1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | (at your option) any later version. |
11 | * any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | GNU General Public License for more details. |
16 | * for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
18 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
25 | * Routines that is executed from objects based on their speed have been |
26 | * Routines that is executed from objects based on their speed have been |
26 | * collected in this file. |
27 | * collected in this file. |
27 | */ |
28 | */ |
28 | |
|
|
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <spells.h> |
30 | #include <spells.h> |
31 | #ifndef __CEXTRACT__ |
|
|
32 | # include <sproto.h> |
31 | #include <sproto.h> |
33 | #endif |
|
|
34 | |
32 | |
35 | /* The following removes doors. The functions check to see if similar |
33 | /* The following removes doors. The functions check to see if similar |
36 | * doors are next to the one that is being removed, and if so, set it |
34 | * doors are next to the one that is being removed, and if so, set it |
37 | * so those will be removed shortly (in a cascade like fashion.) |
35 | * so those will be removed shortly (in a cascade like fashion.) |
38 | */ |
36 | */ |
39 | |
|
|
40 | void |
37 | void |
41 | remove_door (object *op) |
38 | remove_door (object *op) |
42 | { |
39 | { |
43 | int i; |
40 | int i; |
44 | object *tmp; |
41 | object *tmp; |
45 | |
42 | |
46 | for (i = 1; i < 9; i += 2) |
43 | for (i = 1; i < 9; i += 2) |
47 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
48 | { |
45 | { |
49 | tmp->speed = 0.1; |
46 | tmp->set_speed (0.1f); |
50 | update_ob_speed (tmp); |
|
|
51 | tmp->speed_left = -0.2; |
47 | tmp->speed_left = -0.2f; |
52 | } |
48 | } |
53 | |
49 | |
54 | if (op->other_arch) |
50 | if (op->other_arch) |
55 | { |
51 | { |
56 | tmp = arch_to_object (op->other_arch); |
52 | tmp = arch_to_object (op->other_arch); |
… | |
… | |
73 | for (i = 1; i < 9; i += 2) |
69 | for (i = 1; i < 9; i += 2) |
74 | { |
70 | { |
75 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
76 | if (tmp && tmp->slaying == op->slaying) |
72 | if (tmp && tmp->slaying == op->slaying) |
77 | { /* same key both doors */ |
73 | { /* same key both doors */ |
78 | tmp->speed = 0.1; |
74 | tmp->set_speed (0.1f); |
79 | update_ob_speed (tmp); |
|
|
80 | tmp->speed_left = -0.2; |
75 | tmp->speed_left = -0.2f; |
81 | } |
76 | } |
82 | } |
77 | } |
|
|
78 | |
83 | if (op->other_arch) |
79 | if (op->other_arch) |
84 | { |
80 | { |
85 | tmp = arch_to_object (op->other_arch); |
81 | tmp = arch_to_object (op->other_arch); |
86 | tmp->x = op->x; |
82 | tmp->x = op->x; |
87 | tmp->y = op->y; |
83 | tmp->y = op->y; |
… | |
… | |
91 | } |
87 | } |
92 | |
88 | |
93 | op->destroy (); |
89 | op->destroy (); |
94 | } |
90 | } |
95 | |
91 | |
96 | /* Will generate a monster according to content |
|
|
97 | * of generator. |
|
|
98 | */ |
|
|
99 | void |
92 | void |
100 | generate_monster_inv (object *gen) |
93 | generate_monster (object *gen) |
101 | { |
94 | { |
102 | int i; |
|
|
103 | object *op, *head = NULL; |
|
|
104 | |
|
|
105 | int qty = 0; |
|
|
106 | |
|
|
107 | /* Code below assumes the generator is on a map, as it tries |
|
|
108 | * to place the monster on the map. So if the generator |
|
|
109 | * isn't on a map, complain and exit. |
|
|
110 | */ |
|
|
111 | if (gen->map == NULL) |
95 | if (!gen->map) |
112 | { |
|
|
113 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
|
|
114 | return; |
|
|
115 | } |
|
|
116 | /*First count numer of objects in inv */ |
|
|
117 | for (op = gen->inv; op; op = op->below) |
|
|
118 | qty++; |
|
|
119 | if (!qty) |
|
|
120 | { |
|
|
121 | LOG (llevError, "Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name); |
|
|
122 | return; /*No inventory */ |
|
|
123 | } |
|
|
124 | qty = rndm (0, qty - 1); |
|
|
125 | for (op = gen->inv; qty; qty--) |
|
|
126 | op = op->below; |
|
|
127 | i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
|
|
128 | if (i == -1) |
|
|
129 | return; |
96 | return; |
130 | head = object_create_clone (op); |
|
|
131 | CLEAR_FLAG (head, FLAG_IS_A_TEMPLATE); |
|
|
132 | unflag_inv (head, FLAG_IS_A_TEMPLATE); |
|
|
133 | if (rndm (0, 9)) |
|
|
134 | generate_artifact (head, gen->map->difficulty); |
|
|
135 | insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); |
|
|
136 | if (QUERY_FLAG (head, FLAG_FREED)) |
|
|
137 | return; |
|
|
138 | if (head->has_random_items ()) |
|
|
139 | create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); |
|
|
140 | } |
|
|
141 | |
|
|
142 | void |
|
|
143 | generate_monster_arch (object *gen) |
|
|
144 | { |
|
|
145 | int i; |
|
|
146 | object *op, *head = NULL, *prev = NULL; |
|
|
147 | archetype *at = gen->other_arch; |
|
|
148 | |
|
|
149 | if (gen->other_arch == NULL) |
|
|
150 | { |
|
|
151 | //LOG(llevError,"Generator without other_arch: %s\n",gen->name); |
|
|
152 | return; |
|
|
153 | } |
|
|
154 | /* Code below assumes the generator is on a map, as it tries |
|
|
155 | * to place the monster on the map. So if the generator |
|
|
156 | * isn't on a map, complain and exit. |
|
|
157 | */ |
|
|
158 | if (gen->map == NULL) |
|
|
159 | { |
|
|
160 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
|
|
161 | return; |
|
|
162 | } |
|
|
163 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
|
|
164 | if (i == -1) |
|
|
165 | return; |
|
|
166 | while (at != NULL) |
|
|
167 | { |
|
|
168 | op = arch_to_object (at); |
|
|
169 | op->x = gen->x + freearr_x[i] + at->clone.x; |
|
|
170 | op->y = gen->y + freearr_y[i] + at->clone.y; |
|
|
171 | |
|
|
172 | if (head != NULL) |
|
|
173 | op->head = head, prev->more = op; |
|
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174 | |
|
|
175 | if (rndm (0, 9)) |
|
|
176 | generate_artifact (op, gen->map->difficulty); |
|
|
177 | insert_ob_in_map (op, gen->map, gen, 0); |
|
|
178 | if (QUERY_FLAG (op, FLAG_FREED)) |
|
|
179 | return; |
|
|
180 | if (op->has_random_items ()) |
|
|
181 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
|
|
182 | if (head == NULL) |
|
|
183 | head = op; |
|
|
184 | prev = op; |
|
|
185 | at = at->more; |
|
|
186 | } |
|
|
187 | } |
|
|
188 | |
|
|
189 | void |
|
|
190 | generate_monster (object *gen) |
|
|
191 | { |
|
|
192 | |
97 | |
193 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
98 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
194 | return; |
99 | return; |
|
|
100 | |
|
|
101 | object *op; |
|
|
102 | |
195 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
103 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
196 | generate_monster_inv (gen); |
104 | { |
|
|
105 | // either copy one item form the inventory... |
|
|
106 | if (!gen->inv) |
|
|
107 | return; |
|
|
108 | |
|
|
109 | // first select one item from the inventory |
|
|
110 | int index = 0; |
|
|
111 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
|
|
112 | if (!rndm (++index)) |
|
|
113 | op = tmp; |
|
|
114 | |
|
|
115 | op = object_create_clone (op); |
|
|
116 | |
|
|
117 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
|
|
118 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
|
|
119 | } |
197 | else |
120 | else |
198 | generate_monster_arch (gen); |
121 | { |
|
|
122 | // ...or use other_arch |
|
|
123 | if (archetype *at = gen->other_arch) |
|
|
124 | op = arch_to_object (at); |
|
|
125 | else |
|
|
126 | return; |
|
|
127 | } |
199 | |
128 | |
|
|
129 | op->expand_tail (); |
|
|
130 | |
|
|
131 | int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
|
|
132 | if (i >= 0) |
|
|
133 | { |
|
|
134 | if (insert_ob_in_map_at (op, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i])) |
|
|
135 | { |
|
|
136 | if (rndm (0, 9)) |
|
|
137 | generate_artifact (op, gen->map->difficulty); |
|
|
138 | |
|
|
139 | if (op->has_random_items ()) |
|
|
140 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
|
|
141 | |
|
|
142 | return; |
|
|
143 | } |
|
|
144 | } |
|
|
145 | |
|
|
146 | op->destroy (); |
200 | } |
147 | } |
201 | |
148 | |
202 | void |
149 | void |
203 | remove_force (object *op) |
150 | remove_force (object *op) |
204 | { |
151 | { |
205 | if (--op->duration > 0) |
152 | if (--op->duration > 0) |
206 | return; |
153 | return; |
207 | |
154 | |
|
|
155 | if (op->env) |
208 | switch (op->subtype) |
156 | switch (op->subtype) |
209 | { |
157 | { |
210 | case FORCE_CONFUSION: |
158 | case FORCE_CONFUSION: |
211 | if (op->env != NULL) |
|
|
212 | { |
|
|
213 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
159 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
214 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
160 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
215 | } |
|
|
216 | |
161 | |
217 | default: |
162 | default: |
218 | if (op->env != NULL) |
|
|
219 | { |
|
|
220 | CLEAR_FLAG (op, FLAG_APPLIED); |
163 | CLEAR_FLAG (op, FLAG_APPLIED); |
221 | change_abil (op->env, op); |
164 | change_abil (op->env, op); |
222 | fix_player (op->env); |
165 | op->env->update_stats (); |
223 | } |
|
|
224 | } |
166 | } |
225 | |
167 | |
226 | op->destroy (); |
168 | op->destroy (); |
227 | } |
169 | } |
228 | |
170 | |
229 | void |
171 | void |
… | |
… | |
232 | if (--op->stats.food > 0) |
174 | if (--op->stats.food > 0) |
233 | return; |
175 | return; |
234 | |
176 | |
235 | CLEAR_FLAG (op, FLAG_APPLIED); |
177 | CLEAR_FLAG (op, FLAG_APPLIED); |
236 | |
178 | |
237 | if (op->env != NULL) |
179 | if (op->env) |
238 | { |
180 | { |
239 | change_abil (op->env, op); |
181 | change_abil (op->env, op); |
240 | fix_player (op->env); |
182 | op->env->update_stats (); |
241 | } |
183 | } |
242 | |
184 | |
243 | op->destroy (); |
185 | op->destroy (); |
244 | } |
186 | } |
245 | |
187 | |
… | |
… | |
252 | return; |
194 | return; |
253 | } |
195 | } |
254 | |
196 | |
255 | if (op->stats.food == 1) |
197 | if (op->stats.food == 1) |
256 | { |
198 | { |
257 | /* need to remove the object before fix_player is called, else fix_player |
199 | /* need to unapply the object before update_stats is called, else fix_player |
258 | * will not do anything. |
200 | * will not do anything. |
259 | */ |
201 | */ |
260 | if (op->env->type == PLAYER) |
202 | if (op->env->type == PLAYER) |
261 | { |
203 | { |
262 | CLEAR_FLAG (op, FLAG_APPLIED); |
204 | CLEAR_FLAG (op, FLAG_APPLIED); |
263 | fix_player (op->env); |
205 | op->env->update_stats (); |
264 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
206 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
265 | } |
207 | } |
266 | |
208 | |
267 | op->destroy (); |
209 | op->destroy (); |
268 | return; |
210 | return; |
… | |
… | |
271 | if (op->env->type == PLAYER) |
213 | if (op->env->type == PLAYER) |
272 | { |
214 | { |
273 | op->env->stats.food--; |
215 | op->env->stats.food--; |
274 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
216 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
275 | } |
217 | } |
|
|
218 | |
276 | (void) hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
219 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
277 | } |
220 | } |
278 | |
221 | |
279 | |
222 | |
280 | void |
223 | void |
281 | move_gate (object *op) |
224 | move_gate (object *op) |
282 | { /* 1 = going down, 0 = goind up */ |
225 | { /* 1 = going down, 0 = going up */ |
283 | object *tmp; |
226 | object *tmp; |
284 | |
227 | |
285 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
228 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
286 | { |
229 | { |
287 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
230 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
… | |
… | |
292 | if (op->value) |
235 | if (op->value) |
293 | { |
236 | { |
294 | if (--op->stats.wc <= 0) |
237 | if (--op->stats.wc <= 0) |
295 | { /* Reached bottom, let's stop */ |
238 | { /* Reached bottom, let's stop */ |
296 | op->stats.wc = 0; |
239 | op->stats.wc = 0; |
297 | if (op->arch->clone.speed) |
240 | if (op->arch->speed) |
298 | op->value = 0; |
241 | op->value = 0; |
299 | else |
242 | else |
300 | { |
|
|
301 | op->speed = 0; |
243 | op->set_speed (0); |
302 | update_ob_speed (op); |
|
|
303 | } |
244 | } |
304 | } |
245 | |
305 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
246 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
306 | { |
247 | { |
307 | op->move_block = 0; |
248 | op->move_block = 0; |
308 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
249 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
309 | update_all_los (op->map, op->x, op->y); |
250 | update_all_los (op->map, op->x, op->y); |
310 | } |
251 | } |
|
|
252 | |
311 | SET_ANIMATION (op, op->stats.wc); |
253 | SET_ANIMATION (op, op->stats.wc); |
312 | update_object (op, UP_OBJ_CHANGE); |
254 | update_object (op, UP_OBJ_CHANGE); |
313 | return; |
255 | return; |
314 | } |
256 | } |
315 | |
257 | |
… | |
… | |
329 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
271 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
330 | break; |
272 | break; |
331 | |
273 | |
332 | if (tmp == NULL) |
274 | if (tmp == NULL) |
333 | { |
275 | { |
334 | if (op->arch->clone.speed) |
276 | if (op->arch->speed) |
335 | op->value = 1; |
277 | op->value = 1; |
336 | else |
278 | else |
337 | { |
|
|
338 | op->speed = 0; |
279 | op->set_speed (0); |
339 | update_ob_speed (op); /* Reached top, let's stop */ |
280 | |
340 | } |
|
|
341 | return; |
281 | return; |
342 | } |
282 | } |
343 | } |
283 | } |
344 | |
284 | |
345 | if (op->stats.food) |
285 | if (op->stats.food) |
… | |
… | |
362 | */ |
302 | */ |
363 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
303 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
364 | { |
304 | { |
365 | /* Halfway or further, check blocks */ |
305 | /* Halfway or further, check blocks */ |
366 | /* First, get the top object on the square. */ |
306 | /* First, get the top object on the square. */ |
367 | for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
307 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
|
|
308 | ; |
368 | |
309 | |
369 | if (tmp != NULL) |
310 | if (tmp) |
370 | { |
311 | { |
371 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
312 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
372 | { |
313 | { |
373 | hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
314 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
|
315 | |
374 | if (tmp->type == PLAYER) |
316 | if (tmp->type == PLAYER) |
375 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
317 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
376 | } |
318 | } |
377 | else |
319 | else |
378 | /* If the object is not alive, and the object either can |
320 | /* If the object is not alive, and the object either can |
… | |
… | |
405 | op->stats.food = 1; |
347 | op->stats.food = 1; |
406 | } |
348 | } |
407 | else |
349 | else |
408 | { |
350 | { |
409 | op->move_block = MOVE_ALL; |
351 | op->move_block = MOVE_ALL; |
410 | if (!op->arch->clone.stats.ac) |
352 | if (!op->arch->stats.ac) |
411 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
353 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
412 | update_all_los (op->map, op->x, op->y); |
354 | update_all_los (op->map, op->x, op->y); |
413 | } |
355 | } |
414 | } /* gate is halfway up */ |
356 | } /* gate is halfway up */ |
415 | |
357 | |
… | |
… | |
436 | } |
378 | } |
437 | if (--op->stats.hp <= 0) |
379 | if (--op->stats.hp <= 0) |
438 | { /* keep gate down */ |
380 | { /* keep gate down */ |
439 | move_gate (op); |
381 | move_gate (op); |
440 | if (op->value != v) |
382 | if (op->value != v) |
441 | { /* ready ? */ |
|
|
442 | op->speed = 0; |
383 | op->set_speed (0); |
443 | update_ob_speed (op); |
|
|
444 | } |
|
|
445 | } |
384 | } |
446 | } |
385 | } |
447 | |
386 | |
448 | /* slaying: name of the thing the detector is to look for |
387 | /* slaying: name of the thing the detector is to look for |
449 | * speed: frequency of 'glances' |
388 | * speed: frequency of 'glances' |
… | |
… | |
467 | |
406 | |
468 | if (op->stats.hp) |
407 | if (op->stats.hp) |
469 | { |
408 | { |
470 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
409 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
471 | { |
410 | { |
472 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
411 | if (op->slaying && op->slaying == tmp->name) |
473 | detected = 1; |
412 | detected = 1; |
|
|
413 | |
474 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
414 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
475 | detected = 1; |
415 | detected = 1; |
476 | } |
416 | } |
477 | } |
417 | } |
|
|
418 | |
478 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
419 | if (op->slaying && op->slaying == tmp->name) |
479 | { |
|
|
480 | detected = 1; |
420 | detected = 1; |
481 | } |
|
|
482 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
421 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
483 | detected = 1; |
422 | detected = 1; |
484 | } |
423 | } |
485 | |
424 | |
486 | /* the detector sets the button if detection is found */ |
425 | /* the detector sets the button if detection is found */ |
… | |
… | |
536 | if (op->value) |
475 | if (op->value) |
537 | { /* We're opening */ |
476 | { /* We're opening */ |
538 | if (--op->stats.wc <= 0) |
477 | if (--op->stats.wc <= 0) |
539 | { /* Opened, let's stop */ |
478 | { /* Opened, let's stop */ |
540 | op->stats.wc = 0; |
479 | op->stats.wc = 0; |
541 | op->speed = 0; |
480 | op->set_speed (0); |
542 | update_ob_speed (op); |
|
|
543 | |
481 | |
544 | /* Hard coding this makes sense for holes I suppose */ |
482 | /* Hard coding this makes sense for holes I suppose */ |
545 | op->move_on = MOVE_WALK; |
483 | op->move_on = MOVE_WALK; |
546 | for (tmp = op->above; tmp != NULL; tmp = next) |
484 | for (tmp = op->above; tmp != NULL; tmp = next) |
547 | { |
485 | { |
548 | next = tmp->above; |
486 | next = tmp->above; |
549 | move_apply (op, tmp, tmp); |
487 | move_apply (op, tmp, tmp); |
550 | } |
488 | } |
551 | } |
489 | } |
|
|
490 | |
552 | SET_ANIMATION (op, op->stats.wc); |
491 | SET_ANIMATION (op, op->stats.wc); |
553 | update_object (op, UP_OBJ_FACE); |
492 | update_object (op, UP_OBJ_FACE); |
554 | return; |
493 | return; |
555 | } |
494 | } |
556 | /* We're closing */ |
495 | /* We're closing */ |
557 | op->move_on = 0; |
496 | op->move_on = 0; |
558 | |
497 | |
559 | op->stats.wc++; |
498 | op->stats.wc++; |
560 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
499 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
561 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
500 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
|
|
501 | |
562 | SET_ANIMATION (op, op->stats.wc); |
502 | SET_ANIMATION (op, op->stats.wc); |
563 | update_object (op, UP_OBJ_FACE); |
503 | update_object (op, UP_OBJ_FACE); |
564 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
504 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
565 | { |
|
|
566 | op->speed = 0; |
|
|
567 | update_ob_speed (op); /* closed, let's stop */ |
505 | op->set_speed (0); /* closed, let's stop */ |
568 | return; |
|
|
569 | } |
|
|
570 | } |
506 | } |
571 | |
507 | |
572 | |
508 | |
573 | /* stop_item() returns a pointer to the stopped object. The stopped object |
509 | /* stop_item() returns a pointer to the stopped object. The stopped object |
574 | * may or may not have been removed from maps or inventories. It will not |
510 | * may or may not have been removed from maps or inventories. It will not |
… | |
… | |
600 | op->destroy (); |
536 | op->destroy (); |
601 | return payload; |
537 | return payload; |
602 | } |
538 | } |
603 | |
539 | |
604 | case ARROW: |
540 | case ARROW: |
605 | if (op->speed >= MIN_ACTIVE_SPEED) |
541 | if (op->has_active_speed ()) |
606 | op = fix_stopped_arrow (op); |
542 | op = fix_stopped_arrow (op); |
607 | return op; |
543 | return op; |
608 | |
544 | |
609 | default: |
545 | default: |
610 | return op; |
546 | return op; |
… | |
… | |
619 | void |
555 | void |
620 | fix_stopped_item (object *op, maptile *map, object *originator) |
556 | fix_stopped_item (object *op, maptile *map, object *originator) |
621 | { |
557 | { |
622 | if (map == NULL) |
558 | if (map == NULL) |
623 | return; |
559 | return; |
|
|
560 | |
624 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
561 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
625 | insert_ob_in_map (op, map, originator, 0); |
562 | insert_ob_in_map (op, map, originator, 0); |
626 | else if (op->type == ARROW) |
563 | else if (op->type == ARROW) |
627 | merge_ob (op, NULL); /* only some arrows actually need this */ |
564 | merge_ob (op, NULL); /* only some arrows actually need this */ |
628 | } |
565 | } |
629 | |
566 | |
630 | |
|
|
631 | object * |
567 | object * |
632 | fix_stopped_arrow (object *op) |
568 | fix_stopped_arrow (object *op) |
633 | { |
569 | { |
634 | if (rndm (0, 99) < op->stats.food) |
570 | if (rndm (0, 99) < op->stats.food) |
635 | { |
571 | { |
636 | /* Small chance of breaking */ |
572 | /* Small chance of breaking */ |
637 | op->destroy (); |
573 | op->destroy (); |
638 | return NULL; |
574 | return NULL; |
639 | } |
575 | } |
640 | |
576 | |
|
|
577 | op->set_speed (0); |
641 | op->direction = 0; |
578 | op->direction = 0; |
642 | op->move_on = 0; |
579 | op->move_on = 0; |
643 | op->move_type = 0; |
580 | op->move_type = 0; |
644 | op->speed = 0; |
581 | op->skill = 0; // really? |
645 | update_ob_speed (op); |
582 | |
|
|
583 | // restore original wc, dam, attacktype and slaying |
646 | op->stats.wc = op->stats.sp; |
584 | op->stats.wc = op->stats.sp; |
647 | op->stats.dam = op->stats.hp; |
585 | op->stats.dam = op->stats.hp; |
648 | op->attacktype = op->stats.grace; |
586 | op->attacktype = op->stats.grace; |
649 | op->slaying = 0; |
|
|
650 | op->skill = 0; |
|
|
651 | |
587 | |
652 | if (op->spellarg != NULL) |
588 | if (op->spellarg) |
653 | { |
589 | { |
654 | op->slaying = op->spellarg; |
590 | op->slaying = op->spellarg; |
655 | free (op->spellarg); |
591 | free (op->spellarg); |
656 | op->spellarg = NULL; |
592 | op->spellarg = 0; |
657 | } |
593 | } |
658 | else |
594 | else |
659 | op->slaying = NULL; |
595 | op->slaying = 0; |
660 | |
596 | |
661 | /* Reset these to zero, so that object::can_merge will work properly */ |
597 | /* Reset these to zero, so that object::can_merge will work properly */ |
662 | op->spellarg = NULL; |
598 | op->spellarg = NULL; |
663 | op->stats.sp = 0; |
599 | op->stats.sp = 0; |
664 | op->stats.hp = 0; |
600 | op->stats.hp = 0; |
665 | op->stats.grace = 0; |
601 | op->stats.grace = 0; |
666 | op->level = 0; |
602 | op->level = 0; |
667 | op->face = op->arch->clone.face; |
603 | op->face = op->arch->face; |
668 | op->owner = NULL; /* So that stopped arrows will be saved */ |
604 | op->owner = NULL; /* So that stopped arrows will be saved */ |
669 | update_object (op, UP_OBJ_FACE); |
605 | update_object (op, UP_OBJ_CHANGE); |
670 | return op; |
606 | return op; |
671 | } |
607 | } |
672 | |
608 | |
673 | /* stop_arrow() - what to do when a non-living flying object |
609 | /* stop_arrow() - what to do when a non-living flying object |
674 | * has to stop. Sept 96 - I added in thrown object code in |
610 | * has to stop. Sept 96 - I added in thrown object code in |
675 | * here too. -b.t. |
611 | * here too. -b.t. |
676 | * |
612 | * |
677 | * Returns a pointer to the stopped object (which will have been removed |
613 | * Returns a pointer to the stopped object (which will have been removed |
678 | * from maps or inventories), or NULL if was destroyed. |
614 | * from maps or inventories), or NULL if was destroyed. |
679 | */ |
615 | */ |
680 | |
|
|
681 | static void |
616 | static void |
682 | stop_arrow (object *op) |
617 | stop_arrow (object *op) |
683 | { |
618 | { |
684 | if (INVOKE_OBJECT (STOP, op)) |
619 | if (INVOKE_OBJECT (STOP, op)) |
685 | return; |
620 | return; |
… | |
… | |
694 | op->destroy (); |
629 | op->destroy (); |
695 | } |
630 | } |
696 | else |
631 | else |
697 | { |
632 | { |
698 | op = fix_stopped_arrow (op); |
633 | op = fix_stopped_arrow (op); |
|
|
634 | |
699 | if (op) |
635 | if (op) |
700 | merge_ob (op, NULL); |
636 | merge_ob (op, 0); |
701 | } |
637 | } |
702 | } |
638 | } |
703 | |
639 | |
704 | /* Move an arrow along its course. op is the arrow or thrown object. |
640 | /* Move an arrow along its course. op is the arrow or thrown object. |
705 | */ |
641 | */ |
706 | |
|
|
707 | void |
642 | void |
708 | move_arrow (object *op) |
643 | move_arrow (object *op) |
709 | { |
644 | { |
710 | object *tmp; |
645 | object *tmp; |
711 | sint16 new_x, new_y; |
646 | sint16 new_x, new_y; |
… | |
… | |
782 | * as below. (Note that for living creatures there is a small |
717 | * as below. (Note that for living creatures there is a small |
783 | * chance that reflect_missile fails.) |
718 | * chance that reflect_missile fails.) |
784 | */ |
719 | */ |
785 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
720 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
786 | { |
721 | { |
787 | int number = op->face->number; |
722 | int number = op->face; |
788 | |
723 | |
789 | op->direction = absdir (op->direction + 4); |
724 | op->direction = absdir (op->direction + 4); |
790 | op->state = 0; |
725 | update_turn_face (op); |
791 | |
|
|
792 | if (GET_ANIM_ID (op)) |
|
|
793 | { |
|
|
794 | number += 4; |
|
|
795 | |
|
|
796 | if (number > GET_ANIMATION (op, 8)) |
|
|
797 | number -= 8; |
|
|
798 | |
|
|
799 | op->face = &new_faces[number]; |
|
|
800 | } |
|
|
801 | |
|
|
802 | was_reflected = 1; /* skip normal movement calculations */ |
726 | was_reflected = 1; /* skip normal movement calculations */ |
803 | } |
727 | } |
804 | else |
728 | else |
805 | { |
729 | { |
806 | /* Attack the object. */ |
730 | /* Attack the object. */ |
… | |
… | |
980 | * there is an old multipart teleporter in which the other parts |
904 | * there is an old multipart teleporter in which the other parts |
981 | * have speed, we don't really want to call it twice for the same |
905 | * have speed, we don't really want to call it twice for the same |
982 | * function - in fact, as written below, part N would get called |
906 | * function - in fact, as written below, part N would get called |
983 | * N times without the speed check. |
907 | * N times without the speed check. |
984 | */ |
908 | */ |
985 | if (op->more && FABS (op->more->speed) < MIN_ACTIVE_SPEED) |
909 | if (op->more && !op->more->has_active_speed ()) |
986 | move_teleporter (op->more); |
910 | move_teleporter (op->more); |
987 | |
911 | |
988 | if (op->head) |
912 | if (op->head) |
989 | head = op->head; |
913 | head = op->head; |
990 | |
914 | |
… | |
… | |
1001 | if (tmp->type == PLAYER) |
925 | if (tmp->type == PLAYER) |
1002 | { |
926 | { |
1003 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
927 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1004 | return; |
928 | return; |
1005 | |
929 | |
1006 | enter_exit (tmp, head); |
930 | tmp->enter_exit (head); |
1007 | } |
931 | } |
1008 | else |
932 | else |
1009 | /* Currently only players can transfer maps */ |
933 | /* Currently only players can transfer maps */ |
1010 | return; |
934 | return; |
1011 | } |
935 | } |
… | |
… | |
1029 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
953 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1030 | return; |
954 | return; |
1031 | teleport (head, TELEPORTER, tmp); |
955 | teleport (head, TELEPORTER, tmp); |
1032 | } |
956 | } |
1033 | } |
957 | } |
1034 | |
|
|
1035 | |
958 | |
1036 | /* This object will teleport someone to a different map |
959 | /* This object will teleport someone to a different map |
1037 | and will also apply changes to the player from its inventory. |
960 | and will also apply changes to the player from its inventory. |
1038 | This was invented for giving classes, but there's no reason it |
961 | This was invented for giving classes, but there's no reason it |
1039 | can't be generalized. |
962 | can't be generalized. |
1040 | */ |
963 | */ |
1041 | |
|
|
1042 | void |
964 | void |
1043 | move_player_changer (object *op) |
965 | move_player_changer (object *op) |
1044 | { |
966 | { |
1045 | object *player; |
967 | object *player; |
1046 | object *walk; |
968 | object *walk; |
1047 | char c; |
|
|
1048 | |
969 | |
1049 | if (!op->above || !EXIT_PATH (op)) |
970 | if (!op->above || !EXIT_PATH (op)) |
1050 | return; |
971 | return; |
1051 | |
972 | |
1052 | /* This isn't all that great - means that the player_mover |
973 | /* This isn't all that great - means that the player_mover |
1053 | * needs to be on top. |
974 | * needs to be on top. |
1054 | */ |
975 | */ |
1055 | if (op->above->type == PLAYER) |
976 | if (op->above->type == PLAYER) |
1056 | { |
977 | { |
1057 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
978 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
1058 | return; |
979 | return; |
|
|
980 | |
1059 | player = op->above; |
981 | player = op->above; |
1060 | |
982 | |
1061 | for (walk = op->inv; walk != NULL; walk = walk->below) |
983 | for (walk = op->inv; walk; walk = walk->below) |
1062 | apply_changes_to_player (player, walk); |
984 | apply_changes_to_player (player, walk); |
1063 | |
985 | |
1064 | fix_player (player); |
986 | player->update_stats (); |
1065 | |
987 | |
1066 | esrv_send_inventory (op->above, op->above); |
988 | esrv_send_inventory (op->above, op->above); |
1067 | esrv_update_item (UPD_FACE, op->above, op->above); |
989 | esrv_update_item (UPD_FACE, op->above, op->above); |
1068 | |
990 | |
1069 | /* update players death & WoR home-position */ |
991 | /* update players death & WoR home-position */ |
1070 | sscanf (EXIT_PATH (op), "%c", &c); |
992 | if (*EXIT_PATH (op) == '/') |
1071 | if (c == '/') |
|
|
1072 | { |
993 | { |
1073 | strcpy (player->contr->savebed_map, EXIT_PATH (op)); |
994 | player->contr->savebed_map = EXIT_PATH (op); |
1074 | player->contr->bed_x = EXIT_X (op); |
995 | player->contr->bed_x = EXIT_X (op); |
1075 | player->contr->bed_y = EXIT_Y (op); |
996 | player->contr->bed_y = EXIT_Y (op); |
1076 | } |
997 | } |
1077 | else |
998 | else |
1078 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
999 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1079 | |
1000 | |
1080 | enter_exit (op->above, op); |
1001 | op->above->enter_exit (op); |
1081 | save_player (player, 1); |
|
|
1082 | } |
1002 | } |
1083 | } |
1003 | } |
1084 | |
1004 | |
1085 | /* firewalls fire other spells. |
1005 | /* firewalls fire other spells. |
1086 | * The direction of the wall is stored in op->stats.sp. |
1006 | * The direction of the wall is stored in op->stats.sp. |
… | |
… | |
1093 | |
1013 | |
1094 | if (!op->map) |
1014 | if (!op->map) |
1095 | return; /* dm has created a firewall in his inventory */ |
1015 | return; /* dm has created a firewall in his inventory */ |
1096 | |
1016 | |
1097 | spell = op->inv; |
1017 | spell = op->inv; |
|
|
1018 | |
1098 | if (!spell || spell->type != SPELL) |
1019 | if (!spell || spell->type != SPELL) |
1099 | spell = &op->other_arch->clone; |
1020 | spell = op->other_arch; |
|
|
1021 | |
1100 | if (!spell) |
1022 | if (!spell) |
1101 | { |
1023 | { |
1102 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, op->map->name, op->x, op->y); |
1024 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1103 | return; |
1025 | return; |
1104 | } |
1026 | } |
1105 | |
1027 | |
1106 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1028 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1107 | } |
1029 | } |
1108 | |
|
|
1109 | |
1030 | |
1110 | /* move_player_mover: this function takes a "player mover" as an |
1031 | /* move_player_mover: this function takes a "player mover" as an |
1111 | * argument, and performs the function of a player mover, which is: |
1032 | * argument, and performs the function of a player mover, which is: |
1112 | * |
1033 | * |
1113 | * a player mover finds any players that are sitting on it. It |
1034 | * a player mover finds any players that are sitting on it. It |
… | |
… | |
1117 | * it'll paralyze the victim for hp*his speed/op->speed |
1038 | * it'll paralyze the victim for hp*his speed/op->speed |
1118 | */ |
1039 | */ |
1119 | void |
1040 | void |
1120 | move_player_mover (object *op) |
1041 | move_player_mover (object *op) |
1121 | { |
1042 | { |
1122 | object *victim, *nextmover; |
|
|
1123 | int dir = op->stats.sp; |
1043 | int dir = op->stats.sp; |
1124 | sint16 nx, ny; |
1044 | sint16 nx, ny; |
1125 | maptile *m; |
1045 | maptile *m; |
1126 | |
1046 | |
1127 | /* Determine direction now for random movers so we do the right thing */ |
1047 | /* Determine direction now for random movers so we do the right thing */ |
1128 | if (!dir) |
1048 | if (!dir) |
1129 | dir = rndm (1, 8); |
1049 | dir = rndm (1, 8); |
1130 | |
1050 | |
1131 | for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1051 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1132 | { |
1052 | { |
1133 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1053 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1134 | (victim->move_type & op->move_type || !victim->move_type)) |
1054 | (victim->move_type & op->move_type || !victim->move_type)) |
1135 | { |
1055 | { |
1136 | |
1056 | |
… | |
… | |
1146 | nx = op->x + freearr_x[dir]; |
1066 | nx = op->x + freearr_x[dir]; |
1147 | ny = op->y + freearr_y[dir]; |
1067 | ny = op->y + freearr_y[dir]; |
1148 | m = op->map; |
1068 | m = op->map; |
1149 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1069 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1150 | { |
1070 | { |
1151 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", m->path, op->x, op->y); |
1071 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
1152 | return; |
1072 | return; |
1153 | } |
1073 | } |
1154 | |
1074 | |
1155 | if (should_director_abort (op, victim)) |
1075 | if (should_director_abort (op, victim)) |
1156 | return; |
1076 | return; |
1157 | |
1077 | |
1158 | for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1078 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1159 | { |
1079 | { |
1160 | if (nextmover->type == PLAYERMOVER) |
1080 | if (nextmover->type == PLAYERMOVER) |
1161 | nextmover->speed_left = -.99; |
1081 | nextmover->speed_left = -.99f; |
|
|
1082 | |
1162 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1083 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1163 | { |
|
|
1164 | op->speed_left = -1.1; /* wait until the next thing gets out of the way */ |
1084 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1165 | } |
|
|
1166 | } |
1085 | } |
1167 | |
1086 | |
1168 | if (victim->type == PLAYER) |
1087 | if (victim->type == PLAYER) |
1169 | { |
1088 | { |
1170 | /* only level >=1 movers move people */ |
1089 | /* only level >=1 movers move people */ |
… | |
… | |
1174 | * is cleared, otherwise the player will get stuck in |
1093 | * is cleared, otherwise the player will get stuck in |
1175 | * place. This can happen if the player used a spell to |
1094 | * place. This can happen if the player used a spell to |
1176 | * get to this space. |
1095 | * get to this space. |
1177 | */ |
1096 | */ |
1178 | victim->contr->fire_on = 0; |
1097 | victim->contr->fire_on = 0; |
1179 | victim->speed_left = -FABS (victim->speed); |
1098 | victim->speed_left = 1.f; |
1180 | move_player (victim, dir); |
1099 | move_player (victim, dir); |
1181 | } |
1100 | } |
1182 | else |
1101 | else |
1183 | return; |
1102 | return; |
1184 | } |
1103 | } |
… | |
… | |
1188 | if (!op->stats.maxsp && op->attacktype) |
1107 | if (!op->stats.maxsp && op->attacktype) |
1189 | op->stats.maxsp = 2; |
1108 | op->stats.maxsp = 2; |
1190 | |
1109 | |
1191 | if (op->attacktype) |
1110 | if (op->attacktype) |
1192 | { /* flag to paralyze the player */ |
1111 | { /* flag to paralyze the player */ |
1193 | |
|
|
1194 | victim->speed_left = -FABS (op->stats.maxsp * victim->speed / op->speed); |
1112 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1195 | /* Not sure why, but for some chars on metalforge, they |
|
|
1196 | * would sometimes get -inf speed_left, and from the |
|
|
1197 | * description, it could only happen here, so just put |
|
|
1198 | * a lower sanity limit. My only guess is that the |
|
|
1199 | * mover has 0 speed. |
|
|
1200 | */ |
|
|
1201 | if (victim->speed_left < -5.0) |
|
|
1202 | victim->speed_left = -5.0; |
|
|
1203 | } |
1113 | } |
1204 | } |
1114 | } |
1205 | } |
1115 | } |
1206 | } |
1116 | } |
1207 | |
1117 | |
… | |
… | |
1217 | { |
1127 | { |
1218 | object *tmp; |
1128 | object *tmp; |
1219 | |
1129 | |
1220 | if (!op->other_arch) |
1130 | if (!op->other_arch) |
1221 | { |
1131 | { |
1222 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); |
1132 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? &op->map->path : "nullmap"); |
1223 | return; |
1133 | return; |
1224 | } |
1134 | } |
1225 | |
1135 | |
1226 | if (op->above == NULL) |
1136 | if (op->above == NULL) |
1227 | return; |
1137 | return; |
|
|
1138 | |
1228 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
1139 | for (tmp = op->above; tmp; tmp = tmp->above) |
1229 | { |
1140 | { |
1230 | if (strcmp (op->other_arch->name, tmp->arch->name) == 0) |
1141 | if (op->other_arch->archname == tmp->arch->archname) |
1231 | { |
1142 | { |
1232 | if (op->level <= 0) |
1143 | if (op->level <= 0) |
1233 | tmp->destroy (); |
1144 | tmp->destroy (); |
1234 | else |
1145 | else |
1235 | { |
1146 | { |
… | |
… | |
1292 | } |
1203 | } |
1293 | else |
1204 | else |
1294 | { |
1205 | { |
1295 | if (creator->other_arch == NULL) |
1206 | if (creator->other_arch == NULL) |
1296 | { |
1207 | { |
1297 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", &creator->name, creator->map->path, |
1208 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1298 | creator->x, creator->y); |
1209 | &creator->name, &creator->map->path, creator->x, creator->y); |
1299 | return; |
1210 | return; |
1300 | } |
1211 | } |
1301 | |
1212 | |
1302 | new_ob = object_create_arch (creator->other_arch); |
1213 | new_ob = object_create_arch (creator->other_arch); |
1303 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1214 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
… | |
… | |
1326 | with a specific code as the slaying field. |
1237 | with a specific code as the slaying field. |
1327 | At that time, it writes the contents of its own message |
1238 | At that time, it writes the contents of its own message |
1328 | field to the player. The marker will decrement hp to |
1239 | field to the player. The marker will decrement hp to |
1329 | 0 and then delete itself every time it grants a mark. |
1240 | 0 and then delete itself every time it grants a mark. |
1330 | unless hp was zero to start with, in which case it is infinite.*/ |
1241 | unless hp was zero to start with, in which case it is infinite.*/ |
1331 | |
|
|
1332 | void |
1242 | void |
1333 | move_marker (object *op) |
1243 | move_marker (object *op) |
1334 | { |
1244 | { |
|
|
1245 | if (object *tmp = op->ms ().player ()) |
|
|
1246 | { |
1335 | object *tmp, *tmp2; |
1247 | object *tmp2; |
1336 | |
1248 | |
1337 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
1338 | { |
|
|
1339 | if (tmp->type == PLAYER) |
|
|
1340 | { /* we've got someone to MARK */ |
|
|
1341 | |
|
|
1342 | /* remove an old force with a slaying field == op->name */ |
1249 | /* remove an old force with a slaying field == op->name */ |
1343 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1250 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
|
|
1251 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->name) |
1344 | { |
1252 | { |
1345 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) |
|
|
1346 | break; |
|
|
1347 | } |
|
|
1348 | |
|
|
1349 | if (tmp2) |
|
|
1350 | tmp2->destroy (); |
1253 | tmp2->destroy (); |
|
|
1254 | break; |
|
|
1255 | } |
1351 | |
1256 | |
1352 | /* cycle through his inventory to look for the MARK we want to |
1257 | /* cycle through his inventory to look for the MARK we want to |
1353 | * place |
1258 | * place |
1354 | */ |
1259 | */ |
1355 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1260 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1356 | { |
|
|
1357 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
1261 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
1358 | break; |
1262 | break; |
1359 | } |
|
|
1360 | |
1263 | |
1361 | /* if we didn't find our own MARK */ |
1264 | /* if we didn't find our own MARK */ |
1362 | if (tmp2 == NULL) |
1265 | if (!tmp2) |
1363 | { |
1266 | { |
1364 | object *force = get_archetype (FORCE_NAME); |
1267 | object *force = get_archetype (FORCE_NAME); |
1365 | |
1268 | |
1366 | force->speed = 0; |
|
|
1367 | if (op->stats.food) |
1269 | if (op->stats.food) |
|
|
1270 | { |
|
|
1271 | force->set_speed (0.01); |
|
|
1272 | force->speed_left = -op->stats.food; |
|
|
1273 | } |
|
|
1274 | else |
|
|
1275 | force->set_speed (0); |
|
|
1276 | |
|
|
1277 | /* put in the lock code */ |
|
|
1278 | force->slaying = op->slaying; |
|
|
1279 | |
|
|
1280 | if (op->lore) |
|
|
1281 | force->lore = op->lore; |
|
|
1282 | |
|
|
1283 | insert_ob_in_ob (force, tmp); |
|
|
1284 | if (op->msg) |
|
|
1285 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1286 | |
|
|
1287 | if (op->stats.hp > 0) |
|
|
1288 | { |
|
|
1289 | op->stats.hp--; |
|
|
1290 | if (op->stats.hp == 0) |
1368 | { |
1291 | { |
1369 | force->speed = 0.01; |
1292 | /* marker expires--granted mark number limit */ |
1370 | force->speed_left = -op->stats.food; |
1293 | op->destroy (); |
|
|
1294 | return; |
1371 | } |
1295 | } |
1372 | update_ob_speed (force); |
|
|
1373 | /* put in the lock code */ |
|
|
1374 | force->slaying = op->slaying; |
|
|
1375 | |
|
|
1376 | if (op->lore) |
|
|
1377 | force->lore = op->lore; |
|
|
1378 | |
|
|
1379 | insert_ob_in_ob (force, tmp); |
|
|
1380 | if (op->msg) |
|
|
1381 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1382 | |
|
|
1383 | if (op->stats.hp > 0) |
|
|
1384 | { |
|
|
1385 | op->stats.hp--; |
|
|
1386 | if (op->stats.hp == 0) |
|
|
1387 | { |
|
|
1388 | /* marker expires--granted mark number limit */ |
|
|
1389 | op->destroy (); |
|
|
1390 | return; |
|
|
1391 | } |
|
|
1392 | } |
1296 | } |
1393 | } /* if tmp2 == NULL */ |
1297 | } |
1394 | } /* if tmp->type == PLAYER */ |
1298 | } |
1395 | } /* For all objects on this space */ |
|
|
1396 | } |
1299 | } |
1397 | |
1300 | |
1398 | int |
1301 | void |
1399 | process_object (object *op) |
1302 | process_object (object *op) |
1400 | { |
1303 | { |
1401 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1304 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1402 | return 0; |
1305 | return; |
1403 | |
1306 | |
1404 | if (INVOKE_OBJECT (TICK, op)) |
1307 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1405 | return 0; |
1308 | return; |
1406 | |
1309 | |
1407 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1310 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1408 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1311 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1409 | return 1; |
1312 | return; |
1410 | |
1313 | |
1411 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1314 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1412 | { |
1315 | { |
1413 | if (op->type == PLAYER) |
|
|
1414 | animate_object (op, op->facing); |
|
|
1415 | else |
|
|
1416 | animate_object (op, op->direction); |
1316 | animate_object (op, op->contr ? op->facing : op->direction); |
1417 | |
1317 | |
1418 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1318 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1419 | make_sure_seen (op); |
1319 | make_sure_seen (op); |
1420 | } |
1320 | } |
1421 | |
1321 | |
|
|
1322 | if (expect_false ( |
|
|
1323 | op->flag [FLAG_GENERATOR] |
|
|
1324 | || op->flag [FLAG_CHANGING] |
|
|
1325 | || op->flag [FLAG_IS_USED_UP] |
|
|
1326 | )) |
|
|
1327 | { |
1422 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1328 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1423 | { |
1329 | { |
1424 | change_object (op); |
1330 | change_object (op); |
1425 | return 1; |
1331 | return; |
1426 | } |
1332 | } |
1427 | |
1333 | |
1428 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1334 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1429 | generate_monster (op); |
1335 | generate_monster (op); |
1430 | |
1336 | |
1431 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1337 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1432 | { |
1338 | { |
1433 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1339 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1434 | remove_force (op); |
1340 | remove_force (op); |
1435 | else |
1341 | else |
1436 | { |
1342 | { |
1437 | /* IF necessary, delete the item from the players inventory */ |
1343 | /* If necessary, delete the item from the players inventory */ |
1438 | object *pl = op->in_player (); |
1344 | object *pl = op->in_player (); |
1439 | |
1345 | |
1440 | if (pl) |
1346 | if (pl) |
1441 | esrv_del_item (pl->contr, op->count); |
1347 | esrv_del_item (pl->contr, op->count); |
1442 | |
1348 | |
1443 | op->remove (); |
1349 | op->remove (); |
1444 | |
1350 | |
1445 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1351 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1446 | make_sure_not_seen (op); |
1352 | make_sure_not_seen (op); |
1447 | |
1353 | |
1448 | op->destroy (); |
1354 | op->destroy (); |
1449 | } |
1355 | } |
1450 | |
1356 | |
1451 | return 1; |
1357 | return; |
|
|
1358 | } |
1452 | } |
1359 | } |
1453 | |
1360 | |
1454 | switch (op->type) |
1361 | switch (op->type) |
1455 | { |
1362 | { |
1456 | case SPELL_EFFECT: |
1363 | case SPELL_EFFECT: |
1457 | move_spell_effect (op); |
1364 | move_spell_effect (op); |
1458 | return 1; |
1365 | break; |
1459 | |
1366 | |
1460 | case ROD: |
1367 | case ROD: |
1461 | case HORN: |
1368 | case HORN: |
1462 | regenerate_rod (op); |
1369 | regenerate_rod (op); |
1463 | return 1; |
1370 | break; |
1464 | |
1371 | |
1465 | case FORCE: |
1372 | case FORCE: |
1466 | case POTION_EFFECT: |
1373 | case POTION_EFFECT: |
1467 | remove_force (op); |
1374 | remove_force (op); |
1468 | return 1; |
1375 | break; |
1469 | |
1376 | |
1470 | case BLINDNESS: |
1377 | case BLINDNESS: |
1471 | remove_blindness (op); |
1378 | remove_blindness (op); |
1472 | return 0; |
1379 | break; |
1473 | |
1380 | |
1474 | case POISONING: |
1381 | case POISONING: |
1475 | poison_more (op); |
1382 | poison_more (op); |
1476 | return 0; |
1383 | break; |
1477 | |
1384 | |
1478 | case DISEASE: |
1385 | case DISEASE: |
1479 | move_disease (op); |
1386 | move_disease (op); |
1480 | return 0; |
1387 | break; |
1481 | |
1388 | |
1482 | case SYMPTOM: |
1389 | case SYMPTOM: |
1483 | move_symptom (op); |
1390 | move_symptom (op); |
1484 | return 0; |
1391 | break; |
1485 | |
1392 | |
1486 | case THROWN_OBJ: |
1393 | case THROWN_OBJ: |
1487 | case ARROW: |
1394 | case ARROW: |
1488 | move_arrow (op); |
1395 | move_arrow (op); |
1489 | return 0; |
1396 | break; |
1490 | |
|
|
1491 | case LIGHTNING: /* It now moves twice as fast */ |
|
|
1492 | move_bolt (op); |
|
|
1493 | return 0; |
|
|
1494 | |
1397 | |
1495 | case DOOR: |
1398 | case DOOR: |
1496 | remove_door (op); |
1399 | remove_door (op); |
1497 | return 0; |
1400 | break; |
1498 | |
1401 | |
1499 | case LOCKED_DOOR: |
1402 | case LOCKED_DOOR: |
1500 | remove_door2 (op); |
1403 | remove_door2 (op); |
1501 | return 0; |
1404 | break; |
1502 | |
1405 | |
1503 | case TELEPORTER: |
1406 | case TELEPORTER: |
1504 | move_teleporter (op); |
1407 | move_teleporter (op); |
1505 | return 0; |
1408 | break; |
1506 | |
1409 | |
1507 | case GOLEM: |
1410 | case GOLEM: |
1508 | move_golem (op); |
1411 | move_golem (op); |
1509 | return 0; |
1412 | break; |
1510 | |
1413 | |
1511 | case EARTHWALL: |
1414 | case EARTHWALL: |
1512 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1415 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1513 | return 0; |
1416 | break; |
1514 | |
1417 | |
1515 | case FIREWALL: |
1418 | case FIREWALL: |
1516 | move_firewall (op); |
1419 | move_firewall (op); |
1517 | if (op->stats.maxsp) |
1420 | if (op->stats.maxsp) |
1518 | animate_turning (op); |
1421 | animate_turning (op); |
1519 | return 0; |
1422 | break; |
1520 | |
1423 | |
1521 | case MOOD_FLOOR: |
1424 | case MOOD_FLOOR: |
1522 | do_mood_floor (op); |
1425 | do_mood_floor (op); |
1523 | return 0; |
1426 | break; |
1524 | |
1427 | |
1525 | case GATE: |
1428 | case GATE: |
1526 | move_gate (op); |
1429 | move_gate (op); |
1527 | return 0; |
1430 | break; |
1528 | |
1431 | |
1529 | case TIMED_GATE: |
1432 | case TIMED_GATE: |
1530 | move_timed_gate (op); |
1433 | move_timed_gate (op); |
1531 | return 0; |
1434 | break; |
1532 | |
1435 | |
1533 | case TRIGGER: |
1436 | case TRIGGER: |
1534 | case TRIGGER_BUTTON: |
1437 | case TRIGGER_BUTTON: |
1535 | case TRIGGER_PEDESTAL: |
1438 | case TRIGGER_PEDESTAL: |
1536 | case TRIGGER_ALTAR: |
1439 | case TRIGGER_ALTAR: |
1537 | animate_trigger (op); |
1440 | animate_trigger (op); |
1538 | return 0; |
1441 | break; |
1539 | |
1442 | |
1540 | case DETECTOR: |
1443 | case DETECTOR: |
1541 | move_detector (op); |
1444 | move_detector (op); |
1542 | |
1445 | |
1543 | case DIRECTOR: |
1446 | case DIRECTOR: |
1544 | if (op->stats.maxsp) |
1447 | if (op->stats.maxsp) |
1545 | animate_turning (op); |
1448 | animate_turning (op); |
1546 | return 0; |
1449 | break; |
1547 | |
1450 | |
1548 | case HOLE: |
1451 | case HOLE: |
1549 | move_hole (op); |
1452 | move_hole (op); |
1550 | return 0; |
1453 | break; |
1551 | |
1454 | |
1552 | case DEEP_SWAMP: |
1455 | case DEEP_SWAMP: |
1553 | move_deep_swamp (op); |
1456 | move_deep_swamp (op); |
1554 | return 0; |
1457 | break; |
1555 | |
1458 | |
1556 | case RUNE: |
1459 | case RUNE: |
1557 | case TRAP: |
1460 | case TRAP: |
1558 | move_rune (op); |
1461 | move_rune (op); |
1559 | return 0; |
1462 | break; |
1560 | |
1463 | |
1561 | case PLAYERMOVER: |
1464 | case PLAYERMOVER: |
1562 | move_player_mover (op); |
1465 | move_player_mover (op); |
1563 | return 0; |
1466 | break; |
1564 | |
1467 | |
1565 | case CREATOR: |
1468 | case CREATOR: |
1566 | move_creator (op); |
1469 | move_creator (op); |
1567 | return 0; |
1470 | break; |
1568 | |
1471 | |
1569 | case MARKER: |
1472 | case MARKER: |
1570 | move_marker (op); |
1473 | move_marker (op); |
1571 | return 0; |
1474 | break; |
1572 | |
1475 | |
1573 | case PLAYER_CHANGER: |
1476 | case PLAYER_CHANGER: |
1574 | move_player_changer (op); |
1477 | move_player_changer (op); |
1575 | return 0; |
1478 | break; |
1576 | |
1479 | |
1577 | case PEACEMAKER: |
1480 | case PEACEMAKER: |
1578 | move_peacemaker (op); |
1481 | move_peacemaker (op); |
1579 | return 0; |
1482 | break; |
1580 | } |
|
|
1581 | |
1483 | |
1582 | return 0; |
1484 | case PLAYER: |
|
|
1485 | // players have their own speed-management, so undo the --speed_left |
|
|
1486 | ++op->speed_left; |
|
|
1487 | break; |
|
|
1488 | } |
1583 | } |
1489 | } |
|
|
1490 | |