1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* |
25 | /* |
26 | * Routines that is executed from objects based on their speed have been |
26 | * Routines that is executed from objects based on their speed have been |
27 | * collected in this file. |
27 | * collected in this file. |
… | |
… | |
41 | object *tmp; |
41 | object *tmp; |
42 | |
42 | |
43 | for (i = 1; i < 9; i += 2) |
43 | for (i = 1; i < 9; i += 2) |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
45 | { |
45 | { |
46 | tmp->set_speed (0.1); |
46 | tmp->set_speed (0.1f); |
47 | tmp->speed_left = -0.2; |
47 | tmp->speed_left = -0.2f; |
48 | } |
48 | } |
49 | |
49 | |
50 | if (op->other_arch) |
50 | if (op->other_arch) |
51 | { |
51 | { |
52 | tmp = arch_to_object (op->other_arch); |
52 | tmp = arch_to_object (op->other_arch); |
… | |
… | |
69 | for (i = 1; i < 9; i += 2) |
69 | for (i = 1; i < 9; i += 2) |
70 | { |
70 | { |
71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
72 | if (tmp && tmp->slaying == op->slaying) |
72 | if (tmp && tmp->slaying == op->slaying) |
73 | { /* same key both doors */ |
73 | { /* same key both doors */ |
74 | tmp->set_speed (0.1); |
74 | tmp->set_speed (0.1f); |
75 | tmp->speed_left = -0.2; |
75 | tmp->speed_left = -0.2f; |
76 | } |
76 | } |
77 | } |
77 | } |
78 | |
78 | |
79 | if (op->other_arch) |
79 | if (op->other_arch) |
80 | { |
80 | { |
… | |
… | |
87 | } |
87 | } |
88 | |
88 | |
89 | op->destroy (); |
89 | op->destroy (); |
90 | } |
90 | } |
91 | |
91 | |
92 | /* Will generate a monster according to content |
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93 | * of generator. |
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94 | */ |
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95 | void |
92 | void |
96 | generate_monster_inv (object *gen) |
93 | generate_monster (object *gen) |
97 | { |
94 | { |
98 | int i; |
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99 | object *op, *head = NULL; |
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100 | |
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101 | int qty = 0; |
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102 | |
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103 | /* Code below assumes the generator is on a map, as it tries |
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104 | * to place the monster on the map. So if the generator |
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105 | * isn't on a map, complain and exit. |
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106 | */ |
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107 | if (gen->map == NULL) |
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108 | { |
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109 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
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110 | return; |
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111 | } |
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112 | /*First count numer of objects in inv */ |
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113 | for (op = gen->inv; op; op = op->below) |
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114 | qty++; |
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115 | if (!qty) |
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116 | { |
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117 | LOG (llevError, "Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name); |
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118 | return; /*No inventory */ |
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119 | } |
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120 | qty = rndm (0, qty - 1); |
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121 | for (op = gen->inv; qty; qty--) |
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122 | op = op->below; |
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123 | i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
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124 | if (i == -1) |
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125 | return; |
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126 | head = object_create_clone (op); |
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127 | CLEAR_FLAG (head, FLAG_IS_A_TEMPLATE); |
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128 | unflag_inv (head, FLAG_IS_A_TEMPLATE); |
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129 | if (rndm (0, 9)) |
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130 | generate_artifact (head, gen->map->difficulty); |
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131 | insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); |
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132 | if (QUERY_FLAG (head, FLAG_FREED)) |
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133 | return; |
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134 | if (head->has_random_items ()) |
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135 | create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); |
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136 | } |
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137 | |
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138 | void |
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139 | generate_monster_arch (object *gen) |
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140 | { |
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141 | int i; |
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142 | object *op, *head = NULL, *prev = NULL; |
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143 | archetype *at = gen->other_arch; |
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144 | |
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145 | if (!gen->other_arch) |
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146 | return; |
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147 | |
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148 | /* Code below assumes the generator is on a map, as it tries |
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149 | * to place the monster on the map. So if the generator |
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150 | * isn't on a map, complain and exit. |
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151 | */ |
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152 | if (!gen->map) |
95 | if (!gen->map) |
153 | return; |
96 | return; |
154 | |
97 | |
155 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
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156 | if (i == -1) |
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157 | return; |
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158 | |
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159 | while (at) |
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160 | { |
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161 | op = arch_to_object (at); |
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162 | op->x = gen->x + freearr_x[i] + at->clone.x; |
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163 | op->y = gen->y + freearr_y[i] + at->clone.y; |
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164 | |
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165 | if (head) |
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166 | op->head = head, prev->more = op; |
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167 | |
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168 | if (rndm (0, 9)) |
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169 | generate_artifact (op, gen->map->difficulty); |
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170 | |
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171 | insert_ob_in_map (op, gen->map, gen, 0); |
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172 | if (QUERY_FLAG (op, FLAG_FREED)) |
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173 | return; |
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174 | |
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175 | if (op->has_random_items ()) |
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176 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
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177 | |
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178 | if (head == NULL) |
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179 | head = op; |
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180 | |
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181 | prev = op; |
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182 | at = at->more; |
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183 | } |
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184 | } |
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185 | |
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186 | void |
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187 | generate_monster (object *gen) |
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188 | { |
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189 | |
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190 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
98 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
191 | return; |
99 | return; |
192 | |
100 | |
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101 | object *op; |
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102 | |
193 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
103 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
194 | generate_monster_inv (gen); |
104 | { |
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105 | // either copy one item form the inventory... |
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106 | if (!gen->inv) |
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107 | return; |
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108 | |
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109 | // first select one item from the inventory |
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110 | int index = 0; |
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111 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
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112 | if (!rndm (++index)) |
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113 | op = tmp; |
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114 | |
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115 | op = object_create_clone (op); |
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116 | |
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117 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
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118 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
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119 | } |
195 | else |
120 | else |
196 | generate_monster_arch (gen); |
121 | { |
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122 | // ...or use other_arch |
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123 | if (archetype *at = gen->other_arch) |
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124 | op = arch_to_object (at); |
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125 | else |
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126 | return; |
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127 | } |
197 | |
128 | |
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129 | op->expand_tail (); |
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130 | |
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131 | int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
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132 | if (i >= 0) |
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133 | { |
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134 | if (insert_ob_in_map_at (op, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i])) |
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135 | { |
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136 | if (rndm (0, 9)) |
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137 | generate_artifact (op, gen->map->difficulty); |
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138 | |
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139 | if (op->has_random_items ()) |
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140 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
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141 | |
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142 | return; |
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143 | } |
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144 | } |
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145 | |
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146 | op->destroy (); |
198 | } |
147 | } |
199 | |
148 | |
200 | void |
149 | void |
201 | remove_force (object *op) |
150 | remove_force (object *op) |
202 | { |
151 | { |
… | |
… | |
245 | return; |
194 | return; |
246 | } |
195 | } |
247 | |
196 | |
248 | if (op->stats.food == 1) |
197 | if (op->stats.food == 1) |
249 | { |
198 | { |
250 | /* need to remove the object before fix_player is called, else fix_player |
199 | /* need to unapply the object before update_stats is called, else fix_player |
251 | * will not do anything. |
200 | * will not do anything. |
252 | */ |
201 | */ |
253 | if (op->env->type == PLAYER) |
202 | if (op->env->type == PLAYER) |
254 | { |
203 | { |
255 | CLEAR_FLAG (op, FLAG_APPLIED); |
204 | CLEAR_FLAG (op, FLAG_APPLIED); |
… | |
… | |
271 | } |
220 | } |
272 | |
221 | |
273 | |
222 | |
274 | void |
223 | void |
275 | move_gate (object *op) |
224 | move_gate (object *op) |
276 | { /* 1 = going down, 0 = goind up */ |
225 | { /* 1 = going down, 0 = going up */ |
277 | object *tmp; |
226 | object *tmp; |
278 | |
227 | |
279 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
228 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
280 | { |
229 | { |
281 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
230 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
… | |
… | |
353 | */ |
302 | */ |
354 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
303 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
355 | { |
304 | { |
356 | /* Halfway or further, check blocks */ |
305 | /* Halfway or further, check blocks */ |
357 | /* First, get the top object on the square. */ |
306 | /* First, get the top object on the square. */ |
358 | for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
307 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
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308 | ; |
359 | |
309 | |
360 | if (tmp != NULL) |
310 | if (tmp) |
361 | { |
311 | { |
362 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
312 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
363 | { |
313 | { |
364 | hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
314 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
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315 | |
365 | if (tmp->type == PLAYER) |
316 | if (tmp->type == PLAYER) |
366 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
317 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
367 | } |
318 | } |
368 | else |
319 | else |
369 | /* If the object is not alive, and the object either can |
320 | /* If the object is not alive, and the object either can |
… | |
… | |
455 | |
406 | |
456 | if (op->stats.hp) |
407 | if (op->stats.hp) |
457 | { |
408 | { |
458 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
409 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
459 | { |
410 | { |
460 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
411 | if (op->slaying && op->slaying == tmp->name) |
461 | detected = 1; |
412 | detected = 1; |
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413 | |
462 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
414 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
463 | detected = 1; |
415 | detected = 1; |
464 | } |
416 | } |
465 | } |
417 | } |
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418 | |
466 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
419 | if (op->slaying && op->slaying == tmp->name) |
467 | { |
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468 | detected = 1; |
420 | detected = 1; |
469 | } |
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470 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
421 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
471 | detected = 1; |
422 | detected = 1; |
472 | } |
423 | } |
473 | |
424 | |
474 | /* the detector sets the button if detection is found */ |
425 | /* the detector sets the button if detection is found */ |
… | |
… | |
604 | void |
555 | void |
605 | fix_stopped_item (object *op, maptile *map, object *originator) |
556 | fix_stopped_item (object *op, maptile *map, object *originator) |
606 | { |
557 | { |
607 | if (map == NULL) |
558 | if (map == NULL) |
608 | return; |
559 | return; |
|
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560 | |
609 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
561 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
610 | insert_ob_in_map (op, map, originator, 0); |
562 | insert_ob_in_map (op, map, originator, 0); |
611 | else if (op->type == ARROW) |
563 | else if (op->type == ARROW) |
612 | merge_ob (op, NULL); /* only some arrows actually need this */ |
564 | merge_ob (op, NULL); /* only some arrows actually need this */ |
613 | } |
565 | } |
614 | |
566 | |
615 | |
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616 | object * |
567 | object * |
617 | fix_stopped_arrow (object *op) |
568 | fix_stopped_arrow (object *op) |
618 | { |
569 | { |
619 | if (rndm (0, 99) < op->stats.food) |
570 | if (rndm (0, 99) < op->stats.food) |
620 | { |
571 | { |
… | |
… | |
623 | return NULL; |
574 | return NULL; |
624 | } |
575 | } |
625 | |
576 | |
626 | op->set_speed (0); |
577 | op->set_speed (0); |
627 | op->direction = 0; |
578 | op->direction = 0; |
628 | op->move_on = 0; |
579 | op->move_on = 0; |
629 | op->move_type = 0; |
580 | op->move_type = 0; |
|
|
581 | op->skill = 0; // really? |
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582 | |
|
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583 | // restore original wc, dam, attacktype and slaying |
630 | op->stats.wc = op->stats.sp; |
584 | op->stats.wc = op->stats.sp; |
631 | op->stats.dam = op->stats.hp; |
585 | op->stats.dam = op->stats.hp; |
632 | op->attacktype = op->stats.grace; |
586 | op->attacktype = op->stats.grace; |
633 | op->slaying = 0; |
|
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634 | op->skill = 0; |
|
|
635 | |
587 | |
636 | if (op->spellarg != NULL) |
588 | if (op->spellarg) |
637 | { |
589 | { |
638 | op->slaying = op->spellarg; |
590 | op->slaying = op->spellarg; |
639 | free (op->spellarg); |
591 | free (op->spellarg); |
640 | op->spellarg = NULL; |
592 | op->spellarg = 0; |
641 | } |
593 | } |
642 | else |
594 | else |
643 | op->slaying = NULL; |
595 | op->slaying = 0; |
644 | |
596 | |
645 | /* Reset these to zero, so that object::can_merge will work properly */ |
597 | /* Reset these to zero, so that object::can_merge will work properly */ |
646 | op->spellarg = NULL; |
598 | op->spellarg = NULL; |
647 | op->stats.sp = 0; |
599 | op->stats.sp = 0; |
648 | op->stats.hp = 0; |
600 | op->stats.hp = 0; |
649 | op->stats.grace = 0; |
601 | op->stats.grace = 0; |
650 | op->level = 0; |
602 | op->level = 0; |
651 | op->face = op->arch->clone.face; |
603 | op->face = op->arch->clone.face; |
652 | op->owner = NULL; /* So that stopped arrows will be saved */ |
604 | op->owner = NULL; /* So that stopped arrows will be saved */ |
653 | update_object (op, UP_OBJ_FACE); |
605 | update_object (op, UP_OBJ_CHANGE); |
654 | return op; |
606 | return op; |
655 | } |
607 | } |
656 | |
608 | |
657 | /* stop_arrow() - what to do when a non-living flying object |
609 | /* stop_arrow() - what to do when a non-living flying object |
658 | * has to stop. Sept 96 - I added in thrown object code in |
610 | * has to stop. Sept 96 - I added in thrown object code in |
… | |
… | |
677 | op->destroy (); |
629 | op->destroy (); |
678 | } |
630 | } |
679 | else |
631 | else |
680 | { |
632 | { |
681 | op = fix_stopped_arrow (op); |
633 | op = fix_stopped_arrow (op); |
|
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634 | |
682 | if (op) |
635 | if (op) |
683 | merge_ob (op, NULL); |
636 | merge_ob (op, 0); |
684 | } |
637 | } |
685 | } |
638 | } |
686 | |
639 | |
687 | /* Move an arrow along its course. op is the arrow or thrown object. |
640 | /* Move an arrow along its course. op is the arrow or thrown object. |
688 | */ |
641 | */ |
689 | |
|
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690 | void |
642 | void |
691 | move_arrow (object *op) |
643 | move_arrow (object *op) |
692 | { |
644 | { |
693 | object *tmp; |
645 | object *tmp; |
694 | sint16 new_x, new_y; |
646 | sint16 new_x, new_y; |
… | |
… | |
765 | * as below. (Note that for living creatures there is a small |
717 | * as below. (Note that for living creatures there is a small |
766 | * chance that reflect_missile fails.) |
718 | * chance that reflect_missile fails.) |
767 | */ |
719 | */ |
768 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
720 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
769 | { |
721 | { |
770 | int number = op->face->number; |
722 | int number = op->face; |
771 | |
723 | |
772 | op->direction = absdir (op->direction + 4); |
724 | op->direction = absdir (op->direction + 4); |
773 | op->state = 0; |
725 | update_turn_face (op); |
774 | |
|
|
775 | if (GET_ANIM_ID (op)) |
|
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776 | { |
|
|
777 | number += 4; |
|
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778 | |
|
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779 | if (number > GET_ANIMATION (op, 8)) |
|
|
780 | number -= 8; |
|
|
781 | |
|
|
782 | op->face = &new_faces[number]; |
|
|
783 | } |
|
|
784 | |
|
|
785 | was_reflected = 1; /* skip normal movement calculations */ |
726 | was_reflected = 1; /* skip normal movement calculations */ |
786 | } |
727 | } |
787 | else |
728 | else |
788 | { |
729 | { |
789 | /* Attack the object. */ |
730 | /* Attack the object. */ |
… | |
… | |
1013 | return; |
954 | return; |
1014 | teleport (head, TELEPORTER, tmp); |
955 | teleport (head, TELEPORTER, tmp); |
1015 | } |
956 | } |
1016 | } |
957 | } |
1017 | |
958 | |
1018 | |
|
|
1019 | /* This object will teleport someone to a different map |
959 | /* This object will teleport someone to a different map |
1020 | and will also apply changes to the player from its inventory. |
960 | and will also apply changes to the player from its inventory. |
1021 | This was invented for giving classes, but there's no reason it |
961 | This was invented for giving classes, but there's no reason it |
1022 | can't be generalized. |
962 | can't be generalized. |
1023 | */ |
963 | */ |
… | |
… | |
1098 | * it'll paralyze the victim for hp*his speed/op->speed |
1038 | * it'll paralyze the victim for hp*his speed/op->speed |
1099 | */ |
1039 | */ |
1100 | void |
1040 | void |
1101 | move_player_mover (object *op) |
1041 | move_player_mover (object *op) |
1102 | { |
1042 | { |
1103 | object *victim, *nextmover; |
|
|
1104 | int dir = op->stats.sp; |
1043 | int dir = op->stats.sp; |
1105 | sint16 nx, ny; |
1044 | sint16 nx, ny; |
1106 | maptile *m; |
1045 | maptile *m; |
1107 | |
1046 | |
1108 | /* Determine direction now for random movers so we do the right thing */ |
1047 | /* Determine direction now for random movers so we do the right thing */ |
1109 | if (!dir) |
1048 | if (!dir) |
1110 | dir = rndm (1, 8); |
1049 | dir = rndm (1, 8); |
1111 | |
1050 | |
1112 | for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1051 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1113 | { |
1052 | { |
1114 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1053 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1115 | (victim->move_type & op->move_type || !victim->move_type)) |
1054 | (victim->move_type & op->move_type || !victim->move_type)) |
1116 | { |
1055 | { |
1117 | |
1056 | |
… | |
… | |
1134 | } |
1073 | } |
1135 | |
1074 | |
1136 | if (should_director_abort (op, victim)) |
1075 | if (should_director_abort (op, victim)) |
1137 | return; |
1076 | return; |
1138 | |
1077 | |
1139 | for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1078 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1140 | { |
1079 | { |
1141 | if (nextmover->type == PLAYERMOVER) |
1080 | if (nextmover->type == PLAYERMOVER) |
1142 | nextmover->speed_left = -.99; |
1081 | nextmover->speed_left = -.99f; |
|
|
1082 | |
1143 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1083 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1144 | { |
|
|
1145 | op->speed_left = -1.1; /* wait until the next thing gets out of the way */ |
1084 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1146 | } |
|
|
1147 | } |
1085 | } |
1148 | |
1086 | |
1149 | if (victim->type == PLAYER) |
1087 | if (victim->type == PLAYER) |
1150 | { |
1088 | { |
1151 | /* only level >=1 movers move people */ |
1089 | /* only level >=1 movers move people */ |
… | |
… | |
1155 | * is cleared, otherwise the player will get stuck in |
1093 | * is cleared, otherwise the player will get stuck in |
1156 | * place. This can happen if the player used a spell to |
1094 | * place. This can happen if the player used a spell to |
1157 | * get to this space. |
1095 | * get to this space. |
1158 | */ |
1096 | */ |
1159 | victim->contr->fire_on = 0; |
1097 | victim->contr->fire_on = 0; |
1160 | victim->speed_left = -FABS (victim->speed); |
1098 | victim->speed_left = 1.f; |
1161 | move_player (victim, dir); |
1099 | move_player (victim, dir); |
1162 | } |
1100 | } |
1163 | else |
1101 | else |
1164 | return; |
1102 | return; |
1165 | } |
1103 | } |
… | |
… | |
1169 | if (!op->stats.maxsp && op->attacktype) |
1107 | if (!op->stats.maxsp && op->attacktype) |
1170 | op->stats.maxsp = 2; |
1108 | op->stats.maxsp = 2; |
1171 | |
1109 | |
1172 | if (op->attacktype) |
1110 | if (op->attacktype) |
1173 | { /* flag to paralyze the player */ |
1111 | { /* flag to paralyze the player */ |
1174 | |
|
|
1175 | victim->speed_left = -FABS (op->stats.maxsp * victim->speed / op->speed); |
1112 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1176 | /* Not sure why, but for some chars on metalforge, they |
|
|
1177 | * would sometimes get -inf speed_left, and from the |
|
|
1178 | * description, it could only happen here, so just put |
|
|
1179 | * a lower sanity limit. My only guess is that the |
|
|
1180 | * mover has 0 speed. |
|
|
1181 | */ |
|
|
1182 | if (victim->speed_left < -5.0) |
|
|
1183 | victim->speed_left = -5.0; |
|
|
1184 | } |
1113 | } |
1185 | } |
1114 | } |
1186 | } |
1115 | } |
1187 | } |
1116 | } |
1188 | |
1117 | |
… | |
… | |
1204 | return; |
1133 | return; |
1205 | } |
1134 | } |
1206 | |
1135 | |
1207 | if (op->above == NULL) |
1136 | if (op->above == NULL) |
1208 | return; |
1137 | return; |
|
|
1138 | |
1209 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
1139 | for (tmp = op->above; tmp; tmp = tmp->above) |
1210 | { |
1140 | { |
1211 | if (strcmp (op->other_arch->name, tmp->arch->name) == 0) |
1141 | if (op->other_arch->archname == tmp->arch->archname) |
1212 | { |
1142 | { |
1213 | if (op->level <= 0) |
1143 | if (op->level <= 0) |
1214 | tmp->destroy (); |
1144 | tmp->destroy (); |
1215 | else |
1145 | else |
1216 | { |
1146 | { |
… | |
… | |
1307 | with a specific code as the slaying field. |
1237 | with a specific code as the slaying field. |
1308 | At that time, it writes the contents of its own message |
1238 | At that time, it writes the contents of its own message |
1309 | field to the player. The marker will decrement hp to |
1239 | field to the player. The marker will decrement hp to |
1310 | 0 and then delete itself every time it grants a mark. |
1240 | 0 and then delete itself every time it grants a mark. |
1311 | unless hp was zero to start with, in which case it is infinite.*/ |
1241 | unless hp was zero to start with, in which case it is infinite.*/ |
1312 | |
|
|
1313 | void |
1242 | void |
1314 | move_marker (object *op) |
1243 | move_marker (object *op) |
1315 | { |
1244 | { |
1316 | if (object *tmp = op->ms ().player ()) |
1245 | if (object *tmp = op->ms ().player ()) |
1317 | { |
1246 | { |
1318 | object *tmp2; |
1247 | object *tmp2; |
1319 | |
1248 | |
1320 | /* remove an old force with a slaying field == op->name */ |
1249 | /* remove an old force with a slaying field == op->name */ |
1321 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1250 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1322 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) |
1251 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->name) |
1323 | { |
1252 | { |
1324 | tmp2->destroy (); |
1253 | tmp2->destroy (); |
1325 | break; |
1254 | break; |
1326 | } |
1255 | } |
1327 | |
1256 | |
1328 | /* cycle through his inventory to look for the MARK we want to |
1257 | /* cycle through his inventory to look for the MARK we want to |
1329 | * place |
1258 | * place |
1330 | */ |
1259 | */ |
1331 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1260 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1332 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
1261 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
1333 | break; |
1262 | break; |
1334 | |
1263 | |
1335 | /* if we didn't find our own MARK */ |
1264 | /* if we didn't find our own MARK */ |
1336 | if (tmp2 == NULL) |
1265 | if (!tmp2) |
1337 | { |
1266 | { |
1338 | object *force = get_archetype (FORCE_NAME); |
1267 | object *force = get_archetype (FORCE_NAME); |
1339 | |
1268 | |
1340 | if (op->stats.food) |
1269 | if (op->stats.food) |
1341 | { |
1270 | { |
… | |
… | |
1367 | } |
1296 | } |
1368 | } |
1297 | } |
1369 | } |
1298 | } |
1370 | } |
1299 | } |
1371 | |
1300 | |
1372 | int |
1301 | void |
1373 | process_object (object *op) |
1302 | process_object (object *op) |
1374 | { |
1303 | { |
1375 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1304 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1376 | return 0; |
1305 | return; |
1377 | |
1306 | |
1378 | if (INVOKE_OBJECT (TICK, op)) |
1307 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1379 | return 0; |
1308 | return; |
1380 | |
1309 | |
1381 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1310 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1382 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1311 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1383 | return 1; |
1312 | return; |
1384 | |
1313 | |
1385 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1314 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1386 | { |
1315 | { |
1387 | if (op->type == PLAYER) |
|
|
1388 | animate_object (op, op->facing); |
|
|
1389 | else |
|
|
1390 | animate_object (op, op->direction); |
1316 | animate_object (op, op->contr ? op->facing : op->direction); |
1391 | |
1317 | |
1392 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1318 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1393 | make_sure_seen (op); |
1319 | make_sure_seen (op); |
1394 | } |
1320 | } |
1395 | |
1321 | |
|
|
1322 | if (expect_false ( |
|
|
1323 | op->flag [FLAG_GENERATOR] |
|
|
1324 | || op->flag [FLAG_CHANGING] |
|
|
1325 | || op->flag [FLAG_IS_USED_UP] |
|
|
1326 | )) |
|
|
1327 | { |
1396 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1328 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1397 | { |
1329 | { |
1398 | change_object (op); |
1330 | change_object (op); |
1399 | return 1; |
1331 | return; |
1400 | } |
1332 | } |
1401 | |
1333 | |
1402 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1334 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1403 | generate_monster (op); |
1335 | generate_monster (op); |
1404 | |
1336 | |
1405 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1337 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1406 | { |
1338 | { |
1407 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1339 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1408 | remove_force (op); |
1340 | remove_force (op); |
1409 | else |
1341 | else |
1410 | { |
1342 | { |
1411 | /* IF necessary, delete the item from the players inventory */ |
1343 | /* If necessary, delete the item from the players inventory */ |
1412 | object *pl = op->in_player (); |
1344 | object *pl = op->in_player (); |
1413 | |
1345 | |
1414 | if (pl) |
1346 | if (pl) |
1415 | esrv_del_item (pl->contr, op->count); |
1347 | esrv_del_item (pl->contr, op->count); |
1416 | |
1348 | |
1417 | op->remove (); |
1349 | op->remove (); |
1418 | |
1350 | |
1419 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1351 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1420 | make_sure_not_seen (op); |
1352 | make_sure_not_seen (op); |
1421 | |
1353 | |
1422 | op->destroy (); |
1354 | op->destroy (); |
1423 | } |
1355 | } |
1424 | |
1356 | |
1425 | return 1; |
1357 | return; |
|
|
1358 | } |
1426 | } |
1359 | } |
1427 | |
1360 | |
1428 | switch (op->type) |
1361 | switch (op->type) |
1429 | { |
1362 | { |
1430 | case SPELL_EFFECT: |
1363 | case SPELL_EFFECT: |
1431 | move_spell_effect (op); |
1364 | move_spell_effect (op); |
1432 | return 1; |
1365 | break; |
1433 | |
1366 | |
1434 | case ROD: |
1367 | case ROD: |
1435 | case HORN: |
1368 | case HORN: |
1436 | regenerate_rod (op); |
1369 | regenerate_rod (op); |
1437 | return 1; |
1370 | break; |
1438 | |
1371 | |
1439 | case FORCE: |
1372 | case FORCE: |
1440 | case POTION_EFFECT: |
1373 | case POTION_EFFECT: |
1441 | remove_force (op); |
1374 | remove_force (op); |
1442 | return 1; |
1375 | break; |
1443 | |
1376 | |
1444 | case BLINDNESS: |
1377 | case BLINDNESS: |
1445 | remove_blindness (op); |
1378 | remove_blindness (op); |
1446 | return 0; |
1379 | break; |
1447 | |
1380 | |
1448 | case POISONING: |
1381 | case POISONING: |
1449 | poison_more (op); |
1382 | poison_more (op); |
1450 | return 0; |
1383 | break; |
1451 | |
1384 | |
1452 | case DISEASE: |
1385 | case DISEASE: |
1453 | move_disease (op); |
1386 | move_disease (op); |
1454 | return 0; |
1387 | break; |
1455 | |
1388 | |
1456 | case SYMPTOM: |
1389 | case SYMPTOM: |
1457 | move_symptom (op); |
1390 | move_symptom (op); |
1458 | return 0; |
1391 | break; |
1459 | |
1392 | |
1460 | case THROWN_OBJ: |
1393 | case THROWN_OBJ: |
1461 | case ARROW: |
1394 | case ARROW: |
1462 | move_arrow (op); |
1395 | move_arrow (op); |
1463 | return 0; |
1396 | break; |
1464 | |
1397 | |
1465 | case DOOR: |
1398 | case DOOR: |
1466 | remove_door (op); |
1399 | remove_door (op); |
1467 | return 0; |
1400 | break; |
1468 | |
1401 | |
1469 | case LOCKED_DOOR: |
1402 | case LOCKED_DOOR: |
1470 | remove_door2 (op); |
1403 | remove_door2 (op); |
1471 | return 0; |
1404 | break; |
1472 | |
1405 | |
1473 | case TELEPORTER: |
1406 | case TELEPORTER: |
1474 | move_teleporter (op); |
1407 | move_teleporter (op); |
1475 | return 0; |
1408 | break; |
1476 | |
1409 | |
1477 | case GOLEM: |
1410 | case GOLEM: |
1478 | move_golem (op); |
1411 | move_golem (op); |
1479 | return 0; |
1412 | break; |
1480 | |
1413 | |
1481 | case EARTHWALL: |
1414 | case EARTHWALL: |
1482 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1415 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1483 | return 0; |
1416 | break; |
1484 | |
1417 | |
1485 | case FIREWALL: |
1418 | case FIREWALL: |
1486 | move_firewall (op); |
1419 | move_firewall (op); |
1487 | if (op->stats.maxsp) |
1420 | if (op->stats.maxsp) |
1488 | animate_turning (op); |
1421 | animate_turning (op); |
1489 | return 0; |
1422 | break; |
1490 | |
1423 | |
1491 | case MOOD_FLOOR: |
1424 | case MOOD_FLOOR: |
1492 | do_mood_floor (op); |
1425 | do_mood_floor (op); |
1493 | return 0; |
1426 | break; |
1494 | |
1427 | |
1495 | case GATE: |
1428 | case GATE: |
1496 | move_gate (op); |
1429 | move_gate (op); |
1497 | return 0; |
1430 | break; |
1498 | |
1431 | |
1499 | case TIMED_GATE: |
1432 | case TIMED_GATE: |
1500 | move_timed_gate (op); |
1433 | move_timed_gate (op); |
1501 | return 0; |
1434 | break; |
1502 | |
1435 | |
1503 | case TRIGGER: |
1436 | case TRIGGER: |
1504 | case TRIGGER_BUTTON: |
1437 | case TRIGGER_BUTTON: |
1505 | case TRIGGER_PEDESTAL: |
1438 | case TRIGGER_PEDESTAL: |
1506 | case TRIGGER_ALTAR: |
1439 | case TRIGGER_ALTAR: |
1507 | animate_trigger (op); |
1440 | animate_trigger (op); |
1508 | return 0; |
1441 | break; |
1509 | |
1442 | |
1510 | case DETECTOR: |
1443 | case DETECTOR: |
1511 | move_detector (op); |
1444 | move_detector (op); |
1512 | |
1445 | |
1513 | case DIRECTOR: |
1446 | case DIRECTOR: |
1514 | if (op->stats.maxsp) |
1447 | if (op->stats.maxsp) |
1515 | animate_turning (op); |
1448 | animate_turning (op); |
1516 | return 0; |
1449 | break; |
1517 | |
1450 | |
1518 | case HOLE: |
1451 | case HOLE: |
1519 | move_hole (op); |
1452 | move_hole (op); |
1520 | return 0; |
1453 | break; |
1521 | |
1454 | |
1522 | case DEEP_SWAMP: |
1455 | case DEEP_SWAMP: |
1523 | move_deep_swamp (op); |
1456 | move_deep_swamp (op); |
1524 | return 0; |
1457 | break; |
1525 | |
1458 | |
1526 | case RUNE: |
1459 | case RUNE: |
1527 | case TRAP: |
1460 | case TRAP: |
1528 | move_rune (op); |
1461 | move_rune (op); |
1529 | return 0; |
1462 | break; |
1530 | |
1463 | |
1531 | case PLAYERMOVER: |
1464 | case PLAYERMOVER: |
1532 | move_player_mover (op); |
1465 | move_player_mover (op); |
1533 | return 0; |
1466 | break; |
1534 | |
1467 | |
1535 | case CREATOR: |
1468 | case CREATOR: |
1536 | move_creator (op); |
1469 | move_creator (op); |
1537 | return 0; |
1470 | break; |
1538 | |
1471 | |
1539 | case MARKER: |
1472 | case MARKER: |
1540 | move_marker (op); |
1473 | move_marker (op); |
1541 | return 0; |
1474 | break; |
1542 | |
1475 | |
1543 | case PLAYER_CHANGER: |
1476 | case PLAYER_CHANGER: |
1544 | move_player_changer (op); |
1477 | move_player_changer (op); |
1545 | return 0; |
1478 | break; |
1546 | |
1479 | |
1547 | case PEACEMAKER: |
1480 | case PEACEMAKER: |
1548 | move_peacemaker (op); |
1481 | move_peacemaker (op); |
1549 | return 0; |
1482 | break; |
1550 | } |
|
|
1551 | |
1483 | |
1552 | return 0; |
1484 | case PLAYER: |
|
|
1485 | // players have their own speed-management, so undo the --speed_left |
|
|
1486 | ++op->speed_left; |
|
|
1487 | break; |
|
|
1488 | } |
1553 | } |
1489 | } |
|
|
1490 | |