… | |
… | |
58 | tmp->y = op->y; |
58 | tmp->y = op->y; |
59 | tmp->map = op->map; |
59 | tmp->map = op->map; |
60 | tmp->level = op->level; |
60 | tmp->level = op->level; |
61 | insert_ob_in_map (tmp, op->map, op, 0); |
61 | insert_ob_in_map (tmp, op->map, op, 0); |
62 | } |
62 | } |
63 | remove_ob (op); |
63 | |
64 | free_object (op); |
64 | op->destroy (); |
65 | } |
65 | } |
66 | |
66 | |
67 | void |
67 | void |
68 | remove_door2 (object *op) |
68 | remove_door2 (object *op) |
69 | { |
69 | { |
… | |
… | |
87 | tmp->y = op->y; |
87 | tmp->y = op->y; |
88 | tmp->map = op->map; |
88 | tmp->map = op->map; |
89 | tmp->level = op->level; |
89 | tmp->level = op->level; |
90 | insert_ob_in_map (tmp, op->map, op, 0); |
90 | insert_ob_in_map (tmp, op->map, op, 0); |
91 | } |
91 | } |
92 | remove_ob (op); |
92 | |
93 | free_object (op); |
93 | op->destroy (); |
94 | } |
94 | } |
95 | |
95 | |
96 | /* Will generate a monster according to content |
96 | /* Will generate a monster according to content |
97 | * of generator. |
97 | * of generator. |
98 | */ |
98 | */ |
… | |
… | |
133 | if (rndm (0, 9)) |
133 | if (rndm (0, 9)) |
134 | generate_artifact (head, gen->map->difficulty); |
134 | generate_artifact (head, gen->map->difficulty); |
135 | insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); |
135 | insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); |
136 | if (QUERY_FLAG (head, FLAG_FREED)) |
136 | if (QUERY_FLAG (head, FLAG_FREED)) |
137 | return; |
137 | return; |
138 | if (HAS_RANDOM_ITEMS (head)) |
138 | if (head->has_random_items ()) |
139 | create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); |
139 | create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); |
140 | } |
140 | } |
141 | |
141 | |
142 | void |
142 | void |
143 | generate_monster_arch (object *gen) |
143 | generate_monster_arch (object *gen) |
144 | { |
144 | { |
145 | int i; |
145 | int i; |
146 | object *op, *head = NULL, *prev = NULL; |
146 | object *op, *head = NULL, *prev = NULL; |
147 | archetype *at = gen->other_arch; |
147 | archetype *at = gen->other_arch; |
148 | |
148 | |
149 | if (gen->other_arch == NULL) |
149 | if (!gen->other_arch) |
150 | { |
|
|
151 | //LOG(llevError,"Generator without other_arch: %s\n",gen->name); |
|
|
152 | return; |
150 | return; |
153 | } |
151 | |
154 | /* Code below assumes the generator is on a map, as it tries |
152 | /* Code below assumes the generator is on a map, as it tries |
155 | * to place the monster on the map. So if the generator |
153 | * to place the monster on the map. So if the generator |
156 | * isn't on a map, complain and exit. |
154 | * isn't on a map, complain and exit. |
157 | */ |
155 | */ |
158 | if (gen->map == NULL) |
156 | if (!gen->map) |
159 | { |
|
|
160 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
|
|
161 | return; |
157 | return; |
162 | } |
158 | |
163 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
159 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
164 | if (i == -1) |
160 | if (i == -1) |
165 | return; |
161 | return; |
|
|
162 | |
166 | while (at != NULL) |
163 | while (at) |
167 | { |
164 | { |
168 | op = arch_to_object (at); |
165 | op = arch_to_object (at); |
169 | op->x = gen->x + freearr_x[i] + at->clone.x; |
166 | op->x = gen->x + freearr_x[i] + at->clone.x; |
170 | op->y = gen->y + freearr_y[i] + at->clone.y; |
167 | op->y = gen->y + freearr_y[i] + at->clone.y; |
171 | |
168 | |
172 | if (head != NULL) |
169 | if (head) |
173 | op->head = head, prev->more = op; |
170 | op->head = head, prev->more = op; |
174 | |
171 | |
175 | if (rndm (0, 9)) |
172 | if (rndm (0, 9)) |
176 | generate_artifact (op, gen->map->difficulty); |
173 | generate_artifact (op, gen->map->difficulty); |
|
|
174 | |
177 | insert_ob_in_map (op, gen->map, gen, 0); |
175 | insert_ob_in_map (op, gen->map, gen, 0); |
178 | if (QUERY_FLAG (op, FLAG_FREED)) |
176 | if (QUERY_FLAG (op, FLAG_FREED)) |
179 | return; |
177 | return; |
180 | if (HAS_RANDOM_ITEMS (op)) |
178 | |
|
|
179 | if (op->has_random_items ()) |
181 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
180 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
|
|
181 | |
182 | if (head == NULL) |
182 | if (head == NULL) |
183 | head = op; |
183 | head = op; |
|
|
184 | |
184 | prev = op; |
185 | prev = op; |
185 | at = at->more; |
186 | at = at->more; |
186 | } |
187 | } |
187 | } |
188 | } |
188 | |
189 | |
… | |
… | |
190 | generate_monster (object *gen) |
191 | generate_monster (object *gen) |
191 | { |
192 | { |
192 | |
193 | |
193 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
194 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
194 | return; |
195 | return; |
|
|
196 | |
195 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
197 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
196 | generate_monster_inv (gen); |
198 | generate_monster_inv (gen); |
197 | else |
199 | else |
198 | generate_monster_arch (gen); |
200 | generate_monster_arch (gen); |
199 | |
201 | |
… | |
… | |
217 | default: |
219 | default: |
218 | if (op->env != NULL) |
220 | if (op->env != NULL) |
219 | { |
221 | { |
220 | CLEAR_FLAG (op, FLAG_APPLIED); |
222 | CLEAR_FLAG (op, FLAG_APPLIED); |
221 | change_abil (op->env, op); |
223 | change_abil (op->env, op); |
222 | fix_player (op->env); |
224 | op->env->update_stats (); |
223 | } |
225 | } |
224 | } |
226 | } |
225 | remove_ob (op); |
227 | |
226 | free_object (op); |
228 | op->destroy (); |
227 | } |
229 | } |
228 | |
230 | |
229 | void |
231 | void |
230 | remove_blindness (object *op) |
232 | remove_blindness (object *op) |
231 | { |
233 | { |
232 | if (--op->stats.food > 0) |
234 | if (--op->stats.food > 0) |
233 | return; |
235 | return; |
|
|
236 | |
234 | CLEAR_FLAG (op, FLAG_APPLIED); |
237 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
238 | |
235 | if (op->env != NULL) |
239 | if (op->env != NULL) |
236 | { |
240 | { |
237 | change_abil (op->env, op); |
241 | change_abil (op->env, op); |
238 | fix_player (op->env); |
242 | op->env->update_stats (); |
239 | } |
243 | } |
240 | remove_ob (op); |
244 | |
241 | free_object (op); |
245 | op->destroy (); |
242 | } |
246 | } |
243 | |
247 | |
244 | void |
248 | void |
245 | poison_more (object *op) |
249 | poison_more (object *op) |
246 | { |
250 | { |
247 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
251 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
248 | { |
252 | { |
249 | remove_ob (op); |
253 | op->destroy (); |
250 | free_object (op); |
|
|
251 | return; |
254 | return; |
252 | } |
255 | } |
|
|
256 | |
253 | if (op->stats.food == 1) |
257 | if (op->stats.food == 1) |
254 | { |
258 | { |
255 | /* need to remove the object before fix_player is called, else fix_player |
259 | /* need to remove the object before fix_player is called, else fix_player |
256 | * will not do anything. |
260 | * will not do anything. |
257 | */ |
261 | */ |
258 | if (op->env->type == PLAYER) |
262 | if (op->env->type == PLAYER) |
259 | { |
263 | { |
260 | CLEAR_FLAG (op, FLAG_APPLIED); |
264 | CLEAR_FLAG (op, FLAG_APPLIED); |
261 | fix_player (op->env); |
265 | op->env->update_stats (); |
262 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
266 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
263 | } |
267 | } |
264 | remove_ob (op); |
268 | |
265 | free_object (op); |
269 | op->destroy (); |
266 | return; |
270 | return; |
267 | } |
271 | } |
|
|
272 | |
268 | if (op->env->type == PLAYER) |
273 | if (op->env->type == PLAYER) |
269 | { |
274 | { |
270 | op->env->stats.food--; |
275 | op->env->stats.food--; |
271 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
276 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
272 | } |
277 | } |
… | |
… | |
280 | object *tmp; |
285 | object *tmp; |
281 | |
286 | |
282 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
287 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
283 | { |
288 | { |
284 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
289 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
285 | dump_object (op); |
|
|
286 | LOG (llevError, "%s\n", errmsg); |
|
|
287 | op->stats.wc = 0; |
290 | op->stats.wc = 0; |
288 | } |
291 | } |
289 | |
292 | |
290 | /* We're going down */ |
293 | /* We're going down */ |
291 | if (op->value) |
294 | if (op->value) |
… | |
… | |
384 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
387 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
385 | |
388 | |
386 | /* If there is a free spot, move the object someplace */ |
389 | /* If there is a free spot, move the object someplace */ |
387 | if (i != -1) |
390 | if (i != -1) |
388 | { |
391 | { |
389 | remove_ob (tmp); |
392 | tmp->remove (); |
390 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
393 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
391 | insert_ob_in_map (tmp, op->map, op, 0); |
394 | insert_ob_in_map (tmp, op->map, op, 0); |
392 | } |
395 | } |
393 | } |
396 | } |
394 | } |
397 | } |
… | |
… | |
458 | int last = op->value; |
461 | int last = op->value; |
459 | int detected; |
462 | int detected; |
460 | |
463 | |
461 | detected = 0; |
464 | detected = 0; |
462 | |
465 | |
463 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
466 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
464 | { |
467 | { |
465 | object *tmp2; |
468 | object *tmp2; |
466 | |
469 | |
467 | if (op->stats.hp) |
470 | if (op->stats.hp) |
468 | { |
471 | { |
… | |
… | |
593 | { |
596 | { |
594 | object *payload = op->inv; |
597 | object *payload = op->inv; |
595 | |
598 | |
596 | if (payload == NULL) |
599 | if (payload == NULL) |
597 | return NULL; |
600 | return NULL; |
598 | remove_ob (payload); |
601 | payload->remove (); |
599 | remove_ob (op); |
602 | op->destroy (); |
600 | free_object (op); |
|
|
601 | return payload; |
603 | return payload; |
602 | } |
604 | } |
603 | |
605 | |
604 | case ARROW: |
606 | case ARROW: |
605 | if (op->speed >= MIN_ACTIVE_SPEED) |
607 | if (op->speed >= MIN_ACTIVE_SPEED) |
… | |
… | |
632 | fix_stopped_arrow (object *op) |
634 | fix_stopped_arrow (object *op) |
633 | { |
635 | { |
634 | if (rndm (0, 99) < op->stats.food) |
636 | if (rndm (0, 99) < op->stats.food) |
635 | { |
637 | { |
636 | /* Small chance of breaking */ |
638 | /* Small chance of breaking */ |
637 | remove_ob (op); |
639 | op->destroy (); |
638 | free_object (op); |
|
|
639 | return NULL; |
640 | return NULL; |
640 | } |
641 | } |
641 | |
642 | |
642 | op->direction = 0; |
643 | op->direction = 0; |
643 | op->move_on = 0; |
644 | op->move_on = 0; |
… | |
… | |
657 | op->spellarg = NULL; |
658 | op->spellarg = NULL; |
658 | } |
659 | } |
659 | else |
660 | else |
660 | op->slaying = NULL; |
661 | op->slaying = NULL; |
661 | |
662 | |
662 | /* Reset these to zero, so that CAN_MERGE will work properly */ |
663 | /* Reset these to zero, so that object::can_merge will work properly */ |
663 | op->spellarg = NULL; |
664 | op->spellarg = NULL; |
664 | op->stats.sp = 0; |
665 | op->stats.sp = 0; |
665 | op->stats.hp = 0; |
666 | op->stats.hp = 0; |
666 | op->stats.grace = 0; |
667 | op->stats.grace = 0; |
667 | op->level = 0; |
668 | op->level = 0; |
… | |
… | |
687 | |
688 | |
688 | if (op->inv) |
689 | if (op->inv) |
689 | { |
690 | { |
690 | object *payload = op->inv; |
691 | object *payload = op->inv; |
691 | |
692 | |
692 | remove_ob (payload); |
693 | payload->remove (); |
693 | clear_owner (payload); |
694 | payload->owner = 0; |
694 | insert_ob_in_map (payload, op->map, payload, 0); |
695 | insert_ob_in_map (payload, op->map, payload, 0); |
695 | remove_ob (op); |
696 | op->destroy (); |
696 | free_object (op); |
|
|
697 | } |
697 | } |
698 | else |
698 | else |
699 | { |
699 | { |
700 | op = fix_stopped_arrow (op); |
700 | op = fix_stopped_arrow (op); |
701 | if (op) |
701 | if (op) |
… | |
… | |
715 | maptile *m; |
715 | maptile *m; |
716 | |
716 | |
717 | if (op->map == NULL) |
717 | if (op->map == NULL) |
718 | { |
718 | { |
719 | LOG (llevError, "BUG: Arrow had no map.\n"); |
719 | LOG (llevError, "BUG: Arrow had no map.\n"); |
720 | remove_ob (op); |
720 | op->destroy (); |
721 | free_object (op); |
|
|
722 | return; |
721 | return; |
723 | } |
722 | } |
724 | |
723 | |
725 | /* we need to stop thrown objects at some point. Like here. */ |
724 | /* we need to stop thrown objects at some point. Like here. */ |
726 | if (op->type == THROWN_OBJ) |
725 | if (op->type == THROWN_OBJ) |
… | |
… | |
733 | * bomb code, but there are potential other cases where that could happen, |
732 | * bomb code, but there are potential other cases where that could happen, |
734 | * and it is easy enough to clean it up here. |
733 | * and it is easy enough to clean it up here. |
735 | */ |
734 | */ |
736 | if (op->inv == NULL) |
735 | if (op->inv == NULL) |
737 | { |
736 | { |
738 | remove_ob (op); |
737 | op->destroy (); |
739 | free_object (op); |
|
|
740 | return; |
738 | return; |
741 | } |
739 | } |
|
|
740 | |
742 | if (op->last_sp-- < 0) |
741 | if (op->last_sp-- < 0) |
743 | { |
742 | { |
744 | stop_arrow (op); |
743 | stop_arrow (op); |
745 | return; |
744 | return; |
746 | } |
745 | } |
… | |
… | |
769 | } |
768 | } |
770 | |
769 | |
771 | /* only need to look for living creatures if this flag is set */ |
770 | /* only need to look for living creatures if this flag is set */ |
772 | if (mflags & P_IS_ALIVE) |
771 | if (mflags & P_IS_ALIVE) |
773 | { |
772 | { |
774 | for (tmp = get_map_ob (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
773 | for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
775 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
774 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
776 | break; |
775 | break; |
777 | |
|
|
778 | |
776 | |
779 | /* Not really fair, but don't let monsters hit themselves with |
777 | /* Not really fair, but don't let monsters hit themselves with |
780 | * their own arrow - this can be because they fire it then |
778 | * their own arrow - this can be because they fire it then |
781 | * move into it. |
779 | * move into it. |
782 | */ |
780 | */ |
783 | |
|
|
784 | if (tmp != NULL && tmp != op->owner) |
781 | if (tmp && tmp != op->owner) |
785 | { |
782 | { |
786 | /* Found living object, but it is reflecting the missile. Update |
783 | /* Found living object, but it is reflecting the missile. Update |
787 | * as below. (Note that for living creatures there is a small |
784 | * as below. (Note that for living creatures there is a small |
788 | * chance that reflect_missile fails.) |
785 | * chance that reflect_missile fails.) |
789 | */ |
786 | */ |
790 | |
|
|
791 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
787 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
792 | { |
788 | { |
793 | |
|
|
794 | int number = op->face->number; |
789 | int number = op->face->number; |
795 | |
790 | |
796 | op->direction = absdir (op->direction + 4); |
791 | op->direction = absdir (op->direction + 4); |
797 | op->state = 0; |
792 | op->state = 0; |
|
|
793 | |
798 | if (GET_ANIM_ID (op)) |
794 | if (GET_ANIM_ID (op)) |
799 | { |
795 | { |
800 | number += 4; |
796 | number += 4; |
|
|
797 | |
801 | if (number > GET_ANIMATION (op, 8)) |
798 | if (number > GET_ANIMATION (op, 8)) |
802 | number -= 8; |
799 | number -= 8; |
|
|
800 | |
803 | op->face = &new_faces[number]; |
801 | op->face = &new_faces[number]; |
804 | } |
802 | } |
|
|
803 | |
805 | was_reflected = 1; /* skip normal movement calculations */ |
804 | was_reflected = 1; /* skip normal movement calculations */ |
806 | } |
805 | } |
807 | else |
806 | else |
808 | { |
807 | { |
809 | /* Attack the object. */ |
808 | /* Attack the object. */ |
810 | op = hit_with_arrow (op, tmp); |
809 | op = hit_with_arrow (op, tmp); |
|
|
810 | |
811 | if (op == NULL) |
811 | if (!op) |
812 | return; |
812 | return; |
813 | } |
813 | } |
814 | } /* if this is not hitting its owner */ |
814 | } /* if this is not hitting its owner */ |
815 | } /* if there is something alive on this space */ |
815 | } /* if there is something alive on this space */ |
816 | |
|
|
817 | |
816 | |
818 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
817 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
819 | { |
818 | { |
820 | int retry = 0; |
819 | int retry = 0; |
821 | |
820 | |
… | |
… | |
893 | SET_ANIMATION (op, op->direction); |
892 | SET_ANIMATION (op, op->direction); |
894 | } /* object is reflected */ |
893 | } /* object is reflected */ |
895 | } /* object ran into a wall */ |
894 | } /* object ran into a wall */ |
896 | |
895 | |
897 | /* Move the arrow. */ |
896 | /* Move the arrow. */ |
898 | remove_ob (op); |
897 | op->remove (); |
899 | op->x = new_x; |
898 | op->x = new_x; |
900 | op->y = new_y; |
899 | op->y = new_y; |
901 | |
900 | |
902 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
901 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
903 | * about 17 squares. Tune as needed. |
902 | * about 17 squares. Tune as needed. |
… | |
… | |
911 | * Modified this routine to allow held objects. b.t. */ |
910 | * Modified this routine to allow held objects. b.t. */ |
912 | |
911 | |
913 | void |
912 | void |
914 | change_object (object *op) |
913 | change_object (object *op) |
915 | { /* Doesn`t handle linked objs yet */ |
914 | { /* Doesn`t handle linked objs yet */ |
916 | object *tmp, *env, *pl; |
|
|
917 | int i, j; |
915 | int i, j; |
918 | |
916 | |
919 | if (op->other_arch == NULL) |
917 | if (op->other_arch == NULL) |
920 | { |
918 | { |
921 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
919 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
… | |
… | |
928 | if (op->stats.food-- > 0) |
926 | if (op->stats.food-- > 0) |
929 | return; |
927 | return; |
930 | else |
928 | else |
931 | op->stats.food = 1; /* so 1 other_arch is made */ |
929 | op->stats.food = 1; /* so 1 other_arch is made */ |
932 | } |
930 | } |
|
|
931 | |
|
|
932 | object *pl = op->in_player (); |
933 | env = op->env; |
933 | object *env = op->env; |
934 | remove_ob (op); |
934 | |
|
|
935 | op->remove (); |
935 | for (i = 0; i < NROFNEWOBJS (op); i++) |
936 | for (i = 0; i < NROFNEWOBJS (op); i++) |
936 | { |
937 | { |
937 | tmp = arch_to_object (op->other_arch); |
938 | object *tmp = arch_to_object (op->other_arch); |
|
|
939 | |
938 | if (op->type == LAMP) |
940 | if (op->type == LAMP) |
939 | tmp->stats.food = op->stats.food - 1; |
941 | tmp->stats.food = op->stats.food - 1; |
|
|
942 | |
940 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
943 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
941 | if (env) |
944 | if (env) |
942 | { |
945 | { |
943 | tmp->x = env->x, tmp->y = env->y; |
946 | tmp->x = env->x, tmp->y = env->y; |
944 | tmp = insert_ob_in_ob (tmp, env); |
947 | tmp = insert_ob_in_ob (tmp, env); |
|
|
948 | |
945 | /* If this object is the players inventory, we need to tell the |
949 | /* If this object is the players inventory, we need to tell the |
946 | * client of the change. Insert_ob_in_map takes care of the |
950 | * client of the change. Insert_ob_in_map takes care of the |
947 | * updating the client, so we don't need to do that below. |
951 | * updating the client, so we don't need to do that below. |
948 | */ |
952 | */ |
949 | if ((pl = is_player_inv (env)) != NULL) |
953 | if (pl) |
950 | { |
954 | { |
951 | esrv_del_item (pl->contr, op->count); |
955 | esrv_del_item (pl->contr, op->count); |
952 | esrv_send_item (pl, tmp); |
956 | esrv_send_item (pl, tmp); |
953 | } |
957 | } |
954 | } |
958 | } |
955 | else |
959 | else |
956 | { |
960 | { |
957 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
961 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
958 | if (j == -1) /* No free spot */ |
962 | if (j == -1) /* No free spot */ |
959 | free_object (tmp); |
963 | tmp->destroy (); |
960 | else |
964 | else |
961 | { |
965 | { |
962 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
966 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
963 | insert_ob_in_map (tmp, op->map, op, 0); |
967 | insert_ob_in_map (tmp, op->map, op, 0); |
964 | } |
968 | } |
965 | } |
969 | } |
966 | } |
970 | } |
967 | free_object (op); |
971 | |
|
|
972 | op->destroy (); |
968 | } |
973 | } |
969 | |
974 | |
970 | void |
975 | void |
971 | move_teleporter (object *op) |
976 | move_teleporter (object *op) |
972 | { |
977 | { |
… | |
… | |
1009 | else if (EXIT_X (head) || EXIT_Y (head)) |
1014 | else if (EXIT_X (head) || EXIT_Y (head)) |
1010 | { |
1015 | { |
1011 | if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) |
1016 | if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) |
1012 | { |
1017 | { |
1013 | LOG (llevError, "Removed illegal teleporter.\n"); |
1018 | LOG (llevError, "Removed illegal teleporter.\n"); |
1014 | remove_ob (head); |
1019 | head->destroy (); |
1015 | free_object (head); |
|
|
1016 | return; |
1020 | return; |
1017 | } |
1021 | } |
|
|
1022 | |
1018 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1023 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1019 | return; |
1024 | return; |
|
|
1025 | |
1020 | transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head); |
1026 | transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head); |
1021 | } |
1027 | } |
1022 | else |
1028 | else |
1023 | { |
1029 | { |
1024 | /* Random teleporter */ |
1030 | /* Random teleporter */ |
… | |
… | |
1055 | player = op->above; |
1061 | player = op->above; |
1056 | |
1062 | |
1057 | for (walk = op->inv; walk != NULL; walk = walk->below) |
1063 | for (walk = op->inv; walk != NULL; walk = walk->below) |
1058 | apply_changes_to_player (player, walk); |
1064 | apply_changes_to_player (player, walk); |
1059 | |
1065 | |
1060 | fix_player (player); |
1066 | player->update_stats (); |
1061 | |
1067 | |
1062 | esrv_send_inventory (op->above, op->above); |
1068 | esrv_send_inventory (op->above, op->above); |
1063 | esrv_update_item (UPD_FACE, op->above, op->above); |
1069 | esrv_update_item (UPD_FACE, op->above, op->above); |
1064 | |
1070 | |
1065 | /* update players death & WoR home-position */ |
1071 | /* update players death & WoR home-position */ |
… | |
… | |
1072 | } |
1078 | } |
1073 | else |
1079 | else |
1074 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1080 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1075 | |
1081 | |
1076 | enter_exit (op->above, op); |
1082 | enter_exit (op->above, op); |
1077 | save_player (player, 1); |
1083 | player->contr->save (); |
1078 | } |
1084 | } |
1079 | } |
1085 | } |
1080 | |
1086 | |
1081 | /* firewalls fire other spells. |
1087 | /* firewalls fire other spells. |
1082 | * The direction of the wall is stored in op->stats.sp. |
1088 | * The direction of the wall is stored in op->stats.sp. |
… | |
… | |
1089 | |
1095 | |
1090 | if (!op->map) |
1096 | if (!op->map) |
1091 | return; /* dm has created a firewall in his inventory */ |
1097 | return; /* dm has created a firewall in his inventory */ |
1092 | |
1098 | |
1093 | spell = op->inv; |
1099 | spell = op->inv; |
|
|
1100 | |
1094 | if (!spell || spell->type != SPELL) |
1101 | if (!spell || spell->type != SPELL) |
1095 | spell = &op->other_arch->clone; |
1102 | spell = &op->other_arch->clone; |
|
|
1103 | |
1096 | if (!spell) |
1104 | if (!spell) |
1097 | { |
1105 | { |
1098 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, op->map->name, op->x, op->y); |
1106 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, op->map->name, op->x, op->y); |
1099 | return; |
1107 | return; |
1100 | } |
1108 | } |
1101 | |
1109 | |
1102 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1110 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1103 | } |
1111 | } |
1104 | |
|
|
1105 | |
1112 | |
1106 | /* move_player_mover: this function takes a "player mover" as an |
1113 | /* move_player_mover: this function takes a "player mover" as an |
1107 | * argument, and performs the function of a player mover, which is: |
1114 | * argument, and performs the function of a player mover, which is: |
1108 | * |
1115 | * |
1109 | * a player mover finds any players that are sitting on it. It |
1116 | * a player mover finds any players that are sitting on it. It |
… | |
… | |
1122 | |
1129 | |
1123 | /* Determine direction now for random movers so we do the right thing */ |
1130 | /* Determine direction now for random movers so we do the right thing */ |
1124 | if (!dir) |
1131 | if (!dir) |
1125 | dir = rndm (1, 8); |
1132 | dir = rndm (1, 8); |
1126 | |
1133 | |
1127 | for (victim = get_map_ob (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1134 | for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1128 | { |
1135 | { |
1129 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1136 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1130 | (victim->move_type & op->move_type || !victim->move_type)) |
1137 | (victim->move_type & op->move_type || !victim->move_type)) |
1131 | { |
1138 | { |
1132 | |
1139 | |
1133 | if (victim->head) |
1140 | if (victim->head) |
1134 | victim = victim->head; |
1141 | victim = victim->head; |
1135 | |
1142 | |
1136 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
1143 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
1137 | { |
1144 | { |
1138 | remove_ob (op); |
1145 | op->remove (); |
1139 | free_object (op); |
|
|
1140 | return; |
1146 | return; |
1141 | } |
1147 | } |
|
|
1148 | |
1142 | nx = op->x + freearr_x[dir]; |
1149 | nx = op->x + freearr_x[dir]; |
1143 | ny = op->y + freearr_y[dir]; |
1150 | ny = op->y + freearr_y[dir]; |
1144 | m = op->map; |
1151 | m = op->map; |
1145 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1152 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1146 | { |
1153 | { |
… | |
… | |
1149 | } |
1156 | } |
1150 | |
1157 | |
1151 | if (should_director_abort (op, victim)) |
1158 | if (should_director_abort (op, victim)) |
1152 | return; |
1159 | return; |
1153 | |
1160 | |
1154 | for (nextmover = get_map_ob (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1161 | for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1155 | { |
1162 | { |
1156 | if (nextmover->type == PLAYERMOVER) |
1163 | if (nextmover->type == PLAYERMOVER) |
1157 | nextmover->speed_left = -.99; |
1164 | nextmover->speed_left = -.99; |
1158 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1165 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1159 | { |
1166 | { |
… | |
… | |
1224 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
1231 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
1225 | { |
1232 | { |
1226 | if (strcmp (op->other_arch->name, tmp->arch->name) == 0) |
1233 | if (strcmp (op->other_arch->name, tmp->arch->name) == 0) |
1227 | { |
1234 | { |
1228 | if (op->level <= 0) |
1235 | if (op->level <= 0) |
1229 | { |
1236 | tmp->destroy (); |
1230 | remove_ob (tmp); |
|
|
1231 | free_object (tmp); |
|
|
1232 | } |
|
|
1233 | else |
1237 | else |
1234 | { |
1238 | { |
1235 | uint64 new_nrof = (uint64) tmp->nrof * op->level; |
1239 | uint64 new_nrof = (uint64) tmp->nrof * op->level; |
1236 | |
1240 | |
1237 | if (new_nrof >= 1UL << 31) |
1241 | if (new_nrof >= 1UL << 31) |
1238 | new_nrof = 1UL << 31; |
1242 | new_nrof = 1UL << 31; |
|
|
1243 | |
1239 | tmp->nrof = new_nrof; |
1244 | tmp->nrof = new_nrof; |
1240 | } |
1245 | } |
|
|
1246 | |
1241 | break; |
1247 | break; |
1242 | } |
1248 | } |
1243 | } |
1249 | } |
1244 | } |
1250 | } |
1245 | |
1251 | |
… | |
… | |
1301 | } |
1307 | } |
1302 | |
1308 | |
1303 | /* Make sure this multipart object fits */ |
1309 | /* Make sure this multipart object fits */ |
1304 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1310 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1305 | { |
1311 | { |
1306 | free_object (new_ob); |
1312 | new_ob->destroy (); |
1307 | return; |
1313 | return; |
1308 | } |
1314 | } |
1309 | |
1315 | |
1310 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1316 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1311 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1317 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
… | |
… | |
1327 | unless hp was zero to start with, in which case it is infinite.*/ |
1333 | unless hp was zero to start with, in which case it is infinite.*/ |
1328 | |
1334 | |
1329 | void |
1335 | void |
1330 | move_marker (object *op) |
1336 | move_marker (object *op) |
1331 | { |
1337 | { |
|
|
1338 | if (object *tmp = op->ms ().player ()) |
|
|
1339 | { |
1332 | object *tmp, *tmp2; |
1340 | object *tmp2; |
1333 | |
1341 | |
1334 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
1335 | { |
|
|
1336 | if (tmp->type == PLAYER) |
|
|
1337 | { /* we've got someone to MARK */ |
|
|
1338 | |
|
|
1339 | /* remove an old force with a slaying field == op->name */ |
1342 | /* remove an old force with a slaying field == op->name */ |
1340 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1343 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1341 | { |
|
|
1342 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) |
1344 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) |
1343 | break; |
|
|
1344 | } |
|
|
1345 | |
|
|
1346 | if (tmp2) |
|
|
1347 | { |
1345 | { |
1348 | remove_ob (tmp2); |
1346 | tmp2->destroy (); |
1349 | free_object (tmp2); |
1347 | break; |
1350 | } |
1348 | } |
1351 | |
1349 | |
1352 | /* cycle through his inventory to look for the MARK we want to |
1350 | /* cycle through his inventory to look for the MARK we want to |
1353 | * place |
1351 | * place |
1354 | */ |
1352 | */ |
1355 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1353 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1356 | { |
|
|
1357 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
1354 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
1358 | break; |
1355 | break; |
1359 | } |
|
|
1360 | |
1356 | |
1361 | /* if we didn't find our own MARK */ |
1357 | /* if we didn't find our own MARK */ |
1362 | if (tmp2 == NULL) |
1358 | if (tmp2 == NULL) |
1363 | { |
1359 | { |
1364 | object *force = get_archetype (FORCE_NAME); |
1360 | object *force = get_archetype (FORCE_NAME); |
1365 | |
1361 | |
|
|
1362 | force->speed = 0; |
|
|
1363 | if (op->stats.food) |
|
|
1364 | { |
1366 | force->speed = 0; |
1365 | force->speed = 0.01; |
|
|
1366 | force->speed_left = -op->stats.food; |
|
|
1367 | } |
|
|
1368 | update_ob_speed (force); |
|
|
1369 | /* put in the lock code */ |
|
|
1370 | force->slaying = op->slaying; |
|
|
1371 | |
|
|
1372 | if (op->lore) |
|
|
1373 | force->lore = op->lore; |
|
|
1374 | |
|
|
1375 | insert_ob_in_ob (force, tmp); |
|
|
1376 | if (op->msg) |
|
|
1377 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1378 | |
|
|
1379 | if (op->stats.hp > 0) |
|
|
1380 | { |
|
|
1381 | op->stats.hp--; |
1367 | if (op->stats.food) |
1382 | if (op->stats.hp == 0) |
1368 | { |
1383 | { |
1369 | force->speed = 0.01; |
1384 | /* marker expires--granted mark number limit */ |
1370 | force->speed_left = -op->stats.food; |
1385 | op->destroy (); |
|
|
1386 | return; |
1371 | } |
1387 | } |
1372 | update_ob_speed (force); |
|
|
1373 | /* put in the lock code */ |
|
|
1374 | force->slaying = op->slaying; |
|
|
1375 | |
|
|
1376 | if (op->lore) |
|
|
1377 | force->lore = op->lore; |
|
|
1378 | |
|
|
1379 | insert_ob_in_ob (force, tmp); |
|
|
1380 | if (op->msg) |
|
|
1381 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1382 | |
|
|
1383 | if (op->stats.hp > 0) |
|
|
1384 | { |
|
|
1385 | op->stats.hp--; |
|
|
1386 | if (op->stats.hp == 0) |
|
|
1387 | { |
|
|
1388 | /* marker expires--granted mark number limit */ |
|
|
1389 | remove_ob (op); |
|
|
1390 | free_object (op); |
|
|
1391 | return; |
|
|
1392 | } |
|
|
1393 | } |
1388 | } |
1394 | } /* if tmp2 == NULL */ |
1389 | } |
1395 | } /* if tmp->type == PLAYER */ |
1390 | } |
1396 | } /* For all objects on this space */ |
|
|
1397 | } |
1391 | } |
1398 | |
1392 | |
1399 | int |
1393 | int |
1400 | process_object (object *op) |
1394 | process_object (object *op) |
1401 | { |
1395 | { |
… | |
… | |
1434 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1428 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1435 | remove_force (op); |
1429 | remove_force (op); |
1436 | else |
1430 | else |
1437 | { |
1431 | { |
1438 | /* IF necessary, delete the item from the players inventory */ |
1432 | /* IF necessary, delete the item from the players inventory */ |
1439 | object *pl = is_player_inv (op); |
1433 | object *pl = op->in_player (); |
1440 | |
1434 | |
1441 | if (pl) |
1435 | if (pl) |
1442 | esrv_del_item (pl->contr, op->count); |
1436 | esrv_del_item (pl->contr, op->count); |
1443 | |
1437 | |
1444 | remove_ob (op); |
1438 | op->remove (); |
1445 | |
1439 | |
1446 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1440 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1447 | make_sure_not_seen (op); |
1441 | make_sure_not_seen (op); |
1448 | |
1442 | |
1449 | free_object (op); |
1443 | op->destroy (); |
1450 | } |
1444 | } |
1451 | |
1445 | |
1452 | return 1; |
1446 | return 1; |
1453 | } |
1447 | } |
1454 | |
1448 | |
… | |
… | |
1485 | return 0; |
1479 | return 0; |
1486 | |
1480 | |
1487 | case THROWN_OBJ: |
1481 | case THROWN_OBJ: |
1488 | case ARROW: |
1482 | case ARROW: |
1489 | move_arrow (op); |
1483 | move_arrow (op); |
1490 | return 0; |
|
|
1491 | |
|
|
1492 | case LIGHTNING: /* It now moves twice as fast */ |
|
|
1493 | move_bolt (op); |
|
|
1494 | return 0; |
1484 | return 0; |
1495 | |
1485 | |
1496 | case DOOR: |
1486 | case DOOR: |
1497 | remove_door (op); |
1487 | remove_door (op); |
1498 | return 0; |
1488 | return 0; |