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Comparing deliantra/server/server/time.C (file contents):
Revision 1.119 by root, Mon Oct 29 23:55:57 2012 UTC vs.
Revision 1.120 by root, Wed Nov 16 23:03:05 2016 UTC

689 * about 17 squares. Tune as needed. 689 * about 17 squares. Tune as needed.
690 */ 690 */
691 op->set_speed (op->speed - 0.05); 691 op->set_speed (op->speed - 0.05);
692 692
693 /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower 693 /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower
694 values look rediculous. */ 694 values look ridiculous. */
695 if (op->speed < (op->type == ARROW ? 0.5 : MIN_ACTIVE_SPEED)) 695 if (op->speed < (op->type == ARROW ? 0.5 : MIN_ACTIVE_SPEED))
696 { 696 {
697 stop_arrow (op); 697 stop_arrow (op);
698 return; 698 return;
699 } 699 }
713 if (pos->flags () & P_IS_ALIVE) 713 if (pos->flags () & P_IS_ALIVE)
714 { 714 {
715 object *tmp; 715 object *tmp;
716 716
717 for (tmp = pos->bot; tmp; tmp = tmp->above) 717 for (tmp = pos->bot; tmp; tmp = tmp->above)
718 if (tmp->flag [FLAG_ALIVE]) 718 if (tmp->flag [FLAG_ALIVE] && tmp != op->owner)
719 break; 719 {
720
721 /* Not really fair, but don't let monsters hit themselves with 720 /* Not really fair, but don't let monsters hit themselves with
722 * their own arrow - this can be because they fire it then 721 * their own arrow - this can be because they fire it then
723 * move into it. 722 * move into it.
724 */ 723 */
725 if (tmp && tmp != op->owner) 724
726 {
727 /* Found living object, but it is reflecting the missile. Update 725 /* Found living object, but it is reflecting the missile. Update
728 * as below. (Note that for living creatures there is a small 726 * as below. (Note that for living creatures there is a small
729 * chance that reflect_missile fails.) 727 * chance that reflect_missile fails.)
730 */ 728 */
731 if (tmp->flag [FLAG_REFL_MISSILE] && (rndm (0, 99)) < (90 - op->level / 10)) 729 if (tmp->flag [FLAG_REFL_MISSILE] && (rndm (0, 99)) < (90 - op->level / 10))
732 { 730 {
733 op->direction = absdir (op->direction + 4); 731 op->direction = absdir (op->direction + 4);
734 update_turn_face (op); 732 update_turn_face (op);
735 was_reflected = 1; /* skip normal movement calculations */ 733 was_reflected = 1; /* skip normal movement calculations */
736 } 734 }
737 else 735 else
738 { 736 {
739 /* Attack the object. */ 737 /* Attack the object. */
740 op = hit_with_arrow (op, tmp); 738 op = hit_with_arrow (op, tmp);
741 739
742 if (!op) 740 if (!op)
743 return; 741 return;
744 } 742 }
745 } /* if this is not hitting its owner */ 743
746 } /* if there is something alive on this space */ 744 break;
745 }
746 }
747 747
748 if (OB_TYPE_MOVE_BLOCK (op, pos->move_block)) 748 if (OB_TYPE_MOVE_BLOCK (op, pos->move_block))
749 { 749 {
750 int retry = 0; 750 int retry = 0;
751 751

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