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Comparing deliantra/server/server/time.C (file contents):
Revision 1.13 by root, Sat Sep 16 22:24:13 2006 UTC vs.
Revision 1.46 by root, Sat Apr 28 21:34:38 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* 25/*
25 * Routines that is executed from objects based on their speed have been 26 * Routines that is executed from objects based on their speed have been
26 * collected in this file. 27 * collected in this file.
27 */ 28 */
28
29#include <global.h> 29#include <global.h>
30#include <spells.h> 30#include <spells.h>
31#ifndef __CEXTRACT__
32# include <sproto.h> 31#include <sproto.h>
33#endif
34 32
35/* The following removes doors. The functions check to see if similar 33/* The following removes doors. The functions check to see if similar
36 * doors are next to the one that is being removed, and if so, set it 34 * doors are next to the one that is being removed, and if so, set it
37 * so those will be removed shortly (in a cascade like fashion.) 35 * so those will be removed shortly (in a cascade like fashion.)
38 */ 36 */
39
40void 37void
41remove_door (object *op) 38remove_door (object *op)
42{ 39{
43 int i; 40 int i;
44 object *tmp; 41 object *tmp;
45 42
46 for (i = 1; i < 9; i += 2) 43 for (i = 1; i < 9; i += 2)
47 if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) 44 if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL)
48 { 45 {
49 tmp->speed = 0.1; 46 tmp->set_speed (0.1);
50 update_ob_speed (tmp);
51 tmp->speed_left = -0.2; 47 tmp->speed_left = -0.2;
52 } 48 }
53 49
54 if (op->other_arch) 50 if (op->other_arch)
55 { 51 {
58 tmp->y = op->y; 54 tmp->y = op->y;
59 tmp->map = op->map; 55 tmp->map = op->map;
60 tmp->level = op->level; 56 tmp->level = op->level;
61 insert_ob_in_map (tmp, op->map, op, 0); 57 insert_ob_in_map (tmp, op->map, op, 0);
62 } 58 }
63 remove_ob (op); 59
64 free_object (op); 60 op->destroy ();
65} 61}
66 62
67void 63void
68remove_door2 (object *op) 64remove_door2 (object *op)
69{ 65{
73 for (i = 1; i < 9; i += 2) 69 for (i = 1; i < 9; i += 2)
74 { 70 {
75 tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); 71 tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]);
76 if (tmp && tmp->slaying == op->slaying) 72 if (tmp && tmp->slaying == op->slaying)
77 { /* same key both doors */ 73 { /* same key both doors */
78 tmp->speed = 0.1; 74 tmp->set_speed (0.1);
79 update_ob_speed (tmp);
80 tmp->speed_left = -0.2; 75 tmp->speed_left = -0.2;
81 } 76 }
82 } 77 }
78
83 if (op->other_arch) 79 if (op->other_arch)
84 { 80 {
85 tmp = arch_to_object (op->other_arch); 81 tmp = arch_to_object (op->other_arch);
86 tmp->x = op->x; 82 tmp->x = op->x;
87 tmp->y = op->y; 83 tmp->y = op->y;
88 tmp->map = op->map; 84 tmp->map = op->map;
89 tmp->level = op->level; 85 tmp->level = op->level;
90 insert_ob_in_map (tmp, op->map, op, 0); 86 insert_ob_in_map (tmp, op->map, op, 0);
91 } 87 }
92 remove_ob (op);
93 free_object (op);
94}
95 88
96/* Will generate a monster according to content 89 op->destroy ();
97 * of generator. 90}
98 */ 91
99void 92void
100generate_monster_inv (object *gen) 93generate_monster (object *gen)
101{ 94{
102 int i;
103 object *op, *head = NULL;
104
105 int qty = 0;
106
107 /* Code below assumes the generator is on a map, as it tries
108 * to place the monster on the map. So if the generator
109 * isn't on a map, complain and exit.
110 */
111 if (gen->map == NULL) 95 if (!gen->map)
112 {
113 //LOG(llevError,"Generator (%s) not on a map?\n", gen->name);
114 return;
115 }
116 /*First count numer of objects in inv */
117 for (op = gen->inv; op; op = op->below)
118 qty++;
119 if (!qty)
120 {
121 LOG (llevError, "Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name);
122 return; /*No inventory */
123 }
124 qty = rndm (0, qty - 1);
125 for (op = gen->inv; qty; qty--)
126 op = op->below;
127 i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9);
128 if (i == -1)
129 return; 96 return;
130 head = object_create_clone (op);
131 CLEAR_FLAG (head, FLAG_IS_A_TEMPLATE);
132 unflag_inv (head, FLAG_IS_A_TEMPLATE);
133 if (rndm (0, 9))
134 generate_artifact (head, gen->map->difficulty);
135 insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]);
136 if (QUERY_FLAG (head, FLAG_FREED))
137 return;
138 if (HAS_RANDOM_ITEMS (head))
139 create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0);
140}
141
142void
143generate_monster_arch (object *gen)
144{
145 int i;
146 object *op, *head = NULL, *prev = NULL;
147 archetype *at = gen->other_arch;
148
149 if (gen->other_arch == NULL)
150 {
151 //LOG(llevError,"Generator without other_arch: %s\n",gen->name);
152 return;
153 }
154 /* Code below assumes the generator is on a map, as it tries
155 * to place the monster on the map. So if the generator
156 * isn't on a map, complain and exit.
157 */
158 if (gen->map == NULL)
159 {
160 //LOG(llevError,"Generator (%s) not on a map?\n", gen->name);
161 return;
162 }
163 i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9);
164 if (i == -1)
165 return;
166 while (at != NULL)
167 {
168 op = arch_to_object (at);
169 op->x = gen->x + freearr_x[i] + at->clone.x;
170 op->y = gen->y + freearr_y[i] + at->clone.y;
171
172 if (head != NULL)
173 op->head = head, prev->more = op;
174
175 if (rndm (0, 9))
176 generate_artifact (op, gen->map->difficulty);
177 insert_ob_in_map (op, gen->map, gen, 0);
178 if (QUERY_FLAG (op, FLAG_FREED))
179 return;
180 if (HAS_RANDOM_ITEMS (op))
181 create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0);
182 if (head == NULL)
183 head = op;
184 prev = op;
185 at = at->more;
186 }
187}
188
189void
190generate_monster (object *gen)
191{
192 97
193 if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) 98 if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1))
194 return; 99 return;
100
101 object *op;
102
195 if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) 103 if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN))
196 generate_monster_inv (gen); 104 {
105 // either copy one item form the inventory...
106 if (!gen->inv)
107 return;
108
109 // first select one item from the inventory
110 int index = 0;
111 for (object *tmp = gen->inv; tmp; tmp = tmp->below)
112 if (!rndm (++index))
113 op = tmp;
114
115 op = object_create_clone (op);
116
117 CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE);
118 unflag_inv (op, FLAG_IS_A_TEMPLATE);
119 }
197 else 120 else
198 generate_monster_arch (gen); 121 {
122 // ...or use other_arch
123 if (archetype *at = gen->other_arch)
124 op = arch_to_object (at);
125 else
126 return;
127 }
199 128
129 op->expand_tail ();
130
131 int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9);
132 if (i >= 0)
133 {
134 if (insert_ob_in_map_at (op, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]))
135 {
136 if (rndm (0, 9))
137 generate_artifact (op, gen->map->difficulty);
138
139 if (op->has_random_items ())
140 create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty);
141
142 return;
143 }
144 }
145
146 op->destroy ();
200} 147}
201 148
202void 149void
203remove_force (object *op) 150remove_force (object *op)
204{ 151{
205 if (--op->duration > 0) 152 if (--op->duration > 0)
206 return; 153 return;
207 154
155 if (op->env)
208 switch (op->subtype) 156 switch (op->subtype)
209 { 157 {
210 case FORCE_CONFUSION: 158 case FORCE_CONFUSION:
211 if (op->env != NULL)
212 {
213 CLEAR_FLAG (op->env, FLAG_CONFUSED); 159 CLEAR_FLAG (op->env, FLAG_CONFUSED);
214 new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); 160 new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n");
215 }
216 161
217 default: 162 default:
218 if (op->env != NULL)
219 {
220 CLEAR_FLAG (op, FLAG_APPLIED); 163 CLEAR_FLAG (op, FLAG_APPLIED);
221 change_abil (op->env, op); 164 change_abil (op->env, op);
222 fix_player (op->env); 165 op->env->update_stats ();
223 }
224 } 166 }
225 remove_ob (op); 167
226 free_object (op); 168 op->destroy ();
227} 169}
228 170
229void 171void
230remove_blindness (object *op) 172remove_blindness (object *op)
231{ 173{
232 if (--op->stats.food > 0) 174 if (--op->stats.food > 0)
233 return; 175 return;
176
234 CLEAR_FLAG (op, FLAG_APPLIED); 177 CLEAR_FLAG (op, FLAG_APPLIED);
178
235 if (op->env != NULL) 179 if (op->env)
236 { 180 {
237 change_abil (op->env, op); 181 change_abil (op->env, op);
238 fix_player (op->env); 182 op->env->update_stats ();
239 } 183 }
240 remove_ob (op); 184
241 free_object (op); 185 op->destroy ();
242} 186}
243 187
244void 188void
245poison_more (object *op) 189poison_more (object *op)
246{ 190{
247 if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) 191 if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0)
248 { 192 {
249 remove_ob (op); 193 op->destroy ();
250 free_object (op);
251 return; 194 return;
252 } 195 }
196
253 if (op->stats.food == 1) 197 if (op->stats.food == 1)
254 { 198 {
255 /* need to remove the object before fix_player is called, else fix_player 199 /* need to unapply the object before update_stats is called, else fix_player
256 * will not do anything. 200 * will not do anything.
257 */ 201 */
258 if (op->env->type == PLAYER) 202 if (op->env->type == PLAYER)
259 { 203 {
260 CLEAR_FLAG (op, FLAG_APPLIED); 204 CLEAR_FLAG (op, FLAG_APPLIED);
261 fix_player (op->env); 205 op->env->update_stats ();
262 new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); 206 new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now.");
263 } 207 }
264 remove_ob (op); 208
265 free_object (op); 209 op->destroy ();
266 return; 210 return;
267 } 211 }
212
268 if (op->env->type == PLAYER) 213 if (op->env->type == PLAYER)
269 { 214 {
270 op->env->stats.food--; 215 op->env->stats.food--;
271 new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); 216 new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick...");
272 } 217 }
218
273 (void) hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); 219 hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1);
274} 220}
275 221
276 222
277void 223void
278move_gate (object *op) 224move_gate (object *op)
279{ /* 1 = going down, 0 = goind up */ 225{ /* 1 = going down, 0 = going up */
280 object *tmp; 226 object *tmp;
281 227
282 if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) 228 if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op))
283 { 229 {
284 LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); 230 LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op));
285 dump_object (op);
286 LOG (llevError, "%s\n", errmsg);
287 op->stats.wc = 0; 231 op->stats.wc = 0;
288 } 232 }
289 233
290 /* We're going down */ 234 /* We're going down */
291 if (op->value) 235 if (op->value)
294 { /* Reached bottom, let's stop */ 238 { /* Reached bottom, let's stop */
295 op->stats.wc = 0; 239 op->stats.wc = 0;
296 if (op->arch->clone.speed) 240 if (op->arch->clone.speed)
297 op->value = 0; 241 op->value = 0;
298 else 242 else
299 {
300 op->speed = 0; 243 op->set_speed (0);
301 update_ob_speed (op);
302 } 244 }
303 } 245
304 if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) 246 if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1))
305 { 247 {
306 op->move_block = 0; 248 op->move_block = 0;
307 CLEAR_FLAG (op, FLAG_BLOCKSVIEW); 249 CLEAR_FLAG (op, FLAG_BLOCKSVIEW);
308 update_all_los (op->map, op->x, op->y); 250 update_all_los (op->map, op->x, op->y);
309 } 251 }
252
310 SET_ANIMATION (op, op->stats.wc); 253 SET_ANIMATION (op, op->stats.wc);
311 update_object (op, UP_OBJ_CHANGE); 254 update_object (op, UP_OBJ_CHANGE);
312 return; 255 return;
313 } 256 }
314 257
331 if (tmp == NULL) 274 if (tmp == NULL)
332 { 275 {
333 if (op->arch->clone.speed) 276 if (op->arch->clone.speed)
334 op->value = 1; 277 op->value = 1;
335 else 278 else
336 {
337 op->speed = 0; 279 op->set_speed (0);
338 update_ob_speed (op); /* Reached top, let's stop */ 280
339 }
340 return; 281 return;
341 } 282 }
342 } 283 }
343 284
344 if (op->stats.food) 285 if (op->stats.food)
361 */ 302 */
362 if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) 303 if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2)
363 { 304 {
364 /* Halfway or further, check blocks */ 305 /* Halfway or further, check blocks */
365 /* First, get the top object on the square. */ 306 /* First, get the top object on the square. */
366 for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); 307 for (tmp = op->above; tmp && tmp->above; tmp = tmp->above)
308 ;
367 309
368 if (tmp != NULL) 310 if (tmp)
369 { 311 {
370 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 312 if (QUERY_FLAG (tmp, FLAG_ALIVE))
371 { 313 {
372 hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); 314 hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1);
315
373 if (tmp->type == PLAYER) 316 if (tmp->type == PLAYER)
374 new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); 317 new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name);
375 } 318 }
376 else 319 else
377 /* If the object is not alive, and the object either can 320 /* If the object is not alive, and the object either can
384 int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); 327 int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9);
385 328
386 /* If there is a free spot, move the object someplace */ 329 /* If there is a free spot, move the object someplace */
387 if (i != -1) 330 if (i != -1)
388 { 331 {
389 remove_ob (tmp); 332 tmp->remove ();
390 tmp->x += freearr_x[i], tmp->y += freearr_y[i]; 333 tmp->x += freearr_x[i], tmp->y += freearr_y[i];
391 insert_ob_in_map (tmp, op->map, op, 0); 334 insert_ob_in_map (tmp, op->map, op, 0);
392 } 335 }
393 } 336 }
394 } 337 }
435 } 378 }
436 if (--op->stats.hp <= 0) 379 if (--op->stats.hp <= 0)
437 { /* keep gate down */ 380 { /* keep gate down */
438 move_gate (op); 381 move_gate (op);
439 if (op->value != v) 382 if (op->value != v)
440 { /* ready ? */
441 op->speed = 0; 383 op->set_speed (0);
442 update_ob_speed (op);
443 }
444 } 384 }
445} 385}
446 386
447/* slaying: name of the thing the detector is to look for 387/* slaying: name of the thing the detector is to look for
448 * speed: frequency of 'glances' 388 * speed: frequency of 'glances'
458 int last = op->value; 398 int last = op->value;
459 int detected; 399 int detected;
460 400
461 detected = 0; 401 detected = 0;
462 402
463 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) 403 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above)
464 { 404 {
465 object *tmp2; 405 object *tmp2;
466 406
467 if (op->stats.hp) 407 if (op->stats.hp)
468 { 408 {
469 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) 409 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below)
470 { 410 {
471 if (op->slaying && !strcmp (op->slaying, tmp->name)) 411 if (op->slaying && op->slaying == tmp->name)
472 detected = 1; 412 detected = 1;
413
473 if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) 414 if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying)
474 detected = 1; 415 detected = 1;
475 } 416 }
476 } 417 }
418
477 if (op->slaying && !strcmp (op->slaying, tmp->name)) 419 if (op->slaying && op->slaying == tmp->name)
478 {
479 detected = 1; 420 detected = 1;
480 }
481 else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) 421 else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying)
482 detected = 1; 422 detected = 1;
483 } 423 }
484 424
485 /* the detector sets the button if detection is found */ 425 /* the detector sets the button if detection is found */
535 if (op->value) 475 if (op->value)
536 { /* We're opening */ 476 { /* We're opening */
537 if (--op->stats.wc <= 0) 477 if (--op->stats.wc <= 0)
538 { /* Opened, let's stop */ 478 { /* Opened, let's stop */
539 op->stats.wc = 0; 479 op->stats.wc = 0;
540 op->speed = 0; 480 op->set_speed (0);
541 update_ob_speed (op);
542 481
543 /* Hard coding this makes sense for holes I suppose */ 482 /* Hard coding this makes sense for holes I suppose */
544 op->move_on = MOVE_WALK; 483 op->move_on = MOVE_WALK;
545 for (tmp = op->above; tmp != NULL; tmp = next) 484 for (tmp = op->above; tmp != NULL; tmp = next)
546 { 485 {
547 next = tmp->above; 486 next = tmp->above;
548 move_apply (op, tmp, tmp); 487 move_apply (op, tmp, tmp);
549 } 488 }
550 } 489 }
490
551 SET_ANIMATION (op, op->stats.wc); 491 SET_ANIMATION (op, op->stats.wc);
552 update_object (op, UP_OBJ_FACE); 492 update_object (op, UP_OBJ_FACE);
553 return; 493 return;
554 } 494 }
555 /* We're closing */ 495 /* We're closing */
556 op->move_on = 0; 496 op->move_on = 0;
557 497
558 op->stats.wc++; 498 op->stats.wc++;
559 if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) 499 if ((int) op->stats.wc >= NUM_ANIMATIONS (op))
560 op->stats.wc = NUM_ANIMATIONS (op) - 1; 500 op->stats.wc = NUM_ANIMATIONS (op) - 1;
501
561 SET_ANIMATION (op, op->stats.wc); 502 SET_ANIMATION (op, op->stats.wc);
562 update_object (op, UP_OBJ_FACE); 503 update_object (op, UP_OBJ_FACE);
563 if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) 504 if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1))
564 {
565 op->speed = 0;
566 update_ob_speed (op); /* closed, let's stop */ 505 op->set_speed (0); /* closed, let's stop */
567 return;
568 }
569} 506}
570 507
571 508
572/* stop_item() returns a pointer to the stopped object. The stopped object 509/* stop_item() returns a pointer to the stopped object. The stopped object
573 * may or may not have been removed from maps or inventories. It will not 510 * may or may not have been removed from maps or inventories. It will not
593 { 530 {
594 object *payload = op->inv; 531 object *payload = op->inv;
595 532
596 if (payload == NULL) 533 if (payload == NULL)
597 return NULL; 534 return NULL;
598 remove_ob (payload); 535 payload->remove ();
599 remove_ob (op); 536 op->destroy ();
600 free_object (op);
601 return payload; 537 return payload;
602 } 538 }
603 539
604 case ARROW: 540 case ARROW:
605 if (op->speed >= MIN_ACTIVE_SPEED) 541 if (op->has_active_speed ())
606 op = fix_stopped_arrow (op); 542 op = fix_stopped_arrow (op);
607 return op; 543 return op;
608 544
609 default: 545 default:
610 return op; 546 return op;
619void 555void
620fix_stopped_item (object *op, maptile *map, object *originator) 556fix_stopped_item (object *op, maptile *map, object *originator)
621{ 557{
622 if (map == NULL) 558 if (map == NULL)
623 return; 559 return;
560
624 if (QUERY_FLAG (op, FLAG_REMOVED)) 561 if (QUERY_FLAG (op, FLAG_REMOVED))
625 insert_ob_in_map (op, map, originator, 0); 562 insert_ob_in_map (op, map, originator, 0);
626 else if (op->type == ARROW) 563 else if (op->type == ARROW)
627 merge_ob (op, NULL); /* only some arrows actually need this */ 564 merge_ob (op, NULL); /* only some arrows actually need this */
628} 565}
629 566
630
631object * 567object *
632fix_stopped_arrow (object *op) 568fix_stopped_arrow (object *op)
633{ 569{
634 if (rndm (0, 99) < op->stats.food) 570 if (rndm (0, 99) < op->stats.food)
635 { 571 {
636 /* Small chance of breaking */ 572 /* Small chance of breaking */
637 remove_ob (op); 573 op->destroy ();
638 free_object (op);
639 return NULL; 574 return NULL;
640 } 575 }
641 576
577 op->set_speed (0);
642 op->direction = 0; 578 op->direction = 0;
643 op->move_on = 0; 579 op->move_on = 0;
644 op->move_type = 0; 580 op->move_type = 0;
645 op->speed = 0;
646 update_ob_speed (op);
647 op->stats.wc = op->stats.sp; 581 op->stats.wc = op->stats.sp;
648 op->stats.dam = op->stats.hp; 582 op->stats.dam = op->stats.hp;
649 op->attacktype = op->stats.grace; 583 op->attacktype = op->stats.grace;
650 op->slaying = 0; 584 op->slaying = 0;
651 op->skill = 0; 585 op->skill = 0;
657 op->spellarg = NULL; 591 op->spellarg = NULL;
658 } 592 }
659 else 593 else
660 op->slaying = NULL; 594 op->slaying = NULL;
661 595
662 /* Reset these to zero, so that CAN_MERGE will work properly */ 596 /* Reset these to zero, so that object::can_merge will work properly */
663 op->spellarg = NULL; 597 op->spellarg = NULL;
664 op->stats.sp = 0; 598 op->stats.sp = 0;
665 op->stats.hp = 0; 599 op->stats.hp = 0;
666 op->stats.grace = 0; 600 op->stats.grace = 0;
667 op->level = 0; 601 op->level = 0;
668 op->face = op->arch->clone.face; 602 op->face = op->arch->clone.face;
669 op->owner = NULL; /* So that stopped arrows will be saved */ 603 op->owner = NULL; /* So that stopped arrows will be saved */
670 update_object (op, UP_OBJ_FACE); 604 update_object (op, UP_OBJ_CHANGE);
671 return op; 605 return op;
672} 606}
673 607
674/* stop_arrow() - what to do when a non-living flying object 608/* stop_arrow() - what to do when a non-living flying object
675 * has to stop. Sept 96 - I added in thrown object code in 609 * has to stop. Sept 96 - I added in thrown object code in
676 * here too. -b.t. 610 * here too. -b.t.
677 * 611 *
678 * Returns a pointer to the stopped object (which will have been removed 612 * Returns a pointer to the stopped object (which will have been removed
679 * from maps or inventories), or NULL if was destroyed. 613 * from maps or inventories), or NULL if was destroyed.
680 */ 614 */
681
682static void 615static void
683stop_arrow (object *op) 616stop_arrow (object *op)
684{ 617{
685 if (INVOKE_OBJECT (STOP, op)) 618 if (INVOKE_OBJECT (STOP, op))
686 return; 619 return;
687 620
688 if (op->inv) 621 if (op->inv)
689 { 622 {
690 object *payload = op->inv; 623 object *payload = op->inv;
691 624
692 remove_ob (payload); 625 payload->remove ();
693 clear_owner (payload); 626 payload->owner = 0;
694 insert_ob_in_map (payload, op->map, payload, 0); 627 insert_ob_in_map (payload, op->map, payload, 0);
695 remove_ob (op); 628 op->destroy ();
696 free_object (op);
697 } 629 }
698 else 630 else
699 { 631 {
700 op = fix_stopped_arrow (op); 632 op = fix_stopped_arrow (op);
701 if (op) 633 if (op)
703 } 635 }
704} 636}
705 637
706/* Move an arrow along its course. op is the arrow or thrown object. 638/* Move an arrow along its course. op is the arrow or thrown object.
707 */ 639 */
708
709void 640void
710move_arrow (object *op) 641move_arrow (object *op)
711{ 642{
712 object *tmp; 643 object *tmp;
713 sint16 new_x, new_y; 644 sint16 new_x, new_y;
715 maptile *m; 646 maptile *m;
716 647
717 if (op->map == NULL) 648 if (op->map == NULL)
718 { 649 {
719 LOG (llevError, "BUG: Arrow had no map.\n"); 650 LOG (llevError, "BUG: Arrow had no map.\n");
720 remove_ob (op); 651 op->destroy ();
721 free_object (op);
722 return; 652 return;
723 } 653 }
724 654
725 /* we need to stop thrown objects at some point. Like here. */ 655 /* we need to stop thrown objects at some point. Like here. */
726 if (op->type == THROWN_OBJ) 656 if (op->type == THROWN_OBJ)
733 * bomb code, but there are potential other cases where that could happen, 663 * bomb code, but there are potential other cases where that could happen,
734 * and it is easy enough to clean it up here. 664 * and it is easy enough to clean it up here.
735 */ 665 */
736 if (op->inv == NULL) 666 if (op->inv == NULL)
737 { 667 {
738 remove_ob (op); 668 op->destroy ();
739 free_object (op);
740 return; 669 return;
741 } 670 }
671
742 if (op->last_sp-- < 0) 672 if (op->last_sp-- < 0)
743 { 673 {
744 stop_arrow (op); 674 stop_arrow (op);
745 return; 675 return;
746 } 676 }
769 } 699 }
770 700
771 /* only need to look for living creatures if this flag is set */ 701 /* only need to look for living creatures if this flag is set */
772 if (mflags & P_IS_ALIVE) 702 if (mflags & P_IS_ALIVE)
773 { 703 {
774 for (tmp = get_map_ob (m, new_x, new_y); tmp != NULL; tmp = tmp->above) 704 for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above)
775 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 705 if (QUERY_FLAG (tmp, FLAG_ALIVE))
776 break; 706 break;
777
778 707
779 /* Not really fair, but don't let monsters hit themselves with 708 /* Not really fair, but don't let monsters hit themselves with
780 * their own arrow - this can be because they fire it then 709 * their own arrow - this can be because they fire it then
781 * move into it. 710 * move into it.
782 */ 711 */
783
784 if (tmp != NULL && tmp != op->owner) 712 if (tmp && tmp != op->owner)
785 { 713 {
786 /* Found living object, but it is reflecting the missile. Update 714 /* Found living object, but it is reflecting the missile. Update
787 * as below. (Note that for living creatures there is a small 715 * as below. (Note that for living creatures there is a small
788 * chance that reflect_missile fails.) 716 * chance that reflect_missile fails.)
789 */ 717 */
790
791 if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) 718 if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10))
792 { 719 {
793
794 int number = op->face->number; 720 int number = op->face;
795 721
796 op->direction = absdir (op->direction + 4); 722 op->direction = absdir (op->direction + 4);
797 op->state = 0; 723 update_turn_face (op);
798 if (GET_ANIM_ID (op))
799 {
800 number += 4;
801 if (number > GET_ANIMATION (op, 8))
802 number -= 8;
803 op->face = &new_faces[number];
804 }
805 was_reflected = 1; /* skip normal movement calculations */ 724 was_reflected = 1; /* skip normal movement calculations */
806 } 725 }
807 else 726 else
808 { 727 {
809 /* Attack the object. */ 728 /* Attack the object. */
810 op = hit_with_arrow (op, tmp); 729 op = hit_with_arrow (op, tmp);
730
811 if (op == NULL) 731 if (!op)
812 return; 732 return;
813 } 733 }
814 } /* if this is not hitting its owner */ 734 } /* if this is not hitting its owner */
815 } /* if there is something alive on this space */ 735 } /* if there is something alive on this space */
816
817 736
818 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) 737 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))
819 { 738 {
820 int retry = 0; 739 int retry = 0;
821 740
893 SET_ANIMATION (op, op->direction); 812 SET_ANIMATION (op, op->direction);
894 } /* object is reflected */ 813 } /* object is reflected */
895 } /* object ran into a wall */ 814 } /* object ran into a wall */
896 815
897 /* Move the arrow. */ 816 /* Move the arrow. */
898 remove_ob (op); 817 op->remove ();
899 op->x = new_x; 818 op->x = new_x;
900 op->y = new_y; 819 op->y = new_y;
901 820
902 /* decrease the speed as it flies. 0.05 means a standard bow will shoot 821 /* decrease the speed as it flies. 0.05 means a standard bow will shoot
903 * about 17 squares. Tune as needed. 822 * about 17 squares. Tune as needed.
911 * Modified this routine to allow held objects. b.t. */ 830 * Modified this routine to allow held objects. b.t. */
912 831
913void 832void
914change_object (object *op) 833change_object (object *op)
915{ /* Doesn`t handle linked objs yet */ 834{ /* Doesn`t handle linked objs yet */
916 object *tmp, *env, *pl;
917 int i, j; 835 int i, j;
918 836
919 if (op->other_arch == NULL) 837 if (op->other_arch == NULL)
920 { 838 {
921 LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); 839 LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name);
928 if (op->stats.food-- > 0) 846 if (op->stats.food-- > 0)
929 return; 847 return;
930 else 848 else
931 op->stats.food = 1; /* so 1 other_arch is made */ 849 op->stats.food = 1; /* so 1 other_arch is made */
932 } 850 }
851
852 object *pl = op->in_player ();
933 env = op->env; 853 object *env = op->env;
934 remove_ob (op); 854
855 op->remove ();
935 for (i = 0; i < NROFNEWOBJS (op); i++) 856 for (i = 0; i < NROFNEWOBJS (op); i++)
936 { 857 {
937 tmp = arch_to_object (op->other_arch); 858 object *tmp = arch_to_object (op->other_arch);
859
938 if (op->type == LAMP) 860 if (op->type == LAMP)
939 tmp->stats.food = op->stats.food - 1; 861 tmp->stats.food = op->stats.food - 1;
862
940 tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ 863 tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */
941 if (env) 864 if (env)
942 { 865 {
943 tmp->x = env->x, tmp->y = env->y; 866 tmp->x = env->x, tmp->y = env->y;
944 tmp = insert_ob_in_ob (tmp, env); 867 tmp = insert_ob_in_ob (tmp, env);
868
945 /* If this object is the players inventory, we need to tell the 869 /* If this object is the players inventory, we need to tell the
946 * client of the change. Insert_ob_in_map takes care of the 870 * client of the change. Insert_ob_in_map takes care of the
947 * updating the client, so we don't need to do that below. 871 * updating the client, so we don't need to do that below.
948 */ 872 */
949 if ((pl = is_player_inv (env)) != NULL) 873 if (pl)
950 { 874 {
951 esrv_del_item (pl->contr, op->count); 875 esrv_del_item (pl->contr, op->count);
952 esrv_send_item (pl, tmp); 876 esrv_send_item (pl, tmp);
953 } 877 }
954 } 878 }
955 else 879 else
956 { 880 {
957 j = find_first_free_spot (tmp, op->map, op->x, op->y); 881 j = find_first_free_spot (tmp, op->map, op->x, op->y);
958 if (j == -1) /* No free spot */ 882 if (j == -1) /* No free spot */
959 free_object (tmp); 883 tmp->destroy ();
960 else 884 else
961 { 885 {
962 tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; 886 tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j];
963 insert_ob_in_map (tmp, op->map, op, 0); 887 insert_ob_in_map (tmp, op->map, op, 0);
964 } 888 }
965 } 889 }
966 } 890 }
967 free_object (op); 891
892 op->destroy ();
968} 893}
969 894
970void 895void
971move_teleporter (object *op) 896move_teleporter (object *op)
972{ 897{
977 * there is an old multipart teleporter in which the other parts 902 * there is an old multipart teleporter in which the other parts
978 * have speed, we don't really want to call it twice for the same 903 * have speed, we don't really want to call it twice for the same
979 * function - in fact, as written below, part N would get called 904 * function - in fact, as written below, part N would get called
980 * N times without the speed check. 905 * N times without the speed check.
981 */ 906 */
982 if (op->more && FABS (op->more->speed) < MIN_ACTIVE_SPEED) 907 if (op->more && !op->more->has_active_speed ())
983 move_teleporter (op->more); 908 move_teleporter (op->more);
984 909
985 if (op->head) 910 if (op->head)
986 head = op->head; 911 head = op->head;
987 912
998 if (tmp->type == PLAYER) 923 if (tmp->type == PLAYER)
999 { 924 {
1000 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) 925 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp)))
1001 return; 926 return;
1002 927
1003 enter_exit (tmp, head); 928 tmp->enter_exit (head);
1004 } 929 }
1005 else 930 else
1006 /* Currently only players can transfer maps */ 931 /* Currently only players can transfer maps */
1007 return; 932 return;
1008 } 933 }
1009 else if (EXIT_X (head) || EXIT_Y (head)) 934 else if (EXIT_X (head) || EXIT_Y (head))
1010 { 935 {
1011 if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) 936 if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head)))
1012 { 937 {
1013 LOG (llevError, "Removed illegal teleporter.\n"); 938 LOG (llevError, "Removed illegal teleporter.\n");
1014 remove_ob (head); 939 head->destroy ();
1015 free_object (head);
1016 return; 940 return;
1017 } 941 }
942
1018 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) 943 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp)))
1019 return; 944 return;
945
1020 transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head); 946 transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head);
1021 } 947 }
1022 else 948 else
1023 { 949 {
1024 /* Random teleporter */ 950 /* Random teleporter */
1032/* This object will teleport someone to a different map 958/* This object will teleport someone to a different map
1033 and will also apply changes to the player from its inventory. 959 and will also apply changes to the player from its inventory.
1034 This was invented for giving classes, but there's no reason it 960 This was invented for giving classes, but there's no reason it
1035 can't be generalized. 961 can't be generalized.
1036*/ 962*/
1037
1038void 963void
1039move_player_changer (object *op) 964move_player_changer (object *op)
1040{ 965{
1041 object *player; 966 object *player;
1042 object *walk; 967 object *walk;
1043 char c;
1044 968
1045 if (!op->above || !EXIT_PATH (op)) 969 if (!op->above || !EXIT_PATH (op))
1046 return; 970 return;
1047 971
1048 /* This isn't all that great - means that the player_mover 972 /* This isn't all that great - means that the player_mover
1049 * needs to be on top. 973 * needs to be on top.
1050 */ 974 */
1051 if (op->above->type == PLAYER) 975 if (op->above->type == PLAYER)
1052 { 976 {
1053 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) 977 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player)))
1054 return; 978 return;
979
1055 player = op->above; 980 player = op->above;
1056 981
1057 for (walk = op->inv; walk != NULL; walk = walk->below) 982 for (walk = op->inv; walk; walk = walk->below)
1058 apply_changes_to_player (player, walk); 983 apply_changes_to_player (player, walk);
1059 984
1060 fix_player (player); 985 player->update_stats ();
1061 986
1062 esrv_send_inventory (op->above, op->above); 987 esrv_send_inventory (op->above, op->above);
1063 esrv_update_item (UPD_FACE, op->above, op->above); 988 esrv_update_item (UPD_FACE, op->above, op->above);
1064 989
1065 /* update players death & WoR home-position */ 990 /* update players death & WoR home-position */
1066 sscanf (EXIT_PATH (op), "%c", &c); 991 if (*EXIT_PATH (op) == '/')
1067 if (c == '/')
1068 { 992 {
1069 strcpy (player->contr->savebed_map, EXIT_PATH (op)); 993 player->contr->savebed_map = EXIT_PATH (op);
1070 player->contr->bed_x = EXIT_X (op); 994 player->contr->bed_x = EXIT_X (op);
1071 player->contr->bed_y = EXIT_Y (op); 995 player->contr->bed_y = EXIT_Y (op);
1072 } 996 }
1073 else 997 else
1074 LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); 998 LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op));
1075 999
1076 enter_exit (op->above, op); 1000 op->above->enter_exit (op);
1077 save_player (player, 1);
1078 } 1001 }
1079} 1002}
1080 1003
1081/* firewalls fire other spells. 1004/* firewalls fire other spells.
1082 * The direction of the wall is stored in op->stats.sp. 1005 * The direction of the wall is stored in op->stats.sp.
1089 1012
1090 if (!op->map) 1013 if (!op->map)
1091 return; /* dm has created a firewall in his inventory */ 1014 return; /* dm has created a firewall in his inventory */
1092 1015
1093 spell = op->inv; 1016 spell = op->inv;
1017
1094 if (!spell || spell->type != SPELL) 1018 if (!spell || spell->type != SPELL)
1095 spell = &op->other_arch->clone; 1019 spell = &op->other_arch->clone;
1020
1096 if (!spell) 1021 if (!spell)
1097 { 1022 {
1098 LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, op->map->name, op->x, op->y); 1023 LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y);
1099 return; 1024 return;
1100 } 1025 }
1101 1026
1102 cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); 1027 cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL);
1103} 1028}
1104
1105 1029
1106/* move_player_mover: this function takes a "player mover" as an 1030/* move_player_mover: this function takes a "player mover" as an
1107 * argument, and performs the function of a player mover, which is: 1031 * argument, and performs the function of a player mover, which is:
1108 * 1032 *
1109 * a player mover finds any players that are sitting on it. It 1033 * a player mover finds any players that are sitting on it. It
1122 1046
1123 /* Determine direction now for random movers so we do the right thing */ 1047 /* Determine direction now for random movers so we do the right thing */
1124 if (!dir) 1048 if (!dir)
1125 dir = rndm (1, 8); 1049 dir = rndm (1, 8);
1126 1050
1127 for (victim = get_map_ob (op->map, op->x, op->y); victim != NULL; victim = victim->above) 1051 for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above)
1128 { 1052 {
1129 if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && 1053 if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) &&
1130 (victim->move_type & op->move_type || !victim->move_type)) 1054 (victim->move_type & op->move_type || !victim->move_type))
1131 { 1055 {
1132 1056
1133 if (victim->head) 1057 if (victim->head)
1134 victim = victim->head; 1058 victim = victim->head;
1135 1059
1136 if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) 1060 if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0)
1137 { 1061 {
1138 remove_ob (op); 1062 op->remove ();
1139 free_object (op);
1140 return; 1063 return;
1141 } 1064 }
1065
1142 nx = op->x + freearr_x[dir]; 1066 nx = op->x + freearr_x[dir];
1143 ny = op->y + freearr_y[dir]; 1067 ny = op->y + freearr_y[dir];
1144 m = op->map; 1068 m = op->map;
1145 if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) 1069 if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP)
1146 { 1070 {
1147 LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", m->path, op->x, op->y); 1071 LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y);
1148 return; 1072 return;
1149 } 1073 }
1150 1074
1151 if (should_director_abort (op, victim)) 1075 if (should_director_abort (op, victim))
1152 return; 1076 return;
1153 1077
1154 for (nextmover = get_map_ob (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) 1078 for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above)
1155 { 1079 {
1156 if (nextmover->type == PLAYERMOVER) 1080 if (nextmover->type == PLAYERMOVER)
1157 nextmover->speed_left = -.99; 1081 nextmover->speed_left = -.99;
1158 if (QUERY_FLAG (nextmover, FLAG_ALIVE)) 1082 if (QUERY_FLAG (nextmover, FLAG_ALIVE))
1159 { 1083 {
1213{ 1137{
1214 object *tmp; 1138 object *tmp;
1215 1139
1216 if (!op->other_arch) 1140 if (!op->other_arch)
1217 { 1141 {
1218 LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); 1142 LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? &op->map->path : "nullmap");
1219 return; 1143 return;
1220 } 1144 }
1221 1145
1222 if (op->above == NULL) 1146 if (op->above == NULL)
1223 return; 1147 return;
1148
1224 for (tmp = op->above; tmp != NULL; tmp = tmp->above) 1149 for (tmp = op->above; tmp; tmp = tmp->above)
1225 { 1150 {
1226 if (strcmp (op->other_arch->name, tmp->arch->name) == 0) 1151 if (op->other_arch->name == tmp->arch->name)
1227 { 1152 {
1228 if (op->level <= 0) 1153 if (op->level <= 0)
1229 { 1154 tmp->destroy ();
1230 remove_ob (tmp);
1231 free_object (tmp);
1232 }
1233 else 1155 else
1234 { 1156 {
1235 uint64 new_nrof = (uint64) tmp->nrof * op->level; 1157 uint64 new_nrof = (uint64) tmp->nrof * op->level;
1236 1158
1237 if (new_nrof >= 1UL << 31) 1159 if (new_nrof >= 1UL << 31)
1238 new_nrof = 1UL << 31; 1160 new_nrof = 1UL << 31;
1161
1239 tmp->nrof = new_nrof; 1162 tmp->nrof = new_nrof;
1240 } 1163 }
1164
1241 break; 1165 break;
1242 } 1166 }
1243 } 1167 }
1244} 1168}
1245 1169
1289 } 1213 }
1290 else 1214 else
1291 { 1215 {
1292 if (creator->other_arch == NULL) 1216 if (creator->other_arch == NULL)
1293 { 1217 {
1294 LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", &creator->name, creator->map->path, 1218 LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n",
1295 creator->x, creator->y); 1219 &creator->name, &creator->map->path, creator->x, creator->y);
1296 return; 1220 return;
1297 } 1221 }
1298 1222
1299 new_ob = object_create_arch (creator->other_arch); 1223 new_ob = object_create_arch (creator->other_arch);
1300 fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); 1224 fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL);
1301 } 1225 }
1302 1226
1303 /* Make sure this multipart object fits */ 1227 /* Make sure this multipart object fits */
1304 if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) 1228 if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y))
1305 { 1229 {
1306 free_object (new_ob); 1230 new_ob->destroy ();
1307 return; 1231 return;
1308 } 1232 }
1309 1233
1310 insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); 1234 insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y);
1311 if (QUERY_FLAG (new_ob, FLAG_FREED)) 1235 if (QUERY_FLAG (new_ob, FLAG_FREED))
1323 with a specific code as the slaying field. 1247 with a specific code as the slaying field.
1324 At that time, it writes the contents of its own message 1248 At that time, it writes the contents of its own message
1325 field to the player. The marker will decrement hp to 1249 field to the player. The marker will decrement hp to
1326 0 and then delete itself every time it grants a mark. 1250 0 and then delete itself every time it grants a mark.
1327 unless hp was zero to start with, in which case it is infinite.*/ 1251 unless hp was zero to start with, in which case it is infinite.*/
1328
1329void 1252void
1330move_marker (object *op) 1253move_marker (object *op)
1331{ 1254{
1255 if (object *tmp = op->ms ().player ())
1256 {
1332 object *tmp, *tmp2; 1257 object *tmp2;
1333 1258
1334 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1335 {
1336 if (tmp->type == PLAYER)
1337 { /* we've got someone to MARK */
1338
1339 /* remove an old force with a slaying field == op->name */ 1259 /* remove an old force with a slaying field == op->name */
1340 for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) 1260 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below)
1261 if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->name)
1341 { 1262 {
1342 if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) 1263 tmp2->destroy ();
1343 break; 1264 break;
1344 } 1265 }
1345 1266
1346 if (tmp2)
1347 {
1348 remove_ob (tmp2);
1349 free_object (tmp2);
1350 }
1351
1352 /* cycle through his inventory to look for the MARK we want to 1267 /* cycle through his inventory to look for the MARK we want to
1353 * place 1268 * place
1354 */ 1269 */
1355 for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) 1270 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below)
1356 {
1357 if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) 1271 if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying)
1358 break; 1272 break;
1359 }
1360 1273
1361 /* if we didn't find our own MARK */ 1274 /* if we didn't find our own MARK */
1362 if (tmp2 == NULL) 1275 if (!tmp2)
1363 { 1276 {
1364 object *force = get_archetype (FORCE_NAME); 1277 object *force = get_archetype (FORCE_NAME);
1365 1278
1366 force->speed = 0;
1367 if (op->stats.food) 1279 if (op->stats.food)
1280 {
1281 force->set_speed (0.01);
1282 force->speed_left = -op->stats.food;
1283 }
1284 else
1285 force->set_speed (0);
1286
1287 /* put in the lock code */
1288 force->slaying = op->slaying;
1289
1290 if (op->lore)
1291 force->lore = op->lore;
1292
1293 insert_ob_in_ob (force, tmp);
1294 if (op->msg)
1295 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg);
1296
1297 if (op->stats.hp > 0)
1298 {
1299 op->stats.hp--;
1300 if (op->stats.hp == 0)
1368 { 1301 {
1369 force->speed = 0.01; 1302 /* marker expires--granted mark number limit */
1370 force->speed_left = -op->stats.food; 1303 op->destroy ();
1304 return;
1371 } 1305 }
1372 update_ob_speed (force);
1373 /* put in the lock code */
1374 force->slaying = op->slaying;
1375
1376 if (op->lore)
1377 force->lore = op->lore;
1378
1379 insert_ob_in_ob (force, tmp);
1380 if (op->msg)
1381 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg);
1382
1383 if (op->stats.hp > 0)
1384 {
1385 op->stats.hp--;
1386 if (op->stats.hp == 0)
1387 {
1388 /* marker expires--granted mark number limit */
1389 remove_ob (op);
1390 free_object (op);
1391 return;
1392 }
1393 } 1306 }
1394 } /* if tmp2 == NULL */ 1307 }
1395 } /* if tmp->type == PLAYER */ 1308 }
1396 } /* For all objects on this space */
1397} 1309}
1398 1310
1399int 1311int
1400process_object (object *op) 1312process_object (object *op)
1401{ 1313{
1434 if (QUERY_FLAG (op, FLAG_APPLIED)) 1346 if (QUERY_FLAG (op, FLAG_APPLIED))
1435 remove_force (op); 1347 remove_force (op);
1436 else 1348 else
1437 { 1349 {
1438 /* IF necessary, delete the item from the players inventory */ 1350 /* IF necessary, delete the item from the players inventory */
1439 object *pl = is_player_inv (op); 1351 object *pl = op->in_player ();
1440 1352
1441 if (pl) 1353 if (pl)
1442 esrv_del_item (pl->contr, op->count); 1354 esrv_del_item (pl->contr, op->count);
1443 1355
1444 remove_ob (op); 1356 op->remove ();
1445 1357
1446 if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) 1358 if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE))
1447 make_sure_not_seen (op); 1359 make_sure_not_seen (op);
1448 1360
1449 free_object (op); 1361 op->destroy ();
1450 } 1362 }
1451 1363
1452 return 1; 1364 return 1;
1453 } 1365 }
1454 1366
1485 return 0; 1397 return 0;
1486 1398
1487 case THROWN_OBJ: 1399 case THROWN_OBJ:
1488 case ARROW: 1400 case ARROW:
1489 move_arrow (op); 1401 move_arrow (op);
1490 return 0;
1491
1492 case LIGHTNING: /* It now moves twice as fast */
1493 move_bolt (op);
1494 return 0; 1402 return 0;
1495 1403
1496 case DOOR: 1404 case DOOR:
1497 remove_door (op); 1405 remove_door (op);
1498 return 0; 1406 return 0;

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