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Comparing deliantra/server/server/time.C (file contents):
Revision 1.116 by root, Tue Jan 3 11:25:37 2012 UTC vs.
Revision 1.118 by root, Fri Jan 27 22:00:40 2012 UTC

239{ /* 1 = going down, 0 = going up */ 239{ /* 1 = going down, 0 = going up */
240 object *tmp; 240 object *tmp;
241 241
242 if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) 242 if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op))
243 { 243 {
244 LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); 244 LOG (llevError, "%s: gate error: animation was %d, max=%d\n", op->debug_desc (), op->stats.wc, NUM_ANIMATIONS (op));
245 op->stats.wc = 0; 245 op->stats.wc = 0;
246 } 246 }
247 247
248 /* We're going down */ 248 /* We're going down */
249 if (op->value) 249 if (op->value)
272 /* We're going up */ 272 /* We're going up */
273 273
274 /* First, lets see if we are already at the top */ 274 /* First, lets see if we are already at the top */
275 if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) 275 if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1))
276 { 276 {
277
278 /* Check to make sure that only non pickable and non rollable 277 /* Check to make sure that only non pickable and non rollable
279 * objects are above the gate. If so, we finish closing the gate, 278 * objects are above the gate. If so, we finish closing the gate,
280 * otherwise, we fall through to the code below which should lower 279 * otherwise, we fall through to the code below which should lower
281 * the gate slightly. 280 * the gate slightly.
282 */ 281 */
729 * as below. (Note that for living creatures there is a small 728 * as below. (Note that for living creatures there is a small
730 * chance that reflect_missile fails.) 729 * chance that reflect_missile fails.)
731 */ 730 */
732 if (tmp->flag [FLAG_REFL_MISSILE] && (rndm (0, 99)) < (90 - op->level / 10)) 731 if (tmp->flag [FLAG_REFL_MISSILE] && (rndm (0, 99)) < (90 - op->level / 10))
733 { 732 {
734 int number = op->face;
735
736 op->direction = absdir (op->direction + 4); 733 op->direction = absdir (op->direction + 4);
737 update_turn_face (op); 734 update_turn_face (op);
738 was_reflected = 1; /* skip normal movement calculations */ 735 was_reflected = 1; /* skip normal movement calculations */
739 } 736 }
740 else 737 else

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