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Comparing deliantra/server/server/time.C (file contents):
Revision 1.12 by root, Thu Sep 14 22:34:05 2006 UTC vs.
Revision 1.45 by root, Sun Apr 22 13:06:45 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* 25/*
25 * Routines that is executed from objects based on their speed have been 26 * Routines that is executed from objects based on their speed have been
26 * collected in this file. 27 * collected in this file.
27 */ 28 */
28
29#include <global.h> 29#include <global.h>
30#include <spells.h> 30#include <spells.h>
31#ifndef __CEXTRACT__
32# include <sproto.h> 31#include <sproto.h>
33#endif
34 32
35/* The following removes doors. The functions check to see if similar 33/* The following removes doors. The functions check to see if similar
36 * doors are next to the one that is being removed, and if so, set it 34 * doors are next to the one that is being removed, and if so, set it
37 * so those will be removed shortly (in a cascade like fashion.) 35 * so those will be removed shortly (in a cascade like fashion.)
38 */ 36 */
39
40void 37void
41remove_door (object *op) 38remove_door (object *op)
42{ 39{
43 int i; 40 int i;
44 object *tmp; 41 object *tmp;
45 42
46 for (i = 1; i < 9; i += 2) 43 for (i = 1; i < 9; i += 2)
47 if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) 44 if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL)
48 { 45 {
49 tmp->speed = 0.1; 46 tmp->set_speed (0.1);
50 update_ob_speed (tmp);
51 tmp->speed_left = -0.2; 47 tmp->speed_left = -0.2;
52 } 48 }
53 49
54 if (op->other_arch) 50 if (op->other_arch)
55 { 51 {
58 tmp->y = op->y; 54 tmp->y = op->y;
59 tmp->map = op->map; 55 tmp->map = op->map;
60 tmp->level = op->level; 56 tmp->level = op->level;
61 insert_ob_in_map (tmp, op->map, op, 0); 57 insert_ob_in_map (tmp, op->map, op, 0);
62 } 58 }
63 remove_ob (op); 59
64 free_object (op); 60 op->destroy ();
65} 61}
66 62
67void 63void
68remove_door2 (object *op) 64remove_door2 (object *op)
69{ 65{
73 for (i = 1; i < 9; i += 2) 69 for (i = 1; i < 9; i += 2)
74 { 70 {
75 tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); 71 tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]);
76 if (tmp && tmp->slaying == op->slaying) 72 if (tmp && tmp->slaying == op->slaying)
77 { /* same key both doors */ 73 { /* same key both doors */
78 tmp->speed = 0.1; 74 tmp->set_speed (0.1);
79 update_ob_speed (tmp);
80 tmp->speed_left = -0.2; 75 tmp->speed_left = -0.2;
81 } 76 }
82 } 77 }
78
83 if (op->other_arch) 79 if (op->other_arch)
84 { 80 {
85 tmp = arch_to_object (op->other_arch); 81 tmp = arch_to_object (op->other_arch);
86 tmp->x = op->x; 82 tmp->x = op->x;
87 tmp->y = op->y; 83 tmp->y = op->y;
88 tmp->map = op->map; 84 tmp->map = op->map;
89 tmp->level = op->level; 85 tmp->level = op->level;
90 insert_ob_in_map (tmp, op->map, op, 0); 86 insert_ob_in_map (tmp, op->map, op, 0);
91 } 87 }
92 remove_ob (op);
93 free_object (op);
94}
95 88
96/* Will generate a monster according to content 89 op->destroy ();
97 * of generator. 90}
98 */ 91
99void 92void
100generate_monster_inv (object *gen) 93generate_monster (object *gen)
101{ 94{
102 int i;
103 object *op, *head = NULL;
104
105 int qty = 0;
106
107 /* Code below assumes the generator is on a map, as it tries
108 * to place the monster on the map. So if the generator
109 * isn't on a map, complain and exit.
110 */
111 if (gen->map == NULL) 95 if (!gen->map)
112 {
113 //LOG(llevError,"Generator (%s) not on a map?\n", gen->name);
114 return;
115 }
116 /*First count numer of objects in inv */
117 for (op = gen->inv; op; op = op->below)
118 qty++;
119 if (!qty)
120 {
121 LOG (llevError, "Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name);
122 return; /*No inventory */
123 }
124 qty = rndm (0, qty - 1);
125 for (op = gen->inv; qty; qty--)
126 op = op->below;
127 i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9);
128 if (i == -1)
129 return; 96 return;
130 head = object_create_clone (op);
131 CLEAR_FLAG (head, FLAG_IS_A_TEMPLATE);
132 unflag_inv (head, FLAG_IS_A_TEMPLATE);
133 if (rndm (0, 9))
134 generate_artifact (head, gen->map->difficulty);
135 insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]);
136 if (QUERY_FLAG (head, FLAG_FREED))
137 return;
138 if (HAS_RANDOM_ITEMS (head))
139 create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0);
140}
141
142void
143generate_monster_arch (object *gen)
144{
145 int i;
146 object *op, *head = NULL, *prev = NULL;
147 archetype *at = gen->other_arch;
148
149 if (gen->other_arch == NULL)
150 {
151 //LOG(llevError,"Generator without other_arch: %s\n",gen->name);
152 return;
153 }
154 /* Code below assumes the generator is on a map, as it tries
155 * to place the monster on the map. So if the generator
156 * isn't on a map, complain and exit.
157 */
158 if (gen->map == NULL)
159 {
160 //LOG(llevError,"Generator (%s) not on a map?\n", gen->name);
161 return;
162 }
163 i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9);
164 if (i == -1)
165 return;
166 while (at != NULL)
167 {
168 op = arch_to_object (at);
169 op->x = gen->x + freearr_x[i] + at->clone.x;
170 op->y = gen->y + freearr_y[i] + at->clone.y;
171
172 if (head != NULL)
173 op->head = head, prev->more = op;
174
175 if (rndm (0, 9))
176 generate_artifact (op, gen->map->difficulty);
177 insert_ob_in_map (op, gen->map, gen, 0);
178 if (QUERY_FLAG (op, FLAG_FREED))
179 return;
180 if (HAS_RANDOM_ITEMS (op))
181 create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0);
182 if (head == NULL)
183 head = op;
184 prev = op;
185 at = at->more;
186 }
187}
188
189void
190generate_monster (object *gen)
191{
192 97
193 if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) 98 if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1))
194 return; 99 return;
100
101 object *op;
102
195 if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) 103 if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN))
196 generate_monster_inv (gen); 104 {
105 // either copy one item form the inventory...
106 if (!gen->inv)
107 return;
108
109 // first select one item from the inventory
110 int index = 0;
111 for (object *tmp = gen->inv; tmp; tmp = tmp->below)
112 if (!rndm (++index))
113 op = tmp;
114
115 op = object_create_clone (op);
116
117 CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE);
118 unflag_inv (op, FLAG_IS_A_TEMPLATE);
119 }
197 else 120 else
198 generate_monster_arch (gen); 121 {
122 // ...or use other_arch
123 if (archetype *at = gen->other_arch)
124 op = arch_to_object (at);
125 else
126 return;
127 }
199 128
129 op->expand_tail ();
130
131 int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9);
132 if (i >= 0)
133 {
134 if (insert_ob_in_map_at (op, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]))
135 {
136 if (rndm (0, 9))
137 generate_artifact (op, gen->map->difficulty);
138
139 if (op->has_random_items ())
140 create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty);
141
142 return;
143 }
144 }
145
146 op->destroy ();
200} 147}
201 148
202void 149void
203remove_force (object *op) 150remove_force (object *op)
204{ 151{
205 if (--op->duration > 0) 152 if (--op->duration > 0)
206 return; 153 return;
207 154
155 if (op->env)
208 switch (op->subtype) 156 switch (op->subtype)
209 { 157 {
210 case FORCE_CONFUSION: 158 case FORCE_CONFUSION:
211 if (op->env != NULL)
212 {
213 CLEAR_FLAG (op->env, FLAG_CONFUSED); 159 CLEAR_FLAG (op->env, FLAG_CONFUSED);
214 new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); 160 new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n");
215 }
216 161
217 default: 162 default:
218 if (op->env != NULL)
219 {
220 CLEAR_FLAG (op, FLAG_APPLIED); 163 CLEAR_FLAG (op, FLAG_APPLIED);
221 change_abil (op->env, op); 164 change_abil (op->env, op);
222 fix_player (op->env); 165 op->env->update_stats ();
223 }
224 } 166 }
225 remove_ob (op); 167
226 free_object (op); 168 op->destroy ();
227} 169}
228 170
229void 171void
230remove_blindness (object *op) 172remove_blindness (object *op)
231{ 173{
232 if (--op->stats.food > 0) 174 if (--op->stats.food > 0)
233 return; 175 return;
176
234 CLEAR_FLAG (op, FLAG_APPLIED); 177 CLEAR_FLAG (op, FLAG_APPLIED);
178
235 if (op->env != NULL) 179 if (op->env)
236 { 180 {
237 change_abil (op->env, op); 181 change_abil (op->env, op);
238 fix_player (op->env); 182 op->env->update_stats ();
239 } 183 }
240 remove_ob (op); 184
241 free_object (op); 185 op->destroy ();
242} 186}
243 187
244void 188void
245poison_more (object *op) 189poison_more (object *op)
246{ 190{
247 if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) 191 if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0)
248 { 192 {
249 remove_ob (op); 193 op->destroy ();
250 free_object (op);
251 return; 194 return;
252 } 195 }
196
253 if (op->stats.food == 1) 197 if (op->stats.food == 1)
254 { 198 {
255 /* need to remove the object before fix_player is called, else fix_player 199 /* need to unapply the object before update_stats is called, else fix_player
256 * will not do anything. 200 * will not do anything.
257 */ 201 */
258 if (op->env->type == PLAYER) 202 if (op->env->type == PLAYER)
259 { 203 {
260 CLEAR_FLAG (op, FLAG_APPLIED); 204 CLEAR_FLAG (op, FLAG_APPLIED);
261 fix_player (op->env); 205 op->env->update_stats ();
262 new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); 206 new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now.");
263 } 207 }
264 remove_ob (op); 208
265 free_object (op); 209 op->destroy ();
266 return; 210 return;
267 } 211 }
212
268 if (op->env->type == PLAYER) 213 if (op->env->type == PLAYER)
269 { 214 {
270 op->env->stats.food--; 215 op->env->stats.food--;
271 new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); 216 new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick...");
272 } 217 }
218
273 (void) hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); 219 hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1);
274} 220}
275 221
276 222
277void 223void
278move_gate (object *op) 224move_gate (object *op)
280 object *tmp; 226 object *tmp;
281 227
282 if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) 228 if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op))
283 { 229 {
284 LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); 230 LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op));
285 dump_object (op);
286 LOG (llevError, "%s\n", errmsg);
287 op->stats.wc = 0; 231 op->stats.wc = 0;
288 } 232 }
289 233
290 /* We're going down */ 234 /* We're going down */
291 if (op->value) 235 if (op->value)
294 { /* Reached bottom, let's stop */ 238 { /* Reached bottom, let's stop */
295 op->stats.wc = 0; 239 op->stats.wc = 0;
296 if (op->arch->clone.speed) 240 if (op->arch->clone.speed)
297 op->value = 0; 241 op->value = 0;
298 else 242 else
299 {
300 op->speed = 0; 243 op->set_speed (0);
301 update_ob_speed (op);
302 } 244 }
303 } 245
304 if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) 246 if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1))
305 { 247 {
306 op->move_block = 0; 248 op->move_block = 0;
307 CLEAR_FLAG (op, FLAG_BLOCKSVIEW); 249 CLEAR_FLAG (op, FLAG_BLOCKSVIEW);
308 update_all_los (op->map, op->x, op->y); 250 update_all_los (op->map, op->x, op->y);
309 } 251 }
252
310 SET_ANIMATION (op, op->stats.wc); 253 SET_ANIMATION (op, op->stats.wc);
311 update_object (op, UP_OBJ_CHANGE); 254 update_object (op, UP_OBJ_CHANGE);
312 return; 255 return;
313 } 256 }
314 257
331 if (tmp == NULL) 274 if (tmp == NULL)
332 { 275 {
333 if (op->arch->clone.speed) 276 if (op->arch->clone.speed)
334 op->value = 1; 277 op->value = 1;
335 else 278 else
336 {
337 op->speed = 0; 279 op->set_speed (0);
338 update_ob_speed (op); /* Reached top, let's stop */ 280
339 }
340 return; 281 return;
341 } 282 }
342 } 283 }
343 284
344 if (op->stats.food) 285 if (op->stats.food)
384 int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); 325 int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9);
385 326
386 /* If there is a free spot, move the object someplace */ 327 /* If there is a free spot, move the object someplace */
387 if (i != -1) 328 if (i != -1)
388 { 329 {
389 remove_ob (tmp); 330 tmp->remove ();
390 tmp->x += freearr_x[i], tmp->y += freearr_y[i]; 331 tmp->x += freearr_x[i], tmp->y += freearr_y[i];
391 insert_ob_in_map (tmp, op->map, op, 0); 332 insert_ob_in_map (tmp, op->map, op, 0);
392 } 333 }
393 } 334 }
394 } 335 }
435 } 376 }
436 if (--op->stats.hp <= 0) 377 if (--op->stats.hp <= 0)
437 { /* keep gate down */ 378 { /* keep gate down */
438 move_gate (op); 379 move_gate (op);
439 if (op->value != v) 380 if (op->value != v)
440 { /* ready ? */
441 op->speed = 0; 381 op->set_speed (0);
442 update_ob_speed (op);
443 }
444 } 382 }
445} 383}
446 384
447/* slaying: name of the thing the detector is to look for 385/* slaying: name of the thing the detector is to look for
448 * speed: frequency of 'glances' 386 * speed: frequency of 'glances'
458 int last = op->value; 396 int last = op->value;
459 int detected; 397 int detected;
460 398
461 detected = 0; 399 detected = 0;
462 400
463 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) 401 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above)
464 { 402 {
465 object *tmp2; 403 object *tmp2;
466 404
467 if (op->stats.hp) 405 if (op->stats.hp)
468 { 406 {
469 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) 407 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below)
470 { 408 {
471 if (op->slaying && !strcmp (op->slaying, tmp->name)) 409 if (op->slaying && op->slaying == tmp->name)
472 detected = 1; 410 detected = 1;
411
473 if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) 412 if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying)
474 detected = 1; 413 detected = 1;
475 } 414 }
476 } 415 }
416
477 if (op->slaying && !strcmp (op->slaying, tmp->name)) 417 if (op->slaying && op->slaying == tmp->name)
478 {
479 detected = 1; 418 detected = 1;
480 }
481 else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) 419 else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying)
482 detected = 1; 420 detected = 1;
483 } 421 }
484 422
485 /* the detector sets the button if detection is found */ 423 /* the detector sets the button if detection is found */
535 if (op->value) 473 if (op->value)
536 { /* We're opening */ 474 { /* We're opening */
537 if (--op->stats.wc <= 0) 475 if (--op->stats.wc <= 0)
538 { /* Opened, let's stop */ 476 { /* Opened, let's stop */
539 op->stats.wc = 0; 477 op->stats.wc = 0;
540 op->speed = 0; 478 op->set_speed (0);
541 update_ob_speed (op);
542 479
543 /* Hard coding this makes sense for holes I suppose */ 480 /* Hard coding this makes sense for holes I suppose */
544 op->move_on = MOVE_WALK; 481 op->move_on = MOVE_WALK;
545 for (tmp = op->above; tmp != NULL; tmp = next) 482 for (tmp = op->above; tmp != NULL; tmp = next)
546 { 483 {
547 next = tmp->above; 484 next = tmp->above;
548 move_apply (op, tmp, tmp); 485 move_apply (op, tmp, tmp);
549 } 486 }
550 } 487 }
488
551 SET_ANIMATION (op, op->stats.wc); 489 SET_ANIMATION (op, op->stats.wc);
552 update_object (op, UP_OBJ_FACE); 490 update_object (op, UP_OBJ_FACE);
553 return; 491 return;
554 } 492 }
555 /* We're closing */ 493 /* We're closing */
556 op->move_on = 0; 494 op->move_on = 0;
557 495
558 op->stats.wc++; 496 op->stats.wc++;
559 if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) 497 if ((int) op->stats.wc >= NUM_ANIMATIONS (op))
560 op->stats.wc = NUM_ANIMATIONS (op) - 1; 498 op->stats.wc = NUM_ANIMATIONS (op) - 1;
499
561 SET_ANIMATION (op, op->stats.wc); 500 SET_ANIMATION (op, op->stats.wc);
562 update_object (op, UP_OBJ_FACE); 501 update_object (op, UP_OBJ_FACE);
563 if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) 502 if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1))
564 {
565 op->speed = 0;
566 update_ob_speed (op); /* closed, let's stop */ 503 op->set_speed (0); /* closed, let's stop */
567 return;
568 }
569} 504}
570 505
571 506
572/* stop_item() returns a pointer to the stopped object. The stopped object 507/* stop_item() returns a pointer to the stopped object. The stopped object
573 * may or may not have been removed from maps or inventories. It will not 508 * may or may not have been removed from maps or inventories. It will not
593 { 528 {
594 object *payload = op->inv; 529 object *payload = op->inv;
595 530
596 if (payload == NULL) 531 if (payload == NULL)
597 return NULL; 532 return NULL;
598 remove_ob (payload); 533 payload->remove ();
599 remove_ob (op); 534 op->destroy ();
600 free_object (op);
601 return payload; 535 return payload;
602 } 536 }
603 537
604 case ARROW: 538 case ARROW:
605 if (op->speed >= MIN_ACTIVE_SPEED) 539 if (op->has_active_speed ())
606 op = fix_stopped_arrow (op); 540 op = fix_stopped_arrow (op);
607 return op; 541 return op;
608 542
609 default: 543 default:
610 return op; 544 return op;
615 * Inserts item into the old map, or merges it if it already is on the map. 549 * Inserts item into the old map, or merges it if it already is on the map.
616 * 550 *
617 * 'map' must be the value of op->map before stop_item() was called. 551 * 'map' must be the value of op->map before stop_item() was called.
618 */ 552 */
619void 553void
620fix_stopped_item (object *op, mapstruct *map, object *originator) 554fix_stopped_item (object *op, maptile *map, object *originator)
621{ 555{
622 if (map == NULL) 556 if (map == NULL)
623 return; 557 return;
558
624 if (QUERY_FLAG (op, FLAG_REMOVED)) 559 if (QUERY_FLAG (op, FLAG_REMOVED))
625 insert_ob_in_map (op, map, originator, 0); 560 insert_ob_in_map (op, map, originator, 0);
626 else if (op->type == ARROW) 561 else if (op->type == ARROW)
627 merge_ob (op, NULL); /* only some arrows actually need this */ 562 merge_ob (op, NULL); /* only some arrows actually need this */
628} 563}
629 564
630
631object * 565object *
632fix_stopped_arrow (object *op) 566fix_stopped_arrow (object *op)
633{ 567{
634 if (rndm (0, 99) < op->stats.food) 568 if (rndm (0, 99) < op->stats.food)
635 { 569 {
636 /* Small chance of breaking */ 570 /* Small chance of breaking */
637 remove_ob (op); 571 op->destroy ();
638 free_object (op);
639 return NULL; 572 return NULL;
640 } 573 }
641 574
575 op->set_speed (0);
642 op->direction = 0; 576 op->direction = 0;
643 op->move_on = 0; 577 op->move_on = 0;
644 op->move_type = 0; 578 op->move_type = 0;
645 op->speed = 0;
646 update_ob_speed (op);
647 op->stats.wc = op->stats.sp; 579 op->stats.wc = op->stats.sp;
648 op->stats.dam = op->stats.hp; 580 op->stats.dam = op->stats.hp;
649 op->attacktype = op->stats.grace; 581 op->attacktype = op->stats.grace;
650 op->slaying = 0; 582 op->slaying = 0;
651 op->skill = 0; 583 op->skill = 0;
657 op->spellarg = NULL; 589 op->spellarg = NULL;
658 } 590 }
659 else 591 else
660 op->slaying = NULL; 592 op->slaying = NULL;
661 593
662 /* Reset these to zero, so that CAN_MERGE will work properly */ 594 /* Reset these to zero, so that object::can_merge will work properly */
663 op->spellarg = NULL; 595 op->spellarg = NULL;
664 op->stats.sp = 0; 596 op->stats.sp = 0;
665 op->stats.hp = 0; 597 op->stats.hp = 0;
666 op->stats.grace = 0; 598 op->stats.grace = 0;
667 op->level = 0; 599 op->level = 0;
668 op->face = op->arch->clone.face; 600 op->face = op->arch->clone.face;
669 op->owner = NULL; /* So that stopped arrows will be saved */ 601 op->owner = NULL; /* So that stopped arrows will be saved */
670 update_object (op, UP_OBJ_FACE); 602 update_object (op, UP_OBJ_CHANGE);
671 return op; 603 return op;
672} 604}
673 605
674/* stop_arrow() - what to do when a non-living flying object 606/* stop_arrow() - what to do when a non-living flying object
675 * has to stop. Sept 96 - I added in thrown object code in 607 * has to stop. Sept 96 - I added in thrown object code in
676 * here too. -b.t. 608 * here too. -b.t.
677 * 609 *
678 * Returns a pointer to the stopped object (which will have been removed 610 * Returns a pointer to the stopped object (which will have been removed
679 * from maps or inventories), or NULL if was destroyed. 611 * from maps or inventories), or NULL if was destroyed.
680 */ 612 */
681
682static void 613static void
683stop_arrow (object *op) 614stop_arrow (object *op)
684{ 615{
685 if (INVOKE_OBJECT (STOP, op)) 616 if (INVOKE_OBJECT (STOP, op))
686 return; 617 return;
687 618
688 if (op->inv) 619 if (op->inv)
689 { 620 {
690 object *payload = op->inv; 621 object *payload = op->inv;
691 622
692 remove_ob (payload); 623 payload->remove ();
693 clear_owner (payload); 624 payload->owner = 0;
694 insert_ob_in_map (payload, op->map, payload, 0); 625 insert_ob_in_map (payload, op->map, payload, 0);
695 remove_ob (op); 626 op->destroy ();
696 free_object (op);
697 } 627 }
698 else 628 else
699 { 629 {
700 op = fix_stopped_arrow (op); 630 op = fix_stopped_arrow (op);
701 if (op) 631 if (op)
703 } 633 }
704} 634}
705 635
706/* Move an arrow along its course. op is the arrow or thrown object. 636/* Move an arrow along its course. op is the arrow or thrown object.
707 */ 637 */
708
709void 638void
710move_arrow (object *op) 639move_arrow (object *op)
711{ 640{
712 object *tmp; 641 object *tmp;
713 sint16 new_x, new_y; 642 sint16 new_x, new_y;
714 int was_reflected, mflags; 643 int was_reflected, mflags;
715 mapstruct *m; 644 maptile *m;
716 645
717 if (op->map == NULL) 646 if (op->map == NULL)
718 { 647 {
719 LOG (llevError, "BUG: Arrow had no map.\n"); 648 LOG (llevError, "BUG: Arrow had no map.\n");
720 remove_ob (op); 649 op->destroy ();
721 free_object (op);
722 return; 650 return;
723 } 651 }
724 652
725 /* we need to stop thrown objects at some point. Like here. */ 653 /* we need to stop thrown objects at some point. Like here. */
726 if (op->type == THROWN_OBJ) 654 if (op->type == THROWN_OBJ)
733 * bomb code, but there are potential other cases where that could happen, 661 * bomb code, but there are potential other cases where that could happen,
734 * and it is easy enough to clean it up here. 662 * and it is easy enough to clean it up here.
735 */ 663 */
736 if (op->inv == NULL) 664 if (op->inv == NULL)
737 { 665 {
738 remove_ob (op); 666 op->destroy ();
739 free_object (op);
740 return; 667 return;
741 } 668 }
669
742 if (op->last_sp-- < 0) 670 if (op->last_sp-- < 0)
743 { 671 {
744 stop_arrow (op); 672 stop_arrow (op);
745 return; 673 return;
746 } 674 }
769 } 697 }
770 698
771 /* only need to look for living creatures if this flag is set */ 699 /* only need to look for living creatures if this flag is set */
772 if (mflags & P_IS_ALIVE) 700 if (mflags & P_IS_ALIVE)
773 { 701 {
774 for (tmp = get_map_ob (m, new_x, new_y); tmp != NULL; tmp = tmp->above) 702 for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above)
775 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 703 if (QUERY_FLAG (tmp, FLAG_ALIVE))
776 break; 704 break;
777
778 705
779 /* Not really fair, but don't let monsters hit themselves with 706 /* Not really fair, but don't let monsters hit themselves with
780 * their own arrow - this can be because they fire it then 707 * their own arrow - this can be because they fire it then
781 * move into it. 708 * move into it.
782 */ 709 */
783
784 if (tmp != NULL && tmp != op->owner) 710 if (tmp && tmp != op->owner)
785 { 711 {
786 /* Found living object, but it is reflecting the missile. Update 712 /* Found living object, but it is reflecting the missile. Update
787 * as below. (Note that for living creatures there is a small 713 * as below. (Note that for living creatures there is a small
788 * chance that reflect_missile fails.) 714 * chance that reflect_missile fails.)
789 */ 715 */
790
791 if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) 716 if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10))
792 { 717 {
793
794 int number = op->face->number; 718 int number = op->face;
795 719
796 op->direction = absdir (op->direction + 4); 720 op->direction = absdir (op->direction + 4);
797 op->state = 0; 721 update_turn_face (op);
798 if (GET_ANIM_ID (op))
799 {
800 number += 4;
801 if (number > GET_ANIMATION (op, 8))
802 number -= 8;
803 op->face = &new_faces[number];
804 }
805 was_reflected = 1; /* skip normal movement calculations */ 722 was_reflected = 1; /* skip normal movement calculations */
806 } 723 }
807 else 724 else
808 { 725 {
809 /* Attack the object. */ 726 /* Attack the object. */
810 op = hit_with_arrow (op, tmp); 727 op = hit_with_arrow (op, tmp);
728
811 if (op == NULL) 729 if (!op)
812 return; 730 return;
813 } 731 }
814 } /* if this is not hitting its owner */ 732 } /* if this is not hitting its owner */
815 } /* if there is something alive on this space */ 733 } /* if there is something alive on this space */
816
817 734
818 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) 735 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))
819 { 736 {
820 int retry = 0; 737 int retry = 0;
821 738
843 * that did the same thing. 760 * that did the same thing.
844 */ 761 */
845 while (retry < 2) 762 while (retry < 2)
846 { 763 {
847 int left, right, mflags; 764 int left, right, mflags;
848 mapstruct *m1; 765 maptile *m1;
849 sint16 x1, y1; 766 sint16 x1, y1;
850 767
851 retry++; 768 retry++;
852 769
853 /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling 770 /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling
893 SET_ANIMATION (op, op->direction); 810 SET_ANIMATION (op, op->direction);
894 } /* object is reflected */ 811 } /* object is reflected */
895 } /* object ran into a wall */ 812 } /* object ran into a wall */
896 813
897 /* Move the arrow. */ 814 /* Move the arrow. */
898 remove_ob (op); 815 op->remove ();
899 op->x = new_x; 816 op->x = new_x;
900 op->y = new_y; 817 op->y = new_y;
901 818
902 /* decrease the speed as it flies. 0.05 means a standard bow will shoot 819 /* decrease the speed as it flies. 0.05 means a standard bow will shoot
903 * about 17 squares. Tune as needed. 820 * about 17 squares. Tune as needed.
911 * Modified this routine to allow held objects. b.t. */ 828 * Modified this routine to allow held objects. b.t. */
912 829
913void 830void
914change_object (object *op) 831change_object (object *op)
915{ /* Doesn`t handle linked objs yet */ 832{ /* Doesn`t handle linked objs yet */
916 object *tmp, *env, *pl;
917 int i, j; 833 int i, j;
918 834
919 if (op->other_arch == NULL) 835 if (op->other_arch == NULL)
920 { 836 {
921 LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); 837 LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name);
928 if (op->stats.food-- > 0) 844 if (op->stats.food-- > 0)
929 return; 845 return;
930 else 846 else
931 op->stats.food = 1; /* so 1 other_arch is made */ 847 op->stats.food = 1; /* so 1 other_arch is made */
932 } 848 }
849
850 object *pl = op->in_player ();
933 env = op->env; 851 object *env = op->env;
934 remove_ob (op); 852
853 op->remove ();
935 for (i = 0; i < NROFNEWOBJS (op); i++) 854 for (i = 0; i < NROFNEWOBJS (op); i++)
936 { 855 {
937 tmp = arch_to_object (op->other_arch); 856 object *tmp = arch_to_object (op->other_arch);
857
938 if (op->type == LAMP) 858 if (op->type == LAMP)
939 tmp->stats.food = op->stats.food - 1; 859 tmp->stats.food = op->stats.food - 1;
860
940 tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ 861 tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */
941 if (env) 862 if (env)
942 { 863 {
943 tmp->x = env->x, tmp->y = env->y; 864 tmp->x = env->x, tmp->y = env->y;
944 tmp = insert_ob_in_ob (tmp, env); 865 tmp = insert_ob_in_ob (tmp, env);
866
945 /* If this object is the players inventory, we need to tell the 867 /* If this object is the players inventory, we need to tell the
946 * client of the change. Insert_ob_in_map takes care of the 868 * client of the change. Insert_ob_in_map takes care of the
947 * updating the client, so we don't need to do that below. 869 * updating the client, so we don't need to do that below.
948 */ 870 */
949 if ((pl = is_player_inv (env)) != NULL) 871 if (pl)
950 { 872 {
951 esrv_del_item (pl->contr, op->count); 873 esrv_del_item (pl->contr, op->count);
952 esrv_send_item (pl, tmp); 874 esrv_send_item (pl, tmp);
953 } 875 }
954 } 876 }
955 else 877 else
956 { 878 {
957 j = find_first_free_spot (tmp, op->map, op->x, op->y); 879 j = find_first_free_spot (tmp, op->map, op->x, op->y);
958 if (j == -1) /* No free spot */ 880 if (j == -1) /* No free spot */
959 free_object (tmp); 881 tmp->destroy ();
960 else 882 else
961 { 883 {
962 tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; 884 tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j];
963 insert_ob_in_map (tmp, op->map, op, 0); 885 insert_ob_in_map (tmp, op->map, op, 0);
964 } 886 }
965 } 887 }
966 } 888 }
967 free_object (op); 889
890 op->destroy ();
968} 891}
969 892
970void 893void
971move_teleporter (object *op) 894move_teleporter (object *op)
972{ 895{
977 * there is an old multipart teleporter in which the other parts 900 * there is an old multipart teleporter in which the other parts
978 * have speed, we don't really want to call it twice for the same 901 * have speed, we don't really want to call it twice for the same
979 * function - in fact, as written below, part N would get called 902 * function - in fact, as written below, part N would get called
980 * N times without the speed check. 903 * N times without the speed check.
981 */ 904 */
982 if (op->more && FABS (op->more->speed) < MIN_ACTIVE_SPEED) 905 if (op->more && !op->more->has_active_speed ())
983 move_teleporter (op->more); 906 move_teleporter (op->more);
984 907
985 if (op->head) 908 if (op->head)
986 head = op->head; 909 head = op->head;
987 910
998 if (tmp->type == PLAYER) 921 if (tmp->type == PLAYER)
999 { 922 {
1000 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) 923 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp)))
1001 return; 924 return;
1002 925
1003 enter_exit (tmp, head); 926 tmp->enter_exit (head);
1004 } 927 }
1005 else 928 else
1006 /* Currently only players can transfer maps */ 929 /* Currently only players can transfer maps */
1007 return; 930 return;
1008 } 931 }
1009 else if (EXIT_X (head) || EXIT_Y (head)) 932 else if (EXIT_X (head) || EXIT_Y (head))
1010 { 933 {
1011 if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) 934 if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head)))
1012 { 935 {
1013 LOG (llevError, "Removed illegal teleporter.\n"); 936 LOG (llevError, "Removed illegal teleporter.\n");
1014 remove_ob (head); 937 head->destroy ();
1015 free_object (head);
1016 return; 938 return;
1017 } 939 }
940
1018 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) 941 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp)))
1019 return; 942 return;
943
1020 transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head); 944 transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head);
1021 } 945 }
1022 else 946 else
1023 { 947 {
1024 /* Random teleporter */ 948 /* Random teleporter */
1032/* This object will teleport someone to a different map 956/* This object will teleport someone to a different map
1033 and will also apply changes to the player from its inventory. 957 and will also apply changes to the player from its inventory.
1034 This was invented for giving classes, but there's no reason it 958 This was invented for giving classes, but there's no reason it
1035 can't be generalized. 959 can't be generalized.
1036*/ 960*/
1037
1038void 961void
1039move_player_changer (object *op) 962move_player_changer (object *op)
1040{ 963{
1041 object *player; 964 object *player;
1042 object *walk; 965 object *walk;
1043 char c;
1044 966
1045 if (!op->above || !EXIT_PATH (op)) 967 if (!op->above || !EXIT_PATH (op))
1046 return; 968 return;
1047 969
1048 /* This isn't all that great - means that the player_mover 970 /* This isn't all that great - means that the player_mover
1049 * needs to be on top. 971 * needs to be on top.
1050 */ 972 */
1051 if (op->above->type == PLAYER) 973 if (op->above->type == PLAYER)
1052 { 974 {
1053 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) 975 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player)))
1054 return; 976 return;
977
1055 player = op->above; 978 player = op->above;
1056 979
1057 for (walk = op->inv; walk != NULL; walk = walk->below) 980 for (walk = op->inv; walk; walk = walk->below)
1058 apply_changes_to_player (player, walk); 981 apply_changes_to_player (player, walk);
1059 982
1060 fix_player (player); 983 player->update_stats ();
1061 984
1062 esrv_send_inventory (op->above, op->above); 985 esrv_send_inventory (op->above, op->above);
1063 esrv_update_item (UPD_FACE, op->above, op->above); 986 esrv_update_item (UPD_FACE, op->above, op->above);
1064 987
1065 /* update players death & WoR home-position */ 988 /* update players death & WoR home-position */
1066 sscanf (EXIT_PATH (op), "%c", &c); 989 if (*EXIT_PATH (op) == '/')
1067 if (c == '/')
1068 { 990 {
1069 strcpy (player->contr->savebed_map, EXIT_PATH (op)); 991 player->contr->savebed_map = EXIT_PATH (op);
1070 player->contr->bed_x = EXIT_X (op); 992 player->contr->bed_x = EXIT_X (op);
1071 player->contr->bed_y = EXIT_Y (op); 993 player->contr->bed_y = EXIT_Y (op);
1072 } 994 }
1073 else 995 else
1074 LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); 996 LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op));
1075 997
1076 enter_exit (op->above, op); 998 op->above->enter_exit (op);
1077 save_player (player, 1);
1078 } 999 }
1079} 1000}
1080 1001
1081/* firewalls fire other spells. 1002/* firewalls fire other spells.
1082 * The direction of the wall is stored in op->stats.sp. 1003 * The direction of the wall is stored in op->stats.sp.
1089 1010
1090 if (!op->map) 1011 if (!op->map)
1091 return; /* dm has created a firewall in his inventory */ 1012 return; /* dm has created a firewall in his inventory */
1092 1013
1093 spell = op->inv; 1014 spell = op->inv;
1015
1094 if (!spell || spell->type != SPELL) 1016 if (!spell || spell->type != SPELL)
1095 spell = &op->other_arch->clone; 1017 spell = &op->other_arch->clone;
1018
1096 if (!spell) 1019 if (!spell)
1097 { 1020 {
1098 LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, op->map->name, op->x, op->y); 1021 LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y);
1099 return; 1022 return;
1100 } 1023 }
1101 1024
1102 cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); 1025 cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL);
1103} 1026}
1104
1105 1027
1106/* move_player_mover: this function takes a "player mover" as an 1028/* move_player_mover: this function takes a "player mover" as an
1107 * argument, and performs the function of a player mover, which is: 1029 * argument, and performs the function of a player mover, which is:
1108 * 1030 *
1109 * a player mover finds any players that are sitting on it. It 1031 * a player mover finds any players that are sitting on it. It
1116move_player_mover (object *op) 1038move_player_mover (object *op)
1117{ 1039{
1118 object *victim, *nextmover; 1040 object *victim, *nextmover;
1119 int dir = op->stats.sp; 1041 int dir = op->stats.sp;
1120 sint16 nx, ny; 1042 sint16 nx, ny;
1121 mapstruct *m; 1043 maptile *m;
1122 1044
1123 /* Determine direction now for random movers so we do the right thing */ 1045 /* Determine direction now for random movers so we do the right thing */
1124 if (!dir) 1046 if (!dir)
1125 dir = rndm (1, 8); 1047 dir = rndm (1, 8);
1126 1048
1127 for (victim = get_map_ob (op->map, op->x, op->y); victim != NULL; victim = victim->above) 1049 for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above)
1128 { 1050 {
1129 if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && 1051 if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) &&
1130 (victim->move_type & op->move_type || !victim->move_type)) 1052 (victim->move_type & op->move_type || !victim->move_type))
1131 { 1053 {
1132 1054
1133 if (victim->head) 1055 if (victim->head)
1134 victim = victim->head; 1056 victim = victim->head;
1135 1057
1136 if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) 1058 if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0)
1137 { 1059 {
1138 remove_ob (op); 1060 op->remove ();
1139 free_object (op);
1140 return; 1061 return;
1141 } 1062 }
1063
1142 nx = op->x + freearr_x[dir]; 1064 nx = op->x + freearr_x[dir];
1143 ny = op->y + freearr_y[dir]; 1065 ny = op->y + freearr_y[dir];
1144 m = op->map; 1066 m = op->map;
1145 if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) 1067 if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP)
1146 { 1068 {
1147 LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", m->path, op->x, op->y); 1069 LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y);
1148 return; 1070 return;
1149 } 1071 }
1150 1072
1151 if (should_director_abort (op, victim)) 1073 if (should_director_abort (op, victim))
1152 return; 1074 return;
1153 1075
1154 for (nextmover = get_map_ob (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) 1076 for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above)
1155 { 1077 {
1156 if (nextmover->type == PLAYERMOVER) 1078 if (nextmover->type == PLAYERMOVER)
1157 nextmover->speed_left = -.99; 1079 nextmover->speed_left = -.99;
1158 if (QUERY_FLAG (nextmover, FLAG_ALIVE)) 1080 if (QUERY_FLAG (nextmover, FLAG_ALIVE))
1159 { 1081 {
1213{ 1135{
1214 object *tmp; 1136 object *tmp;
1215 1137
1216 if (!op->other_arch) 1138 if (!op->other_arch)
1217 { 1139 {
1218 LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); 1140 LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? &op->map->path : "nullmap");
1219 return; 1141 return;
1220 } 1142 }
1221 1143
1222 if (op->above == NULL) 1144 if (op->above == NULL)
1223 return; 1145 return;
1146
1224 for (tmp = op->above; tmp != NULL; tmp = tmp->above) 1147 for (tmp = op->above; tmp; tmp = tmp->above)
1225 { 1148 {
1226 if (strcmp (op->other_arch->name, tmp->arch->name) == 0) 1149 if (op->other_arch->name == tmp->arch->name)
1227 { 1150 {
1228 if (op->level <= 0) 1151 if (op->level <= 0)
1229 { 1152 tmp->destroy ();
1230 remove_ob (tmp);
1231 free_object (tmp);
1232 }
1233 else 1153 else
1234 { 1154 {
1235 uint64 new_nrof = (uint64) tmp->nrof * op->level; 1155 uint64 new_nrof = (uint64) tmp->nrof * op->level;
1236 1156
1237 if (new_nrof >= 1UL << 31) 1157 if (new_nrof >= 1UL << 31)
1238 new_nrof = 1UL << 31; 1158 new_nrof = 1UL << 31;
1159
1239 tmp->nrof = new_nrof; 1160 tmp->nrof = new_nrof;
1240 } 1161 }
1162
1241 break; 1163 break;
1242 } 1164 }
1243 } 1165 }
1244} 1166}
1245 1167
1289 } 1211 }
1290 else 1212 else
1291 { 1213 {
1292 if (creator->other_arch == NULL) 1214 if (creator->other_arch == NULL)
1293 { 1215 {
1294 LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", &creator->name, creator->map->path, 1216 LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n",
1295 creator->x, creator->y); 1217 &creator->name, &creator->map->path, creator->x, creator->y);
1296 return; 1218 return;
1297 } 1219 }
1298 1220
1299 new_ob = object_create_arch (creator->other_arch); 1221 new_ob = object_create_arch (creator->other_arch);
1300 fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); 1222 fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL);
1301 } 1223 }
1302 1224
1303 /* Make sure this multipart object fits */ 1225 /* Make sure this multipart object fits */
1304 if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) 1226 if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y))
1305 { 1227 {
1306 free_object (new_ob); 1228 new_ob->destroy ();
1307 return; 1229 return;
1308 } 1230 }
1309 1231
1310 insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); 1232 insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y);
1311 if (QUERY_FLAG (new_ob, FLAG_FREED)) 1233 if (QUERY_FLAG (new_ob, FLAG_FREED))
1323 with a specific code as the slaying field. 1245 with a specific code as the slaying field.
1324 At that time, it writes the contents of its own message 1246 At that time, it writes the contents of its own message
1325 field to the player. The marker will decrement hp to 1247 field to the player. The marker will decrement hp to
1326 0 and then delete itself every time it grants a mark. 1248 0 and then delete itself every time it grants a mark.
1327 unless hp was zero to start with, in which case it is infinite.*/ 1249 unless hp was zero to start with, in which case it is infinite.*/
1328
1329void 1250void
1330move_marker (object *op) 1251move_marker (object *op)
1331{ 1252{
1253 if (object *tmp = op->ms ().player ())
1254 {
1332 object *tmp, *tmp2; 1255 object *tmp2;
1333 1256
1334 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1335 {
1336 if (tmp->type == PLAYER)
1337 { /* we've got someone to MARK */
1338
1339 /* remove an old force with a slaying field == op->name */ 1257 /* remove an old force with a slaying field == op->name */
1340 for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) 1258 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below)
1259 if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->name)
1341 { 1260 {
1342 if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) 1261 tmp2->destroy ();
1343 break; 1262 break;
1344 } 1263 }
1345 1264
1346 if (tmp2)
1347 {
1348 remove_ob (tmp2);
1349 free_object (tmp2);
1350 }
1351
1352 /* cycle through his inventory to look for the MARK we want to 1265 /* cycle through his inventory to look for the MARK we want to
1353 * place 1266 * place
1354 */ 1267 */
1355 for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) 1268 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below)
1356 {
1357 if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) 1269 if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying)
1358 break; 1270 break;
1359 }
1360 1271
1361 /* if we didn't find our own MARK */ 1272 /* if we didn't find our own MARK */
1362 if (tmp2 == NULL) 1273 if (!tmp2)
1363 { 1274 {
1364 object *force = get_archetype (FORCE_NAME); 1275 object *force = get_archetype (FORCE_NAME);
1365 1276
1366 force->speed = 0;
1367 if (op->stats.food) 1277 if (op->stats.food)
1278 {
1279 force->set_speed (0.01);
1280 force->speed_left = -op->stats.food;
1281 }
1282 else
1283 force->set_speed (0);
1284
1285 /* put in the lock code */
1286 force->slaying = op->slaying;
1287
1288 if (op->lore)
1289 force->lore = op->lore;
1290
1291 insert_ob_in_ob (force, tmp);
1292 if (op->msg)
1293 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg);
1294
1295 if (op->stats.hp > 0)
1296 {
1297 op->stats.hp--;
1298 if (op->stats.hp == 0)
1368 { 1299 {
1369 force->speed = 0.01; 1300 /* marker expires--granted mark number limit */
1370 force->speed_left = -op->stats.food; 1301 op->destroy ();
1302 return;
1371 } 1303 }
1372 update_ob_speed (force);
1373 /* put in the lock code */
1374 force->slaying = op->slaying;
1375
1376 if (op->lore)
1377 force->lore = op->lore;
1378
1379 insert_ob_in_ob (force, tmp);
1380 if (op->msg)
1381 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg);
1382
1383 if (op->stats.hp > 0)
1384 {
1385 op->stats.hp--;
1386 if (op->stats.hp == 0)
1387 {
1388 /* marker expires--granted mark number limit */
1389 remove_ob (op);
1390 free_object (op);
1391 return;
1392 }
1393 } 1304 }
1394 } /* if tmp2 == NULL */ 1305 }
1395 } /* if tmp->type == PLAYER */ 1306 }
1396 } /* For all objects on this space */
1397} 1307}
1398 1308
1399int 1309int
1400process_object (object *op) 1310process_object (object *op)
1401{ 1311{
1434 if (QUERY_FLAG (op, FLAG_APPLIED)) 1344 if (QUERY_FLAG (op, FLAG_APPLIED))
1435 remove_force (op); 1345 remove_force (op);
1436 else 1346 else
1437 { 1347 {
1438 /* IF necessary, delete the item from the players inventory */ 1348 /* IF necessary, delete the item from the players inventory */
1439 object *pl = is_player_inv (op); 1349 object *pl = op->in_player ();
1440 1350
1441 if (pl) 1351 if (pl)
1442 esrv_del_item (pl->contr, op->count); 1352 esrv_del_item (pl->contr, op->count);
1443 1353
1444 remove_ob (op); 1354 op->remove ();
1445 1355
1446 if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) 1356 if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE))
1447 make_sure_not_seen (op); 1357 make_sure_not_seen (op);
1448 1358
1449 free_object (op); 1359 op->destroy ();
1450 } 1360 }
1451 1361
1452 return 1; 1362 return 1;
1453 } 1363 }
1454 1364
1485 return 0; 1395 return 0;
1486 1396
1487 case THROWN_OBJ: 1397 case THROWN_OBJ:
1488 case ARROW: 1398 case ARROW:
1489 move_arrow (op); 1399 move_arrow (op);
1490 return 0;
1491
1492 case LIGHTNING: /* It now moves twice as fast */
1493 move_bolt (op);
1494 return 0; 1400 return 0;
1495 1401
1496 case DOOR: 1402 case DOOR:
1497 remove_door (op); 1403 remove_door (op);
1498 return 0; 1404 return 0;

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