1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* |
24 | /* |
26 | * Routines that is executed from objects based on their speed have been |
25 | * Routines that is executed from objects based on their speed have been |
27 | * collected in this file. |
26 | * collected in this file. |
… | |
… | |
41 | object *tmp; |
40 | object *tmp; |
42 | |
41 | |
43 | for (i = 1; i < 9; i += 2) |
42 | for (i = 1; i < 9; i += 2) |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
43 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
45 | { |
44 | { |
46 | tmp->set_speed (0.1); |
45 | tmp->set_speed (0.1f); |
47 | tmp->speed_left = -0.2; |
46 | tmp->speed_left = -0.2f; |
48 | } |
47 | } |
49 | |
48 | |
50 | if (op->other_arch) |
49 | if (op->other_arch) |
51 | { |
50 | { |
52 | tmp = arch_to_object (op->other_arch); |
51 | tmp = arch_to_object (op->other_arch); |
… | |
… | |
69 | for (i = 1; i < 9; i += 2) |
68 | for (i = 1; i < 9; i += 2) |
70 | { |
69 | { |
71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
70 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
72 | if (tmp && tmp->slaying == op->slaying) |
71 | if (tmp && tmp->slaying == op->slaying) |
73 | { /* same key both doors */ |
72 | { /* same key both doors */ |
74 | tmp->set_speed (0.1); |
73 | tmp->set_speed (0.1f); |
75 | tmp->speed_left = -0.2; |
74 | tmp->speed_left = -0.2f; |
76 | } |
75 | } |
77 | } |
76 | } |
78 | |
77 | |
79 | if (op->other_arch) |
78 | if (op->other_arch) |
80 | { |
79 | { |
… | |
… | |
97 | |
96 | |
98 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
97 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
99 | return; |
98 | return; |
100 | |
99 | |
101 | object *op; |
100 | object *op; |
|
|
101 | int i; |
102 | |
102 | |
103 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
103 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
104 | { |
104 | { |
105 | // either copy one item form the inventory... |
105 | // either copy one item from the inventory... |
106 | if (!gen->inv) |
106 | if (!gen->inv) |
107 | return; |
107 | return; |
108 | |
108 | |
109 | // first select one item from the inventory |
109 | // first select one item from the inventory |
110 | int index = 0; |
110 | int index = 0; |
111 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
111 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
112 | if (!rndm (++index)) |
112 | if (!rndm (++index)) |
113 | op = tmp; |
113 | op = tmp; |
114 | |
114 | |
|
|
115 | i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
|
|
116 | if (i < 0) |
|
|
117 | return; |
|
|
118 | |
115 | op = object_create_clone (op); |
119 | op = object_create_clone (op); |
116 | |
120 | |
117 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
121 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
118 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
122 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
119 | } |
123 | } |
|
|
124 | else if (gen->other_arch) |
|
|
125 | { |
|
|
126 | // ...or use other_arch |
|
|
127 | i = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, 9); |
|
|
128 | if (i < 0) |
|
|
129 | return; |
|
|
130 | |
|
|
131 | op = arch_to_object (gen->other_arch); |
|
|
132 | } |
120 | else |
133 | else |
121 | { |
|
|
122 | // ...or use other_arch |
|
|
123 | if (archetype *at = gen->other_arch) |
|
|
124 | op = arch_to_object (at); |
|
|
125 | else |
|
|
126 | return; |
134 | return; |
127 | } |
|
|
128 | |
135 | |
129 | op->expand_tail (); |
136 | op->expand_tail (); |
130 | |
137 | |
131 | int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
|
|
132 | if (i >= 0) |
|
|
133 | { |
|
|
134 | if (insert_ob_in_map_at (op, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i])) |
138 | if (insert_ob_in_map_at (op, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i])) |
135 | { |
139 | { |
136 | if (rndm (0, 9)) |
140 | if (rndm (0, 9)) |
137 | generate_artifact (op, gen->map->difficulty); |
141 | generate_artifact (op, gen->map->difficulty); |
138 | |
142 | |
139 | if (op->has_random_items ()) |
143 | if (op->has_random_items ()) |
140 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
144 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
141 | |
145 | |
142 | return; |
146 | return; |
143 | } |
|
|
144 | } |
147 | } |
145 | |
148 | |
146 | op->destroy (); |
149 | op->destroy (); |
147 | } |
150 | } |
148 | |
151 | |
… | |
… | |
220 | } |
223 | } |
221 | |
224 | |
222 | |
225 | |
223 | void |
226 | void |
224 | move_gate (object *op) |
227 | move_gate (object *op) |
225 | { /* 1 = going down, 0 = goind up */ |
228 | { /* 1 = going down, 0 = going up */ |
226 | object *tmp; |
229 | object *tmp; |
227 | |
230 | |
228 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
231 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
229 | { |
232 | { |
230 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
233 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
… | |
… | |
235 | if (op->value) |
238 | if (op->value) |
236 | { |
239 | { |
237 | if (--op->stats.wc <= 0) |
240 | if (--op->stats.wc <= 0) |
238 | { /* Reached bottom, let's stop */ |
241 | { /* Reached bottom, let's stop */ |
239 | op->stats.wc = 0; |
242 | op->stats.wc = 0; |
240 | if (op->arch->clone.speed) |
243 | if (op->arch->speed) |
241 | op->value = 0; |
244 | op->value = 0; |
242 | else |
245 | else |
243 | op->set_speed (0); |
246 | op->set_speed (0); |
244 | } |
247 | } |
245 | |
248 | |
… | |
… | |
265 | * objects are above the gate. If so, we finish closing the gate, |
268 | * objects are above the gate. If so, we finish closing the gate, |
266 | * otherwise, we fall through to the code below which should lower |
269 | * otherwise, we fall through to the code below which should lower |
267 | * the gate slightly. |
270 | * the gate slightly. |
268 | */ |
271 | */ |
269 | |
272 | |
270 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
273 | for (tmp = op->above; tmp; tmp = tmp->above) |
271 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
274 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
272 | break; |
275 | break; |
273 | |
276 | |
274 | if (tmp == NULL) |
277 | if (!tmp) |
275 | { |
278 | { |
276 | if (op->arch->clone.speed) |
279 | if (op->arch->speed) |
277 | op->value = 1; |
280 | op->value = 1; |
278 | else |
281 | else |
279 | op->set_speed (0); |
282 | op->set_speed (0); |
280 | |
283 | |
281 | return; |
284 | return; |
… | |
… | |
302 | */ |
305 | */ |
303 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
306 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
304 | { |
307 | { |
305 | /* Halfway or further, check blocks */ |
308 | /* Halfway or further, check blocks */ |
306 | /* First, get the top object on the square. */ |
309 | /* First, get the top object on the square. */ |
307 | for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
310 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
|
|
311 | ; |
308 | |
312 | |
309 | if (tmp != NULL) |
313 | if (tmp) |
310 | { |
314 | { |
311 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
315 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
312 | { |
316 | { |
313 | hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
317 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
|
318 | op->play_sound (sound_find ("blocked_gate")); |
|
|
319 | |
314 | if (tmp->type == PLAYER) |
320 | if (tmp->type == PLAYER) |
315 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
321 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
316 | } |
322 | } |
317 | else |
|
|
318 | /* If the object is not alive, and the object either can |
323 | /* If the object is not alive, and the object either can |
319 | * be picked up or the object rolls, move the object |
324 | * be picked up or the object rolls, move the object |
320 | * off the gate. |
325 | * off the gate. |
321 | */ |
326 | */ |
322 | if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
327 | else if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
323 | { |
328 | { |
324 | /* If it has speed, it should move itself, otherwise: */ |
329 | /* If it has speed, it should move itself, otherwise: */ |
325 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
330 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
326 | |
331 | |
327 | /* If there is a free spot, move the object someplace */ |
332 | /* If there is a free spot, move the object someplace */ |
… | |
… | |
333 | } |
338 | } |
334 | } |
339 | } |
335 | } |
340 | } |
336 | |
341 | |
337 | /* See if there is still anything blocking the gate */ |
342 | /* See if there is still anything blocking the gate */ |
338 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
343 | for (tmp = op->above; tmp; tmp = tmp->above) |
339 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
344 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
340 | break; |
345 | break; |
341 | |
346 | |
342 | /* IF there is, start putting the gate down */ |
347 | /* IF there is, start putting the gate down */ |
343 | if (tmp) |
348 | if (tmp) |
344 | { |
|
|
345 | op->stats.food = 1; |
349 | op->stats.food = 1; |
346 | } |
|
|
347 | else |
350 | else |
348 | { |
351 | { |
349 | op->move_block = MOVE_ALL; |
352 | op->move_block = MOVE_ALL; |
|
|
353 | |
350 | if (!op->arch->clone.stats.ac) |
354 | if (!op->arch->stats.ac) |
351 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
355 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
352 | update_all_los (op->map, op->x, op->y); |
356 | update_all_los (op->map, op->x, op->y); |
353 | } |
357 | } |
354 | } /* gate is halfway up */ |
358 | } /* gate is halfway up */ |
355 | |
359 | |
… | |
… | |
368 | int v = op->value; |
372 | int v = op->value; |
369 | |
373 | |
370 | if (op->stats.sp) |
374 | if (op->stats.sp) |
371 | { |
375 | { |
372 | move_gate (op); |
376 | move_gate (op); |
|
|
377 | |
373 | if (op->value != v) /* change direction ? */ |
378 | if (op->value != v) /* change direction ? */ |
374 | op->stats.sp = 0; |
379 | op->stats.sp = 0; |
375 | return; |
380 | return; |
376 | } |
381 | } |
|
|
382 | |
377 | if (--op->stats.hp <= 0) |
383 | if (--op->stats.hp <= 0) |
378 | { /* keep gate down */ |
384 | { /* keep gate down */ |
379 | move_gate (op); |
385 | move_gate (op); |
|
|
386 | |
380 | if (op->value != v) |
387 | if (op->value != v) |
381 | op->set_speed (0); |
388 | op->set_speed (0); |
382 | } |
389 | } |
383 | } |
390 | } |
384 | |
391 | |
… | |
… | |
396 | int last = op->value; |
403 | int last = op->value; |
397 | int detected; |
404 | int detected; |
398 | |
405 | |
399 | detected = 0; |
406 | detected = 0; |
400 | |
407 | |
401 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
408 | for (tmp = op->ms ().bot; tmp && !detected; tmp = tmp->above) |
402 | { |
409 | { |
403 | object *tmp2; |
410 | object *tmp2; |
404 | |
411 | |
405 | if (op->stats.hp) |
412 | if (op->stats.hp) |
406 | { |
413 | { |
… | |
… | |
426 | if (detected && last == 0) |
433 | if (detected && last == 0) |
427 | { |
434 | { |
428 | op->value = 1; |
435 | op->value = 1; |
429 | push_button (op); |
436 | push_button (op); |
430 | } |
437 | } |
|
|
438 | |
431 | if (!detected && last == 1) |
439 | if (!detected && last == 1) |
432 | { |
440 | { |
433 | op->value = 0; |
441 | op->value = 0; |
434 | push_button (op); |
442 | push_button (op); |
435 | } |
443 | } |
… | |
… | |
439 | if (detected && last == 1) |
447 | if (detected && last == 1) |
440 | { |
448 | { |
441 | op->value = 0; |
449 | op->value = 0; |
442 | push_button (op); |
450 | push_button (op); |
443 | } |
451 | } |
|
|
452 | |
444 | if (!detected && last == 0) |
453 | if (!detected && last == 0) |
445 | { |
454 | { |
446 | op->value = 1; |
455 | op->value = 1; |
447 | push_button (op); |
456 | push_button (op); |
448 | } |
457 | } |
449 | } |
458 | } |
450 | } |
459 | } |
451 | |
|
|
452 | |
460 | |
453 | void |
461 | void |
454 | animate_trigger (object *op) |
462 | animate_trigger (object *op) |
455 | { |
463 | { |
456 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
464 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
488 | |
496 | |
489 | SET_ANIMATION (op, op->stats.wc); |
497 | SET_ANIMATION (op, op->stats.wc); |
490 | update_object (op, UP_OBJ_FACE); |
498 | update_object (op, UP_OBJ_FACE); |
491 | return; |
499 | return; |
492 | } |
500 | } |
|
|
501 | |
493 | /* We're closing */ |
502 | /* We're closing */ |
494 | op->move_on = 0; |
503 | op->move_on = 0; |
495 | |
504 | |
496 | op->stats.wc++; |
505 | op->stats.wc++; |
497 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
506 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
572 | return NULL; |
581 | return NULL; |
573 | } |
582 | } |
574 | |
583 | |
575 | op->set_speed (0); |
584 | op->set_speed (0); |
576 | op->direction = 0; |
585 | op->direction = 0; |
577 | op->move_on = 0; |
586 | op->move_on = 0; |
578 | op->move_type = 0; |
587 | op->move_type = 0; |
|
|
588 | op->skill = 0; // really? |
|
|
589 | |
|
|
590 | // restore original wc, dam, attacktype and slaying |
579 | op->stats.wc = op->stats.sp; |
591 | op->stats.wc = op->stats.sp; |
580 | op->stats.dam = op->stats.hp; |
592 | op->stats.dam = op->stats.hp; |
581 | op->attacktype = op->stats.grace; |
593 | op->attacktype = op->stats.grace; |
582 | op->slaying = 0; |
|
|
583 | op->skill = 0; |
|
|
584 | |
594 | |
585 | if (op->spellarg != NULL) |
595 | if (op->spellarg) |
586 | { |
596 | { |
587 | op->slaying = op->spellarg; |
597 | op->slaying = op->spellarg; |
588 | free (op->spellarg); |
598 | free (op->spellarg); |
589 | op->spellarg = NULL; |
599 | op->spellarg = 0; |
590 | } |
600 | } |
591 | else |
601 | else |
592 | op->slaying = NULL; |
602 | op->slaying = 0; |
593 | |
603 | |
594 | /* Reset these to zero, so that object::can_merge will work properly */ |
604 | /* Reset these to zero, so that object::can_merge will work properly */ |
595 | op->spellarg = NULL; |
605 | op->spellarg = NULL; |
596 | op->stats.sp = 0; |
606 | op->stats.sp = 0; |
597 | op->stats.hp = 0; |
607 | op->stats.hp = 0; |
598 | op->stats.grace = 0; |
608 | op->stats.grace = 0; |
599 | op->level = 0; |
609 | op->level = 0; |
600 | op->face = op->arch->clone.face; |
610 | op->face = op->arch->face; |
601 | op->owner = NULL; /* So that stopped arrows will be saved */ |
611 | op->owner = NULL; /* So that stopped arrows will be saved */ |
602 | update_object (op, UP_OBJ_CHANGE); |
612 | update_object (op, UP_OBJ_CHANGE); |
603 | return op; |
613 | return op; |
604 | } |
614 | } |
605 | |
615 | |
… | |
… | |
626 | op->destroy (); |
636 | op->destroy (); |
627 | } |
637 | } |
628 | else |
638 | else |
629 | { |
639 | { |
630 | op = fix_stopped_arrow (op); |
640 | op = fix_stopped_arrow (op); |
|
|
641 | |
631 | if (op) |
642 | if (op) |
632 | merge_ob (op, NULL); |
643 | merge_ob (op, 0); |
633 | } |
644 | } |
634 | } |
645 | } |
635 | |
646 | |
636 | /* Move an arrow along its course. op is the arrow or thrown object. |
647 | /* Move an arrow along its course. op is the arrow or thrown object. |
637 | */ |
648 | */ |
638 | void |
649 | void |
639 | move_arrow (object *op) |
650 | move_arrow (object *op) |
640 | { |
651 | { |
641 | object *tmp; |
|
|
642 | sint16 new_x, new_y; |
|
|
643 | int was_reflected, mflags; |
652 | int was_reflected; |
644 | maptile *m; |
|
|
645 | |
653 | |
646 | if (op->map == NULL) |
654 | if (!op->map) |
647 | { |
655 | { |
648 | LOG (llevError, "BUG: Arrow had no map.\n"); |
656 | LOG (llevError, "BUG: Arrow had no map.\n"); |
649 | op->destroy (); |
657 | op->destroy (); |
650 | return; |
658 | return; |
651 | } |
659 | } |
… | |
… | |
681 | stop_arrow (op); |
689 | stop_arrow (op); |
682 | return; |
690 | return; |
683 | } |
691 | } |
684 | |
692 | |
685 | /* Calculate target map square */ |
693 | /* Calculate target map square */ |
686 | new_x = op->x + DIRX (op); |
|
|
687 | new_y = op->y + DIRY (op); |
|
|
688 | was_reflected = 0; |
694 | was_reflected = 0; |
689 | |
695 | |
690 | m = op->map; |
696 | mapxy pos (op); pos.move (op->direction); |
691 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
692 | |
697 | |
693 | if (mflags & P_OUT_OF_MAP) |
698 | if (!pos.normalise ()) |
694 | { |
699 | { |
695 | stop_arrow (op); |
700 | stop_arrow (op); |
696 | return; |
701 | return; |
697 | } |
702 | } |
698 | |
703 | |
699 | /* only need to look for living creatures if this flag is set */ |
704 | /* only need to look for living creatures if this flag is set */ |
700 | if (mflags & P_IS_ALIVE) |
705 | if (pos->flags () & P_IS_ALIVE) |
701 | { |
706 | { |
702 | for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
707 | object *tmp; |
|
|
708 | |
|
|
709 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
703 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
710 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
704 | break; |
711 | break; |
705 | |
712 | |
706 | /* Not really fair, but don't let monsters hit themselves with |
713 | /* Not really fair, but don't let monsters hit themselves with |
707 | * their own arrow - this can be because they fire it then |
714 | * their own arrow - this can be because they fire it then |
… | |
… | |
730 | return; |
737 | return; |
731 | } |
738 | } |
732 | } /* if this is not hitting its owner */ |
739 | } /* if this is not hitting its owner */ |
733 | } /* if there is something alive on this space */ |
740 | } /* if there is something alive on this space */ |
734 | |
741 | |
735 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
742 | if (OB_TYPE_MOVE_BLOCK (op, pos->move_block)) |
736 | { |
743 | { |
737 | int retry = 0; |
744 | int retry = 0; |
738 | |
745 | |
739 | /* if the object doesn't reflect, stop the arrow from moving |
746 | /* if the object doesn't reflect, stop the arrow from moving |
740 | * note that this code will now catch cases where a monster is |
747 | * note that this code will now catch cases where a monster is |
… | |
… | |
753 | if (op->direction & 1) |
760 | if (op->direction & 1) |
754 | { |
761 | { |
755 | op->direction = absdir (op->direction + 4); |
762 | op->direction = absdir (op->direction + 4); |
756 | retry = 1; |
763 | retry = 1; |
757 | } |
764 | } |
|
|
765 | |
758 | /* There were two blocks with identical code - |
766 | /* There were two blocks with identical code - |
759 | * use this retry here to make this one block |
767 | * use this retry here to make this one block |
760 | * that did the same thing. |
768 | * that did the same thing. |
761 | */ |
769 | */ |
762 | while (retry < 2) |
770 | while (retry < 2) |
763 | { |
771 | { |
764 | int left, right, mflags; |
|
|
765 | maptile *m1; |
|
|
766 | sint16 x1, y1; |
|
|
767 | |
|
|
768 | retry++; |
772 | retry++; |
769 | |
773 | |
770 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
774 | /* Need to check for P_OUT_OF_MAP: if the arrow is travelling |
771 | * over a corner in a tiled map, it is possible that |
775 | * over a corner in a tiled map, it is possible that |
772 | * op->direction is within an adjacent map but either |
776 | * op->direction is within an adjacent map but either |
773 | * op->direction-1 or op->direction+1 does not exist. |
777 | * op->direction-1 or op->direction+1 does not exist. |
774 | */ |
778 | */ |
775 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction - 1)], |
779 | mapxy pos1 (pos); pos1.move (absdir (op->direction - 1)); |
776 | op->y + freearr_y[absdir (op->direction - 1)], &x1, &y1); |
780 | bool left = pos1.normalise () && OB_TYPE_MOVE_BLOCK (op, pos1->move_block); |
777 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
778 | |
781 | |
779 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction + 1)], |
782 | mapxy pos2 (pos); pos2.move (absdir (op->direction + 1)); |
780 | op->y + freearr_y[absdir (op->direction + 1)], &x1, &y1); |
783 | bool right = pos2.normalise () && OB_TYPE_MOVE_BLOCK (op, pos2->move_block); |
781 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
782 | |
784 | |
783 | if (left == right) |
785 | if (left == right) |
784 | op->direction = absdir (op->direction + 4); |
786 | op->direction = absdir (op->direction + 4); |
785 | else if (left) |
787 | else if (left) |
786 | op->direction = absdir (op->direction + 2); |
788 | op->direction = absdir (op->direction + 2); |
787 | else if (right) |
789 | else if (right) |
788 | op->direction = absdir (op->direction - 2); |
790 | op->direction = absdir (op->direction - 2); |
789 | |
791 | |
790 | mflags = get_map_flags (op->map, &m1, op->x + DIRX (op), op->y + DIRY (op), &x1, &y1); |
|
|
791 | |
|
|
792 | /* If this space is not out of the map and not blocked, valid space - |
792 | /* If this space is not out of the map and not blocked, valid space - |
793 | * don't need to retry again. |
793 | * don't need to retry again. |
794 | */ |
794 | */ |
795 | if (!(mflags & P_OUT_OF_MAP) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m1, x1, y1))) |
795 | mapxy pos3 (pos); pos3.move (op->direction); |
|
|
796 | if (pos3.normalise () && !OB_TYPE_MOVE_BLOCK (op, pos3->move_block)) |
796 | break; |
797 | break; |
797 | |
|
|
798 | } |
798 | } |
|
|
799 | |
799 | /* Couldn't find a direction to move the arrow to - just |
800 | /* Couldn't find a direction to move the arrow to - just |
800 | * top it from moving. |
801 | * stop it from moving. |
801 | */ |
802 | */ |
802 | if (retry == 2) |
803 | if (retry == 2) |
803 | { |
804 | { |
804 | stop_arrow (op); |
805 | stop_arrow (op); |
805 | return; |
806 | return; |
806 | } |
807 | } |
|
|
808 | |
807 | /* update object image for new facing */ |
809 | /* update object image for new facing */ |
808 | /* many thrown objects *don't* have more than one face */ |
810 | /* many thrown objects *don't* have more than one face */ |
809 | if (GET_ANIM_ID (op)) |
811 | if (GET_ANIM_ID (op)) |
810 | SET_ANIMATION (op, op->direction); |
812 | SET_ANIMATION (op, op->direction); |
811 | } /* object is reflected */ |
813 | } /* object is reflected */ |
812 | } /* object ran into a wall */ |
814 | } /* object ran into a wall */ |
813 | |
815 | |
814 | /* Move the arrow. */ |
|
|
815 | op->remove (); |
|
|
816 | op->x = new_x; |
|
|
817 | op->y = new_y; |
|
|
818 | |
|
|
819 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
816 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
820 | * about 17 squares. Tune as needed. |
817 | * about 17 squares. Tune as needed. |
821 | */ |
818 | */ |
822 | op->speed -= 0.05; |
819 | op->speed -= 0.05; |
823 | insert_ob_in_map (op, m, op, 0); |
820 | |
|
|
821 | /* Move the arrow. */ |
|
|
822 | op->move_to (pos); |
824 | } |
823 | } |
825 | |
824 | |
826 | /* This routine doesnt seem to work for "inanimate" objects that |
825 | /* This routine doesnt seem to work for "inanimate" objects that |
827 | * are being carried, ie a held torch leaps from your hands!. |
826 | * are being carried, ie a held torch leaps from your hands!. |
828 | * Modified this routine to allow held objects. b.t. */ |
827 | * Modified this routine to allow held objects. b.t. */ |
829 | |
|
|
830 | void |
828 | void |
831 | change_object (object *op) |
829 | change_object (object *op) |
832 | { /* Doesn`t handle linked objs yet */ |
830 | { /* Doesn`t handle linked objs yet */ |
833 | int i, j; |
831 | int i, j; |
834 | |
832 | |
… | |
… | |
906 | move_teleporter (op->more); |
904 | move_teleporter (op->more); |
907 | |
905 | |
908 | if (op->head) |
906 | if (op->head) |
909 | head = op->head; |
907 | head = op->head; |
910 | |
908 | |
911 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
909 | for (tmp = op->above; tmp; tmp = tmp->above) |
912 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
910 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
913 | break; |
911 | break; |
914 | |
912 | |
915 | /* If nothing above us to move, nothing to do */ |
913 | /* If nothing above us to move, nothing to do */ |
916 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
914 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
… | |
… | |
949 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
947 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
950 | return; |
948 | return; |
951 | teleport (head, TELEPORTER, tmp); |
949 | teleport (head, TELEPORTER, tmp); |
952 | } |
950 | } |
953 | } |
951 | } |
954 | |
|
|
955 | |
952 | |
956 | /* This object will teleport someone to a different map |
953 | /* This object will teleport someone to a different map |
957 | and will also apply changes to the player from its inventory. |
954 | and will also apply changes to the player from its inventory. |
958 | This was invented for giving classes, but there's no reason it |
955 | This was invented for giving classes, but there's no reason it |
959 | can't be generalized. |
956 | can't be generalized. |
… | |
… | |
1012 | return; /* dm has created a firewall in his inventory */ |
1009 | return; /* dm has created a firewall in his inventory */ |
1013 | |
1010 | |
1014 | spell = op->inv; |
1011 | spell = op->inv; |
1015 | |
1012 | |
1016 | if (!spell || spell->type != SPELL) |
1013 | if (!spell || spell->type != SPELL) |
1017 | spell = &op->other_arch->clone; |
1014 | spell = op->other_arch; |
1018 | |
1015 | |
1019 | if (!spell) |
1016 | if (!spell) |
1020 | { |
1017 | { |
1021 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1018 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1022 | return; |
1019 | return; |
… | |
… | |
1035 | * it'll paralyze the victim for hp*his speed/op->speed |
1032 | * it'll paralyze the victim for hp*his speed/op->speed |
1036 | */ |
1033 | */ |
1037 | void |
1034 | void |
1038 | move_player_mover (object *op) |
1035 | move_player_mover (object *op) |
1039 | { |
1036 | { |
1040 | object *victim, *nextmover; |
|
|
1041 | int dir = op->stats.sp; |
1037 | int dir = op->stats.sp; |
1042 | sint16 nx, ny; |
1038 | sint16 nx, ny; |
1043 | maptile *m; |
1039 | maptile *m; |
1044 | |
1040 | |
1045 | /* Determine direction now for random movers so we do the right thing */ |
1041 | /* Determine direction now for random movers so we do the right thing */ |
1046 | if (!dir) |
1042 | if (!dir) |
1047 | dir = rndm (1, 8); |
1043 | dir = rndm (1, 8); |
1048 | |
1044 | |
1049 | for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1045 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1050 | { |
1046 | { |
1051 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1047 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1052 | (victim->move_type & op->move_type || !victim->move_type)) |
1048 | (victim->move_type & op->move_type || !victim->move_type)) |
1053 | { |
1049 | { |
1054 | |
1050 | |
… | |
… | |
1071 | } |
1067 | } |
1072 | |
1068 | |
1073 | if (should_director_abort (op, victim)) |
1069 | if (should_director_abort (op, victim)) |
1074 | return; |
1070 | return; |
1075 | |
1071 | |
1076 | for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1072 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1077 | { |
1073 | { |
1078 | if (nextmover->type == PLAYERMOVER) |
1074 | if (nextmover->type == PLAYERMOVER) |
1079 | nextmover->speed_left = -.99; |
1075 | nextmover->speed_left = -.99f; |
|
|
1076 | |
1080 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1077 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1081 | { |
|
|
1082 | op->speed_left = -1.1; /* wait until the next thing gets out of the way */ |
1078 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1083 | } |
|
|
1084 | } |
1079 | } |
1085 | |
1080 | |
1086 | if (victim->type == PLAYER) |
1081 | if (victim->type == PLAYER) |
1087 | { |
1082 | { |
1088 | /* only level >=1 movers move people */ |
1083 | /* only level >=1 movers move people */ |
… | |
… | |
1092 | * is cleared, otherwise the player will get stuck in |
1087 | * is cleared, otherwise the player will get stuck in |
1093 | * place. This can happen if the player used a spell to |
1088 | * place. This can happen if the player used a spell to |
1094 | * get to this space. |
1089 | * get to this space. |
1095 | */ |
1090 | */ |
1096 | victim->contr->fire_on = 0; |
1091 | victim->contr->fire_on = 0; |
1097 | victim->speed_left = -FABS (victim->speed); |
1092 | victim->speed_left = 1.f; |
1098 | move_player (victim, dir); |
1093 | move_player (victim, dir); |
1099 | } |
1094 | } |
1100 | else |
1095 | else |
1101 | return; |
1096 | return; |
1102 | } |
1097 | } |
… | |
… | |
1106 | if (!op->stats.maxsp && op->attacktype) |
1101 | if (!op->stats.maxsp && op->attacktype) |
1107 | op->stats.maxsp = 2; |
1102 | op->stats.maxsp = 2; |
1108 | |
1103 | |
1109 | if (op->attacktype) |
1104 | if (op->attacktype) |
1110 | { /* flag to paralyze the player */ |
1105 | { /* flag to paralyze the player */ |
1111 | |
|
|
1112 | victim->speed_left = -FABS (op->stats.maxsp * victim->speed / op->speed); |
1106 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1113 | /* Not sure why, but for some chars on metalforge, they |
|
|
1114 | * would sometimes get -inf speed_left, and from the |
|
|
1115 | * description, it could only happen here, so just put |
|
|
1116 | * a lower sanity limit. My only guess is that the |
|
|
1117 | * mover has 0 speed. |
|
|
1118 | */ |
|
|
1119 | if (victim->speed_left < -5.0) |
|
|
1120 | victim->speed_left = -5.0; |
|
|
1121 | } |
1107 | } |
1122 | } |
1108 | } |
1123 | } |
1109 | } |
1124 | } |
1110 | } |
1125 | |
1111 | |
… | |
… | |
1144 | if (op->above == NULL) |
1130 | if (op->above == NULL) |
1145 | return; |
1131 | return; |
1146 | |
1132 | |
1147 | for (tmp = op->above; tmp; tmp = tmp->above) |
1133 | for (tmp = op->above; tmp; tmp = tmp->above) |
1148 | { |
1134 | { |
1149 | if (op->other_arch->name == tmp->arch->name) |
1135 | if (op->other_arch->archname == tmp->arch->archname) |
1150 | { |
1136 | { |
1151 | if (op->level <= 0) |
1137 | if (op->level <= 0) |
1152 | tmp->destroy (); |
1138 | tmp->destroy (); |
1153 | else |
1139 | else |
1154 | { |
1140 | { |
… | |
… | |
1176 | * has to make sure that there is in fact space for the object. |
1162 | * has to make sure that there is in fact space for the object. |
1177 | * It should really do this for small objects also, but there is |
1163 | * It should really do this for small objects also, but there is |
1178 | * more concern with large objects, most notably a part being placed |
1164 | * more concern with large objects, most notably a part being placed |
1179 | * outside of the map which would cause the server to crash |
1165 | * outside of the map which would cause the server to crash |
1180 | */ |
1166 | */ |
1181 | |
|
|
1182 | void |
1167 | void |
1183 | move_creator (object *creator) |
1168 | move_creator (object *creator) |
1184 | { |
1169 | { |
1185 | object *new_ob; |
1170 | object *new_ob; |
1186 | |
1171 | |
… | |
… | |
1226 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1211 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1227 | { |
1212 | { |
1228 | new_ob->destroy (); |
1213 | new_ob->destroy (); |
1229 | return; |
1214 | return; |
1230 | } |
1215 | } |
|
|
1216 | |
|
|
1217 | // for now lets try to identify everything generated here, it mostly |
|
|
1218 | // happens automated, so this will at least fix many identify-experience holes |
|
|
1219 | SET_FLAG (new_ob, FLAG_IDENTIFIED); |
1231 | |
1220 | |
1232 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1221 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1233 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1222 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1234 | return; |
1223 | return; |
1235 | |
1224 | |
… | |
… | |
1250 | void |
1239 | void |
1251 | move_marker (object *op) |
1240 | move_marker (object *op) |
1252 | { |
1241 | { |
1253 | if (object *tmp = op->ms ().player ()) |
1242 | if (object *tmp = op->ms ().player ()) |
1254 | { |
1243 | { |
1255 | object *tmp2; |
|
|
1256 | |
|
|
1257 | /* remove an old force with a slaying field == op->name */ |
1244 | /* remove an old force with a slaying field == op->name */ |
1258 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1245 | if (object *force = tmp->force_find (op->name)) |
1259 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->name) |
1246 | force->destroy (); |
|
|
1247 | |
|
|
1248 | if (!tmp->force_find (op->slaying)) |
1260 | { |
1249 | { |
1261 | tmp2->destroy (); |
1250 | tmp->force_add (op->slaying, op->stats.food); |
1262 | break; |
|
|
1263 | } |
|
|
1264 | |
1251 | |
1265 | /* cycle through his inventory to look for the MARK we want to |
|
|
1266 | * place |
|
|
1267 | */ |
|
|
1268 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
|
|
1269 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
|
|
1270 | break; |
|
|
1271 | |
|
|
1272 | /* if we didn't find our own MARK */ |
|
|
1273 | if (!tmp2) |
|
|
1274 | { |
|
|
1275 | object *force = get_archetype (FORCE_NAME); |
|
|
1276 | |
|
|
1277 | if (op->stats.food) |
|
|
1278 | { |
|
|
1279 | force->set_speed (0.01); |
|
|
1280 | force->speed_left = -op->stats.food; |
|
|
1281 | } |
|
|
1282 | else |
|
|
1283 | force->set_speed (0); |
|
|
1284 | |
|
|
1285 | /* put in the lock code */ |
|
|
1286 | force->slaying = op->slaying; |
|
|
1287 | |
|
|
1288 | if (op->lore) |
|
|
1289 | force->lore = op->lore; |
|
|
1290 | |
|
|
1291 | insert_ob_in_ob (force, tmp); |
|
|
1292 | if (op->msg) |
1252 | if (op->msg) |
1293 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1253 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1294 | |
1254 | |
1295 | if (op->stats.hp > 0) |
1255 | if (op->stats.hp > 0) |
1296 | { |
1256 | { |
1297 | op->stats.hp--; |
1257 | op->stats.hp--; |
|
|
1258 | |
1298 | if (op->stats.hp == 0) |
1259 | if (op->stats.hp == 0) |
1299 | { |
1260 | { |
1300 | /* marker expires--granted mark number limit */ |
1261 | /* marker expires--granted mark number limit */ |
1301 | op->destroy (); |
1262 | op->destroy (); |
1302 | return; |
1263 | return; |
… | |
… | |
1304 | } |
1265 | } |
1305 | } |
1266 | } |
1306 | } |
1267 | } |
1307 | } |
1268 | } |
1308 | |
1269 | |
1309 | int |
1270 | void |
1310 | process_object (object *op) |
1271 | process_object (object *op) |
1311 | { |
1272 | { |
1312 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1273 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1313 | return 0; |
1274 | return; |
1314 | |
1275 | |
1315 | if (INVOKE_OBJECT (TICK, op)) |
1276 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1316 | return 0; |
1277 | return; |
1317 | |
1278 | |
1318 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1279 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1319 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1280 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1320 | return 1; |
1281 | return; |
1321 | |
1282 | |
1322 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1283 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1323 | { |
1284 | { |
1324 | if (op->type == PLAYER) |
|
|
1325 | animate_object (op, op->facing); |
|
|
1326 | else |
|
|
1327 | animate_object (op, op->direction); |
1285 | animate_object (op, op->contr ? op->facing : op->direction); |
1328 | |
1286 | |
1329 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1287 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1330 | make_sure_seen (op); |
1288 | make_sure_seen (op); |
1331 | } |
1289 | } |
1332 | |
1290 | |
|
|
1291 | if (expect_false ( |
|
|
1292 | op->flag [FLAG_GENERATOR] |
|
|
1293 | || op->flag [FLAG_CHANGING] |
|
|
1294 | || op->flag [FLAG_IS_USED_UP] |
|
|
1295 | )) |
|
|
1296 | { |
1333 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1297 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1334 | { |
1298 | { |
1335 | change_object (op); |
1299 | change_object (op); |
1336 | return 1; |
1300 | return; |
1337 | } |
1301 | } |
1338 | |
1302 | |
1339 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1303 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1340 | generate_monster (op); |
1304 | generate_monster (op); |
1341 | |
1305 | |
1342 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1306 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1343 | { |
1307 | { |
1344 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1308 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1345 | remove_force (op); |
1309 | remove_force (op); |
1346 | else |
1310 | else |
1347 | { |
1311 | { |
1348 | /* IF necessary, delete the item from the players inventory */ |
1312 | /* If necessary, delete the item from the players inventory */ |
1349 | object *pl = op->in_player (); |
1313 | object *pl = op->in_player (); |
1350 | |
1314 | |
1351 | if (pl) |
1315 | if (pl) |
1352 | esrv_del_item (pl->contr, op->count); |
1316 | esrv_del_item (pl->contr, op->count); |
1353 | |
1317 | |
1354 | op->remove (); |
1318 | op->remove (); |
1355 | |
1319 | |
1356 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1320 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1357 | make_sure_not_seen (op); |
1321 | make_sure_not_seen (op); |
1358 | |
1322 | |
1359 | op->destroy (); |
1323 | op->destroy (); |
1360 | } |
1324 | } |
1361 | |
1325 | |
1362 | return 1; |
1326 | return; |
|
|
1327 | } |
1363 | } |
1328 | } |
1364 | |
1329 | |
1365 | switch (op->type) |
1330 | switch (op->type) |
1366 | { |
1331 | { |
1367 | case SPELL_EFFECT: |
1332 | case SPELL_EFFECT: |
1368 | move_spell_effect (op); |
1333 | move_spell_effect (op); |
1369 | return 1; |
1334 | break; |
1370 | |
1335 | |
1371 | case ROD: |
1336 | case ROD: |
1372 | case HORN: |
1337 | case HORN: |
1373 | regenerate_rod (op); |
1338 | regenerate_rod (op); |
1374 | return 1; |
1339 | break; |
1375 | |
1340 | |
1376 | case FORCE: |
1341 | case FORCE: |
1377 | case POTION_EFFECT: |
1342 | case POTION_EFFECT: |
1378 | remove_force (op); |
1343 | remove_force (op); |
1379 | return 1; |
1344 | break; |
1380 | |
1345 | |
1381 | case BLINDNESS: |
1346 | case BLINDNESS: |
1382 | remove_blindness (op); |
1347 | remove_blindness (op); |
1383 | return 0; |
1348 | break; |
1384 | |
1349 | |
1385 | case POISONING: |
1350 | case POISONING: |
1386 | poison_more (op); |
1351 | poison_more (op); |
1387 | return 0; |
1352 | break; |
1388 | |
1353 | |
1389 | case DISEASE: |
1354 | case DISEASE: |
1390 | move_disease (op); |
1355 | move_disease (op); |
1391 | return 0; |
1356 | break; |
1392 | |
1357 | |
1393 | case SYMPTOM: |
1358 | case SYMPTOM: |
1394 | move_symptom (op); |
1359 | move_symptom (op); |
1395 | return 0; |
1360 | break; |
1396 | |
1361 | |
1397 | case THROWN_OBJ: |
1362 | case THROWN_OBJ: |
1398 | case ARROW: |
1363 | case ARROW: |
1399 | move_arrow (op); |
1364 | move_arrow (op); |
1400 | return 0; |
1365 | break; |
1401 | |
1366 | |
1402 | case DOOR: |
1367 | case DOOR: |
1403 | remove_door (op); |
1368 | remove_door (op); |
1404 | return 0; |
1369 | break; |
1405 | |
1370 | |
1406 | case LOCKED_DOOR: |
1371 | case LOCKED_DOOR: |
1407 | remove_door2 (op); |
1372 | remove_door2 (op); |
1408 | return 0; |
1373 | break; |
1409 | |
1374 | |
1410 | case TELEPORTER: |
1375 | case TELEPORTER: |
1411 | move_teleporter (op); |
1376 | move_teleporter (op); |
1412 | return 0; |
1377 | break; |
1413 | |
1378 | |
1414 | case GOLEM: |
1379 | case GOLEM: |
1415 | move_golem (op); |
1380 | move_golem (op); |
1416 | return 0; |
1381 | break; |
1417 | |
1382 | |
1418 | case EARTHWALL: |
1383 | case EARTHWALL: |
1419 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1384 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1420 | return 0; |
1385 | break; |
1421 | |
1386 | |
1422 | case FIREWALL: |
1387 | case FIREWALL: |
1423 | move_firewall (op); |
1388 | move_firewall (op); |
1424 | if (op->stats.maxsp) |
1389 | if (op->stats.maxsp) |
1425 | animate_turning (op); |
1390 | animate_turning (op); |
1426 | return 0; |
1391 | break; |
1427 | |
1392 | |
1428 | case MOOD_FLOOR: |
1393 | case MOOD_FLOOR: |
1429 | do_mood_floor (op); |
1394 | do_mood_floor (op); |
1430 | return 0; |
1395 | break; |
1431 | |
1396 | |
1432 | case GATE: |
1397 | case GATE: |
1433 | move_gate (op); |
1398 | move_gate (op); |
1434 | return 0; |
1399 | break; |
1435 | |
1400 | |
1436 | case TIMED_GATE: |
1401 | case TIMED_GATE: |
1437 | move_timed_gate (op); |
1402 | move_timed_gate (op); |
1438 | return 0; |
1403 | break; |
1439 | |
1404 | |
1440 | case TRIGGER: |
1405 | case TRIGGER: |
1441 | case TRIGGER_BUTTON: |
1406 | case TRIGGER_BUTTON: |
1442 | case TRIGGER_PEDESTAL: |
1407 | case TRIGGER_PEDESTAL: |
1443 | case TRIGGER_ALTAR: |
1408 | case TRIGGER_ALTAR: |
1444 | animate_trigger (op); |
1409 | animate_trigger (op); |
1445 | return 0; |
1410 | break; |
1446 | |
1411 | |
1447 | case DETECTOR: |
1412 | case DETECTOR: |
1448 | move_detector (op); |
1413 | move_detector (op); |
1449 | |
1414 | |
1450 | case DIRECTOR: |
1415 | case DIRECTOR: |
1451 | if (op->stats.maxsp) |
1416 | if (op->stats.maxsp) |
1452 | animate_turning (op); |
1417 | animate_turning (op); |
1453 | return 0; |
1418 | break; |
1454 | |
1419 | |
1455 | case HOLE: |
1420 | case HOLE: |
1456 | move_hole (op); |
1421 | move_hole (op); |
1457 | return 0; |
1422 | break; |
1458 | |
1423 | |
1459 | case DEEP_SWAMP: |
1424 | case DEEP_SWAMP: |
1460 | move_deep_swamp (op); |
1425 | move_deep_swamp (op); |
1461 | return 0; |
1426 | break; |
1462 | |
1427 | |
1463 | case RUNE: |
1428 | case RUNE: |
1464 | case TRAP: |
1429 | case TRAP: |
1465 | move_rune (op); |
1430 | move_rune (op); |
1466 | return 0; |
1431 | break; |
1467 | |
1432 | |
1468 | case PLAYERMOVER: |
1433 | case PLAYERMOVER: |
1469 | move_player_mover (op); |
1434 | move_player_mover (op); |
1470 | return 0; |
1435 | break; |
1471 | |
1436 | |
1472 | case CREATOR: |
1437 | case CREATOR: |
1473 | move_creator (op); |
1438 | move_creator (op); |
1474 | return 0; |
1439 | break; |
1475 | |
1440 | |
1476 | case MARKER: |
1441 | case MARKER: |
1477 | move_marker (op); |
1442 | move_marker (op); |
1478 | return 0; |
1443 | break; |
1479 | |
1444 | |
1480 | case PLAYER_CHANGER: |
1445 | case PLAYER_CHANGER: |
1481 | move_player_changer (op); |
1446 | move_player_changer (op); |
1482 | return 0; |
1447 | break; |
1483 | |
1448 | |
1484 | case PEACEMAKER: |
1449 | case PEACEMAKER: |
1485 | move_peacemaker (op); |
1450 | move_peacemaker (op); |
1486 | return 0; |
1451 | break; |
1487 | } |
|
|
1488 | |
1452 | |
1489 | return 0; |
1453 | case PLAYER: |
|
|
1454 | // players have their own speed-management, so undo the --speed_left |
|
|
1455 | ++op->speed_left; |
|
|
1456 | break; |
|
|
1457 | } |
1490 | } |
1458 | } |
|
|
1459 | |