1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
25 | * Routines that is executed from objects based on their speed have been |
26 | * Routines that is executed from objects based on their speed have been |
26 | * collected in this file. |
27 | * collected in this file. |
27 | */ |
28 | */ |
28 | |
|
|
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <spells.h> |
30 | #include <spells.h> |
31 | #ifndef __CEXTRACT__ |
|
|
32 | # include <sproto.h> |
31 | #include <sproto.h> |
33 | #endif |
|
|
34 | |
32 | |
35 | /* The following removes doors. The functions check to see if similar |
33 | /* The following removes doors. The functions check to see if similar |
36 | * doors are next to the one that is being removed, and if so, set it |
34 | * doors are next to the one that is being removed, and if so, set it |
37 | * so those will be removed shortly (in a cascade like fashion.) |
35 | * so those will be removed shortly (in a cascade like fashion.) |
38 | */ |
36 | */ |
39 | |
|
|
40 | void |
37 | void |
41 | remove_door (object *op) |
38 | remove_door (object *op) |
42 | { |
39 | { |
43 | int i; |
40 | for (int i = 1; i < SIZEOFFREE1 + 1; i += 2) |
|
|
41 | { |
44 | object *tmp; |
42 | object *tmp; |
45 | |
43 | mapxy pos (op); |
46 | for (i = 1; i < 9; i += 2) |
44 | pos.move (i); |
47 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
45 | if (pos.normalise () |
|
|
46 | && (tmp = present (DOOR, pos.m, pos.x, pos.y))) |
48 | { |
47 | { |
49 | tmp->set_speed (0.1); |
48 | tmp->set_speed (0.1f); |
50 | tmp->speed_left = -0.2; |
49 | tmp->speed_left = -0.2f; |
51 | } |
50 | } |
|
|
51 | } |
52 | |
52 | |
53 | if (op->other_arch) |
53 | if (op->other_arch) |
54 | { |
54 | { |
55 | tmp = arch_to_object (op->other_arch); |
55 | object *tmp = op->other_arch->instance (); |
56 | tmp->x = op->x; |
56 | tmp->x = op->x; |
57 | tmp->y = op->y; |
57 | tmp->y = op->y; |
58 | tmp->map = op->map; |
58 | tmp->map = op->map; |
59 | tmp->level = op->level; |
59 | tmp->level = op->level; |
60 | insert_ob_in_map (tmp, op->map, op, 0); |
60 | insert_ob_in_map (tmp, op->map, op, 0); |
61 | } |
61 | } |
62 | |
62 | |
63 | op->destroy (); |
63 | op->drop_and_destroy (); |
64 | } |
64 | } |
65 | |
65 | |
66 | void |
66 | void |
67 | remove_door2 (object *op) |
67 | remove_door2 (object *op) |
68 | { |
68 | { |
… | |
… | |
72 | for (i = 1; i < 9; i += 2) |
72 | for (i = 1; i < 9; i += 2) |
73 | { |
73 | { |
74 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
74 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
75 | if (tmp && tmp->slaying == op->slaying) |
75 | if (tmp && tmp->slaying == op->slaying) |
76 | { /* same key both doors */ |
76 | { /* same key both doors */ |
77 | tmp->set_speed (0.1); |
77 | tmp->set_speed (0.1f); |
78 | tmp->speed_left = -0.2; |
78 | tmp->speed_left = -0.2f; |
79 | } |
79 | } |
80 | } |
80 | } |
81 | |
81 | |
82 | if (op->other_arch) |
82 | if (op->other_arch) |
83 | { |
83 | { |
84 | tmp = arch_to_object (op->other_arch); |
84 | tmp = op->other_arch->instance (); |
85 | tmp->x = op->x; |
85 | tmp->x = op->x; |
86 | tmp->y = op->y; |
86 | tmp->y = op->y; |
87 | tmp->map = op->map; |
87 | tmp->map = op->map; |
88 | tmp->level = op->level; |
88 | tmp->level = op->level; |
89 | insert_ob_in_map (tmp, op->map, op, 0); |
89 | insert_ob_in_map (tmp, op->map, op, 0); |
90 | } |
90 | } |
91 | |
91 | |
92 | op->destroy (); |
92 | op->drop_and_destroy (); |
93 | } |
93 | } |
94 | |
94 | |
95 | /* Will generate a monster according to content |
95 | static void |
96 | * of generator. |
|
|
97 | */ |
|
|
98 | void |
|
|
99 | generate_monster_inv (object *gen) |
96 | generate_monster (object *gen) |
100 | { |
97 | { |
101 | int i; |
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102 | object *op, *head = NULL; |
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103 | |
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104 | int qty = 0; |
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105 | |
|
|
106 | /* Code below assumes the generator is on a map, as it tries |
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107 | * to place the monster on the map. So if the generator |
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|
108 | * isn't on a map, complain and exit. |
|
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109 | */ |
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|
110 | if (gen->map == NULL) |
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111 | { |
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112 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
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113 | return; |
|
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114 | } |
|
|
115 | /*First count numer of objects in inv */ |
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116 | for (op = gen->inv; op; op = op->below) |
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117 | qty++; |
|
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118 | if (!qty) |
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119 | { |
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120 | LOG (llevError, "Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name); |
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121 | return; /*No inventory */ |
|
|
122 | } |
|
|
123 | qty = rndm (0, qty - 1); |
|
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124 | for (op = gen->inv; qty; qty--) |
|
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125 | op = op->below; |
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126 | i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
|
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127 | if (i == -1) |
|
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128 | return; |
|
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129 | head = object_create_clone (op); |
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130 | CLEAR_FLAG (head, FLAG_IS_A_TEMPLATE); |
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131 | unflag_inv (head, FLAG_IS_A_TEMPLATE); |
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132 | if (rndm (0, 9)) |
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133 | generate_artifact (head, gen->map->difficulty); |
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134 | insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); |
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135 | if (QUERY_FLAG (head, FLAG_FREED)) |
|
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136 | return; |
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137 | if (head->has_random_items ()) |
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138 | create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); |
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139 | } |
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140 | |
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141 | void |
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142 | generate_monster_arch (object *gen) |
|
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143 | { |
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144 | int i; |
|
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145 | object *op, *head = NULL, *prev = NULL; |
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146 | archetype *at = gen->other_arch; |
|
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147 | |
|
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148 | if (!gen->other_arch) |
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149 | return; |
|
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150 | |
|
|
151 | /* Code below assumes the generator is on a map, as it tries |
|
|
152 | * to place the monster on the map. So if the generator |
|
|
153 | * isn't on a map, complain and exit. |
|
|
154 | */ |
|
|
155 | if (!gen->map) |
98 | if (!gen->map) |
156 | return; |
99 | return; |
157 | |
100 | |
158 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
101 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
159 | if (i == -1) |
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|
160 | return; |
102 | return; |
161 | |
103 | |
162 | while (at) |
104 | // sleeping generators won't generate, this will make monsters like |
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105 | // centipedes not generate more centipedes when being asleep. |
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106 | if (gen->flag [FLAG_SLEEP]) |
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107 | return; |
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108 | |
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109 | object *op; |
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110 | int dir; |
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111 | |
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112 | if (gen->flag [FLAG_CONTENT_ON_GEN]) |
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113 | { |
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114 | // either copy one item from the inventory... |
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115 | if (!gen->inv) |
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116 | return; |
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117 | |
|
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118 | // first select one item from the inventory |
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119 | int index = 0; |
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120 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
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121 | if (!rndm (++index)) |
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122 | op = tmp; |
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123 | |
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124 | dir = find_free_spot (op, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
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125 | if (dir < 0) |
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126 | return; |
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127 | |
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128 | op = op->deep_clone (); |
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129 | |
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130 | op->clr_flag (FLAG_IS_A_TEMPLATE); |
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131 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
163 | { |
132 | } |
164 | op = arch_to_object (at); |
133 | else if (gen->other_arch) |
165 | op->x = gen->x + freearr_x[i] + at->clone.x; |
134 | { |
166 | op->y = gen->y + freearr_y[i] + at->clone.y; |
135 | // ...or use other_arch |
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136 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
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137 | if (dir < 0) |
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138 | return; |
167 | |
139 | |
168 | if (head) |
140 | op = gen->other_arch->instance (); |
169 | op->head = head, prev->more = op; |
141 | } |
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142 | else |
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143 | return; |
170 | |
144 | |
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145 | op->expand_tail (); |
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146 | |
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147 | mapxy pos (gen); pos.move (dir); |
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148 | |
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149 | if (pos.insert (op, gen)) |
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150 | { |
171 | if (rndm (0, 9)) |
151 | if (rndm (0, 9)) |
172 | generate_artifact (op, gen->map->difficulty); |
152 | generate_artifact (op, gen->map->difficulty); |
173 | |
153 | |
174 | insert_ob_in_map (op, gen->map, gen, 0); |
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175 | if (QUERY_FLAG (op, FLAG_FREED)) |
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176 | return; |
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177 | |
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178 | if (op->has_random_items ()) |
154 | if (op->has_random_items ()) |
179 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
155 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
180 | |
156 | |
181 | if (head == NULL) |
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182 | head = op; |
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183 | |
|
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184 | prev = op; |
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185 | at = at->more; |
|
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186 | } |
|
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187 | } |
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188 | |
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189 | void |
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190 | generate_monster (object *gen) |
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191 | { |
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192 | |
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193 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
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194 | return; |
157 | return; |
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158 | } |
195 | |
159 | |
196 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
160 | op->destroy (); |
197 | generate_monster_inv (gen); |
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198 | else |
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199 | generate_monster_arch (gen); |
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200 | |
|
|
201 | } |
161 | } |
202 | |
162 | |
203 | void |
163 | static void |
204 | remove_force (object *op) |
164 | remove_force (object *op) |
205 | { |
165 | { |
206 | if (--op->duration > 0) |
166 | if (--op->duration > 0) |
207 | return; |
167 | return; |
208 | |
168 | |
209 | if (op->env) |
169 | if (op->env) |
210 | switch (op->subtype) |
170 | switch (op->subtype) |
211 | { |
171 | { |
212 | case FORCE_CONFUSION: |
172 | case FORCE_CONFUSION: |
213 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
173 | op->env->clr_flag (FLAG_CONFUSED); |
214 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
174 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
215 | |
175 | |
216 | default: |
176 | default: |
217 | CLEAR_FLAG (op, FLAG_APPLIED); |
177 | op->clr_flag (FLAG_APPLIED); |
218 | change_abil (op->env, op); |
178 | change_abil (op->env, op); |
219 | op->env->update_stats (); |
179 | op->env->update_stats (); |
220 | } |
180 | } |
221 | |
181 | |
222 | op->destroy (); |
182 | op->destroy (); |
223 | } |
183 | } |
224 | |
184 | |
225 | void |
185 | static void |
226 | remove_blindness (object *op) |
186 | remove_blindness (object *op) |
227 | { |
187 | { |
228 | if (--op->stats.food > 0) |
188 | if (--op->stats.food > 0) |
229 | return; |
189 | return; |
230 | |
190 | |
231 | CLEAR_FLAG (op, FLAG_APPLIED); |
191 | op->clr_flag (FLAG_APPLIED); |
232 | |
192 | |
233 | if (op->env) |
193 | if (op->env) |
234 | { |
194 | { |
235 | change_abil (op->env, op); |
195 | change_abil (op->env, op); |
236 | op->env->update_stats (); |
196 | op->env->update_stats (); |
237 | } |
197 | } |
238 | |
198 | |
239 | op->destroy (); |
199 | op->destroy (); |
240 | } |
200 | } |
241 | |
201 | |
242 | void |
202 | static void |
243 | poison_more (object *op) |
203 | poison_more (object *op) |
244 | { |
204 | { |
245 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
205 | if (op->env == NULL || !op->env->flag [FLAG_ALIVE] || op->env->stats.hp < 0) |
246 | { |
206 | { |
247 | op->destroy (); |
207 | op->destroy (); |
248 | return; |
208 | return; |
249 | } |
209 | } |
250 | |
210 | |
251 | if (op->stats.food == 1) |
211 | if (op->stats.food == 1) |
252 | { |
212 | { |
253 | /* need to remove the object before fix_player is called, else fix_player |
213 | /* need to unapply the object before update_stats is called, else fix_player |
254 | * will not do anything. |
214 | * will not do anything. |
255 | */ |
215 | */ |
256 | if (op->env->type == PLAYER) |
216 | if (op->env->type == PLAYER) |
257 | { |
217 | { |
258 | CLEAR_FLAG (op, FLAG_APPLIED); |
218 | op->clr_flag (FLAG_APPLIED); |
259 | op->env->update_stats (); |
219 | op->env->update_stats (); |
260 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
220 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
261 | } |
221 | } |
262 | |
222 | |
263 | op->destroy (); |
223 | op->destroy (); |
… | |
… | |
267 | if (op->env->type == PLAYER) |
227 | if (op->env->type == PLAYER) |
268 | { |
228 | { |
269 | op->env->stats.food--; |
229 | op->env->stats.food--; |
270 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
230 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
271 | } |
231 | } |
|
|
232 | |
272 | (void) hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
233 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
273 | } |
234 | } |
274 | |
235 | |
275 | |
236 | |
276 | void |
237 | static void |
277 | move_gate (object *op) |
238 | move_gate (object *op) |
278 | { /* 1 = going down, 0 = goind up */ |
239 | { /* 1 = going down, 0 = going up */ |
279 | object *tmp; |
240 | object *tmp; |
280 | |
241 | |
281 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
242 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
282 | { |
243 | { |
283 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
244 | LOG (llevError, "%s: gate error: animation was %d, max=%d\n", op->debug_desc (), op->stats.wc, NUM_ANIMATIONS (op)); |
284 | op->stats.wc = 0; |
245 | op->stats.wc = 0; |
285 | } |
246 | } |
286 | |
247 | |
287 | /* We're going down */ |
248 | /* We're going down */ |
288 | if (op->value) |
249 | if (op->value) |
289 | { |
250 | { |
290 | if (--op->stats.wc <= 0) |
251 | if (--op->stats.wc <= 0) |
291 | { /* Reached bottom, let's stop */ |
252 | { /* Reached bottom, let's stop */ |
292 | op->stats.wc = 0; |
253 | op->stats.wc = 0; |
293 | if (op->arch->clone.speed) |
254 | if (op->arch->has_active_speed ()) |
294 | op->value = 0; |
255 | op->value = 0; |
295 | else |
256 | else |
296 | op->set_speed (0); |
257 | op->set_speed (0); |
297 | } |
258 | } |
298 | |
259 | |
299 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
260 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
300 | { |
261 | { |
301 | op->move_block = 0; |
262 | op->move_block = 0; |
302 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
263 | op->clr_flag (FLAG_BLOCKSVIEW); |
303 | update_all_los (op->map, op->x, op->y); |
264 | update_all_los (op->map, op->x, op->y); |
304 | } |
265 | } |
305 | |
266 | |
306 | SET_ANIMATION (op, op->stats.wc); |
267 | SET_ANIMATION (op, op->stats.wc); |
307 | update_object (op, UP_OBJ_CHANGE); |
268 | update_object (op, UP_OBJ_CHANGE); |
… | |
… | |
311 | /* We're going up */ |
272 | /* We're going up */ |
312 | |
273 | |
313 | /* First, lets see if we are already at the top */ |
274 | /* First, lets see if we are already at the top */ |
314 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
275 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
315 | { |
276 | { |
316 | |
|
|
317 | /* Check to make sure that only non pickable and non rollable |
277 | /* Check to make sure that only non pickable and non rollable |
318 | * objects are above the gate. If so, we finish closing the gate, |
278 | * objects are above the gate. If so, we finish closing the gate, |
319 | * otherwise, we fall through to the code below which should lower |
279 | * otherwise, we fall through to the code below which should lower |
320 | * the gate slightly. |
280 | * the gate slightly. |
321 | */ |
281 | */ |
322 | |
282 | |
323 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
283 | for (tmp = op->above; tmp; tmp = tmp->above) |
324 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
284 | if (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL] || tmp->flag [FLAG_ALIVE]) |
325 | break; |
285 | break; |
326 | |
286 | |
327 | if (tmp == NULL) |
287 | if (!tmp) |
328 | { |
288 | { |
329 | if (op->arch->clone.speed) |
289 | if (op->arch->has_active_speed ()) |
330 | op->value = 1; |
290 | op->value = 1; |
331 | else |
291 | else |
332 | op->set_speed (0); |
292 | op->set_speed (0); |
333 | |
293 | |
334 | return; |
294 | return; |
… | |
… | |
345 | } |
305 | } |
346 | else |
306 | else |
347 | { /* The gate is still going up */ |
307 | { /* The gate is still going up */ |
348 | op->stats.wc++; |
308 | op->stats.wc++; |
349 | |
309 | |
350 | if ((int) op->stats.wc >= (NUM_ANIMATIONS (op))) |
310 | if (op->stats.wc >= NUM_ANIMATIONS (op)) |
351 | op->stats.wc = (signed char) NUM_ANIMATIONS (op) - 1; |
311 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
352 | |
312 | |
353 | /* If there is something on top of the gate, we try to roll it off. |
313 | /* If there is something on top of the gate, we try to roll it off. |
354 | * If a player/monster, we don't roll, we just hit them with damage |
314 | * If a player/monster, we don't roll, we just hit them with damage |
355 | */ |
315 | */ |
356 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
316 | if (op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
357 | { |
317 | { |
358 | /* Halfway or further, check blocks */ |
318 | /* Halfway or further, check blocks */ |
359 | /* First, get the top object on the square. */ |
319 | /* First, get the top object on the square. */ |
360 | for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
320 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
361 | |
|
|
362 | if (tmp != NULL) |
|
|
363 | { |
321 | ; |
364 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
322 | |
|
|
323 | if (tmp) |
|
|
324 | { |
|
|
325 | if (tmp->flag [FLAG_ALIVE]) |
365 | { |
326 | { |
366 | hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
327 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
|
328 | op->play_sound (sound_find ("blocked_gate")); |
|
|
329 | |
367 | if (tmp->type == PLAYER) |
330 | if (tmp->type == PLAYER) |
368 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
331 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
369 | } |
332 | } |
370 | else |
|
|
371 | /* If the object is not alive, and the object either can |
333 | /* If the object is not alive, and the object either can |
372 | * be picked up or the object rolls, move the object |
334 | * be picked up or the object rolls, move the object |
373 | * off the gate. |
335 | * off the gate. |
374 | */ |
336 | */ |
375 | if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
337 | else if (!tmp->flag [FLAG_ALIVE] && (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL])) |
376 | { |
338 | { |
377 | /* If it has speed, it should move itself, otherwise: */ |
339 | /* If it has speed, it should move itself, otherwise: */ |
378 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
340 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
379 | |
341 | |
380 | /* If there is a free spot, move the object someplace */ |
342 | /* If there is a free spot, move the object someplace */ |
381 | if (i != -1) |
343 | if (i > 0) |
382 | { |
344 | { |
|
|
345 | mapxy pos (tmp); |
|
|
346 | pos.move (i); |
|
|
347 | if (pos.normalise ()) |
383 | tmp->remove (); |
348 | tmp->move_to (pos); |
384 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
|
|
385 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
386 | } |
349 | } |
387 | } |
350 | } |
388 | } |
351 | } |
389 | |
352 | |
390 | /* See if there is still anything blocking the gate */ |
353 | /* See if there is still anything blocking the gate */ |
391 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
354 | for (tmp = op->above; tmp; tmp = tmp->above) |
392 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
355 | if (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL] || tmp->flag [FLAG_ALIVE]) |
393 | break; |
356 | break; |
394 | |
357 | |
395 | /* IF there is, start putting the gate down */ |
358 | /* IF there is, start putting the gate down */ |
396 | if (tmp) |
359 | if (tmp) |
397 | { |
|
|
398 | op->stats.food = 1; |
360 | op->stats.food = 1; |
399 | } |
|
|
400 | else |
361 | else |
401 | { |
362 | { |
402 | op->move_block = MOVE_ALL; |
363 | op->move_block = MOVE_ALL; |
|
|
364 | |
403 | if (!op->arch->clone.stats.ac) |
365 | if (!op->arch->stats.ac) |
404 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
366 | op->set_flag (FLAG_BLOCKSVIEW); |
405 | update_all_los (op->map, op->x, op->y); |
367 | update_all_los (op->map, op->x, op->y); |
406 | } |
368 | } |
407 | } /* gate is halfway up */ |
369 | } /* gate is halfway up */ |
408 | |
370 | |
409 | SET_ANIMATION (op, op->stats.wc); |
371 | SET_ANIMATION (op, op->stats.wc); |
… | |
… | |
413 | |
375 | |
414 | /* hp : how long door is open/closed |
376 | /* hp : how long door is open/closed |
415 | * maxhp : initial value for hp |
377 | * maxhp : initial value for hp |
416 | * sp : 1 = open, 0 = close |
378 | * sp : 1 = open, 0 = close |
417 | */ |
379 | */ |
418 | void |
380 | static void |
419 | move_timed_gate (object *op) |
381 | move_timed_gate (object *op) |
420 | { |
382 | { |
421 | int v = op->value; |
383 | int v = op->value; |
422 | |
384 | |
423 | if (op->stats.sp) |
385 | if (op->stats.sp) |
424 | { |
386 | { |
425 | move_gate (op); |
387 | move_gate (op); |
|
|
388 | |
426 | if (op->value != v) /* change direction ? */ |
389 | if (op->value != v) /* change direction ? */ |
427 | op->stats.sp = 0; |
390 | op->stats.sp = 0; |
428 | return; |
391 | return; |
429 | } |
392 | } |
|
|
393 | |
430 | if (--op->stats.hp <= 0) |
394 | if (--op->stats.hp <= 0) |
431 | { /* keep gate down */ |
395 | { /* keep gate down */ |
432 | move_gate (op); |
396 | move_gate (op); |
|
|
397 | |
433 | if (op->value != v) |
398 | if (op->value != v) |
434 | op->set_speed (0); |
399 | op->set_speed (0); |
435 | } |
400 | } |
436 | } |
401 | } |
437 | |
402 | |
… | |
… | |
439 | * speed: frequency of 'glances' |
404 | * speed: frequency of 'glances' |
440 | * connected: connected value of detector |
405 | * connected: connected value of detector |
441 | * sp: 1 if detection sets buttons |
406 | * sp: 1 if detection sets buttons |
442 | * -1 if detection unsets buttons |
407 | * -1 if detection unsets buttons |
443 | */ |
408 | */ |
444 | |
409 | static void |
445 | void |
|
|
446 | move_detector (object *op) |
410 | move_detector (object *op) |
447 | { |
411 | { |
448 | object *tmp; |
412 | object *tmp; |
449 | int last = op->value; |
413 | int last = op->value; |
450 | int detected; |
414 | int detected; |
451 | |
415 | |
452 | detected = 0; |
416 | detected = 0; |
453 | |
417 | |
454 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
418 | for (tmp = op->ms ().bot; tmp && !detected; tmp = tmp->above) |
455 | { |
419 | { |
456 | object *tmp2; |
420 | object *tmp2; |
457 | |
421 | |
458 | if (op->stats.hp) |
422 | if (op->stats.hp) |
459 | { |
423 | { |
460 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
424 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
461 | { |
425 | { |
462 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
426 | if (op->slaying && op->slaying == tmp->name) |
463 | detected = 1; |
427 | detected = 1; |
|
|
428 | |
464 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
429 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
465 | detected = 1; |
430 | detected = 1; |
466 | } |
431 | } |
467 | } |
432 | } |
|
|
433 | |
468 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
434 | if (op->slaying && op->slaying == tmp->name) |
469 | { |
|
|
470 | detected = 1; |
435 | detected = 1; |
471 | } |
|
|
472 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
436 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
473 | detected = 1; |
437 | detected = 1; |
474 | } |
438 | } |
475 | |
439 | |
476 | /* the detector sets the button if detection is found */ |
440 | /* the detector sets the button if detection is found */ |
477 | if (op->stats.sp == 1) |
441 | if (op->stats.sp == 1) |
478 | { |
442 | { |
479 | if (detected && last == 0) |
443 | if (detected && last == 0) |
480 | { |
444 | { |
481 | op->value = 1; |
445 | op->value = 1; |
482 | push_button (op); |
446 | push_button (op, tmp); |
483 | } |
447 | } |
|
|
448 | |
484 | if (!detected && last == 1) |
449 | if (!detected && last == 1) |
485 | { |
450 | { |
486 | op->value = 0; |
451 | op->value = 0; |
487 | push_button (op); |
452 | push_button (op, tmp); |
488 | } |
453 | } |
489 | } |
454 | } |
490 | else |
455 | else |
491 | { /* in this case, we unset buttons */ |
456 | { /* in this case, we unset buttons */ |
492 | if (detected && last == 1) |
457 | if (detected && last == 1) |
493 | { |
458 | { |
494 | op->value = 0; |
459 | op->value = 0; |
495 | push_button (op); |
460 | push_button (op, tmp); |
496 | } |
461 | } |
|
|
462 | |
497 | if (!detected && last == 0) |
463 | if (!detected && last == 0) |
498 | { |
464 | { |
499 | op->value = 1; |
465 | op->value = 1; |
500 | push_button (op); |
466 | push_button (op, tmp); |
501 | } |
467 | } |
502 | } |
468 | } |
503 | } |
469 | } |
504 | |
|
|
505 | |
470 | |
506 | void |
471 | void |
507 | animate_trigger (object *op) |
472 | animate_trigger (object *op) |
508 | { |
473 | { |
509 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
474 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
516 | SET_ANIMATION (op, op->stats.wc); |
481 | SET_ANIMATION (op, op->stats.wc); |
517 | update_object (op, UP_OBJ_FACE); |
482 | update_object (op, UP_OBJ_FACE); |
518 | } |
483 | } |
519 | } |
484 | } |
520 | |
485 | |
521 | void |
486 | static void |
522 | move_hole (object *op) |
487 | move_hole (object *op) |
523 | { /* 1 = opening, 0 = closing */ |
488 | { /* 1 = opening, 0 = closing */ |
524 | object *next, *tmp; |
|
|
525 | |
|
|
526 | if (op->value) |
489 | if (op->value) |
527 | { /* We're opening */ |
490 | { /* We're opening */ |
528 | if (--op->stats.wc <= 0) |
491 | if (--op->stats.wc <= 0) |
529 | { /* Opened, let's stop */ |
492 | { /* Opened, let's stop */ |
530 | op->stats.wc = 0; |
493 | op->stats.wc = 0; |
531 | op->set_speed (0); |
494 | op->set_speed (0); |
532 | |
495 | |
533 | /* Hard coding this makes sense for holes I suppose */ |
496 | /* Hard coding this makes sense for holes I suppose */ |
534 | op->move_on = MOVE_WALK; |
497 | op->move_on = MOVE_WALK; |
535 | for (tmp = op->above; tmp != NULL; tmp = next) |
498 | for (object *next, *tmp = op->above; tmp; tmp = next) |
536 | { |
499 | { |
537 | next = tmp->above; |
500 | next = tmp->above; |
538 | move_apply (op, tmp, tmp); |
501 | move_apply (op, tmp, tmp); |
539 | } |
502 | } |
540 | } |
503 | } |
541 | |
504 | |
542 | SET_ANIMATION (op, op->stats.wc); |
505 | SET_ANIMATION (op, op->stats.wc); |
543 | update_object (op, UP_OBJ_FACE); |
506 | update_object (op, UP_OBJ_CHANGE); |
544 | return; |
507 | return; |
545 | } |
508 | } |
|
|
509 | |
546 | /* We're closing */ |
510 | /* We're closing */ |
547 | op->move_on = 0; |
511 | op->move_on = 0; |
548 | |
512 | |
549 | op->stats.wc++; |
513 | op->stats.wc++; |
550 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
514 | if (op->stats.wc >= NUM_ANIMATIONS (op)) |
551 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
515 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
552 | |
516 | |
553 | SET_ANIMATION (op, op->stats.wc); |
517 | SET_ANIMATION (op, op->stats.wc); |
554 | update_object (op, UP_OBJ_FACE); |
518 | update_object (op, UP_OBJ_CHANGE); |
555 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
519 | if (op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
556 | op->set_speed (0); /* closed, let's stop */ |
520 | op->set_speed (0); /* closed, let's stop */ |
557 | } |
521 | } |
558 | |
522 | |
559 | |
523 | |
560 | /* stop_item() returns a pointer to the stopped object. The stopped object |
524 | /* stop_item() returns a pointer to the stopped object. The stopped object |
… | |
… | |
581 | { |
545 | { |
582 | object *payload = op->inv; |
546 | object *payload = op->inv; |
583 | |
547 | |
584 | if (payload == NULL) |
548 | if (payload == NULL) |
585 | return NULL; |
549 | return NULL; |
|
|
550 | |
586 | payload->remove (); |
551 | payload->remove (); |
587 | op->destroy (); |
552 | op->destroy (); |
588 | return payload; |
553 | return payload; |
589 | } |
554 | } |
590 | |
555 | |
591 | case ARROW: |
556 | case ARROW: |
592 | if (op->speed >= MIN_ACTIVE_SPEED) |
557 | if (op->has_active_speed ()) |
593 | op = fix_stopped_arrow (op); |
558 | op = fix_stopped_arrow (op); |
594 | return op; |
559 | return op; |
595 | |
560 | |
596 | default: |
561 | default: |
597 | return op; |
562 | return op; |
… | |
… | |
606 | void |
571 | void |
607 | fix_stopped_item (object *op, maptile *map, object *originator) |
572 | fix_stopped_item (object *op, maptile *map, object *originator) |
608 | { |
573 | { |
609 | if (map == NULL) |
574 | if (map == NULL) |
610 | return; |
575 | return; |
611 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
576 | |
|
|
577 | if (op->flag [FLAG_REMOVED]) |
612 | insert_ob_in_map (op, map, originator, 0); |
578 | insert_ob_in_map (op, map, originator, 0); |
613 | else if (op->type == ARROW) |
579 | else if (op->type == ARROW) |
614 | merge_ob (op, NULL); /* only some arrows actually need this */ |
580 | merge_ob (op, NULL); /* only some arrows actually need this */ |
615 | } |
581 | } |
616 | |
582 | |
617 | |
|
|
618 | object * |
583 | object * |
619 | fix_stopped_arrow (object *op) |
584 | fix_stopped_arrow (object *op) |
620 | { |
585 | { |
621 | if (rndm (0, 99) < op->stats.food) |
586 | if (rndm (0, 99) < op->stats.food) |
622 | { |
587 | { |
… | |
… | |
625 | return NULL; |
590 | return NULL; |
626 | } |
591 | } |
627 | |
592 | |
628 | op->set_speed (0); |
593 | op->set_speed (0); |
629 | op->direction = 0; |
594 | op->direction = 0; |
630 | op->move_on = 0; |
595 | op->move_on = 0; |
631 | op->move_type = 0; |
596 | op->move_type = 0; |
|
|
597 | op->skill = 0; // really? |
|
|
598 | |
|
|
599 | // restore original wc, dam, attacktype and slaying |
632 | op->stats.wc = op->stats.sp; |
600 | op->stats.wc = op->stats.sp; |
633 | op->stats.dam = op->stats.hp; |
601 | op->stats.dam = op->stats.hp; |
634 | op->attacktype = op->stats.grace; |
602 | op->attacktype = op->stats.grace; |
635 | op->slaying = 0; |
603 | op->slaying = op->custom_name; |
636 | op->skill = 0; |
|
|
637 | |
604 | |
638 | if (op->spellarg != NULL) |
|
|
639 | { |
|
|
640 | op->slaying = op->spellarg; |
|
|
641 | free (op->spellarg); |
|
|
642 | op->spellarg = NULL; |
|
|
643 | } |
|
|
644 | else |
|
|
645 | op->slaying = NULL; |
|
|
646 | |
|
|
647 | /* Reset these to zero, so that object::can_merge will work properly */ |
605 | /* Reset these to defaults, so that object::can_merge will work properly */ |
648 | op->spellarg = NULL; |
606 | op->custom_name = 0; |
649 | op->stats.sp = 0; |
607 | op->stats.sp = 0; |
650 | op->stats.hp = 0; |
608 | op->stats.hp = 0; |
651 | op->stats.grace = 0; |
609 | op->stats.grace = 0; |
652 | op->level = 0; |
610 | op->level = 0; |
653 | op->face = op->arch->clone.face; |
611 | op->face = op->arch->face; |
654 | op->owner = NULL; /* So that stopped arrows will be saved */ |
612 | op->owner = 0; |
|
|
613 | |
655 | update_object (op, UP_OBJ_FACE); |
614 | update_object (op, UP_OBJ_CHANGE); |
|
|
615 | |
656 | return op; |
616 | return op; |
657 | } |
617 | } |
658 | |
618 | |
659 | /* stop_arrow() - what to do when a non-living flying object |
619 | /* stop_arrow() - what to do when a non-living flying object |
660 | * has to stop. Sept 96 - I added in thrown object code in |
620 | * has to stop. Sept 96 - I added in thrown object code in |
… | |
… | |
669 | if (INVOKE_OBJECT (STOP, op)) |
629 | if (INVOKE_OBJECT (STOP, op)) |
670 | return; |
630 | return; |
671 | |
631 | |
672 | if (op->inv) |
632 | if (op->inv) |
673 | { |
633 | { |
|
|
634 | // replace this by straightforward drop to ground? |
674 | object *payload = op->inv; |
635 | object *payload = op->inv; |
675 | |
636 | |
676 | payload->remove (); |
|
|
677 | payload->owner = 0; |
637 | payload->owner = 0; |
678 | insert_ob_in_map (payload, op->map, payload, 0); |
638 | insert_ob_in_map (payload, op->map, payload, 0); |
679 | op->destroy (); |
639 | op->destroy (); |
680 | } |
640 | } |
681 | else |
641 | else |
682 | { |
642 | { |
683 | op = fix_stopped_arrow (op); |
643 | op = fix_stopped_arrow (op); |
|
|
644 | |
684 | if (op) |
645 | if (op) |
685 | merge_ob (op, NULL); |
646 | merge_ob (op, 0); |
686 | } |
647 | } |
687 | } |
648 | } |
688 | |
649 | |
689 | /* Move an arrow along its course. op is the arrow or thrown object. |
650 | /* Move an arrow or throwen_obj along its course. op is the arrow or thrown object. |
690 | */ |
651 | */ |
691 | |
|
|
692 | void |
652 | void |
693 | move_arrow (object *op) |
653 | move_arrow (object *op) |
694 | { |
654 | { |
695 | object *tmp; |
|
|
696 | sint16 new_x, new_y; |
|
|
697 | int was_reflected, mflags; |
655 | int was_reflected; |
698 | maptile *m; |
|
|
699 | |
656 | |
700 | if (op->map == NULL) |
657 | if (!op->map) |
701 | { |
658 | { |
702 | LOG (llevError, "BUG: Arrow had no map.\n"); |
659 | LOG (llevError | logBacktrace, "BUG: Arrow %s had no map.\n", op->debug_desc ()); |
703 | op->destroy (); |
660 | op->destroy (); |
704 | return; |
661 | return; |
705 | } |
662 | } |
706 | |
663 | |
707 | /* we need to stop thrown objects at some point. Like here. */ |
664 | /* we need to stop thrown objects at some point. Like here. */ |
… | |
… | |
713 | * is if the player throws a bomb - the bomb explodes on its own, |
670 | * is if the player throws a bomb - the bomb explodes on its own, |
714 | * but this object sticks around. We could handle the cleanup in the |
671 | * but this object sticks around. We could handle the cleanup in the |
715 | * bomb code, but there are potential other cases where that could happen, |
672 | * bomb code, but there are potential other cases where that could happen, |
716 | * and it is easy enough to clean it up here. |
673 | * and it is easy enough to clean it up here. |
717 | */ |
674 | */ |
718 | if (op->inv == NULL) |
675 | if (!op->inv) |
719 | { |
676 | { |
720 | op->destroy (); |
677 | op->destroy (); |
721 | return; |
678 | return; |
722 | } |
679 | } |
723 | |
680 | |
… | |
… | |
726 | stop_arrow (op); |
683 | stop_arrow (op); |
727 | return; |
684 | return; |
728 | } |
685 | } |
729 | } |
686 | } |
730 | |
687 | |
|
|
688 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
|
|
689 | * about 17 squares. Tune as needed. |
|
|
690 | */ |
|
|
691 | op->set_speed (op->speed - 0.05); |
|
|
692 | |
731 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
693 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
732 | values look rediculous. */ |
694 | values look rediculous. */ |
733 | if (op->speed < 0.5 && op->type == ARROW) |
695 | if (op->speed < (op->type == ARROW ? 0.5 : MIN_ACTIVE_SPEED)) |
734 | { |
696 | { |
735 | stop_arrow (op); |
697 | stop_arrow (op); |
736 | return; |
698 | return; |
737 | } |
699 | } |
738 | |
700 | |
739 | /* Calculate target map square */ |
701 | /* Calculate target map square */ |
740 | new_x = op->x + DIRX (op); |
|
|
741 | new_y = op->y + DIRY (op); |
|
|
742 | was_reflected = 0; |
702 | was_reflected = 0; |
743 | |
703 | |
744 | m = op->map; |
704 | mapxy pos (op); pos.move (op->direction); |
745 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
746 | |
705 | |
747 | if (mflags & P_OUT_OF_MAP) |
706 | if (!pos.normalise ()) |
748 | { |
707 | { |
749 | stop_arrow (op); |
708 | stop_arrow (op); |
750 | return; |
709 | return; |
751 | } |
710 | } |
752 | |
711 | |
753 | /* only need to look for living creatures if this flag is set */ |
712 | /* only need to look for living creatures if this flag is set */ |
754 | if (mflags & P_IS_ALIVE) |
713 | if (pos->flags () & P_IS_ALIVE) |
755 | { |
714 | { |
756 | for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
715 | object *tmp; |
757 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
716 | |
|
|
717 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
|
|
718 | if (tmp->flag [FLAG_ALIVE]) |
758 | break; |
719 | break; |
759 | |
720 | |
760 | /* Not really fair, but don't let monsters hit themselves with |
721 | /* Not really fair, but don't let monsters hit themselves with |
761 | * their own arrow - this can be because they fire it then |
722 | * their own arrow - this can be because they fire it then |
762 | * move into it. |
723 | * move into it. |
… | |
… | |
765 | { |
726 | { |
766 | /* Found living object, but it is reflecting the missile. Update |
727 | /* Found living object, but it is reflecting the missile. Update |
767 | * as below. (Note that for living creatures there is a small |
728 | * as below. (Note that for living creatures there is a small |
768 | * chance that reflect_missile fails.) |
729 | * chance that reflect_missile fails.) |
769 | */ |
730 | */ |
770 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
731 | if (tmp->flag [FLAG_REFL_MISSILE] && (rndm (0, 99)) < (90 - op->level / 10)) |
771 | { |
732 | { |
772 | int number = op->face->number; |
|
|
773 | |
|
|
774 | op->direction = absdir (op->direction + 4); |
733 | op->direction = absdir (op->direction + 4); |
775 | op->state = 0; |
734 | update_turn_face (op); |
776 | |
|
|
777 | if (GET_ANIM_ID (op)) |
|
|
778 | { |
|
|
779 | number += 4; |
|
|
780 | |
|
|
781 | if (number > GET_ANIMATION (op, 8)) |
|
|
782 | number -= 8; |
|
|
783 | |
|
|
784 | op->face = &new_faces[number]; |
|
|
785 | } |
|
|
786 | |
|
|
787 | was_reflected = 1; /* skip normal movement calculations */ |
735 | was_reflected = 1; /* skip normal movement calculations */ |
788 | } |
736 | } |
789 | else |
737 | else |
790 | { |
738 | { |
791 | /* Attack the object. */ |
739 | /* Attack the object. */ |
… | |
… | |
795 | return; |
743 | return; |
796 | } |
744 | } |
797 | } /* if this is not hitting its owner */ |
745 | } /* if this is not hitting its owner */ |
798 | } /* if there is something alive on this space */ |
746 | } /* if there is something alive on this space */ |
799 | |
747 | |
800 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
748 | if (OB_TYPE_MOVE_BLOCK (op, pos->move_block)) |
801 | { |
749 | { |
802 | int retry = 0; |
750 | int retry = 0; |
803 | |
751 | |
804 | /* if the object doesn't reflect, stop the arrow from moving |
752 | /* if the object doesn't reflect, stop the arrow from moving |
805 | * note that this code will now catch cases where a monster is |
753 | * note that this code will now catch cases where a monster is |
806 | * on a wall but has reflecting - the arrow won't reflect. |
754 | * on a wall but has reflecting - the arrow won't reflect. |
807 | * Mapmakers shouldn't put monsters on top of wall in the first |
755 | * Mapmakers shouldn't put monsters on top of wall in the first |
808 | * place, so I don't consider that a problem. |
756 | * place, so I don't consider that a problem. |
809 | */ |
757 | */ |
810 | if (!QUERY_FLAG (op, FLAG_REFLECTING) || !(rndm (0, 19))) |
758 | if (!op->flag [FLAG_REFLECTING] || !rndm (0, 19)) |
811 | { |
759 | { |
812 | stop_arrow (op); |
760 | stop_arrow (op); |
813 | return; |
761 | return; |
814 | } |
762 | } |
815 | else |
763 | else |
… | |
… | |
818 | if (op->direction & 1) |
766 | if (op->direction & 1) |
819 | { |
767 | { |
820 | op->direction = absdir (op->direction + 4); |
768 | op->direction = absdir (op->direction + 4); |
821 | retry = 1; |
769 | retry = 1; |
822 | } |
770 | } |
|
|
771 | |
823 | /* There were two blocks with identical code - |
772 | /* There were two blocks with identical code - |
824 | * use this retry here to make this one block |
773 | * use this retry here to make this one block |
825 | * that did the same thing. |
774 | * that did the same thing. |
826 | */ |
775 | */ |
827 | while (retry < 2) |
776 | while (retry < 2) |
828 | { |
777 | { |
829 | int left, right, mflags; |
|
|
830 | maptile *m1; |
|
|
831 | sint16 x1, y1; |
|
|
832 | |
|
|
833 | retry++; |
778 | retry++; |
834 | |
779 | |
835 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
780 | /* Need to check for P_OUT_OF_MAP: if the arrow is travelling |
836 | * over a corner in a tiled map, it is possible that |
781 | * over a corner in a tiled map, it is possible that |
837 | * op->direction is within an adjacent map but either |
782 | * op->direction is within an adjacent map but either |
838 | * op->direction-1 or op->direction+1 does not exist. |
783 | * op->direction-1 or op->direction+1 does not exist. |
839 | */ |
784 | */ |
840 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction - 1)], |
785 | mapxy pos1 (pos); pos1.move (absdir (op->direction - 1)); |
841 | op->y + freearr_y[absdir (op->direction - 1)], &x1, &y1); |
786 | bool left = pos1.normalise () && OB_TYPE_MOVE_BLOCK (op, pos1->move_block); |
842 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
843 | |
787 | |
844 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction + 1)], |
788 | mapxy pos2 (pos); pos2.move (absdir (op->direction + 1)); |
845 | op->y + freearr_y[absdir (op->direction + 1)], &x1, &y1); |
789 | bool right = pos2.normalise () && OB_TYPE_MOVE_BLOCK (op, pos2->move_block); |
846 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
847 | |
790 | |
848 | if (left == right) |
791 | if (left == right) |
849 | op->direction = absdir (op->direction + 4); |
792 | op->direction = absdir (op->direction + 4); |
850 | else if (left) |
793 | else if (left) |
851 | op->direction = absdir (op->direction + 2); |
794 | op->direction = absdir (op->direction + 2); |
852 | else if (right) |
795 | else if (right) |
853 | op->direction = absdir (op->direction - 2); |
796 | op->direction = absdir (op->direction - 2); |
854 | |
797 | |
855 | mflags = get_map_flags (op->map, &m1, op->x + DIRX (op), op->y + DIRY (op), &x1, &y1); |
|
|
856 | |
|
|
857 | /* If this space is not out of the map and not blocked, valid space - |
798 | /* If this space is not out of the map and not blocked, valid space - |
858 | * don't need to retry again. |
799 | * don't need to retry again. |
859 | */ |
800 | */ |
860 | if (!(mflags & P_OUT_OF_MAP) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m1, x1, y1))) |
801 | mapxy pos3 (pos); pos3.move (op->direction); |
|
|
802 | if (pos3.normalise () && !OB_TYPE_MOVE_BLOCK (op, pos3->move_block)) |
861 | break; |
803 | break; |
862 | |
|
|
863 | } |
804 | } |
|
|
805 | |
864 | /* Couldn't find a direction to move the arrow to - just |
806 | /* Couldn't find a direction to move the arrow to - just |
865 | * top it from moving. |
807 | * stop it from moving. |
866 | */ |
808 | */ |
867 | if (retry == 2) |
809 | if (retry == 2) |
868 | { |
810 | { |
869 | stop_arrow (op); |
811 | stop_arrow (op); |
870 | return; |
812 | return; |
871 | } |
813 | } |
|
|
814 | |
872 | /* update object image for new facing */ |
815 | /* update object image for new facing */ |
873 | /* many thrown objects *don't* have more than one face */ |
816 | /* many thrown objects *don't* have more than one face */ |
874 | if (GET_ANIM_ID (op)) |
817 | if (op->has_anim ()) |
875 | SET_ANIMATION (op, op->direction); |
818 | op->set_anim_frame (op->direction); |
876 | } /* object is reflected */ |
819 | } /* object is reflected */ |
877 | } /* object ran into a wall */ |
820 | } /* object ran into a wall */ |
878 | |
821 | |
879 | /* Move the arrow. */ |
822 | /* Move the arrow. */ |
880 | op->remove (); |
823 | op->move_to (pos); |
881 | op->x = new_x; |
|
|
882 | op->y = new_y; |
|
|
883 | |
|
|
884 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
|
|
885 | * about 17 squares. Tune as needed. |
|
|
886 | */ |
|
|
887 | op->speed -= 0.05; |
|
|
888 | insert_ob_in_map (op, m, op, 0); |
|
|
889 | } |
824 | } |
890 | |
825 | |
891 | /* This routine doesnt seem to work for "inanimate" objects that |
826 | static void |
892 | * are being carried, ie a held torch leaps from your hands!. |
|
|
893 | * Modified this routine to allow held objects. b.t. */ |
|
|
894 | |
|
|
895 | void |
|
|
896 | change_object (object *op) |
827 | change_object (object *op) |
897 | { /* Doesn`t handle linked objs yet */ |
828 | { /* Doesn`t handle linked objs yet */ |
898 | int i, j; |
|
|
899 | |
|
|
900 | if (op->other_arch == NULL) |
829 | if (!op->other_arch) |
901 | { |
830 | { |
902 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
831 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
903 | return; |
832 | return; |
904 | } |
833 | } |
905 | |
834 | |
906 | /* In non-living items only change when food value is 0 */ |
835 | /* In non-living items only change when food value is 0 */ |
907 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
836 | if (!op->flag [FLAG_ALIVE]) |
908 | { |
837 | { |
909 | if (op->stats.food-- > 0) |
838 | if (op->stats.food-- > 0) |
910 | return; |
839 | return; |
|
|
840 | |
|
|
841 | op->stats.food = 1; /* so 1 other_arch is made */ |
|
|
842 | } |
|
|
843 | |
|
|
844 | object *env = op->env; |
|
|
845 | |
|
|
846 | op->remove (); |
|
|
847 | for (int i = 0; i < op->stats.food; i++) |
|
|
848 | { |
|
|
849 | object *tmp = op->other_arch->instance (); |
|
|
850 | |
|
|
851 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
|
|
852 | |
|
|
853 | if (env) |
|
|
854 | env->insert (tmp); |
911 | else |
855 | else |
912 | op->stats.food = 1; /* so 1 other_arch is made */ |
|
|
913 | } |
|
|
914 | |
|
|
915 | object *pl = op->in_player (); |
|
|
916 | object *env = op->env; |
|
|
917 | |
|
|
918 | op->remove (); |
|
|
919 | for (i = 0; i < NROFNEWOBJS (op); i++) |
|
|
920 | { |
|
|
921 | object *tmp = arch_to_object (op->other_arch); |
|
|
922 | |
|
|
923 | if (op->type == LAMP) |
|
|
924 | tmp->stats.food = op->stats.food - 1; |
|
|
925 | |
|
|
926 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
|
|
927 | if (env) |
|
|
928 | { |
|
|
929 | tmp->x = env->x, tmp->y = env->y; |
|
|
930 | tmp = insert_ob_in_ob (tmp, env); |
|
|
931 | |
|
|
932 | /* If this object is the players inventory, we need to tell the |
|
|
933 | * client of the change. Insert_ob_in_map takes care of the |
|
|
934 | * updating the client, so we don't need to do that below. |
|
|
935 | */ |
|
|
936 | if (pl) |
|
|
937 | { |
|
|
938 | esrv_del_item (pl->contr, op->count); |
|
|
939 | esrv_send_item (pl, tmp); |
|
|
940 | } |
|
|
941 | } |
856 | { |
942 | else |
|
|
943 | { |
|
|
944 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
857 | int j = find_first_free_spot (tmp, op->map, op->x, op->y); |
|
|
858 | |
945 | if (j == -1) /* No free spot */ |
859 | if (j < 0) /* No free spot */ |
946 | tmp->destroy (); |
860 | tmp->destroy (); |
947 | else |
861 | else |
948 | { |
862 | { |
949 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
863 | mapxy pos (op); pos.move (j); |
950 | insert_ob_in_map (tmp, op->map, op, 0); |
864 | |
|
|
865 | if (pos.normalise ()) |
|
|
866 | pos.insert (tmp, op); |
951 | } |
867 | } |
952 | } |
868 | } |
953 | } |
869 | } |
954 | |
870 | |
955 | op->destroy (); |
871 | op->destroy (); |
… | |
… | |
965 | * there is an old multipart teleporter in which the other parts |
881 | * there is an old multipart teleporter in which the other parts |
966 | * have speed, we don't really want to call it twice for the same |
882 | * have speed, we don't really want to call it twice for the same |
967 | * function - in fact, as written below, part N would get called |
883 | * function - in fact, as written below, part N would get called |
968 | * N times without the speed check. |
884 | * N times without the speed check. |
969 | */ |
885 | */ |
970 | if (op->more && FABS (op->more->speed) < MIN_ACTIVE_SPEED) |
886 | if (op->more && !op->more->has_active_speed ()) |
971 | move_teleporter (op->more); |
887 | move_teleporter (op->more); |
972 | |
888 | |
973 | if (op->head) |
889 | if (op->head) |
974 | head = op->head; |
890 | head = op->head; |
975 | |
891 | |
976 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
892 | for (tmp = op->above; tmp; tmp = tmp->above) |
977 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
893 | if (!tmp->flag [FLAG_IS_FLOOR]) |
978 | break; |
894 | break; |
979 | |
895 | |
980 | /* If nothing above us to move, nothing to do */ |
896 | /* If nothing above us to move, nothing to do */ |
981 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
897 | if (!tmp || tmp->flag [FLAG_WIZPASS]) |
982 | return; |
898 | return; |
983 | |
899 | |
984 | if (EXIT_PATH (head)) |
900 | if (EXIT_PATH (head)) |
985 | { |
901 | { |
986 | if (tmp->type == PLAYER) |
902 | if (tmp->type == PLAYER) |
987 | { |
903 | { |
988 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
904 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
989 | return; |
905 | return; |
990 | |
906 | |
991 | enter_exit (tmp, head); |
907 | tmp->enter_exit (head); |
992 | } |
908 | } |
993 | else |
909 | else |
994 | /* Currently only players can transfer maps */ |
910 | /* Currently only players can transfer maps */ |
995 | return; |
911 | return; |
996 | } |
912 | } |
… | |
… | |
1011 | else |
927 | else |
1012 | { |
928 | { |
1013 | /* Random teleporter */ |
929 | /* Random teleporter */ |
1014 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
930 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1015 | return; |
931 | return; |
|
|
932 | |
1016 | teleport (head, TELEPORTER, tmp); |
933 | teleport (head, TELEPORTER, tmp); |
1017 | } |
934 | } |
1018 | } |
935 | } |
1019 | |
|
|
1020 | |
936 | |
1021 | /* This object will teleport someone to a different map |
937 | /* This object will teleport someone to a different map |
1022 | and will also apply changes to the player from its inventory. |
938 | and will also apply changes to the player from its inventory. |
1023 | This was invented for giving classes, but there's no reason it |
939 | This was invented for giving classes, but there's no reason it |
1024 | can't be generalized. |
940 | can't be generalized. |
1025 | */ |
941 | */ |
1026 | |
942 | static void |
1027 | void |
|
|
1028 | move_player_changer (object *op) |
943 | move_player_changer (object *op) |
1029 | { |
944 | { |
1030 | object *player; |
|
|
1031 | object *walk; |
|
|
1032 | char c; |
|
|
1033 | |
|
|
1034 | if (!op->above || !EXIT_PATH (op)) |
945 | if (!op->above || !EXIT_PATH (op)) |
1035 | return; |
946 | return; |
1036 | |
947 | |
1037 | /* This isn't all that great - means that the player_mover |
948 | /* This isn't all that great - means that the player_mover |
1038 | * needs to be on top. |
949 | * needs to be on top. |
1039 | */ |
950 | */ |
1040 | if (op->above->type == PLAYER) |
951 | if (op->above->type == PLAYER) |
1041 | { |
952 | { |
|
|
953 | object *player = op->above; |
|
|
954 | |
1042 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
955 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
1043 | return; |
956 | return; |
1044 | player = op->above; |
|
|
1045 | |
957 | |
1046 | for (walk = op->inv; walk != NULL; walk = walk->below) |
958 | for (object *walk = op->inv; walk; walk = walk->below) |
1047 | apply_changes_to_player (player, walk); |
959 | apply_changes_to_player (player, walk); |
1048 | |
960 | |
1049 | player->update_stats (); |
961 | player->update_stats (); |
1050 | |
962 | |
1051 | esrv_send_inventory (op->above, op->above); |
963 | esrv_send_inventory (op->above, op->above); |
1052 | esrv_update_item (UPD_FACE, op->above, op->above); |
964 | esrv_update_item (UPD_FACE, op->above, op->above); |
1053 | |
965 | |
1054 | /* update players death & WoR home-position */ |
966 | /* update players death & WoR home-position */ |
1055 | sscanf (EXIT_PATH (op), "%c", &c); |
967 | if (*EXIT_PATH (op) == '/') |
1056 | if (c == '/') |
|
|
1057 | { |
968 | { |
1058 | strcpy (player->contr->savebed_map, EXIT_PATH (op)); |
969 | player->contr->savebed_map = EXIT_PATH (op); |
1059 | player->contr->bed_x = EXIT_X (op); |
970 | player->contr->bed_x = EXIT_X (op); |
1060 | player->contr->bed_y = EXIT_Y (op); |
971 | player->contr->bed_y = EXIT_Y (op); |
1061 | } |
972 | } |
1062 | else |
973 | else |
1063 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
974 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1064 | |
975 | |
1065 | enter_exit (op->above, op); |
976 | op->above->enter_exit (op); |
1066 | player->contr->save (); |
|
|
1067 | } |
977 | } |
1068 | } |
978 | } |
1069 | |
979 | |
1070 | /* firewalls fire other spells. |
980 | /* firewalls fire other spells. |
1071 | * The direction of the wall is stored in op->stats.sp. |
981 | * The direction of the wall is stored in op->stats.sp. |
… | |
… | |
1080 | return; /* dm has created a firewall in his inventory */ |
990 | return; /* dm has created a firewall in his inventory */ |
1081 | |
991 | |
1082 | spell = op->inv; |
992 | spell = op->inv; |
1083 | |
993 | |
1084 | if (!spell || spell->type != SPELL) |
994 | if (!spell || spell->type != SPELL) |
1085 | spell = &op->other_arch->clone; |
995 | spell = op->other_arch; |
1086 | |
996 | |
1087 | if (!spell) |
997 | if (!spell) |
1088 | { |
998 | { |
1089 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, op->map->name, op->x, op->y); |
999 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1090 | return; |
1000 | return; |
1091 | } |
1001 | } |
1092 | |
1002 | |
1093 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1003 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1094 | } |
1004 | } |
1095 | |
1005 | |
1096 | /* move_player_mover: this function takes a "player mover" as an |
1006 | /* move_player_mover: this function takes a "player mover" as an |
1097 | * argument, and performs the function of a player mover, which is: |
1007 | * argument, and performs the function of a player mover, which is: |
1098 | * |
1008 | * |
1099 | * a player mover finds any players that are sitting on it. It |
1009 | * a player mover finds any players that are sitting on it. It |
1100 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1010 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1101 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1011 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1102 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
1012 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
1103 | * it'll paralyze the victim for hp*his speed/op->speed |
1013 | * it'll paralyze the victim for hp*his speed/op->speed |
1104 | */ |
1014 | */ |
1105 | void |
1015 | static void |
1106 | move_player_mover (object *op) |
1016 | move_player_mover (object *op) |
1107 | { |
1017 | { |
1108 | object *victim, *nextmover; |
1018 | int dir = 0; |
1109 | int dir = op->stats.sp; |
|
|
1110 | sint16 nx, ny; |
|
|
1111 | maptile *m; |
|
|
1112 | |
1019 | |
1113 | /* Determine direction now for random movers so we do the right thing */ |
1020 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1114 | if (!dir) |
|
|
1115 | dir = rndm (1, 8); |
|
|
1116 | |
|
|
1117 | for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
|
|
1118 | { |
1021 | { |
1119 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1022 | if (victim->flag [FLAG_ALIVE] |
|
|
1023 | && !victim->flag [FLAG_WIZPASS] |
1120 | (victim->move_type & op->move_type || !victim->move_type)) |
1024 | && (victim->move_type & op->move_type || !victim->move_type)) |
|
|
1025 | { |
|
|
1026 | if (op->flag [FLAG_LIFESAVE] && op->stats.hp-- < 0) |
1121 | { |
1027 | { |
|
|
1028 | op->destroy (); |
|
|
1029 | return; |
|
|
1030 | } |
|
|
1031 | |
|
|
1032 | /* Determine direction only once so we do the right thing */ |
|
|
1033 | // why is it the right thing, though? |
|
|
1034 | if (!dir) |
|
|
1035 | dir = op->stats.sp ? op->stats.sp : rndm (1, 8); |
|
|
1036 | |
|
|
1037 | sint16 nx = op->x + freearr_x[dir]; |
|
|
1038 | sint16 ny = op->y + freearr_y[dir]; |
|
|
1039 | maptile *m = op->map; |
|
|
1040 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
|
|
1041 | { |
|
|
1042 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
|
|
1043 | return; |
|
|
1044 | } |
1122 | |
1045 | |
1123 | if (victim->head) |
1046 | if (victim->head) |
1124 | victim = victim->head; |
1047 | victim = victim->head; |
1125 | |
1048 | |
1126 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
|
|
1127 | { |
|
|
1128 | op->remove (); |
|
|
1129 | return; |
|
|
1130 | } |
|
|
1131 | |
|
|
1132 | nx = op->x + freearr_x[dir]; |
|
|
1133 | ny = op->y + freearr_y[dir]; |
|
|
1134 | m = op->map; |
|
|
1135 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
|
|
1136 | { |
|
|
1137 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", m->path, op->x, op->y); |
|
|
1138 | return; |
|
|
1139 | } |
|
|
1140 | |
|
|
1141 | if (should_director_abort (op, victim)) |
1049 | if (should_director_abort (op, victim)) |
1142 | return; |
1050 | return; |
1143 | |
1051 | |
1144 | for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1052 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1145 | { |
1053 | { |
1146 | if (nextmover->type == PLAYERMOVER) |
1054 | if (nextmover->type == PLAYERMOVER) |
1147 | nextmover->speed_left = -.99; |
1055 | nextmover->speed_left = -.99f; |
|
|
1056 | |
1148 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1057 | if (nextmover->flag [FLAG_ALIVE]) |
1149 | { |
|
|
1150 | op->speed_left = -1.1; /* wait until the next thing gets out of the way */ |
1058 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1151 | } |
|
|
1152 | } |
1059 | } |
1153 | |
1060 | |
1154 | if (victim->type == PLAYER) |
1061 | if (victim->type == PLAYER) |
1155 | { |
1062 | { |
1156 | /* only level >=1 movers move people */ |
1063 | /* only level >=1 movers move people */ |
1157 | if (op->level) |
1064 | if (op->level) |
1158 | { |
1065 | { |
1159 | /* Following is a bit of hack. We need to make sure it |
1066 | /* Following is a bit of hack. We need to make sure it |
1160 | * is cleared, otherwise the player will get stuck in |
1067 | * is cleared, otherwise the player will get stuck in |
1161 | * place. This can happen if the player used a spell to |
1068 | * place. This can happen if the player used a spell to |
1162 | * get to this space. |
1069 | * get to this space. |
1163 | */ |
1070 | */ |
1164 | victim->contr->fire_on = 0; |
1071 | victim->contr->fire_on = 0; |
1165 | victim->speed_left = -FABS (victim->speed); |
1072 | victim->speed_left = 1.f; |
1166 | move_player (victim, dir); |
1073 | move_player (victim, dir); |
1167 | } |
1074 | } |
1168 | else |
1075 | else |
1169 | return; |
1076 | return; |
1170 | } |
1077 | } |
1171 | else |
1078 | else |
1172 | move_object (victim, dir); |
1079 | victim->move (dir); |
1173 | |
1080 | |
1174 | if (!op->stats.maxsp && op->attacktype) |
1081 | if (!op->stats.maxsp && op->attacktype) |
1175 | op->stats.maxsp = 2; |
1082 | op->stats.maxsp = 2; |
1176 | |
1083 | |
1177 | if (op->attacktype) |
1084 | if (op->attacktype) |
1178 | { /* flag to paralyze the player */ |
1085 | { /* flag to paralyze the player */ |
1179 | |
|
|
1180 | victim->speed_left = -FABS (op->stats.maxsp * victim->speed / op->speed); |
1086 | victim->speed_left = max (-5.f, -op->stats.maxsp * victim->speed / op->speed); |
1181 | /* Not sure why, but for some chars on metalforge, they |
|
|
1182 | * would sometimes get -inf speed_left, and from the |
|
|
1183 | * description, it could only happen here, so just put |
|
|
1184 | * a lower sanity limit. My only guess is that the |
|
|
1185 | * mover has 0 speed. |
|
|
1186 | */ |
|
|
1187 | if (victim->speed_left < -5.0) |
|
|
1188 | victim->speed_left = -5.0; |
|
|
1189 | } |
1087 | } |
1190 | } |
1088 | } |
1191 | } |
1089 | } |
1192 | } |
1090 | } |
1193 | |
1091 | |
… | |
… | |
1203 | { |
1101 | { |
1204 | object *tmp; |
1102 | object *tmp; |
1205 | |
1103 | |
1206 | if (!op->other_arch) |
1104 | if (!op->other_arch) |
1207 | { |
1105 | { |
1208 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); |
1106 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? &op->map->path : "nullmap"); |
1209 | return; |
1107 | return; |
1210 | } |
1108 | } |
1211 | |
1109 | |
1212 | if (op->above == NULL) |
1110 | if (op->above == NULL) |
1213 | return; |
1111 | return; |
|
|
1112 | |
1214 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
1113 | for (tmp = op->above; tmp; tmp = tmp->above) |
1215 | { |
1114 | { |
1216 | if (strcmp (op->other_arch->name, tmp->arch->name) == 0) |
1115 | if (op->other_arch->archname == tmp->arch->archname) |
1217 | { |
1116 | { |
1218 | if (op->level <= 0) |
1117 | if (op->level <= 0) |
1219 | tmp->destroy (); |
1118 | tmp->destroy (); |
1220 | else |
1119 | else |
1221 | { |
1120 | { |
… | |
… | |
1243 | * has to make sure that there is in fact space for the object. |
1142 | * has to make sure that there is in fact space for the object. |
1244 | * It should really do this for small objects also, but there is |
1143 | * It should really do this for small objects also, but there is |
1245 | * more concern with large objects, most notably a part being placed |
1144 | * more concern with large objects, most notably a part being placed |
1246 | * outside of the map which would cause the server to crash |
1145 | * outside of the map which would cause the server to crash |
1247 | */ |
1146 | */ |
1248 | |
|
|
1249 | void |
1147 | void |
1250 | move_creator (object *creator) |
1148 | move_creator (object *creator) |
1251 | { |
1149 | { |
1252 | object *new_ob; |
1150 | object *new_ob; |
1253 | |
1151 | |
1254 | if (!QUERY_FLAG (creator, FLAG_LIFESAVE) && --creator->stats.hp < 0) |
1152 | if (!creator->flag [FLAG_LIFESAVE] && --creator->stats.hp < 0) |
1255 | { |
1153 | { |
1256 | creator->stats.hp = -1; |
1154 | creator->stats.hp = -1; |
1257 | return; |
1155 | return; |
1258 | } |
1156 | } |
1259 | |
1157 | |
1260 | if (creator->inv != NULL) |
1158 | if (creator->inv) |
1261 | { |
1159 | { |
1262 | object *ob; |
1160 | object *ob; |
1263 | int i; |
1161 | int i; |
1264 | object *ob_to_copy; |
1162 | object *ob_to_copy; |
1265 | |
1163 | |
1266 | /* select random object from inventory to copy */ |
1164 | /* select random object from inventory to copy */ |
1267 | ob_to_copy = creator->inv; |
1165 | ob_to_copy = creator->inv; |
1268 | for (ob = creator->inv->below, i = 1; ob != NULL; ob = ob->below, i++) |
1166 | for (ob = creator->inv->below, i = 1; ob; ob = ob->below, i++) |
1269 | { |
1167 | { |
1270 | if (rndm (0, i) == 0) |
1168 | if (rndm (0, i) == 0) |
1271 | { |
1169 | { |
1272 | ob_to_copy = ob; |
1170 | ob_to_copy = ob; |
1273 | } |
1171 | } |
1274 | } |
1172 | } |
1275 | new_ob = object_create_clone (ob_to_copy); |
1173 | |
1276 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1174 | new_ob = ob_to_copy->deep_clone (); |
|
|
1175 | new_ob->clr_flag (FLAG_IS_A_TEMPLATE); |
1277 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1176 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1278 | } |
1177 | } |
1279 | else |
1178 | else |
1280 | { |
1179 | { |
1281 | if (creator->other_arch == NULL) |
1180 | if (!creator->other_arch) |
1282 | { |
1181 | { |
1283 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", &creator->name, creator->map->path, |
1182 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1284 | creator->x, creator->y); |
1183 | &creator->name, &creator->map->path, creator->x, creator->y); |
1285 | return; |
1184 | return; |
1286 | } |
1185 | } |
1287 | |
1186 | |
1288 | new_ob = object_create_arch (creator->other_arch); |
1187 | new_ob = object_create_arch (creator->other_arch); |
1289 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1188 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1290 | } |
1189 | } |
1291 | |
1190 | |
1292 | /* Make sure this multipart object fits */ |
1191 | /* Make sure this multipart object fits */ |
1293 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1192 | if (new_ob->arch->more && new_ob->blocked (creator->map, creator->x, creator->y)) |
1294 | { |
1193 | { |
1295 | new_ob->destroy (); |
1194 | new_ob->destroy (); |
1296 | return; |
1195 | return; |
1297 | } |
1196 | } |
1298 | |
1197 | |
|
|
1198 | // for now lets try to identify everything generated here, it mostly |
|
|
1199 | // happens automated, so this will at least fix many identify-experience holes |
|
|
1200 | if (new_ob->need_identify ()) |
|
|
1201 | new_ob->set_flag (FLAG_IDENTIFIED); |
|
|
1202 | |
1299 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1203 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1300 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1204 | if (new_ob->flag [FLAG_FREED]) |
1301 | return; |
1205 | return; |
1302 | |
1206 | |
1303 | if (creator->slaying) |
1207 | if (creator->slaying) |
1304 | { |
|
|
1305 | new_ob->name = new_ob->title = creator->slaying; |
1208 | new_ob->name = new_ob->title = creator->slaying; |
1306 | } |
|
|
1307 | } |
1209 | } |
1308 | |
1210 | |
1309 | /* move_marker --peterm@soda.csua.berkeley.edu |
1211 | /* move_marker --peterm@soda.csua.berkeley.edu |
1310 | when moved, a marker will search for a player sitting above |
1212 | when moved, a marker will search for a player sitting above |
1311 | it, and insert an invisible, weightless force into him |
1213 | it, and insert an invisible, weightless force into him |
1312 | with a specific code as the slaying field. |
1214 | with a specific code as the slaying field. |
1313 | At that time, it writes the contents of its own message |
1215 | At that time, it writes the contents of its own message |
1314 | field to the player. The marker will decrement hp to |
1216 | field to the player. The marker will decrement hp to |
1315 | 0 and then delete itself every time it grants a mark. |
1217 | 0 and then delete itself every time it grants a mark. |
1316 | unless hp was zero to start with, in which case it is infinite.*/ |
1218 | unless hp was zero to start with, in which case it is infinite.*/ |
1317 | |
|
|
1318 | void |
1219 | void |
1319 | move_marker (object *op) |
1220 | move_marker (object *op) |
1320 | { |
1221 | { |
1321 | if (object *tmp = op->ms ().player ()) |
1222 | if (object *tmp = op->ms ().player ()) |
1322 | { |
1223 | { |
1323 | object *tmp2; |
|
|
1324 | |
|
|
1325 | /* remove an old force with a slaying field == op->name */ |
1224 | /* remove an old force with a slaying field == op->name */ |
1326 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1225 | if (object *force = tmp->force_find (op->name)) |
1327 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) |
1226 | force->destroy (); |
|
|
1227 | |
|
|
1228 | if (op->slaying && !tmp->force_find (op->slaying)) |
1328 | { |
1229 | { |
1329 | tmp2->destroy (); |
1230 | tmp->force_add (op->slaying, op->stats.food); |
1330 | break; |
|
|
1331 | } |
|
|
1332 | |
1231 | |
1333 | /* cycle through his inventory to look for the MARK we want to |
|
|
1334 | * place |
|
|
1335 | */ |
|
|
1336 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
|
|
1337 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
|
|
1338 | break; |
|
|
1339 | |
|
|
1340 | /* if we didn't find our own MARK */ |
|
|
1341 | if (tmp2 == NULL) |
|
|
1342 | { |
|
|
1343 | object *force = get_archetype (FORCE_NAME); |
|
|
1344 | |
|
|
1345 | if (op->stats.food) |
|
|
1346 | { |
|
|
1347 | force->set_speed (0.01); |
|
|
1348 | force->speed_left = -op->stats.food; |
|
|
1349 | } |
|
|
1350 | else |
|
|
1351 | force->set_speed (0); |
|
|
1352 | |
|
|
1353 | /* put in the lock code */ |
|
|
1354 | force->slaying = op->slaying; |
|
|
1355 | |
|
|
1356 | if (op->lore) |
|
|
1357 | force->lore = op->lore; |
|
|
1358 | |
|
|
1359 | insert_ob_in_ob (force, tmp); |
|
|
1360 | if (op->msg) |
1232 | if (op->msg) |
1361 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1233 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1362 | |
1234 | |
1363 | if (op->stats.hp > 0) |
1235 | if (op->stats.hp > 0) |
1364 | { |
1236 | { |
1365 | op->stats.hp--; |
1237 | op->stats.hp--; |
|
|
1238 | |
1366 | if (op->stats.hp == 0) |
1239 | if (op->stats.hp == 0) |
1367 | { |
1240 | { |
1368 | /* marker expires--granted mark number limit */ |
1241 | /* marker expires--granted mark number limit */ |
1369 | op->destroy (); |
1242 | op->destroy (); |
1370 | return; |
1243 | return; |
… | |
… | |
1372 | } |
1245 | } |
1373 | } |
1246 | } |
1374 | } |
1247 | } |
1375 | } |
1248 | } |
1376 | |
1249 | |
1377 | int |
1250 | // mapscript objects activate themselves (only) then their timer fires |
|
|
1251 | // TODO: maybe they should simply trigger the link like any other object? |
|
|
1252 | static void |
|
|
1253 | move_mapscript (object *op) |
|
|
1254 | { |
|
|
1255 | op->set_speed (0); |
|
|
1256 | cfperl_mapscript_activate (op, true, op, 0); |
|
|
1257 | } |
|
|
1258 | |
|
|
1259 | static void |
|
|
1260 | move_lamp (object *op) |
|
|
1261 | { |
|
|
1262 | // if the lamp/torch is off, we should disable it. |
|
|
1263 | if (!op->glow_radius) |
|
|
1264 | { |
|
|
1265 | op->set_speed (0); |
|
|
1266 | return; |
|
|
1267 | } |
|
|
1268 | else |
|
|
1269 | { |
|
|
1270 | // check whether the face might need to be updated |
|
|
1271 | // (currently this is needed to have already switched on torches |
|
|
1272 | // on maps, as they just set the glow_radius in the archetype) |
|
|
1273 | if (op->other_arch |
|
|
1274 | && ( |
|
|
1275 | (op->flag [FLAG_ANIMATE] != op->other_arch->flag [FLAG_ANIMATE]) |
|
|
1276 | || (op->flag [FLAG_ANIMATE] |
|
|
1277 | ? (op->animation_id != op->other_arch->animation_id) |
|
|
1278 | : (op->face != op->other_arch->face)) |
|
|
1279 | )) |
|
|
1280 | get_animation_from_arch (op, op->other_arch); |
|
|
1281 | } |
|
|
1282 | |
|
|
1283 | // lamps and torches on maps don't use up their fuel |
|
|
1284 | if (op->is_on_map ()) |
|
|
1285 | return; |
|
|
1286 | |
|
|
1287 | if (op->stats.food > 0) |
|
|
1288 | { |
|
|
1289 | op->stats.food--; |
|
|
1290 | return; |
|
|
1291 | } |
|
|
1292 | |
|
|
1293 | apply_lamp (op, false); |
|
|
1294 | } |
|
|
1295 | |
|
|
1296 | void |
1378 | process_object (object *op) |
1297 | process_object (object *op) |
1379 | { |
1298 | { |
1380 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1299 | if (expect_false (op->flag [FLAG_IS_A_TEMPLATE])) |
1381 | return 0; |
1300 | return; |
1382 | |
1301 | |
1383 | if (INVOKE_OBJECT (TICK, op)) |
1302 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1384 | return 0; |
1303 | return; |
1385 | |
1304 | |
1386 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1305 | if (op->flag [FLAG_MONSTER]) |
1387 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1306 | if (move_monster (op) || op->flag [FLAG_FREED]) |
1388 | return 1; |
1307 | return; |
1389 | |
1308 | |
1390 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1309 | if (op->flag [FLAG_ANIMATE] && op->anim_speed == 0) |
1391 | { |
1310 | { |
1392 | if (op->type == PLAYER) |
|
|
1393 | animate_object (op, op->facing); |
|
|
1394 | else |
|
|
1395 | animate_object (op, op->direction); |
1311 | animate_object (op, op->contr ? op->facing : op->direction); |
1396 | |
1312 | |
1397 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1313 | if (op->flag [FLAG_SEE_ANYWHERE]) |
1398 | make_sure_seen (op); |
1314 | make_sure_seen (op); |
1399 | } |
1315 | } |
1400 | |
1316 | |
1401 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1317 | if (expect_false ( |
|
|
1318 | op->flag [FLAG_GENERATOR] |
|
|
1319 | || op->flag [FLAG_CHANGING] |
|
|
1320 | || op->flag [FLAG_IS_USED_UP] |
|
|
1321 | )) |
1402 | { |
1322 | { |
|
|
1323 | if (op->flag [FLAG_CHANGING] && !op->state) |
|
|
1324 | { |
1403 | change_object (op); |
1325 | change_object (op); |
1404 | return 1; |
1326 | return; |
1405 | } |
1327 | } |
1406 | |
1328 | |
1407 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1329 | if (op->flag [FLAG_GENERATOR] && !op->flag [FLAG_FRIENDLY]) |
1408 | generate_monster (op); |
1330 | generate_monster (op); |
1409 | |
1331 | |
1410 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1332 | if (op->flag [FLAG_IS_USED_UP] && --op->stats.food <= 0) |
1411 | { |
1333 | { |
1412 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1334 | if (op->flag [FLAG_APPLIED]) |
1413 | remove_force (op); |
1335 | remove_force (op); |
1414 | else |
1336 | else |
1415 | { |
1337 | { |
1416 | /* IF necessary, delete the item from the players inventory */ |
1338 | op->remove (); // TODO: really necessary? |
1417 | object *pl = op->in_player (); |
|
|
1418 | |
1339 | |
1419 | if (pl) |
1340 | if (op->flag [FLAG_SEE_ANYWHERE]) |
1420 | esrv_del_item (pl->contr, op->count); |
|
|
1421 | |
|
|
1422 | op->remove (); |
|
|
1423 | |
|
|
1424 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
|
|
1425 | make_sure_not_seen (op); |
1341 | make_sure_not_seen (op); |
1426 | |
1342 | |
1427 | op->destroy (); |
1343 | op->drop_and_destroy (); |
1428 | } |
1344 | } |
1429 | |
1345 | |
1430 | return 1; |
1346 | return; |
|
|
1347 | } |
1431 | } |
1348 | } |
1432 | |
1349 | |
1433 | switch (op->type) |
1350 | switch (op->type) |
1434 | { |
1351 | { |
1435 | case SPELL_EFFECT: |
1352 | case SPELL_EFFECT: |
1436 | move_spell_effect (op); |
1353 | move_spell_effect (op); |
1437 | return 1; |
1354 | break; |
1438 | |
1355 | |
1439 | case ROD: |
1356 | case ROD: |
1440 | case HORN: |
1357 | case HORN: |
1441 | regenerate_rod (op); |
1358 | regenerate_rod (op); |
1442 | return 1; |
1359 | break; |
1443 | |
1360 | |
1444 | case FORCE: |
1361 | case FORCE: |
1445 | case POTION_EFFECT: |
1362 | case POTION_EFFECT: |
1446 | remove_force (op); |
1363 | remove_force (op); |
1447 | return 1; |
1364 | break; |
1448 | |
1365 | |
1449 | case BLINDNESS: |
1366 | case BLINDNESS: |
1450 | remove_blindness (op); |
1367 | remove_blindness (op); |
1451 | return 0; |
1368 | break; |
1452 | |
1369 | |
1453 | case POISONING: |
1370 | case POISONING: |
1454 | poison_more (op); |
1371 | poison_more (op); |
1455 | return 0; |
1372 | break; |
1456 | |
1373 | |
1457 | case DISEASE: |
1374 | case DISEASE: |
1458 | move_disease (op); |
1375 | move_disease (op); |
1459 | return 0; |
1376 | break; |
1460 | |
1377 | |
1461 | case SYMPTOM: |
1378 | case SYMPTOM: |
1462 | move_symptom (op); |
1379 | move_symptom (op); |
1463 | return 0; |
1380 | break; |
1464 | |
1381 | |
1465 | case THROWN_OBJ: |
1382 | case THROWN_OBJ: |
1466 | case ARROW: |
1383 | case ARROW: |
1467 | move_arrow (op); |
1384 | move_arrow (op); |
1468 | return 0; |
1385 | break; |
1469 | |
1386 | |
1470 | case DOOR: |
1387 | case DOOR: |
1471 | remove_door (op); |
1388 | remove_door (op); |
1472 | return 0; |
1389 | break; |
1473 | |
1390 | |
1474 | case LOCKED_DOOR: |
1391 | case LOCKED_DOOR: |
1475 | remove_door2 (op); |
1392 | remove_door2 (op); |
1476 | return 0; |
1393 | break; |
1477 | |
1394 | |
1478 | case TELEPORTER: |
1395 | case TELEPORTER: |
1479 | move_teleporter (op); |
1396 | move_teleporter (op); |
1480 | return 0; |
1397 | break; |
1481 | |
1398 | |
1482 | case GOLEM: |
1399 | case GOLEM: |
1483 | move_golem (op); |
1400 | move_golem (op); |
1484 | return 0; |
1401 | break; |
1485 | |
1402 | |
1486 | case EARTHWALL: |
1403 | case EARTHWALL: |
1487 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1404 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1488 | return 0; |
1405 | break; |
1489 | |
1406 | |
1490 | case FIREWALL: |
1407 | case FIREWALL: |
1491 | move_firewall (op); |
1408 | move_firewall (op); |
1492 | if (op->stats.maxsp) |
1409 | if (op->stats.maxsp) |
1493 | animate_turning (op); |
1410 | animate_turning (op); |
1494 | return 0; |
1411 | break; |
1495 | |
1412 | |
1496 | case MOOD_FLOOR: |
1413 | case MOOD_FLOOR: |
1497 | do_mood_floor (op); |
1414 | do_mood_floor (op); |
1498 | return 0; |
1415 | break; |
1499 | |
1416 | |
1500 | case GATE: |
1417 | case GATE: |
1501 | move_gate (op); |
1418 | move_gate (op); |
1502 | return 0; |
1419 | break; |
1503 | |
1420 | |
1504 | case TIMED_GATE: |
1421 | case TIMED_GATE: |
1505 | move_timed_gate (op); |
1422 | move_timed_gate (op); |
1506 | return 0; |
1423 | break; |
1507 | |
1424 | |
1508 | case TRIGGER: |
1425 | case TRIGGER: |
1509 | case TRIGGER_BUTTON: |
1426 | case TRIGGER_BUTTON: |
1510 | case TRIGGER_PEDESTAL: |
1427 | case TRIGGER_PEDESTAL: |
1511 | case TRIGGER_ALTAR: |
1428 | case TRIGGER_ALTAR: |
1512 | animate_trigger (op); |
1429 | animate_trigger (op); |
1513 | return 0; |
1430 | break; |
1514 | |
1431 | |
1515 | case DETECTOR: |
1432 | case DETECTOR: |
1516 | move_detector (op); |
1433 | move_detector (op); |
1517 | |
1434 | |
1518 | case DIRECTOR: |
1435 | case DIRECTOR: |
1519 | if (op->stats.maxsp) |
1436 | if (op->stats.maxsp) |
1520 | animate_turning (op); |
1437 | animate_turning (op); |
1521 | return 0; |
1438 | break; |
1522 | |
1439 | |
1523 | case HOLE: |
1440 | case HOLE: |
1524 | move_hole (op); |
1441 | move_hole (op); |
1525 | return 0; |
1442 | break; |
1526 | |
1443 | |
1527 | case DEEP_SWAMP: |
1444 | case DEEP_SWAMP: |
1528 | move_deep_swamp (op); |
1445 | move_deep_swamp (op); |
1529 | return 0; |
1446 | break; |
1530 | |
1447 | |
1531 | case RUNE: |
1448 | case RUNE: |
1532 | case TRAP: |
1449 | case TRAP: |
1533 | move_rune (op); |
1450 | move_rune (op); |
1534 | return 0; |
1451 | break; |
1535 | |
1452 | |
1536 | case PLAYERMOVER: |
1453 | case PLAYERMOVER: |
1537 | move_player_mover (op); |
1454 | move_player_mover (op); |
1538 | return 0; |
1455 | break; |
1539 | |
1456 | |
1540 | case CREATOR: |
1457 | case CREATOR: |
1541 | move_creator (op); |
1458 | move_creator (op); |
1542 | return 0; |
1459 | break; |
1543 | |
1460 | |
1544 | case MARKER: |
1461 | case MARKER: |
1545 | move_marker (op); |
1462 | move_marker (op); |
1546 | return 0; |
1463 | break; |
1547 | |
1464 | |
1548 | case PLAYER_CHANGER: |
1465 | case PLAYER_CHANGER: |
1549 | move_player_changer (op); |
1466 | move_player_changer (op); |
1550 | return 0; |
1467 | break; |
1551 | |
1468 | |
1552 | case PEACEMAKER: |
1469 | case PEACEMAKER: |
1553 | move_peacemaker (op); |
1470 | move_peacemaker (op); |
1554 | return 0; |
1471 | break; |
1555 | } |
|
|
1556 | |
1472 | |
1557 | return 0; |
1473 | case PLAYER: |
|
|
1474 | // players have their own speed-management, so undo the --speed_left |
|
|
1475 | ++op->speed_left; |
|
|
1476 | break; |
|
|
1477 | |
|
|
1478 | case MAPSCRIPT: |
|
|
1479 | move_mapscript (op); |
|
|
1480 | break; |
|
|
1481 | |
|
|
1482 | case LAMP: |
|
|
1483 | case TORCH: |
|
|
1484 | move_lamp (op); |
|
|
1485 | break; |
|
|
1486 | |
|
|
1487 | case PHYSICS: // hmm, bad naming |
|
|
1488 | move_physics (op); |
|
|
1489 | break; |
|
|
1490 | } |
1558 | } |
1491 | } |
|
|
1492 | |