1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | /* |
26 | /* |
26 | * Routines that is executed from objects based on their speed have been |
27 | * Routines that is executed from objects based on their speed have been |
… | |
… | |
28 | */ |
29 | */ |
29 | #include <global.h> |
30 | #include <global.h> |
30 | #include <spells.h> |
31 | #include <spells.h> |
31 | #include <sproto.h> |
32 | #include <sproto.h> |
32 | |
33 | |
33 | /* The following removes doors. The functions check to see if similar |
34 | /* The following removes doors. The functions check to see if similar |
34 | * doors are next to the one that is being removed, and if so, set it |
35 | * doors are next to the one that is being removed, and if so, set it |
35 | * so those will be removed shortly (in a cascade like fashion.) |
36 | * so those will be removed shortly (in a cascade like fashion.) |
36 | */ |
37 | */ |
37 | void |
38 | void |
38 | remove_door (object *op) |
39 | remove_door (object *op) |
… | |
… | |
50 | } |
51 | } |
51 | } |
52 | } |
52 | |
53 | |
53 | if (op->other_arch) |
54 | if (op->other_arch) |
54 | { |
55 | { |
55 | object *tmp = arch_to_object (op->other_arch); |
56 | object *tmp = op->other_arch->instance (); |
56 | tmp->x = op->x; |
57 | tmp->x = op->x; |
57 | tmp->y = op->y; |
58 | tmp->y = op->y; |
58 | tmp->map = op->map; |
59 | tmp->map = op->map; |
59 | tmp->level = op->level; |
60 | tmp->level = op->level; |
60 | insert_ob_in_map (tmp, op->map, op, 0); |
61 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
69 | int i; |
70 | int i; |
70 | object *tmp; |
71 | object *tmp; |
71 | |
72 | |
72 | for (i = 1; i < 9; i += 2) |
73 | for (i = 1; i < 9; i += 2) |
73 | { |
74 | { |
74 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
75 | tmp = present (LOCKED_DOOR, op->map, op->x + DIRX (i), op->y + DIRY (i)); |
75 | if (tmp && tmp->slaying == op->slaying) |
76 | if (tmp && tmp->slaying == op->slaying) |
76 | { /* same key both doors */ |
77 | { /* same key both doors */ |
77 | tmp->set_speed (0.1f); |
78 | tmp->set_speed (0.1f); |
78 | tmp->speed_left = -0.2f; |
79 | tmp->speed_left = -0.2f; |
79 | } |
80 | } |
80 | } |
81 | } |
81 | |
82 | |
82 | if (op->other_arch) |
83 | if (op->other_arch) |
83 | { |
84 | { |
84 | tmp = arch_to_object (op->other_arch); |
85 | tmp = op->other_arch->instance (); |
85 | tmp->x = op->x; |
86 | tmp->x = op->x; |
86 | tmp->y = op->y; |
87 | tmp->y = op->y; |
87 | tmp->map = op->map; |
88 | tmp->map = op->map; |
88 | tmp->level = op->level; |
89 | tmp->level = op->level; |
89 | insert_ob_in_map (tmp, op->map, op, 0); |
90 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
107 | return; |
108 | return; |
108 | |
109 | |
109 | object *op; |
110 | object *op; |
110 | int dir; |
111 | int dir; |
111 | |
112 | |
112 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
113 | if (gen->flag [FLAG_CONTENT_ON_GEN]) |
113 | { |
114 | { |
114 | // either copy one item from the inventory... |
115 | // either copy one item from the inventory... |
115 | if (!gen->inv) |
116 | if (!gen->inv) |
116 | return; |
117 | return; |
117 | |
118 | |
… | |
… | |
125 | if (dir < 0) |
126 | if (dir < 0) |
126 | return; |
127 | return; |
127 | |
128 | |
128 | op = op->deep_clone (); |
129 | op = op->deep_clone (); |
129 | |
130 | |
130 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
131 | op->clr_flag (FLAG_IS_A_TEMPLATE); |
131 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
132 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
132 | } |
133 | } |
133 | else if (gen->other_arch) |
134 | else if (gen->other_arch) |
134 | { |
135 | { |
135 | // ...or use other_arch |
136 | // ...or use other_arch |
136 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
137 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
137 | if (dir < 0) |
138 | if (dir < 0) |
138 | return; |
139 | return; |
139 | |
140 | |
140 | op = arch_to_object (gen->other_arch); |
141 | op = gen->other_arch->instance (); |
141 | } |
142 | } |
142 | else |
143 | else |
143 | return; |
144 | return; |
144 | |
145 | |
145 | op->expand_tail (); |
146 | op->expand_tail (); |
… | |
… | |
168 | |
169 | |
169 | if (op->env) |
170 | if (op->env) |
170 | switch (op->subtype) |
171 | switch (op->subtype) |
171 | { |
172 | { |
172 | case FORCE_CONFUSION: |
173 | case FORCE_CONFUSION: |
173 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
174 | op->env->clr_flag (FLAG_CONFUSED); |
174 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
175 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
175 | |
176 | |
176 | default: |
177 | default: |
177 | CLEAR_FLAG (op, FLAG_APPLIED); |
178 | op->clr_flag (FLAG_APPLIED); |
178 | change_abil (op->env, op); |
179 | change_abil (op->env, op); |
179 | op->env->update_stats (); |
180 | op->env->update_stats (); |
180 | } |
181 | } |
181 | |
182 | |
182 | op->destroy (); |
183 | op->destroy (); |
… | |
… | |
186 | remove_blindness (object *op) |
187 | remove_blindness (object *op) |
187 | { |
188 | { |
188 | if (--op->stats.food > 0) |
189 | if (--op->stats.food > 0) |
189 | return; |
190 | return; |
190 | |
191 | |
191 | CLEAR_FLAG (op, FLAG_APPLIED); |
192 | op->clr_flag (FLAG_APPLIED); |
192 | |
193 | |
193 | if (op->env) |
194 | if (op->env) |
194 | { |
195 | { |
195 | change_abil (op->env, op); |
196 | change_abil (op->env, op); |
196 | op->env->update_stats (); |
197 | op->env->update_stats (); |
… | |
… | |
200 | } |
201 | } |
201 | |
202 | |
202 | static void |
203 | static void |
203 | poison_more (object *op) |
204 | poison_more (object *op) |
204 | { |
205 | { |
205 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
206 | if (op->env == NULL || !op->env->flag [FLAG_ALIVE] || op->env->stats.hp < 0) |
206 | { |
207 | { |
207 | op->destroy (); |
208 | op->destroy (); |
208 | return; |
209 | return; |
209 | } |
210 | } |
210 | |
211 | |
… | |
… | |
213 | /* need to unapply the object before update_stats is called, else fix_player |
214 | /* need to unapply the object before update_stats is called, else fix_player |
214 | * will not do anything. |
215 | * will not do anything. |
215 | */ |
216 | */ |
216 | if (op->env->type == PLAYER) |
217 | if (op->env->type == PLAYER) |
217 | { |
218 | { |
218 | CLEAR_FLAG (op, FLAG_APPLIED); |
219 | op->clr_flag (FLAG_APPLIED); |
219 | op->env->update_stats (); |
220 | op->env->update_stats (); |
220 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
221 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
221 | } |
222 | } |
222 | |
223 | |
223 | op->destroy (); |
224 | op->destroy (); |
… | |
… | |
237 | static void |
238 | static void |
238 | move_gate (object *op) |
239 | move_gate (object *op) |
239 | { /* 1 = going down, 0 = going up */ |
240 | { /* 1 = going down, 0 = going up */ |
240 | object *tmp; |
241 | object *tmp; |
241 | |
242 | |
242 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
243 | if (uint32_t (op->stats.wc) >= op->anim_frames ()) |
243 | { |
244 | { |
244 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
245 | LOG (llevError, "%s: gate error: animation was %d, max=%d\n", op->debug_desc (), op->stats.wc, op->anim_frames ()); |
245 | op->stats.wc = 0; |
246 | op->stats.wc = 0; |
246 | } |
247 | } |
247 | |
248 | |
248 | /* We're going down */ |
|
|
249 | if (op->value) |
249 | if (op->value) |
250 | { |
250 | { |
|
|
251 | /* We're going down */ |
251 | if (--op->stats.wc <= 0) |
252 | if (--op->stats.wc <= 0) |
252 | { /* Reached bottom, let's stop */ |
253 | { /* Reached bottom, let's stop */ |
253 | op->stats.wc = 0; |
254 | op->stats.wc = 0; |
254 | if (op->arch->has_active_speed ()) |
255 | if (op->arch->has_active_speed ()) |
255 | op->value = 0; |
256 | op->value = 0; |
256 | else |
257 | else |
257 | op->set_speed (0); |
258 | op->set_speed (0); |
258 | } |
259 | } |
259 | |
260 | |
260 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
261 | if (op->stats.wc < op->anim_frames () / 2 + 1) |
261 | { |
262 | { |
262 | op->move_block = 0; |
263 | op->move_block = 0; |
263 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
264 | op->clr_flag (FLAG_BLOCKSVIEW); |
264 | update_all_los (op->map, op->x, op->y); |
265 | update_all_los (op->map, op->x, op->y); |
265 | } |
266 | } |
266 | |
|
|
267 | SET_ANIMATION (op, op->stats.wc); |
|
|
268 | update_object (op, UP_OBJ_CHANGE); |
|
|
269 | return; |
|
|
270 | } |
|
|
271 | |
|
|
272 | /* We're going up */ |
|
|
273 | |
|
|
274 | /* First, lets see if we are already at the top */ |
|
|
275 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
|
|
276 | { |
|
|
277 | |
|
|
278 | /* Check to make sure that only non pickable and non rollable |
|
|
279 | * objects are above the gate. If so, we finish closing the gate, |
|
|
280 | * otherwise, we fall through to the code below which should lower |
|
|
281 | * the gate slightly. |
|
|
282 | */ |
|
|
283 | |
|
|
284 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
285 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
|
|
286 | break; |
|
|
287 | |
|
|
288 | if (!tmp) |
|
|
289 | { |
|
|
290 | if (op->arch->has_active_speed ()) |
|
|
291 | op->value = 1; |
|
|
292 | else |
|
|
293 | op->set_speed (0); |
|
|
294 | |
|
|
295 | return; |
|
|
296 | } |
|
|
297 | } |
|
|
298 | |
|
|
299 | if (op->stats.food) |
|
|
300 | { /* The gate is going temporarily down */ |
|
|
301 | if (--op->stats.wc <= 0) |
|
|
302 | { /* Gone all the way down? */ |
|
|
303 | op->stats.food = 0; /* Then let's try again */ |
|
|
304 | op->stats.wc = 0; |
|
|
305 | } |
|
|
306 | } |
267 | } |
307 | else |
268 | else |
|
|
269 | { |
|
|
270 | /* We're going up */ |
|
|
271 | |
|
|
272 | /* First, lets see if we are already at the top */ |
|
|
273 | if (op->stats.wc == op->anim_frames () - 1) |
|
|
274 | { |
|
|
275 | /* Check to make sure that only non pickable and non rollable |
|
|
276 | * objects are above the gate. If so, we finish closing the gate, |
|
|
277 | * otherwise, we fall through to the code below which should lower |
|
|
278 | * the gate slightly. |
|
|
279 | */ |
|
|
280 | |
|
|
281 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
282 | if (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL] || tmp->flag [FLAG_ALIVE]) |
|
|
283 | break; |
|
|
284 | |
|
|
285 | if (!tmp) |
|
|
286 | { |
|
|
287 | if (op->arch->has_active_speed ()) |
|
|
288 | op->value = 1; |
|
|
289 | else |
|
|
290 | op->set_speed (0); |
|
|
291 | |
|
|
292 | return; |
|
|
293 | } |
|
|
294 | } |
|
|
295 | |
|
|
296 | if (op->stats.food) |
|
|
297 | { /* The gate is going temporarily down */ |
|
|
298 | if (--op->stats.wc <= 0) |
|
|
299 | { /* Gone all the way down? */ |
|
|
300 | op->stats.food = 0; /* Then let's try again */ |
|
|
301 | op->stats.wc = 0; |
|
|
302 | } |
|
|
303 | } |
|
|
304 | else |
308 | { /* The gate is still going up */ |
305 | { /* The gate is still going up */ |
309 | op->stats.wc++; |
306 | op->stats.wc++; |
|
|
307 | min_it (op->stats.wc, op->anim_frames () - 1); |
310 | |
308 | |
311 | if (op->stats.wc >= NUM_ANIMATIONS (op)) |
|
|
312 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
|
|
313 | |
|
|
314 | /* If there is something on top of the gate, we try to roll it off. |
309 | /* If there is something on top of the gate, we try to roll it off. |
315 | * If a player/monster, we don't roll, we just hit them with damage |
310 | * If a player/monster, we don't roll, we just hit them with damage |
316 | */ |
311 | */ |
317 | if (op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
312 | if (op->stats.wc >= op->anim_frames () / 2) |
318 | { |
313 | { |
319 | /* Halfway or further, check blocks */ |
314 | /* Halfway or further, check blocks */ |
320 | /* First, get the top object on the square. */ |
315 | /* First, get the top object on the square. */ |
321 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
316 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
322 | ; |
317 | ; |
323 | |
318 | |
324 | if (tmp) |
319 | if (tmp) |
325 | { |
|
|
326 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
|
|
327 | { |
320 | { |
328 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
321 | if (tmp->flag [FLAG_ALIVE]) |
329 | op->play_sound (sound_find ("blocked_gate")); |
|
|
330 | |
|
|
331 | if (tmp->type == PLAYER) |
|
|
332 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
|
|
333 | } |
|
|
334 | /* If the object is not alive, and the object either can |
|
|
335 | * be picked up or the object rolls, move the object |
|
|
336 | * off the gate. |
|
|
337 | */ |
|
|
338 | else if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
|
|
339 | { |
|
|
340 | /* If it has speed, it should move itself, otherwise: */ |
|
|
341 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
|
|
342 | |
|
|
343 | /* If there is a free spot, move the object someplace */ |
|
|
344 | if (i > 0) |
|
|
345 | { |
322 | { |
|
|
323 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
|
324 | op->play_sound (sound_find ("blocked_gate")); |
|
|
325 | |
|
|
326 | if (tmp->type == PLAYER) |
|
|
327 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
|
|
328 | } |
|
|
329 | /* If the object is not alive, and the object either can |
|
|
330 | * be picked up or the object rolls, move the object |
|
|
331 | * off the gate. |
|
|
332 | */ |
|
|
333 | else if (!tmp->flag [FLAG_ALIVE] && (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL])) |
|
|
334 | { |
|
|
335 | /* If it has speed, it should move itself, otherwise: */ |
|
|
336 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
|
|
337 | |
|
|
338 | /* If there is a free spot, move the object someplace */ |
|
|
339 | if (i > 0) |
|
|
340 | { |
346 | mapxy pos (tmp); |
341 | mapxy pos (tmp); |
347 | pos.move (i); |
342 | pos.move (i); |
348 | if (pos.normalise ()) |
343 | if (pos.normalise ()) |
349 | tmp->move_to (pos); |
344 | tmp->move_to (pos); |
|
|
345 | } |
350 | } |
346 | } |
351 | } |
347 | } |
352 | } |
|
|
353 | |
348 | |
354 | /* See if there is still anything blocking the gate */ |
349 | /* See if there is still anything blocking the gate */ |
355 | for (tmp = op->above; tmp; tmp = tmp->above) |
350 | for (tmp = op->above; tmp; tmp = tmp->above) |
356 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
351 | if (!tmp->flag [FLAG_NO_PICK] || tmp->flag [FLAG_CAN_ROLL] || tmp->flag [FLAG_ALIVE]) |
357 | break; |
352 | break; |
358 | |
353 | |
359 | /* IF there is, start putting the gate down */ |
354 | /* IF there is, start putting the gate down */ |
360 | if (tmp) |
355 | if (tmp) |
361 | op->stats.food = 1; |
356 | op->stats.food = 1; |
362 | else |
357 | else |
363 | { |
358 | { |
364 | op->move_block = MOVE_ALL; |
359 | op->move_block = MOVE_ALL; |
365 | |
360 | |
366 | if (!op->arch->stats.ac) |
361 | if (!op->arch->stats.ac) |
367 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
362 | op->set_flag (FLAG_BLOCKSVIEW); |
|
|
363 | |
368 | update_all_los (op->map, op->x, op->y); |
364 | update_all_los (op->map, op->x, op->y); |
369 | } |
365 | } |
370 | } /* gate is halfway up */ |
366 | } /* gate is halfway up */ |
371 | |
|
|
372 | SET_ANIMATION (op, op->stats.wc); |
|
|
373 | update_object (op, UP_OBJ_CHANGE); |
|
|
374 | } /* gate is going up */ |
367 | } /* gate is going up */ |
|
|
368 | } |
|
|
369 | |
|
|
370 | op->update_anim_frame (op->stats.wc); |
375 | } |
371 | } |
376 | |
372 | |
377 | /* hp : how long door is open/closed |
373 | /* hp : how long door is open/closed |
378 | * maxhp : initial value for hp |
374 | * maxhp : initial value for hp |
379 | * sp : 1 = open, 0 = close |
375 | * sp : 1 = open, 0 = close |
… | |
… | |
470 | } |
466 | } |
471 | |
467 | |
472 | void |
468 | void |
473 | animate_trigger (object *op) |
469 | animate_trigger (object *op) |
474 | { |
470 | { |
475 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
471 | if (uint32_t (++op->stats.wc) >= op->anim_frames ()) |
476 | { |
472 | { |
477 | op->stats.wc = 0; |
473 | op->stats.wc = 0; |
478 | check_trigger (op, NULL); |
474 | check_trigger (op, NULL); |
479 | } |
475 | } |
480 | else |
476 | else |
481 | { |
477 | op->update_anim_frame (op->stats.wc); |
482 | SET_ANIMATION (op, op->stats.wc); |
|
|
483 | update_object (op, UP_OBJ_FACE); |
|
|
484 | } |
|
|
485 | } |
478 | } |
486 | |
479 | |
487 | static void |
480 | static void |
488 | move_hole (object *op) |
481 | move_hole (object *op) |
489 | { /* 1 = opening, 0 = closing */ |
482 | { /* 1 = opening, 0 = closing */ |
490 | if (op->value) |
483 | if (op->value) |
491 | { /* We're opening */ |
484 | { |
|
|
485 | /* We're opening */ |
|
|
486 | op->stats.wc--; |
492 | if (--op->stats.wc <= 0) |
487 | if (op->stats.wc <= 0) |
493 | { /* Opened, let's stop */ |
488 | { /* Opened, let's stop */ |
494 | op->stats.wc = 0; |
489 | op->stats.wc = 0; |
495 | op->set_speed (0); |
490 | op->set_speed (0); |
496 | |
491 | |
497 | /* Hard coding this makes sense for holes I suppose */ |
492 | /* Hard coding this makes sense for holes I suppose */ |
… | |
… | |
500 | { |
495 | { |
501 | next = tmp->above; |
496 | next = tmp->above; |
502 | move_apply (op, tmp, tmp); |
497 | move_apply (op, tmp, tmp); |
503 | } |
498 | } |
504 | } |
499 | } |
505 | |
500 | } |
506 | SET_ANIMATION (op, op->stats.wc); |
501 | else |
507 | update_object (op, UP_OBJ_FACE); |
|
|
508 | return; |
|
|
509 | } |
502 | { |
510 | |
|
|
511 | /* We're closing */ |
503 | /* We're closing */ |
512 | op->move_on = 0; |
504 | op->move_on = 0; |
513 | |
505 | |
514 | op->stats.wc++; |
506 | op->stats.wc++; |
515 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
507 | if (op->stats.wc >= op->anim_frames ()) |
516 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
508 | { |
517 | |
509 | op->stats.wc = op->anim_frames () - 1; |
518 | SET_ANIMATION (op, op->stats.wc); |
|
|
519 | update_object (op, UP_OBJ_FACE); |
|
|
520 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
|
|
521 | op->set_speed (0); /* closed, let's stop */ |
510 | op->set_speed (0); /* closed, let's stop */ |
|
|
511 | } |
|
|
512 | } |
|
|
513 | |
|
|
514 | op->update_anim_frame (op->stats.wc); |
522 | } |
515 | } |
523 | |
516 | |
524 | |
517 | |
525 | /* stop_item() returns a pointer to the stopped object. The stopped object |
518 | /* stop_item() returns a pointer to the stopped object. The stopped object |
526 | * may or may not have been removed from maps or inventories. It will not |
519 | * may or may not have been removed from maps or inventories. It will not |
… | |
… | |
573 | fix_stopped_item (object *op, maptile *map, object *originator) |
566 | fix_stopped_item (object *op, maptile *map, object *originator) |
574 | { |
567 | { |
575 | if (map == NULL) |
568 | if (map == NULL) |
576 | return; |
569 | return; |
577 | |
570 | |
578 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
571 | if (op->flag [FLAG_REMOVED]) |
579 | insert_ob_in_map (op, map, originator, 0); |
572 | insert_ob_in_map (op, map, originator, 0); |
580 | else if (op->type == ARROW) |
573 | else if (op->type == ARROW) |
581 | merge_ob (op, NULL); /* only some arrows actually need this */ |
574 | merge_ob (op, NULL); /* only some arrows actually need this */ |
582 | } |
575 | } |
583 | |
576 | |
… | |
… | |
609 | op->stats.hp = 0; |
602 | op->stats.hp = 0; |
610 | op->stats.grace = 0; |
603 | op->stats.grace = 0; |
611 | op->level = 0; |
604 | op->level = 0; |
612 | op->face = op->arch->face; |
605 | op->face = op->arch->face; |
613 | op->owner = 0; |
606 | op->owner = 0; |
|
|
607 | |
|
|
608 | op->clr_flag (FLAG_NO_PICK); /* fire_bow makes arrows NO_PICK so monsters (or anything else) don't pick them mid-flight */ |
614 | |
609 | |
615 | update_object (op, UP_OBJ_CHANGE); |
610 | update_object (op, UP_OBJ_CHANGE); |
616 | |
611 | |
617 | return op; |
612 | return op; |
618 | } |
613 | } |
… | |
… | |
646 | if (op) |
641 | if (op) |
647 | merge_ob (op, 0); |
642 | merge_ob (op, 0); |
648 | } |
643 | } |
649 | } |
644 | } |
650 | |
645 | |
651 | /* Move an arrow along its course. op is the arrow or thrown object. |
646 | /* Move an arrow or throwen_obj along its course. op is the arrow or thrown object. |
652 | */ |
647 | */ |
653 | void |
648 | void |
654 | move_arrow (object *op) |
649 | move_arrow (object *op) |
655 | { |
650 | { |
656 | int was_reflected; |
651 | int was_reflected; |
657 | |
652 | |
658 | if (!op->map) |
653 | if (!op->map) |
659 | { |
654 | { |
660 | LOG (llevError, "BUG: Arrow had no map.\n"); |
655 | LOG (llevError | logBacktrace, "BUG: Arrow %s had no map.\n", op->debug_desc ()); |
661 | op->destroy (); |
656 | op->destroy (); |
662 | return; |
657 | return; |
663 | } |
658 | } |
664 | |
659 | |
665 | /* we need to stop thrown objects at some point. Like here. */ |
660 | /* we need to stop thrown objects at some point. Like here. */ |
… | |
… | |
684 | stop_arrow (op); |
679 | stop_arrow (op); |
685 | return; |
680 | return; |
686 | } |
681 | } |
687 | } |
682 | } |
688 | |
683 | |
|
|
684 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
|
|
685 | * about 17 squares. Tune as needed. |
|
|
686 | */ |
|
|
687 | op->set_speed (op->speed - 0.05); |
|
|
688 | |
689 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
689 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
690 | values look rediculous. */ |
690 | values look ridiculous. */ |
691 | if (op->speed < 0.5 && op->type == ARROW) |
691 | if (op->speed < (op->type == ARROW ? 0.5 : MIN_ACTIVE_SPEED)) |
692 | { |
692 | { |
693 | stop_arrow (op); |
693 | stop_arrow (op); |
694 | return; |
694 | return; |
695 | } |
695 | } |
696 | |
696 | |
… | |
… | |
709 | if (pos->flags () & P_IS_ALIVE) |
709 | if (pos->flags () & P_IS_ALIVE) |
710 | { |
710 | { |
711 | object *tmp; |
711 | object *tmp; |
712 | |
712 | |
713 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
713 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
714 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
714 | if (tmp->flag [FLAG_ALIVE] && tmp != op->owner) |
715 | break; |
715 | { |
716 | |
|
|
717 | /* Not really fair, but don't let monsters hit themselves with |
716 | /* Not really fair, but don't let monsters hit themselves with |
718 | * their own arrow - this can be because they fire it then |
717 | * their own arrow - this can be because they fire it then |
719 | * move into it. |
718 | * move into it. |
720 | */ |
719 | */ |
721 | if (tmp && tmp != op->owner) |
720 | |
722 | { |
|
|
723 | /* Found living object, but it is reflecting the missile. Update |
721 | /* Found living object, but it is reflecting the missile. Update |
724 | * as below. (Note that for living creatures there is a small |
722 | * as below. (Note that for living creatures there is a small |
725 | * chance that reflect_missile fails.) |
723 | * chance that reflect_missile fails.) |
726 | */ |
724 | */ |
727 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
725 | if (tmp->flag [FLAG_REFL_MISSILE] && (rndm (0, 99)) < (90 - op->level / 10)) |
728 | { |
726 | { |
729 | int number = op->face; |
|
|
730 | |
|
|
731 | op->direction = absdir (op->direction + 4); |
727 | op->direction = absdir (op->direction + 4); |
732 | update_turn_face (op); |
728 | update_turn_face (op); |
733 | was_reflected = 1; /* skip normal movement calculations */ |
729 | was_reflected = 1; /* skip normal movement calculations */ |
734 | } |
730 | } |
735 | else |
731 | else |
736 | { |
732 | { |
737 | /* Attack the object. */ |
733 | /* Attack the object. */ |
738 | op = hit_with_arrow (op, tmp); |
734 | op = hit_with_arrow (op, tmp); |
739 | |
735 | |
740 | if (!op) |
736 | if (!op) |
741 | return; |
737 | return; |
742 | } |
738 | } |
743 | } /* if this is not hitting its owner */ |
739 | |
744 | } /* if there is something alive on this space */ |
740 | break; |
|
|
741 | } |
|
|
742 | } |
745 | |
743 | |
746 | if (OB_TYPE_MOVE_BLOCK (op, pos->move_block)) |
744 | if (OB_TYPE_MOVE_BLOCK (op, pos->move_block)) |
747 | { |
745 | { |
748 | int retry = 0; |
746 | int retry = 0; |
749 | |
747 | |
… | |
… | |
751 | * note that this code will now catch cases where a monster is |
749 | * note that this code will now catch cases where a monster is |
752 | * on a wall but has reflecting - the arrow won't reflect. |
750 | * on a wall but has reflecting - the arrow won't reflect. |
753 | * Mapmakers shouldn't put monsters on top of wall in the first |
751 | * Mapmakers shouldn't put monsters on top of wall in the first |
754 | * place, so I don't consider that a problem. |
752 | * place, so I don't consider that a problem. |
755 | */ |
753 | */ |
756 | if (!QUERY_FLAG (op, FLAG_REFLECTING) || !(rndm (0, 19))) |
754 | if (!op->flag [FLAG_REFLECTING] || !rndm (0, 19)) |
757 | { |
755 | { |
758 | stop_arrow (op); |
756 | stop_arrow (op); |
759 | return; |
757 | return; |
760 | } |
758 | } |
761 | else |
759 | else |
… | |
… | |
815 | if (op->has_anim ()) |
813 | if (op->has_anim ()) |
816 | op->set_anim_frame (op->direction); |
814 | op->set_anim_frame (op->direction); |
817 | } /* object is reflected */ |
815 | } /* object is reflected */ |
818 | } /* object ran into a wall */ |
816 | } /* object ran into a wall */ |
819 | |
817 | |
820 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
|
|
821 | * about 17 squares. Tune as needed. |
|
|
822 | */ |
|
|
823 | op->speed -= 0.05; |
|
|
824 | |
|
|
825 | /* Move the arrow. */ |
818 | /* Move the arrow. */ |
826 | op->move_to (pos); |
819 | op->move_to (pos); |
827 | } |
820 | } |
828 | |
821 | |
829 | static void |
822 | static void |
830 | change_object (object *op) |
823 | change_object (object *op) |
831 | { /* Doesn`t handle linked objs yet */ |
824 | { /* Doesn`t handle linked objs yet */ |
832 | int i, j; |
|
|
833 | |
|
|
834 | if (!op->other_arch) |
825 | if (!op->other_arch) |
835 | { |
826 | { |
836 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
827 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
837 | return; |
828 | return; |
838 | } |
829 | } |
839 | |
830 | |
840 | /* In non-living items only change when food value is 0 */ |
831 | /* In non-living items only change when food value is 0 */ |
841 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
832 | if (!op->flag [FLAG_ALIVE]) |
842 | { |
833 | { |
843 | if (op->stats.food-- > 0) |
834 | if (op->stats.food-- > 0) |
844 | return; |
835 | return; |
845 | |
836 | |
846 | op->stats.food = 1; /* so 1 other_arch is made */ |
837 | op->stats.food = 1; /* so 1 other_arch is made */ |
847 | } |
838 | } |
848 | |
839 | |
849 | object *env = op->env; |
840 | object *env = op->env; |
850 | |
841 | |
851 | op->remove (); |
842 | op->remove (); |
852 | for (i = 0; i < op->stats.food; i++) |
843 | for (int i = 0; i < op->stats.food; i++) |
853 | { |
844 | { |
854 | object *tmp = arch_to_object (op->other_arch); |
845 | object *tmp = op->other_arch->instance (); |
855 | |
846 | |
856 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
847 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
857 | |
848 | |
858 | if (env) |
849 | if (env) |
859 | env->insert (tmp); |
850 | env->insert (tmp); |
860 | else |
851 | else |
861 | { |
852 | { |
862 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
853 | int j = find_first_free_spot (tmp, op->map, op->x, op->y); |
|
|
854 | |
863 | if (j < 0) /* No free spot */ |
855 | if (j < 0) /* No free spot */ |
864 | tmp->destroy (); |
856 | tmp->destroy (); |
865 | else |
857 | else |
866 | { |
858 | { |
867 | mapxy pos (op); pos.move (j); |
859 | mapxy pos (op); pos.move (j); |
… | |
… | |
892 | |
884 | |
893 | if (op->head) |
885 | if (op->head) |
894 | head = op->head; |
886 | head = op->head; |
895 | |
887 | |
896 | for (tmp = op->above; tmp; tmp = tmp->above) |
888 | for (tmp = op->above; tmp; tmp = tmp->above) |
897 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
889 | if (!tmp->flag [FLAG_IS_FLOOR]) |
898 | break; |
890 | break; |
899 | |
891 | |
900 | /* If nothing above us to move, nothing to do */ |
892 | /* If nothing above us to move, nothing to do */ |
901 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
893 | if (!tmp || tmp->flag [FLAG_WIZPASS]) |
902 | return; |
894 | return; |
903 | |
895 | |
904 | if (EXIT_PATH (head)) |
896 | if (EXIT_PATH (head)) |
905 | { |
897 | { |
906 | if (tmp->type == PLAYER) |
898 | if (tmp->type == PLAYER) |
… | |
… | |
1005 | } |
997 | } |
1006 | |
998 | |
1007 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
999 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1008 | } |
1000 | } |
1009 | |
1001 | |
1010 | /* move_player_mover: this function takes a "player mover" as an |
1002 | /* move_player_mover: this function takes a "player mover" as an |
1011 | * argument, and performs the function of a player mover, which is: |
1003 | * argument, and performs the function of a player mover, which is: |
1012 | * |
1004 | * |
1013 | * a player mover finds any players that are sitting on it. It |
1005 | * a player mover finds any players that are sitting on it. It |
1014 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1006 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1015 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1007 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
… | |
… | |
1017 | * it'll paralyze the victim for hp*his speed/op->speed |
1009 | * it'll paralyze the victim for hp*his speed/op->speed |
1018 | */ |
1010 | */ |
1019 | static void |
1011 | static void |
1020 | move_player_mover (object *op) |
1012 | move_player_mover (object *op) |
1021 | { |
1013 | { |
1022 | int dir = op->stats.sp; |
1014 | int dir = 0; |
1023 | sint16 nx, ny; |
|
|
1024 | maptile *m; |
|
|
1025 | |
|
|
1026 | /* Determine direction now for random movers so we do the right thing */ |
|
|
1027 | if (!dir) |
|
|
1028 | dir = rndm (1, 8); |
|
|
1029 | |
1015 | |
1030 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1016 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1031 | { |
1017 | { |
1032 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1018 | if (victim->flag [FLAG_ALIVE] |
|
|
1019 | && !victim->flag [FLAG_WIZPASS] |
1033 | (victim->move_type & op->move_type || !victim->move_type)) |
1020 | && (victim->move_type & op->move_type || !victim->move_type)) |
|
|
1021 | { |
|
|
1022 | if (op->flag [FLAG_LIFESAVE] && op->stats.hp-- < 0) |
1034 | { |
1023 | { |
|
|
1024 | op->destroy (); |
|
|
1025 | return; |
|
|
1026 | } |
|
|
1027 | |
|
|
1028 | /* Determine direction only once so we do the right thing */ |
|
|
1029 | // why is it the right thing, though? |
|
|
1030 | if (!dir) |
|
|
1031 | dir = op->stats.sp ? op->stats.sp : rndm (1, 8); |
|
|
1032 | |
|
|
1033 | sint16 nx = op->x + DIRX (dir); |
|
|
1034 | sint16 ny = op->y + DIRY (dir); |
|
|
1035 | maptile *m = op->map; |
|
|
1036 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
|
|
1037 | { |
|
|
1038 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
|
|
1039 | return; |
|
|
1040 | } |
1035 | |
1041 | |
1036 | if (victim->head) |
1042 | if (victim->head) |
1037 | victim = victim->head; |
1043 | victim = victim->head; |
1038 | |
1044 | |
1039 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
|
|
1040 | { |
|
|
1041 | op->remove (); |
|
|
1042 | return; |
|
|
1043 | } |
|
|
1044 | |
|
|
1045 | nx = op->x + freearr_x[dir]; |
|
|
1046 | ny = op->y + freearr_y[dir]; |
|
|
1047 | m = op->map; |
|
|
1048 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
|
|
1049 | { |
|
|
1050 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
|
|
1051 | return; |
|
|
1052 | } |
|
|
1053 | |
|
|
1054 | if (should_director_abort (op, victim)) |
1045 | if (should_director_abort (op, victim)) |
1055 | return; |
1046 | return; |
1056 | |
1047 | |
1057 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1048 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1058 | { |
1049 | { |
1059 | if (nextmover->type == PLAYERMOVER) |
1050 | if (nextmover->type == PLAYERMOVER) |
1060 | nextmover->speed_left = -.99f; |
1051 | nextmover->speed_left = -.99f; |
1061 | |
1052 | |
1062 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1053 | if (nextmover->flag [FLAG_ALIVE]) |
1063 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1054 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1064 | } |
1055 | } |
1065 | |
1056 | |
1066 | if (victim->type == PLAYER) |
1057 | if (victim->type == PLAYER) |
1067 | { |
1058 | { |
… | |
… | |
1079 | } |
1070 | } |
1080 | else |
1071 | else |
1081 | return; |
1072 | return; |
1082 | } |
1073 | } |
1083 | else |
1074 | else |
1084 | move_object (victim, dir); |
1075 | victim->move (dir); |
1085 | |
1076 | |
1086 | if (!op->stats.maxsp && op->attacktype) |
1077 | if (!op->stats.maxsp && op->attacktype) |
1087 | op->stats.maxsp = 2; |
1078 | op->stats.maxsp = 2; |
1088 | |
1079 | |
1089 | if (op->attacktype) |
1080 | if (op->attacktype) |
1090 | { /* flag to paralyze the player */ |
1081 | { /* flag to paralyze the player */ |
1091 | victim->speed_left = max (-5.f, -fabs (op->stats.maxsp * victim->speed / op->speed)); |
1082 | victim->speed_left = max (-5.f, -op->stats.maxsp * victim->speed / op->speed); |
1092 | } |
1083 | } |
1093 | } |
1084 | } |
1094 | } |
1085 | } |
1095 | } |
1086 | } |
1096 | |
1087 | |
… | |
… | |
1134 | break; |
1125 | break; |
1135 | } |
1126 | } |
1136 | } |
1127 | } |
1137 | } |
1128 | } |
1138 | |
1129 | |
1139 | /* move_creator (by peterm) |
1130 | /* move_creator (by peterm) |
1140 | * it has the creator object create it's other_arch right on top of it. |
1131 | * it has the creator object create it's other_arch right on top of it. |
1141 | * connected: what will trigger it |
1132 | * connected: what will trigger it |
1142 | * hp: how many times it may create before stopping |
1133 | * hp: how many times it may create before stopping |
1143 | * lifesave: if set, it'll never disappear but will go on creating |
1134 | * lifesave: if set, it'll never disappear but will go on creating |
1144 | * everytime it's triggered |
1135 | * everytime it's triggered |
… | |
… | |
1152 | void |
1143 | void |
1153 | move_creator (object *creator) |
1144 | move_creator (object *creator) |
1154 | { |
1145 | { |
1155 | object *new_ob; |
1146 | object *new_ob; |
1156 | |
1147 | |
1157 | if (!QUERY_FLAG (creator, FLAG_LIFESAVE) && --creator->stats.hp < 0) |
1148 | if (!creator->flag [FLAG_LIFESAVE] && --creator->stats.hp < 0) |
1158 | { |
1149 | { |
1159 | creator->stats.hp = -1; |
1150 | creator->stats.hp = -1; |
1160 | return; |
1151 | return; |
1161 | } |
1152 | } |
1162 | |
1153 | |
… | |
… | |
1166 | int i; |
1157 | int i; |
1167 | object *ob_to_copy; |
1158 | object *ob_to_copy; |
1168 | |
1159 | |
1169 | /* select random object from inventory to copy */ |
1160 | /* select random object from inventory to copy */ |
1170 | ob_to_copy = creator->inv; |
1161 | ob_to_copy = creator->inv; |
1171 | for (ob = creator->inv->below, i = 1; ob != NULL; ob = ob->below, i++) |
1162 | for (ob = creator->inv->below, i = 1; ob; ob = ob->below, i++) |
1172 | { |
1163 | { |
1173 | if (rndm (0, i) == 0) |
1164 | if (rndm (0, i) == 0) |
1174 | { |
1165 | { |
1175 | ob_to_copy = ob; |
1166 | ob_to_copy = ob; |
1176 | } |
1167 | } |
1177 | } |
1168 | } |
|
|
1169 | |
1178 | new_ob = ob_to_copy->deep_clone (); |
1170 | new_ob = ob_to_copy->deep_clone (); |
1179 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1171 | new_ob->clr_flag (FLAG_IS_A_TEMPLATE); |
1180 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1172 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1181 | } |
1173 | } |
1182 | else |
1174 | else |
1183 | { |
1175 | { |
1184 | if (!creator->other_arch) |
1176 | if (!creator->other_arch) |
… | |
… | |
1199 | return; |
1191 | return; |
1200 | } |
1192 | } |
1201 | |
1193 | |
1202 | // for now lets try to identify everything generated here, it mostly |
1194 | // for now lets try to identify everything generated here, it mostly |
1203 | // happens automated, so this will at least fix many identify-experience holes |
1195 | // happens automated, so this will at least fix many identify-experience holes |
1204 | SET_FLAG (new_ob, FLAG_IDENTIFIED); |
1196 | if (new_ob->need_identify ()) |
|
|
1197 | new_ob->set_flag (FLAG_IDENTIFIED); |
1205 | |
1198 | |
1206 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1199 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1207 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1200 | if (new_ob->flag [FLAG_FREED]) |
1208 | return; |
1201 | return; |
1209 | |
1202 | |
1210 | if (creator->slaying) |
1203 | if (creator->slaying) |
1211 | new_ob->name = new_ob->title = creator->slaying; |
1204 | new_ob->name = new_ob->title = creator->slaying; |
1212 | } |
1205 | } |
… | |
… | |
1297 | } |
1290 | } |
1298 | |
1291 | |
1299 | void |
1292 | void |
1300 | process_object (object *op) |
1293 | process_object (object *op) |
1301 | { |
1294 | { |
1302 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1295 | if (ecb_expect_false (op->flag [FLAG_IS_A_TEMPLATE])) |
1303 | return; |
1296 | return; |
1304 | |
1297 | |
1305 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1298 | if (ecb_expect_false (INVOKE_OBJECT (TICK, op))) |
1306 | return; |
1299 | return; |
1307 | |
1300 | |
1308 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1301 | if (op->flag [FLAG_MONSTER]) |
1309 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1302 | if (move_monster (op) || op->flag [FLAG_FREED]) |
1310 | return; |
1303 | return; |
1311 | |
1304 | |
1312 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1305 | if (op->flag [FLAG_ANIMATE] && op->anim_speed == 0) |
1313 | { |
1306 | { |
1314 | animate_object (op, op->contr ? op->facing : op->direction); |
1307 | animate_object (op, op->contr ? op->facing : op->direction); |
1315 | |
1308 | |
1316 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1309 | if (op->flag [FLAG_SEE_ANYWHERE]) |
1317 | make_sure_seen (op); |
1310 | make_sure_seen (op); |
1318 | } |
1311 | } |
1319 | |
1312 | |
1320 | if (expect_false ( |
1313 | if (ecb_expect_false ( |
1321 | op->flag [FLAG_GENERATOR] |
1314 | op->flag [FLAG_GENERATOR] |
1322 | || op->flag [FLAG_CHANGING] |
1315 | || op->flag [FLAG_CHANGING] |
1323 | || op->flag [FLAG_IS_USED_UP] |
1316 | || op->flag [FLAG_IS_USED_UP] |
1324 | )) |
1317 | )) |
1325 | { |
1318 | { |
1326 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1319 | if (op->flag [FLAG_CHANGING] && !op->state) |
1327 | { |
1320 | { |
1328 | change_object (op); |
1321 | change_object (op); |
1329 | return; |
1322 | return; |
1330 | } |
1323 | } |
1331 | |
1324 | |
1332 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1325 | if (op->flag [FLAG_GENERATOR] && !op->flag [FLAG_FRIENDLY]) |
1333 | generate_monster (op); |
1326 | generate_monster (op); |
1334 | |
1327 | |
1335 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1328 | if (op->flag [FLAG_IS_USED_UP] && --op->stats.food <= 0) |
1336 | { |
1329 | { |
1337 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1330 | if (op->flag [FLAG_APPLIED]) |
1338 | remove_force (op); |
1331 | remove_force (op); |
1339 | else |
1332 | else |
1340 | { |
1333 | { |
1341 | op->remove (); // TODO: really necessary? |
1334 | op->remove (); // TODO: really necessary? |
1342 | |
1335 | |
1343 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1336 | if (op->flag [FLAG_SEE_ANYWHERE]) |
1344 | make_sure_not_seen (op); |
1337 | make_sure_not_seen (op); |
1345 | |
1338 | |
1346 | op->drop_and_destroy (); |
1339 | op->drop_and_destroy (); |
1347 | } |
1340 | } |
1348 | |
1341 | |
… | |
… | |
1484 | |
1477 | |
1485 | case LAMP: |
1478 | case LAMP: |
1486 | case TORCH: |
1479 | case TORCH: |
1487 | move_lamp (op); |
1480 | move_lamp (op); |
1488 | break; |
1481 | break; |
1489 | } |
|
|
1490 | } |
|
|
1491 | |
1482 | |
|
|
1483 | case PHYSICS: // hmm, bad naming |
|
|
1484 | move_physics (op); |
|
|
1485 | break; |
|
|
1486 | } |
|
|
1487 | } |
|
|
1488 | |