1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
25 | * Routines that is executed from objects based on their speed have been |
26 | * Routines that is executed from objects based on their speed have been |
26 | * collected in this file. |
27 | * collected in this file. |
27 | */ |
28 | */ |
28 | |
|
|
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <spells.h> |
30 | #include <spells.h> |
31 | #ifndef __CEXTRACT__ |
|
|
32 | # include <sproto.h> |
31 | #include <sproto.h> |
33 | #endif |
|
|
34 | |
32 | |
35 | /* The following removes doors. The functions check to see if similar |
33 | /* The following removes doors. The functions check to see if similar |
36 | * doors are next to the one that is being removed, and if so, set it |
34 | * doors are next to the one that is being removed, and if so, set it |
37 | * so those will be removed shortly (in a cascade like fashion.) |
35 | * so those will be removed shortly (in a cascade like fashion.) |
38 | */ |
36 | */ |
39 | |
|
|
40 | void |
37 | void |
41 | remove_door (object *op) |
38 | remove_door (object *op) |
42 | { |
39 | { |
43 | int i; |
40 | for (int i = 1; i < SIZEOFFREE1 + 1; i += 2) |
|
|
41 | { |
44 | object *tmp; |
42 | object *tmp; |
45 | |
43 | mapxy pos (op); |
46 | for (i = 1; i < 9; i += 2) |
44 | pos.move (i); |
47 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
45 | if (pos.normalise () |
|
|
46 | && (tmp = present (DOOR, pos.m, pos.x, pos.y))) |
48 | { |
47 | { |
49 | tmp->speed = 0.1; |
48 | tmp->set_speed (0.1f); |
50 | update_ob_speed (tmp); |
|
|
51 | tmp->speed_left = -0.2; |
49 | tmp->speed_left = -0.2f; |
52 | } |
50 | } |
|
|
51 | } |
53 | |
52 | |
54 | if (op->other_arch) |
53 | if (op->other_arch) |
55 | { |
54 | { |
56 | tmp = arch_to_object (op->other_arch); |
55 | object *tmp = op->other_arch->instance (); |
57 | tmp->x = op->x; |
56 | tmp->x = op->x; |
58 | tmp->y = op->y; |
57 | tmp->y = op->y; |
59 | tmp->map = op->map; |
58 | tmp->map = op->map; |
60 | tmp->level = op->level; |
59 | tmp->level = op->level; |
61 | insert_ob_in_map (tmp, op->map, op, 0); |
60 | insert_ob_in_map (tmp, op->map, op, 0); |
62 | } |
61 | } |
63 | |
62 | |
64 | op->destroy (); |
63 | op->drop_and_destroy (); |
65 | } |
64 | } |
66 | |
65 | |
67 | void |
66 | void |
68 | remove_door2 (object *op) |
67 | remove_door2 (object *op) |
69 | { |
68 | { |
… | |
… | |
73 | for (i = 1; i < 9; i += 2) |
72 | for (i = 1; i < 9; i += 2) |
74 | { |
73 | { |
75 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
74 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
76 | if (tmp && tmp->slaying == op->slaying) |
75 | if (tmp && tmp->slaying == op->slaying) |
77 | { /* same key both doors */ |
76 | { /* same key both doors */ |
78 | tmp->speed = 0.1; |
77 | tmp->set_speed (0.1f); |
79 | update_ob_speed (tmp); |
|
|
80 | tmp->speed_left = -0.2; |
78 | tmp->speed_left = -0.2f; |
81 | } |
79 | } |
82 | } |
80 | } |
|
|
81 | |
83 | if (op->other_arch) |
82 | if (op->other_arch) |
84 | { |
83 | { |
85 | tmp = arch_to_object (op->other_arch); |
84 | tmp = op->other_arch->instance (); |
86 | tmp->x = op->x; |
85 | tmp->x = op->x; |
87 | tmp->y = op->y; |
86 | tmp->y = op->y; |
88 | tmp->map = op->map; |
87 | tmp->map = op->map; |
89 | tmp->level = op->level; |
88 | tmp->level = op->level; |
90 | insert_ob_in_map (tmp, op->map, op, 0); |
89 | insert_ob_in_map (tmp, op->map, op, 0); |
91 | } |
90 | } |
92 | |
91 | |
93 | op->destroy (); |
92 | op->drop_and_destroy (); |
94 | } |
93 | } |
95 | |
94 | |
96 | /* Will generate a monster according to content |
95 | static void |
97 | * of generator. |
|
|
98 | */ |
|
|
99 | void |
|
|
100 | generate_monster_inv (object *gen) |
96 | generate_monster (object *gen) |
101 | { |
97 | { |
102 | int i; |
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103 | object *op, *head = NULL; |
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104 | |
|
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105 | int qty = 0; |
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106 | |
|
|
107 | /* Code below assumes the generator is on a map, as it tries |
|
|
108 | * to place the monster on the map. So if the generator |
|
|
109 | * isn't on a map, complain and exit. |
|
|
110 | */ |
|
|
111 | if (gen->map == NULL) |
|
|
112 | { |
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|
113 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
|
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114 | return; |
|
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115 | } |
|
|
116 | /*First count numer of objects in inv */ |
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117 | for (op = gen->inv; op; op = op->below) |
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118 | qty++; |
|
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119 | if (!qty) |
|
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120 | { |
|
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121 | LOG (llevError, "Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name); |
|
|
122 | return; /*No inventory */ |
|
|
123 | } |
|
|
124 | qty = rndm (0, qty - 1); |
|
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125 | for (op = gen->inv; qty; qty--) |
|
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126 | op = op->below; |
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127 | i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
|
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128 | if (i == -1) |
|
|
129 | return; |
|
|
130 | head = object_create_clone (op); |
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131 | CLEAR_FLAG (head, FLAG_IS_A_TEMPLATE); |
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132 | unflag_inv (head, FLAG_IS_A_TEMPLATE); |
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133 | if (rndm (0, 9)) |
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134 | generate_artifact (head, gen->map->difficulty); |
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135 | insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); |
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136 | if (QUERY_FLAG (head, FLAG_FREED)) |
|
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137 | return; |
|
|
138 | if (head->has_random_items ()) |
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139 | create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); |
|
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140 | } |
|
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141 | |
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142 | void |
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143 | generate_monster_arch (object *gen) |
|
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144 | { |
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145 | int i; |
|
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146 | object *op, *head = NULL, *prev = NULL; |
|
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147 | archetype *at = gen->other_arch; |
|
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148 | |
|
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149 | if (!gen->other_arch) |
|
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150 | return; |
|
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151 | |
|
|
152 | /* Code below assumes the generator is on a map, as it tries |
|
|
153 | * to place the monster on the map. So if the generator |
|
|
154 | * isn't on a map, complain and exit. |
|
|
155 | */ |
|
|
156 | if (!gen->map) |
98 | if (!gen->map) |
157 | return; |
99 | return; |
158 | |
100 | |
159 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
101 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
160 | if (i == -1) |
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|
161 | return; |
102 | return; |
162 | |
103 | |
163 | while (at) |
104 | // sleeping generators won't generate, this will make monsters like |
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105 | // centipedes not generate more centipedes when being asleep. |
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106 | if (gen->flag [FLAG_SLEEP]) |
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107 | return; |
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108 | |
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109 | object *op; |
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110 | int dir; |
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111 | |
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112 | if (gen->flag [FLAG_CONTENT_ON_GEN]) |
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113 | { |
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114 | // either copy one item from the inventory... |
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115 | if (!gen->inv) |
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116 | return; |
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117 | |
|
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118 | // first select one item from the inventory |
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119 | int index = 0; |
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120 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
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121 | if (!rndm (++index)) |
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122 | op = tmp; |
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123 | |
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124 | dir = find_free_spot (op, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
|
|
125 | if (dir < 0) |
|
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126 | return; |
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127 | |
|
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128 | op = op->deep_clone (); |
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129 | |
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130 | op->clr_flag (FLAG_IS_A_TEMPLATE); |
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131 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
164 | { |
132 | } |
165 | op = arch_to_object (at); |
133 | else if (gen->other_arch) |
166 | op->x = gen->x + freearr_x[i] + at->clone.x; |
134 | { |
167 | op->y = gen->y + freearr_y[i] + at->clone.y; |
135 | // ...or use other_arch |
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136 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
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137 | if (dir < 0) |
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138 | return; |
168 | |
139 | |
169 | if (head) |
140 | op = gen->other_arch->instance (); |
170 | op->head = head, prev->more = op; |
141 | } |
|
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142 | else |
|
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143 | return; |
171 | |
144 | |
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145 | op->expand_tail (); |
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146 | |
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147 | mapxy pos (gen); pos.move (dir); |
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148 | |
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149 | if (pos.insert (op, gen)) |
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150 | { |
172 | if (rndm (0, 9)) |
151 | if (rndm (0, 9)) |
173 | generate_artifact (op, gen->map->difficulty); |
152 | generate_artifact (op, gen->map->difficulty); |
174 | |
153 | |
175 | insert_ob_in_map (op, gen->map, gen, 0); |
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176 | if (QUERY_FLAG (op, FLAG_FREED)) |
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177 | return; |
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178 | |
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179 | if (op->has_random_items ()) |
154 | if (op->has_random_items ()) |
180 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
155 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
181 | |
156 | |
182 | if (head == NULL) |
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183 | head = op; |
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184 | |
|
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185 | prev = op; |
|
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186 | at = at->more; |
|
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187 | } |
|
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188 | } |
|
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189 | |
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190 | void |
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191 | generate_monster (object *gen) |
|
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192 | { |
|
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193 | |
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194 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
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195 | return; |
157 | return; |
|
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158 | } |
196 | |
159 | |
197 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
160 | op->destroy (); |
198 | generate_monster_inv (gen); |
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199 | else |
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200 | generate_monster_arch (gen); |
|
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201 | |
|
|
202 | } |
161 | } |
203 | |
162 | |
204 | void |
163 | static void |
205 | remove_force (object *op) |
164 | remove_force (object *op) |
206 | { |
165 | { |
207 | if (--op->duration > 0) |
166 | if (--op->duration > 0) |
208 | return; |
167 | return; |
209 | |
168 | |
210 | if (op->env) |
169 | if (op->env) |
211 | switch (op->subtype) |
170 | switch (op->subtype) |
212 | { |
171 | { |
213 | case FORCE_CONFUSION: |
172 | case FORCE_CONFUSION: |
214 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
173 | op->env->clr_flag (FLAG_CONFUSED); |
215 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
174 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
216 | |
175 | |
217 | default: |
176 | default: |
218 | CLEAR_FLAG (op, FLAG_APPLIED); |
177 | op->clr_flag (FLAG_APPLIED); |
219 | change_abil (op->env, op); |
178 | change_abil (op->env, op); |
220 | op->env->update_stats (); |
179 | op->env->update_stats (); |
221 | } |
180 | } |
222 | |
181 | |
223 | op->destroy (); |
182 | op->destroy (); |
224 | } |
183 | } |
225 | |
184 | |
226 | void |
185 | static void |
227 | remove_blindness (object *op) |
186 | remove_blindness (object *op) |
228 | { |
187 | { |
229 | if (--op->stats.food > 0) |
188 | if (--op->stats.food > 0) |
230 | return; |
189 | return; |
231 | |
190 | |
232 | CLEAR_FLAG (op, FLAG_APPLIED); |
191 | op->clr_flag (FLAG_APPLIED); |
233 | |
192 | |
234 | if (op->env != NULL) |
193 | if (op->env) |
235 | { |
194 | { |
236 | change_abil (op->env, op); |
195 | change_abil (op->env, op); |
237 | op->env->update_stats (); |
196 | op->env->update_stats (); |
238 | } |
197 | } |
239 | |
198 | |
240 | op->destroy (); |
199 | op->destroy (); |
241 | } |
200 | } |
242 | |
201 | |
243 | void |
202 | static void |
244 | poison_more (object *op) |
203 | poison_more (object *op) |
245 | { |
204 | { |
246 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
205 | if (op->env == NULL || !op->env->flag [FLAG_ALIVE] || op->env->stats.hp < 0) |
247 | { |
206 | { |
248 | op->destroy (); |
207 | op->destroy (); |
249 | return; |
208 | return; |
250 | } |
209 | } |
251 | |
210 | |
252 | if (op->stats.food == 1) |
211 | if (op->stats.food == 1) |
253 | { |
212 | { |
254 | /* need to remove the object before fix_player is called, else fix_player |
213 | /* need to unapply the object before update_stats is called, else fix_player |
255 | * will not do anything. |
214 | * will not do anything. |
256 | */ |
215 | */ |
257 | if (op->env->type == PLAYER) |
216 | if (op->env->type == PLAYER) |
258 | { |
217 | { |
259 | CLEAR_FLAG (op, FLAG_APPLIED); |
218 | op->clr_flag (FLAG_APPLIED); |
260 | op->env->update_stats (); |
219 | op->env->update_stats (); |
261 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
220 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
262 | } |
221 | } |
263 | |
222 | |
264 | op->destroy (); |
223 | op->destroy (); |
… | |
… | |
268 | if (op->env->type == PLAYER) |
227 | if (op->env->type == PLAYER) |
269 | { |
228 | { |
270 | op->env->stats.food--; |
229 | op->env->stats.food--; |
271 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
230 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
272 | } |
231 | } |
|
|
232 | |
273 | (void) hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
233 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
274 | } |
234 | } |
275 | |
235 | |
276 | |
236 | |
277 | void |
237 | static void |
278 | move_gate (object *op) |
238 | move_gate (object *op) |
279 | { /* 1 = going down, 0 = goind up */ |
239 | { /* 1 = going down, 0 = going up */ |
280 | object *tmp; |
240 | object *tmp; |
281 | |
241 | |
282 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
242 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
283 | { |
243 | { |
284 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
244 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
… | |
… | |
289 | if (op->value) |
249 | if (op->value) |
290 | { |
250 | { |
291 | if (--op->stats.wc <= 0) |
251 | if (--op->stats.wc <= 0) |
292 | { /* Reached bottom, let's stop */ |
252 | { /* Reached bottom, let's stop */ |
293 | op->stats.wc = 0; |
253 | op->stats.wc = 0; |
294 | if (op->arch->clone.speed) |
254 | if (op->arch->has_active_speed ()) |
295 | op->value = 0; |
255 | op->value = 0; |
296 | else |
256 | else |
297 | { |
|
|
298 | op->speed = 0; |
257 | op->set_speed (0); |
299 | update_ob_speed (op); |
|
|
300 | } |
258 | } |
301 | } |
259 | |
302 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
260 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
303 | { |
261 | { |
304 | op->move_block = 0; |
262 | op->move_block = 0; |
305 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
263 | op->clr_flag (FLAG_BLOCKSVIEW); |
306 | update_all_los (op->map, op->x, op->y); |
264 | update_all_los (op->map, op->x, op->y); |
307 | } |
265 | } |
|
|
266 | |
308 | SET_ANIMATION (op, op->stats.wc); |
267 | SET_ANIMATION (op, op->stats.wc); |
309 | update_object (op, UP_OBJ_CHANGE); |
268 | update_object (op, UP_OBJ_CHANGE); |
310 | return; |
269 | return; |
311 | } |
270 | } |
312 | |
271 | |
… | |
… | |
320 | * objects are above the gate. If so, we finish closing the gate, |
279 | * objects are above the gate. If so, we finish closing the gate, |
321 | * otherwise, we fall through to the code below which should lower |
280 | * otherwise, we fall through to the code below which should lower |
322 | * the gate slightly. |
281 | * the gate slightly. |
323 | */ |
282 | */ |
324 | |
283 | |
325 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
284 | for (tmp = op->above; tmp; tmp = tmp->above) |
326 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
285 | if (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL] || tmp->flag [FLAG_ALIVE]) |
327 | break; |
286 | break; |
328 | |
287 | |
329 | if (tmp == NULL) |
288 | if (!tmp) |
330 | { |
289 | { |
331 | if (op->arch->clone.speed) |
290 | if (op->arch->has_active_speed ()) |
332 | op->value = 1; |
291 | op->value = 1; |
333 | else |
292 | else |
334 | { |
|
|
335 | op->speed = 0; |
293 | op->set_speed (0); |
336 | update_ob_speed (op); /* Reached top, let's stop */ |
294 | |
337 | } |
|
|
338 | return; |
295 | return; |
339 | } |
296 | } |
340 | } |
297 | } |
341 | |
298 | |
342 | if (op->stats.food) |
299 | if (op->stats.food) |
… | |
… | |
349 | } |
306 | } |
350 | else |
307 | else |
351 | { /* The gate is still going up */ |
308 | { /* The gate is still going up */ |
352 | op->stats.wc++; |
309 | op->stats.wc++; |
353 | |
310 | |
354 | if ((int) op->stats.wc >= (NUM_ANIMATIONS (op))) |
311 | if (op->stats.wc >= NUM_ANIMATIONS (op)) |
355 | op->stats.wc = (signed char) NUM_ANIMATIONS (op) - 1; |
312 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
356 | |
313 | |
357 | /* If there is something on top of the gate, we try to roll it off. |
314 | /* If there is something on top of the gate, we try to roll it off. |
358 | * If a player/monster, we don't roll, we just hit them with damage |
315 | * If a player/monster, we don't roll, we just hit them with damage |
359 | */ |
316 | */ |
360 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
317 | if (op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
361 | { |
318 | { |
362 | /* Halfway or further, check blocks */ |
319 | /* Halfway or further, check blocks */ |
363 | /* First, get the top object on the square. */ |
320 | /* First, get the top object on the square. */ |
364 | for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
321 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
365 | |
|
|
366 | if (tmp != NULL) |
|
|
367 | { |
322 | ; |
368 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
323 | |
|
|
324 | if (tmp) |
|
|
325 | { |
|
|
326 | if (tmp->flag [FLAG_ALIVE]) |
369 | { |
327 | { |
370 | hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
328 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
|
329 | op->play_sound (sound_find ("blocked_gate")); |
|
|
330 | |
371 | if (tmp->type == PLAYER) |
331 | if (tmp->type == PLAYER) |
372 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
332 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
373 | } |
333 | } |
374 | else |
|
|
375 | /* If the object is not alive, and the object either can |
334 | /* If the object is not alive, and the object either can |
376 | * be picked up or the object rolls, move the object |
335 | * be picked up or the object rolls, move the object |
377 | * off the gate. |
336 | * off the gate. |
378 | */ |
337 | */ |
379 | if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
338 | else if (!tmp->flag [FLAG_ALIVE] && (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL])) |
380 | { |
339 | { |
381 | /* If it has speed, it should move itself, otherwise: */ |
340 | /* If it has speed, it should move itself, otherwise: */ |
382 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
341 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
383 | |
342 | |
384 | /* If there is a free spot, move the object someplace */ |
343 | /* If there is a free spot, move the object someplace */ |
385 | if (i != -1) |
344 | if (i > 0) |
386 | { |
345 | { |
|
|
346 | mapxy pos (tmp); |
|
|
347 | pos.move (i); |
|
|
348 | if (pos.normalise ()) |
387 | tmp->remove (); |
349 | tmp->move_to (pos); |
388 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
|
|
389 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
390 | } |
350 | } |
391 | } |
351 | } |
392 | } |
352 | } |
393 | |
353 | |
394 | /* See if there is still anything blocking the gate */ |
354 | /* See if there is still anything blocking the gate */ |
395 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
355 | for (tmp = op->above; tmp; tmp = tmp->above) |
396 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
356 | if (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL] || tmp->flag [FLAG_ALIVE]) |
397 | break; |
357 | break; |
398 | |
358 | |
399 | /* IF there is, start putting the gate down */ |
359 | /* IF there is, start putting the gate down */ |
400 | if (tmp) |
360 | if (tmp) |
401 | { |
|
|
402 | op->stats.food = 1; |
361 | op->stats.food = 1; |
403 | } |
|
|
404 | else |
362 | else |
405 | { |
363 | { |
406 | op->move_block = MOVE_ALL; |
364 | op->move_block = MOVE_ALL; |
|
|
365 | |
407 | if (!op->arch->clone.stats.ac) |
366 | if (!op->arch->stats.ac) |
408 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
367 | op->set_flag (FLAG_BLOCKSVIEW); |
409 | update_all_los (op->map, op->x, op->y); |
368 | update_all_los (op->map, op->x, op->y); |
410 | } |
369 | } |
411 | } /* gate is halfway up */ |
370 | } /* gate is halfway up */ |
412 | |
371 | |
413 | SET_ANIMATION (op, op->stats.wc); |
372 | SET_ANIMATION (op, op->stats.wc); |
… | |
… | |
417 | |
376 | |
418 | /* hp : how long door is open/closed |
377 | /* hp : how long door is open/closed |
419 | * maxhp : initial value for hp |
378 | * maxhp : initial value for hp |
420 | * sp : 1 = open, 0 = close |
379 | * sp : 1 = open, 0 = close |
421 | */ |
380 | */ |
422 | void |
381 | static void |
423 | move_timed_gate (object *op) |
382 | move_timed_gate (object *op) |
424 | { |
383 | { |
425 | int v = op->value; |
384 | int v = op->value; |
426 | |
385 | |
427 | if (op->stats.sp) |
386 | if (op->stats.sp) |
428 | { |
387 | { |
429 | move_gate (op); |
388 | move_gate (op); |
|
|
389 | |
430 | if (op->value != v) /* change direction ? */ |
390 | if (op->value != v) /* change direction ? */ |
431 | op->stats.sp = 0; |
391 | op->stats.sp = 0; |
432 | return; |
392 | return; |
433 | } |
393 | } |
|
|
394 | |
434 | if (--op->stats.hp <= 0) |
395 | if (--op->stats.hp <= 0) |
435 | { /* keep gate down */ |
396 | { /* keep gate down */ |
436 | move_gate (op); |
397 | move_gate (op); |
|
|
398 | |
437 | if (op->value != v) |
399 | if (op->value != v) |
438 | { /* ready ? */ |
|
|
439 | op->speed = 0; |
400 | op->set_speed (0); |
440 | update_ob_speed (op); |
|
|
441 | } |
|
|
442 | } |
401 | } |
443 | } |
402 | } |
444 | |
403 | |
445 | /* slaying: name of the thing the detector is to look for |
404 | /* slaying: name of the thing the detector is to look for |
446 | * speed: frequency of 'glances' |
405 | * speed: frequency of 'glances' |
447 | * connected: connected value of detector |
406 | * connected: connected value of detector |
448 | * sp: 1 if detection sets buttons |
407 | * sp: 1 if detection sets buttons |
449 | * -1 if detection unsets buttons |
408 | * -1 if detection unsets buttons |
450 | */ |
409 | */ |
451 | |
410 | static void |
452 | void |
|
|
453 | move_detector (object *op) |
411 | move_detector (object *op) |
454 | { |
412 | { |
455 | object *tmp; |
413 | object *tmp; |
456 | int last = op->value; |
414 | int last = op->value; |
457 | int detected; |
415 | int detected; |
458 | |
416 | |
459 | detected = 0; |
417 | detected = 0; |
460 | |
418 | |
461 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
419 | for (tmp = op->ms ().bot; tmp && !detected; tmp = tmp->above) |
462 | { |
420 | { |
463 | object *tmp2; |
421 | object *tmp2; |
464 | |
422 | |
465 | if (op->stats.hp) |
423 | if (op->stats.hp) |
466 | { |
424 | { |
467 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
425 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
468 | { |
426 | { |
469 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
427 | if (op->slaying && op->slaying == tmp->name) |
470 | detected = 1; |
428 | detected = 1; |
|
|
429 | |
471 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
430 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
472 | detected = 1; |
431 | detected = 1; |
473 | } |
432 | } |
474 | } |
433 | } |
|
|
434 | |
475 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
435 | if (op->slaying && op->slaying == tmp->name) |
476 | { |
|
|
477 | detected = 1; |
436 | detected = 1; |
478 | } |
|
|
479 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
437 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
480 | detected = 1; |
438 | detected = 1; |
481 | } |
439 | } |
482 | |
440 | |
483 | /* the detector sets the button if detection is found */ |
441 | /* the detector sets the button if detection is found */ |
484 | if (op->stats.sp == 1) |
442 | if (op->stats.sp == 1) |
485 | { |
443 | { |
486 | if (detected && last == 0) |
444 | if (detected && last == 0) |
487 | { |
445 | { |
488 | op->value = 1; |
446 | op->value = 1; |
489 | push_button (op); |
447 | push_button (op, tmp); |
490 | } |
448 | } |
|
|
449 | |
491 | if (!detected && last == 1) |
450 | if (!detected && last == 1) |
492 | { |
451 | { |
493 | op->value = 0; |
452 | op->value = 0; |
494 | push_button (op); |
453 | push_button (op, tmp); |
495 | } |
454 | } |
496 | } |
455 | } |
497 | else |
456 | else |
498 | { /* in this case, we unset buttons */ |
457 | { /* in this case, we unset buttons */ |
499 | if (detected && last == 1) |
458 | if (detected && last == 1) |
500 | { |
459 | { |
501 | op->value = 0; |
460 | op->value = 0; |
502 | push_button (op); |
461 | push_button (op, tmp); |
503 | } |
462 | } |
|
|
463 | |
504 | if (!detected && last == 0) |
464 | if (!detected && last == 0) |
505 | { |
465 | { |
506 | op->value = 1; |
466 | op->value = 1; |
507 | push_button (op); |
467 | push_button (op, tmp); |
508 | } |
468 | } |
509 | } |
469 | } |
510 | } |
470 | } |
511 | |
|
|
512 | |
471 | |
513 | void |
472 | void |
514 | animate_trigger (object *op) |
473 | animate_trigger (object *op) |
515 | { |
474 | { |
516 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
475 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
523 | SET_ANIMATION (op, op->stats.wc); |
482 | SET_ANIMATION (op, op->stats.wc); |
524 | update_object (op, UP_OBJ_FACE); |
483 | update_object (op, UP_OBJ_FACE); |
525 | } |
484 | } |
526 | } |
485 | } |
527 | |
486 | |
528 | void |
487 | static void |
529 | move_hole (object *op) |
488 | move_hole (object *op) |
530 | { /* 1 = opening, 0 = closing */ |
489 | { /* 1 = opening, 0 = closing */ |
531 | object *next, *tmp; |
|
|
532 | |
|
|
533 | if (op->value) |
490 | if (op->value) |
534 | { /* We're opening */ |
491 | { /* We're opening */ |
535 | if (--op->stats.wc <= 0) |
492 | if (--op->stats.wc <= 0) |
536 | { /* Opened, let's stop */ |
493 | { /* Opened, let's stop */ |
537 | op->stats.wc = 0; |
494 | op->stats.wc = 0; |
538 | op->speed = 0; |
495 | op->set_speed (0); |
539 | update_ob_speed (op); |
|
|
540 | |
496 | |
541 | /* Hard coding this makes sense for holes I suppose */ |
497 | /* Hard coding this makes sense for holes I suppose */ |
542 | op->move_on = MOVE_WALK; |
498 | op->move_on = MOVE_WALK; |
543 | for (tmp = op->above; tmp != NULL; tmp = next) |
499 | for (object *next, *tmp = op->above; tmp; tmp = next) |
544 | { |
500 | { |
545 | next = tmp->above; |
501 | next = tmp->above; |
546 | move_apply (op, tmp, tmp); |
502 | move_apply (op, tmp, tmp); |
547 | } |
503 | } |
548 | } |
504 | } |
|
|
505 | |
549 | SET_ANIMATION (op, op->stats.wc); |
506 | SET_ANIMATION (op, op->stats.wc); |
550 | update_object (op, UP_OBJ_FACE); |
507 | update_object (op, UP_OBJ_FACE); |
551 | return; |
508 | return; |
552 | } |
509 | } |
|
|
510 | |
553 | /* We're closing */ |
511 | /* We're closing */ |
554 | op->move_on = 0; |
512 | op->move_on = 0; |
555 | |
513 | |
556 | op->stats.wc++; |
514 | op->stats.wc++; |
557 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
515 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
558 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
516 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
|
|
517 | |
559 | SET_ANIMATION (op, op->stats.wc); |
518 | SET_ANIMATION (op, op->stats.wc); |
560 | update_object (op, UP_OBJ_FACE); |
519 | update_object (op, UP_OBJ_FACE); |
561 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
520 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
562 | { |
|
|
563 | op->speed = 0; |
|
|
564 | update_ob_speed (op); /* closed, let's stop */ |
521 | op->set_speed (0); /* closed, let's stop */ |
565 | return; |
|
|
566 | } |
|
|
567 | } |
522 | } |
568 | |
523 | |
569 | |
524 | |
570 | /* stop_item() returns a pointer to the stopped object. The stopped object |
525 | /* stop_item() returns a pointer to the stopped object. The stopped object |
571 | * may or may not have been removed from maps or inventories. It will not |
526 | * may or may not have been removed from maps or inventories. It will not |
… | |
… | |
591 | { |
546 | { |
592 | object *payload = op->inv; |
547 | object *payload = op->inv; |
593 | |
548 | |
594 | if (payload == NULL) |
549 | if (payload == NULL) |
595 | return NULL; |
550 | return NULL; |
|
|
551 | |
596 | payload->remove (); |
552 | payload->remove (); |
597 | op->destroy (); |
553 | op->destroy (); |
598 | return payload; |
554 | return payload; |
599 | } |
555 | } |
600 | |
556 | |
601 | case ARROW: |
557 | case ARROW: |
602 | if (op->speed >= MIN_ACTIVE_SPEED) |
558 | if (op->has_active_speed ()) |
603 | op = fix_stopped_arrow (op); |
559 | op = fix_stopped_arrow (op); |
604 | return op; |
560 | return op; |
605 | |
561 | |
606 | default: |
562 | default: |
607 | return op; |
563 | return op; |
… | |
… | |
616 | void |
572 | void |
617 | fix_stopped_item (object *op, maptile *map, object *originator) |
573 | fix_stopped_item (object *op, maptile *map, object *originator) |
618 | { |
574 | { |
619 | if (map == NULL) |
575 | if (map == NULL) |
620 | return; |
576 | return; |
621 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
577 | |
|
|
578 | if (op->flag [FLAG_REMOVED]) |
622 | insert_ob_in_map (op, map, originator, 0); |
579 | insert_ob_in_map (op, map, originator, 0); |
623 | else if (op->type == ARROW) |
580 | else if (op->type == ARROW) |
624 | merge_ob (op, NULL); /* only some arrows actually need this */ |
581 | merge_ob (op, NULL); /* only some arrows actually need this */ |
625 | } |
582 | } |
626 | |
583 | |
627 | |
|
|
628 | object * |
584 | object * |
629 | fix_stopped_arrow (object *op) |
585 | fix_stopped_arrow (object *op) |
630 | { |
586 | { |
631 | if (rndm (0, 99) < op->stats.food) |
587 | if (rndm (0, 99) < op->stats.food) |
632 | { |
588 | { |
633 | /* Small chance of breaking */ |
589 | /* Small chance of breaking */ |
634 | op->destroy (); |
590 | op->destroy (); |
635 | return NULL; |
591 | return NULL; |
636 | } |
592 | } |
637 | |
593 | |
|
|
594 | op->set_speed (0); |
638 | op->direction = 0; |
595 | op->direction = 0; |
639 | op->move_on = 0; |
596 | op->move_on = 0; |
640 | op->move_type = 0; |
597 | op->move_type = 0; |
641 | op->speed = 0; |
598 | op->skill = 0; // really? |
642 | update_ob_speed (op); |
599 | |
|
|
600 | // restore original wc, dam, attacktype and slaying |
643 | op->stats.wc = op->stats.sp; |
601 | op->stats.wc = op->stats.sp; |
644 | op->stats.dam = op->stats.hp; |
602 | op->stats.dam = op->stats.hp; |
645 | op->attacktype = op->stats.grace; |
603 | op->attacktype = op->stats.grace; |
646 | op->slaying = 0; |
604 | op->slaying = op->custom_name; |
647 | op->skill = 0; |
|
|
648 | |
605 | |
649 | if (op->spellarg != NULL) |
|
|
650 | { |
|
|
651 | op->slaying = op->spellarg; |
|
|
652 | free (op->spellarg); |
|
|
653 | op->spellarg = NULL; |
|
|
654 | } |
|
|
655 | else |
|
|
656 | op->slaying = NULL; |
|
|
657 | |
|
|
658 | /* Reset these to zero, so that object::can_merge will work properly */ |
606 | /* Reset these to defaults, so that object::can_merge will work properly */ |
659 | op->spellarg = NULL; |
607 | op->custom_name = 0; |
660 | op->stats.sp = 0; |
608 | op->stats.sp = 0; |
661 | op->stats.hp = 0; |
609 | op->stats.hp = 0; |
662 | op->stats.grace = 0; |
610 | op->stats.grace = 0; |
663 | op->level = 0; |
611 | op->level = 0; |
664 | op->face = op->arch->clone.face; |
612 | op->face = op->arch->face; |
665 | op->owner = NULL; /* So that stopped arrows will be saved */ |
613 | op->owner = 0; |
|
|
614 | |
666 | update_object (op, UP_OBJ_FACE); |
615 | update_object (op, UP_OBJ_CHANGE); |
|
|
616 | |
667 | return op; |
617 | return op; |
668 | } |
618 | } |
669 | |
619 | |
670 | /* stop_arrow() - what to do when a non-living flying object |
620 | /* stop_arrow() - what to do when a non-living flying object |
671 | * has to stop. Sept 96 - I added in thrown object code in |
621 | * has to stop. Sept 96 - I added in thrown object code in |
672 | * here too. -b.t. |
622 | * here too. -b.t. |
673 | * |
623 | * |
674 | * Returns a pointer to the stopped object (which will have been removed |
624 | * Returns a pointer to the stopped object (which will have been removed |
675 | * from maps or inventories), or NULL if was destroyed. |
625 | * from maps or inventories), or NULL if was destroyed. |
676 | */ |
626 | */ |
677 | |
|
|
678 | static void |
627 | static void |
679 | stop_arrow (object *op) |
628 | stop_arrow (object *op) |
680 | { |
629 | { |
681 | if (INVOKE_OBJECT (STOP, op)) |
630 | if (INVOKE_OBJECT (STOP, op)) |
682 | return; |
631 | return; |
683 | |
632 | |
684 | if (op->inv) |
633 | if (op->inv) |
685 | { |
634 | { |
|
|
635 | // replace this by straightforward drop to ground? |
686 | object *payload = op->inv; |
636 | object *payload = op->inv; |
687 | |
637 | |
688 | payload->remove (); |
|
|
689 | payload->owner = 0; |
638 | payload->owner = 0; |
690 | insert_ob_in_map (payload, op->map, payload, 0); |
639 | insert_ob_in_map (payload, op->map, payload, 0); |
691 | op->destroy (); |
640 | op->destroy (); |
692 | } |
641 | } |
693 | else |
642 | else |
694 | { |
643 | { |
695 | op = fix_stopped_arrow (op); |
644 | op = fix_stopped_arrow (op); |
|
|
645 | |
696 | if (op) |
646 | if (op) |
697 | merge_ob (op, NULL); |
647 | merge_ob (op, 0); |
698 | } |
648 | } |
699 | } |
649 | } |
700 | |
650 | |
701 | /* Move an arrow along its course. op is the arrow or thrown object. |
651 | /* Move an arrow or throwen_obj along its course. op is the arrow or thrown object. |
702 | */ |
652 | */ |
703 | |
|
|
704 | void |
653 | void |
705 | move_arrow (object *op) |
654 | move_arrow (object *op) |
706 | { |
655 | { |
707 | object *tmp; |
|
|
708 | sint16 new_x, new_y; |
|
|
709 | int was_reflected, mflags; |
656 | int was_reflected; |
710 | maptile *m; |
|
|
711 | |
657 | |
712 | if (op->map == NULL) |
658 | if (!op->map) |
713 | { |
659 | { |
714 | LOG (llevError, "BUG: Arrow had no map.\n"); |
660 | LOG (llevError, "BUG: Arrow had no map.\n"); |
715 | op->destroy (); |
661 | op->destroy (); |
716 | return; |
662 | return; |
717 | } |
663 | } |
… | |
… | |
725 | * is if the player throws a bomb - the bomb explodes on its own, |
671 | * is if the player throws a bomb - the bomb explodes on its own, |
726 | * but this object sticks around. We could handle the cleanup in the |
672 | * but this object sticks around. We could handle the cleanup in the |
727 | * bomb code, but there are potential other cases where that could happen, |
673 | * bomb code, but there are potential other cases where that could happen, |
728 | * and it is easy enough to clean it up here. |
674 | * and it is easy enough to clean it up here. |
729 | */ |
675 | */ |
730 | if (op->inv == NULL) |
676 | if (!op->inv) |
731 | { |
677 | { |
732 | op->destroy (); |
678 | op->destroy (); |
733 | return; |
679 | return; |
734 | } |
680 | } |
735 | |
681 | |
… | |
… | |
738 | stop_arrow (op); |
684 | stop_arrow (op); |
739 | return; |
685 | return; |
740 | } |
686 | } |
741 | } |
687 | } |
742 | |
688 | |
|
|
689 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
|
|
690 | * about 17 squares. Tune as needed. |
|
|
691 | */ |
|
|
692 | op->speed -= 0.05; |
|
|
693 | |
743 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
694 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
744 | values look rediculous. */ |
695 | values look rediculous. */ |
745 | if (op->speed < 0.5 && op->type == ARROW) |
696 | if (op->speed < (op->type == ARROW ? 0.05 : MIN_ACTIVE_SPEED)) |
746 | { |
697 | { |
747 | stop_arrow (op); |
698 | stop_arrow (op); |
748 | return; |
699 | return; |
749 | } |
700 | } |
750 | |
701 | |
751 | /* Calculate target map square */ |
702 | /* Calculate target map square */ |
752 | new_x = op->x + DIRX (op); |
|
|
753 | new_y = op->y + DIRY (op); |
|
|
754 | was_reflected = 0; |
703 | was_reflected = 0; |
755 | |
704 | |
756 | m = op->map; |
705 | mapxy pos (op); pos.move (op->direction); |
757 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
758 | |
706 | |
759 | if (mflags & P_OUT_OF_MAP) |
707 | if (!pos.normalise ()) |
760 | { |
708 | { |
761 | stop_arrow (op); |
709 | stop_arrow (op); |
762 | return; |
710 | return; |
763 | } |
711 | } |
764 | |
712 | |
765 | /* only need to look for living creatures if this flag is set */ |
713 | /* only need to look for living creatures if this flag is set */ |
766 | if (mflags & P_IS_ALIVE) |
714 | if (pos->flags () & P_IS_ALIVE) |
767 | { |
715 | { |
768 | for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
716 | object *tmp; |
769 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
717 | |
|
|
718 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
|
|
719 | if (tmp->flag [FLAG_ALIVE]) |
770 | break; |
720 | break; |
771 | |
721 | |
772 | /* Not really fair, but don't let monsters hit themselves with |
722 | /* Not really fair, but don't let monsters hit themselves with |
773 | * their own arrow - this can be because they fire it then |
723 | * their own arrow - this can be because they fire it then |
774 | * move into it. |
724 | * move into it. |
… | |
… | |
777 | { |
727 | { |
778 | /* Found living object, but it is reflecting the missile. Update |
728 | /* Found living object, but it is reflecting the missile. Update |
779 | * as below. (Note that for living creatures there is a small |
729 | * as below. (Note that for living creatures there is a small |
780 | * chance that reflect_missile fails.) |
730 | * chance that reflect_missile fails.) |
781 | */ |
731 | */ |
782 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
732 | if (tmp->flag [FLAG_REFL_MISSILE] && (rndm (0, 99)) < (90 - op->level / 10)) |
783 | { |
733 | { |
784 | int number = op->face->number; |
734 | int number = op->face; |
785 | |
735 | |
786 | op->direction = absdir (op->direction + 4); |
736 | op->direction = absdir (op->direction + 4); |
787 | op->state = 0; |
737 | update_turn_face (op); |
788 | |
|
|
789 | if (GET_ANIM_ID (op)) |
|
|
790 | { |
|
|
791 | number += 4; |
|
|
792 | |
|
|
793 | if (number > GET_ANIMATION (op, 8)) |
|
|
794 | number -= 8; |
|
|
795 | |
|
|
796 | op->face = &new_faces[number]; |
|
|
797 | } |
|
|
798 | |
|
|
799 | was_reflected = 1; /* skip normal movement calculations */ |
738 | was_reflected = 1; /* skip normal movement calculations */ |
800 | } |
739 | } |
801 | else |
740 | else |
802 | { |
741 | { |
803 | /* Attack the object. */ |
742 | /* Attack the object. */ |
… | |
… | |
807 | return; |
746 | return; |
808 | } |
747 | } |
809 | } /* if this is not hitting its owner */ |
748 | } /* if this is not hitting its owner */ |
810 | } /* if there is something alive on this space */ |
749 | } /* if there is something alive on this space */ |
811 | |
750 | |
812 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
751 | if (OB_TYPE_MOVE_BLOCK (op, pos->move_block)) |
813 | { |
752 | { |
814 | int retry = 0; |
753 | int retry = 0; |
815 | |
754 | |
816 | /* if the object doesn't reflect, stop the arrow from moving |
755 | /* if the object doesn't reflect, stop the arrow from moving |
817 | * note that this code will now catch cases where a monster is |
756 | * note that this code will now catch cases where a monster is |
818 | * on a wall but has reflecting - the arrow won't reflect. |
757 | * on a wall but has reflecting - the arrow won't reflect. |
819 | * Mapmakers shouldn't put monsters on top of wall in the first |
758 | * Mapmakers shouldn't put monsters on top of wall in the first |
820 | * place, so I don't consider that a problem. |
759 | * place, so I don't consider that a problem. |
821 | */ |
760 | */ |
822 | if (!QUERY_FLAG (op, FLAG_REFLECTING) || !(rndm (0, 19))) |
761 | if (!op->flag [FLAG_REFLECTING] || !rndm (0, 19)) |
823 | { |
762 | { |
824 | stop_arrow (op); |
763 | stop_arrow (op); |
825 | return; |
764 | return; |
826 | } |
765 | } |
827 | else |
766 | else |
… | |
… | |
830 | if (op->direction & 1) |
769 | if (op->direction & 1) |
831 | { |
770 | { |
832 | op->direction = absdir (op->direction + 4); |
771 | op->direction = absdir (op->direction + 4); |
833 | retry = 1; |
772 | retry = 1; |
834 | } |
773 | } |
|
|
774 | |
835 | /* There were two blocks with identical code - |
775 | /* There were two blocks with identical code - |
836 | * use this retry here to make this one block |
776 | * use this retry here to make this one block |
837 | * that did the same thing. |
777 | * that did the same thing. |
838 | */ |
778 | */ |
839 | while (retry < 2) |
779 | while (retry < 2) |
840 | { |
780 | { |
841 | int left, right, mflags; |
|
|
842 | maptile *m1; |
|
|
843 | sint16 x1, y1; |
|
|
844 | |
|
|
845 | retry++; |
781 | retry++; |
846 | |
782 | |
847 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
783 | /* Need to check for P_OUT_OF_MAP: if the arrow is travelling |
848 | * over a corner in a tiled map, it is possible that |
784 | * over a corner in a tiled map, it is possible that |
849 | * op->direction is within an adjacent map but either |
785 | * op->direction is within an adjacent map but either |
850 | * op->direction-1 or op->direction+1 does not exist. |
786 | * op->direction-1 or op->direction+1 does not exist. |
851 | */ |
787 | */ |
852 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction - 1)], |
788 | mapxy pos1 (pos); pos1.move (absdir (op->direction - 1)); |
853 | op->y + freearr_y[absdir (op->direction - 1)], &x1, &y1); |
789 | bool left = pos1.normalise () && OB_TYPE_MOVE_BLOCK (op, pos1->move_block); |
854 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
855 | |
790 | |
856 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction + 1)], |
791 | mapxy pos2 (pos); pos2.move (absdir (op->direction + 1)); |
857 | op->y + freearr_y[absdir (op->direction + 1)], &x1, &y1); |
792 | bool right = pos2.normalise () && OB_TYPE_MOVE_BLOCK (op, pos2->move_block); |
858 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
859 | |
793 | |
860 | if (left == right) |
794 | if (left == right) |
861 | op->direction = absdir (op->direction + 4); |
795 | op->direction = absdir (op->direction + 4); |
862 | else if (left) |
796 | else if (left) |
863 | op->direction = absdir (op->direction + 2); |
797 | op->direction = absdir (op->direction + 2); |
864 | else if (right) |
798 | else if (right) |
865 | op->direction = absdir (op->direction - 2); |
799 | op->direction = absdir (op->direction - 2); |
866 | |
800 | |
867 | mflags = get_map_flags (op->map, &m1, op->x + DIRX (op), op->y + DIRY (op), &x1, &y1); |
|
|
868 | |
|
|
869 | /* If this space is not out of the map and not blocked, valid space - |
801 | /* If this space is not out of the map and not blocked, valid space - |
870 | * don't need to retry again. |
802 | * don't need to retry again. |
871 | */ |
803 | */ |
872 | if (!(mflags & P_OUT_OF_MAP) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m1, x1, y1))) |
804 | mapxy pos3 (pos); pos3.move (op->direction); |
|
|
805 | if (pos3.normalise () && !OB_TYPE_MOVE_BLOCK (op, pos3->move_block)) |
873 | break; |
806 | break; |
874 | |
|
|
875 | } |
807 | } |
|
|
808 | |
876 | /* Couldn't find a direction to move the arrow to - just |
809 | /* Couldn't find a direction to move the arrow to - just |
877 | * top it from moving. |
810 | * stop it from moving. |
878 | */ |
811 | */ |
879 | if (retry == 2) |
812 | if (retry == 2) |
880 | { |
813 | { |
881 | stop_arrow (op); |
814 | stop_arrow (op); |
882 | return; |
815 | return; |
883 | } |
816 | } |
|
|
817 | |
884 | /* update object image for new facing */ |
818 | /* update object image for new facing */ |
885 | /* many thrown objects *don't* have more than one face */ |
819 | /* many thrown objects *don't* have more than one face */ |
886 | if (GET_ANIM_ID (op)) |
820 | if (op->has_anim ()) |
887 | SET_ANIMATION (op, op->direction); |
821 | op->set_anim_frame (op->direction); |
888 | } /* object is reflected */ |
822 | } /* object is reflected */ |
889 | } /* object ran into a wall */ |
823 | } /* object ran into a wall */ |
890 | |
824 | |
891 | /* Move the arrow. */ |
825 | /* Move the arrow. */ |
892 | op->remove (); |
826 | op->move_to (pos); |
893 | op->x = new_x; |
|
|
894 | op->y = new_y; |
|
|
895 | |
|
|
896 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
|
|
897 | * about 17 squares. Tune as needed. |
|
|
898 | */ |
|
|
899 | op->speed -= 0.05; |
|
|
900 | insert_ob_in_map (op, m, op, 0); |
|
|
901 | } |
827 | } |
902 | |
828 | |
903 | /* This routine doesnt seem to work for "inanimate" objects that |
829 | static void |
904 | * are being carried, ie a held torch leaps from your hands!. |
|
|
905 | * Modified this routine to allow held objects. b.t. */ |
|
|
906 | |
|
|
907 | void |
|
|
908 | change_object (object *op) |
830 | change_object (object *op) |
909 | { /* Doesn`t handle linked objs yet */ |
831 | { /* Doesn`t handle linked objs yet */ |
910 | int i, j; |
|
|
911 | |
|
|
912 | if (op->other_arch == NULL) |
832 | if (!op->other_arch) |
913 | { |
833 | { |
914 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
834 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
915 | return; |
835 | return; |
916 | } |
836 | } |
917 | |
837 | |
918 | /* In non-living items only change when food value is 0 */ |
838 | /* In non-living items only change when food value is 0 */ |
919 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
839 | if (!op->flag [FLAG_ALIVE]) |
920 | { |
840 | { |
921 | if (op->stats.food-- > 0) |
841 | if (op->stats.food-- > 0) |
922 | return; |
842 | return; |
|
|
843 | |
|
|
844 | op->stats.food = 1; /* so 1 other_arch is made */ |
|
|
845 | } |
|
|
846 | |
|
|
847 | object *env = op->env; |
|
|
848 | |
|
|
849 | op->remove (); |
|
|
850 | for (int i = 0; i < op->stats.food; i++) |
|
|
851 | { |
|
|
852 | object *tmp = op->other_arch->instance (); |
|
|
853 | |
|
|
854 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
|
|
855 | |
|
|
856 | if (env) |
|
|
857 | env->insert (tmp); |
923 | else |
858 | else |
924 | op->stats.food = 1; /* so 1 other_arch is made */ |
|
|
925 | } |
|
|
926 | |
|
|
927 | object *pl = op->in_player (); |
|
|
928 | object *env = op->env; |
|
|
929 | |
|
|
930 | op->remove (); |
|
|
931 | for (i = 0; i < NROFNEWOBJS (op); i++) |
|
|
932 | { |
|
|
933 | object *tmp = arch_to_object (op->other_arch); |
|
|
934 | |
|
|
935 | if (op->type == LAMP) |
|
|
936 | tmp->stats.food = op->stats.food - 1; |
|
|
937 | |
|
|
938 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
|
|
939 | if (env) |
|
|
940 | { |
|
|
941 | tmp->x = env->x, tmp->y = env->y; |
|
|
942 | tmp = insert_ob_in_ob (tmp, env); |
|
|
943 | |
|
|
944 | /* If this object is the players inventory, we need to tell the |
|
|
945 | * client of the change. Insert_ob_in_map takes care of the |
|
|
946 | * updating the client, so we don't need to do that below. |
|
|
947 | */ |
|
|
948 | if (pl) |
|
|
949 | { |
|
|
950 | esrv_del_item (pl->contr, op->count); |
|
|
951 | esrv_send_item (pl, tmp); |
|
|
952 | } |
|
|
953 | } |
859 | { |
954 | else |
|
|
955 | { |
|
|
956 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
860 | int j = find_first_free_spot (tmp, op->map, op->x, op->y); |
|
|
861 | |
957 | if (j == -1) /* No free spot */ |
862 | if (j < 0) /* No free spot */ |
958 | tmp->destroy (); |
863 | tmp->destroy (); |
959 | else |
864 | else |
960 | { |
865 | { |
961 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
866 | mapxy pos (op); pos.move (j); |
962 | insert_ob_in_map (tmp, op->map, op, 0); |
867 | |
|
|
868 | if (pos.normalise ()) |
|
|
869 | pos.insert (tmp, op); |
963 | } |
870 | } |
964 | } |
871 | } |
965 | } |
872 | } |
966 | |
873 | |
967 | op->destroy (); |
874 | op->destroy (); |
… | |
… | |
977 | * there is an old multipart teleporter in which the other parts |
884 | * there is an old multipart teleporter in which the other parts |
978 | * have speed, we don't really want to call it twice for the same |
885 | * have speed, we don't really want to call it twice for the same |
979 | * function - in fact, as written below, part N would get called |
886 | * function - in fact, as written below, part N would get called |
980 | * N times without the speed check. |
887 | * N times without the speed check. |
981 | */ |
888 | */ |
982 | if (op->more && FABS (op->more->speed) < MIN_ACTIVE_SPEED) |
889 | if (op->more && !op->more->has_active_speed ()) |
983 | move_teleporter (op->more); |
890 | move_teleporter (op->more); |
984 | |
891 | |
985 | if (op->head) |
892 | if (op->head) |
986 | head = op->head; |
893 | head = op->head; |
987 | |
894 | |
988 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
895 | for (tmp = op->above; tmp; tmp = tmp->above) |
989 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
896 | if (!tmp->flag [FLAG_IS_FLOOR]) |
990 | break; |
897 | break; |
991 | |
898 | |
992 | /* If nothing above us to move, nothing to do */ |
899 | /* If nothing above us to move, nothing to do */ |
993 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
900 | if (!tmp || tmp->flag [FLAG_WIZPASS]) |
994 | return; |
901 | return; |
995 | |
902 | |
996 | if (EXIT_PATH (head)) |
903 | if (EXIT_PATH (head)) |
997 | { |
904 | { |
998 | if (tmp->type == PLAYER) |
905 | if (tmp->type == PLAYER) |
999 | { |
906 | { |
1000 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
907 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1001 | return; |
908 | return; |
1002 | |
909 | |
1003 | enter_exit (tmp, head); |
910 | tmp->enter_exit (head); |
1004 | } |
911 | } |
1005 | else |
912 | else |
1006 | /* Currently only players can transfer maps */ |
913 | /* Currently only players can transfer maps */ |
1007 | return; |
914 | return; |
1008 | } |
915 | } |
… | |
… | |
1023 | else |
930 | else |
1024 | { |
931 | { |
1025 | /* Random teleporter */ |
932 | /* Random teleporter */ |
1026 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
933 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1027 | return; |
934 | return; |
|
|
935 | |
1028 | teleport (head, TELEPORTER, tmp); |
936 | teleport (head, TELEPORTER, tmp); |
1029 | } |
937 | } |
1030 | } |
938 | } |
1031 | |
|
|
1032 | |
939 | |
1033 | /* This object will teleport someone to a different map |
940 | /* This object will teleport someone to a different map |
1034 | and will also apply changes to the player from its inventory. |
941 | and will also apply changes to the player from its inventory. |
1035 | This was invented for giving classes, but there's no reason it |
942 | This was invented for giving classes, but there's no reason it |
1036 | can't be generalized. |
943 | can't be generalized. |
1037 | */ |
944 | */ |
1038 | |
945 | static void |
1039 | void |
|
|
1040 | move_player_changer (object *op) |
946 | move_player_changer (object *op) |
1041 | { |
947 | { |
1042 | object *player; |
|
|
1043 | object *walk; |
|
|
1044 | char c; |
|
|
1045 | |
|
|
1046 | if (!op->above || !EXIT_PATH (op)) |
948 | if (!op->above || !EXIT_PATH (op)) |
1047 | return; |
949 | return; |
1048 | |
950 | |
1049 | /* This isn't all that great - means that the player_mover |
951 | /* This isn't all that great - means that the player_mover |
1050 | * needs to be on top. |
952 | * needs to be on top. |
1051 | */ |
953 | */ |
1052 | if (op->above->type == PLAYER) |
954 | if (op->above->type == PLAYER) |
1053 | { |
955 | { |
|
|
956 | object *player = op->above; |
|
|
957 | |
1054 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
958 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
1055 | return; |
959 | return; |
1056 | player = op->above; |
|
|
1057 | |
960 | |
1058 | for (walk = op->inv; walk != NULL; walk = walk->below) |
961 | for (object *walk = op->inv; walk; walk = walk->below) |
1059 | apply_changes_to_player (player, walk); |
962 | apply_changes_to_player (player, walk); |
1060 | |
963 | |
1061 | player->update_stats (); |
964 | player->update_stats (); |
1062 | |
965 | |
1063 | esrv_send_inventory (op->above, op->above); |
966 | esrv_send_inventory (op->above, op->above); |
1064 | esrv_update_item (UPD_FACE, op->above, op->above); |
967 | esrv_update_item (UPD_FACE, op->above, op->above); |
1065 | |
968 | |
1066 | /* update players death & WoR home-position */ |
969 | /* update players death & WoR home-position */ |
1067 | sscanf (EXIT_PATH (op), "%c", &c); |
970 | if (*EXIT_PATH (op) == '/') |
1068 | if (c == '/') |
|
|
1069 | { |
971 | { |
1070 | strcpy (player->contr->savebed_map, EXIT_PATH (op)); |
972 | player->contr->savebed_map = EXIT_PATH (op); |
1071 | player->contr->bed_x = EXIT_X (op); |
973 | player->contr->bed_x = EXIT_X (op); |
1072 | player->contr->bed_y = EXIT_Y (op); |
974 | player->contr->bed_y = EXIT_Y (op); |
1073 | } |
975 | } |
1074 | else |
976 | else |
1075 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
977 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1076 | |
978 | |
1077 | enter_exit (op->above, op); |
979 | op->above->enter_exit (op); |
1078 | player->contr->save (); |
|
|
1079 | } |
980 | } |
1080 | } |
981 | } |
1081 | |
982 | |
1082 | /* firewalls fire other spells. |
983 | /* firewalls fire other spells. |
1083 | * The direction of the wall is stored in op->stats.sp. |
984 | * The direction of the wall is stored in op->stats.sp. |
… | |
… | |
1092 | return; /* dm has created a firewall in his inventory */ |
993 | return; /* dm has created a firewall in his inventory */ |
1093 | |
994 | |
1094 | spell = op->inv; |
995 | spell = op->inv; |
1095 | |
996 | |
1096 | if (!spell || spell->type != SPELL) |
997 | if (!spell || spell->type != SPELL) |
1097 | spell = &op->other_arch->clone; |
998 | spell = op->other_arch; |
1098 | |
999 | |
1099 | if (!spell) |
1000 | if (!spell) |
1100 | { |
1001 | { |
1101 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, op->map->name, op->x, op->y); |
1002 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1102 | return; |
1003 | return; |
1103 | } |
1004 | } |
1104 | |
1005 | |
1105 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1006 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1106 | } |
1007 | } |
… | |
… | |
1112 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1013 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1113 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1014 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1114 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
1015 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
1115 | * it'll paralyze the victim for hp*his speed/op->speed |
1016 | * it'll paralyze the victim for hp*his speed/op->speed |
1116 | */ |
1017 | */ |
1117 | void |
1018 | static void |
1118 | move_player_mover (object *op) |
1019 | move_player_mover (object *op) |
1119 | { |
1020 | { |
1120 | object *victim, *nextmover; |
|
|
1121 | int dir = op->stats.sp; |
1021 | int dir = op->stats.sp; |
1122 | sint16 nx, ny; |
1022 | sint16 nx, ny; |
1123 | maptile *m; |
1023 | maptile *m; |
1124 | |
1024 | |
1125 | /* Determine direction now for random movers so we do the right thing */ |
1025 | /* Determine direction now for random movers so we do the right thing */ |
1126 | if (!dir) |
1026 | if (!dir) |
1127 | dir = rndm (1, 8); |
1027 | dir = rndm (1, 8); |
1128 | |
1028 | |
1129 | for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1029 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1130 | { |
1030 | { |
1131 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1031 | if (victim->flag [FLAG_ALIVE] && !victim->flag [FLAG_WIZPASS] && |
1132 | (victim->move_type & op->move_type || !victim->move_type)) |
1032 | (victim->move_type & op->move_type || !victim->move_type)) |
1133 | { |
1033 | { |
1134 | |
1034 | |
1135 | if (victim->head) |
1035 | if (victim->head) |
1136 | victim = victim->head; |
1036 | victim = victim->head; |
1137 | |
1037 | |
1138 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
1038 | if (op->flag [FLAG_LIFESAVE] && op->stats.hp-- < 0) |
1139 | { |
1039 | { |
1140 | op->remove (); |
1040 | op->remove (); |
1141 | return; |
1041 | return; |
1142 | } |
1042 | } |
1143 | |
1043 | |
1144 | nx = op->x + freearr_x[dir]; |
1044 | nx = op->x + freearr_x[dir]; |
1145 | ny = op->y + freearr_y[dir]; |
1045 | ny = op->y + freearr_y[dir]; |
1146 | m = op->map; |
1046 | m = op->map; |
1147 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1047 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1148 | { |
1048 | { |
1149 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", m->path, op->x, op->y); |
1049 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
1150 | return; |
1050 | return; |
1151 | } |
1051 | } |
1152 | |
1052 | |
1153 | if (should_director_abort (op, victim)) |
1053 | if (should_director_abort (op, victim)) |
1154 | return; |
1054 | return; |
1155 | |
1055 | |
1156 | for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1056 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1157 | { |
1057 | { |
1158 | if (nextmover->type == PLAYERMOVER) |
1058 | if (nextmover->type == PLAYERMOVER) |
1159 | nextmover->speed_left = -.99; |
1059 | nextmover->speed_left = -.99f; |
|
|
1060 | |
1160 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1061 | if (nextmover->flag [FLAG_ALIVE]) |
1161 | { |
|
|
1162 | op->speed_left = -1.1; /* wait until the next thing gets out of the way */ |
1062 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1163 | } |
|
|
1164 | } |
1063 | } |
1165 | |
1064 | |
1166 | if (victim->type == PLAYER) |
1065 | if (victim->type == PLAYER) |
1167 | { |
1066 | { |
1168 | /* only level >=1 movers move people */ |
1067 | /* only level >=1 movers move people */ |
1169 | if (op->level) |
1068 | if (op->level) |
1170 | { |
1069 | { |
1171 | /* Following is a bit of hack. We need to make sure it |
1070 | /* Following is a bit of hack. We need to make sure it |
1172 | * is cleared, otherwise the player will get stuck in |
1071 | * is cleared, otherwise the player will get stuck in |
1173 | * place. This can happen if the player used a spell to |
1072 | * place. This can happen if the player used a spell to |
1174 | * get to this space. |
1073 | * get to this space. |
1175 | */ |
1074 | */ |
1176 | victim->contr->fire_on = 0; |
1075 | victim->contr->fire_on = 0; |
1177 | victim->speed_left = -FABS (victim->speed); |
1076 | victim->speed_left = 1.f; |
1178 | move_player (victim, dir); |
1077 | move_player (victim, dir); |
1179 | } |
1078 | } |
1180 | else |
1079 | else |
1181 | return; |
1080 | return; |
1182 | } |
1081 | } |
1183 | else |
1082 | else |
1184 | move_object (victim, dir); |
1083 | victim->move (dir); |
1185 | |
1084 | |
1186 | if (!op->stats.maxsp && op->attacktype) |
1085 | if (!op->stats.maxsp && op->attacktype) |
1187 | op->stats.maxsp = 2; |
1086 | op->stats.maxsp = 2; |
1188 | |
1087 | |
1189 | if (op->attacktype) |
1088 | if (op->attacktype) |
1190 | { /* flag to paralyze the player */ |
1089 | { /* flag to paralyze the player */ |
1191 | |
|
|
1192 | victim->speed_left = -FABS (op->stats.maxsp * victim->speed / op->speed); |
1090 | victim->speed_left = max (-5.f, -op->stats.maxsp * victim->speed / op->speed); |
1193 | /* Not sure why, but for some chars on metalforge, they |
|
|
1194 | * would sometimes get -inf speed_left, and from the |
|
|
1195 | * description, it could only happen here, so just put |
|
|
1196 | * a lower sanity limit. My only guess is that the |
|
|
1197 | * mover has 0 speed. |
|
|
1198 | */ |
|
|
1199 | if (victim->speed_left < -5.0) |
|
|
1200 | victim->speed_left = -5.0; |
|
|
1201 | } |
1091 | } |
1202 | } |
1092 | } |
1203 | } |
1093 | } |
1204 | } |
1094 | } |
1205 | |
1095 | |
… | |
… | |
1215 | { |
1105 | { |
1216 | object *tmp; |
1106 | object *tmp; |
1217 | |
1107 | |
1218 | if (!op->other_arch) |
1108 | if (!op->other_arch) |
1219 | { |
1109 | { |
1220 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); |
1110 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? &op->map->path : "nullmap"); |
1221 | return; |
1111 | return; |
1222 | } |
1112 | } |
1223 | |
1113 | |
1224 | if (op->above == NULL) |
1114 | if (op->above == NULL) |
1225 | return; |
1115 | return; |
|
|
1116 | |
1226 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
1117 | for (tmp = op->above; tmp; tmp = tmp->above) |
1227 | { |
1118 | { |
1228 | if (strcmp (op->other_arch->name, tmp->arch->name) == 0) |
1119 | if (op->other_arch->archname == tmp->arch->archname) |
1229 | { |
1120 | { |
1230 | if (op->level <= 0) |
1121 | if (op->level <= 0) |
1231 | tmp->destroy (); |
1122 | tmp->destroy (); |
1232 | else |
1123 | else |
1233 | { |
1124 | { |
… | |
… | |
1255 | * has to make sure that there is in fact space for the object. |
1146 | * has to make sure that there is in fact space for the object. |
1256 | * It should really do this for small objects also, but there is |
1147 | * It should really do this for small objects also, but there is |
1257 | * more concern with large objects, most notably a part being placed |
1148 | * more concern with large objects, most notably a part being placed |
1258 | * outside of the map which would cause the server to crash |
1149 | * outside of the map which would cause the server to crash |
1259 | */ |
1150 | */ |
1260 | |
|
|
1261 | void |
1151 | void |
1262 | move_creator (object *creator) |
1152 | move_creator (object *creator) |
1263 | { |
1153 | { |
1264 | object *new_ob; |
1154 | object *new_ob; |
1265 | |
1155 | |
1266 | if (!QUERY_FLAG (creator, FLAG_LIFESAVE) && --creator->stats.hp < 0) |
1156 | if (!creator->flag [FLAG_LIFESAVE] && --creator->stats.hp < 0) |
1267 | { |
1157 | { |
1268 | creator->stats.hp = -1; |
1158 | creator->stats.hp = -1; |
1269 | return; |
1159 | return; |
1270 | } |
1160 | } |
1271 | |
1161 | |
1272 | if (creator->inv != NULL) |
1162 | if (creator->inv) |
1273 | { |
1163 | { |
1274 | object *ob; |
1164 | object *ob; |
1275 | int i; |
1165 | int i; |
1276 | object *ob_to_copy; |
1166 | object *ob_to_copy; |
1277 | |
1167 | |
… | |
… | |
1282 | if (rndm (0, i) == 0) |
1172 | if (rndm (0, i) == 0) |
1283 | { |
1173 | { |
1284 | ob_to_copy = ob; |
1174 | ob_to_copy = ob; |
1285 | } |
1175 | } |
1286 | } |
1176 | } |
1287 | new_ob = object_create_clone (ob_to_copy); |
1177 | new_ob = ob_to_copy->deep_clone (); |
1288 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1178 | new_ob->clr_flag (FLAG_IS_A_TEMPLATE); |
1289 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1179 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1290 | } |
1180 | } |
1291 | else |
1181 | else |
1292 | { |
1182 | { |
1293 | if (creator->other_arch == NULL) |
1183 | if (!creator->other_arch) |
1294 | { |
1184 | { |
1295 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", &creator->name, creator->map->path, |
1185 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1296 | creator->x, creator->y); |
1186 | &creator->name, &creator->map->path, creator->x, creator->y); |
1297 | return; |
1187 | return; |
1298 | } |
1188 | } |
1299 | |
1189 | |
1300 | new_ob = object_create_arch (creator->other_arch); |
1190 | new_ob = object_create_arch (creator->other_arch); |
1301 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1191 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1302 | } |
1192 | } |
1303 | |
1193 | |
1304 | /* Make sure this multipart object fits */ |
1194 | /* Make sure this multipart object fits */ |
1305 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1195 | if (new_ob->arch->more && new_ob->blocked (creator->map, creator->x, creator->y)) |
1306 | { |
1196 | { |
1307 | new_ob->destroy (); |
1197 | new_ob->destroy (); |
1308 | return; |
1198 | return; |
1309 | } |
1199 | } |
1310 | |
1200 | |
|
|
1201 | // for now lets try to identify everything generated here, it mostly |
|
|
1202 | // happens automated, so this will at least fix many identify-experience holes |
|
|
1203 | new_ob->set_flag (FLAG_IDENTIFIED); |
|
|
1204 | |
1311 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1205 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1312 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1206 | if (new_ob->flag [FLAG_FREED]) |
1313 | return; |
1207 | return; |
1314 | |
1208 | |
1315 | if (creator->slaying) |
1209 | if (creator->slaying) |
1316 | { |
|
|
1317 | new_ob->name = new_ob->title = creator->slaying; |
1210 | new_ob->name = new_ob->title = creator->slaying; |
1318 | } |
|
|
1319 | } |
1211 | } |
1320 | |
1212 | |
1321 | /* move_marker --peterm@soda.csua.berkeley.edu |
1213 | /* move_marker --peterm@soda.csua.berkeley.edu |
1322 | when moved, a marker will search for a player sitting above |
1214 | when moved, a marker will search for a player sitting above |
1323 | it, and insert an invisible, weightless force into him |
1215 | it, and insert an invisible, weightless force into him |
1324 | with a specific code as the slaying field. |
1216 | with a specific code as the slaying field. |
1325 | At that time, it writes the contents of its own message |
1217 | At that time, it writes the contents of its own message |
1326 | field to the player. The marker will decrement hp to |
1218 | field to the player. The marker will decrement hp to |
1327 | 0 and then delete itself every time it grants a mark. |
1219 | 0 and then delete itself every time it grants a mark. |
1328 | unless hp was zero to start with, in which case it is infinite.*/ |
1220 | unless hp was zero to start with, in which case it is infinite.*/ |
1329 | |
|
|
1330 | void |
1221 | void |
1331 | move_marker (object *op) |
1222 | move_marker (object *op) |
1332 | { |
1223 | { |
1333 | if (object *tmp = op->ms ().player ()) |
1224 | if (object *tmp = op->ms ().player ()) |
1334 | { |
1225 | { |
1335 | object *tmp2; |
|
|
1336 | |
|
|
1337 | /* remove an old force with a slaying field == op->name */ |
1226 | /* remove an old force with a slaying field == op->name */ |
1338 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1227 | if (object *force = tmp->force_find (op->name)) |
1339 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) |
1228 | force->destroy (); |
|
|
1229 | |
|
|
1230 | if (op->slaying && !tmp->force_find (op->slaying)) |
1340 | { |
1231 | { |
1341 | tmp2->destroy (); |
1232 | tmp->force_add (op->slaying, op->stats.food); |
1342 | break; |
|
|
1343 | } |
|
|
1344 | |
1233 | |
1345 | /* cycle through his inventory to look for the MARK we want to |
|
|
1346 | * place |
|
|
1347 | */ |
|
|
1348 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
|
|
1349 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
|
|
1350 | break; |
|
|
1351 | |
|
|
1352 | /* if we didn't find our own MARK */ |
|
|
1353 | if (tmp2 == NULL) |
|
|
1354 | { |
|
|
1355 | object *force = get_archetype (FORCE_NAME); |
|
|
1356 | |
|
|
1357 | force->speed = 0; |
|
|
1358 | if (op->stats.food) |
|
|
1359 | { |
|
|
1360 | force->speed = 0.01; |
|
|
1361 | force->speed_left = -op->stats.food; |
|
|
1362 | } |
|
|
1363 | update_ob_speed (force); |
|
|
1364 | /* put in the lock code */ |
|
|
1365 | force->slaying = op->slaying; |
|
|
1366 | |
|
|
1367 | if (op->lore) |
|
|
1368 | force->lore = op->lore; |
|
|
1369 | |
|
|
1370 | insert_ob_in_ob (force, tmp); |
|
|
1371 | if (op->msg) |
1234 | if (op->msg) |
1372 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1235 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1373 | |
1236 | |
1374 | if (op->stats.hp > 0) |
1237 | if (op->stats.hp > 0) |
1375 | { |
1238 | { |
1376 | op->stats.hp--; |
1239 | op->stats.hp--; |
|
|
1240 | |
1377 | if (op->stats.hp == 0) |
1241 | if (op->stats.hp == 0) |
1378 | { |
1242 | { |
1379 | /* marker expires--granted mark number limit */ |
1243 | /* marker expires--granted mark number limit */ |
1380 | op->destroy (); |
1244 | op->destroy (); |
1381 | return; |
1245 | return; |
… | |
… | |
1383 | } |
1247 | } |
1384 | } |
1248 | } |
1385 | } |
1249 | } |
1386 | } |
1250 | } |
1387 | |
1251 | |
1388 | int |
1252 | // mapscript objects activate themselves (only) then their timer fires |
|
|
1253 | // TODO: maybe they should simply trigger the link like any other object? |
|
|
1254 | static void |
|
|
1255 | move_mapscript (object *op) |
|
|
1256 | { |
|
|
1257 | op->set_speed (0); |
|
|
1258 | cfperl_mapscript_activate (op, true, op, 0); |
|
|
1259 | } |
|
|
1260 | |
|
|
1261 | static void |
|
|
1262 | move_lamp (object *op) |
|
|
1263 | { |
|
|
1264 | // if the lamp/torch is off, we should disable it. |
|
|
1265 | if (!op->glow_radius) |
|
|
1266 | { |
|
|
1267 | op->set_speed (0); |
|
|
1268 | return; |
|
|
1269 | } |
|
|
1270 | else |
|
|
1271 | { |
|
|
1272 | // check whether the face might need to be updated |
|
|
1273 | // (currently this is needed to have already switched on torches |
|
|
1274 | // on maps, as they just set the glow_radius in the archetype) |
|
|
1275 | if (op->other_arch |
|
|
1276 | && ( |
|
|
1277 | (op->flag [FLAG_ANIMATE] != op->other_arch->flag [FLAG_ANIMATE]) |
|
|
1278 | || (op->flag [FLAG_ANIMATE] |
|
|
1279 | ? (op->animation_id != op->other_arch->animation_id) |
|
|
1280 | : (op->face != op->other_arch->face)) |
|
|
1281 | )) |
|
|
1282 | get_animation_from_arch (op, op->other_arch); |
|
|
1283 | } |
|
|
1284 | |
|
|
1285 | // lamps and torches on maps don't use up their fuel |
|
|
1286 | if (op->is_on_map ()) |
|
|
1287 | return; |
|
|
1288 | |
|
|
1289 | if (op->stats.food > 0) |
|
|
1290 | { |
|
|
1291 | op->stats.food--; |
|
|
1292 | return; |
|
|
1293 | } |
|
|
1294 | |
|
|
1295 | apply_lamp (op, false); |
|
|
1296 | } |
|
|
1297 | |
|
|
1298 | void |
1389 | process_object (object *op) |
1299 | process_object (object *op) |
1390 | { |
1300 | { |
1391 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1301 | if (expect_false (op->flag [FLAG_IS_A_TEMPLATE])) |
1392 | return 0; |
1302 | return; |
1393 | |
1303 | |
1394 | if (INVOKE_OBJECT (TICK, op)) |
1304 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1395 | return 0; |
1305 | return; |
1396 | |
1306 | |
1397 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1307 | if (op->flag [FLAG_MONSTER]) |
1398 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1308 | if (move_monster (op) || op->flag [FLAG_FREED]) |
1399 | return 1; |
1309 | return; |
1400 | |
1310 | |
1401 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1311 | if (op->flag [FLAG_ANIMATE] && op->anim_speed == 0) |
1402 | { |
1312 | { |
1403 | if (op->type == PLAYER) |
|
|
1404 | animate_object (op, op->facing); |
|
|
1405 | else |
|
|
1406 | animate_object (op, op->direction); |
1313 | animate_object (op, op->contr ? op->facing : op->direction); |
1407 | |
1314 | |
1408 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1315 | if (op->flag [FLAG_SEE_ANYWHERE]) |
1409 | make_sure_seen (op); |
1316 | make_sure_seen (op); |
1410 | } |
1317 | } |
1411 | |
1318 | |
1412 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1319 | if (expect_false ( |
|
|
1320 | op->flag [FLAG_GENERATOR] |
|
|
1321 | || op->flag [FLAG_CHANGING] |
|
|
1322 | || op->flag [FLAG_IS_USED_UP] |
|
|
1323 | )) |
1413 | { |
1324 | { |
|
|
1325 | if (op->flag [FLAG_CHANGING] && !op->state) |
|
|
1326 | { |
1414 | change_object (op); |
1327 | change_object (op); |
1415 | return 1; |
1328 | return; |
1416 | } |
1329 | } |
1417 | |
1330 | |
1418 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1331 | if (op->flag [FLAG_GENERATOR] && !op->flag [FLAG_FRIENDLY]) |
1419 | generate_monster (op); |
1332 | generate_monster (op); |
1420 | |
1333 | |
1421 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1334 | if (op->flag [FLAG_IS_USED_UP] && --op->stats.food <= 0) |
1422 | { |
1335 | { |
1423 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1336 | if (op->flag [FLAG_APPLIED]) |
1424 | remove_force (op); |
1337 | remove_force (op); |
1425 | else |
1338 | else |
1426 | { |
1339 | { |
1427 | /* IF necessary, delete the item from the players inventory */ |
1340 | op->remove (); // TODO: really necessary? |
1428 | object *pl = op->in_player (); |
|
|
1429 | |
1341 | |
1430 | if (pl) |
1342 | if (op->flag [FLAG_SEE_ANYWHERE]) |
1431 | esrv_del_item (pl->contr, op->count); |
|
|
1432 | |
|
|
1433 | op->remove (); |
|
|
1434 | |
|
|
1435 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
|
|
1436 | make_sure_not_seen (op); |
1343 | make_sure_not_seen (op); |
1437 | |
1344 | |
1438 | op->destroy (); |
1345 | op->drop_and_destroy (); |
1439 | } |
1346 | } |
1440 | |
1347 | |
1441 | return 1; |
1348 | return; |
|
|
1349 | } |
1442 | } |
1350 | } |
1443 | |
1351 | |
1444 | switch (op->type) |
1352 | switch (op->type) |
1445 | { |
1353 | { |
1446 | case SPELL_EFFECT: |
1354 | case SPELL_EFFECT: |
1447 | move_spell_effect (op); |
1355 | move_spell_effect (op); |
1448 | return 1; |
1356 | break; |
1449 | |
1357 | |
1450 | case ROD: |
1358 | case ROD: |
1451 | case HORN: |
1359 | case HORN: |
1452 | regenerate_rod (op); |
1360 | regenerate_rod (op); |
1453 | return 1; |
1361 | break; |
1454 | |
1362 | |
1455 | case FORCE: |
1363 | case FORCE: |
1456 | case POTION_EFFECT: |
1364 | case POTION_EFFECT: |
1457 | remove_force (op); |
1365 | remove_force (op); |
1458 | return 1; |
1366 | break; |
1459 | |
1367 | |
1460 | case BLINDNESS: |
1368 | case BLINDNESS: |
1461 | remove_blindness (op); |
1369 | remove_blindness (op); |
1462 | return 0; |
1370 | break; |
1463 | |
1371 | |
1464 | case POISONING: |
1372 | case POISONING: |
1465 | poison_more (op); |
1373 | poison_more (op); |
1466 | return 0; |
1374 | break; |
1467 | |
1375 | |
1468 | case DISEASE: |
1376 | case DISEASE: |
1469 | move_disease (op); |
1377 | move_disease (op); |
1470 | return 0; |
1378 | break; |
1471 | |
1379 | |
1472 | case SYMPTOM: |
1380 | case SYMPTOM: |
1473 | move_symptom (op); |
1381 | move_symptom (op); |
1474 | return 0; |
1382 | break; |
1475 | |
1383 | |
1476 | case THROWN_OBJ: |
1384 | case THROWN_OBJ: |
1477 | case ARROW: |
1385 | case ARROW: |
1478 | move_arrow (op); |
1386 | move_arrow (op); |
1479 | return 0; |
1387 | break; |
1480 | |
1388 | |
1481 | case DOOR: |
1389 | case DOOR: |
1482 | remove_door (op); |
1390 | remove_door (op); |
1483 | return 0; |
1391 | break; |
1484 | |
1392 | |
1485 | case LOCKED_DOOR: |
1393 | case LOCKED_DOOR: |
1486 | remove_door2 (op); |
1394 | remove_door2 (op); |
1487 | return 0; |
1395 | break; |
1488 | |
1396 | |
1489 | case TELEPORTER: |
1397 | case TELEPORTER: |
1490 | move_teleporter (op); |
1398 | move_teleporter (op); |
1491 | return 0; |
1399 | break; |
1492 | |
1400 | |
1493 | case GOLEM: |
1401 | case GOLEM: |
1494 | move_golem (op); |
1402 | move_golem (op); |
1495 | return 0; |
1403 | break; |
1496 | |
1404 | |
1497 | case EARTHWALL: |
1405 | case EARTHWALL: |
1498 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1406 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1499 | return 0; |
1407 | break; |
1500 | |
1408 | |
1501 | case FIREWALL: |
1409 | case FIREWALL: |
1502 | move_firewall (op); |
1410 | move_firewall (op); |
1503 | if (op->stats.maxsp) |
1411 | if (op->stats.maxsp) |
1504 | animate_turning (op); |
1412 | animate_turning (op); |
1505 | return 0; |
1413 | break; |
1506 | |
1414 | |
1507 | case MOOD_FLOOR: |
1415 | case MOOD_FLOOR: |
1508 | do_mood_floor (op); |
1416 | do_mood_floor (op); |
1509 | return 0; |
1417 | break; |
1510 | |
1418 | |
1511 | case GATE: |
1419 | case GATE: |
1512 | move_gate (op); |
1420 | move_gate (op); |
1513 | return 0; |
1421 | break; |
1514 | |
1422 | |
1515 | case TIMED_GATE: |
1423 | case TIMED_GATE: |
1516 | move_timed_gate (op); |
1424 | move_timed_gate (op); |
1517 | return 0; |
1425 | break; |
1518 | |
1426 | |
1519 | case TRIGGER: |
1427 | case TRIGGER: |
1520 | case TRIGGER_BUTTON: |
1428 | case TRIGGER_BUTTON: |
1521 | case TRIGGER_PEDESTAL: |
1429 | case TRIGGER_PEDESTAL: |
1522 | case TRIGGER_ALTAR: |
1430 | case TRIGGER_ALTAR: |
1523 | animate_trigger (op); |
1431 | animate_trigger (op); |
1524 | return 0; |
1432 | break; |
1525 | |
1433 | |
1526 | case DETECTOR: |
1434 | case DETECTOR: |
1527 | move_detector (op); |
1435 | move_detector (op); |
1528 | |
1436 | |
1529 | case DIRECTOR: |
1437 | case DIRECTOR: |
1530 | if (op->stats.maxsp) |
1438 | if (op->stats.maxsp) |
1531 | animate_turning (op); |
1439 | animate_turning (op); |
1532 | return 0; |
1440 | break; |
1533 | |
1441 | |
1534 | case HOLE: |
1442 | case HOLE: |
1535 | move_hole (op); |
1443 | move_hole (op); |
1536 | return 0; |
1444 | break; |
1537 | |
1445 | |
1538 | case DEEP_SWAMP: |
1446 | case DEEP_SWAMP: |
1539 | move_deep_swamp (op); |
1447 | move_deep_swamp (op); |
1540 | return 0; |
1448 | break; |
1541 | |
1449 | |
1542 | case RUNE: |
1450 | case RUNE: |
1543 | case TRAP: |
1451 | case TRAP: |
1544 | move_rune (op); |
1452 | move_rune (op); |
1545 | return 0; |
1453 | break; |
1546 | |
1454 | |
1547 | case PLAYERMOVER: |
1455 | case PLAYERMOVER: |
1548 | move_player_mover (op); |
1456 | move_player_mover (op); |
1549 | return 0; |
1457 | break; |
1550 | |
1458 | |
1551 | case CREATOR: |
1459 | case CREATOR: |
1552 | move_creator (op); |
1460 | move_creator (op); |
1553 | return 0; |
1461 | break; |
1554 | |
1462 | |
1555 | case MARKER: |
1463 | case MARKER: |
1556 | move_marker (op); |
1464 | move_marker (op); |
1557 | return 0; |
1465 | break; |
1558 | |
1466 | |
1559 | case PLAYER_CHANGER: |
1467 | case PLAYER_CHANGER: |
1560 | move_player_changer (op); |
1468 | move_player_changer (op); |
1561 | return 0; |
1469 | break; |
1562 | |
1470 | |
1563 | case PEACEMAKER: |
1471 | case PEACEMAKER: |
1564 | move_peacemaker (op); |
1472 | move_peacemaker (op); |
1565 | return 0; |
1473 | break; |
1566 | } |
|
|
1567 | |
1474 | |
1568 | return 0; |
1475 | case PLAYER: |
|
|
1476 | // players have their own speed-management, so undo the --speed_left |
|
|
1477 | ++op->speed_left; |
|
|
1478 | break; |
|
|
1479 | |
|
|
1480 | case MAPSCRIPT: |
|
|
1481 | move_mapscript (op); |
|
|
1482 | break; |
|
|
1483 | |
|
|
1484 | case LAMP: |
|
|
1485 | case TORCH: |
|
|
1486 | move_lamp (op); |
|
|
1487 | break; |
|
|
1488 | } |
1569 | } |
1489 | } |
|
|
1490 | |