1 | /* |
1 | /* |
2 | * static char *rcsid_time_c = |
2 | * static char *rcsid_time_c = |
3 | * "$Id: time.C,v 1.1 2006/08/13 17:16:05 elmex Exp $"; |
3 | * "$Id: time.C,v 1.8 2006/09/03 00:18:42 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
94 | /* Code below assumes the generator is on a map, as it tries |
94 | /* Code below assumes the generator is on a map, as it tries |
95 | * to place the monster on the map. So if the generator |
95 | * to place the monster on the map. So if the generator |
96 | * isn't on a map, complain and exit. |
96 | * isn't on a map, complain and exit. |
97 | */ |
97 | */ |
98 | if (gen->map == NULL) { |
98 | if (gen->map == NULL) { |
99 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
99 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
100 | return; |
100 | return; |
101 | } |
101 | } |
102 | /*First count numer of objects in inv*/ |
102 | /*First count numer of objects in inv*/ |
103 | for (op=gen->inv;op;op=op->below) |
103 | for (op=gen->inv;op;op=op->below) |
104 | qty++; |
104 | qty++; |
105 | if (!qty){ |
105 | if (!qty){ |
106 | LOG(llevError,"Generator (%s) has no inventory in generate_monster_inv?\n", gen->name); |
106 | LOG(llevError,"Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name); |
107 | return;/*No inventory*/ |
107 | return;/*No inventory*/ |
108 | } |
108 | } |
109 | qty=rndm(0,qty-1); |
109 | qty=rndm(0,qty-1); |
110 | for (op=gen->inv;qty;qty--) |
110 | for (op=gen->inv;qty;qty--) |
111 | op=op->below; |
111 | op=op->below; |
… | |
… | |
128 | int i; |
128 | int i; |
129 | object *op,*head=NULL,*prev=NULL; |
129 | object *op,*head=NULL,*prev=NULL; |
130 | archetype *at=gen->other_arch; |
130 | archetype *at=gen->other_arch; |
131 | |
131 | |
132 | if(gen->other_arch==NULL) { |
132 | if(gen->other_arch==NULL) { |
133 | //LOG(llevError,"Generator without other_arch: %s\n",gen->name); |
133 | //LOG(llevError,"Generator without other_arch: %s\n",gen->name); |
134 | return; |
134 | return; |
135 | } |
135 | } |
136 | /* Code below assumes the generator is on a map, as it tries |
136 | /* Code below assumes the generator is on a map, as it tries |
137 | * to place the monster on the map. So if the generator |
137 | * to place the monster on the map. So if the generator |
138 | * isn't on a map, complain and exit. |
138 | * isn't on a map, complain and exit. |
139 | */ |
139 | */ |
140 | if (gen->map == NULL) { |
140 | if (gen->map == NULL) { |
141 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
141 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
142 | return; |
142 | return; |
143 | } |
143 | } |
144 | i=find_free_spot(&at->clone,gen->map,gen->x,gen->y,1,9); |
144 | i=find_free_spot(&at->clone,gen->map,gen->x,gen->y,1,9); |
145 | if (i==-1) return; |
145 | if (i==-1) return; |
146 | while(at!=NULL) { |
146 | while(at!=NULL) { |
147 | op=arch_to_object(at); |
147 | op=arch_to_object(at); |
148 | op->x=gen->x+freearr_x[i]+at->clone.x; |
148 | op->x=gen->x+freearr_x[i]+at->clone.x; |
149 | op->y=gen->y+freearr_y[i]+at->clone.y; |
149 | op->y=gen->y+freearr_y[i]+at->clone.y; |
150 | |
150 | |
151 | if(head!=NULL) |
151 | if(head!=NULL) |
152 | op->head=head,prev->more=op; |
152 | op->head=head,prev->more=op; |
153 | |
153 | |
154 | if (rndm(0, 9)) generate_artifact(op, gen->map->difficulty); |
154 | if (rndm(0, 9)) generate_artifact(op, gen->map->difficulty); |
155 | insert_ob_in_map(op,gen->map,gen,0); |
155 | insert_ob_in_map(op,gen->map,gen,0); |
156 | if (QUERY_FLAG(op, FLAG_FREED)) return; |
156 | if (QUERY_FLAG(op, FLAG_FREED)) return; |
157 | if(HAS_RANDOM_ITEMS(op)) |
157 | if(HAS_RANDOM_ITEMS(op)) |
158 | create_treasure(op->randomitems,op,GT_APPLY, |
158 | create_treasure(op->randomitems,op,GT_APPLY, |
159 | gen->map->difficulty,0); |
159 | gen->map->difficulty,0); |
160 | if(head==NULL) |
160 | if(head==NULL) |
161 | head=op; |
161 | head=op; |
162 | prev=op; |
162 | prev=op; |
163 | at=at->more; |
163 | at=at->more; |
164 | } |
164 | } |
165 | } |
165 | } |
166 | |
166 | |
167 | void generate_monster(object *gen) { |
167 | void generate_monster(object *gen) { |
168 | |
168 | |
… | |
… | |
177 | |
177 | |
178 | void remove_force(object *op) { |
178 | void remove_force(object *op) { |
179 | if (--op->duration > 0) return; |
179 | if (--op->duration > 0) return; |
180 | |
180 | |
181 | switch (op->subtype) { |
181 | switch (op->subtype) { |
182 | case FORCE_CONFUSION: |
182 | case FORCE_CONFUSION: |
183 | if(op->env!=NULL) { |
183 | if(op->env!=NULL) { |
184 | CLEAR_FLAG(op->env, FLAG_CONFUSED); |
184 | CLEAR_FLAG(op->env, FLAG_CONFUSED); |
185 | new_draw_info(NDI_UNIQUE, 0,op->env, "You regain your senses.\n"); |
185 | new_draw_info(NDI_UNIQUE, 0,op->env, "You regain your senses.\n"); |
186 | } |
186 | } |
187 | |
187 | |
188 | default: |
188 | default: |
189 | if(op->env!=NULL) { |
189 | if(op->env!=NULL) { |
190 | CLEAR_FLAG(op, FLAG_APPLIED); |
190 | CLEAR_FLAG(op, FLAG_APPLIED); |
191 | change_abil(op->env,op); |
191 | change_abil(op->env,op); |
192 | fix_player(op->env); |
192 | fix_player(op->env); |
193 | } |
193 | } |
194 | } |
194 | } |
195 | remove_ob(op); |
195 | remove_ob(op); |
196 | free_object(op); |
196 | free_object(op); |
197 | } |
197 | } |
198 | |
198 | |
… | |
… | |
239 | |
239 | |
240 | void move_gate(object *op) { /* 1 = going down, 0 = goind up */ |
240 | void move_gate(object *op) { /* 1 = going down, 0 = goind up */ |
241 | object *tmp; |
241 | object *tmp; |
242 | |
242 | |
243 | if(op->stats.wc < 0 || (int)op->stats.wc >= NUM_ANIMATIONS(op)) { |
243 | if(op->stats.wc < 0 || (int)op->stats.wc >= NUM_ANIMATIONS(op)) { |
244 | LOG(llevError,"Gate error: animation was %d, max=%d\n",op->stats.wc, |
244 | LOG(llevError,"Gate error: animation was %d, max=%d\n",op->stats.wc, |
245 | NUM_ANIMATIONS(op)); |
245 | NUM_ANIMATIONS(op)); |
246 | dump_object(op); |
246 | dump_object(op); |
247 | LOG(llevError,"%s\n",errmsg); |
247 | LOG(llevError,"%s\n",errmsg); |
248 | op->stats.wc=0; |
248 | op->stats.wc=0; |
249 | } |
249 | } |
250 | |
250 | |
251 | /* We're going down */ |
251 | /* We're going down */ |
252 | if(op->value) { |
252 | if(op->value) { |
253 | if(--op->stats.wc<=0) { /* Reached bottom, let's stop */ |
253 | if(--op->stats.wc<=0) { /* Reached bottom, let's stop */ |
254 | op->stats.wc=0; |
254 | op->stats.wc=0; |
255 | if(op->arch->clone.speed) |
255 | if(op->arch->clone.speed) |
256 | op->value=0; |
256 | op->value=0; |
257 | else { |
257 | else { |
258 | op->speed = 0; |
258 | op->speed = 0; |
259 | update_ob_speed(op); |
259 | update_ob_speed(op); |
260 | } |
260 | } |
261 | } |
261 | } |
262 | if((int)op->stats.wc < (NUM_ANIMATIONS(op)/2+1)) { |
262 | if((int)op->stats.wc < (NUM_ANIMATIONS(op)/2+1)) { |
263 | op->move_block = 0; |
263 | op->move_block = 0; |
264 | CLEAR_FLAG(op, FLAG_BLOCKSVIEW); |
264 | CLEAR_FLAG(op, FLAG_BLOCKSVIEW); |
265 | update_all_los(op->map, op->x, op->y); |
265 | update_all_los(op->map, op->x, op->y); |
266 | } |
266 | } |
267 | SET_ANIMATION(op, op->stats.wc); |
267 | SET_ANIMATION(op, op->stats.wc); |
268 | update_object(op,UP_OBJ_CHANGE); |
268 | update_object(op,UP_OBJ_CHANGE); |
269 | return; |
269 | return; |
270 | } |
270 | } |
271 | |
271 | |
272 | /* We're going up */ |
272 | /* We're going up */ |
273 | |
273 | |
274 | /* First, lets see if we are already at the top */ |
274 | /* First, lets see if we are already at the top */ |
275 | if((unsigned char) op->stats.wc==(NUM_ANIMATIONS(op)-1)) { |
275 | if((unsigned char) op->stats.wc==(NUM_ANIMATIONS(op)-1)) { |
276 | |
276 | |
277 | /* Check to make sure that only non pickable and non rollable |
277 | /* Check to make sure that only non pickable and non rollable |
278 | * objects are above the gate. If so, we finish closing the gate, |
278 | * objects are above the gate. If so, we finish closing the gate, |
279 | * otherwise, we fall through to the code below which should lower |
279 | * otherwise, we fall through to the code below which should lower |
280 | * the gate slightly. |
280 | * the gate slightly. |
281 | */ |
281 | */ |
282 | |
282 | |
283 | for (tmp=op->above; tmp!=NULL; tmp=tmp->above) |
283 | for (tmp=op->above; tmp!=NULL; tmp=tmp->above) |
284 | if (!QUERY_FLAG(tmp, FLAG_NO_PICK) |
284 | if (!QUERY_FLAG(tmp, FLAG_NO_PICK) |
285 | || QUERY_FLAG(tmp, FLAG_CAN_ROLL) |
285 | || QUERY_FLAG(tmp, FLAG_CAN_ROLL) |
286 | || QUERY_FLAG(tmp, FLAG_ALIVE)) |
286 | || QUERY_FLAG(tmp, FLAG_ALIVE)) |
287 | break; |
287 | break; |
288 | |
288 | |
289 | if (tmp==NULL) { |
289 | if (tmp==NULL) { |
290 | if(op->arch->clone.speed) |
290 | if(op->arch->clone.speed) |
291 | op->value=1; |
291 | op->value=1; |
292 | else { |
292 | else { |
293 | op->speed = 0; |
293 | op->speed = 0; |
294 | update_ob_speed(op); /* Reached top, let's stop */ |
294 | update_ob_speed(op); /* Reached top, let's stop */ |
295 | } |
295 | } |
296 | return; |
296 | return; |
297 | } |
297 | } |
298 | } |
298 | } |
299 | |
299 | |
300 | if(op->stats.food) { /* The gate is going temporarily down */ |
300 | if(op->stats.food) { /* The gate is going temporarily down */ |
301 | if(--op->stats.wc<=0) { /* Gone all the way down? */ |
301 | if(--op->stats.wc<=0) { /* Gone all the way down? */ |
302 | op->stats.food=0; /* Then let's try again */ |
302 | op->stats.food=0; /* Then let's try again */ |
303 | op->stats.wc=0; |
303 | op->stats.wc=0; |
304 | } |
304 | } |
305 | } else { /* The gate is still going up */ |
305 | } else { /* The gate is still going up */ |
306 | op->stats.wc++; |
306 | op->stats.wc++; |
307 | |
307 | |
308 | if((int)op->stats.wc >= (NUM_ANIMATIONS(op))) |
308 | if((int)op->stats.wc >= (NUM_ANIMATIONS(op))) |
309 | op->stats.wc=(signed char)NUM_ANIMATIONS(op)-1; |
309 | op->stats.wc=(signed char)NUM_ANIMATIONS(op)-1; |
310 | |
310 | |
311 | /* If there is something on top of the gate, we try to roll it off. |
311 | /* If there is something on top of the gate, we try to roll it off. |
312 | * If a player/monster, we don't roll, we just hit them with damage |
312 | * If a player/monster, we don't roll, we just hit them with damage |
313 | */ |
313 | */ |
314 | if((int)op->stats.wc >= NUM_ANIMATIONS(op)/2) { |
314 | if((int)op->stats.wc >= NUM_ANIMATIONS(op)/2) { |
315 | /* Halfway or further, check blocks */ |
315 | /* Halfway or further, check blocks */ |
316 | /* First, get the top object on the square. */ |
316 | /* First, get the top object on the square. */ |
317 | for(tmp=op->above;tmp!=NULL && tmp->above!=NULL;tmp=tmp->above); |
317 | for(tmp=op->above;tmp!=NULL && tmp->above!=NULL;tmp=tmp->above); |
318 | |
318 | |
319 | if(tmp!=NULL) { |
319 | if(tmp!=NULL) { |
320 | if(QUERY_FLAG(tmp, FLAG_ALIVE)) { |
320 | if(QUERY_FLAG(tmp, FLAG_ALIVE)) { |
321 | hit_player(tmp, random_roll(1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
321 | hit_player(tmp, random_roll(1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
322 | if(tmp->type==PLAYER) |
322 | if(tmp->type==PLAYER) |
323 | new_draw_info_format(NDI_UNIQUE, 0, tmp, |
323 | new_draw_info_format(NDI_UNIQUE, 0, tmp, |
324 | "You are crushed by the %s!",op->name); |
324 | "You are crushed by the %s!", &op->name); |
325 | } else |
325 | } else |
326 | /* If the object is not alive, and the object either can |
326 | /* If the object is not alive, and the object either can |
327 | * be picked up or the object rolls, move the object |
327 | * be picked up or the object rolls, move the object |
328 | * off the gate. |
328 | * off the gate. |
329 | */ |
329 | */ |
330 | if(!QUERY_FLAG(tmp, FLAG_ALIVE) |
330 | if(!QUERY_FLAG(tmp, FLAG_ALIVE) |
331 | && (!QUERY_FLAG(tmp, FLAG_NO_PICK) |
331 | && (!QUERY_FLAG(tmp, FLAG_NO_PICK) |
332 | ||QUERY_FLAG(tmp,FLAG_CAN_ROLL))) { |
332 | ||QUERY_FLAG(tmp,FLAG_CAN_ROLL))) { |
333 | /* If it has speed, it should move itself, otherwise: */ |
333 | /* If it has speed, it should move itself, otherwise: */ |
334 | int i=find_free_spot(tmp,op->map,op->x,op->y,1,9); |
334 | int i=find_free_spot(tmp,op->map,op->x,op->y,1,9); |
335 | |
335 | |
336 | /* If there is a free spot, move the object someplace */ |
336 | /* If there is a free spot, move the object someplace */ |
337 | if (i!=-1) { |
337 | if (i!=-1) { |
338 | remove_ob(tmp); |
338 | remove_ob(tmp); |
339 | tmp->x+=freearr_x[i],tmp->y+=freearr_y[i]; |
339 | tmp->x+=freearr_x[i],tmp->y+=freearr_y[i]; |
340 | insert_ob_in_map(tmp,op->map,op,0); |
340 | insert_ob_in_map(tmp,op->map,op,0); |
341 | } |
341 | } |
342 | } |
342 | } |
343 | } |
343 | } |
344 | |
344 | |
345 | /* See if there is still anything blocking the gate */ |
345 | /* See if there is still anything blocking the gate */ |
346 | for (tmp=op->above; tmp!=NULL; tmp=tmp->above) |
346 | for (tmp=op->above; tmp!=NULL; tmp=tmp->above) |
347 | if (!QUERY_FLAG(tmp, FLAG_NO_PICK) |
347 | if (!QUERY_FLAG(tmp, FLAG_NO_PICK) |
348 | || QUERY_FLAG(tmp, FLAG_CAN_ROLL) |
348 | || QUERY_FLAG(tmp, FLAG_CAN_ROLL) |
349 | || QUERY_FLAG(tmp, FLAG_ALIVE)) |
349 | || QUERY_FLAG(tmp, FLAG_ALIVE)) |
350 | break; |
350 | break; |
351 | |
351 | |
352 | /* IF there is, start putting the gate down */ |
352 | /* IF there is, start putting the gate down */ |
353 | if(tmp) { |
353 | if(tmp) { |
354 | op->stats.food=1; |
354 | op->stats.food=1; |
355 | } else { |
355 | } else { |
356 | op->move_block = MOVE_ALL; |
356 | op->move_block = MOVE_ALL; |
357 | if(!op->arch->clone.stats.ac) |
357 | if(!op->arch->clone.stats.ac) |
358 | SET_FLAG(op, FLAG_BLOCKSVIEW); |
358 | SET_FLAG(op, FLAG_BLOCKSVIEW); |
359 | update_all_los(op->map, op->x, op->y); |
359 | update_all_los(op->map, op->x, op->y); |
360 | } |
360 | } |
361 | } /* gate is halfway up */ |
361 | } /* gate is halfway up */ |
362 | |
362 | |
363 | SET_ANIMATION(op, op->stats.wc); |
363 | SET_ANIMATION(op, op->stats.wc); |
364 | update_object(op,UP_OBJ_CHANGE); |
364 | update_object(op,UP_OBJ_CHANGE); |
365 | } /* gate is going up */ |
365 | } /* gate is going up */ |
366 | } |
366 | } |
367 | |
367 | |
368 | /* hp : how long door is open/closed |
368 | /* hp : how long door is open/closed |
369 | * maxhp : initial value for hp |
369 | * maxhp : initial value for hp |
… | |
… | |
380 | return; |
380 | return; |
381 | } |
381 | } |
382 | if (--op->stats.hp <= 0) { /* keep gate down */ |
382 | if (--op->stats.hp <= 0) { /* keep gate down */ |
383 | move_gate(op); |
383 | move_gate(op); |
384 | if (op->value != v) { /* ready ? */ |
384 | if (op->value != v) { /* ready ? */ |
385 | op->speed = 0; |
385 | op->speed = 0; |
386 | update_ob_speed(op); |
386 | update_ob_speed(op); |
387 | } |
387 | } |
388 | } |
388 | } |
389 | } |
389 | } |
390 | |
390 | |
391 | /* slaying: name of the thing the detector is to look for |
391 | /* slaying: name of the thing the detector is to look for |
… | |
… | |
401 | int last = op->value; |
401 | int last = op->value; |
402 | int detected; |
402 | int detected; |
403 | detected = 0; |
403 | detected = 0; |
404 | |
404 | |
405 | for(tmp = get_map_ob(op->map,op->x,op->y);tmp!=NULL&&!detected;tmp=tmp->above) { |
405 | for(tmp = get_map_ob(op->map,op->x,op->y);tmp!=NULL&&!detected;tmp=tmp->above) { |
406 | object *tmp2; |
406 | object *tmp2; |
407 | if(op->stats.hp) { |
407 | if(op->stats.hp) { |
408 | for(tmp2= tmp->inv;tmp2;tmp2=tmp2->below) { |
408 | for(tmp2= tmp->inv;tmp2;tmp2=tmp2->below) { |
409 | if(op->slaying && !strcmp(op->slaying,tmp->name)) detected=1; |
409 | if(op->slaying && !strcmp(op->slaying,tmp->name)) detected=1; |
410 | if(tmp2->type==FORCE &&tmp2->slaying && !strcmp(tmp2->slaying,op->slaying)) detected=1; |
410 | if(tmp2->type==FORCE &&tmp2->slaying && !strcmp(tmp2->slaying,op->slaying)) detected=1; |
411 | } |
411 | } |
412 | } |
412 | } |
413 | if (op->slaying && !strcmp(op->slaying,tmp->name)) { |
413 | if (op->slaying && !strcmp(op->slaying,tmp->name)) { |
414 | detected = 1; |
414 | detected = 1; |
415 | } |
415 | } |
416 | else if (tmp->type==SPECIAL_KEY && tmp->slaying==op->slaying) |
416 | else if (tmp->type==SPECIAL_KEY && tmp->slaying==op->slaying) |
417 | detected=1; |
417 | detected=1; |
418 | } |
418 | } |
419 | |
419 | |
420 | /* the detector sets the button if detection is found */ |
420 | /* the detector sets the button if detection is found */ |
421 | if(op->stats.sp == 1) { |
421 | if(op->stats.sp == 1) { |
422 | if(detected && last == 0) { |
422 | if(detected && last == 0) { |
423 | op->value = 1; |
423 | op->value = 1; |
424 | push_button(op); |
424 | push_button(op); |
425 | } |
425 | } |
426 | if(!detected && last == 1) { |
426 | if(!detected && last == 1) { |
427 | op->value = 0; |
427 | op->value = 0; |
428 | push_button(op); |
428 | push_button(op); |
429 | } |
429 | } |
430 | } |
430 | } |
431 | else { /* in this case, we unset buttons */ |
431 | else { /* in this case, we unset buttons */ |
432 | if(detected && last == 1) { |
432 | if(detected && last == 1) { |
433 | op->value = 0; |
433 | op->value = 0; |
434 | push_button(op); |
434 | push_button(op); |
435 | } |
435 | } |
436 | if(!detected && last == 0) { |
436 | if(!detected && last == 0) { |
437 | op->value = 1; |
437 | op->value = 1; |
438 | push_button(op); |
438 | push_button(op); |
439 | } |
439 | } |
440 | } |
440 | } |
441 | } |
441 | } |
442 | |
442 | |
443 | |
443 | |
444 | void animate_trigger (object *op) |
444 | void animate_trigger (object *op) |
… | |
… | |
454 | |
454 | |
455 | void move_hole(object *op) { /* 1 = opening, 0 = closing */ |
455 | void move_hole(object *op) { /* 1 = opening, 0 = closing */ |
456 | object *next,*tmp; |
456 | object *next,*tmp; |
457 | |
457 | |
458 | if(op->value) { /* We're opening */ |
458 | if(op->value) { /* We're opening */ |
459 | if(--op->stats.wc<=0) { /* Opened, let's stop */ |
459 | if(--op->stats.wc<=0) { /* Opened, let's stop */ |
460 | op->stats.wc=0; |
460 | op->stats.wc=0; |
461 | op->speed = 0; |
461 | op->speed = 0; |
462 | update_ob_speed(op); |
462 | update_ob_speed(op); |
463 | |
463 | |
464 | /* Hard coding this makes sense for holes I suppose */ |
464 | /* Hard coding this makes sense for holes I suppose */ |
465 | op->move_on = MOVE_WALK; |
465 | op->move_on = MOVE_WALK; |
466 | for (tmp=op->above; tmp!=NULL; tmp=next) { |
466 | for (tmp=op->above; tmp!=NULL; tmp=next) { |
467 | next=tmp->above; |
467 | next=tmp->above; |
468 | move_apply(op,tmp,tmp); |
468 | move_apply(op,tmp,tmp); |
469 | } |
469 | } |
470 | } |
470 | } |
471 | SET_ANIMATION(op, op->stats.wc); |
471 | SET_ANIMATION(op, op->stats.wc); |
472 | update_object(op,UP_OBJ_FACE); |
472 | update_object(op,UP_OBJ_FACE); |
473 | return; |
473 | return; |
474 | } |
474 | } |
475 | /* We're closing */ |
475 | /* We're closing */ |
476 | op->move_on = 0; |
476 | op->move_on = 0; |
477 | |
477 | |
478 | op->stats.wc++; |
478 | op->stats.wc++; |
479 | if((int)op->stats.wc >= NUM_ANIMATIONS(op)) |
479 | if((int)op->stats.wc >= NUM_ANIMATIONS(op)) |
480 | op->stats.wc=NUM_ANIMATIONS(op)-1; |
480 | op->stats.wc=NUM_ANIMATIONS(op)-1; |
481 | SET_ANIMATION(op, op->stats.wc); |
481 | SET_ANIMATION(op, op->stats.wc); |
482 | update_object(op,UP_OBJ_FACE); |
482 | update_object(op,UP_OBJ_FACE); |
483 | if((unsigned char) op->stats.wc==(NUM_ANIMATIONS(op)-1)) { |
483 | if((unsigned char) op->stats.wc==(NUM_ANIMATIONS(op)-1)) { |
484 | op->speed = 0; |
484 | op->speed = 0; |
485 | update_ob_speed(op); /* closed, let's stop */ |
485 | update_ob_speed(op); /* closed, let's stop */ |
486 | return; |
486 | return; |
487 | } |
487 | } |
488 | } |
488 | } |
489 | |
489 | |
490 | |
490 | |
491 | /* stop_item() returns a pointer to the stopped object. The stopped object |
491 | /* stop_item() returns a pointer to the stopped object. The stopped object |
… | |
… | |
545 | |
545 | |
546 | |
546 | |
547 | object *fix_stopped_arrow (object *op) |
547 | object *fix_stopped_arrow (object *op) |
548 | { |
548 | { |
549 | if(rndm(0, 99) < op->stats.food) { |
549 | if(rndm(0, 99) < op->stats.food) { |
550 | /* Small chance of breaking */ |
550 | /* Small chance of breaking */ |
551 | remove_ob (op); |
551 | remove_ob (op); |
552 | free_object(op); |
552 | free_object(op); |
553 | return NULL; |
553 | return NULL; |
554 | } |
554 | } |
555 | |
555 | |
556 | op->direction=0; |
556 | op->direction=0; |
557 | op->move_on=0; |
557 | op->move_on=0; |
558 | op->move_type=0; |
558 | op->move_type=0; |
559 | op->speed = 0; |
559 | op->speed = 0; |
560 | update_ob_speed(op); |
560 | update_ob_speed(op); |
561 | op->stats.wc = op->stats.sp; |
561 | op->stats.wc = op->stats.sp; |
562 | op->stats.dam= op->stats.hp; |
562 | op->stats.dam= op->stats.hp; |
563 | op->attacktype = op->stats.grace; |
563 | op->attacktype = op->stats.grace; |
564 | if (op->slaying != NULL) |
564 | op->slaying = 0; |
565 | FREE_AND_CLEAR_STR(op->slaying); |
565 | op->skill = 0; |
566 | |
|
|
567 | if (op->skill != NULL) |
|
|
568 | FREE_AND_CLEAR_STR(op->skill); |
|
|
569 | |
566 | |
570 | if (op->spellarg != NULL) { |
567 | if (op->spellarg != NULL) { |
571 | op->slaying = add_string(op->spellarg); |
568 | op->slaying = op->spellarg; |
572 | free(op->spellarg); |
569 | free(op->spellarg); |
573 | op->spellarg = NULL; |
570 | op->spellarg = NULL; |
574 | } else |
571 | } else |
575 | op->slaying = NULL; |
572 | op->slaying = NULL; |
576 | |
573 | |
577 | /* Reset these to zero, so that CAN_MERGE will work properly */ |
574 | /* Reset these to zero, so that CAN_MERGE will work properly */ |
578 | op->spellarg = NULL; |
575 | op->spellarg = NULL; |
579 | op->stats.sp = 0; |
576 | op->stats.sp = 0; |
580 | op->stats.hp = 0; |
577 | op->stats.hp = 0; |
… | |
… | |
594 | * from maps or inventories), or NULL if was destroyed. |
591 | * from maps or inventories), or NULL if was destroyed. |
595 | */ |
592 | */ |
596 | |
593 | |
597 | static void stop_arrow (object *op) |
594 | static void stop_arrow (object *op) |
598 | { |
595 | { |
599 | /* Lauwenmark: Handle for plugin stop event */ |
596 | if (INVOKE_OBJECT (STOP, op)) |
600 | execute_event(op, EVENT_STOP,NULL,NULL,NULL,SCRIPT_FIX_NOTHING); |
597 | return; |
|
|
598 | |
601 | if (op->inv) { |
599 | if (op->inv) { |
602 | object *payload = op->inv; |
600 | object *payload = op->inv; |
603 | remove_ob (payload); |
601 | remove_ob (payload); |
604 | clear_owner(payload); |
602 | clear_owner(payload); |
605 | insert_ob_in_map (payload, op->map, payload,0); |
603 | insert_ob_in_map (payload, op->map, payload,0); |
606 | remove_ob (op); |
604 | remove_ob (op); |
607 | free_object (op); |
605 | free_object (op); |
608 | } else { |
606 | } else { |
609 | op = fix_stopped_arrow (op); |
607 | op = fix_stopped_arrow (op); |
610 | if (op) |
608 | if (op) |
611 | merge_ob (op, NULL); |
609 | merge_ob (op, NULL); |
612 | } |
610 | } |
… | |
… | |
620 | sint16 new_x, new_y; |
618 | sint16 new_x, new_y; |
621 | int was_reflected, mflags; |
619 | int was_reflected, mflags; |
622 | mapstruct *m; |
620 | mapstruct *m; |
623 | |
621 | |
624 | if(op->map==NULL) { |
622 | if(op->map==NULL) { |
625 | LOG (llevError, "BUG: Arrow had no map.\n"); |
623 | LOG (llevError, "BUG: Arrow had no map.\n"); |
626 | remove_ob(op); |
624 | remove_ob(op); |
627 | free_object(op); |
625 | free_object(op); |
628 | return; |
626 | return; |
629 | } |
627 | } |
630 | |
628 | |
631 | /* we need to stop thrown objects at some point. Like here. */ |
629 | /* we need to stop thrown objects at some point. Like here. */ |
632 | if(op->type==THROWN_OBJ) { |
630 | if(op->type==THROWN_OBJ) { |
633 | /* If the object that the THROWN_OBJ encapsulates disappears, |
631 | /* If the object that the THROWN_OBJ encapsulates disappears, |
634 | * we need to have this object go away also - otherwise, you get |
632 | * we need to have this object go away also - otherwise, you get |
635 | * left over remnants on the map. Where this currently happens |
633 | * left over remnants on the map. Where this currently happens |
636 | * is if the player throws a bomb - the bomb explodes on its own, |
634 | * is if the player throws a bomb - the bomb explodes on its own, |
637 | * but this object sticks around. We could handle the cleanup in the |
635 | * but this object sticks around. We could handle the cleanup in the |
638 | * bomb code, but there are potential other cases where that could happen, |
636 | * bomb code, but there are potential other cases where that could happen, |
639 | * and it is easy enough to clean it up here. |
637 | * and it is easy enough to clean it up here. |
640 | */ |
638 | */ |
641 | if (op->inv == NULL) { |
639 | if (op->inv == NULL) { |
642 | remove_ob(op); |
640 | remove_ob(op); |
643 | free_object(op); |
641 | free_object(op); |
644 | return; |
642 | return; |
645 | } |
643 | } |
646 | if(op->last_sp-- < 0) { |
644 | if(op->last_sp-- < 0) { |
647 | stop_arrow (op); |
645 | stop_arrow (op); |
648 | return; |
646 | return; |
649 | } |
647 | } |
650 | } |
648 | } |
651 | |
649 | |
652 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
650 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
653 | values look rediculous. */ |
651 | values look rediculous. */ |
654 | if (op->speed < 0.5 && op->type==ARROW) { |
652 | if (op->speed < 0.5 && op->type==ARROW) { |
655 | stop_arrow(op); |
653 | stop_arrow(op); |
656 | return; |
654 | return; |
657 | } |
655 | } |
658 | |
656 | |
659 | /* Calculate target map square */ |
657 | /* Calculate target map square */ |
660 | new_x = op->x + DIRX(op); |
658 | new_x = op->x + DIRX(op); |
661 | new_y = op->y + DIRY(op); |
659 | new_y = op->y + DIRY(op); |
… | |
… | |
663 | |
661 | |
664 | m = op->map; |
662 | m = op->map; |
665 | mflags = get_map_flags(m, &m, new_x, new_y, &new_x, &new_y); |
663 | mflags = get_map_flags(m, &m, new_x, new_y, &new_x, &new_y); |
666 | |
664 | |
667 | if (mflags & P_OUT_OF_MAP) { |
665 | if (mflags & P_OUT_OF_MAP) { |
668 | stop_arrow(op); |
666 | stop_arrow(op); |
669 | return; |
667 | return; |
670 | } |
668 | } |
671 | |
669 | |
672 | /* only need to look for living creatures if this flag is set */ |
670 | /* only need to look for living creatures if this flag is set */ |
673 | if (mflags & P_IS_ALIVE) { |
671 | if (mflags & P_IS_ALIVE) { |
674 | for (tmp = get_map_ob(m, new_x, new_y); tmp != NULL; tmp=tmp->above) |
672 | for (tmp = get_map_ob(m, new_x, new_y); tmp != NULL; tmp=tmp->above) |
675 | if (QUERY_FLAG(tmp, FLAG_ALIVE)) break; |
673 | if (QUERY_FLAG(tmp, FLAG_ALIVE)) break; |
676 | |
674 | |
677 | |
675 | |
678 | /* Not really fair, but don't let monsters hit themselves with |
676 | /* Not really fair, but don't let monsters hit themselves with |
679 | * their own arrow - this can be because they fire it then |
677 | * their own arrow - this can be because they fire it then |
680 | * move into it. |
678 | * move into it. |
681 | */ |
679 | */ |
682 | |
680 | |
683 | if (tmp != NULL && tmp != op->owner) { |
681 | if (tmp != NULL && tmp != op->owner) { |
684 | /* Found living object, but it is reflecting the missile. Update |
682 | /* Found living object, but it is reflecting the missile. Update |
685 | * as below. (Note that for living creatures there is a small |
683 | * as below. (Note that for living creatures there is a small |
686 | * chance that reflect_missile fails.) |
684 | * chance that reflect_missile fails.) |
687 | */ |
685 | */ |
688 | |
686 | |
689 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && |
687 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && |
690 | (rndm(0, 99)) < (90-op->level/10)) { |
688 | (rndm(0, 99)) < (90-op->level/10)) { |
691 | |
689 | |
692 | int number = op->face->number; |
690 | int number = op->face->number; |
693 | |
691 | |
694 | op->direction = absdir (op->direction + 4); |
692 | op->direction = absdir (op->direction + 4); |
695 | op->state = 0; |
693 | op->state = 0; |
696 | if (GET_ANIM_ID (op)) { |
694 | if (GET_ANIM_ID (op)) { |
697 | number += 4; |
695 | number += 4; |
698 | if (number > GET_ANIMATION (op, 8)) |
696 | if (number > GET_ANIMATION (op, 8)) |
699 | number -= 8; |
697 | number -= 8; |
700 | op->face = &new_faces[number]; |
698 | op->face = &new_faces[number]; |
701 | } |
699 | } |
702 | was_reflected = 1; /* skip normal movement calculations */ |
700 | was_reflected = 1; /* skip normal movement calculations */ |
703 | } |
701 | } |
704 | else { |
702 | else { |
705 | /* Attack the object. */ |
703 | /* Attack the object. */ |
706 | op = hit_with_arrow (op, tmp); |
704 | op = hit_with_arrow (op, tmp); |
707 | if (op == NULL) |
705 | if (op == NULL) |
708 | return; |
706 | return; |
709 | } |
707 | } |
710 | } /* if this is not hitting its owner */ |
708 | } /* if this is not hitting its owner */ |
711 | } /* if there is something alive on this space */ |
709 | } /* if there is something alive on this space */ |
712 | |
710 | |
713 | |
711 | |
714 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y))) { |
712 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y))) { |
715 | int retry=0; |
713 | int retry=0; |
716 | |
714 | |
717 | /* if the object doesn't reflect, stop the arrow from moving |
715 | /* if the object doesn't reflect, stop the arrow from moving |
718 | * note that this code will now catch cases where a monster is |
716 | * note that this code will now catch cases where a monster is |
719 | * on a wall but has reflecting - the arrow won't reflect. |
717 | * on a wall but has reflecting - the arrow won't reflect. |
720 | * Mapmakers shouldn't put monsters on top of wall in the first |
718 | * Mapmakers shouldn't put monsters on top of wall in the first |
721 | * place, so I don't consider that a problem. |
719 | * place, so I don't consider that a problem. |
722 | */ |
720 | */ |
723 | if(!QUERY_FLAG(op, FLAG_REFLECTING) || !(rndm(0, 19))) { |
721 | if(!QUERY_FLAG(op, FLAG_REFLECTING) || !(rndm(0, 19))) { |
724 | stop_arrow (op); |
722 | stop_arrow (op); |
725 | return; |
723 | return; |
726 | } else { |
724 | } else { |
727 | /* If one of the major directions (n,s,e,w), just reverse it */ |
725 | /* If one of the major directions (n,s,e,w), just reverse it */ |
728 | if(op->direction&1) { |
726 | if(op->direction&1) { |
729 | op->direction=absdir(op->direction+4); |
727 | op->direction=absdir(op->direction+4); |
730 | retry=1; |
728 | retry=1; |
731 | } |
729 | } |
732 | /* There were two blocks with identical code - |
730 | /* There were two blocks with identical code - |
733 | * use this retry here to make this one block |
731 | * use this retry here to make this one block |
734 | * that did the same thing. |
732 | * that did the same thing. |
735 | */ |
733 | */ |
736 | while (retry<2) { |
734 | while (retry<2) { |
737 | int left, right, mflags; |
735 | int left, right, mflags; |
738 | mapstruct *m1; |
736 | mapstruct *m1; |
739 | sint16 x1, y1; |
737 | sint16 x1, y1; |
740 | |
738 | |
741 | retry++; |
739 | retry++; |
742 | |
740 | |
743 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
741 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
744 | * over a corner in a tiled map, it is possible that |
742 | * over a corner in a tiled map, it is possible that |
745 | * op->direction is within an adjacent map but either |
743 | * op->direction is within an adjacent map but either |
746 | * op->direction-1 or op->direction+1 does not exist. |
744 | * op->direction-1 or op->direction+1 does not exist. |
747 | */ |
745 | */ |
748 | mflags = get_map_flags(op->map,&m1, op->x+freearr_x[absdir(op->direction-1)], |
746 | mflags = get_map_flags(op->map,&m1, op->x+freearr_x[absdir(op->direction-1)], |
749 | op->y+freearr_y[absdir(op->direction-1)], &x1, &y1); |
747 | op->y+freearr_y[absdir(op->direction-1)], &x1, &y1); |
750 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, (GET_MAP_MOVE_BLOCK(m1, x1, y1))); |
748 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, (GET_MAP_MOVE_BLOCK(m1, x1, y1))); |
751 | |
749 | |
752 | mflags = get_map_flags(op->map,&m1, op->x+freearr_x[absdir(op->direction+1)], |
750 | mflags = get_map_flags(op->map,&m1, op->x+freearr_x[absdir(op->direction+1)], |
753 | op->y+freearr_y[absdir(op->direction+1)], &x1, &y1); |
751 | op->y+freearr_y[absdir(op->direction+1)], &x1, &y1); |
754 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, (GET_MAP_MOVE_BLOCK(m1, x1, y1))); |
752 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, (GET_MAP_MOVE_BLOCK(m1, x1, y1))); |
755 | |
753 | |
756 | if(left==right) |
754 | if(left==right) |
757 | op->direction=absdir(op->direction+4); |
755 | op->direction=absdir(op->direction+4); |
758 | else if(left) |
756 | else if(left) |
759 | op->direction=absdir(op->direction+2); |
757 | op->direction=absdir(op->direction+2); |
760 | else if(right) |
758 | else if(right) |
761 | op->direction=absdir(op->direction-2); |
759 | op->direction=absdir(op->direction-2); |
762 | |
760 | |
763 | mflags = get_map_flags(op->map,&m1, op->x+DIRX(op),op->y+DIRY(op), &x1, &y1); |
761 | mflags = get_map_flags(op->map,&m1, op->x+DIRX(op),op->y+DIRY(op), &x1, &y1); |
764 | |
762 | |
765 | /* If this space is not out of the map and not blocked, valid space - |
763 | /* If this space is not out of the map and not blocked, valid space - |
766 | * don't need to retry again. |
764 | * don't need to retry again. |
767 | */ |
765 | */ |
768 | if (!(mflags & P_OUT_OF_MAP) && |
766 | if (!(mflags & P_OUT_OF_MAP) && |
769 | !OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m1, x1, y1))) break; |
767 | !OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m1, x1, y1))) break; |
770 | |
768 | |
771 | } |
769 | } |
772 | /* Couldn't find a direction to move the arrow to - just |
770 | /* Couldn't find a direction to move the arrow to - just |
773 | * top it from moving. |
771 | * top it from moving. |
774 | */ |
772 | */ |
775 | if (retry==2) { |
773 | if (retry==2) { |
776 | stop_arrow (op); |
774 | stop_arrow (op); |
777 | return; |
775 | return; |
778 | } |
776 | } |
779 | /* update object image for new facing */ |
777 | /* update object image for new facing */ |
780 | /* many thrown objects *don't* have more than one face */ |
778 | /* many thrown objects *don't* have more than one face */ |
781 | if(GET_ANIM_ID(op)) |
779 | if(GET_ANIM_ID(op)) |
782 | SET_ANIMATION(op, op->direction); |
780 | SET_ANIMATION(op, op->direction); |
783 | } /* object is reflected */ |
781 | } /* object is reflected */ |
784 | } /* object ran into a wall */ |
782 | } /* object ran into a wall */ |
785 | |
783 | |
786 | /* Move the arrow. */ |
784 | /* Move the arrow. */ |
787 | remove_ob (op); |
785 | remove_ob (op); |
788 | op->x = new_x; |
786 | op->x = new_x; |
… | |
… | |
802 | void change_object(object *op) { /* Doesn`t handle linked objs yet */ |
800 | void change_object(object *op) { /* Doesn`t handle linked objs yet */ |
803 | object *tmp,*env,*pl; |
801 | object *tmp,*env,*pl; |
804 | int i,j; |
802 | int i,j; |
805 | |
803 | |
806 | if(op->other_arch==NULL) { |
804 | if(op->other_arch==NULL) { |
807 | LOG(llevError,"Change object (%s) without other_arch error.\n", op->name); |
805 | LOG(llevError,"Change object (%s) without other_arch error.\n", &op->name); |
808 | return; |
806 | return; |
809 | } |
807 | } |
810 | |
808 | |
811 | /* In non-living items only change when food value is 0 */ |
809 | /* In non-living items only change when food value is 0 */ |
812 | if(!QUERY_FLAG(op,FLAG_ALIVE)) { |
810 | if(!QUERY_FLAG(op,FLAG_ALIVE)) { |
813 | if(op->stats.food-- > 0) return; |
811 | if(op->stats.food-- > 0) return; |
814 | else op->stats.food=1; /* so 1 other_arch is made */ |
812 | else op->stats.food=1; /* so 1 other_arch is made */ |
815 | } |
813 | } |
816 | env=op->env; |
814 | env=op->env; |
817 | remove_ob(op); |
815 | remove_ob(op); |
818 | for(i=0;i<NROFNEWOBJS(op);i++) { |
816 | for(i=0;i<NROFNEWOBJS(op);i++) { |
819 | tmp=arch_to_object(op->other_arch); |
817 | tmp=arch_to_object(op->other_arch); |
820 | if (op->type == LAMP) |
818 | if (op->type == LAMP) |
821 | tmp->stats.food = op->stats.food-1; |
819 | tmp->stats.food = op->stats.food-1; |
822 | tmp->stats.hp=op->stats.hp; /* The only variable it keeps. */ |
820 | tmp->stats.hp=op->stats.hp; /* The only variable it keeps. */ |
823 | if(env) { |
821 | if(env) { |
824 | tmp->x=env->x,tmp->y=env->y; |
822 | tmp->x=env->x,tmp->y=env->y; |
825 | tmp=insert_ob_in_ob(tmp,env); |
823 | tmp=insert_ob_in_ob(tmp,env); |
826 | /* If this object is the players inventory, we need to tell the |
824 | /* If this object is the players inventory, we need to tell the |
827 | * client of the change. Insert_ob_in_map takes care of the |
825 | * client of the change. Insert_ob_in_map takes care of the |
828 | * updating the client, so we don't need to do that below. |
826 | * updating the client, so we don't need to do that below. |
829 | */ |
827 | */ |
830 | if ((pl=is_player_inv(env))!=NULL) { |
828 | if ((pl=is_player_inv(env))!=NULL) { |
831 | esrv_del_item(pl->contr, op->count); |
829 | esrv_del_item(pl->contr, op->count); |
832 | esrv_send_item(pl, tmp); |
830 | esrv_send_item(pl, tmp); |
833 | } |
831 | } |
834 | } else { |
832 | } else { |
835 | j=find_first_free_spot(tmp,op->map,op->x,op->y); |
833 | j=find_first_free_spot(tmp,op->map,op->x,op->y); |
836 | if (j==-1) /* No free spot */ |
834 | if (j==-1) /* No free spot */ |
837 | free_object(tmp); |
835 | free_object(tmp); |
838 | else { |
836 | else { |
839 | tmp->x=op->x+freearr_x[j],tmp->y=op->y+freearr_y[j]; |
837 | tmp->x=op->x+freearr_x[j],tmp->y=op->y+freearr_y[j]; |
840 | insert_ob_in_map(tmp,op->map,op,0); |
838 | insert_ob_in_map(tmp,op->map,op,0); |
841 | } |
839 | } |
842 | } |
840 | } |
843 | } |
841 | } |
844 | free_object(op); |
842 | free_object(op); |
845 | } |
843 | } |
846 | |
844 | |
… | |
… | |
857 | if (op->more && FABS(op->more->speed)<MIN_ACTIVE_SPEED) move_teleporter(op->more); |
855 | if (op->more && FABS(op->more->speed)<MIN_ACTIVE_SPEED) move_teleporter(op->more); |
858 | |
856 | |
859 | if (op->head) head=op->head; |
857 | if (op->head) head=op->head; |
860 | |
858 | |
861 | for (tmp=op->above; tmp!=NULL; tmp=tmp->above) |
859 | for (tmp=op->above; tmp!=NULL; tmp=tmp->above) |
862 | if (!QUERY_FLAG(tmp, FLAG_IS_FLOOR)) break; |
860 | if (!QUERY_FLAG(tmp, FLAG_IS_FLOOR)) break; |
863 | |
861 | |
864 | /* If nothing above us to move, nothing to do */ |
862 | /* If nothing above us to move, nothing to do */ |
865 | if (!tmp || QUERY_FLAG(tmp, FLAG_WIZPASS)) return; |
863 | if (!tmp || QUERY_FLAG(tmp, FLAG_WIZPASS)) return; |
866 | |
864 | |
867 | if(EXIT_PATH(head)) { |
865 | if(EXIT_PATH(head)) { |
868 | if(tmp->type==PLAYER) { |
866 | if(tmp->type==PLAYER) { |
869 | /* Lauwenmark: Handle for plugin TRIGGER event */ |
867 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
870 | if (execute_event(op, EVENT_TRIGGER, tmp, NULL, NULL, SCRIPT_FIX_ALL) != 0) |
|
|
871 | return; |
868 | return; |
|
|
869 | |
872 | enter_exit(tmp, head); |
870 | enter_exit(tmp, head); |
873 | } |
871 | } |
874 | else |
872 | else |
875 | /* Currently only players can transfer maps */ |
873 | /* Currently only players can transfer maps */ |
876 | return; |
874 | return; |
877 | } |
875 | } |
878 | else if(EXIT_X(head)||EXIT_Y(head)) { |
876 | else if(EXIT_X(head)||EXIT_Y(head)) { |
879 | if (out_of_map(head->map, EXIT_X(head), EXIT_Y(head))) { |
877 | if (out_of_map(head->map, EXIT_X(head), EXIT_Y(head))) { |
880 | LOG(llevError, "Removed illegal teleporter.\n"); |
878 | LOG(llevError, "Removed illegal teleporter.\n"); |
881 | remove_ob(head); |
879 | remove_ob(head); |
882 | free_object(head); |
880 | free_object(head); |
883 | return; |
|
|
884 | } |
|
|
885 | /* Lauwenmark: Handle for plugin TRIGGER event */ |
|
|
886 | if (execute_event(op, EVENT_TRIGGER, tmp, NULL, NULL, SCRIPT_FIX_ALL) != 0) |
|
|
887 | return; |
881 | return; |
|
|
882 | } |
|
|
883 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
|
|
884 | return; |
888 | transfer_ob(tmp,EXIT_X(head),EXIT_Y(head),0,head); |
885 | transfer_ob(tmp,EXIT_X(head),EXIT_Y(head),0,head); |
889 | } |
886 | } |
890 | else { |
887 | else { |
891 | /* Random teleporter */ |
888 | /* Random teleporter */ |
892 | /* Lauwenmark: Handle for plugin TRIGGER event */ |
889 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
893 | if (execute_event(op, EVENT_TRIGGER, tmp, NULL, NULL, SCRIPT_FIX_ALL) != 0) |
|
|
894 | return; |
890 | return; |
895 | teleport(head, TELEPORTER, tmp); |
891 | teleport(head, TELEPORTER, tmp); |
896 | } |
892 | } |
897 | } |
893 | } |
898 | |
894 | |
899 | |
895 | |
900 | /* This object will teleport someone to a different map |
896 | /* This object will teleport someone to a different map |
… | |
… | |
912 | |
908 | |
913 | /* This isn't all that great - means that the player_mover |
909 | /* This isn't all that great - means that the player_mover |
914 | * needs to be on top. |
910 | * needs to be on top. |
915 | */ |
911 | */ |
916 | if(op->above->type==PLAYER) { |
912 | if(op->above->type==PLAYER) { |
917 | /* Lauwenmark: Handle for plugin TRIGGER event */ |
913 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
918 | if (execute_event(op, EVENT_TRIGGER,op->above,NULL,NULL,SCRIPT_FIX_NOTHING)!=0) |
|
|
919 | return; |
914 | return; |
920 | player=op->above; |
915 | player=op->above; |
921 | for(walk=op->inv;walk!=NULL;walk=walk->below) |
916 | for(walk=op->inv;walk!=NULL;walk=walk->below) |
922 | apply_changes_to_player(player,walk); |
917 | apply_changes_to_player(player,walk); |
923 | |
918 | |
924 | fix_player(player); |
919 | fix_player(player); |
925 | esrv_send_inventory(op->above,op->above); |
920 | esrv_send_inventory(op->above,op->above); |
926 | esrv_update_item(UPD_FACE, op->above, op->above); |
921 | esrv_update_item(UPD_FACE, op->above, op->above); |
927 | |
922 | |
928 | /* update players death & WoR home-position */ |
923 | /* update players death & WoR home-position */ |
929 | sscanf(EXIT_PATH(op), "%c", &c); |
924 | sscanf(EXIT_PATH(op), "%c", &c); |
930 | if (c == '/') { |
925 | if (c == '/') { |
931 | strcpy(player->contr->savebed_map, EXIT_PATH(op)); |
926 | strcpy(player->contr->savebed_map, EXIT_PATH(op)); |
932 | player->contr->bed_x = EXIT_X(op); |
927 | player->contr->bed_x = EXIT_X(op); |
933 | player->contr->bed_y = EXIT_Y(op); |
928 | player->contr->bed_y = EXIT_Y(op); |
934 | } |
929 | } |
935 | else |
930 | else |
936 | LOG(llevDebug, |
931 | LOG(llevDebug, |
937 | "WARNING: destination '%s' in player_changer must be an absolute path!\n", |
932 | "WARNING: destination '%s' in player_changer must be an absolute path!\n", |
938 | EXIT_PATH(op)); |
933 | &EXIT_PATH(op)); |
939 | |
934 | |
940 | enter_exit(op->above,op); |
935 | enter_exit(op->above,op); |
941 | save_player(player, 1); |
936 | save_player(player, 1); |
942 | } |
937 | } |
943 | } |
938 | } |
944 | |
939 | |
945 | /* firewalls fire other spells. |
940 | /* firewalls fire other spells. |
946 | * The direction of the wall is stored in op->stats.sp. |
941 | * The direction of the wall is stored in op->stats.sp. |
… | |
… | |
948 | */ |
943 | */ |
949 | void move_firewall(object *op) { |
944 | void move_firewall(object *op) { |
950 | object *spell; |
945 | object *spell; |
951 | |
946 | |
952 | if ( ! op->map) |
947 | if ( ! op->map) |
953 | return; /* dm has created a firewall in his inventory */ |
948 | return; /* dm has created a firewall in his inventory */ |
954 | |
949 | |
955 | spell = op->inv; |
950 | spell = op->inv; |
956 | if (!spell || spell->type != SPELL) spell=&op->other_arch->clone; |
951 | if (!spell || spell->type != SPELL) spell=&op->other_arch->clone; |
957 | if (!spell) { |
952 | if (!spell) { |
958 | LOG(llevError,"move_firewall: no spell specified (%s, %s, %d, %d)\n", |
953 | LOG(llevError,"move_firewall: no spell specified (%s, %s, %d, %d)\n", |
959 | op->name, op->map->name, op->x, op->y); |
954 | &op->name, op->map->name, op->x, op->y); |
960 | return; |
955 | return; |
961 | } |
956 | } |
962 | |
957 | |
963 | cast_spell(op,op,op->stats.sp?op->stats.sp:rndm(1, 8),spell, NULL); |
958 | cast_spell(op,op,op->stats.sp?op->stats.sp:rndm(1, 8),spell, NULL); |
964 | } |
959 | } |
965 | |
960 | |
… | |
… | |
981 | |
976 | |
982 | /* Determine direction now for random movers so we do the right thing */ |
977 | /* Determine direction now for random movers so we do the right thing */ |
983 | if (!dir) dir=rndm(1, 8); |
978 | if (!dir) dir=rndm(1, 8); |
984 | |
979 | |
985 | for(victim=get_map_ob(op->map,op->x,op->y); victim !=NULL; victim=victim->above) { |
980 | for(victim=get_map_ob(op->map,op->x,op->y); victim !=NULL; victim=victim->above) { |
986 | if(QUERY_FLAG(victim, FLAG_ALIVE) && !QUERY_FLAG(victim, FLAG_WIZPASS) && |
981 | if(QUERY_FLAG(victim, FLAG_ALIVE) && !QUERY_FLAG(victim, FLAG_WIZPASS) && |
987 | (victim->move_type & op->move_type || !victim->move_type)) { |
982 | (victim->move_type & op->move_type || !victim->move_type)) { |
988 | |
983 | |
989 | if (victim->head) victim = victim->head; |
984 | if (victim->head) victim = victim->head; |
990 | |
985 | |
991 | if(QUERY_FLAG(op,FLAG_LIFESAVE)&&op->stats.hp--<0) { |
986 | if(QUERY_FLAG(op,FLAG_LIFESAVE)&&op->stats.hp--<0) { |
992 | remove_ob(op); |
987 | remove_ob(op); |
993 | free_object(op); |
988 | free_object(op); |
994 | return; |
989 | return; |
995 | } |
990 | } |
996 | nx = op->x+freearr_x[dir]; |
991 | nx = op->x+freearr_x[dir]; |
997 | ny = op->y+freearr_y[dir]; |
992 | ny = op->y+freearr_y[dir]; |
998 | m = op->map; |
993 | m = op->map; |
999 | if (get_map_flags(m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) { |
994 | if (get_map_flags(m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) { |
1000 | LOG(llevError,"move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", |
995 | LOG(llevError,"move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", |
1001 | m->path, op->x, op->y); |
996 | m->path, op->x, op->y); |
1002 | return ; |
997 | return ; |
1003 | } |
998 | } |
1004 | |
999 | |
1005 | if (should_director_abort(op, victim)) return ; |
1000 | if (should_director_abort(op, victim)) return ; |
1006 | |
1001 | |
1007 | for(nextmover=get_map_ob(m,nx, ny); nextmover !=NULL; nextmover=nextmover->above) { |
1002 | for(nextmover=get_map_ob(m,nx, ny); nextmover !=NULL; nextmover=nextmover->above) { |
1008 | if(nextmover->type == PLAYERMOVER) |
1003 | if(nextmover->type == PLAYERMOVER) |
1009 | nextmover->speed_left=-.99; |
1004 | nextmover->speed_left=-.99; |
1010 | if(QUERY_FLAG(nextmover,FLAG_ALIVE)) { |
1005 | if(QUERY_FLAG(nextmover,FLAG_ALIVE)) { |
1011 | op->speed_left=-1.1; /* wait until the next thing gets out of the way */ |
1006 | op->speed_left=-1.1; /* wait until the next thing gets out of the way */ |
1012 | } |
1007 | } |
1013 | } |
1008 | } |
1014 | |
1009 | |
1015 | if(victim->type==PLAYER) { |
1010 | if(victim->type==PLAYER) { |
1016 | /* only level >=1 movers move people */ |
1011 | /* only level >=1 movers move people */ |
1017 | if(op->level) { |
1012 | if(op->level) { |
1018 | /* Following is a bit of hack. We need to make sure it |
1013 | /* Following is a bit of hack. We need to make sure it |
1019 | * is cleared, otherwise the player will get stuck in |
1014 | * is cleared, otherwise the player will get stuck in |
1020 | * place. This can happen if the player used a spell to |
1015 | * place. This can happen if the player used a spell to |
1021 | * get to this space. |
1016 | * get to this space. |
1022 | */ |
1017 | */ |
1023 | victim->contr->fire_on=0; |
1018 | victim->contr->fire_on=0; |
1024 | victim->speed_left=-FABS(victim->speed); |
1019 | victim->speed_left=-FABS(victim->speed); |
1025 | move_player(victim, dir); |
1020 | move_player(victim, dir); |
1026 | } |
1021 | } |
1027 | else return; |
1022 | else return; |
1028 | } |
1023 | } |
1029 | else move_object(victim,dir); |
1024 | else move_object(victim,dir); |
1030 | |
1025 | |
1031 | if(!op->stats.maxsp&&op->attacktype) op->stats.maxsp=2; |
1026 | if(!op->stats.maxsp&&op->attacktype) op->stats.maxsp=2; |
1032 | |
1027 | |
1033 | if(op->attacktype) { /* flag to paralyze the player */ |
1028 | if(op->attacktype) { /* flag to paralyze the player */ |
1034 | |
1029 | |
1035 | victim->speed_left= -FABS(op->stats.maxsp*victim->speed/op->speed); |
1030 | victim->speed_left= -FABS(op->stats.maxsp*victim->speed/op->speed); |
1036 | /* Not sure why, but for some chars on metalforge, they |
1031 | /* Not sure why, but for some chars on metalforge, they |
1037 | * would sometimes get -inf speed_left, and from the |
1032 | * would sometimes get -inf speed_left, and from the |
1038 | * description, it could only happen here, so just put |
1033 | * description, it could only happen here, so just put |
1039 | * a lower sanity limit. My only guess is that the |
1034 | * a lower sanity limit. My only guess is that the |
1040 | * mover has 0 speed. |
1035 | * mover has 0 speed. |
1041 | */ |
1036 | */ |
1042 | if (victim->speed_left < -5.0) victim->speed_left=-5.0; |
1037 | if (victim->speed_left < -5.0) victim->speed_left=-5.0; |
1043 | } |
1038 | } |
1044 | } |
1039 | } |
1045 | } |
1040 | } |
1046 | } |
1041 | } |
1047 | |
1042 | |
1048 | /* |
1043 | /* |
1049 | * Will duplicate a specified object placed on top of it. |
1044 | * Will duplicate a specified object placed on top of it. |
… | |
… | |
1059 | LOG(llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); |
1054 | LOG(llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); |
1060 | return; |
1055 | return; |
1061 | } |
1056 | } |
1062 | |
1057 | |
1063 | if (op->above == NULL) |
1058 | if (op->above == NULL) |
1064 | return; |
1059 | return; |
1065 | for (tmp=op->above; tmp != NULL; tmp=tmp->above) { |
1060 | for (tmp=op->above; tmp != NULL; tmp=tmp->above) { |
1066 | if (strcmp(op->other_arch->name, tmp->arch->name) == 0) { |
1061 | if (strcmp(op->other_arch->name, tmp->arch->name) == 0) { |
1067 | if (op->level <= 0) { |
1062 | if (op->level <= 0) { |
1068 | remove_ob(tmp); |
1063 | remove_ob(tmp); |
1069 | free_object(tmp); |
1064 | free_object(tmp); |
1070 | } else { |
1065 | } else { |
1071 | uint64 new_nrof = (uint64)tmp->nrof*op->level; |
1066 | uint64 new_nrof = (uint64)tmp->nrof*op->level; |
1072 | if (new_nrof >= 1UL<<31) |
1067 | if (new_nrof >= 1UL<<31) |
1073 | new_nrof = 1UL<<31; |
1068 | new_nrof = 1UL<<31; |
1074 | tmp->nrof = new_nrof; |
1069 | tmp->nrof = new_nrof; |
1075 | } |
1070 | } |
1076 | break; |
1071 | break; |
1077 | } |
1072 | } |
1078 | } |
1073 | } |
1079 | } |
1074 | } |
1080 | |
1075 | |
1081 | /* move_creator (by peterm) |
1076 | /* move_creator (by peterm) |
1082 | * it has the creator object create it's other_arch right on top of it. |
1077 | * it has the creator object create it's other_arch right on top of it. |
… | |
… | |
1094 | |
1089 | |
1095 | void move_creator(object *creator) { |
1090 | void move_creator(object *creator) { |
1096 | object *new_ob; |
1091 | object *new_ob; |
1097 | |
1092 | |
1098 | if(!QUERY_FLAG(creator, FLAG_LIFESAVE) && --creator->stats.hp < 0) { |
1093 | if(!QUERY_FLAG(creator, FLAG_LIFESAVE) && --creator->stats.hp < 0) { |
1099 | creator->stats.hp=-1; |
1094 | creator->stats.hp=-1; |
1100 | return; |
1095 | return; |
1101 | } |
1096 | } |
1102 | |
1097 | |
1103 | if (creator->inv != NULL) { |
1098 | if (creator->inv != NULL) { |
1104 | object *ob; |
1099 | object *ob; |
1105 | int i; |
1100 | int i; |
1106 | object *ob_to_copy; |
1101 | object *ob_to_copy; |
1107 | |
1102 | |
1108 | /* select random object from inventory to copy */ |
1103 | /* select random object from inventory to copy */ |
1109 | ob_to_copy = creator->inv; |
1104 | ob_to_copy = creator->inv; |
1110 | for (ob = creator->inv->below, i = 1; ob != NULL; ob = ob->below, i++) { |
1105 | for (ob = creator->inv->below, i = 1; ob != NULL; ob = ob->below, i++) { |
1111 | if (rndm(0, i) == 0) { |
1106 | if (rndm(0, i) == 0) { |
1112 | ob_to_copy = ob; |
1107 | ob_to_copy = ob; |
1113 | } |
1108 | } |
1114 | } |
1109 | } |
1115 | new_ob = object_create_clone(ob_to_copy); |
1110 | new_ob = object_create_clone(ob_to_copy); |
1116 | CLEAR_FLAG(new_ob, FLAG_IS_A_TEMPLATE); |
1111 | CLEAR_FLAG(new_ob, FLAG_IS_A_TEMPLATE); |
1117 | unflag_inv(new_ob, FLAG_IS_A_TEMPLATE); |
1112 | unflag_inv(new_ob, FLAG_IS_A_TEMPLATE); |
1118 | } else { |
1113 | } else { |
1119 | if (creator->other_arch == NULL) { |
1114 | if (creator->other_arch == NULL) { |
1120 | LOG(llevError,"move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", creator->name ? creator->name : "(null)", creator->map->path, creator->x, creator->y); |
1115 | LOG(llevError,"move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", &creator->name, creator->map->path, creator->x, creator->y); |
1121 | return; |
1116 | return; |
1122 | } |
1117 | } |
1123 | |
1118 | |
1124 | new_ob = object_create_arch(creator->other_arch); |
1119 | new_ob = object_create_arch(creator->other_arch); |
1125 | fix_generated_item(new_ob, creator, 0, 0, GT_MINIMAL); |
1120 | fix_generated_item(new_ob, creator, 0, 0, GT_MINIMAL); |
1126 | } |
1121 | } |
1127 | |
1122 | |
1128 | /* Make sure this multipart object fits */ |
1123 | /* Make sure this multipart object fits */ |
1129 | if (new_ob->arch->more && ob_blocked(new_ob, creator->map, creator->x, creator->y)) { |
1124 | if (new_ob->arch->more && ob_blocked(new_ob, creator->map, creator->x, creator->y)) { |
1130 | free_object(new_ob); |
1125 | free_object(new_ob); |
1131 | return; |
1126 | return; |
1132 | } |
1127 | } |
1133 | |
1128 | |
1134 | insert_ob_in_map_at(new_ob, creator->map, creator, 0, creator->x, creator->y); |
1129 | insert_ob_in_map_at(new_ob, creator->map, creator, 0, creator->x, creator->y); |
1135 | if (QUERY_FLAG(new_ob, FLAG_FREED)) |
1130 | if (QUERY_FLAG(new_ob, FLAG_FREED)) |
1136 | return; |
1131 | return; |
1137 | |
1132 | |
1138 | if (creator->slaying) { |
1133 | if (creator->slaying) { |
1139 | FREE_AND_COPY(new_ob->name, creator->slaying); |
1134 | new_ob->name = new_ob->title = creator->slaying; |
1140 | FREE_AND_COPY(new_ob->title, creator->slaying); |
|
|
1141 | } |
1135 | } |
1142 | } |
1136 | } |
1143 | |
1137 | |
1144 | /* move_marker --peterm@soda.csua.berkeley.edu |
1138 | /* move_marker --peterm@soda.csua.berkeley.edu |
1145 | when moved, a marker will search for a player sitting above |
1139 | when moved, a marker will search for a player sitting above |
… | |
… | |
1152 | |
1146 | |
1153 | void move_marker(object *op) { |
1147 | void move_marker(object *op) { |
1154 | object *tmp,*tmp2; |
1148 | object *tmp,*tmp2; |
1155 | |
1149 | |
1156 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
1150 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
1157 | if(tmp->type == PLAYER) { /* we've got someone to MARK */ |
1151 | if(tmp->type == PLAYER) { /* we've got someone to MARK */ |
1158 | |
1152 | |
1159 | if ( quest_on_activate(op, tmp->contr) ) |
|
|
1160 | return; |
|
|
1161 | |
|
|
1162 | /* remove an old force with a slaying field == op->name */ |
1153 | /* remove an old force with a slaying field == op->name */ |
1163 | for(tmp2=tmp->inv;tmp2 !=NULL; tmp2=tmp2->below) { |
1154 | for(tmp2=tmp->inv;tmp2 !=NULL; tmp2=tmp2->below) { |
1164 | if(tmp2->type == FORCE && tmp2->slaying && !strcmp(tmp2->slaying,op->name)) break; |
1155 | if(tmp2->type == FORCE && tmp2->slaying && !strcmp(tmp2->slaying,op->name)) break; |
1165 | } |
1156 | } |
1166 | |
1157 | |
1167 | if(tmp2) { |
1158 | if(tmp2) { |
1168 | remove_ob(tmp2); |
1159 | remove_ob(tmp2); |
1169 | free_object(tmp2); |
1160 | free_object(tmp2); |
1170 | } |
1161 | } |
1171 | |
1162 | |
1172 | /* cycle through his inventory to look for the MARK we want to |
1163 | /* cycle through his inventory to look for the MARK we want to |
1173 | * place |
1164 | * place |
1174 | */ |
1165 | */ |
1175 | for(tmp2=tmp->inv;tmp2 !=NULL; tmp2=tmp2->below) { |
1166 | for(tmp2=tmp->inv;tmp2 !=NULL; tmp2=tmp2->below) { |
1176 | if(tmp2->type == FORCE && tmp2->slaying && !strcmp(tmp2->slaying,op->slaying)) break; |
1167 | if(tmp2->type == FORCE && tmp2->slaying && !strcmp(tmp2->slaying,op->slaying)) break; |
1177 | } |
1168 | } |
1178 | |
1169 | |
1179 | /* if we didn't find our own MARK */ |
1170 | /* if we didn't find our own MARK */ |
1180 | if(tmp2==NULL) { |
1171 | if(tmp2==NULL) { |
1181 | object *force = get_archetype(FORCE_NAME); |
1172 | object *force = get_archetype(FORCE_NAME); |
1182 | |
1173 | |
1183 | force->speed = 0; |
1174 | force->speed = 0; |
1184 | if(op->stats.food) { |
1175 | if(op->stats.food) { |
1185 | force->speed = 0.01; |
1176 | force->speed = 0.01; |
1186 | force->speed_left = -op->stats.food; |
1177 | force->speed_left = -op->stats.food; |
1187 | } |
1178 | } |
1188 | update_ob_speed (force); |
1179 | update_ob_speed (force); |
1189 | /* put in the lock code */ |
1180 | /* put in the lock code */ |
1190 | force->slaying = add_string(op->slaying); |
1181 | force->slaying = op->slaying; |
1191 | |
1182 | |
1192 | if ( op->lore ) |
1183 | if (op->lore) |
1193 | force->lore = add_string( op->lore ); |
1184 | force->lore = op->lore; |
1194 | |
1185 | |
1195 | insert_ob_in_ob(force,tmp); |
1186 | insert_ob_in_ob(force,tmp); |
1196 | if(op->msg) |
1187 | if(op->msg) |
1197 | new_draw_info(NDI_UNIQUE|NDI_NAVY,0,tmp,op->msg); |
1188 | new_draw_info(NDI_UNIQUE|NDI_NAVY,0,tmp,op->msg); |
1198 | |
1189 | |
1199 | if(op->stats.hp > 0) { |
1190 | if(op->stats.hp > 0) { |
1200 | op->stats.hp--; |
1191 | op->stats.hp--; |
1201 | if(op->stats.hp==0) { |
1192 | if(op->stats.hp==0) { |
1202 | /* marker expires--granted mark number limit */ |
1193 | /* marker expires--granted mark number limit */ |
1203 | remove_ob(op); |
1194 | remove_ob(op); |
1204 | free_object(op); |
1195 | free_object(op); |
1205 | return; |
1196 | return; |
1206 | } |
1197 | } |
1207 | } |
1198 | } |
1208 | } /* if tmp2 == NULL */ |
1199 | } /* if tmp2 == NULL */ |
1209 | } /* if tmp->type == PLAYER */ |
1200 | } /* if tmp->type == PLAYER */ |
1210 | } /* For all objects on this space */ |
1201 | } /* For all objects on this space */ |
1211 | } |
1202 | } |
1212 | |
1203 | |
1213 | int process_object(object *op) { |
1204 | int process_object(object *op) { |
1214 | if (QUERY_FLAG(op, FLAG_IS_A_TEMPLATE)) |
1205 | if (QUERY_FLAG(op, FLAG_IS_A_TEMPLATE)) |
1215 | return 0; |
1206 | return 0; |
|
|
1207 | |
|
|
1208 | if (INVOKE_OBJECT (TICK, op)) |
|
|
1209 | return 0; |
1216 | |
1210 | |
1217 | if(QUERY_FLAG(op, FLAG_MONSTER)) |
1211 | if(QUERY_FLAG(op, FLAG_MONSTER)) |
1218 | if(move_monster(op) || QUERY_FLAG(op, FLAG_FREED)) |
1212 | if(move_monster(op) || QUERY_FLAG(op, FLAG_FREED)) |
1219 | return 1; |
1213 | return 1; |
1220 | |
1214 | |
1221 | if(QUERY_FLAG(op, FLAG_ANIMATE) && op->anim_speed==0) { |
1215 | if(QUERY_FLAG(op, FLAG_ANIMATE) && op->anim_speed==0) { |
1222 | if (op->type == PLAYER) |
1216 | if (op->type == PLAYER) |
1223 | animate_object(op, op->facing); |
1217 | animate_object(op, op->facing); |
1224 | else |
1218 | else |
1225 | animate_object(op, op->direction); |
1219 | animate_object(op, op->direction); |
1226 | |
1220 | |
1227 | if (QUERY_FLAG(op, FLAG_SEE_ANYWHERE)) |
1221 | if (QUERY_FLAG(op, FLAG_SEE_ANYWHERE)) |
1228 | make_sure_seen(op); |
1222 | make_sure_seen(op); |
1229 | } |
1223 | } |
1230 | if(QUERY_FLAG(op, FLAG_CHANGING)&&!op->state) { |
1224 | if(QUERY_FLAG(op, FLAG_CHANGING)&&!op->state) { |
1231 | change_object(op); |
1225 | change_object(op); |
1232 | return 1; |
1226 | return 1; |
1233 | } |
1227 | } |
1234 | if(QUERY_FLAG(op, FLAG_GENERATOR)&&!QUERY_FLAG(op, FLAG_FRIENDLY)) |
1228 | if(QUERY_FLAG(op, FLAG_GENERATOR)&&!QUERY_FLAG(op, FLAG_FRIENDLY)) |
1235 | generate_monster(op); |
1229 | generate_monster(op); |
1236 | |
1230 | |
1237 | if(QUERY_FLAG(op, FLAG_IS_USED_UP)&&--op->stats.food<=0) { |
1231 | if(QUERY_FLAG(op, FLAG_IS_USED_UP)&&--op->stats.food<=0) { |
1238 | if(QUERY_FLAG(op, FLAG_APPLIED)) |
1232 | if(QUERY_FLAG(op, FLAG_APPLIED)) |
1239 | remove_force(op); |
1233 | remove_force(op); |
1240 | else { |
1234 | else { |
1241 | /* IF necessary, delete the item from the players inventory */ |
1235 | /* IF necessary, delete the item from the players inventory */ |
1242 | object *pl=is_player_inv(op); |
1236 | object *pl=is_player_inv(op); |
1243 | if (pl) |
1237 | if (pl) |
1244 | esrv_del_item(pl->contr, op->count); |
1238 | esrv_del_item(pl->contr, op->count); |
1245 | remove_ob(op); |
1239 | remove_ob(op); |
1246 | if (QUERY_FLAG(op, FLAG_SEE_ANYWHERE)) |
1240 | if (QUERY_FLAG(op, FLAG_SEE_ANYWHERE)) |
1247 | make_sure_not_seen(op); |
1241 | make_sure_not_seen(op); |
1248 | free_object(op); |
1242 | free_object(op); |
1249 | } |
1243 | } |
1250 | return 1; |
1244 | return 1; |
1251 | } |
1245 | } |
1252 | /* Lauwenmark: Handle for plugin time event */ |
|
|
1253 | execute_event(op, EVENT_TIME,NULL,NULL,NULL,SCRIPT_FIX_NOTHING); |
|
|
1254 | switch(op->type) { |
1246 | switch(op->type) { |
1255 | case TRANSPORT: |
|
|
1256 | /* Transports are directed by players - thus, their |
|
|
1257 | * speed is reduced when the player moves them about. |
|
|
1258 | * So give them back there speed here, since process_objects() |
|
|
1259 | * has decremented it. |
|
|
1260 | */ |
|
|
1261 | if (op->speed_left < 0.0) op->speed_left += 1.0; |
|
|
1262 | return 1; |
|
|
1263 | |
1247 | |
1264 | case SPELL_EFFECT: |
1248 | case SPELL_EFFECT: |
1265 | move_spell_effect(op); |
1249 | move_spell_effect(op); |
1266 | return 1; |
1250 | return 1; |
1267 | |
1251 | |
1268 | case ROD: |
1252 | case ROD: |
1269 | case HORN: |
1253 | case HORN: |
1270 | regenerate_rod(op); |
1254 | regenerate_rod(op); |
1271 | return 1; |
1255 | return 1; |
1272 | |
1256 | |
1273 | case FORCE: |
1257 | case FORCE: |
1274 | case POTION_EFFECT: |
1258 | case POTION_EFFECT: |
1275 | remove_force(op); |
1259 | remove_force(op); |
1276 | return 1; |
1260 | return 1; |
1277 | |
1261 | |
1278 | case BLINDNESS: |
1262 | case BLINDNESS: |
1279 | remove_blindness(op); |
1263 | remove_blindness(op); |
1280 | return 0; |
1264 | return 0; |
1281 | |
1265 | |
1282 | case POISONING: |
1266 | case POISONING: |
1283 | poison_more(op); |
1267 | poison_more(op); |
1284 | return 0; |
1268 | return 0; |
1285 | |
1269 | |
1286 | case DISEASE: |
1270 | case DISEASE: |
1287 | move_disease(op); |
1271 | move_disease(op); |
1288 | return 0; |
1272 | return 0; |
1289 | |
1273 | |
1290 | case SYMPTOM: |
1274 | case SYMPTOM: |
1291 | move_symptom(op); |
1275 | move_symptom(op); |
1292 | return 0; |
1276 | return 0; |
1293 | |
1277 | |
1294 | case THROWN_OBJ: |
1278 | case THROWN_OBJ: |
1295 | case ARROW: |
1279 | case ARROW: |
1296 | move_arrow(op); |
1280 | move_arrow(op); |
1297 | return 0; |
1281 | return 0; |
1298 | |
1282 | |
1299 | case LIGHTNING: /* It now moves twice as fast */ |
1283 | case LIGHTNING: /* It now moves twice as fast */ |
1300 | move_bolt(op); |
1284 | move_bolt(op); |
1301 | return 0; |
1285 | return 0; |
1302 | |
1286 | |
1303 | case DOOR: |
1287 | case DOOR: |
1304 | remove_door(op); |
1288 | remove_door(op); |
1305 | return 0; |
1289 | return 0; |
1306 | |
1290 | |
1307 | case LOCKED_DOOR: |
1291 | case LOCKED_DOOR: |
1308 | remove_door2(op); |
1292 | remove_door2(op); |
1309 | return 0; |
1293 | return 0; |
1310 | |
1294 | |
1311 | case TELEPORTER: |
1295 | case TELEPORTER: |
1312 | move_teleporter(op); |
1296 | move_teleporter(op); |
1313 | return 0; |
1297 | return 0; |
1314 | |
1298 | |
1315 | case GOLEM: |
1299 | case GOLEM: |
1316 | move_golem(op); |
1300 | move_golem(op); |
1317 | return 0; |
1301 | return 0; |
1318 | |
1302 | |
1319 | case EARTHWALL: |
1303 | case EARTHWALL: |
1320 | hit_player(op, 2, op, AT_PHYSICAL, 1); |
1304 | hit_player(op, 2, op, AT_PHYSICAL, 1); |
1321 | return 0; |
1305 | return 0; |
1322 | |
1306 | |
1323 | case FIREWALL: |
1307 | case FIREWALL: |
1324 | move_firewall(op); |
1308 | move_firewall(op); |
1325 | if (op->stats.maxsp) |
1309 | if (op->stats.maxsp) |
1326 | animate_turning(op); |
1310 | animate_turning(op); |
1327 | return 0; |
1311 | return 0; |
1328 | |
1312 | |
1329 | case MOOD_FLOOR: |
1313 | case MOOD_FLOOR: |
1330 | do_mood_floor(op, op); |
1314 | do_mood_floor(op); |
1331 | return 0; |
1315 | return 0; |
1332 | |
1316 | |
1333 | case GATE: |
1317 | case GATE: |
1334 | move_gate(op); |
1318 | move_gate(op); |
1335 | return 0; |
1319 | return 0; |
1336 | |
1320 | |
1337 | case TIMED_GATE: |
1321 | case TIMED_GATE: |
1338 | move_timed_gate(op); |
1322 | move_timed_gate(op); |
1339 | return 0; |
1323 | return 0; |
1340 | |
1324 | |
1341 | case TRIGGER: |
1325 | case TRIGGER: |
1342 | case TRIGGER_BUTTON: |
1326 | case TRIGGER_BUTTON: |
1343 | case TRIGGER_PEDESTAL: |
1327 | case TRIGGER_PEDESTAL: |
1344 | case TRIGGER_ALTAR: |
1328 | case TRIGGER_ALTAR: |
1345 | animate_trigger(op); |
1329 | animate_trigger(op); |
1346 | return 0; |
1330 | return 0; |
1347 | |
1331 | |
1348 | case DETECTOR: |
1332 | case DETECTOR: |
1349 | move_detector(op); |
1333 | move_detector(op); |
1350 | |
1334 | |
1351 | case DIRECTOR: |
1335 | case DIRECTOR: |
1352 | if (op->stats.maxsp) |
1336 | if (op->stats.maxsp) |
1353 | animate_turning(op); |
1337 | animate_turning(op); |
1354 | return 0; |
1338 | return 0; |
1355 | |
1339 | |
1356 | case HOLE: |
1340 | case HOLE: |
1357 | move_hole(op); |
1341 | move_hole(op); |
1358 | return 0; |
1342 | return 0; |
1359 | |
1343 | |
1360 | case DEEP_SWAMP: |
1344 | case DEEP_SWAMP: |
1361 | move_deep_swamp(op); |
1345 | move_deep_swamp(op); |
1362 | return 0; |
1346 | return 0; |
1363 | |
1347 | |
1364 | case RUNE: |
1348 | case RUNE: |
1365 | case TRAP: |
1349 | case TRAP: |
1366 | move_rune(op); |
1350 | move_rune(op); |
1367 | return 0; |
1351 | return 0; |
1368 | |
1352 | |
1369 | case PLAYERMOVER: |
1353 | case PLAYERMOVER: |
1370 | move_player_mover(op); |
1354 | move_player_mover(op); |
1371 | return 0; |
1355 | return 0; |
1372 | |
1356 | |
1373 | case CREATOR: |
1357 | case CREATOR: |
1374 | move_creator(op); |
1358 | move_creator(op); |
1375 | return 0; |
1359 | return 0; |
1376 | |
1360 | |
1377 | case MARKER: |
1361 | case MARKER: |
1378 | move_marker(op); |
1362 | move_marker(op); |
1379 | return 0; |
1363 | return 0; |
1380 | |
1364 | |
1381 | case PLAYER_CHANGER: |
1365 | case PLAYER_CHANGER: |
1382 | move_player_changer(op); |
1366 | move_player_changer(op); |
1383 | return 0; |
1367 | return 0; |
1384 | |
1368 | |
1385 | case PEACEMAKER: |
1369 | case PEACEMAKER: |
1386 | move_peacemaker(op); |
1370 | move_peacemaker(op); |
1387 | return 0; |
1371 | return 0; |
1388 | } |
1372 | } |
1389 | |
1373 | |
1390 | return 0; |
1374 | return 0; |
1391 | } |
1375 | } |