1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* |
24 | /* |
26 | * Routines that is executed from objects based on their speed have been |
25 | * Routines that is executed from objects based on their speed have been |
27 | * collected in this file. |
26 | * collected in this file. |
… | |
… | |
41 | object *tmp; |
40 | object *tmp; |
42 | |
41 | |
43 | for (i = 1; i < 9; i += 2) |
42 | for (i = 1; i < 9; i += 2) |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
43 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
45 | { |
44 | { |
46 | tmp->set_speed (0.1); |
45 | tmp->set_speed (0.1f); |
47 | tmp->speed_left = -0.2; |
46 | tmp->speed_left = -0.2f; |
48 | } |
47 | } |
49 | |
48 | |
50 | if (op->other_arch) |
49 | if (op->other_arch) |
51 | { |
50 | { |
52 | tmp = arch_to_object (op->other_arch); |
51 | tmp = arch_to_object (op->other_arch); |
… | |
… | |
69 | for (i = 1; i < 9; i += 2) |
68 | for (i = 1; i < 9; i += 2) |
70 | { |
69 | { |
71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
70 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
72 | if (tmp && tmp->slaying == op->slaying) |
71 | if (tmp && tmp->slaying == op->slaying) |
73 | { /* same key both doors */ |
72 | { /* same key both doors */ |
74 | tmp->set_speed (0.1); |
73 | tmp->set_speed (0.1f); |
75 | tmp->speed_left = -0.2; |
74 | tmp->speed_left = -0.2f; |
76 | } |
75 | } |
77 | } |
76 | } |
78 | |
77 | |
79 | if (op->other_arch) |
78 | if (op->other_arch) |
80 | { |
79 | { |
… | |
… | |
100 | |
99 | |
101 | object *op; |
100 | object *op; |
102 | |
101 | |
103 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
102 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
104 | { |
103 | { |
105 | // either copy one item form the inventory... |
104 | // either copy one item from the inventory... |
106 | if (!gen->inv) |
105 | if (!gen->inv) |
107 | return; |
106 | return; |
108 | |
107 | |
109 | // first select one item from the inventory |
108 | // first select one item from the inventory |
110 | int index = 0; |
109 | int index = 0; |
… | |
… | |
115 | op = object_create_clone (op); |
114 | op = object_create_clone (op); |
116 | |
115 | |
117 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
116 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
118 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
117 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
119 | } |
118 | } |
|
|
119 | else if (gen->other_arch) |
|
|
120 | { |
|
|
121 | // ...or use other_arch |
|
|
122 | op = arch_to_object (gen->other_arch); |
|
|
123 | } |
120 | else |
124 | else |
121 | { |
|
|
122 | // ...or use other_arch |
|
|
123 | if (archetype *at = gen->other_arch) |
|
|
124 | op = arch_to_object (at); |
|
|
125 | else |
|
|
126 | return; |
125 | return; |
127 | } |
|
|
128 | |
126 | |
129 | op->expand_tail (); |
127 | op->expand_tail (); |
130 | |
128 | |
131 | int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
129 | int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
132 | if (i >= 0) |
130 | if (i >= 0) |
… | |
… | |
220 | } |
218 | } |
221 | |
219 | |
222 | |
220 | |
223 | void |
221 | void |
224 | move_gate (object *op) |
222 | move_gate (object *op) |
225 | { /* 1 = going down, 0 = goind up */ |
223 | { /* 1 = going down, 0 = going up */ |
226 | object *tmp; |
224 | object *tmp; |
227 | |
225 | |
228 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
226 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
229 | { |
227 | { |
230 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
228 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
… | |
… | |
235 | if (op->value) |
233 | if (op->value) |
236 | { |
234 | { |
237 | if (--op->stats.wc <= 0) |
235 | if (--op->stats.wc <= 0) |
238 | { /* Reached bottom, let's stop */ |
236 | { /* Reached bottom, let's stop */ |
239 | op->stats.wc = 0; |
237 | op->stats.wc = 0; |
240 | if (op->arch->clone.speed) |
238 | if (op->arch->speed) |
241 | op->value = 0; |
239 | op->value = 0; |
242 | else |
240 | else |
243 | op->set_speed (0); |
241 | op->set_speed (0); |
244 | } |
242 | } |
245 | |
243 | |
… | |
… | |
271 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
269 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
272 | break; |
270 | break; |
273 | |
271 | |
274 | if (tmp == NULL) |
272 | if (tmp == NULL) |
275 | { |
273 | { |
276 | if (op->arch->clone.speed) |
274 | if (op->arch->speed) |
277 | op->value = 1; |
275 | op->value = 1; |
278 | else |
276 | else |
279 | op->set_speed (0); |
277 | op->set_speed (0); |
280 | |
278 | |
281 | return; |
279 | return; |
… | |
… | |
302 | */ |
300 | */ |
303 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
301 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
304 | { |
302 | { |
305 | /* Halfway or further, check blocks */ |
303 | /* Halfway or further, check blocks */ |
306 | /* First, get the top object on the square. */ |
304 | /* First, get the top object on the square. */ |
307 | for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
305 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
|
|
306 | ; |
308 | |
307 | |
309 | if (tmp != NULL) |
308 | if (tmp) |
310 | { |
309 | { |
311 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
310 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
312 | { |
311 | { |
313 | hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
312 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
|
313 | |
314 | if (tmp->type == PLAYER) |
314 | if (tmp->type == PLAYER) |
315 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
315 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
316 | } |
316 | } |
317 | else |
317 | else |
318 | /* If the object is not alive, and the object either can |
318 | /* If the object is not alive, and the object either can |
… | |
… | |
345 | op->stats.food = 1; |
345 | op->stats.food = 1; |
346 | } |
346 | } |
347 | else |
347 | else |
348 | { |
348 | { |
349 | op->move_block = MOVE_ALL; |
349 | op->move_block = MOVE_ALL; |
350 | if (!op->arch->clone.stats.ac) |
350 | if (!op->arch->stats.ac) |
351 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
351 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
352 | update_all_los (op->map, op->x, op->y); |
352 | update_all_los (op->map, op->x, op->y); |
353 | } |
353 | } |
354 | } /* gate is halfway up */ |
354 | } /* gate is halfway up */ |
355 | |
355 | |
… | |
… | |
572 | return NULL; |
572 | return NULL; |
573 | } |
573 | } |
574 | |
574 | |
575 | op->set_speed (0); |
575 | op->set_speed (0); |
576 | op->direction = 0; |
576 | op->direction = 0; |
577 | op->move_on = 0; |
577 | op->move_on = 0; |
578 | op->move_type = 0; |
578 | op->move_type = 0; |
|
|
579 | op->skill = 0; // really? |
|
|
580 | |
|
|
581 | // restore original wc, dam, attacktype and slaying |
579 | op->stats.wc = op->stats.sp; |
582 | op->stats.wc = op->stats.sp; |
580 | op->stats.dam = op->stats.hp; |
583 | op->stats.dam = op->stats.hp; |
581 | op->attacktype = op->stats.grace; |
584 | op->attacktype = op->stats.grace; |
582 | op->slaying = 0; |
|
|
583 | op->skill = 0; |
|
|
584 | |
585 | |
585 | if (op->spellarg != NULL) |
586 | if (op->spellarg) |
586 | { |
587 | { |
587 | op->slaying = op->spellarg; |
588 | op->slaying = op->spellarg; |
588 | free (op->spellarg); |
589 | free (op->spellarg); |
589 | op->spellarg = NULL; |
590 | op->spellarg = 0; |
590 | } |
591 | } |
591 | else |
592 | else |
592 | op->slaying = NULL; |
593 | op->slaying = 0; |
593 | |
594 | |
594 | /* Reset these to zero, so that object::can_merge will work properly */ |
595 | /* Reset these to zero, so that object::can_merge will work properly */ |
595 | op->spellarg = NULL; |
596 | op->spellarg = NULL; |
596 | op->stats.sp = 0; |
597 | op->stats.sp = 0; |
597 | op->stats.hp = 0; |
598 | op->stats.hp = 0; |
598 | op->stats.grace = 0; |
599 | op->stats.grace = 0; |
599 | op->level = 0; |
600 | op->level = 0; |
600 | op->face = op->arch->clone.face; |
601 | op->face = op->arch->face; |
601 | op->owner = NULL; /* So that stopped arrows will be saved */ |
602 | op->owner = NULL; /* So that stopped arrows will be saved */ |
602 | update_object (op, UP_OBJ_CHANGE); |
603 | update_object (op, UP_OBJ_CHANGE); |
603 | return op; |
604 | return op; |
604 | } |
605 | } |
605 | |
606 | |
… | |
… | |
626 | op->destroy (); |
627 | op->destroy (); |
627 | } |
628 | } |
628 | else |
629 | else |
629 | { |
630 | { |
630 | op = fix_stopped_arrow (op); |
631 | op = fix_stopped_arrow (op); |
|
|
632 | |
631 | if (op) |
633 | if (op) |
632 | merge_ob (op, NULL); |
634 | merge_ob (op, 0); |
633 | } |
635 | } |
634 | } |
636 | } |
635 | |
637 | |
636 | /* Move an arrow along its course. op is the arrow or thrown object. |
638 | /* Move an arrow along its course. op is the arrow or thrown object. |
637 | */ |
639 | */ |
… | |
… | |
906 | move_teleporter (op->more); |
908 | move_teleporter (op->more); |
907 | |
909 | |
908 | if (op->head) |
910 | if (op->head) |
909 | head = op->head; |
911 | head = op->head; |
910 | |
912 | |
911 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
913 | for (tmp = op->above; tmp; tmp = tmp->above) |
912 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
914 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
913 | break; |
915 | break; |
914 | |
916 | |
915 | /* If nothing above us to move, nothing to do */ |
917 | /* If nothing above us to move, nothing to do */ |
916 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
918 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
… | |
… | |
949 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
951 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
950 | return; |
952 | return; |
951 | teleport (head, TELEPORTER, tmp); |
953 | teleport (head, TELEPORTER, tmp); |
952 | } |
954 | } |
953 | } |
955 | } |
954 | |
|
|
955 | |
956 | |
956 | /* This object will teleport someone to a different map |
957 | /* This object will teleport someone to a different map |
957 | and will also apply changes to the player from its inventory. |
958 | and will also apply changes to the player from its inventory. |
958 | This was invented for giving classes, but there's no reason it |
959 | This was invented for giving classes, but there's no reason it |
959 | can't be generalized. |
960 | can't be generalized. |
… | |
… | |
1012 | return; /* dm has created a firewall in his inventory */ |
1013 | return; /* dm has created a firewall in his inventory */ |
1013 | |
1014 | |
1014 | spell = op->inv; |
1015 | spell = op->inv; |
1015 | |
1016 | |
1016 | if (!spell || spell->type != SPELL) |
1017 | if (!spell || spell->type != SPELL) |
1017 | spell = &op->other_arch->clone; |
1018 | spell = op->other_arch; |
1018 | |
1019 | |
1019 | if (!spell) |
1020 | if (!spell) |
1020 | { |
1021 | { |
1021 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1022 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1022 | return; |
1023 | return; |
… | |
… | |
1035 | * it'll paralyze the victim for hp*his speed/op->speed |
1036 | * it'll paralyze the victim for hp*his speed/op->speed |
1036 | */ |
1037 | */ |
1037 | void |
1038 | void |
1038 | move_player_mover (object *op) |
1039 | move_player_mover (object *op) |
1039 | { |
1040 | { |
1040 | object *victim, *nextmover; |
|
|
1041 | int dir = op->stats.sp; |
1041 | int dir = op->stats.sp; |
1042 | sint16 nx, ny; |
1042 | sint16 nx, ny; |
1043 | maptile *m; |
1043 | maptile *m; |
1044 | |
1044 | |
1045 | /* Determine direction now for random movers so we do the right thing */ |
1045 | /* Determine direction now for random movers so we do the right thing */ |
1046 | if (!dir) |
1046 | if (!dir) |
1047 | dir = rndm (1, 8); |
1047 | dir = rndm (1, 8); |
1048 | |
1048 | |
1049 | for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1049 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1050 | { |
1050 | { |
1051 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1051 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1052 | (victim->move_type & op->move_type || !victim->move_type)) |
1052 | (victim->move_type & op->move_type || !victim->move_type)) |
1053 | { |
1053 | { |
1054 | |
1054 | |
… | |
… | |
1071 | } |
1071 | } |
1072 | |
1072 | |
1073 | if (should_director_abort (op, victim)) |
1073 | if (should_director_abort (op, victim)) |
1074 | return; |
1074 | return; |
1075 | |
1075 | |
1076 | for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1076 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1077 | { |
1077 | { |
1078 | if (nextmover->type == PLAYERMOVER) |
1078 | if (nextmover->type == PLAYERMOVER) |
1079 | nextmover->speed_left = -.99; |
1079 | nextmover->speed_left = -.99f; |
|
|
1080 | |
1080 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1081 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1081 | { |
|
|
1082 | op->speed_left = -1.1; /* wait until the next thing gets out of the way */ |
1082 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1083 | } |
|
|
1084 | } |
1083 | } |
1085 | |
1084 | |
1086 | if (victim->type == PLAYER) |
1085 | if (victim->type == PLAYER) |
1087 | { |
1086 | { |
1088 | /* only level >=1 movers move people */ |
1087 | /* only level >=1 movers move people */ |
… | |
… | |
1092 | * is cleared, otherwise the player will get stuck in |
1091 | * is cleared, otherwise the player will get stuck in |
1093 | * place. This can happen if the player used a spell to |
1092 | * place. This can happen if the player used a spell to |
1094 | * get to this space. |
1093 | * get to this space. |
1095 | */ |
1094 | */ |
1096 | victim->contr->fire_on = 0; |
1095 | victim->contr->fire_on = 0; |
1097 | victim->speed_left = -FABS (victim->speed); |
1096 | victim->speed_left = 1.f; |
1098 | move_player (victim, dir); |
1097 | move_player (victim, dir); |
1099 | } |
1098 | } |
1100 | else |
1099 | else |
1101 | return; |
1100 | return; |
1102 | } |
1101 | } |
… | |
… | |
1106 | if (!op->stats.maxsp && op->attacktype) |
1105 | if (!op->stats.maxsp && op->attacktype) |
1107 | op->stats.maxsp = 2; |
1106 | op->stats.maxsp = 2; |
1108 | |
1107 | |
1109 | if (op->attacktype) |
1108 | if (op->attacktype) |
1110 | { /* flag to paralyze the player */ |
1109 | { /* flag to paralyze the player */ |
1111 | |
|
|
1112 | victim->speed_left = -FABS (op->stats.maxsp * victim->speed / op->speed); |
1110 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1113 | /* Not sure why, but for some chars on metalforge, they |
|
|
1114 | * would sometimes get -inf speed_left, and from the |
|
|
1115 | * description, it could only happen here, so just put |
|
|
1116 | * a lower sanity limit. My only guess is that the |
|
|
1117 | * mover has 0 speed. |
|
|
1118 | */ |
|
|
1119 | if (victim->speed_left < -5.0) |
|
|
1120 | victim->speed_left = -5.0; |
|
|
1121 | } |
1111 | } |
1122 | } |
1112 | } |
1123 | } |
1113 | } |
1124 | } |
1114 | } |
1125 | |
1115 | |
… | |
… | |
1144 | if (op->above == NULL) |
1134 | if (op->above == NULL) |
1145 | return; |
1135 | return; |
1146 | |
1136 | |
1147 | for (tmp = op->above; tmp; tmp = tmp->above) |
1137 | for (tmp = op->above; tmp; tmp = tmp->above) |
1148 | { |
1138 | { |
1149 | if (op->other_arch->name == tmp->arch->name) |
1139 | if (op->other_arch->archname == tmp->arch->archname) |
1150 | { |
1140 | { |
1151 | if (op->level <= 0) |
1141 | if (op->level <= 0) |
1152 | tmp->destroy (); |
1142 | tmp->destroy (); |
1153 | else |
1143 | else |
1154 | { |
1144 | { |
… | |
… | |
1227 | { |
1217 | { |
1228 | new_ob->destroy (); |
1218 | new_ob->destroy (); |
1229 | return; |
1219 | return; |
1230 | } |
1220 | } |
1231 | |
1221 | |
|
|
1222 | // for now lets try to identify everything generated here, it mostly |
|
|
1223 | // happens automated, so this will at least fix many identify-experience holes |
|
|
1224 | SET_FLAG (new_ob, FLAG_IDENTIFIED); |
|
|
1225 | |
1232 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1226 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1233 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1227 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1234 | return; |
1228 | return; |
1235 | |
1229 | |
1236 | if (creator->slaying) |
1230 | if (creator->slaying) |
… | |
… | |
1250 | void |
1244 | void |
1251 | move_marker (object *op) |
1245 | move_marker (object *op) |
1252 | { |
1246 | { |
1253 | if (object *tmp = op->ms ().player ()) |
1247 | if (object *tmp = op->ms ().player ()) |
1254 | { |
1248 | { |
1255 | object *tmp2; |
|
|
1256 | |
|
|
1257 | /* remove an old force with a slaying field == op->name */ |
1249 | /* remove an old force with a slaying field == op->name */ |
1258 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1250 | if (object *force = tmp->force_find (op->name)) |
1259 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->name) |
1251 | force->destroy (); |
|
|
1252 | |
|
|
1253 | if (!tmp->force_find (op->slaying)) |
1260 | { |
1254 | { |
1261 | tmp2->destroy (); |
1255 | tmp->force_add (op->slaying, op->stats.food); |
1262 | break; |
|
|
1263 | } |
|
|
1264 | |
1256 | |
1265 | /* cycle through his inventory to look for the MARK we want to |
|
|
1266 | * place |
|
|
1267 | */ |
|
|
1268 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
|
|
1269 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
|
|
1270 | break; |
|
|
1271 | |
|
|
1272 | /* if we didn't find our own MARK */ |
|
|
1273 | if (!tmp2) |
|
|
1274 | { |
|
|
1275 | object *force = get_archetype (FORCE_NAME); |
|
|
1276 | |
|
|
1277 | if (op->stats.food) |
|
|
1278 | { |
|
|
1279 | force->set_speed (0.01); |
|
|
1280 | force->speed_left = -op->stats.food; |
|
|
1281 | } |
|
|
1282 | else |
|
|
1283 | force->set_speed (0); |
|
|
1284 | |
|
|
1285 | /* put in the lock code */ |
|
|
1286 | force->slaying = op->slaying; |
|
|
1287 | |
|
|
1288 | if (op->lore) |
|
|
1289 | force->lore = op->lore; |
|
|
1290 | |
|
|
1291 | insert_ob_in_ob (force, tmp); |
|
|
1292 | if (op->msg) |
1257 | if (op->msg) |
1293 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1258 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1294 | |
1259 | |
1295 | if (op->stats.hp > 0) |
1260 | if (op->stats.hp > 0) |
1296 | { |
1261 | { |
1297 | op->stats.hp--; |
1262 | op->stats.hp--; |
|
|
1263 | |
1298 | if (op->stats.hp == 0) |
1264 | if (op->stats.hp == 0) |
1299 | { |
1265 | { |
1300 | /* marker expires--granted mark number limit */ |
1266 | /* marker expires--granted mark number limit */ |
1301 | op->destroy (); |
1267 | op->destroy (); |
1302 | return; |
1268 | return; |
… | |
… | |
1304 | } |
1270 | } |
1305 | } |
1271 | } |
1306 | } |
1272 | } |
1307 | } |
1273 | } |
1308 | |
1274 | |
1309 | int |
1275 | void |
1310 | process_object (object *op) |
1276 | process_object (object *op) |
1311 | { |
1277 | { |
1312 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1278 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1313 | return 0; |
1279 | return; |
1314 | |
1280 | |
1315 | if (INVOKE_OBJECT (TICK, op)) |
1281 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1316 | return 0; |
1282 | return; |
1317 | |
1283 | |
1318 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1284 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1319 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1285 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1320 | return 1; |
1286 | return; |
1321 | |
1287 | |
1322 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1288 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1323 | { |
1289 | { |
1324 | if (op->type == PLAYER) |
|
|
1325 | animate_object (op, op->facing); |
|
|
1326 | else |
|
|
1327 | animate_object (op, op->direction); |
1290 | animate_object (op, op->contr ? op->facing : op->direction); |
1328 | |
1291 | |
1329 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1292 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1330 | make_sure_seen (op); |
1293 | make_sure_seen (op); |
1331 | } |
1294 | } |
1332 | |
1295 | |
|
|
1296 | if (expect_false ( |
|
|
1297 | op->flag [FLAG_GENERATOR] |
|
|
1298 | || op->flag [FLAG_CHANGING] |
|
|
1299 | || op->flag [FLAG_IS_USED_UP] |
|
|
1300 | )) |
|
|
1301 | { |
1333 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1302 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1334 | { |
1303 | { |
1335 | change_object (op); |
1304 | change_object (op); |
1336 | return 1; |
1305 | return; |
1337 | } |
1306 | } |
1338 | |
1307 | |
1339 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1308 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1340 | generate_monster (op); |
1309 | generate_monster (op); |
1341 | |
1310 | |
1342 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1311 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1343 | { |
1312 | { |
1344 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1313 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1345 | remove_force (op); |
1314 | remove_force (op); |
1346 | else |
1315 | else |
1347 | { |
1316 | { |
1348 | /* IF necessary, delete the item from the players inventory */ |
1317 | /* If necessary, delete the item from the players inventory */ |
1349 | object *pl = op->in_player (); |
1318 | object *pl = op->in_player (); |
1350 | |
1319 | |
1351 | if (pl) |
1320 | if (pl) |
1352 | esrv_del_item (pl->contr, op->count); |
1321 | esrv_del_item (pl->contr, op->count); |
1353 | |
1322 | |
1354 | op->remove (); |
1323 | op->remove (); |
1355 | |
1324 | |
1356 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1325 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1357 | make_sure_not_seen (op); |
1326 | make_sure_not_seen (op); |
1358 | |
1327 | |
1359 | op->destroy (); |
1328 | op->destroy (); |
1360 | } |
1329 | } |
1361 | |
1330 | |
1362 | return 1; |
1331 | return; |
|
|
1332 | } |
1363 | } |
1333 | } |
1364 | |
1334 | |
1365 | switch (op->type) |
1335 | switch (op->type) |
1366 | { |
1336 | { |
1367 | case SPELL_EFFECT: |
1337 | case SPELL_EFFECT: |
1368 | move_spell_effect (op); |
1338 | move_spell_effect (op); |
1369 | return 1; |
1339 | break; |
1370 | |
1340 | |
1371 | case ROD: |
1341 | case ROD: |
1372 | case HORN: |
1342 | case HORN: |
1373 | regenerate_rod (op); |
1343 | regenerate_rod (op); |
1374 | return 1; |
1344 | break; |
1375 | |
1345 | |
1376 | case FORCE: |
1346 | case FORCE: |
1377 | case POTION_EFFECT: |
1347 | case POTION_EFFECT: |
1378 | remove_force (op); |
1348 | remove_force (op); |
1379 | return 1; |
1349 | break; |
1380 | |
1350 | |
1381 | case BLINDNESS: |
1351 | case BLINDNESS: |
1382 | remove_blindness (op); |
1352 | remove_blindness (op); |
1383 | return 0; |
1353 | break; |
1384 | |
1354 | |
1385 | case POISONING: |
1355 | case POISONING: |
1386 | poison_more (op); |
1356 | poison_more (op); |
1387 | return 0; |
1357 | break; |
1388 | |
1358 | |
1389 | case DISEASE: |
1359 | case DISEASE: |
1390 | move_disease (op); |
1360 | move_disease (op); |
1391 | return 0; |
1361 | break; |
1392 | |
1362 | |
1393 | case SYMPTOM: |
1363 | case SYMPTOM: |
1394 | move_symptom (op); |
1364 | move_symptom (op); |
1395 | return 0; |
1365 | break; |
1396 | |
1366 | |
1397 | case THROWN_OBJ: |
1367 | case THROWN_OBJ: |
1398 | case ARROW: |
1368 | case ARROW: |
1399 | move_arrow (op); |
1369 | move_arrow (op); |
1400 | return 0; |
1370 | break; |
1401 | |
1371 | |
1402 | case DOOR: |
1372 | case DOOR: |
1403 | remove_door (op); |
1373 | remove_door (op); |
1404 | return 0; |
1374 | break; |
1405 | |
1375 | |
1406 | case LOCKED_DOOR: |
1376 | case LOCKED_DOOR: |
1407 | remove_door2 (op); |
1377 | remove_door2 (op); |
1408 | return 0; |
1378 | break; |
1409 | |
1379 | |
1410 | case TELEPORTER: |
1380 | case TELEPORTER: |
1411 | move_teleporter (op); |
1381 | move_teleporter (op); |
1412 | return 0; |
1382 | break; |
1413 | |
1383 | |
1414 | case GOLEM: |
1384 | case GOLEM: |
1415 | move_golem (op); |
1385 | move_golem (op); |
1416 | return 0; |
1386 | break; |
1417 | |
1387 | |
1418 | case EARTHWALL: |
1388 | case EARTHWALL: |
1419 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1389 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1420 | return 0; |
1390 | break; |
1421 | |
1391 | |
1422 | case FIREWALL: |
1392 | case FIREWALL: |
1423 | move_firewall (op); |
1393 | move_firewall (op); |
1424 | if (op->stats.maxsp) |
1394 | if (op->stats.maxsp) |
1425 | animate_turning (op); |
1395 | animate_turning (op); |
1426 | return 0; |
1396 | break; |
1427 | |
1397 | |
1428 | case MOOD_FLOOR: |
1398 | case MOOD_FLOOR: |
1429 | do_mood_floor (op); |
1399 | do_mood_floor (op); |
1430 | return 0; |
1400 | break; |
1431 | |
1401 | |
1432 | case GATE: |
1402 | case GATE: |
1433 | move_gate (op); |
1403 | move_gate (op); |
1434 | return 0; |
1404 | break; |
1435 | |
1405 | |
1436 | case TIMED_GATE: |
1406 | case TIMED_GATE: |
1437 | move_timed_gate (op); |
1407 | move_timed_gate (op); |
1438 | return 0; |
1408 | break; |
1439 | |
1409 | |
1440 | case TRIGGER: |
1410 | case TRIGGER: |
1441 | case TRIGGER_BUTTON: |
1411 | case TRIGGER_BUTTON: |
1442 | case TRIGGER_PEDESTAL: |
1412 | case TRIGGER_PEDESTAL: |
1443 | case TRIGGER_ALTAR: |
1413 | case TRIGGER_ALTAR: |
1444 | animate_trigger (op); |
1414 | animate_trigger (op); |
1445 | return 0; |
1415 | break; |
1446 | |
1416 | |
1447 | case DETECTOR: |
1417 | case DETECTOR: |
1448 | move_detector (op); |
1418 | move_detector (op); |
1449 | |
1419 | |
1450 | case DIRECTOR: |
1420 | case DIRECTOR: |
1451 | if (op->stats.maxsp) |
1421 | if (op->stats.maxsp) |
1452 | animate_turning (op); |
1422 | animate_turning (op); |
1453 | return 0; |
1423 | break; |
1454 | |
1424 | |
1455 | case HOLE: |
1425 | case HOLE: |
1456 | move_hole (op); |
1426 | move_hole (op); |
1457 | return 0; |
1427 | break; |
1458 | |
1428 | |
1459 | case DEEP_SWAMP: |
1429 | case DEEP_SWAMP: |
1460 | move_deep_swamp (op); |
1430 | move_deep_swamp (op); |
1461 | return 0; |
1431 | break; |
1462 | |
1432 | |
1463 | case RUNE: |
1433 | case RUNE: |
1464 | case TRAP: |
1434 | case TRAP: |
1465 | move_rune (op); |
1435 | move_rune (op); |
1466 | return 0; |
1436 | break; |
1467 | |
1437 | |
1468 | case PLAYERMOVER: |
1438 | case PLAYERMOVER: |
1469 | move_player_mover (op); |
1439 | move_player_mover (op); |
1470 | return 0; |
1440 | break; |
1471 | |
1441 | |
1472 | case CREATOR: |
1442 | case CREATOR: |
1473 | move_creator (op); |
1443 | move_creator (op); |
1474 | return 0; |
1444 | break; |
1475 | |
1445 | |
1476 | case MARKER: |
1446 | case MARKER: |
1477 | move_marker (op); |
1447 | move_marker (op); |
1478 | return 0; |
1448 | break; |
1479 | |
1449 | |
1480 | case PLAYER_CHANGER: |
1450 | case PLAYER_CHANGER: |
1481 | move_player_changer (op); |
1451 | move_player_changer (op); |
1482 | return 0; |
1452 | break; |
1483 | |
1453 | |
1484 | case PEACEMAKER: |
1454 | case PEACEMAKER: |
1485 | move_peacemaker (op); |
1455 | move_peacemaker (op); |
1486 | return 0; |
1456 | break; |
1487 | } |
|
|
1488 | |
1457 | |
1489 | return 0; |
1458 | case PLAYER: |
|
|
1459 | // players have their own speed-management, so undo the --speed_left |
|
|
1460 | ++op->speed_left; |
|
|
1461 | break; |
|
|
1462 | } |
1490 | } |
1463 | } |
|
|
1464 | |