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Comparing deliantra/server/server/time.C (file contents):
Revision 1.14 by root, Thu Sep 21 18:58:39 2006 UTC vs.
Revision 1.46 by root, Sat Apr 28 21:34:38 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* 25/*
25 * Routines that is executed from objects based on their speed have been 26 * Routines that is executed from objects based on their speed have been
26 * collected in this file. 27 * collected in this file.
27 */ 28 */
28
29#include <global.h> 29#include <global.h>
30#include <spells.h> 30#include <spells.h>
31#ifndef __CEXTRACT__
32# include <sproto.h> 31#include <sproto.h>
33#endif
34 32
35/* The following removes doors. The functions check to see if similar 33/* The following removes doors. The functions check to see if similar
36 * doors are next to the one that is being removed, and if so, set it 34 * doors are next to the one that is being removed, and if so, set it
37 * so those will be removed shortly (in a cascade like fashion.) 35 * so those will be removed shortly (in a cascade like fashion.)
38 */ 36 */
39
40void 37void
41remove_door (object *op) 38remove_door (object *op)
42{ 39{
43 int i; 40 int i;
44 object *tmp; 41 object *tmp;
45 42
46 for (i = 1; i < 9; i += 2) 43 for (i = 1; i < 9; i += 2)
47 if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) 44 if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL)
48 { 45 {
49 tmp->speed = 0.1; 46 tmp->set_speed (0.1);
50 update_ob_speed (tmp);
51 tmp->speed_left = -0.2; 47 tmp->speed_left = -0.2;
52 } 48 }
53 49
54 if (op->other_arch) 50 if (op->other_arch)
55 { 51 {
58 tmp->y = op->y; 54 tmp->y = op->y;
59 tmp->map = op->map; 55 tmp->map = op->map;
60 tmp->level = op->level; 56 tmp->level = op->level;
61 insert_ob_in_map (tmp, op->map, op, 0); 57 insert_ob_in_map (tmp, op->map, op, 0);
62 } 58 }
63 remove_ob (op); 59
64 free_object (op); 60 op->destroy ();
65} 61}
66 62
67void 63void
68remove_door2 (object *op) 64remove_door2 (object *op)
69{ 65{
73 for (i = 1; i < 9; i += 2) 69 for (i = 1; i < 9; i += 2)
74 { 70 {
75 tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); 71 tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]);
76 if (tmp && tmp->slaying == op->slaying) 72 if (tmp && tmp->slaying == op->slaying)
77 { /* same key both doors */ 73 { /* same key both doors */
78 tmp->speed = 0.1; 74 tmp->set_speed (0.1);
79 update_ob_speed (tmp);
80 tmp->speed_left = -0.2; 75 tmp->speed_left = -0.2;
81 } 76 }
82 } 77 }
78
83 if (op->other_arch) 79 if (op->other_arch)
84 { 80 {
85 tmp = arch_to_object (op->other_arch); 81 tmp = arch_to_object (op->other_arch);
86 tmp->x = op->x; 82 tmp->x = op->x;
87 tmp->y = op->y; 83 tmp->y = op->y;
88 tmp->map = op->map; 84 tmp->map = op->map;
89 tmp->level = op->level; 85 tmp->level = op->level;
90 insert_ob_in_map (tmp, op->map, op, 0); 86 insert_ob_in_map (tmp, op->map, op, 0);
91 } 87 }
92 remove_ob (op);
93 free_object (op);
94}
95 88
96/* Will generate a monster according to content 89 op->destroy ();
97 * of generator. 90}
98 */ 91
99void 92void
100generate_monster_inv (object *gen) 93generate_monster (object *gen)
101{ 94{
102 int i;
103 object *op, *head = NULL;
104
105 int qty = 0;
106
107 /* Code below assumes the generator is on a map, as it tries
108 * to place the monster on the map. So if the generator
109 * isn't on a map, complain and exit.
110 */
111 if (gen->map == NULL) 95 if (!gen->map)
112 {
113 //LOG(llevError,"Generator (%s) not on a map?\n", gen->name);
114 return;
115 }
116 /*First count numer of objects in inv */
117 for (op = gen->inv; op; op = op->below)
118 qty++;
119 if (!qty)
120 {
121 LOG (llevError, "Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name);
122 return; /*No inventory */
123 }
124 qty = rndm (0, qty - 1);
125 for (op = gen->inv; qty; qty--)
126 op = op->below;
127 i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9);
128 if (i == -1)
129 return; 96 return;
130 head = object_create_clone (op);
131 CLEAR_FLAG (head, FLAG_IS_A_TEMPLATE);
132 unflag_inv (head, FLAG_IS_A_TEMPLATE);
133 if (rndm (0, 9))
134 generate_artifact (head, gen->map->difficulty);
135 insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]);
136 if (QUERY_FLAG (head, FLAG_FREED))
137 return;
138 if (HAS_RANDOM_ITEMS (head))
139 create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0);
140}
141
142void
143generate_monster_arch (object *gen)
144{
145 int i;
146 object *op, *head = NULL, *prev = NULL;
147 archetype *at = gen->other_arch;
148
149 if (gen->other_arch == NULL)
150 {
151 //LOG(llevError,"Generator without other_arch: %s\n",gen->name);
152 return;
153 }
154 /* Code below assumes the generator is on a map, as it tries
155 * to place the monster on the map. So if the generator
156 * isn't on a map, complain and exit.
157 */
158 if (gen->map == NULL)
159 {
160 //LOG(llevError,"Generator (%s) not on a map?\n", gen->name);
161 return;
162 }
163 i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9);
164 if (i == -1)
165 return;
166 while (at != NULL)
167 {
168 op = arch_to_object (at);
169 op->x = gen->x + freearr_x[i] + at->clone.x;
170 op->y = gen->y + freearr_y[i] + at->clone.y;
171
172 if (head != NULL)
173 op->head = head, prev->more = op;
174
175 if (rndm (0, 9))
176 generate_artifact (op, gen->map->difficulty);
177 insert_ob_in_map (op, gen->map, gen, 0);
178 if (QUERY_FLAG (op, FLAG_FREED))
179 return;
180 if (HAS_RANDOM_ITEMS (op))
181 create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0);
182 if (head == NULL)
183 head = op;
184 prev = op;
185 at = at->more;
186 }
187}
188
189void
190generate_monster (object *gen)
191{
192 97
193 if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) 98 if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1))
194 return; 99 return;
100
101 object *op;
102
195 if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) 103 if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN))
196 generate_monster_inv (gen); 104 {
105 // either copy one item form the inventory...
106 if (!gen->inv)
107 return;
108
109 // first select one item from the inventory
110 int index = 0;
111 for (object *tmp = gen->inv; tmp; tmp = tmp->below)
112 if (!rndm (++index))
113 op = tmp;
114
115 op = object_create_clone (op);
116
117 CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE);
118 unflag_inv (op, FLAG_IS_A_TEMPLATE);
119 }
197 else 120 else
198 generate_monster_arch (gen); 121 {
122 // ...or use other_arch
123 if (archetype *at = gen->other_arch)
124 op = arch_to_object (at);
125 else
126 return;
127 }
199 128
129 op->expand_tail ();
130
131 int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9);
132 if (i >= 0)
133 {
134 if (insert_ob_in_map_at (op, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]))
135 {
136 if (rndm (0, 9))
137 generate_artifact (op, gen->map->difficulty);
138
139 if (op->has_random_items ())
140 create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty);
141
142 return;
143 }
144 }
145
146 op->destroy ();
200} 147}
201 148
202void 149void
203remove_force (object *op) 150remove_force (object *op)
204{ 151{
205 if (--op->duration > 0) 152 if (--op->duration > 0)
206 return; 153 return;
207 154
155 if (op->env)
208 switch (op->subtype) 156 switch (op->subtype)
209 { 157 {
210 case FORCE_CONFUSION: 158 case FORCE_CONFUSION:
211 if (op->env != NULL)
212 {
213 CLEAR_FLAG (op->env, FLAG_CONFUSED); 159 CLEAR_FLAG (op->env, FLAG_CONFUSED);
214 new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); 160 new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n");
215 }
216 161
217 default: 162 default:
218 if (op->env != NULL)
219 {
220 CLEAR_FLAG (op, FLAG_APPLIED); 163 CLEAR_FLAG (op, FLAG_APPLIED);
221 change_abil (op->env, op); 164 change_abil (op->env, op);
222 fix_player (op->env); 165 op->env->update_stats ();
223 }
224 } 166 }
225 remove_ob (op); 167
226 free_object (op); 168 op->destroy ();
227} 169}
228 170
229void 171void
230remove_blindness (object *op) 172remove_blindness (object *op)
231{ 173{
232 if (--op->stats.food > 0) 174 if (--op->stats.food > 0)
233 return; 175 return;
176
234 CLEAR_FLAG (op, FLAG_APPLIED); 177 CLEAR_FLAG (op, FLAG_APPLIED);
178
235 if (op->env != NULL) 179 if (op->env)
236 { 180 {
237 change_abil (op->env, op); 181 change_abil (op->env, op);
238 fix_player (op->env); 182 op->env->update_stats ();
239 } 183 }
240 remove_ob (op); 184
241 free_object (op); 185 op->destroy ();
242} 186}
243 187
244void 188void
245poison_more (object *op) 189poison_more (object *op)
246{ 190{
247 if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) 191 if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0)
248 { 192 {
249 remove_ob (op); 193 op->destroy ();
250 free_object (op);
251 return; 194 return;
252 } 195 }
196
253 if (op->stats.food == 1) 197 if (op->stats.food == 1)
254 { 198 {
255 /* need to remove the object before fix_player is called, else fix_player 199 /* need to unapply the object before update_stats is called, else fix_player
256 * will not do anything. 200 * will not do anything.
257 */ 201 */
258 if (op->env->type == PLAYER) 202 if (op->env->type == PLAYER)
259 { 203 {
260 CLEAR_FLAG (op, FLAG_APPLIED); 204 CLEAR_FLAG (op, FLAG_APPLIED);
261 fix_player (op->env); 205 op->env->update_stats ();
262 new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); 206 new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now.");
263 } 207 }
264 remove_ob (op); 208
265 free_object (op); 209 op->destroy ();
266 return; 210 return;
267 } 211 }
212
268 if (op->env->type == PLAYER) 213 if (op->env->type == PLAYER)
269 { 214 {
270 op->env->stats.food--; 215 op->env->stats.food--;
271 new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); 216 new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick...");
272 } 217 }
218
273 (void) hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); 219 hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1);
274} 220}
275 221
276 222
277void 223void
278move_gate (object *op) 224move_gate (object *op)
279{ /* 1 = going down, 0 = goind up */ 225{ /* 1 = going down, 0 = going up */
280 object *tmp; 226 object *tmp;
281 227
282 if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) 228 if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op))
283 { 229 {
284 LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); 230 LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op));
285 dump_object (op);
286 LOG (llevError, "%s\n", errmsg);
287 op->stats.wc = 0; 231 op->stats.wc = 0;
288 } 232 }
289 233
290 /* We're going down */ 234 /* We're going down */
291 if (op->value) 235 if (op->value)
294 { /* Reached bottom, let's stop */ 238 { /* Reached bottom, let's stop */
295 op->stats.wc = 0; 239 op->stats.wc = 0;
296 if (op->arch->clone.speed) 240 if (op->arch->clone.speed)
297 op->value = 0; 241 op->value = 0;
298 else 242 else
299 {
300 op->speed = 0; 243 op->set_speed (0);
301 update_ob_speed (op);
302 } 244 }
303 } 245
304 if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) 246 if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1))
305 { 247 {
306 op->move_block = 0; 248 op->move_block = 0;
307 CLEAR_FLAG (op, FLAG_BLOCKSVIEW); 249 CLEAR_FLAG (op, FLAG_BLOCKSVIEW);
308 update_all_los (op->map, op->x, op->y); 250 update_all_los (op->map, op->x, op->y);
309 } 251 }
252
310 SET_ANIMATION (op, op->stats.wc); 253 SET_ANIMATION (op, op->stats.wc);
311 update_object (op, UP_OBJ_CHANGE); 254 update_object (op, UP_OBJ_CHANGE);
312 return; 255 return;
313 } 256 }
314 257
331 if (tmp == NULL) 274 if (tmp == NULL)
332 { 275 {
333 if (op->arch->clone.speed) 276 if (op->arch->clone.speed)
334 op->value = 1; 277 op->value = 1;
335 else 278 else
336 {
337 op->speed = 0; 279 op->set_speed (0);
338 update_ob_speed (op); /* Reached top, let's stop */ 280
339 }
340 return; 281 return;
341 } 282 }
342 } 283 }
343 284
344 if (op->stats.food) 285 if (op->stats.food)
361 */ 302 */
362 if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) 303 if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2)
363 { 304 {
364 /* Halfway or further, check blocks */ 305 /* Halfway or further, check blocks */
365 /* First, get the top object on the square. */ 306 /* First, get the top object on the square. */
366 for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); 307 for (tmp = op->above; tmp && tmp->above; tmp = tmp->above)
308 ;
367 309
368 if (tmp != NULL) 310 if (tmp)
369 { 311 {
370 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 312 if (QUERY_FLAG (tmp, FLAG_ALIVE))
371 { 313 {
372 hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); 314 hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1);
315
373 if (tmp->type == PLAYER) 316 if (tmp->type == PLAYER)
374 new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); 317 new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name);
375 } 318 }
376 else 319 else
377 /* If the object is not alive, and the object either can 320 /* If the object is not alive, and the object either can
384 int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); 327 int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9);
385 328
386 /* If there is a free spot, move the object someplace */ 329 /* If there is a free spot, move the object someplace */
387 if (i != -1) 330 if (i != -1)
388 { 331 {
389 remove_ob (tmp); 332 tmp->remove ();
390 tmp->x += freearr_x[i], tmp->y += freearr_y[i]; 333 tmp->x += freearr_x[i], tmp->y += freearr_y[i];
391 insert_ob_in_map (tmp, op->map, op, 0); 334 insert_ob_in_map (tmp, op->map, op, 0);
392 } 335 }
393 } 336 }
394 } 337 }
435 } 378 }
436 if (--op->stats.hp <= 0) 379 if (--op->stats.hp <= 0)
437 { /* keep gate down */ 380 { /* keep gate down */
438 move_gate (op); 381 move_gate (op);
439 if (op->value != v) 382 if (op->value != v)
440 { /* ready ? */
441 op->speed = 0; 383 op->set_speed (0);
442 update_ob_speed (op);
443 }
444 } 384 }
445} 385}
446 386
447/* slaying: name of the thing the detector is to look for 387/* slaying: name of the thing the detector is to look for
448 * speed: frequency of 'glances' 388 * speed: frequency of 'glances'
458 int last = op->value; 398 int last = op->value;
459 int detected; 399 int detected;
460 400
461 detected = 0; 401 detected = 0;
462 402
463 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) 403 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above)
464 { 404 {
465 object *tmp2; 405 object *tmp2;
466 406
467 if (op->stats.hp) 407 if (op->stats.hp)
468 { 408 {
469 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) 409 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below)
470 { 410 {
471 if (op->slaying && !strcmp (op->slaying, tmp->name)) 411 if (op->slaying && op->slaying == tmp->name)
472 detected = 1; 412 detected = 1;
413
473 if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) 414 if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying)
474 detected = 1; 415 detected = 1;
475 } 416 }
476 } 417 }
418
477 if (op->slaying && !strcmp (op->slaying, tmp->name)) 419 if (op->slaying && op->slaying == tmp->name)
478 {
479 detected = 1; 420 detected = 1;
480 }
481 else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) 421 else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying)
482 detected = 1; 422 detected = 1;
483 } 423 }
484 424
485 /* the detector sets the button if detection is found */ 425 /* the detector sets the button if detection is found */
535 if (op->value) 475 if (op->value)
536 { /* We're opening */ 476 { /* We're opening */
537 if (--op->stats.wc <= 0) 477 if (--op->stats.wc <= 0)
538 { /* Opened, let's stop */ 478 { /* Opened, let's stop */
539 op->stats.wc = 0; 479 op->stats.wc = 0;
540 op->speed = 0; 480 op->set_speed (0);
541 update_ob_speed (op);
542 481
543 /* Hard coding this makes sense for holes I suppose */ 482 /* Hard coding this makes sense for holes I suppose */
544 op->move_on = MOVE_WALK; 483 op->move_on = MOVE_WALK;
545 for (tmp = op->above; tmp != NULL; tmp = next) 484 for (tmp = op->above; tmp != NULL; tmp = next)
546 { 485 {
547 next = tmp->above; 486 next = tmp->above;
548 move_apply (op, tmp, tmp); 487 move_apply (op, tmp, tmp);
549 } 488 }
550 } 489 }
490
551 SET_ANIMATION (op, op->stats.wc); 491 SET_ANIMATION (op, op->stats.wc);
552 update_object (op, UP_OBJ_FACE); 492 update_object (op, UP_OBJ_FACE);
553 return; 493 return;
554 } 494 }
555 /* We're closing */ 495 /* We're closing */
556 op->move_on = 0; 496 op->move_on = 0;
557 497
558 op->stats.wc++; 498 op->stats.wc++;
559 if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) 499 if ((int) op->stats.wc >= NUM_ANIMATIONS (op))
560 op->stats.wc = NUM_ANIMATIONS (op) - 1; 500 op->stats.wc = NUM_ANIMATIONS (op) - 1;
501
561 SET_ANIMATION (op, op->stats.wc); 502 SET_ANIMATION (op, op->stats.wc);
562 update_object (op, UP_OBJ_FACE); 503 update_object (op, UP_OBJ_FACE);
563 if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) 504 if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1))
564 {
565 op->speed = 0;
566 update_ob_speed (op); /* closed, let's stop */ 505 op->set_speed (0); /* closed, let's stop */
567 return;
568 }
569} 506}
570 507
571 508
572/* stop_item() returns a pointer to the stopped object. The stopped object 509/* stop_item() returns a pointer to the stopped object. The stopped object
573 * may or may not have been removed from maps or inventories. It will not 510 * may or may not have been removed from maps or inventories. It will not
593 { 530 {
594 object *payload = op->inv; 531 object *payload = op->inv;
595 532
596 if (payload == NULL) 533 if (payload == NULL)
597 return NULL; 534 return NULL;
598 remove_ob (payload); 535 payload->remove ();
599 remove_ob (op); 536 op->destroy ();
600 free_object (op);
601 return payload; 537 return payload;
602 } 538 }
603 539
604 case ARROW: 540 case ARROW:
605 if (op->speed >= MIN_ACTIVE_SPEED) 541 if (op->has_active_speed ())
606 op = fix_stopped_arrow (op); 542 op = fix_stopped_arrow (op);
607 return op; 543 return op;
608 544
609 default: 545 default:
610 return op; 546 return op;
619void 555void
620fix_stopped_item (object *op, maptile *map, object *originator) 556fix_stopped_item (object *op, maptile *map, object *originator)
621{ 557{
622 if (map == NULL) 558 if (map == NULL)
623 return; 559 return;
560
624 if (QUERY_FLAG (op, FLAG_REMOVED)) 561 if (QUERY_FLAG (op, FLAG_REMOVED))
625 insert_ob_in_map (op, map, originator, 0); 562 insert_ob_in_map (op, map, originator, 0);
626 else if (op->type == ARROW) 563 else if (op->type == ARROW)
627 merge_ob (op, NULL); /* only some arrows actually need this */ 564 merge_ob (op, NULL); /* only some arrows actually need this */
628} 565}
629 566
630
631object * 567object *
632fix_stopped_arrow (object *op) 568fix_stopped_arrow (object *op)
633{ 569{
634 if (rndm (0, 99) < op->stats.food) 570 if (rndm (0, 99) < op->stats.food)
635 { 571 {
636 /* Small chance of breaking */ 572 /* Small chance of breaking */
637 remove_ob (op); 573 op->destroy ();
638 free_object (op);
639 return NULL; 574 return NULL;
640 } 575 }
641 576
577 op->set_speed (0);
642 op->direction = 0; 578 op->direction = 0;
643 op->move_on = 0; 579 op->move_on = 0;
644 op->move_type = 0; 580 op->move_type = 0;
645 op->speed = 0;
646 update_ob_speed (op);
647 op->stats.wc = op->stats.sp; 581 op->stats.wc = op->stats.sp;
648 op->stats.dam = op->stats.hp; 582 op->stats.dam = op->stats.hp;
649 op->attacktype = op->stats.grace; 583 op->attacktype = op->stats.grace;
650 op->slaying = 0; 584 op->slaying = 0;
651 op->skill = 0; 585 op->skill = 0;
657 op->spellarg = NULL; 591 op->spellarg = NULL;
658 } 592 }
659 else 593 else
660 op->slaying = NULL; 594 op->slaying = NULL;
661 595
662 /* Reset these to zero, so that CAN_MERGE will work properly */ 596 /* Reset these to zero, so that object::can_merge will work properly */
663 op->spellarg = NULL; 597 op->spellarg = NULL;
664 op->stats.sp = 0; 598 op->stats.sp = 0;
665 op->stats.hp = 0; 599 op->stats.hp = 0;
666 op->stats.grace = 0; 600 op->stats.grace = 0;
667 op->level = 0; 601 op->level = 0;
668 op->face = op->arch->clone.face; 602 op->face = op->arch->clone.face;
669 op->owner = NULL; /* So that stopped arrows will be saved */ 603 op->owner = NULL; /* So that stopped arrows will be saved */
670 update_object (op, UP_OBJ_FACE); 604 update_object (op, UP_OBJ_CHANGE);
671 return op; 605 return op;
672} 606}
673 607
674/* stop_arrow() - what to do when a non-living flying object 608/* stop_arrow() - what to do when a non-living flying object
675 * has to stop. Sept 96 - I added in thrown object code in 609 * has to stop. Sept 96 - I added in thrown object code in
676 * here too. -b.t. 610 * here too. -b.t.
677 * 611 *
678 * Returns a pointer to the stopped object (which will have been removed 612 * Returns a pointer to the stopped object (which will have been removed
679 * from maps or inventories), or NULL if was destroyed. 613 * from maps or inventories), or NULL if was destroyed.
680 */ 614 */
681
682static void 615static void
683stop_arrow (object *op) 616stop_arrow (object *op)
684{ 617{
685 if (INVOKE_OBJECT (STOP, op)) 618 if (INVOKE_OBJECT (STOP, op))
686 return; 619 return;
687 620
688 if (op->inv) 621 if (op->inv)
689 { 622 {
690 object *payload = op->inv; 623 object *payload = op->inv;
691 624
692 remove_ob (payload); 625 payload->remove ();
693 clear_owner (payload); 626 payload->owner = 0;
694 insert_ob_in_map (payload, op->map, payload, 0); 627 insert_ob_in_map (payload, op->map, payload, 0);
695 remove_ob (op); 628 op->destroy ();
696 free_object (op);
697 } 629 }
698 else 630 else
699 { 631 {
700 op = fix_stopped_arrow (op); 632 op = fix_stopped_arrow (op);
701 if (op) 633 if (op)
703 } 635 }
704} 636}
705 637
706/* Move an arrow along its course. op is the arrow or thrown object. 638/* Move an arrow along its course. op is the arrow or thrown object.
707 */ 639 */
708
709void 640void
710move_arrow (object *op) 641move_arrow (object *op)
711{ 642{
712 object *tmp; 643 object *tmp;
713 sint16 new_x, new_y; 644 sint16 new_x, new_y;
715 maptile *m; 646 maptile *m;
716 647
717 if (op->map == NULL) 648 if (op->map == NULL)
718 { 649 {
719 LOG (llevError, "BUG: Arrow had no map.\n"); 650 LOG (llevError, "BUG: Arrow had no map.\n");
720 remove_ob (op); 651 op->destroy ();
721 free_object (op);
722 return; 652 return;
723 } 653 }
724 654
725 /* we need to stop thrown objects at some point. Like here. */ 655 /* we need to stop thrown objects at some point. Like here. */
726 if (op->type == THROWN_OBJ) 656 if (op->type == THROWN_OBJ)
733 * bomb code, but there are potential other cases where that could happen, 663 * bomb code, but there are potential other cases where that could happen,
734 * and it is easy enough to clean it up here. 664 * and it is easy enough to clean it up here.
735 */ 665 */
736 if (op->inv == NULL) 666 if (op->inv == NULL)
737 { 667 {
738 remove_ob (op); 668 op->destroy ();
739 free_object (op);
740 return; 669 return;
741 } 670 }
742 671
743 if (op->last_sp-- < 0) 672 if (op->last_sp-- < 0)
744 { 673 {
770 } 699 }
771 700
772 /* only need to look for living creatures if this flag is set */ 701 /* only need to look for living creatures if this flag is set */
773 if (mflags & P_IS_ALIVE) 702 if (mflags & P_IS_ALIVE)
774 { 703 {
775 for (tmp = get_map_ob (m, new_x, new_y); tmp != NULL; tmp = tmp->above) 704 for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above)
776 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 705 if (QUERY_FLAG (tmp, FLAG_ALIVE))
777 break; 706 break;
778 707
779 /* Not really fair, but don't let monsters hit themselves with 708 /* Not really fair, but don't let monsters hit themselves with
780 * their own arrow - this can be because they fire it then 709 * their own arrow - this can be because they fire it then
786 * as below. (Note that for living creatures there is a small 715 * as below. (Note that for living creatures there is a small
787 * chance that reflect_missile fails.) 716 * chance that reflect_missile fails.)
788 */ 717 */
789 if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) 718 if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10))
790 { 719 {
791 int number = op->face->number; 720 int number = op->face;
792 721
793 op->direction = absdir (op->direction + 4); 722 op->direction = absdir (op->direction + 4);
794 op->state = 0; 723 update_turn_face (op);
795
796 if (GET_ANIM_ID (op))
797 {
798 number += 4;
799
800 if (number > GET_ANIMATION (op, 8))
801 number -= 8;
802
803 op->face = &new_faces[number];
804 }
805
806 was_reflected = 1; /* skip normal movement calculations */ 724 was_reflected = 1; /* skip normal movement calculations */
807 } 725 }
808 else 726 else
809 { 727 {
810 /* Attack the object. */ 728 /* Attack the object. */
894 SET_ANIMATION (op, op->direction); 812 SET_ANIMATION (op, op->direction);
895 } /* object is reflected */ 813 } /* object is reflected */
896 } /* object ran into a wall */ 814 } /* object ran into a wall */
897 815
898 /* Move the arrow. */ 816 /* Move the arrow. */
899 remove_ob (op); 817 op->remove ();
900 op->x = new_x; 818 op->x = new_x;
901 op->y = new_y; 819 op->y = new_y;
902 820
903 /* decrease the speed as it flies. 0.05 means a standard bow will shoot 821 /* decrease the speed as it flies. 0.05 means a standard bow will shoot
904 * about 17 squares. Tune as needed. 822 * about 17 squares. Tune as needed.
912 * Modified this routine to allow held objects. b.t. */ 830 * Modified this routine to allow held objects. b.t. */
913 831
914void 832void
915change_object (object *op) 833change_object (object *op)
916{ /* Doesn`t handle linked objs yet */ 834{ /* Doesn`t handle linked objs yet */
917 object *tmp, *env, *pl;
918 int i, j; 835 int i, j;
919 836
920 if (op->other_arch == NULL) 837 if (op->other_arch == NULL)
921 { 838 {
922 LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); 839 LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name);
929 if (op->stats.food-- > 0) 846 if (op->stats.food-- > 0)
930 return; 847 return;
931 else 848 else
932 op->stats.food = 1; /* so 1 other_arch is made */ 849 op->stats.food = 1; /* so 1 other_arch is made */
933 } 850 }
851
852 object *pl = op->in_player ();
934 env = op->env; 853 object *env = op->env;
935 remove_ob (op); 854
855 op->remove ();
936 for (i = 0; i < NROFNEWOBJS (op); i++) 856 for (i = 0; i < NROFNEWOBJS (op); i++)
937 { 857 {
938 tmp = arch_to_object (op->other_arch); 858 object *tmp = arch_to_object (op->other_arch);
859
939 if (op->type == LAMP) 860 if (op->type == LAMP)
940 tmp->stats.food = op->stats.food - 1; 861 tmp->stats.food = op->stats.food - 1;
862
941 tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ 863 tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */
942 if (env) 864 if (env)
943 { 865 {
944 tmp->x = env->x, tmp->y = env->y; 866 tmp->x = env->x, tmp->y = env->y;
945 tmp = insert_ob_in_ob (tmp, env); 867 tmp = insert_ob_in_ob (tmp, env);
868
946 /* If this object is the players inventory, we need to tell the 869 /* If this object is the players inventory, we need to tell the
947 * client of the change. Insert_ob_in_map takes care of the 870 * client of the change. Insert_ob_in_map takes care of the
948 * updating the client, so we don't need to do that below. 871 * updating the client, so we don't need to do that below.
949 */ 872 */
950 if ((pl = is_player_inv (env)) != NULL) 873 if (pl)
951 { 874 {
952 esrv_del_item (pl->contr, op->count); 875 esrv_del_item (pl->contr, op->count);
953 esrv_send_item (pl, tmp); 876 esrv_send_item (pl, tmp);
954 } 877 }
955 } 878 }
956 else 879 else
957 { 880 {
958 j = find_first_free_spot (tmp, op->map, op->x, op->y); 881 j = find_first_free_spot (tmp, op->map, op->x, op->y);
959 if (j == -1) /* No free spot */ 882 if (j == -1) /* No free spot */
960 free_object (tmp); 883 tmp->destroy ();
961 else 884 else
962 { 885 {
963 tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; 886 tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j];
964 insert_ob_in_map (tmp, op->map, op, 0); 887 insert_ob_in_map (tmp, op->map, op, 0);
965 } 888 }
966 } 889 }
967 } 890 }
968 free_object (op); 891
892 op->destroy ();
969} 893}
970 894
971void 895void
972move_teleporter (object *op) 896move_teleporter (object *op)
973{ 897{
978 * there is an old multipart teleporter in which the other parts 902 * there is an old multipart teleporter in which the other parts
979 * have speed, we don't really want to call it twice for the same 903 * have speed, we don't really want to call it twice for the same
980 * function - in fact, as written below, part N would get called 904 * function - in fact, as written below, part N would get called
981 * N times without the speed check. 905 * N times without the speed check.
982 */ 906 */
983 if (op->more && FABS (op->more->speed) < MIN_ACTIVE_SPEED) 907 if (op->more && !op->more->has_active_speed ())
984 move_teleporter (op->more); 908 move_teleporter (op->more);
985 909
986 if (op->head) 910 if (op->head)
987 head = op->head; 911 head = op->head;
988 912
999 if (tmp->type == PLAYER) 923 if (tmp->type == PLAYER)
1000 { 924 {
1001 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) 925 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp)))
1002 return; 926 return;
1003 927
1004 enter_exit (tmp, head); 928 tmp->enter_exit (head);
1005 } 929 }
1006 else 930 else
1007 /* Currently only players can transfer maps */ 931 /* Currently only players can transfer maps */
1008 return; 932 return;
1009 } 933 }
1010 else if (EXIT_X (head) || EXIT_Y (head)) 934 else if (EXIT_X (head) || EXIT_Y (head))
1011 { 935 {
1012 if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) 936 if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head)))
1013 { 937 {
1014 LOG (llevError, "Removed illegal teleporter.\n"); 938 LOG (llevError, "Removed illegal teleporter.\n");
1015 remove_ob (head); 939 head->destroy ();
1016 free_object (head);
1017 return; 940 return;
1018 } 941 }
942
1019 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) 943 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp)))
1020 return; 944 return;
945
1021 transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head); 946 transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head);
1022 } 947 }
1023 else 948 else
1024 { 949 {
1025 /* Random teleporter */ 950 /* Random teleporter */
1033/* This object will teleport someone to a different map 958/* This object will teleport someone to a different map
1034 and will also apply changes to the player from its inventory. 959 and will also apply changes to the player from its inventory.
1035 This was invented for giving classes, but there's no reason it 960 This was invented for giving classes, but there's no reason it
1036 can't be generalized. 961 can't be generalized.
1037*/ 962*/
1038
1039void 963void
1040move_player_changer (object *op) 964move_player_changer (object *op)
1041{ 965{
1042 object *player; 966 object *player;
1043 object *walk; 967 object *walk;
1044 char c;
1045 968
1046 if (!op->above || !EXIT_PATH (op)) 969 if (!op->above || !EXIT_PATH (op))
1047 return; 970 return;
1048 971
1049 /* This isn't all that great - means that the player_mover 972 /* This isn't all that great - means that the player_mover
1050 * needs to be on top. 973 * needs to be on top.
1051 */ 974 */
1052 if (op->above->type == PLAYER) 975 if (op->above->type == PLAYER)
1053 { 976 {
1054 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) 977 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player)))
1055 return; 978 return;
979
1056 player = op->above; 980 player = op->above;
1057 981
1058 for (walk = op->inv; walk != NULL; walk = walk->below) 982 for (walk = op->inv; walk; walk = walk->below)
1059 apply_changes_to_player (player, walk); 983 apply_changes_to_player (player, walk);
1060 984
1061 fix_player (player); 985 player->update_stats ();
1062 986
1063 esrv_send_inventory (op->above, op->above); 987 esrv_send_inventory (op->above, op->above);
1064 esrv_update_item (UPD_FACE, op->above, op->above); 988 esrv_update_item (UPD_FACE, op->above, op->above);
1065 989
1066 /* update players death & WoR home-position */ 990 /* update players death & WoR home-position */
1067 sscanf (EXIT_PATH (op), "%c", &c); 991 if (*EXIT_PATH (op) == '/')
1068 if (c == '/')
1069 { 992 {
1070 strcpy (player->contr->savebed_map, EXIT_PATH (op)); 993 player->contr->savebed_map = EXIT_PATH (op);
1071 player->contr->bed_x = EXIT_X (op); 994 player->contr->bed_x = EXIT_X (op);
1072 player->contr->bed_y = EXIT_Y (op); 995 player->contr->bed_y = EXIT_Y (op);
1073 } 996 }
1074 else 997 else
1075 LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); 998 LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op));
1076 999
1077 enter_exit (op->above, op); 1000 op->above->enter_exit (op);
1078 save_player (player, 1);
1079 } 1001 }
1080} 1002}
1081 1003
1082/* firewalls fire other spells. 1004/* firewalls fire other spells.
1083 * The direction of the wall is stored in op->stats.sp. 1005 * The direction of the wall is stored in op->stats.sp.
1090 1012
1091 if (!op->map) 1013 if (!op->map)
1092 return; /* dm has created a firewall in his inventory */ 1014 return; /* dm has created a firewall in his inventory */
1093 1015
1094 spell = op->inv; 1016 spell = op->inv;
1017
1095 if (!spell || spell->type != SPELL) 1018 if (!spell || spell->type != SPELL)
1096 spell = &op->other_arch->clone; 1019 spell = &op->other_arch->clone;
1020
1097 if (!spell) 1021 if (!spell)
1098 { 1022 {
1099 LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, op->map->name, op->x, op->y); 1023 LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y);
1100 return; 1024 return;
1101 } 1025 }
1102 1026
1103 cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); 1027 cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL);
1104} 1028}
1105
1106 1029
1107/* move_player_mover: this function takes a "player mover" as an 1030/* move_player_mover: this function takes a "player mover" as an
1108 * argument, and performs the function of a player mover, which is: 1031 * argument, and performs the function of a player mover, which is:
1109 * 1032 *
1110 * a player mover finds any players that are sitting on it. It 1033 * a player mover finds any players that are sitting on it. It
1123 1046
1124 /* Determine direction now for random movers so we do the right thing */ 1047 /* Determine direction now for random movers so we do the right thing */
1125 if (!dir) 1048 if (!dir)
1126 dir = rndm (1, 8); 1049 dir = rndm (1, 8);
1127 1050
1128 for (victim = get_map_ob (op->map, op->x, op->y); victim != NULL; victim = victim->above) 1051 for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above)
1129 { 1052 {
1130 if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && 1053 if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) &&
1131 (victim->move_type & op->move_type || !victim->move_type)) 1054 (victim->move_type & op->move_type || !victim->move_type))
1132 { 1055 {
1133 1056
1134 if (victim->head) 1057 if (victim->head)
1135 victim = victim->head; 1058 victim = victim->head;
1136 1059
1137 if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) 1060 if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0)
1138 { 1061 {
1139 remove_ob (op); 1062 op->remove ();
1140 free_object (op);
1141 return; 1063 return;
1142 } 1064 }
1065
1143 nx = op->x + freearr_x[dir]; 1066 nx = op->x + freearr_x[dir];
1144 ny = op->y + freearr_y[dir]; 1067 ny = op->y + freearr_y[dir];
1145 m = op->map; 1068 m = op->map;
1146 if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) 1069 if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP)
1147 { 1070 {
1148 LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", m->path, op->x, op->y); 1071 LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y);
1149 return; 1072 return;
1150 } 1073 }
1151 1074
1152 if (should_director_abort (op, victim)) 1075 if (should_director_abort (op, victim))
1153 return; 1076 return;
1154 1077
1155 for (nextmover = get_map_ob (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) 1078 for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above)
1156 { 1079 {
1157 if (nextmover->type == PLAYERMOVER) 1080 if (nextmover->type == PLAYERMOVER)
1158 nextmover->speed_left = -.99; 1081 nextmover->speed_left = -.99;
1159 if (QUERY_FLAG (nextmover, FLAG_ALIVE)) 1082 if (QUERY_FLAG (nextmover, FLAG_ALIVE))
1160 { 1083 {
1214{ 1137{
1215 object *tmp; 1138 object *tmp;
1216 1139
1217 if (!op->other_arch) 1140 if (!op->other_arch)
1218 { 1141 {
1219 LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); 1142 LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? &op->map->path : "nullmap");
1220 return; 1143 return;
1221 } 1144 }
1222 1145
1223 if (op->above == NULL) 1146 if (op->above == NULL)
1224 return; 1147 return;
1148
1225 for (tmp = op->above; tmp != NULL; tmp = tmp->above) 1149 for (tmp = op->above; tmp; tmp = tmp->above)
1226 { 1150 {
1227 if (strcmp (op->other_arch->name, tmp->arch->name) == 0) 1151 if (op->other_arch->name == tmp->arch->name)
1228 { 1152 {
1229 if (op->level <= 0) 1153 if (op->level <= 0)
1230 { 1154 tmp->destroy ();
1231 remove_ob (tmp);
1232 free_object (tmp);
1233 }
1234 else 1155 else
1235 { 1156 {
1236 uint64 new_nrof = (uint64) tmp->nrof * op->level; 1157 uint64 new_nrof = (uint64) tmp->nrof * op->level;
1237 1158
1238 if (new_nrof >= 1UL << 31) 1159 if (new_nrof >= 1UL << 31)
1239 new_nrof = 1UL << 31; 1160 new_nrof = 1UL << 31;
1161
1240 tmp->nrof = new_nrof; 1162 tmp->nrof = new_nrof;
1241 } 1163 }
1164
1242 break; 1165 break;
1243 } 1166 }
1244 } 1167 }
1245} 1168}
1246 1169
1290 } 1213 }
1291 else 1214 else
1292 { 1215 {
1293 if (creator->other_arch == NULL) 1216 if (creator->other_arch == NULL)
1294 { 1217 {
1295 LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", &creator->name, creator->map->path, 1218 LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n",
1296 creator->x, creator->y); 1219 &creator->name, &creator->map->path, creator->x, creator->y);
1297 return; 1220 return;
1298 } 1221 }
1299 1222
1300 new_ob = object_create_arch (creator->other_arch); 1223 new_ob = object_create_arch (creator->other_arch);
1301 fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); 1224 fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL);
1302 } 1225 }
1303 1226
1304 /* Make sure this multipart object fits */ 1227 /* Make sure this multipart object fits */
1305 if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) 1228 if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y))
1306 { 1229 {
1307 free_object (new_ob); 1230 new_ob->destroy ();
1308 return; 1231 return;
1309 } 1232 }
1310 1233
1311 insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); 1234 insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y);
1312 if (QUERY_FLAG (new_ob, FLAG_FREED)) 1235 if (QUERY_FLAG (new_ob, FLAG_FREED))
1324 with a specific code as the slaying field. 1247 with a specific code as the slaying field.
1325 At that time, it writes the contents of its own message 1248 At that time, it writes the contents of its own message
1326 field to the player. The marker will decrement hp to 1249 field to the player. The marker will decrement hp to
1327 0 and then delete itself every time it grants a mark. 1250 0 and then delete itself every time it grants a mark.
1328 unless hp was zero to start with, in which case it is infinite.*/ 1251 unless hp was zero to start with, in which case it is infinite.*/
1329
1330void 1252void
1331move_marker (object *op) 1253move_marker (object *op)
1332{ 1254{
1255 if (object *tmp = op->ms ().player ())
1256 {
1333 object *tmp, *tmp2; 1257 object *tmp2;
1334 1258
1335 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1336 {
1337 if (tmp->type == PLAYER)
1338 { /* we've got someone to MARK */
1339
1340 /* remove an old force with a slaying field == op->name */ 1259 /* remove an old force with a slaying field == op->name */
1341 for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) 1260 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below)
1261 if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->name)
1342 { 1262 {
1343 if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) 1263 tmp2->destroy ();
1344 break; 1264 break;
1345 } 1265 }
1346 1266
1347 if (tmp2)
1348 {
1349 remove_ob (tmp2);
1350 free_object (tmp2);
1351 }
1352
1353 /* cycle through his inventory to look for the MARK we want to 1267 /* cycle through his inventory to look for the MARK we want to
1354 * place 1268 * place
1355 */ 1269 */
1356 for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) 1270 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below)
1357 {
1358 if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) 1271 if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying)
1359 break; 1272 break;
1360 }
1361 1273
1362 /* if we didn't find our own MARK */ 1274 /* if we didn't find our own MARK */
1363 if (tmp2 == NULL) 1275 if (!tmp2)
1364 { 1276 {
1365 object *force = get_archetype (FORCE_NAME); 1277 object *force = get_archetype (FORCE_NAME);
1366 1278
1367 force->speed = 0;
1368 if (op->stats.food) 1279 if (op->stats.food)
1280 {
1281 force->set_speed (0.01);
1282 force->speed_left = -op->stats.food;
1283 }
1284 else
1285 force->set_speed (0);
1286
1287 /* put in the lock code */
1288 force->slaying = op->slaying;
1289
1290 if (op->lore)
1291 force->lore = op->lore;
1292
1293 insert_ob_in_ob (force, tmp);
1294 if (op->msg)
1295 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg);
1296
1297 if (op->stats.hp > 0)
1298 {
1299 op->stats.hp--;
1300 if (op->stats.hp == 0)
1369 { 1301 {
1370 force->speed = 0.01; 1302 /* marker expires--granted mark number limit */
1371 force->speed_left = -op->stats.food; 1303 op->destroy ();
1304 return;
1372 } 1305 }
1373 update_ob_speed (force);
1374 /* put in the lock code */
1375 force->slaying = op->slaying;
1376
1377 if (op->lore)
1378 force->lore = op->lore;
1379
1380 insert_ob_in_ob (force, tmp);
1381 if (op->msg)
1382 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg);
1383
1384 if (op->stats.hp > 0)
1385 {
1386 op->stats.hp--;
1387 if (op->stats.hp == 0)
1388 {
1389 /* marker expires--granted mark number limit */
1390 remove_ob (op);
1391 free_object (op);
1392 return;
1393 }
1394 } 1306 }
1395 } /* if tmp2 == NULL */ 1307 }
1396 } /* if tmp->type == PLAYER */ 1308 }
1397 } /* For all objects on this space */
1398} 1309}
1399 1310
1400int 1311int
1401process_object (object *op) 1312process_object (object *op)
1402{ 1313{
1435 if (QUERY_FLAG (op, FLAG_APPLIED)) 1346 if (QUERY_FLAG (op, FLAG_APPLIED))
1436 remove_force (op); 1347 remove_force (op);
1437 else 1348 else
1438 { 1349 {
1439 /* IF necessary, delete the item from the players inventory */ 1350 /* IF necessary, delete the item from the players inventory */
1440 object *pl = is_player_inv (op); 1351 object *pl = op->in_player ();
1441 1352
1442 if (pl) 1353 if (pl)
1443 esrv_del_item (pl->contr, op->count); 1354 esrv_del_item (pl->contr, op->count);
1444 1355
1445 remove_ob (op); 1356 op->remove ();
1446 1357
1447 if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) 1358 if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE))
1448 make_sure_not_seen (op); 1359 make_sure_not_seen (op);
1449 1360
1450 free_object (op); 1361 op->destroy ();
1451 } 1362 }
1452 1363
1453 return 1; 1364 return 1;
1454 } 1365 }
1455 1366
1486 return 0; 1397 return 0;
1487 1398
1488 case THROWN_OBJ: 1399 case THROWN_OBJ:
1489 case ARROW: 1400 case ARROW:
1490 move_arrow (op); 1401 move_arrow (op);
1491 return 0;
1492
1493 case LIGHTNING: /* It now moves twice as fast */
1494 move_bolt (op);
1495 return 0; 1402 return 0;
1496 1403
1497 case DOOR: 1404 case DOOR:
1498 remove_door (op); 1405 remove_door (op);
1499 return 0; 1406 return 0;

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