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Comparing deliantra/server/server/time.C (file contents):
Revision 1.13 by root, Sat Sep 16 22:24:13 2006 UTC vs.
Revision 1.33 by pippijn, Sat Jan 6 14:42:31 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
26 * collected in this file. 27 * collected in this file.
27 */ 28 */
28 29
29#include <global.h> 30#include <global.h>
30#include <spells.h> 31#include <spells.h>
31#ifndef __CEXTRACT__
32# include <sproto.h> 32#include <sproto.h>
33#endif
34 33
35/* The following removes doors. The functions check to see if similar 34/* The following removes doors. The functions check to see if similar
36 * doors are next to the one that is being removed, and if so, set it 35 * doors are next to the one that is being removed, and if so, set it
37 * so those will be removed shortly (in a cascade like fashion.) 36 * so those will be removed shortly (in a cascade like fashion.)
38 */ 37 */
44 object *tmp; 43 object *tmp;
45 44
46 for (i = 1; i < 9; i += 2) 45 for (i = 1; i < 9; i += 2)
47 if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) 46 if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL)
48 { 47 {
49 tmp->speed = 0.1; 48 tmp->set_speed (0.1);
50 update_ob_speed (tmp);
51 tmp->speed_left = -0.2; 49 tmp->speed_left = -0.2;
52 } 50 }
53 51
54 if (op->other_arch) 52 if (op->other_arch)
55 { 53 {
58 tmp->y = op->y; 56 tmp->y = op->y;
59 tmp->map = op->map; 57 tmp->map = op->map;
60 tmp->level = op->level; 58 tmp->level = op->level;
61 insert_ob_in_map (tmp, op->map, op, 0); 59 insert_ob_in_map (tmp, op->map, op, 0);
62 } 60 }
63 remove_ob (op); 61
64 free_object (op); 62 op->destroy ();
65} 63}
66 64
67void 65void
68remove_door2 (object *op) 66remove_door2 (object *op)
69{ 67{
73 for (i = 1; i < 9; i += 2) 71 for (i = 1; i < 9; i += 2)
74 { 72 {
75 tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); 73 tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]);
76 if (tmp && tmp->slaying == op->slaying) 74 if (tmp && tmp->slaying == op->slaying)
77 { /* same key both doors */ 75 { /* same key both doors */
78 tmp->speed = 0.1; 76 tmp->set_speed (0.1);
79 update_ob_speed (tmp);
80 tmp->speed_left = -0.2; 77 tmp->speed_left = -0.2;
81 } 78 }
82 } 79 }
80
83 if (op->other_arch) 81 if (op->other_arch)
84 { 82 {
85 tmp = arch_to_object (op->other_arch); 83 tmp = arch_to_object (op->other_arch);
86 tmp->x = op->x; 84 tmp->x = op->x;
87 tmp->y = op->y; 85 tmp->y = op->y;
88 tmp->map = op->map; 86 tmp->map = op->map;
89 tmp->level = op->level; 87 tmp->level = op->level;
90 insert_ob_in_map (tmp, op->map, op, 0); 88 insert_ob_in_map (tmp, op->map, op, 0);
91 } 89 }
92 remove_ob (op); 90
93 free_object (op); 91 op->destroy ();
94} 92}
95 93
96/* Will generate a monster according to content 94/* Will generate a monster according to content
97 * of generator. 95 * of generator.
98 */ 96 */
133 if (rndm (0, 9)) 131 if (rndm (0, 9))
134 generate_artifact (head, gen->map->difficulty); 132 generate_artifact (head, gen->map->difficulty);
135 insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); 133 insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]);
136 if (QUERY_FLAG (head, FLAG_FREED)) 134 if (QUERY_FLAG (head, FLAG_FREED))
137 return; 135 return;
138 if (HAS_RANDOM_ITEMS (head)) 136 if (head->has_random_items ())
139 create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); 137 create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0);
140} 138}
141 139
142void 140void
143generate_monster_arch (object *gen) 141generate_monster_arch (object *gen)
144{ 142{
145 int i; 143 int i;
146 object *op, *head = NULL, *prev = NULL; 144 object *op, *head = NULL, *prev = NULL;
147 archetype *at = gen->other_arch; 145 archetype *at = gen->other_arch;
148 146
149 if (gen->other_arch == NULL) 147 if (!gen->other_arch)
150 {
151 //LOG(llevError,"Generator without other_arch: %s\n",gen->name);
152 return; 148 return;
153 } 149
154 /* Code below assumes the generator is on a map, as it tries 150 /* Code below assumes the generator is on a map, as it tries
155 * to place the monster on the map. So if the generator 151 * to place the monster on the map. So if the generator
156 * isn't on a map, complain and exit. 152 * isn't on a map, complain and exit.
157 */ 153 */
158 if (gen->map == NULL) 154 if (!gen->map)
159 {
160 //LOG(llevError,"Generator (%s) not on a map?\n", gen->name);
161 return; 155 return;
162 } 156
163 i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); 157 i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9);
164 if (i == -1) 158 if (i == -1)
165 return; 159 return;
160
166 while (at != NULL) 161 while (at)
167 { 162 {
168 op = arch_to_object (at); 163 op = arch_to_object (at);
169 op->x = gen->x + freearr_x[i] + at->clone.x; 164 op->x = gen->x + freearr_x[i] + at->clone.x;
170 op->y = gen->y + freearr_y[i] + at->clone.y; 165 op->y = gen->y + freearr_y[i] + at->clone.y;
171 166
172 if (head != NULL) 167 if (head)
173 op->head = head, prev->more = op; 168 op->head = head, prev->more = op;
174 169
175 if (rndm (0, 9)) 170 if (rndm (0, 9))
176 generate_artifact (op, gen->map->difficulty); 171 generate_artifact (op, gen->map->difficulty);
172
177 insert_ob_in_map (op, gen->map, gen, 0); 173 insert_ob_in_map (op, gen->map, gen, 0);
178 if (QUERY_FLAG (op, FLAG_FREED)) 174 if (QUERY_FLAG (op, FLAG_FREED))
179 return; 175 return;
180 if (HAS_RANDOM_ITEMS (op)) 176
177 if (op->has_random_items ())
181 create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); 178 create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0);
179
182 if (head == NULL) 180 if (head == NULL)
183 head = op; 181 head = op;
182
184 prev = op; 183 prev = op;
185 at = at->more; 184 at = at->more;
186 } 185 }
187} 186}
188 187
190generate_monster (object *gen) 189generate_monster (object *gen)
191{ 190{
192 191
193 if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) 192 if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1))
194 return; 193 return;
194
195 if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) 195 if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN))
196 generate_monster_inv (gen); 196 generate_monster_inv (gen);
197 else 197 else
198 generate_monster_arch (gen); 198 generate_monster_arch (gen);
199 199
203remove_force (object *op) 203remove_force (object *op)
204{ 204{
205 if (--op->duration > 0) 205 if (--op->duration > 0)
206 return; 206 return;
207 207
208 if (op->env)
208 switch (op->subtype) 209 switch (op->subtype)
209 { 210 {
210 case FORCE_CONFUSION: 211 case FORCE_CONFUSION:
211 if (op->env != NULL)
212 {
213 CLEAR_FLAG (op->env, FLAG_CONFUSED); 212 CLEAR_FLAG (op->env, FLAG_CONFUSED);
214 new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); 213 new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n");
215 }
216 214
217 default: 215 default:
218 if (op->env != NULL)
219 {
220 CLEAR_FLAG (op, FLAG_APPLIED); 216 CLEAR_FLAG (op, FLAG_APPLIED);
221 change_abil (op->env, op); 217 change_abil (op->env, op);
222 fix_player (op->env); 218 op->env->update_stats ();
223 }
224 } 219 }
225 remove_ob (op); 220
226 free_object (op); 221 op->destroy ();
227} 222}
228 223
229void 224void
230remove_blindness (object *op) 225remove_blindness (object *op)
231{ 226{
232 if (--op->stats.food > 0) 227 if (--op->stats.food > 0)
233 return; 228 return;
229
234 CLEAR_FLAG (op, FLAG_APPLIED); 230 CLEAR_FLAG (op, FLAG_APPLIED);
231
235 if (op->env != NULL) 232 if (op->env)
236 { 233 {
237 change_abil (op->env, op); 234 change_abil (op->env, op);
238 fix_player (op->env); 235 op->env->update_stats ();
239 } 236 }
240 remove_ob (op); 237
241 free_object (op); 238 op->destroy ();
242} 239}
243 240
244void 241void
245poison_more (object *op) 242poison_more (object *op)
246{ 243{
247 if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) 244 if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0)
248 { 245 {
249 remove_ob (op); 246 op->destroy ();
250 free_object (op);
251 return; 247 return;
252 } 248 }
249
253 if (op->stats.food == 1) 250 if (op->stats.food == 1)
254 { 251 {
255 /* need to remove the object before fix_player is called, else fix_player 252 /* need to remove the object before fix_player is called, else fix_player
256 * will not do anything. 253 * will not do anything.
257 */ 254 */
258 if (op->env->type == PLAYER) 255 if (op->env->type == PLAYER)
259 { 256 {
260 CLEAR_FLAG (op, FLAG_APPLIED); 257 CLEAR_FLAG (op, FLAG_APPLIED);
261 fix_player (op->env); 258 op->env->update_stats ();
262 new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); 259 new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now.");
263 } 260 }
264 remove_ob (op); 261
265 free_object (op); 262 op->destroy ();
266 return; 263 return;
267 } 264 }
265
268 if (op->env->type == PLAYER) 266 if (op->env->type == PLAYER)
269 { 267 {
270 op->env->stats.food--; 268 op->env->stats.food--;
271 new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); 269 new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick...");
272 } 270 }
271
273 (void) hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); 272 hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1);
274} 273}
275 274
276 275
277void 276void
278move_gate (object *op) 277move_gate (object *op)
280 object *tmp; 279 object *tmp;
281 280
282 if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) 281 if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op))
283 { 282 {
284 LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); 283 LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op));
285 dump_object (op);
286 LOG (llevError, "%s\n", errmsg);
287 op->stats.wc = 0; 284 op->stats.wc = 0;
288 } 285 }
289 286
290 /* We're going down */ 287 /* We're going down */
291 if (op->value) 288 if (op->value)
294 { /* Reached bottom, let's stop */ 291 { /* Reached bottom, let's stop */
295 op->stats.wc = 0; 292 op->stats.wc = 0;
296 if (op->arch->clone.speed) 293 if (op->arch->clone.speed)
297 op->value = 0; 294 op->value = 0;
298 else 295 else
299 {
300 op->speed = 0; 296 op->set_speed (0);
301 update_ob_speed (op);
302 } 297 }
303 } 298
304 if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) 299 if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1))
305 { 300 {
306 op->move_block = 0; 301 op->move_block = 0;
307 CLEAR_FLAG (op, FLAG_BLOCKSVIEW); 302 CLEAR_FLAG (op, FLAG_BLOCKSVIEW);
308 update_all_los (op->map, op->x, op->y); 303 update_all_los (op->map, op->x, op->y);
309 } 304 }
305
310 SET_ANIMATION (op, op->stats.wc); 306 SET_ANIMATION (op, op->stats.wc);
311 update_object (op, UP_OBJ_CHANGE); 307 update_object (op, UP_OBJ_CHANGE);
312 return; 308 return;
313 } 309 }
314 310
331 if (tmp == NULL) 327 if (tmp == NULL)
332 { 328 {
333 if (op->arch->clone.speed) 329 if (op->arch->clone.speed)
334 op->value = 1; 330 op->value = 1;
335 else 331 else
336 {
337 op->speed = 0; 332 op->set_speed (0);
338 update_ob_speed (op); /* Reached top, let's stop */ 333
339 }
340 return; 334 return;
341 } 335 }
342 } 336 }
343 337
344 if (op->stats.food) 338 if (op->stats.food)
384 int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); 378 int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9);
385 379
386 /* If there is a free spot, move the object someplace */ 380 /* If there is a free spot, move the object someplace */
387 if (i != -1) 381 if (i != -1)
388 { 382 {
389 remove_ob (tmp); 383 tmp->remove ();
390 tmp->x += freearr_x[i], tmp->y += freearr_y[i]; 384 tmp->x += freearr_x[i], tmp->y += freearr_y[i];
391 insert_ob_in_map (tmp, op->map, op, 0); 385 insert_ob_in_map (tmp, op->map, op, 0);
392 } 386 }
393 } 387 }
394 } 388 }
435 } 429 }
436 if (--op->stats.hp <= 0) 430 if (--op->stats.hp <= 0)
437 { /* keep gate down */ 431 { /* keep gate down */
438 move_gate (op); 432 move_gate (op);
439 if (op->value != v) 433 if (op->value != v)
440 { /* ready ? */
441 op->speed = 0; 434 op->set_speed (0);
442 update_ob_speed (op);
443 }
444 } 435 }
445} 436}
446 437
447/* slaying: name of the thing the detector is to look for 438/* slaying: name of the thing the detector is to look for
448 * speed: frequency of 'glances' 439 * speed: frequency of 'glances'
458 int last = op->value; 449 int last = op->value;
459 int detected; 450 int detected;
460 451
461 detected = 0; 452 detected = 0;
462 453
463 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) 454 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above)
464 { 455 {
465 object *tmp2; 456 object *tmp2;
466 457
467 if (op->stats.hp) 458 if (op->stats.hp)
468 { 459 {
535 if (op->value) 526 if (op->value)
536 { /* We're opening */ 527 { /* We're opening */
537 if (--op->stats.wc <= 0) 528 if (--op->stats.wc <= 0)
538 { /* Opened, let's stop */ 529 { /* Opened, let's stop */
539 op->stats.wc = 0; 530 op->stats.wc = 0;
540 op->speed = 0; 531 op->set_speed (0);
541 update_ob_speed (op);
542 532
543 /* Hard coding this makes sense for holes I suppose */ 533 /* Hard coding this makes sense for holes I suppose */
544 op->move_on = MOVE_WALK; 534 op->move_on = MOVE_WALK;
545 for (tmp = op->above; tmp != NULL; tmp = next) 535 for (tmp = op->above; tmp != NULL; tmp = next)
546 { 536 {
547 next = tmp->above; 537 next = tmp->above;
548 move_apply (op, tmp, tmp); 538 move_apply (op, tmp, tmp);
549 } 539 }
550 } 540 }
541
551 SET_ANIMATION (op, op->stats.wc); 542 SET_ANIMATION (op, op->stats.wc);
552 update_object (op, UP_OBJ_FACE); 543 update_object (op, UP_OBJ_FACE);
553 return; 544 return;
554 } 545 }
555 /* We're closing */ 546 /* We're closing */
556 op->move_on = 0; 547 op->move_on = 0;
557 548
558 op->stats.wc++; 549 op->stats.wc++;
559 if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) 550 if ((int) op->stats.wc >= NUM_ANIMATIONS (op))
560 op->stats.wc = NUM_ANIMATIONS (op) - 1; 551 op->stats.wc = NUM_ANIMATIONS (op) - 1;
552
561 SET_ANIMATION (op, op->stats.wc); 553 SET_ANIMATION (op, op->stats.wc);
562 update_object (op, UP_OBJ_FACE); 554 update_object (op, UP_OBJ_FACE);
563 if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) 555 if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1))
564 {
565 op->speed = 0;
566 update_ob_speed (op); /* closed, let's stop */ 556 op->set_speed (0); /* closed, let's stop */
567 return;
568 }
569} 557}
570 558
571 559
572/* stop_item() returns a pointer to the stopped object. The stopped object 560/* stop_item() returns a pointer to the stopped object. The stopped object
573 * may or may not have been removed from maps or inventories. It will not 561 * may or may not have been removed from maps or inventories. It will not
593 { 581 {
594 object *payload = op->inv; 582 object *payload = op->inv;
595 583
596 if (payload == NULL) 584 if (payload == NULL)
597 return NULL; 585 return NULL;
598 remove_ob (payload); 586 payload->remove ();
599 remove_ob (op); 587 op->destroy ();
600 free_object (op);
601 return payload; 588 return payload;
602 } 589 }
603 590
604 case ARROW: 591 case ARROW:
605 if (op->speed >= MIN_ACTIVE_SPEED) 592 if (op->has_active_speed ())
606 op = fix_stopped_arrow (op); 593 op = fix_stopped_arrow (op);
607 return op; 594 return op;
608 595
609 default: 596 default:
610 return op; 597 return op;
632fix_stopped_arrow (object *op) 619fix_stopped_arrow (object *op)
633{ 620{
634 if (rndm (0, 99) < op->stats.food) 621 if (rndm (0, 99) < op->stats.food)
635 { 622 {
636 /* Small chance of breaking */ 623 /* Small chance of breaking */
637 remove_ob (op); 624 op->destroy ();
638 free_object (op);
639 return NULL; 625 return NULL;
640 } 626 }
641 627
628 op->set_speed (0);
642 op->direction = 0; 629 op->direction = 0;
643 op->move_on = 0; 630 op->move_on = 0;
644 op->move_type = 0; 631 op->move_type = 0;
645 op->speed = 0;
646 update_ob_speed (op);
647 op->stats.wc = op->stats.sp; 632 op->stats.wc = op->stats.sp;
648 op->stats.dam = op->stats.hp; 633 op->stats.dam = op->stats.hp;
649 op->attacktype = op->stats.grace; 634 op->attacktype = op->stats.grace;
650 op->slaying = 0; 635 op->slaying = 0;
651 op->skill = 0; 636 op->skill = 0;
657 op->spellarg = NULL; 642 op->spellarg = NULL;
658 } 643 }
659 else 644 else
660 op->slaying = NULL; 645 op->slaying = NULL;
661 646
662 /* Reset these to zero, so that CAN_MERGE will work properly */ 647 /* Reset these to zero, so that object::can_merge will work properly */
663 op->spellarg = NULL; 648 op->spellarg = NULL;
664 op->stats.sp = 0; 649 op->stats.sp = 0;
665 op->stats.hp = 0; 650 op->stats.hp = 0;
666 op->stats.grace = 0; 651 op->stats.grace = 0;
667 op->level = 0; 652 op->level = 0;
676 * here too. -b.t. 661 * here too. -b.t.
677 * 662 *
678 * Returns a pointer to the stopped object (which will have been removed 663 * Returns a pointer to the stopped object (which will have been removed
679 * from maps or inventories), or NULL if was destroyed. 664 * from maps or inventories), or NULL if was destroyed.
680 */ 665 */
681
682static void 666static void
683stop_arrow (object *op) 667stop_arrow (object *op)
684{ 668{
685 if (INVOKE_OBJECT (STOP, op)) 669 if (INVOKE_OBJECT (STOP, op))
686 return; 670 return;
687 671
688 if (op->inv) 672 if (op->inv)
689 { 673 {
690 object *payload = op->inv; 674 object *payload = op->inv;
691 675
692 remove_ob (payload); 676 payload->remove ();
693 clear_owner (payload); 677 payload->owner = 0;
694 insert_ob_in_map (payload, op->map, payload, 0); 678 insert_ob_in_map (payload, op->map, payload, 0);
695 remove_ob (op); 679 op->destroy ();
696 free_object (op);
697 } 680 }
698 else 681 else
699 { 682 {
700 op = fix_stopped_arrow (op); 683 op = fix_stopped_arrow (op);
701 if (op) 684 if (op)
715 maptile *m; 698 maptile *m;
716 699
717 if (op->map == NULL) 700 if (op->map == NULL)
718 { 701 {
719 LOG (llevError, "BUG: Arrow had no map.\n"); 702 LOG (llevError, "BUG: Arrow had no map.\n");
720 remove_ob (op); 703 op->destroy ();
721 free_object (op);
722 return; 704 return;
723 } 705 }
724 706
725 /* we need to stop thrown objects at some point. Like here. */ 707 /* we need to stop thrown objects at some point. Like here. */
726 if (op->type == THROWN_OBJ) 708 if (op->type == THROWN_OBJ)
733 * bomb code, but there are potential other cases where that could happen, 715 * bomb code, but there are potential other cases where that could happen,
734 * and it is easy enough to clean it up here. 716 * and it is easy enough to clean it up here.
735 */ 717 */
736 if (op->inv == NULL) 718 if (op->inv == NULL)
737 { 719 {
738 remove_ob (op); 720 op->destroy ();
739 free_object (op);
740 return; 721 return;
741 } 722 }
723
742 if (op->last_sp-- < 0) 724 if (op->last_sp-- < 0)
743 { 725 {
744 stop_arrow (op); 726 stop_arrow (op);
745 return; 727 return;
746 } 728 }
769 } 751 }
770 752
771 /* only need to look for living creatures if this flag is set */ 753 /* only need to look for living creatures if this flag is set */
772 if (mflags & P_IS_ALIVE) 754 if (mflags & P_IS_ALIVE)
773 { 755 {
774 for (tmp = get_map_ob (m, new_x, new_y); tmp != NULL; tmp = tmp->above) 756 for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above)
775 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 757 if (QUERY_FLAG (tmp, FLAG_ALIVE))
776 break; 758 break;
777
778 759
779 /* Not really fair, but don't let monsters hit themselves with 760 /* Not really fair, but don't let monsters hit themselves with
780 * their own arrow - this can be because they fire it then 761 * their own arrow - this can be because they fire it then
781 * move into it. 762 * move into it.
782 */ 763 */
783
784 if (tmp != NULL && tmp != op->owner) 764 if (tmp && tmp != op->owner)
785 { 765 {
786 /* Found living object, but it is reflecting the missile. Update 766 /* Found living object, but it is reflecting the missile. Update
787 * as below. (Note that for living creatures there is a small 767 * as below. (Note that for living creatures there is a small
788 * chance that reflect_missile fails.) 768 * chance that reflect_missile fails.)
789 */ 769 */
790
791 if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) 770 if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10))
792 { 771 {
793
794 int number = op->face->number; 772 int number = op->face->number;
795 773
796 op->direction = absdir (op->direction + 4); 774 op->direction = absdir (op->direction + 4);
797 op->state = 0; 775 op->state = 0;
776
798 if (GET_ANIM_ID (op)) 777 if (GET_ANIM_ID (op))
799 { 778 {
800 number += 4; 779 number += 4;
780
801 if (number > GET_ANIMATION (op, 8)) 781 if (number > GET_ANIMATION (op, 8))
802 number -= 8; 782 number -= 8;
783
803 op->face = &new_faces[number]; 784 op->face = &new_faces[number];
804 } 785 }
786
805 was_reflected = 1; /* skip normal movement calculations */ 787 was_reflected = 1; /* skip normal movement calculations */
806 } 788 }
807 else 789 else
808 { 790 {
809 /* Attack the object. */ 791 /* Attack the object. */
810 op = hit_with_arrow (op, tmp); 792 op = hit_with_arrow (op, tmp);
793
811 if (op == NULL) 794 if (!op)
812 return; 795 return;
813 } 796 }
814 } /* if this is not hitting its owner */ 797 } /* if this is not hitting its owner */
815 } /* if there is something alive on this space */ 798 } /* if there is something alive on this space */
816
817 799
818 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) 800 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))
819 { 801 {
820 int retry = 0; 802 int retry = 0;
821 803
893 SET_ANIMATION (op, op->direction); 875 SET_ANIMATION (op, op->direction);
894 } /* object is reflected */ 876 } /* object is reflected */
895 } /* object ran into a wall */ 877 } /* object ran into a wall */
896 878
897 /* Move the arrow. */ 879 /* Move the arrow. */
898 remove_ob (op); 880 op->remove ();
899 op->x = new_x; 881 op->x = new_x;
900 op->y = new_y; 882 op->y = new_y;
901 883
902 /* decrease the speed as it flies. 0.05 means a standard bow will shoot 884 /* decrease the speed as it flies. 0.05 means a standard bow will shoot
903 * about 17 squares. Tune as needed. 885 * about 17 squares. Tune as needed.
911 * Modified this routine to allow held objects. b.t. */ 893 * Modified this routine to allow held objects. b.t. */
912 894
913void 895void
914change_object (object *op) 896change_object (object *op)
915{ /* Doesn`t handle linked objs yet */ 897{ /* Doesn`t handle linked objs yet */
916 object *tmp, *env, *pl;
917 int i, j; 898 int i, j;
918 899
919 if (op->other_arch == NULL) 900 if (op->other_arch == NULL)
920 { 901 {
921 LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); 902 LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name);
928 if (op->stats.food-- > 0) 909 if (op->stats.food-- > 0)
929 return; 910 return;
930 else 911 else
931 op->stats.food = 1; /* so 1 other_arch is made */ 912 op->stats.food = 1; /* so 1 other_arch is made */
932 } 913 }
914
915 object *pl = op->in_player ();
933 env = op->env; 916 object *env = op->env;
934 remove_ob (op); 917
918 op->remove ();
935 for (i = 0; i < NROFNEWOBJS (op); i++) 919 for (i = 0; i < NROFNEWOBJS (op); i++)
936 { 920 {
937 tmp = arch_to_object (op->other_arch); 921 object *tmp = arch_to_object (op->other_arch);
922
938 if (op->type == LAMP) 923 if (op->type == LAMP)
939 tmp->stats.food = op->stats.food - 1; 924 tmp->stats.food = op->stats.food - 1;
925
940 tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ 926 tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */
941 if (env) 927 if (env)
942 { 928 {
943 tmp->x = env->x, tmp->y = env->y; 929 tmp->x = env->x, tmp->y = env->y;
944 tmp = insert_ob_in_ob (tmp, env); 930 tmp = insert_ob_in_ob (tmp, env);
931
945 /* If this object is the players inventory, we need to tell the 932 /* If this object is the players inventory, we need to tell the
946 * client of the change. Insert_ob_in_map takes care of the 933 * client of the change. Insert_ob_in_map takes care of the
947 * updating the client, so we don't need to do that below. 934 * updating the client, so we don't need to do that below.
948 */ 935 */
949 if ((pl = is_player_inv (env)) != NULL) 936 if (pl)
950 { 937 {
951 esrv_del_item (pl->contr, op->count); 938 esrv_del_item (pl->contr, op->count);
952 esrv_send_item (pl, tmp); 939 esrv_send_item (pl, tmp);
953 } 940 }
954 } 941 }
955 else 942 else
956 { 943 {
957 j = find_first_free_spot (tmp, op->map, op->x, op->y); 944 j = find_first_free_spot (tmp, op->map, op->x, op->y);
958 if (j == -1) /* No free spot */ 945 if (j == -1) /* No free spot */
959 free_object (tmp); 946 tmp->destroy ();
960 else 947 else
961 { 948 {
962 tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; 949 tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j];
963 insert_ob_in_map (tmp, op->map, op, 0); 950 insert_ob_in_map (tmp, op->map, op, 0);
964 } 951 }
965 } 952 }
966 } 953 }
967 free_object (op); 954
955 op->destroy ();
968} 956}
969 957
970void 958void
971move_teleporter (object *op) 959move_teleporter (object *op)
972{ 960{
977 * there is an old multipart teleporter in which the other parts 965 * there is an old multipart teleporter in which the other parts
978 * have speed, we don't really want to call it twice for the same 966 * have speed, we don't really want to call it twice for the same
979 * function - in fact, as written below, part N would get called 967 * function - in fact, as written below, part N would get called
980 * N times without the speed check. 968 * N times without the speed check.
981 */ 969 */
982 if (op->more && FABS (op->more->speed) < MIN_ACTIVE_SPEED) 970 if (op->more && !op->more->has_active_speed ())
983 move_teleporter (op->more); 971 move_teleporter (op->more);
984 972
985 if (op->head) 973 if (op->head)
986 head = op->head; 974 head = op->head;
987 975
998 if (tmp->type == PLAYER) 986 if (tmp->type == PLAYER)
999 { 987 {
1000 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) 988 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp)))
1001 return; 989 return;
1002 990
1003 enter_exit (tmp, head); 991 tmp->enter_exit (head);
1004 } 992 }
1005 else 993 else
1006 /* Currently only players can transfer maps */ 994 /* Currently only players can transfer maps */
1007 return; 995 return;
1008 } 996 }
1009 else if (EXIT_X (head) || EXIT_Y (head)) 997 else if (EXIT_X (head) || EXIT_Y (head))
1010 { 998 {
1011 if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) 999 if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head)))
1012 { 1000 {
1013 LOG (llevError, "Removed illegal teleporter.\n"); 1001 LOG (llevError, "Removed illegal teleporter.\n");
1014 remove_ob (head); 1002 head->destroy ();
1015 free_object (head);
1016 return; 1003 return;
1017 } 1004 }
1005
1018 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) 1006 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp)))
1019 return; 1007 return;
1008
1020 transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head); 1009 transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head);
1021 } 1010 }
1022 else 1011 else
1023 { 1012 {
1024 /* Random teleporter */ 1013 /* Random teleporter */
1032/* This object will teleport someone to a different map 1021/* This object will teleport someone to a different map
1033 and will also apply changes to the player from its inventory. 1022 and will also apply changes to the player from its inventory.
1034 This was invented for giving classes, but there's no reason it 1023 This was invented for giving classes, but there's no reason it
1035 can't be generalized. 1024 can't be generalized.
1036*/ 1025*/
1037
1038void 1026void
1039move_player_changer (object *op) 1027move_player_changer (object *op)
1040{ 1028{
1041 object *player; 1029 object *player;
1042 object *walk; 1030 object *walk;
1055 player = op->above; 1043 player = op->above;
1056 1044
1057 for (walk = op->inv; walk != NULL; walk = walk->below) 1045 for (walk = op->inv; walk != NULL; walk = walk->below)
1058 apply_changes_to_player (player, walk); 1046 apply_changes_to_player (player, walk);
1059 1047
1060 fix_player (player); 1048 player->update_stats ();
1061 1049
1062 esrv_send_inventory (op->above, op->above); 1050 esrv_send_inventory (op->above, op->above);
1063 esrv_update_item (UPD_FACE, op->above, op->above); 1051 esrv_update_item (UPD_FACE, op->above, op->above);
1064 1052
1065 /* update players death & WoR home-position */ 1053 /* update players death & WoR home-position */
1066 sscanf (EXIT_PATH (op), "%c", &c); 1054 sscanf (EXIT_PATH (op), "%c", &c);
1067 if (c == '/') 1055 if (c == '/')
1068 { 1056 {
1069 strcpy (player->contr->savebed_map, EXIT_PATH (op)); 1057 player->contr->savebed_map = EXIT_PATH (op);
1070 player->contr->bed_x = EXIT_X (op); 1058 player->contr->bed_x = EXIT_X (op);
1071 player->contr->bed_y = EXIT_Y (op); 1059 player->contr->bed_y = EXIT_Y (op);
1072 } 1060 }
1073 else 1061 else
1074 LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); 1062 LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op));
1075 1063
1076 enter_exit (op->above, op); 1064 op->above->enter_exit (op);
1077 save_player (player, 1); 1065 player->contr->save ();
1078 } 1066 }
1079} 1067}
1080 1068
1081/* firewalls fire other spells. 1069/* firewalls fire other spells.
1082 * The direction of the wall is stored in op->stats.sp. 1070 * The direction of the wall is stored in op->stats.sp.
1089 1077
1090 if (!op->map) 1078 if (!op->map)
1091 return; /* dm has created a firewall in his inventory */ 1079 return; /* dm has created a firewall in his inventory */
1092 1080
1093 spell = op->inv; 1081 spell = op->inv;
1082
1094 if (!spell || spell->type != SPELL) 1083 if (!spell || spell->type != SPELL)
1095 spell = &op->other_arch->clone; 1084 spell = &op->other_arch->clone;
1085
1096 if (!spell) 1086 if (!spell)
1097 { 1087 {
1098 LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, op->map->name, op->x, op->y); 1088 LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y);
1099 return; 1089 return;
1100 } 1090 }
1101 1091
1102 cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); 1092 cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL);
1103} 1093}
1104
1105 1094
1106/* move_player_mover: this function takes a "player mover" as an 1095/* move_player_mover: this function takes a "player mover" as an
1107 * argument, and performs the function of a player mover, which is: 1096 * argument, and performs the function of a player mover, which is:
1108 * 1097 *
1109 * a player mover finds any players that are sitting on it. It 1098 * a player mover finds any players that are sitting on it. It
1122 1111
1123 /* Determine direction now for random movers so we do the right thing */ 1112 /* Determine direction now for random movers so we do the right thing */
1124 if (!dir) 1113 if (!dir)
1125 dir = rndm (1, 8); 1114 dir = rndm (1, 8);
1126 1115
1127 for (victim = get_map_ob (op->map, op->x, op->y); victim != NULL; victim = victim->above) 1116 for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above)
1128 { 1117 {
1129 if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && 1118 if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) &&
1130 (victim->move_type & op->move_type || !victim->move_type)) 1119 (victim->move_type & op->move_type || !victim->move_type))
1131 { 1120 {
1132 1121
1133 if (victim->head) 1122 if (victim->head)
1134 victim = victim->head; 1123 victim = victim->head;
1135 1124
1136 if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) 1125 if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0)
1137 { 1126 {
1138 remove_ob (op); 1127 op->remove ();
1139 free_object (op);
1140 return; 1128 return;
1141 } 1129 }
1130
1142 nx = op->x + freearr_x[dir]; 1131 nx = op->x + freearr_x[dir];
1143 ny = op->y + freearr_y[dir]; 1132 ny = op->y + freearr_y[dir];
1144 m = op->map; 1133 m = op->map;
1145 if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) 1134 if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP)
1146 { 1135 {
1147 LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", m->path, op->x, op->y); 1136 LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y);
1148 return; 1137 return;
1149 } 1138 }
1150 1139
1151 if (should_director_abort (op, victim)) 1140 if (should_director_abort (op, victim))
1152 return; 1141 return;
1153 1142
1154 for (nextmover = get_map_ob (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) 1143 for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above)
1155 { 1144 {
1156 if (nextmover->type == PLAYERMOVER) 1145 if (nextmover->type == PLAYERMOVER)
1157 nextmover->speed_left = -.99; 1146 nextmover->speed_left = -.99;
1158 if (QUERY_FLAG (nextmover, FLAG_ALIVE)) 1147 if (QUERY_FLAG (nextmover, FLAG_ALIVE))
1159 { 1148 {
1213{ 1202{
1214 object *tmp; 1203 object *tmp;
1215 1204
1216 if (!op->other_arch) 1205 if (!op->other_arch)
1217 { 1206 {
1218 LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); 1207 LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? &op->map->path : "nullmap");
1219 return; 1208 return;
1220 } 1209 }
1221 1210
1222 if (op->above == NULL) 1211 if (op->above == NULL)
1223 return; 1212 return;
1224 for (tmp = op->above; tmp != NULL; tmp = tmp->above) 1213 for (tmp = op->above; tmp != NULL; tmp = tmp->above)
1225 { 1214 {
1226 if (strcmp (op->other_arch->name, tmp->arch->name) == 0) 1215 if (strcmp (op->other_arch->name, tmp->arch->name) == 0)
1227 { 1216 {
1228 if (op->level <= 0) 1217 if (op->level <= 0)
1229 { 1218 tmp->destroy ();
1230 remove_ob (tmp);
1231 free_object (tmp);
1232 }
1233 else 1219 else
1234 { 1220 {
1235 uint64 new_nrof = (uint64) tmp->nrof * op->level; 1221 uint64 new_nrof = (uint64) tmp->nrof * op->level;
1236 1222
1237 if (new_nrof >= 1UL << 31) 1223 if (new_nrof >= 1UL << 31)
1238 new_nrof = 1UL << 31; 1224 new_nrof = 1UL << 31;
1225
1239 tmp->nrof = new_nrof; 1226 tmp->nrof = new_nrof;
1240 } 1227 }
1228
1241 break; 1229 break;
1242 } 1230 }
1243 } 1231 }
1244} 1232}
1245 1233
1289 } 1277 }
1290 else 1278 else
1291 { 1279 {
1292 if (creator->other_arch == NULL) 1280 if (creator->other_arch == NULL)
1293 { 1281 {
1294 LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", &creator->name, creator->map->path, 1282 LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n",
1295 creator->x, creator->y); 1283 &creator->name, &creator->map->path, creator->x, creator->y);
1296 return; 1284 return;
1297 } 1285 }
1298 1286
1299 new_ob = object_create_arch (creator->other_arch); 1287 new_ob = object_create_arch (creator->other_arch);
1300 fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); 1288 fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL);
1301 } 1289 }
1302 1290
1303 /* Make sure this multipart object fits */ 1291 /* Make sure this multipart object fits */
1304 if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) 1292 if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y))
1305 { 1293 {
1306 free_object (new_ob); 1294 new_ob->destroy ();
1307 return; 1295 return;
1308 } 1296 }
1309 1297
1310 insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); 1298 insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y);
1311 if (QUERY_FLAG (new_ob, FLAG_FREED)) 1299 if (QUERY_FLAG (new_ob, FLAG_FREED))
1327 unless hp was zero to start with, in which case it is infinite.*/ 1315 unless hp was zero to start with, in which case it is infinite.*/
1328 1316
1329void 1317void
1330move_marker (object *op) 1318move_marker (object *op)
1331{ 1319{
1320 if (object *tmp = op->ms ().player ())
1321 {
1332 object *tmp, *tmp2; 1322 object *tmp2;
1333 1323
1334 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1335 {
1336 if (tmp->type == PLAYER)
1337 { /* we've got someone to MARK */
1338
1339 /* remove an old force with a slaying field == op->name */ 1324 /* remove an old force with a slaying field == op->name */
1340 for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) 1325 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below)
1341 {
1342 if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) 1326 if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name))
1343 break;
1344 }
1345
1346 if (tmp2)
1347 { 1327 {
1348 remove_ob (tmp2); 1328 tmp2->destroy ();
1349 free_object (tmp2); 1329 break;
1350 } 1330 }
1351 1331
1352 /* cycle through his inventory to look for the MARK we want to 1332 /* cycle through his inventory to look for the MARK we want to
1353 * place 1333 * place
1354 */ 1334 */
1355 for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) 1335 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below)
1356 {
1357 if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) 1336 if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying))
1358 break; 1337 break;
1359 }
1360 1338
1361 /* if we didn't find our own MARK */ 1339 /* if we didn't find our own MARK */
1362 if (tmp2 == NULL) 1340 if (tmp2 == NULL)
1363 { 1341 {
1364 object *force = get_archetype (FORCE_NAME); 1342 object *force = get_archetype (FORCE_NAME);
1365 1343
1366 force->speed = 0;
1367 if (op->stats.food) 1344 if (op->stats.food)
1345 {
1346 force->set_speed (0.01);
1347 force->speed_left = -op->stats.food;
1348 }
1349 else
1350 force->set_speed (0);
1351
1352 /* put in the lock code */
1353 force->slaying = op->slaying;
1354
1355 if (op->lore)
1356 force->lore = op->lore;
1357
1358 insert_ob_in_ob (force, tmp);
1359 if (op->msg)
1360 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg);
1361
1362 if (op->stats.hp > 0)
1363 {
1364 op->stats.hp--;
1365 if (op->stats.hp == 0)
1368 { 1366 {
1369 force->speed = 0.01; 1367 /* marker expires--granted mark number limit */
1370 force->speed_left = -op->stats.food; 1368 op->destroy ();
1369 return;
1371 } 1370 }
1372 update_ob_speed (force);
1373 /* put in the lock code */
1374 force->slaying = op->slaying;
1375
1376 if (op->lore)
1377 force->lore = op->lore;
1378
1379 insert_ob_in_ob (force, tmp);
1380 if (op->msg)
1381 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg);
1382
1383 if (op->stats.hp > 0)
1384 {
1385 op->stats.hp--;
1386 if (op->stats.hp == 0)
1387 {
1388 /* marker expires--granted mark number limit */
1389 remove_ob (op);
1390 free_object (op);
1391 return;
1392 }
1393 } 1371 }
1394 } /* if tmp2 == NULL */ 1372 }
1395 } /* if tmp->type == PLAYER */ 1373 }
1396 } /* For all objects on this space */
1397} 1374}
1398 1375
1399int 1376int
1400process_object (object *op) 1377process_object (object *op)
1401{ 1378{
1434 if (QUERY_FLAG (op, FLAG_APPLIED)) 1411 if (QUERY_FLAG (op, FLAG_APPLIED))
1435 remove_force (op); 1412 remove_force (op);
1436 else 1413 else
1437 { 1414 {
1438 /* IF necessary, delete the item from the players inventory */ 1415 /* IF necessary, delete the item from the players inventory */
1439 object *pl = is_player_inv (op); 1416 object *pl = op->in_player ();
1440 1417
1441 if (pl) 1418 if (pl)
1442 esrv_del_item (pl->contr, op->count); 1419 esrv_del_item (pl->contr, op->count);
1443 1420
1444 remove_ob (op); 1421 op->remove ();
1445 1422
1446 if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) 1423 if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE))
1447 make_sure_not_seen (op); 1424 make_sure_not_seen (op);
1448 1425
1449 free_object (op); 1426 op->destroy ();
1450 } 1427 }
1451 1428
1452 return 1; 1429 return 1;
1453 } 1430 }
1454 1431
1485 return 0; 1462 return 0;
1486 1463
1487 case THROWN_OBJ: 1464 case THROWN_OBJ:
1488 case ARROW: 1465 case ARROW:
1489 move_arrow (op); 1466 move_arrow (op);
1490 return 0;
1491
1492 case LIGHTNING: /* It now moves twice as fast */
1493 move_bolt (op);
1494 return 0; 1467 return 0;
1495 1468
1496 case DOOR: 1469 case DOOR:
1497 remove_door (op); 1470 remove_door (op);
1498 return 0; 1471 return 0;

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