1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
25 | * Routines that is executed from objects based on their speed have been |
26 | * Routines that is executed from objects based on their speed have been |
26 | * collected in this file. |
27 | * collected in this file. |
27 | */ |
28 | */ |
28 | |
|
|
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <spells.h> |
30 | #include <spells.h> |
31 | #ifndef __CEXTRACT__ |
|
|
32 | # include <sproto.h> |
31 | #include <sproto.h> |
33 | #endif |
|
|
34 | |
32 | |
35 | /* The following removes doors. The functions check to see if similar |
33 | /* The following removes doors. The functions check to see if similar |
36 | * doors are next to the one that is being removed, and if so, set it |
34 | * doors are next to the one that is being removed, and if so, set it |
37 | * so those will be removed shortly (in a cascade like fashion.) |
35 | * so those will be removed shortly (in a cascade like fashion.) |
38 | */ |
36 | */ |
39 | |
|
|
40 | void |
37 | void |
41 | remove_door (object *op) |
38 | remove_door (object *op) |
42 | { |
39 | { |
43 | int i; |
40 | int i; |
44 | object *tmp; |
41 | object *tmp; |
45 | |
42 | |
46 | for (i = 1; i < 9; i += 2) |
43 | for (i = 1; i < 9; i += 2) |
47 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
48 | { |
45 | { |
49 | tmp->speed = 0.1; |
46 | tmp->set_speed (0.1); |
50 | update_ob_speed (tmp); |
|
|
51 | tmp->speed_left = -0.2; |
47 | tmp->speed_left = -0.2; |
52 | } |
48 | } |
53 | |
49 | |
54 | if (op->other_arch) |
50 | if (op->other_arch) |
55 | { |
51 | { |
… | |
… | |
73 | for (i = 1; i < 9; i += 2) |
69 | for (i = 1; i < 9; i += 2) |
74 | { |
70 | { |
75 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
76 | if (tmp && tmp->slaying == op->slaying) |
72 | if (tmp && tmp->slaying == op->slaying) |
77 | { /* same key both doors */ |
73 | { /* same key both doors */ |
78 | tmp->speed = 0.1; |
74 | tmp->set_speed (0.1); |
79 | update_ob_speed (tmp); |
|
|
80 | tmp->speed_left = -0.2; |
75 | tmp->speed_left = -0.2; |
81 | } |
76 | } |
82 | } |
77 | } |
|
|
78 | |
83 | if (op->other_arch) |
79 | if (op->other_arch) |
84 | { |
80 | { |
85 | tmp = arch_to_object (op->other_arch); |
81 | tmp = arch_to_object (op->other_arch); |
86 | tmp->x = op->x; |
82 | tmp->x = op->x; |
87 | tmp->y = op->y; |
83 | tmp->y = op->y; |
… | |
… | |
205 | remove_force (object *op) |
201 | remove_force (object *op) |
206 | { |
202 | { |
207 | if (--op->duration > 0) |
203 | if (--op->duration > 0) |
208 | return; |
204 | return; |
209 | |
205 | |
|
|
206 | if (op->env) |
210 | switch (op->subtype) |
207 | switch (op->subtype) |
211 | { |
208 | { |
212 | case FORCE_CONFUSION: |
209 | case FORCE_CONFUSION: |
213 | if (op->env != NULL) |
|
|
214 | { |
|
|
215 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
210 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
216 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
211 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
217 | } |
|
|
218 | |
212 | |
219 | default: |
213 | default: |
220 | if (op->env != NULL) |
|
|
221 | { |
|
|
222 | CLEAR_FLAG (op, FLAG_APPLIED); |
214 | CLEAR_FLAG (op, FLAG_APPLIED); |
223 | change_abil (op->env, op); |
215 | change_abil (op->env, op); |
224 | op->env->update_stats (); |
216 | op->env->update_stats (); |
225 | } |
|
|
226 | } |
217 | } |
227 | |
218 | |
228 | op->destroy (); |
219 | op->destroy (); |
229 | } |
220 | } |
230 | |
221 | |
231 | void |
222 | void |
… | |
… | |
234 | if (--op->stats.food > 0) |
225 | if (--op->stats.food > 0) |
235 | return; |
226 | return; |
236 | |
227 | |
237 | CLEAR_FLAG (op, FLAG_APPLIED); |
228 | CLEAR_FLAG (op, FLAG_APPLIED); |
238 | |
229 | |
239 | if (op->env != NULL) |
230 | if (op->env) |
240 | { |
231 | { |
241 | change_abil (op->env, op); |
232 | change_abil (op->env, op); |
242 | op->env->update_stats (); |
233 | op->env->update_stats (); |
243 | } |
234 | } |
244 | |
235 | |
… | |
… | |
273 | if (op->env->type == PLAYER) |
264 | if (op->env->type == PLAYER) |
274 | { |
265 | { |
275 | op->env->stats.food--; |
266 | op->env->stats.food--; |
276 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
267 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
277 | } |
268 | } |
|
|
269 | |
278 | (void) hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
270 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
279 | } |
271 | } |
280 | |
272 | |
281 | |
273 | |
282 | void |
274 | void |
283 | move_gate (object *op) |
275 | move_gate (object *op) |
… | |
… | |
297 | { /* Reached bottom, let's stop */ |
289 | { /* Reached bottom, let's stop */ |
298 | op->stats.wc = 0; |
290 | op->stats.wc = 0; |
299 | if (op->arch->clone.speed) |
291 | if (op->arch->clone.speed) |
300 | op->value = 0; |
292 | op->value = 0; |
301 | else |
293 | else |
302 | { |
|
|
303 | op->speed = 0; |
294 | op->set_speed (0); |
304 | update_ob_speed (op); |
|
|
305 | } |
295 | } |
306 | } |
296 | |
307 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
297 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
308 | { |
298 | { |
309 | op->move_block = 0; |
299 | op->move_block = 0; |
310 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
300 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
311 | update_all_los (op->map, op->x, op->y); |
301 | update_all_los (op->map, op->x, op->y); |
312 | } |
302 | } |
|
|
303 | |
313 | SET_ANIMATION (op, op->stats.wc); |
304 | SET_ANIMATION (op, op->stats.wc); |
314 | update_object (op, UP_OBJ_CHANGE); |
305 | update_object (op, UP_OBJ_CHANGE); |
315 | return; |
306 | return; |
316 | } |
307 | } |
317 | |
308 | |
… | |
… | |
334 | if (tmp == NULL) |
325 | if (tmp == NULL) |
335 | { |
326 | { |
336 | if (op->arch->clone.speed) |
327 | if (op->arch->clone.speed) |
337 | op->value = 1; |
328 | op->value = 1; |
338 | else |
329 | else |
339 | { |
|
|
340 | op->speed = 0; |
330 | op->set_speed (0); |
341 | update_ob_speed (op); /* Reached top, let's stop */ |
331 | |
342 | } |
|
|
343 | return; |
332 | return; |
344 | } |
333 | } |
345 | } |
334 | } |
346 | |
335 | |
347 | if (op->stats.food) |
336 | if (op->stats.food) |
… | |
… | |
438 | } |
427 | } |
439 | if (--op->stats.hp <= 0) |
428 | if (--op->stats.hp <= 0) |
440 | { /* keep gate down */ |
429 | { /* keep gate down */ |
441 | move_gate (op); |
430 | move_gate (op); |
442 | if (op->value != v) |
431 | if (op->value != v) |
443 | { /* ready ? */ |
|
|
444 | op->speed = 0; |
432 | op->set_speed (0); |
445 | update_ob_speed (op); |
|
|
446 | } |
|
|
447 | } |
433 | } |
448 | } |
434 | } |
449 | |
435 | |
450 | /* slaying: name of the thing the detector is to look for |
436 | /* slaying: name of the thing the detector is to look for |
451 | * speed: frequency of 'glances' |
437 | * speed: frequency of 'glances' |
… | |
… | |
538 | if (op->value) |
524 | if (op->value) |
539 | { /* We're opening */ |
525 | { /* We're opening */ |
540 | if (--op->stats.wc <= 0) |
526 | if (--op->stats.wc <= 0) |
541 | { /* Opened, let's stop */ |
527 | { /* Opened, let's stop */ |
542 | op->stats.wc = 0; |
528 | op->stats.wc = 0; |
543 | op->speed = 0; |
529 | op->set_speed (0); |
544 | update_ob_speed (op); |
|
|
545 | |
530 | |
546 | /* Hard coding this makes sense for holes I suppose */ |
531 | /* Hard coding this makes sense for holes I suppose */ |
547 | op->move_on = MOVE_WALK; |
532 | op->move_on = MOVE_WALK; |
548 | for (tmp = op->above; tmp != NULL; tmp = next) |
533 | for (tmp = op->above; tmp != NULL; tmp = next) |
549 | { |
534 | { |
550 | next = tmp->above; |
535 | next = tmp->above; |
551 | move_apply (op, tmp, tmp); |
536 | move_apply (op, tmp, tmp); |
552 | } |
537 | } |
553 | } |
538 | } |
|
|
539 | |
554 | SET_ANIMATION (op, op->stats.wc); |
540 | SET_ANIMATION (op, op->stats.wc); |
555 | update_object (op, UP_OBJ_FACE); |
541 | update_object (op, UP_OBJ_FACE); |
556 | return; |
542 | return; |
557 | } |
543 | } |
558 | /* We're closing */ |
544 | /* We're closing */ |
559 | op->move_on = 0; |
545 | op->move_on = 0; |
560 | |
546 | |
561 | op->stats.wc++; |
547 | op->stats.wc++; |
562 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
548 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
563 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
549 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
|
|
550 | |
564 | SET_ANIMATION (op, op->stats.wc); |
551 | SET_ANIMATION (op, op->stats.wc); |
565 | update_object (op, UP_OBJ_FACE); |
552 | update_object (op, UP_OBJ_FACE); |
566 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
553 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
567 | { |
|
|
568 | op->speed = 0; |
|
|
569 | update_ob_speed (op); /* closed, let's stop */ |
554 | op->set_speed (0); /* closed, let's stop */ |
570 | return; |
|
|
571 | } |
|
|
572 | } |
555 | } |
573 | |
556 | |
574 | |
557 | |
575 | /* stop_item() returns a pointer to the stopped object. The stopped object |
558 | /* stop_item() returns a pointer to the stopped object. The stopped object |
576 | * may or may not have been removed from maps or inventories. It will not |
559 | * may or may not have been removed from maps or inventories. It will not |
… | |
… | |
602 | op->destroy (); |
585 | op->destroy (); |
603 | return payload; |
586 | return payload; |
604 | } |
587 | } |
605 | |
588 | |
606 | case ARROW: |
589 | case ARROW: |
607 | if (op->speed >= MIN_ACTIVE_SPEED) |
590 | if (op->has_active_speed ()) |
608 | op = fix_stopped_arrow (op); |
591 | op = fix_stopped_arrow (op); |
609 | return op; |
592 | return op; |
610 | |
593 | |
611 | default: |
594 | default: |
612 | return op; |
595 | return op; |
… | |
… | |
638 | /* Small chance of breaking */ |
621 | /* Small chance of breaking */ |
639 | op->destroy (); |
622 | op->destroy (); |
640 | return NULL; |
623 | return NULL; |
641 | } |
624 | } |
642 | |
625 | |
|
|
626 | op->set_speed (0); |
643 | op->direction = 0; |
627 | op->direction = 0; |
644 | op->move_on = 0; |
628 | op->move_on = 0; |
645 | op->move_type = 0; |
629 | op->move_type = 0; |
646 | op->speed = 0; |
|
|
647 | update_ob_speed (op); |
|
|
648 | op->stats.wc = op->stats.sp; |
630 | op->stats.wc = op->stats.sp; |
649 | op->stats.dam = op->stats.hp; |
631 | op->stats.dam = op->stats.hp; |
650 | op->attacktype = op->stats.grace; |
632 | op->attacktype = op->stats.grace; |
651 | op->slaying = 0; |
633 | op->slaying = 0; |
652 | op->skill = 0; |
634 | op->skill = 0; |
… | |
… | |
677 | * here too. -b.t. |
659 | * here too. -b.t. |
678 | * |
660 | * |
679 | * Returns a pointer to the stopped object (which will have been removed |
661 | * Returns a pointer to the stopped object (which will have been removed |
680 | * from maps or inventories), or NULL if was destroyed. |
662 | * from maps or inventories), or NULL if was destroyed. |
681 | */ |
663 | */ |
682 | |
|
|
683 | static void |
664 | static void |
684 | stop_arrow (object *op) |
665 | stop_arrow (object *op) |
685 | { |
666 | { |
686 | if (INVOKE_OBJECT (STOP, op)) |
667 | if (INVOKE_OBJECT (STOP, op)) |
687 | return; |
668 | return; |
… | |
… | |
982 | * there is an old multipart teleporter in which the other parts |
963 | * there is an old multipart teleporter in which the other parts |
983 | * have speed, we don't really want to call it twice for the same |
964 | * have speed, we don't really want to call it twice for the same |
984 | * function - in fact, as written below, part N would get called |
965 | * function - in fact, as written below, part N would get called |
985 | * N times without the speed check. |
966 | * N times without the speed check. |
986 | */ |
967 | */ |
987 | if (op->more && FABS (op->more->speed) < MIN_ACTIVE_SPEED) |
968 | if (op->more && !op->more->has_active_speed ()) |
988 | move_teleporter (op->more); |
969 | move_teleporter (op->more); |
989 | |
970 | |
990 | if (op->head) |
971 | if (op->head) |
991 | head = op->head; |
972 | head = op->head; |
992 | |
973 | |
… | |
… | |
1003 | if (tmp->type == PLAYER) |
984 | if (tmp->type == PLAYER) |
1004 | { |
985 | { |
1005 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
986 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1006 | return; |
987 | return; |
1007 | |
988 | |
1008 | enter_exit (tmp, head); |
989 | tmp->enter_exit (head); |
1009 | } |
990 | } |
1010 | else |
991 | else |
1011 | /* Currently only players can transfer maps */ |
992 | /* Currently only players can transfer maps */ |
1012 | return; |
993 | return; |
1013 | } |
994 | } |
… | |
… | |
1038 | /* This object will teleport someone to a different map |
1019 | /* This object will teleport someone to a different map |
1039 | and will also apply changes to the player from its inventory. |
1020 | and will also apply changes to the player from its inventory. |
1040 | This was invented for giving classes, but there's no reason it |
1021 | This was invented for giving classes, but there's no reason it |
1041 | can't be generalized. |
1022 | can't be generalized. |
1042 | */ |
1023 | */ |
1043 | |
|
|
1044 | void |
1024 | void |
1045 | move_player_changer (object *op) |
1025 | move_player_changer (object *op) |
1046 | { |
1026 | { |
1047 | object *player; |
1027 | object *player; |
1048 | object *walk; |
1028 | object *walk; |
1049 | char c; |
|
|
1050 | |
1029 | |
1051 | if (!op->above || !EXIT_PATH (op)) |
1030 | if (!op->above || !EXIT_PATH (op)) |
1052 | return; |
1031 | return; |
1053 | |
1032 | |
1054 | /* This isn't all that great - means that the player_mover |
1033 | /* This isn't all that great - means that the player_mover |
1055 | * needs to be on top. |
1034 | * needs to be on top. |
1056 | */ |
1035 | */ |
1057 | if (op->above->type == PLAYER) |
1036 | if (op->above->type == PLAYER) |
1058 | { |
1037 | { |
1059 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
1038 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
1060 | return; |
1039 | return; |
|
|
1040 | |
1061 | player = op->above; |
1041 | player = op->above; |
1062 | |
1042 | |
1063 | for (walk = op->inv; walk != NULL; walk = walk->below) |
1043 | for (walk = op->inv; walk; walk = walk->below) |
1064 | apply_changes_to_player (player, walk); |
1044 | apply_changes_to_player (player, walk); |
1065 | |
1045 | |
1066 | player->update_stats (); |
1046 | player->update_stats (); |
1067 | |
1047 | |
1068 | esrv_send_inventory (op->above, op->above); |
1048 | esrv_send_inventory (op->above, op->above); |
1069 | esrv_update_item (UPD_FACE, op->above, op->above); |
1049 | esrv_update_item (UPD_FACE, op->above, op->above); |
1070 | |
1050 | |
1071 | /* update players death & WoR home-position */ |
1051 | /* update players death & WoR home-position */ |
1072 | sscanf (EXIT_PATH (op), "%c", &c); |
1052 | if (*EXIT_PATH (op) == '/') |
1073 | if (c == '/') |
|
|
1074 | { |
1053 | { |
1075 | strcpy (player->contr->savebed_map, EXIT_PATH (op)); |
1054 | player->contr->savebed_map = EXIT_PATH (op); |
1076 | player->contr->bed_x = EXIT_X (op); |
1055 | player->contr->bed_x = EXIT_X (op); |
1077 | player->contr->bed_y = EXIT_Y (op); |
1056 | player->contr->bed_y = EXIT_Y (op); |
1078 | } |
1057 | } |
1079 | else |
1058 | else |
1080 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1059 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1081 | |
1060 | |
1082 | enter_exit (op->above, op); |
1061 | op->above->enter_exit (op); |
1083 | player->contr->save (); |
|
|
1084 | } |
1062 | } |
1085 | } |
1063 | } |
1086 | |
1064 | |
1087 | /* firewalls fire other spells. |
1065 | /* firewalls fire other spells. |
1088 | * The direction of the wall is stored in op->stats.sp. |
1066 | * The direction of the wall is stored in op->stats.sp. |
… | |
… | |
1101 | if (!spell || spell->type != SPELL) |
1079 | if (!spell || spell->type != SPELL) |
1102 | spell = &op->other_arch->clone; |
1080 | spell = &op->other_arch->clone; |
1103 | |
1081 | |
1104 | if (!spell) |
1082 | if (!spell) |
1105 | { |
1083 | { |
1106 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, op->map->name, op->x, op->y); |
1084 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1107 | return; |
1085 | return; |
1108 | } |
1086 | } |
1109 | |
1087 | |
1110 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1088 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1111 | } |
1089 | } |
… | |
… | |
1149 | nx = op->x + freearr_x[dir]; |
1127 | nx = op->x + freearr_x[dir]; |
1150 | ny = op->y + freearr_y[dir]; |
1128 | ny = op->y + freearr_y[dir]; |
1151 | m = op->map; |
1129 | m = op->map; |
1152 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1130 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1153 | { |
1131 | { |
1154 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", m->path, op->x, op->y); |
1132 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
1155 | return; |
1133 | return; |
1156 | } |
1134 | } |
1157 | |
1135 | |
1158 | if (should_director_abort (op, victim)) |
1136 | if (should_director_abort (op, victim)) |
1159 | return; |
1137 | return; |
… | |
… | |
1220 | { |
1198 | { |
1221 | object *tmp; |
1199 | object *tmp; |
1222 | |
1200 | |
1223 | if (!op->other_arch) |
1201 | if (!op->other_arch) |
1224 | { |
1202 | { |
1225 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); |
1203 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? &op->map->path : "nullmap"); |
1226 | return; |
1204 | return; |
1227 | } |
1205 | } |
1228 | |
1206 | |
1229 | if (op->above == NULL) |
1207 | if (op->above == NULL) |
1230 | return; |
1208 | return; |
… | |
… | |
1295 | } |
1273 | } |
1296 | else |
1274 | else |
1297 | { |
1275 | { |
1298 | if (creator->other_arch == NULL) |
1276 | if (creator->other_arch == NULL) |
1299 | { |
1277 | { |
1300 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", &creator->name, creator->map->path, |
1278 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1301 | creator->x, creator->y); |
1279 | &creator->name, &creator->map->path, creator->x, creator->y); |
1302 | return; |
1280 | return; |
1303 | } |
1281 | } |
1304 | |
1282 | |
1305 | new_ob = object_create_arch (creator->other_arch); |
1283 | new_ob = object_create_arch (creator->other_arch); |
1306 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1284 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
… | |
… | |
1357 | /* if we didn't find our own MARK */ |
1335 | /* if we didn't find our own MARK */ |
1358 | if (tmp2 == NULL) |
1336 | if (tmp2 == NULL) |
1359 | { |
1337 | { |
1360 | object *force = get_archetype (FORCE_NAME); |
1338 | object *force = get_archetype (FORCE_NAME); |
1361 | |
1339 | |
1362 | force->speed = 0; |
|
|
1363 | if (op->stats.food) |
1340 | if (op->stats.food) |
1364 | { |
1341 | { |
1365 | force->speed = 0.01; |
1342 | force->set_speed (0.01); |
1366 | force->speed_left = -op->stats.food; |
1343 | force->speed_left = -op->stats.food; |
1367 | } |
1344 | } |
1368 | update_ob_speed (force); |
1345 | else |
|
|
1346 | force->set_speed (0); |
|
|
1347 | |
1369 | /* put in the lock code */ |
1348 | /* put in the lock code */ |
1370 | force->slaying = op->slaying; |
1349 | force->slaying = op->slaying; |
1371 | |
1350 | |
1372 | if (op->lore) |
1351 | if (op->lore) |
1373 | force->lore = op->lore; |
1352 | force->lore = op->lore; |