1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
25 | * Routines that is executed from objects based on their speed have been |
26 | * Routines that is executed from objects based on their speed have been |
26 | * collected in this file. |
27 | * collected in this file. |
27 | */ |
28 | */ |
28 | |
|
|
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <spells.h> |
30 | #include <spells.h> |
31 | #ifndef __CEXTRACT__ |
|
|
32 | # include <sproto.h> |
31 | #include <sproto.h> |
33 | #endif |
|
|
34 | |
32 | |
35 | /* The following removes doors. The functions check to see if similar |
33 | /* The following removes doors. The functions check to see if similar |
36 | * doors are next to the one that is being removed, and if so, set it |
34 | * doors are next to the one that is being removed, and if so, set it |
37 | * so those will be removed shortly (in a cascade like fashion.) |
35 | * so those will be removed shortly (in a cascade like fashion.) |
38 | */ |
36 | */ |
39 | |
|
|
40 | void |
37 | void |
41 | remove_door (object *op) |
38 | remove_door (object *op) |
42 | { |
39 | { |
43 | int i; |
40 | int i; |
44 | object *tmp; |
41 | object *tmp; |
45 | |
42 | |
46 | for (i = 1; i < 9; i += 2) |
43 | for (i = 1; i < 9; i += 2) |
47 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
48 | { |
45 | { |
49 | tmp->speed = 0.1; |
46 | tmp->set_speed (0.1); |
50 | update_ob_speed (tmp); |
|
|
51 | tmp->speed_left = -0.2; |
47 | tmp->speed_left = -0.2; |
52 | } |
48 | } |
53 | |
49 | |
54 | if (op->other_arch) |
50 | if (op->other_arch) |
55 | { |
51 | { |
… | |
… | |
58 | tmp->y = op->y; |
54 | tmp->y = op->y; |
59 | tmp->map = op->map; |
55 | tmp->map = op->map; |
60 | tmp->level = op->level; |
56 | tmp->level = op->level; |
61 | insert_ob_in_map (tmp, op->map, op, 0); |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
62 | } |
58 | } |
63 | remove_ob (op); |
59 | |
64 | free_object (op); |
60 | op->destroy (); |
65 | } |
61 | } |
66 | |
62 | |
67 | void |
63 | void |
68 | remove_door2 (object *op) |
64 | remove_door2 (object *op) |
69 | { |
65 | { |
… | |
… | |
73 | for (i = 1; i < 9; i += 2) |
69 | for (i = 1; i < 9; i += 2) |
74 | { |
70 | { |
75 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
76 | if (tmp && tmp->slaying == op->slaying) |
72 | if (tmp && tmp->slaying == op->slaying) |
77 | { /* same key both doors */ |
73 | { /* same key both doors */ |
78 | tmp->speed = 0.1; |
74 | tmp->set_speed (0.1); |
79 | update_ob_speed (tmp); |
|
|
80 | tmp->speed_left = -0.2; |
75 | tmp->speed_left = -0.2; |
81 | } |
76 | } |
82 | } |
77 | } |
|
|
78 | |
83 | if (op->other_arch) |
79 | if (op->other_arch) |
84 | { |
80 | { |
85 | tmp = arch_to_object (op->other_arch); |
81 | tmp = arch_to_object (op->other_arch); |
86 | tmp->x = op->x; |
82 | tmp->x = op->x; |
87 | tmp->y = op->y; |
83 | tmp->y = op->y; |
88 | tmp->map = op->map; |
84 | tmp->map = op->map; |
89 | tmp->level = op->level; |
85 | tmp->level = op->level; |
90 | insert_ob_in_map (tmp, op->map, op, 0); |
86 | insert_ob_in_map (tmp, op->map, op, 0); |
91 | } |
87 | } |
92 | remove_ob (op); |
|
|
93 | free_object (op); |
|
|
94 | } |
|
|
95 | |
88 | |
96 | /* Will generate a monster according to content |
89 | op->destroy (); |
97 | * of generator. |
90 | } |
98 | */ |
91 | |
99 | void |
92 | void |
100 | generate_monster_inv (object *gen) |
93 | generate_monster (object *gen) |
101 | { |
94 | { |
102 | int i; |
|
|
103 | object *op, *head = NULL; |
|
|
104 | |
|
|
105 | int qty = 0; |
|
|
106 | |
|
|
107 | /* Code below assumes the generator is on a map, as it tries |
|
|
108 | * to place the monster on the map. So if the generator |
|
|
109 | * isn't on a map, complain and exit. |
|
|
110 | */ |
|
|
111 | if (gen->map == NULL) |
95 | if (!gen->map) |
112 | { |
|
|
113 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
|
|
114 | return; |
|
|
115 | } |
|
|
116 | /*First count numer of objects in inv */ |
|
|
117 | for (op = gen->inv; op; op = op->below) |
|
|
118 | qty++; |
|
|
119 | if (!qty) |
|
|
120 | { |
|
|
121 | LOG (llevError, "Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name); |
|
|
122 | return; /*No inventory */ |
|
|
123 | } |
|
|
124 | qty = rndm (0, qty - 1); |
|
|
125 | for (op = gen->inv; qty; qty--) |
|
|
126 | op = op->below; |
|
|
127 | i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
|
|
128 | if (i == -1) |
|
|
129 | return; |
96 | return; |
130 | head = object_create_clone (op); |
|
|
131 | CLEAR_FLAG (head, FLAG_IS_A_TEMPLATE); |
|
|
132 | unflag_inv (head, FLAG_IS_A_TEMPLATE); |
|
|
133 | if (rndm (0, 9)) |
|
|
134 | generate_artifact (head, gen->map->difficulty); |
|
|
135 | insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); |
|
|
136 | if (QUERY_FLAG (head, FLAG_FREED)) |
|
|
137 | return; |
|
|
138 | if (HAS_RANDOM_ITEMS (head)) |
|
|
139 | create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); |
|
|
140 | } |
|
|
141 | |
|
|
142 | void |
|
|
143 | generate_monster_arch (object *gen) |
|
|
144 | { |
|
|
145 | int i; |
|
|
146 | object *op, *head = NULL, *prev = NULL; |
|
|
147 | archetype *at = gen->other_arch; |
|
|
148 | |
|
|
149 | if (gen->other_arch == NULL) |
|
|
150 | { |
|
|
151 | //LOG(llevError,"Generator without other_arch: %s\n",gen->name); |
|
|
152 | return; |
|
|
153 | } |
|
|
154 | /* Code below assumes the generator is on a map, as it tries |
|
|
155 | * to place the monster on the map. So if the generator |
|
|
156 | * isn't on a map, complain and exit. |
|
|
157 | */ |
|
|
158 | if (gen->map == NULL) |
|
|
159 | { |
|
|
160 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
|
|
161 | return; |
|
|
162 | } |
|
|
163 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
|
|
164 | if (i == -1) |
|
|
165 | return; |
|
|
166 | while (at != NULL) |
|
|
167 | { |
|
|
168 | op = arch_to_object (at); |
|
|
169 | op->x = gen->x + freearr_x[i] + at->clone.x; |
|
|
170 | op->y = gen->y + freearr_y[i] + at->clone.y; |
|
|
171 | |
|
|
172 | if (head != NULL) |
|
|
173 | op->head = head, prev->more = op; |
|
|
174 | |
|
|
175 | if (rndm (0, 9)) |
|
|
176 | generate_artifact (op, gen->map->difficulty); |
|
|
177 | insert_ob_in_map (op, gen->map, gen, 0); |
|
|
178 | if (QUERY_FLAG (op, FLAG_FREED)) |
|
|
179 | return; |
|
|
180 | if (HAS_RANDOM_ITEMS (op)) |
|
|
181 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
|
|
182 | if (head == NULL) |
|
|
183 | head = op; |
|
|
184 | prev = op; |
|
|
185 | at = at->more; |
|
|
186 | } |
|
|
187 | } |
|
|
188 | |
|
|
189 | void |
|
|
190 | generate_monster (object *gen) |
|
|
191 | { |
|
|
192 | |
97 | |
193 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
98 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
194 | return; |
99 | return; |
|
|
100 | |
|
|
101 | object *op; |
|
|
102 | |
195 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
103 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
196 | generate_monster_inv (gen); |
104 | { |
|
|
105 | // either copy one item form the inventory... |
|
|
106 | if (!gen->inv) |
|
|
107 | return; |
|
|
108 | |
|
|
109 | // first select one item from the inventory |
|
|
110 | int index = 0; |
|
|
111 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
|
|
112 | if (!rndm (++index)) |
|
|
113 | op = tmp; |
|
|
114 | |
|
|
115 | op = object_create_clone (op); |
|
|
116 | |
|
|
117 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
|
|
118 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
|
|
119 | } |
197 | else |
120 | else |
198 | generate_monster_arch (gen); |
121 | { |
|
|
122 | // ...or use other_arch |
|
|
123 | if (archetype *at = gen->other_arch) |
|
|
124 | op = arch_to_object (at); |
|
|
125 | else |
|
|
126 | return; |
|
|
127 | } |
199 | |
128 | |
|
|
129 | op->expand_tail (); |
|
|
130 | |
|
|
131 | int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
|
|
132 | if (i >= 0) |
|
|
133 | { |
|
|
134 | if (insert_ob_in_map_at (op, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i])) |
|
|
135 | { |
|
|
136 | if (rndm (0, 9)) |
|
|
137 | generate_artifact (op, gen->map->difficulty); |
|
|
138 | |
|
|
139 | if (op->has_random_items ()) |
|
|
140 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
|
|
141 | |
|
|
142 | return; |
|
|
143 | } |
|
|
144 | } |
|
|
145 | |
|
|
146 | op->destroy (); |
200 | } |
147 | } |
201 | |
148 | |
202 | void |
149 | void |
203 | remove_force (object *op) |
150 | remove_force (object *op) |
204 | { |
151 | { |
205 | if (--op->duration > 0) |
152 | if (--op->duration > 0) |
206 | return; |
153 | return; |
207 | |
154 | |
|
|
155 | if (op->env) |
208 | switch (op->subtype) |
156 | switch (op->subtype) |
209 | { |
157 | { |
210 | case FORCE_CONFUSION: |
158 | case FORCE_CONFUSION: |
211 | if (op->env != NULL) |
|
|
212 | { |
|
|
213 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
159 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
214 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
160 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
215 | } |
|
|
216 | |
161 | |
217 | default: |
162 | default: |
218 | if (op->env != NULL) |
|
|
219 | { |
|
|
220 | CLEAR_FLAG (op, FLAG_APPLIED); |
163 | CLEAR_FLAG (op, FLAG_APPLIED); |
221 | change_abil (op->env, op); |
164 | change_abil (op->env, op); |
222 | fix_player (op->env); |
165 | op->env->update_stats (); |
223 | } |
|
|
224 | } |
166 | } |
225 | remove_ob (op); |
167 | |
226 | free_object (op); |
168 | op->destroy (); |
227 | } |
169 | } |
228 | |
170 | |
229 | void |
171 | void |
230 | remove_blindness (object *op) |
172 | remove_blindness (object *op) |
231 | { |
173 | { |
232 | if (--op->stats.food > 0) |
174 | if (--op->stats.food > 0) |
233 | return; |
175 | return; |
|
|
176 | |
234 | CLEAR_FLAG (op, FLAG_APPLIED); |
177 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
178 | |
235 | if (op->env != NULL) |
179 | if (op->env) |
236 | { |
180 | { |
237 | change_abil (op->env, op); |
181 | change_abil (op->env, op); |
238 | fix_player (op->env); |
182 | op->env->update_stats (); |
239 | } |
183 | } |
240 | remove_ob (op); |
184 | |
241 | free_object (op); |
185 | op->destroy (); |
242 | } |
186 | } |
243 | |
187 | |
244 | void |
188 | void |
245 | poison_more (object *op) |
189 | poison_more (object *op) |
246 | { |
190 | { |
247 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
191 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
248 | { |
192 | { |
249 | remove_ob (op); |
193 | op->destroy (); |
250 | free_object (op); |
|
|
251 | return; |
194 | return; |
252 | } |
195 | } |
|
|
196 | |
253 | if (op->stats.food == 1) |
197 | if (op->stats.food == 1) |
254 | { |
198 | { |
255 | /* need to remove the object before fix_player is called, else fix_player |
199 | /* need to unapply the object before update_stats is called, else fix_player |
256 | * will not do anything. |
200 | * will not do anything. |
257 | */ |
201 | */ |
258 | if (op->env->type == PLAYER) |
202 | if (op->env->type == PLAYER) |
259 | { |
203 | { |
260 | CLEAR_FLAG (op, FLAG_APPLIED); |
204 | CLEAR_FLAG (op, FLAG_APPLIED); |
261 | fix_player (op->env); |
205 | op->env->update_stats (); |
262 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
206 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
263 | } |
207 | } |
264 | remove_ob (op); |
208 | |
265 | free_object (op); |
209 | op->destroy (); |
266 | return; |
210 | return; |
267 | } |
211 | } |
|
|
212 | |
268 | if (op->env->type == PLAYER) |
213 | if (op->env->type == PLAYER) |
269 | { |
214 | { |
270 | op->env->stats.food--; |
215 | op->env->stats.food--; |
271 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
216 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
272 | } |
217 | } |
|
|
218 | |
273 | (void) hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
219 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
274 | } |
220 | } |
275 | |
221 | |
276 | |
222 | |
277 | void |
223 | void |
278 | move_gate (object *op) |
224 | move_gate (object *op) |
279 | { /* 1 = going down, 0 = goind up */ |
225 | { /* 1 = going down, 0 = going up */ |
280 | object *tmp; |
226 | object *tmp; |
281 | |
227 | |
282 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
228 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
283 | { |
229 | { |
284 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
230 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
285 | dump_object (op); |
|
|
286 | LOG (llevError, "%s\n", errmsg); |
|
|
287 | op->stats.wc = 0; |
231 | op->stats.wc = 0; |
288 | } |
232 | } |
289 | |
233 | |
290 | /* We're going down */ |
234 | /* We're going down */ |
291 | if (op->value) |
235 | if (op->value) |
… | |
… | |
294 | { /* Reached bottom, let's stop */ |
238 | { /* Reached bottom, let's stop */ |
295 | op->stats.wc = 0; |
239 | op->stats.wc = 0; |
296 | if (op->arch->clone.speed) |
240 | if (op->arch->clone.speed) |
297 | op->value = 0; |
241 | op->value = 0; |
298 | else |
242 | else |
299 | { |
|
|
300 | op->speed = 0; |
243 | op->set_speed (0); |
301 | update_ob_speed (op); |
|
|
302 | } |
244 | } |
303 | } |
245 | |
304 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
246 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
305 | { |
247 | { |
306 | op->move_block = 0; |
248 | op->move_block = 0; |
307 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
249 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
308 | update_all_los (op->map, op->x, op->y); |
250 | update_all_los (op->map, op->x, op->y); |
309 | } |
251 | } |
|
|
252 | |
310 | SET_ANIMATION (op, op->stats.wc); |
253 | SET_ANIMATION (op, op->stats.wc); |
311 | update_object (op, UP_OBJ_CHANGE); |
254 | update_object (op, UP_OBJ_CHANGE); |
312 | return; |
255 | return; |
313 | } |
256 | } |
314 | |
257 | |
… | |
… | |
331 | if (tmp == NULL) |
274 | if (tmp == NULL) |
332 | { |
275 | { |
333 | if (op->arch->clone.speed) |
276 | if (op->arch->clone.speed) |
334 | op->value = 1; |
277 | op->value = 1; |
335 | else |
278 | else |
336 | { |
|
|
337 | op->speed = 0; |
279 | op->set_speed (0); |
338 | update_ob_speed (op); /* Reached top, let's stop */ |
280 | |
339 | } |
|
|
340 | return; |
281 | return; |
341 | } |
282 | } |
342 | } |
283 | } |
343 | |
284 | |
344 | if (op->stats.food) |
285 | if (op->stats.food) |
… | |
… | |
361 | */ |
302 | */ |
362 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
303 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
363 | { |
304 | { |
364 | /* Halfway or further, check blocks */ |
305 | /* Halfway or further, check blocks */ |
365 | /* First, get the top object on the square. */ |
306 | /* First, get the top object on the square. */ |
366 | for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
307 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
|
|
308 | ; |
367 | |
309 | |
368 | if (tmp != NULL) |
310 | if (tmp) |
369 | { |
311 | { |
370 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
312 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
371 | { |
313 | { |
372 | hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
314 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
|
315 | |
373 | if (tmp->type == PLAYER) |
316 | if (tmp->type == PLAYER) |
374 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
317 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
375 | } |
318 | } |
376 | else |
319 | else |
377 | /* If the object is not alive, and the object either can |
320 | /* If the object is not alive, and the object either can |
… | |
… | |
384 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
327 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
385 | |
328 | |
386 | /* If there is a free spot, move the object someplace */ |
329 | /* If there is a free spot, move the object someplace */ |
387 | if (i != -1) |
330 | if (i != -1) |
388 | { |
331 | { |
389 | remove_ob (tmp); |
332 | tmp->remove (); |
390 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
333 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
391 | insert_ob_in_map (tmp, op->map, op, 0); |
334 | insert_ob_in_map (tmp, op->map, op, 0); |
392 | } |
335 | } |
393 | } |
336 | } |
394 | } |
337 | } |
… | |
… | |
435 | } |
378 | } |
436 | if (--op->stats.hp <= 0) |
379 | if (--op->stats.hp <= 0) |
437 | { /* keep gate down */ |
380 | { /* keep gate down */ |
438 | move_gate (op); |
381 | move_gate (op); |
439 | if (op->value != v) |
382 | if (op->value != v) |
440 | { /* ready ? */ |
|
|
441 | op->speed = 0; |
383 | op->set_speed (0); |
442 | update_ob_speed (op); |
|
|
443 | } |
|
|
444 | } |
384 | } |
445 | } |
385 | } |
446 | |
386 | |
447 | /* slaying: name of the thing the detector is to look for |
387 | /* slaying: name of the thing the detector is to look for |
448 | * speed: frequency of 'glances' |
388 | * speed: frequency of 'glances' |
… | |
… | |
458 | int last = op->value; |
398 | int last = op->value; |
459 | int detected; |
399 | int detected; |
460 | |
400 | |
461 | detected = 0; |
401 | detected = 0; |
462 | |
402 | |
463 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
403 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
464 | { |
404 | { |
465 | object *tmp2; |
405 | object *tmp2; |
466 | |
406 | |
467 | if (op->stats.hp) |
407 | if (op->stats.hp) |
468 | { |
408 | { |
469 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
409 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
470 | { |
410 | { |
471 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
411 | if (op->slaying && op->slaying == tmp->name) |
472 | detected = 1; |
412 | detected = 1; |
|
|
413 | |
473 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
414 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
474 | detected = 1; |
415 | detected = 1; |
475 | } |
416 | } |
476 | } |
417 | } |
|
|
418 | |
477 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
419 | if (op->slaying && op->slaying == tmp->name) |
478 | { |
|
|
479 | detected = 1; |
420 | detected = 1; |
480 | } |
|
|
481 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
421 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
482 | detected = 1; |
422 | detected = 1; |
483 | } |
423 | } |
484 | |
424 | |
485 | /* the detector sets the button if detection is found */ |
425 | /* the detector sets the button if detection is found */ |
… | |
… | |
535 | if (op->value) |
475 | if (op->value) |
536 | { /* We're opening */ |
476 | { /* We're opening */ |
537 | if (--op->stats.wc <= 0) |
477 | if (--op->stats.wc <= 0) |
538 | { /* Opened, let's stop */ |
478 | { /* Opened, let's stop */ |
539 | op->stats.wc = 0; |
479 | op->stats.wc = 0; |
540 | op->speed = 0; |
480 | op->set_speed (0); |
541 | update_ob_speed (op); |
|
|
542 | |
481 | |
543 | /* Hard coding this makes sense for holes I suppose */ |
482 | /* Hard coding this makes sense for holes I suppose */ |
544 | op->move_on = MOVE_WALK; |
483 | op->move_on = MOVE_WALK; |
545 | for (tmp = op->above; tmp != NULL; tmp = next) |
484 | for (tmp = op->above; tmp != NULL; tmp = next) |
546 | { |
485 | { |
547 | next = tmp->above; |
486 | next = tmp->above; |
548 | move_apply (op, tmp, tmp); |
487 | move_apply (op, tmp, tmp); |
549 | } |
488 | } |
550 | } |
489 | } |
|
|
490 | |
551 | SET_ANIMATION (op, op->stats.wc); |
491 | SET_ANIMATION (op, op->stats.wc); |
552 | update_object (op, UP_OBJ_FACE); |
492 | update_object (op, UP_OBJ_FACE); |
553 | return; |
493 | return; |
554 | } |
494 | } |
555 | /* We're closing */ |
495 | /* We're closing */ |
556 | op->move_on = 0; |
496 | op->move_on = 0; |
557 | |
497 | |
558 | op->stats.wc++; |
498 | op->stats.wc++; |
559 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
499 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
560 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
500 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
|
|
501 | |
561 | SET_ANIMATION (op, op->stats.wc); |
502 | SET_ANIMATION (op, op->stats.wc); |
562 | update_object (op, UP_OBJ_FACE); |
503 | update_object (op, UP_OBJ_FACE); |
563 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
504 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
564 | { |
|
|
565 | op->speed = 0; |
|
|
566 | update_ob_speed (op); /* closed, let's stop */ |
505 | op->set_speed (0); /* closed, let's stop */ |
567 | return; |
|
|
568 | } |
|
|
569 | } |
506 | } |
570 | |
507 | |
571 | |
508 | |
572 | /* stop_item() returns a pointer to the stopped object. The stopped object |
509 | /* stop_item() returns a pointer to the stopped object. The stopped object |
573 | * may or may not have been removed from maps or inventories. It will not |
510 | * may or may not have been removed from maps or inventories. It will not |
… | |
… | |
593 | { |
530 | { |
594 | object *payload = op->inv; |
531 | object *payload = op->inv; |
595 | |
532 | |
596 | if (payload == NULL) |
533 | if (payload == NULL) |
597 | return NULL; |
534 | return NULL; |
598 | remove_ob (payload); |
535 | payload->remove (); |
599 | remove_ob (op); |
536 | op->destroy (); |
600 | free_object (op); |
|
|
601 | return payload; |
537 | return payload; |
602 | } |
538 | } |
603 | |
539 | |
604 | case ARROW: |
540 | case ARROW: |
605 | if (op->speed >= MIN_ACTIVE_SPEED) |
541 | if (op->has_active_speed ()) |
606 | op = fix_stopped_arrow (op); |
542 | op = fix_stopped_arrow (op); |
607 | return op; |
543 | return op; |
608 | |
544 | |
609 | default: |
545 | default: |
610 | return op; |
546 | return op; |
… | |
… | |
619 | void |
555 | void |
620 | fix_stopped_item (object *op, maptile *map, object *originator) |
556 | fix_stopped_item (object *op, maptile *map, object *originator) |
621 | { |
557 | { |
622 | if (map == NULL) |
558 | if (map == NULL) |
623 | return; |
559 | return; |
|
|
560 | |
624 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
561 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
625 | insert_ob_in_map (op, map, originator, 0); |
562 | insert_ob_in_map (op, map, originator, 0); |
626 | else if (op->type == ARROW) |
563 | else if (op->type == ARROW) |
627 | merge_ob (op, NULL); /* only some arrows actually need this */ |
564 | merge_ob (op, NULL); /* only some arrows actually need this */ |
628 | } |
565 | } |
629 | |
566 | |
630 | |
|
|
631 | object * |
567 | object * |
632 | fix_stopped_arrow (object *op) |
568 | fix_stopped_arrow (object *op) |
633 | { |
569 | { |
634 | if (rndm (0, 99) < op->stats.food) |
570 | if (rndm (0, 99) < op->stats.food) |
635 | { |
571 | { |
636 | /* Small chance of breaking */ |
572 | /* Small chance of breaking */ |
637 | remove_ob (op); |
573 | op->destroy (); |
638 | free_object (op); |
|
|
639 | return NULL; |
574 | return NULL; |
640 | } |
575 | } |
641 | |
576 | |
|
|
577 | op->set_speed (0); |
642 | op->direction = 0; |
578 | op->direction = 0; |
643 | op->move_on = 0; |
579 | op->move_on = 0; |
644 | op->move_type = 0; |
580 | op->move_type = 0; |
645 | op->speed = 0; |
|
|
646 | update_ob_speed (op); |
|
|
647 | op->stats.wc = op->stats.sp; |
581 | op->stats.wc = op->stats.sp; |
648 | op->stats.dam = op->stats.hp; |
582 | op->stats.dam = op->stats.hp; |
649 | op->attacktype = op->stats.grace; |
583 | op->attacktype = op->stats.grace; |
650 | op->slaying = 0; |
584 | op->slaying = 0; |
651 | op->skill = 0; |
585 | op->skill = 0; |
… | |
… | |
657 | op->spellarg = NULL; |
591 | op->spellarg = NULL; |
658 | } |
592 | } |
659 | else |
593 | else |
660 | op->slaying = NULL; |
594 | op->slaying = NULL; |
661 | |
595 | |
662 | /* Reset these to zero, so that CAN_MERGE will work properly */ |
596 | /* Reset these to zero, so that object::can_merge will work properly */ |
663 | op->spellarg = NULL; |
597 | op->spellarg = NULL; |
664 | op->stats.sp = 0; |
598 | op->stats.sp = 0; |
665 | op->stats.hp = 0; |
599 | op->stats.hp = 0; |
666 | op->stats.grace = 0; |
600 | op->stats.grace = 0; |
667 | op->level = 0; |
601 | op->level = 0; |
668 | op->face = op->arch->clone.face; |
602 | op->face = op->arch->clone.face; |
669 | op->owner = NULL; /* So that stopped arrows will be saved */ |
603 | op->owner = NULL; /* So that stopped arrows will be saved */ |
670 | update_object (op, UP_OBJ_FACE); |
604 | update_object (op, UP_OBJ_CHANGE); |
671 | return op; |
605 | return op; |
672 | } |
606 | } |
673 | |
607 | |
674 | /* stop_arrow() - what to do when a non-living flying object |
608 | /* stop_arrow() - what to do when a non-living flying object |
675 | * has to stop. Sept 96 - I added in thrown object code in |
609 | * has to stop. Sept 96 - I added in thrown object code in |
676 | * here too. -b.t. |
610 | * here too. -b.t. |
677 | * |
611 | * |
678 | * Returns a pointer to the stopped object (which will have been removed |
612 | * Returns a pointer to the stopped object (which will have been removed |
679 | * from maps or inventories), or NULL if was destroyed. |
613 | * from maps or inventories), or NULL if was destroyed. |
680 | */ |
614 | */ |
681 | |
|
|
682 | static void |
615 | static void |
683 | stop_arrow (object *op) |
616 | stop_arrow (object *op) |
684 | { |
617 | { |
685 | if (INVOKE_OBJECT (STOP, op)) |
618 | if (INVOKE_OBJECT (STOP, op)) |
686 | return; |
619 | return; |
687 | |
620 | |
688 | if (op->inv) |
621 | if (op->inv) |
689 | { |
622 | { |
690 | object *payload = op->inv; |
623 | object *payload = op->inv; |
691 | |
624 | |
692 | remove_ob (payload); |
625 | payload->remove (); |
693 | clear_owner (payload); |
626 | payload->owner = 0; |
694 | insert_ob_in_map (payload, op->map, payload, 0); |
627 | insert_ob_in_map (payload, op->map, payload, 0); |
695 | remove_ob (op); |
628 | op->destroy (); |
696 | free_object (op); |
|
|
697 | } |
629 | } |
698 | else |
630 | else |
699 | { |
631 | { |
700 | op = fix_stopped_arrow (op); |
632 | op = fix_stopped_arrow (op); |
701 | if (op) |
633 | if (op) |
… | |
… | |
703 | } |
635 | } |
704 | } |
636 | } |
705 | |
637 | |
706 | /* Move an arrow along its course. op is the arrow or thrown object. |
638 | /* Move an arrow along its course. op is the arrow or thrown object. |
707 | */ |
639 | */ |
708 | |
|
|
709 | void |
640 | void |
710 | move_arrow (object *op) |
641 | move_arrow (object *op) |
711 | { |
642 | { |
712 | object *tmp; |
643 | object *tmp; |
713 | sint16 new_x, new_y; |
644 | sint16 new_x, new_y; |
… | |
… | |
715 | maptile *m; |
646 | maptile *m; |
716 | |
647 | |
717 | if (op->map == NULL) |
648 | if (op->map == NULL) |
718 | { |
649 | { |
719 | LOG (llevError, "BUG: Arrow had no map.\n"); |
650 | LOG (llevError, "BUG: Arrow had no map.\n"); |
720 | remove_ob (op); |
651 | op->destroy (); |
721 | free_object (op); |
|
|
722 | return; |
652 | return; |
723 | } |
653 | } |
724 | |
654 | |
725 | /* we need to stop thrown objects at some point. Like here. */ |
655 | /* we need to stop thrown objects at some point. Like here. */ |
726 | if (op->type == THROWN_OBJ) |
656 | if (op->type == THROWN_OBJ) |
… | |
… | |
733 | * bomb code, but there are potential other cases where that could happen, |
663 | * bomb code, but there are potential other cases where that could happen, |
734 | * and it is easy enough to clean it up here. |
664 | * and it is easy enough to clean it up here. |
735 | */ |
665 | */ |
736 | if (op->inv == NULL) |
666 | if (op->inv == NULL) |
737 | { |
667 | { |
738 | remove_ob (op); |
668 | op->destroy (); |
739 | free_object (op); |
|
|
740 | return; |
669 | return; |
741 | } |
670 | } |
|
|
671 | |
742 | if (op->last_sp-- < 0) |
672 | if (op->last_sp-- < 0) |
743 | { |
673 | { |
744 | stop_arrow (op); |
674 | stop_arrow (op); |
745 | return; |
675 | return; |
746 | } |
676 | } |
… | |
… | |
769 | } |
699 | } |
770 | |
700 | |
771 | /* only need to look for living creatures if this flag is set */ |
701 | /* only need to look for living creatures if this flag is set */ |
772 | if (mflags & P_IS_ALIVE) |
702 | if (mflags & P_IS_ALIVE) |
773 | { |
703 | { |
774 | for (tmp = get_map_ob (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
704 | for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
775 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
705 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
776 | break; |
706 | break; |
777 | |
|
|
778 | |
707 | |
779 | /* Not really fair, but don't let monsters hit themselves with |
708 | /* Not really fair, but don't let monsters hit themselves with |
780 | * their own arrow - this can be because they fire it then |
709 | * their own arrow - this can be because they fire it then |
781 | * move into it. |
710 | * move into it. |
782 | */ |
711 | */ |
783 | |
|
|
784 | if (tmp != NULL && tmp != op->owner) |
712 | if (tmp && tmp != op->owner) |
785 | { |
713 | { |
786 | /* Found living object, but it is reflecting the missile. Update |
714 | /* Found living object, but it is reflecting the missile. Update |
787 | * as below. (Note that for living creatures there is a small |
715 | * as below. (Note that for living creatures there is a small |
788 | * chance that reflect_missile fails.) |
716 | * chance that reflect_missile fails.) |
789 | */ |
717 | */ |
790 | |
|
|
791 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
718 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
792 | { |
719 | { |
793 | |
|
|
794 | int number = op->face->number; |
720 | int number = op->face; |
795 | |
721 | |
796 | op->direction = absdir (op->direction + 4); |
722 | op->direction = absdir (op->direction + 4); |
797 | op->state = 0; |
723 | update_turn_face (op); |
798 | if (GET_ANIM_ID (op)) |
|
|
799 | { |
|
|
800 | number += 4; |
|
|
801 | if (number > GET_ANIMATION (op, 8)) |
|
|
802 | number -= 8; |
|
|
803 | op->face = &new_faces[number]; |
|
|
804 | } |
|
|
805 | was_reflected = 1; /* skip normal movement calculations */ |
724 | was_reflected = 1; /* skip normal movement calculations */ |
806 | } |
725 | } |
807 | else |
726 | else |
808 | { |
727 | { |
809 | /* Attack the object. */ |
728 | /* Attack the object. */ |
810 | op = hit_with_arrow (op, tmp); |
729 | op = hit_with_arrow (op, tmp); |
|
|
730 | |
811 | if (op == NULL) |
731 | if (!op) |
812 | return; |
732 | return; |
813 | } |
733 | } |
814 | } /* if this is not hitting its owner */ |
734 | } /* if this is not hitting its owner */ |
815 | } /* if there is something alive on this space */ |
735 | } /* if there is something alive on this space */ |
816 | |
|
|
817 | |
736 | |
818 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
737 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
819 | { |
738 | { |
820 | int retry = 0; |
739 | int retry = 0; |
821 | |
740 | |
… | |
… | |
893 | SET_ANIMATION (op, op->direction); |
812 | SET_ANIMATION (op, op->direction); |
894 | } /* object is reflected */ |
813 | } /* object is reflected */ |
895 | } /* object ran into a wall */ |
814 | } /* object ran into a wall */ |
896 | |
815 | |
897 | /* Move the arrow. */ |
816 | /* Move the arrow. */ |
898 | remove_ob (op); |
817 | op->remove (); |
899 | op->x = new_x; |
818 | op->x = new_x; |
900 | op->y = new_y; |
819 | op->y = new_y; |
901 | |
820 | |
902 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
821 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
903 | * about 17 squares. Tune as needed. |
822 | * about 17 squares. Tune as needed. |
… | |
… | |
911 | * Modified this routine to allow held objects. b.t. */ |
830 | * Modified this routine to allow held objects. b.t. */ |
912 | |
831 | |
913 | void |
832 | void |
914 | change_object (object *op) |
833 | change_object (object *op) |
915 | { /* Doesn`t handle linked objs yet */ |
834 | { /* Doesn`t handle linked objs yet */ |
916 | object *tmp, *env, *pl; |
|
|
917 | int i, j; |
835 | int i, j; |
918 | |
836 | |
919 | if (op->other_arch == NULL) |
837 | if (op->other_arch == NULL) |
920 | { |
838 | { |
921 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
839 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
… | |
… | |
928 | if (op->stats.food-- > 0) |
846 | if (op->stats.food-- > 0) |
929 | return; |
847 | return; |
930 | else |
848 | else |
931 | op->stats.food = 1; /* so 1 other_arch is made */ |
849 | op->stats.food = 1; /* so 1 other_arch is made */ |
932 | } |
850 | } |
|
|
851 | |
|
|
852 | object *pl = op->in_player (); |
933 | env = op->env; |
853 | object *env = op->env; |
934 | remove_ob (op); |
854 | |
|
|
855 | op->remove (); |
935 | for (i = 0; i < NROFNEWOBJS (op); i++) |
856 | for (i = 0; i < NROFNEWOBJS (op); i++) |
936 | { |
857 | { |
937 | tmp = arch_to_object (op->other_arch); |
858 | object *tmp = arch_to_object (op->other_arch); |
|
|
859 | |
938 | if (op->type == LAMP) |
860 | if (op->type == LAMP) |
939 | tmp->stats.food = op->stats.food - 1; |
861 | tmp->stats.food = op->stats.food - 1; |
|
|
862 | |
940 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
863 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
941 | if (env) |
864 | if (env) |
942 | { |
865 | { |
943 | tmp->x = env->x, tmp->y = env->y; |
866 | tmp->x = env->x, tmp->y = env->y; |
944 | tmp = insert_ob_in_ob (tmp, env); |
867 | tmp = insert_ob_in_ob (tmp, env); |
|
|
868 | |
945 | /* If this object is the players inventory, we need to tell the |
869 | /* If this object is the players inventory, we need to tell the |
946 | * client of the change. Insert_ob_in_map takes care of the |
870 | * client of the change. Insert_ob_in_map takes care of the |
947 | * updating the client, so we don't need to do that below. |
871 | * updating the client, so we don't need to do that below. |
948 | */ |
872 | */ |
949 | if ((pl = is_player_inv (env)) != NULL) |
873 | if (pl) |
950 | { |
874 | { |
951 | esrv_del_item (pl->contr, op->count); |
875 | esrv_del_item (pl->contr, op->count); |
952 | esrv_send_item (pl, tmp); |
876 | esrv_send_item (pl, tmp); |
953 | } |
877 | } |
954 | } |
878 | } |
955 | else |
879 | else |
956 | { |
880 | { |
957 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
881 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
958 | if (j == -1) /* No free spot */ |
882 | if (j == -1) /* No free spot */ |
959 | free_object (tmp); |
883 | tmp->destroy (); |
960 | else |
884 | else |
961 | { |
885 | { |
962 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
886 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
963 | insert_ob_in_map (tmp, op->map, op, 0); |
887 | insert_ob_in_map (tmp, op->map, op, 0); |
964 | } |
888 | } |
965 | } |
889 | } |
966 | } |
890 | } |
967 | free_object (op); |
891 | |
|
|
892 | op->destroy (); |
968 | } |
893 | } |
969 | |
894 | |
970 | void |
895 | void |
971 | move_teleporter (object *op) |
896 | move_teleporter (object *op) |
972 | { |
897 | { |
… | |
… | |
977 | * there is an old multipart teleporter in which the other parts |
902 | * there is an old multipart teleporter in which the other parts |
978 | * have speed, we don't really want to call it twice for the same |
903 | * have speed, we don't really want to call it twice for the same |
979 | * function - in fact, as written below, part N would get called |
904 | * function - in fact, as written below, part N would get called |
980 | * N times without the speed check. |
905 | * N times without the speed check. |
981 | */ |
906 | */ |
982 | if (op->more && FABS (op->more->speed) < MIN_ACTIVE_SPEED) |
907 | if (op->more && !op->more->has_active_speed ()) |
983 | move_teleporter (op->more); |
908 | move_teleporter (op->more); |
984 | |
909 | |
985 | if (op->head) |
910 | if (op->head) |
986 | head = op->head; |
911 | head = op->head; |
987 | |
912 | |
… | |
… | |
998 | if (tmp->type == PLAYER) |
923 | if (tmp->type == PLAYER) |
999 | { |
924 | { |
1000 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
925 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1001 | return; |
926 | return; |
1002 | |
927 | |
1003 | enter_exit (tmp, head); |
928 | tmp->enter_exit (head); |
1004 | } |
929 | } |
1005 | else |
930 | else |
1006 | /* Currently only players can transfer maps */ |
931 | /* Currently only players can transfer maps */ |
1007 | return; |
932 | return; |
1008 | } |
933 | } |
1009 | else if (EXIT_X (head) || EXIT_Y (head)) |
934 | else if (EXIT_X (head) || EXIT_Y (head)) |
1010 | { |
935 | { |
1011 | if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) |
936 | if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) |
1012 | { |
937 | { |
1013 | LOG (llevError, "Removed illegal teleporter.\n"); |
938 | LOG (llevError, "Removed illegal teleporter.\n"); |
1014 | remove_ob (head); |
939 | head->destroy (); |
1015 | free_object (head); |
|
|
1016 | return; |
940 | return; |
1017 | } |
941 | } |
|
|
942 | |
1018 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
943 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1019 | return; |
944 | return; |
|
|
945 | |
1020 | transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head); |
946 | transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head); |
1021 | } |
947 | } |
1022 | else |
948 | else |
1023 | { |
949 | { |
1024 | /* Random teleporter */ |
950 | /* Random teleporter */ |
… | |
… | |
1032 | /* This object will teleport someone to a different map |
958 | /* This object will teleport someone to a different map |
1033 | and will also apply changes to the player from its inventory. |
959 | and will also apply changes to the player from its inventory. |
1034 | This was invented for giving classes, but there's no reason it |
960 | This was invented for giving classes, but there's no reason it |
1035 | can't be generalized. |
961 | can't be generalized. |
1036 | */ |
962 | */ |
1037 | |
|
|
1038 | void |
963 | void |
1039 | move_player_changer (object *op) |
964 | move_player_changer (object *op) |
1040 | { |
965 | { |
1041 | object *player; |
966 | object *player; |
1042 | object *walk; |
967 | object *walk; |
1043 | char c; |
|
|
1044 | |
968 | |
1045 | if (!op->above || !EXIT_PATH (op)) |
969 | if (!op->above || !EXIT_PATH (op)) |
1046 | return; |
970 | return; |
1047 | |
971 | |
1048 | /* This isn't all that great - means that the player_mover |
972 | /* This isn't all that great - means that the player_mover |
1049 | * needs to be on top. |
973 | * needs to be on top. |
1050 | */ |
974 | */ |
1051 | if (op->above->type == PLAYER) |
975 | if (op->above->type == PLAYER) |
1052 | { |
976 | { |
1053 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
977 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
1054 | return; |
978 | return; |
|
|
979 | |
1055 | player = op->above; |
980 | player = op->above; |
1056 | |
981 | |
1057 | for (walk = op->inv; walk != NULL; walk = walk->below) |
982 | for (walk = op->inv; walk; walk = walk->below) |
1058 | apply_changes_to_player (player, walk); |
983 | apply_changes_to_player (player, walk); |
1059 | |
984 | |
1060 | fix_player (player); |
985 | player->update_stats (); |
1061 | |
986 | |
1062 | esrv_send_inventory (op->above, op->above); |
987 | esrv_send_inventory (op->above, op->above); |
1063 | esrv_update_item (UPD_FACE, op->above, op->above); |
988 | esrv_update_item (UPD_FACE, op->above, op->above); |
1064 | |
989 | |
1065 | /* update players death & WoR home-position */ |
990 | /* update players death & WoR home-position */ |
1066 | sscanf (EXIT_PATH (op), "%c", &c); |
991 | if (*EXIT_PATH (op) == '/') |
1067 | if (c == '/') |
|
|
1068 | { |
992 | { |
1069 | strcpy (player->contr->savebed_map, EXIT_PATH (op)); |
993 | player->contr->savebed_map = EXIT_PATH (op); |
1070 | player->contr->bed_x = EXIT_X (op); |
994 | player->contr->bed_x = EXIT_X (op); |
1071 | player->contr->bed_y = EXIT_Y (op); |
995 | player->contr->bed_y = EXIT_Y (op); |
1072 | } |
996 | } |
1073 | else |
997 | else |
1074 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
998 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1075 | |
999 | |
1076 | enter_exit (op->above, op); |
1000 | op->above->enter_exit (op); |
1077 | save_player (player, 1); |
|
|
1078 | } |
1001 | } |
1079 | } |
1002 | } |
1080 | |
1003 | |
1081 | /* firewalls fire other spells. |
1004 | /* firewalls fire other spells. |
1082 | * The direction of the wall is stored in op->stats.sp. |
1005 | * The direction of the wall is stored in op->stats.sp. |
… | |
… | |
1089 | |
1012 | |
1090 | if (!op->map) |
1013 | if (!op->map) |
1091 | return; /* dm has created a firewall in his inventory */ |
1014 | return; /* dm has created a firewall in his inventory */ |
1092 | |
1015 | |
1093 | spell = op->inv; |
1016 | spell = op->inv; |
|
|
1017 | |
1094 | if (!spell || spell->type != SPELL) |
1018 | if (!spell || spell->type != SPELL) |
1095 | spell = &op->other_arch->clone; |
1019 | spell = &op->other_arch->clone; |
|
|
1020 | |
1096 | if (!spell) |
1021 | if (!spell) |
1097 | { |
1022 | { |
1098 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, op->map->name, op->x, op->y); |
1023 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1099 | return; |
1024 | return; |
1100 | } |
1025 | } |
1101 | |
1026 | |
1102 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1027 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1103 | } |
1028 | } |
1104 | |
|
|
1105 | |
1029 | |
1106 | /* move_player_mover: this function takes a "player mover" as an |
1030 | /* move_player_mover: this function takes a "player mover" as an |
1107 | * argument, and performs the function of a player mover, which is: |
1031 | * argument, and performs the function of a player mover, which is: |
1108 | * |
1032 | * |
1109 | * a player mover finds any players that are sitting on it. It |
1033 | * a player mover finds any players that are sitting on it. It |
… | |
… | |
1122 | |
1046 | |
1123 | /* Determine direction now for random movers so we do the right thing */ |
1047 | /* Determine direction now for random movers so we do the right thing */ |
1124 | if (!dir) |
1048 | if (!dir) |
1125 | dir = rndm (1, 8); |
1049 | dir = rndm (1, 8); |
1126 | |
1050 | |
1127 | for (victim = get_map_ob (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1051 | for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1128 | { |
1052 | { |
1129 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1053 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1130 | (victim->move_type & op->move_type || !victim->move_type)) |
1054 | (victim->move_type & op->move_type || !victim->move_type)) |
1131 | { |
1055 | { |
1132 | |
1056 | |
1133 | if (victim->head) |
1057 | if (victim->head) |
1134 | victim = victim->head; |
1058 | victim = victim->head; |
1135 | |
1059 | |
1136 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
1060 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
1137 | { |
1061 | { |
1138 | remove_ob (op); |
1062 | op->remove (); |
1139 | free_object (op); |
|
|
1140 | return; |
1063 | return; |
1141 | } |
1064 | } |
|
|
1065 | |
1142 | nx = op->x + freearr_x[dir]; |
1066 | nx = op->x + freearr_x[dir]; |
1143 | ny = op->y + freearr_y[dir]; |
1067 | ny = op->y + freearr_y[dir]; |
1144 | m = op->map; |
1068 | m = op->map; |
1145 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1069 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1146 | { |
1070 | { |
1147 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", m->path, op->x, op->y); |
1071 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
1148 | return; |
1072 | return; |
1149 | } |
1073 | } |
1150 | |
1074 | |
1151 | if (should_director_abort (op, victim)) |
1075 | if (should_director_abort (op, victim)) |
1152 | return; |
1076 | return; |
1153 | |
1077 | |
1154 | for (nextmover = get_map_ob (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1078 | for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1155 | { |
1079 | { |
1156 | if (nextmover->type == PLAYERMOVER) |
1080 | if (nextmover->type == PLAYERMOVER) |
1157 | nextmover->speed_left = -.99; |
1081 | nextmover->speed_left = -.99; |
1158 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1082 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1159 | { |
1083 | { |
… | |
… | |
1213 | { |
1137 | { |
1214 | object *tmp; |
1138 | object *tmp; |
1215 | |
1139 | |
1216 | if (!op->other_arch) |
1140 | if (!op->other_arch) |
1217 | { |
1141 | { |
1218 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); |
1142 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? &op->map->path : "nullmap"); |
1219 | return; |
1143 | return; |
1220 | } |
1144 | } |
1221 | |
1145 | |
1222 | if (op->above == NULL) |
1146 | if (op->above == NULL) |
1223 | return; |
1147 | return; |
|
|
1148 | |
1224 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
1149 | for (tmp = op->above; tmp; tmp = tmp->above) |
1225 | { |
1150 | { |
1226 | if (strcmp (op->other_arch->name, tmp->arch->name) == 0) |
1151 | if (op->other_arch->name == tmp->arch->name) |
1227 | { |
1152 | { |
1228 | if (op->level <= 0) |
1153 | if (op->level <= 0) |
1229 | { |
1154 | tmp->destroy (); |
1230 | remove_ob (tmp); |
|
|
1231 | free_object (tmp); |
|
|
1232 | } |
|
|
1233 | else |
1155 | else |
1234 | { |
1156 | { |
1235 | uint64 new_nrof = (uint64) tmp->nrof * op->level; |
1157 | uint64 new_nrof = (uint64) tmp->nrof * op->level; |
1236 | |
1158 | |
1237 | if (new_nrof >= 1UL << 31) |
1159 | if (new_nrof >= 1UL << 31) |
1238 | new_nrof = 1UL << 31; |
1160 | new_nrof = 1UL << 31; |
|
|
1161 | |
1239 | tmp->nrof = new_nrof; |
1162 | tmp->nrof = new_nrof; |
1240 | } |
1163 | } |
|
|
1164 | |
1241 | break; |
1165 | break; |
1242 | } |
1166 | } |
1243 | } |
1167 | } |
1244 | } |
1168 | } |
1245 | |
1169 | |
… | |
… | |
1289 | } |
1213 | } |
1290 | else |
1214 | else |
1291 | { |
1215 | { |
1292 | if (creator->other_arch == NULL) |
1216 | if (creator->other_arch == NULL) |
1293 | { |
1217 | { |
1294 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", &creator->name, creator->map->path, |
1218 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1295 | creator->x, creator->y); |
1219 | &creator->name, &creator->map->path, creator->x, creator->y); |
1296 | return; |
1220 | return; |
1297 | } |
1221 | } |
1298 | |
1222 | |
1299 | new_ob = object_create_arch (creator->other_arch); |
1223 | new_ob = object_create_arch (creator->other_arch); |
1300 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1224 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1301 | } |
1225 | } |
1302 | |
1226 | |
1303 | /* Make sure this multipart object fits */ |
1227 | /* Make sure this multipart object fits */ |
1304 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1228 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1305 | { |
1229 | { |
1306 | free_object (new_ob); |
1230 | new_ob->destroy (); |
1307 | return; |
1231 | return; |
1308 | } |
1232 | } |
1309 | |
1233 | |
1310 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1234 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1311 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1235 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
… | |
… | |
1323 | with a specific code as the slaying field. |
1247 | with a specific code as the slaying field. |
1324 | At that time, it writes the contents of its own message |
1248 | At that time, it writes the contents of its own message |
1325 | field to the player. The marker will decrement hp to |
1249 | field to the player. The marker will decrement hp to |
1326 | 0 and then delete itself every time it grants a mark. |
1250 | 0 and then delete itself every time it grants a mark. |
1327 | unless hp was zero to start with, in which case it is infinite.*/ |
1251 | unless hp was zero to start with, in which case it is infinite.*/ |
1328 | |
|
|
1329 | void |
1252 | void |
1330 | move_marker (object *op) |
1253 | move_marker (object *op) |
1331 | { |
1254 | { |
|
|
1255 | if (object *tmp = op->ms ().player ()) |
|
|
1256 | { |
1332 | object *tmp, *tmp2; |
1257 | object *tmp2; |
1333 | |
1258 | |
1334 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
1335 | { |
|
|
1336 | if (tmp->type == PLAYER) |
|
|
1337 | { /* we've got someone to MARK */ |
|
|
1338 | |
|
|
1339 | /* remove an old force with a slaying field == op->name */ |
1259 | /* remove an old force with a slaying field == op->name */ |
1340 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1260 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
|
|
1261 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->name) |
1341 | { |
1262 | { |
1342 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) |
1263 | tmp2->destroy (); |
1343 | break; |
1264 | break; |
1344 | } |
1265 | } |
1345 | |
1266 | |
1346 | if (tmp2) |
|
|
1347 | { |
|
|
1348 | remove_ob (tmp2); |
|
|
1349 | free_object (tmp2); |
|
|
1350 | } |
|
|
1351 | |
|
|
1352 | /* cycle through his inventory to look for the MARK we want to |
1267 | /* cycle through his inventory to look for the MARK we want to |
1353 | * place |
1268 | * place |
1354 | */ |
1269 | */ |
1355 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1270 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1356 | { |
|
|
1357 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
1271 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
1358 | break; |
1272 | break; |
1359 | } |
|
|
1360 | |
1273 | |
1361 | /* if we didn't find our own MARK */ |
1274 | /* if we didn't find our own MARK */ |
1362 | if (tmp2 == NULL) |
1275 | if (!tmp2) |
1363 | { |
1276 | { |
1364 | object *force = get_archetype (FORCE_NAME); |
1277 | object *force = get_archetype (FORCE_NAME); |
1365 | |
1278 | |
1366 | force->speed = 0; |
|
|
1367 | if (op->stats.food) |
1279 | if (op->stats.food) |
|
|
1280 | { |
|
|
1281 | force->set_speed (0.01); |
|
|
1282 | force->speed_left = -op->stats.food; |
|
|
1283 | } |
|
|
1284 | else |
|
|
1285 | force->set_speed (0); |
|
|
1286 | |
|
|
1287 | /* put in the lock code */ |
|
|
1288 | force->slaying = op->slaying; |
|
|
1289 | |
|
|
1290 | if (op->lore) |
|
|
1291 | force->lore = op->lore; |
|
|
1292 | |
|
|
1293 | insert_ob_in_ob (force, tmp); |
|
|
1294 | if (op->msg) |
|
|
1295 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1296 | |
|
|
1297 | if (op->stats.hp > 0) |
|
|
1298 | { |
|
|
1299 | op->stats.hp--; |
|
|
1300 | if (op->stats.hp == 0) |
1368 | { |
1301 | { |
1369 | force->speed = 0.01; |
1302 | /* marker expires--granted mark number limit */ |
1370 | force->speed_left = -op->stats.food; |
1303 | op->destroy (); |
|
|
1304 | return; |
1371 | } |
1305 | } |
1372 | update_ob_speed (force); |
|
|
1373 | /* put in the lock code */ |
|
|
1374 | force->slaying = op->slaying; |
|
|
1375 | |
|
|
1376 | if (op->lore) |
|
|
1377 | force->lore = op->lore; |
|
|
1378 | |
|
|
1379 | insert_ob_in_ob (force, tmp); |
|
|
1380 | if (op->msg) |
|
|
1381 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1382 | |
|
|
1383 | if (op->stats.hp > 0) |
|
|
1384 | { |
|
|
1385 | op->stats.hp--; |
|
|
1386 | if (op->stats.hp == 0) |
|
|
1387 | { |
|
|
1388 | /* marker expires--granted mark number limit */ |
|
|
1389 | remove_ob (op); |
|
|
1390 | free_object (op); |
|
|
1391 | return; |
|
|
1392 | } |
|
|
1393 | } |
1306 | } |
1394 | } /* if tmp2 == NULL */ |
1307 | } |
1395 | } /* if tmp->type == PLAYER */ |
1308 | } |
1396 | } /* For all objects on this space */ |
|
|
1397 | } |
1309 | } |
1398 | |
1310 | |
1399 | int |
1311 | int |
1400 | process_object (object *op) |
1312 | process_object (object *op) |
1401 | { |
1313 | { |
… | |
… | |
1434 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1346 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1435 | remove_force (op); |
1347 | remove_force (op); |
1436 | else |
1348 | else |
1437 | { |
1349 | { |
1438 | /* IF necessary, delete the item from the players inventory */ |
1350 | /* IF necessary, delete the item from the players inventory */ |
1439 | object *pl = is_player_inv (op); |
1351 | object *pl = op->in_player (); |
1440 | |
1352 | |
1441 | if (pl) |
1353 | if (pl) |
1442 | esrv_del_item (pl->contr, op->count); |
1354 | esrv_del_item (pl->contr, op->count); |
1443 | |
1355 | |
1444 | remove_ob (op); |
1356 | op->remove (); |
1445 | |
1357 | |
1446 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1358 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1447 | make_sure_not_seen (op); |
1359 | make_sure_not_seen (op); |
1448 | |
1360 | |
1449 | free_object (op); |
1361 | op->destroy (); |
1450 | } |
1362 | } |
1451 | |
1363 | |
1452 | return 1; |
1364 | return 1; |
1453 | } |
1365 | } |
1454 | |
1366 | |
… | |
… | |
1485 | return 0; |
1397 | return 0; |
1486 | |
1398 | |
1487 | case THROWN_OBJ: |
1399 | case THROWN_OBJ: |
1488 | case ARROW: |
1400 | case ARROW: |
1489 | move_arrow (op); |
1401 | move_arrow (op); |
1490 | return 0; |
|
|
1491 | |
|
|
1492 | case LIGHTNING: /* It now moves twice as fast */ |
|
|
1493 | move_bolt (op); |
|
|
1494 | return 0; |
1402 | return 0; |
1495 | |
1403 | |
1496 | case DOOR: |
1404 | case DOOR: |
1497 | remove_door (op); |
1405 | remove_door (op); |
1498 | return 0; |
1406 | return 0; |