1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
… | |
… | |
49 | } |
50 | } |
50 | } |
51 | } |
51 | |
52 | |
52 | if (op->other_arch) |
53 | if (op->other_arch) |
53 | { |
54 | { |
54 | object *tmp = arch_to_object (op->other_arch); |
55 | object *tmp = op->other_arch->instance (); |
55 | tmp->x = op->x; |
56 | tmp->x = op->x; |
56 | tmp->y = op->y; |
57 | tmp->y = op->y; |
57 | tmp->map = op->map; |
58 | tmp->map = op->map; |
58 | tmp->level = op->level; |
59 | tmp->level = op->level; |
59 | insert_ob_in_map (tmp, op->map, op, 0); |
60 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
78 | } |
79 | } |
79 | } |
80 | } |
80 | |
81 | |
81 | if (op->other_arch) |
82 | if (op->other_arch) |
82 | { |
83 | { |
83 | tmp = arch_to_object (op->other_arch); |
84 | tmp = op->other_arch->instance (); |
84 | tmp->x = op->x; |
85 | tmp->x = op->x; |
85 | tmp->y = op->y; |
86 | tmp->y = op->y; |
86 | tmp->map = op->map; |
87 | tmp->map = op->map; |
87 | tmp->level = op->level; |
88 | tmp->level = op->level; |
88 | insert_ob_in_map (tmp, op->map, op, 0); |
89 | insert_ob_in_map (tmp, op->map, op, 0); |
89 | } |
90 | } |
90 | |
91 | |
91 | op->drop_and_destroy (); |
92 | op->drop_and_destroy (); |
92 | } |
93 | } |
93 | |
94 | |
94 | void |
95 | static void |
95 | generate_monster (object *gen) |
96 | generate_monster (object *gen) |
96 | { |
97 | { |
97 | if (!gen->map) |
98 | if (!gen->map) |
98 | return; |
99 | return; |
99 | |
100 | |
… | |
… | |
106 | return; |
107 | return; |
107 | |
108 | |
108 | object *op; |
109 | object *op; |
109 | int dir; |
110 | int dir; |
110 | |
111 | |
111 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
112 | if (gen->flag [FLAG_CONTENT_ON_GEN]) |
112 | { |
113 | { |
113 | // either copy one item from the inventory... |
114 | // either copy one item from the inventory... |
114 | if (!gen->inv) |
115 | if (!gen->inv) |
115 | return; |
116 | return; |
116 | |
117 | |
… | |
… | |
124 | if (dir < 0) |
125 | if (dir < 0) |
125 | return; |
126 | return; |
126 | |
127 | |
127 | op = op->deep_clone (); |
128 | op = op->deep_clone (); |
128 | |
129 | |
129 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
130 | op->clr_flag (FLAG_IS_A_TEMPLATE); |
130 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
131 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
131 | } |
132 | } |
132 | else if (gen->other_arch) |
133 | else if (gen->other_arch) |
133 | { |
134 | { |
134 | // ...or use other_arch |
135 | // ...or use other_arch |
135 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
136 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
136 | if (dir < 0) |
137 | if (dir < 0) |
137 | return; |
138 | return; |
138 | |
139 | |
139 | op = arch_to_object (gen->other_arch); |
140 | op = gen->other_arch->instance (); |
140 | } |
141 | } |
141 | else |
142 | else |
142 | return; |
143 | return; |
143 | |
144 | |
144 | op->expand_tail (); |
145 | op->expand_tail (); |
… | |
… | |
157 | } |
158 | } |
158 | |
159 | |
159 | op->destroy (); |
160 | op->destroy (); |
160 | } |
161 | } |
161 | |
162 | |
162 | void |
163 | static void |
163 | remove_force (object *op) |
164 | remove_force (object *op) |
164 | { |
165 | { |
165 | if (--op->duration > 0) |
166 | if (--op->duration > 0) |
166 | return; |
167 | return; |
167 | |
168 | |
168 | if (op->env) |
169 | if (op->env) |
169 | switch (op->subtype) |
170 | switch (op->subtype) |
170 | { |
171 | { |
171 | case FORCE_CONFUSION: |
172 | case FORCE_CONFUSION: |
172 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
173 | op->env->clr_flag (FLAG_CONFUSED); |
173 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
174 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
174 | |
175 | |
175 | default: |
176 | default: |
176 | CLEAR_FLAG (op, FLAG_APPLIED); |
177 | op->clr_flag (FLAG_APPLIED); |
177 | change_abil (op->env, op); |
178 | change_abil (op->env, op); |
178 | op->env->update_stats (); |
179 | op->env->update_stats (); |
179 | } |
180 | } |
180 | |
181 | |
181 | op->destroy (); |
182 | op->destroy (); |
182 | } |
183 | } |
183 | |
184 | |
184 | void |
185 | static void |
185 | remove_blindness (object *op) |
186 | remove_blindness (object *op) |
186 | { |
187 | { |
187 | if (--op->stats.food > 0) |
188 | if (--op->stats.food > 0) |
188 | return; |
189 | return; |
189 | |
190 | |
190 | CLEAR_FLAG (op, FLAG_APPLIED); |
191 | op->clr_flag (FLAG_APPLIED); |
191 | |
192 | |
192 | if (op->env) |
193 | if (op->env) |
193 | { |
194 | { |
194 | change_abil (op->env, op); |
195 | change_abil (op->env, op); |
195 | op->env->update_stats (); |
196 | op->env->update_stats (); |
196 | } |
197 | } |
197 | |
198 | |
198 | op->destroy (); |
199 | op->destroy (); |
199 | } |
200 | } |
200 | |
201 | |
201 | void |
202 | static void |
202 | poison_more (object *op) |
203 | poison_more (object *op) |
203 | { |
204 | { |
204 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
205 | if (op->env == NULL || !op->env->flag [FLAG_ALIVE] || op->env->stats.hp < 0) |
205 | { |
206 | { |
206 | op->destroy (); |
207 | op->destroy (); |
207 | return; |
208 | return; |
208 | } |
209 | } |
209 | |
210 | |
… | |
… | |
212 | /* need to unapply the object before update_stats is called, else fix_player |
213 | /* need to unapply the object before update_stats is called, else fix_player |
213 | * will not do anything. |
214 | * will not do anything. |
214 | */ |
215 | */ |
215 | if (op->env->type == PLAYER) |
216 | if (op->env->type == PLAYER) |
216 | { |
217 | { |
217 | CLEAR_FLAG (op, FLAG_APPLIED); |
218 | op->clr_flag (FLAG_APPLIED); |
218 | op->env->update_stats (); |
219 | op->env->update_stats (); |
219 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
220 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
220 | } |
221 | } |
221 | |
222 | |
222 | op->destroy (); |
223 | op->destroy (); |
… | |
… | |
231 | |
232 | |
232 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
233 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
233 | } |
234 | } |
234 | |
235 | |
235 | |
236 | |
236 | void |
237 | static void |
237 | move_gate (object *op) |
238 | move_gate (object *op) |
238 | { /* 1 = going down, 0 = going up */ |
239 | { /* 1 = going down, 0 = going up */ |
239 | object *tmp; |
240 | object *tmp; |
240 | |
241 | |
241 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
242 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
248 | if (op->value) |
249 | if (op->value) |
249 | { |
250 | { |
250 | if (--op->stats.wc <= 0) |
251 | if (--op->stats.wc <= 0) |
251 | { /* Reached bottom, let's stop */ |
252 | { /* Reached bottom, let's stop */ |
252 | op->stats.wc = 0; |
253 | op->stats.wc = 0; |
253 | if (op->arch->speed) |
254 | if (op->arch->has_active_speed ()) |
254 | op->value = 0; |
255 | op->value = 0; |
255 | else |
256 | else |
256 | op->set_speed (0); |
257 | op->set_speed (0); |
257 | } |
258 | } |
258 | |
259 | |
259 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
260 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
260 | { |
261 | { |
261 | op->move_block = 0; |
262 | op->move_block = 0; |
262 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
263 | op->clr_flag (FLAG_BLOCKSVIEW); |
263 | update_all_los (op->map, op->x, op->y); |
264 | update_all_los (op->map, op->x, op->y); |
264 | } |
265 | } |
265 | |
266 | |
266 | SET_ANIMATION (op, op->stats.wc); |
267 | SET_ANIMATION (op, op->stats.wc); |
267 | update_object (op, UP_OBJ_CHANGE); |
268 | update_object (op, UP_OBJ_CHANGE); |
… | |
… | |
279 | * otherwise, we fall through to the code below which should lower |
280 | * otherwise, we fall through to the code below which should lower |
280 | * the gate slightly. |
281 | * the gate slightly. |
281 | */ |
282 | */ |
282 | |
283 | |
283 | for (tmp = op->above; tmp; tmp = tmp->above) |
284 | for (tmp = op->above; tmp; tmp = tmp->above) |
284 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
285 | if (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL] || tmp->flag [FLAG_ALIVE]) |
285 | break; |
286 | break; |
286 | |
287 | |
287 | if (!tmp) |
288 | if (!tmp) |
288 | { |
289 | { |
289 | if (op->arch->speed) |
290 | if (op->arch->has_active_speed ()) |
290 | op->value = 1; |
291 | op->value = 1; |
291 | else |
292 | else |
292 | op->set_speed (0); |
293 | op->set_speed (0); |
293 | |
294 | |
294 | return; |
295 | return; |
… | |
… | |
320 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
321 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
321 | ; |
322 | ; |
322 | |
323 | |
323 | if (tmp) |
324 | if (tmp) |
324 | { |
325 | { |
325 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
326 | if (tmp->flag [FLAG_ALIVE]) |
326 | { |
327 | { |
327 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
328 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
328 | op->play_sound (sound_find ("blocked_gate")); |
329 | op->play_sound (sound_find ("blocked_gate")); |
329 | |
330 | |
330 | if (tmp->type == PLAYER) |
331 | if (tmp->type == PLAYER) |
… | |
… | |
332 | } |
333 | } |
333 | /* If the object is not alive, and the object either can |
334 | /* If the object is not alive, and the object either can |
334 | * be picked up or the object rolls, move the object |
335 | * be picked up or the object rolls, move the object |
335 | * off the gate. |
336 | * off the gate. |
336 | */ |
337 | */ |
337 | else if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
338 | else if (!tmp->flag [FLAG_ALIVE] && (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL])) |
338 | { |
339 | { |
339 | /* If it has speed, it should move itself, otherwise: */ |
340 | /* If it has speed, it should move itself, otherwise: */ |
340 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
341 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
341 | |
342 | |
342 | /* If there is a free spot, move the object someplace */ |
343 | /* If there is a free spot, move the object someplace */ |
… | |
… | |
350 | } |
351 | } |
351 | } |
352 | } |
352 | |
353 | |
353 | /* See if there is still anything blocking the gate */ |
354 | /* See if there is still anything blocking the gate */ |
354 | for (tmp = op->above; tmp; tmp = tmp->above) |
355 | for (tmp = op->above; tmp; tmp = tmp->above) |
355 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
356 | if (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL] || tmp->flag [FLAG_ALIVE]) |
356 | break; |
357 | break; |
357 | |
358 | |
358 | /* IF there is, start putting the gate down */ |
359 | /* IF there is, start putting the gate down */ |
359 | if (tmp) |
360 | if (tmp) |
360 | op->stats.food = 1; |
361 | op->stats.food = 1; |
361 | else |
362 | else |
362 | { |
363 | { |
363 | op->move_block = MOVE_ALL; |
364 | op->move_block = MOVE_ALL; |
364 | |
365 | |
365 | if (!op->arch->stats.ac) |
366 | if (!op->arch->stats.ac) |
366 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
367 | op->set_flag (FLAG_BLOCKSVIEW); |
367 | update_all_los (op->map, op->x, op->y); |
368 | update_all_los (op->map, op->x, op->y); |
368 | } |
369 | } |
369 | } /* gate is halfway up */ |
370 | } /* gate is halfway up */ |
370 | |
371 | |
371 | SET_ANIMATION (op, op->stats.wc); |
372 | SET_ANIMATION (op, op->stats.wc); |
… | |
… | |
375 | |
376 | |
376 | /* hp : how long door is open/closed |
377 | /* hp : how long door is open/closed |
377 | * maxhp : initial value for hp |
378 | * maxhp : initial value for hp |
378 | * sp : 1 = open, 0 = close |
379 | * sp : 1 = open, 0 = close |
379 | */ |
380 | */ |
380 | void |
381 | static void |
381 | move_timed_gate (object *op) |
382 | move_timed_gate (object *op) |
382 | { |
383 | { |
383 | int v = op->value; |
384 | int v = op->value; |
384 | |
385 | |
385 | if (op->stats.sp) |
386 | if (op->stats.sp) |
… | |
… | |
404 | * speed: frequency of 'glances' |
405 | * speed: frequency of 'glances' |
405 | * connected: connected value of detector |
406 | * connected: connected value of detector |
406 | * sp: 1 if detection sets buttons |
407 | * sp: 1 if detection sets buttons |
407 | * -1 if detection unsets buttons |
408 | * -1 if detection unsets buttons |
408 | */ |
409 | */ |
409 | |
410 | static void |
410 | void |
|
|
411 | move_detector (object *op) |
411 | move_detector (object *op) |
412 | { |
412 | { |
413 | object *tmp; |
413 | object *tmp; |
414 | int last = op->value; |
414 | int last = op->value; |
415 | int detected; |
415 | int detected; |
… | |
… | |
482 | SET_ANIMATION (op, op->stats.wc); |
482 | SET_ANIMATION (op, op->stats.wc); |
483 | update_object (op, UP_OBJ_FACE); |
483 | update_object (op, UP_OBJ_FACE); |
484 | } |
484 | } |
485 | } |
485 | } |
486 | |
486 | |
487 | void |
487 | static void |
488 | move_hole (object *op) |
488 | move_hole (object *op) |
489 | { /* 1 = opening, 0 = closing */ |
489 | { /* 1 = opening, 0 = closing */ |
490 | if (op->value) |
490 | if (op->value) |
491 | { /* We're opening */ |
491 | { /* We're opening */ |
492 | if (--op->stats.wc <= 0) |
492 | if (--op->stats.wc <= 0) |
… | |
… | |
573 | fix_stopped_item (object *op, maptile *map, object *originator) |
573 | fix_stopped_item (object *op, maptile *map, object *originator) |
574 | { |
574 | { |
575 | if (map == NULL) |
575 | if (map == NULL) |
576 | return; |
576 | return; |
577 | |
577 | |
578 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
578 | if (op->flag [FLAG_REMOVED]) |
579 | insert_ob_in_map (op, map, originator, 0); |
579 | insert_ob_in_map (op, map, originator, 0); |
580 | else if (op->type == ARROW) |
580 | else if (op->type == ARROW) |
581 | merge_ob (op, NULL); /* only some arrows actually need this */ |
581 | merge_ob (op, NULL); /* only some arrows actually need this */ |
582 | } |
582 | } |
583 | |
583 | |
… | |
… | |
599 | |
599 | |
600 | // restore original wc, dam, attacktype and slaying |
600 | // restore original wc, dam, attacktype and slaying |
601 | op->stats.wc = op->stats.sp; |
601 | op->stats.wc = op->stats.sp; |
602 | op->stats.dam = op->stats.hp; |
602 | op->stats.dam = op->stats.hp; |
603 | op->attacktype = op->stats.grace; |
603 | op->attacktype = op->stats.grace; |
|
|
604 | op->slaying = op->custom_name; |
604 | |
605 | |
605 | if (op->spellarg) |
|
|
606 | { |
|
|
607 | op->slaying = op->spellarg; |
|
|
608 | free (op->spellarg); |
|
|
609 | op->spellarg = 0; |
|
|
610 | } |
|
|
611 | else |
|
|
612 | op->slaying = 0; |
|
|
613 | |
|
|
614 | /* Reset these to zero, so that object::can_merge will work properly */ |
606 | /* Reset these to defaults, so that object::can_merge will work properly */ |
615 | op->spellarg = NULL; |
607 | op->custom_name = 0; |
616 | op->stats.sp = 0; |
608 | op->stats.sp = 0; |
617 | op->stats.hp = 0; |
609 | op->stats.hp = 0; |
618 | op->stats.grace = 0; |
610 | op->stats.grace = 0; |
619 | op->level = 0; |
611 | op->level = 0; |
620 | op->face = op->arch->face; |
612 | op->face = op->arch->face; |
621 | op->owner = NULL; /* So that stopped arrows will be saved */ |
613 | op->owner = 0; |
|
|
614 | |
622 | update_object (op, UP_OBJ_CHANGE); |
615 | update_object (op, UP_OBJ_CHANGE); |
|
|
616 | |
623 | return op; |
617 | return op; |
624 | } |
618 | } |
625 | |
619 | |
626 | /* stop_arrow() - what to do when a non-living flying object |
620 | /* stop_arrow() - what to do when a non-living flying object |
627 | * has to stop. Sept 96 - I added in thrown object code in |
621 | * has to stop. Sept 96 - I added in thrown object code in |
… | |
… | |
652 | if (op) |
646 | if (op) |
653 | merge_ob (op, 0); |
647 | merge_ob (op, 0); |
654 | } |
648 | } |
655 | } |
649 | } |
656 | |
650 | |
657 | /* Move an arrow along its course. op is the arrow or thrown object. |
651 | /* Move an arrow or throwen_obj along its course. op is the arrow or thrown object. |
658 | */ |
652 | */ |
659 | void |
653 | void |
660 | move_arrow (object *op) |
654 | move_arrow (object *op) |
661 | { |
655 | { |
662 | int was_reflected; |
656 | int was_reflected; |
… | |
… | |
690 | stop_arrow (op); |
684 | stop_arrow (op); |
691 | return; |
685 | return; |
692 | } |
686 | } |
693 | } |
687 | } |
694 | |
688 | |
|
|
689 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
|
|
690 | * about 17 squares. Tune as needed. |
|
|
691 | */ |
|
|
692 | op->speed -= 0.05; |
|
|
693 | |
695 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
694 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
696 | values look rediculous. */ |
695 | values look rediculous. */ |
697 | if (op->speed < 0.5 && op->type == ARROW) |
696 | if (op->speed < (op->type == ARROW ? 0.05 : MIN_ACTIVE_SPEED)) |
698 | { |
697 | { |
699 | stop_arrow (op); |
698 | stop_arrow (op); |
700 | return; |
699 | return; |
701 | } |
700 | } |
702 | |
701 | |
… | |
… | |
715 | if (pos->flags () & P_IS_ALIVE) |
714 | if (pos->flags () & P_IS_ALIVE) |
716 | { |
715 | { |
717 | object *tmp; |
716 | object *tmp; |
718 | |
717 | |
719 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
718 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
720 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
719 | if (tmp->flag [FLAG_ALIVE]) |
721 | break; |
720 | break; |
722 | |
721 | |
723 | /* Not really fair, but don't let monsters hit themselves with |
722 | /* Not really fair, but don't let monsters hit themselves with |
724 | * their own arrow - this can be because they fire it then |
723 | * their own arrow - this can be because they fire it then |
725 | * move into it. |
724 | * move into it. |
… | |
… | |
728 | { |
727 | { |
729 | /* Found living object, but it is reflecting the missile. Update |
728 | /* Found living object, but it is reflecting the missile. Update |
730 | * as below. (Note that for living creatures there is a small |
729 | * as below. (Note that for living creatures there is a small |
731 | * chance that reflect_missile fails.) |
730 | * chance that reflect_missile fails.) |
732 | */ |
731 | */ |
733 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
732 | if (tmp->flag [FLAG_REFL_MISSILE] && (rndm (0, 99)) < (90 - op->level / 10)) |
734 | { |
733 | { |
735 | int number = op->face; |
734 | int number = op->face; |
736 | |
735 | |
737 | op->direction = absdir (op->direction + 4); |
736 | op->direction = absdir (op->direction + 4); |
738 | update_turn_face (op); |
737 | update_turn_face (op); |
… | |
… | |
757 | * note that this code will now catch cases where a monster is |
756 | * note that this code will now catch cases where a monster is |
758 | * on a wall but has reflecting - the arrow won't reflect. |
757 | * on a wall but has reflecting - the arrow won't reflect. |
759 | * Mapmakers shouldn't put monsters on top of wall in the first |
758 | * Mapmakers shouldn't put monsters on top of wall in the first |
760 | * place, so I don't consider that a problem. |
759 | * place, so I don't consider that a problem. |
761 | */ |
760 | */ |
762 | if (!QUERY_FLAG (op, FLAG_REFLECTING) || !(rndm (0, 19))) |
761 | if (!op->flag [FLAG_REFLECTING] || !rndm (0, 19)) |
763 | { |
762 | { |
764 | stop_arrow (op); |
763 | stop_arrow (op); |
765 | return; |
764 | return; |
766 | } |
765 | } |
767 | else |
766 | else |
… | |
… | |
816 | return; |
815 | return; |
817 | } |
816 | } |
818 | |
817 | |
819 | /* update object image for new facing */ |
818 | /* update object image for new facing */ |
820 | /* many thrown objects *don't* have more than one face */ |
819 | /* many thrown objects *don't* have more than one face */ |
821 | if (GET_ANIM_ID (op)) |
820 | if (op->has_anim ()) |
822 | SET_ANIMATION (op, op->direction); |
821 | op->set_anim_frame (op->direction); |
823 | } /* object is reflected */ |
822 | } /* object is reflected */ |
824 | } /* object ran into a wall */ |
823 | } /* object ran into a wall */ |
825 | |
824 | |
826 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
|
|
827 | * about 17 squares. Tune as needed. |
|
|
828 | */ |
|
|
829 | op->speed -= 0.05; |
|
|
830 | |
|
|
831 | /* Move the arrow. */ |
825 | /* Move the arrow. */ |
832 | op->move_to (pos); |
826 | op->move_to (pos); |
833 | } |
827 | } |
834 | |
828 | |
835 | void |
829 | static void |
836 | change_object (object *op) |
830 | change_object (object *op) |
837 | { /* Doesn`t handle linked objs yet */ |
831 | { /* Doesn`t handle linked objs yet */ |
838 | int i, j; |
|
|
839 | |
|
|
840 | if (!op->other_arch) |
832 | if (!op->other_arch) |
841 | { |
833 | { |
842 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
834 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
843 | return; |
835 | return; |
844 | } |
836 | } |
845 | |
837 | |
846 | /* In non-living items only change when food value is 0 */ |
838 | /* In non-living items only change when food value is 0 */ |
847 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
839 | if (!op->flag [FLAG_ALIVE]) |
848 | { |
840 | { |
849 | if (op->stats.food-- > 0) |
841 | if (op->stats.food-- > 0) |
850 | return; |
842 | return; |
851 | |
843 | |
852 | op->stats.food = 1; /* so 1 other_arch is made */ |
844 | op->stats.food = 1; /* so 1 other_arch is made */ |
853 | } |
845 | } |
854 | |
846 | |
855 | object *env = op->env; |
847 | object *env = op->env; |
856 | |
848 | |
857 | op->remove (); |
849 | op->remove (); |
858 | for (i = 0; i < op->stats.food; i++) |
850 | for (int i = 0; i < op->stats.food; i++) |
859 | { |
851 | { |
860 | object *tmp = arch_to_object (op->other_arch); |
852 | object *tmp = op->other_arch->instance (); |
861 | |
853 | |
862 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
854 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
863 | |
855 | |
864 | if (env) |
856 | if (env) |
865 | env->insert (tmp); |
857 | env->insert (tmp); |
866 | else |
858 | else |
867 | { |
859 | { |
868 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
860 | int j = find_first_free_spot (tmp, op->map, op->x, op->y); |
|
|
861 | |
869 | if (j < 0) /* No free spot */ |
862 | if (j < 0) /* No free spot */ |
870 | tmp->destroy (); |
863 | tmp->destroy (); |
871 | else |
864 | else |
872 | { |
865 | { |
873 | mapxy pos (op); pos.move (j); |
866 | mapxy pos (op); pos.move (j); |
… | |
… | |
898 | |
891 | |
899 | if (op->head) |
892 | if (op->head) |
900 | head = op->head; |
893 | head = op->head; |
901 | |
894 | |
902 | for (tmp = op->above; tmp; tmp = tmp->above) |
895 | for (tmp = op->above; tmp; tmp = tmp->above) |
903 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
896 | if (!tmp->flag [FLAG_IS_FLOOR]) |
904 | break; |
897 | break; |
905 | |
898 | |
906 | /* If nothing above us to move, nothing to do */ |
899 | /* If nothing above us to move, nothing to do */ |
907 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
900 | if (!tmp || tmp->flag [FLAG_WIZPASS]) |
908 | return; |
901 | return; |
909 | |
902 | |
910 | if (EXIT_PATH (head)) |
903 | if (EXIT_PATH (head)) |
911 | { |
904 | { |
912 | if (tmp->type == PLAYER) |
905 | if (tmp->type == PLAYER) |
… | |
… | |
947 | /* This object will teleport someone to a different map |
940 | /* This object will teleport someone to a different map |
948 | and will also apply changes to the player from its inventory. |
941 | and will also apply changes to the player from its inventory. |
949 | This was invented for giving classes, but there's no reason it |
942 | This was invented for giving classes, but there's no reason it |
950 | can't be generalized. |
943 | can't be generalized. |
951 | */ |
944 | */ |
952 | void |
945 | static void |
953 | move_player_changer (object *op) |
946 | move_player_changer (object *op) |
954 | { |
947 | { |
955 | object *player; |
|
|
956 | object *walk; |
|
|
957 | |
|
|
958 | if (!op->above || !EXIT_PATH (op)) |
948 | if (!op->above || !EXIT_PATH (op)) |
959 | return; |
949 | return; |
960 | |
950 | |
961 | /* This isn't all that great - means that the player_mover |
951 | /* This isn't all that great - means that the player_mover |
962 | * needs to be on top. |
952 | * needs to be on top. |
963 | */ |
953 | */ |
964 | if (op->above->type == PLAYER) |
954 | if (op->above->type == PLAYER) |
965 | { |
955 | { |
|
|
956 | object *player = op->above; |
|
|
957 | |
966 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
958 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
967 | return; |
959 | return; |
968 | |
960 | |
969 | player = op->above; |
|
|
970 | |
|
|
971 | for (walk = op->inv; walk; walk = walk->below) |
961 | for (object *walk = op->inv; walk; walk = walk->below) |
972 | apply_changes_to_player (player, walk); |
962 | apply_changes_to_player (player, walk); |
973 | |
963 | |
974 | player->update_stats (); |
964 | player->update_stats (); |
975 | |
965 | |
976 | esrv_send_inventory (op->above, op->above); |
966 | esrv_send_inventory (op->above, op->above); |
… | |
… | |
1023 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1013 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1024 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1014 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1025 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
1015 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
1026 | * it'll paralyze the victim for hp*his speed/op->speed |
1016 | * it'll paralyze the victim for hp*his speed/op->speed |
1027 | */ |
1017 | */ |
1028 | void |
1018 | static void |
1029 | move_player_mover (object *op) |
1019 | move_player_mover (object *op) |
1030 | { |
1020 | { |
1031 | int dir = op->stats.sp; |
1021 | int dir = op->stats.sp; |
1032 | sint16 nx, ny; |
1022 | sint16 nx, ny; |
1033 | maptile *m; |
1023 | maptile *m; |
… | |
… | |
1036 | if (!dir) |
1026 | if (!dir) |
1037 | dir = rndm (1, 8); |
1027 | dir = rndm (1, 8); |
1038 | |
1028 | |
1039 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1029 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1040 | { |
1030 | { |
1041 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1031 | if (victim->flag [FLAG_ALIVE] && !victim->flag [FLAG_WIZPASS] && |
1042 | (victim->move_type & op->move_type || !victim->move_type)) |
1032 | (victim->move_type & op->move_type || !victim->move_type)) |
1043 | { |
1033 | { |
1044 | |
1034 | |
1045 | if (victim->head) |
1035 | if (victim->head) |
1046 | victim = victim->head; |
1036 | victim = victim->head; |
1047 | |
1037 | |
1048 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
1038 | if (op->flag [FLAG_LIFESAVE] && op->stats.hp-- < 0) |
1049 | { |
1039 | { |
1050 | op->remove (); |
1040 | op->remove (); |
1051 | return; |
1041 | return; |
1052 | } |
1042 | } |
1053 | |
1043 | |
… | |
… | |
1066 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1056 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1067 | { |
1057 | { |
1068 | if (nextmover->type == PLAYERMOVER) |
1058 | if (nextmover->type == PLAYERMOVER) |
1069 | nextmover->speed_left = -.99f; |
1059 | nextmover->speed_left = -.99f; |
1070 | |
1060 | |
1071 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1061 | if (nextmover->flag [FLAG_ALIVE]) |
1072 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1062 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1073 | } |
1063 | } |
1074 | |
1064 | |
1075 | if (victim->type == PLAYER) |
1065 | if (victim->type == PLAYER) |
1076 | { |
1066 | { |
1077 | /* only level >=1 movers move people */ |
1067 | /* only level >=1 movers move people */ |
1078 | if (op->level) |
1068 | if (op->level) |
1079 | { |
1069 | { |
1080 | /* Following is a bit of hack. We need to make sure it |
1070 | /* Following is a bit of hack. We need to make sure it |
1081 | * is cleared, otherwise the player will get stuck in |
1071 | * is cleared, otherwise the player will get stuck in |
1082 | * place. This can happen if the player used a spell to |
1072 | * place. This can happen if the player used a spell to |
1083 | * get to this space. |
1073 | * get to this space. |
1084 | */ |
1074 | */ |
1085 | victim->contr->fire_on = 0; |
1075 | victim->contr->fire_on = 0; |
1086 | victim->speed_left = 1.f; |
1076 | victim->speed_left = 1.f; |
1087 | move_player (victim, dir); |
1077 | move_player (victim, dir); |
1088 | } |
1078 | } |
1089 | else |
1079 | else |
1090 | return; |
1080 | return; |
1091 | } |
1081 | } |
1092 | else |
1082 | else |
1093 | move_object (victim, dir); |
1083 | victim->move (dir); |
1094 | |
1084 | |
1095 | if (!op->stats.maxsp && op->attacktype) |
1085 | if (!op->stats.maxsp && op->attacktype) |
1096 | op->stats.maxsp = 2; |
1086 | op->stats.maxsp = 2; |
1097 | |
1087 | |
1098 | if (op->attacktype) |
1088 | if (op->attacktype) |
1099 | { /* flag to paralyze the player */ |
1089 | { /* flag to paralyze the player */ |
1100 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1090 | victim->speed_left = max (-5.f, -op->stats.maxsp * victim->speed / op->speed); |
1101 | } |
1091 | } |
1102 | } |
1092 | } |
1103 | } |
1093 | } |
1104 | } |
1094 | } |
1105 | |
1095 | |
… | |
… | |
1161 | void |
1151 | void |
1162 | move_creator (object *creator) |
1152 | move_creator (object *creator) |
1163 | { |
1153 | { |
1164 | object *new_ob; |
1154 | object *new_ob; |
1165 | |
1155 | |
1166 | if (!QUERY_FLAG (creator, FLAG_LIFESAVE) && --creator->stats.hp < 0) |
1156 | if (!creator->flag [FLAG_LIFESAVE] && --creator->stats.hp < 0) |
1167 | { |
1157 | { |
1168 | creator->stats.hp = -1; |
1158 | creator->stats.hp = -1; |
1169 | return; |
1159 | return; |
1170 | } |
1160 | } |
1171 | |
1161 | |
… | |
… | |
1183 | { |
1173 | { |
1184 | ob_to_copy = ob; |
1174 | ob_to_copy = ob; |
1185 | } |
1175 | } |
1186 | } |
1176 | } |
1187 | new_ob = ob_to_copy->deep_clone (); |
1177 | new_ob = ob_to_copy->deep_clone (); |
1188 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1178 | new_ob->clr_flag (FLAG_IS_A_TEMPLATE); |
1189 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1179 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1190 | } |
1180 | } |
1191 | else |
1181 | else |
1192 | { |
1182 | { |
1193 | if (!creator->other_arch) |
1183 | if (!creator->other_arch) |
… | |
… | |
1208 | return; |
1198 | return; |
1209 | } |
1199 | } |
1210 | |
1200 | |
1211 | // for now lets try to identify everything generated here, it mostly |
1201 | // for now lets try to identify everything generated here, it mostly |
1212 | // happens automated, so this will at least fix many identify-experience holes |
1202 | // happens automated, so this will at least fix many identify-experience holes |
1213 | SET_FLAG (new_ob, FLAG_IDENTIFIED); |
1203 | new_ob->set_flag (FLAG_IDENTIFIED); |
1214 | |
1204 | |
1215 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1205 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1216 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1206 | if (new_ob->flag [FLAG_FREED]) |
1217 | return; |
1207 | return; |
1218 | |
1208 | |
1219 | if (creator->slaying) |
1209 | if (creator->slaying) |
1220 | new_ob->name = new_ob->title = creator->slaying; |
1210 | new_ob->name = new_ob->title = creator->slaying; |
1221 | } |
1211 | } |
… | |
… | |
1235 | { |
1225 | { |
1236 | /* remove an old force with a slaying field == op->name */ |
1226 | /* remove an old force with a slaying field == op->name */ |
1237 | if (object *force = tmp->force_find (op->name)) |
1227 | if (object *force = tmp->force_find (op->name)) |
1238 | force->destroy (); |
1228 | force->destroy (); |
1239 | |
1229 | |
1240 | if (!tmp->force_find (op->slaying)) |
1230 | if (op->slaying && !tmp->force_find (op->slaying)) |
1241 | { |
1231 | { |
1242 | tmp->force_add (op->slaying, op->stats.food); |
1232 | tmp->force_add (op->slaying, op->stats.food); |
1243 | |
1233 | |
1244 | if (op->msg) |
1234 | if (op->msg) |
1245 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1235 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
… | |
… | |
1259 | } |
1249 | } |
1260 | } |
1250 | } |
1261 | |
1251 | |
1262 | // mapscript objects activate themselves (only) then their timer fires |
1252 | // mapscript objects activate themselves (only) then their timer fires |
1263 | // TODO: maybe they should simply trigger the link like any other object? |
1253 | // TODO: maybe they should simply trigger the link like any other object? |
1264 | void |
1254 | static void |
1265 | move_mapscript (object *op) |
1255 | move_mapscript (object *op) |
1266 | { |
1256 | { |
1267 | op->set_speed (0); |
1257 | op->set_speed (0); |
1268 | cfperl_mapscript_activate (op, true, op, 0); |
1258 | cfperl_mapscript_activate (op, true, op, 0); |
1269 | } |
1259 | } |
1270 | |
1260 | |
|
|
1261 | static void |
1271 | void move_lamp (object *op) |
1262 | move_lamp (object *op) |
1272 | { |
1263 | { |
1273 | // if the lamp/torch is off, we should disable it. |
1264 | // if the lamp/torch is off, we should disable it. |
1274 | if (!op->glow_radius) |
1265 | if (!op->glow_radius) |
1275 | { |
1266 | { |
1276 | op->set_speed (0); |
1267 | op->set_speed (0); |
1277 | return; |
1268 | return; |
1278 | } |
1269 | } |
|
|
1270 | else |
|
|
1271 | { |
|
|
1272 | // check whether the face might need to be updated |
|
|
1273 | // (currently this is needed to have already switched on torches |
|
|
1274 | // on maps, as they just set the glow_radius in the archetype) |
|
|
1275 | if (op->other_arch |
|
|
1276 | && ( |
|
|
1277 | (op->flag [FLAG_ANIMATE] != op->other_arch->flag [FLAG_ANIMATE]) |
|
|
1278 | || (op->flag [FLAG_ANIMATE] |
|
|
1279 | ? (op->animation_id != op->other_arch->animation_id) |
|
|
1280 | : (op->face != op->other_arch->face)) |
|
|
1281 | )) |
|
|
1282 | get_animation_from_arch (op, op->other_arch); |
|
|
1283 | } |
1279 | |
1284 | |
1280 | // lamps and torches auf maps don't use up their fuel |
1285 | // lamps and torches on maps don't use up their fuel |
1281 | if (op->is_on_map ()) |
1286 | if (op->is_on_map ()) |
1282 | return; |
1287 | return; |
1283 | |
1288 | |
1284 | if (op->stats.food > 0) |
1289 | if (op->stats.food > 0) |
1285 | { |
1290 | { |
… | |
… | |
1291 | } |
1296 | } |
1292 | |
1297 | |
1293 | void |
1298 | void |
1294 | process_object (object *op) |
1299 | process_object (object *op) |
1295 | { |
1300 | { |
1296 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1301 | if (expect_false (op->flag [FLAG_IS_A_TEMPLATE])) |
1297 | return; |
1302 | return; |
1298 | |
1303 | |
1299 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1304 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1300 | return; |
1305 | return; |
1301 | |
1306 | |
1302 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1307 | if (op->flag [FLAG_MONSTER]) |
1303 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1308 | if (move_monster (op) || op->flag [FLAG_FREED]) |
1304 | return; |
1309 | return; |
1305 | |
1310 | |
1306 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1311 | if (op->flag [FLAG_ANIMATE] && op->anim_speed == 0) |
1307 | { |
1312 | { |
1308 | animate_object (op, op->contr ? op->facing : op->direction); |
1313 | animate_object (op, op->contr ? op->facing : op->direction); |
1309 | |
1314 | |
1310 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1315 | if (op->flag [FLAG_SEE_ANYWHERE]) |
1311 | make_sure_seen (op); |
1316 | make_sure_seen (op); |
1312 | } |
1317 | } |
1313 | |
1318 | |
1314 | if (expect_false ( |
1319 | if (expect_false ( |
1315 | op->flag [FLAG_GENERATOR] |
1320 | op->flag [FLAG_GENERATOR] |
1316 | || op->flag [FLAG_CHANGING] |
1321 | || op->flag [FLAG_CHANGING] |
1317 | || op->flag [FLAG_IS_USED_UP] |
1322 | || op->flag [FLAG_IS_USED_UP] |
1318 | )) |
1323 | )) |
1319 | { |
1324 | { |
1320 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1325 | if (op->flag [FLAG_CHANGING] && !op->state) |
1321 | { |
1326 | { |
1322 | change_object (op); |
1327 | change_object (op); |
1323 | return; |
1328 | return; |
1324 | } |
1329 | } |
1325 | |
1330 | |
1326 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1331 | if (op->flag [FLAG_GENERATOR] && !op->flag [FLAG_FRIENDLY]) |
1327 | generate_monster (op); |
1332 | generate_monster (op); |
1328 | |
1333 | |
1329 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1334 | if (op->flag [FLAG_IS_USED_UP] && --op->stats.food <= 0) |
1330 | { |
1335 | { |
1331 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1336 | if (op->flag [FLAG_APPLIED]) |
1332 | remove_force (op); |
1337 | remove_force (op); |
1333 | else |
1338 | else |
1334 | { |
1339 | { |
1335 | op->remove (); // TODO: really necessary? |
1340 | op->remove (); // TODO: really necessary? |
1336 | |
1341 | |
1337 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1342 | if (op->flag [FLAG_SEE_ANYWHERE]) |
1338 | make_sure_not_seen (op); |
1343 | make_sure_not_seen (op); |
1339 | |
1344 | |
1340 | op->drop_and_destroy (); |
1345 | op->drop_and_destroy (); |
1341 | } |
1346 | } |
1342 | |
1347 | |