1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
… | |
… | |
49 | } |
50 | } |
50 | } |
51 | } |
51 | |
52 | |
52 | if (op->other_arch) |
53 | if (op->other_arch) |
53 | { |
54 | { |
54 | object *tmp = arch_to_object (op->other_arch); |
55 | object *tmp = op->other_arch->instance (); |
55 | tmp->x = op->x; |
56 | tmp->x = op->x; |
56 | tmp->y = op->y; |
57 | tmp->y = op->y; |
57 | tmp->map = op->map; |
58 | tmp->map = op->map; |
58 | tmp->level = op->level; |
59 | tmp->level = op->level; |
59 | insert_ob_in_map (tmp, op->map, op, 0); |
60 | insert_ob_in_map (tmp, op->map, op, 0); |
60 | } |
61 | } |
61 | |
62 | |
62 | op->destroy_inv (true); // be explicit about dropping |
63 | op->drop_and_destroy (); |
63 | op->destroy (true); |
|
|
64 | } |
64 | } |
65 | |
65 | |
66 | void |
66 | void |
67 | remove_door2 (object *op) |
67 | remove_door2 (object *op) |
68 | { |
68 | { |
… | |
… | |
79 | } |
79 | } |
80 | } |
80 | } |
81 | |
81 | |
82 | if (op->other_arch) |
82 | if (op->other_arch) |
83 | { |
83 | { |
84 | tmp = arch_to_object (op->other_arch); |
84 | tmp = op->other_arch->instance (); |
85 | tmp->x = op->x; |
85 | tmp->x = op->x; |
86 | tmp->y = op->y; |
86 | tmp->y = op->y; |
87 | tmp->map = op->map; |
87 | tmp->map = op->map; |
88 | tmp->level = op->level; |
88 | tmp->level = op->level; |
89 | insert_ob_in_map (tmp, op->map, op, 0); |
89 | insert_ob_in_map (tmp, op->map, op, 0); |
90 | } |
90 | } |
91 | |
91 | |
92 | op->destroy_inv (true); // be explicit about dropping |
92 | op->drop_and_destroy (); |
93 | op->destroy (true); |
|
|
94 | } |
93 | } |
95 | |
94 | |
96 | void |
95 | static void |
97 | generate_monster (object *gen) |
96 | generate_monster (object *gen) |
98 | { |
97 | { |
99 | if (!gen->map) |
98 | if (!gen->map) |
100 | return; |
99 | return; |
101 | |
100 | |
102 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
101 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
103 | return; |
102 | return; |
104 | |
103 | |
|
|
104 | // sleeping generators won't generate, this will make monsters like |
|
|
105 | // centipedes not generate more centipedes when being asleep. |
|
|
106 | if (gen->flag [FLAG_SLEEP]) |
|
|
107 | return; |
|
|
108 | |
105 | object *op; |
109 | object *op; |
106 | int dir; |
110 | int dir; |
107 | |
111 | |
108 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
112 | if (gen->flag [FLAG_CONTENT_ON_GEN]) |
109 | { |
113 | { |
110 | // either copy one item from the inventory... |
114 | // either copy one item from the inventory... |
111 | if (!gen->inv) |
115 | if (!gen->inv) |
112 | return; |
116 | return; |
113 | |
117 | |
… | |
… | |
121 | if (dir < 0) |
125 | if (dir < 0) |
122 | return; |
126 | return; |
123 | |
127 | |
124 | op = op->deep_clone (); |
128 | op = op->deep_clone (); |
125 | |
129 | |
126 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
130 | op->clr_flag (FLAG_IS_A_TEMPLATE); |
127 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
131 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
128 | } |
132 | } |
129 | else if (gen->other_arch) |
133 | else if (gen->other_arch) |
130 | { |
134 | { |
131 | // ...or use other_arch |
135 | // ...or use other_arch |
132 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
136 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
133 | if (dir < 0) |
137 | if (dir < 0) |
134 | return; |
138 | return; |
135 | |
139 | |
136 | op = arch_to_object (gen->other_arch); |
140 | op = gen->other_arch->instance (); |
137 | } |
141 | } |
138 | else |
142 | else |
139 | return; |
143 | return; |
140 | |
144 | |
141 | op->expand_tail (); |
145 | op->expand_tail (); |
… | |
… | |
151 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
155 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
152 | |
156 | |
153 | return; |
157 | return; |
154 | } |
158 | } |
155 | |
159 | |
156 | op->destroy (true); |
160 | op->destroy (); |
157 | } |
161 | } |
158 | |
162 | |
159 | void |
163 | static void |
160 | remove_force (object *op) |
164 | remove_force (object *op) |
161 | { |
165 | { |
162 | if (--op->duration > 0) |
166 | if (--op->duration > 0) |
163 | return; |
167 | return; |
164 | |
168 | |
165 | if (op->env) |
169 | if (op->env) |
166 | switch (op->subtype) |
170 | switch (op->subtype) |
167 | { |
171 | { |
168 | case FORCE_CONFUSION: |
172 | case FORCE_CONFUSION: |
169 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
173 | op->env->clr_flag (FLAG_CONFUSED); |
170 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
174 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
171 | |
175 | |
172 | default: |
176 | default: |
173 | CLEAR_FLAG (op, FLAG_APPLIED); |
177 | op->clr_flag (FLAG_APPLIED); |
174 | change_abil (op->env, op); |
178 | change_abil (op->env, op); |
175 | op->env->update_stats (); |
179 | op->env->update_stats (); |
176 | } |
180 | } |
177 | |
181 | |
178 | op->destroy (true); |
182 | op->destroy (); |
179 | } |
183 | } |
180 | |
184 | |
181 | void |
185 | static void |
182 | remove_blindness (object *op) |
186 | remove_blindness (object *op) |
183 | { |
187 | { |
184 | if (--op->stats.food > 0) |
188 | if (--op->stats.food > 0) |
185 | return; |
189 | return; |
186 | |
190 | |
187 | CLEAR_FLAG (op, FLAG_APPLIED); |
191 | op->clr_flag (FLAG_APPLIED); |
188 | |
192 | |
189 | if (op->env) |
193 | if (op->env) |
190 | { |
194 | { |
191 | change_abil (op->env, op); |
195 | change_abil (op->env, op); |
192 | op->env->update_stats (); |
196 | op->env->update_stats (); |
193 | } |
197 | } |
194 | |
198 | |
195 | op->destroy (true); |
199 | op->destroy (); |
196 | } |
200 | } |
197 | |
201 | |
198 | void |
202 | static void |
199 | poison_more (object *op) |
203 | poison_more (object *op) |
200 | { |
204 | { |
201 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
205 | if (op->env == NULL || !op->env->flag [FLAG_ALIVE] || op->env->stats.hp < 0) |
202 | { |
206 | { |
203 | op->destroy (true); |
207 | op->destroy (); |
204 | return; |
208 | return; |
205 | } |
209 | } |
206 | |
210 | |
207 | if (op->stats.food == 1) |
211 | if (op->stats.food == 1) |
208 | { |
212 | { |
209 | /* need to unapply the object before update_stats is called, else fix_player |
213 | /* need to unapply the object before update_stats is called, else fix_player |
210 | * will not do anything. |
214 | * will not do anything. |
211 | */ |
215 | */ |
212 | if (op->env->type == PLAYER) |
216 | if (op->env->type == PLAYER) |
213 | { |
217 | { |
214 | CLEAR_FLAG (op, FLAG_APPLIED); |
218 | op->clr_flag (FLAG_APPLIED); |
215 | op->env->update_stats (); |
219 | op->env->update_stats (); |
216 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
220 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
217 | } |
221 | } |
218 | |
222 | |
219 | op->destroy (true); |
223 | op->destroy (); |
220 | return; |
224 | return; |
221 | } |
225 | } |
222 | |
226 | |
223 | if (op->env->type == PLAYER) |
227 | if (op->env->type == PLAYER) |
224 | { |
228 | { |
… | |
… | |
228 | |
232 | |
229 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
233 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
230 | } |
234 | } |
231 | |
235 | |
232 | |
236 | |
233 | void |
237 | static void |
234 | move_gate (object *op) |
238 | move_gate (object *op) |
235 | { /* 1 = going down, 0 = going up */ |
239 | { /* 1 = going down, 0 = going up */ |
236 | object *tmp; |
240 | object *tmp; |
237 | |
241 | |
238 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
242 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
239 | { |
243 | { |
240 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
244 | LOG (llevError, "%s: gate error: animation was %d, max=%d\n", op->debug_desc (), op->stats.wc, NUM_ANIMATIONS (op)); |
241 | op->stats.wc = 0; |
245 | op->stats.wc = 0; |
242 | } |
246 | } |
243 | |
247 | |
244 | /* We're going down */ |
248 | /* We're going down */ |
245 | if (op->value) |
249 | if (op->value) |
246 | { |
250 | { |
247 | if (--op->stats.wc <= 0) |
251 | if (--op->stats.wc <= 0) |
248 | { /* Reached bottom, let's stop */ |
252 | { /* Reached bottom, let's stop */ |
249 | op->stats.wc = 0; |
253 | op->stats.wc = 0; |
250 | if (op->arch->speed) |
254 | if (op->arch->has_active_speed ()) |
251 | op->value = 0; |
255 | op->value = 0; |
252 | else |
256 | else |
253 | op->set_speed (0); |
257 | op->set_speed (0); |
254 | } |
258 | } |
255 | |
259 | |
256 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
260 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
257 | { |
261 | { |
258 | op->move_block = 0; |
262 | op->move_block = 0; |
259 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
263 | op->clr_flag (FLAG_BLOCKSVIEW); |
260 | update_all_los (op->map, op->x, op->y); |
264 | update_all_los (op->map, op->x, op->y); |
261 | } |
265 | } |
262 | |
266 | |
263 | SET_ANIMATION (op, op->stats.wc); |
267 | SET_ANIMATION (op, op->stats.wc); |
264 | update_object (op, UP_OBJ_CHANGE); |
268 | update_object (op, UP_OBJ_CHANGE); |
… | |
… | |
268 | /* We're going up */ |
272 | /* We're going up */ |
269 | |
273 | |
270 | /* First, lets see if we are already at the top */ |
274 | /* First, lets see if we are already at the top */ |
271 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
275 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
272 | { |
276 | { |
273 | |
|
|
274 | /* Check to make sure that only non pickable and non rollable |
277 | /* Check to make sure that only non pickable and non rollable |
275 | * objects are above the gate. If so, we finish closing the gate, |
278 | * objects are above the gate. If so, we finish closing the gate, |
276 | * otherwise, we fall through to the code below which should lower |
279 | * otherwise, we fall through to the code below which should lower |
277 | * the gate slightly. |
280 | * the gate slightly. |
278 | */ |
281 | */ |
279 | |
282 | |
280 | for (tmp = op->above; tmp; tmp = tmp->above) |
283 | for (tmp = op->above; tmp; tmp = tmp->above) |
281 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
284 | if (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL] || tmp->flag [FLAG_ALIVE]) |
282 | break; |
285 | break; |
283 | |
286 | |
284 | if (!tmp) |
287 | if (!tmp) |
285 | { |
288 | { |
286 | if (op->arch->speed) |
289 | if (op->arch->has_active_speed ()) |
287 | op->value = 1; |
290 | op->value = 1; |
288 | else |
291 | else |
289 | op->set_speed (0); |
292 | op->set_speed (0); |
290 | |
293 | |
291 | return; |
294 | return; |
… | |
… | |
317 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
320 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
318 | ; |
321 | ; |
319 | |
322 | |
320 | if (tmp) |
323 | if (tmp) |
321 | { |
324 | { |
322 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
325 | if (tmp->flag [FLAG_ALIVE]) |
323 | { |
326 | { |
324 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
327 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
325 | op->play_sound (sound_find ("blocked_gate")); |
328 | op->play_sound (sound_find ("blocked_gate")); |
326 | |
329 | |
327 | if (tmp->type == PLAYER) |
330 | if (tmp->type == PLAYER) |
… | |
… | |
329 | } |
332 | } |
330 | /* If the object is not alive, and the object either can |
333 | /* If the object is not alive, and the object either can |
331 | * be picked up or the object rolls, move the object |
334 | * be picked up or the object rolls, move the object |
332 | * off the gate. |
335 | * off the gate. |
333 | */ |
336 | */ |
334 | else if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
337 | else if (!tmp->flag [FLAG_ALIVE] && (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL])) |
335 | { |
338 | { |
336 | /* If it has speed, it should move itself, otherwise: */ |
339 | /* If it has speed, it should move itself, otherwise: */ |
337 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
340 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
338 | |
341 | |
339 | /* If there is a free spot, move the object someplace */ |
342 | /* If there is a free spot, move the object someplace */ |
… | |
… | |
347 | } |
350 | } |
348 | } |
351 | } |
349 | |
352 | |
350 | /* See if there is still anything blocking the gate */ |
353 | /* See if there is still anything blocking the gate */ |
351 | for (tmp = op->above; tmp; tmp = tmp->above) |
354 | for (tmp = op->above; tmp; tmp = tmp->above) |
352 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
355 | if (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL] || tmp->flag [FLAG_ALIVE]) |
353 | break; |
356 | break; |
354 | |
357 | |
355 | /* IF there is, start putting the gate down */ |
358 | /* IF there is, start putting the gate down */ |
356 | if (tmp) |
359 | if (tmp) |
357 | op->stats.food = 1; |
360 | op->stats.food = 1; |
358 | else |
361 | else |
359 | { |
362 | { |
360 | op->move_block = MOVE_ALL; |
363 | op->move_block = MOVE_ALL; |
361 | |
364 | |
362 | if (!op->arch->stats.ac) |
365 | if (!op->arch->stats.ac) |
363 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
366 | op->set_flag (FLAG_BLOCKSVIEW); |
364 | update_all_los (op->map, op->x, op->y); |
367 | update_all_los (op->map, op->x, op->y); |
365 | } |
368 | } |
366 | } /* gate is halfway up */ |
369 | } /* gate is halfway up */ |
367 | |
370 | |
368 | SET_ANIMATION (op, op->stats.wc); |
371 | SET_ANIMATION (op, op->stats.wc); |
… | |
… | |
372 | |
375 | |
373 | /* hp : how long door is open/closed |
376 | /* hp : how long door is open/closed |
374 | * maxhp : initial value for hp |
377 | * maxhp : initial value for hp |
375 | * sp : 1 = open, 0 = close |
378 | * sp : 1 = open, 0 = close |
376 | */ |
379 | */ |
377 | void |
380 | static void |
378 | move_timed_gate (object *op) |
381 | move_timed_gate (object *op) |
379 | { |
382 | { |
380 | int v = op->value; |
383 | int v = op->value; |
381 | |
384 | |
382 | if (op->stats.sp) |
385 | if (op->stats.sp) |
… | |
… | |
401 | * speed: frequency of 'glances' |
404 | * speed: frequency of 'glances' |
402 | * connected: connected value of detector |
405 | * connected: connected value of detector |
403 | * sp: 1 if detection sets buttons |
406 | * sp: 1 if detection sets buttons |
404 | * -1 if detection unsets buttons |
407 | * -1 if detection unsets buttons |
405 | */ |
408 | */ |
406 | |
409 | static void |
407 | void |
|
|
408 | move_detector (object *op) |
410 | move_detector (object *op) |
409 | { |
411 | { |
410 | object *tmp; |
412 | object *tmp; |
411 | int last = op->value; |
413 | int last = op->value; |
412 | int detected; |
414 | int detected; |
… | |
… | |
439 | if (op->stats.sp == 1) |
441 | if (op->stats.sp == 1) |
440 | { |
442 | { |
441 | if (detected && last == 0) |
443 | if (detected && last == 0) |
442 | { |
444 | { |
443 | op->value = 1; |
445 | op->value = 1; |
444 | push_button (op); |
446 | push_button (op, tmp); |
445 | } |
447 | } |
446 | |
448 | |
447 | if (!detected && last == 1) |
449 | if (!detected && last == 1) |
448 | { |
450 | { |
449 | op->value = 0; |
451 | op->value = 0; |
450 | push_button (op); |
452 | push_button (op, tmp); |
451 | } |
453 | } |
452 | } |
454 | } |
453 | else |
455 | else |
454 | { /* in this case, we unset buttons */ |
456 | { /* in this case, we unset buttons */ |
455 | if (detected && last == 1) |
457 | if (detected && last == 1) |
456 | { |
458 | { |
457 | op->value = 0; |
459 | op->value = 0; |
458 | push_button (op); |
460 | push_button (op, tmp); |
459 | } |
461 | } |
460 | |
462 | |
461 | if (!detected && last == 0) |
463 | if (!detected && last == 0) |
462 | { |
464 | { |
463 | op->value = 1; |
465 | op->value = 1; |
464 | push_button (op); |
466 | push_button (op, tmp); |
465 | } |
467 | } |
466 | } |
468 | } |
467 | } |
469 | } |
468 | |
470 | |
469 | void |
471 | void |
… | |
… | |
479 | SET_ANIMATION (op, op->stats.wc); |
481 | SET_ANIMATION (op, op->stats.wc); |
480 | update_object (op, UP_OBJ_FACE); |
482 | update_object (op, UP_OBJ_FACE); |
481 | } |
483 | } |
482 | } |
484 | } |
483 | |
485 | |
484 | void |
486 | static void |
485 | move_hole (object *op) |
487 | move_hole (object *op) |
486 | { /* 1 = opening, 0 = closing */ |
488 | { /* 1 = opening, 0 = closing */ |
487 | if (op->value) |
489 | if (op->value) |
488 | { /* We're opening */ |
490 | { /* We're opening */ |
489 | if (--op->stats.wc <= 0) |
491 | if (--op->stats.wc <= 0) |
… | |
… | |
499 | move_apply (op, tmp, tmp); |
501 | move_apply (op, tmp, tmp); |
500 | } |
502 | } |
501 | } |
503 | } |
502 | |
504 | |
503 | SET_ANIMATION (op, op->stats.wc); |
505 | SET_ANIMATION (op, op->stats.wc); |
504 | update_object (op, UP_OBJ_FACE); |
506 | update_object (op, UP_OBJ_CHANGE); |
505 | return; |
507 | return; |
506 | } |
508 | } |
507 | |
509 | |
508 | /* We're closing */ |
510 | /* We're closing */ |
509 | op->move_on = 0; |
511 | op->move_on = 0; |
510 | |
512 | |
511 | op->stats.wc++; |
513 | op->stats.wc++; |
512 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
514 | if (op->stats.wc >= NUM_ANIMATIONS (op)) |
513 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
515 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
514 | |
516 | |
515 | SET_ANIMATION (op, op->stats.wc); |
517 | SET_ANIMATION (op, op->stats.wc); |
516 | update_object (op, UP_OBJ_FACE); |
518 | update_object (op, UP_OBJ_CHANGE); |
517 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
519 | if (op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
518 | op->set_speed (0); /* closed, let's stop */ |
520 | op->set_speed (0); /* closed, let's stop */ |
519 | } |
521 | } |
520 | |
522 | |
521 | |
523 | |
522 | /* stop_item() returns a pointer to the stopped object. The stopped object |
524 | /* stop_item() returns a pointer to the stopped object. The stopped object |
… | |
… | |
545 | |
547 | |
546 | if (payload == NULL) |
548 | if (payload == NULL) |
547 | return NULL; |
549 | return NULL; |
548 | |
550 | |
549 | payload->remove (); |
551 | payload->remove (); |
550 | op->destroy (true); |
552 | op->destroy (); |
551 | return payload; |
553 | return payload; |
552 | } |
554 | } |
553 | |
555 | |
554 | case ARROW: |
556 | case ARROW: |
555 | if (op->has_active_speed ()) |
557 | if (op->has_active_speed ()) |
… | |
… | |
570 | fix_stopped_item (object *op, maptile *map, object *originator) |
572 | fix_stopped_item (object *op, maptile *map, object *originator) |
571 | { |
573 | { |
572 | if (map == NULL) |
574 | if (map == NULL) |
573 | return; |
575 | return; |
574 | |
576 | |
575 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
577 | if (op->flag [FLAG_REMOVED]) |
576 | insert_ob_in_map (op, map, originator, 0); |
578 | insert_ob_in_map (op, map, originator, 0); |
577 | else if (op->type == ARROW) |
579 | else if (op->type == ARROW) |
578 | merge_ob (op, NULL); /* only some arrows actually need this */ |
580 | merge_ob (op, NULL); /* only some arrows actually need this */ |
579 | } |
581 | } |
580 | |
582 | |
… | |
… | |
582 | fix_stopped_arrow (object *op) |
584 | fix_stopped_arrow (object *op) |
583 | { |
585 | { |
584 | if (rndm (0, 99) < op->stats.food) |
586 | if (rndm (0, 99) < op->stats.food) |
585 | { |
587 | { |
586 | /* Small chance of breaking */ |
588 | /* Small chance of breaking */ |
587 | op->destroy (true); |
589 | op->destroy (); |
588 | return NULL; |
590 | return NULL; |
589 | } |
591 | } |
590 | |
592 | |
591 | op->set_speed (0); |
593 | op->set_speed (0); |
592 | op->direction = 0; |
594 | op->direction = 0; |
… | |
… | |
596 | |
598 | |
597 | // restore original wc, dam, attacktype and slaying |
599 | // restore original wc, dam, attacktype and slaying |
598 | op->stats.wc = op->stats.sp; |
600 | op->stats.wc = op->stats.sp; |
599 | op->stats.dam = op->stats.hp; |
601 | op->stats.dam = op->stats.hp; |
600 | op->attacktype = op->stats.grace; |
602 | op->attacktype = op->stats.grace; |
|
|
603 | op->slaying = op->custom_name; |
601 | |
604 | |
602 | if (op->spellarg) |
|
|
603 | { |
|
|
604 | op->slaying = op->spellarg; |
|
|
605 | free (op->spellarg); |
|
|
606 | op->spellarg = 0; |
|
|
607 | } |
|
|
608 | else |
|
|
609 | op->slaying = 0; |
|
|
610 | |
|
|
611 | /* Reset these to zero, so that object::can_merge will work properly */ |
605 | /* Reset these to defaults, so that object::can_merge will work properly */ |
612 | op->spellarg = NULL; |
606 | op->custom_name = 0; |
613 | op->stats.sp = 0; |
607 | op->stats.sp = 0; |
614 | op->stats.hp = 0; |
608 | op->stats.hp = 0; |
615 | op->stats.grace = 0; |
609 | op->stats.grace = 0; |
616 | op->level = 0; |
610 | op->level = 0; |
617 | op->face = op->arch->face; |
611 | op->face = op->arch->face; |
618 | op->owner = NULL; /* So that stopped arrows will be saved */ |
612 | op->owner = 0; |
|
|
613 | |
619 | update_object (op, UP_OBJ_CHANGE); |
614 | update_object (op, UP_OBJ_CHANGE); |
|
|
615 | |
620 | return op; |
616 | return op; |
621 | } |
617 | } |
622 | |
618 | |
623 | /* stop_arrow() - what to do when a non-living flying object |
619 | /* stop_arrow() - what to do when a non-living flying object |
624 | * has to stop. Sept 96 - I added in thrown object code in |
620 | * has to stop. Sept 96 - I added in thrown object code in |
… | |
… | |
638 | // replace this by straightforward drop to ground? |
634 | // replace this by straightforward drop to ground? |
639 | object *payload = op->inv; |
635 | object *payload = op->inv; |
640 | |
636 | |
641 | payload->owner = 0; |
637 | payload->owner = 0; |
642 | insert_ob_in_map (payload, op->map, payload, 0); |
638 | insert_ob_in_map (payload, op->map, payload, 0); |
643 | op->destroy (true); |
639 | op->destroy (); |
644 | } |
640 | } |
645 | else |
641 | else |
646 | { |
642 | { |
647 | op = fix_stopped_arrow (op); |
643 | op = fix_stopped_arrow (op); |
648 | |
644 | |
649 | if (op) |
645 | if (op) |
650 | merge_ob (op, 0); |
646 | merge_ob (op, 0); |
651 | } |
647 | } |
652 | } |
648 | } |
653 | |
649 | |
654 | /* Move an arrow along its course. op is the arrow or thrown object. |
650 | /* Move an arrow or throwen_obj along its course. op is the arrow or thrown object. |
655 | */ |
651 | */ |
656 | void |
652 | void |
657 | move_arrow (object *op) |
653 | move_arrow (object *op) |
658 | { |
654 | { |
659 | int was_reflected; |
655 | int was_reflected; |
660 | |
656 | |
661 | if (!op->map) |
657 | if (!op->map) |
662 | { |
658 | { |
663 | LOG (llevError, "BUG: Arrow had no map.\n"); |
659 | LOG (llevError | logBacktrace, "BUG: Arrow %s had no map.\n", op->debug_desc ()); |
664 | op->destroy (true); |
660 | op->destroy (); |
665 | return; |
661 | return; |
666 | } |
662 | } |
667 | |
663 | |
668 | /* we need to stop thrown objects at some point. Like here. */ |
664 | /* we need to stop thrown objects at some point. Like here. */ |
669 | if (op->type == THROWN_OBJ) |
665 | if (op->type == THROWN_OBJ) |
… | |
… | |
676 | * bomb code, but there are potential other cases where that could happen, |
672 | * bomb code, but there are potential other cases where that could happen, |
677 | * and it is easy enough to clean it up here. |
673 | * and it is easy enough to clean it up here. |
678 | */ |
674 | */ |
679 | if (!op->inv) |
675 | if (!op->inv) |
680 | { |
676 | { |
681 | op->destroy (true); |
677 | op->destroy (); |
682 | return; |
678 | return; |
683 | } |
679 | } |
684 | |
680 | |
685 | if (op->last_sp-- < 0) |
681 | if (op->last_sp-- < 0) |
686 | { |
682 | { |
687 | stop_arrow (op); |
683 | stop_arrow (op); |
688 | return; |
684 | return; |
689 | } |
685 | } |
690 | } |
686 | } |
691 | |
687 | |
|
|
688 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
|
|
689 | * about 17 squares. Tune as needed. |
|
|
690 | */ |
|
|
691 | op->set_speed (op->speed - 0.05); |
|
|
692 | |
692 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
693 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
693 | values look rediculous. */ |
694 | values look rediculous. */ |
694 | if (op->speed < 0.5 && op->type == ARROW) |
695 | if (op->speed < (op->type == ARROW ? 0.5 : MIN_ACTIVE_SPEED)) |
695 | { |
696 | { |
696 | stop_arrow (op); |
697 | stop_arrow (op); |
697 | return; |
698 | return; |
698 | } |
699 | } |
699 | |
700 | |
… | |
… | |
712 | if (pos->flags () & P_IS_ALIVE) |
713 | if (pos->flags () & P_IS_ALIVE) |
713 | { |
714 | { |
714 | object *tmp; |
715 | object *tmp; |
715 | |
716 | |
716 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
717 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
717 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
718 | if (tmp->flag [FLAG_ALIVE]) |
718 | break; |
719 | break; |
719 | |
720 | |
720 | /* Not really fair, but don't let monsters hit themselves with |
721 | /* Not really fair, but don't let monsters hit themselves with |
721 | * their own arrow - this can be because they fire it then |
722 | * their own arrow - this can be because they fire it then |
722 | * move into it. |
723 | * move into it. |
… | |
… | |
725 | { |
726 | { |
726 | /* Found living object, but it is reflecting the missile. Update |
727 | /* Found living object, but it is reflecting the missile. Update |
727 | * as below. (Note that for living creatures there is a small |
728 | * as below. (Note that for living creatures there is a small |
728 | * chance that reflect_missile fails.) |
729 | * chance that reflect_missile fails.) |
729 | */ |
730 | */ |
730 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
731 | if (tmp->flag [FLAG_REFL_MISSILE] && (rndm (0, 99)) < (90 - op->level / 10)) |
731 | { |
732 | { |
732 | int number = op->face; |
|
|
733 | |
|
|
734 | op->direction = absdir (op->direction + 4); |
733 | op->direction = absdir (op->direction + 4); |
735 | update_turn_face (op); |
734 | update_turn_face (op); |
736 | was_reflected = 1; /* skip normal movement calculations */ |
735 | was_reflected = 1; /* skip normal movement calculations */ |
737 | } |
736 | } |
738 | else |
737 | else |
… | |
… | |
754 | * note that this code will now catch cases where a monster is |
753 | * note that this code will now catch cases where a monster is |
755 | * on a wall but has reflecting - the arrow won't reflect. |
754 | * on a wall but has reflecting - the arrow won't reflect. |
756 | * Mapmakers shouldn't put monsters on top of wall in the first |
755 | * Mapmakers shouldn't put monsters on top of wall in the first |
757 | * place, so I don't consider that a problem. |
756 | * place, so I don't consider that a problem. |
758 | */ |
757 | */ |
759 | if (!QUERY_FLAG (op, FLAG_REFLECTING) || !(rndm (0, 19))) |
758 | if (!op->flag [FLAG_REFLECTING] || !rndm (0, 19)) |
760 | { |
759 | { |
761 | stop_arrow (op); |
760 | stop_arrow (op); |
762 | return; |
761 | return; |
763 | } |
762 | } |
764 | else |
763 | else |
… | |
… | |
813 | return; |
812 | return; |
814 | } |
813 | } |
815 | |
814 | |
816 | /* update object image for new facing */ |
815 | /* update object image for new facing */ |
817 | /* many thrown objects *don't* have more than one face */ |
816 | /* many thrown objects *don't* have more than one face */ |
818 | if (GET_ANIM_ID (op)) |
817 | if (op->has_anim ()) |
819 | SET_ANIMATION (op, op->direction); |
818 | op->set_anim_frame (op->direction); |
820 | } /* object is reflected */ |
819 | } /* object is reflected */ |
821 | } /* object ran into a wall */ |
820 | } /* object ran into a wall */ |
822 | |
821 | |
823 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
|
|
824 | * about 17 squares. Tune as needed. |
|
|
825 | */ |
|
|
826 | op->speed -= 0.05; |
|
|
827 | |
|
|
828 | /* Move the arrow. */ |
822 | /* Move the arrow. */ |
829 | op->move_to (pos); |
823 | op->move_to (pos); |
830 | } |
824 | } |
831 | |
825 | |
832 | void |
826 | static void |
833 | change_object (object *op) |
827 | change_object (object *op) |
834 | { /* Doesn`t handle linked objs yet */ |
828 | { /* Doesn`t handle linked objs yet */ |
835 | int i, j; |
|
|
836 | |
|
|
837 | if (!op->other_arch) |
829 | if (!op->other_arch) |
838 | { |
830 | { |
839 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
831 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
840 | return; |
832 | return; |
841 | } |
833 | } |
842 | |
834 | |
843 | /* In non-living items only change when food value is 0 */ |
835 | /* In non-living items only change when food value is 0 */ |
844 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
836 | if (!op->flag [FLAG_ALIVE]) |
845 | { |
837 | { |
846 | if (op->stats.food-- > 0) |
838 | if (op->stats.food-- > 0) |
847 | return; |
839 | return; |
848 | |
840 | |
849 | op->stats.food = 1; /* so 1 other_arch is made */ |
841 | op->stats.food = 1; /* so 1 other_arch is made */ |
850 | } |
842 | } |
851 | |
843 | |
852 | object *env = op->env; |
844 | object *env = op->env; |
853 | |
845 | |
854 | op->remove (); |
846 | op->remove (); |
855 | for (i = 0; i < op->stats.food; i++) |
847 | for (int i = 0; i < op->stats.food; i++) |
856 | { |
848 | { |
857 | object *tmp = arch_to_object (op->other_arch); |
849 | object *tmp = op->other_arch->instance (); |
858 | |
|
|
859 | if (op->type == LAMP) |
|
|
860 | tmp->stats.food = op->stats.food - 1; |
|
|
861 | |
850 | |
862 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
851 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
863 | |
852 | |
864 | if (env) |
853 | if (env) |
865 | env->insert (tmp); |
854 | env->insert (tmp); |
866 | else |
855 | else |
867 | { |
856 | { |
868 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
857 | int j = find_first_free_spot (tmp, op->map, op->x, op->y); |
|
|
858 | |
869 | if (j < 0) /* No free spot */ |
859 | if (j < 0) /* No free spot */ |
870 | tmp->destroy (true); |
860 | tmp->destroy (); |
871 | else |
861 | else |
872 | { |
862 | { |
873 | mapxy pos (op); pos.move (j); |
863 | mapxy pos (op); pos.move (j); |
874 | |
864 | |
875 | if (pos.normalise ()) |
865 | if (pos.normalise ()) |
876 | pos.insert (tmp, op); |
866 | pos.insert (tmp, op); |
877 | } |
867 | } |
878 | } |
868 | } |
879 | } |
869 | } |
880 | |
870 | |
881 | op->destroy (true); |
871 | op->destroy (); |
882 | } |
872 | } |
883 | |
873 | |
884 | void |
874 | void |
885 | move_teleporter (object *op) |
875 | move_teleporter (object *op) |
886 | { |
876 | { |
… | |
… | |
898 | |
888 | |
899 | if (op->head) |
889 | if (op->head) |
900 | head = op->head; |
890 | head = op->head; |
901 | |
891 | |
902 | for (tmp = op->above; tmp; tmp = tmp->above) |
892 | for (tmp = op->above; tmp; tmp = tmp->above) |
903 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
893 | if (!tmp->flag [FLAG_IS_FLOOR]) |
904 | break; |
894 | break; |
905 | |
895 | |
906 | /* If nothing above us to move, nothing to do */ |
896 | /* If nothing above us to move, nothing to do */ |
907 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
897 | if (!tmp || tmp->flag [FLAG_WIZPASS]) |
908 | return; |
898 | return; |
909 | |
899 | |
910 | if (EXIT_PATH (head)) |
900 | if (EXIT_PATH (head)) |
911 | { |
901 | { |
912 | if (tmp->type == PLAYER) |
902 | if (tmp->type == PLAYER) |
… | |
… | |
923 | else if (EXIT_X (head) || EXIT_Y (head)) |
913 | else if (EXIT_X (head) || EXIT_Y (head)) |
924 | { |
914 | { |
925 | if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) |
915 | if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) |
926 | { |
916 | { |
927 | LOG (llevError, "Removed illegal teleporter.\n"); |
917 | LOG (llevError, "Removed illegal teleporter.\n"); |
928 | head->destroy (true); |
918 | head->destroy (); |
929 | return; |
919 | return; |
930 | } |
920 | } |
931 | |
921 | |
932 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
922 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
933 | return; |
923 | return; |
… | |
… | |
947 | /* This object will teleport someone to a different map |
937 | /* This object will teleport someone to a different map |
948 | and will also apply changes to the player from its inventory. |
938 | and will also apply changes to the player from its inventory. |
949 | This was invented for giving classes, but there's no reason it |
939 | This was invented for giving classes, but there's no reason it |
950 | can't be generalized. |
940 | can't be generalized. |
951 | */ |
941 | */ |
952 | void |
942 | static void |
953 | move_player_changer (object *op) |
943 | move_player_changer (object *op) |
954 | { |
944 | { |
955 | object *player; |
|
|
956 | object *walk; |
|
|
957 | |
|
|
958 | if (!op->above || !EXIT_PATH (op)) |
945 | if (!op->above || !EXIT_PATH (op)) |
959 | return; |
946 | return; |
960 | |
947 | |
961 | /* This isn't all that great - means that the player_mover |
948 | /* This isn't all that great - means that the player_mover |
962 | * needs to be on top. |
949 | * needs to be on top. |
963 | */ |
950 | */ |
964 | if (op->above->type == PLAYER) |
951 | if (op->above->type == PLAYER) |
965 | { |
952 | { |
|
|
953 | object *player = op->above; |
|
|
954 | |
966 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
955 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
967 | return; |
956 | return; |
968 | |
957 | |
969 | player = op->above; |
|
|
970 | |
|
|
971 | for (walk = op->inv; walk; walk = walk->below) |
958 | for (object *walk = op->inv; walk; walk = walk->below) |
972 | apply_changes_to_player (player, walk); |
959 | apply_changes_to_player (player, walk); |
973 | |
960 | |
974 | player->update_stats (); |
961 | player->update_stats (); |
975 | |
962 | |
976 | esrv_send_inventory (op->above, op->above); |
963 | esrv_send_inventory (op->above, op->above); |
… | |
… | |
1014 | } |
1001 | } |
1015 | |
1002 | |
1016 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1003 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1017 | } |
1004 | } |
1018 | |
1005 | |
1019 | /* move_player_mover: this function takes a "player mover" as an |
1006 | /* move_player_mover: this function takes a "player mover" as an |
1020 | * argument, and performs the function of a player mover, which is: |
1007 | * argument, and performs the function of a player mover, which is: |
1021 | * |
1008 | * |
1022 | * a player mover finds any players that are sitting on it. It |
1009 | * a player mover finds any players that are sitting on it. It |
1023 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1010 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1024 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1011 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1025 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
1012 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
1026 | * it'll paralyze the victim for hp*his speed/op->speed |
1013 | * it'll paralyze the victim for hp*his speed/op->speed |
1027 | */ |
1014 | */ |
1028 | void |
1015 | static void |
1029 | move_player_mover (object *op) |
1016 | move_player_mover (object *op) |
1030 | { |
1017 | { |
1031 | int dir = op->stats.sp; |
1018 | int dir = 0; |
1032 | sint16 nx, ny; |
|
|
1033 | maptile *m; |
|
|
1034 | |
|
|
1035 | /* Determine direction now for random movers so we do the right thing */ |
|
|
1036 | if (!dir) |
|
|
1037 | dir = rndm (1, 8); |
|
|
1038 | |
1019 | |
1039 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1020 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1040 | { |
1021 | { |
1041 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1022 | if (victim->flag [FLAG_ALIVE] |
|
|
1023 | && !victim->flag [FLAG_WIZPASS] |
1042 | (victim->move_type & op->move_type || !victim->move_type)) |
1024 | && (victim->move_type & op->move_type || !victim->move_type)) |
|
|
1025 | { |
|
|
1026 | if (op->flag [FLAG_LIFESAVE] && op->stats.hp-- < 0) |
1043 | { |
1027 | { |
|
|
1028 | op->destroy (); |
|
|
1029 | return; |
|
|
1030 | } |
|
|
1031 | |
|
|
1032 | /* Determine direction only once so we do the right thing */ |
|
|
1033 | // why is it the right thing, though? |
|
|
1034 | if (!dir) |
|
|
1035 | dir = op->stats.sp ? op->stats.sp : rndm (1, 8); |
|
|
1036 | |
|
|
1037 | sint16 nx = op->x + freearr_x[dir]; |
|
|
1038 | sint16 ny = op->y + freearr_y[dir]; |
|
|
1039 | maptile *m = op->map; |
|
|
1040 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
|
|
1041 | { |
|
|
1042 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
|
|
1043 | return; |
|
|
1044 | } |
1044 | |
1045 | |
1045 | if (victim->head) |
1046 | if (victim->head) |
1046 | victim = victim->head; |
1047 | victim = victim->head; |
1047 | |
1048 | |
1048 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
|
|
1049 | { |
|
|
1050 | op->remove (); |
|
|
1051 | return; |
|
|
1052 | } |
|
|
1053 | |
|
|
1054 | nx = op->x + freearr_x[dir]; |
|
|
1055 | ny = op->y + freearr_y[dir]; |
|
|
1056 | m = op->map; |
|
|
1057 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
|
|
1058 | { |
|
|
1059 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
|
|
1060 | return; |
|
|
1061 | } |
|
|
1062 | |
|
|
1063 | if (should_director_abort (op, victim)) |
1049 | if (should_director_abort (op, victim)) |
1064 | return; |
1050 | return; |
1065 | |
1051 | |
1066 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1052 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1067 | { |
1053 | { |
1068 | if (nextmover->type == PLAYERMOVER) |
1054 | if (nextmover->type == PLAYERMOVER) |
1069 | nextmover->speed_left = -.99f; |
1055 | nextmover->speed_left = -.99f; |
1070 | |
1056 | |
1071 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1057 | if (nextmover->flag [FLAG_ALIVE]) |
1072 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1058 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1073 | } |
1059 | } |
1074 | |
1060 | |
1075 | if (victim->type == PLAYER) |
1061 | if (victim->type == PLAYER) |
1076 | { |
1062 | { |
1077 | /* only level >=1 movers move people */ |
1063 | /* only level >=1 movers move people */ |
1078 | if (op->level) |
1064 | if (op->level) |
1079 | { |
1065 | { |
1080 | /* Following is a bit of hack. We need to make sure it |
1066 | /* Following is a bit of hack. We need to make sure it |
1081 | * is cleared, otherwise the player will get stuck in |
1067 | * is cleared, otherwise the player will get stuck in |
1082 | * place. This can happen if the player used a spell to |
1068 | * place. This can happen if the player used a spell to |
1083 | * get to this space. |
1069 | * get to this space. |
1084 | */ |
1070 | */ |
1085 | victim->contr->fire_on = 0; |
1071 | victim->contr->fire_on = 0; |
1086 | victim->speed_left = 1.f; |
1072 | victim->speed_left = 1.f; |
1087 | move_player (victim, dir); |
1073 | move_player (victim, dir); |
1088 | } |
1074 | } |
1089 | else |
1075 | else |
1090 | return; |
1076 | return; |
1091 | } |
1077 | } |
1092 | else |
1078 | else |
1093 | move_object (victim, dir); |
1079 | victim->move (dir); |
1094 | |
1080 | |
1095 | if (!op->stats.maxsp && op->attacktype) |
1081 | if (!op->stats.maxsp && op->attacktype) |
1096 | op->stats.maxsp = 2; |
1082 | op->stats.maxsp = 2; |
1097 | |
1083 | |
1098 | if (op->attacktype) |
1084 | if (op->attacktype) |
1099 | { /* flag to paralyze the player */ |
1085 | { /* flag to paralyze the player */ |
1100 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1086 | victim->speed_left = max (-5.f, -op->stats.maxsp * victim->speed / op->speed); |
1101 | } |
1087 | } |
1102 | } |
1088 | } |
1103 | } |
1089 | } |
1104 | } |
1090 | } |
1105 | |
1091 | |
… | |
… | |
1127 | for (tmp = op->above; tmp; tmp = tmp->above) |
1113 | for (tmp = op->above; tmp; tmp = tmp->above) |
1128 | { |
1114 | { |
1129 | if (op->other_arch->archname == tmp->arch->archname) |
1115 | if (op->other_arch->archname == tmp->arch->archname) |
1130 | { |
1116 | { |
1131 | if (op->level <= 0) |
1117 | if (op->level <= 0) |
1132 | tmp->destroy (true); |
1118 | tmp->destroy (); |
1133 | else |
1119 | else |
1134 | { |
1120 | { |
1135 | uint64 new_nrof = (uint64) tmp->nrof * op->level; |
1121 | uint64 new_nrof = (uint64) tmp->nrof * op->level; |
1136 | |
1122 | |
1137 | if (new_nrof >= 1UL << 31) |
1123 | if (new_nrof >= 1UL << 31) |
… | |
… | |
1161 | void |
1147 | void |
1162 | move_creator (object *creator) |
1148 | move_creator (object *creator) |
1163 | { |
1149 | { |
1164 | object *new_ob; |
1150 | object *new_ob; |
1165 | |
1151 | |
1166 | if (!QUERY_FLAG (creator, FLAG_LIFESAVE) && --creator->stats.hp < 0) |
1152 | if (!creator->flag [FLAG_LIFESAVE] && --creator->stats.hp < 0) |
1167 | { |
1153 | { |
1168 | creator->stats.hp = -1; |
1154 | creator->stats.hp = -1; |
1169 | return; |
1155 | return; |
1170 | } |
1156 | } |
1171 | |
1157 | |
1172 | if (creator->inv != NULL) |
1158 | if (creator->inv) |
1173 | { |
1159 | { |
1174 | object *ob; |
1160 | object *ob; |
1175 | int i; |
1161 | int i; |
1176 | object *ob_to_copy; |
1162 | object *ob_to_copy; |
1177 | |
1163 | |
1178 | /* select random object from inventory to copy */ |
1164 | /* select random object from inventory to copy */ |
1179 | ob_to_copy = creator->inv; |
1165 | ob_to_copy = creator->inv; |
1180 | for (ob = creator->inv->below, i = 1; ob != NULL; ob = ob->below, i++) |
1166 | for (ob = creator->inv->below, i = 1; ob; ob = ob->below, i++) |
1181 | { |
1167 | { |
1182 | if (rndm (0, i) == 0) |
1168 | if (rndm (0, i) == 0) |
1183 | { |
1169 | { |
1184 | ob_to_copy = ob; |
1170 | ob_to_copy = ob; |
1185 | } |
1171 | } |
1186 | } |
1172 | } |
|
|
1173 | |
1187 | new_ob = ob_to_copy->deep_clone (); |
1174 | new_ob = ob_to_copy->deep_clone (); |
1188 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1175 | new_ob->clr_flag (FLAG_IS_A_TEMPLATE); |
1189 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1176 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1190 | } |
1177 | } |
1191 | else |
1178 | else |
1192 | { |
1179 | { |
1193 | if (!creator->other_arch) |
1180 | if (!creator->other_arch) |
… | |
… | |
1202 | } |
1189 | } |
1203 | |
1190 | |
1204 | /* Make sure this multipart object fits */ |
1191 | /* Make sure this multipart object fits */ |
1205 | if (new_ob->arch->more && new_ob->blocked (creator->map, creator->x, creator->y)) |
1192 | if (new_ob->arch->more && new_ob->blocked (creator->map, creator->x, creator->y)) |
1206 | { |
1193 | { |
1207 | op->destroy_inv (false); // remove when desttroy does this |
|
|
1208 | new_ob->destroy (true); |
1194 | new_ob->destroy (); |
1209 | return; |
1195 | return; |
1210 | } |
1196 | } |
1211 | |
1197 | |
1212 | // for now lets try to identify everything generated here, it mostly |
1198 | // for now lets try to identify everything generated here, it mostly |
1213 | // happens automated, so this will at least fix many identify-experience holes |
1199 | // happens automated, so this will at least fix many identify-experience holes |
1214 | SET_FLAG (new_ob, FLAG_IDENTIFIED); |
1200 | if (new_ob->need_identify ()) |
|
|
1201 | new_ob->set_flag (FLAG_IDENTIFIED); |
1215 | |
1202 | |
1216 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1203 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1217 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1204 | if (new_ob->flag [FLAG_FREED]) |
1218 | return; |
1205 | return; |
1219 | |
1206 | |
1220 | if (creator->slaying) |
1207 | if (creator->slaying) |
1221 | new_ob->name = new_ob->title = creator->slaying; |
1208 | new_ob->name = new_ob->title = creator->slaying; |
1222 | } |
1209 | } |
… | |
… | |
1234 | { |
1221 | { |
1235 | if (object *tmp = op->ms ().player ()) |
1222 | if (object *tmp = op->ms ().player ()) |
1236 | { |
1223 | { |
1237 | /* remove an old force with a slaying field == op->name */ |
1224 | /* remove an old force with a slaying field == op->name */ |
1238 | if (object *force = tmp->force_find (op->name)) |
1225 | if (object *force = tmp->force_find (op->name)) |
1239 | force->destroy (true); |
1226 | force->destroy (); |
1240 | |
1227 | |
1241 | if (!tmp->force_find (op->slaying)) |
1228 | if (op->slaying && !tmp->force_find (op->slaying)) |
1242 | { |
1229 | { |
1243 | tmp->force_add (op->slaying, op->stats.food); |
1230 | tmp->force_add (op->slaying, op->stats.food); |
1244 | |
1231 | |
1245 | if (op->msg) |
1232 | if (op->msg) |
1246 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1233 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
… | |
… | |
1250 | op->stats.hp--; |
1237 | op->stats.hp--; |
1251 | |
1238 | |
1252 | if (op->stats.hp == 0) |
1239 | if (op->stats.hp == 0) |
1253 | { |
1240 | { |
1254 | /* marker expires--granted mark number limit */ |
1241 | /* marker expires--granted mark number limit */ |
1255 | op->destroy (true); |
1242 | op->destroy (); |
1256 | return; |
1243 | return; |
1257 | } |
1244 | } |
1258 | } |
1245 | } |
1259 | } |
1246 | } |
1260 | } |
1247 | } |
1261 | } |
1248 | } |
1262 | |
1249 | |
|
|
1250 | // mapscript objects activate themselves (only) then their timer fires |
|
|
1251 | // TODO: maybe they should simply trigger the link like any other object? |
|
|
1252 | static void |
|
|
1253 | move_mapscript (object *op) |
|
|
1254 | { |
|
|
1255 | op->set_speed (0); |
|
|
1256 | cfperl_mapscript_activate (op, true, op, 0); |
|
|
1257 | } |
|
|
1258 | |
|
|
1259 | static void |
|
|
1260 | move_lamp (object *op) |
|
|
1261 | { |
|
|
1262 | // if the lamp/torch is off, we should disable it. |
|
|
1263 | if (!op->glow_radius) |
|
|
1264 | { |
|
|
1265 | op->set_speed (0); |
|
|
1266 | return; |
|
|
1267 | } |
|
|
1268 | else |
|
|
1269 | { |
|
|
1270 | // check whether the face might need to be updated |
|
|
1271 | // (currently this is needed to have already switched on torches |
|
|
1272 | // on maps, as they just set the glow_radius in the archetype) |
|
|
1273 | if (op->other_arch |
|
|
1274 | && ( |
|
|
1275 | (op->flag [FLAG_ANIMATE] != op->other_arch->flag [FLAG_ANIMATE]) |
|
|
1276 | || (op->flag [FLAG_ANIMATE] |
|
|
1277 | ? (op->animation_id != op->other_arch->animation_id) |
|
|
1278 | : (op->face != op->other_arch->face)) |
|
|
1279 | )) |
|
|
1280 | get_animation_from_arch (op, op->other_arch); |
|
|
1281 | } |
|
|
1282 | |
|
|
1283 | // lamps and torches on maps don't use up their fuel |
|
|
1284 | if (op->is_on_map ()) |
|
|
1285 | return; |
|
|
1286 | |
|
|
1287 | if (op->stats.food > 0) |
|
|
1288 | { |
|
|
1289 | op->stats.food--; |
|
|
1290 | return; |
|
|
1291 | } |
|
|
1292 | |
|
|
1293 | apply_lamp (op, false); |
|
|
1294 | } |
|
|
1295 | |
1263 | void |
1296 | void |
1264 | process_object (object *op) |
1297 | process_object (object *op) |
1265 | { |
1298 | { |
1266 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1299 | if (expect_false (op->flag [FLAG_IS_A_TEMPLATE])) |
1267 | return; |
1300 | return; |
1268 | |
1301 | |
1269 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1302 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1270 | return; |
1303 | return; |
1271 | |
1304 | |
1272 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1305 | if (op->flag [FLAG_MONSTER]) |
1273 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1306 | if (move_monster (op) || op->flag [FLAG_FREED]) |
1274 | return; |
1307 | return; |
1275 | |
1308 | |
1276 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1309 | if (op->flag [FLAG_ANIMATE] && op->anim_speed == 0) |
1277 | { |
1310 | { |
1278 | animate_object (op, op->contr ? op->facing : op->direction); |
1311 | animate_object (op, op->contr ? op->facing : op->direction); |
1279 | |
1312 | |
1280 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1313 | if (op->flag [FLAG_SEE_ANYWHERE]) |
1281 | make_sure_seen (op); |
1314 | make_sure_seen (op); |
1282 | } |
1315 | } |
1283 | |
1316 | |
1284 | if (expect_false ( |
1317 | if (expect_false ( |
1285 | op->flag [FLAG_GENERATOR] |
1318 | op->flag [FLAG_GENERATOR] |
1286 | || op->flag [FLAG_CHANGING] |
1319 | || op->flag [FLAG_CHANGING] |
1287 | || op->flag [FLAG_IS_USED_UP] |
1320 | || op->flag [FLAG_IS_USED_UP] |
1288 | )) |
1321 | )) |
1289 | { |
1322 | { |
1290 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1323 | if (op->flag [FLAG_CHANGING] && !op->state) |
1291 | { |
1324 | { |
1292 | change_object (op); |
1325 | change_object (op); |
1293 | return; |
1326 | return; |
1294 | } |
1327 | } |
1295 | |
1328 | |
1296 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1329 | if (op->flag [FLAG_GENERATOR] && !op->flag [FLAG_FRIENDLY]) |
1297 | generate_monster (op); |
1330 | generate_monster (op); |
1298 | |
1331 | |
1299 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1332 | if (op->flag [FLAG_IS_USED_UP] && --op->stats.food <= 0) |
1300 | { |
1333 | { |
1301 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1334 | if (op->flag [FLAG_APPLIED]) |
1302 | remove_force (op); |
1335 | remove_force (op); |
1303 | else |
1336 | else |
1304 | { |
1337 | { |
1305 | op->remove (); // TODO: really necessary? |
1338 | op->remove (); // TODO: really necessary? |
1306 | |
1339 | |
1307 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1340 | if (op->flag [FLAG_SEE_ANYWHERE]) |
1308 | make_sure_not_seen (op); |
1341 | make_sure_not_seen (op); |
1309 | |
1342 | |
1310 | op->destroy_inv (false); // be explicit about dropping |
|
|
1311 | op->destroy (true); |
1343 | op->drop_and_destroy (); |
1312 | } |
1344 | } |
1313 | |
1345 | |
1314 | return; |
1346 | return; |
1315 | } |
1347 | } |
1316 | } |
1348 | } |
… | |
… | |
1440 | |
1472 | |
1441 | case PLAYER: |
1473 | case PLAYER: |
1442 | // players have their own speed-management, so undo the --speed_left |
1474 | // players have their own speed-management, so undo the --speed_left |
1443 | ++op->speed_left; |
1475 | ++op->speed_left; |
1444 | break; |
1476 | break; |
1445 | } |
|
|
1446 | } |
|
|
1447 | |
1477 | |
|
|
1478 | case MAPSCRIPT: |
|
|
1479 | move_mapscript (op); |
|
|
1480 | break; |
|
|
1481 | |
|
|
1482 | case LAMP: |
|
|
1483 | case TORCH: |
|
|
1484 | move_lamp (op); |
|
|
1485 | break; |
|
|
1486 | |
|
|
1487 | case PHYSICS: // hmm, bad naming |
|
|
1488 | move_physics (op); |
|
|
1489 | break; |
|
|
1490 | } |
|
|
1491 | } |
|
|
1492 | |