… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
… | |
… | |
49 | } |
50 | } |
50 | } |
51 | } |
51 | |
52 | |
52 | if (op->other_arch) |
53 | if (op->other_arch) |
53 | { |
54 | { |
54 | object *tmp = arch_to_object (op->other_arch); |
55 | object *tmp = op->other_arch->instance (); |
55 | tmp->x = op->x; |
56 | tmp->x = op->x; |
56 | tmp->y = op->y; |
57 | tmp->y = op->y; |
57 | tmp->map = op->map; |
58 | tmp->map = op->map; |
58 | tmp->level = op->level; |
59 | tmp->level = op->level; |
59 | insert_ob_in_map (tmp, op->map, op, 0); |
60 | insert_ob_in_map (tmp, op->map, op, 0); |
60 | } |
61 | } |
61 | |
62 | |
62 | op->destroy_inv (true); // be explicit about dropping |
63 | op->drop_and_destroy (); |
63 | op->destroy (true); |
|
|
64 | } |
64 | } |
65 | |
65 | |
66 | void |
66 | void |
67 | remove_door2 (object *op) |
67 | remove_door2 (object *op) |
68 | { |
68 | { |
… | |
… | |
79 | } |
79 | } |
80 | } |
80 | } |
81 | |
81 | |
82 | if (op->other_arch) |
82 | if (op->other_arch) |
83 | { |
83 | { |
84 | tmp = arch_to_object (op->other_arch); |
84 | tmp = op->other_arch->instance (); |
85 | tmp->x = op->x; |
85 | tmp->x = op->x; |
86 | tmp->y = op->y; |
86 | tmp->y = op->y; |
87 | tmp->map = op->map; |
87 | tmp->map = op->map; |
88 | tmp->level = op->level; |
88 | tmp->level = op->level; |
89 | insert_ob_in_map (tmp, op->map, op, 0); |
89 | insert_ob_in_map (tmp, op->map, op, 0); |
90 | } |
90 | } |
91 | |
91 | |
92 | op->destroy_inv (true); // be explicit about dropping |
92 | op->drop_and_destroy (); |
93 | op->destroy (true); |
|
|
94 | } |
93 | } |
95 | |
94 | |
96 | void |
95 | static void |
97 | generate_monster (object *gen) |
96 | generate_monster (object *gen) |
98 | { |
97 | { |
99 | if (!gen->map) |
98 | if (!gen->map) |
100 | return; |
99 | return; |
101 | |
100 | |
102 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
101 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
|
|
102 | return; |
|
|
103 | |
|
|
104 | // sleeping generators won't generate, this will make monsters like |
|
|
105 | // centipedes not generate more centipedes when being asleep. |
|
|
106 | if (gen->flag [FLAG_SLEEP]) |
103 | return; |
107 | return; |
104 | |
108 | |
105 | object *op; |
109 | object *op; |
106 | int dir; |
110 | int dir; |
107 | |
111 | |
… | |
… | |
131 | // ...or use other_arch |
135 | // ...or use other_arch |
132 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
136 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
133 | if (dir < 0) |
137 | if (dir < 0) |
134 | return; |
138 | return; |
135 | |
139 | |
136 | op = arch_to_object (gen->other_arch); |
140 | op = gen->other_arch->instance (); |
137 | } |
141 | } |
138 | else |
142 | else |
139 | return; |
143 | return; |
140 | |
144 | |
141 | op->expand_tail (); |
145 | op->expand_tail (); |
… | |
… | |
151 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
155 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
152 | |
156 | |
153 | return; |
157 | return; |
154 | } |
158 | } |
155 | |
159 | |
156 | op->destroy (true); |
160 | op->destroy (); |
157 | } |
161 | } |
158 | |
162 | |
159 | void |
163 | static void |
160 | remove_force (object *op) |
164 | remove_force (object *op) |
161 | { |
165 | { |
162 | if (--op->duration > 0) |
166 | if (--op->duration > 0) |
163 | return; |
167 | return; |
164 | |
168 | |
… | |
… | |
173 | CLEAR_FLAG (op, FLAG_APPLIED); |
177 | CLEAR_FLAG (op, FLAG_APPLIED); |
174 | change_abil (op->env, op); |
178 | change_abil (op->env, op); |
175 | op->env->update_stats (); |
179 | op->env->update_stats (); |
176 | } |
180 | } |
177 | |
181 | |
178 | op->destroy (true); |
182 | op->destroy (); |
179 | } |
183 | } |
180 | |
184 | |
181 | void |
185 | static void |
182 | remove_blindness (object *op) |
186 | remove_blindness (object *op) |
183 | { |
187 | { |
184 | if (--op->stats.food > 0) |
188 | if (--op->stats.food > 0) |
185 | return; |
189 | return; |
186 | |
190 | |
… | |
… | |
190 | { |
194 | { |
191 | change_abil (op->env, op); |
195 | change_abil (op->env, op); |
192 | op->env->update_stats (); |
196 | op->env->update_stats (); |
193 | } |
197 | } |
194 | |
198 | |
195 | op->destroy (true); |
199 | op->destroy (); |
196 | } |
200 | } |
197 | |
201 | |
198 | void |
202 | static void |
199 | poison_more (object *op) |
203 | poison_more (object *op) |
200 | { |
204 | { |
201 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
205 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
202 | { |
206 | { |
203 | op->destroy (true); |
207 | op->destroy (); |
204 | return; |
208 | return; |
205 | } |
209 | } |
206 | |
210 | |
207 | if (op->stats.food == 1) |
211 | if (op->stats.food == 1) |
208 | { |
212 | { |
… | |
… | |
214 | CLEAR_FLAG (op, FLAG_APPLIED); |
218 | CLEAR_FLAG (op, FLAG_APPLIED); |
215 | op->env->update_stats (); |
219 | op->env->update_stats (); |
216 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
220 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
217 | } |
221 | } |
218 | |
222 | |
219 | op->destroy (true); |
223 | op->destroy (); |
220 | return; |
224 | return; |
221 | } |
225 | } |
222 | |
226 | |
223 | if (op->env->type == PLAYER) |
227 | if (op->env->type == PLAYER) |
224 | { |
228 | { |
… | |
… | |
228 | |
232 | |
229 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
233 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
230 | } |
234 | } |
231 | |
235 | |
232 | |
236 | |
233 | void |
237 | static void |
234 | move_gate (object *op) |
238 | move_gate (object *op) |
235 | { /* 1 = going down, 0 = going up */ |
239 | { /* 1 = going down, 0 = going up */ |
236 | object *tmp; |
240 | object *tmp; |
237 | |
241 | |
238 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
242 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
245 | if (op->value) |
249 | if (op->value) |
246 | { |
250 | { |
247 | if (--op->stats.wc <= 0) |
251 | if (--op->stats.wc <= 0) |
248 | { /* Reached bottom, let's stop */ |
252 | { /* Reached bottom, let's stop */ |
249 | op->stats.wc = 0; |
253 | op->stats.wc = 0; |
250 | if (op->arch->speed) |
254 | if (op->arch->has_active_speed ()) |
251 | op->value = 0; |
255 | op->value = 0; |
252 | else |
256 | else |
253 | op->set_speed (0); |
257 | op->set_speed (0); |
254 | } |
258 | } |
255 | |
259 | |
… | |
… | |
281 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
285 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
282 | break; |
286 | break; |
283 | |
287 | |
284 | if (!tmp) |
288 | if (!tmp) |
285 | { |
289 | { |
286 | if (op->arch->speed) |
290 | if (op->arch->has_active_speed ()) |
287 | op->value = 1; |
291 | op->value = 1; |
288 | else |
292 | else |
289 | op->set_speed (0); |
293 | op->set_speed (0); |
290 | |
294 | |
291 | return; |
295 | return; |
… | |
… | |
372 | |
376 | |
373 | /* hp : how long door is open/closed |
377 | /* hp : how long door is open/closed |
374 | * maxhp : initial value for hp |
378 | * maxhp : initial value for hp |
375 | * sp : 1 = open, 0 = close |
379 | * sp : 1 = open, 0 = close |
376 | */ |
380 | */ |
377 | void |
381 | static void |
378 | move_timed_gate (object *op) |
382 | move_timed_gate (object *op) |
379 | { |
383 | { |
380 | int v = op->value; |
384 | int v = op->value; |
381 | |
385 | |
382 | if (op->stats.sp) |
386 | if (op->stats.sp) |
… | |
… | |
401 | * speed: frequency of 'glances' |
405 | * speed: frequency of 'glances' |
402 | * connected: connected value of detector |
406 | * connected: connected value of detector |
403 | * sp: 1 if detection sets buttons |
407 | * sp: 1 if detection sets buttons |
404 | * -1 if detection unsets buttons |
408 | * -1 if detection unsets buttons |
405 | */ |
409 | */ |
406 | |
410 | static void |
407 | void |
|
|
408 | move_detector (object *op) |
411 | move_detector (object *op) |
409 | { |
412 | { |
410 | object *tmp; |
413 | object *tmp; |
411 | int last = op->value; |
414 | int last = op->value; |
412 | int detected; |
415 | int detected; |
… | |
… | |
439 | if (op->stats.sp == 1) |
442 | if (op->stats.sp == 1) |
440 | { |
443 | { |
441 | if (detected && last == 0) |
444 | if (detected && last == 0) |
442 | { |
445 | { |
443 | op->value = 1; |
446 | op->value = 1; |
444 | push_button (op); |
447 | push_button (op, tmp); |
445 | } |
448 | } |
446 | |
449 | |
447 | if (!detected && last == 1) |
450 | if (!detected && last == 1) |
448 | { |
451 | { |
449 | op->value = 0; |
452 | op->value = 0; |
450 | push_button (op); |
453 | push_button (op, tmp); |
451 | } |
454 | } |
452 | } |
455 | } |
453 | else |
456 | else |
454 | { /* in this case, we unset buttons */ |
457 | { /* in this case, we unset buttons */ |
455 | if (detected && last == 1) |
458 | if (detected && last == 1) |
456 | { |
459 | { |
457 | op->value = 0; |
460 | op->value = 0; |
458 | push_button (op); |
461 | push_button (op, tmp); |
459 | } |
462 | } |
460 | |
463 | |
461 | if (!detected && last == 0) |
464 | if (!detected && last == 0) |
462 | { |
465 | { |
463 | op->value = 1; |
466 | op->value = 1; |
464 | push_button (op); |
467 | push_button (op, tmp); |
465 | } |
468 | } |
466 | } |
469 | } |
467 | } |
470 | } |
468 | |
471 | |
469 | void |
472 | void |
… | |
… | |
479 | SET_ANIMATION (op, op->stats.wc); |
482 | SET_ANIMATION (op, op->stats.wc); |
480 | update_object (op, UP_OBJ_FACE); |
483 | update_object (op, UP_OBJ_FACE); |
481 | } |
484 | } |
482 | } |
485 | } |
483 | |
486 | |
484 | void |
487 | static void |
485 | move_hole (object *op) |
488 | move_hole (object *op) |
486 | { /* 1 = opening, 0 = closing */ |
489 | { /* 1 = opening, 0 = closing */ |
487 | if (op->value) |
490 | if (op->value) |
488 | { /* We're opening */ |
491 | { /* We're opening */ |
489 | if (--op->stats.wc <= 0) |
492 | if (--op->stats.wc <= 0) |
… | |
… | |
545 | |
548 | |
546 | if (payload == NULL) |
549 | if (payload == NULL) |
547 | return NULL; |
550 | return NULL; |
548 | |
551 | |
549 | payload->remove (); |
552 | payload->remove (); |
550 | op->destroy (true); |
553 | op->destroy (); |
551 | return payload; |
554 | return payload; |
552 | } |
555 | } |
553 | |
556 | |
554 | case ARROW: |
557 | case ARROW: |
555 | if (op->has_active_speed ()) |
558 | if (op->has_active_speed ()) |
… | |
… | |
582 | fix_stopped_arrow (object *op) |
585 | fix_stopped_arrow (object *op) |
583 | { |
586 | { |
584 | if (rndm (0, 99) < op->stats.food) |
587 | if (rndm (0, 99) < op->stats.food) |
585 | { |
588 | { |
586 | /* Small chance of breaking */ |
589 | /* Small chance of breaking */ |
587 | op->destroy (true); |
590 | op->destroy (); |
588 | return NULL; |
591 | return NULL; |
589 | } |
592 | } |
590 | |
593 | |
591 | op->set_speed (0); |
594 | op->set_speed (0); |
592 | op->direction = 0; |
595 | op->direction = 0; |
… | |
… | |
596 | |
599 | |
597 | // restore original wc, dam, attacktype and slaying |
600 | // restore original wc, dam, attacktype and slaying |
598 | op->stats.wc = op->stats.sp; |
601 | op->stats.wc = op->stats.sp; |
599 | op->stats.dam = op->stats.hp; |
602 | op->stats.dam = op->stats.hp; |
600 | op->attacktype = op->stats.grace; |
603 | op->attacktype = op->stats.grace; |
|
|
604 | op->slaying = op->custom_name; |
601 | |
605 | |
602 | if (op->spellarg) |
|
|
603 | { |
|
|
604 | op->slaying = op->spellarg; |
|
|
605 | free (op->spellarg); |
|
|
606 | op->spellarg = 0; |
|
|
607 | } |
|
|
608 | else |
|
|
609 | op->slaying = 0; |
|
|
610 | |
|
|
611 | /* Reset these to zero, so that object::can_merge will work properly */ |
606 | /* Reset these to defaults, so that object::can_merge will work properly */ |
612 | op->spellarg = NULL; |
607 | op->custom_name = 0; |
613 | op->stats.sp = 0; |
608 | op->stats.sp = 0; |
614 | op->stats.hp = 0; |
609 | op->stats.hp = 0; |
615 | op->stats.grace = 0; |
610 | op->stats.grace = 0; |
616 | op->level = 0; |
611 | op->level = 0; |
617 | op->face = op->arch->face; |
612 | op->face = op->arch->face; |
618 | op->owner = NULL; /* So that stopped arrows will be saved */ |
613 | op->owner = 0; |
|
|
614 | |
619 | update_object (op, UP_OBJ_CHANGE); |
615 | update_object (op, UP_OBJ_CHANGE); |
|
|
616 | |
620 | return op; |
617 | return op; |
621 | } |
618 | } |
622 | |
619 | |
623 | /* stop_arrow() - what to do when a non-living flying object |
620 | /* stop_arrow() - what to do when a non-living flying object |
624 | * has to stop. Sept 96 - I added in thrown object code in |
621 | * has to stop. Sept 96 - I added in thrown object code in |
… | |
… | |
638 | // replace this by straightforward drop to ground? |
635 | // replace this by straightforward drop to ground? |
639 | object *payload = op->inv; |
636 | object *payload = op->inv; |
640 | |
637 | |
641 | payload->owner = 0; |
638 | payload->owner = 0; |
642 | insert_ob_in_map (payload, op->map, payload, 0); |
639 | insert_ob_in_map (payload, op->map, payload, 0); |
643 | op->destroy (true); |
640 | op->destroy (); |
644 | } |
641 | } |
645 | else |
642 | else |
646 | { |
643 | { |
647 | op = fix_stopped_arrow (op); |
644 | op = fix_stopped_arrow (op); |
648 | |
645 | |
… | |
… | |
659 | int was_reflected; |
656 | int was_reflected; |
660 | |
657 | |
661 | if (!op->map) |
658 | if (!op->map) |
662 | { |
659 | { |
663 | LOG (llevError, "BUG: Arrow had no map.\n"); |
660 | LOG (llevError, "BUG: Arrow had no map.\n"); |
664 | op->destroy (true); |
661 | op->destroy (); |
665 | return; |
662 | return; |
666 | } |
663 | } |
667 | |
664 | |
668 | /* we need to stop thrown objects at some point. Like here. */ |
665 | /* we need to stop thrown objects at some point. Like here. */ |
669 | if (op->type == THROWN_OBJ) |
666 | if (op->type == THROWN_OBJ) |
… | |
… | |
676 | * bomb code, but there are potential other cases where that could happen, |
673 | * bomb code, but there are potential other cases where that could happen, |
677 | * and it is easy enough to clean it up here. |
674 | * and it is easy enough to clean it up here. |
678 | */ |
675 | */ |
679 | if (!op->inv) |
676 | if (!op->inv) |
680 | { |
677 | { |
681 | op->destroy (true); |
678 | op->destroy (); |
682 | return; |
679 | return; |
683 | } |
680 | } |
684 | |
681 | |
685 | if (op->last_sp-- < 0) |
682 | if (op->last_sp-- < 0) |
686 | { |
683 | { |
… | |
… | |
813 | return; |
810 | return; |
814 | } |
811 | } |
815 | |
812 | |
816 | /* update object image for new facing */ |
813 | /* update object image for new facing */ |
817 | /* many thrown objects *don't* have more than one face */ |
814 | /* many thrown objects *don't* have more than one face */ |
818 | if (GET_ANIM_ID (op)) |
815 | if (op->has_anim ()) |
819 | SET_ANIMATION (op, op->direction); |
816 | op->set_anim_frame (op->direction); |
820 | } /* object is reflected */ |
817 | } /* object is reflected */ |
821 | } /* object ran into a wall */ |
818 | } /* object ran into a wall */ |
822 | |
819 | |
823 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
820 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
824 | * about 17 squares. Tune as needed. |
821 | * about 17 squares. Tune as needed. |
… | |
… | |
827 | |
824 | |
828 | /* Move the arrow. */ |
825 | /* Move the arrow. */ |
829 | op->move_to (pos); |
826 | op->move_to (pos); |
830 | } |
827 | } |
831 | |
828 | |
832 | void |
829 | static void |
833 | change_object (object *op) |
830 | change_object (object *op) |
834 | { /* Doesn`t handle linked objs yet */ |
831 | { /* Doesn`t handle linked objs yet */ |
835 | int i, j; |
|
|
836 | |
|
|
837 | if (!op->other_arch) |
832 | if (!op->other_arch) |
838 | { |
833 | { |
839 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
834 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
840 | return; |
835 | return; |
841 | } |
836 | } |
… | |
… | |
850 | } |
845 | } |
851 | |
846 | |
852 | object *env = op->env; |
847 | object *env = op->env; |
853 | |
848 | |
854 | op->remove (); |
849 | op->remove (); |
855 | for (i = 0; i < op->stats.food; i++) |
850 | for (int i = 0; i < op->stats.food; i++) |
856 | { |
851 | { |
857 | object *tmp = arch_to_object (op->other_arch); |
852 | object *tmp = op->other_arch->instance (); |
858 | |
|
|
859 | if (op->type == LAMP) |
|
|
860 | tmp->stats.food = op->stats.food - 1; |
|
|
861 | |
853 | |
862 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
854 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
863 | |
855 | |
864 | if (env) |
856 | if (env) |
865 | env->insert (tmp); |
857 | env->insert (tmp); |
866 | else |
858 | else |
867 | { |
859 | { |
868 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
860 | int j = find_first_free_spot (tmp, op->map, op->x, op->y); |
|
|
861 | |
869 | if (j < 0) /* No free spot */ |
862 | if (j < 0) /* No free spot */ |
870 | tmp->destroy (true); |
863 | tmp->destroy (); |
871 | else |
864 | else |
872 | { |
865 | { |
873 | mapxy pos (op); pos.move (j); |
866 | mapxy pos (op); pos.move (j); |
874 | |
867 | |
875 | if (pos.normalise ()) |
868 | if (pos.normalise ()) |
876 | pos.insert (tmp, op); |
869 | pos.insert (tmp, op); |
877 | } |
870 | } |
878 | } |
871 | } |
879 | } |
872 | } |
880 | |
873 | |
881 | op->destroy (true); |
874 | op->destroy (); |
882 | } |
875 | } |
883 | |
876 | |
884 | void |
877 | void |
885 | move_teleporter (object *op) |
878 | move_teleporter (object *op) |
886 | { |
879 | { |
… | |
… | |
923 | else if (EXIT_X (head) || EXIT_Y (head)) |
916 | else if (EXIT_X (head) || EXIT_Y (head)) |
924 | { |
917 | { |
925 | if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) |
918 | if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) |
926 | { |
919 | { |
927 | LOG (llevError, "Removed illegal teleporter.\n"); |
920 | LOG (llevError, "Removed illegal teleporter.\n"); |
928 | head->destroy (true); |
921 | head->destroy (); |
929 | return; |
922 | return; |
930 | } |
923 | } |
931 | |
924 | |
932 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
925 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
933 | return; |
926 | return; |
… | |
… | |
947 | /* This object will teleport someone to a different map |
940 | /* This object will teleport someone to a different map |
948 | and will also apply changes to the player from its inventory. |
941 | and will also apply changes to the player from its inventory. |
949 | This was invented for giving classes, but there's no reason it |
942 | This was invented for giving classes, but there's no reason it |
950 | can't be generalized. |
943 | can't be generalized. |
951 | */ |
944 | */ |
952 | void |
945 | static void |
953 | move_player_changer (object *op) |
946 | move_player_changer (object *op) |
954 | { |
947 | { |
955 | object *player; |
|
|
956 | object *walk; |
|
|
957 | |
|
|
958 | if (!op->above || !EXIT_PATH (op)) |
948 | if (!op->above || !EXIT_PATH (op)) |
959 | return; |
949 | return; |
960 | |
950 | |
961 | /* This isn't all that great - means that the player_mover |
951 | /* This isn't all that great - means that the player_mover |
962 | * needs to be on top. |
952 | * needs to be on top. |
963 | */ |
953 | */ |
964 | if (op->above->type == PLAYER) |
954 | if (op->above->type == PLAYER) |
965 | { |
955 | { |
|
|
956 | object *player = op->above; |
|
|
957 | |
966 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
958 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
967 | return; |
959 | return; |
968 | |
960 | |
969 | player = op->above; |
|
|
970 | |
|
|
971 | for (walk = op->inv; walk; walk = walk->below) |
961 | for (object *walk = op->inv; walk; walk = walk->below) |
972 | apply_changes_to_player (player, walk); |
962 | apply_changes_to_player (player, walk); |
973 | |
963 | |
974 | player->update_stats (); |
964 | player->update_stats (); |
975 | |
965 | |
976 | esrv_send_inventory (op->above, op->above); |
966 | esrv_send_inventory (op->above, op->above); |
… | |
… | |
1023 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1013 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1024 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1014 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1025 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
1015 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
1026 | * it'll paralyze the victim for hp*his speed/op->speed |
1016 | * it'll paralyze the victim for hp*his speed/op->speed |
1027 | */ |
1017 | */ |
1028 | void |
1018 | static void |
1029 | move_player_mover (object *op) |
1019 | move_player_mover (object *op) |
1030 | { |
1020 | { |
1031 | int dir = op->stats.sp; |
1021 | int dir = op->stats.sp; |
1032 | sint16 nx, ny; |
1022 | sint16 nx, ny; |
1033 | maptile *m; |
1023 | maptile *m; |
… | |
… | |
1077 | /* only level >=1 movers move people */ |
1067 | /* only level >=1 movers move people */ |
1078 | if (op->level) |
1068 | if (op->level) |
1079 | { |
1069 | { |
1080 | /* Following is a bit of hack. We need to make sure it |
1070 | /* Following is a bit of hack. We need to make sure it |
1081 | * is cleared, otherwise the player will get stuck in |
1071 | * is cleared, otherwise the player will get stuck in |
1082 | * place. This can happen if the player used a spell to |
1072 | * place. This can happen if the player used a spell to |
1083 | * get to this space. |
1073 | * get to this space. |
1084 | */ |
1074 | */ |
1085 | victim->contr->fire_on = 0; |
1075 | victim->contr->fire_on = 0; |
1086 | victim->speed_left = 1.f; |
1076 | victim->speed_left = 1.f; |
1087 | move_player (victim, dir); |
1077 | move_player (victim, dir); |
1088 | } |
1078 | } |
1089 | else |
1079 | else |
1090 | return; |
1080 | return; |
1091 | } |
1081 | } |
1092 | else |
1082 | else |
1093 | move_object (victim, dir); |
1083 | victim->move (dir); |
1094 | |
1084 | |
1095 | if (!op->stats.maxsp && op->attacktype) |
1085 | if (!op->stats.maxsp && op->attacktype) |
1096 | op->stats.maxsp = 2; |
1086 | op->stats.maxsp = 2; |
1097 | |
1087 | |
1098 | if (op->attacktype) |
1088 | if (op->attacktype) |
1099 | { /* flag to paralyze the player */ |
1089 | { /* flag to paralyze the player */ |
1100 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1090 | victim->speed_left = max (-5.f, -op->stats.maxsp * victim->speed / op->speed); |
1101 | } |
1091 | } |
1102 | } |
1092 | } |
1103 | } |
1093 | } |
1104 | } |
1094 | } |
1105 | |
1095 | |
… | |
… | |
1127 | for (tmp = op->above; tmp; tmp = tmp->above) |
1117 | for (tmp = op->above; tmp; tmp = tmp->above) |
1128 | { |
1118 | { |
1129 | if (op->other_arch->archname == tmp->arch->archname) |
1119 | if (op->other_arch->archname == tmp->arch->archname) |
1130 | { |
1120 | { |
1131 | if (op->level <= 0) |
1121 | if (op->level <= 0) |
1132 | tmp->destroy (true); |
1122 | tmp->destroy (); |
1133 | else |
1123 | else |
1134 | { |
1124 | { |
1135 | uint64 new_nrof = (uint64) tmp->nrof * op->level; |
1125 | uint64 new_nrof = (uint64) tmp->nrof * op->level; |
1136 | |
1126 | |
1137 | if (new_nrof >= 1UL << 31) |
1127 | if (new_nrof >= 1UL << 31) |
… | |
… | |
1167 | { |
1157 | { |
1168 | creator->stats.hp = -1; |
1158 | creator->stats.hp = -1; |
1169 | return; |
1159 | return; |
1170 | } |
1160 | } |
1171 | |
1161 | |
1172 | if (creator->inv != NULL) |
1162 | if (creator->inv) |
1173 | { |
1163 | { |
1174 | object *ob; |
1164 | object *ob; |
1175 | int i; |
1165 | int i; |
1176 | object *ob_to_copy; |
1166 | object *ob_to_copy; |
1177 | |
1167 | |
… | |
… | |
1202 | } |
1192 | } |
1203 | |
1193 | |
1204 | /* Make sure this multipart object fits */ |
1194 | /* Make sure this multipart object fits */ |
1205 | if (new_ob->arch->more && new_ob->blocked (creator->map, creator->x, creator->y)) |
1195 | if (new_ob->arch->more && new_ob->blocked (creator->map, creator->x, creator->y)) |
1206 | { |
1196 | { |
1207 | op->destroy_inv (false); // remove when desttroy does this |
|
|
1208 | new_ob->destroy (true); |
1197 | new_ob->destroy (); |
1209 | return; |
1198 | return; |
1210 | } |
1199 | } |
1211 | |
1200 | |
1212 | // for now lets try to identify everything generated here, it mostly |
1201 | // for now lets try to identify everything generated here, it mostly |
1213 | // happens automated, so this will at least fix many identify-experience holes |
1202 | // happens automated, so this will at least fix many identify-experience holes |
… | |
… | |
1234 | { |
1223 | { |
1235 | if (object *tmp = op->ms ().player ()) |
1224 | if (object *tmp = op->ms ().player ()) |
1236 | { |
1225 | { |
1237 | /* remove an old force with a slaying field == op->name */ |
1226 | /* remove an old force with a slaying field == op->name */ |
1238 | if (object *force = tmp->force_find (op->name)) |
1227 | if (object *force = tmp->force_find (op->name)) |
1239 | force->destroy (true); |
1228 | force->destroy (); |
1240 | |
1229 | |
1241 | if (!tmp->force_find (op->slaying)) |
1230 | if (op->slaying && !tmp->force_find (op->slaying)) |
1242 | { |
1231 | { |
1243 | tmp->force_add (op->slaying, op->stats.food); |
1232 | tmp->force_add (op->slaying, op->stats.food); |
1244 | |
1233 | |
1245 | if (op->msg) |
1234 | if (op->msg) |
1246 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1235 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
… | |
… | |
1250 | op->stats.hp--; |
1239 | op->stats.hp--; |
1251 | |
1240 | |
1252 | if (op->stats.hp == 0) |
1241 | if (op->stats.hp == 0) |
1253 | { |
1242 | { |
1254 | /* marker expires--granted mark number limit */ |
1243 | /* marker expires--granted mark number limit */ |
1255 | op->destroy (true); |
1244 | op->destroy (); |
1256 | return; |
1245 | return; |
1257 | } |
1246 | } |
1258 | } |
1247 | } |
1259 | } |
1248 | } |
1260 | } |
1249 | } |
|
|
1250 | } |
|
|
1251 | |
|
|
1252 | // mapscript objects activate themselves (only) then their timer fires |
|
|
1253 | // TODO: maybe they should simply trigger the link like any other object? |
|
|
1254 | static void |
|
|
1255 | move_mapscript (object *op) |
|
|
1256 | { |
|
|
1257 | op->set_speed (0); |
|
|
1258 | cfperl_mapscript_activate (op, true, op, 0); |
|
|
1259 | } |
|
|
1260 | |
|
|
1261 | static void |
|
|
1262 | move_lamp (object *op) |
|
|
1263 | { |
|
|
1264 | // if the lamp/torch is off, we should disable it. |
|
|
1265 | if (!op->glow_radius) |
|
|
1266 | { |
|
|
1267 | op->set_speed (0); |
|
|
1268 | return; |
|
|
1269 | } |
|
|
1270 | else |
|
|
1271 | { |
|
|
1272 | // check whether the face might need to be updated |
|
|
1273 | // (currently this is needed to have already switched on torches |
|
|
1274 | // on maps, as they just set the glow_radius in the archetype) |
|
|
1275 | if (op->other_arch |
|
|
1276 | && ( |
|
|
1277 | (op->flag [FLAG_ANIMATE] != op->other_arch->flag [FLAG_ANIMATE]) |
|
|
1278 | || (op->flag [FLAG_ANIMATE] |
|
|
1279 | ? (op->animation_id != op->other_arch->animation_id) |
|
|
1280 | : (op->face != op->other_arch->face)) |
|
|
1281 | )) |
|
|
1282 | get_animation_from_arch (op, op->other_arch); |
|
|
1283 | } |
|
|
1284 | |
|
|
1285 | // lamps and torches on maps don't use up their fuel |
|
|
1286 | if (op->is_on_map ()) |
|
|
1287 | return; |
|
|
1288 | |
|
|
1289 | if (op->stats.food > 0) |
|
|
1290 | { |
|
|
1291 | op->stats.food--; |
|
|
1292 | return; |
|
|
1293 | } |
|
|
1294 | |
|
|
1295 | apply_lamp (op, false); |
1261 | } |
1296 | } |
1262 | |
1297 | |
1263 | void |
1298 | void |
1264 | process_object (object *op) |
1299 | process_object (object *op) |
1265 | { |
1300 | { |
… | |
… | |
1305 | op->remove (); // TODO: really necessary? |
1340 | op->remove (); // TODO: really necessary? |
1306 | |
1341 | |
1307 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1342 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1308 | make_sure_not_seen (op); |
1343 | make_sure_not_seen (op); |
1309 | |
1344 | |
1310 | op->destroy_inv (false); // be explicit about dropping |
|
|
1311 | op->destroy (true); |
1345 | op->drop_and_destroy (); |
1312 | } |
1346 | } |
1313 | |
1347 | |
1314 | return; |
1348 | return; |
1315 | } |
1349 | } |
1316 | } |
1350 | } |
… | |
… | |
1440 | |
1474 | |
1441 | case PLAYER: |
1475 | case PLAYER: |
1442 | // players have their own speed-management, so undo the --speed_left |
1476 | // players have their own speed-management, so undo the --speed_left |
1443 | ++op->speed_left; |
1477 | ++op->speed_left; |
1444 | break; |
1478 | break; |
1445 | } |
|
|
1446 | } |
|
|
1447 | |
1479 | |
|
|
1480 | case MAPSCRIPT: |
|
|
1481 | move_mapscript (op); |
|
|
1482 | break; |
|
|
1483 | |
|
|
1484 | case LAMP: |
|
|
1485 | case TORCH: |
|
|
1486 | move_lamp (op); |
|
|
1487 | break; |
|
|
1488 | } |
|
|
1489 | } |
|
|
1490 | |