1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* |
25 | /* |
26 | * Routines that is executed from objects based on their speed have been |
26 | * Routines that is executed from objects based on their speed have been |
27 | * collected in this file. |
27 | * collected in this file. |
… | |
… | |
35 | * so those will be removed shortly (in a cascade like fashion.) |
35 | * so those will be removed shortly (in a cascade like fashion.) |
36 | */ |
36 | */ |
37 | void |
37 | void |
38 | remove_door (object *op) |
38 | remove_door (object *op) |
39 | { |
39 | { |
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40 | for (int i = 1; i < SIZEOFFREE1 + 1; i += 2) |
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41 | { |
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42 | object *tmp; |
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43 | mapxy pos (op); |
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44 | pos.move (i); |
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45 | if (pos.normalise () |
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46 | && (tmp = present (DOOR, pos.m, pos.x, pos.y))) |
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47 | { |
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48 | tmp->set_speed (0.1f); |
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49 | tmp->speed_left = -0.2f; |
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50 | } |
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51 | } |
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52 | |
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53 | if (op->other_arch) |
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54 | { |
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55 | object *tmp = arch_to_object (op->other_arch); |
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56 | tmp->x = op->x; |
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57 | tmp->y = op->y; |
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58 | tmp->map = op->map; |
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59 | tmp->level = op->level; |
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60 | insert_ob_in_map (tmp, op->map, op, 0); |
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61 | } |
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62 | |
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63 | op->drop_and_destroy (); |
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64 | } |
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65 | |
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66 | void |
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67 | remove_door2 (object *op) |
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68 | { |
40 | int i; |
69 | int i; |
41 | object *tmp; |
70 | object *tmp; |
42 | |
71 | |
43 | for (i = 1; i < 9; i += 2) |
72 | for (i = 1; i < 9; i += 2) |
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|
73 | { |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
74 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
45 | { |
75 | if (tmp && tmp->slaying == op->slaying) |
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76 | { /* same key both doors */ |
46 | tmp->set_speed (0.1); |
77 | tmp->set_speed (0.1f); |
47 | tmp->speed_left = -0.2; |
78 | tmp->speed_left = -0.2f; |
48 | } |
79 | } |
|
|
80 | } |
49 | |
81 | |
50 | if (op->other_arch) |
82 | if (op->other_arch) |
51 | { |
83 | { |
52 | tmp = arch_to_object (op->other_arch); |
84 | tmp = arch_to_object (op->other_arch); |
53 | tmp->x = op->x; |
85 | tmp->x = op->x; |
… | |
… | |
55 | tmp->map = op->map; |
87 | tmp->map = op->map; |
56 | tmp->level = op->level; |
88 | tmp->level = op->level; |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
89 | insert_ob_in_map (tmp, op->map, op, 0); |
58 | } |
90 | } |
59 | |
91 | |
60 | op->destroy (); |
92 | op->drop_and_destroy (); |
61 | } |
93 | } |
62 | |
94 | |
63 | void |
95 | static void |
64 | remove_door2 (object *op) |
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65 | { |
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66 | int i; |
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67 | object *tmp; |
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68 | |
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69 | for (i = 1; i < 9; i += 2) |
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70 | { |
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71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
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72 | if (tmp && tmp->slaying == op->slaying) |
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73 | { /* same key both doors */ |
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74 | tmp->set_speed (0.1); |
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75 | tmp->speed_left = -0.2; |
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76 | } |
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77 | } |
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78 | |
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79 | if (op->other_arch) |
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80 | { |
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81 | tmp = arch_to_object (op->other_arch); |
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82 | tmp->x = op->x; |
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83 | tmp->y = op->y; |
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84 | tmp->map = op->map; |
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85 | tmp->level = op->level; |
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86 | insert_ob_in_map (tmp, op->map, op, 0); |
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87 | } |
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88 | |
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89 | op->destroy (); |
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90 | } |
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91 | |
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92 | void |
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93 | generate_monster (object *gen) |
96 | generate_monster (object *gen) |
94 | { |
97 | { |
95 | if (!gen->map) |
98 | if (!gen->map) |
96 | return; |
99 | return; |
97 | |
100 | |
98 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
101 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
99 | return; |
102 | return; |
100 | |
103 | |
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104 | // sleeping generators won't generate, this will make monsters like |
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105 | // centipedes not generate more centipedes when being asleep. |
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106 | if (gen->flag [FLAG_SLEEP]) |
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107 | return; |
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108 | |
101 | object *op; |
109 | object *op; |
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110 | int dir; |
102 | |
111 | |
103 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
112 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
104 | { |
113 | { |
105 | // either copy one item form the inventory... |
114 | // either copy one item from the inventory... |
106 | if (!gen->inv) |
115 | if (!gen->inv) |
107 | return; |
116 | return; |
108 | |
117 | |
109 | // first select one item from the inventory |
118 | // first select one item from the inventory |
110 | int index = 0; |
119 | int index = 0; |
111 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
120 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
112 | if (!rndm (++index)) |
121 | if (!rndm (++index)) |
113 | op = tmp; |
122 | op = tmp; |
114 | |
123 | |
115 | op = object_create_clone (op); |
124 | dir = find_free_spot (op, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
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125 | if (dir < 0) |
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126 | return; |
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127 | |
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128 | op = op->deep_clone (); |
116 | |
129 | |
117 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
130 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
118 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
131 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
119 | } |
132 | } |
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133 | else if (gen->other_arch) |
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134 | { |
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135 | // ...or use other_arch |
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136 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
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137 | if (dir < 0) |
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138 | return; |
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139 | |
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140 | op = arch_to_object (gen->other_arch); |
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141 | } |
120 | else |
142 | else |
121 | { |
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122 | // ...or use other_arch |
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123 | if (archetype *at = gen->other_arch) |
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124 | op = arch_to_object (at); |
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125 | else |
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126 | return; |
143 | return; |
127 | } |
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128 | |
144 | |
129 | op->expand_tail (); |
145 | op->expand_tail (); |
130 | |
146 | |
131 | int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
147 | mapxy pos (gen); pos.move (dir); |
132 | if (i >= 0) |
148 | |
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149 | if (pos.insert (op, gen)) |
133 | { |
150 | { |
134 | if (insert_ob_in_map_at (op, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i])) |
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135 | { |
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136 | if (rndm (0, 9)) |
151 | if (rndm (0, 9)) |
137 | generate_artifact (op, gen->map->difficulty); |
152 | generate_artifact (op, gen->map->difficulty); |
138 | |
153 | |
139 | if (op->has_random_items ()) |
154 | if (op->has_random_items ()) |
140 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
155 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
141 | |
156 | |
142 | return; |
157 | return; |
143 | } |
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144 | } |
158 | } |
145 | |
159 | |
146 | op->destroy (); |
160 | op->destroy (); |
147 | } |
161 | } |
148 | |
162 | |
149 | void |
163 | static void |
150 | remove_force (object *op) |
164 | remove_force (object *op) |
151 | { |
165 | { |
152 | if (--op->duration > 0) |
166 | if (--op->duration > 0) |
153 | return; |
167 | return; |
154 | |
168 | |
… | |
… | |
166 | } |
180 | } |
167 | |
181 | |
168 | op->destroy (); |
182 | op->destroy (); |
169 | } |
183 | } |
170 | |
184 | |
171 | void |
185 | static void |
172 | remove_blindness (object *op) |
186 | remove_blindness (object *op) |
173 | { |
187 | { |
174 | if (--op->stats.food > 0) |
188 | if (--op->stats.food > 0) |
175 | return; |
189 | return; |
176 | |
190 | |
… | |
… | |
183 | } |
197 | } |
184 | |
198 | |
185 | op->destroy (); |
199 | op->destroy (); |
186 | } |
200 | } |
187 | |
201 | |
188 | void |
202 | static void |
189 | poison_more (object *op) |
203 | poison_more (object *op) |
190 | { |
204 | { |
191 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
205 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
192 | { |
206 | { |
193 | op->destroy (); |
207 | op->destroy (); |
… | |
… | |
218 | |
232 | |
219 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
233 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
220 | } |
234 | } |
221 | |
235 | |
222 | |
236 | |
223 | void |
237 | static void |
224 | move_gate (object *op) |
238 | move_gate (object *op) |
225 | { /* 1 = going down, 0 = going up */ |
239 | { /* 1 = going down, 0 = going up */ |
226 | object *tmp; |
240 | object *tmp; |
227 | |
241 | |
228 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
242 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
235 | if (op->value) |
249 | if (op->value) |
236 | { |
250 | { |
237 | if (--op->stats.wc <= 0) |
251 | if (--op->stats.wc <= 0) |
238 | { /* Reached bottom, let's stop */ |
252 | { /* Reached bottom, let's stop */ |
239 | op->stats.wc = 0; |
253 | op->stats.wc = 0; |
240 | if (op->arch->clone.speed) |
254 | if (op->arch->has_active_speed ()) |
241 | op->value = 0; |
255 | op->value = 0; |
242 | else |
256 | else |
243 | op->set_speed (0); |
257 | op->set_speed (0); |
244 | } |
258 | } |
245 | |
259 | |
… | |
… | |
265 | * objects are above the gate. If so, we finish closing the gate, |
279 | * objects are above the gate. If so, we finish closing the gate, |
266 | * otherwise, we fall through to the code below which should lower |
280 | * otherwise, we fall through to the code below which should lower |
267 | * the gate slightly. |
281 | * the gate slightly. |
268 | */ |
282 | */ |
269 | |
283 | |
270 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
284 | for (tmp = op->above; tmp; tmp = tmp->above) |
271 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
285 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
272 | break; |
286 | break; |
273 | |
287 | |
274 | if (tmp == NULL) |
288 | if (!tmp) |
275 | { |
289 | { |
276 | if (op->arch->clone.speed) |
290 | if (op->arch->has_active_speed ()) |
277 | op->value = 1; |
291 | op->value = 1; |
278 | else |
292 | else |
279 | op->set_speed (0); |
293 | op->set_speed (0); |
280 | |
294 | |
281 | return; |
295 | return; |
… | |
… | |
292 | } |
306 | } |
293 | else |
307 | else |
294 | { /* The gate is still going up */ |
308 | { /* The gate is still going up */ |
295 | op->stats.wc++; |
309 | op->stats.wc++; |
296 | |
310 | |
297 | if ((int) op->stats.wc >= (NUM_ANIMATIONS (op))) |
311 | if (op->stats.wc >= NUM_ANIMATIONS (op)) |
298 | op->stats.wc = (signed char) NUM_ANIMATIONS (op) - 1; |
312 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
299 | |
313 | |
300 | /* If there is something on top of the gate, we try to roll it off. |
314 | /* If there is something on top of the gate, we try to roll it off. |
301 | * If a player/monster, we don't roll, we just hit them with damage |
315 | * If a player/monster, we don't roll, we just hit them with damage |
302 | */ |
316 | */ |
303 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
317 | if (op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
304 | { |
318 | { |
305 | /* Halfway or further, check blocks */ |
319 | /* Halfway or further, check blocks */ |
306 | /* First, get the top object on the square. */ |
320 | /* First, get the top object on the square. */ |
307 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
321 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
308 | ; |
322 | ; |
… | |
… | |
310 | if (tmp) |
324 | if (tmp) |
311 | { |
325 | { |
312 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
326 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
313 | { |
327 | { |
314 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
328 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
|
329 | op->play_sound (sound_find ("blocked_gate")); |
315 | |
330 | |
316 | if (tmp->type == PLAYER) |
331 | if (tmp->type == PLAYER) |
317 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
332 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
318 | } |
333 | } |
319 | else |
|
|
320 | /* If the object is not alive, and the object either can |
334 | /* If the object is not alive, and the object either can |
321 | * be picked up or the object rolls, move the object |
335 | * be picked up or the object rolls, move the object |
322 | * off the gate. |
336 | * off the gate. |
323 | */ |
337 | */ |
324 | if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
338 | else if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
325 | { |
339 | { |
326 | /* If it has speed, it should move itself, otherwise: */ |
340 | /* If it has speed, it should move itself, otherwise: */ |
327 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
341 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
328 | |
342 | |
329 | /* If there is a free spot, move the object someplace */ |
343 | /* If there is a free spot, move the object someplace */ |
330 | if (i != -1) |
344 | if (i > 0) |
331 | { |
345 | { |
|
|
346 | mapxy pos (tmp); |
|
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347 | pos.move (i); |
|
|
348 | if (pos.normalise ()) |
332 | tmp->remove (); |
349 | tmp->move_to (pos); |
333 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
|
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334 | insert_ob_in_map (tmp, op->map, op, 0); |
|
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335 | } |
350 | } |
336 | } |
351 | } |
337 | } |
352 | } |
338 | |
353 | |
339 | /* See if there is still anything blocking the gate */ |
354 | /* See if there is still anything blocking the gate */ |
340 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
355 | for (tmp = op->above; tmp; tmp = tmp->above) |
341 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
356 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
342 | break; |
357 | break; |
343 | |
358 | |
344 | /* IF there is, start putting the gate down */ |
359 | /* IF there is, start putting the gate down */ |
345 | if (tmp) |
360 | if (tmp) |
346 | { |
|
|
347 | op->stats.food = 1; |
361 | op->stats.food = 1; |
348 | } |
|
|
349 | else |
362 | else |
350 | { |
363 | { |
351 | op->move_block = MOVE_ALL; |
364 | op->move_block = MOVE_ALL; |
|
|
365 | |
352 | if (!op->arch->clone.stats.ac) |
366 | if (!op->arch->stats.ac) |
353 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
367 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
354 | update_all_los (op->map, op->x, op->y); |
368 | update_all_los (op->map, op->x, op->y); |
355 | } |
369 | } |
356 | } /* gate is halfway up */ |
370 | } /* gate is halfway up */ |
357 | |
371 | |
… | |
… | |
362 | |
376 | |
363 | /* hp : how long door is open/closed |
377 | /* hp : how long door is open/closed |
364 | * maxhp : initial value for hp |
378 | * maxhp : initial value for hp |
365 | * sp : 1 = open, 0 = close |
379 | * sp : 1 = open, 0 = close |
366 | */ |
380 | */ |
367 | void |
381 | static void |
368 | move_timed_gate (object *op) |
382 | move_timed_gate (object *op) |
369 | { |
383 | { |
370 | int v = op->value; |
384 | int v = op->value; |
371 | |
385 | |
372 | if (op->stats.sp) |
386 | if (op->stats.sp) |
373 | { |
387 | { |
374 | move_gate (op); |
388 | move_gate (op); |
|
|
389 | |
375 | if (op->value != v) /* change direction ? */ |
390 | if (op->value != v) /* change direction ? */ |
376 | op->stats.sp = 0; |
391 | op->stats.sp = 0; |
377 | return; |
392 | return; |
378 | } |
393 | } |
|
|
394 | |
379 | if (--op->stats.hp <= 0) |
395 | if (--op->stats.hp <= 0) |
380 | { /* keep gate down */ |
396 | { /* keep gate down */ |
381 | move_gate (op); |
397 | move_gate (op); |
|
|
398 | |
382 | if (op->value != v) |
399 | if (op->value != v) |
383 | op->set_speed (0); |
400 | op->set_speed (0); |
384 | } |
401 | } |
385 | } |
402 | } |
386 | |
403 | |
… | |
… | |
388 | * speed: frequency of 'glances' |
405 | * speed: frequency of 'glances' |
389 | * connected: connected value of detector |
406 | * connected: connected value of detector |
390 | * sp: 1 if detection sets buttons |
407 | * sp: 1 if detection sets buttons |
391 | * -1 if detection unsets buttons |
408 | * -1 if detection unsets buttons |
392 | */ |
409 | */ |
393 | |
410 | static void |
394 | void |
|
|
395 | move_detector (object *op) |
411 | move_detector (object *op) |
396 | { |
412 | { |
397 | object *tmp; |
413 | object *tmp; |
398 | int last = op->value; |
414 | int last = op->value; |
399 | int detected; |
415 | int detected; |
400 | |
416 | |
401 | detected = 0; |
417 | detected = 0; |
402 | |
418 | |
403 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
419 | for (tmp = op->ms ().bot; tmp && !detected; tmp = tmp->above) |
404 | { |
420 | { |
405 | object *tmp2; |
421 | object *tmp2; |
406 | |
422 | |
407 | if (op->stats.hp) |
423 | if (op->stats.hp) |
408 | { |
424 | { |
… | |
… | |
426 | if (op->stats.sp == 1) |
442 | if (op->stats.sp == 1) |
427 | { |
443 | { |
428 | if (detected && last == 0) |
444 | if (detected && last == 0) |
429 | { |
445 | { |
430 | op->value = 1; |
446 | op->value = 1; |
431 | push_button (op); |
447 | push_button (op, tmp); |
432 | } |
448 | } |
|
|
449 | |
433 | if (!detected && last == 1) |
450 | if (!detected && last == 1) |
434 | { |
451 | { |
435 | op->value = 0; |
452 | op->value = 0; |
436 | push_button (op); |
453 | push_button (op, tmp); |
437 | } |
454 | } |
438 | } |
455 | } |
439 | else |
456 | else |
440 | { /* in this case, we unset buttons */ |
457 | { /* in this case, we unset buttons */ |
441 | if (detected && last == 1) |
458 | if (detected && last == 1) |
442 | { |
459 | { |
443 | op->value = 0; |
460 | op->value = 0; |
444 | push_button (op); |
461 | push_button (op, tmp); |
445 | } |
462 | } |
|
|
463 | |
446 | if (!detected && last == 0) |
464 | if (!detected && last == 0) |
447 | { |
465 | { |
448 | op->value = 1; |
466 | op->value = 1; |
449 | push_button (op); |
467 | push_button (op, tmp); |
450 | } |
468 | } |
451 | } |
469 | } |
452 | } |
470 | } |
453 | |
|
|
454 | |
471 | |
455 | void |
472 | void |
456 | animate_trigger (object *op) |
473 | animate_trigger (object *op) |
457 | { |
474 | { |
458 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
475 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
465 | SET_ANIMATION (op, op->stats.wc); |
482 | SET_ANIMATION (op, op->stats.wc); |
466 | update_object (op, UP_OBJ_FACE); |
483 | update_object (op, UP_OBJ_FACE); |
467 | } |
484 | } |
468 | } |
485 | } |
469 | |
486 | |
470 | void |
487 | static void |
471 | move_hole (object *op) |
488 | move_hole (object *op) |
472 | { /* 1 = opening, 0 = closing */ |
489 | { /* 1 = opening, 0 = closing */ |
473 | object *next, *tmp; |
|
|
474 | |
|
|
475 | if (op->value) |
490 | if (op->value) |
476 | { /* We're opening */ |
491 | { /* We're opening */ |
477 | if (--op->stats.wc <= 0) |
492 | if (--op->stats.wc <= 0) |
478 | { /* Opened, let's stop */ |
493 | { /* Opened, let's stop */ |
479 | op->stats.wc = 0; |
494 | op->stats.wc = 0; |
480 | op->set_speed (0); |
495 | op->set_speed (0); |
481 | |
496 | |
482 | /* Hard coding this makes sense for holes I suppose */ |
497 | /* Hard coding this makes sense for holes I suppose */ |
483 | op->move_on = MOVE_WALK; |
498 | op->move_on = MOVE_WALK; |
484 | for (tmp = op->above; tmp != NULL; tmp = next) |
499 | for (object *next, *tmp = op->above; tmp; tmp = next) |
485 | { |
500 | { |
486 | next = tmp->above; |
501 | next = tmp->above; |
487 | move_apply (op, tmp, tmp); |
502 | move_apply (op, tmp, tmp); |
488 | } |
503 | } |
489 | } |
504 | } |
490 | |
505 | |
491 | SET_ANIMATION (op, op->stats.wc); |
506 | SET_ANIMATION (op, op->stats.wc); |
492 | update_object (op, UP_OBJ_FACE); |
507 | update_object (op, UP_OBJ_FACE); |
493 | return; |
508 | return; |
494 | } |
509 | } |
|
|
510 | |
495 | /* We're closing */ |
511 | /* We're closing */ |
496 | op->move_on = 0; |
512 | op->move_on = 0; |
497 | |
513 | |
498 | op->stats.wc++; |
514 | op->stats.wc++; |
499 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
515 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
530 | { |
546 | { |
531 | object *payload = op->inv; |
547 | object *payload = op->inv; |
532 | |
548 | |
533 | if (payload == NULL) |
549 | if (payload == NULL) |
534 | return NULL; |
550 | return NULL; |
|
|
551 | |
535 | payload->remove (); |
552 | payload->remove (); |
536 | op->destroy (); |
553 | op->destroy (); |
537 | return payload; |
554 | return payload; |
538 | } |
555 | } |
539 | |
556 | |
… | |
… | |
574 | return NULL; |
591 | return NULL; |
575 | } |
592 | } |
576 | |
593 | |
577 | op->set_speed (0); |
594 | op->set_speed (0); |
578 | op->direction = 0; |
595 | op->direction = 0; |
579 | op->move_on = 0; |
596 | op->move_on = 0; |
580 | op->move_type = 0; |
597 | op->move_type = 0; |
|
|
598 | op->skill = 0; // really? |
|
|
599 | |
|
|
600 | // restore original wc, dam, attacktype and slaying |
581 | op->stats.wc = op->stats.sp; |
601 | op->stats.wc = op->stats.sp; |
582 | op->stats.dam = op->stats.hp; |
602 | op->stats.dam = op->stats.hp; |
583 | op->attacktype = op->stats.grace; |
603 | op->attacktype = op->stats.grace; |
584 | op->slaying = 0; |
604 | op->slaying = op->custom_name; |
585 | op->skill = 0; |
|
|
586 | |
605 | |
587 | if (op->spellarg != NULL) |
|
|
588 | { |
|
|
589 | op->slaying = op->spellarg; |
|
|
590 | free (op->spellarg); |
|
|
591 | op->spellarg = NULL; |
|
|
592 | } |
|
|
593 | else |
|
|
594 | op->slaying = NULL; |
|
|
595 | |
|
|
596 | /* Reset these to zero, so that object::can_merge will work properly */ |
606 | /* Reset these to defaults, so that object::can_merge will work properly */ |
597 | op->spellarg = NULL; |
607 | op->custom_name = 0; |
598 | op->stats.sp = 0; |
608 | op->stats.sp = 0; |
599 | op->stats.hp = 0; |
609 | op->stats.hp = 0; |
600 | op->stats.grace = 0; |
610 | op->stats.grace = 0; |
601 | op->level = 0; |
611 | op->level = 0; |
602 | op->face = op->arch->clone.face; |
612 | op->face = op->arch->face; |
603 | op->owner = NULL; /* So that stopped arrows will be saved */ |
613 | op->owner = 0; |
|
|
614 | |
604 | update_object (op, UP_OBJ_CHANGE); |
615 | update_object (op, UP_OBJ_CHANGE); |
|
|
616 | |
605 | return op; |
617 | return op; |
606 | } |
618 | } |
607 | |
619 | |
608 | /* stop_arrow() - what to do when a non-living flying object |
620 | /* stop_arrow() - what to do when a non-living flying object |
609 | * has to stop. Sept 96 - I added in thrown object code in |
621 | * has to stop. Sept 96 - I added in thrown object code in |
… | |
… | |
618 | if (INVOKE_OBJECT (STOP, op)) |
630 | if (INVOKE_OBJECT (STOP, op)) |
619 | return; |
631 | return; |
620 | |
632 | |
621 | if (op->inv) |
633 | if (op->inv) |
622 | { |
634 | { |
|
|
635 | // replace this by straightforward drop to ground? |
623 | object *payload = op->inv; |
636 | object *payload = op->inv; |
624 | |
637 | |
625 | payload->remove (); |
|
|
626 | payload->owner = 0; |
638 | payload->owner = 0; |
627 | insert_ob_in_map (payload, op->map, payload, 0); |
639 | insert_ob_in_map (payload, op->map, payload, 0); |
628 | op->destroy (); |
640 | op->destroy (); |
629 | } |
641 | } |
630 | else |
642 | else |
631 | { |
643 | { |
632 | op = fix_stopped_arrow (op); |
644 | op = fix_stopped_arrow (op); |
|
|
645 | |
633 | if (op) |
646 | if (op) |
634 | merge_ob (op, NULL); |
647 | merge_ob (op, 0); |
635 | } |
648 | } |
636 | } |
649 | } |
637 | |
650 | |
638 | /* Move an arrow along its course. op is the arrow or thrown object. |
651 | /* Move an arrow along its course. op is the arrow or thrown object. |
639 | */ |
652 | */ |
640 | void |
653 | void |
641 | move_arrow (object *op) |
654 | move_arrow (object *op) |
642 | { |
655 | { |
643 | object *tmp; |
|
|
644 | sint16 new_x, new_y; |
|
|
645 | int was_reflected, mflags; |
656 | int was_reflected; |
646 | maptile *m; |
|
|
647 | |
657 | |
648 | if (op->map == NULL) |
658 | if (!op->map) |
649 | { |
659 | { |
650 | LOG (llevError, "BUG: Arrow had no map.\n"); |
660 | LOG (llevError, "BUG: Arrow had no map.\n"); |
651 | op->destroy (); |
661 | op->destroy (); |
652 | return; |
662 | return; |
653 | } |
663 | } |
… | |
… | |
661 | * is if the player throws a bomb - the bomb explodes on its own, |
671 | * is if the player throws a bomb - the bomb explodes on its own, |
662 | * but this object sticks around. We could handle the cleanup in the |
672 | * but this object sticks around. We could handle the cleanup in the |
663 | * bomb code, but there are potential other cases where that could happen, |
673 | * bomb code, but there are potential other cases where that could happen, |
664 | * and it is easy enough to clean it up here. |
674 | * and it is easy enough to clean it up here. |
665 | */ |
675 | */ |
666 | if (op->inv == NULL) |
676 | if (!op->inv) |
667 | { |
677 | { |
668 | op->destroy (); |
678 | op->destroy (); |
669 | return; |
679 | return; |
670 | } |
680 | } |
671 | |
681 | |
… | |
… | |
683 | stop_arrow (op); |
693 | stop_arrow (op); |
684 | return; |
694 | return; |
685 | } |
695 | } |
686 | |
696 | |
687 | /* Calculate target map square */ |
697 | /* Calculate target map square */ |
688 | new_x = op->x + DIRX (op); |
|
|
689 | new_y = op->y + DIRY (op); |
|
|
690 | was_reflected = 0; |
698 | was_reflected = 0; |
691 | |
699 | |
692 | m = op->map; |
700 | mapxy pos (op); pos.move (op->direction); |
693 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
694 | |
701 | |
695 | if (mflags & P_OUT_OF_MAP) |
702 | if (!pos.normalise ()) |
696 | { |
703 | { |
697 | stop_arrow (op); |
704 | stop_arrow (op); |
698 | return; |
705 | return; |
699 | } |
706 | } |
700 | |
707 | |
701 | /* only need to look for living creatures if this flag is set */ |
708 | /* only need to look for living creatures if this flag is set */ |
702 | if (mflags & P_IS_ALIVE) |
709 | if (pos->flags () & P_IS_ALIVE) |
703 | { |
710 | { |
704 | for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
711 | object *tmp; |
|
|
712 | |
|
|
713 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
705 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
714 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
706 | break; |
715 | break; |
707 | |
716 | |
708 | /* Not really fair, but don't let monsters hit themselves with |
717 | /* Not really fair, but don't let monsters hit themselves with |
709 | * their own arrow - this can be because they fire it then |
718 | * their own arrow - this can be because they fire it then |
… | |
… | |
732 | return; |
741 | return; |
733 | } |
742 | } |
734 | } /* if this is not hitting its owner */ |
743 | } /* if this is not hitting its owner */ |
735 | } /* if there is something alive on this space */ |
744 | } /* if there is something alive on this space */ |
736 | |
745 | |
737 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
746 | if (OB_TYPE_MOVE_BLOCK (op, pos->move_block)) |
738 | { |
747 | { |
739 | int retry = 0; |
748 | int retry = 0; |
740 | |
749 | |
741 | /* if the object doesn't reflect, stop the arrow from moving |
750 | /* if the object doesn't reflect, stop the arrow from moving |
742 | * note that this code will now catch cases where a monster is |
751 | * note that this code will now catch cases where a monster is |
… | |
… | |
755 | if (op->direction & 1) |
764 | if (op->direction & 1) |
756 | { |
765 | { |
757 | op->direction = absdir (op->direction + 4); |
766 | op->direction = absdir (op->direction + 4); |
758 | retry = 1; |
767 | retry = 1; |
759 | } |
768 | } |
|
|
769 | |
760 | /* There were two blocks with identical code - |
770 | /* There were two blocks with identical code - |
761 | * use this retry here to make this one block |
771 | * use this retry here to make this one block |
762 | * that did the same thing. |
772 | * that did the same thing. |
763 | */ |
773 | */ |
764 | while (retry < 2) |
774 | while (retry < 2) |
765 | { |
775 | { |
766 | int left, right, mflags; |
|
|
767 | maptile *m1; |
|
|
768 | sint16 x1, y1; |
|
|
769 | |
|
|
770 | retry++; |
776 | retry++; |
771 | |
777 | |
772 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
778 | /* Need to check for P_OUT_OF_MAP: if the arrow is travelling |
773 | * over a corner in a tiled map, it is possible that |
779 | * over a corner in a tiled map, it is possible that |
774 | * op->direction is within an adjacent map but either |
780 | * op->direction is within an adjacent map but either |
775 | * op->direction-1 or op->direction+1 does not exist. |
781 | * op->direction-1 or op->direction+1 does not exist. |
776 | */ |
782 | */ |
777 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction - 1)], |
783 | mapxy pos1 (pos); pos1.move (absdir (op->direction - 1)); |
778 | op->y + freearr_y[absdir (op->direction - 1)], &x1, &y1); |
784 | bool left = pos1.normalise () && OB_TYPE_MOVE_BLOCK (op, pos1->move_block); |
779 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
780 | |
785 | |
781 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction + 1)], |
786 | mapxy pos2 (pos); pos2.move (absdir (op->direction + 1)); |
782 | op->y + freearr_y[absdir (op->direction + 1)], &x1, &y1); |
787 | bool right = pos2.normalise () && OB_TYPE_MOVE_BLOCK (op, pos2->move_block); |
783 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
784 | |
788 | |
785 | if (left == right) |
789 | if (left == right) |
786 | op->direction = absdir (op->direction + 4); |
790 | op->direction = absdir (op->direction + 4); |
787 | else if (left) |
791 | else if (left) |
788 | op->direction = absdir (op->direction + 2); |
792 | op->direction = absdir (op->direction + 2); |
789 | else if (right) |
793 | else if (right) |
790 | op->direction = absdir (op->direction - 2); |
794 | op->direction = absdir (op->direction - 2); |
791 | |
795 | |
792 | mflags = get_map_flags (op->map, &m1, op->x + DIRX (op), op->y + DIRY (op), &x1, &y1); |
|
|
793 | |
|
|
794 | /* If this space is not out of the map and not blocked, valid space - |
796 | /* If this space is not out of the map and not blocked, valid space - |
795 | * don't need to retry again. |
797 | * don't need to retry again. |
796 | */ |
798 | */ |
797 | if (!(mflags & P_OUT_OF_MAP) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m1, x1, y1))) |
799 | mapxy pos3 (pos); pos3.move (op->direction); |
|
|
800 | if (pos3.normalise () && !OB_TYPE_MOVE_BLOCK (op, pos3->move_block)) |
798 | break; |
801 | break; |
799 | |
|
|
800 | } |
802 | } |
|
|
803 | |
801 | /* Couldn't find a direction to move the arrow to - just |
804 | /* Couldn't find a direction to move the arrow to - just |
802 | * top it from moving. |
805 | * stop it from moving. |
803 | */ |
806 | */ |
804 | if (retry == 2) |
807 | if (retry == 2) |
805 | { |
808 | { |
806 | stop_arrow (op); |
809 | stop_arrow (op); |
807 | return; |
810 | return; |
808 | } |
811 | } |
|
|
812 | |
809 | /* update object image for new facing */ |
813 | /* update object image for new facing */ |
810 | /* many thrown objects *don't* have more than one face */ |
814 | /* many thrown objects *don't* have more than one face */ |
811 | if (GET_ANIM_ID (op)) |
815 | if (op->has_anim ()) |
812 | SET_ANIMATION (op, op->direction); |
816 | op->set_anim_frame (op->direction); |
813 | } /* object is reflected */ |
817 | } /* object is reflected */ |
814 | } /* object ran into a wall */ |
818 | } /* object ran into a wall */ |
815 | |
|
|
816 | /* Move the arrow. */ |
|
|
817 | op->remove (); |
|
|
818 | op->x = new_x; |
|
|
819 | op->y = new_y; |
|
|
820 | |
819 | |
821 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
820 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
822 | * about 17 squares. Tune as needed. |
821 | * about 17 squares. Tune as needed. |
823 | */ |
822 | */ |
824 | op->speed -= 0.05; |
823 | op->speed -= 0.05; |
825 | insert_ob_in_map (op, m, op, 0); |
|
|
826 | } |
|
|
827 | |
824 | |
828 | /* This routine doesnt seem to work for "inanimate" objects that |
825 | /* Move the arrow. */ |
829 | * are being carried, ie a held torch leaps from your hands!. |
826 | op->move_to (pos); |
830 | * Modified this routine to allow held objects. b.t. */ |
827 | } |
831 | |
828 | |
832 | void |
829 | static void |
833 | change_object (object *op) |
830 | change_object (object *op) |
834 | { /* Doesn`t handle linked objs yet */ |
831 | { /* Doesn`t handle linked objs yet */ |
835 | int i, j; |
832 | int i, j; |
836 | |
833 | |
837 | if (op->other_arch == NULL) |
834 | if (!op->other_arch) |
838 | { |
835 | { |
839 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
836 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
840 | return; |
837 | return; |
841 | } |
838 | } |
842 | |
839 | |
843 | /* In non-living items only change when food value is 0 */ |
840 | /* In non-living items only change when food value is 0 */ |
844 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
841 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
845 | { |
842 | { |
846 | if (op->stats.food-- > 0) |
843 | if (op->stats.food-- > 0) |
847 | return; |
844 | return; |
|
|
845 | |
|
|
846 | op->stats.food = 1; /* so 1 other_arch is made */ |
|
|
847 | } |
|
|
848 | |
|
|
849 | object *env = op->env; |
|
|
850 | |
|
|
851 | op->remove (); |
|
|
852 | for (i = 0; i < op->stats.food; i++) |
|
|
853 | { |
|
|
854 | object *tmp = arch_to_object (op->other_arch); |
|
|
855 | |
|
|
856 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
|
|
857 | |
|
|
858 | if (env) |
|
|
859 | env->insert (tmp); |
848 | else |
860 | else |
849 | op->stats.food = 1; /* so 1 other_arch is made */ |
|
|
850 | } |
|
|
851 | |
|
|
852 | object *pl = op->in_player (); |
|
|
853 | object *env = op->env; |
|
|
854 | |
|
|
855 | op->remove (); |
|
|
856 | for (i = 0; i < NROFNEWOBJS (op); i++) |
|
|
857 | { |
|
|
858 | object *tmp = arch_to_object (op->other_arch); |
|
|
859 | |
|
|
860 | if (op->type == LAMP) |
|
|
861 | tmp->stats.food = op->stats.food - 1; |
|
|
862 | |
|
|
863 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
|
|
864 | if (env) |
|
|
865 | { |
|
|
866 | tmp->x = env->x, tmp->y = env->y; |
|
|
867 | tmp = insert_ob_in_ob (tmp, env); |
|
|
868 | |
|
|
869 | /* If this object is the players inventory, we need to tell the |
|
|
870 | * client of the change. Insert_ob_in_map takes care of the |
|
|
871 | * updating the client, so we don't need to do that below. |
|
|
872 | */ |
|
|
873 | if (pl) |
|
|
874 | { |
|
|
875 | esrv_del_item (pl->contr, op->count); |
|
|
876 | esrv_send_item (pl, tmp); |
|
|
877 | } |
|
|
878 | } |
|
|
879 | else |
|
|
880 | { |
861 | { |
881 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
862 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
882 | if (j == -1) /* No free spot */ |
863 | if (j < 0) /* No free spot */ |
883 | tmp->destroy (); |
864 | tmp->destroy (); |
884 | else |
865 | else |
885 | { |
866 | { |
886 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
867 | mapxy pos (op); pos.move (j); |
887 | insert_ob_in_map (tmp, op->map, op, 0); |
868 | |
|
|
869 | if (pos.normalise ()) |
|
|
870 | pos.insert (tmp, op); |
888 | } |
871 | } |
889 | } |
872 | } |
890 | } |
873 | } |
891 | |
874 | |
892 | op->destroy (); |
875 | op->destroy (); |
… | |
… | |
908 | move_teleporter (op->more); |
891 | move_teleporter (op->more); |
909 | |
892 | |
910 | if (op->head) |
893 | if (op->head) |
911 | head = op->head; |
894 | head = op->head; |
912 | |
895 | |
913 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
896 | for (tmp = op->above; tmp; tmp = tmp->above) |
914 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
897 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
915 | break; |
898 | break; |
916 | |
899 | |
917 | /* If nothing above us to move, nothing to do */ |
900 | /* If nothing above us to move, nothing to do */ |
918 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
901 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
… | |
… | |
948 | else |
931 | else |
949 | { |
932 | { |
950 | /* Random teleporter */ |
933 | /* Random teleporter */ |
951 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
934 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
952 | return; |
935 | return; |
|
|
936 | |
953 | teleport (head, TELEPORTER, tmp); |
937 | teleport (head, TELEPORTER, tmp); |
954 | } |
938 | } |
955 | } |
939 | } |
956 | |
|
|
957 | |
940 | |
958 | /* This object will teleport someone to a different map |
941 | /* This object will teleport someone to a different map |
959 | and will also apply changes to the player from its inventory. |
942 | and will also apply changes to the player from its inventory. |
960 | This was invented for giving classes, but there's no reason it |
943 | This was invented for giving classes, but there's no reason it |
961 | can't be generalized. |
944 | can't be generalized. |
962 | */ |
945 | */ |
963 | void |
946 | static void |
964 | move_player_changer (object *op) |
947 | move_player_changer (object *op) |
965 | { |
948 | { |
966 | object *player; |
|
|
967 | object *walk; |
|
|
968 | |
|
|
969 | if (!op->above || !EXIT_PATH (op)) |
949 | if (!op->above || !EXIT_PATH (op)) |
970 | return; |
950 | return; |
971 | |
951 | |
972 | /* This isn't all that great - means that the player_mover |
952 | /* This isn't all that great - means that the player_mover |
973 | * needs to be on top. |
953 | * needs to be on top. |
974 | */ |
954 | */ |
975 | if (op->above->type == PLAYER) |
955 | if (op->above->type == PLAYER) |
976 | { |
956 | { |
|
|
957 | object *player = op->above; |
|
|
958 | |
977 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
959 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
978 | return; |
960 | return; |
979 | |
961 | |
980 | player = op->above; |
|
|
981 | |
|
|
982 | for (walk = op->inv; walk; walk = walk->below) |
962 | for (object *walk = op->inv; walk; walk = walk->below) |
983 | apply_changes_to_player (player, walk); |
963 | apply_changes_to_player (player, walk); |
984 | |
964 | |
985 | player->update_stats (); |
965 | player->update_stats (); |
986 | |
966 | |
987 | esrv_send_inventory (op->above, op->above); |
967 | esrv_send_inventory (op->above, op->above); |
… | |
… | |
1014 | return; /* dm has created a firewall in his inventory */ |
994 | return; /* dm has created a firewall in his inventory */ |
1015 | |
995 | |
1016 | spell = op->inv; |
996 | spell = op->inv; |
1017 | |
997 | |
1018 | if (!spell || spell->type != SPELL) |
998 | if (!spell || spell->type != SPELL) |
1019 | spell = &op->other_arch->clone; |
999 | spell = op->other_arch; |
1020 | |
1000 | |
1021 | if (!spell) |
1001 | if (!spell) |
1022 | { |
1002 | { |
1023 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1003 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1024 | return; |
1004 | return; |
… | |
… | |
1034 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1014 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1035 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1015 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1036 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
1016 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
1037 | * it'll paralyze the victim for hp*his speed/op->speed |
1017 | * it'll paralyze the victim for hp*his speed/op->speed |
1038 | */ |
1018 | */ |
1039 | void |
1019 | static void |
1040 | move_player_mover (object *op) |
1020 | move_player_mover (object *op) |
1041 | { |
1021 | { |
1042 | object *victim, *nextmover; |
|
|
1043 | int dir = op->stats.sp; |
1022 | int dir = op->stats.sp; |
1044 | sint16 nx, ny; |
1023 | sint16 nx, ny; |
1045 | maptile *m; |
1024 | maptile *m; |
1046 | |
1025 | |
1047 | /* Determine direction now for random movers so we do the right thing */ |
1026 | /* Determine direction now for random movers so we do the right thing */ |
1048 | if (!dir) |
1027 | if (!dir) |
1049 | dir = rndm (1, 8); |
1028 | dir = rndm (1, 8); |
1050 | |
1029 | |
1051 | for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1030 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1052 | { |
1031 | { |
1053 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1032 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1054 | (victim->move_type & op->move_type || !victim->move_type)) |
1033 | (victim->move_type & op->move_type || !victim->move_type)) |
1055 | { |
1034 | { |
1056 | |
1035 | |
… | |
… | |
1073 | } |
1052 | } |
1074 | |
1053 | |
1075 | if (should_director_abort (op, victim)) |
1054 | if (should_director_abort (op, victim)) |
1076 | return; |
1055 | return; |
1077 | |
1056 | |
1078 | for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1057 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1079 | { |
1058 | { |
1080 | if (nextmover->type == PLAYERMOVER) |
1059 | if (nextmover->type == PLAYERMOVER) |
1081 | nextmover->speed_left = -.99; |
1060 | nextmover->speed_left = -.99f; |
|
|
1061 | |
1082 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1062 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1083 | { |
|
|
1084 | op->speed_left = -1.1; /* wait until the next thing gets out of the way */ |
1063 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1085 | } |
|
|
1086 | } |
1064 | } |
1087 | |
1065 | |
1088 | if (victim->type == PLAYER) |
1066 | if (victim->type == PLAYER) |
1089 | { |
1067 | { |
1090 | /* only level >=1 movers move people */ |
1068 | /* only level >=1 movers move people */ |
1091 | if (op->level) |
1069 | if (op->level) |
1092 | { |
1070 | { |
1093 | /* Following is a bit of hack. We need to make sure it |
1071 | /* Following is a bit of hack. We need to make sure it |
1094 | * is cleared, otherwise the player will get stuck in |
1072 | * is cleared, otherwise the player will get stuck in |
1095 | * place. This can happen if the player used a spell to |
1073 | * place. This can happen if the player used a spell to |
1096 | * get to this space. |
1074 | * get to this space. |
1097 | */ |
1075 | */ |
1098 | victim->contr->fire_on = 0; |
1076 | victim->contr->fire_on = 0; |
1099 | victim->speed_left = -FABS (victim->speed); |
1077 | victim->speed_left = 1.f; |
1100 | move_player (victim, dir); |
1078 | move_player (victim, dir); |
1101 | } |
1079 | } |
1102 | else |
1080 | else |
1103 | return; |
1081 | return; |
1104 | } |
1082 | } |
… | |
… | |
1108 | if (!op->stats.maxsp && op->attacktype) |
1086 | if (!op->stats.maxsp && op->attacktype) |
1109 | op->stats.maxsp = 2; |
1087 | op->stats.maxsp = 2; |
1110 | |
1088 | |
1111 | if (op->attacktype) |
1089 | if (op->attacktype) |
1112 | { /* flag to paralyze the player */ |
1090 | { /* flag to paralyze the player */ |
1113 | |
|
|
1114 | victim->speed_left = -FABS (op->stats.maxsp * victim->speed / op->speed); |
1091 | victim->speed_left = max (-5.f, -op->stats.maxsp * victim->speed / op->speed); |
1115 | /* Not sure why, but for some chars on metalforge, they |
|
|
1116 | * would sometimes get -inf speed_left, and from the |
|
|
1117 | * description, it could only happen here, so just put |
|
|
1118 | * a lower sanity limit. My only guess is that the |
|
|
1119 | * mover has 0 speed. |
|
|
1120 | */ |
|
|
1121 | if (victim->speed_left < -5.0) |
|
|
1122 | victim->speed_left = -5.0; |
|
|
1123 | } |
1092 | } |
1124 | } |
1093 | } |
1125 | } |
1094 | } |
1126 | } |
1095 | } |
1127 | |
1096 | |
… | |
… | |
1146 | if (op->above == NULL) |
1115 | if (op->above == NULL) |
1147 | return; |
1116 | return; |
1148 | |
1117 | |
1149 | for (tmp = op->above; tmp; tmp = tmp->above) |
1118 | for (tmp = op->above; tmp; tmp = tmp->above) |
1150 | { |
1119 | { |
1151 | if (op->other_arch->name == tmp->arch->name) |
1120 | if (op->other_arch->archname == tmp->arch->archname) |
1152 | { |
1121 | { |
1153 | if (op->level <= 0) |
1122 | if (op->level <= 0) |
1154 | tmp->destroy (); |
1123 | tmp->destroy (); |
1155 | else |
1124 | else |
1156 | { |
1125 | { |
… | |
… | |
1178 | * has to make sure that there is in fact space for the object. |
1147 | * has to make sure that there is in fact space for the object. |
1179 | * It should really do this for small objects also, but there is |
1148 | * It should really do this for small objects also, but there is |
1180 | * more concern with large objects, most notably a part being placed |
1149 | * more concern with large objects, most notably a part being placed |
1181 | * outside of the map which would cause the server to crash |
1150 | * outside of the map which would cause the server to crash |
1182 | */ |
1151 | */ |
1183 | |
|
|
1184 | void |
1152 | void |
1185 | move_creator (object *creator) |
1153 | move_creator (object *creator) |
1186 | { |
1154 | { |
1187 | object *new_ob; |
1155 | object *new_ob; |
1188 | |
1156 | |
… | |
… | |
1190 | { |
1158 | { |
1191 | creator->stats.hp = -1; |
1159 | creator->stats.hp = -1; |
1192 | return; |
1160 | return; |
1193 | } |
1161 | } |
1194 | |
1162 | |
1195 | if (creator->inv != NULL) |
1163 | if (creator->inv) |
1196 | { |
1164 | { |
1197 | object *ob; |
1165 | object *ob; |
1198 | int i; |
1166 | int i; |
1199 | object *ob_to_copy; |
1167 | object *ob_to_copy; |
1200 | |
1168 | |
… | |
… | |
1205 | if (rndm (0, i) == 0) |
1173 | if (rndm (0, i) == 0) |
1206 | { |
1174 | { |
1207 | ob_to_copy = ob; |
1175 | ob_to_copy = ob; |
1208 | } |
1176 | } |
1209 | } |
1177 | } |
1210 | new_ob = object_create_clone (ob_to_copy); |
1178 | new_ob = ob_to_copy->deep_clone (); |
1211 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1179 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1212 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1180 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1213 | } |
1181 | } |
1214 | else |
1182 | else |
1215 | { |
1183 | { |
1216 | if (creator->other_arch == NULL) |
1184 | if (!creator->other_arch) |
1217 | { |
1185 | { |
1218 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1186 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1219 | &creator->name, &creator->map->path, creator->x, creator->y); |
1187 | &creator->name, &creator->map->path, creator->x, creator->y); |
1220 | return; |
1188 | return; |
1221 | } |
1189 | } |
… | |
… | |
1223 | new_ob = object_create_arch (creator->other_arch); |
1191 | new_ob = object_create_arch (creator->other_arch); |
1224 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1192 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1225 | } |
1193 | } |
1226 | |
1194 | |
1227 | /* Make sure this multipart object fits */ |
1195 | /* Make sure this multipart object fits */ |
1228 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1196 | if (new_ob->arch->more && new_ob->blocked (creator->map, creator->x, creator->y)) |
1229 | { |
1197 | { |
1230 | new_ob->destroy (); |
1198 | new_ob->destroy (); |
1231 | return; |
1199 | return; |
1232 | } |
1200 | } |
|
|
1201 | |
|
|
1202 | // for now lets try to identify everything generated here, it mostly |
|
|
1203 | // happens automated, so this will at least fix many identify-experience holes |
|
|
1204 | SET_FLAG (new_ob, FLAG_IDENTIFIED); |
1233 | |
1205 | |
1234 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1206 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1235 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1207 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1236 | return; |
1208 | return; |
1237 | |
1209 | |
1238 | if (creator->slaying) |
1210 | if (creator->slaying) |
1239 | { |
|
|
1240 | new_ob->name = new_ob->title = creator->slaying; |
1211 | new_ob->name = new_ob->title = creator->slaying; |
1241 | } |
|
|
1242 | } |
1212 | } |
1243 | |
1213 | |
1244 | /* move_marker --peterm@soda.csua.berkeley.edu |
1214 | /* move_marker --peterm@soda.csua.berkeley.edu |
1245 | when moved, a marker will search for a player sitting above |
1215 | when moved, a marker will search for a player sitting above |
1246 | it, and insert an invisible, weightless force into him |
1216 | it, and insert an invisible, weightless force into him |
… | |
… | |
1252 | void |
1222 | void |
1253 | move_marker (object *op) |
1223 | move_marker (object *op) |
1254 | { |
1224 | { |
1255 | if (object *tmp = op->ms ().player ()) |
1225 | if (object *tmp = op->ms ().player ()) |
1256 | { |
1226 | { |
1257 | object *tmp2; |
|
|
1258 | |
|
|
1259 | /* remove an old force with a slaying field == op->name */ |
1227 | /* remove an old force with a slaying field == op->name */ |
1260 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1228 | if (object *force = tmp->force_find (op->name)) |
1261 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->name) |
1229 | force->destroy (); |
|
|
1230 | |
|
|
1231 | if (op->slaying && !tmp->force_find (op->slaying)) |
1262 | { |
1232 | { |
1263 | tmp2->destroy (); |
1233 | tmp->force_add (op->slaying, op->stats.food); |
1264 | break; |
|
|
1265 | } |
|
|
1266 | |
1234 | |
1267 | /* cycle through his inventory to look for the MARK we want to |
|
|
1268 | * place |
|
|
1269 | */ |
|
|
1270 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
|
|
1271 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
|
|
1272 | break; |
|
|
1273 | |
|
|
1274 | /* if we didn't find our own MARK */ |
|
|
1275 | if (!tmp2) |
|
|
1276 | { |
|
|
1277 | object *force = get_archetype (FORCE_NAME); |
|
|
1278 | |
|
|
1279 | if (op->stats.food) |
|
|
1280 | { |
|
|
1281 | force->set_speed (0.01); |
|
|
1282 | force->speed_left = -op->stats.food; |
|
|
1283 | } |
|
|
1284 | else |
|
|
1285 | force->set_speed (0); |
|
|
1286 | |
|
|
1287 | /* put in the lock code */ |
|
|
1288 | force->slaying = op->slaying; |
|
|
1289 | |
|
|
1290 | if (op->lore) |
|
|
1291 | force->lore = op->lore; |
|
|
1292 | |
|
|
1293 | insert_ob_in_ob (force, tmp); |
|
|
1294 | if (op->msg) |
1235 | if (op->msg) |
1295 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1236 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1296 | |
1237 | |
1297 | if (op->stats.hp > 0) |
1238 | if (op->stats.hp > 0) |
1298 | { |
1239 | { |
1299 | op->stats.hp--; |
1240 | op->stats.hp--; |
|
|
1241 | |
1300 | if (op->stats.hp == 0) |
1242 | if (op->stats.hp == 0) |
1301 | { |
1243 | { |
1302 | /* marker expires--granted mark number limit */ |
1244 | /* marker expires--granted mark number limit */ |
1303 | op->destroy (); |
1245 | op->destroy (); |
1304 | return; |
1246 | return; |
… | |
… | |
1306 | } |
1248 | } |
1307 | } |
1249 | } |
1308 | } |
1250 | } |
1309 | } |
1251 | } |
1310 | |
1252 | |
1311 | int |
1253 | // mapscript objects activate themselves (only) then their timer fires |
|
|
1254 | // TODO: maybe they should simply trigger the link like any other object? |
|
|
1255 | static void |
|
|
1256 | move_mapscript (object *op) |
|
|
1257 | { |
|
|
1258 | op->set_speed (0); |
|
|
1259 | cfperl_mapscript_activate (op, true, op, 0); |
|
|
1260 | } |
|
|
1261 | |
|
|
1262 | static void |
|
|
1263 | move_lamp (object *op) |
|
|
1264 | { |
|
|
1265 | // if the lamp/torch is off, we should disable it. |
|
|
1266 | if (!op->glow_radius) |
|
|
1267 | { |
|
|
1268 | op->set_speed (0); |
|
|
1269 | return; |
|
|
1270 | } |
|
|
1271 | else |
|
|
1272 | { |
|
|
1273 | // check whether the face might need to be updated |
|
|
1274 | // (currently this is needed to have already switched on torches |
|
|
1275 | // on maps, as they just set the glow_radius in the archetype) |
|
|
1276 | if (op->other_arch |
|
|
1277 | && ( |
|
|
1278 | (op->flag [FLAG_ANIMATE] != op->other_arch->flag [FLAG_ANIMATE]) |
|
|
1279 | || (op->flag [FLAG_ANIMATE] |
|
|
1280 | ? (op->animation_id != op->other_arch->animation_id) |
|
|
1281 | : (op->face != op->other_arch->face)) |
|
|
1282 | )) |
|
|
1283 | get_animation_from_arch (op, op->other_arch); |
|
|
1284 | } |
|
|
1285 | |
|
|
1286 | // lamps and torches on maps don't use up their fuel |
|
|
1287 | if (op->is_on_map ()) |
|
|
1288 | return; |
|
|
1289 | |
|
|
1290 | if (op->stats.food > 0) |
|
|
1291 | { |
|
|
1292 | op->stats.food--; |
|
|
1293 | return; |
|
|
1294 | } |
|
|
1295 | |
|
|
1296 | apply_lamp (op, false); |
|
|
1297 | } |
|
|
1298 | |
|
|
1299 | void |
1312 | process_object (object *op) |
1300 | process_object (object *op) |
1313 | { |
1301 | { |
1314 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1302 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1315 | return 0; |
1303 | return; |
1316 | |
1304 | |
1317 | if (INVOKE_OBJECT (TICK, op)) |
1305 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1318 | return 0; |
1306 | return; |
1319 | |
1307 | |
1320 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1308 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1321 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1309 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1322 | return 1; |
1310 | return; |
1323 | |
1311 | |
1324 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1312 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1325 | { |
1313 | { |
1326 | if (op->type == PLAYER) |
|
|
1327 | animate_object (op, op->facing); |
|
|
1328 | else |
|
|
1329 | animate_object (op, op->direction); |
1314 | animate_object (op, op->contr ? op->facing : op->direction); |
1330 | |
1315 | |
1331 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1316 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1332 | make_sure_seen (op); |
1317 | make_sure_seen (op); |
1333 | } |
1318 | } |
1334 | |
1319 | |
|
|
1320 | if (expect_false ( |
|
|
1321 | op->flag [FLAG_GENERATOR] |
|
|
1322 | || op->flag [FLAG_CHANGING] |
|
|
1323 | || op->flag [FLAG_IS_USED_UP] |
|
|
1324 | )) |
|
|
1325 | { |
1335 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1326 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1336 | { |
1327 | { |
1337 | change_object (op); |
1328 | change_object (op); |
1338 | return 1; |
1329 | return; |
1339 | } |
1330 | } |
1340 | |
1331 | |
1341 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1332 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1342 | generate_monster (op); |
1333 | generate_monster (op); |
1343 | |
1334 | |
1344 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1335 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1345 | { |
1336 | { |
1346 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1337 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1347 | remove_force (op); |
1338 | remove_force (op); |
1348 | else |
1339 | else |
1349 | { |
1340 | { |
1350 | /* IF necessary, delete the item from the players inventory */ |
1341 | op->remove (); // TODO: really necessary? |
1351 | object *pl = op->in_player (); |
|
|
1352 | |
1342 | |
1353 | if (pl) |
|
|
1354 | esrv_del_item (pl->contr, op->count); |
|
|
1355 | |
|
|
1356 | op->remove (); |
|
|
1357 | |
|
|
1358 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1343 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1359 | make_sure_not_seen (op); |
1344 | make_sure_not_seen (op); |
1360 | |
1345 | |
1361 | op->destroy (); |
1346 | op->drop_and_destroy (); |
1362 | } |
1347 | } |
1363 | |
1348 | |
1364 | return 1; |
1349 | return; |
|
|
1350 | } |
1365 | } |
1351 | } |
1366 | |
1352 | |
1367 | switch (op->type) |
1353 | switch (op->type) |
1368 | { |
1354 | { |
1369 | case SPELL_EFFECT: |
1355 | case SPELL_EFFECT: |
1370 | move_spell_effect (op); |
1356 | move_spell_effect (op); |
1371 | return 1; |
1357 | break; |
1372 | |
1358 | |
1373 | case ROD: |
1359 | case ROD: |
1374 | case HORN: |
1360 | case HORN: |
1375 | regenerate_rod (op); |
1361 | regenerate_rod (op); |
1376 | return 1; |
1362 | break; |
1377 | |
1363 | |
1378 | case FORCE: |
1364 | case FORCE: |
1379 | case POTION_EFFECT: |
1365 | case POTION_EFFECT: |
1380 | remove_force (op); |
1366 | remove_force (op); |
1381 | return 1; |
1367 | break; |
1382 | |
1368 | |
1383 | case BLINDNESS: |
1369 | case BLINDNESS: |
1384 | remove_blindness (op); |
1370 | remove_blindness (op); |
1385 | return 0; |
1371 | break; |
1386 | |
1372 | |
1387 | case POISONING: |
1373 | case POISONING: |
1388 | poison_more (op); |
1374 | poison_more (op); |
1389 | return 0; |
1375 | break; |
1390 | |
1376 | |
1391 | case DISEASE: |
1377 | case DISEASE: |
1392 | move_disease (op); |
1378 | move_disease (op); |
1393 | return 0; |
1379 | break; |
1394 | |
1380 | |
1395 | case SYMPTOM: |
1381 | case SYMPTOM: |
1396 | move_symptom (op); |
1382 | move_symptom (op); |
1397 | return 0; |
1383 | break; |
1398 | |
1384 | |
1399 | case THROWN_OBJ: |
1385 | case THROWN_OBJ: |
1400 | case ARROW: |
1386 | case ARROW: |
1401 | move_arrow (op); |
1387 | move_arrow (op); |
1402 | return 0; |
1388 | break; |
1403 | |
1389 | |
1404 | case DOOR: |
1390 | case DOOR: |
1405 | remove_door (op); |
1391 | remove_door (op); |
1406 | return 0; |
1392 | break; |
1407 | |
1393 | |
1408 | case LOCKED_DOOR: |
1394 | case LOCKED_DOOR: |
1409 | remove_door2 (op); |
1395 | remove_door2 (op); |
1410 | return 0; |
1396 | break; |
1411 | |
1397 | |
1412 | case TELEPORTER: |
1398 | case TELEPORTER: |
1413 | move_teleporter (op); |
1399 | move_teleporter (op); |
1414 | return 0; |
1400 | break; |
1415 | |
1401 | |
1416 | case GOLEM: |
1402 | case GOLEM: |
1417 | move_golem (op); |
1403 | move_golem (op); |
1418 | return 0; |
1404 | break; |
1419 | |
1405 | |
1420 | case EARTHWALL: |
1406 | case EARTHWALL: |
1421 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1407 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1422 | return 0; |
1408 | break; |
1423 | |
1409 | |
1424 | case FIREWALL: |
1410 | case FIREWALL: |
1425 | move_firewall (op); |
1411 | move_firewall (op); |
1426 | if (op->stats.maxsp) |
1412 | if (op->stats.maxsp) |
1427 | animate_turning (op); |
1413 | animate_turning (op); |
1428 | return 0; |
1414 | break; |
1429 | |
1415 | |
1430 | case MOOD_FLOOR: |
1416 | case MOOD_FLOOR: |
1431 | do_mood_floor (op); |
1417 | do_mood_floor (op); |
1432 | return 0; |
1418 | break; |
1433 | |
1419 | |
1434 | case GATE: |
1420 | case GATE: |
1435 | move_gate (op); |
1421 | move_gate (op); |
1436 | return 0; |
1422 | break; |
1437 | |
1423 | |
1438 | case TIMED_GATE: |
1424 | case TIMED_GATE: |
1439 | move_timed_gate (op); |
1425 | move_timed_gate (op); |
1440 | return 0; |
1426 | break; |
1441 | |
1427 | |
1442 | case TRIGGER: |
1428 | case TRIGGER: |
1443 | case TRIGGER_BUTTON: |
1429 | case TRIGGER_BUTTON: |
1444 | case TRIGGER_PEDESTAL: |
1430 | case TRIGGER_PEDESTAL: |
1445 | case TRIGGER_ALTAR: |
1431 | case TRIGGER_ALTAR: |
1446 | animate_trigger (op); |
1432 | animate_trigger (op); |
1447 | return 0; |
1433 | break; |
1448 | |
1434 | |
1449 | case DETECTOR: |
1435 | case DETECTOR: |
1450 | move_detector (op); |
1436 | move_detector (op); |
1451 | |
1437 | |
1452 | case DIRECTOR: |
1438 | case DIRECTOR: |
1453 | if (op->stats.maxsp) |
1439 | if (op->stats.maxsp) |
1454 | animate_turning (op); |
1440 | animate_turning (op); |
1455 | return 0; |
1441 | break; |
1456 | |
1442 | |
1457 | case HOLE: |
1443 | case HOLE: |
1458 | move_hole (op); |
1444 | move_hole (op); |
1459 | return 0; |
1445 | break; |
1460 | |
1446 | |
1461 | case DEEP_SWAMP: |
1447 | case DEEP_SWAMP: |
1462 | move_deep_swamp (op); |
1448 | move_deep_swamp (op); |
1463 | return 0; |
1449 | break; |
1464 | |
1450 | |
1465 | case RUNE: |
1451 | case RUNE: |
1466 | case TRAP: |
1452 | case TRAP: |
1467 | move_rune (op); |
1453 | move_rune (op); |
1468 | return 0; |
1454 | break; |
1469 | |
1455 | |
1470 | case PLAYERMOVER: |
1456 | case PLAYERMOVER: |
1471 | move_player_mover (op); |
1457 | move_player_mover (op); |
1472 | return 0; |
1458 | break; |
1473 | |
1459 | |
1474 | case CREATOR: |
1460 | case CREATOR: |
1475 | move_creator (op); |
1461 | move_creator (op); |
1476 | return 0; |
1462 | break; |
1477 | |
1463 | |
1478 | case MARKER: |
1464 | case MARKER: |
1479 | move_marker (op); |
1465 | move_marker (op); |
1480 | return 0; |
1466 | break; |
1481 | |
1467 | |
1482 | case PLAYER_CHANGER: |
1468 | case PLAYER_CHANGER: |
1483 | move_player_changer (op); |
1469 | move_player_changer (op); |
1484 | return 0; |
1470 | break; |
1485 | |
1471 | |
1486 | case PEACEMAKER: |
1472 | case PEACEMAKER: |
1487 | move_peacemaker (op); |
1473 | move_peacemaker (op); |
1488 | return 0; |
1474 | break; |
1489 | } |
|
|
1490 | |
1475 | |
1491 | return 0; |
1476 | case PLAYER: |
|
|
1477 | // players have their own speed-management, so undo the --speed_left |
|
|
1478 | ++op->speed_left; |
|
|
1479 | break; |
|
|
1480 | |
|
|
1481 | case MAPSCRIPT: |
|
|
1482 | move_mapscript (op); |
|
|
1483 | break; |
|
|
1484 | |
|
|
1485 | case LAMP: |
|
|
1486 | case TORCH: |
|
|
1487 | move_lamp (op); |
|
|
1488 | break; |
|
|
1489 | } |
1492 | } |
1490 | } |
|
|
1491 | |