op->stats.food = 3; |
77 | op->stats.food = 3; |
83 | sprintf (above->contr->killer, "drowning in a %s", &op->name); |
78 | above->contr->killer = op; |
84 | above->stats.hp--; |
79 | above->stats.hp--; |
85 | above->speed_left -= op->move_slow_penalty; |
80 | above->speed_left -= op->move_slow_penalty; |
86 | } |
81 | } |
87 | break; |
82 | break; |
88 | |
83 | |
… | |
… | |
94 | /* player is ready to drown - only woodsman skill can save him */ |
89 | /* player is ready to drown - only woodsman skill can save him */ |
95 | if (!woodsman) |
90 | if (!woodsman) |
96 | { |
91 | { |
97 | op->stats.food = 0; |
92 | op->stats.food = 0; |
98 | new_draw_info_format (NDI_UNIQUE | NDI_ALL, 1, NULL, "%s disappeared into a %s.", &above->name, &op->name); |
93 | new_draw_info_format (NDI_UNIQUE | NDI_ALL, 1, NULL, "%s disappeared into a %s.", &above->name, &op->name); |
99 | sprintf (above->contr->killer, "drowning in a %s", &op->name); |
94 | above->contr->killer = op; |
100 | |
95 | |
101 | above->stats.hp = -1; |
96 | above->stats.hp = -1; |
102 | kill_player (above); /* player dies in the swamp */ |
97 | kill_player (above); /* player dies in the swamp */ |
103 | } |
98 | } |
104 | else |
99 | else |
… | |
… | |
113 | } |
108 | } |
114 | else if (!QUERY_FLAG (above, FLAG_ALIVE) && !(above->move_type & MOVE_FLYING) && |
109 | else if (!QUERY_FLAG (above, FLAG_ALIVE) && !(above->move_type & MOVE_FLYING) && |
115 | !(QUERY_FLAG (above, FLAG_IS_FLOOR)) && !(QUERY_FLAG (above, FLAG_OVERLAY_FLOOR)) && !(QUERY_FLAG (above, FLAG_NO_PICK))) |
110 | !(QUERY_FLAG (above, FLAG_IS_FLOOR)) && !(QUERY_FLAG (above, FLAG_OVERLAY_FLOOR)) && !(QUERY_FLAG (above, FLAG_NO_PICK))) |
116 | { |
111 | { |
117 | if (rndm (0, 2) == 0) |
112 | if (rndm (0, 2) == 0) |
118 | decrease_ob (above); |
113 | above->decrease (); |
119 | } |
114 | } |
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115 | |
120 | above = nabove; |
116 | above = nabove; |
121 | } |
117 | } |
122 | } |
118 | } |