1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
25 | * Routines that is executed from objects based on their speed have been |
26 | * Routines that is executed from objects based on their speed have been |
26 | * collected in this file. |
27 | * collected in this file. |
27 | */ |
28 | */ |
28 | |
|
|
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <spells.h> |
30 | #include <spells.h> |
31 | #ifndef __CEXTRACT__ |
|
|
32 | # include <sproto.h> |
31 | #include <sproto.h> |
33 | #endif |
|
|
34 | |
32 | |
35 | /* The following removes doors. The functions check to see if similar |
33 | /* The following removes doors. The functions check to see if similar |
36 | * doors are next to the one that is being removed, and if so, set it |
34 | * doors are next to the one that is being removed, and if so, set it |
37 | * so those will be removed shortly (in a cascade like fashion.) |
35 | * so those will be removed shortly (in a cascade like fashion.) |
38 | */ |
36 | */ |
39 | |
|
|
40 | void |
37 | void |
41 | remove_door (object *op) |
38 | remove_door (object *op) |
42 | { |
39 | { |
43 | int i; |
40 | int i; |
44 | object *tmp; |
41 | object *tmp; |
45 | |
42 | |
46 | for (i = 1; i < 9; i += 2) |
43 | for (i = 1; i < 9; i += 2) |
47 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
48 | { |
45 | { |
49 | tmp->speed = 0.1; |
46 | tmp->set_speed (0.1); |
50 | update_ob_speed (tmp); |
|
|
51 | tmp->speed_left = -0.2; |
47 | tmp->speed_left = -0.2; |
52 | } |
48 | } |
53 | |
49 | |
54 | if (op->other_arch) |
50 | if (op->other_arch) |
55 | { |
51 | { |
… | |
… | |
58 | tmp->y = op->y; |
54 | tmp->y = op->y; |
59 | tmp->map = op->map; |
55 | tmp->map = op->map; |
60 | tmp->level = op->level; |
56 | tmp->level = op->level; |
61 | insert_ob_in_map (tmp, op->map, op, 0); |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
62 | } |
58 | } |
63 | remove_ob (op); |
59 | |
64 | free_object (op); |
60 | op->destroy (); |
65 | } |
61 | } |
66 | |
62 | |
67 | void |
63 | void |
68 | remove_door2 (object *op) |
64 | remove_door2 (object *op) |
69 | { |
65 | { |
… | |
… | |
73 | for (i = 1; i < 9; i += 2) |
69 | for (i = 1; i < 9; i += 2) |
74 | { |
70 | { |
75 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
76 | if (tmp && tmp->slaying == op->slaying) |
72 | if (tmp && tmp->slaying == op->slaying) |
77 | { /* same key both doors */ |
73 | { /* same key both doors */ |
78 | tmp->speed = 0.1; |
74 | tmp->set_speed (0.1); |
79 | update_ob_speed (tmp); |
|
|
80 | tmp->speed_left = -0.2; |
75 | tmp->speed_left = -0.2; |
81 | } |
76 | } |
82 | } |
77 | } |
|
|
78 | |
83 | if (op->other_arch) |
79 | if (op->other_arch) |
84 | { |
80 | { |
85 | tmp = arch_to_object (op->other_arch); |
81 | tmp = arch_to_object (op->other_arch); |
86 | tmp->x = op->x; |
82 | tmp->x = op->x; |
87 | tmp->y = op->y; |
83 | tmp->y = op->y; |
88 | tmp->map = op->map; |
84 | tmp->map = op->map; |
89 | tmp->level = op->level; |
85 | tmp->level = op->level; |
90 | insert_ob_in_map (tmp, op->map, op, 0); |
86 | insert_ob_in_map (tmp, op->map, op, 0); |
91 | } |
87 | } |
92 | remove_ob (op); |
88 | |
93 | free_object (op); |
89 | op->destroy (); |
94 | } |
90 | } |
95 | |
91 | |
96 | /* Will generate a monster according to content |
92 | /* Will generate a monster according to content |
97 | * of generator. |
93 | * of generator. |
98 | */ |
94 | */ |
… | |
… | |
133 | if (rndm (0, 9)) |
129 | if (rndm (0, 9)) |
134 | generate_artifact (head, gen->map->difficulty); |
130 | generate_artifact (head, gen->map->difficulty); |
135 | insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); |
131 | insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); |
136 | if (QUERY_FLAG (head, FLAG_FREED)) |
132 | if (QUERY_FLAG (head, FLAG_FREED)) |
137 | return; |
133 | return; |
138 | if (HAS_RANDOM_ITEMS (head)) |
134 | if (head->has_random_items ()) |
139 | create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); |
135 | create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); |
140 | } |
136 | } |
141 | |
137 | |
142 | void |
138 | void |
143 | generate_monster_arch (object *gen) |
139 | generate_monster_arch (object *gen) |
144 | { |
140 | { |
145 | int i; |
141 | int i; |
146 | object *op, *head = NULL, *prev = NULL; |
142 | object *op, *head = NULL, *prev = NULL; |
147 | archetype *at = gen->other_arch; |
143 | archetype *at = gen->other_arch; |
148 | |
144 | |
149 | if (gen->other_arch == NULL) |
145 | if (!gen->other_arch) |
150 | { |
|
|
151 | //LOG(llevError,"Generator without other_arch: %s\n",gen->name); |
|
|
152 | return; |
146 | return; |
153 | } |
147 | |
154 | /* Code below assumes the generator is on a map, as it tries |
148 | /* Code below assumes the generator is on a map, as it tries |
155 | * to place the monster on the map. So if the generator |
149 | * to place the monster on the map. So if the generator |
156 | * isn't on a map, complain and exit. |
150 | * isn't on a map, complain and exit. |
157 | */ |
151 | */ |
158 | if (gen->map == NULL) |
152 | if (!gen->map) |
159 | { |
|
|
160 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
|
|
161 | return; |
153 | return; |
162 | } |
154 | |
163 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
155 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
164 | if (i == -1) |
156 | if (i == -1) |
165 | return; |
157 | return; |
|
|
158 | |
166 | while (at != NULL) |
159 | while (at) |
167 | { |
160 | { |
168 | op = arch_to_object (at); |
161 | op = arch_to_object (at); |
169 | op->x = gen->x + freearr_x[i] + at->clone.x; |
162 | op->x = gen->x + freearr_x[i] + at->clone.x; |
170 | op->y = gen->y + freearr_y[i] + at->clone.y; |
163 | op->y = gen->y + freearr_y[i] + at->clone.y; |
171 | |
164 | |
172 | if (head != NULL) |
165 | if (head) |
173 | op->head = head, prev->more = op; |
166 | op->head = head, prev->more = op; |
174 | |
167 | |
175 | if (rndm (0, 9)) |
168 | if (rndm (0, 9)) |
176 | generate_artifact (op, gen->map->difficulty); |
169 | generate_artifact (op, gen->map->difficulty); |
|
|
170 | |
177 | insert_ob_in_map (op, gen->map, gen, 0); |
171 | insert_ob_in_map (op, gen->map, gen, 0); |
178 | if (QUERY_FLAG (op, FLAG_FREED)) |
172 | if (QUERY_FLAG (op, FLAG_FREED)) |
179 | return; |
173 | return; |
180 | if (HAS_RANDOM_ITEMS (op)) |
174 | |
|
|
175 | if (op->has_random_items ()) |
181 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
176 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
|
|
177 | |
182 | if (head == NULL) |
178 | if (head == NULL) |
183 | head = op; |
179 | head = op; |
|
|
180 | |
184 | prev = op; |
181 | prev = op; |
185 | at = at->more; |
182 | at = at->more; |
186 | } |
183 | } |
187 | } |
184 | } |
188 | |
185 | |
… | |
… | |
190 | generate_monster (object *gen) |
187 | generate_monster (object *gen) |
191 | { |
188 | { |
192 | |
189 | |
193 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
190 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
194 | return; |
191 | return; |
|
|
192 | |
195 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
193 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
196 | generate_monster_inv (gen); |
194 | generate_monster_inv (gen); |
197 | else |
195 | else |
198 | generate_monster_arch (gen); |
196 | generate_monster_arch (gen); |
199 | |
197 | |
… | |
… | |
203 | remove_force (object *op) |
201 | remove_force (object *op) |
204 | { |
202 | { |
205 | if (--op->duration > 0) |
203 | if (--op->duration > 0) |
206 | return; |
204 | return; |
207 | |
205 | |
|
|
206 | if (op->env) |
208 | switch (op->subtype) |
207 | switch (op->subtype) |
209 | { |
208 | { |
210 | case FORCE_CONFUSION: |
209 | case FORCE_CONFUSION: |
211 | if (op->env != NULL) |
|
|
212 | { |
|
|
213 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
210 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
214 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
211 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
215 | } |
|
|
216 | |
212 | |
217 | default: |
213 | default: |
218 | if (op->env != NULL) |
|
|
219 | { |
|
|
220 | CLEAR_FLAG (op, FLAG_APPLIED); |
214 | CLEAR_FLAG (op, FLAG_APPLIED); |
221 | change_abil (op->env, op); |
215 | change_abil (op->env, op); |
222 | fix_player (op->env); |
216 | op->env->update_stats (); |
223 | } |
|
|
224 | } |
217 | } |
225 | remove_ob (op); |
218 | |
226 | free_object (op); |
219 | op->destroy (); |
227 | } |
220 | } |
228 | |
221 | |
229 | void |
222 | void |
230 | remove_blindness (object *op) |
223 | remove_blindness (object *op) |
231 | { |
224 | { |
232 | if (--op->stats.food > 0) |
225 | if (--op->stats.food > 0) |
233 | return; |
226 | return; |
|
|
227 | |
234 | CLEAR_FLAG (op, FLAG_APPLIED); |
228 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
229 | |
235 | if (op->env != NULL) |
230 | if (op->env) |
236 | { |
231 | { |
237 | change_abil (op->env, op); |
232 | change_abil (op->env, op); |
238 | fix_player (op->env); |
233 | op->env->update_stats (); |
239 | } |
234 | } |
240 | remove_ob (op); |
235 | |
241 | free_object (op); |
236 | op->destroy (); |
242 | } |
237 | } |
243 | |
238 | |
244 | void |
239 | void |
245 | poison_more (object *op) |
240 | poison_more (object *op) |
246 | { |
241 | { |
247 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
242 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
248 | { |
243 | { |
249 | remove_ob (op); |
244 | op->destroy (); |
250 | free_object (op); |
|
|
251 | return; |
245 | return; |
252 | } |
246 | } |
|
|
247 | |
253 | if (op->stats.food == 1) |
248 | if (op->stats.food == 1) |
254 | { |
249 | { |
255 | /* need to remove the object before fix_player is called, else fix_player |
250 | /* need to remove the object before fix_player is called, else fix_player |
256 | * will not do anything. |
251 | * will not do anything. |
257 | */ |
252 | */ |
258 | if (op->env->type == PLAYER) |
253 | if (op->env->type == PLAYER) |
259 | { |
254 | { |
260 | CLEAR_FLAG (op, FLAG_APPLIED); |
255 | CLEAR_FLAG (op, FLAG_APPLIED); |
261 | fix_player (op->env); |
256 | op->env->update_stats (); |
262 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
257 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
263 | } |
258 | } |
264 | remove_ob (op); |
259 | |
265 | free_object (op); |
260 | op->destroy (); |
266 | return; |
261 | return; |
267 | } |
262 | } |
|
|
263 | |
268 | if (op->env->type == PLAYER) |
264 | if (op->env->type == PLAYER) |
269 | { |
265 | { |
270 | op->env->stats.food--; |
266 | op->env->stats.food--; |
271 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
267 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
272 | } |
268 | } |
|
|
269 | |
273 | (void) hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
270 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
274 | } |
271 | } |
275 | |
272 | |
276 | |
273 | |
277 | void |
274 | void |
278 | move_gate (object *op) |
275 | move_gate (object *op) |
… | |
… | |
280 | object *tmp; |
277 | object *tmp; |
281 | |
278 | |
282 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
279 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
283 | { |
280 | { |
284 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
281 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
285 | dump_object (op); |
|
|
286 | LOG (llevError, "%s\n", errmsg); |
|
|
287 | op->stats.wc = 0; |
282 | op->stats.wc = 0; |
288 | } |
283 | } |
289 | |
284 | |
290 | /* We're going down */ |
285 | /* We're going down */ |
291 | if (op->value) |
286 | if (op->value) |
… | |
… | |
294 | { /* Reached bottom, let's stop */ |
289 | { /* Reached bottom, let's stop */ |
295 | op->stats.wc = 0; |
290 | op->stats.wc = 0; |
296 | if (op->arch->clone.speed) |
291 | if (op->arch->clone.speed) |
297 | op->value = 0; |
292 | op->value = 0; |
298 | else |
293 | else |
299 | { |
|
|
300 | op->speed = 0; |
294 | op->set_speed (0); |
301 | update_ob_speed (op); |
|
|
302 | } |
295 | } |
303 | } |
296 | |
304 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
297 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
305 | { |
298 | { |
306 | op->move_block = 0; |
299 | op->move_block = 0; |
307 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
300 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
308 | update_all_los (op->map, op->x, op->y); |
301 | update_all_los (op->map, op->x, op->y); |
309 | } |
302 | } |
|
|
303 | |
310 | SET_ANIMATION (op, op->stats.wc); |
304 | SET_ANIMATION (op, op->stats.wc); |
311 | update_object (op, UP_OBJ_CHANGE); |
305 | update_object (op, UP_OBJ_CHANGE); |
312 | return; |
306 | return; |
313 | } |
307 | } |
314 | |
308 | |
… | |
… | |
331 | if (tmp == NULL) |
325 | if (tmp == NULL) |
332 | { |
326 | { |
333 | if (op->arch->clone.speed) |
327 | if (op->arch->clone.speed) |
334 | op->value = 1; |
328 | op->value = 1; |
335 | else |
329 | else |
336 | { |
|
|
337 | op->speed = 0; |
330 | op->set_speed (0); |
338 | update_ob_speed (op); /* Reached top, let's stop */ |
331 | |
339 | } |
|
|
340 | return; |
332 | return; |
341 | } |
333 | } |
342 | } |
334 | } |
343 | |
335 | |
344 | if (op->stats.food) |
336 | if (op->stats.food) |
… | |
… | |
384 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
376 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
385 | |
377 | |
386 | /* If there is a free spot, move the object someplace */ |
378 | /* If there is a free spot, move the object someplace */ |
387 | if (i != -1) |
379 | if (i != -1) |
388 | { |
380 | { |
389 | remove_ob (tmp); |
381 | tmp->remove (); |
390 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
382 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
391 | insert_ob_in_map (tmp, op->map, op, 0); |
383 | insert_ob_in_map (tmp, op->map, op, 0); |
392 | } |
384 | } |
393 | } |
385 | } |
394 | } |
386 | } |
… | |
… | |
435 | } |
427 | } |
436 | if (--op->stats.hp <= 0) |
428 | if (--op->stats.hp <= 0) |
437 | { /* keep gate down */ |
429 | { /* keep gate down */ |
438 | move_gate (op); |
430 | move_gate (op); |
439 | if (op->value != v) |
431 | if (op->value != v) |
440 | { /* ready ? */ |
|
|
441 | op->speed = 0; |
432 | op->set_speed (0); |
442 | update_ob_speed (op); |
|
|
443 | } |
|
|
444 | } |
433 | } |
445 | } |
434 | } |
446 | |
435 | |
447 | /* slaying: name of the thing the detector is to look for |
436 | /* slaying: name of the thing the detector is to look for |
448 | * speed: frequency of 'glances' |
437 | * speed: frequency of 'glances' |
… | |
… | |
458 | int last = op->value; |
447 | int last = op->value; |
459 | int detected; |
448 | int detected; |
460 | |
449 | |
461 | detected = 0; |
450 | detected = 0; |
462 | |
451 | |
463 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
452 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
464 | { |
453 | { |
465 | object *tmp2; |
454 | object *tmp2; |
466 | |
455 | |
467 | if (op->stats.hp) |
456 | if (op->stats.hp) |
468 | { |
457 | { |
… | |
… | |
535 | if (op->value) |
524 | if (op->value) |
536 | { /* We're opening */ |
525 | { /* We're opening */ |
537 | if (--op->stats.wc <= 0) |
526 | if (--op->stats.wc <= 0) |
538 | { /* Opened, let's stop */ |
527 | { /* Opened, let's stop */ |
539 | op->stats.wc = 0; |
528 | op->stats.wc = 0; |
540 | op->speed = 0; |
529 | op->set_speed (0); |
541 | update_ob_speed (op); |
|
|
542 | |
530 | |
543 | /* Hard coding this makes sense for holes I suppose */ |
531 | /* Hard coding this makes sense for holes I suppose */ |
544 | op->move_on = MOVE_WALK; |
532 | op->move_on = MOVE_WALK; |
545 | for (tmp = op->above; tmp != NULL; tmp = next) |
533 | for (tmp = op->above; tmp != NULL; tmp = next) |
546 | { |
534 | { |
547 | next = tmp->above; |
535 | next = tmp->above; |
548 | move_apply (op, tmp, tmp); |
536 | move_apply (op, tmp, tmp); |
549 | } |
537 | } |
550 | } |
538 | } |
|
|
539 | |
551 | SET_ANIMATION (op, op->stats.wc); |
540 | SET_ANIMATION (op, op->stats.wc); |
552 | update_object (op, UP_OBJ_FACE); |
541 | update_object (op, UP_OBJ_FACE); |
553 | return; |
542 | return; |
554 | } |
543 | } |
555 | /* We're closing */ |
544 | /* We're closing */ |
556 | op->move_on = 0; |
545 | op->move_on = 0; |
557 | |
546 | |
558 | op->stats.wc++; |
547 | op->stats.wc++; |
559 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
548 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
560 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
549 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
|
|
550 | |
561 | SET_ANIMATION (op, op->stats.wc); |
551 | SET_ANIMATION (op, op->stats.wc); |
562 | update_object (op, UP_OBJ_FACE); |
552 | update_object (op, UP_OBJ_FACE); |
563 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
553 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
564 | { |
|
|
565 | op->speed = 0; |
|
|
566 | update_ob_speed (op); /* closed, let's stop */ |
554 | op->set_speed (0); /* closed, let's stop */ |
567 | return; |
|
|
568 | } |
|
|
569 | } |
555 | } |
570 | |
556 | |
571 | |
557 | |
572 | /* stop_item() returns a pointer to the stopped object. The stopped object |
558 | /* stop_item() returns a pointer to the stopped object. The stopped object |
573 | * may or may not have been removed from maps or inventories. It will not |
559 | * may or may not have been removed from maps or inventories. It will not |
… | |
… | |
593 | { |
579 | { |
594 | object *payload = op->inv; |
580 | object *payload = op->inv; |
595 | |
581 | |
596 | if (payload == NULL) |
582 | if (payload == NULL) |
597 | return NULL; |
583 | return NULL; |
598 | remove_ob (payload); |
584 | payload->remove (); |
599 | remove_ob (op); |
585 | op->destroy (); |
600 | free_object (op); |
|
|
601 | return payload; |
586 | return payload; |
602 | } |
587 | } |
603 | |
588 | |
604 | case ARROW: |
589 | case ARROW: |
605 | if (op->speed >= MIN_ACTIVE_SPEED) |
590 | if (op->has_active_speed ()) |
606 | op = fix_stopped_arrow (op); |
591 | op = fix_stopped_arrow (op); |
607 | return op; |
592 | return op; |
608 | |
593 | |
609 | default: |
594 | default: |
610 | return op; |
595 | return op; |
… | |
… | |
632 | fix_stopped_arrow (object *op) |
617 | fix_stopped_arrow (object *op) |
633 | { |
618 | { |
634 | if (rndm (0, 99) < op->stats.food) |
619 | if (rndm (0, 99) < op->stats.food) |
635 | { |
620 | { |
636 | /* Small chance of breaking */ |
621 | /* Small chance of breaking */ |
637 | remove_ob (op); |
622 | op->destroy (); |
638 | free_object (op); |
|
|
639 | return NULL; |
623 | return NULL; |
640 | } |
624 | } |
641 | |
625 | |
|
|
626 | op->set_speed (0); |
642 | op->direction = 0; |
627 | op->direction = 0; |
643 | op->move_on = 0; |
628 | op->move_on = 0; |
644 | op->move_type = 0; |
629 | op->move_type = 0; |
645 | op->speed = 0; |
|
|
646 | update_ob_speed (op); |
|
|
647 | op->stats.wc = op->stats.sp; |
630 | op->stats.wc = op->stats.sp; |
648 | op->stats.dam = op->stats.hp; |
631 | op->stats.dam = op->stats.hp; |
649 | op->attacktype = op->stats.grace; |
632 | op->attacktype = op->stats.grace; |
650 | op->slaying = 0; |
633 | op->slaying = 0; |
651 | op->skill = 0; |
634 | op->skill = 0; |
… | |
… | |
657 | op->spellarg = NULL; |
640 | op->spellarg = NULL; |
658 | } |
641 | } |
659 | else |
642 | else |
660 | op->slaying = NULL; |
643 | op->slaying = NULL; |
661 | |
644 | |
662 | /* Reset these to zero, so that CAN_MERGE will work properly */ |
645 | /* Reset these to zero, so that object::can_merge will work properly */ |
663 | op->spellarg = NULL; |
646 | op->spellarg = NULL; |
664 | op->stats.sp = 0; |
647 | op->stats.sp = 0; |
665 | op->stats.hp = 0; |
648 | op->stats.hp = 0; |
666 | op->stats.grace = 0; |
649 | op->stats.grace = 0; |
667 | op->level = 0; |
650 | op->level = 0; |
… | |
… | |
676 | * here too. -b.t. |
659 | * here too. -b.t. |
677 | * |
660 | * |
678 | * Returns a pointer to the stopped object (which will have been removed |
661 | * Returns a pointer to the stopped object (which will have been removed |
679 | * from maps or inventories), or NULL if was destroyed. |
662 | * from maps or inventories), or NULL if was destroyed. |
680 | */ |
663 | */ |
681 | |
|
|
682 | static void |
664 | static void |
683 | stop_arrow (object *op) |
665 | stop_arrow (object *op) |
684 | { |
666 | { |
685 | if (INVOKE_OBJECT (STOP, op)) |
667 | if (INVOKE_OBJECT (STOP, op)) |
686 | return; |
668 | return; |
687 | |
669 | |
688 | if (op->inv) |
670 | if (op->inv) |
689 | { |
671 | { |
690 | object *payload = op->inv; |
672 | object *payload = op->inv; |
691 | |
673 | |
692 | remove_ob (payload); |
674 | payload->remove (); |
693 | clear_owner (payload); |
675 | payload->owner = 0; |
694 | insert_ob_in_map (payload, op->map, payload, 0); |
676 | insert_ob_in_map (payload, op->map, payload, 0); |
695 | remove_ob (op); |
677 | op->destroy (); |
696 | free_object (op); |
|
|
697 | } |
678 | } |
698 | else |
679 | else |
699 | { |
680 | { |
700 | op = fix_stopped_arrow (op); |
681 | op = fix_stopped_arrow (op); |
701 | if (op) |
682 | if (op) |
… | |
… | |
715 | maptile *m; |
696 | maptile *m; |
716 | |
697 | |
717 | if (op->map == NULL) |
698 | if (op->map == NULL) |
718 | { |
699 | { |
719 | LOG (llevError, "BUG: Arrow had no map.\n"); |
700 | LOG (llevError, "BUG: Arrow had no map.\n"); |
720 | remove_ob (op); |
701 | op->destroy (); |
721 | free_object (op); |
|
|
722 | return; |
702 | return; |
723 | } |
703 | } |
724 | |
704 | |
725 | /* we need to stop thrown objects at some point. Like here. */ |
705 | /* we need to stop thrown objects at some point. Like here. */ |
726 | if (op->type == THROWN_OBJ) |
706 | if (op->type == THROWN_OBJ) |
… | |
… | |
733 | * bomb code, but there are potential other cases where that could happen, |
713 | * bomb code, but there are potential other cases where that could happen, |
734 | * and it is easy enough to clean it up here. |
714 | * and it is easy enough to clean it up here. |
735 | */ |
715 | */ |
736 | if (op->inv == NULL) |
716 | if (op->inv == NULL) |
737 | { |
717 | { |
738 | remove_ob (op); |
718 | op->destroy (); |
739 | free_object (op); |
|
|
740 | return; |
719 | return; |
741 | } |
720 | } |
|
|
721 | |
742 | if (op->last_sp-- < 0) |
722 | if (op->last_sp-- < 0) |
743 | { |
723 | { |
744 | stop_arrow (op); |
724 | stop_arrow (op); |
745 | return; |
725 | return; |
746 | } |
726 | } |
… | |
… | |
769 | } |
749 | } |
770 | |
750 | |
771 | /* only need to look for living creatures if this flag is set */ |
751 | /* only need to look for living creatures if this flag is set */ |
772 | if (mflags & P_IS_ALIVE) |
752 | if (mflags & P_IS_ALIVE) |
773 | { |
753 | { |
774 | for (tmp = get_map_ob (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
754 | for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
775 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
755 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
776 | break; |
756 | break; |
777 | |
|
|
778 | |
757 | |
779 | /* Not really fair, but don't let monsters hit themselves with |
758 | /* Not really fair, but don't let monsters hit themselves with |
780 | * their own arrow - this can be because they fire it then |
759 | * their own arrow - this can be because they fire it then |
781 | * move into it. |
760 | * move into it. |
782 | */ |
761 | */ |
783 | |
|
|
784 | if (tmp != NULL && tmp != op->owner) |
762 | if (tmp && tmp != op->owner) |
785 | { |
763 | { |
786 | /* Found living object, but it is reflecting the missile. Update |
764 | /* Found living object, but it is reflecting the missile. Update |
787 | * as below. (Note that for living creatures there is a small |
765 | * as below. (Note that for living creatures there is a small |
788 | * chance that reflect_missile fails.) |
766 | * chance that reflect_missile fails.) |
789 | */ |
767 | */ |
790 | |
|
|
791 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
768 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
792 | { |
769 | { |
793 | |
|
|
794 | int number = op->face->number; |
770 | int number = op->face->number; |
795 | |
771 | |
796 | op->direction = absdir (op->direction + 4); |
772 | op->direction = absdir (op->direction + 4); |
797 | op->state = 0; |
773 | op->state = 0; |
|
|
774 | |
798 | if (GET_ANIM_ID (op)) |
775 | if (GET_ANIM_ID (op)) |
799 | { |
776 | { |
800 | number += 4; |
777 | number += 4; |
|
|
778 | |
801 | if (number > GET_ANIMATION (op, 8)) |
779 | if (number > GET_ANIMATION (op, 8)) |
802 | number -= 8; |
780 | number -= 8; |
|
|
781 | |
803 | op->face = &new_faces[number]; |
782 | op->face = &new_faces[number]; |
804 | } |
783 | } |
|
|
784 | |
805 | was_reflected = 1; /* skip normal movement calculations */ |
785 | was_reflected = 1; /* skip normal movement calculations */ |
806 | } |
786 | } |
807 | else |
787 | else |
808 | { |
788 | { |
809 | /* Attack the object. */ |
789 | /* Attack the object. */ |
810 | op = hit_with_arrow (op, tmp); |
790 | op = hit_with_arrow (op, tmp); |
|
|
791 | |
811 | if (op == NULL) |
792 | if (!op) |
812 | return; |
793 | return; |
813 | } |
794 | } |
814 | } /* if this is not hitting its owner */ |
795 | } /* if this is not hitting its owner */ |
815 | } /* if there is something alive on this space */ |
796 | } /* if there is something alive on this space */ |
816 | |
|
|
817 | |
797 | |
818 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
798 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
819 | { |
799 | { |
820 | int retry = 0; |
800 | int retry = 0; |
821 | |
801 | |
… | |
… | |
893 | SET_ANIMATION (op, op->direction); |
873 | SET_ANIMATION (op, op->direction); |
894 | } /* object is reflected */ |
874 | } /* object is reflected */ |
895 | } /* object ran into a wall */ |
875 | } /* object ran into a wall */ |
896 | |
876 | |
897 | /* Move the arrow. */ |
877 | /* Move the arrow. */ |
898 | remove_ob (op); |
878 | op->remove (); |
899 | op->x = new_x; |
879 | op->x = new_x; |
900 | op->y = new_y; |
880 | op->y = new_y; |
901 | |
881 | |
902 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
882 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
903 | * about 17 squares. Tune as needed. |
883 | * about 17 squares. Tune as needed. |
… | |
… | |
911 | * Modified this routine to allow held objects. b.t. */ |
891 | * Modified this routine to allow held objects. b.t. */ |
912 | |
892 | |
913 | void |
893 | void |
914 | change_object (object *op) |
894 | change_object (object *op) |
915 | { /* Doesn`t handle linked objs yet */ |
895 | { /* Doesn`t handle linked objs yet */ |
916 | object *tmp, *env, *pl; |
|
|
917 | int i, j; |
896 | int i, j; |
918 | |
897 | |
919 | if (op->other_arch == NULL) |
898 | if (op->other_arch == NULL) |
920 | { |
899 | { |
921 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
900 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
… | |
… | |
928 | if (op->stats.food-- > 0) |
907 | if (op->stats.food-- > 0) |
929 | return; |
908 | return; |
930 | else |
909 | else |
931 | op->stats.food = 1; /* so 1 other_arch is made */ |
910 | op->stats.food = 1; /* so 1 other_arch is made */ |
932 | } |
911 | } |
|
|
912 | |
|
|
913 | object *pl = op->in_player (); |
933 | env = op->env; |
914 | object *env = op->env; |
934 | remove_ob (op); |
915 | |
|
|
916 | op->remove (); |
935 | for (i = 0; i < NROFNEWOBJS (op); i++) |
917 | for (i = 0; i < NROFNEWOBJS (op); i++) |
936 | { |
918 | { |
937 | tmp = arch_to_object (op->other_arch); |
919 | object *tmp = arch_to_object (op->other_arch); |
|
|
920 | |
938 | if (op->type == LAMP) |
921 | if (op->type == LAMP) |
939 | tmp->stats.food = op->stats.food - 1; |
922 | tmp->stats.food = op->stats.food - 1; |
|
|
923 | |
940 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
924 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
941 | if (env) |
925 | if (env) |
942 | { |
926 | { |
943 | tmp->x = env->x, tmp->y = env->y; |
927 | tmp->x = env->x, tmp->y = env->y; |
944 | tmp = insert_ob_in_ob (tmp, env); |
928 | tmp = insert_ob_in_ob (tmp, env); |
|
|
929 | |
945 | /* If this object is the players inventory, we need to tell the |
930 | /* If this object is the players inventory, we need to tell the |
946 | * client of the change. Insert_ob_in_map takes care of the |
931 | * client of the change. Insert_ob_in_map takes care of the |
947 | * updating the client, so we don't need to do that below. |
932 | * updating the client, so we don't need to do that below. |
948 | */ |
933 | */ |
949 | if ((pl = is_player_inv (env)) != NULL) |
934 | if (pl) |
950 | { |
935 | { |
951 | esrv_del_item (pl->contr, op->count); |
936 | esrv_del_item (pl->contr, op->count); |
952 | esrv_send_item (pl, tmp); |
937 | esrv_send_item (pl, tmp); |
953 | } |
938 | } |
954 | } |
939 | } |
955 | else |
940 | else |
956 | { |
941 | { |
957 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
942 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
958 | if (j == -1) /* No free spot */ |
943 | if (j == -1) /* No free spot */ |
959 | free_object (tmp); |
944 | tmp->destroy (); |
960 | else |
945 | else |
961 | { |
946 | { |
962 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
947 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
963 | insert_ob_in_map (tmp, op->map, op, 0); |
948 | insert_ob_in_map (tmp, op->map, op, 0); |
964 | } |
949 | } |
965 | } |
950 | } |
966 | } |
951 | } |
967 | free_object (op); |
952 | |
|
|
953 | op->destroy (); |
968 | } |
954 | } |
969 | |
955 | |
970 | void |
956 | void |
971 | move_teleporter (object *op) |
957 | move_teleporter (object *op) |
972 | { |
958 | { |
… | |
… | |
977 | * there is an old multipart teleporter in which the other parts |
963 | * there is an old multipart teleporter in which the other parts |
978 | * have speed, we don't really want to call it twice for the same |
964 | * have speed, we don't really want to call it twice for the same |
979 | * function - in fact, as written below, part N would get called |
965 | * function - in fact, as written below, part N would get called |
980 | * N times without the speed check. |
966 | * N times without the speed check. |
981 | */ |
967 | */ |
982 | if (op->more && FABS (op->more->speed) < MIN_ACTIVE_SPEED) |
968 | if (op->more && !op->more->has_active_speed ()) |
983 | move_teleporter (op->more); |
969 | move_teleporter (op->more); |
984 | |
970 | |
985 | if (op->head) |
971 | if (op->head) |
986 | head = op->head; |
972 | head = op->head; |
987 | |
973 | |
… | |
… | |
998 | if (tmp->type == PLAYER) |
984 | if (tmp->type == PLAYER) |
999 | { |
985 | { |
1000 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
986 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1001 | return; |
987 | return; |
1002 | |
988 | |
1003 | enter_exit (tmp, head); |
989 | tmp->enter_exit (head); |
1004 | } |
990 | } |
1005 | else |
991 | else |
1006 | /* Currently only players can transfer maps */ |
992 | /* Currently only players can transfer maps */ |
1007 | return; |
993 | return; |
1008 | } |
994 | } |
1009 | else if (EXIT_X (head) || EXIT_Y (head)) |
995 | else if (EXIT_X (head) || EXIT_Y (head)) |
1010 | { |
996 | { |
1011 | if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) |
997 | if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) |
1012 | { |
998 | { |
1013 | LOG (llevError, "Removed illegal teleporter.\n"); |
999 | LOG (llevError, "Removed illegal teleporter.\n"); |
1014 | remove_ob (head); |
1000 | head->destroy (); |
1015 | free_object (head); |
|
|
1016 | return; |
1001 | return; |
1017 | } |
1002 | } |
|
|
1003 | |
1018 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1004 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1019 | return; |
1005 | return; |
|
|
1006 | |
1020 | transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head); |
1007 | transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head); |
1021 | } |
1008 | } |
1022 | else |
1009 | else |
1023 | { |
1010 | { |
1024 | /* Random teleporter */ |
1011 | /* Random teleporter */ |
… | |
… | |
1032 | /* This object will teleport someone to a different map |
1019 | /* This object will teleport someone to a different map |
1033 | and will also apply changes to the player from its inventory. |
1020 | and will also apply changes to the player from its inventory. |
1034 | This was invented for giving classes, but there's no reason it |
1021 | This was invented for giving classes, but there's no reason it |
1035 | can't be generalized. |
1022 | can't be generalized. |
1036 | */ |
1023 | */ |
1037 | |
|
|
1038 | void |
1024 | void |
1039 | move_player_changer (object *op) |
1025 | move_player_changer (object *op) |
1040 | { |
1026 | { |
1041 | object *player; |
1027 | object *player; |
1042 | object *walk; |
1028 | object *walk; |
1043 | char c; |
|
|
1044 | |
1029 | |
1045 | if (!op->above || !EXIT_PATH (op)) |
1030 | if (!op->above || !EXIT_PATH (op)) |
1046 | return; |
1031 | return; |
1047 | |
1032 | |
1048 | /* This isn't all that great - means that the player_mover |
1033 | /* This isn't all that great - means that the player_mover |
1049 | * needs to be on top. |
1034 | * needs to be on top. |
1050 | */ |
1035 | */ |
1051 | if (op->above->type == PLAYER) |
1036 | if (op->above->type == PLAYER) |
1052 | { |
1037 | { |
1053 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
1038 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
1054 | return; |
1039 | return; |
|
|
1040 | |
1055 | player = op->above; |
1041 | player = op->above; |
1056 | |
1042 | |
1057 | for (walk = op->inv; walk != NULL; walk = walk->below) |
1043 | for (walk = op->inv; walk; walk = walk->below) |
1058 | apply_changes_to_player (player, walk); |
1044 | apply_changes_to_player (player, walk); |
1059 | |
1045 | |
1060 | fix_player (player); |
1046 | player->update_stats (); |
1061 | |
1047 | |
1062 | esrv_send_inventory (op->above, op->above); |
1048 | esrv_send_inventory (op->above, op->above); |
1063 | esrv_update_item (UPD_FACE, op->above, op->above); |
1049 | esrv_update_item (UPD_FACE, op->above, op->above); |
1064 | |
1050 | |
1065 | /* update players death & WoR home-position */ |
1051 | /* update players death & WoR home-position */ |
1066 | sscanf (EXIT_PATH (op), "%c", &c); |
1052 | if (*EXIT_PATH (op) == '/') |
1067 | if (c == '/') |
|
|
1068 | { |
1053 | { |
1069 | strcpy (player->contr->savebed_map, EXIT_PATH (op)); |
1054 | player->contr->savebed_map = EXIT_PATH (op); |
1070 | player->contr->bed_x = EXIT_X (op); |
1055 | player->contr->bed_x = EXIT_X (op); |
1071 | player->contr->bed_y = EXIT_Y (op); |
1056 | player->contr->bed_y = EXIT_Y (op); |
1072 | } |
1057 | } |
1073 | else |
1058 | else |
1074 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1059 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1075 | |
1060 | |
1076 | enter_exit (op->above, op); |
1061 | op->above->enter_exit (op); |
1077 | save_player (player, 1); |
|
|
1078 | } |
1062 | } |
1079 | } |
1063 | } |
1080 | |
1064 | |
1081 | /* firewalls fire other spells. |
1065 | /* firewalls fire other spells. |
1082 | * The direction of the wall is stored in op->stats.sp. |
1066 | * The direction of the wall is stored in op->stats.sp. |
… | |
… | |
1089 | |
1073 | |
1090 | if (!op->map) |
1074 | if (!op->map) |
1091 | return; /* dm has created a firewall in his inventory */ |
1075 | return; /* dm has created a firewall in his inventory */ |
1092 | |
1076 | |
1093 | spell = op->inv; |
1077 | spell = op->inv; |
|
|
1078 | |
1094 | if (!spell || spell->type != SPELL) |
1079 | if (!spell || spell->type != SPELL) |
1095 | spell = &op->other_arch->clone; |
1080 | spell = &op->other_arch->clone; |
|
|
1081 | |
1096 | if (!spell) |
1082 | if (!spell) |
1097 | { |
1083 | { |
1098 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, op->map->name, op->x, op->y); |
1084 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1099 | return; |
1085 | return; |
1100 | } |
1086 | } |
1101 | |
1087 | |
1102 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1088 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1103 | } |
1089 | } |
1104 | |
|
|
1105 | |
1090 | |
1106 | /* move_player_mover: this function takes a "player mover" as an |
1091 | /* move_player_mover: this function takes a "player mover" as an |
1107 | * argument, and performs the function of a player mover, which is: |
1092 | * argument, and performs the function of a player mover, which is: |
1108 | * |
1093 | * |
1109 | * a player mover finds any players that are sitting on it. It |
1094 | * a player mover finds any players that are sitting on it. It |
… | |
… | |
1122 | |
1107 | |
1123 | /* Determine direction now for random movers so we do the right thing */ |
1108 | /* Determine direction now for random movers so we do the right thing */ |
1124 | if (!dir) |
1109 | if (!dir) |
1125 | dir = rndm (1, 8); |
1110 | dir = rndm (1, 8); |
1126 | |
1111 | |
1127 | for (victim = get_map_ob (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1112 | for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1128 | { |
1113 | { |
1129 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1114 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1130 | (victim->move_type & op->move_type || !victim->move_type)) |
1115 | (victim->move_type & op->move_type || !victim->move_type)) |
1131 | { |
1116 | { |
1132 | |
1117 | |
1133 | if (victim->head) |
1118 | if (victim->head) |
1134 | victim = victim->head; |
1119 | victim = victim->head; |
1135 | |
1120 | |
1136 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
1121 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
1137 | { |
1122 | { |
1138 | remove_ob (op); |
1123 | op->remove (); |
1139 | free_object (op); |
|
|
1140 | return; |
1124 | return; |
1141 | } |
1125 | } |
|
|
1126 | |
1142 | nx = op->x + freearr_x[dir]; |
1127 | nx = op->x + freearr_x[dir]; |
1143 | ny = op->y + freearr_y[dir]; |
1128 | ny = op->y + freearr_y[dir]; |
1144 | m = op->map; |
1129 | m = op->map; |
1145 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1130 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1146 | { |
1131 | { |
1147 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", m->path, op->x, op->y); |
1132 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
1148 | return; |
1133 | return; |
1149 | } |
1134 | } |
1150 | |
1135 | |
1151 | if (should_director_abort (op, victim)) |
1136 | if (should_director_abort (op, victim)) |
1152 | return; |
1137 | return; |
1153 | |
1138 | |
1154 | for (nextmover = get_map_ob (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1139 | for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1155 | { |
1140 | { |
1156 | if (nextmover->type == PLAYERMOVER) |
1141 | if (nextmover->type == PLAYERMOVER) |
1157 | nextmover->speed_left = -.99; |
1142 | nextmover->speed_left = -.99; |
1158 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1143 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1159 | { |
1144 | { |
… | |
… | |
1213 | { |
1198 | { |
1214 | object *tmp; |
1199 | object *tmp; |
1215 | |
1200 | |
1216 | if (!op->other_arch) |
1201 | if (!op->other_arch) |
1217 | { |
1202 | { |
1218 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); |
1203 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? &op->map->path : "nullmap"); |
1219 | return; |
1204 | return; |
1220 | } |
1205 | } |
1221 | |
1206 | |
1222 | if (op->above == NULL) |
1207 | if (op->above == NULL) |
1223 | return; |
1208 | return; |
1224 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
1209 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
1225 | { |
1210 | { |
1226 | if (strcmp (op->other_arch->name, tmp->arch->name) == 0) |
1211 | if (strcmp (op->other_arch->name, tmp->arch->name) == 0) |
1227 | { |
1212 | { |
1228 | if (op->level <= 0) |
1213 | if (op->level <= 0) |
1229 | { |
1214 | tmp->destroy (); |
1230 | remove_ob (tmp); |
|
|
1231 | free_object (tmp); |
|
|
1232 | } |
|
|
1233 | else |
1215 | else |
1234 | { |
1216 | { |
1235 | uint64 new_nrof = (uint64) tmp->nrof * op->level; |
1217 | uint64 new_nrof = (uint64) tmp->nrof * op->level; |
1236 | |
1218 | |
1237 | if (new_nrof >= 1UL << 31) |
1219 | if (new_nrof >= 1UL << 31) |
1238 | new_nrof = 1UL << 31; |
1220 | new_nrof = 1UL << 31; |
|
|
1221 | |
1239 | tmp->nrof = new_nrof; |
1222 | tmp->nrof = new_nrof; |
1240 | } |
1223 | } |
|
|
1224 | |
1241 | break; |
1225 | break; |
1242 | } |
1226 | } |
1243 | } |
1227 | } |
1244 | } |
1228 | } |
1245 | |
1229 | |
… | |
… | |
1289 | } |
1273 | } |
1290 | else |
1274 | else |
1291 | { |
1275 | { |
1292 | if (creator->other_arch == NULL) |
1276 | if (creator->other_arch == NULL) |
1293 | { |
1277 | { |
1294 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", &creator->name, creator->map->path, |
1278 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1295 | creator->x, creator->y); |
1279 | &creator->name, &creator->map->path, creator->x, creator->y); |
1296 | return; |
1280 | return; |
1297 | } |
1281 | } |
1298 | |
1282 | |
1299 | new_ob = object_create_arch (creator->other_arch); |
1283 | new_ob = object_create_arch (creator->other_arch); |
1300 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1284 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1301 | } |
1285 | } |
1302 | |
1286 | |
1303 | /* Make sure this multipart object fits */ |
1287 | /* Make sure this multipart object fits */ |
1304 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1288 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1305 | { |
1289 | { |
1306 | free_object (new_ob); |
1290 | new_ob->destroy (); |
1307 | return; |
1291 | return; |
1308 | } |
1292 | } |
1309 | |
1293 | |
1310 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1294 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1311 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1295 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
… | |
… | |
1327 | unless hp was zero to start with, in which case it is infinite.*/ |
1311 | unless hp was zero to start with, in which case it is infinite.*/ |
1328 | |
1312 | |
1329 | void |
1313 | void |
1330 | move_marker (object *op) |
1314 | move_marker (object *op) |
1331 | { |
1315 | { |
|
|
1316 | if (object *tmp = op->ms ().player ()) |
|
|
1317 | { |
1332 | object *tmp, *tmp2; |
1318 | object *tmp2; |
1333 | |
1319 | |
1334 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
1335 | { |
|
|
1336 | if (tmp->type == PLAYER) |
|
|
1337 | { /* we've got someone to MARK */ |
|
|
1338 | |
|
|
1339 | /* remove an old force with a slaying field == op->name */ |
1320 | /* remove an old force with a slaying field == op->name */ |
1340 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1321 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1341 | { |
|
|
1342 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) |
1322 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) |
1343 | break; |
|
|
1344 | } |
|
|
1345 | |
|
|
1346 | if (tmp2) |
|
|
1347 | { |
1323 | { |
1348 | remove_ob (tmp2); |
1324 | tmp2->destroy (); |
1349 | free_object (tmp2); |
1325 | break; |
1350 | } |
1326 | } |
1351 | |
1327 | |
1352 | /* cycle through his inventory to look for the MARK we want to |
1328 | /* cycle through his inventory to look for the MARK we want to |
1353 | * place |
1329 | * place |
1354 | */ |
1330 | */ |
1355 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1331 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1356 | { |
|
|
1357 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
1332 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
1358 | break; |
1333 | break; |
1359 | } |
|
|
1360 | |
1334 | |
1361 | /* if we didn't find our own MARK */ |
1335 | /* if we didn't find our own MARK */ |
1362 | if (tmp2 == NULL) |
1336 | if (tmp2 == NULL) |
1363 | { |
1337 | { |
1364 | object *force = get_archetype (FORCE_NAME); |
1338 | object *force = get_archetype (FORCE_NAME); |
1365 | |
1339 | |
1366 | force->speed = 0; |
|
|
1367 | if (op->stats.food) |
1340 | if (op->stats.food) |
|
|
1341 | { |
|
|
1342 | force->set_speed (0.01); |
|
|
1343 | force->speed_left = -op->stats.food; |
|
|
1344 | } |
|
|
1345 | else |
|
|
1346 | force->set_speed (0); |
|
|
1347 | |
|
|
1348 | /* put in the lock code */ |
|
|
1349 | force->slaying = op->slaying; |
|
|
1350 | |
|
|
1351 | if (op->lore) |
|
|
1352 | force->lore = op->lore; |
|
|
1353 | |
|
|
1354 | insert_ob_in_ob (force, tmp); |
|
|
1355 | if (op->msg) |
|
|
1356 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1357 | |
|
|
1358 | if (op->stats.hp > 0) |
|
|
1359 | { |
|
|
1360 | op->stats.hp--; |
|
|
1361 | if (op->stats.hp == 0) |
1368 | { |
1362 | { |
1369 | force->speed = 0.01; |
1363 | /* marker expires--granted mark number limit */ |
1370 | force->speed_left = -op->stats.food; |
1364 | op->destroy (); |
|
|
1365 | return; |
1371 | } |
1366 | } |
1372 | update_ob_speed (force); |
|
|
1373 | /* put in the lock code */ |
|
|
1374 | force->slaying = op->slaying; |
|
|
1375 | |
|
|
1376 | if (op->lore) |
|
|
1377 | force->lore = op->lore; |
|
|
1378 | |
|
|
1379 | insert_ob_in_ob (force, tmp); |
|
|
1380 | if (op->msg) |
|
|
1381 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1382 | |
|
|
1383 | if (op->stats.hp > 0) |
|
|
1384 | { |
|
|
1385 | op->stats.hp--; |
|
|
1386 | if (op->stats.hp == 0) |
|
|
1387 | { |
|
|
1388 | /* marker expires--granted mark number limit */ |
|
|
1389 | remove_ob (op); |
|
|
1390 | free_object (op); |
|
|
1391 | return; |
|
|
1392 | } |
|
|
1393 | } |
1367 | } |
1394 | } /* if tmp2 == NULL */ |
1368 | } |
1395 | } /* if tmp->type == PLAYER */ |
1369 | } |
1396 | } /* For all objects on this space */ |
|
|
1397 | } |
1370 | } |
1398 | |
1371 | |
1399 | int |
1372 | int |
1400 | process_object (object *op) |
1373 | process_object (object *op) |
1401 | { |
1374 | { |
… | |
… | |
1434 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1407 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1435 | remove_force (op); |
1408 | remove_force (op); |
1436 | else |
1409 | else |
1437 | { |
1410 | { |
1438 | /* IF necessary, delete the item from the players inventory */ |
1411 | /* IF necessary, delete the item from the players inventory */ |
1439 | object *pl = is_player_inv (op); |
1412 | object *pl = op->in_player (); |
1440 | |
1413 | |
1441 | if (pl) |
1414 | if (pl) |
1442 | esrv_del_item (pl->contr, op->count); |
1415 | esrv_del_item (pl->contr, op->count); |
1443 | |
1416 | |
1444 | remove_ob (op); |
1417 | op->remove (); |
1445 | |
1418 | |
1446 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1419 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1447 | make_sure_not_seen (op); |
1420 | make_sure_not_seen (op); |
1448 | |
1421 | |
1449 | free_object (op); |
1422 | op->destroy (); |
1450 | } |
1423 | } |
1451 | |
1424 | |
1452 | return 1; |
1425 | return 1; |
1453 | } |
1426 | } |
1454 | |
1427 | |
… | |
… | |
1485 | return 0; |
1458 | return 0; |
1486 | |
1459 | |
1487 | case THROWN_OBJ: |
1460 | case THROWN_OBJ: |
1488 | case ARROW: |
1461 | case ARROW: |
1489 | move_arrow (op); |
1462 | move_arrow (op); |
1490 | return 0; |
|
|
1491 | |
|
|
1492 | case LIGHTNING: /* It now moves twice as fast */ |
|
|
1493 | move_bolt (op); |
|
|
1494 | return 0; |
1463 | return 0; |
1495 | |
1464 | |
1496 | case DOOR: |
1465 | case DOOR: |
1497 | remove_door (op); |
1466 | remove_door (op); |
1498 | return 0; |
1467 | return 0; |