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/cvs/deliantra/server/server/swap.C
Revision: 1.12
Committed: Mon Dec 18 03:49:39 2006 UTC (17 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.11: +3 -1 lines
Log Message:
- generate more correct map names (/random should go, though)
- allow random maps to end up in temp.maps list

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #include <sproto.h>
26 #include <object.h>
27
28 /* This writes out information on all the temporary maps. It is called by
29 * swap_map below.
30 */
31 static void
32 write_map_log (void)
33 {
34 FILE *fp;
35 maptile *map;
36 char buf[MAX_BUF];
37 long current_time = time (NULL);
38
39 sprintf (buf, "%s/temp.maps", settings.localdir);
40 if (!(fp = fopen (buf, "w")))
41 {
42 LOG (llevError, "Could not open %s for writing\n", buf);
43 return;
44 }
45
46 for (map = first_map; map != NULL; map = map->next)
47 {
48 /* If tmpname is null, it is probably a unique player map,
49 * so don't save information on it.
50 */
51 if (map->in_memory != MAP_IN_MEMORY && map->tmpname)
52 {
53 /* the 0 written out is a leftover from the lock number for
54 * unique items and second one is from encounter maps.
55 * Keep using it so that old temp files continue
56 * to work.
57 */
58 fprintf (fp, "%s:%s:%ld:0:0:%d:0:%d\n", map->path, map->tmpname,
59 (map->reset_time == (uint32) - 1 ? (long unsigned) -1 : map->reset_time - current_time), map->difficulty, map->darkness);
60 }
61 }
62
63 fclose (fp);
64 }
65
66 void
67 read_map_log (void)
68 {
69 FILE *fp;
70 maptile *map;
71 char buf[MAX_BUF], *cp, *cp1;
72 int do_los, darkness, lock;
73 long sec = time (0);
74
75 sprintf (buf, "%s/temp.maps", settings.localdir);
76 if (!(fp = fopen (buf, "r")))
77 {
78 LOG (llevDebug, "Could not open %s for reading\n", buf);
79 return;
80 }
81 while (fgets (buf, MAX_BUF, fp) != NULL)
82 {
83 map = get_linked_map ();
84 /* scanf doesn't work all that great on strings, so we break
85 * out that manually. strdup is used for tmpname, since other
86 * routines will try to free that pointer.
87 */
88 cp = strchr (buf, ':');
89 *cp++ = '\0';
90 strcpy (map->path, buf);
91 cp1 = strchr (cp, ':');
92 *cp1++ = '\0';
93 map->tmpname = strdup (cp);
94
95 /* Lock is left over from the lock items - we just toss it now.
96 * We use it twice - second one is from encounter, but as we
97 * don't care about the value, this works fine
98 */
99 sscanf (cp1, "%d:%d:%d:%hd:%d:%d\n", &map->reset_time, &lock, &lock, &map->difficulty, &do_los, &darkness);
100
101
102 map->in_memory = MAP_SWAPPED;
103 map->darkness = darkness;
104
105 /* When the reset time is saved out, it is adjusted so that
106 * the current time is subtracted (thus, it is saved as number
107 * of seconds from current time that it should reset). We need
108 * to add in the current seconds for this to work right.
109 * On metalforge, strange behavior was observed with really high
110 * reset times - I don't know how they got to that state,
111 * but easy enough to do some sanity checking here.
112 */
113 map->reset_time += sec;
114 if (map->reset_time > (uint32) (sec + MAP_MAXRESET))
115 map->reset_time = 0;
116
117 }
118
119 fclose (fp);
120 }
121
122 void
123 swap_map (maptile *map)
124 {
125 player *pl;
126
127 if (map->in_memory != MAP_IN_MEMORY)
128 {
129 LOG (llevError, "Tried to swap out map which was not in memory.\n");
130 return;
131 }
132
133 for (pl = first_player; pl; pl = pl->next)
134 if (!pl->ob || (!(QUERY_FLAG (pl->ob, FLAG_REMOVED)) && pl->ob->map == map))
135 break;
136
137 if (pl)
138 {
139 LOG (llevDebug, "Wanted to swap out map with player.\n");
140 return;
141 }
142
143 remove_all_pets (map); /* Give them a chance to follow */
144
145 /* Update the reset time. Only do this is STAND_STILL is not set */
146 if (!map->fixed_resettime)
147 set_map_reset_time (map);
148
149 /* If it is immediate reset time, don't bother saving it - just get
150 * rid of it right away.
151 */
152 if (map->reset_time <= (uint32) time (0))
153 {
154 LOG (llevDebug, "Resetting map %s.\n", map->path);
155 INVOKE_MAP (RESET, map);
156 delete_map (map);
157 return;
158 }
159
160 if (new_save_map (map, 0) == -1)
161 {
162 LOG (llevError, "Failed to swap map %s.\n", map->path);
163 /* need to reset the in_memory flag so that delete map will also
164 * free the objects with it.
165 */
166 map->in_memory = MAP_IN_MEMORY;
167 delete_map (map);
168 }
169 else
170 {
171 INVOKE_MAP (SWAPOUT, map);
172 free_map (map, 1);
173 }
174
175 write_map_log ();
176 }
177
178 void
179 check_active_maps (void)
180 {
181 maptile *map, *next;
182
183 for (map = first_map; map != NULL; map = next)
184 {
185 next = map->next;
186 if (map->in_memory != MAP_IN_MEMORY)
187 continue;
188 if (!map->timeout)
189 continue;
190 if (--(map->timeout) > 0)
191 continue;
192 /* If LWM is set, we only swap maps out when we run out of objects */
193 #ifndef MAX_OBJECTS_LWM
194 swap_map (map);
195 #endif
196 }
197 }
198
199 /*
200 * map_least_timeout() returns the map with the lowest timeout variable (not 0)
201 */
202
203 maptile *
204 map_least_timeout (char *except_level)
205 {
206 maptile *map, *chosen = NULL;
207 int timeout = MAP_MAXTIMEOUT + 1;
208
209 for (map = first_map; map != NULL; map = map->next)
210 if (map->in_memory == MAP_IN_MEMORY && strcmp (map->path, except_level) && map->timeout && map->timeout < timeout)
211 chosen = map, timeout = map->timeout;
212 return chosen;
213 }
214
215 /*
216 * players_on_map(): will be replaced by map->players when I'm satisfied
217 * that the variable is always correct.
218 * If show_all is true, we show everyone. If not, we don't show hidden
219 * players (dms)
220 */
221
222 int
223 players_on_map (maptile *m, int show_all)
224 {
225 player *pl;
226 int nr = 0;
227
228 for (pl = first_player; pl != NULL; pl = pl->next)
229 if (pl->ob != NULL && !QUERY_FLAG (pl->ob, FLAG_REMOVED) && pl->ob->map == m && (show_all || !pl->hidden))
230 nr++;
231 return nr;
232 }
233
234 /*
235 * flush_old_maps():
236 * Removes tmp-files of maps which are going to be reset next time
237 * they are visited.
238 * This is very useful if the tmp-disk is very full.
239 */
240 void
241 flush_old_maps (void)
242 {
243
244 maptile *m, *oldmap;
245 uint32 sec = time (0);
246
247 m = first_map;
248 while (m)
249 {
250 /* There can be cases (ie death) where a player leaves a map and the timeout
251 * is not set so it isn't swapped out.
252 */
253 if ((m->in_memory == MAP_IN_MEMORY) && (m->timeout == 0) && !players_on_map (m, TRUE))
254 set_map_timeout (m);
255
256 /* per player unique maps are never really reset. However, we do want
257 * to perdiocially remove the entries in the list of active maps - this
258 * generates a cleaner listing if a player issues the map commands, and
259 * keeping all those swapped out per player unique maps also has some
260 * memory and cpu consumption.
261 * We do the cleanup here because there are lots of places that call
262 * swap map, and doing it within swap map may cause problems as
263 * the functions calling it may not expect the map list to change
264 * underneath them.
265 */
266 if ((m->unique || m->templatemap) && m->in_memory == MAP_SWAPPED)
267 {
268 LOG (llevDebug, "Resetting map %s.\n", m->path);
269 oldmap = m;
270 m = m->next;
271 delete_map (oldmap);
272 }
273 else if (m->in_memory != MAP_SWAPPED || m->tmpname == NULL || sec < m->reset_time)
274 {
275 m = m->next;
276 }
277 else
278 {
279 LOG (llevDebug, "Resetting map %s.\n", m->path);
280 INVOKE_MAP (RESET, m);
281 clean_tmp_map (m);
282 oldmap = m;
283 m = m->next;
284 delete_map (oldmap);
285 }
286 }
287 }