1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* |
24 | /* |
26 | * Routines that is executed from objects based on their speed have been |
25 | * Routines that is executed from objects based on their speed have been |
27 | * collected in this file. |
26 | * collected in this file. |
… | |
… | |
41 | object *tmp; |
40 | object *tmp; |
42 | |
41 | |
43 | for (i = 1; i < 9; i += 2) |
42 | for (i = 1; i < 9; i += 2) |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
43 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
45 | { |
44 | { |
46 | tmp->set_speed (0.1); |
45 | tmp->set_speed (0.1f); |
47 | tmp->speed_left = -0.2; |
46 | tmp->speed_left = -0.2f; |
48 | } |
47 | } |
49 | |
48 | |
50 | if (op->other_arch) |
49 | if (op->other_arch) |
51 | { |
50 | { |
52 | tmp = arch_to_object (op->other_arch); |
51 | tmp = arch_to_object (op->other_arch); |
… | |
… | |
69 | for (i = 1; i < 9; i += 2) |
68 | for (i = 1; i < 9; i += 2) |
70 | { |
69 | { |
71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
70 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
72 | if (tmp && tmp->slaying == op->slaying) |
71 | if (tmp && tmp->slaying == op->slaying) |
73 | { /* same key both doors */ |
72 | { /* same key both doors */ |
74 | tmp->set_speed (0.1); |
73 | tmp->set_speed (0.1f); |
75 | tmp->speed_left = -0.2; |
74 | tmp->speed_left = -0.2f; |
76 | } |
75 | } |
77 | } |
76 | } |
78 | |
77 | |
79 | if (op->other_arch) |
78 | if (op->other_arch) |
80 | { |
79 | { |
… | |
… | |
87 | } |
86 | } |
88 | |
87 | |
89 | op->destroy (); |
88 | op->destroy (); |
90 | } |
89 | } |
91 | |
90 | |
92 | /* Will generate a monster according to content |
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93 | * of generator. |
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94 | */ |
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95 | void |
91 | void |
96 | generate_monster_inv (object *gen) |
92 | generate_monster (object *gen) |
97 | { |
93 | { |
98 | int i; |
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99 | object *op, *head = NULL; |
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100 | |
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101 | int qty = 0; |
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102 | |
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103 | /* Code below assumes the generator is on a map, as it tries |
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104 | * to place the monster on the map. So if the generator |
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105 | * isn't on a map, complain and exit. |
|
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106 | */ |
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107 | if (gen->map == NULL) |
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108 | { |
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109 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
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110 | return; |
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111 | } |
|
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112 | /*First count numer of objects in inv */ |
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113 | for (op = gen->inv; op; op = op->below) |
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114 | qty++; |
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115 | if (!qty) |
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116 | { |
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117 | LOG (llevError, "Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name); |
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118 | return; /*No inventory */ |
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119 | } |
|
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120 | qty = rndm (0, qty - 1); |
|
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121 | for (op = gen->inv; qty; qty--) |
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122 | op = op->below; |
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123 | i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
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124 | if (i == -1) |
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125 | return; |
|
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126 | head = object_create_clone (op); |
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127 | CLEAR_FLAG (head, FLAG_IS_A_TEMPLATE); |
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128 | unflag_inv (head, FLAG_IS_A_TEMPLATE); |
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129 | if (rndm (0, 9)) |
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130 | generate_artifact (head, gen->map->difficulty); |
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131 | insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); |
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132 | if (QUERY_FLAG (head, FLAG_FREED)) |
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133 | return; |
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134 | if (head->has_random_items ()) |
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135 | create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); |
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136 | } |
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137 | |
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138 | void |
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139 | generate_monster_arch (object *gen) |
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140 | { |
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141 | int i; |
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142 | object *op, *head = NULL, *prev = NULL; |
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143 | archetype *at = gen->other_arch; |
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144 | |
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145 | if (!gen->other_arch) |
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146 | return; |
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147 | |
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148 | /* Code below assumes the generator is on a map, as it tries |
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149 | * to place the monster on the map. So if the generator |
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150 | * isn't on a map, complain and exit. |
|
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151 | */ |
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152 | if (!gen->map) |
94 | if (!gen->map) |
153 | return; |
95 | return; |
154 | |
96 | |
155 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
97 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
156 | if (i == -1) |
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157 | return; |
98 | return; |
158 | |
99 | |
159 | while (at) |
100 | object *op; |
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101 | int dir; |
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102 | |
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103 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
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104 | { |
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105 | // either copy one item from the inventory... |
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106 | if (!gen->inv) |
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107 | return; |
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108 | |
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109 | // first select one item from the inventory |
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110 | int index = 0; |
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111 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
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112 | if (!rndm (++index)) |
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113 | op = tmp; |
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114 | |
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115 | dir = find_free_spot (op, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
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116 | if (dir < 0) |
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117 | return; |
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118 | |
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119 | op = object_create_clone (op); |
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120 | |
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121 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
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122 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
160 | { |
123 | } |
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124 | else if (gen->other_arch) |
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125 | { |
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126 | // ...or use other_arch |
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127 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
|
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128 | if (dir < 0) |
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129 | return; |
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130 | |
161 | op = arch_to_object (at); |
131 | op = arch_to_object (gen->other_arch); |
162 | op->x = gen->x + freearr_x[i] + at->clone.x; |
132 | } |
163 | op->y = gen->y + freearr_y[i] + at->clone.y; |
133 | else |
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134 | return; |
164 | |
135 | |
165 | if (head) |
136 | op->expand_tail (); |
166 | op->head = head, prev->more = op; |
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167 | |
137 | |
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138 | mapxy pos (gen); pos.move (dir); |
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139 | |
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140 | if (pos.insert (op, gen)) |
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141 | { |
168 | if (rndm (0, 9)) |
142 | if (rndm (0, 9)) |
169 | generate_artifact (op, gen->map->difficulty); |
143 | generate_artifact (op, gen->map->difficulty); |
170 | |
144 | |
171 | insert_ob_in_map (op, gen->map, gen, 0); |
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172 | if (QUERY_FLAG (op, FLAG_FREED)) |
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173 | return; |
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174 | |
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175 | if (op->has_random_items ()) |
145 | if (op->has_random_items ()) |
176 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
146 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
177 | |
147 | |
178 | if (head == NULL) |
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179 | head = op; |
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180 | |
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181 | prev = op; |
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182 | at = at->more; |
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183 | } |
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184 | } |
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185 | |
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186 | void |
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187 | generate_monster (object *gen) |
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188 | { |
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189 | |
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190 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
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191 | return; |
148 | return; |
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149 | } |
192 | |
150 | |
193 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
151 | op->destroy (); |
194 | generate_monster_inv (gen); |
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195 | else |
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196 | generate_monster_arch (gen); |
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197 | |
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198 | } |
152 | } |
199 | |
153 | |
200 | void |
154 | void |
201 | remove_force (object *op) |
155 | remove_force (object *op) |
202 | { |
156 | { |
… | |
… | |
245 | return; |
199 | return; |
246 | } |
200 | } |
247 | |
201 | |
248 | if (op->stats.food == 1) |
202 | if (op->stats.food == 1) |
249 | { |
203 | { |
250 | /* need to remove the object before fix_player is called, else fix_player |
204 | /* need to unapply the object before update_stats is called, else fix_player |
251 | * will not do anything. |
205 | * will not do anything. |
252 | */ |
206 | */ |
253 | if (op->env->type == PLAYER) |
207 | if (op->env->type == PLAYER) |
254 | { |
208 | { |
255 | CLEAR_FLAG (op, FLAG_APPLIED); |
209 | CLEAR_FLAG (op, FLAG_APPLIED); |
… | |
… | |
271 | } |
225 | } |
272 | |
226 | |
273 | |
227 | |
274 | void |
228 | void |
275 | move_gate (object *op) |
229 | move_gate (object *op) |
276 | { /* 1 = going down, 0 = goind up */ |
230 | { /* 1 = going down, 0 = going up */ |
277 | object *tmp; |
231 | object *tmp; |
278 | |
232 | |
279 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
233 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
280 | { |
234 | { |
281 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
235 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
… | |
… | |
286 | if (op->value) |
240 | if (op->value) |
287 | { |
241 | { |
288 | if (--op->stats.wc <= 0) |
242 | if (--op->stats.wc <= 0) |
289 | { /* Reached bottom, let's stop */ |
243 | { /* Reached bottom, let's stop */ |
290 | op->stats.wc = 0; |
244 | op->stats.wc = 0; |
291 | if (op->arch->clone.speed) |
245 | if (op->arch->speed) |
292 | op->value = 0; |
246 | op->value = 0; |
293 | else |
247 | else |
294 | op->set_speed (0); |
248 | op->set_speed (0); |
295 | } |
249 | } |
296 | |
250 | |
… | |
… | |
316 | * objects are above the gate. If so, we finish closing the gate, |
270 | * objects are above the gate. If so, we finish closing the gate, |
317 | * otherwise, we fall through to the code below which should lower |
271 | * otherwise, we fall through to the code below which should lower |
318 | * the gate slightly. |
272 | * the gate slightly. |
319 | */ |
273 | */ |
320 | |
274 | |
321 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
275 | for (tmp = op->above; tmp; tmp = tmp->above) |
322 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
276 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
323 | break; |
277 | break; |
324 | |
278 | |
325 | if (tmp == NULL) |
279 | if (!tmp) |
326 | { |
280 | { |
327 | if (op->arch->clone.speed) |
281 | if (op->arch->speed) |
328 | op->value = 1; |
282 | op->value = 1; |
329 | else |
283 | else |
330 | op->set_speed (0); |
284 | op->set_speed (0); |
331 | |
285 | |
332 | return; |
286 | return; |
… | |
… | |
343 | } |
297 | } |
344 | else |
298 | else |
345 | { /* The gate is still going up */ |
299 | { /* The gate is still going up */ |
346 | op->stats.wc++; |
300 | op->stats.wc++; |
347 | |
301 | |
348 | if ((int) op->stats.wc >= (NUM_ANIMATIONS (op))) |
302 | if (op->stats.wc >= NUM_ANIMATIONS (op)) |
349 | op->stats.wc = (signed char) NUM_ANIMATIONS (op) - 1; |
303 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
350 | |
304 | |
351 | /* If there is something on top of the gate, we try to roll it off. |
305 | /* If there is something on top of the gate, we try to roll it off. |
352 | * If a player/monster, we don't roll, we just hit them with damage |
306 | * If a player/monster, we don't roll, we just hit them with damage |
353 | */ |
307 | */ |
354 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
308 | if (op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
355 | { |
309 | { |
356 | /* Halfway or further, check blocks */ |
310 | /* Halfway or further, check blocks */ |
357 | /* First, get the top object on the square. */ |
311 | /* First, get the top object on the square. */ |
358 | for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
312 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
|
|
313 | ; |
359 | |
314 | |
360 | if (tmp != NULL) |
315 | if (tmp) |
361 | { |
316 | { |
362 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
317 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
363 | { |
318 | { |
364 | hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
319 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
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320 | op->play_sound (sound_find ("blocked_gate")); |
|
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321 | |
365 | if (tmp->type == PLAYER) |
322 | if (tmp->type == PLAYER) |
366 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
323 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
367 | } |
324 | } |
368 | else |
|
|
369 | /* If the object is not alive, and the object either can |
325 | /* If the object is not alive, and the object either can |
370 | * be picked up or the object rolls, move the object |
326 | * be picked up or the object rolls, move the object |
371 | * off the gate. |
327 | * off the gate. |
372 | */ |
328 | */ |
373 | if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
329 | else if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
374 | { |
330 | { |
375 | /* If it has speed, it should move itself, otherwise: */ |
331 | /* If it has speed, it should move itself, otherwise: */ |
376 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
332 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
377 | |
333 | |
378 | /* If there is a free spot, move the object someplace */ |
334 | /* If there is a free spot, move the object someplace */ |
379 | if (i != -1) |
335 | if (i > 0) |
380 | { |
336 | { |
|
|
337 | mapxy pos (tmp); |
|
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338 | pos.move (i); |
|
|
339 | if (pos.normalise ()) |
381 | tmp->remove (); |
340 | tmp->move_to (pos); |
382 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
|
|
383 | insert_ob_in_map (tmp, op->map, op, 0); |
|
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384 | } |
341 | } |
385 | } |
342 | } |
386 | } |
343 | } |
387 | |
344 | |
388 | /* See if there is still anything blocking the gate */ |
345 | /* See if there is still anything blocking the gate */ |
389 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
346 | for (tmp = op->above; tmp; tmp = tmp->above) |
390 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
347 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
391 | break; |
348 | break; |
392 | |
349 | |
393 | /* IF there is, start putting the gate down */ |
350 | /* IF there is, start putting the gate down */ |
394 | if (tmp) |
351 | if (tmp) |
395 | { |
|
|
396 | op->stats.food = 1; |
352 | op->stats.food = 1; |
397 | } |
|
|
398 | else |
353 | else |
399 | { |
354 | { |
400 | op->move_block = MOVE_ALL; |
355 | op->move_block = MOVE_ALL; |
|
|
356 | |
401 | if (!op->arch->clone.stats.ac) |
357 | if (!op->arch->stats.ac) |
402 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
358 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
403 | update_all_los (op->map, op->x, op->y); |
359 | update_all_los (op->map, op->x, op->y); |
404 | } |
360 | } |
405 | } /* gate is halfway up */ |
361 | } /* gate is halfway up */ |
406 | |
362 | |
… | |
… | |
419 | int v = op->value; |
375 | int v = op->value; |
420 | |
376 | |
421 | if (op->stats.sp) |
377 | if (op->stats.sp) |
422 | { |
378 | { |
423 | move_gate (op); |
379 | move_gate (op); |
|
|
380 | |
424 | if (op->value != v) /* change direction ? */ |
381 | if (op->value != v) /* change direction ? */ |
425 | op->stats.sp = 0; |
382 | op->stats.sp = 0; |
426 | return; |
383 | return; |
427 | } |
384 | } |
|
|
385 | |
428 | if (--op->stats.hp <= 0) |
386 | if (--op->stats.hp <= 0) |
429 | { /* keep gate down */ |
387 | { /* keep gate down */ |
430 | move_gate (op); |
388 | move_gate (op); |
|
|
389 | |
431 | if (op->value != v) |
390 | if (op->value != v) |
432 | op->set_speed (0); |
391 | op->set_speed (0); |
433 | } |
392 | } |
434 | } |
393 | } |
435 | |
394 | |
… | |
… | |
447 | int last = op->value; |
406 | int last = op->value; |
448 | int detected; |
407 | int detected; |
449 | |
408 | |
450 | detected = 0; |
409 | detected = 0; |
451 | |
410 | |
452 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
411 | for (tmp = op->ms ().bot; tmp && !detected; tmp = tmp->above) |
453 | { |
412 | { |
454 | object *tmp2; |
413 | object *tmp2; |
455 | |
414 | |
456 | if (op->stats.hp) |
415 | if (op->stats.hp) |
457 | { |
416 | { |
458 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
417 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
459 | { |
418 | { |
460 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
419 | if (op->slaying && op->slaying == tmp->name) |
461 | detected = 1; |
420 | detected = 1; |
|
|
421 | |
462 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
422 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
463 | detected = 1; |
423 | detected = 1; |
464 | } |
424 | } |
465 | } |
425 | } |
|
|
426 | |
466 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
427 | if (op->slaying && op->slaying == tmp->name) |
467 | { |
|
|
468 | detected = 1; |
428 | detected = 1; |
469 | } |
|
|
470 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
429 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
471 | detected = 1; |
430 | detected = 1; |
472 | } |
431 | } |
473 | |
432 | |
474 | /* the detector sets the button if detection is found */ |
433 | /* the detector sets the button if detection is found */ |
… | |
… | |
477 | if (detected && last == 0) |
436 | if (detected && last == 0) |
478 | { |
437 | { |
479 | op->value = 1; |
438 | op->value = 1; |
480 | push_button (op); |
439 | push_button (op); |
481 | } |
440 | } |
|
|
441 | |
482 | if (!detected && last == 1) |
442 | if (!detected && last == 1) |
483 | { |
443 | { |
484 | op->value = 0; |
444 | op->value = 0; |
485 | push_button (op); |
445 | push_button (op); |
486 | } |
446 | } |
… | |
… | |
490 | if (detected && last == 1) |
450 | if (detected && last == 1) |
491 | { |
451 | { |
492 | op->value = 0; |
452 | op->value = 0; |
493 | push_button (op); |
453 | push_button (op); |
494 | } |
454 | } |
|
|
455 | |
495 | if (!detected && last == 0) |
456 | if (!detected && last == 0) |
496 | { |
457 | { |
497 | op->value = 1; |
458 | op->value = 1; |
498 | push_button (op); |
459 | push_button (op); |
499 | } |
460 | } |
500 | } |
461 | } |
501 | } |
462 | } |
502 | |
|
|
503 | |
463 | |
504 | void |
464 | void |
505 | animate_trigger (object *op) |
465 | animate_trigger (object *op) |
506 | { |
466 | { |
507 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
467 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
539 | |
499 | |
540 | SET_ANIMATION (op, op->stats.wc); |
500 | SET_ANIMATION (op, op->stats.wc); |
541 | update_object (op, UP_OBJ_FACE); |
501 | update_object (op, UP_OBJ_FACE); |
542 | return; |
502 | return; |
543 | } |
503 | } |
|
|
504 | |
544 | /* We're closing */ |
505 | /* We're closing */ |
545 | op->move_on = 0; |
506 | op->move_on = 0; |
546 | |
507 | |
547 | op->stats.wc++; |
508 | op->stats.wc++; |
548 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
509 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
604 | void |
565 | void |
605 | fix_stopped_item (object *op, maptile *map, object *originator) |
566 | fix_stopped_item (object *op, maptile *map, object *originator) |
606 | { |
567 | { |
607 | if (map == NULL) |
568 | if (map == NULL) |
608 | return; |
569 | return; |
|
|
570 | |
609 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
571 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
610 | insert_ob_in_map (op, map, originator, 0); |
572 | insert_ob_in_map (op, map, originator, 0); |
611 | else if (op->type == ARROW) |
573 | else if (op->type == ARROW) |
612 | merge_ob (op, NULL); /* only some arrows actually need this */ |
574 | merge_ob (op, NULL); /* only some arrows actually need this */ |
613 | } |
575 | } |
614 | |
576 | |
615 | |
|
|
616 | object * |
577 | object * |
617 | fix_stopped_arrow (object *op) |
578 | fix_stopped_arrow (object *op) |
618 | { |
579 | { |
619 | if (rndm (0, 99) < op->stats.food) |
580 | if (rndm (0, 99) < op->stats.food) |
620 | { |
581 | { |
… | |
… | |
623 | return NULL; |
584 | return NULL; |
624 | } |
585 | } |
625 | |
586 | |
626 | op->set_speed (0); |
587 | op->set_speed (0); |
627 | op->direction = 0; |
588 | op->direction = 0; |
628 | op->move_on = 0; |
589 | op->move_on = 0; |
629 | op->move_type = 0; |
590 | op->move_type = 0; |
|
|
591 | op->skill = 0; // really? |
|
|
592 | |
|
|
593 | // restore original wc, dam, attacktype and slaying |
630 | op->stats.wc = op->stats.sp; |
594 | op->stats.wc = op->stats.sp; |
631 | op->stats.dam = op->stats.hp; |
595 | op->stats.dam = op->stats.hp; |
632 | op->attacktype = op->stats.grace; |
596 | op->attacktype = op->stats.grace; |
633 | op->slaying = 0; |
|
|
634 | op->skill = 0; |
|
|
635 | |
597 | |
636 | if (op->spellarg != NULL) |
598 | if (op->spellarg) |
637 | { |
599 | { |
638 | op->slaying = op->spellarg; |
600 | op->slaying = op->spellarg; |
639 | free (op->spellarg); |
601 | free (op->spellarg); |
640 | op->spellarg = NULL; |
602 | op->spellarg = 0; |
641 | } |
603 | } |
642 | else |
604 | else |
643 | op->slaying = NULL; |
605 | op->slaying = 0; |
644 | |
606 | |
645 | /* Reset these to zero, so that object::can_merge will work properly */ |
607 | /* Reset these to zero, so that object::can_merge will work properly */ |
646 | op->spellarg = NULL; |
608 | op->spellarg = NULL; |
647 | op->stats.sp = 0; |
609 | op->stats.sp = 0; |
648 | op->stats.hp = 0; |
610 | op->stats.hp = 0; |
649 | op->stats.grace = 0; |
611 | op->stats.grace = 0; |
650 | op->level = 0; |
612 | op->level = 0; |
651 | op->face = op->arch->clone.face; |
613 | op->face = op->arch->face; |
652 | op->owner = NULL; /* So that stopped arrows will be saved */ |
614 | op->owner = NULL; /* So that stopped arrows will be saved */ |
653 | update_object (op, UP_OBJ_FACE); |
615 | update_object (op, UP_OBJ_CHANGE); |
654 | return op; |
616 | return op; |
655 | } |
617 | } |
656 | |
618 | |
657 | /* stop_arrow() - what to do when a non-living flying object |
619 | /* stop_arrow() - what to do when a non-living flying object |
658 | * has to stop. Sept 96 - I added in thrown object code in |
620 | * has to stop. Sept 96 - I added in thrown object code in |
… | |
… | |
677 | op->destroy (); |
639 | op->destroy (); |
678 | } |
640 | } |
679 | else |
641 | else |
680 | { |
642 | { |
681 | op = fix_stopped_arrow (op); |
643 | op = fix_stopped_arrow (op); |
|
|
644 | |
682 | if (op) |
645 | if (op) |
683 | merge_ob (op, NULL); |
646 | merge_ob (op, 0); |
684 | } |
647 | } |
685 | } |
648 | } |
686 | |
649 | |
687 | /* Move an arrow along its course. op is the arrow or thrown object. |
650 | /* Move an arrow along its course. op is the arrow or thrown object. |
688 | */ |
651 | */ |
689 | |
|
|
690 | void |
652 | void |
691 | move_arrow (object *op) |
653 | move_arrow (object *op) |
692 | { |
654 | { |
693 | object *tmp; |
|
|
694 | sint16 new_x, new_y; |
|
|
695 | int was_reflected, mflags; |
655 | int was_reflected; |
696 | maptile *m; |
|
|
697 | |
656 | |
698 | if (op->map == NULL) |
657 | if (!op->map) |
699 | { |
658 | { |
700 | LOG (llevError, "BUG: Arrow had no map.\n"); |
659 | LOG (llevError, "BUG: Arrow had no map.\n"); |
701 | op->destroy (); |
660 | op->destroy (); |
702 | return; |
661 | return; |
703 | } |
662 | } |
… | |
… | |
733 | stop_arrow (op); |
692 | stop_arrow (op); |
734 | return; |
693 | return; |
735 | } |
694 | } |
736 | |
695 | |
737 | /* Calculate target map square */ |
696 | /* Calculate target map square */ |
738 | new_x = op->x + DIRX (op); |
|
|
739 | new_y = op->y + DIRY (op); |
|
|
740 | was_reflected = 0; |
697 | was_reflected = 0; |
741 | |
698 | |
742 | m = op->map; |
699 | mapxy pos (op); pos.move (op->direction); |
743 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
744 | |
700 | |
745 | if (mflags & P_OUT_OF_MAP) |
701 | if (!pos.normalise ()) |
746 | { |
702 | { |
747 | stop_arrow (op); |
703 | stop_arrow (op); |
748 | return; |
704 | return; |
749 | } |
705 | } |
750 | |
706 | |
751 | /* only need to look for living creatures if this flag is set */ |
707 | /* only need to look for living creatures if this flag is set */ |
752 | if (mflags & P_IS_ALIVE) |
708 | if (pos->flags () & P_IS_ALIVE) |
753 | { |
709 | { |
754 | for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
710 | object *tmp; |
|
|
711 | |
|
|
712 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
755 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
713 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
756 | break; |
714 | break; |
757 | |
715 | |
758 | /* Not really fair, but don't let monsters hit themselves with |
716 | /* Not really fair, but don't let monsters hit themselves with |
759 | * their own arrow - this can be because they fire it then |
717 | * their own arrow - this can be because they fire it then |
… | |
… | |
765 | * as below. (Note that for living creatures there is a small |
723 | * as below. (Note that for living creatures there is a small |
766 | * chance that reflect_missile fails.) |
724 | * chance that reflect_missile fails.) |
767 | */ |
725 | */ |
768 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
726 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
769 | { |
727 | { |
770 | int number = op->face->number; |
728 | int number = op->face; |
771 | |
729 | |
772 | op->direction = absdir (op->direction + 4); |
730 | op->direction = absdir (op->direction + 4); |
773 | op->state = 0; |
731 | update_turn_face (op); |
774 | |
|
|
775 | if (GET_ANIM_ID (op)) |
|
|
776 | { |
|
|
777 | number += 4; |
|
|
778 | |
|
|
779 | if (number > GET_ANIMATION (op, 8)) |
|
|
780 | number -= 8; |
|
|
781 | |
|
|
782 | op->face = &new_faces[number]; |
|
|
783 | } |
|
|
784 | |
|
|
785 | was_reflected = 1; /* skip normal movement calculations */ |
732 | was_reflected = 1; /* skip normal movement calculations */ |
786 | } |
733 | } |
787 | else |
734 | else |
788 | { |
735 | { |
789 | /* Attack the object. */ |
736 | /* Attack the object. */ |
… | |
… | |
793 | return; |
740 | return; |
794 | } |
741 | } |
795 | } /* if this is not hitting its owner */ |
742 | } /* if this is not hitting its owner */ |
796 | } /* if there is something alive on this space */ |
743 | } /* if there is something alive on this space */ |
797 | |
744 | |
798 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
745 | if (OB_TYPE_MOVE_BLOCK (op, pos->move_block)) |
799 | { |
746 | { |
800 | int retry = 0; |
747 | int retry = 0; |
801 | |
748 | |
802 | /* if the object doesn't reflect, stop the arrow from moving |
749 | /* if the object doesn't reflect, stop the arrow from moving |
803 | * note that this code will now catch cases where a monster is |
750 | * note that this code will now catch cases where a monster is |
… | |
… | |
816 | if (op->direction & 1) |
763 | if (op->direction & 1) |
817 | { |
764 | { |
818 | op->direction = absdir (op->direction + 4); |
765 | op->direction = absdir (op->direction + 4); |
819 | retry = 1; |
766 | retry = 1; |
820 | } |
767 | } |
|
|
768 | |
821 | /* There were two blocks with identical code - |
769 | /* There were two blocks with identical code - |
822 | * use this retry here to make this one block |
770 | * use this retry here to make this one block |
823 | * that did the same thing. |
771 | * that did the same thing. |
824 | */ |
772 | */ |
825 | while (retry < 2) |
773 | while (retry < 2) |
826 | { |
774 | { |
827 | int left, right, mflags; |
|
|
828 | maptile *m1; |
|
|
829 | sint16 x1, y1; |
|
|
830 | |
|
|
831 | retry++; |
775 | retry++; |
832 | |
776 | |
833 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
777 | /* Need to check for P_OUT_OF_MAP: if the arrow is travelling |
834 | * over a corner in a tiled map, it is possible that |
778 | * over a corner in a tiled map, it is possible that |
835 | * op->direction is within an adjacent map but either |
779 | * op->direction is within an adjacent map but either |
836 | * op->direction-1 or op->direction+1 does not exist. |
780 | * op->direction-1 or op->direction+1 does not exist. |
837 | */ |
781 | */ |
838 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction - 1)], |
782 | mapxy pos1 (pos); pos1.move (absdir (op->direction - 1)); |
839 | op->y + freearr_y[absdir (op->direction - 1)], &x1, &y1); |
783 | bool left = pos1.normalise () && OB_TYPE_MOVE_BLOCK (op, pos1->move_block); |
840 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
841 | |
784 | |
842 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction + 1)], |
785 | mapxy pos2 (pos); pos2.move (absdir (op->direction + 1)); |
843 | op->y + freearr_y[absdir (op->direction + 1)], &x1, &y1); |
786 | bool right = pos2.normalise () && OB_TYPE_MOVE_BLOCK (op, pos2->move_block); |
844 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
845 | |
787 | |
846 | if (left == right) |
788 | if (left == right) |
847 | op->direction = absdir (op->direction + 4); |
789 | op->direction = absdir (op->direction + 4); |
848 | else if (left) |
790 | else if (left) |
849 | op->direction = absdir (op->direction + 2); |
791 | op->direction = absdir (op->direction + 2); |
850 | else if (right) |
792 | else if (right) |
851 | op->direction = absdir (op->direction - 2); |
793 | op->direction = absdir (op->direction - 2); |
852 | |
794 | |
853 | mflags = get_map_flags (op->map, &m1, op->x + DIRX (op), op->y + DIRY (op), &x1, &y1); |
|
|
854 | |
|
|
855 | /* If this space is not out of the map and not blocked, valid space - |
795 | /* If this space is not out of the map and not blocked, valid space - |
856 | * don't need to retry again. |
796 | * don't need to retry again. |
857 | */ |
797 | */ |
858 | if (!(mflags & P_OUT_OF_MAP) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m1, x1, y1))) |
798 | mapxy pos3 (pos); pos3.move (op->direction); |
|
|
799 | if (pos3.normalise () && !OB_TYPE_MOVE_BLOCK (op, pos3->move_block)) |
859 | break; |
800 | break; |
860 | |
|
|
861 | } |
801 | } |
|
|
802 | |
862 | /* Couldn't find a direction to move the arrow to - just |
803 | /* Couldn't find a direction to move the arrow to - just |
863 | * top it from moving. |
804 | * stop it from moving. |
864 | */ |
805 | */ |
865 | if (retry == 2) |
806 | if (retry == 2) |
866 | { |
807 | { |
867 | stop_arrow (op); |
808 | stop_arrow (op); |
868 | return; |
809 | return; |
869 | } |
810 | } |
|
|
811 | |
870 | /* update object image for new facing */ |
812 | /* update object image for new facing */ |
871 | /* many thrown objects *don't* have more than one face */ |
813 | /* many thrown objects *don't* have more than one face */ |
872 | if (GET_ANIM_ID (op)) |
814 | if (GET_ANIM_ID (op)) |
873 | SET_ANIMATION (op, op->direction); |
815 | SET_ANIMATION (op, op->direction); |
874 | } /* object is reflected */ |
816 | } /* object is reflected */ |
875 | } /* object ran into a wall */ |
817 | } /* object ran into a wall */ |
876 | |
818 | |
877 | /* Move the arrow. */ |
|
|
878 | op->remove (); |
|
|
879 | op->x = new_x; |
|
|
880 | op->y = new_y; |
|
|
881 | |
|
|
882 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
819 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
883 | * about 17 squares. Tune as needed. |
820 | * about 17 squares. Tune as needed. |
884 | */ |
821 | */ |
885 | op->speed -= 0.05; |
822 | op->speed -= 0.05; |
886 | insert_ob_in_map (op, m, op, 0); |
|
|
887 | } |
|
|
888 | |
823 | |
889 | /* This routine doesnt seem to work for "inanimate" objects that |
824 | /* Move the arrow. */ |
890 | * are being carried, ie a held torch leaps from your hands!. |
825 | op->move_to (pos); |
891 | * Modified this routine to allow held objects. b.t. */ |
826 | } |
892 | |
827 | |
893 | void |
828 | void |
894 | change_object (object *op) |
829 | change_object (object *op) |
895 | { /* Doesn`t handle linked objs yet */ |
830 | { /* Doesn`t handle linked objs yet */ |
896 | int i, j; |
831 | int i, j; |
897 | |
832 | |
898 | if (op->other_arch == NULL) |
833 | if (!op->other_arch) |
899 | { |
834 | { |
900 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
835 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
901 | return; |
836 | return; |
902 | } |
837 | } |
903 | |
838 | |
904 | /* In non-living items only change when food value is 0 */ |
839 | /* In non-living items only change when food value is 0 */ |
905 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
840 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
906 | { |
841 | { |
907 | if (op->stats.food-- > 0) |
842 | if (op->stats.food-- > 0) |
908 | return; |
843 | return; |
909 | else |
844 | |
910 | op->stats.food = 1; /* so 1 other_arch is made */ |
845 | op->stats.food = 1; /* so 1 other_arch is made */ |
911 | } |
846 | } |
912 | |
847 | |
913 | object *pl = op->in_player (); |
|
|
914 | object *env = op->env; |
848 | object *env = op->env; |
915 | |
849 | |
916 | op->remove (); |
850 | op->remove (); |
917 | for (i = 0; i < NROFNEWOBJS (op); i++) |
851 | for (i = 0; i < op->stats.food; i++) |
918 | { |
852 | { |
919 | object *tmp = arch_to_object (op->other_arch); |
853 | object *tmp = arch_to_object (op->other_arch); |
920 | |
854 | |
921 | if (op->type == LAMP) |
855 | if (op->type == LAMP) |
922 | tmp->stats.food = op->stats.food - 1; |
856 | tmp->stats.food = op->stats.food - 1; |
923 | |
857 | |
924 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
858 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
925 | if (env) |
859 | if (env) |
926 | { |
860 | { |
927 | tmp->x = env->x, tmp->y = env->y; |
|
|
928 | tmp = insert_ob_in_ob (tmp, env); |
861 | tmp = env->insert (tmp); |
929 | |
862 | |
930 | /* If this object is the players inventory, we need to tell the |
863 | /* If this object is the players inventory, we need to tell the |
931 | * client of the change. Insert_ob_in_map takes care of the |
864 | * client of the change. Insert_ob_in_map takes care of the |
932 | * updating the client, so we don't need to do that below. |
865 | * updating the client, so we don't need to do that below. |
933 | */ |
866 | */ |
934 | if (pl) |
867 | if (object *pl = op->in_player ()) |
935 | { |
868 | { |
936 | esrv_del_item (pl->contr, op->count); |
869 | esrv_del_item (pl->contr, op->count); |
937 | esrv_send_item (pl, tmp); |
870 | esrv_send_item (pl, tmp); |
938 | } |
871 | } |
939 | } |
872 | } |
940 | else |
873 | else |
941 | { |
874 | { |
942 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
875 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
943 | if (j == -1) /* No free spot */ |
876 | if (j < 0) /* No free spot */ |
944 | tmp->destroy (); |
877 | tmp->destroy (); |
945 | else |
878 | else |
946 | { |
879 | { |
947 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
880 | mapxy pos (op); pos.move (j); |
948 | insert_ob_in_map (tmp, op->map, op, 0); |
881 | |
|
|
882 | if (pos.normalise ()) |
|
|
883 | pos.insert (tmp, op); |
949 | } |
884 | } |
950 | } |
885 | } |
951 | } |
886 | } |
952 | |
887 | |
953 | op->destroy (); |
888 | op->destroy (); |
… | |
… | |
969 | move_teleporter (op->more); |
904 | move_teleporter (op->more); |
970 | |
905 | |
971 | if (op->head) |
906 | if (op->head) |
972 | head = op->head; |
907 | head = op->head; |
973 | |
908 | |
974 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
909 | for (tmp = op->above; tmp; tmp = tmp->above) |
975 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
910 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
976 | break; |
911 | break; |
977 | |
912 | |
978 | /* If nothing above us to move, nothing to do */ |
913 | /* If nothing above us to move, nothing to do */ |
979 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
914 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
… | |
… | |
1012 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
947 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1013 | return; |
948 | return; |
1014 | teleport (head, TELEPORTER, tmp); |
949 | teleport (head, TELEPORTER, tmp); |
1015 | } |
950 | } |
1016 | } |
951 | } |
1017 | |
|
|
1018 | |
952 | |
1019 | /* This object will teleport someone to a different map |
953 | /* This object will teleport someone to a different map |
1020 | and will also apply changes to the player from its inventory. |
954 | and will also apply changes to the player from its inventory. |
1021 | This was invented for giving classes, but there's no reason it |
955 | This was invented for giving classes, but there's no reason it |
1022 | can't be generalized. |
956 | can't be generalized. |
… | |
… | |
1075 | return; /* dm has created a firewall in his inventory */ |
1009 | return; /* dm has created a firewall in his inventory */ |
1076 | |
1010 | |
1077 | spell = op->inv; |
1011 | spell = op->inv; |
1078 | |
1012 | |
1079 | if (!spell || spell->type != SPELL) |
1013 | if (!spell || spell->type != SPELL) |
1080 | spell = &op->other_arch->clone; |
1014 | spell = op->other_arch; |
1081 | |
1015 | |
1082 | if (!spell) |
1016 | if (!spell) |
1083 | { |
1017 | { |
1084 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1018 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1085 | return; |
1019 | return; |
… | |
… | |
1098 | * it'll paralyze the victim for hp*his speed/op->speed |
1032 | * it'll paralyze the victim for hp*his speed/op->speed |
1099 | */ |
1033 | */ |
1100 | void |
1034 | void |
1101 | move_player_mover (object *op) |
1035 | move_player_mover (object *op) |
1102 | { |
1036 | { |
1103 | object *victim, *nextmover; |
|
|
1104 | int dir = op->stats.sp; |
1037 | int dir = op->stats.sp; |
1105 | sint16 nx, ny; |
1038 | sint16 nx, ny; |
1106 | maptile *m; |
1039 | maptile *m; |
1107 | |
1040 | |
1108 | /* Determine direction now for random movers so we do the right thing */ |
1041 | /* Determine direction now for random movers so we do the right thing */ |
1109 | if (!dir) |
1042 | if (!dir) |
1110 | dir = rndm (1, 8); |
1043 | dir = rndm (1, 8); |
1111 | |
1044 | |
1112 | for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1045 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1113 | { |
1046 | { |
1114 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1047 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1115 | (victim->move_type & op->move_type || !victim->move_type)) |
1048 | (victim->move_type & op->move_type || !victim->move_type)) |
1116 | { |
1049 | { |
1117 | |
1050 | |
… | |
… | |
1134 | } |
1067 | } |
1135 | |
1068 | |
1136 | if (should_director_abort (op, victim)) |
1069 | if (should_director_abort (op, victim)) |
1137 | return; |
1070 | return; |
1138 | |
1071 | |
1139 | for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1072 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1140 | { |
1073 | { |
1141 | if (nextmover->type == PLAYERMOVER) |
1074 | if (nextmover->type == PLAYERMOVER) |
1142 | nextmover->speed_left = -.99; |
1075 | nextmover->speed_left = -.99f; |
|
|
1076 | |
1143 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1077 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1144 | { |
|
|
1145 | op->speed_left = -1.1; /* wait until the next thing gets out of the way */ |
1078 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1146 | } |
|
|
1147 | } |
1079 | } |
1148 | |
1080 | |
1149 | if (victim->type == PLAYER) |
1081 | if (victim->type == PLAYER) |
1150 | { |
1082 | { |
1151 | /* only level >=1 movers move people */ |
1083 | /* only level >=1 movers move people */ |
… | |
… | |
1155 | * is cleared, otherwise the player will get stuck in |
1087 | * is cleared, otherwise the player will get stuck in |
1156 | * place. This can happen if the player used a spell to |
1088 | * place. This can happen if the player used a spell to |
1157 | * get to this space. |
1089 | * get to this space. |
1158 | */ |
1090 | */ |
1159 | victim->contr->fire_on = 0; |
1091 | victim->contr->fire_on = 0; |
1160 | victim->speed_left = -FABS (victim->speed); |
1092 | victim->speed_left = 1.f; |
1161 | move_player (victim, dir); |
1093 | move_player (victim, dir); |
1162 | } |
1094 | } |
1163 | else |
1095 | else |
1164 | return; |
1096 | return; |
1165 | } |
1097 | } |
… | |
… | |
1169 | if (!op->stats.maxsp && op->attacktype) |
1101 | if (!op->stats.maxsp && op->attacktype) |
1170 | op->stats.maxsp = 2; |
1102 | op->stats.maxsp = 2; |
1171 | |
1103 | |
1172 | if (op->attacktype) |
1104 | if (op->attacktype) |
1173 | { /* flag to paralyze the player */ |
1105 | { /* flag to paralyze the player */ |
1174 | |
|
|
1175 | victim->speed_left = -FABS (op->stats.maxsp * victim->speed / op->speed); |
1106 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1176 | /* Not sure why, but for some chars on metalforge, they |
|
|
1177 | * would sometimes get -inf speed_left, and from the |
|
|
1178 | * description, it could only happen here, so just put |
|
|
1179 | * a lower sanity limit. My only guess is that the |
|
|
1180 | * mover has 0 speed. |
|
|
1181 | */ |
|
|
1182 | if (victim->speed_left < -5.0) |
|
|
1183 | victim->speed_left = -5.0; |
|
|
1184 | } |
1107 | } |
1185 | } |
1108 | } |
1186 | } |
1109 | } |
1187 | } |
1110 | } |
1188 | |
1111 | |
… | |
… | |
1204 | return; |
1127 | return; |
1205 | } |
1128 | } |
1206 | |
1129 | |
1207 | if (op->above == NULL) |
1130 | if (op->above == NULL) |
1208 | return; |
1131 | return; |
|
|
1132 | |
1209 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
1133 | for (tmp = op->above; tmp; tmp = tmp->above) |
1210 | { |
1134 | { |
1211 | if (strcmp (op->other_arch->name, tmp->arch->name) == 0) |
1135 | if (op->other_arch->archname == tmp->arch->archname) |
1212 | { |
1136 | { |
1213 | if (op->level <= 0) |
1137 | if (op->level <= 0) |
1214 | tmp->destroy (); |
1138 | tmp->destroy (); |
1215 | else |
1139 | else |
1216 | { |
1140 | { |
… | |
… | |
1238 | * has to make sure that there is in fact space for the object. |
1162 | * has to make sure that there is in fact space for the object. |
1239 | * It should really do this for small objects also, but there is |
1163 | * It should really do this for small objects also, but there is |
1240 | * more concern with large objects, most notably a part being placed |
1164 | * more concern with large objects, most notably a part being placed |
1241 | * outside of the map which would cause the server to crash |
1165 | * outside of the map which would cause the server to crash |
1242 | */ |
1166 | */ |
1243 | |
|
|
1244 | void |
1167 | void |
1245 | move_creator (object *creator) |
1168 | move_creator (object *creator) |
1246 | { |
1169 | { |
1247 | object *new_ob; |
1170 | object *new_ob; |
1248 | |
1171 | |
… | |
… | |
1283 | new_ob = object_create_arch (creator->other_arch); |
1206 | new_ob = object_create_arch (creator->other_arch); |
1284 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1207 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1285 | } |
1208 | } |
1286 | |
1209 | |
1287 | /* Make sure this multipart object fits */ |
1210 | /* Make sure this multipart object fits */ |
1288 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1211 | if (new_ob->arch->more && new_ob->blocked (creator->map, creator->x, creator->y)) |
1289 | { |
1212 | { |
1290 | new_ob->destroy (); |
1213 | new_ob->destroy (); |
1291 | return; |
1214 | return; |
1292 | } |
1215 | } |
|
|
1216 | |
|
|
1217 | // for now lets try to identify everything generated here, it mostly |
|
|
1218 | // happens automated, so this will at least fix many identify-experience holes |
|
|
1219 | SET_FLAG (new_ob, FLAG_IDENTIFIED); |
1293 | |
1220 | |
1294 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1221 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1295 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1222 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1296 | return; |
1223 | return; |
1297 | |
1224 | |
… | |
… | |
1307 | with a specific code as the slaying field. |
1234 | with a specific code as the slaying field. |
1308 | At that time, it writes the contents of its own message |
1235 | At that time, it writes the contents of its own message |
1309 | field to the player. The marker will decrement hp to |
1236 | field to the player. The marker will decrement hp to |
1310 | 0 and then delete itself every time it grants a mark. |
1237 | 0 and then delete itself every time it grants a mark. |
1311 | unless hp was zero to start with, in which case it is infinite.*/ |
1238 | unless hp was zero to start with, in which case it is infinite.*/ |
1312 | |
|
|
1313 | void |
1239 | void |
1314 | move_marker (object *op) |
1240 | move_marker (object *op) |
1315 | { |
1241 | { |
1316 | if (object *tmp = op->ms ().player ()) |
1242 | if (object *tmp = op->ms ().player ()) |
1317 | { |
1243 | { |
1318 | object *tmp2; |
|
|
1319 | |
|
|
1320 | /* remove an old force with a slaying field == op->name */ |
1244 | /* remove an old force with a slaying field == op->name */ |
1321 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1245 | if (object *force = tmp->force_find (op->name)) |
1322 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) |
1246 | force->destroy (); |
|
|
1247 | |
|
|
1248 | if (!tmp->force_find (op->slaying)) |
1323 | { |
1249 | { |
1324 | tmp2->destroy (); |
1250 | tmp->force_add (op->slaying, op->stats.food); |
1325 | break; |
|
|
1326 | } |
|
|
1327 | |
1251 | |
1328 | /* cycle through his inventory to look for the MARK we want to |
|
|
1329 | * place |
|
|
1330 | */ |
|
|
1331 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
|
|
1332 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
|
|
1333 | break; |
|
|
1334 | |
|
|
1335 | /* if we didn't find our own MARK */ |
|
|
1336 | if (tmp2 == NULL) |
|
|
1337 | { |
|
|
1338 | object *force = get_archetype (FORCE_NAME); |
|
|
1339 | |
|
|
1340 | if (op->stats.food) |
|
|
1341 | { |
|
|
1342 | force->set_speed (0.01); |
|
|
1343 | force->speed_left = -op->stats.food; |
|
|
1344 | } |
|
|
1345 | else |
|
|
1346 | force->set_speed (0); |
|
|
1347 | |
|
|
1348 | /* put in the lock code */ |
|
|
1349 | force->slaying = op->slaying; |
|
|
1350 | |
|
|
1351 | if (op->lore) |
|
|
1352 | force->lore = op->lore; |
|
|
1353 | |
|
|
1354 | insert_ob_in_ob (force, tmp); |
|
|
1355 | if (op->msg) |
1252 | if (op->msg) |
1356 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1253 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1357 | |
1254 | |
1358 | if (op->stats.hp > 0) |
1255 | if (op->stats.hp > 0) |
1359 | { |
1256 | { |
1360 | op->stats.hp--; |
1257 | op->stats.hp--; |
|
|
1258 | |
1361 | if (op->stats.hp == 0) |
1259 | if (op->stats.hp == 0) |
1362 | { |
1260 | { |
1363 | /* marker expires--granted mark number limit */ |
1261 | /* marker expires--granted mark number limit */ |
1364 | op->destroy (); |
1262 | op->destroy (); |
1365 | return; |
1263 | return; |
… | |
… | |
1367 | } |
1265 | } |
1368 | } |
1266 | } |
1369 | } |
1267 | } |
1370 | } |
1268 | } |
1371 | |
1269 | |
1372 | int |
1270 | void |
1373 | process_object (object *op) |
1271 | process_object (object *op) |
1374 | { |
1272 | { |
1375 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1273 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1376 | return 0; |
1274 | return; |
1377 | |
1275 | |
1378 | if (INVOKE_OBJECT (TICK, op)) |
1276 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1379 | return 0; |
1277 | return; |
1380 | |
1278 | |
1381 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1279 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1382 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1280 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1383 | return 1; |
1281 | return; |
1384 | |
1282 | |
1385 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1283 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1386 | { |
1284 | { |
1387 | if (op->type == PLAYER) |
|
|
1388 | animate_object (op, op->facing); |
|
|
1389 | else |
|
|
1390 | animate_object (op, op->direction); |
1285 | animate_object (op, op->contr ? op->facing : op->direction); |
1391 | |
1286 | |
1392 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1287 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1393 | make_sure_seen (op); |
1288 | make_sure_seen (op); |
1394 | } |
1289 | } |
1395 | |
1290 | |
|
|
1291 | if (expect_false ( |
|
|
1292 | op->flag [FLAG_GENERATOR] |
|
|
1293 | || op->flag [FLAG_CHANGING] |
|
|
1294 | || op->flag [FLAG_IS_USED_UP] |
|
|
1295 | )) |
|
|
1296 | { |
1396 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1297 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1397 | { |
1298 | { |
1398 | change_object (op); |
1299 | change_object (op); |
1399 | return 1; |
1300 | return; |
1400 | } |
1301 | } |
1401 | |
1302 | |
1402 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1303 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1403 | generate_monster (op); |
1304 | generate_monster (op); |
1404 | |
1305 | |
1405 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1306 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1406 | { |
1307 | { |
1407 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1308 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1408 | remove_force (op); |
1309 | remove_force (op); |
1409 | else |
1310 | else |
1410 | { |
1311 | { |
1411 | /* IF necessary, delete the item from the players inventory */ |
1312 | /* If necessary, delete the item from the players inventory */ |
1412 | object *pl = op->in_player (); |
1313 | if (object *pl = op->in_player ()) |
1413 | |
|
|
1414 | if (pl) |
|
|
1415 | esrv_del_item (pl->contr, op->count); |
1314 | esrv_del_item (pl->contr, op->count); |
1416 | |
1315 | |
1417 | op->remove (); |
1316 | op->remove (); |
1418 | |
1317 | |
1419 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1318 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1420 | make_sure_not_seen (op); |
1319 | make_sure_not_seen (op); |
1421 | |
1320 | |
1422 | op->destroy (); |
1321 | op->destroy (); |
1423 | } |
1322 | } |
1424 | |
1323 | |
1425 | return 1; |
1324 | return; |
|
|
1325 | } |
1426 | } |
1326 | } |
1427 | |
1327 | |
1428 | switch (op->type) |
1328 | switch (op->type) |
1429 | { |
1329 | { |
1430 | case SPELL_EFFECT: |
1330 | case SPELL_EFFECT: |
1431 | move_spell_effect (op); |
1331 | move_spell_effect (op); |
1432 | return 1; |
1332 | break; |
1433 | |
1333 | |
1434 | case ROD: |
1334 | case ROD: |
1435 | case HORN: |
1335 | case HORN: |
1436 | regenerate_rod (op); |
1336 | regenerate_rod (op); |
1437 | return 1; |
1337 | break; |
1438 | |
1338 | |
1439 | case FORCE: |
1339 | case FORCE: |
1440 | case POTION_EFFECT: |
1340 | case POTION_EFFECT: |
1441 | remove_force (op); |
1341 | remove_force (op); |
1442 | return 1; |
1342 | break; |
1443 | |
1343 | |
1444 | case BLINDNESS: |
1344 | case BLINDNESS: |
1445 | remove_blindness (op); |
1345 | remove_blindness (op); |
1446 | return 0; |
1346 | break; |
1447 | |
1347 | |
1448 | case POISONING: |
1348 | case POISONING: |
1449 | poison_more (op); |
1349 | poison_more (op); |
1450 | return 0; |
1350 | break; |
1451 | |
1351 | |
1452 | case DISEASE: |
1352 | case DISEASE: |
1453 | move_disease (op); |
1353 | move_disease (op); |
1454 | return 0; |
1354 | break; |
1455 | |
1355 | |
1456 | case SYMPTOM: |
1356 | case SYMPTOM: |
1457 | move_symptom (op); |
1357 | move_symptom (op); |
1458 | return 0; |
1358 | break; |
1459 | |
1359 | |
1460 | case THROWN_OBJ: |
1360 | case THROWN_OBJ: |
1461 | case ARROW: |
1361 | case ARROW: |
1462 | move_arrow (op); |
1362 | move_arrow (op); |
1463 | return 0; |
1363 | break; |
1464 | |
1364 | |
1465 | case DOOR: |
1365 | case DOOR: |
1466 | remove_door (op); |
1366 | remove_door (op); |
1467 | return 0; |
1367 | break; |
1468 | |
1368 | |
1469 | case LOCKED_DOOR: |
1369 | case LOCKED_DOOR: |
1470 | remove_door2 (op); |
1370 | remove_door2 (op); |
1471 | return 0; |
1371 | break; |
1472 | |
1372 | |
1473 | case TELEPORTER: |
1373 | case TELEPORTER: |
1474 | move_teleporter (op); |
1374 | move_teleporter (op); |
1475 | return 0; |
1375 | break; |
1476 | |
1376 | |
1477 | case GOLEM: |
1377 | case GOLEM: |
1478 | move_golem (op); |
1378 | move_golem (op); |
1479 | return 0; |
1379 | break; |
1480 | |
1380 | |
1481 | case EARTHWALL: |
1381 | case EARTHWALL: |
1482 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1382 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1483 | return 0; |
1383 | break; |
1484 | |
1384 | |
1485 | case FIREWALL: |
1385 | case FIREWALL: |
1486 | move_firewall (op); |
1386 | move_firewall (op); |
1487 | if (op->stats.maxsp) |
1387 | if (op->stats.maxsp) |
1488 | animate_turning (op); |
1388 | animate_turning (op); |
1489 | return 0; |
1389 | break; |
1490 | |
1390 | |
1491 | case MOOD_FLOOR: |
1391 | case MOOD_FLOOR: |
1492 | do_mood_floor (op); |
1392 | do_mood_floor (op); |
1493 | return 0; |
1393 | break; |
1494 | |
1394 | |
1495 | case GATE: |
1395 | case GATE: |
1496 | move_gate (op); |
1396 | move_gate (op); |
1497 | return 0; |
1397 | break; |
1498 | |
1398 | |
1499 | case TIMED_GATE: |
1399 | case TIMED_GATE: |
1500 | move_timed_gate (op); |
1400 | move_timed_gate (op); |
1501 | return 0; |
1401 | break; |
1502 | |
1402 | |
1503 | case TRIGGER: |
1403 | case TRIGGER: |
1504 | case TRIGGER_BUTTON: |
1404 | case TRIGGER_BUTTON: |
1505 | case TRIGGER_PEDESTAL: |
1405 | case TRIGGER_PEDESTAL: |
1506 | case TRIGGER_ALTAR: |
1406 | case TRIGGER_ALTAR: |
1507 | animate_trigger (op); |
1407 | animate_trigger (op); |
1508 | return 0; |
1408 | break; |
1509 | |
1409 | |
1510 | case DETECTOR: |
1410 | case DETECTOR: |
1511 | move_detector (op); |
1411 | move_detector (op); |
1512 | |
1412 | |
1513 | case DIRECTOR: |
1413 | case DIRECTOR: |
1514 | if (op->stats.maxsp) |
1414 | if (op->stats.maxsp) |
1515 | animate_turning (op); |
1415 | animate_turning (op); |
1516 | return 0; |
1416 | break; |
1517 | |
1417 | |
1518 | case HOLE: |
1418 | case HOLE: |
1519 | move_hole (op); |
1419 | move_hole (op); |
1520 | return 0; |
1420 | break; |
1521 | |
1421 | |
1522 | case DEEP_SWAMP: |
1422 | case DEEP_SWAMP: |
1523 | move_deep_swamp (op); |
1423 | move_deep_swamp (op); |
1524 | return 0; |
1424 | break; |
1525 | |
1425 | |
1526 | case RUNE: |
1426 | case RUNE: |
1527 | case TRAP: |
1427 | case TRAP: |
1528 | move_rune (op); |
1428 | move_rune (op); |
1529 | return 0; |
1429 | break; |
1530 | |
1430 | |
1531 | case PLAYERMOVER: |
1431 | case PLAYERMOVER: |
1532 | move_player_mover (op); |
1432 | move_player_mover (op); |
1533 | return 0; |
1433 | break; |
1534 | |
1434 | |
1535 | case CREATOR: |
1435 | case CREATOR: |
1536 | move_creator (op); |
1436 | move_creator (op); |
1537 | return 0; |
1437 | break; |
1538 | |
1438 | |
1539 | case MARKER: |
1439 | case MARKER: |
1540 | move_marker (op); |
1440 | move_marker (op); |
1541 | return 0; |
1441 | break; |
1542 | |
1442 | |
1543 | case PLAYER_CHANGER: |
1443 | case PLAYER_CHANGER: |
1544 | move_player_changer (op); |
1444 | move_player_changer (op); |
1545 | return 0; |
1445 | break; |
1546 | |
1446 | |
1547 | case PEACEMAKER: |
1447 | case PEACEMAKER: |
1548 | move_peacemaker (op); |
1448 | move_peacemaker (op); |
1549 | return 0; |
1449 | break; |
1550 | } |
|
|
1551 | |
1450 | |
1552 | return 0; |
1451 | case PLAYER: |
|
|
1452 | // players have their own speed-management, so undo the --speed_left |
|
|
1453 | ++op->speed_left; |
|
|
1454 | break; |
|
|
1455 | } |
1553 | } |
1456 | } |
|
|
1457 | |