1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* |
25 | /* |
26 | * Routines that is executed from objects based on their speed have been |
26 | * Routines that is executed from objects based on their speed have been |
… | |
… | |
28 | */ |
28 | */ |
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <spells.h> |
30 | #include <spells.h> |
31 | #include <sproto.h> |
31 | #include <sproto.h> |
32 | |
32 | |
33 | /* The following removes doors. The functions check to see if similar |
33 | /* The following removes doors. The functions check to see if similar |
34 | * doors are next to the one that is being removed, and if so, set it |
34 | * doors are next to the one that is being removed, and if so, set it |
35 | * so those will be removed shortly (in a cascade like fashion.) |
35 | * so those will be removed shortly (in a cascade like fashion.) |
36 | */ |
36 | */ |
37 | void |
37 | void |
38 | remove_door (object *op) |
38 | remove_door (object *op) |
… | |
… | |
107 | return; |
107 | return; |
108 | |
108 | |
109 | object *op; |
109 | object *op; |
110 | int dir; |
110 | int dir; |
111 | |
111 | |
112 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
112 | if (gen->flag [FLAG_CONTENT_ON_GEN]) |
113 | { |
113 | { |
114 | // either copy one item from the inventory... |
114 | // either copy one item from the inventory... |
115 | if (!gen->inv) |
115 | if (!gen->inv) |
116 | return; |
116 | return; |
117 | |
117 | |
… | |
… | |
125 | if (dir < 0) |
125 | if (dir < 0) |
126 | return; |
126 | return; |
127 | |
127 | |
128 | op = op->deep_clone (); |
128 | op = op->deep_clone (); |
129 | |
129 | |
130 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
130 | op->clr_flag (FLAG_IS_A_TEMPLATE); |
131 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
131 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
132 | } |
132 | } |
133 | else if (gen->other_arch) |
133 | else if (gen->other_arch) |
134 | { |
134 | { |
135 | // ...or use other_arch |
135 | // ...or use other_arch |
… | |
… | |
168 | |
168 | |
169 | if (op->env) |
169 | if (op->env) |
170 | switch (op->subtype) |
170 | switch (op->subtype) |
171 | { |
171 | { |
172 | case FORCE_CONFUSION: |
172 | case FORCE_CONFUSION: |
173 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
173 | op->env->clr_flag (FLAG_CONFUSED); |
174 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
174 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
175 | |
175 | |
176 | default: |
176 | default: |
177 | CLEAR_FLAG (op, FLAG_APPLIED); |
177 | op->clr_flag (FLAG_APPLIED); |
178 | change_abil (op->env, op); |
178 | change_abil (op->env, op); |
179 | op->env->update_stats (); |
179 | op->env->update_stats (); |
180 | } |
180 | } |
181 | |
181 | |
182 | op->destroy (); |
182 | op->destroy (); |
… | |
… | |
186 | remove_blindness (object *op) |
186 | remove_blindness (object *op) |
187 | { |
187 | { |
188 | if (--op->stats.food > 0) |
188 | if (--op->stats.food > 0) |
189 | return; |
189 | return; |
190 | |
190 | |
191 | CLEAR_FLAG (op, FLAG_APPLIED); |
191 | op->clr_flag (FLAG_APPLIED); |
192 | |
192 | |
193 | if (op->env) |
193 | if (op->env) |
194 | { |
194 | { |
195 | change_abil (op->env, op); |
195 | change_abil (op->env, op); |
196 | op->env->update_stats (); |
196 | op->env->update_stats (); |
… | |
… | |
200 | } |
200 | } |
201 | |
201 | |
202 | static void |
202 | static void |
203 | poison_more (object *op) |
203 | poison_more (object *op) |
204 | { |
204 | { |
205 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
205 | if (op->env == NULL || !op->env->flag [FLAG_ALIVE] || op->env->stats.hp < 0) |
206 | { |
206 | { |
207 | op->destroy (); |
207 | op->destroy (); |
208 | return; |
208 | return; |
209 | } |
209 | } |
210 | |
210 | |
… | |
… | |
213 | /* need to unapply the object before update_stats is called, else fix_player |
213 | /* need to unapply the object before update_stats is called, else fix_player |
214 | * will not do anything. |
214 | * will not do anything. |
215 | */ |
215 | */ |
216 | if (op->env->type == PLAYER) |
216 | if (op->env->type == PLAYER) |
217 | { |
217 | { |
218 | CLEAR_FLAG (op, FLAG_APPLIED); |
218 | op->clr_flag (FLAG_APPLIED); |
219 | op->env->update_stats (); |
219 | op->env->update_stats (); |
220 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
220 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
221 | } |
221 | } |
222 | |
222 | |
223 | op->destroy (); |
223 | op->destroy (); |
… | |
… | |
239 | { /* 1 = going down, 0 = going up */ |
239 | { /* 1 = going down, 0 = going up */ |
240 | object *tmp; |
240 | object *tmp; |
241 | |
241 | |
242 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
242 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
243 | { |
243 | { |
244 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
244 | LOG (llevError, "%s: gate error: animation was %d, max=%d\n", op->debug_desc (), op->stats.wc, NUM_ANIMATIONS (op)); |
245 | op->stats.wc = 0; |
245 | op->stats.wc = 0; |
246 | } |
246 | } |
247 | |
247 | |
248 | /* We're going down */ |
248 | /* We're going down */ |
249 | if (op->value) |
249 | if (op->value) |
… | |
… | |
258 | } |
258 | } |
259 | |
259 | |
260 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
260 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
261 | { |
261 | { |
262 | op->move_block = 0; |
262 | op->move_block = 0; |
263 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
263 | op->clr_flag (FLAG_BLOCKSVIEW); |
264 | update_all_los (op->map, op->x, op->y); |
264 | update_all_los (op->map, op->x, op->y); |
265 | } |
265 | } |
266 | |
266 | |
267 | SET_ANIMATION (op, op->stats.wc); |
267 | SET_ANIMATION (op, op->stats.wc); |
268 | update_object (op, UP_OBJ_CHANGE); |
268 | update_object (op, UP_OBJ_CHANGE); |
… | |
… | |
272 | /* We're going up */ |
272 | /* We're going up */ |
273 | |
273 | |
274 | /* First, lets see if we are already at the top */ |
274 | /* First, lets see if we are already at the top */ |
275 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
275 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
276 | { |
276 | { |
277 | |
|
|
278 | /* Check to make sure that only non pickable and non rollable |
277 | /* Check to make sure that only non pickable and non rollable |
279 | * objects are above the gate. If so, we finish closing the gate, |
278 | * objects are above the gate. If so, we finish closing the gate, |
280 | * otherwise, we fall through to the code below which should lower |
279 | * otherwise, we fall through to the code below which should lower |
281 | * the gate slightly. |
280 | * the gate slightly. |
282 | */ |
281 | */ |
283 | |
282 | |
284 | for (tmp = op->above; tmp; tmp = tmp->above) |
283 | for (tmp = op->above; tmp; tmp = tmp->above) |
285 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
284 | if (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL] || tmp->flag [FLAG_ALIVE]) |
286 | break; |
285 | break; |
287 | |
286 | |
288 | if (!tmp) |
287 | if (!tmp) |
289 | { |
288 | { |
290 | if (op->arch->has_active_speed ()) |
289 | if (op->arch->has_active_speed ()) |
… | |
… | |
321 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
320 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
322 | ; |
321 | ; |
323 | |
322 | |
324 | if (tmp) |
323 | if (tmp) |
325 | { |
324 | { |
326 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
325 | if (tmp->flag [FLAG_ALIVE]) |
327 | { |
326 | { |
328 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
327 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
329 | op->play_sound (sound_find ("blocked_gate")); |
328 | op->play_sound (sound_find ("blocked_gate")); |
330 | |
329 | |
331 | if (tmp->type == PLAYER) |
330 | if (tmp->type == PLAYER) |
… | |
… | |
333 | } |
332 | } |
334 | /* If the object is not alive, and the object either can |
333 | /* If the object is not alive, and the object either can |
335 | * be picked up or the object rolls, move the object |
334 | * be picked up or the object rolls, move the object |
336 | * off the gate. |
335 | * off the gate. |
337 | */ |
336 | */ |
338 | else if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
337 | else if (!tmp->flag [FLAG_ALIVE] && (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL])) |
339 | { |
338 | { |
340 | /* If it has speed, it should move itself, otherwise: */ |
339 | /* If it has speed, it should move itself, otherwise: */ |
341 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
340 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
342 | |
341 | |
343 | /* If there is a free spot, move the object someplace */ |
342 | /* If there is a free spot, move the object someplace */ |
… | |
… | |
351 | } |
350 | } |
352 | } |
351 | } |
353 | |
352 | |
354 | /* See if there is still anything blocking the gate */ |
353 | /* See if there is still anything blocking the gate */ |
355 | for (tmp = op->above; tmp; tmp = tmp->above) |
354 | for (tmp = op->above; tmp; tmp = tmp->above) |
356 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
355 | if (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL] || tmp->flag [FLAG_ALIVE]) |
357 | break; |
356 | break; |
358 | |
357 | |
359 | /* IF there is, start putting the gate down */ |
358 | /* IF there is, start putting the gate down */ |
360 | if (tmp) |
359 | if (tmp) |
361 | op->stats.food = 1; |
360 | op->stats.food = 1; |
362 | else |
361 | else |
363 | { |
362 | { |
364 | op->move_block = MOVE_ALL; |
363 | op->move_block = MOVE_ALL; |
365 | |
364 | |
366 | if (!op->arch->stats.ac) |
365 | if (!op->arch->stats.ac) |
367 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
366 | op->set_flag (FLAG_BLOCKSVIEW); |
368 | update_all_los (op->map, op->x, op->y); |
367 | update_all_los (op->map, op->x, op->y); |
369 | } |
368 | } |
370 | } /* gate is halfway up */ |
369 | } /* gate is halfway up */ |
371 | |
370 | |
372 | SET_ANIMATION (op, op->stats.wc); |
371 | SET_ANIMATION (op, op->stats.wc); |
… | |
… | |
502 | move_apply (op, tmp, tmp); |
501 | move_apply (op, tmp, tmp); |
503 | } |
502 | } |
504 | } |
503 | } |
505 | |
504 | |
506 | SET_ANIMATION (op, op->stats.wc); |
505 | SET_ANIMATION (op, op->stats.wc); |
507 | update_object (op, UP_OBJ_FACE); |
506 | update_object (op, UP_OBJ_CHANGE); |
508 | return; |
507 | return; |
509 | } |
508 | } |
510 | |
509 | |
511 | /* We're closing */ |
510 | /* We're closing */ |
512 | op->move_on = 0; |
511 | op->move_on = 0; |
513 | |
512 | |
514 | op->stats.wc++; |
513 | op->stats.wc++; |
515 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
514 | if (op->stats.wc >= NUM_ANIMATIONS (op)) |
516 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
515 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
517 | |
516 | |
518 | SET_ANIMATION (op, op->stats.wc); |
517 | SET_ANIMATION (op, op->stats.wc); |
519 | update_object (op, UP_OBJ_FACE); |
518 | update_object (op, UP_OBJ_CHANGE); |
520 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
519 | if (op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
521 | op->set_speed (0); /* closed, let's stop */ |
520 | op->set_speed (0); /* closed, let's stop */ |
522 | } |
521 | } |
523 | |
522 | |
524 | |
523 | |
525 | /* stop_item() returns a pointer to the stopped object. The stopped object |
524 | /* stop_item() returns a pointer to the stopped object. The stopped object |
… | |
… | |
573 | fix_stopped_item (object *op, maptile *map, object *originator) |
572 | fix_stopped_item (object *op, maptile *map, object *originator) |
574 | { |
573 | { |
575 | if (map == NULL) |
574 | if (map == NULL) |
576 | return; |
575 | return; |
577 | |
576 | |
578 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
577 | if (op->flag [FLAG_REMOVED]) |
579 | insert_ob_in_map (op, map, originator, 0); |
578 | insert_ob_in_map (op, map, originator, 0); |
580 | else if (op->type == ARROW) |
579 | else if (op->type == ARROW) |
581 | merge_ob (op, NULL); /* only some arrows actually need this */ |
580 | merge_ob (op, NULL); /* only some arrows actually need this */ |
582 | } |
581 | } |
583 | |
582 | |
… | |
… | |
609 | op->stats.hp = 0; |
608 | op->stats.hp = 0; |
610 | op->stats.grace = 0; |
609 | op->stats.grace = 0; |
611 | op->level = 0; |
610 | op->level = 0; |
612 | op->face = op->arch->face; |
611 | op->face = op->arch->face; |
613 | op->owner = 0; |
612 | op->owner = 0; |
|
|
613 | |
|
|
614 | op->clr_flag (FLAG_NO_PICK); /* fire_bow makes arrows NO_PICK so monsters (or anything else) don't pick them mid-flight */ |
614 | |
615 | |
615 | update_object (op, UP_OBJ_CHANGE); |
616 | update_object (op, UP_OBJ_CHANGE); |
616 | |
617 | |
617 | return op; |
618 | return op; |
618 | } |
619 | } |
… | |
… | |
646 | if (op) |
647 | if (op) |
647 | merge_ob (op, 0); |
648 | merge_ob (op, 0); |
648 | } |
649 | } |
649 | } |
650 | } |
650 | |
651 | |
651 | /* Move an arrow along its course. op is the arrow or thrown object. |
652 | /* Move an arrow or throwen_obj along its course. op is the arrow or thrown object. |
652 | */ |
653 | */ |
653 | void |
654 | void |
654 | move_arrow (object *op) |
655 | move_arrow (object *op) |
655 | { |
656 | { |
656 | int was_reflected; |
657 | int was_reflected; |
657 | |
658 | |
658 | if (!op->map) |
659 | if (!op->map) |
659 | { |
660 | { |
660 | LOG (llevError, "BUG: Arrow had no map.\n"); |
661 | LOG (llevError | logBacktrace, "BUG: Arrow %s had no map.\n", op->debug_desc ()); |
661 | op->destroy (); |
662 | op->destroy (); |
662 | return; |
663 | return; |
663 | } |
664 | } |
664 | |
665 | |
665 | /* we need to stop thrown objects at some point. Like here. */ |
666 | /* we need to stop thrown objects at some point. Like here. */ |
… | |
… | |
684 | stop_arrow (op); |
685 | stop_arrow (op); |
685 | return; |
686 | return; |
686 | } |
687 | } |
687 | } |
688 | } |
688 | |
689 | |
|
|
690 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
|
|
691 | * about 17 squares. Tune as needed. |
|
|
692 | */ |
|
|
693 | op->set_speed (op->speed - 0.05); |
|
|
694 | |
689 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
695 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
690 | values look rediculous. */ |
696 | values look ridiculous. */ |
691 | if (op->speed < 0.5 && op->type == ARROW) |
697 | if (op->speed < (op->type == ARROW ? 0.5 : MIN_ACTIVE_SPEED)) |
692 | { |
698 | { |
693 | stop_arrow (op); |
699 | stop_arrow (op); |
694 | return; |
700 | return; |
695 | } |
701 | } |
696 | |
702 | |
… | |
… | |
709 | if (pos->flags () & P_IS_ALIVE) |
715 | if (pos->flags () & P_IS_ALIVE) |
710 | { |
716 | { |
711 | object *tmp; |
717 | object *tmp; |
712 | |
718 | |
713 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
719 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
714 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
720 | if (tmp->flag [FLAG_ALIVE] && tmp != op->owner) |
715 | break; |
721 | { |
716 | |
|
|
717 | /* Not really fair, but don't let monsters hit themselves with |
722 | /* Not really fair, but don't let monsters hit themselves with |
718 | * their own arrow - this can be because they fire it then |
723 | * their own arrow - this can be because they fire it then |
719 | * move into it. |
724 | * move into it. |
720 | */ |
725 | */ |
721 | if (tmp && tmp != op->owner) |
726 | |
722 | { |
|
|
723 | /* Found living object, but it is reflecting the missile. Update |
727 | /* Found living object, but it is reflecting the missile. Update |
724 | * as below. (Note that for living creatures there is a small |
728 | * as below. (Note that for living creatures there is a small |
725 | * chance that reflect_missile fails.) |
729 | * chance that reflect_missile fails.) |
726 | */ |
730 | */ |
727 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
731 | if (tmp->flag [FLAG_REFL_MISSILE] && (rndm (0, 99)) < (90 - op->level / 10)) |
728 | { |
732 | { |
729 | int number = op->face; |
|
|
730 | |
|
|
731 | op->direction = absdir (op->direction + 4); |
733 | op->direction = absdir (op->direction + 4); |
732 | update_turn_face (op); |
734 | update_turn_face (op); |
733 | was_reflected = 1; /* skip normal movement calculations */ |
735 | was_reflected = 1; /* skip normal movement calculations */ |
734 | } |
736 | } |
735 | else |
737 | else |
736 | { |
738 | { |
737 | /* Attack the object. */ |
739 | /* Attack the object. */ |
738 | op = hit_with_arrow (op, tmp); |
740 | op = hit_with_arrow (op, tmp); |
739 | |
741 | |
740 | if (!op) |
742 | if (!op) |
741 | return; |
743 | return; |
742 | } |
744 | } |
743 | } /* if this is not hitting its owner */ |
745 | |
744 | } /* if there is something alive on this space */ |
746 | break; |
|
|
747 | } |
|
|
748 | } |
745 | |
749 | |
746 | if (OB_TYPE_MOVE_BLOCK (op, pos->move_block)) |
750 | if (OB_TYPE_MOVE_BLOCK (op, pos->move_block)) |
747 | { |
751 | { |
748 | int retry = 0; |
752 | int retry = 0; |
749 | |
753 | |
… | |
… | |
751 | * note that this code will now catch cases where a monster is |
755 | * note that this code will now catch cases where a monster is |
752 | * on a wall but has reflecting - the arrow won't reflect. |
756 | * on a wall but has reflecting - the arrow won't reflect. |
753 | * Mapmakers shouldn't put monsters on top of wall in the first |
757 | * Mapmakers shouldn't put monsters on top of wall in the first |
754 | * place, so I don't consider that a problem. |
758 | * place, so I don't consider that a problem. |
755 | */ |
759 | */ |
756 | if (!QUERY_FLAG (op, FLAG_REFLECTING) || !(rndm (0, 19))) |
760 | if (!op->flag [FLAG_REFLECTING] || !rndm (0, 19)) |
757 | { |
761 | { |
758 | stop_arrow (op); |
762 | stop_arrow (op); |
759 | return; |
763 | return; |
760 | } |
764 | } |
761 | else |
765 | else |
… | |
… | |
815 | if (op->has_anim ()) |
819 | if (op->has_anim ()) |
816 | op->set_anim_frame (op->direction); |
820 | op->set_anim_frame (op->direction); |
817 | } /* object is reflected */ |
821 | } /* object is reflected */ |
818 | } /* object ran into a wall */ |
822 | } /* object ran into a wall */ |
819 | |
823 | |
820 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
|
|
821 | * about 17 squares. Tune as needed. |
|
|
822 | */ |
|
|
823 | op->speed -= 0.05; |
|
|
824 | |
|
|
825 | /* Move the arrow. */ |
824 | /* Move the arrow. */ |
826 | op->move_to (pos); |
825 | op->move_to (pos); |
827 | } |
826 | } |
828 | |
827 | |
829 | static void |
828 | static void |
… | |
… | |
834 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
833 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
835 | return; |
834 | return; |
836 | } |
835 | } |
837 | |
836 | |
838 | /* In non-living items only change when food value is 0 */ |
837 | /* In non-living items only change when food value is 0 */ |
839 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
838 | if (!op->flag [FLAG_ALIVE]) |
840 | { |
839 | { |
841 | if (op->stats.food-- > 0) |
840 | if (op->stats.food-- > 0) |
842 | return; |
841 | return; |
843 | |
842 | |
844 | op->stats.food = 1; /* so 1 other_arch is made */ |
843 | op->stats.food = 1; /* so 1 other_arch is made */ |
… | |
… | |
891 | |
890 | |
892 | if (op->head) |
891 | if (op->head) |
893 | head = op->head; |
892 | head = op->head; |
894 | |
893 | |
895 | for (tmp = op->above; tmp; tmp = tmp->above) |
894 | for (tmp = op->above; tmp; tmp = tmp->above) |
896 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
895 | if (!tmp->flag [FLAG_IS_FLOOR]) |
897 | break; |
896 | break; |
898 | |
897 | |
899 | /* If nothing above us to move, nothing to do */ |
898 | /* If nothing above us to move, nothing to do */ |
900 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
899 | if (!tmp || tmp->flag [FLAG_WIZPASS]) |
901 | return; |
900 | return; |
902 | |
901 | |
903 | if (EXIT_PATH (head)) |
902 | if (EXIT_PATH (head)) |
904 | { |
903 | { |
905 | if (tmp->type == PLAYER) |
904 | if (tmp->type == PLAYER) |
… | |
… | |
1004 | } |
1003 | } |
1005 | |
1004 | |
1006 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1005 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1007 | } |
1006 | } |
1008 | |
1007 | |
1009 | /* move_player_mover: this function takes a "player mover" as an |
1008 | /* move_player_mover: this function takes a "player mover" as an |
1010 | * argument, and performs the function of a player mover, which is: |
1009 | * argument, and performs the function of a player mover, which is: |
1011 | * |
1010 | * |
1012 | * a player mover finds any players that are sitting on it. It |
1011 | * a player mover finds any players that are sitting on it. It |
1013 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1012 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1014 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1013 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
… | |
… | |
1016 | * it'll paralyze the victim for hp*his speed/op->speed |
1015 | * it'll paralyze the victim for hp*his speed/op->speed |
1017 | */ |
1016 | */ |
1018 | static void |
1017 | static void |
1019 | move_player_mover (object *op) |
1018 | move_player_mover (object *op) |
1020 | { |
1019 | { |
1021 | int dir = op->stats.sp; |
1020 | int dir = 0; |
1022 | sint16 nx, ny; |
|
|
1023 | maptile *m; |
|
|
1024 | |
|
|
1025 | /* Determine direction now for random movers so we do the right thing */ |
|
|
1026 | if (!dir) |
|
|
1027 | dir = rndm (1, 8); |
|
|
1028 | |
1021 | |
1029 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1022 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1030 | { |
1023 | { |
1031 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1024 | if (victim->flag [FLAG_ALIVE] |
|
|
1025 | && !victim->flag [FLAG_WIZPASS] |
1032 | (victim->move_type & op->move_type || !victim->move_type)) |
1026 | && (victim->move_type & op->move_type || !victim->move_type)) |
|
|
1027 | { |
|
|
1028 | if (op->flag [FLAG_LIFESAVE] && op->stats.hp-- < 0) |
1033 | { |
1029 | { |
|
|
1030 | op->destroy (); |
|
|
1031 | return; |
|
|
1032 | } |
|
|
1033 | |
|
|
1034 | /* Determine direction only once so we do the right thing */ |
|
|
1035 | // why is it the right thing, though? |
|
|
1036 | if (!dir) |
|
|
1037 | dir = op->stats.sp ? op->stats.sp : rndm (1, 8); |
|
|
1038 | |
|
|
1039 | sint16 nx = op->x + freearr_x[dir]; |
|
|
1040 | sint16 ny = op->y + freearr_y[dir]; |
|
|
1041 | maptile *m = op->map; |
|
|
1042 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
|
|
1043 | { |
|
|
1044 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
|
|
1045 | return; |
|
|
1046 | } |
1034 | |
1047 | |
1035 | if (victim->head) |
1048 | if (victim->head) |
1036 | victim = victim->head; |
1049 | victim = victim->head; |
1037 | |
1050 | |
1038 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
|
|
1039 | { |
|
|
1040 | op->remove (); |
|
|
1041 | return; |
|
|
1042 | } |
|
|
1043 | |
|
|
1044 | nx = op->x + freearr_x[dir]; |
|
|
1045 | ny = op->y + freearr_y[dir]; |
|
|
1046 | m = op->map; |
|
|
1047 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
|
|
1048 | { |
|
|
1049 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
|
|
1050 | return; |
|
|
1051 | } |
|
|
1052 | |
|
|
1053 | if (should_director_abort (op, victim)) |
1051 | if (should_director_abort (op, victim)) |
1054 | return; |
1052 | return; |
1055 | |
1053 | |
1056 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1054 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1057 | { |
1055 | { |
1058 | if (nextmover->type == PLAYERMOVER) |
1056 | if (nextmover->type == PLAYERMOVER) |
1059 | nextmover->speed_left = -.99f; |
1057 | nextmover->speed_left = -.99f; |
1060 | |
1058 | |
1061 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1059 | if (nextmover->flag [FLAG_ALIVE]) |
1062 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1060 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1063 | } |
1061 | } |
1064 | |
1062 | |
1065 | if (victim->type == PLAYER) |
1063 | if (victim->type == PLAYER) |
1066 | { |
1064 | { |
… | |
… | |
1133 | break; |
1131 | break; |
1134 | } |
1132 | } |
1135 | } |
1133 | } |
1136 | } |
1134 | } |
1137 | |
1135 | |
1138 | /* move_creator (by peterm) |
1136 | /* move_creator (by peterm) |
1139 | * it has the creator object create it's other_arch right on top of it. |
1137 | * it has the creator object create it's other_arch right on top of it. |
1140 | * connected: what will trigger it |
1138 | * connected: what will trigger it |
1141 | * hp: how many times it may create before stopping |
1139 | * hp: how many times it may create before stopping |
1142 | * lifesave: if set, it'll never disappear but will go on creating |
1140 | * lifesave: if set, it'll never disappear but will go on creating |
1143 | * everytime it's triggered |
1141 | * everytime it's triggered |
… | |
… | |
1151 | void |
1149 | void |
1152 | move_creator (object *creator) |
1150 | move_creator (object *creator) |
1153 | { |
1151 | { |
1154 | object *new_ob; |
1152 | object *new_ob; |
1155 | |
1153 | |
1156 | if (!QUERY_FLAG (creator, FLAG_LIFESAVE) && --creator->stats.hp < 0) |
1154 | if (!creator->flag [FLAG_LIFESAVE] && --creator->stats.hp < 0) |
1157 | { |
1155 | { |
1158 | creator->stats.hp = -1; |
1156 | creator->stats.hp = -1; |
1159 | return; |
1157 | return; |
1160 | } |
1158 | } |
1161 | |
1159 | |
… | |
… | |
1165 | int i; |
1163 | int i; |
1166 | object *ob_to_copy; |
1164 | object *ob_to_copy; |
1167 | |
1165 | |
1168 | /* select random object from inventory to copy */ |
1166 | /* select random object from inventory to copy */ |
1169 | ob_to_copy = creator->inv; |
1167 | ob_to_copy = creator->inv; |
1170 | for (ob = creator->inv->below, i = 1; ob != NULL; ob = ob->below, i++) |
1168 | for (ob = creator->inv->below, i = 1; ob; ob = ob->below, i++) |
1171 | { |
1169 | { |
1172 | if (rndm (0, i) == 0) |
1170 | if (rndm (0, i) == 0) |
1173 | { |
1171 | { |
1174 | ob_to_copy = ob; |
1172 | ob_to_copy = ob; |
1175 | } |
1173 | } |
1176 | } |
1174 | } |
|
|
1175 | |
1177 | new_ob = ob_to_copy->deep_clone (); |
1176 | new_ob = ob_to_copy->deep_clone (); |
1178 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1177 | new_ob->clr_flag (FLAG_IS_A_TEMPLATE); |
1179 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1178 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1180 | } |
1179 | } |
1181 | else |
1180 | else |
1182 | { |
1181 | { |
1183 | if (!creator->other_arch) |
1182 | if (!creator->other_arch) |
… | |
… | |
1198 | return; |
1197 | return; |
1199 | } |
1198 | } |
1200 | |
1199 | |
1201 | // for now lets try to identify everything generated here, it mostly |
1200 | // for now lets try to identify everything generated here, it mostly |
1202 | // happens automated, so this will at least fix many identify-experience holes |
1201 | // happens automated, so this will at least fix many identify-experience holes |
1203 | SET_FLAG (new_ob, FLAG_IDENTIFIED); |
1202 | if (new_ob->need_identify ()) |
|
|
1203 | new_ob->set_flag (FLAG_IDENTIFIED); |
1204 | |
1204 | |
1205 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1205 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1206 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1206 | if (new_ob->flag [FLAG_FREED]) |
1207 | return; |
1207 | return; |
1208 | |
1208 | |
1209 | if (creator->slaying) |
1209 | if (creator->slaying) |
1210 | new_ob->name = new_ob->title = creator->slaying; |
1210 | new_ob->name = new_ob->title = creator->slaying; |
1211 | } |
1211 | } |
… | |
… | |
1296 | } |
1296 | } |
1297 | |
1297 | |
1298 | void |
1298 | void |
1299 | process_object (object *op) |
1299 | process_object (object *op) |
1300 | { |
1300 | { |
1301 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1301 | if (expect_false (op->flag [FLAG_IS_A_TEMPLATE])) |
1302 | return; |
1302 | return; |
1303 | |
1303 | |
1304 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1304 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1305 | return; |
1305 | return; |
1306 | |
1306 | |
1307 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1307 | if (op->flag [FLAG_MONSTER]) |
1308 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1308 | if (move_monster (op) || op->flag [FLAG_FREED]) |
1309 | return; |
1309 | return; |
1310 | |
1310 | |
1311 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1311 | if (op->flag [FLAG_ANIMATE] && op->anim_speed == 0) |
1312 | { |
1312 | { |
1313 | animate_object (op, op->contr ? op->facing : op->direction); |
1313 | animate_object (op, op->contr ? op->facing : op->direction); |
1314 | |
1314 | |
1315 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1315 | if (op->flag [FLAG_SEE_ANYWHERE]) |
1316 | make_sure_seen (op); |
1316 | make_sure_seen (op); |
1317 | } |
1317 | } |
1318 | |
1318 | |
1319 | if (expect_false ( |
1319 | if (expect_false ( |
1320 | op->flag [FLAG_GENERATOR] |
1320 | op->flag [FLAG_GENERATOR] |
1321 | || op->flag [FLAG_CHANGING] |
1321 | || op->flag [FLAG_CHANGING] |
1322 | || op->flag [FLAG_IS_USED_UP] |
1322 | || op->flag [FLAG_IS_USED_UP] |
1323 | )) |
1323 | )) |
1324 | { |
1324 | { |
1325 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1325 | if (op->flag [FLAG_CHANGING] && !op->state) |
1326 | { |
1326 | { |
1327 | change_object (op); |
1327 | change_object (op); |
1328 | return; |
1328 | return; |
1329 | } |
1329 | } |
1330 | |
1330 | |
1331 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1331 | if (op->flag [FLAG_GENERATOR] && !op->flag [FLAG_FRIENDLY]) |
1332 | generate_monster (op); |
1332 | generate_monster (op); |
1333 | |
1333 | |
1334 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1334 | if (op->flag [FLAG_IS_USED_UP] && --op->stats.food <= 0) |
1335 | { |
1335 | { |
1336 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1336 | if (op->flag [FLAG_APPLIED]) |
1337 | remove_force (op); |
1337 | remove_force (op); |
1338 | else |
1338 | else |
1339 | { |
1339 | { |
1340 | op->remove (); // TODO: really necessary? |
1340 | op->remove (); // TODO: really necessary? |
1341 | |
1341 | |
1342 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1342 | if (op->flag [FLAG_SEE_ANYWHERE]) |
1343 | make_sure_not_seen (op); |
1343 | make_sure_not_seen (op); |
1344 | |
1344 | |
1345 | op->drop_and_destroy (); |
1345 | op->drop_and_destroy (); |
1346 | } |
1346 | } |
1347 | |
1347 | |
… | |
… | |
1483 | |
1483 | |
1484 | case LAMP: |
1484 | case LAMP: |
1485 | case TORCH: |
1485 | case TORCH: |
1486 | move_lamp (op); |
1486 | move_lamp (op); |
1487 | break; |
1487 | break; |
1488 | } |
|
|
1489 | } |
|
|
1490 | |
1488 | |
|
|
1489 | case PHYSICS: // hmm, bad naming |
|
|
1490 | move_physics (op); |
|
|
1491 | break; |
|
|
1492 | } |
|
|
1493 | } |
|
|
1494 | |