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/cvs/deliantra/server/server/swap.C
Revision: 1.11
Committed: Mon Dec 18 02:35:01 2006 UTC (17 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.10: +8 -8 lines
Log Message:
- remove recycle_tmp_maps setting (hardwired to true)
- replace object->flags by std::bitset, seems to be way
  more efficient, for some unexplainable and not looked-into reason.
  its way cleaner, too...

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #include <sproto.h>
26 #include <object.h>
27
28 /* This writes out information on all the temporary maps. It is called by
29 * swap_map below.
30 */
31 static void
32 write_map_log (void)
33 {
34 FILE *fp;
35 maptile *map;
36 char buf[MAX_BUF];
37 long current_time = time (NULL);
38
39 sprintf (buf, "%s/temp.maps", settings.localdir);
40 if (!(fp = fopen (buf, "w")))
41 {
42 LOG (llevError, "Could not open %s for writing\n", buf);
43 return;
44 }
45 for (map = first_map; map != NULL; map = map->next)
46 {
47 /* If tmpname is null, it is probably a unique player map,
48 * so don't save information on it.
49 */
50 if (map->in_memory != MAP_IN_MEMORY && (map->tmpname != NULL) && (strncmp (map->path, "/random", 7)))
51 {
52 /* the 0 written out is a leftover from the lock number for
53 * unique items and second one is from encounter maps.
54 * Keep using it so that old temp files continue
55 * to work.
56 */
57 fprintf (fp, "%s:%s:%ld:0:0:%d:0:%d\n", map->path, map->tmpname,
58 (map->reset_time == (uint32) - 1 ? (long unsigned) -1 : map->reset_time - current_time), map->difficulty, map->darkness);
59 }
60 }
61 fclose (fp);
62 }
63
64 void
65 read_map_log (void)
66 {
67 FILE *fp;
68 maptile *map;
69 char buf[MAX_BUF], *cp, *cp1;
70 int do_los, darkness, lock;
71 long sec = time (0);
72
73 sprintf (buf, "%s/temp.maps", settings.localdir);
74 if (!(fp = fopen (buf, "r")))
75 {
76 LOG (llevDebug, "Could not open %s for reading\n", buf);
77 return;
78 }
79 while (fgets (buf, MAX_BUF, fp) != NULL)
80 {
81 map = get_linked_map ();
82 /* scanf doesn't work all that great on strings, so we break
83 * out that manually. strdup is used for tmpname, since other
84 * routines will try to free that pointer.
85 */
86 cp = strchr (buf, ':');
87 *cp++ = '\0';
88 strcpy (map->path, buf);
89 cp1 = strchr (cp, ':');
90 *cp1++ = '\0';
91 map->tmpname = strdup (cp);
92
93 /* Lock is left over from the lock items - we just toss it now.
94 * We use it twice - second one is from encounter, but as we
95 * don't care about the value, this works fine
96 */
97 sscanf (cp1, "%d:%d:%d:%hd:%d:%d\n", &map->reset_time, &lock, &lock, &map->difficulty, &do_los, &darkness);
98
99
100 map->in_memory = MAP_SWAPPED;
101 map->darkness = darkness;
102
103 /* When the reset time is saved out, it is adjusted so that
104 * the current time is subtracted (thus, it is saved as number
105 * of seconds from current time that it should reset). We need
106 * to add in the current seconds for this to work right.
107 * On metalforge, strange behavior was observed with really high
108 * reset times - I don't know how they got to that state,
109 * but easy enough to do some sanity checking here.
110 */
111 map->reset_time += sec;
112 if (map->reset_time > (uint32) (sec + MAP_MAXRESET))
113 map->reset_time = 0;
114
115 }
116
117 fclose (fp);
118 }
119
120 void
121 swap_map (maptile *map)
122 {
123 player *pl;
124
125 if (map->in_memory != MAP_IN_MEMORY)
126 {
127 LOG (llevError, "Tried to swap out map which was not in memory.\n");
128 return;
129 }
130
131 for (pl = first_player; pl; pl = pl->next)
132 if (!pl->ob || (!(QUERY_FLAG (pl->ob, FLAG_REMOVED)) && pl->ob->map == map))
133 break;
134
135 if (pl)
136 {
137 LOG (llevDebug, "Wanted to swap out map with player.\n");
138 return;
139 }
140
141 remove_all_pets (map); /* Give them a chance to follow */
142
143 /* Update the reset time. Only do this is STAND_STILL is not set */
144 if (!map->fixed_resettime)
145 set_map_reset_time (map);
146
147 /* If it is immediate reset time, don't bother saving it - just get
148 * rid of it right away.
149 */
150 if (map->reset_time <= (uint32) time (0))
151 {
152 LOG (llevDebug, "Resetting map %s.\n", map->path);
153 INVOKE_MAP (RESET, map);
154 delete_map (map);
155 return;
156 }
157
158 if (new_save_map (map, 0) == -1)
159 {
160 LOG (llevError, "Failed to swap map %s.\n", map->path);
161 /* need to reset the in_memory flag so that delete map will also
162 * free the objects with it.
163 */
164 map->in_memory = MAP_IN_MEMORY;
165 delete_map (map);
166 }
167 else
168 {
169 INVOKE_MAP (SWAPOUT, map);
170 free_map (map, 1);
171 }
172
173 write_map_log ();
174 }
175
176 void
177 check_active_maps (void)
178 {
179 maptile *map, *next;
180
181 for (map = first_map; map != NULL; map = next)
182 {
183 next = map->next;
184 if (map->in_memory != MAP_IN_MEMORY)
185 continue;
186 if (!map->timeout)
187 continue;
188 if (--(map->timeout) > 0)
189 continue;
190 /* If LWM is set, we only swap maps out when we run out of objects */
191 #ifndef MAX_OBJECTS_LWM
192 swap_map (map);
193 #endif
194 }
195 }
196
197 /*
198 * map_least_timeout() returns the map with the lowest timeout variable (not 0)
199 */
200
201 maptile *
202 map_least_timeout (char *except_level)
203 {
204 maptile *map, *chosen = NULL;
205 int timeout = MAP_MAXTIMEOUT + 1;
206
207 for (map = first_map; map != NULL; map = map->next)
208 if (map->in_memory == MAP_IN_MEMORY && strcmp (map->path, except_level) && map->timeout && map->timeout < timeout)
209 chosen = map, timeout = map->timeout;
210 return chosen;
211 }
212
213 /*
214 * players_on_map(): will be replaced by map->players when I'm satisfied
215 * that the variable is always correct.
216 * If show_all is true, we show everyone. If not, we don't show hidden
217 * players (dms)
218 */
219
220 int
221 players_on_map (maptile *m, int show_all)
222 {
223 player *pl;
224 int nr = 0;
225
226 for (pl = first_player; pl != NULL; pl = pl->next)
227 if (pl->ob != NULL && !QUERY_FLAG (pl->ob, FLAG_REMOVED) && pl->ob->map == m && (show_all || !pl->hidden))
228 nr++;
229 return nr;
230 }
231
232 /*
233 * flush_old_maps():
234 * Removes tmp-files of maps which are going to be reset next time
235 * they are visited.
236 * This is very useful if the tmp-disk is very full.
237 */
238 void
239 flush_old_maps (void)
240 {
241
242 maptile *m, *oldmap;
243 uint32 sec = time (0);
244
245 m = first_map;
246 while (m)
247 {
248 /* There can be cases (ie death) where a player leaves a map and the timeout
249 * is not set so it isn't swapped out.
250 */
251 if ((m->in_memory == MAP_IN_MEMORY) && (m->timeout == 0) && !players_on_map (m, TRUE))
252 set_map_timeout (m);
253
254 /* per player unique maps are never really reset. However, we do want
255 * to perdiocially remove the entries in the list of active maps - this
256 * generates a cleaner listing if a player issues the map commands, and
257 * keeping all those swapped out per player unique maps also has some
258 * memory and cpu consumption.
259 * We do the cleanup here because there are lots of places that call
260 * swap map, and doing it within swap map may cause problems as
261 * the functions calling it may not expect the map list to change
262 * underneath them.
263 */
264 if ((m->unique || m->templatemap) && m->in_memory == MAP_SWAPPED)
265 {
266 LOG (llevDebug, "Resetting map %s.\n", m->path);
267 oldmap = m;
268 m = m->next;
269 delete_map (oldmap);
270 }
271 else if (m->in_memory != MAP_SWAPPED || m->tmpname == NULL || sec < m->reset_time)
272 {
273 m = m->next;
274 }
275 else
276 {
277 LOG (llevDebug, "Resetting map %s.\n", m->path);
278 INVOKE_MAP (RESET, m);
279 clean_tmp_map (m);
280 oldmap = m;
281 m = m->next;
282 delete_map (oldmap);
283 }
284 }
285 }