1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* |
24 | /* |
25 | * Routines that is executed from objects based on their speed have been |
25 | * Routines that is executed from objects based on their speed have been |
26 | * collected in this file. |
26 | * collected in this file. |
27 | */ |
27 | */ |
28 | |
|
|
29 | #include <global.h> |
28 | #include <global.h> |
30 | #include <spells.h> |
29 | #include <spells.h> |
31 | #ifndef __CEXTRACT__ |
|
|
32 | # include <sproto.h> |
30 | #include <sproto.h> |
33 | #endif |
|
|
34 | |
31 | |
35 | /* The following removes doors. The functions check to see if similar |
32 | /* The following removes doors. The functions check to see if similar |
36 | * doors are next to the one that is being removed, and if so, set it |
33 | * doors are next to the one that is being removed, and if so, set it |
37 | * so those will be removed shortly (in a cascade like fashion.) |
34 | * so those will be removed shortly (in a cascade like fashion.) |
38 | */ |
35 | */ |
39 | |
|
|
40 | void |
36 | void |
41 | remove_door (object *op) |
37 | remove_door (object *op) |
42 | { |
38 | { |
43 | int i; |
39 | int i; |
44 | object *tmp; |
40 | object *tmp; |
45 | |
41 | |
46 | for (i = 1; i < 9; i += 2) |
42 | for (i = 1; i < 9; i += 2) |
47 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
43 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
48 | { |
44 | { |
49 | tmp->speed = 0.1; |
45 | tmp->set_speed (0.1f); |
50 | update_ob_speed (tmp); |
|
|
51 | tmp->speed_left = -0.2; |
46 | tmp->speed_left = -0.2f; |
52 | } |
47 | } |
53 | |
48 | |
54 | if (op->other_arch) |
49 | if (op->other_arch) |
55 | { |
50 | { |
56 | tmp = arch_to_object (op->other_arch); |
51 | tmp = arch_to_object (op->other_arch); |
… | |
… | |
58 | tmp->y = op->y; |
53 | tmp->y = op->y; |
59 | tmp->map = op->map; |
54 | tmp->map = op->map; |
60 | tmp->level = op->level; |
55 | tmp->level = op->level; |
61 | insert_ob_in_map (tmp, op->map, op, 0); |
56 | insert_ob_in_map (tmp, op->map, op, 0); |
62 | } |
57 | } |
63 | remove_ob (op); |
58 | |
64 | free_object (op); |
59 | op->destroy (); |
65 | } |
60 | } |
66 | |
61 | |
67 | void |
62 | void |
68 | remove_door2 (object *op) |
63 | remove_door2 (object *op) |
69 | { |
64 | { |
… | |
… | |
73 | for (i = 1; i < 9; i += 2) |
68 | for (i = 1; i < 9; i += 2) |
74 | { |
69 | { |
75 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
70 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
76 | if (tmp && tmp->slaying == op->slaying) |
71 | if (tmp && tmp->slaying == op->slaying) |
77 | { /* same key both doors */ |
72 | { /* same key both doors */ |
78 | tmp->speed = 0.1; |
73 | tmp->set_speed (0.1f); |
79 | update_ob_speed (tmp); |
|
|
80 | tmp->speed_left = -0.2; |
74 | tmp->speed_left = -0.2f; |
81 | } |
75 | } |
82 | } |
76 | } |
|
|
77 | |
83 | if (op->other_arch) |
78 | if (op->other_arch) |
84 | { |
79 | { |
85 | tmp = arch_to_object (op->other_arch); |
80 | tmp = arch_to_object (op->other_arch); |
86 | tmp->x = op->x; |
81 | tmp->x = op->x; |
87 | tmp->y = op->y; |
82 | tmp->y = op->y; |
88 | tmp->map = op->map; |
83 | tmp->map = op->map; |
89 | tmp->level = op->level; |
84 | tmp->level = op->level; |
90 | insert_ob_in_map (tmp, op->map, op, 0); |
85 | insert_ob_in_map (tmp, op->map, op, 0); |
91 | } |
86 | } |
92 | remove_ob (op); |
|
|
93 | free_object (op); |
|
|
94 | } |
|
|
95 | |
87 | |
96 | /* Will generate a monster according to content |
88 | op->destroy (); |
97 | * of generator. |
89 | } |
98 | */ |
90 | |
99 | void |
91 | void |
100 | generate_monster_inv (object *gen) |
92 | generate_monster (object *gen) |
101 | { |
93 | { |
102 | int i; |
|
|
103 | object *op, *head = NULL; |
|
|
104 | |
|
|
105 | int qty = 0; |
|
|
106 | |
|
|
107 | /* Code below assumes the generator is on a map, as it tries |
|
|
108 | * to place the monster on the map. So if the generator |
|
|
109 | * isn't on a map, complain and exit. |
|
|
110 | */ |
|
|
111 | if (gen->map == NULL) |
94 | if (!gen->map) |
112 | { |
|
|
113 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
|
|
114 | return; |
|
|
115 | } |
|
|
116 | /*First count numer of objects in inv */ |
|
|
117 | for (op = gen->inv; op; op = op->below) |
|
|
118 | qty++; |
|
|
119 | if (!qty) |
|
|
120 | { |
|
|
121 | LOG (llevError, "Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name); |
|
|
122 | return; /*No inventory */ |
|
|
123 | } |
|
|
124 | qty = rndm (0, qty - 1); |
|
|
125 | for (op = gen->inv; qty; qty--) |
|
|
126 | op = op->below; |
|
|
127 | i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
|
|
128 | if (i == -1) |
|
|
129 | return; |
95 | return; |
130 | head = object_create_clone (op); |
|
|
131 | CLEAR_FLAG (head, FLAG_IS_A_TEMPLATE); |
|
|
132 | unflag_inv (head, FLAG_IS_A_TEMPLATE); |
|
|
133 | if (rndm (0, 9)) |
|
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134 | generate_artifact (head, gen->map->difficulty); |
|
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135 | insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); |
|
|
136 | if (QUERY_FLAG (head, FLAG_FREED)) |
|
|
137 | return; |
|
|
138 | if (HAS_RANDOM_ITEMS (head)) |
|
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139 | create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); |
|
|
140 | } |
|
|
141 | |
|
|
142 | void |
|
|
143 | generate_monster_arch (object *gen) |
|
|
144 | { |
|
|
145 | int i; |
|
|
146 | object *op, *head = NULL, *prev = NULL; |
|
|
147 | archetype *at = gen->other_arch; |
|
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148 | |
|
|
149 | if (gen->other_arch == NULL) |
|
|
150 | { |
|
|
151 | //LOG(llevError,"Generator without other_arch: %s\n",gen->name); |
|
|
152 | return; |
|
|
153 | } |
|
|
154 | /* Code below assumes the generator is on a map, as it tries |
|
|
155 | * to place the monster on the map. So if the generator |
|
|
156 | * isn't on a map, complain and exit. |
|
|
157 | */ |
|
|
158 | if (gen->map == NULL) |
|
|
159 | { |
|
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160 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
|
|
161 | return; |
|
|
162 | } |
|
|
163 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
|
|
164 | if (i == -1) |
|
|
165 | return; |
|
|
166 | while (at != NULL) |
|
|
167 | { |
|
|
168 | op = arch_to_object (at); |
|
|
169 | op->x = gen->x + freearr_x[i] + at->clone.x; |
|
|
170 | op->y = gen->y + freearr_y[i] + at->clone.y; |
|
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171 | |
|
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172 | if (head != NULL) |
|
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173 | op->head = head, prev->more = op; |
|
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174 | |
|
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175 | if (rndm (0, 9)) |
|
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176 | generate_artifact (op, gen->map->difficulty); |
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177 | insert_ob_in_map (op, gen->map, gen, 0); |
|
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178 | if (QUERY_FLAG (op, FLAG_FREED)) |
|
|
179 | return; |
|
|
180 | if (HAS_RANDOM_ITEMS (op)) |
|
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181 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
|
|
182 | if (head == NULL) |
|
|
183 | head = op; |
|
|
184 | prev = op; |
|
|
185 | at = at->more; |
|
|
186 | } |
|
|
187 | } |
|
|
188 | |
|
|
189 | void |
|
|
190 | generate_monster (object *gen) |
|
|
191 | { |
|
|
192 | |
96 | |
193 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
97 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
194 | return; |
98 | return; |
|
|
99 | |
|
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100 | object *op; |
|
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101 | |
195 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
102 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
196 | generate_monster_inv (gen); |
103 | { |
|
|
104 | // either copy one item from the inventory... |
|
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105 | if (!gen->inv) |
|
|
106 | return; |
|
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107 | |
|
|
108 | // first select one item from the inventory |
|
|
109 | int index = 0; |
|
|
110 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
|
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111 | if (!rndm (++index)) |
|
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112 | op = tmp; |
|
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113 | |
|
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114 | op = object_create_clone (op); |
|
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115 | |
|
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116 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
|
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117 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
|
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118 | } |
|
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119 | else if (gen->other_arch) |
|
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120 | { |
|
|
121 | // ...or use other_arch |
|
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122 | op = arch_to_object (gen->other_arch); |
|
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123 | } |
197 | else |
124 | else |
198 | generate_monster_arch (gen); |
125 | return; |
199 | |
126 | |
|
|
127 | op->expand_tail (); |
|
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128 | |
|
|
129 | int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
|
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130 | if (i >= 0) |
|
|
131 | { |
|
|
132 | if (insert_ob_in_map_at (op, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i])) |
|
|
133 | { |
|
|
134 | if (rndm (0, 9)) |
|
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135 | generate_artifact (op, gen->map->difficulty); |
|
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136 | |
|
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137 | if (op->has_random_items ()) |
|
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138 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
|
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139 | |
|
|
140 | return; |
|
|
141 | } |
|
|
142 | } |
|
|
143 | |
|
|
144 | op->destroy (); |
200 | } |
145 | } |
201 | |
146 | |
202 | void |
147 | void |
203 | remove_force (object *op) |
148 | remove_force (object *op) |
204 | { |
149 | { |
205 | if (--op->duration > 0) |
150 | if (--op->duration > 0) |
206 | return; |
151 | return; |
207 | |
152 | |
|
|
153 | if (op->env) |
208 | switch (op->subtype) |
154 | switch (op->subtype) |
209 | { |
155 | { |
210 | case FORCE_CONFUSION: |
156 | case FORCE_CONFUSION: |
211 | if (op->env != NULL) |
|
|
212 | { |
|
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213 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
157 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
214 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
158 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
215 | } |
|
|
216 | |
159 | |
217 | default: |
160 | default: |
218 | if (op->env != NULL) |
|
|
219 | { |
|
|
220 | CLEAR_FLAG (op, FLAG_APPLIED); |
161 | CLEAR_FLAG (op, FLAG_APPLIED); |
221 | change_abil (op->env, op); |
162 | change_abil (op->env, op); |
222 | fix_player (op->env); |
163 | op->env->update_stats (); |
223 | } |
|
|
224 | } |
164 | } |
225 | remove_ob (op); |
165 | |
226 | free_object (op); |
166 | op->destroy (); |
227 | } |
167 | } |
228 | |
168 | |
229 | void |
169 | void |
230 | remove_blindness (object *op) |
170 | remove_blindness (object *op) |
231 | { |
171 | { |
232 | if (--op->stats.food > 0) |
172 | if (--op->stats.food > 0) |
233 | return; |
173 | return; |
|
|
174 | |
234 | CLEAR_FLAG (op, FLAG_APPLIED); |
175 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
176 | |
235 | if (op->env != NULL) |
177 | if (op->env) |
236 | { |
178 | { |
237 | change_abil (op->env, op); |
179 | change_abil (op->env, op); |
238 | fix_player (op->env); |
180 | op->env->update_stats (); |
239 | } |
181 | } |
240 | remove_ob (op); |
182 | |
241 | free_object (op); |
183 | op->destroy (); |
242 | } |
184 | } |
243 | |
185 | |
244 | void |
186 | void |
245 | poison_more (object *op) |
187 | poison_more (object *op) |
246 | { |
188 | { |
247 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
189 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
248 | { |
190 | { |
249 | remove_ob (op); |
191 | op->destroy (); |
250 | free_object (op); |
|
|
251 | return; |
192 | return; |
252 | } |
193 | } |
|
|
194 | |
253 | if (op->stats.food == 1) |
195 | if (op->stats.food == 1) |
254 | { |
196 | { |
255 | /* need to remove the object before fix_player is called, else fix_player |
197 | /* need to unapply the object before update_stats is called, else fix_player |
256 | * will not do anything. |
198 | * will not do anything. |
257 | */ |
199 | */ |
258 | if (op->env->type == PLAYER) |
200 | if (op->env->type == PLAYER) |
259 | { |
201 | { |
260 | CLEAR_FLAG (op, FLAG_APPLIED); |
202 | CLEAR_FLAG (op, FLAG_APPLIED); |
261 | fix_player (op->env); |
203 | op->env->update_stats (); |
262 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
204 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
263 | } |
205 | } |
264 | remove_ob (op); |
206 | |
265 | free_object (op); |
207 | op->destroy (); |
266 | return; |
208 | return; |
267 | } |
209 | } |
|
|
210 | |
268 | if (op->env->type == PLAYER) |
211 | if (op->env->type == PLAYER) |
269 | { |
212 | { |
270 | op->env->stats.food--; |
213 | op->env->stats.food--; |
271 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
214 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
272 | } |
215 | } |
|
|
216 | |
273 | (void) hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
217 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
274 | } |
218 | } |
275 | |
219 | |
276 | |
220 | |
277 | void |
221 | void |
278 | move_gate (object *op) |
222 | move_gate (object *op) |
279 | { /* 1 = going down, 0 = goind up */ |
223 | { /* 1 = going down, 0 = going up */ |
280 | object *tmp; |
224 | object *tmp; |
281 | |
225 | |
282 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
226 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
283 | { |
227 | { |
284 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
228 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
285 | dump_object (op); |
|
|
286 | LOG (llevError, "%s\n", errmsg); |
|
|
287 | op->stats.wc = 0; |
229 | op->stats.wc = 0; |
288 | } |
230 | } |
289 | |
231 | |
290 | /* We're going down */ |
232 | /* We're going down */ |
291 | if (op->value) |
233 | if (op->value) |
292 | { |
234 | { |
293 | if (--op->stats.wc <= 0) |
235 | if (--op->stats.wc <= 0) |
294 | { /* Reached bottom, let's stop */ |
236 | { /* Reached bottom, let's stop */ |
295 | op->stats.wc = 0; |
237 | op->stats.wc = 0; |
296 | if (op->arch->clone.speed) |
238 | if (op->arch->speed) |
297 | op->value = 0; |
239 | op->value = 0; |
298 | else |
240 | else |
299 | { |
|
|
300 | op->speed = 0; |
241 | op->set_speed (0); |
301 | update_ob_speed (op); |
|
|
302 | } |
242 | } |
303 | } |
243 | |
304 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
244 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
305 | { |
245 | { |
306 | op->move_block = 0; |
246 | op->move_block = 0; |
307 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
247 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
308 | update_all_los (op->map, op->x, op->y); |
248 | update_all_los (op->map, op->x, op->y); |
309 | } |
249 | } |
|
|
250 | |
310 | SET_ANIMATION (op, op->stats.wc); |
251 | SET_ANIMATION (op, op->stats.wc); |
311 | update_object (op, UP_OBJ_CHANGE); |
252 | update_object (op, UP_OBJ_CHANGE); |
312 | return; |
253 | return; |
313 | } |
254 | } |
314 | |
255 | |
… | |
… | |
328 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
269 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
329 | break; |
270 | break; |
330 | |
271 | |
331 | if (tmp == NULL) |
272 | if (tmp == NULL) |
332 | { |
273 | { |
333 | if (op->arch->clone.speed) |
274 | if (op->arch->speed) |
334 | op->value = 1; |
275 | op->value = 1; |
335 | else |
276 | else |
336 | { |
|
|
337 | op->speed = 0; |
277 | op->set_speed (0); |
338 | update_ob_speed (op); /* Reached top, let's stop */ |
278 | |
339 | } |
|
|
340 | return; |
279 | return; |
341 | } |
280 | } |
342 | } |
281 | } |
343 | |
282 | |
344 | if (op->stats.food) |
283 | if (op->stats.food) |
… | |
… | |
361 | */ |
300 | */ |
362 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
301 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
363 | { |
302 | { |
364 | /* Halfway or further, check blocks */ |
303 | /* Halfway or further, check blocks */ |
365 | /* First, get the top object on the square. */ |
304 | /* First, get the top object on the square. */ |
366 | for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
305 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
|
|
306 | ; |
367 | |
307 | |
368 | if (tmp != NULL) |
308 | if (tmp) |
369 | { |
309 | { |
370 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
310 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
371 | { |
311 | { |
372 | hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
312 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
|
313 | |
373 | if (tmp->type == PLAYER) |
314 | if (tmp->type == PLAYER) |
374 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
315 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
375 | } |
316 | } |
376 | else |
317 | else |
377 | /* If the object is not alive, and the object either can |
318 | /* If the object is not alive, and the object either can |
… | |
… | |
384 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
325 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
385 | |
326 | |
386 | /* If there is a free spot, move the object someplace */ |
327 | /* If there is a free spot, move the object someplace */ |
387 | if (i != -1) |
328 | if (i != -1) |
388 | { |
329 | { |
389 | remove_ob (tmp); |
330 | tmp->remove (); |
390 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
331 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
391 | insert_ob_in_map (tmp, op->map, op, 0); |
332 | insert_ob_in_map (tmp, op->map, op, 0); |
392 | } |
333 | } |
393 | } |
334 | } |
394 | } |
335 | } |
… | |
… | |
404 | op->stats.food = 1; |
345 | op->stats.food = 1; |
405 | } |
346 | } |
406 | else |
347 | else |
407 | { |
348 | { |
408 | op->move_block = MOVE_ALL; |
349 | op->move_block = MOVE_ALL; |
409 | if (!op->arch->clone.stats.ac) |
350 | if (!op->arch->stats.ac) |
410 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
351 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
411 | update_all_los (op->map, op->x, op->y); |
352 | update_all_los (op->map, op->x, op->y); |
412 | } |
353 | } |
413 | } /* gate is halfway up */ |
354 | } /* gate is halfway up */ |
414 | |
355 | |
… | |
… | |
435 | } |
376 | } |
436 | if (--op->stats.hp <= 0) |
377 | if (--op->stats.hp <= 0) |
437 | { /* keep gate down */ |
378 | { /* keep gate down */ |
438 | move_gate (op); |
379 | move_gate (op); |
439 | if (op->value != v) |
380 | if (op->value != v) |
440 | { /* ready ? */ |
|
|
441 | op->speed = 0; |
381 | op->set_speed (0); |
442 | update_ob_speed (op); |
|
|
443 | } |
|
|
444 | } |
382 | } |
445 | } |
383 | } |
446 | |
384 | |
447 | /* slaying: name of the thing the detector is to look for |
385 | /* slaying: name of the thing the detector is to look for |
448 | * speed: frequency of 'glances' |
386 | * speed: frequency of 'glances' |
… | |
… | |
458 | int last = op->value; |
396 | int last = op->value; |
459 | int detected; |
397 | int detected; |
460 | |
398 | |
461 | detected = 0; |
399 | detected = 0; |
462 | |
400 | |
463 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
401 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
464 | { |
402 | { |
465 | object *tmp2; |
403 | object *tmp2; |
466 | |
404 | |
467 | if (op->stats.hp) |
405 | if (op->stats.hp) |
468 | { |
406 | { |
469 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
407 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
470 | { |
408 | { |
471 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
409 | if (op->slaying && op->slaying == tmp->name) |
472 | detected = 1; |
410 | detected = 1; |
|
|
411 | |
473 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
412 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
474 | detected = 1; |
413 | detected = 1; |
475 | } |
414 | } |
476 | } |
415 | } |
|
|
416 | |
477 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
417 | if (op->slaying && op->slaying == tmp->name) |
478 | { |
|
|
479 | detected = 1; |
418 | detected = 1; |
480 | } |
|
|
481 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
419 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
482 | detected = 1; |
420 | detected = 1; |
483 | } |
421 | } |
484 | |
422 | |
485 | /* the detector sets the button if detection is found */ |
423 | /* the detector sets the button if detection is found */ |
… | |
… | |
535 | if (op->value) |
473 | if (op->value) |
536 | { /* We're opening */ |
474 | { /* We're opening */ |
537 | if (--op->stats.wc <= 0) |
475 | if (--op->stats.wc <= 0) |
538 | { /* Opened, let's stop */ |
476 | { /* Opened, let's stop */ |
539 | op->stats.wc = 0; |
477 | op->stats.wc = 0; |
540 | op->speed = 0; |
478 | op->set_speed (0); |
541 | update_ob_speed (op); |
|
|
542 | |
479 | |
543 | /* Hard coding this makes sense for holes I suppose */ |
480 | /* Hard coding this makes sense for holes I suppose */ |
544 | op->move_on = MOVE_WALK; |
481 | op->move_on = MOVE_WALK; |
545 | for (tmp = op->above; tmp != NULL; tmp = next) |
482 | for (tmp = op->above; tmp != NULL; tmp = next) |
546 | { |
483 | { |
547 | next = tmp->above; |
484 | next = tmp->above; |
548 | move_apply (op, tmp, tmp); |
485 | move_apply (op, tmp, tmp); |
549 | } |
486 | } |
550 | } |
487 | } |
|
|
488 | |
551 | SET_ANIMATION (op, op->stats.wc); |
489 | SET_ANIMATION (op, op->stats.wc); |
552 | update_object (op, UP_OBJ_FACE); |
490 | update_object (op, UP_OBJ_FACE); |
553 | return; |
491 | return; |
554 | } |
492 | } |
555 | /* We're closing */ |
493 | /* We're closing */ |
556 | op->move_on = 0; |
494 | op->move_on = 0; |
557 | |
495 | |
558 | op->stats.wc++; |
496 | op->stats.wc++; |
559 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
497 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
560 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
498 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
|
|
499 | |
561 | SET_ANIMATION (op, op->stats.wc); |
500 | SET_ANIMATION (op, op->stats.wc); |
562 | update_object (op, UP_OBJ_FACE); |
501 | update_object (op, UP_OBJ_FACE); |
563 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
502 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
564 | { |
|
|
565 | op->speed = 0; |
|
|
566 | update_ob_speed (op); /* closed, let's stop */ |
503 | op->set_speed (0); /* closed, let's stop */ |
567 | return; |
|
|
568 | } |
|
|
569 | } |
504 | } |
570 | |
505 | |
571 | |
506 | |
572 | /* stop_item() returns a pointer to the stopped object. The stopped object |
507 | /* stop_item() returns a pointer to the stopped object. The stopped object |
573 | * may or may not have been removed from maps or inventories. It will not |
508 | * may or may not have been removed from maps or inventories. It will not |
… | |
… | |
593 | { |
528 | { |
594 | object *payload = op->inv; |
529 | object *payload = op->inv; |
595 | |
530 | |
596 | if (payload == NULL) |
531 | if (payload == NULL) |
597 | return NULL; |
532 | return NULL; |
598 | remove_ob (payload); |
533 | payload->remove (); |
599 | remove_ob (op); |
534 | op->destroy (); |
600 | free_object (op); |
|
|
601 | return payload; |
535 | return payload; |
602 | } |
536 | } |
603 | |
537 | |
604 | case ARROW: |
538 | case ARROW: |
605 | if (op->speed >= MIN_ACTIVE_SPEED) |
539 | if (op->has_active_speed ()) |
606 | op = fix_stopped_arrow (op); |
540 | op = fix_stopped_arrow (op); |
607 | return op; |
541 | return op; |
608 | |
542 | |
609 | default: |
543 | default: |
610 | return op; |
544 | return op; |
… | |
… | |
619 | void |
553 | void |
620 | fix_stopped_item (object *op, maptile *map, object *originator) |
554 | fix_stopped_item (object *op, maptile *map, object *originator) |
621 | { |
555 | { |
622 | if (map == NULL) |
556 | if (map == NULL) |
623 | return; |
557 | return; |
|
|
558 | |
624 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
559 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
625 | insert_ob_in_map (op, map, originator, 0); |
560 | insert_ob_in_map (op, map, originator, 0); |
626 | else if (op->type == ARROW) |
561 | else if (op->type == ARROW) |
627 | merge_ob (op, NULL); /* only some arrows actually need this */ |
562 | merge_ob (op, NULL); /* only some arrows actually need this */ |
628 | } |
563 | } |
629 | |
564 | |
630 | |
|
|
631 | object * |
565 | object * |
632 | fix_stopped_arrow (object *op) |
566 | fix_stopped_arrow (object *op) |
633 | { |
567 | { |
634 | if (rndm (0, 99) < op->stats.food) |
568 | if (rndm (0, 99) < op->stats.food) |
635 | { |
569 | { |
636 | /* Small chance of breaking */ |
570 | /* Small chance of breaking */ |
637 | remove_ob (op); |
571 | op->destroy (); |
638 | free_object (op); |
|
|
639 | return NULL; |
572 | return NULL; |
640 | } |
573 | } |
641 | |
574 | |
|
|
575 | op->set_speed (0); |
642 | op->direction = 0; |
576 | op->direction = 0; |
643 | op->move_on = 0; |
577 | op->move_on = 0; |
644 | op->move_type = 0; |
578 | op->move_type = 0; |
645 | op->speed = 0; |
579 | op->skill = 0; // really? |
646 | update_ob_speed (op); |
580 | |
|
|
581 | // restore original wc, dam, attacktype and slaying |
647 | op->stats.wc = op->stats.sp; |
582 | op->stats.wc = op->stats.sp; |
648 | op->stats.dam = op->stats.hp; |
583 | op->stats.dam = op->stats.hp; |
649 | op->attacktype = op->stats.grace; |
584 | op->attacktype = op->stats.grace; |
650 | op->slaying = 0; |
|
|
651 | op->skill = 0; |
|
|
652 | |
585 | |
653 | if (op->spellarg != NULL) |
586 | if (op->spellarg) |
654 | { |
587 | { |
655 | op->slaying = op->spellarg; |
588 | op->slaying = op->spellarg; |
656 | free (op->spellarg); |
589 | free (op->spellarg); |
657 | op->spellarg = NULL; |
590 | op->spellarg = 0; |
658 | } |
591 | } |
659 | else |
592 | else |
660 | op->slaying = NULL; |
593 | op->slaying = 0; |
661 | |
594 | |
662 | /* Reset these to zero, so that CAN_MERGE will work properly */ |
595 | /* Reset these to zero, so that object::can_merge will work properly */ |
663 | op->spellarg = NULL; |
596 | op->spellarg = NULL; |
664 | op->stats.sp = 0; |
597 | op->stats.sp = 0; |
665 | op->stats.hp = 0; |
598 | op->stats.hp = 0; |
666 | op->stats.grace = 0; |
599 | op->stats.grace = 0; |
667 | op->level = 0; |
600 | op->level = 0; |
668 | op->face = op->arch->clone.face; |
601 | op->face = op->arch->face; |
669 | op->owner = NULL; /* So that stopped arrows will be saved */ |
602 | op->owner = NULL; /* So that stopped arrows will be saved */ |
670 | update_object (op, UP_OBJ_FACE); |
603 | update_object (op, UP_OBJ_CHANGE); |
671 | return op; |
604 | return op; |
672 | } |
605 | } |
673 | |
606 | |
674 | /* stop_arrow() - what to do when a non-living flying object |
607 | /* stop_arrow() - what to do when a non-living flying object |
675 | * has to stop. Sept 96 - I added in thrown object code in |
608 | * has to stop. Sept 96 - I added in thrown object code in |
676 | * here too. -b.t. |
609 | * here too. -b.t. |
677 | * |
610 | * |
678 | * Returns a pointer to the stopped object (which will have been removed |
611 | * Returns a pointer to the stopped object (which will have been removed |
679 | * from maps or inventories), or NULL if was destroyed. |
612 | * from maps or inventories), or NULL if was destroyed. |
680 | */ |
613 | */ |
681 | |
|
|
682 | static void |
614 | static void |
683 | stop_arrow (object *op) |
615 | stop_arrow (object *op) |
684 | { |
616 | { |
685 | if (INVOKE_OBJECT (STOP, op)) |
617 | if (INVOKE_OBJECT (STOP, op)) |
686 | return; |
618 | return; |
687 | |
619 | |
688 | if (op->inv) |
620 | if (op->inv) |
689 | { |
621 | { |
690 | object *payload = op->inv; |
622 | object *payload = op->inv; |
691 | |
623 | |
692 | remove_ob (payload); |
624 | payload->remove (); |
693 | clear_owner (payload); |
625 | payload->owner = 0; |
694 | insert_ob_in_map (payload, op->map, payload, 0); |
626 | insert_ob_in_map (payload, op->map, payload, 0); |
695 | remove_ob (op); |
627 | op->destroy (); |
696 | free_object (op); |
|
|
697 | } |
628 | } |
698 | else |
629 | else |
699 | { |
630 | { |
700 | op = fix_stopped_arrow (op); |
631 | op = fix_stopped_arrow (op); |
|
|
632 | |
701 | if (op) |
633 | if (op) |
702 | merge_ob (op, NULL); |
634 | merge_ob (op, 0); |
703 | } |
635 | } |
704 | } |
636 | } |
705 | |
637 | |
706 | /* Move an arrow along its course. op is the arrow or thrown object. |
638 | /* Move an arrow along its course. op is the arrow or thrown object. |
707 | */ |
639 | */ |
708 | |
|
|
709 | void |
640 | void |
710 | move_arrow (object *op) |
641 | move_arrow (object *op) |
711 | { |
642 | { |
712 | object *tmp; |
643 | object *tmp; |
713 | sint16 new_x, new_y; |
644 | sint16 new_x, new_y; |
… | |
… | |
715 | maptile *m; |
646 | maptile *m; |
716 | |
647 | |
717 | if (op->map == NULL) |
648 | if (op->map == NULL) |
718 | { |
649 | { |
719 | LOG (llevError, "BUG: Arrow had no map.\n"); |
650 | LOG (llevError, "BUG: Arrow had no map.\n"); |
720 | remove_ob (op); |
651 | op->destroy (); |
721 | free_object (op); |
|
|
722 | return; |
652 | return; |
723 | } |
653 | } |
724 | |
654 | |
725 | /* we need to stop thrown objects at some point. Like here. */ |
655 | /* we need to stop thrown objects at some point. Like here. */ |
726 | if (op->type == THROWN_OBJ) |
656 | if (op->type == THROWN_OBJ) |
… | |
… | |
733 | * bomb code, but there are potential other cases where that could happen, |
663 | * bomb code, but there are potential other cases where that could happen, |
734 | * and it is easy enough to clean it up here. |
664 | * and it is easy enough to clean it up here. |
735 | */ |
665 | */ |
736 | if (op->inv == NULL) |
666 | if (op->inv == NULL) |
737 | { |
667 | { |
738 | remove_ob (op); |
668 | op->destroy (); |
739 | free_object (op); |
|
|
740 | return; |
669 | return; |
741 | } |
670 | } |
|
|
671 | |
742 | if (op->last_sp-- < 0) |
672 | if (op->last_sp-- < 0) |
743 | { |
673 | { |
744 | stop_arrow (op); |
674 | stop_arrow (op); |
745 | return; |
675 | return; |
746 | } |
676 | } |
… | |
… | |
769 | } |
699 | } |
770 | |
700 | |
771 | /* only need to look for living creatures if this flag is set */ |
701 | /* only need to look for living creatures if this flag is set */ |
772 | if (mflags & P_IS_ALIVE) |
702 | if (mflags & P_IS_ALIVE) |
773 | { |
703 | { |
774 | for (tmp = get_map_ob (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
704 | for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
775 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
705 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
776 | break; |
706 | break; |
777 | |
|
|
778 | |
707 | |
779 | /* Not really fair, but don't let monsters hit themselves with |
708 | /* Not really fair, but don't let monsters hit themselves with |
780 | * their own arrow - this can be because they fire it then |
709 | * their own arrow - this can be because they fire it then |
781 | * move into it. |
710 | * move into it. |
782 | */ |
711 | */ |
783 | |
|
|
784 | if (tmp != NULL && tmp != op->owner) |
712 | if (tmp && tmp != op->owner) |
785 | { |
713 | { |
786 | /* Found living object, but it is reflecting the missile. Update |
714 | /* Found living object, but it is reflecting the missile. Update |
787 | * as below. (Note that for living creatures there is a small |
715 | * as below. (Note that for living creatures there is a small |
788 | * chance that reflect_missile fails.) |
716 | * chance that reflect_missile fails.) |
789 | */ |
717 | */ |
790 | |
|
|
791 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
718 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
792 | { |
719 | { |
793 | |
|
|
794 | int number = op->face->number; |
720 | int number = op->face; |
795 | |
721 | |
796 | op->direction = absdir (op->direction + 4); |
722 | op->direction = absdir (op->direction + 4); |
797 | op->state = 0; |
723 | update_turn_face (op); |
798 | if (GET_ANIM_ID (op)) |
|
|
799 | { |
|
|
800 | number += 4; |
|
|
801 | if (number > GET_ANIMATION (op, 8)) |
|
|
802 | number -= 8; |
|
|
803 | op->face = &new_faces[number]; |
|
|
804 | } |
|
|
805 | was_reflected = 1; /* skip normal movement calculations */ |
724 | was_reflected = 1; /* skip normal movement calculations */ |
806 | } |
725 | } |
807 | else |
726 | else |
808 | { |
727 | { |
809 | /* Attack the object. */ |
728 | /* Attack the object. */ |
810 | op = hit_with_arrow (op, tmp); |
729 | op = hit_with_arrow (op, tmp); |
|
|
730 | |
811 | if (op == NULL) |
731 | if (!op) |
812 | return; |
732 | return; |
813 | } |
733 | } |
814 | } /* if this is not hitting its owner */ |
734 | } /* if this is not hitting its owner */ |
815 | } /* if there is something alive on this space */ |
735 | } /* if there is something alive on this space */ |
816 | |
|
|
817 | |
736 | |
818 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
737 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
819 | { |
738 | { |
820 | int retry = 0; |
739 | int retry = 0; |
821 | |
740 | |
… | |
… | |
893 | SET_ANIMATION (op, op->direction); |
812 | SET_ANIMATION (op, op->direction); |
894 | } /* object is reflected */ |
813 | } /* object is reflected */ |
895 | } /* object ran into a wall */ |
814 | } /* object ran into a wall */ |
896 | |
815 | |
897 | /* Move the arrow. */ |
816 | /* Move the arrow. */ |
898 | remove_ob (op); |
817 | op->remove (); |
899 | op->x = new_x; |
818 | op->x = new_x; |
900 | op->y = new_y; |
819 | op->y = new_y; |
901 | |
820 | |
902 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
821 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
903 | * about 17 squares. Tune as needed. |
822 | * about 17 squares. Tune as needed. |
… | |
… | |
911 | * Modified this routine to allow held objects. b.t. */ |
830 | * Modified this routine to allow held objects. b.t. */ |
912 | |
831 | |
913 | void |
832 | void |
914 | change_object (object *op) |
833 | change_object (object *op) |
915 | { /* Doesn`t handle linked objs yet */ |
834 | { /* Doesn`t handle linked objs yet */ |
916 | object *tmp, *env, *pl; |
|
|
917 | int i, j; |
835 | int i, j; |
918 | |
836 | |
919 | if (op->other_arch == NULL) |
837 | if (op->other_arch == NULL) |
920 | { |
838 | { |
921 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
839 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
… | |
… | |
928 | if (op->stats.food-- > 0) |
846 | if (op->stats.food-- > 0) |
929 | return; |
847 | return; |
930 | else |
848 | else |
931 | op->stats.food = 1; /* so 1 other_arch is made */ |
849 | op->stats.food = 1; /* so 1 other_arch is made */ |
932 | } |
850 | } |
|
|
851 | |
|
|
852 | object *pl = op->in_player (); |
933 | env = op->env; |
853 | object *env = op->env; |
934 | remove_ob (op); |
854 | |
|
|
855 | op->remove (); |
935 | for (i = 0; i < NROFNEWOBJS (op); i++) |
856 | for (i = 0; i < NROFNEWOBJS (op); i++) |
936 | { |
857 | { |
937 | tmp = arch_to_object (op->other_arch); |
858 | object *tmp = arch_to_object (op->other_arch); |
|
|
859 | |
938 | if (op->type == LAMP) |
860 | if (op->type == LAMP) |
939 | tmp->stats.food = op->stats.food - 1; |
861 | tmp->stats.food = op->stats.food - 1; |
|
|
862 | |
940 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
863 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
941 | if (env) |
864 | if (env) |
942 | { |
865 | { |
943 | tmp->x = env->x, tmp->y = env->y; |
866 | tmp->x = env->x, tmp->y = env->y; |
944 | tmp = insert_ob_in_ob (tmp, env); |
867 | tmp = insert_ob_in_ob (tmp, env); |
|
|
868 | |
945 | /* If this object is the players inventory, we need to tell the |
869 | /* If this object is the players inventory, we need to tell the |
946 | * client of the change. Insert_ob_in_map takes care of the |
870 | * client of the change. Insert_ob_in_map takes care of the |
947 | * updating the client, so we don't need to do that below. |
871 | * updating the client, so we don't need to do that below. |
948 | */ |
872 | */ |
949 | if ((pl = is_player_inv (env)) != NULL) |
873 | if (pl) |
950 | { |
874 | { |
951 | esrv_del_item (pl->contr, op->count); |
875 | esrv_del_item (pl->contr, op->count); |
952 | esrv_send_item (pl, tmp); |
876 | esrv_send_item (pl, tmp); |
953 | } |
877 | } |
954 | } |
878 | } |
955 | else |
879 | else |
956 | { |
880 | { |
957 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
881 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
958 | if (j == -1) /* No free spot */ |
882 | if (j == -1) /* No free spot */ |
959 | free_object (tmp); |
883 | tmp->destroy (); |
960 | else |
884 | else |
961 | { |
885 | { |
962 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
886 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
963 | insert_ob_in_map (tmp, op->map, op, 0); |
887 | insert_ob_in_map (tmp, op->map, op, 0); |
964 | } |
888 | } |
965 | } |
889 | } |
966 | } |
890 | } |
967 | free_object (op); |
891 | |
|
|
892 | op->destroy (); |
968 | } |
893 | } |
969 | |
894 | |
970 | void |
895 | void |
971 | move_teleporter (object *op) |
896 | move_teleporter (object *op) |
972 | { |
897 | { |
… | |
… | |
977 | * there is an old multipart teleporter in which the other parts |
902 | * there is an old multipart teleporter in which the other parts |
978 | * have speed, we don't really want to call it twice for the same |
903 | * have speed, we don't really want to call it twice for the same |
979 | * function - in fact, as written below, part N would get called |
904 | * function - in fact, as written below, part N would get called |
980 | * N times without the speed check. |
905 | * N times without the speed check. |
981 | */ |
906 | */ |
982 | if (op->more && FABS (op->more->speed) < MIN_ACTIVE_SPEED) |
907 | if (op->more && !op->more->has_active_speed ()) |
983 | move_teleporter (op->more); |
908 | move_teleporter (op->more); |
984 | |
909 | |
985 | if (op->head) |
910 | if (op->head) |
986 | head = op->head; |
911 | head = op->head; |
987 | |
912 | |
988 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
913 | for (tmp = op->above; tmp; tmp = tmp->above) |
989 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
914 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
990 | break; |
915 | break; |
991 | |
916 | |
992 | /* If nothing above us to move, nothing to do */ |
917 | /* If nothing above us to move, nothing to do */ |
993 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
918 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
… | |
… | |
998 | if (tmp->type == PLAYER) |
923 | if (tmp->type == PLAYER) |
999 | { |
924 | { |
1000 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
925 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1001 | return; |
926 | return; |
1002 | |
927 | |
1003 | enter_exit (tmp, head); |
928 | tmp->enter_exit (head); |
1004 | } |
929 | } |
1005 | else |
930 | else |
1006 | /* Currently only players can transfer maps */ |
931 | /* Currently only players can transfer maps */ |
1007 | return; |
932 | return; |
1008 | } |
933 | } |
1009 | else if (EXIT_X (head) || EXIT_Y (head)) |
934 | else if (EXIT_X (head) || EXIT_Y (head)) |
1010 | { |
935 | { |
1011 | if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) |
936 | if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) |
1012 | { |
937 | { |
1013 | LOG (llevError, "Removed illegal teleporter.\n"); |
938 | LOG (llevError, "Removed illegal teleporter.\n"); |
1014 | remove_ob (head); |
939 | head->destroy (); |
1015 | free_object (head); |
|
|
1016 | return; |
940 | return; |
1017 | } |
941 | } |
|
|
942 | |
1018 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
943 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1019 | return; |
944 | return; |
|
|
945 | |
1020 | transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head); |
946 | transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head); |
1021 | } |
947 | } |
1022 | else |
948 | else |
1023 | { |
949 | { |
1024 | /* Random teleporter */ |
950 | /* Random teleporter */ |
1025 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
951 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1026 | return; |
952 | return; |
1027 | teleport (head, TELEPORTER, tmp); |
953 | teleport (head, TELEPORTER, tmp); |
1028 | } |
954 | } |
1029 | } |
955 | } |
1030 | |
|
|
1031 | |
956 | |
1032 | /* This object will teleport someone to a different map |
957 | /* This object will teleport someone to a different map |
1033 | and will also apply changes to the player from its inventory. |
958 | and will also apply changes to the player from its inventory. |
1034 | This was invented for giving classes, but there's no reason it |
959 | This was invented for giving classes, but there's no reason it |
1035 | can't be generalized. |
960 | can't be generalized. |
1036 | */ |
961 | */ |
1037 | |
|
|
1038 | void |
962 | void |
1039 | move_player_changer (object *op) |
963 | move_player_changer (object *op) |
1040 | { |
964 | { |
1041 | object *player; |
965 | object *player; |
1042 | object *walk; |
966 | object *walk; |
1043 | char c; |
|
|
1044 | |
967 | |
1045 | if (!op->above || !EXIT_PATH (op)) |
968 | if (!op->above || !EXIT_PATH (op)) |
1046 | return; |
969 | return; |
1047 | |
970 | |
1048 | /* This isn't all that great - means that the player_mover |
971 | /* This isn't all that great - means that the player_mover |
1049 | * needs to be on top. |
972 | * needs to be on top. |
1050 | */ |
973 | */ |
1051 | if (op->above->type == PLAYER) |
974 | if (op->above->type == PLAYER) |
1052 | { |
975 | { |
1053 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
976 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
1054 | return; |
977 | return; |
|
|
978 | |
1055 | player = op->above; |
979 | player = op->above; |
1056 | |
980 | |
1057 | for (walk = op->inv; walk != NULL; walk = walk->below) |
981 | for (walk = op->inv; walk; walk = walk->below) |
1058 | apply_changes_to_player (player, walk); |
982 | apply_changes_to_player (player, walk); |
1059 | |
983 | |
1060 | fix_player (player); |
984 | player->update_stats (); |
1061 | |
985 | |
1062 | esrv_send_inventory (op->above, op->above); |
986 | esrv_send_inventory (op->above, op->above); |
1063 | esrv_update_item (UPD_FACE, op->above, op->above); |
987 | esrv_update_item (UPD_FACE, op->above, op->above); |
1064 | |
988 | |
1065 | /* update players death & WoR home-position */ |
989 | /* update players death & WoR home-position */ |
1066 | sscanf (EXIT_PATH (op), "%c", &c); |
990 | if (*EXIT_PATH (op) == '/') |
1067 | if (c == '/') |
|
|
1068 | { |
991 | { |
1069 | strcpy (player->contr->savebed_map, EXIT_PATH (op)); |
992 | player->contr->savebed_map = EXIT_PATH (op); |
1070 | player->contr->bed_x = EXIT_X (op); |
993 | player->contr->bed_x = EXIT_X (op); |
1071 | player->contr->bed_y = EXIT_Y (op); |
994 | player->contr->bed_y = EXIT_Y (op); |
1072 | } |
995 | } |
1073 | else |
996 | else |
1074 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
997 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1075 | |
998 | |
1076 | enter_exit (op->above, op); |
999 | op->above->enter_exit (op); |
1077 | save_player (player, 1); |
|
|
1078 | } |
1000 | } |
1079 | } |
1001 | } |
1080 | |
1002 | |
1081 | /* firewalls fire other spells. |
1003 | /* firewalls fire other spells. |
1082 | * The direction of the wall is stored in op->stats.sp. |
1004 | * The direction of the wall is stored in op->stats.sp. |
… | |
… | |
1089 | |
1011 | |
1090 | if (!op->map) |
1012 | if (!op->map) |
1091 | return; /* dm has created a firewall in his inventory */ |
1013 | return; /* dm has created a firewall in his inventory */ |
1092 | |
1014 | |
1093 | spell = op->inv; |
1015 | spell = op->inv; |
|
|
1016 | |
1094 | if (!spell || spell->type != SPELL) |
1017 | if (!spell || spell->type != SPELL) |
1095 | spell = &op->other_arch->clone; |
1018 | spell = op->other_arch; |
|
|
1019 | |
1096 | if (!spell) |
1020 | if (!spell) |
1097 | { |
1021 | { |
1098 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, op->map->name, op->x, op->y); |
1022 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1099 | return; |
1023 | return; |
1100 | } |
1024 | } |
1101 | |
1025 | |
1102 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1026 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1103 | } |
1027 | } |
1104 | |
|
|
1105 | |
1028 | |
1106 | /* move_player_mover: this function takes a "player mover" as an |
1029 | /* move_player_mover: this function takes a "player mover" as an |
1107 | * argument, and performs the function of a player mover, which is: |
1030 | * argument, and performs the function of a player mover, which is: |
1108 | * |
1031 | * |
1109 | * a player mover finds any players that are sitting on it. It |
1032 | * a player mover finds any players that are sitting on it. It |
… | |
… | |
1113 | * it'll paralyze the victim for hp*his speed/op->speed |
1036 | * it'll paralyze the victim for hp*his speed/op->speed |
1114 | */ |
1037 | */ |
1115 | void |
1038 | void |
1116 | move_player_mover (object *op) |
1039 | move_player_mover (object *op) |
1117 | { |
1040 | { |
1118 | object *victim, *nextmover; |
|
|
1119 | int dir = op->stats.sp; |
1041 | int dir = op->stats.sp; |
1120 | sint16 nx, ny; |
1042 | sint16 nx, ny; |
1121 | maptile *m; |
1043 | maptile *m; |
1122 | |
1044 | |
1123 | /* Determine direction now for random movers so we do the right thing */ |
1045 | /* Determine direction now for random movers so we do the right thing */ |
1124 | if (!dir) |
1046 | if (!dir) |
1125 | dir = rndm (1, 8); |
1047 | dir = rndm (1, 8); |
1126 | |
1048 | |
1127 | for (victim = get_map_ob (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1049 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1128 | { |
1050 | { |
1129 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1051 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1130 | (victim->move_type & op->move_type || !victim->move_type)) |
1052 | (victim->move_type & op->move_type || !victim->move_type)) |
1131 | { |
1053 | { |
1132 | |
1054 | |
1133 | if (victim->head) |
1055 | if (victim->head) |
1134 | victim = victim->head; |
1056 | victim = victim->head; |
1135 | |
1057 | |
1136 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
1058 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
1137 | { |
1059 | { |
1138 | remove_ob (op); |
1060 | op->remove (); |
1139 | free_object (op); |
|
|
1140 | return; |
1061 | return; |
1141 | } |
1062 | } |
|
|
1063 | |
1142 | nx = op->x + freearr_x[dir]; |
1064 | nx = op->x + freearr_x[dir]; |
1143 | ny = op->y + freearr_y[dir]; |
1065 | ny = op->y + freearr_y[dir]; |
1144 | m = op->map; |
1066 | m = op->map; |
1145 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1067 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1146 | { |
1068 | { |
1147 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", m->path, op->x, op->y); |
1069 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
1148 | return; |
1070 | return; |
1149 | } |
1071 | } |
1150 | |
1072 | |
1151 | if (should_director_abort (op, victim)) |
1073 | if (should_director_abort (op, victim)) |
1152 | return; |
1074 | return; |
1153 | |
1075 | |
1154 | for (nextmover = get_map_ob (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1076 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1155 | { |
1077 | { |
1156 | if (nextmover->type == PLAYERMOVER) |
1078 | if (nextmover->type == PLAYERMOVER) |
1157 | nextmover->speed_left = -.99; |
1079 | nextmover->speed_left = -.99f; |
|
|
1080 | |
1158 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1081 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1159 | { |
|
|
1160 | op->speed_left = -1.1; /* wait until the next thing gets out of the way */ |
1082 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1161 | } |
|
|
1162 | } |
1083 | } |
1163 | |
1084 | |
1164 | if (victim->type == PLAYER) |
1085 | if (victim->type == PLAYER) |
1165 | { |
1086 | { |
1166 | /* only level >=1 movers move people */ |
1087 | /* only level >=1 movers move people */ |
… | |
… | |
1170 | * is cleared, otherwise the player will get stuck in |
1091 | * is cleared, otherwise the player will get stuck in |
1171 | * place. This can happen if the player used a spell to |
1092 | * place. This can happen if the player used a spell to |
1172 | * get to this space. |
1093 | * get to this space. |
1173 | */ |
1094 | */ |
1174 | victim->contr->fire_on = 0; |
1095 | victim->contr->fire_on = 0; |
1175 | victim->speed_left = -FABS (victim->speed); |
1096 | victim->speed_left = 1.f; |
1176 | move_player (victim, dir); |
1097 | move_player (victim, dir); |
1177 | } |
1098 | } |
1178 | else |
1099 | else |
1179 | return; |
1100 | return; |
1180 | } |
1101 | } |
… | |
… | |
1184 | if (!op->stats.maxsp && op->attacktype) |
1105 | if (!op->stats.maxsp && op->attacktype) |
1185 | op->stats.maxsp = 2; |
1106 | op->stats.maxsp = 2; |
1186 | |
1107 | |
1187 | if (op->attacktype) |
1108 | if (op->attacktype) |
1188 | { /* flag to paralyze the player */ |
1109 | { /* flag to paralyze the player */ |
1189 | |
|
|
1190 | victim->speed_left = -FABS (op->stats.maxsp * victim->speed / op->speed); |
1110 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1191 | /* Not sure why, but for some chars on metalforge, they |
|
|
1192 | * would sometimes get -inf speed_left, and from the |
|
|
1193 | * description, it could only happen here, so just put |
|
|
1194 | * a lower sanity limit. My only guess is that the |
|
|
1195 | * mover has 0 speed. |
|
|
1196 | */ |
|
|
1197 | if (victim->speed_left < -5.0) |
|
|
1198 | victim->speed_left = -5.0; |
|
|
1199 | } |
1111 | } |
1200 | } |
1112 | } |
1201 | } |
1113 | } |
1202 | } |
1114 | } |
1203 | |
1115 | |
… | |
… | |
1213 | { |
1125 | { |
1214 | object *tmp; |
1126 | object *tmp; |
1215 | |
1127 | |
1216 | if (!op->other_arch) |
1128 | if (!op->other_arch) |
1217 | { |
1129 | { |
1218 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); |
1130 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? &op->map->path : "nullmap"); |
1219 | return; |
1131 | return; |
1220 | } |
1132 | } |
1221 | |
1133 | |
1222 | if (op->above == NULL) |
1134 | if (op->above == NULL) |
1223 | return; |
1135 | return; |
|
|
1136 | |
1224 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
1137 | for (tmp = op->above; tmp; tmp = tmp->above) |
1225 | { |
1138 | { |
1226 | if (strcmp (op->other_arch->name, tmp->arch->name) == 0) |
1139 | if (op->other_arch->archname == tmp->arch->archname) |
1227 | { |
1140 | { |
1228 | if (op->level <= 0) |
1141 | if (op->level <= 0) |
1229 | { |
1142 | tmp->destroy (); |
1230 | remove_ob (tmp); |
|
|
1231 | free_object (tmp); |
|
|
1232 | } |
|
|
1233 | else |
1143 | else |
1234 | { |
1144 | { |
1235 | uint64 new_nrof = (uint64) tmp->nrof * op->level; |
1145 | uint64 new_nrof = (uint64) tmp->nrof * op->level; |
1236 | |
1146 | |
1237 | if (new_nrof >= 1UL << 31) |
1147 | if (new_nrof >= 1UL << 31) |
1238 | new_nrof = 1UL << 31; |
1148 | new_nrof = 1UL << 31; |
|
|
1149 | |
1239 | tmp->nrof = new_nrof; |
1150 | tmp->nrof = new_nrof; |
1240 | } |
1151 | } |
|
|
1152 | |
1241 | break; |
1153 | break; |
1242 | } |
1154 | } |
1243 | } |
1155 | } |
1244 | } |
1156 | } |
1245 | |
1157 | |
… | |
… | |
1289 | } |
1201 | } |
1290 | else |
1202 | else |
1291 | { |
1203 | { |
1292 | if (creator->other_arch == NULL) |
1204 | if (creator->other_arch == NULL) |
1293 | { |
1205 | { |
1294 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", &creator->name, creator->map->path, |
1206 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1295 | creator->x, creator->y); |
1207 | &creator->name, &creator->map->path, creator->x, creator->y); |
1296 | return; |
1208 | return; |
1297 | } |
1209 | } |
1298 | |
1210 | |
1299 | new_ob = object_create_arch (creator->other_arch); |
1211 | new_ob = object_create_arch (creator->other_arch); |
1300 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1212 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1301 | } |
1213 | } |
1302 | |
1214 | |
1303 | /* Make sure this multipart object fits */ |
1215 | /* Make sure this multipart object fits */ |
1304 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1216 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1305 | { |
1217 | { |
1306 | free_object (new_ob); |
1218 | new_ob->destroy (); |
1307 | return; |
1219 | return; |
1308 | } |
1220 | } |
1309 | |
1221 | |
1310 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1222 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1311 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1223 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
… | |
… | |
1323 | with a specific code as the slaying field. |
1235 | with a specific code as the slaying field. |
1324 | At that time, it writes the contents of its own message |
1236 | At that time, it writes the contents of its own message |
1325 | field to the player. The marker will decrement hp to |
1237 | field to the player. The marker will decrement hp to |
1326 | 0 and then delete itself every time it grants a mark. |
1238 | 0 and then delete itself every time it grants a mark. |
1327 | unless hp was zero to start with, in which case it is infinite.*/ |
1239 | unless hp was zero to start with, in which case it is infinite.*/ |
1328 | |
|
|
1329 | void |
1240 | void |
1330 | move_marker (object *op) |
1241 | move_marker (object *op) |
1331 | { |
1242 | { |
|
|
1243 | if (object *tmp = op->ms ().player ()) |
|
|
1244 | { |
1332 | object *tmp, *tmp2; |
1245 | object *tmp2; |
1333 | |
1246 | |
1334 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
1335 | { |
|
|
1336 | if (tmp->type == PLAYER) |
|
|
1337 | { /* we've got someone to MARK */ |
|
|
1338 | |
|
|
1339 | /* remove an old force with a slaying field == op->name */ |
1247 | /* remove an old force with a slaying field == op->name */ |
1340 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1248 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
|
|
1249 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->name) |
1341 | { |
1250 | { |
1342 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) |
1251 | tmp2->destroy (); |
1343 | break; |
1252 | break; |
1344 | } |
1253 | } |
1345 | |
1254 | |
1346 | if (tmp2) |
|
|
1347 | { |
|
|
1348 | remove_ob (tmp2); |
|
|
1349 | free_object (tmp2); |
|
|
1350 | } |
|
|
1351 | |
|
|
1352 | /* cycle through his inventory to look for the MARK we want to |
1255 | /* cycle through his inventory to look for the MARK we want to |
1353 | * place |
1256 | * place |
1354 | */ |
1257 | */ |
1355 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1258 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1356 | { |
|
|
1357 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
1259 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
1358 | break; |
1260 | break; |
1359 | } |
|
|
1360 | |
1261 | |
1361 | /* if we didn't find our own MARK */ |
1262 | /* if we didn't find our own MARK */ |
1362 | if (tmp2 == NULL) |
1263 | if (!tmp2) |
1363 | { |
1264 | { |
1364 | object *force = get_archetype (FORCE_NAME); |
1265 | object *force = get_archetype (FORCE_NAME); |
1365 | |
1266 | |
1366 | force->speed = 0; |
|
|
1367 | if (op->stats.food) |
1267 | if (op->stats.food) |
|
|
1268 | { |
|
|
1269 | force->set_speed (0.01); |
|
|
1270 | force->speed_left = -op->stats.food; |
|
|
1271 | } |
|
|
1272 | else |
|
|
1273 | force->set_speed (0); |
|
|
1274 | |
|
|
1275 | /* put in the lock code */ |
|
|
1276 | force->slaying = op->slaying; |
|
|
1277 | |
|
|
1278 | if (op->lore) |
|
|
1279 | force->lore = op->lore; |
|
|
1280 | |
|
|
1281 | insert_ob_in_ob (force, tmp); |
|
|
1282 | if (op->msg) |
|
|
1283 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1284 | |
|
|
1285 | if (op->stats.hp > 0) |
|
|
1286 | { |
|
|
1287 | op->stats.hp--; |
|
|
1288 | if (op->stats.hp == 0) |
1368 | { |
1289 | { |
1369 | force->speed = 0.01; |
1290 | /* marker expires--granted mark number limit */ |
1370 | force->speed_left = -op->stats.food; |
1291 | op->destroy (); |
|
|
1292 | return; |
1371 | } |
1293 | } |
1372 | update_ob_speed (force); |
|
|
1373 | /* put in the lock code */ |
|
|
1374 | force->slaying = op->slaying; |
|
|
1375 | |
|
|
1376 | if (op->lore) |
|
|
1377 | force->lore = op->lore; |
|
|
1378 | |
|
|
1379 | insert_ob_in_ob (force, tmp); |
|
|
1380 | if (op->msg) |
|
|
1381 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1382 | |
|
|
1383 | if (op->stats.hp > 0) |
|
|
1384 | { |
|
|
1385 | op->stats.hp--; |
|
|
1386 | if (op->stats.hp == 0) |
|
|
1387 | { |
|
|
1388 | /* marker expires--granted mark number limit */ |
|
|
1389 | remove_ob (op); |
|
|
1390 | free_object (op); |
|
|
1391 | return; |
|
|
1392 | } |
|
|
1393 | } |
1294 | } |
1394 | } /* if tmp2 == NULL */ |
1295 | } |
1395 | } /* if tmp->type == PLAYER */ |
1296 | } |
1396 | } /* For all objects on this space */ |
|
|
1397 | } |
1297 | } |
1398 | |
1298 | |
1399 | int |
1299 | void |
1400 | process_object (object *op) |
1300 | process_object (object *op) |
1401 | { |
1301 | { |
1402 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1302 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1403 | return 0; |
1303 | return; |
1404 | |
1304 | |
1405 | if (INVOKE_OBJECT (TICK, op)) |
1305 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1406 | return 0; |
1306 | return; |
1407 | |
1307 | |
1408 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1308 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1409 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1309 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1410 | return 1; |
1310 | return; |
1411 | |
1311 | |
1412 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1312 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1413 | { |
1313 | { |
1414 | if (op->type == PLAYER) |
|
|
1415 | animate_object (op, op->facing); |
|
|
1416 | else |
|
|
1417 | animate_object (op, op->direction); |
1314 | animate_object (op, op->contr ? op->facing : op->direction); |
1418 | |
1315 | |
1419 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1316 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1420 | make_sure_seen (op); |
1317 | make_sure_seen (op); |
1421 | } |
1318 | } |
1422 | |
1319 | |
|
|
1320 | if (expect_false ( |
|
|
1321 | op->flag [FLAG_GENERATOR] |
|
|
1322 | || op->flag [FLAG_CHANGING] |
|
|
1323 | || op->flag [FLAG_IS_USED_UP] |
|
|
1324 | )) |
|
|
1325 | { |
1423 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1326 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1424 | { |
1327 | { |
1425 | change_object (op); |
1328 | change_object (op); |
1426 | return 1; |
1329 | return; |
1427 | } |
1330 | } |
1428 | |
1331 | |
1429 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1332 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1430 | generate_monster (op); |
1333 | generate_monster (op); |
1431 | |
1334 | |
1432 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1335 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1433 | { |
1336 | { |
1434 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1337 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1435 | remove_force (op); |
1338 | remove_force (op); |
1436 | else |
1339 | else |
1437 | { |
1340 | { |
1438 | /* IF necessary, delete the item from the players inventory */ |
1341 | /* If necessary, delete the item from the players inventory */ |
1439 | object *pl = is_player_inv (op); |
1342 | object *pl = op->in_player (); |
1440 | |
1343 | |
1441 | if (pl) |
1344 | if (pl) |
1442 | esrv_del_item (pl->contr, op->count); |
1345 | esrv_del_item (pl->contr, op->count); |
1443 | |
1346 | |
1444 | remove_ob (op); |
1347 | op->remove (); |
1445 | |
1348 | |
1446 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1349 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1447 | make_sure_not_seen (op); |
1350 | make_sure_not_seen (op); |
1448 | |
1351 | |
1449 | free_object (op); |
1352 | op->destroy (); |
1450 | } |
1353 | } |
1451 | |
1354 | |
1452 | return 1; |
1355 | return; |
|
|
1356 | } |
1453 | } |
1357 | } |
1454 | |
1358 | |
1455 | switch (op->type) |
1359 | switch (op->type) |
1456 | { |
1360 | { |
1457 | case SPELL_EFFECT: |
1361 | case SPELL_EFFECT: |
1458 | move_spell_effect (op); |
1362 | move_spell_effect (op); |
1459 | return 1; |
1363 | break; |
1460 | |
1364 | |
1461 | case ROD: |
1365 | case ROD: |
1462 | case HORN: |
1366 | case HORN: |
1463 | regenerate_rod (op); |
1367 | regenerate_rod (op); |
1464 | return 1; |
1368 | break; |
1465 | |
1369 | |
1466 | case FORCE: |
1370 | case FORCE: |
1467 | case POTION_EFFECT: |
1371 | case POTION_EFFECT: |
1468 | remove_force (op); |
1372 | remove_force (op); |
1469 | return 1; |
1373 | break; |
1470 | |
1374 | |
1471 | case BLINDNESS: |
1375 | case BLINDNESS: |
1472 | remove_blindness (op); |
1376 | remove_blindness (op); |
1473 | return 0; |
1377 | break; |
1474 | |
1378 | |
1475 | case POISONING: |
1379 | case POISONING: |
1476 | poison_more (op); |
1380 | poison_more (op); |
1477 | return 0; |
1381 | break; |
1478 | |
1382 | |
1479 | case DISEASE: |
1383 | case DISEASE: |
1480 | move_disease (op); |
1384 | move_disease (op); |
1481 | return 0; |
1385 | break; |
1482 | |
1386 | |
1483 | case SYMPTOM: |
1387 | case SYMPTOM: |
1484 | move_symptom (op); |
1388 | move_symptom (op); |
1485 | return 0; |
1389 | break; |
1486 | |
1390 | |
1487 | case THROWN_OBJ: |
1391 | case THROWN_OBJ: |
1488 | case ARROW: |
1392 | case ARROW: |
1489 | move_arrow (op); |
1393 | move_arrow (op); |
1490 | return 0; |
1394 | break; |
1491 | |
|
|
1492 | case LIGHTNING: /* It now moves twice as fast */ |
|
|
1493 | move_bolt (op); |
|
|
1494 | return 0; |
|
|
1495 | |
1395 | |
1496 | case DOOR: |
1396 | case DOOR: |
1497 | remove_door (op); |
1397 | remove_door (op); |
1498 | return 0; |
1398 | break; |
1499 | |
1399 | |
1500 | case LOCKED_DOOR: |
1400 | case LOCKED_DOOR: |
1501 | remove_door2 (op); |
1401 | remove_door2 (op); |
1502 | return 0; |
1402 | break; |
1503 | |
1403 | |
1504 | case TELEPORTER: |
1404 | case TELEPORTER: |
1505 | move_teleporter (op); |
1405 | move_teleporter (op); |
1506 | return 0; |
1406 | break; |
1507 | |
1407 | |
1508 | case GOLEM: |
1408 | case GOLEM: |
1509 | move_golem (op); |
1409 | move_golem (op); |
1510 | return 0; |
1410 | break; |
1511 | |
1411 | |
1512 | case EARTHWALL: |
1412 | case EARTHWALL: |
1513 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1413 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1514 | return 0; |
1414 | break; |
1515 | |
1415 | |
1516 | case FIREWALL: |
1416 | case FIREWALL: |
1517 | move_firewall (op); |
1417 | move_firewall (op); |
1518 | if (op->stats.maxsp) |
1418 | if (op->stats.maxsp) |
1519 | animate_turning (op); |
1419 | animate_turning (op); |
1520 | return 0; |
1420 | break; |
1521 | |
1421 | |
1522 | case MOOD_FLOOR: |
1422 | case MOOD_FLOOR: |
1523 | do_mood_floor (op); |
1423 | do_mood_floor (op); |
1524 | return 0; |
1424 | break; |
1525 | |
1425 | |
1526 | case GATE: |
1426 | case GATE: |
1527 | move_gate (op); |
1427 | move_gate (op); |
1528 | return 0; |
1428 | break; |
1529 | |
1429 | |
1530 | case TIMED_GATE: |
1430 | case TIMED_GATE: |
1531 | move_timed_gate (op); |
1431 | move_timed_gate (op); |
1532 | return 0; |
1432 | break; |
1533 | |
1433 | |
1534 | case TRIGGER: |
1434 | case TRIGGER: |
1535 | case TRIGGER_BUTTON: |
1435 | case TRIGGER_BUTTON: |
1536 | case TRIGGER_PEDESTAL: |
1436 | case TRIGGER_PEDESTAL: |
1537 | case TRIGGER_ALTAR: |
1437 | case TRIGGER_ALTAR: |
1538 | animate_trigger (op); |
1438 | animate_trigger (op); |
1539 | return 0; |
1439 | break; |
1540 | |
1440 | |
1541 | case DETECTOR: |
1441 | case DETECTOR: |
1542 | move_detector (op); |
1442 | move_detector (op); |
1543 | |
1443 | |
1544 | case DIRECTOR: |
1444 | case DIRECTOR: |
1545 | if (op->stats.maxsp) |
1445 | if (op->stats.maxsp) |
1546 | animate_turning (op); |
1446 | animate_turning (op); |
1547 | return 0; |
1447 | break; |
1548 | |
1448 | |
1549 | case HOLE: |
1449 | case HOLE: |
1550 | move_hole (op); |
1450 | move_hole (op); |
1551 | return 0; |
1451 | break; |
1552 | |
1452 | |
1553 | case DEEP_SWAMP: |
1453 | case DEEP_SWAMP: |
1554 | move_deep_swamp (op); |
1454 | move_deep_swamp (op); |
1555 | return 0; |
1455 | break; |
1556 | |
1456 | |
1557 | case RUNE: |
1457 | case RUNE: |
1558 | case TRAP: |
1458 | case TRAP: |
1559 | move_rune (op); |
1459 | move_rune (op); |
1560 | return 0; |
1460 | break; |
1561 | |
1461 | |
1562 | case PLAYERMOVER: |
1462 | case PLAYERMOVER: |
1563 | move_player_mover (op); |
1463 | move_player_mover (op); |
1564 | return 0; |
1464 | break; |
1565 | |
1465 | |
1566 | case CREATOR: |
1466 | case CREATOR: |
1567 | move_creator (op); |
1467 | move_creator (op); |
1568 | return 0; |
1468 | break; |
1569 | |
1469 | |
1570 | case MARKER: |
1470 | case MARKER: |
1571 | move_marker (op); |
1471 | move_marker (op); |
1572 | return 0; |
1472 | break; |
1573 | |
1473 | |
1574 | case PLAYER_CHANGER: |
1474 | case PLAYER_CHANGER: |
1575 | move_player_changer (op); |
1475 | move_player_changer (op); |
1576 | return 0; |
1476 | break; |
1577 | |
1477 | |
1578 | case PEACEMAKER: |
1478 | case PEACEMAKER: |
1579 | move_peacemaker (op); |
1479 | move_peacemaker (op); |
1580 | return 0; |
1480 | break; |
1581 | } |
|
|
1582 | |
1481 | |
1583 | return 0; |
1482 | case PLAYER: |
|
|
1483 | // players have their own speed-management, so undo the --speed_left |
|
|
1484 | ++op->speed_left; |
|
|
1485 | break; |
|
|
1486 | } |
1584 | } |
1487 | } |
|
|
1488 | |