1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
25 | * Routines that is executed from objects based on their speed have been |
26 | * Routines that is executed from objects based on their speed have been |
26 | * collected in this file. |
27 | * collected in this file. |
27 | */ |
28 | */ |
28 | |
|
|
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <spells.h> |
30 | #include <spells.h> |
31 | #ifndef __CEXTRACT__ |
|
|
32 | # include <sproto.h> |
31 | #include <sproto.h> |
33 | #endif |
|
|
34 | |
32 | |
35 | /* The following removes doors. The functions check to see if similar |
33 | /* The following removes doors. The functions check to see if similar |
36 | * doors are next to the one that is being removed, and if so, set it |
34 | * doors are next to the one that is being removed, and if so, set it |
37 | * so those will be removed shortly (in a cascade like fashion.) |
35 | * so those will be removed shortly (in a cascade like fashion.) |
38 | */ |
36 | */ |
39 | |
|
|
40 | void |
37 | void |
41 | remove_door (object *op) |
38 | remove_door (object *op) |
42 | { |
39 | { |
43 | int i; |
40 | int i; |
44 | object *tmp; |
41 | object *tmp; |
45 | |
42 | |
46 | for (i = 1; i < 9; i += 2) |
43 | for (i = 1; i < 9; i += 2) |
47 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
48 | { |
45 | { |
49 | tmp->speed = 0.1; |
46 | tmp->set_speed (0.1); |
50 | update_ob_speed (tmp); |
|
|
51 | tmp->speed_left = -0.2; |
47 | tmp->speed_left = -0.2; |
52 | } |
48 | } |
53 | |
49 | |
54 | if (op->other_arch) |
50 | if (op->other_arch) |
55 | { |
51 | { |
… | |
… | |
73 | for (i = 1; i < 9; i += 2) |
69 | for (i = 1; i < 9; i += 2) |
74 | { |
70 | { |
75 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
76 | if (tmp && tmp->slaying == op->slaying) |
72 | if (tmp && tmp->slaying == op->slaying) |
77 | { /* same key both doors */ |
73 | { /* same key both doors */ |
78 | tmp->speed = 0.1; |
74 | tmp->set_speed (0.1); |
79 | update_ob_speed (tmp); |
|
|
80 | tmp->speed_left = -0.2; |
75 | tmp->speed_left = -0.2; |
81 | } |
76 | } |
82 | } |
77 | } |
|
|
78 | |
83 | if (op->other_arch) |
79 | if (op->other_arch) |
84 | { |
80 | { |
85 | tmp = arch_to_object (op->other_arch); |
81 | tmp = arch_to_object (op->other_arch); |
86 | tmp->x = op->x; |
82 | tmp->x = op->x; |
87 | tmp->y = op->y; |
83 | tmp->y = op->y; |
… | |
… | |
144 | { |
140 | { |
145 | int i; |
141 | int i; |
146 | object *op, *head = NULL, *prev = NULL; |
142 | object *op, *head = NULL, *prev = NULL; |
147 | archetype *at = gen->other_arch; |
143 | archetype *at = gen->other_arch; |
148 | |
144 | |
149 | if (gen->other_arch == NULL) |
145 | if (!gen->other_arch) |
150 | { |
|
|
151 | //LOG(llevError,"Generator without other_arch: %s\n",gen->name); |
|
|
152 | return; |
146 | return; |
153 | } |
147 | |
154 | /* Code below assumes the generator is on a map, as it tries |
148 | /* Code below assumes the generator is on a map, as it tries |
155 | * to place the monster on the map. So if the generator |
149 | * to place the monster on the map. So if the generator |
156 | * isn't on a map, complain and exit. |
150 | * isn't on a map, complain and exit. |
157 | */ |
151 | */ |
158 | if (gen->map == NULL) |
152 | if (!gen->map) |
159 | { |
|
|
160 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
|
|
161 | return; |
153 | return; |
162 | } |
154 | |
163 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
155 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
164 | if (i == -1) |
156 | if (i == -1) |
165 | return; |
157 | return; |
|
|
158 | |
166 | while (at != NULL) |
159 | while (at) |
167 | { |
160 | { |
168 | op = arch_to_object (at); |
161 | op = arch_to_object (at); |
169 | op->x = gen->x + freearr_x[i] + at->clone.x; |
162 | op->x = gen->x + freearr_x[i] + at->clone.x; |
170 | op->y = gen->y + freearr_y[i] + at->clone.y; |
163 | op->y = gen->y + freearr_y[i] + at->clone.y; |
171 | |
164 | |
172 | if (head != NULL) |
165 | if (head) |
173 | op->head = head, prev->more = op; |
166 | op->head = head, prev->more = op; |
174 | |
167 | |
175 | if (rndm (0, 9)) |
168 | if (rndm (0, 9)) |
176 | generate_artifact (op, gen->map->difficulty); |
169 | generate_artifact (op, gen->map->difficulty); |
|
|
170 | |
177 | insert_ob_in_map (op, gen->map, gen, 0); |
171 | insert_ob_in_map (op, gen->map, gen, 0); |
178 | if (QUERY_FLAG (op, FLAG_FREED)) |
172 | if (QUERY_FLAG (op, FLAG_FREED)) |
179 | return; |
173 | return; |
|
|
174 | |
180 | if (op->has_random_items ()) |
175 | if (op->has_random_items ()) |
181 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
176 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
|
|
177 | |
182 | if (head == NULL) |
178 | if (head == NULL) |
183 | head = op; |
179 | head = op; |
|
|
180 | |
184 | prev = op; |
181 | prev = op; |
185 | at = at->more; |
182 | at = at->more; |
186 | } |
183 | } |
187 | } |
184 | } |
188 | |
185 | |
… | |
… | |
190 | generate_monster (object *gen) |
187 | generate_monster (object *gen) |
191 | { |
188 | { |
192 | |
189 | |
193 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
190 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
194 | return; |
191 | return; |
|
|
192 | |
195 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
193 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
196 | generate_monster_inv (gen); |
194 | generate_monster_inv (gen); |
197 | else |
195 | else |
198 | generate_monster_arch (gen); |
196 | generate_monster_arch (gen); |
199 | |
197 | |
… | |
… | |
203 | remove_force (object *op) |
201 | remove_force (object *op) |
204 | { |
202 | { |
205 | if (--op->duration > 0) |
203 | if (--op->duration > 0) |
206 | return; |
204 | return; |
207 | |
205 | |
|
|
206 | if (op->env) |
208 | switch (op->subtype) |
207 | switch (op->subtype) |
209 | { |
208 | { |
210 | case FORCE_CONFUSION: |
209 | case FORCE_CONFUSION: |
211 | if (op->env != NULL) |
|
|
212 | { |
|
|
213 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
210 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
214 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
211 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
215 | } |
|
|
216 | |
212 | |
217 | default: |
213 | default: |
218 | if (op->env != NULL) |
|
|
219 | { |
|
|
220 | CLEAR_FLAG (op, FLAG_APPLIED); |
214 | CLEAR_FLAG (op, FLAG_APPLIED); |
221 | change_abil (op->env, op); |
215 | change_abil (op->env, op); |
222 | fix_player (op->env); |
216 | op->env->update_stats (); |
223 | } |
|
|
224 | } |
217 | } |
225 | |
218 | |
226 | op->destroy (); |
219 | op->destroy (); |
227 | } |
220 | } |
228 | |
221 | |
229 | void |
222 | void |
… | |
… | |
232 | if (--op->stats.food > 0) |
225 | if (--op->stats.food > 0) |
233 | return; |
226 | return; |
234 | |
227 | |
235 | CLEAR_FLAG (op, FLAG_APPLIED); |
228 | CLEAR_FLAG (op, FLAG_APPLIED); |
236 | |
229 | |
237 | if (op->env != NULL) |
230 | if (op->env) |
238 | { |
231 | { |
239 | change_abil (op->env, op); |
232 | change_abil (op->env, op); |
240 | fix_player (op->env); |
233 | op->env->update_stats (); |
241 | } |
234 | } |
242 | |
235 | |
243 | op->destroy (); |
236 | op->destroy (); |
244 | } |
237 | } |
245 | |
238 | |
… | |
… | |
258 | * will not do anything. |
251 | * will not do anything. |
259 | */ |
252 | */ |
260 | if (op->env->type == PLAYER) |
253 | if (op->env->type == PLAYER) |
261 | { |
254 | { |
262 | CLEAR_FLAG (op, FLAG_APPLIED); |
255 | CLEAR_FLAG (op, FLAG_APPLIED); |
263 | fix_player (op->env); |
256 | op->env->update_stats (); |
264 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
257 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
265 | } |
258 | } |
266 | |
259 | |
267 | op->destroy (); |
260 | op->destroy (); |
268 | return; |
261 | return; |
… | |
… | |
271 | if (op->env->type == PLAYER) |
264 | if (op->env->type == PLAYER) |
272 | { |
265 | { |
273 | op->env->stats.food--; |
266 | op->env->stats.food--; |
274 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
267 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
275 | } |
268 | } |
|
|
269 | |
276 | (void) hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
270 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
277 | } |
271 | } |
278 | |
272 | |
279 | |
273 | |
280 | void |
274 | void |
281 | move_gate (object *op) |
275 | move_gate (object *op) |
… | |
… | |
295 | { /* Reached bottom, let's stop */ |
289 | { /* Reached bottom, let's stop */ |
296 | op->stats.wc = 0; |
290 | op->stats.wc = 0; |
297 | if (op->arch->clone.speed) |
291 | if (op->arch->clone.speed) |
298 | op->value = 0; |
292 | op->value = 0; |
299 | else |
293 | else |
300 | { |
|
|
301 | op->speed = 0; |
294 | op->set_speed (0); |
302 | update_ob_speed (op); |
|
|
303 | } |
295 | } |
304 | } |
296 | |
305 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
297 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
306 | { |
298 | { |
307 | op->move_block = 0; |
299 | op->move_block = 0; |
308 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
300 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
309 | update_all_los (op->map, op->x, op->y); |
301 | update_all_los (op->map, op->x, op->y); |
310 | } |
302 | } |
|
|
303 | |
311 | SET_ANIMATION (op, op->stats.wc); |
304 | SET_ANIMATION (op, op->stats.wc); |
312 | update_object (op, UP_OBJ_CHANGE); |
305 | update_object (op, UP_OBJ_CHANGE); |
313 | return; |
306 | return; |
314 | } |
307 | } |
315 | |
308 | |
… | |
… | |
332 | if (tmp == NULL) |
325 | if (tmp == NULL) |
333 | { |
326 | { |
334 | if (op->arch->clone.speed) |
327 | if (op->arch->clone.speed) |
335 | op->value = 1; |
328 | op->value = 1; |
336 | else |
329 | else |
337 | { |
|
|
338 | op->speed = 0; |
330 | op->set_speed (0); |
339 | update_ob_speed (op); /* Reached top, let's stop */ |
331 | |
340 | } |
|
|
341 | return; |
332 | return; |
342 | } |
333 | } |
343 | } |
334 | } |
344 | |
335 | |
345 | if (op->stats.food) |
336 | if (op->stats.food) |
… | |
… | |
436 | } |
427 | } |
437 | if (--op->stats.hp <= 0) |
428 | if (--op->stats.hp <= 0) |
438 | { /* keep gate down */ |
429 | { /* keep gate down */ |
439 | move_gate (op); |
430 | move_gate (op); |
440 | if (op->value != v) |
431 | if (op->value != v) |
441 | { /* ready ? */ |
|
|
442 | op->speed = 0; |
432 | op->set_speed (0); |
443 | update_ob_speed (op); |
|
|
444 | } |
|
|
445 | } |
433 | } |
446 | } |
434 | } |
447 | |
435 | |
448 | /* slaying: name of the thing the detector is to look for |
436 | /* slaying: name of the thing the detector is to look for |
449 | * speed: frequency of 'glances' |
437 | * speed: frequency of 'glances' |
… | |
… | |
467 | |
455 | |
468 | if (op->stats.hp) |
456 | if (op->stats.hp) |
469 | { |
457 | { |
470 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
458 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
471 | { |
459 | { |
472 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
460 | if (op->slaying && op->slaying == tmp->name) |
473 | detected = 1; |
461 | detected = 1; |
|
|
462 | |
474 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
463 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
475 | detected = 1; |
464 | detected = 1; |
476 | } |
465 | } |
477 | } |
466 | } |
|
|
467 | |
478 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
468 | if (op->slaying && op->slaying == tmp->name) |
479 | { |
|
|
480 | detected = 1; |
469 | detected = 1; |
481 | } |
|
|
482 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
470 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
483 | detected = 1; |
471 | detected = 1; |
484 | } |
472 | } |
485 | |
473 | |
486 | /* the detector sets the button if detection is found */ |
474 | /* the detector sets the button if detection is found */ |
… | |
… | |
536 | if (op->value) |
524 | if (op->value) |
537 | { /* We're opening */ |
525 | { /* We're opening */ |
538 | if (--op->stats.wc <= 0) |
526 | if (--op->stats.wc <= 0) |
539 | { /* Opened, let's stop */ |
527 | { /* Opened, let's stop */ |
540 | op->stats.wc = 0; |
528 | op->stats.wc = 0; |
541 | op->speed = 0; |
529 | op->set_speed (0); |
542 | update_ob_speed (op); |
|
|
543 | |
530 | |
544 | /* Hard coding this makes sense for holes I suppose */ |
531 | /* Hard coding this makes sense for holes I suppose */ |
545 | op->move_on = MOVE_WALK; |
532 | op->move_on = MOVE_WALK; |
546 | for (tmp = op->above; tmp != NULL; tmp = next) |
533 | for (tmp = op->above; tmp != NULL; tmp = next) |
547 | { |
534 | { |
548 | next = tmp->above; |
535 | next = tmp->above; |
549 | move_apply (op, tmp, tmp); |
536 | move_apply (op, tmp, tmp); |
550 | } |
537 | } |
551 | } |
538 | } |
|
|
539 | |
552 | SET_ANIMATION (op, op->stats.wc); |
540 | SET_ANIMATION (op, op->stats.wc); |
553 | update_object (op, UP_OBJ_FACE); |
541 | update_object (op, UP_OBJ_FACE); |
554 | return; |
542 | return; |
555 | } |
543 | } |
556 | /* We're closing */ |
544 | /* We're closing */ |
557 | op->move_on = 0; |
545 | op->move_on = 0; |
558 | |
546 | |
559 | op->stats.wc++; |
547 | op->stats.wc++; |
560 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
548 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
561 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
549 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
|
|
550 | |
562 | SET_ANIMATION (op, op->stats.wc); |
551 | SET_ANIMATION (op, op->stats.wc); |
563 | update_object (op, UP_OBJ_FACE); |
552 | update_object (op, UP_OBJ_FACE); |
564 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
553 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
565 | { |
|
|
566 | op->speed = 0; |
|
|
567 | update_ob_speed (op); /* closed, let's stop */ |
554 | op->set_speed (0); /* closed, let's stop */ |
568 | return; |
|
|
569 | } |
|
|
570 | } |
555 | } |
571 | |
556 | |
572 | |
557 | |
573 | /* stop_item() returns a pointer to the stopped object. The stopped object |
558 | /* stop_item() returns a pointer to the stopped object. The stopped object |
574 | * may or may not have been removed from maps or inventories. It will not |
559 | * may or may not have been removed from maps or inventories. It will not |
… | |
… | |
600 | op->destroy (); |
585 | op->destroy (); |
601 | return payload; |
586 | return payload; |
602 | } |
587 | } |
603 | |
588 | |
604 | case ARROW: |
589 | case ARROW: |
605 | if (op->speed >= MIN_ACTIVE_SPEED) |
590 | if (op->has_active_speed ()) |
606 | op = fix_stopped_arrow (op); |
591 | op = fix_stopped_arrow (op); |
607 | return op; |
592 | return op; |
608 | |
593 | |
609 | default: |
594 | default: |
610 | return op; |
595 | return op; |
… | |
… | |
636 | /* Small chance of breaking */ |
621 | /* Small chance of breaking */ |
637 | op->destroy (); |
622 | op->destroy (); |
638 | return NULL; |
623 | return NULL; |
639 | } |
624 | } |
640 | |
625 | |
|
|
626 | op->set_speed (0); |
641 | op->direction = 0; |
627 | op->direction = 0; |
642 | op->move_on = 0; |
628 | op->move_on = 0; |
643 | op->move_type = 0; |
629 | op->move_type = 0; |
644 | op->speed = 0; |
|
|
645 | update_ob_speed (op); |
|
|
646 | op->stats.wc = op->stats.sp; |
630 | op->stats.wc = op->stats.sp; |
647 | op->stats.dam = op->stats.hp; |
631 | op->stats.dam = op->stats.hp; |
648 | op->attacktype = op->stats.grace; |
632 | op->attacktype = op->stats.grace; |
649 | op->slaying = 0; |
633 | op->slaying = 0; |
650 | op->skill = 0; |
634 | op->skill = 0; |
… | |
… | |
675 | * here too. -b.t. |
659 | * here too. -b.t. |
676 | * |
660 | * |
677 | * Returns a pointer to the stopped object (which will have been removed |
661 | * Returns a pointer to the stopped object (which will have been removed |
678 | * from maps or inventories), or NULL if was destroyed. |
662 | * from maps or inventories), or NULL if was destroyed. |
679 | */ |
663 | */ |
680 | |
|
|
681 | static void |
664 | static void |
682 | stop_arrow (object *op) |
665 | stop_arrow (object *op) |
683 | { |
666 | { |
684 | if (INVOKE_OBJECT (STOP, op)) |
667 | if (INVOKE_OBJECT (STOP, op)) |
685 | return; |
668 | return; |
… | |
… | |
980 | * there is an old multipart teleporter in which the other parts |
963 | * there is an old multipart teleporter in which the other parts |
981 | * have speed, we don't really want to call it twice for the same |
964 | * have speed, we don't really want to call it twice for the same |
982 | * function - in fact, as written below, part N would get called |
965 | * function - in fact, as written below, part N would get called |
983 | * N times without the speed check. |
966 | * N times without the speed check. |
984 | */ |
967 | */ |
985 | if (op->more && FABS (op->more->speed) < MIN_ACTIVE_SPEED) |
968 | if (op->more && !op->more->has_active_speed ()) |
986 | move_teleporter (op->more); |
969 | move_teleporter (op->more); |
987 | |
970 | |
988 | if (op->head) |
971 | if (op->head) |
989 | head = op->head; |
972 | head = op->head; |
990 | |
973 | |
… | |
… | |
1001 | if (tmp->type == PLAYER) |
984 | if (tmp->type == PLAYER) |
1002 | { |
985 | { |
1003 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
986 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1004 | return; |
987 | return; |
1005 | |
988 | |
1006 | enter_exit (tmp, head); |
989 | tmp->enter_exit (head); |
1007 | } |
990 | } |
1008 | else |
991 | else |
1009 | /* Currently only players can transfer maps */ |
992 | /* Currently only players can transfer maps */ |
1010 | return; |
993 | return; |
1011 | } |
994 | } |
… | |
… | |
1036 | /* This object will teleport someone to a different map |
1019 | /* This object will teleport someone to a different map |
1037 | and will also apply changes to the player from its inventory. |
1020 | and will also apply changes to the player from its inventory. |
1038 | This was invented for giving classes, but there's no reason it |
1021 | This was invented for giving classes, but there's no reason it |
1039 | can't be generalized. |
1022 | can't be generalized. |
1040 | */ |
1023 | */ |
1041 | |
|
|
1042 | void |
1024 | void |
1043 | move_player_changer (object *op) |
1025 | move_player_changer (object *op) |
1044 | { |
1026 | { |
1045 | object *player; |
1027 | object *player; |
1046 | object *walk; |
1028 | object *walk; |
1047 | char c; |
|
|
1048 | |
1029 | |
1049 | if (!op->above || !EXIT_PATH (op)) |
1030 | if (!op->above || !EXIT_PATH (op)) |
1050 | return; |
1031 | return; |
1051 | |
1032 | |
1052 | /* This isn't all that great - means that the player_mover |
1033 | /* This isn't all that great - means that the player_mover |
1053 | * needs to be on top. |
1034 | * needs to be on top. |
1054 | */ |
1035 | */ |
1055 | if (op->above->type == PLAYER) |
1036 | if (op->above->type == PLAYER) |
1056 | { |
1037 | { |
1057 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
1038 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
1058 | return; |
1039 | return; |
|
|
1040 | |
1059 | player = op->above; |
1041 | player = op->above; |
1060 | |
1042 | |
1061 | for (walk = op->inv; walk != NULL; walk = walk->below) |
1043 | for (walk = op->inv; walk; walk = walk->below) |
1062 | apply_changes_to_player (player, walk); |
1044 | apply_changes_to_player (player, walk); |
1063 | |
1045 | |
1064 | fix_player (player); |
1046 | player->update_stats (); |
1065 | |
1047 | |
1066 | esrv_send_inventory (op->above, op->above); |
1048 | esrv_send_inventory (op->above, op->above); |
1067 | esrv_update_item (UPD_FACE, op->above, op->above); |
1049 | esrv_update_item (UPD_FACE, op->above, op->above); |
1068 | |
1050 | |
1069 | /* update players death & WoR home-position */ |
1051 | /* update players death & WoR home-position */ |
1070 | sscanf (EXIT_PATH (op), "%c", &c); |
1052 | if (*EXIT_PATH (op) == '/') |
1071 | if (c == '/') |
|
|
1072 | { |
1053 | { |
1073 | strcpy (player->contr->savebed_map, EXIT_PATH (op)); |
1054 | player->contr->savebed_map = EXIT_PATH (op); |
1074 | player->contr->bed_x = EXIT_X (op); |
1055 | player->contr->bed_x = EXIT_X (op); |
1075 | player->contr->bed_y = EXIT_Y (op); |
1056 | player->contr->bed_y = EXIT_Y (op); |
1076 | } |
1057 | } |
1077 | else |
1058 | else |
1078 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1059 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1079 | |
1060 | |
1080 | enter_exit (op->above, op); |
1061 | op->above->enter_exit (op); |
1081 | save_player (player, 1); |
|
|
1082 | } |
1062 | } |
1083 | } |
1063 | } |
1084 | |
1064 | |
1085 | /* firewalls fire other spells. |
1065 | /* firewalls fire other spells. |
1086 | * The direction of the wall is stored in op->stats.sp. |
1066 | * The direction of the wall is stored in op->stats.sp. |
… | |
… | |
1093 | |
1073 | |
1094 | if (!op->map) |
1074 | if (!op->map) |
1095 | return; /* dm has created a firewall in his inventory */ |
1075 | return; /* dm has created a firewall in his inventory */ |
1096 | |
1076 | |
1097 | spell = op->inv; |
1077 | spell = op->inv; |
|
|
1078 | |
1098 | if (!spell || spell->type != SPELL) |
1079 | if (!spell || spell->type != SPELL) |
1099 | spell = &op->other_arch->clone; |
1080 | spell = &op->other_arch->clone; |
|
|
1081 | |
1100 | if (!spell) |
1082 | if (!spell) |
1101 | { |
1083 | { |
1102 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, op->map->name, op->x, op->y); |
1084 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1103 | return; |
1085 | return; |
1104 | } |
1086 | } |
1105 | |
1087 | |
1106 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1088 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1107 | } |
1089 | } |
1108 | |
|
|
1109 | |
1090 | |
1110 | /* move_player_mover: this function takes a "player mover" as an |
1091 | /* move_player_mover: this function takes a "player mover" as an |
1111 | * argument, and performs the function of a player mover, which is: |
1092 | * argument, and performs the function of a player mover, which is: |
1112 | * |
1093 | * |
1113 | * a player mover finds any players that are sitting on it. It |
1094 | * a player mover finds any players that are sitting on it. It |
… | |
… | |
1146 | nx = op->x + freearr_x[dir]; |
1127 | nx = op->x + freearr_x[dir]; |
1147 | ny = op->y + freearr_y[dir]; |
1128 | ny = op->y + freearr_y[dir]; |
1148 | m = op->map; |
1129 | m = op->map; |
1149 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1130 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1150 | { |
1131 | { |
1151 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", m->path, op->x, op->y); |
1132 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
1152 | return; |
1133 | return; |
1153 | } |
1134 | } |
1154 | |
1135 | |
1155 | if (should_director_abort (op, victim)) |
1136 | if (should_director_abort (op, victim)) |
1156 | return; |
1137 | return; |
… | |
… | |
1217 | { |
1198 | { |
1218 | object *tmp; |
1199 | object *tmp; |
1219 | |
1200 | |
1220 | if (!op->other_arch) |
1201 | if (!op->other_arch) |
1221 | { |
1202 | { |
1222 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); |
1203 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? &op->map->path : "nullmap"); |
1223 | return; |
1204 | return; |
1224 | } |
1205 | } |
1225 | |
1206 | |
1226 | if (op->above == NULL) |
1207 | if (op->above == NULL) |
1227 | return; |
1208 | return; |
|
|
1209 | |
1228 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
1210 | for (tmp = op->above; tmp; tmp = tmp->above) |
1229 | { |
1211 | { |
1230 | if (strcmp (op->other_arch->name, tmp->arch->name) == 0) |
1212 | if (op->other_arch->name == tmp->arch->name) |
1231 | { |
1213 | { |
1232 | if (op->level <= 0) |
1214 | if (op->level <= 0) |
1233 | tmp->destroy (); |
1215 | tmp->destroy (); |
1234 | else |
1216 | else |
1235 | { |
1217 | { |
… | |
… | |
1292 | } |
1274 | } |
1293 | else |
1275 | else |
1294 | { |
1276 | { |
1295 | if (creator->other_arch == NULL) |
1277 | if (creator->other_arch == NULL) |
1296 | { |
1278 | { |
1297 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", &creator->name, creator->map->path, |
1279 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1298 | creator->x, creator->y); |
1280 | &creator->name, &creator->map->path, creator->x, creator->y); |
1299 | return; |
1281 | return; |
1300 | } |
1282 | } |
1301 | |
1283 | |
1302 | new_ob = object_create_arch (creator->other_arch); |
1284 | new_ob = object_create_arch (creator->other_arch); |
1303 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1285 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
… | |
… | |
1326 | with a specific code as the slaying field. |
1308 | with a specific code as the slaying field. |
1327 | At that time, it writes the contents of its own message |
1309 | At that time, it writes the contents of its own message |
1328 | field to the player. The marker will decrement hp to |
1310 | field to the player. The marker will decrement hp to |
1329 | 0 and then delete itself every time it grants a mark. |
1311 | 0 and then delete itself every time it grants a mark. |
1330 | unless hp was zero to start with, in which case it is infinite.*/ |
1312 | unless hp was zero to start with, in which case it is infinite.*/ |
1331 | |
|
|
1332 | void |
1313 | void |
1333 | move_marker (object *op) |
1314 | move_marker (object *op) |
1334 | { |
1315 | { |
|
|
1316 | if (object *tmp = op->ms ().player ()) |
|
|
1317 | { |
1335 | object *tmp, *tmp2; |
1318 | object *tmp2; |
1336 | |
1319 | |
1337 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
1338 | { |
|
|
1339 | if (tmp->type == PLAYER) |
|
|
1340 | { /* we've got someone to MARK */ |
|
|
1341 | |
|
|
1342 | /* remove an old force with a slaying field == op->name */ |
1320 | /* remove an old force with a slaying field == op->name */ |
1343 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1321 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
|
|
1322 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->name) |
1344 | { |
1323 | { |
1345 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) |
|
|
1346 | break; |
|
|
1347 | } |
|
|
1348 | |
|
|
1349 | if (tmp2) |
|
|
1350 | tmp2->destroy (); |
1324 | tmp2->destroy (); |
|
|
1325 | break; |
|
|
1326 | } |
1351 | |
1327 | |
1352 | /* cycle through his inventory to look for the MARK we want to |
1328 | /* cycle through his inventory to look for the MARK we want to |
1353 | * place |
1329 | * place |
1354 | */ |
1330 | */ |
1355 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1331 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1356 | { |
|
|
1357 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
1332 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
1358 | break; |
1333 | break; |
1359 | } |
|
|
1360 | |
1334 | |
1361 | /* if we didn't find our own MARK */ |
1335 | /* if we didn't find our own MARK */ |
1362 | if (tmp2 == NULL) |
1336 | if (!tmp2) |
1363 | { |
1337 | { |
1364 | object *force = get_archetype (FORCE_NAME); |
1338 | object *force = get_archetype (FORCE_NAME); |
1365 | |
1339 | |
1366 | force->speed = 0; |
|
|
1367 | if (op->stats.food) |
1340 | if (op->stats.food) |
|
|
1341 | { |
|
|
1342 | force->set_speed (0.01); |
|
|
1343 | force->speed_left = -op->stats.food; |
|
|
1344 | } |
|
|
1345 | else |
|
|
1346 | force->set_speed (0); |
|
|
1347 | |
|
|
1348 | /* put in the lock code */ |
|
|
1349 | force->slaying = op->slaying; |
|
|
1350 | |
|
|
1351 | if (op->lore) |
|
|
1352 | force->lore = op->lore; |
|
|
1353 | |
|
|
1354 | insert_ob_in_ob (force, tmp); |
|
|
1355 | if (op->msg) |
|
|
1356 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1357 | |
|
|
1358 | if (op->stats.hp > 0) |
|
|
1359 | { |
|
|
1360 | op->stats.hp--; |
|
|
1361 | if (op->stats.hp == 0) |
1368 | { |
1362 | { |
1369 | force->speed = 0.01; |
1363 | /* marker expires--granted mark number limit */ |
1370 | force->speed_left = -op->stats.food; |
1364 | op->destroy (); |
|
|
1365 | return; |
1371 | } |
1366 | } |
1372 | update_ob_speed (force); |
|
|
1373 | /* put in the lock code */ |
|
|
1374 | force->slaying = op->slaying; |
|
|
1375 | |
|
|
1376 | if (op->lore) |
|
|
1377 | force->lore = op->lore; |
|
|
1378 | |
|
|
1379 | insert_ob_in_ob (force, tmp); |
|
|
1380 | if (op->msg) |
|
|
1381 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1382 | |
|
|
1383 | if (op->stats.hp > 0) |
|
|
1384 | { |
|
|
1385 | op->stats.hp--; |
|
|
1386 | if (op->stats.hp == 0) |
|
|
1387 | { |
|
|
1388 | /* marker expires--granted mark number limit */ |
|
|
1389 | op->destroy (); |
|
|
1390 | return; |
|
|
1391 | } |
|
|
1392 | } |
1367 | } |
1393 | } /* if tmp2 == NULL */ |
1368 | } |
1394 | } /* if tmp->type == PLAYER */ |
1369 | } |
1395 | } /* For all objects on this space */ |
|
|
1396 | } |
1370 | } |
1397 | |
1371 | |
1398 | int |
1372 | int |
1399 | process_object (object *op) |
1373 | process_object (object *op) |
1400 | { |
1374 | { |
… | |
… | |
1484 | return 0; |
1458 | return 0; |
1485 | |
1459 | |
1486 | case THROWN_OBJ: |
1460 | case THROWN_OBJ: |
1487 | case ARROW: |
1461 | case ARROW: |
1488 | move_arrow (op); |
1462 | move_arrow (op); |
1489 | return 0; |
|
|
1490 | |
|
|
1491 | case LIGHTNING: /* It now moves twice as fast */ |
|
|
1492 | move_bolt (op); |
|
|
1493 | return 0; |
1463 | return 0; |
1494 | |
1464 | |
1495 | case DOOR: |
1465 | case DOOR: |
1496 | remove_door (op); |
1466 | remove_door (op); |
1497 | return 0; |
1467 | return 0; |