1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* |
24 | /* |
25 | * Routines that is executed from objects based on their speed have been |
25 | * Routines that is executed from objects based on their speed have been |
26 | * collected in this file. |
26 | * collected in this file. |
27 | */ |
27 | */ |
28 | |
|
|
29 | #include <global.h> |
28 | #include <global.h> |
30 | #include <spells.h> |
29 | #include <spells.h> |
31 | #ifndef __CEXTRACT__ |
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|
32 | # include <sproto.h> |
30 | #include <sproto.h> |
33 | #endif |
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34 | |
31 | |
35 | /* The following removes doors. The functions check to see if similar |
32 | /* The following removes doors. The functions check to see if similar |
36 | * doors are next to the one that is being removed, and if so, set it |
33 | * doors are next to the one that is being removed, and if so, set it |
37 | * so those will be removed shortly (in a cascade like fashion.) |
34 | * so those will be removed shortly (in a cascade like fashion.) |
38 | */ |
35 | */ |
39 | |
|
|
40 | void |
36 | void |
41 | remove_door (object *op) |
37 | remove_door (object *op) |
|
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38 | { |
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39 | for (int i = 1; i < SIZEOFFREE1 + 1; i += 2) |
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40 | { |
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41 | object *tmp; |
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42 | mapxy pos (op); |
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43 | pos.move (i); |
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44 | if (pos.normalise () |
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45 | && (tmp = present (DOOR, pos.m, pos.x, pos.y))) |
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46 | { |
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47 | tmp->set_speed (0.1f); |
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48 | tmp->speed_left = -0.2f; |
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49 | } |
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50 | } |
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51 | |
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52 | if (op->other_arch) |
|
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53 | { |
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54 | object *tmp = arch_to_object (op->other_arch); |
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55 | tmp->x = op->x; |
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56 | tmp->y = op->y; |
|
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57 | tmp->map = op->map; |
|
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58 | tmp->level = op->level; |
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59 | insert_ob_in_map (tmp, op->map, op, 0); |
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60 | } |
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61 | |
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62 | op->destroy (); |
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63 | } |
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64 | |
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65 | void |
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66 | remove_door2 (object *op) |
42 | { |
67 | { |
43 | int i; |
68 | int i; |
44 | object *tmp; |
69 | object *tmp; |
45 | |
70 | |
46 | for (i = 1; i < 9; i += 2) |
71 | for (i = 1; i < 9; i += 2) |
|
|
72 | { |
47 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
73 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
48 | { |
74 | if (tmp && tmp->slaying == op->slaying) |
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75 | { /* same key both doors */ |
49 | tmp->speed = 0.1; |
76 | tmp->set_speed (0.1f); |
50 | update_ob_speed (tmp); |
|
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51 | tmp->speed_left = -0.2; |
77 | tmp->speed_left = -0.2f; |
52 | } |
78 | } |
|
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79 | } |
53 | |
80 | |
54 | if (op->other_arch) |
81 | if (op->other_arch) |
55 | { |
82 | { |
56 | tmp = arch_to_object (op->other_arch); |
83 | tmp = arch_to_object (op->other_arch); |
57 | tmp->x = op->x; |
84 | tmp->x = op->x; |
… | |
… | |
63 | |
90 | |
64 | op->destroy (); |
91 | op->destroy (); |
65 | } |
92 | } |
66 | |
93 | |
67 | void |
94 | void |
68 | remove_door2 (object *op) |
|
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69 | { |
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70 | int i; |
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71 | object *tmp; |
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72 | |
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73 | for (i = 1; i < 9; i += 2) |
|
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74 | { |
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75 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
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76 | if (tmp && tmp->slaying == op->slaying) |
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77 | { /* same key both doors */ |
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78 | tmp->speed = 0.1; |
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79 | update_ob_speed (tmp); |
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80 | tmp->speed_left = -0.2; |
|
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81 | } |
|
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82 | } |
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83 | if (op->other_arch) |
|
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84 | { |
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85 | tmp = arch_to_object (op->other_arch); |
|
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86 | tmp->x = op->x; |
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87 | tmp->y = op->y; |
|
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88 | tmp->map = op->map; |
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89 | tmp->level = op->level; |
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90 | insert_ob_in_map (tmp, op->map, op, 0); |
|
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91 | } |
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92 | |
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93 | op->destroy (); |
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94 | } |
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95 | |
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96 | /* Will generate a monster according to content |
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97 | * of generator. |
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98 | */ |
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99 | void |
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100 | generate_monster_inv (object *gen) |
95 | generate_monster (object *gen) |
101 | { |
96 | { |
102 | int i; |
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103 | object *op, *head = NULL; |
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104 | |
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105 | int qty = 0; |
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106 | |
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107 | /* Code below assumes the generator is on a map, as it tries |
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108 | * to place the monster on the map. So if the generator |
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109 | * isn't on a map, complain and exit. |
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110 | */ |
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111 | if (gen->map == NULL) |
97 | if (!gen->map) |
112 | { |
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113 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
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114 | return; |
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115 | } |
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116 | /*First count numer of objects in inv */ |
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117 | for (op = gen->inv; op; op = op->below) |
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118 | qty++; |
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119 | if (!qty) |
|
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120 | { |
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121 | LOG (llevError, "Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name); |
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122 | return; /*No inventory */ |
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123 | } |
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124 | qty = rndm (0, qty - 1); |
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125 | for (op = gen->inv; qty; qty--) |
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126 | op = op->below; |
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127 | i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
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128 | if (i == -1) |
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129 | return; |
98 | return; |
130 | head = object_create_clone (op); |
99 | |
131 | CLEAR_FLAG (head, FLAG_IS_A_TEMPLATE); |
100 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
132 | unflag_inv (head, FLAG_IS_A_TEMPLATE); |
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133 | if (rndm (0, 9)) |
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134 | generate_artifact (head, gen->map->difficulty); |
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135 | insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); |
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136 | if (QUERY_FLAG (head, FLAG_FREED)) |
|
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137 | return; |
101 | return; |
138 | if (head->has_random_items ()) |
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139 | create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); |
|
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140 | } |
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141 | |
102 | |
142 | void |
103 | object *op; |
143 | generate_monster_arch (object *gen) |
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144 | { |
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145 | int i; |
104 | int dir; |
146 | object *op, *head = NULL, *prev = NULL; |
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147 | archetype *at = gen->other_arch; |
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148 | |
105 | |
149 | if (gen->other_arch == NULL) |
106 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
150 | { |
107 | { |
151 | //LOG(llevError,"Generator without other_arch: %s\n",gen->name); |
108 | // either copy one item from the inventory... |
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109 | if (!gen->inv) |
152 | return; |
110 | return; |
153 | } |
111 | |
154 | /* Code below assumes the generator is on a map, as it tries |
112 | // first select one item from the inventory |
155 | * to place the monster on the map. So if the generator |
113 | int index = 0; |
156 | * isn't on a map, complain and exit. |
114 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
157 | */ |
115 | if (!rndm (++index)) |
158 | if (gen->map == NULL) |
116 | op = tmp; |
159 | { |
117 | |
160 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
118 | dir = find_free_spot (op, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
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119 | if (dir < 0) |
161 | return; |
120 | return; |
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121 | |
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122 | op = op->deep_clone (); |
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123 | |
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124 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
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125 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
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126 | } |
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127 | else if (gen->other_arch) |
162 | } |
128 | { |
163 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
129 | // ...or use other_arch |
164 | if (i == -1) |
130 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
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131 | if (dir < 0) |
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132 | return; |
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133 | |
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134 | op = arch_to_object (gen->other_arch); |
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135 | } |
|
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136 | else |
165 | return; |
137 | return; |
166 | while (at != NULL) |
|
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167 | { |
|
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168 | op = arch_to_object (at); |
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169 | op->x = gen->x + freearr_x[i] + at->clone.x; |
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170 | op->y = gen->y + freearr_y[i] + at->clone.y; |
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171 | |
138 | |
172 | if (head != NULL) |
139 | op->expand_tail (); |
173 | op->head = head, prev->more = op; |
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174 | |
140 | |
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141 | mapxy pos (gen); pos.move (dir); |
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142 | |
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143 | if (pos.insert (op, gen)) |
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144 | { |
175 | if (rndm (0, 9)) |
145 | if (rndm (0, 9)) |
176 | generate_artifact (op, gen->map->difficulty); |
146 | generate_artifact (op, gen->map->difficulty); |
177 | insert_ob_in_map (op, gen->map, gen, 0); |
147 | |
178 | if (QUERY_FLAG (op, FLAG_FREED)) |
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179 | return; |
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180 | if (op->has_random_items ()) |
148 | if (op->has_random_items ()) |
181 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
149 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
182 | if (head == NULL) |
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183 | head = op; |
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184 | prev = op; |
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185 | at = at->more; |
|
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186 | } |
|
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187 | } |
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188 | |
150 | |
189 | void |
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190 | generate_monster (object *gen) |
|
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191 | { |
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192 | |
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193 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
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194 | return; |
151 | return; |
195 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
152 | } |
196 | generate_monster_inv (gen); |
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197 | else |
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198 | generate_monster_arch (gen); |
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199 | |
153 | |
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154 | op->destroy (); |
200 | } |
155 | } |
201 | |
156 | |
202 | void |
157 | void |
203 | remove_force (object *op) |
158 | remove_force (object *op) |
204 | { |
159 | { |
205 | if (--op->duration > 0) |
160 | if (--op->duration > 0) |
206 | return; |
161 | return; |
207 | |
162 | |
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163 | if (op->env) |
208 | switch (op->subtype) |
164 | switch (op->subtype) |
209 | { |
165 | { |
210 | case FORCE_CONFUSION: |
166 | case FORCE_CONFUSION: |
211 | if (op->env != NULL) |
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212 | { |
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213 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
167 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
214 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
168 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
215 | } |
|
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216 | |
169 | |
217 | default: |
170 | default: |
218 | if (op->env != NULL) |
|
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219 | { |
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220 | CLEAR_FLAG (op, FLAG_APPLIED); |
171 | CLEAR_FLAG (op, FLAG_APPLIED); |
221 | change_abil (op->env, op); |
172 | change_abil (op->env, op); |
222 | fix_player (op->env); |
173 | op->env->update_stats (); |
223 | } |
|
|
224 | } |
174 | } |
225 | |
175 | |
226 | op->destroy (); |
176 | op->destroy (); |
227 | } |
177 | } |
228 | |
178 | |
229 | void |
179 | void |
… | |
… | |
232 | if (--op->stats.food > 0) |
182 | if (--op->stats.food > 0) |
233 | return; |
183 | return; |
234 | |
184 | |
235 | CLEAR_FLAG (op, FLAG_APPLIED); |
185 | CLEAR_FLAG (op, FLAG_APPLIED); |
236 | |
186 | |
237 | if (op->env != NULL) |
187 | if (op->env) |
238 | { |
188 | { |
239 | change_abil (op->env, op); |
189 | change_abil (op->env, op); |
240 | fix_player (op->env); |
190 | op->env->update_stats (); |
241 | } |
191 | } |
242 | |
192 | |
243 | op->destroy (); |
193 | op->destroy (); |
244 | } |
194 | } |
245 | |
195 | |
… | |
… | |
252 | return; |
202 | return; |
253 | } |
203 | } |
254 | |
204 | |
255 | if (op->stats.food == 1) |
205 | if (op->stats.food == 1) |
256 | { |
206 | { |
257 | /* need to remove the object before fix_player is called, else fix_player |
207 | /* need to unapply the object before update_stats is called, else fix_player |
258 | * will not do anything. |
208 | * will not do anything. |
259 | */ |
209 | */ |
260 | if (op->env->type == PLAYER) |
210 | if (op->env->type == PLAYER) |
261 | { |
211 | { |
262 | CLEAR_FLAG (op, FLAG_APPLIED); |
212 | CLEAR_FLAG (op, FLAG_APPLIED); |
263 | fix_player (op->env); |
213 | op->env->update_stats (); |
264 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
214 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
265 | } |
215 | } |
266 | |
216 | |
267 | op->destroy (); |
217 | op->destroy (); |
268 | return; |
218 | return; |
… | |
… | |
271 | if (op->env->type == PLAYER) |
221 | if (op->env->type == PLAYER) |
272 | { |
222 | { |
273 | op->env->stats.food--; |
223 | op->env->stats.food--; |
274 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
224 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
275 | } |
225 | } |
|
|
226 | |
276 | (void) hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
227 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
277 | } |
228 | } |
278 | |
229 | |
279 | |
230 | |
280 | void |
231 | void |
281 | move_gate (object *op) |
232 | move_gate (object *op) |
282 | { /* 1 = going down, 0 = goind up */ |
233 | { /* 1 = going down, 0 = going up */ |
283 | object *tmp; |
234 | object *tmp; |
284 | |
235 | |
285 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
236 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
286 | { |
237 | { |
287 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
238 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
… | |
… | |
292 | if (op->value) |
243 | if (op->value) |
293 | { |
244 | { |
294 | if (--op->stats.wc <= 0) |
245 | if (--op->stats.wc <= 0) |
295 | { /* Reached bottom, let's stop */ |
246 | { /* Reached bottom, let's stop */ |
296 | op->stats.wc = 0; |
247 | op->stats.wc = 0; |
297 | if (op->arch->clone.speed) |
248 | if (op->arch->speed) |
298 | op->value = 0; |
249 | op->value = 0; |
299 | else |
250 | else |
300 | { |
|
|
301 | op->speed = 0; |
251 | op->set_speed (0); |
302 | update_ob_speed (op); |
|
|
303 | } |
252 | } |
304 | } |
253 | |
305 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
254 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
306 | { |
255 | { |
307 | op->move_block = 0; |
256 | op->move_block = 0; |
308 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
257 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
309 | update_all_los (op->map, op->x, op->y); |
258 | update_all_los (op->map, op->x, op->y); |
310 | } |
259 | } |
|
|
260 | |
311 | SET_ANIMATION (op, op->stats.wc); |
261 | SET_ANIMATION (op, op->stats.wc); |
312 | update_object (op, UP_OBJ_CHANGE); |
262 | update_object (op, UP_OBJ_CHANGE); |
313 | return; |
263 | return; |
314 | } |
264 | } |
315 | |
265 | |
… | |
… | |
323 | * objects are above the gate. If so, we finish closing the gate, |
273 | * objects are above the gate. If so, we finish closing the gate, |
324 | * otherwise, we fall through to the code below which should lower |
274 | * otherwise, we fall through to the code below which should lower |
325 | * the gate slightly. |
275 | * the gate slightly. |
326 | */ |
276 | */ |
327 | |
277 | |
328 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
278 | for (tmp = op->above; tmp; tmp = tmp->above) |
329 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
279 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
330 | break; |
280 | break; |
331 | |
281 | |
332 | if (tmp == NULL) |
282 | if (!tmp) |
333 | { |
283 | { |
334 | if (op->arch->clone.speed) |
284 | if (op->arch->speed) |
335 | op->value = 1; |
285 | op->value = 1; |
336 | else |
286 | else |
337 | { |
|
|
338 | op->speed = 0; |
287 | op->set_speed (0); |
339 | update_ob_speed (op); /* Reached top, let's stop */ |
288 | |
340 | } |
|
|
341 | return; |
289 | return; |
342 | } |
290 | } |
343 | } |
291 | } |
344 | |
292 | |
345 | if (op->stats.food) |
293 | if (op->stats.food) |
… | |
… | |
352 | } |
300 | } |
353 | else |
301 | else |
354 | { /* The gate is still going up */ |
302 | { /* The gate is still going up */ |
355 | op->stats.wc++; |
303 | op->stats.wc++; |
356 | |
304 | |
357 | if ((int) op->stats.wc >= (NUM_ANIMATIONS (op))) |
305 | if (op->stats.wc >= NUM_ANIMATIONS (op)) |
358 | op->stats.wc = (signed char) NUM_ANIMATIONS (op) - 1; |
306 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
359 | |
307 | |
360 | /* If there is something on top of the gate, we try to roll it off. |
308 | /* If there is something on top of the gate, we try to roll it off. |
361 | * If a player/monster, we don't roll, we just hit them with damage |
309 | * If a player/monster, we don't roll, we just hit them with damage |
362 | */ |
310 | */ |
363 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
311 | if (op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
364 | { |
312 | { |
365 | /* Halfway or further, check blocks */ |
313 | /* Halfway or further, check blocks */ |
366 | /* First, get the top object on the square. */ |
314 | /* First, get the top object on the square. */ |
367 | for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
315 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
|
|
316 | ; |
368 | |
317 | |
369 | if (tmp != NULL) |
318 | if (tmp) |
370 | { |
319 | { |
371 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
320 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
372 | { |
321 | { |
373 | hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
322 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
|
323 | op->play_sound (sound_find ("blocked_gate")); |
|
|
324 | |
374 | if (tmp->type == PLAYER) |
325 | if (tmp->type == PLAYER) |
375 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
326 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
376 | } |
327 | } |
377 | else |
|
|
378 | /* If the object is not alive, and the object either can |
328 | /* If the object is not alive, and the object either can |
379 | * be picked up or the object rolls, move the object |
329 | * be picked up or the object rolls, move the object |
380 | * off the gate. |
330 | * off the gate. |
381 | */ |
331 | */ |
382 | if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
332 | else if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
383 | { |
333 | { |
384 | /* If it has speed, it should move itself, otherwise: */ |
334 | /* If it has speed, it should move itself, otherwise: */ |
385 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
335 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
386 | |
336 | |
387 | /* If there is a free spot, move the object someplace */ |
337 | /* If there is a free spot, move the object someplace */ |
388 | if (i != -1) |
338 | if (i > 0) |
389 | { |
339 | { |
|
|
340 | mapxy pos (tmp); |
|
|
341 | pos.move (i); |
|
|
342 | if (pos.normalise ()) |
390 | tmp->remove (); |
343 | tmp->move_to (pos); |
391 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
|
|
392 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
393 | } |
344 | } |
394 | } |
345 | } |
395 | } |
346 | } |
396 | |
347 | |
397 | /* See if there is still anything blocking the gate */ |
348 | /* See if there is still anything blocking the gate */ |
398 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
349 | for (tmp = op->above; tmp; tmp = tmp->above) |
399 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
350 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
400 | break; |
351 | break; |
401 | |
352 | |
402 | /* IF there is, start putting the gate down */ |
353 | /* IF there is, start putting the gate down */ |
403 | if (tmp) |
354 | if (tmp) |
404 | { |
|
|
405 | op->stats.food = 1; |
355 | op->stats.food = 1; |
406 | } |
|
|
407 | else |
356 | else |
408 | { |
357 | { |
409 | op->move_block = MOVE_ALL; |
358 | op->move_block = MOVE_ALL; |
|
|
359 | |
410 | if (!op->arch->clone.stats.ac) |
360 | if (!op->arch->stats.ac) |
411 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
361 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
412 | update_all_los (op->map, op->x, op->y); |
362 | update_all_los (op->map, op->x, op->y); |
413 | } |
363 | } |
414 | } /* gate is halfway up */ |
364 | } /* gate is halfway up */ |
415 | |
365 | |
… | |
… | |
428 | int v = op->value; |
378 | int v = op->value; |
429 | |
379 | |
430 | if (op->stats.sp) |
380 | if (op->stats.sp) |
431 | { |
381 | { |
432 | move_gate (op); |
382 | move_gate (op); |
|
|
383 | |
433 | if (op->value != v) /* change direction ? */ |
384 | if (op->value != v) /* change direction ? */ |
434 | op->stats.sp = 0; |
385 | op->stats.sp = 0; |
435 | return; |
386 | return; |
436 | } |
387 | } |
|
|
388 | |
437 | if (--op->stats.hp <= 0) |
389 | if (--op->stats.hp <= 0) |
438 | { /* keep gate down */ |
390 | { /* keep gate down */ |
439 | move_gate (op); |
391 | move_gate (op); |
|
|
392 | |
440 | if (op->value != v) |
393 | if (op->value != v) |
441 | { /* ready ? */ |
|
|
442 | op->speed = 0; |
394 | op->set_speed (0); |
443 | update_ob_speed (op); |
|
|
444 | } |
|
|
445 | } |
395 | } |
446 | } |
396 | } |
447 | |
397 | |
448 | /* slaying: name of the thing the detector is to look for |
398 | /* slaying: name of the thing the detector is to look for |
449 | * speed: frequency of 'glances' |
399 | * speed: frequency of 'glances' |
… | |
… | |
459 | int last = op->value; |
409 | int last = op->value; |
460 | int detected; |
410 | int detected; |
461 | |
411 | |
462 | detected = 0; |
412 | detected = 0; |
463 | |
413 | |
464 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
414 | for (tmp = op->ms ().bot; tmp && !detected; tmp = tmp->above) |
465 | { |
415 | { |
466 | object *tmp2; |
416 | object *tmp2; |
467 | |
417 | |
468 | if (op->stats.hp) |
418 | if (op->stats.hp) |
469 | { |
419 | { |
470 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
420 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
471 | { |
421 | { |
472 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
422 | if (op->slaying && op->slaying == tmp->name) |
473 | detected = 1; |
423 | detected = 1; |
|
|
424 | |
474 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
425 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
475 | detected = 1; |
426 | detected = 1; |
476 | } |
427 | } |
477 | } |
428 | } |
|
|
429 | |
478 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
430 | if (op->slaying && op->slaying == tmp->name) |
479 | { |
|
|
480 | detected = 1; |
431 | detected = 1; |
481 | } |
|
|
482 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
432 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
483 | detected = 1; |
433 | detected = 1; |
484 | } |
434 | } |
485 | |
435 | |
486 | /* the detector sets the button if detection is found */ |
436 | /* the detector sets the button if detection is found */ |
… | |
… | |
489 | if (detected && last == 0) |
439 | if (detected && last == 0) |
490 | { |
440 | { |
491 | op->value = 1; |
441 | op->value = 1; |
492 | push_button (op); |
442 | push_button (op); |
493 | } |
443 | } |
|
|
444 | |
494 | if (!detected && last == 1) |
445 | if (!detected && last == 1) |
495 | { |
446 | { |
496 | op->value = 0; |
447 | op->value = 0; |
497 | push_button (op); |
448 | push_button (op); |
498 | } |
449 | } |
… | |
… | |
502 | if (detected && last == 1) |
453 | if (detected && last == 1) |
503 | { |
454 | { |
504 | op->value = 0; |
455 | op->value = 0; |
505 | push_button (op); |
456 | push_button (op); |
506 | } |
457 | } |
|
|
458 | |
507 | if (!detected && last == 0) |
459 | if (!detected && last == 0) |
508 | { |
460 | { |
509 | op->value = 1; |
461 | op->value = 1; |
510 | push_button (op); |
462 | push_button (op); |
511 | } |
463 | } |
512 | } |
464 | } |
513 | } |
465 | } |
514 | |
|
|
515 | |
466 | |
516 | void |
467 | void |
517 | animate_trigger (object *op) |
468 | animate_trigger (object *op) |
518 | { |
469 | { |
519 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
470 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
536 | if (op->value) |
487 | if (op->value) |
537 | { /* We're opening */ |
488 | { /* We're opening */ |
538 | if (--op->stats.wc <= 0) |
489 | if (--op->stats.wc <= 0) |
539 | { /* Opened, let's stop */ |
490 | { /* Opened, let's stop */ |
540 | op->stats.wc = 0; |
491 | op->stats.wc = 0; |
541 | op->speed = 0; |
492 | op->set_speed (0); |
542 | update_ob_speed (op); |
|
|
543 | |
493 | |
544 | /* Hard coding this makes sense for holes I suppose */ |
494 | /* Hard coding this makes sense for holes I suppose */ |
545 | op->move_on = MOVE_WALK; |
495 | op->move_on = MOVE_WALK; |
546 | for (tmp = op->above; tmp != NULL; tmp = next) |
496 | for (tmp = op->above; tmp != NULL; tmp = next) |
547 | { |
497 | { |
548 | next = tmp->above; |
498 | next = tmp->above; |
549 | move_apply (op, tmp, tmp); |
499 | move_apply (op, tmp, tmp); |
550 | } |
500 | } |
551 | } |
501 | } |
|
|
502 | |
552 | SET_ANIMATION (op, op->stats.wc); |
503 | SET_ANIMATION (op, op->stats.wc); |
553 | update_object (op, UP_OBJ_FACE); |
504 | update_object (op, UP_OBJ_FACE); |
554 | return; |
505 | return; |
555 | } |
506 | } |
|
|
507 | |
556 | /* We're closing */ |
508 | /* We're closing */ |
557 | op->move_on = 0; |
509 | op->move_on = 0; |
558 | |
510 | |
559 | op->stats.wc++; |
511 | op->stats.wc++; |
560 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
512 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
561 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
513 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
|
|
514 | |
562 | SET_ANIMATION (op, op->stats.wc); |
515 | SET_ANIMATION (op, op->stats.wc); |
563 | update_object (op, UP_OBJ_FACE); |
516 | update_object (op, UP_OBJ_FACE); |
564 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
517 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
565 | { |
|
|
566 | op->speed = 0; |
|
|
567 | update_ob_speed (op); /* closed, let's stop */ |
518 | op->set_speed (0); /* closed, let's stop */ |
568 | return; |
|
|
569 | } |
|
|
570 | } |
519 | } |
571 | |
520 | |
572 | |
521 | |
573 | /* stop_item() returns a pointer to the stopped object. The stopped object |
522 | /* stop_item() returns a pointer to the stopped object. The stopped object |
574 | * may or may not have been removed from maps or inventories. It will not |
523 | * may or may not have been removed from maps or inventories. It will not |
… | |
… | |
600 | op->destroy (); |
549 | op->destroy (); |
601 | return payload; |
550 | return payload; |
602 | } |
551 | } |
603 | |
552 | |
604 | case ARROW: |
553 | case ARROW: |
605 | if (op->speed >= MIN_ACTIVE_SPEED) |
554 | if (op->has_active_speed ()) |
606 | op = fix_stopped_arrow (op); |
555 | op = fix_stopped_arrow (op); |
607 | return op; |
556 | return op; |
608 | |
557 | |
609 | default: |
558 | default: |
610 | return op; |
559 | return op; |
… | |
… | |
619 | void |
568 | void |
620 | fix_stopped_item (object *op, maptile *map, object *originator) |
569 | fix_stopped_item (object *op, maptile *map, object *originator) |
621 | { |
570 | { |
622 | if (map == NULL) |
571 | if (map == NULL) |
623 | return; |
572 | return; |
|
|
573 | |
624 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
574 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
625 | insert_ob_in_map (op, map, originator, 0); |
575 | insert_ob_in_map (op, map, originator, 0); |
626 | else if (op->type == ARROW) |
576 | else if (op->type == ARROW) |
627 | merge_ob (op, NULL); /* only some arrows actually need this */ |
577 | merge_ob (op, NULL); /* only some arrows actually need this */ |
628 | } |
578 | } |
629 | |
579 | |
630 | |
|
|
631 | object * |
580 | object * |
632 | fix_stopped_arrow (object *op) |
581 | fix_stopped_arrow (object *op) |
633 | { |
582 | { |
634 | if (rndm (0, 99) < op->stats.food) |
583 | if (rndm (0, 99) < op->stats.food) |
635 | { |
584 | { |
636 | /* Small chance of breaking */ |
585 | /* Small chance of breaking */ |
637 | op->destroy (); |
586 | op->destroy (); |
638 | return NULL; |
587 | return NULL; |
639 | } |
588 | } |
640 | |
589 | |
|
|
590 | op->set_speed (0); |
641 | op->direction = 0; |
591 | op->direction = 0; |
642 | op->move_on = 0; |
592 | op->move_on = 0; |
643 | op->move_type = 0; |
593 | op->move_type = 0; |
644 | op->speed = 0; |
594 | op->skill = 0; // really? |
645 | update_ob_speed (op); |
595 | |
|
|
596 | // restore original wc, dam, attacktype and slaying |
646 | op->stats.wc = op->stats.sp; |
597 | op->stats.wc = op->stats.sp; |
647 | op->stats.dam = op->stats.hp; |
598 | op->stats.dam = op->stats.hp; |
648 | op->attacktype = op->stats.grace; |
599 | op->attacktype = op->stats.grace; |
649 | op->slaying = 0; |
|
|
650 | op->skill = 0; |
|
|
651 | |
600 | |
652 | if (op->spellarg != NULL) |
601 | if (op->spellarg) |
653 | { |
602 | { |
654 | op->slaying = op->spellarg; |
603 | op->slaying = op->spellarg; |
655 | free (op->spellarg); |
604 | free (op->spellarg); |
656 | op->spellarg = NULL; |
605 | op->spellarg = 0; |
657 | } |
606 | } |
658 | else |
607 | else |
659 | op->slaying = NULL; |
608 | op->slaying = 0; |
660 | |
609 | |
661 | /* Reset these to zero, so that object::can_merge will work properly */ |
610 | /* Reset these to zero, so that object::can_merge will work properly */ |
662 | op->spellarg = NULL; |
611 | op->spellarg = NULL; |
663 | op->stats.sp = 0; |
612 | op->stats.sp = 0; |
664 | op->stats.hp = 0; |
613 | op->stats.hp = 0; |
665 | op->stats.grace = 0; |
614 | op->stats.grace = 0; |
666 | op->level = 0; |
615 | op->level = 0; |
667 | op->face = op->arch->clone.face; |
616 | op->face = op->arch->face; |
668 | op->owner = NULL; /* So that stopped arrows will be saved */ |
617 | op->owner = NULL; /* So that stopped arrows will be saved */ |
669 | update_object (op, UP_OBJ_FACE); |
618 | update_object (op, UP_OBJ_CHANGE); |
670 | return op; |
619 | return op; |
671 | } |
620 | } |
672 | |
621 | |
673 | /* stop_arrow() - what to do when a non-living flying object |
622 | /* stop_arrow() - what to do when a non-living flying object |
674 | * has to stop. Sept 96 - I added in thrown object code in |
623 | * has to stop. Sept 96 - I added in thrown object code in |
675 | * here too. -b.t. |
624 | * here too. -b.t. |
676 | * |
625 | * |
677 | * Returns a pointer to the stopped object (which will have been removed |
626 | * Returns a pointer to the stopped object (which will have been removed |
678 | * from maps or inventories), or NULL if was destroyed. |
627 | * from maps or inventories), or NULL if was destroyed. |
679 | */ |
628 | */ |
680 | |
|
|
681 | static void |
629 | static void |
682 | stop_arrow (object *op) |
630 | stop_arrow (object *op) |
683 | { |
631 | { |
684 | if (INVOKE_OBJECT (STOP, op)) |
632 | if (INVOKE_OBJECT (STOP, op)) |
685 | return; |
633 | return; |
… | |
… | |
694 | op->destroy (); |
642 | op->destroy (); |
695 | } |
643 | } |
696 | else |
644 | else |
697 | { |
645 | { |
698 | op = fix_stopped_arrow (op); |
646 | op = fix_stopped_arrow (op); |
|
|
647 | |
699 | if (op) |
648 | if (op) |
700 | merge_ob (op, NULL); |
649 | merge_ob (op, 0); |
701 | } |
650 | } |
702 | } |
651 | } |
703 | |
652 | |
704 | /* Move an arrow along its course. op is the arrow or thrown object. |
653 | /* Move an arrow along its course. op is the arrow or thrown object. |
705 | */ |
654 | */ |
706 | |
|
|
707 | void |
655 | void |
708 | move_arrow (object *op) |
656 | move_arrow (object *op) |
709 | { |
657 | { |
710 | object *tmp; |
|
|
711 | sint16 new_x, new_y; |
|
|
712 | int was_reflected, mflags; |
658 | int was_reflected; |
713 | maptile *m; |
|
|
714 | |
659 | |
715 | if (op->map == NULL) |
660 | if (!op->map) |
716 | { |
661 | { |
717 | LOG (llevError, "BUG: Arrow had no map.\n"); |
662 | LOG (llevError, "BUG: Arrow had no map.\n"); |
718 | op->destroy (); |
663 | op->destroy (); |
719 | return; |
664 | return; |
720 | } |
665 | } |
… | |
… | |
750 | stop_arrow (op); |
695 | stop_arrow (op); |
751 | return; |
696 | return; |
752 | } |
697 | } |
753 | |
698 | |
754 | /* Calculate target map square */ |
699 | /* Calculate target map square */ |
755 | new_x = op->x + DIRX (op); |
|
|
756 | new_y = op->y + DIRY (op); |
|
|
757 | was_reflected = 0; |
700 | was_reflected = 0; |
758 | |
701 | |
759 | m = op->map; |
702 | mapxy pos (op); pos.move (op->direction); |
760 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
761 | |
703 | |
762 | if (mflags & P_OUT_OF_MAP) |
704 | if (!pos.normalise ()) |
763 | { |
705 | { |
764 | stop_arrow (op); |
706 | stop_arrow (op); |
765 | return; |
707 | return; |
766 | } |
708 | } |
767 | |
709 | |
768 | /* only need to look for living creatures if this flag is set */ |
710 | /* only need to look for living creatures if this flag is set */ |
769 | if (mflags & P_IS_ALIVE) |
711 | if (pos->flags () & P_IS_ALIVE) |
770 | { |
712 | { |
771 | for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
713 | object *tmp; |
|
|
714 | |
|
|
715 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
772 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
716 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
773 | break; |
717 | break; |
774 | |
718 | |
775 | /* Not really fair, but don't let monsters hit themselves with |
719 | /* Not really fair, but don't let monsters hit themselves with |
776 | * their own arrow - this can be because they fire it then |
720 | * their own arrow - this can be because they fire it then |
… | |
… | |
782 | * as below. (Note that for living creatures there is a small |
726 | * as below. (Note that for living creatures there is a small |
783 | * chance that reflect_missile fails.) |
727 | * chance that reflect_missile fails.) |
784 | */ |
728 | */ |
785 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
729 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
786 | { |
730 | { |
787 | int number = op->face->number; |
731 | int number = op->face; |
788 | |
732 | |
789 | op->direction = absdir (op->direction + 4); |
733 | op->direction = absdir (op->direction + 4); |
790 | op->state = 0; |
734 | update_turn_face (op); |
791 | |
|
|
792 | if (GET_ANIM_ID (op)) |
|
|
793 | { |
|
|
794 | number += 4; |
|
|
795 | |
|
|
796 | if (number > GET_ANIMATION (op, 8)) |
|
|
797 | number -= 8; |
|
|
798 | |
|
|
799 | op->face = &new_faces[number]; |
|
|
800 | } |
|
|
801 | |
|
|
802 | was_reflected = 1; /* skip normal movement calculations */ |
735 | was_reflected = 1; /* skip normal movement calculations */ |
803 | } |
736 | } |
804 | else |
737 | else |
805 | { |
738 | { |
806 | /* Attack the object. */ |
739 | /* Attack the object. */ |
… | |
… | |
810 | return; |
743 | return; |
811 | } |
744 | } |
812 | } /* if this is not hitting its owner */ |
745 | } /* if this is not hitting its owner */ |
813 | } /* if there is something alive on this space */ |
746 | } /* if there is something alive on this space */ |
814 | |
747 | |
815 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
748 | if (OB_TYPE_MOVE_BLOCK (op, pos->move_block)) |
816 | { |
749 | { |
817 | int retry = 0; |
750 | int retry = 0; |
818 | |
751 | |
819 | /* if the object doesn't reflect, stop the arrow from moving |
752 | /* if the object doesn't reflect, stop the arrow from moving |
820 | * note that this code will now catch cases where a monster is |
753 | * note that this code will now catch cases where a monster is |
… | |
… | |
833 | if (op->direction & 1) |
766 | if (op->direction & 1) |
834 | { |
767 | { |
835 | op->direction = absdir (op->direction + 4); |
768 | op->direction = absdir (op->direction + 4); |
836 | retry = 1; |
769 | retry = 1; |
837 | } |
770 | } |
|
|
771 | |
838 | /* There were two blocks with identical code - |
772 | /* There were two blocks with identical code - |
839 | * use this retry here to make this one block |
773 | * use this retry here to make this one block |
840 | * that did the same thing. |
774 | * that did the same thing. |
841 | */ |
775 | */ |
842 | while (retry < 2) |
776 | while (retry < 2) |
843 | { |
777 | { |
844 | int left, right, mflags; |
|
|
845 | maptile *m1; |
|
|
846 | sint16 x1, y1; |
|
|
847 | |
|
|
848 | retry++; |
778 | retry++; |
849 | |
779 | |
850 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
780 | /* Need to check for P_OUT_OF_MAP: if the arrow is travelling |
851 | * over a corner in a tiled map, it is possible that |
781 | * over a corner in a tiled map, it is possible that |
852 | * op->direction is within an adjacent map but either |
782 | * op->direction is within an adjacent map but either |
853 | * op->direction-1 or op->direction+1 does not exist. |
783 | * op->direction-1 or op->direction+1 does not exist. |
854 | */ |
784 | */ |
855 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction - 1)], |
785 | mapxy pos1 (pos); pos1.move (absdir (op->direction - 1)); |
856 | op->y + freearr_y[absdir (op->direction - 1)], &x1, &y1); |
786 | bool left = pos1.normalise () && OB_TYPE_MOVE_BLOCK (op, pos1->move_block); |
857 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
858 | |
787 | |
859 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction + 1)], |
788 | mapxy pos2 (pos); pos2.move (absdir (op->direction + 1)); |
860 | op->y + freearr_y[absdir (op->direction + 1)], &x1, &y1); |
789 | bool right = pos2.normalise () && OB_TYPE_MOVE_BLOCK (op, pos2->move_block); |
861 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
862 | |
790 | |
863 | if (left == right) |
791 | if (left == right) |
864 | op->direction = absdir (op->direction + 4); |
792 | op->direction = absdir (op->direction + 4); |
865 | else if (left) |
793 | else if (left) |
866 | op->direction = absdir (op->direction + 2); |
794 | op->direction = absdir (op->direction + 2); |
867 | else if (right) |
795 | else if (right) |
868 | op->direction = absdir (op->direction - 2); |
796 | op->direction = absdir (op->direction - 2); |
869 | |
797 | |
870 | mflags = get_map_flags (op->map, &m1, op->x + DIRX (op), op->y + DIRY (op), &x1, &y1); |
|
|
871 | |
|
|
872 | /* If this space is not out of the map and not blocked, valid space - |
798 | /* If this space is not out of the map and not blocked, valid space - |
873 | * don't need to retry again. |
799 | * don't need to retry again. |
874 | */ |
800 | */ |
875 | if (!(mflags & P_OUT_OF_MAP) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m1, x1, y1))) |
801 | mapxy pos3 (pos); pos3.move (op->direction); |
|
|
802 | if (pos3.normalise () && !OB_TYPE_MOVE_BLOCK (op, pos3->move_block)) |
876 | break; |
803 | break; |
877 | |
|
|
878 | } |
804 | } |
|
|
805 | |
879 | /* Couldn't find a direction to move the arrow to - just |
806 | /* Couldn't find a direction to move the arrow to - just |
880 | * top it from moving. |
807 | * stop it from moving. |
881 | */ |
808 | */ |
882 | if (retry == 2) |
809 | if (retry == 2) |
883 | { |
810 | { |
884 | stop_arrow (op); |
811 | stop_arrow (op); |
885 | return; |
812 | return; |
886 | } |
813 | } |
|
|
814 | |
887 | /* update object image for new facing */ |
815 | /* update object image for new facing */ |
888 | /* many thrown objects *don't* have more than one face */ |
816 | /* many thrown objects *don't* have more than one face */ |
889 | if (GET_ANIM_ID (op)) |
817 | if (GET_ANIM_ID (op)) |
890 | SET_ANIMATION (op, op->direction); |
818 | SET_ANIMATION (op, op->direction); |
891 | } /* object is reflected */ |
819 | } /* object is reflected */ |
892 | } /* object ran into a wall */ |
820 | } /* object ran into a wall */ |
893 | |
821 | |
894 | /* Move the arrow. */ |
|
|
895 | op->remove (); |
|
|
896 | op->x = new_x; |
|
|
897 | op->y = new_y; |
|
|
898 | |
|
|
899 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
822 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
900 | * about 17 squares. Tune as needed. |
823 | * about 17 squares. Tune as needed. |
901 | */ |
824 | */ |
902 | op->speed -= 0.05; |
825 | op->speed -= 0.05; |
903 | insert_ob_in_map (op, m, op, 0); |
|
|
904 | } |
|
|
905 | |
826 | |
906 | /* This routine doesnt seem to work for "inanimate" objects that |
827 | /* Move the arrow. */ |
907 | * are being carried, ie a held torch leaps from your hands!. |
828 | op->move_to (pos); |
908 | * Modified this routine to allow held objects. b.t. */ |
829 | } |
909 | |
830 | |
910 | void |
831 | void |
911 | change_object (object *op) |
832 | change_object (object *op) |
912 | { /* Doesn`t handle linked objs yet */ |
833 | { /* Doesn`t handle linked objs yet */ |
913 | int i, j; |
834 | int i, j; |
914 | |
835 | |
915 | if (op->other_arch == NULL) |
836 | if (!op->other_arch) |
916 | { |
837 | { |
917 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
838 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
918 | return; |
839 | return; |
919 | } |
840 | } |
920 | |
841 | |
921 | /* In non-living items only change when food value is 0 */ |
842 | /* In non-living items only change when food value is 0 */ |
922 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
843 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
923 | { |
844 | { |
924 | if (op->stats.food-- > 0) |
845 | if (op->stats.food-- > 0) |
925 | return; |
846 | return; |
926 | else |
847 | |
927 | op->stats.food = 1; /* so 1 other_arch is made */ |
848 | op->stats.food = 1; /* so 1 other_arch is made */ |
928 | } |
849 | } |
929 | |
850 | |
930 | object *pl = op->in_player (); |
|
|
931 | object *env = op->env; |
851 | object *env = op->env; |
932 | |
852 | |
933 | op->remove (); |
853 | op->remove (); |
934 | for (i = 0; i < NROFNEWOBJS (op); i++) |
854 | for (i = 0; i < op->stats.food; i++) |
935 | { |
855 | { |
936 | object *tmp = arch_to_object (op->other_arch); |
856 | object *tmp = arch_to_object (op->other_arch); |
937 | |
857 | |
938 | if (op->type == LAMP) |
858 | if (op->type == LAMP) |
939 | tmp->stats.food = op->stats.food - 1; |
859 | tmp->stats.food = op->stats.food - 1; |
940 | |
860 | |
941 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
861 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
|
|
862 | |
942 | if (env) |
863 | if (env) |
943 | { |
864 | env->insert (tmp); |
944 | tmp->x = env->x, tmp->y = env->y; |
|
|
945 | tmp = insert_ob_in_ob (tmp, env); |
|
|
946 | |
|
|
947 | /* If this object is the players inventory, we need to tell the |
|
|
948 | * client of the change. Insert_ob_in_map takes care of the |
|
|
949 | * updating the client, so we don't need to do that below. |
|
|
950 | */ |
|
|
951 | if (pl) |
|
|
952 | { |
|
|
953 | esrv_del_item (pl->contr, op->count); |
|
|
954 | esrv_send_item (pl, tmp); |
|
|
955 | } |
|
|
956 | } |
|
|
957 | else |
865 | else |
958 | { |
866 | { |
959 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
867 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
960 | if (j == -1) /* No free spot */ |
868 | if (j < 0) /* No free spot */ |
961 | tmp->destroy (); |
869 | tmp->destroy (); |
962 | else |
870 | else |
963 | { |
871 | { |
964 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
872 | mapxy pos (op); pos.move (j); |
965 | insert_ob_in_map (tmp, op->map, op, 0); |
873 | |
|
|
874 | if (pos.normalise ()) |
|
|
875 | pos.insert (tmp, op); |
966 | } |
876 | } |
967 | } |
877 | } |
968 | } |
878 | } |
969 | |
879 | |
970 | op->destroy (); |
880 | op->destroy (); |
… | |
… | |
980 | * there is an old multipart teleporter in which the other parts |
890 | * there is an old multipart teleporter in which the other parts |
981 | * have speed, we don't really want to call it twice for the same |
891 | * have speed, we don't really want to call it twice for the same |
982 | * function - in fact, as written below, part N would get called |
892 | * function - in fact, as written below, part N would get called |
983 | * N times without the speed check. |
893 | * N times without the speed check. |
984 | */ |
894 | */ |
985 | if (op->more && FABS (op->more->speed) < MIN_ACTIVE_SPEED) |
895 | if (op->more && !op->more->has_active_speed ()) |
986 | move_teleporter (op->more); |
896 | move_teleporter (op->more); |
987 | |
897 | |
988 | if (op->head) |
898 | if (op->head) |
989 | head = op->head; |
899 | head = op->head; |
990 | |
900 | |
991 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
901 | for (tmp = op->above; tmp; tmp = tmp->above) |
992 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
902 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
993 | break; |
903 | break; |
994 | |
904 | |
995 | /* If nothing above us to move, nothing to do */ |
905 | /* If nothing above us to move, nothing to do */ |
996 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
906 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
… | |
… | |
1001 | if (tmp->type == PLAYER) |
911 | if (tmp->type == PLAYER) |
1002 | { |
912 | { |
1003 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
913 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1004 | return; |
914 | return; |
1005 | |
915 | |
1006 | enter_exit (tmp, head); |
916 | tmp->enter_exit (head); |
1007 | } |
917 | } |
1008 | else |
918 | else |
1009 | /* Currently only players can transfer maps */ |
919 | /* Currently only players can transfer maps */ |
1010 | return; |
920 | return; |
1011 | } |
921 | } |
… | |
… | |
1029 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
939 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1030 | return; |
940 | return; |
1031 | teleport (head, TELEPORTER, tmp); |
941 | teleport (head, TELEPORTER, tmp); |
1032 | } |
942 | } |
1033 | } |
943 | } |
1034 | |
|
|
1035 | |
944 | |
1036 | /* This object will teleport someone to a different map |
945 | /* This object will teleport someone to a different map |
1037 | and will also apply changes to the player from its inventory. |
946 | and will also apply changes to the player from its inventory. |
1038 | This was invented for giving classes, but there's no reason it |
947 | This was invented for giving classes, but there's no reason it |
1039 | can't be generalized. |
948 | can't be generalized. |
1040 | */ |
949 | */ |
1041 | |
|
|
1042 | void |
950 | void |
1043 | move_player_changer (object *op) |
951 | move_player_changer (object *op) |
1044 | { |
952 | { |
1045 | object *player; |
953 | object *player; |
1046 | object *walk; |
954 | object *walk; |
1047 | char c; |
|
|
1048 | |
955 | |
1049 | if (!op->above || !EXIT_PATH (op)) |
956 | if (!op->above || !EXIT_PATH (op)) |
1050 | return; |
957 | return; |
1051 | |
958 | |
1052 | /* This isn't all that great - means that the player_mover |
959 | /* This isn't all that great - means that the player_mover |
1053 | * needs to be on top. |
960 | * needs to be on top. |
1054 | */ |
961 | */ |
1055 | if (op->above->type == PLAYER) |
962 | if (op->above->type == PLAYER) |
1056 | { |
963 | { |
1057 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
964 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
1058 | return; |
965 | return; |
|
|
966 | |
1059 | player = op->above; |
967 | player = op->above; |
1060 | |
968 | |
1061 | for (walk = op->inv; walk != NULL; walk = walk->below) |
969 | for (walk = op->inv; walk; walk = walk->below) |
1062 | apply_changes_to_player (player, walk); |
970 | apply_changes_to_player (player, walk); |
1063 | |
971 | |
1064 | fix_player (player); |
972 | player->update_stats (); |
1065 | |
973 | |
1066 | esrv_send_inventory (op->above, op->above); |
974 | esrv_send_inventory (op->above, op->above); |
1067 | esrv_update_item (UPD_FACE, op->above, op->above); |
975 | esrv_update_item (UPD_FACE, op->above, op->above); |
1068 | |
976 | |
1069 | /* update players death & WoR home-position */ |
977 | /* update players death & WoR home-position */ |
1070 | sscanf (EXIT_PATH (op), "%c", &c); |
978 | if (*EXIT_PATH (op) == '/') |
1071 | if (c == '/') |
|
|
1072 | { |
979 | { |
1073 | strcpy (player->contr->savebed_map, EXIT_PATH (op)); |
980 | player->contr->savebed_map = EXIT_PATH (op); |
1074 | player->contr->bed_x = EXIT_X (op); |
981 | player->contr->bed_x = EXIT_X (op); |
1075 | player->contr->bed_y = EXIT_Y (op); |
982 | player->contr->bed_y = EXIT_Y (op); |
1076 | } |
983 | } |
1077 | else |
984 | else |
1078 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
985 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1079 | |
986 | |
1080 | enter_exit (op->above, op); |
987 | op->above->enter_exit (op); |
1081 | save_player (player, 1); |
|
|
1082 | } |
988 | } |
1083 | } |
989 | } |
1084 | |
990 | |
1085 | /* firewalls fire other spells. |
991 | /* firewalls fire other spells. |
1086 | * The direction of the wall is stored in op->stats.sp. |
992 | * The direction of the wall is stored in op->stats.sp. |
… | |
… | |
1093 | |
999 | |
1094 | if (!op->map) |
1000 | if (!op->map) |
1095 | return; /* dm has created a firewall in his inventory */ |
1001 | return; /* dm has created a firewall in his inventory */ |
1096 | |
1002 | |
1097 | spell = op->inv; |
1003 | spell = op->inv; |
|
|
1004 | |
1098 | if (!spell || spell->type != SPELL) |
1005 | if (!spell || spell->type != SPELL) |
1099 | spell = &op->other_arch->clone; |
1006 | spell = op->other_arch; |
|
|
1007 | |
1100 | if (!spell) |
1008 | if (!spell) |
1101 | { |
1009 | { |
1102 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, op->map->name, op->x, op->y); |
1010 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1103 | return; |
1011 | return; |
1104 | } |
1012 | } |
1105 | |
1013 | |
1106 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1014 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1107 | } |
1015 | } |
1108 | |
|
|
1109 | |
1016 | |
1110 | /* move_player_mover: this function takes a "player mover" as an |
1017 | /* move_player_mover: this function takes a "player mover" as an |
1111 | * argument, and performs the function of a player mover, which is: |
1018 | * argument, and performs the function of a player mover, which is: |
1112 | * |
1019 | * |
1113 | * a player mover finds any players that are sitting on it. It |
1020 | * a player mover finds any players that are sitting on it. It |
… | |
… | |
1117 | * it'll paralyze the victim for hp*his speed/op->speed |
1024 | * it'll paralyze the victim for hp*his speed/op->speed |
1118 | */ |
1025 | */ |
1119 | void |
1026 | void |
1120 | move_player_mover (object *op) |
1027 | move_player_mover (object *op) |
1121 | { |
1028 | { |
1122 | object *victim, *nextmover; |
|
|
1123 | int dir = op->stats.sp; |
1029 | int dir = op->stats.sp; |
1124 | sint16 nx, ny; |
1030 | sint16 nx, ny; |
1125 | maptile *m; |
1031 | maptile *m; |
1126 | |
1032 | |
1127 | /* Determine direction now for random movers so we do the right thing */ |
1033 | /* Determine direction now for random movers so we do the right thing */ |
1128 | if (!dir) |
1034 | if (!dir) |
1129 | dir = rndm (1, 8); |
1035 | dir = rndm (1, 8); |
1130 | |
1036 | |
1131 | for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1037 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1132 | { |
1038 | { |
1133 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1039 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1134 | (victim->move_type & op->move_type || !victim->move_type)) |
1040 | (victim->move_type & op->move_type || !victim->move_type)) |
1135 | { |
1041 | { |
1136 | |
1042 | |
… | |
… | |
1146 | nx = op->x + freearr_x[dir]; |
1052 | nx = op->x + freearr_x[dir]; |
1147 | ny = op->y + freearr_y[dir]; |
1053 | ny = op->y + freearr_y[dir]; |
1148 | m = op->map; |
1054 | m = op->map; |
1149 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1055 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1150 | { |
1056 | { |
1151 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", m->path, op->x, op->y); |
1057 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
1152 | return; |
1058 | return; |
1153 | } |
1059 | } |
1154 | |
1060 | |
1155 | if (should_director_abort (op, victim)) |
1061 | if (should_director_abort (op, victim)) |
1156 | return; |
1062 | return; |
1157 | |
1063 | |
1158 | for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1064 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1159 | { |
1065 | { |
1160 | if (nextmover->type == PLAYERMOVER) |
1066 | if (nextmover->type == PLAYERMOVER) |
1161 | nextmover->speed_left = -.99; |
1067 | nextmover->speed_left = -.99f; |
|
|
1068 | |
1162 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1069 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1163 | { |
|
|
1164 | op->speed_left = -1.1; /* wait until the next thing gets out of the way */ |
1070 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1165 | } |
|
|
1166 | } |
1071 | } |
1167 | |
1072 | |
1168 | if (victim->type == PLAYER) |
1073 | if (victim->type == PLAYER) |
1169 | { |
1074 | { |
1170 | /* only level >=1 movers move people */ |
1075 | /* only level >=1 movers move people */ |
… | |
… | |
1174 | * is cleared, otherwise the player will get stuck in |
1079 | * is cleared, otherwise the player will get stuck in |
1175 | * place. This can happen if the player used a spell to |
1080 | * place. This can happen if the player used a spell to |
1176 | * get to this space. |
1081 | * get to this space. |
1177 | */ |
1082 | */ |
1178 | victim->contr->fire_on = 0; |
1083 | victim->contr->fire_on = 0; |
1179 | victim->speed_left = -FABS (victim->speed); |
1084 | victim->speed_left = 1.f; |
1180 | move_player (victim, dir); |
1085 | move_player (victim, dir); |
1181 | } |
1086 | } |
1182 | else |
1087 | else |
1183 | return; |
1088 | return; |
1184 | } |
1089 | } |
… | |
… | |
1188 | if (!op->stats.maxsp && op->attacktype) |
1093 | if (!op->stats.maxsp && op->attacktype) |
1189 | op->stats.maxsp = 2; |
1094 | op->stats.maxsp = 2; |
1190 | |
1095 | |
1191 | if (op->attacktype) |
1096 | if (op->attacktype) |
1192 | { /* flag to paralyze the player */ |
1097 | { /* flag to paralyze the player */ |
1193 | |
|
|
1194 | victim->speed_left = -FABS (op->stats.maxsp * victim->speed / op->speed); |
1098 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1195 | /* Not sure why, but for some chars on metalforge, they |
|
|
1196 | * would sometimes get -inf speed_left, and from the |
|
|
1197 | * description, it could only happen here, so just put |
|
|
1198 | * a lower sanity limit. My only guess is that the |
|
|
1199 | * mover has 0 speed. |
|
|
1200 | */ |
|
|
1201 | if (victim->speed_left < -5.0) |
|
|
1202 | victim->speed_left = -5.0; |
|
|
1203 | } |
1099 | } |
1204 | } |
1100 | } |
1205 | } |
1101 | } |
1206 | } |
1102 | } |
1207 | |
1103 | |
… | |
… | |
1217 | { |
1113 | { |
1218 | object *tmp; |
1114 | object *tmp; |
1219 | |
1115 | |
1220 | if (!op->other_arch) |
1116 | if (!op->other_arch) |
1221 | { |
1117 | { |
1222 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); |
1118 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? &op->map->path : "nullmap"); |
1223 | return; |
1119 | return; |
1224 | } |
1120 | } |
1225 | |
1121 | |
1226 | if (op->above == NULL) |
1122 | if (op->above == NULL) |
1227 | return; |
1123 | return; |
|
|
1124 | |
1228 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
1125 | for (tmp = op->above; tmp; tmp = tmp->above) |
1229 | { |
1126 | { |
1230 | if (strcmp (op->other_arch->name, tmp->arch->name) == 0) |
1127 | if (op->other_arch->archname == tmp->arch->archname) |
1231 | { |
1128 | { |
1232 | if (op->level <= 0) |
1129 | if (op->level <= 0) |
1233 | tmp->destroy (); |
1130 | tmp->destroy (); |
1234 | else |
1131 | else |
1235 | { |
1132 | { |
… | |
… | |
1257 | * has to make sure that there is in fact space for the object. |
1154 | * has to make sure that there is in fact space for the object. |
1258 | * It should really do this for small objects also, but there is |
1155 | * It should really do this for small objects also, but there is |
1259 | * more concern with large objects, most notably a part being placed |
1156 | * more concern with large objects, most notably a part being placed |
1260 | * outside of the map which would cause the server to crash |
1157 | * outside of the map which would cause the server to crash |
1261 | */ |
1158 | */ |
1262 | |
|
|
1263 | void |
1159 | void |
1264 | move_creator (object *creator) |
1160 | move_creator (object *creator) |
1265 | { |
1161 | { |
1266 | object *new_ob; |
1162 | object *new_ob; |
1267 | |
1163 | |
… | |
… | |
1284 | if (rndm (0, i) == 0) |
1180 | if (rndm (0, i) == 0) |
1285 | { |
1181 | { |
1286 | ob_to_copy = ob; |
1182 | ob_to_copy = ob; |
1287 | } |
1183 | } |
1288 | } |
1184 | } |
1289 | new_ob = object_create_clone (ob_to_copy); |
1185 | new_ob = ob_to_copy->deep_clone (); |
1290 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1186 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1291 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1187 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1292 | } |
1188 | } |
1293 | else |
1189 | else |
1294 | { |
1190 | { |
1295 | if (creator->other_arch == NULL) |
1191 | if (creator->other_arch == NULL) |
1296 | { |
1192 | { |
1297 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", &creator->name, creator->map->path, |
1193 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1298 | creator->x, creator->y); |
1194 | &creator->name, &creator->map->path, creator->x, creator->y); |
1299 | return; |
1195 | return; |
1300 | } |
1196 | } |
1301 | |
1197 | |
1302 | new_ob = object_create_arch (creator->other_arch); |
1198 | new_ob = object_create_arch (creator->other_arch); |
1303 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1199 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1304 | } |
1200 | } |
1305 | |
1201 | |
1306 | /* Make sure this multipart object fits */ |
1202 | /* Make sure this multipart object fits */ |
1307 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1203 | if (new_ob->arch->more && new_ob->blocked (creator->map, creator->x, creator->y)) |
1308 | { |
1204 | { |
1309 | new_ob->destroy (); |
1205 | new_ob->destroy (); |
1310 | return; |
1206 | return; |
1311 | } |
1207 | } |
|
|
1208 | |
|
|
1209 | // for now lets try to identify everything generated here, it mostly |
|
|
1210 | // happens automated, so this will at least fix many identify-experience holes |
|
|
1211 | SET_FLAG (new_ob, FLAG_IDENTIFIED); |
1312 | |
1212 | |
1313 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1213 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1314 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1214 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1315 | return; |
1215 | return; |
1316 | |
1216 | |
… | |
… | |
1326 | with a specific code as the slaying field. |
1226 | with a specific code as the slaying field. |
1327 | At that time, it writes the contents of its own message |
1227 | At that time, it writes the contents of its own message |
1328 | field to the player. The marker will decrement hp to |
1228 | field to the player. The marker will decrement hp to |
1329 | 0 and then delete itself every time it grants a mark. |
1229 | 0 and then delete itself every time it grants a mark. |
1330 | unless hp was zero to start with, in which case it is infinite.*/ |
1230 | unless hp was zero to start with, in which case it is infinite.*/ |
1331 | |
|
|
1332 | void |
1231 | void |
1333 | move_marker (object *op) |
1232 | move_marker (object *op) |
1334 | { |
1233 | { |
1335 | object *tmp, *tmp2; |
1234 | if (object *tmp = op->ms ().player ()) |
1336 | |
|
|
1337 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
1338 | { |
1235 | { |
1339 | if (tmp->type == PLAYER) |
|
|
1340 | { /* we've got someone to MARK */ |
|
|
1341 | |
|
|
1342 | /* remove an old force with a slaying field == op->name */ |
1236 | /* remove an old force with a slaying field == op->name */ |
1343 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1237 | if (object *force = tmp->force_find (op->name)) |
|
|
1238 | force->destroy (); |
|
|
1239 | |
|
|
1240 | if (!tmp->force_find (op->slaying)) |
1344 | { |
1241 | { |
1345 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) |
1242 | tmp->force_add (op->slaying, op->stats.food); |
1346 | break; |
1243 | |
|
|
1244 | if (op->msg) |
|
|
1245 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1246 | |
|
|
1247 | if (op->stats.hp > 0) |
1347 | } |
1248 | { |
|
|
1249 | op->stats.hp--; |
1348 | |
1250 | |
1349 | if (tmp2) |
|
|
1350 | tmp2->destroy (); |
|
|
1351 | |
|
|
1352 | /* cycle through his inventory to look for the MARK we want to |
|
|
1353 | * place |
|
|
1354 | */ |
|
|
1355 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
|
|
1356 | { |
|
|
1357 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
|
|
1358 | break; |
|
|
1359 | } |
|
|
1360 | |
|
|
1361 | /* if we didn't find our own MARK */ |
|
|
1362 | if (tmp2 == NULL) |
|
|
1363 | { |
|
|
1364 | object *force = get_archetype (FORCE_NAME); |
|
|
1365 | |
|
|
1366 | force->speed = 0; |
|
|
1367 | if (op->stats.food) |
1251 | if (op->stats.hp == 0) |
1368 | { |
1252 | { |
1369 | force->speed = 0.01; |
1253 | /* marker expires--granted mark number limit */ |
1370 | force->speed_left = -op->stats.food; |
1254 | op->destroy (); |
|
|
1255 | return; |
1371 | } |
1256 | } |
1372 | update_ob_speed (force); |
|
|
1373 | /* put in the lock code */ |
|
|
1374 | force->slaying = op->slaying; |
|
|
1375 | |
|
|
1376 | if (op->lore) |
|
|
1377 | force->lore = op->lore; |
|
|
1378 | |
|
|
1379 | insert_ob_in_ob (force, tmp); |
|
|
1380 | if (op->msg) |
|
|
1381 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1382 | |
|
|
1383 | if (op->stats.hp > 0) |
|
|
1384 | { |
|
|
1385 | op->stats.hp--; |
|
|
1386 | if (op->stats.hp == 0) |
|
|
1387 | { |
|
|
1388 | /* marker expires--granted mark number limit */ |
|
|
1389 | op->destroy (); |
|
|
1390 | return; |
|
|
1391 | } |
|
|
1392 | } |
1257 | } |
1393 | } /* if tmp2 == NULL */ |
1258 | } |
1394 | } /* if tmp->type == PLAYER */ |
1259 | } |
1395 | } /* For all objects on this space */ |
|
|
1396 | } |
1260 | } |
1397 | |
1261 | |
1398 | int |
1262 | void |
1399 | process_object (object *op) |
1263 | process_object (object *op) |
1400 | { |
1264 | { |
1401 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1265 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1402 | return 0; |
1266 | return; |
1403 | |
1267 | |
1404 | if (INVOKE_OBJECT (TICK, op)) |
1268 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1405 | return 0; |
1269 | return; |
1406 | |
1270 | |
1407 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1271 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1408 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1272 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1409 | return 1; |
1273 | return; |
1410 | |
1274 | |
1411 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1275 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1412 | { |
1276 | { |
1413 | if (op->type == PLAYER) |
|
|
1414 | animate_object (op, op->facing); |
|
|
1415 | else |
|
|
1416 | animate_object (op, op->direction); |
1277 | animate_object (op, op->contr ? op->facing : op->direction); |
1417 | |
1278 | |
1418 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1279 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1419 | make_sure_seen (op); |
1280 | make_sure_seen (op); |
1420 | } |
1281 | } |
1421 | |
1282 | |
|
|
1283 | if (expect_false ( |
|
|
1284 | op->flag [FLAG_GENERATOR] |
|
|
1285 | || op->flag [FLAG_CHANGING] |
|
|
1286 | || op->flag [FLAG_IS_USED_UP] |
|
|
1287 | )) |
|
|
1288 | { |
1422 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1289 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1423 | { |
1290 | { |
1424 | change_object (op); |
1291 | change_object (op); |
1425 | return 1; |
1292 | return; |
1426 | } |
1293 | } |
1427 | |
1294 | |
1428 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1295 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1429 | generate_monster (op); |
1296 | generate_monster (op); |
1430 | |
1297 | |
1431 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1298 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1432 | { |
1299 | { |
1433 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1300 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1434 | remove_force (op); |
1301 | remove_force (op); |
1435 | else |
1302 | else |
1436 | { |
1303 | { |
1437 | /* IF necessary, delete the item from the players inventory */ |
|
|
1438 | object *pl = op->in_player (); |
|
|
1439 | |
|
|
1440 | if (pl) |
|
|
1441 | esrv_del_item (pl->contr, op->count); |
|
|
1442 | |
|
|
1443 | op->remove (); |
1304 | op->remove (); |
1444 | |
1305 | |
1445 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1306 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1446 | make_sure_not_seen (op); |
1307 | make_sure_not_seen (op); |
1447 | |
1308 | |
1448 | op->destroy (); |
1309 | op->destroy (); |
1449 | } |
1310 | } |
1450 | |
1311 | |
1451 | return 1; |
1312 | return; |
|
|
1313 | } |
1452 | } |
1314 | } |
1453 | |
1315 | |
1454 | switch (op->type) |
1316 | switch (op->type) |
1455 | { |
1317 | { |
1456 | case SPELL_EFFECT: |
1318 | case SPELL_EFFECT: |
1457 | move_spell_effect (op); |
1319 | move_spell_effect (op); |
1458 | return 1; |
1320 | break; |
1459 | |
1321 | |
1460 | case ROD: |
1322 | case ROD: |
1461 | case HORN: |
1323 | case HORN: |
1462 | regenerate_rod (op); |
1324 | regenerate_rod (op); |
1463 | return 1; |
1325 | break; |
1464 | |
1326 | |
1465 | case FORCE: |
1327 | case FORCE: |
1466 | case POTION_EFFECT: |
1328 | case POTION_EFFECT: |
1467 | remove_force (op); |
1329 | remove_force (op); |
1468 | return 1; |
1330 | break; |
1469 | |
1331 | |
1470 | case BLINDNESS: |
1332 | case BLINDNESS: |
1471 | remove_blindness (op); |
1333 | remove_blindness (op); |
1472 | return 0; |
1334 | break; |
1473 | |
1335 | |
1474 | case POISONING: |
1336 | case POISONING: |
1475 | poison_more (op); |
1337 | poison_more (op); |
1476 | return 0; |
1338 | break; |
1477 | |
1339 | |
1478 | case DISEASE: |
1340 | case DISEASE: |
1479 | move_disease (op); |
1341 | move_disease (op); |
1480 | return 0; |
1342 | break; |
1481 | |
1343 | |
1482 | case SYMPTOM: |
1344 | case SYMPTOM: |
1483 | move_symptom (op); |
1345 | move_symptom (op); |
1484 | return 0; |
1346 | break; |
1485 | |
1347 | |
1486 | case THROWN_OBJ: |
1348 | case THROWN_OBJ: |
1487 | case ARROW: |
1349 | case ARROW: |
1488 | move_arrow (op); |
1350 | move_arrow (op); |
1489 | return 0; |
1351 | break; |
1490 | |
|
|
1491 | case LIGHTNING: /* It now moves twice as fast */ |
|
|
1492 | move_bolt (op); |
|
|
1493 | return 0; |
|
|
1494 | |
1352 | |
1495 | case DOOR: |
1353 | case DOOR: |
1496 | remove_door (op); |
1354 | remove_door (op); |
1497 | return 0; |
1355 | break; |
1498 | |
1356 | |
1499 | case LOCKED_DOOR: |
1357 | case LOCKED_DOOR: |
1500 | remove_door2 (op); |
1358 | remove_door2 (op); |
1501 | return 0; |
1359 | break; |
1502 | |
1360 | |
1503 | case TELEPORTER: |
1361 | case TELEPORTER: |
1504 | move_teleporter (op); |
1362 | move_teleporter (op); |
1505 | return 0; |
1363 | break; |
1506 | |
1364 | |
1507 | case GOLEM: |
1365 | case GOLEM: |
1508 | move_golem (op); |
1366 | move_golem (op); |
1509 | return 0; |
1367 | break; |
1510 | |
1368 | |
1511 | case EARTHWALL: |
1369 | case EARTHWALL: |
1512 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1370 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1513 | return 0; |
1371 | break; |
1514 | |
1372 | |
1515 | case FIREWALL: |
1373 | case FIREWALL: |
1516 | move_firewall (op); |
1374 | move_firewall (op); |
1517 | if (op->stats.maxsp) |
1375 | if (op->stats.maxsp) |
1518 | animate_turning (op); |
1376 | animate_turning (op); |
1519 | return 0; |
1377 | break; |
1520 | |
1378 | |
1521 | case MOOD_FLOOR: |
1379 | case MOOD_FLOOR: |
1522 | do_mood_floor (op); |
1380 | do_mood_floor (op); |
1523 | return 0; |
1381 | break; |
1524 | |
1382 | |
1525 | case GATE: |
1383 | case GATE: |
1526 | move_gate (op); |
1384 | move_gate (op); |
1527 | return 0; |
1385 | break; |
1528 | |
1386 | |
1529 | case TIMED_GATE: |
1387 | case TIMED_GATE: |
1530 | move_timed_gate (op); |
1388 | move_timed_gate (op); |
1531 | return 0; |
1389 | break; |
1532 | |
1390 | |
1533 | case TRIGGER: |
1391 | case TRIGGER: |
1534 | case TRIGGER_BUTTON: |
1392 | case TRIGGER_BUTTON: |
1535 | case TRIGGER_PEDESTAL: |
1393 | case TRIGGER_PEDESTAL: |
1536 | case TRIGGER_ALTAR: |
1394 | case TRIGGER_ALTAR: |
1537 | animate_trigger (op); |
1395 | animate_trigger (op); |
1538 | return 0; |
1396 | break; |
1539 | |
1397 | |
1540 | case DETECTOR: |
1398 | case DETECTOR: |
1541 | move_detector (op); |
1399 | move_detector (op); |
1542 | |
1400 | |
1543 | case DIRECTOR: |
1401 | case DIRECTOR: |
1544 | if (op->stats.maxsp) |
1402 | if (op->stats.maxsp) |
1545 | animate_turning (op); |
1403 | animate_turning (op); |
1546 | return 0; |
1404 | break; |
1547 | |
1405 | |
1548 | case HOLE: |
1406 | case HOLE: |
1549 | move_hole (op); |
1407 | move_hole (op); |
1550 | return 0; |
1408 | break; |
1551 | |
1409 | |
1552 | case DEEP_SWAMP: |
1410 | case DEEP_SWAMP: |
1553 | move_deep_swamp (op); |
1411 | move_deep_swamp (op); |
1554 | return 0; |
1412 | break; |
1555 | |
1413 | |
1556 | case RUNE: |
1414 | case RUNE: |
1557 | case TRAP: |
1415 | case TRAP: |
1558 | move_rune (op); |
1416 | move_rune (op); |
1559 | return 0; |
1417 | break; |
1560 | |
1418 | |
1561 | case PLAYERMOVER: |
1419 | case PLAYERMOVER: |
1562 | move_player_mover (op); |
1420 | move_player_mover (op); |
1563 | return 0; |
1421 | break; |
1564 | |
1422 | |
1565 | case CREATOR: |
1423 | case CREATOR: |
1566 | move_creator (op); |
1424 | move_creator (op); |
1567 | return 0; |
1425 | break; |
1568 | |
1426 | |
1569 | case MARKER: |
1427 | case MARKER: |
1570 | move_marker (op); |
1428 | move_marker (op); |
1571 | return 0; |
1429 | break; |
1572 | |
1430 | |
1573 | case PLAYER_CHANGER: |
1431 | case PLAYER_CHANGER: |
1574 | move_player_changer (op); |
1432 | move_player_changer (op); |
1575 | return 0; |
1433 | break; |
1576 | |
1434 | |
1577 | case PEACEMAKER: |
1435 | case PEACEMAKER: |
1578 | move_peacemaker (op); |
1436 | move_peacemaker (op); |
1579 | return 0; |
1437 | break; |
1580 | } |
|
|
1581 | |
1438 | |
1582 | return 0; |
1439 | case PLAYER: |
|
|
1440 | // players have their own speed-management, so undo the --speed_left |
|
|
1441 | ++op->speed_left; |
|
|
1442 | break; |
|
|
1443 | } |
1583 | } |
1444 | } |
|
|
1445 | |