1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* |
24 | /* |
25 | * Routines that is executed from objects based on their speed have been |
25 | * Routines that is executed from objects based on their speed have been |
26 | * collected in this file. |
26 | * collected in this file. |
27 | */ |
27 | */ |
28 | |
|
|
29 | #include <global.h> |
28 | #include <global.h> |
30 | #include <spells.h> |
29 | #include <spells.h> |
31 | #ifndef __CEXTRACT__ |
|
|
32 | # include <sproto.h> |
30 | #include <sproto.h> |
33 | #endif |
|
|
34 | |
31 | |
35 | /* The following removes doors. The functions check to see if similar |
32 | /* The following removes doors. The functions check to see if similar |
36 | * doors are next to the one that is being removed, and if so, set it |
33 | * doors are next to the one that is being removed, and if so, set it |
37 | * so those will be removed shortly (in a cascade like fashion.) |
34 | * so those will be removed shortly (in a cascade like fashion.) |
38 | */ |
35 | */ |
39 | |
|
|
40 | void |
36 | void |
41 | remove_door (object *op) |
37 | remove_door (object *op) |
42 | { |
38 | { |
43 | int i; |
39 | int i; |
44 | object *tmp; |
40 | object *tmp; |
45 | |
41 | |
46 | for (i = 1; i < 9; i += 2) |
42 | for (i = 1; i < 9; i += 2) |
47 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
43 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
48 | { |
44 | { |
49 | tmp->speed = 0.1; |
45 | tmp->set_speed (0.1f); |
50 | update_ob_speed (tmp); |
|
|
51 | tmp->speed_left = -0.2; |
46 | tmp->speed_left = -0.2f; |
52 | } |
47 | } |
53 | |
48 | |
54 | if (op->other_arch) |
49 | if (op->other_arch) |
55 | { |
50 | { |
56 | tmp = arch_to_object (op->other_arch); |
51 | tmp = arch_to_object (op->other_arch); |
… | |
… | |
73 | for (i = 1; i < 9; i += 2) |
68 | for (i = 1; i < 9; i += 2) |
74 | { |
69 | { |
75 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
70 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
76 | if (tmp && tmp->slaying == op->slaying) |
71 | if (tmp && tmp->slaying == op->slaying) |
77 | { /* same key both doors */ |
72 | { /* same key both doors */ |
78 | tmp->speed = 0.1; |
73 | tmp->set_speed (0.1f); |
79 | update_ob_speed (tmp); |
|
|
80 | tmp->speed_left = -0.2; |
74 | tmp->speed_left = -0.2f; |
81 | } |
75 | } |
82 | } |
76 | } |
|
|
77 | |
83 | if (op->other_arch) |
78 | if (op->other_arch) |
84 | { |
79 | { |
85 | tmp = arch_to_object (op->other_arch); |
80 | tmp = arch_to_object (op->other_arch); |
86 | tmp->x = op->x; |
81 | tmp->x = op->x; |
87 | tmp->y = op->y; |
82 | tmp->y = op->y; |
… | |
… | |
91 | } |
86 | } |
92 | |
87 | |
93 | op->destroy (); |
88 | op->destroy (); |
94 | } |
89 | } |
95 | |
90 | |
96 | /* Will generate a monster according to content |
|
|
97 | * of generator. |
|
|
98 | */ |
|
|
99 | void |
91 | void |
100 | generate_monster_inv (object *gen) |
92 | generate_monster (object *gen) |
101 | { |
93 | { |
|
|
94 | if (!gen->map) |
|
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95 | return; |
|
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96 | |
|
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97 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
|
|
98 | return; |
|
|
99 | |
|
|
100 | object *op; |
102 | int i; |
101 | int i; |
103 | object *op, *head = NULL; |
|
|
104 | |
102 | |
105 | int qty = 0; |
103 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
106 | |
|
|
107 | /* Code below assumes the generator is on a map, as it tries |
|
|
108 | * to place the monster on the map. So if the generator |
|
|
109 | * isn't on a map, complain and exit. |
|
|
110 | */ |
|
|
111 | if (gen->map == NULL) |
|
|
112 | { |
104 | { |
113 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
105 | // either copy one item from the inventory... |
|
|
106 | if (!gen->inv) |
114 | return; |
107 | return; |
115 | } |
108 | |
116 | /*First count numer of objects in inv */ |
109 | // first select one item from the inventory |
|
|
110 | int index = 0; |
117 | for (op = gen->inv; op; op = op->below) |
111 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
118 | qty++; |
112 | if (!rndm (++index)) |
119 | if (!qty) |
113 | op = tmp; |
120 | { |
114 | |
121 | LOG (llevError, "Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name); |
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122 | return; /*No inventory */ |
|
|
123 | } |
|
|
124 | qty = rndm (0, qty - 1); |
|
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125 | for (op = gen->inv; qty; qty--) |
|
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126 | op = op->below; |
|
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127 | i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
115 | i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
128 | if (i == -1) |
116 | if (i < 0) |
|
|
117 | return; |
|
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118 | |
|
|
119 | op = object_create_clone (op); |
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120 | |
|
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121 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
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122 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
|
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123 | } |
|
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124 | else if (gen->other_arch) |
|
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125 | { |
|
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126 | // ...or use other_arch |
|
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127 | i = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, 9); |
|
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128 | if (i < 0) |
|
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129 | return; |
|
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130 | |
|
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131 | op = arch_to_object (gen->other_arch); |
|
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132 | } |
|
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133 | else |
129 | return; |
134 | return; |
130 | head = object_create_clone (op); |
135 | |
131 | CLEAR_FLAG (head, FLAG_IS_A_TEMPLATE); |
136 | op->expand_tail (); |
132 | unflag_inv (head, FLAG_IS_A_TEMPLATE); |
137 | |
133 | if (rndm (0, 9)) |
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134 | generate_artifact (head, gen->map->difficulty); |
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135 | insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); |
138 | if (insert_ob_in_map_at (op, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i])) |
136 | if (QUERY_FLAG (head, FLAG_FREED)) |
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137 | return; |
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138 | if (head->has_random_items ()) |
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139 | create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); |
|
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140 | } |
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141 | |
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142 | void |
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143 | generate_monster_arch (object *gen) |
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144 | { |
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145 | int i; |
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146 | object *op, *head = NULL, *prev = NULL; |
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147 | archetype *at = gen->other_arch; |
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148 | |
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149 | if (gen->other_arch == NULL) |
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150 | { |
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151 | //LOG(llevError,"Generator without other_arch: %s\n",gen->name); |
|
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152 | return; |
|
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153 | } |
139 | { |
154 | /* Code below assumes the generator is on a map, as it tries |
|
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155 | * to place the monster on the map. So if the generator |
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156 | * isn't on a map, complain and exit. |
|
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157 | */ |
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158 | if (gen->map == NULL) |
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159 | { |
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160 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
|
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161 | return; |
|
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162 | } |
|
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163 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
|
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164 | if (i == -1) |
|
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165 | return; |
|
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166 | while (at != NULL) |
|
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167 | { |
|
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168 | op = arch_to_object (at); |
|
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169 | op->x = gen->x + freearr_x[i] + at->clone.x; |
|
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170 | op->y = gen->y + freearr_y[i] + at->clone.y; |
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171 | |
|
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172 | if (head != NULL) |
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173 | op->head = head, prev->more = op; |
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174 | |
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175 | if (rndm (0, 9)) |
140 | if (rndm (0, 9)) |
176 | generate_artifact (op, gen->map->difficulty); |
141 | generate_artifact (op, gen->map->difficulty); |
177 | insert_ob_in_map (op, gen->map, gen, 0); |
142 | |
178 | if (QUERY_FLAG (op, FLAG_FREED)) |
|
|
179 | return; |
|
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180 | if (op->has_random_items ()) |
143 | if (op->has_random_items ()) |
181 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
144 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
182 | if (head == NULL) |
|
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183 | head = op; |
|
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184 | prev = op; |
|
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185 | at = at->more; |
|
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186 | } |
|
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187 | } |
|
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188 | |
145 | |
189 | void |
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190 | generate_monster (object *gen) |
|
|
191 | { |
|
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192 | |
|
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193 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
|
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194 | return; |
146 | return; |
195 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
147 | } |
196 | generate_monster_inv (gen); |
|
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197 | else |
|
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198 | generate_monster_arch (gen); |
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199 | |
148 | |
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149 | op->destroy (); |
200 | } |
150 | } |
201 | |
151 | |
202 | void |
152 | void |
203 | remove_force (object *op) |
153 | remove_force (object *op) |
204 | { |
154 | { |
205 | if (--op->duration > 0) |
155 | if (--op->duration > 0) |
206 | return; |
156 | return; |
207 | |
157 | |
|
|
158 | if (op->env) |
208 | switch (op->subtype) |
159 | switch (op->subtype) |
209 | { |
160 | { |
210 | case FORCE_CONFUSION: |
161 | case FORCE_CONFUSION: |
211 | if (op->env != NULL) |
|
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212 | { |
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213 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
162 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
214 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
163 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
215 | } |
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216 | |
164 | |
217 | default: |
165 | default: |
218 | if (op->env != NULL) |
|
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219 | { |
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220 | CLEAR_FLAG (op, FLAG_APPLIED); |
166 | CLEAR_FLAG (op, FLAG_APPLIED); |
221 | change_abil (op->env, op); |
167 | change_abil (op->env, op); |
222 | fix_player (op->env); |
168 | op->env->update_stats (); |
223 | } |
|
|
224 | } |
169 | } |
225 | |
170 | |
226 | op->destroy (); |
171 | op->destroy (); |
227 | } |
172 | } |
228 | |
173 | |
229 | void |
174 | void |
… | |
… | |
232 | if (--op->stats.food > 0) |
177 | if (--op->stats.food > 0) |
233 | return; |
178 | return; |
234 | |
179 | |
235 | CLEAR_FLAG (op, FLAG_APPLIED); |
180 | CLEAR_FLAG (op, FLAG_APPLIED); |
236 | |
181 | |
237 | if (op->env != NULL) |
182 | if (op->env) |
238 | { |
183 | { |
239 | change_abil (op->env, op); |
184 | change_abil (op->env, op); |
240 | fix_player (op->env); |
185 | op->env->update_stats (); |
241 | } |
186 | } |
242 | |
187 | |
243 | op->destroy (); |
188 | op->destroy (); |
244 | } |
189 | } |
245 | |
190 | |
… | |
… | |
252 | return; |
197 | return; |
253 | } |
198 | } |
254 | |
199 | |
255 | if (op->stats.food == 1) |
200 | if (op->stats.food == 1) |
256 | { |
201 | { |
257 | /* need to remove the object before fix_player is called, else fix_player |
202 | /* need to unapply the object before update_stats is called, else fix_player |
258 | * will not do anything. |
203 | * will not do anything. |
259 | */ |
204 | */ |
260 | if (op->env->type == PLAYER) |
205 | if (op->env->type == PLAYER) |
261 | { |
206 | { |
262 | CLEAR_FLAG (op, FLAG_APPLIED); |
207 | CLEAR_FLAG (op, FLAG_APPLIED); |
263 | fix_player (op->env); |
208 | op->env->update_stats (); |
264 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
209 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
265 | } |
210 | } |
266 | |
211 | |
267 | op->destroy (); |
212 | op->destroy (); |
268 | return; |
213 | return; |
… | |
… | |
271 | if (op->env->type == PLAYER) |
216 | if (op->env->type == PLAYER) |
272 | { |
217 | { |
273 | op->env->stats.food--; |
218 | op->env->stats.food--; |
274 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
219 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
275 | } |
220 | } |
|
|
221 | |
276 | (void) hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
222 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
277 | } |
223 | } |
278 | |
224 | |
279 | |
225 | |
280 | void |
226 | void |
281 | move_gate (object *op) |
227 | move_gate (object *op) |
282 | { /* 1 = going down, 0 = goind up */ |
228 | { /* 1 = going down, 0 = going up */ |
283 | object *tmp; |
229 | object *tmp; |
284 | |
230 | |
285 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
231 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
286 | { |
232 | { |
287 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
233 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
… | |
… | |
292 | if (op->value) |
238 | if (op->value) |
293 | { |
239 | { |
294 | if (--op->stats.wc <= 0) |
240 | if (--op->stats.wc <= 0) |
295 | { /* Reached bottom, let's stop */ |
241 | { /* Reached bottom, let's stop */ |
296 | op->stats.wc = 0; |
242 | op->stats.wc = 0; |
297 | if (op->arch->clone.speed) |
243 | if (op->arch->speed) |
298 | op->value = 0; |
244 | op->value = 0; |
299 | else |
245 | else |
300 | { |
|
|
301 | op->speed = 0; |
246 | op->set_speed (0); |
302 | update_ob_speed (op); |
|
|
303 | } |
247 | } |
304 | } |
248 | |
305 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
249 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
306 | { |
250 | { |
307 | op->move_block = 0; |
251 | op->move_block = 0; |
308 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
252 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
309 | update_all_los (op->map, op->x, op->y); |
253 | update_all_los (op->map, op->x, op->y); |
310 | } |
254 | } |
|
|
255 | |
311 | SET_ANIMATION (op, op->stats.wc); |
256 | SET_ANIMATION (op, op->stats.wc); |
312 | update_object (op, UP_OBJ_CHANGE); |
257 | update_object (op, UP_OBJ_CHANGE); |
313 | return; |
258 | return; |
314 | } |
259 | } |
315 | |
260 | |
… | |
… | |
323 | * objects are above the gate. If so, we finish closing the gate, |
268 | * objects are above the gate. If so, we finish closing the gate, |
324 | * otherwise, we fall through to the code below which should lower |
269 | * otherwise, we fall through to the code below which should lower |
325 | * the gate slightly. |
270 | * the gate slightly. |
326 | */ |
271 | */ |
327 | |
272 | |
328 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
273 | for (tmp = op->above; tmp; tmp = tmp->above) |
329 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
274 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
330 | break; |
275 | break; |
331 | |
276 | |
332 | if (tmp == NULL) |
277 | if (!tmp) |
333 | { |
278 | { |
334 | if (op->arch->clone.speed) |
279 | if (op->arch->speed) |
335 | op->value = 1; |
280 | op->value = 1; |
336 | else |
281 | else |
337 | { |
|
|
338 | op->speed = 0; |
282 | op->set_speed (0); |
339 | update_ob_speed (op); /* Reached top, let's stop */ |
283 | |
340 | } |
|
|
341 | return; |
284 | return; |
342 | } |
285 | } |
343 | } |
286 | } |
344 | |
287 | |
345 | if (op->stats.food) |
288 | if (op->stats.food) |
… | |
… | |
362 | */ |
305 | */ |
363 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
306 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
364 | { |
307 | { |
365 | /* Halfway or further, check blocks */ |
308 | /* Halfway or further, check blocks */ |
366 | /* First, get the top object on the square. */ |
309 | /* First, get the top object on the square. */ |
367 | for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
310 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
|
|
311 | ; |
368 | |
312 | |
369 | if (tmp != NULL) |
313 | if (tmp) |
370 | { |
314 | { |
371 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
315 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
372 | { |
316 | { |
373 | hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
317 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
|
318 | op->play_sound (sound_find ("blocked_gate")); |
|
|
319 | |
374 | if (tmp->type == PLAYER) |
320 | if (tmp->type == PLAYER) |
375 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
321 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
376 | } |
322 | } |
377 | else |
|
|
378 | /* If the object is not alive, and the object either can |
323 | /* If the object is not alive, and the object either can |
379 | * be picked up or the object rolls, move the object |
324 | * be picked up or the object rolls, move the object |
380 | * off the gate. |
325 | * off the gate. |
381 | */ |
326 | */ |
382 | if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
327 | else if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
383 | { |
328 | { |
384 | /* If it has speed, it should move itself, otherwise: */ |
329 | /* If it has speed, it should move itself, otherwise: */ |
385 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
330 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
386 | |
331 | |
387 | /* If there is a free spot, move the object someplace */ |
332 | /* If there is a free spot, move the object someplace */ |
… | |
… | |
393 | } |
338 | } |
394 | } |
339 | } |
395 | } |
340 | } |
396 | |
341 | |
397 | /* See if there is still anything blocking the gate */ |
342 | /* See if there is still anything blocking the gate */ |
398 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
343 | for (tmp = op->above; tmp; tmp = tmp->above) |
399 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
344 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
400 | break; |
345 | break; |
401 | |
346 | |
402 | /* IF there is, start putting the gate down */ |
347 | /* IF there is, start putting the gate down */ |
403 | if (tmp) |
348 | if (tmp) |
404 | { |
|
|
405 | op->stats.food = 1; |
349 | op->stats.food = 1; |
406 | } |
|
|
407 | else |
350 | else |
408 | { |
351 | { |
409 | op->move_block = MOVE_ALL; |
352 | op->move_block = MOVE_ALL; |
|
|
353 | |
410 | if (!op->arch->clone.stats.ac) |
354 | if (!op->arch->stats.ac) |
411 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
355 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
412 | update_all_los (op->map, op->x, op->y); |
356 | update_all_los (op->map, op->x, op->y); |
413 | } |
357 | } |
414 | } /* gate is halfway up */ |
358 | } /* gate is halfway up */ |
415 | |
359 | |
… | |
… | |
428 | int v = op->value; |
372 | int v = op->value; |
429 | |
373 | |
430 | if (op->stats.sp) |
374 | if (op->stats.sp) |
431 | { |
375 | { |
432 | move_gate (op); |
376 | move_gate (op); |
|
|
377 | |
433 | if (op->value != v) /* change direction ? */ |
378 | if (op->value != v) /* change direction ? */ |
434 | op->stats.sp = 0; |
379 | op->stats.sp = 0; |
435 | return; |
380 | return; |
436 | } |
381 | } |
|
|
382 | |
437 | if (--op->stats.hp <= 0) |
383 | if (--op->stats.hp <= 0) |
438 | { /* keep gate down */ |
384 | { /* keep gate down */ |
439 | move_gate (op); |
385 | move_gate (op); |
|
|
386 | |
440 | if (op->value != v) |
387 | if (op->value != v) |
441 | { /* ready ? */ |
|
|
442 | op->speed = 0; |
388 | op->set_speed (0); |
443 | update_ob_speed (op); |
|
|
444 | } |
|
|
445 | } |
389 | } |
446 | } |
390 | } |
447 | |
391 | |
448 | /* slaying: name of the thing the detector is to look for |
392 | /* slaying: name of the thing the detector is to look for |
449 | * speed: frequency of 'glances' |
393 | * speed: frequency of 'glances' |
… | |
… | |
459 | int last = op->value; |
403 | int last = op->value; |
460 | int detected; |
404 | int detected; |
461 | |
405 | |
462 | detected = 0; |
406 | detected = 0; |
463 | |
407 | |
464 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
408 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && !detected; tmp = tmp->above) |
465 | { |
409 | { |
466 | object *tmp2; |
410 | object *tmp2; |
467 | |
411 | |
468 | if (op->stats.hp) |
412 | if (op->stats.hp) |
469 | { |
413 | { |
470 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
414 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
471 | { |
415 | { |
472 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
416 | if (op->slaying && op->slaying == tmp->name) |
473 | detected = 1; |
417 | detected = 1; |
|
|
418 | |
474 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
419 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
475 | detected = 1; |
420 | detected = 1; |
476 | } |
421 | } |
477 | } |
422 | } |
|
|
423 | |
478 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
424 | if (op->slaying && op->slaying == tmp->name) |
479 | { |
|
|
480 | detected = 1; |
425 | detected = 1; |
481 | } |
|
|
482 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
426 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
483 | detected = 1; |
427 | detected = 1; |
484 | } |
428 | } |
485 | |
429 | |
486 | /* the detector sets the button if detection is found */ |
430 | /* the detector sets the button if detection is found */ |
… | |
… | |
489 | if (detected && last == 0) |
433 | if (detected && last == 0) |
490 | { |
434 | { |
491 | op->value = 1; |
435 | op->value = 1; |
492 | push_button (op); |
436 | push_button (op); |
493 | } |
437 | } |
|
|
438 | |
494 | if (!detected && last == 1) |
439 | if (!detected && last == 1) |
495 | { |
440 | { |
496 | op->value = 0; |
441 | op->value = 0; |
497 | push_button (op); |
442 | push_button (op); |
498 | } |
443 | } |
… | |
… | |
502 | if (detected && last == 1) |
447 | if (detected && last == 1) |
503 | { |
448 | { |
504 | op->value = 0; |
449 | op->value = 0; |
505 | push_button (op); |
450 | push_button (op); |
506 | } |
451 | } |
|
|
452 | |
507 | if (!detected && last == 0) |
453 | if (!detected && last == 0) |
508 | { |
454 | { |
509 | op->value = 1; |
455 | op->value = 1; |
510 | push_button (op); |
456 | push_button (op); |
511 | } |
457 | } |
… | |
… | |
536 | if (op->value) |
482 | if (op->value) |
537 | { /* We're opening */ |
483 | { /* We're opening */ |
538 | if (--op->stats.wc <= 0) |
484 | if (--op->stats.wc <= 0) |
539 | { /* Opened, let's stop */ |
485 | { /* Opened, let's stop */ |
540 | op->stats.wc = 0; |
486 | op->stats.wc = 0; |
541 | op->speed = 0; |
487 | op->set_speed (0); |
542 | update_ob_speed (op); |
|
|
543 | |
488 | |
544 | /* Hard coding this makes sense for holes I suppose */ |
489 | /* Hard coding this makes sense for holes I suppose */ |
545 | op->move_on = MOVE_WALK; |
490 | op->move_on = MOVE_WALK; |
546 | for (tmp = op->above; tmp != NULL; tmp = next) |
491 | for (tmp = op->above; tmp != NULL; tmp = next) |
547 | { |
492 | { |
548 | next = tmp->above; |
493 | next = tmp->above; |
549 | move_apply (op, tmp, tmp); |
494 | move_apply (op, tmp, tmp); |
550 | } |
495 | } |
551 | } |
496 | } |
|
|
497 | |
552 | SET_ANIMATION (op, op->stats.wc); |
498 | SET_ANIMATION (op, op->stats.wc); |
553 | update_object (op, UP_OBJ_FACE); |
499 | update_object (op, UP_OBJ_FACE); |
554 | return; |
500 | return; |
555 | } |
501 | } |
556 | /* We're closing */ |
502 | /* We're closing */ |
557 | op->move_on = 0; |
503 | op->move_on = 0; |
558 | |
504 | |
559 | op->stats.wc++; |
505 | op->stats.wc++; |
560 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
506 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
561 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
507 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
|
|
508 | |
562 | SET_ANIMATION (op, op->stats.wc); |
509 | SET_ANIMATION (op, op->stats.wc); |
563 | update_object (op, UP_OBJ_FACE); |
510 | update_object (op, UP_OBJ_FACE); |
564 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
511 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
565 | { |
|
|
566 | op->speed = 0; |
|
|
567 | update_ob_speed (op); /* closed, let's stop */ |
512 | op->set_speed (0); /* closed, let's stop */ |
568 | return; |
|
|
569 | } |
|
|
570 | } |
513 | } |
571 | |
514 | |
572 | |
515 | |
573 | /* stop_item() returns a pointer to the stopped object. The stopped object |
516 | /* stop_item() returns a pointer to the stopped object. The stopped object |
574 | * may or may not have been removed from maps or inventories. It will not |
517 | * may or may not have been removed from maps or inventories. It will not |
… | |
… | |
600 | op->destroy (); |
543 | op->destroy (); |
601 | return payload; |
544 | return payload; |
602 | } |
545 | } |
603 | |
546 | |
604 | case ARROW: |
547 | case ARROW: |
605 | if (op->speed >= MIN_ACTIVE_SPEED) |
548 | if (op->has_active_speed ()) |
606 | op = fix_stopped_arrow (op); |
549 | op = fix_stopped_arrow (op); |
607 | return op; |
550 | return op; |
608 | |
551 | |
609 | default: |
552 | default: |
610 | return op; |
553 | return op; |
… | |
… | |
619 | void |
562 | void |
620 | fix_stopped_item (object *op, maptile *map, object *originator) |
563 | fix_stopped_item (object *op, maptile *map, object *originator) |
621 | { |
564 | { |
622 | if (map == NULL) |
565 | if (map == NULL) |
623 | return; |
566 | return; |
|
|
567 | |
624 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
568 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
625 | insert_ob_in_map (op, map, originator, 0); |
569 | insert_ob_in_map (op, map, originator, 0); |
626 | else if (op->type == ARROW) |
570 | else if (op->type == ARROW) |
627 | merge_ob (op, NULL); /* only some arrows actually need this */ |
571 | merge_ob (op, NULL); /* only some arrows actually need this */ |
628 | } |
572 | } |
629 | |
573 | |
630 | |
|
|
631 | object * |
574 | object * |
632 | fix_stopped_arrow (object *op) |
575 | fix_stopped_arrow (object *op) |
633 | { |
576 | { |
634 | if (rndm (0, 99) < op->stats.food) |
577 | if (rndm (0, 99) < op->stats.food) |
635 | { |
578 | { |
636 | /* Small chance of breaking */ |
579 | /* Small chance of breaking */ |
637 | op->destroy (); |
580 | op->destroy (); |
638 | return NULL; |
581 | return NULL; |
639 | } |
582 | } |
640 | |
583 | |
|
|
584 | op->set_speed (0); |
641 | op->direction = 0; |
585 | op->direction = 0; |
642 | op->move_on = 0; |
586 | op->move_on = 0; |
643 | op->move_type = 0; |
587 | op->move_type = 0; |
644 | op->speed = 0; |
588 | op->skill = 0; // really? |
645 | update_ob_speed (op); |
589 | |
|
|
590 | // restore original wc, dam, attacktype and slaying |
646 | op->stats.wc = op->stats.sp; |
591 | op->stats.wc = op->stats.sp; |
647 | op->stats.dam = op->stats.hp; |
592 | op->stats.dam = op->stats.hp; |
648 | op->attacktype = op->stats.grace; |
593 | op->attacktype = op->stats.grace; |
649 | op->slaying = 0; |
|
|
650 | op->skill = 0; |
|
|
651 | |
594 | |
652 | if (op->spellarg != NULL) |
595 | if (op->spellarg) |
653 | { |
596 | { |
654 | op->slaying = op->spellarg; |
597 | op->slaying = op->spellarg; |
655 | free (op->spellarg); |
598 | free (op->spellarg); |
656 | op->spellarg = NULL; |
599 | op->spellarg = 0; |
657 | } |
600 | } |
658 | else |
601 | else |
659 | op->slaying = NULL; |
602 | op->slaying = 0; |
660 | |
603 | |
661 | /* Reset these to zero, so that object::can_merge will work properly */ |
604 | /* Reset these to zero, so that object::can_merge will work properly */ |
662 | op->spellarg = NULL; |
605 | op->spellarg = NULL; |
663 | op->stats.sp = 0; |
606 | op->stats.sp = 0; |
664 | op->stats.hp = 0; |
607 | op->stats.hp = 0; |
665 | op->stats.grace = 0; |
608 | op->stats.grace = 0; |
666 | op->level = 0; |
609 | op->level = 0; |
667 | op->face = op->arch->clone.face; |
610 | op->face = op->arch->face; |
668 | op->owner = NULL; /* So that stopped arrows will be saved */ |
611 | op->owner = NULL; /* So that stopped arrows will be saved */ |
669 | update_object (op, UP_OBJ_FACE); |
612 | update_object (op, UP_OBJ_CHANGE); |
670 | return op; |
613 | return op; |
671 | } |
614 | } |
672 | |
615 | |
673 | /* stop_arrow() - what to do when a non-living flying object |
616 | /* stop_arrow() - what to do when a non-living flying object |
674 | * has to stop. Sept 96 - I added in thrown object code in |
617 | * has to stop. Sept 96 - I added in thrown object code in |
675 | * here too. -b.t. |
618 | * here too. -b.t. |
676 | * |
619 | * |
677 | * Returns a pointer to the stopped object (which will have been removed |
620 | * Returns a pointer to the stopped object (which will have been removed |
678 | * from maps or inventories), or NULL if was destroyed. |
621 | * from maps or inventories), or NULL if was destroyed. |
679 | */ |
622 | */ |
680 | |
|
|
681 | static void |
623 | static void |
682 | stop_arrow (object *op) |
624 | stop_arrow (object *op) |
683 | { |
625 | { |
684 | if (INVOKE_OBJECT (STOP, op)) |
626 | if (INVOKE_OBJECT (STOP, op)) |
685 | return; |
627 | return; |
… | |
… | |
694 | op->destroy (); |
636 | op->destroy (); |
695 | } |
637 | } |
696 | else |
638 | else |
697 | { |
639 | { |
698 | op = fix_stopped_arrow (op); |
640 | op = fix_stopped_arrow (op); |
|
|
641 | |
699 | if (op) |
642 | if (op) |
700 | merge_ob (op, NULL); |
643 | merge_ob (op, 0); |
701 | } |
644 | } |
702 | } |
645 | } |
703 | |
646 | |
704 | /* Move an arrow along its course. op is the arrow or thrown object. |
647 | /* Move an arrow along its course. op is the arrow or thrown object. |
705 | */ |
648 | */ |
706 | |
|
|
707 | void |
649 | void |
708 | move_arrow (object *op) |
650 | move_arrow (object *op) |
709 | { |
651 | { |
710 | object *tmp; |
652 | object *tmp; |
711 | sint16 new_x, new_y; |
653 | sint16 new_x, new_y; |
… | |
… | |
782 | * as below. (Note that for living creatures there is a small |
724 | * as below. (Note that for living creatures there is a small |
783 | * chance that reflect_missile fails.) |
725 | * chance that reflect_missile fails.) |
784 | */ |
726 | */ |
785 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
727 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
786 | { |
728 | { |
787 | int number = op->face->number; |
729 | int number = op->face; |
788 | |
730 | |
789 | op->direction = absdir (op->direction + 4); |
731 | op->direction = absdir (op->direction + 4); |
790 | op->state = 0; |
732 | update_turn_face (op); |
791 | |
|
|
792 | if (GET_ANIM_ID (op)) |
|
|
793 | { |
|
|
794 | number += 4; |
|
|
795 | |
|
|
796 | if (number > GET_ANIMATION (op, 8)) |
|
|
797 | number -= 8; |
|
|
798 | |
|
|
799 | op->face = &new_faces[number]; |
|
|
800 | } |
|
|
801 | |
|
|
802 | was_reflected = 1; /* skip normal movement calculations */ |
733 | was_reflected = 1; /* skip normal movement calculations */ |
803 | } |
734 | } |
804 | else |
735 | else |
805 | { |
736 | { |
806 | /* Attack the object. */ |
737 | /* Attack the object. */ |
… | |
… | |
980 | * there is an old multipart teleporter in which the other parts |
911 | * there is an old multipart teleporter in which the other parts |
981 | * have speed, we don't really want to call it twice for the same |
912 | * have speed, we don't really want to call it twice for the same |
982 | * function - in fact, as written below, part N would get called |
913 | * function - in fact, as written below, part N would get called |
983 | * N times without the speed check. |
914 | * N times without the speed check. |
984 | */ |
915 | */ |
985 | if (op->more && FABS (op->more->speed) < MIN_ACTIVE_SPEED) |
916 | if (op->more && !op->more->has_active_speed ()) |
986 | move_teleporter (op->more); |
917 | move_teleporter (op->more); |
987 | |
918 | |
988 | if (op->head) |
919 | if (op->head) |
989 | head = op->head; |
920 | head = op->head; |
990 | |
921 | |
991 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
922 | for (tmp = op->above; tmp; tmp = tmp->above) |
992 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
923 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
993 | break; |
924 | break; |
994 | |
925 | |
995 | /* If nothing above us to move, nothing to do */ |
926 | /* If nothing above us to move, nothing to do */ |
996 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
927 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
… | |
… | |
1001 | if (tmp->type == PLAYER) |
932 | if (tmp->type == PLAYER) |
1002 | { |
933 | { |
1003 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
934 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1004 | return; |
935 | return; |
1005 | |
936 | |
1006 | enter_exit (tmp, head); |
937 | tmp->enter_exit (head); |
1007 | } |
938 | } |
1008 | else |
939 | else |
1009 | /* Currently only players can transfer maps */ |
940 | /* Currently only players can transfer maps */ |
1010 | return; |
941 | return; |
1011 | } |
942 | } |
… | |
… | |
1029 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
960 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1030 | return; |
961 | return; |
1031 | teleport (head, TELEPORTER, tmp); |
962 | teleport (head, TELEPORTER, tmp); |
1032 | } |
963 | } |
1033 | } |
964 | } |
1034 | |
|
|
1035 | |
965 | |
1036 | /* This object will teleport someone to a different map |
966 | /* This object will teleport someone to a different map |
1037 | and will also apply changes to the player from its inventory. |
967 | and will also apply changes to the player from its inventory. |
1038 | This was invented for giving classes, but there's no reason it |
968 | This was invented for giving classes, but there's no reason it |
1039 | can't be generalized. |
969 | can't be generalized. |
1040 | */ |
970 | */ |
1041 | |
|
|
1042 | void |
971 | void |
1043 | move_player_changer (object *op) |
972 | move_player_changer (object *op) |
1044 | { |
973 | { |
1045 | object *player; |
974 | object *player; |
1046 | object *walk; |
975 | object *walk; |
1047 | char c; |
|
|
1048 | |
976 | |
1049 | if (!op->above || !EXIT_PATH (op)) |
977 | if (!op->above || !EXIT_PATH (op)) |
1050 | return; |
978 | return; |
1051 | |
979 | |
1052 | /* This isn't all that great - means that the player_mover |
980 | /* This isn't all that great - means that the player_mover |
1053 | * needs to be on top. |
981 | * needs to be on top. |
1054 | */ |
982 | */ |
1055 | if (op->above->type == PLAYER) |
983 | if (op->above->type == PLAYER) |
1056 | { |
984 | { |
1057 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
985 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
1058 | return; |
986 | return; |
|
|
987 | |
1059 | player = op->above; |
988 | player = op->above; |
1060 | |
989 | |
1061 | for (walk = op->inv; walk != NULL; walk = walk->below) |
990 | for (walk = op->inv; walk; walk = walk->below) |
1062 | apply_changes_to_player (player, walk); |
991 | apply_changes_to_player (player, walk); |
1063 | |
992 | |
1064 | fix_player (player); |
993 | player->update_stats (); |
1065 | |
994 | |
1066 | esrv_send_inventory (op->above, op->above); |
995 | esrv_send_inventory (op->above, op->above); |
1067 | esrv_update_item (UPD_FACE, op->above, op->above); |
996 | esrv_update_item (UPD_FACE, op->above, op->above); |
1068 | |
997 | |
1069 | /* update players death & WoR home-position */ |
998 | /* update players death & WoR home-position */ |
1070 | sscanf (EXIT_PATH (op), "%c", &c); |
999 | if (*EXIT_PATH (op) == '/') |
1071 | if (c == '/') |
|
|
1072 | { |
1000 | { |
1073 | strcpy (player->contr->savebed_map, EXIT_PATH (op)); |
1001 | player->contr->savebed_map = EXIT_PATH (op); |
1074 | player->contr->bed_x = EXIT_X (op); |
1002 | player->contr->bed_x = EXIT_X (op); |
1075 | player->contr->bed_y = EXIT_Y (op); |
1003 | player->contr->bed_y = EXIT_Y (op); |
1076 | } |
1004 | } |
1077 | else |
1005 | else |
1078 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1006 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1079 | |
1007 | |
1080 | enter_exit (op->above, op); |
1008 | op->above->enter_exit (op); |
1081 | save_player (player, 1); |
|
|
1082 | } |
1009 | } |
1083 | } |
1010 | } |
1084 | |
1011 | |
1085 | /* firewalls fire other spells. |
1012 | /* firewalls fire other spells. |
1086 | * The direction of the wall is stored in op->stats.sp. |
1013 | * The direction of the wall is stored in op->stats.sp. |
… | |
… | |
1093 | |
1020 | |
1094 | if (!op->map) |
1021 | if (!op->map) |
1095 | return; /* dm has created a firewall in his inventory */ |
1022 | return; /* dm has created a firewall in his inventory */ |
1096 | |
1023 | |
1097 | spell = op->inv; |
1024 | spell = op->inv; |
|
|
1025 | |
1098 | if (!spell || spell->type != SPELL) |
1026 | if (!spell || spell->type != SPELL) |
1099 | spell = &op->other_arch->clone; |
1027 | spell = op->other_arch; |
|
|
1028 | |
1100 | if (!spell) |
1029 | if (!spell) |
1101 | { |
1030 | { |
1102 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, op->map->name, op->x, op->y); |
1031 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1103 | return; |
1032 | return; |
1104 | } |
1033 | } |
1105 | |
1034 | |
1106 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1035 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1107 | } |
1036 | } |
1108 | |
|
|
1109 | |
1037 | |
1110 | /* move_player_mover: this function takes a "player mover" as an |
1038 | /* move_player_mover: this function takes a "player mover" as an |
1111 | * argument, and performs the function of a player mover, which is: |
1039 | * argument, and performs the function of a player mover, which is: |
1112 | * |
1040 | * |
1113 | * a player mover finds any players that are sitting on it. It |
1041 | * a player mover finds any players that are sitting on it. It |
… | |
… | |
1117 | * it'll paralyze the victim for hp*his speed/op->speed |
1045 | * it'll paralyze the victim for hp*his speed/op->speed |
1118 | */ |
1046 | */ |
1119 | void |
1047 | void |
1120 | move_player_mover (object *op) |
1048 | move_player_mover (object *op) |
1121 | { |
1049 | { |
1122 | object *victim, *nextmover; |
|
|
1123 | int dir = op->stats.sp; |
1050 | int dir = op->stats.sp; |
1124 | sint16 nx, ny; |
1051 | sint16 nx, ny; |
1125 | maptile *m; |
1052 | maptile *m; |
1126 | |
1053 | |
1127 | /* Determine direction now for random movers so we do the right thing */ |
1054 | /* Determine direction now for random movers so we do the right thing */ |
1128 | if (!dir) |
1055 | if (!dir) |
1129 | dir = rndm (1, 8); |
1056 | dir = rndm (1, 8); |
1130 | |
1057 | |
1131 | for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1058 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1132 | { |
1059 | { |
1133 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1060 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1134 | (victim->move_type & op->move_type || !victim->move_type)) |
1061 | (victim->move_type & op->move_type || !victim->move_type)) |
1135 | { |
1062 | { |
1136 | |
1063 | |
… | |
… | |
1146 | nx = op->x + freearr_x[dir]; |
1073 | nx = op->x + freearr_x[dir]; |
1147 | ny = op->y + freearr_y[dir]; |
1074 | ny = op->y + freearr_y[dir]; |
1148 | m = op->map; |
1075 | m = op->map; |
1149 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1076 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1150 | { |
1077 | { |
1151 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", m->path, op->x, op->y); |
1078 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
1152 | return; |
1079 | return; |
1153 | } |
1080 | } |
1154 | |
1081 | |
1155 | if (should_director_abort (op, victim)) |
1082 | if (should_director_abort (op, victim)) |
1156 | return; |
1083 | return; |
1157 | |
1084 | |
1158 | for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1085 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1159 | { |
1086 | { |
1160 | if (nextmover->type == PLAYERMOVER) |
1087 | if (nextmover->type == PLAYERMOVER) |
1161 | nextmover->speed_left = -.99; |
1088 | nextmover->speed_left = -.99f; |
|
|
1089 | |
1162 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1090 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1163 | { |
|
|
1164 | op->speed_left = -1.1; /* wait until the next thing gets out of the way */ |
1091 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1165 | } |
|
|
1166 | } |
1092 | } |
1167 | |
1093 | |
1168 | if (victim->type == PLAYER) |
1094 | if (victim->type == PLAYER) |
1169 | { |
1095 | { |
1170 | /* only level >=1 movers move people */ |
1096 | /* only level >=1 movers move people */ |
… | |
… | |
1174 | * is cleared, otherwise the player will get stuck in |
1100 | * is cleared, otherwise the player will get stuck in |
1175 | * place. This can happen if the player used a spell to |
1101 | * place. This can happen if the player used a spell to |
1176 | * get to this space. |
1102 | * get to this space. |
1177 | */ |
1103 | */ |
1178 | victim->contr->fire_on = 0; |
1104 | victim->contr->fire_on = 0; |
1179 | victim->speed_left = -FABS (victim->speed); |
1105 | victim->speed_left = 1.f; |
1180 | move_player (victim, dir); |
1106 | move_player (victim, dir); |
1181 | } |
1107 | } |
1182 | else |
1108 | else |
1183 | return; |
1109 | return; |
1184 | } |
1110 | } |
… | |
… | |
1188 | if (!op->stats.maxsp && op->attacktype) |
1114 | if (!op->stats.maxsp && op->attacktype) |
1189 | op->stats.maxsp = 2; |
1115 | op->stats.maxsp = 2; |
1190 | |
1116 | |
1191 | if (op->attacktype) |
1117 | if (op->attacktype) |
1192 | { /* flag to paralyze the player */ |
1118 | { /* flag to paralyze the player */ |
1193 | |
|
|
1194 | victim->speed_left = -FABS (op->stats.maxsp * victim->speed / op->speed); |
1119 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1195 | /* Not sure why, but for some chars on metalforge, they |
|
|
1196 | * would sometimes get -inf speed_left, and from the |
|
|
1197 | * description, it could only happen here, so just put |
|
|
1198 | * a lower sanity limit. My only guess is that the |
|
|
1199 | * mover has 0 speed. |
|
|
1200 | */ |
|
|
1201 | if (victim->speed_left < -5.0) |
|
|
1202 | victim->speed_left = -5.0; |
|
|
1203 | } |
1120 | } |
1204 | } |
1121 | } |
1205 | } |
1122 | } |
1206 | } |
1123 | } |
1207 | |
1124 | |
… | |
… | |
1217 | { |
1134 | { |
1218 | object *tmp; |
1135 | object *tmp; |
1219 | |
1136 | |
1220 | if (!op->other_arch) |
1137 | if (!op->other_arch) |
1221 | { |
1138 | { |
1222 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); |
1139 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? &op->map->path : "nullmap"); |
1223 | return; |
1140 | return; |
1224 | } |
1141 | } |
1225 | |
1142 | |
1226 | if (op->above == NULL) |
1143 | if (op->above == NULL) |
1227 | return; |
1144 | return; |
|
|
1145 | |
1228 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
1146 | for (tmp = op->above; tmp; tmp = tmp->above) |
1229 | { |
1147 | { |
1230 | if (strcmp (op->other_arch->name, tmp->arch->name) == 0) |
1148 | if (op->other_arch->archname == tmp->arch->archname) |
1231 | { |
1149 | { |
1232 | if (op->level <= 0) |
1150 | if (op->level <= 0) |
1233 | tmp->destroy (); |
1151 | tmp->destroy (); |
1234 | else |
1152 | else |
1235 | { |
1153 | { |
… | |
… | |
1257 | * has to make sure that there is in fact space for the object. |
1175 | * has to make sure that there is in fact space for the object. |
1258 | * It should really do this for small objects also, but there is |
1176 | * It should really do this for small objects also, but there is |
1259 | * more concern with large objects, most notably a part being placed |
1177 | * more concern with large objects, most notably a part being placed |
1260 | * outside of the map which would cause the server to crash |
1178 | * outside of the map which would cause the server to crash |
1261 | */ |
1179 | */ |
1262 | |
|
|
1263 | void |
1180 | void |
1264 | move_creator (object *creator) |
1181 | move_creator (object *creator) |
1265 | { |
1182 | { |
1266 | object *new_ob; |
1183 | object *new_ob; |
1267 | |
1184 | |
… | |
… | |
1292 | } |
1209 | } |
1293 | else |
1210 | else |
1294 | { |
1211 | { |
1295 | if (creator->other_arch == NULL) |
1212 | if (creator->other_arch == NULL) |
1296 | { |
1213 | { |
1297 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", &creator->name, creator->map->path, |
1214 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1298 | creator->x, creator->y); |
1215 | &creator->name, &creator->map->path, creator->x, creator->y); |
1299 | return; |
1216 | return; |
1300 | } |
1217 | } |
1301 | |
1218 | |
1302 | new_ob = object_create_arch (creator->other_arch); |
1219 | new_ob = object_create_arch (creator->other_arch); |
1303 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1220 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
… | |
… | |
1307 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1224 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1308 | { |
1225 | { |
1309 | new_ob->destroy (); |
1226 | new_ob->destroy (); |
1310 | return; |
1227 | return; |
1311 | } |
1228 | } |
|
|
1229 | |
|
|
1230 | // for now lets try to identify everything generated here, it mostly |
|
|
1231 | // happens automated, so this will at least fix many identify-experience holes |
|
|
1232 | SET_FLAG (new_ob, FLAG_IDENTIFIED); |
1312 | |
1233 | |
1313 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1234 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1314 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1235 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1315 | return; |
1236 | return; |
1316 | |
1237 | |
… | |
… | |
1326 | with a specific code as the slaying field. |
1247 | with a specific code as the slaying field. |
1327 | At that time, it writes the contents of its own message |
1248 | At that time, it writes the contents of its own message |
1328 | field to the player. The marker will decrement hp to |
1249 | field to the player. The marker will decrement hp to |
1329 | 0 and then delete itself every time it grants a mark. |
1250 | 0 and then delete itself every time it grants a mark. |
1330 | unless hp was zero to start with, in which case it is infinite.*/ |
1251 | unless hp was zero to start with, in which case it is infinite.*/ |
1331 | |
|
|
1332 | void |
1252 | void |
1333 | move_marker (object *op) |
1253 | move_marker (object *op) |
1334 | { |
1254 | { |
1335 | object *tmp, *tmp2; |
1255 | if (object *tmp = op->ms ().player ()) |
1336 | |
|
|
1337 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
1338 | { |
1256 | { |
1339 | if (tmp->type == PLAYER) |
|
|
1340 | { /* we've got someone to MARK */ |
|
|
1341 | |
|
|
1342 | /* remove an old force with a slaying field == op->name */ |
1257 | /* remove an old force with a slaying field == op->name */ |
1343 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1258 | if (object *force = tmp->force_find (op->name)) |
|
|
1259 | force->destroy (); |
|
|
1260 | |
|
|
1261 | if (!tmp->force_find (op->slaying)) |
1344 | { |
1262 | { |
1345 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) |
1263 | tmp->force_add (op->slaying, op->stats.food); |
1346 | break; |
1264 | |
|
|
1265 | if (op->msg) |
|
|
1266 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1267 | |
|
|
1268 | if (op->stats.hp > 0) |
1347 | } |
1269 | { |
|
|
1270 | op->stats.hp--; |
1348 | |
1271 | |
1349 | if (tmp2) |
|
|
1350 | tmp2->destroy (); |
|
|
1351 | |
|
|
1352 | /* cycle through his inventory to look for the MARK we want to |
|
|
1353 | * place |
|
|
1354 | */ |
|
|
1355 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
|
|
1356 | { |
|
|
1357 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
|
|
1358 | break; |
|
|
1359 | } |
|
|
1360 | |
|
|
1361 | /* if we didn't find our own MARK */ |
|
|
1362 | if (tmp2 == NULL) |
|
|
1363 | { |
|
|
1364 | object *force = get_archetype (FORCE_NAME); |
|
|
1365 | |
|
|
1366 | force->speed = 0; |
|
|
1367 | if (op->stats.food) |
1272 | if (op->stats.hp == 0) |
1368 | { |
1273 | { |
1369 | force->speed = 0.01; |
1274 | /* marker expires--granted mark number limit */ |
1370 | force->speed_left = -op->stats.food; |
1275 | op->destroy (); |
|
|
1276 | return; |
1371 | } |
1277 | } |
1372 | update_ob_speed (force); |
|
|
1373 | /* put in the lock code */ |
|
|
1374 | force->slaying = op->slaying; |
|
|
1375 | |
|
|
1376 | if (op->lore) |
|
|
1377 | force->lore = op->lore; |
|
|
1378 | |
|
|
1379 | insert_ob_in_ob (force, tmp); |
|
|
1380 | if (op->msg) |
|
|
1381 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1382 | |
|
|
1383 | if (op->stats.hp > 0) |
|
|
1384 | { |
|
|
1385 | op->stats.hp--; |
|
|
1386 | if (op->stats.hp == 0) |
|
|
1387 | { |
|
|
1388 | /* marker expires--granted mark number limit */ |
|
|
1389 | op->destroy (); |
|
|
1390 | return; |
|
|
1391 | } |
|
|
1392 | } |
1278 | } |
1393 | } /* if tmp2 == NULL */ |
1279 | } |
1394 | } /* if tmp->type == PLAYER */ |
1280 | } |
1395 | } /* For all objects on this space */ |
|
|
1396 | } |
1281 | } |
1397 | |
1282 | |
1398 | int |
1283 | void |
1399 | process_object (object *op) |
1284 | process_object (object *op) |
1400 | { |
1285 | { |
1401 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1286 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1402 | return 0; |
1287 | return; |
1403 | |
1288 | |
1404 | if (INVOKE_OBJECT (TICK, op)) |
1289 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1405 | return 0; |
1290 | return; |
1406 | |
1291 | |
1407 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1292 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1408 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1293 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1409 | return 1; |
1294 | return; |
1410 | |
1295 | |
1411 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1296 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1412 | { |
1297 | { |
1413 | if (op->type == PLAYER) |
|
|
1414 | animate_object (op, op->facing); |
|
|
1415 | else |
|
|
1416 | animate_object (op, op->direction); |
1298 | animate_object (op, op->contr ? op->facing : op->direction); |
1417 | |
1299 | |
1418 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1300 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1419 | make_sure_seen (op); |
1301 | make_sure_seen (op); |
1420 | } |
1302 | } |
1421 | |
1303 | |
|
|
1304 | if (expect_false ( |
|
|
1305 | op->flag [FLAG_GENERATOR] |
|
|
1306 | || op->flag [FLAG_CHANGING] |
|
|
1307 | || op->flag [FLAG_IS_USED_UP] |
|
|
1308 | )) |
|
|
1309 | { |
1422 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1310 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1423 | { |
1311 | { |
1424 | change_object (op); |
1312 | change_object (op); |
1425 | return 1; |
1313 | return; |
1426 | } |
1314 | } |
1427 | |
1315 | |
1428 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1316 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1429 | generate_monster (op); |
1317 | generate_monster (op); |
1430 | |
1318 | |
1431 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1319 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1432 | { |
1320 | { |
1433 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1321 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1434 | remove_force (op); |
1322 | remove_force (op); |
1435 | else |
1323 | else |
1436 | { |
1324 | { |
1437 | /* IF necessary, delete the item from the players inventory */ |
1325 | /* If necessary, delete the item from the players inventory */ |
1438 | object *pl = op->in_player (); |
1326 | object *pl = op->in_player (); |
1439 | |
1327 | |
1440 | if (pl) |
1328 | if (pl) |
1441 | esrv_del_item (pl->contr, op->count); |
1329 | esrv_del_item (pl->contr, op->count); |
1442 | |
1330 | |
1443 | op->remove (); |
1331 | op->remove (); |
1444 | |
1332 | |
1445 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1333 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1446 | make_sure_not_seen (op); |
1334 | make_sure_not_seen (op); |
1447 | |
1335 | |
1448 | op->destroy (); |
1336 | op->destroy (); |
1449 | } |
1337 | } |
1450 | |
1338 | |
1451 | return 1; |
1339 | return; |
|
|
1340 | } |
1452 | } |
1341 | } |
1453 | |
1342 | |
1454 | switch (op->type) |
1343 | switch (op->type) |
1455 | { |
1344 | { |
1456 | case SPELL_EFFECT: |
1345 | case SPELL_EFFECT: |
1457 | move_spell_effect (op); |
1346 | move_spell_effect (op); |
1458 | return 1; |
1347 | break; |
1459 | |
1348 | |
1460 | case ROD: |
1349 | case ROD: |
1461 | case HORN: |
1350 | case HORN: |
1462 | regenerate_rod (op); |
1351 | regenerate_rod (op); |
1463 | return 1; |
1352 | break; |
1464 | |
1353 | |
1465 | case FORCE: |
1354 | case FORCE: |
1466 | case POTION_EFFECT: |
1355 | case POTION_EFFECT: |
1467 | remove_force (op); |
1356 | remove_force (op); |
1468 | return 1; |
1357 | break; |
1469 | |
1358 | |
1470 | case BLINDNESS: |
1359 | case BLINDNESS: |
1471 | remove_blindness (op); |
1360 | remove_blindness (op); |
1472 | return 0; |
1361 | break; |
1473 | |
1362 | |
1474 | case POISONING: |
1363 | case POISONING: |
1475 | poison_more (op); |
1364 | poison_more (op); |
1476 | return 0; |
1365 | break; |
1477 | |
1366 | |
1478 | case DISEASE: |
1367 | case DISEASE: |
1479 | move_disease (op); |
1368 | move_disease (op); |
1480 | return 0; |
1369 | break; |
1481 | |
1370 | |
1482 | case SYMPTOM: |
1371 | case SYMPTOM: |
1483 | move_symptom (op); |
1372 | move_symptom (op); |
1484 | return 0; |
1373 | break; |
1485 | |
1374 | |
1486 | case THROWN_OBJ: |
1375 | case THROWN_OBJ: |
1487 | case ARROW: |
1376 | case ARROW: |
1488 | move_arrow (op); |
1377 | move_arrow (op); |
1489 | return 0; |
1378 | break; |
1490 | |
|
|
1491 | case LIGHTNING: /* It now moves twice as fast */ |
|
|
1492 | move_bolt (op); |
|
|
1493 | return 0; |
|
|
1494 | |
1379 | |
1495 | case DOOR: |
1380 | case DOOR: |
1496 | remove_door (op); |
1381 | remove_door (op); |
1497 | return 0; |
1382 | break; |
1498 | |
1383 | |
1499 | case LOCKED_DOOR: |
1384 | case LOCKED_DOOR: |
1500 | remove_door2 (op); |
1385 | remove_door2 (op); |
1501 | return 0; |
1386 | break; |
1502 | |
1387 | |
1503 | case TELEPORTER: |
1388 | case TELEPORTER: |
1504 | move_teleporter (op); |
1389 | move_teleporter (op); |
1505 | return 0; |
1390 | break; |
1506 | |
1391 | |
1507 | case GOLEM: |
1392 | case GOLEM: |
1508 | move_golem (op); |
1393 | move_golem (op); |
1509 | return 0; |
1394 | break; |
1510 | |
1395 | |
1511 | case EARTHWALL: |
1396 | case EARTHWALL: |
1512 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1397 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1513 | return 0; |
1398 | break; |
1514 | |
1399 | |
1515 | case FIREWALL: |
1400 | case FIREWALL: |
1516 | move_firewall (op); |
1401 | move_firewall (op); |
1517 | if (op->stats.maxsp) |
1402 | if (op->stats.maxsp) |
1518 | animate_turning (op); |
1403 | animate_turning (op); |
1519 | return 0; |
1404 | break; |
1520 | |
1405 | |
1521 | case MOOD_FLOOR: |
1406 | case MOOD_FLOOR: |
1522 | do_mood_floor (op); |
1407 | do_mood_floor (op); |
1523 | return 0; |
1408 | break; |
1524 | |
1409 | |
1525 | case GATE: |
1410 | case GATE: |
1526 | move_gate (op); |
1411 | move_gate (op); |
1527 | return 0; |
1412 | break; |
1528 | |
1413 | |
1529 | case TIMED_GATE: |
1414 | case TIMED_GATE: |
1530 | move_timed_gate (op); |
1415 | move_timed_gate (op); |
1531 | return 0; |
1416 | break; |
1532 | |
1417 | |
1533 | case TRIGGER: |
1418 | case TRIGGER: |
1534 | case TRIGGER_BUTTON: |
1419 | case TRIGGER_BUTTON: |
1535 | case TRIGGER_PEDESTAL: |
1420 | case TRIGGER_PEDESTAL: |
1536 | case TRIGGER_ALTAR: |
1421 | case TRIGGER_ALTAR: |
1537 | animate_trigger (op); |
1422 | animate_trigger (op); |
1538 | return 0; |
1423 | break; |
1539 | |
1424 | |
1540 | case DETECTOR: |
1425 | case DETECTOR: |
1541 | move_detector (op); |
1426 | move_detector (op); |
1542 | |
1427 | |
1543 | case DIRECTOR: |
1428 | case DIRECTOR: |
1544 | if (op->stats.maxsp) |
1429 | if (op->stats.maxsp) |
1545 | animate_turning (op); |
1430 | animate_turning (op); |
1546 | return 0; |
1431 | break; |
1547 | |
1432 | |
1548 | case HOLE: |
1433 | case HOLE: |
1549 | move_hole (op); |
1434 | move_hole (op); |
1550 | return 0; |
1435 | break; |
1551 | |
1436 | |
1552 | case DEEP_SWAMP: |
1437 | case DEEP_SWAMP: |
1553 | move_deep_swamp (op); |
1438 | move_deep_swamp (op); |
1554 | return 0; |
1439 | break; |
1555 | |
1440 | |
1556 | case RUNE: |
1441 | case RUNE: |
1557 | case TRAP: |
1442 | case TRAP: |
1558 | move_rune (op); |
1443 | move_rune (op); |
1559 | return 0; |
1444 | break; |
1560 | |
1445 | |
1561 | case PLAYERMOVER: |
1446 | case PLAYERMOVER: |
1562 | move_player_mover (op); |
1447 | move_player_mover (op); |
1563 | return 0; |
1448 | break; |
1564 | |
1449 | |
1565 | case CREATOR: |
1450 | case CREATOR: |
1566 | move_creator (op); |
1451 | move_creator (op); |
1567 | return 0; |
1452 | break; |
1568 | |
1453 | |
1569 | case MARKER: |
1454 | case MARKER: |
1570 | move_marker (op); |
1455 | move_marker (op); |
1571 | return 0; |
1456 | break; |
1572 | |
1457 | |
1573 | case PLAYER_CHANGER: |
1458 | case PLAYER_CHANGER: |
1574 | move_player_changer (op); |
1459 | move_player_changer (op); |
1575 | return 0; |
1460 | break; |
1576 | |
1461 | |
1577 | case PEACEMAKER: |
1462 | case PEACEMAKER: |
1578 | move_peacemaker (op); |
1463 | move_peacemaker (op); |
1579 | return 0; |
1464 | break; |
1580 | } |
|
|
1581 | |
1465 | |
1582 | return 0; |
1466 | case PLAYER: |
|
|
1467 | // players have their own speed-management, so undo the --speed_left |
|
|
1468 | ++op->speed_left; |
|
|
1469 | break; |
|
|
1470 | } |
1583 | } |
1471 | } |
|
|
1472 | |