1 | /* |
1 | /* |
2 | * static char *rcsid_time_c = |
2 | * static char *rcsid_time_c = |
3 | * "$Id: time.C,v 1.5 2006/08/29 07:34:01 root Exp $"; |
3 | * "$Id: time.C,v 1.6 2006/08/29 08:01:38 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
94 | /* Code below assumes the generator is on a map, as it tries |
94 | /* Code below assumes the generator is on a map, as it tries |
95 | * to place the monster on the map. So if the generator |
95 | * to place the monster on the map. So if the generator |
96 | * isn't on a map, complain and exit. |
96 | * isn't on a map, complain and exit. |
97 | */ |
97 | */ |
98 | if (gen->map == NULL) { |
98 | if (gen->map == NULL) { |
99 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
99 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
100 | return; |
100 | return; |
101 | } |
101 | } |
102 | /*First count numer of objects in inv*/ |
102 | /*First count numer of objects in inv*/ |
103 | for (op=gen->inv;op;op=op->below) |
103 | for (op=gen->inv;op;op=op->below) |
104 | qty++; |
104 | qty++; |
105 | if (!qty){ |
105 | if (!qty){ |
… | |
… | |
128 | int i; |
128 | int i; |
129 | object *op,*head=NULL,*prev=NULL; |
129 | object *op,*head=NULL,*prev=NULL; |
130 | archetype *at=gen->other_arch; |
130 | archetype *at=gen->other_arch; |
131 | |
131 | |
132 | if(gen->other_arch==NULL) { |
132 | if(gen->other_arch==NULL) { |
133 | //LOG(llevError,"Generator without other_arch: %s\n",gen->name); |
133 | //LOG(llevError,"Generator without other_arch: %s\n",gen->name); |
134 | return; |
134 | return; |
135 | } |
135 | } |
136 | /* Code below assumes the generator is on a map, as it tries |
136 | /* Code below assumes the generator is on a map, as it tries |
137 | * to place the monster on the map. So if the generator |
137 | * to place the monster on the map. So if the generator |
138 | * isn't on a map, complain and exit. |
138 | * isn't on a map, complain and exit. |
139 | */ |
139 | */ |
140 | if (gen->map == NULL) { |
140 | if (gen->map == NULL) { |
141 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
141 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
142 | return; |
142 | return; |
143 | } |
143 | } |
144 | i=find_free_spot(&at->clone,gen->map,gen->x,gen->y,1,9); |
144 | i=find_free_spot(&at->clone,gen->map,gen->x,gen->y,1,9); |
145 | if (i==-1) return; |
145 | if (i==-1) return; |
146 | while(at!=NULL) { |
146 | while(at!=NULL) { |
147 | op=arch_to_object(at); |
147 | op=arch_to_object(at); |
148 | op->x=gen->x+freearr_x[i]+at->clone.x; |
148 | op->x=gen->x+freearr_x[i]+at->clone.x; |
149 | op->y=gen->y+freearr_y[i]+at->clone.y; |
149 | op->y=gen->y+freearr_y[i]+at->clone.y; |
150 | |
150 | |
151 | if(head!=NULL) |
151 | if(head!=NULL) |
152 | op->head=head,prev->more=op; |
152 | op->head=head,prev->more=op; |
153 | |
153 | |
154 | if (rndm(0, 9)) generate_artifact(op, gen->map->difficulty); |
154 | if (rndm(0, 9)) generate_artifact(op, gen->map->difficulty); |
155 | insert_ob_in_map(op,gen->map,gen,0); |
155 | insert_ob_in_map(op,gen->map,gen,0); |
156 | if (QUERY_FLAG(op, FLAG_FREED)) return; |
156 | if (QUERY_FLAG(op, FLAG_FREED)) return; |
157 | if(HAS_RANDOM_ITEMS(op)) |
157 | if(HAS_RANDOM_ITEMS(op)) |
158 | create_treasure(op->randomitems,op,GT_APPLY, |
158 | create_treasure(op->randomitems,op,GT_APPLY, |
159 | gen->map->difficulty,0); |
159 | gen->map->difficulty,0); |
160 | if(head==NULL) |
160 | if(head==NULL) |
161 | head=op; |
161 | head=op; |
162 | prev=op; |
162 | prev=op; |
163 | at=at->more; |
163 | at=at->more; |
164 | } |
164 | } |
165 | } |
165 | } |
166 | |
166 | |
167 | void generate_monster(object *gen) { |
167 | void generate_monster(object *gen) { |
168 | |
168 | |
… | |
… | |
177 | |
177 | |
178 | void remove_force(object *op) { |
178 | void remove_force(object *op) { |
179 | if (--op->duration > 0) return; |
179 | if (--op->duration > 0) return; |
180 | |
180 | |
181 | switch (op->subtype) { |
181 | switch (op->subtype) { |
182 | case FORCE_CONFUSION: |
182 | case FORCE_CONFUSION: |
183 | if(op->env!=NULL) { |
183 | if(op->env!=NULL) { |
184 | CLEAR_FLAG(op->env, FLAG_CONFUSED); |
184 | CLEAR_FLAG(op->env, FLAG_CONFUSED); |
185 | new_draw_info(NDI_UNIQUE, 0,op->env, "You regain your senses.\n"); |
185 | new_draw_info(NDI_UNIQUE, 0,op->env, "You regain your senses.\n"); |
186 | } |
186 | } |
187 | |
187 | |
188 | default: |
188 | default: |
189 | if(op->env!=NULL) { |
189 | if(op->env!=NULL) { |
190 | CLEAR_FLAG(op, FLAG_APPLIED); |
190 | CLEAR_FLAG(op, FLAG_APPLIED); |
191 | change_abil(op->env,op); |
191 | change_abil(op->env,op); |
192 | fix_player(op->env); |
192 | fix_player(op->env); |
193 | } |
193 | } |
194 | } |
194 | } |
195 | remove_ob(op); |
195 | remove_ob(op); |
196 | free_object(op); |
196 | free_object(op); |
197 | } |
197 | } |
198 | |
198 | |
… | |
… | |
239 | |
239 | |
240 | void move_gate(object *op) { /* 1 = going down, 0 = goind up */ |
240 | void move_gate(object *op) { /* 1 = going down, 0 = goind up */ |
241 | object *tmp; |
241 | object *tmp; |
242 | |
242 | |
243 | if(op->stats.wc < 0 || (int)op->stats.wc >= NUM_ANIMATIONS(op)) { |
243 | if(op->stats.wc < 0 || (int)op->stats.wc >= NUM_ANIMATIONS(op)) { |
244 | LOG(llevError,"Gate error: animation was %d, max=%d\n",op->stats.wc, |
244 | LOG(llevError,"Gate error: animation was %d, max=%d\n",op->stats.wc, |
245 | NUM_ANIMATIONS(op)); |
245 | NUM_ANIMATIONS(op)); |
246 | dump_object(op); |
246 | dump_object(op); |
247 | LOG(llevError,"%s\n",errmsg); |
247 | LOG(llevError,"%s\n",errmsg); |
248 | op->stats.wc=0; |
248 | op->stats.wc=0; |
249 | } |
249 | } |
250 | |
250 | |
251 | /* We're going down */ |
251 | /* We're going down */ |
252 | if(op->value) { |
252 | if(op->value) { |
253 | if(--op->stats.wc<=0) { /* Reached bottom, let's stop */ |
253 | if(--op->stats.wc<=0) { /* Reached bottom, let's stop */ |
254 | op->stats.wc=0; |
254 | op->stats.wc=0; |
255 | if(op->arch->clone.speed) |
255 | if(op->arch->clone.speed) |
256 | op->value=0; |
256 | op->value=0; |
257 | else { |
257 | else { |
258 | op->speed = 0; |
258 | op->speed = 0; |
259 | update_ob_speed(op); |
259 | update_ob_speed(op); |
260 | } |
260 | } |
261 | } |
261 | } |
262 | if((int)op->stats.wc < (NUM_ANIMATIONS(op)/2+1)) { |
262 | if((int)op->stats.wc < (NUM_ANIMATIONS(op)/2+1)) { |
263 | op->move_block = 0; |
263 | op->move_block = 0; |
264 | CLEAR_FLAG(op, FLAG_BLOCKSVIEW); |
264 | CLEAR_FLAG(op, FLAG_BLOCKSVIEW); |
265 | update_all_los(op->map, op->x, op->y); |
265 | update_all_los(op->map, op->x, op->y); |
266 | } |
266 | } |
267 | SET_ANIMATION(op, op->stats.wc); |
267 | SET_ANIMATION(op, op->stats.wc); |
268 | update_object(op,UP_OBJ_CHANGE); |
268 | update_object(op,UP_OBJ_CHANGE); |
269 | return; |
269 | return; |
270 | } |
270 | } |
271 | |
271 | |
272 | /* We're going up */ |
272 | /* We're going up */ |
273 | |
273 | |
274 | /* First, lets see if we are already at the top */ |
274 | /* First, lets see if we are already at the top */ |
275 | if((unsigned char) op->stats.wc==(NUM_ANIMATIONS(op)-1)) { |
275 | if((unsigned char) op->stats.wc==(NUM_ANIMATIONS(op)-1)) { |
276 | |
276 | |
277 | /* Check to make sure that only non pickable and non rollable |
277 | /* Check to make sure that only non pickable and non rollable |
278 | * objects are above the gate. If so, we finish closing the gate, |
278 | * objects are above the gate. If so, we finish closing the gate, |
279 | * otherwise, we fall through to the code below which should lower |
279 | * otherwise, we fall through to the code below which should lower |
280 | * the gate slightly. |
280 | * the gate slightly. |
281 | */ |
281 | */ |
282 | |
282 | |
283 | for (tmp=op->above; tmp!=NULL; tmp=tmp->above) |
283 | for (tmp=op->above; tmp!=NULL; tmp=tmp->above) |
284 | if (!QUERY_FLAG(tmp, FLAG_NO_PICK) |
284 | if (!QUERY_FLAG(tmp, FLAG_NO_PICK) |
285 | || QUERY_FLAG(tmp, FLAG_CAN_ROLL) |
285 | || QUERY_FLAG(tmp, FLAG_CAN_ROLL) |
286 | || QUERY_FLAG(tmp, FLAG_ALIVE)) |
286 | || QUERY_FLAG(tmp, FLAG_ALIVE)) |
287 | break; |
287 | break; |
288 | |
288 | |
289 | if (tmp==NULL) { |
289 | if (tmp==NULL) { |
290 | if(op->arch->clone.speed) |
290 | if(op->arch->clone.speed) |
291 | op->value=1; |
291 | op->value=1; |
292 | else { |
292 | else { |
293 | op->speed = 0; |
293 | op->speed = 0; |
294 | update_ob_speed(op); /* Reached top, let's stop */ |
294 | update_ob_speed(op); /* Reached top, let's stop */ |
295 | } |
295 | } |
296 | return; |
296 | return; |
297 | } |
297 | } |
298 | } |
298 | } |
299 | |
299 | |
300 | if(op->stats.food) { /* The gate is going temporarily down */ |
300 | if(op->stats.food) { /* The gate is going temporarily down */ |
301 | if(--op->stats.wc<=0) { /* Gone all the way down? */ |
301 | if(--op->stats.wc<=0) { /* Gone all the way down? */ |
302 | op->stats.food=0; /* Then let's try again */ |
302 | op->stats.food=0; /* Then let's try again */ |
303 | op->stats.wc=0; |
303 | op->stats.wc=0; |
304 | } |
304 | } |
305 | } else { /* The gate is still going up */ |
305 | } else { /* The gate is still going up */ |
306 | op->stats.wc++; |
306 | op->stats.wc++; |
307 | |
307 | |
308 | if((int)op->stats.wc >= (NUM_ANIMATIONS(op))) |
308 | if((int)op->stats.wc >= (NUM_ANIMATIONS(op))) |
309 | op->stats.wc=(signed char)NUM_ANIMATIONS(op)-1; |
309 | op->stats.wc=(signed char)NUM_ANIMATIONS(op)-1; |
310 | |
310 | |
311 | /* If there is something on top of the gate, we try to roll it off. |
311 | /* If there is something on top of the gate, we try to roll it off. |
312 | * If a player/monster, we don't roll, we just hit them with damage |
312 | * If a player/monster, we don't roll, we just hit them with damage |
313 | */ |
313 | */ |
314 | if((int)op->stats.wc >= NUM_ANIMATIONS(op)/2) { |
314 | if((int)op->stats.wc >= NUM_ANIMATIONS(op)/2) { |
315 | /* Halfway or further, check blocks */ |
315 | /* Halfway or further, check blocks */ |
316 | /* First, get the top object on the square. */ |
316 | /* First, get the top object on the square. */ |
317 | for(tmp=op->above;tmp!=NULL && tmp->above!=NULL;tmp=tmp->above); |
317 | for(tmp=op->above;tmp!=NULL && tmp->above!=NULL;tmp=tmp->above); |
318 | |
318 | |
319 | if(tmp!=NULL) { |
319 | if(tmp!=NULL) { |
320 | if(QUERY_FLAG(tmp, FLAG_ALIVE)) { |
320 | if(QUERY_FLAG(tmp, FLAG_ALIVE)) { |
321 | hit_player(tmp, random_roll(1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
321 | hit_player(tmp, random_roll(1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
322 | if(tmp->type==PLAYER) |
322 | if(tmp->type==PLAYER) |
323 | new_draw_info_format(NDI_UNIQUE, 0, tmp, |
323 | new_draw_info_format(NDI_UNIQUE, 0, tmp, |
324 | "You are crushed by the %s!",op->name); |
324 | "You are crushed by the %s!",op->name); |
325 | } else |
325 | } else |
326 | /* If the object is not alive, and the object either can |
326 | /* If the object is not alive, and the object either can |
327 | * be picked up or the object rolls, move the object |
327 | * be picked up or the object rolls, move the object |
328 | * off the gate. |
328 | * off the gate. |
329 | */ |
329 | */ |
330 | if(!QUERY_FLAG(tmp, FLAG_ALIVE) |
330 | if(!QUERY_FLAG(tmp, FLAG_ALIVE) |
331 | && (!QUERY_FLAG(tmp, FLAG_NO_PICK) |
331 | && (!QUERY_FLAG(tmp, FLAG_NO_PICK) |
332 | ||QUERY_FLAG(tmp,FLAG_CAN_ROLL))) { |
332 | ||QUERY_FLAG(tmp,FLAG_CAN_ROLL))) { |
333 | /* If it has speed, it should move itself, otherwise: */ |
333 | /* If it has speed, it should move itself, otherwise: */ |
334 | int i=find_free_spot(tmp,op->map,op->x,op->y,1,9); |
334 | int i=find_free_spot(tmp,op->map,op->x,op->y,1,9); |
335 | |
335 | |
336 | /* If there is a free spot, move the object someplace */ |
336 | /* If there is a free spot, move the object someplace */ |
337 | if (i!=-1) { |
337 | if (i!=-1) { |
338 | remove_ob(tmp); |
338 | remove_ob(tmp); |
339 | tmp->x+=freearr_x[i],tmp->y+=freearr_y[i]; |
339 | tmp->x+=freearr_x[i],tmp->y+=freearr_y[i]; |
340 | insert_ob_in_map(tmp,op->map,op,0); |
340 | insert_ob_in_map(tmp,op->map,op,0); |
341 | } |
341 | } |
342 | } |
342 | } |
343 | } |
343 | } |
344 | |
344 | |
345 | /* See if there is still anything blocking the gate */ |
345 | /* See if there is still anything blocking the gate */ |
346 | for (tmp=op->above; tmp!=NULL; tmp=tmp->above) |
346 | for (tmp=op->above; tmp!=NULL; tmp=tmp->above) |
347 | if (!QUERY_FLAG(tmp, FLAG_NO_PICK) |
347 | if (!QUERY_FLAG(tmp, FLAG_NO_PICK) |
348 | || QUERY_FLAG(tmp, FLAG_CAN_ROLL) |
348 | || QUERY_FLAG(tmp, FLAG_CAN_ROLL) |
349 | || QUERY_FLAG(tmp, FLAG_ALIVE)) |
349 | || QUERY_FLAG(tmp, FLAG_ALIVE)) |
350 | break; |
350 | break; |
351 | |
351 | |
352 | /* IF there is, start putting the gate down */ |
352 | /* IF there is, start putting the gate down */ |
353 | if(tmp) { |
353 | if(tmp) { |
354 | op->stats.food=1; |
354 | op->stats.food=1; |
355 | } else { |
355 | } else { |
356 | op->move_block = MOVE_ALL; |
356 | op->move_block = MOVE_ALL; |
357 | if(!op->arch->clone.stats.ac) |
357 | if(!op->arch->clone.stats.ac) |
358 | SET_FLAG(op, FLAG_BLOCKSVIEW); |
358 | SET_FLAG(op, FLAG_BLOCKSVIEW); |
359 | update_all_los(op->map, op->x, op->y); |
359 | update_all_los(op->map, op->x, op->y); |
360 | } |
360 | } |
361 | } /* gate is halfway up */ |
361 | } /* gate is halfway up */ |
362 | |
362 | |
363 | SET_ANIMATION(op, op->stats.wc); |
363 | SET_ANIMATION(op, op->stats.wc); |
364 | update_object(op,UP_OBJ_CHANGE); |
364 | update_object(op,UP_OBJ_CHANGE); |
365 | } /* gate is going up */ |
365 | } /* gate is going up */ |
366 | } |
366 | } |
367 | |
367 | |
368 | /* hp : how long door is open/closed |
368 | /* hp : how long door is open/closed |
369 | * maxhp : initial value for hp |
369 | * maxhp : initial value for hp |
… | |
… | |
380 | return; |
380 | return; |
381 | } |
381 | } |
382 | if (--op->stats.hp <= 0) { /* keep gate down */ |
382 | if (--op->stats.hp <= 0) { /* keep gate down */ |
383 | move_gate(op); |
383 | move_gate(op); |
384 | if (op->value != v) { /* ready ? */ |
384 | if (op->value != v) { /* ready ? */ |
385 | op->speed = 0; |
385 | op->speed = 0; |
386 | update_ob_speed(op); |
386 | update_ob_speed(op); |
387 | } |
387 | } |
388 | } |
388 | } |
389 | } |
389 | } |
390 | |
390 | |
391 | /* slaying: name of the thing the detector is to look for |
391 | /* slaying: name of the thing the detector is to look for |
… | |
… | |
401 | int last = op->value; |
401 | int last = op->value; |
402 | int detected; |
402 | int detected; |
403 | detected = 0; |
403 | detected = 0; |
404 | |
404 | |
405 | for(tmp = get_map_ob(op->map,op->x,op->y);tmp!=NULL&&!detected;tmp=tmp->above) { |
405 | for(tmp = get_map_ob(op->map,op->x,op->y);tmp!=NULL&&!detected;tmp=tmp->above) { |
406 | object *tmp2; |
406 | object *tmp2; |
407 | if(op->stats.hp) { |
407 | if(op->stats.hp) { |
408 | for(tmp2= tmp->inv;tmp2;tmp2=tmp2->below) { |
408 | for(tmp2= tmp->inv;tmp2;tmp2=tmp2->below) { |
409 | if(op->slaying && !strcmp(op->slaying,tmp->name)) detected=1; |
409 | if(op->slaying && !strcmp(op->slaying,tmp->name)) detected=1; |
410 | if(tmp2->type==FORCE &&tmp2->slaying && !strcmp(tmp2->slaying,op->slaying)) detected=1; |
410 | if(tmp2->type==FORCE &&tmp2->slaying && !strcmp(tmp2->slaying,op->slaying)) detected=1; |
411 | } |
411 | } |
412 | } |
412 | } |
413 | if (op->slaying && !strcmp(op->slaying,tmp->name)) { |
413 | if (op->slaying && !strcmp(op->slaying,tmp->name)) { |
414 | detected = 1; |
414 | detected = 1; |
415 | } |
415 | } |
416 | else if (tmp->type==SPECIAL_KEY && tmp->slaying==op->slaying) |
416 | else if (tmp->type==SPECIAL_KEY && tmp->slaying==op->slaying) |
417 | detected=1; |
417 | detected=1; |
418 | } |
418 | } |
419 | |
419 | |
420 | /* the detector sets the button if detection is found */ |
420 | /* the detector sets the button if detection is found */ |
421 | if(op->stats.sp == 1) { |
421 | if(op->stats.sp == 1) { |
422 | if(detected && last == 0) { |
422 | if(detected && last == 0) { |
423 | op->value = 1; |
423 | op->value = 1; |
424 | push_button(op); |
424 | push_button(op); |
425 | } |
425 | } |
426 | if(!detected && last == 1) { |
426 | if(!detected && last == 1) { |
427 | op->value = 0; |
427 | op->value = 0; |
428 | push_button(op); |
428 | push_button(op); |
429 | } |
429 | } |
430 | } |
430 | } |
431 | else { /* in this case, we unset buttons */ |
431 | else { /* in this case, we unset buttons */ |
432 | if(detected && last == 1) { |
432 | if(detected && last == 1) { |
433 | op->value = 0; |
433 | op->value = 0; |
434 | push_button(op); |
434 | push_button(op); |
435 | } |
435 | } |
436 | if(!detected && last == 0) { |
436 | if(!detected && last == 0) { |
437 | op->value = 1; |
437 | op->value = 1; |
438 | push_button(op); |
438 | push_button(op); |
439 | } |
439 | } |
440 | } |
440 | } |
441 | } |
441 | } |
442 | |
442 | |
443 | |
443 | |
444 | void animate_trigger (object *op) |
444 | void animate_trigger (object *op) |
… | |
… | |
454 | |
454 | |
455 | void move_hole(object *op) { /* 1 = opening, 0 = closing */ |
455 | void move_hole(object *op) { /* 1 = opening, 0 = closing */ |
456 | object *next,*tmp; |
456 | object *next,*tmp; |
457 | |
457 | |
458 | if(op->value) { /* We're opening */ |
458 | if(op->value) { /* We're opening */ |
459 | if(--op->stats.wc<=0) { /* Opened, let's stop */ |
459 | if(--op->stats.wc<=0) { /* Opened, let's stop */ |
460 | op->stats.wc=0; |
460 | op->stats.wc=0; |
461 | op->speed = 0; |
461 | op->speed = 0; |
462 | update_ob_speed(op); |
462 | update_ob_speed(op); |
463 | |
463 | |
464 | /* Hard coding this makes sense for holes I suppose */ |
464 | /* Hard coding this makes sense for holes I suppose */ |
465 | op->move_on = MOVE_WALK; |
465 | op->move_on = MOVE_WALK; |
466 | for (tmp=op->above; tmp!=NULL; tmp=next) { |
466 | for (tmp=op->above; tmp!=NULL; tmp=next) { |
467 | next=tmp->above; |
467 | next=tmp->above; |
468 | move_apply(op,tmp,tmp); |
468 | move_apply(op,tmp,tmp); |
469 | } |
469 | } |
470 | } |
470 | } |
471 | SET_ANIMATION(op, op->stats.wc); |
471 | SET_ANIMATION(op, op->stats.wc); |
472 | update_object(op,UP_OBJ_FACE); |
472 | update_object(op,UP_OBJ_FACE); |
473 | return; |
473 | return; |
474 | } |
474 | } |
475 | /* We're closing */ |
475 | /* We're closing */ |
476 | op->move_on = 0; |
476 | op->move_on = 0; |
477 | |
477 | |
478 | op->stats.wc++; |
478 | op->stats.wc++; |
479 | if((int)op->stats.wc >= NUM_ANIMATIONS(op)) |
479 | if((int)op->stats.wc >= NUM_ANIMATIONS(op)) |
480 | op->stats.wc=NUM_ANIMATIONS(op)-1; |
480 | op->stats.wc=NUM_ANIMATIONS(op)-1; |
481 | SET_ANIMATION(op, op->stats.wc); |
481 | SET_ANIMATION(op, op->stats.wc); |
482 | update_object(op,UP_OBJ_FACE); |
482 | update_object(op,UP_OBJ_FACE); |
483 | if((unsigned char) op->stats.wc==(NUM_ANIMATIONS(op)-1)) { |
483 | if((unsigned char) op->stats.wc==(NUM_ANIMATIONS(op)-1)) { |
484 | op->speed = 0; |
484 | op->speed = 0; |
485 | update_ob_speed(op); /* closed, let's stop */ |
485 | update_ob_speed(op); /* closed, let's stop */ |
486 | return; |
486 | return; |
487 | } |
487 | } |
488 | } |
488 | } |
489 | |
489 | |
490 | |
490 | |
491 | /* stop_item() returns a pointer to the stopped object. The stopped object |
491 | /* stop_item() returns a pointer to the stopped object. The stopped object |
… | |
… | |
545 | |
545 | |
546 | |
546 | |
547 | object *fix_stopped_arrow (object *op) |
547 | object *fix_stopped_arrow (object *op) |
548 | { |
548 | { |
549 | if(rndm(0, 99) < op->stats.food) { |
549 | if(rndm(0, 99) < op->stats.food) { |
550 | /* Small chance of breaking */ |
550 | /* Small chance of breaking */ |
551 | remove_ob (op); |
551 | remove_ob (op); |
552 | free_object(op); |
552 | free_object(op); |
553 | return NULL; |
553 | return NULL; |
554 | } |
554 | } |
555 | |
555 | |
556 | op->direction=0; |
556 | op->direction=0; |
557 | op->move_on=0; |
557 | op->move_on=0; |
558 | op->move_type=0; |
558 | op->move_type=0; |
… | |
… | |
560 | update_ob_speed(op); |
560 | update_ob_speed(op); |
561 | op->stats.wc = op->stats.sp; |
561 | op->stats.wc = op->stats.sp; |
562 | op->stats.dam= op->stats.hp; |
562 | op->stats.dam= op->stats.hp; |
563 | op->attacktype = op->stats.grace; |
563 | op->attacktype = op->stats.grace; |
564 | if (op->slaying != NULL) |
564 | if (op->slaying != NULL) |
565 | FREE_AND_CLEAR_STR(op->slaying); |
565 | FREE_AND_CLEAR_STR(op->slaying); |
566 | |
566 | |
567 | if (op->skill != NULL) |
567 | if (op->skill != NULL) |
568 | FREE_AND_CLEAR_STR(op->skill); |
568 | FREE_AND_CLEAR_STR(op->skill); |
569 | |
569 | |
570 | if (op->spellarg != NULL) { |
570 | if (op->spellarg != NULL) { |
571 | op->slaying = add_string(op->spellarg); |
571 | op->slaying = add_string(op->spellarg); |
572 | free(op->spellarg); |
572 | free(op->spellarg); |
573 | op->spellarg = NULL; |
573 | op->spellarg = NULL; |
574 | } else |
574 | } else |
575 | op->slaying = NULL; |
575 | op->slaying = NULL; |
576 | |
576 | |
577 | /* Reset these to zero, so that CAN_MERGE will work properly */ |
577 | /* Reset these to zero, so that CAN_MERGE will work properly */ |
578 | op->spellarg = NULL; |
578 | op->spellarg = NULL; |
579 | op->stats.sp = 0; |
579 | op->stats.sp = 0; |
580 | op->stats.hp = 0; |
580 | op->stats.hp = 0; |
… | |
… | |
598 | { |
598 | { |
599 | if (INVOKE_OBJECT (STOP, op)) |
599 | if (INVOKE_OBJECT (STOP, op)) |
600 | return; |
600 | return; |
601 | |
601 | |
602 | if (op->inv) { |
602 | if (op->inv) { |
603 | object *payload = op->inv; |
603 | object *payload = op->inv; |
604 | remove_ob (payload); |
604 | remove_ob (payload); |
605 | clear_owner(payload); |
605 | clear_owner(payload); |
606 | insert_ob_in_map (payload, op->map, payload,0); |
606 | insert_ob_in_map (payload, op->map, payload,0); |
607 | remove_ob (op); |
607 | remove_ob (op); |
608 | free_object (op); |
608 | free_object (op); |
609 | } else { |
609 | } else { |
610 | op = fix_stopped_arrow (op); |
610 | op = fix_stopped_arrow (op); |
611 | if (op) |
611 | if (op) |
612 | merge_ob (op, NULL); |
612 | merge_ob (op, NULL); |
613 | } |
613 | } |
… | |
… | |
621 | sint16 new_x, new_y; |
621 | sint16 new_x, new_y; |
622 | int was_reflected, mflags; |
622 | int was_reflected, mflags; |
623 | mapstruct *m; |
623 | mapstruct *m; |
624 | |
624 | |
625 | if(op->map==NULL) { |
625 | if(op->map==NULL) { |
626 | LOG (llevError, "BUG: Arrow had no map.\n"); |
626 | LOG (llevError, "BUG: Arrow had no map.\n"); |
627 | remove_ob(op); |
627 | remove_ob(op); |
628 | free_object(op); |
628 | free_object(op); |
629 | return; |
629 | return; |
630 | } |
630 | } |
631 | |
631 | |
632 | /* we need to stop thrown objects at some point. Like here. */ |
632 | /* we need to stop thrown objects at some point. Like here. */ |
633 | if(op->type==THROWN_OBJ) { |
633 | if(op->type==THROWN_OBJ) { |
634 | /* If the object that the THROWN_OBJ encapsulates disappears, |
634 | /* If the object that the THROWN_OBJ encapsulates disappears, |
635 | * we need to have this object go away also - otherwise, you get |
635 | * we need to have this object go away also - otherwise, you get |
636 | * left over remnants on the map. Where this currently happens |
636 | * left over remnants on the map. Where this currently happens |
637 | * is if the player throws a bomb - the bomb explodes on its own, |
637 | * is if the player throws a bomb - the bomb explodes on its own, |
638 | * but this object sticks around. We could handle the cleanup in the |
638 | * but this object sticks around. We could handle the cleanup in the |
639 | * bomb code, but there are potential other cases where that could happen, |
639 | * bomb code, but there are potential other cases where that could happen, |
640 | * and it is easy enough to clean it up here. |
640 | * and it is easy enough to clean it up here. |
641 | */ |
641 | */ |
642 | if (op->inv == NULL) { |
642 | if (op->inv == NULL) { |
643 | remove_ob(op); |
643 | remove_ob(op); |
644 | free_object(op); |
644 | free_object(op); |
645 | return; |
645 | return; |
646 | } |
646 | } |
647 | if(op->last_sp-- < 0) { |
647 | if(op->last_sp-- < 0) { |
648 | stop_arrow (op); |
648 | stop_arrow (op); |
649 | return; |
649 | return; |
650 | } |
650 | } |
651 | } |
651 | } |
652 | |
652 | |
653 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
653 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
654 | values look rediculous. */ |
654 | values look rediculous. */ |
655 | if (op->speed < 0.5 && op->type==ARROW) { |
655 | if (op->speed < 0.5 && op->type==ARROW) { |
656 | stop_arrow(op); |
656 | stop_arrow(op); |
657 | return; |
657 | return; |
658 | } |
658 | } |
659 | |
659 | |
660 | /* Calculate target map square */ |
660 | /* Calculate target map square */ |
661 | new_x = op->x + DIRX(op); |
661 | new_x = op->x + DIRX(op); |
662 | new_y = op->y + DIRY(op); |
662 | new_y = op->y + DIRY(op); |
… | |
… | |
664 | |
664 | |
665 | m = op->map; |
665 | m = op->map; |
666 | mflags = get_map_flags(m, &m, new_x, new_y, &new_x, &new_y); |
666 | mflags = get_map_flags(m, &m, new_x, new_y, &new_x, &new_y); |
667 | |
667 | |
668 | if (mflags & P_OUT_OF_MAP) { |
668 | if (mflags & P_OUT_OF_MAP) { |
669 | stop_arrow(op); |
669 | stop_arrow(op); |
670 | return; |
670 | return; |
671 | } |
671 | } |
672 | |
672 | |
673 | /* only need to look for living creatures if this flag is set */ |
673 | /* only need to look for living creatures if this flag is set */ |
674 | if (mflags & P_IS_ALIVE) { |
674 | if (mflags & P_IS_ALIVE) { |
675 | for (tmp = get_map_ob(m, new_x, new_y); tmp != NULL; tmp=tmp->above) |
675 | for (tmp = get_map_ob(m, new_x, new_y); tmp != NULL; tmp=tmp->above) |
676 | if (QUERY_FLAG(tmp, FLAG_ALIVE)) break; |
676 | if (QUERY_FLAG(tmp, FLAG_ALIVE)) break; |
677 | |
677 | |
678 | |
678 | |
679 | /* Not really fair, but don't let monsters hit themselves with |
679 | /* Not really fair, but don't let monsters hit themselves with |
680 | * their own arrow - this can be because they fire it then |
680 | * their own arrow - this can be because they fire it then |
681 | * move into it. |
681 | * move into it. |
682 | */ |
682 | */ |
683 | |
683 | |
684 | if (tmp != NULL && tmp != op->owner) { |
684 | if (tmp != NULL && tmp != op->owner) { |
685 | /* Found living object, but it is reflecting the missile. Update |
685 | /* Found living object, but it is reflecting the missile. Update |
686 | * as below. (Note that for living creatures there is a small |
686 | * as below. (Note that for living creatures there is a small |
687 | * chance that reflect_missile fails.) |
687 | * chance that reflect_missile fails.) |
688 | */ |
688 | */ |
689 | |
689 | |
690 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && |
690 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && |
691 | (rndm(0, 99)) < (90-op->level/10)) { |
691 | (rndm(0, 99)) < (90-op->level/10)) { |
692 | |
692 | |
693 | int number = op->face->number; |
693 | int number = op->face->number; |
694 | |
694 | |
695 | op->direction = absdir (op->direction + 4); |
695 | op->direction = absdir (op->direction + 4); |
696 | op->state = 0; |
696 | op->state = 0; |
697 | if (GET_ANIM_ID (op)) { |
697 | if (GET_ANIM_ID (op)) { |
698 | number += 4; |
698 | number += 4; |
699 | if (number > GET_ANIMATION (op, 8)) |
699 | if (number > GET_ANIMATION (op, 8)) |
700 | number -= 8; |
700 | number -= 8; |
701 | op->face = &new_faces[number]; |
701 | op->face = &new_faces[number]; |
702 | } |
702 | } |
703 | was_reflected = 1; /* skip normal movement calculations */ |
703 | was_reflected = 1; /* skip normal movement calculations */ |
704 | } |
704 | } |
705 | else { |
705 | else { |
706 | /* Attack the object. */ |
706 | /* Attack the object. */ |
707 | op = hit_with_arrow (op, tmp); |
707 | op = hit_with_arrow (op, tmp); |
708 | if (op == NULL) |
708 | if (op == NULL) |
709 | return; |
709 | return; |
710 | } |
710 | } |
711 | } /* if this is not hitting its owner */ |
711 | } /* if this is not hitting its owner */ |
712 | } /* if there is something alive on this space */ |
712 | } /* if there is something alive on this space */ |
713 | |
713 | |
714 | |
714 | |
715 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y))) { |
715 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y))) { |
716 | int retry=0; |
716 | int retry=0; |
717 | |
717 | |
718 | /* if the object doesn't reflect, stop the arrow from moving |
718 | /* if the object doesn't reflect, stop the arrow from moving |
719 | * note that this code will now catch cases where a monster is |
719 | * note that this code will now catch cases where a monster is |
720 | * on a wall but has reflecting - the arrow won't reflect. |
720 | * on a wall but has reflecting - the arrow won't reflect. |
721 | * Mapmakers shouldn't put monsters on top of wall in the first |
721 | * Mapmakers shouldn't put monsters on top of wall in the first |
722 | * place, so I don't consider that a problem. |
722 | * place, so I don't consider that a problem. |
723 | */ |
723 | */ |
724 | if(!QUERY_FLAG(op, FLAG_REFLECTING) || !(rndm(0, 19))) { |
724 | if(!QUERY_FLAG(op, FLAG_REFLECTING) || !(rndm(0, 19))) { |
725 | stop_arrow (op); |
725 | stop_arrow (op); |
726 | return; |
726 | return; |
727 | } else { |
727 | } else { |
728 | /* If one of the major directions (n,s,e,w), just reverse it */ |
728 | /* If one of the major directions (n,s,e,w), just reverse it */ |
729 | if(op->direction&1) { |
729 | if(op->direction&1) { |
730 | op->direction=absdir(op->direction+4); |
730 | op->direction=absdir(op->direction+4); |
731 | retry=1; |
731 | retry=1; |
732 | } |
732 | } |
733 | /* There were two blocks with identical code - |
733 | /* There were two blocks with identical code - |
734 | * use this retry here to make this one block |
734 | * use this retry here to make this one block |
735 | * that did the same thing. |
735 | * that did the same thing. |
736 | */ |
736 | */ |
737 | while (retry<2) { |
737 | while (retry<2) { |
738 | int left, right, mflags; |
738 | int left, right, mflags; |
739 | mapstruct *m1; |
739 | mapstruct *m1; |
740 | sint16 x1, y1; |
740 | sint16 x1, y1; |
741 | |
741 | |
742 | retry++; |
742 | retry++; |
743 | |
743 | |
744 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
744 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
745 | * over a corner in a tiled map, it is possible that |
745 | * over a corner in a tiled map, it is possible that |
746 | * op->direction is within an adjacent map but either |
746 | * op->direction is within an adjacent map but either |
747 | * op->direction-1 or op->direction+1 does not exist. |
747 | * op->direction-1 or op->direction+1 does not exist. |
748 | */ |
748 | */ |
749 | mflags = get_map_flags(op->map,&m1, op->x+freearr_x[absdir(op->direction-1)], |
749 | mflags = get_map_flags(op->map,&m1, op->x+freearr_x[absdir(op->direction-1)], |
750 | op->y+freearr_y[absdir(op->direction-1)], &x1, &y1); |
750 | op->y+freearr_y[absdir(op->direction-1)], &x1, &y1); |
751 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, (GET_MAP_MOVE_BLOCK(m1, x1, y1))); |
751 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, (GET_MAP_MOVE_BLOCK(m1, x1, y1))); |
752 | |
752 | |
753 | mflags = get_map_flags(op->map,&m1, op->x+freearr_x[absdir(op->direction+1)], |
753 | mflags = get_map_flags(op->map,&m1, op->x+freearr_x[absdir(op->direction+1)], |
754 | op->y+freearr_y[absdir(op->direction+1)], &x1, &y1); |
754 | op->y+freearr_y[absdir(op->direction+1)], &x1, &y1); |
755 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, (GET_MAP_MOVE_BLOCK(m1, x1, y1))); |
755 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, (GET_MAP_MOVE_BLOCK(m1, x1, y1))); |
756 | |
756 | |
757 | if(left==right) |
757 | if(left==right) |
758 | op->direction=absdir(op->direction+4); |
758 | op->direction=absdir(op->direction+4); |
759 | else if(left) |
759 | else if(left) |
760 | op->direction=absdir(op->direction+2); |
760 | op->direction=absdir(op->direction+2); |
761 | else if(right) |
761 | else if(right) |
762 | op->direction=absdir(op->direction-2); |
762 | op->direction=absdir(op->direction-2); |
763 | |
763 | |
764 | mflags = get_map_flags(op->map,&m1, op->x+DIRX(op),op->y+DIRY(op), &x1, &y1); |
764 | mflags = get_map_flags(op->map,&m1, op->x+DIRX(op),op->y+DIRY(op), &x1, &y1); |
765 | |
765 | |
766 | /* If this space is not out of the map and not blocked, valid space - |
766 | /* If this space is not out of the map and not blocked, valid space - |
767 | * don't need to retry again. |
767 | * don't need to retry again. |
768 | */ |
768 | */ |
769 | if (!(mflags & P_OUT_OF_MAP) && |
769 | if (!(mflags & P_OUT_OF_MAP) && |
770 | !OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m1, x1, y1))) break; |
770 | !OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m1, x1, y1))) break; |
771 | |
771 | |
772 | } |
772 | } |
773 | /* Couldn't find a direction to move the arrow to - just |
773 | /* Couldn't find a direction to move the arrow to - just |
774 | * top it from moving. |
774 | * top it from moving. |
775 | */ |
775 | */ |
776 | if (retry==2) { |
776 | if (retry==2) { |
777 | stop_arrow (op); |
777 | stop_arrow (op); |
778 | return; |
778 | return; |
779 | } |
779 | } |
780 | /* update object image for new facing */ |
780 | /* update object image for new facing */ |
781 | /* many thrown objects *don't* have more than one face */ |
781 | /* many thrown objects *don't* have more than one face */ |
782 | if(GET_ANIM_ID(op)) |
782 | if(GET_ANIM_ID(op)) |
783 | SET_ANIMATION(op, op->direction); |
783 | SET_ANIMATION(op, op->direction); |
784 | } /* object is reflected */ |
784 | } /* object is reflected */ |
785 | } /* object ran into a wall */ |
785 | } /* object ran into a wall */ |
786 | |
786 | |
787 | /* Move the arrow. */ |
787 | /* Move the arrow. */ |
788 | remove_ob (op); |
788 | remove_ob (op); |
789 | op->x = new_x; |
789 | op->x = new_x; |
… | |
… | |
809 | return; |
809 | return; |
810 | } |
810 | } |
811 | |
811 | |
812 | /* In non-living items only change when food value is 0 */ |
812 | /* In non-living items only change when food value is 0 */ |
813 | if(!QUERY_FLAG(op,FLAG_ALIVE)) { |
813 | if(!QUERY_FLAG(op,FLAG_ALIVE)) { |
814 | if(op->stats.food-- > 0) return; |
814 | if(op->stats.food-- > 0) return; |
815 | else op->stats.food=1; /* so 1 other_arch is made */ |
815 | else op->stats.food=1; /* so 1 other_arch is made */ |
816 | } |
816 | } |
817 | env=op->env; |
817 | env=op->env; |
818 | remove_ob(op); |
818 | remove_ob(op); |
819 | for(i=0;i<NROFNEWOBJS(op);i++) { |
819 | for(i=0;i<NROFNEWOBJS(op);i++) { |
820 | tmp=arch_to_object(op->other_arch); |
820 | tmp=arch_to_object(op->other_arch); |
821 | if (op->type == LAMP) |
821 | if (op->type == LAMP) |
822 | tmp->stats.food = op->stats.food-1; |
822 | tmp->stats.food = op->stats.food-1; |
823 | tmp->stats.hp=op->stats.hp; /* The only variable it keeps. */ |
823 | tmp->stats.hp=op->stats.hp; /* The only variable it keeps. */ |
824 | if(env) { |
824 | if(env) { |
825 | tmp->x=env->x,tmp->y=env->y; |
825 | tmp->x=env->x,tmp->y=env->y; |
826 | tmp=insert_ob_in_ob(tmp,env); |
826 | tmp=insert_ob_in_ob(tmp,env); |
827 | /* If this object is the players inventory, we need to tell the |
827 | /* If this object is the players inventory, we need to tell the |
828 | * client of the change. Insert_ob_in_map takes care of the |
828 | * client of the change. Insert_ob_in_map takes care of the |
829 | * updating the client, so we don't need to do that below. |
829 | * updating the client, so we don't need to do that below. |
830 | */ |
830 | */ |
831 | if ((pl=is_player_inv(env))!=NULL) { |
831 | if ((pl=is_player_inv(env))!=NULL) { |
832 | esrv_del_item(pl->contr, op->count); |
832 | esrv_del_item(pl->contr, op->count); |
833 | esrv_send_item(pl, tmp); |
833 | esrv_send_item(pl, tmp); |
834 | } |
834 | } |
835 | } else { |
835 | } else { |
836 | j=find_first_free_spot(tmp,op->map,op->x,op->y); |
836 | j=find_first_free_spot(tmp,op->map,op->x,op->y); |
837 | if (j==-1) /* No free spot */ |
837 | if (j==-1) /* No free spot */ |
838 | free_object(tmp); |
838 | free_object(tmp); |
839 | else { |
839 | else { |
840 | tmp->x=op->x+freearr_x[j],tmp->y=op->y+freearr_y[j]; |
840 | tmp->x=op->x+freearr_x[j],tmp->y=op->y+freearr_y[j]; |
841 | insert_ob_in_map(tmp,op->map,op,0); |
841 | insert_ob_in_map(tmp,op->map,op,0); |
842 | } |
842 | } |
843 | } |
843 | } |
844 | } |
844 | } |
845 | free_object(op); |
845 | free_object(op); |
846 | } |
846 | } |
847 | |
847 | |
… | |
… | |
858 | if (op->more && FABS(op->more->speed)<MIN_ACTIVE_SPEED) move_teleporter(op->more); |
858 | if (op->more && FABS(op->more->speed)<MIN_ACTIVE_SPEED) move_teleporter(op->more); |
859 | |
859 | |
860 | if (op->head) head=op->head; |
860 | if (op->head) head=op->head; |
861 | |
861 | |
862 | for (tmp=op->above; tmp!=NULL; tmp=tmp->above) |
862 | for (tmp=op->above; tmp!=NULL; tmp=tmp->above) |
863 | if (!QUERY_FLAG(tmp, FLAG_IS_FLOOR)) break; |
863 | if (!QUERY_FLAG(tmp, FLAG_IS_FLOOR)) break; |
864 | |
864 | |
865 | /* If nothing above us to move, nothing to do */ |
865 | /* If nothing above us to move, nothing to do */ |
866 | if (!tmp || QUERY_FLAG(tmp, FLAG_WIZPASS)) return; |
866 | if (!tmp || QUERY_FLAG(tmp, FLAG_WIZPASS)) return; |
867 | |
867 | |
868 | if(EXIT_PATH(head)) { |
868 | if(EXIT_PATH(head)) { |
869 | if(tmp->type==PLAYER) { |
869 | if(tmp->type==PLAYER) { |
870 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
870 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
871 | return; |
871 | return; |
872 | |
872 | |
873 | enter_exit(tmp, head); |
873 | enter_exit(tmp, head); |
874 | } |
874 | } |
875 | else |
875 | else |
876 | /* Currently only players can transfer maps */ |
876 | /* Currently only players can transfer maps */ |
877 | return; |
877 | return; |
878 | } |
878 | } |
879 | else if(EXIT_X(head)||EXIT_Y(head)) { |
879 | else if(EXIT_X(head)||EXIT_Y(head)) { |
880 | if (out_of_map(head->map, EXIT_X(head), EXIT_Y(head))) { |
880 | if (out_of_map(head->map, EXIT_X(head), EXIT_Y(head))) { |
881 | LOG(llevError, "Removed illegal teleporter.\n"); |
881 | LOG(llevError, "Removed illegal teleporter.\n"); |
882 | remove_ob(head); |
882 | remove_ob(head); |
883 | free_object(head); |
883 | free_object(head); |
884 | return; |
884 | return; |
885 | } |
885 | } |
886 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
886 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
887 | return; |
887 | return; |
888 | transfer_ob(tmp,EXIT_X(head),EXIT_Y(head),0,head); |
888 | transfer_ob(tmp,EXIT_X(head),EXIT_Y(head),0,head); |
889 | } |
889 | } |
890 | else { |
890 | else { |
891 | /* Random teleporter */ |
891 | /* Random teleporter */ |
892 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
892 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
893 | return; |
893 | return; |
894 | teleport(head, TELEPORTER, tmp); |
894 | teleport(head, TELEPORTER, tmp); |
895 | } |
895 | } |
896 | } |
896 | } |
897 | |
897 | |
898 | |
898 | |
899 | /* This object will teleport someone to a different map |
899 | /* This object will teleport someone to a different map |
… | |
… | |
913 | * needs to be on top. |
913 | * needs to be on top. |
914 | */ |
914 | */ |
915 | if(op->above->type==PLAYER) { |
915 | if(op->above->type==PLAYER) { |
916 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
916 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
917 | return; |
917 | return; |
918 | player=op->above; |
918 | player=op->above; |
919 | for(walk=op->inv;walk!=NULL;walk=walk->below) |
919 | for(walk=op->inv;walk!=NULL;walk=walk->below) |
920 | apply_changes_to_player(player,walk); |
920 | apply_changes_to_player(player,walk); |
921 | |
921 | |
922 | fix_player(player); |
922 | fix_player(player); |
923 | esrv_send_inventory(op->above,op->above); |
923 | esrv_send_inventory(op->above,op->above); |
924 | esrv_update_item(UPD_FACE, op->above, op->above); |
924 | esrv_update_item(UPD_FACE, op->above, op->above); |
925 | |
925 | |
926 | /* update players death & WoR home-position */ |
926 | /* update players death & WoR home-position */ |
927 | sscanf(EXIT_PATH(op), "%c", &c); |
927 | sscanf(EXIT_PATH(op), "%c", &c); |
928 | if (c == '/') { |
928 | if (c == '/') { |
929 | strcpy(player->contr->savebed_map, EXIT_PATH(op)); |
929 | strcpy(player->contr->savebed_map, EXIT_PATH(op)); |
930 | player->contr->bed_x = EXIT_X(op); |
930 | player->contr->bed_x = EXIT_X(op); |
931 | player->contr->bed_y = EXIT_Y(op); |
931 | player->contr->bed_y = EXIT_Y(op); |
932 | } |
932 | } |
933 | else |
933 | else |
934 | LOG(llevDebug, |
934 | LOG(llevDebug, |
935 | "WARNING: destination '%s' in player_changer must be an absolute path!\n", |
935 | "WARNING: destination '%s' in player_changer must be an absolute path!\n", |
936 | EXIT_PATH(op)); |
936 | EXIT_PATH(op)); |
937 | |
937 | |
938 | enter_exit(op->above,op); |
938 | enter_exit(op->above,op); |
939 | save_player(player, 1); |
939 | save_player(player, 1); |
940 | } |
940 | } |
941 | } |
941 | } |
942 | |
942 | |
943 | /* firewalls fire other spells. |
943 | /* firewalls fire other spells. |
944 | * The direction of the wall is stored in op->stats.sp. |
944 | * The direction of the wall is stored in op->stats.sp. |
… | |
… | |
946 | */ |
946 | */ |
947 | void move_firewall(object *op) { |
947 | void move_firewall(object *op) { |
948 | object *spell; |
948 | object *spell; |
949 | |
949 | |
950 | if ( ! op->map) |
950 | if ( ! op->map) |
951 | return; /* dm has created a firewall in his inventory */ |
951 | return; /* dm has created a firewall in his inventory */ |
952 | |
952 | |
953 | spell = op->inv; |
953 | spell = op->inv; |
954 | if (!spell || spell->type != SPELL) spell=&op->other_arch->clone; |
954 | if (!spell || spell->type != SPELL) spell=&op->other_arch->clone; |
955 | if (!spell) { |
955 | if (!spell) { |
956 | LOG(llevError,"move_firewall: no spell specified (%s, %s, %d, %d)\n", |
956 | LOG(llevError,"move_firewall: no spell specified (%s, %s, %d, %d)\n", |
957 | op->name, op->map->name, op->x, op->y); |
957 | op->name, op->map->name, op->x, op->y); |
958 | return; |
958 | return; |
959 | } |
959 | } |
960 | |
960 | |
961 | cast_spell(op,op,op->stats.sp?op->stats.sp:rndm(1, 8),spell, NULL); |
961 | cast_spell(op,op,op->stats.sp?op->stats.sp:rndm(1, 8),spell, NULL); |
962 | } |
962 | } |
963 | |
963 | |
… | |
… | |
979 | |
979 | |
980 | /* Determine direction now for random movers so we do the right thing */ |
980 | /* Determine direction now for random movers so we do the right thing */ |
981 | if (!dir) dir=rndm(1, 8); |
981 | if (!dir) dir=rndm(1, 8); |
982 | |
982 | |
983 | for(victim=get_map_ob(op->map,op->x,op->y); victim !=NULL; victim=victim->above) { |
983 | for(victim=get_map_ob(op->map,op->x,op->y); victim !=NULL; victim=victim->above) { |
984 | if(QUERY_FLAG(victim, FLAG_ALIVE) && !QUERY_FLAG(victim, FLAG_WIZPASS) && |
984 | if(QUERY_FLAG(victim, FLAG_ALIVE) && !QUERY_FLAG(victim, FLAG_WIZPASS) && |
985 | (victim->move_type & op->move_type || !victim->move_type)) { |
985 | (victim->move_type & op->move_type || !victim->move_type)) { |
986 | |
986 | |
987 | if (victim->head) victim = victim->head; |
987 | if (victim->head) victim = victim->head; |
988 | |
988 | |
989 | if(QUERY_FLAG(op,FLAG_LIFESAVE)&&op->stats.hp--<0) { |
989 | if(QUERY_FLAG(op,FLAG_LIFESAVE)&&op->stats.hp--<0) { |
990 | remove_ob(op); |
990 | remove_ob(op); |
991 | free_object(op); |
991 | free_object(op); |
992 | return; |
992 | return; |
993 | } |
993 | } |
994 | nx = op->x+freearr_x[dir]; |
994 | nx = op->x+freearr_x[dir]; |
995 | ny = op->y+freearr_y[dir]; |
995 | ny = op->y+freearr_y[dir]; |
996 | m = op->map; |
996 | m = op->map; |
997 | if (get_map_flags(m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) { |
997 | if (get_map_flags(m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) { |
998 | LOG(llevError,"move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", |
998 | LOG(llevError,"move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", |
999 | m->path, op->x, op->y); |
999 | m->path, op->x, op->y); |
1000 | return ; |
1000 | return ; |
1001 | } |
1001 | } |
1002 | |
1002 | |
1003 | if (should_director_abort(op, victim)) return ; |
1003 | if (should_director_abort(op, victim)) return ; |
1004 | |
1004 | |
1005 | for(nextmover=get_map_ob(m,nx, ny); nextmover !=NULL; nextmover=nextmover->above) { |
1005 | for(nextmover=get_map_ob(m,nx, ny); nextmover !=NULL; nextmover=nextmover->above) { |
1006 | if(nextmover->type == PLAYERMOVER) |
1006 | if(nextmover->type == PLAYERMOVER) |
1007 | nextmover->speed_left=-.99; |
1007 | nextmover->speed_left=-.99; |
1008 | if(QUERY_FLAG(nextmover,FLAG_ALIVE)) { |
1008 | if(QUERY_FLAG(nextmover,FLAG_ALIVE)) { |
1009 | op->speed_left=-1.1; /* wait until the next thing gets out of the way */ |
1009 | op->speed_left=-1.1; /* wait until the next thing gets out of the way */ |
1010 | } |
1010 | } |
1011 | } |
1011 | } |
1012 | |
1012 | |
1013 | if(victim->type==PLAYER) { |
1013 | if(victim->type==PLAYER) { |
1014 | /* only level >=1 movers move people */ |
1014 | /* only level >=1 movers move people */ |
1015 | if(op->level) { |
1015 | if(op->level) { |
1016 | /* Following is a bit of hack. We need to make sure it |
1016 | /* Following is a bit of hack. We need to make sure it |
1017 | * is cleared, otherwise the player will get stuck in |
1017 | * is cleared, otherwise the player will get stuck in |
1018 | * place. This can happen if the player used a spell to |
1018 | * place. This can happen if the player used a spell to |
1019 | * get to this space. |
1019 | * get to this space. |
1020 | */ |
1020 | */ |
1021 | victim->contr->fire_on=0; |
1021 | victim->contr->fire_on=0; |
1022 | victim->speed_left=-FABS(victim->speed); |
1022 | victim->speed_left=-FABS(victim->speed); |
1023 | move_player(victim, dir); |
1023 | move_player(victim, dir); |
1024 | } |
1024 | } |
1025 | else return; |
1025 | else return; |
1026 | } |
1026 | } |
1027 | else move_object(victim,dir); |
1027 | else move_object(victim,dir); |
1028 | |
1028 | |
1029 | if(!op->stats.maxsp&&op->attacktype) op->stats.maxsp=2; |
1029 | if(!op->stats.maxsp&&op->attacktype) op->stats.maxsp=2; |
1030 | |
1030 | |
1031 | if(op->attacktype) { /* flag to paralyze the player */ |
1031 | if(op->attacktype) { /* flag to paralyze the player */ |
1032 | |
1032 | |
1033 | victim->speed_left= -FABS(op->stats.maxsp*victim->speed/op->speed); |
1033 | victim->speed_left= -FABS(op->stats.maxsp*victim->speed/op->speed); |
1034 | /* Not sure why, but for some chars on metalforge, they |
1034 | /* Not sure why, but for some chars on metalforge, they |
1035 | * would sometimes get -inf speed_left, and from the |
1035 | * would sometimes get -inf speed_left, and from the |
1036 | * description, it could only happen here, so just put |
1036 | * description, it could only happen here, so just put |
1037 | * a lower sanity limit. My only guess is that the |
1037 | * a lower sanity limit. My only guess is that the |
1038 | * mover has 0 speed. |
1038 | * mover has 0 speed. |
1039 | */ |
1039 | */ |
1040 | if (victim->speed_left < -5.0) victim->speed_left=-5.0; |
1040 | if (victim->speed_left < -5.0) victim->speed_left=-5.0; |
1041 | } |
1041 | } |
1042 | } |
1042 | } |
1043 | } |
1043 | } |
1044 | } |
1044 | } |
1045 | |
1045 | |
1046 | /* |
1046 | /* |
1047 | * Will duplicate a specified object placed on top of it. |
1047 | * Will duplicate a specified object placed on top of it. |
… | |
… | |
1057 | LOG(llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); |
1057 | LOG(llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); |
1058 | return; |
1058 | return; |
1059 | } |
1059 | } |
1060 | |
1060 | |
1061 | if (op->above == NULL) |
1061 | if (op->above == NULL) |
1062 | return; |
1062 | return; |
1063 | for (tmp=op->above; tmp != NULL; tmp=tmp->above) { |
1063 | for (tmp=op->above; tmp != NULL; tmp=tmp->above) { |
1064 | if (strcmp(op->other_arch->name, tmp->arch->name) == 0) { |
1064 | if (strcmp(op->other_arch->name, tmp->arch->name) == 0) { |
1065 | if (op->level <= 0) { |
1065 | if (op->level <= 0) { |
1066 | remove_ob(tmp); |
1066 | remove_ob(tmp); |
1067 | free_object(tmp); |
1067 | free_object(tmp); |
1068 | } else { |
1068 | } else { |
1069 | uint64 new_nrof = (uint64)tmp->nrof*op->level; |
1069 | uint64 new_nrof = (uint64)tmp->nrof*op->level; |
1070 | if (new_nrof >= 1UL<<31) |
1070 | if (new_nrof >= 1UL<<31) |
1071 | new_nrof = 1UL<<31; |
1071 | new_nrof = 1UL<<31; |
1072 | tmp->nrof = new_nrof; |
1072 | tmp->nrof = new_nrof; |
1073 | } |
1073 | } |
1074 | break; |
1074 | break; |
1075 | } |
1075 | } |
1076 | } |
1076 | } |
1077 | } |
1077 | } |
1078 | |
1078 | |
1079 | /* move_creator (by peterm) |
1079 | /* move_creator (by peterm) |
1080 | * it has the creator object create it's other_arch right on top of it. |
1080 | * it has the creator object create it's other_arch right on top of it. |
… | |
… | |
1092 | |
1092 | |
1093 | void move_creator(object *creator) { |
1093 | void move_creator(object *creator) { |
1094 | object *new_ob; |
1094 | object *new_ob; |
1095 | |
1095 | |
1096 | if(!QUERY_FLAG(creator, FLAG_LIFESAVE) && --creator->stats.hp < 0) { |
1096 | if(!QUERY_FLAG(creator, FLAG_LIFESAVE) && --creator->stats.hp < 0) { |
1097 | creator->stats.hp=-1; |
1097 | creator->stats.hp=-1; |
1098 | return; |
1098 | return; |
1099 | } |
1099 | } |
1100 | |
1100 | |
1101 | if (creator->inv != NULL) { |
1101 | if (creator->inv != NULL) { |
1102 | object *ob; |
1102 | object *ob; |
1103 | int i; |
1103 | int i; |
1104 | object *ob_to_copy; |
1104 | object *ob_to_copy; |
1105 | |
1105 | |
1106 | /* select random object from inventory to copy */ |
1106 | /* select random object from inventory to copy */ |
1107 | ob_to_copy = creator->inv; |
1107 | ob_to_copy = creator->inv; |
1108 | for (ob = creator->inv->below, i = 1; ob != NULL; ob = ob->below, i++) { |
1108 | for (ob = creator->inv->below, i = 1; ob != NULL; ob = ob->below, i++) { |
1109 | if (rndm(0, i) == 0) { |
1109 | if (rndm(0, i) == 0) { |
1110 | ob_to_copy = ob; |
1110 | ob_to_copy = ob; |
1111 | } |
1111 | } |
1112 | } |
1112 | } |
1113 | new_ob = object_create_clone(ob_to_copy); |
1113 | new_ob = object_create_clone(ob_to_copy); |
1114 | CLEAR_FLAG(new_ob, FLAG_IS_A_TEMPLATE); |
1114 | CLEAR_FLAG(new_ob, FLAG_IS_A_TEMPLATE); |
1115 | unflag_inv(new_ob, FLAG_IS_A_TEMPLATE); |
1115 | unflag_inv(new_ob, FLAG_IS_A_TEMPLATE); |
1116 | } else { |
1116 | } else { |
1117 | if (creator->other_arch == NULL) { |
1117 | if (creator->other_arch == NULL) { |
1118 | LOG(llevError,"move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", creator->name ? creator->name : "(null)", creator->map->path, creator->x, creator->y); |
1118 | LOG(llevError,"move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", creator->name ? creator->name : "(null)", creator->map->path, creator->x, creator->y); |
1119 | return; |
1119 | return; |
1120 | } |
1120 | } |
1121 | |
1121 | |
1122 | new_ob = object_create_arch(creator->other_arch); |
1122 | new_ob = object_create_arch(creator->other_arch); |
1123 | fix_generated_item(new_ob, creator, 0, 0, GT_MINIMAL); |
1123 | fix_generated_item(new_ob, creator, 0, 0, GT_MINIMAL); |
1124 | } |
1124 | } |
1125 | |
1125 | |
1126 | /* Make sure this multipart object fits */ |
1126 | /* Make sure this multipart object fits */ |
1127 | if (new_ob->arch->more && ob_blocked(new_ob, creator->map, creator->x, creator->y)) { |
1127 | if (new_ob->arch->more && ob_blocked(new_ob, creator->map, creator->x, creator->y)) { |
1128 | free_object(new_ob); |
1128 | free_object(new_ob); |
1129 | return; |
1129 | return; |
1130 | } |
1130 | } |
1131 | |
1131 | |
1132 | insert_ob_in_map_at(new_ob, creator->map, creator, 0, creator->x, creator->y); |
1132 | insert_ob_in_map_at(new_ob, creator->map, creator, 0, creator->x, creator->y); |
1133 | if (QUERY_FLAG(new_ob, FLAG_FREED)) |
1133 | if (QUERY_FLAG(new_ob, FLAG_FREED)) |
1134 | return; |
1134 | return; |
1135 | |
1135 | |
1136 | if (creator->slaying) { |
1136 | if (creator->slaying) { |
1137 | FREE_AND_COPY(new_ob->name, creator->slaying); |
1137 | FREE_AND_COPY(new_ob->name, creator->slaying); |
1138 | FREE_AND_COPY(new_ob->title, creator->slaying); |
1138 | FREE_AND_COPY(new_ob->title, creator->slaying); |
1139 | } |
1139 | } |
1140 | } |
1140 | } |
1141 | |
1141 | |
1142 | /* move_marker --peterm@soda.csua.berkeley.edu |
1142 | /* move_marker --peterm@soda.csua.berkeley.edu |
1143 | when moved, a marker will search for a player sitting above |
1143 | when moved, a marker will search for a player sitting above |
… | |
… | |
1150 | |
1150 | |
1151 | void move_marker(object *op) { |
1151 | void move_marker(object *op) { |
1152 | object *tmp,*tmp2; |
1152 | object *tmp,*tmp2; |
1153 | |
1153 | |
1154 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
1154 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
1155 | if(tmp->type == PLAYER) { /* we've got someone to MARK */ |
1155 | if(tmp->type == PLAYER) { /* we've got someone to MARK */ |
1156 | |
1156 | |
1157 | if ( quest_on_activate(op, tmp->contr) ) |
1157 | if ( quest_on_activate(op, tmp->contr) ) |
1158 | return; |
1158 | return; |
1159 | |
1159 | |
1160 | /* remove an old force with a slaying field == op->name */ |
1160 | /* remove an old force with a slaying field == op->name */ |
1161 | for(tmp2=tmp->inv;tmp2 !=NULL; tmp2=tmp2->below) { |
1161 | for(tmp2=tmp->inv;tmp2 !=NULL; tmp2=tmp2->below) { |
1162 | if(tmp2->type == FORCE && tmp2->slaying && !strcmp(tmp2->slaying,op->name)) break; |
1162 | if(tmp2->type == FORCE && tmp2->slaying && !strcmp(tmp2->slaying,op->name)) break; |
1163 | } |
1163 | } |
1164 | |
1164 | |
1165 | if(tmp2) { |
1165 | if(tmp2) { |
1166 | remove_ob(tmp2); |
1166 | remove_ob(tmp2); |
1167 | free_object(tmp2); |
1167 | free_object(tmp2); |
1168 | } |
1168 | } |
1169 | |
1169 | |
1170 | /* cycle through his inventory to look for the MARK we want to |
1170 | /* cycle through his inventory to look for the MARK we want to |
1171 | * place |
1171 | * place |
1172 | */ |
1172 | */ |
1173 | for(tmp2=tmp->inv;tmp2 !=NULL; tmp2=tmp2->below) { |
1173 | for(tmp2=tmp->inv;tmp2 !=NULL; tmp2=tmp2->below) { |
1174 | if(tmp2->type == FORCE && tmp2->slaying && !strcmp(tmp2->slaying,op->slaying)) break; |
1174 | if(tmp2->type == FORCE && tmp2->slaying && !strcmp(tmp2->slaying,op->slaying)) break; |
1175 | } |
1175 | } |
1176 | |
1176 | |
1177 | /* if we didn't find our own MARK */ |
1177 | /* if we didn't find our own MARK */ |
1178 | if(tmp2==NULL) { |
1178 | if(tmp2==NULL) { |
1179 | object *force = get_archetype(FORCE_NAME); |
1179 | object *force = get_archetype(FORCE_NAME); |
1180 | |
1180 | |
1181 | force->speed = 0; |
1181 | force->speed = 0; |
1182 | if(op->stats.food) { |
1182 | if(op->stats.food) { |
1183 | force->speed = 0.01; |
1183 | force->speed = 0.01; |
1184 | force->speed_left = -op->stats.food; |
1184 | force->speed_left = -op->stats.food; |
1185 | } |
1185 | } |
1186 | update_ob_speed (force); |
1186 | update_ob_speed (force); |
1187 | /* put in the lock code */ |
1187 | /* put in the lock code */ |
1188 | force->slaying = add_string(op->slaying); |
1188 | force->slaying = add_string(op->slaying); |
1189 | |
1189 | |
1190 | if ( op->lore ) |
1190 | if ( op->lore ) |
1191 | force->lore = add_string( op->lore ); |
1191 | force->lore = add_string( op->lore ); |
1192 | |
1192 | |
1193 | insert_ob_in_ob(force,tmp); |
1193 | insert_ob_in_ob(force,tmp); |
1194 | if(op->msg) |
1194 | if(op->msg) |
1195 | new_draw_info(NDI_UNIQUE|NDI_NAVY,0,tmp,op->msg); |
1195 | new_draw_info(NDI_UNIQUE|NDI_NAVY,0,tmp,op->msg); |
1196 | |
1196 | |
1197 | if(op->stats.hp > 0) { |
1197 | if(op->stats.hp > 0) { |
1198 | op->stats.hp--; |
1198 | op->stats.hp--; |
1199 | if(op->stats.hp==0) { |
1199 | if(op->stats.hp==0) { |
1200 | /* marker expires--granted mark number limit */ |
1200 | /* marker expires--granted mark number limit */ |
1201 | remove_ob(op); |
1201 | remove_ob(op); |
1202 | free_object(op); |
1202 | free_object(op); |
1203 | return; |
1203 | return; |
1204 | } |
1204 | } |
1205 | } |
1205 | } |
1206 | } /* if tmp2 == NULL */ |
1206 | } /* if tmp2 == NULL */ |
1207 | } /* if tmp->type == PLAYER */ |
1207 | } /* if tmp->type == PLAYER */ |
1208 | } /* For all objects on this space */ |
1208 | } /* For all objects on this space */ |
1209 | } |
1209 | } |
1210 | |
1210 | |
1211 | int process_object(object *op) { |
1211 | int process_object(object *op) { |
1212 | if (QUERY_FLAG(op, FLAG_IS_A_TEMPLATE)) |
1212 | if (QUERY_FLAG(op, FLAG_IS_A_TEMPLATE)) |
1213 | return 0; |
1213 | return 0; |
1214 | |
1214 | |
1215 | if (INVOKE_OBJECT (TICK, op)) |
1215 | if (INVOKE_OBJECT (TICK, op)) |
1216 | return 0; |
1216 | return 0; |
1217 | |
1217 | |
1218 | if(QUERY_FLAG(op, FLAG_MONSTER)) |
1218 | if(QUERY_FLAG(op, FLAG_MONSTER)) |
1219 | if(move_monster(op) || QUERY_FLAG(op, FLAG_FREED)) |
1219 | if(move_monster(op) || QUERY_FLAG(op, FLAG_FREED)) |
1220 | return 1; |
1220 | return 1; |
1221 | |
1221 | |
1222 | if(QUERY_FLAG(op, FLAG_ANIMATE) && op->anim_speed==0) { |
1222 | if(QUERY_FLAG(op, FLAG_ANIMATE) && op->anim_speed==0) { |
1223 | if (op->type == PLAYER) |
1223 | if (op->type == PLAYER) |
1224 | animate_object(op, op->facing); |
1224 | animate_object(op, op->facing); |
1225 | else |
1225 | else |
1226 | animate_object(op, op->direction); |
1226 | animate_object(op, op->direction); |
1227 | |
1227 | |
1228 | if (QUERY_FLAG(op, FLAG_SEE_ANYWHERE)) |
1228 | if (QUERY_FLAG(op, FLAG_SEE_ANYWHERE)) |
1229 | make_sure_seen(op); |
1229 | make_sure_seen(op); |
1230 | } |
1230 | } |
1231 | if(QUERY_FLAG(op, FLAG_CHANGING)&&!op->state) { |
1231 | if(QUERY_FLAG(op, FLAG_CHANGING)&&!op->state) { |
1232 | change_object(op); |
1232 | change_object(op); |
1233 | return 1; |
1233 | return 1; |
1234 | } |
1234 | } |
1235 | if(QUERY_FLAG(op, FLAG_GENERATOR)&&!QUERY_FLAG(op, FLAG_FRIENDLY)) |
1235 | if(QUERY_FLAG(op, FLAG_GENERATOR)&&!QUERY_FLAG(op, FLAG_FRIENDLY)) |
1236 | generate_monster(op); |
1236 | generate_monster(op); |
1237 | |
1237 | |
1238 | if(QUERY_FLAG(op, FLAG_IS_USED_UP)&&--op->stats.food<=0) { |
1238 | if(QUERY_FLAG(op, FLAG_IS_USED_UP)&&--op->stats.food<=0) { |
1239 | if(QUERY_FLAG(op, FLAG_APPLIED)) |
1239 | if(QUERY_FLAG(op, FLAG_APPLIED)) |
1240 | remove_force(op); |
1240 | remove_force(op); |
1241 | else { |
1241 | else { |
1242 | /* IF necessary, delete the item from the players inventory */ |
1242 | /* IF necessary, delete the item from the players inventory */ |
1243 | object *pl=is_player_inv(op); |
1243 | object *pl=is_player_inv(op); |
1244 | if (pl) |
1244 | if (pl) |
1245 | esrv_del_item(pl->contr, op->count); |
1245 | esrv_del_item(pl->contr, op->count); |
1246 | remove_ob(op); |
1246 | remove_ob(op); |
1247 | if (QUERY_FLAG(op, FLAG_SEE_ANYWHERE)) |
1247 | if (QUERY_FLAG(op, FLAG_SEE_ANYWHERE)) |
1248 | make_sure_not_seen(op); |
1248 | make_sure_not_seen(op); |
1249 | free_object(op); |
1249 | free_object(op); |
1250 | } |
1250 | } |
1251 | return 1; |
1251 | return 1; |
1252 | } |
1252 | } |
1253 | switch(op->type) { |
1253 | switch(op->type) { |
1254 | |
1254 | |
1255 | case SPELL_EFFECT: |
1255 | case SPELL_EFFECT: |
1256 | move_spell_effect(op); |
1256 | move_spell_effect(op); |
1257 | return 1; |
1257 | return 1; |
1258 | |
1258 | |
1259 | case ROD: |
1259 | case ROD: |
1260 | case HORN: |
1260 | case HORN: |
1261 | regenerate_rod(op); |
1261 | regenerate_rod(op); |
1262 | return 1; |
1262 | return 1; |
1263 | |
1263 | |
1264 | case FORCE: |
1264 | case FORCE: |
1265 | case POTION_EFFECT: |
1265 | case POTION_EFFECT: |
1266 | remove_force(op); |
1266 | remove_force(op); |
1267 | return 1; |
1267 | return 1; |
1268 | |
1268 | |
1269 | case BLINDNESS: |
1269 | case BLINDNESS: |
1270 | remove_blindness(op); |
1270 | remove_blindness(op); |
1271 | return 0; |
1271 | return 0; |
1272 | |
1272 | |
1273 | case POISONING: |
1273 | case POISONING: |
1274 | poison_more(op); |
1274 | poison_more(op); |
1275 | return 0; |
1275 | return 0; |
1276 | |
1276 | |
1277 | case DISEASE: |
1277 | case DISEASE: |
1278 | move_disease(op); |
1278 | move_disease(op); |
1279 | return 0; |
1279 | return 0; |
1280 | |
1280 | |
1281 | case SYMPTOM: |
1281 | case SYMPTOM: |
1282 | move_symptom(op); |
1282 | move_symptom(op); |
1283 | return 0; |
1283 | return 0; |
1284 | |
1284 | |
1285 | case THROWN_OBJ: |
1285 | case THROWN_OBJ: |
1286 | case ARROW: |
1286 | case ARROW: |
1287 | move_arrow(op); |
1287 | move_arrow(op); |
1288 | return 0; |
1288 | return 0; |
1289 | |
1289 | |
1290 | case LIGHTNING: /* It now moves twice as fast */ |
1290 | case LIGHTNING: /* It now moves twice as fast */ |
1291 | move_bolt(op); |
1291 | move_bolt(op); |
1292 | return 0; |
1292 | return 0; |
1293 | |
1293 | |
1294 | case DOOR: |
1294 | case DOOR: |
1295 | remove_door(op); |
1295 | remove_door(op); |
1296 | return 0; |
1296 | return 0; |
1297 | |
1297 | |
1298 | case LOCKED_DOOR: |
1298 | case LOCKED_DOOR: |
1299 | remove_door2(op); |
1299 | remove_door2(op); |
1300 | return 0; |
1300 | return 0; |
1301 | |
1301 | |
1302 | case TELEPORTER: |
1302 | case TELEPORTER: |
1303 | move_teleporter(op); |
1303 | move_teleporter(op); |
1304 | return 0; |
1304 | return 0; |
1305 | |
1305 | |
1306 | case GOLEM: |
1306 | case GOLEM: |
1307 | move_golem(op); |
1307 | move_golem(op); |
1308 | return 0; |
1308 | return 0; |
1309 | |
1309 | |
1310 | case EARTHWALL: |
1310 | case EARTHWALL: |
1311 | hit_player(op, 2, op, AT_PHYSICAL, 1); |
1311 | hit_player(op, 2, op, AT_PHYSICAL, 1); |
1312 | return 0; |
1312 | return 0; |
1313 | |
1313 | |
1314 | case FIREWALL: |
1314 | case FIREWALL: |
1315 | move_firewall(op); |
1315 | move_firewall(op); |
1316 | if (op->stats.maxsp) |
1316 | if (op->stats.maxsp) |
1317 | animate_turning(op); |
1317 | animate_turning(op); |
1318 | return 0; |
1318 | return 0; |
1319 | |
1319 | |
1320 | case MOOD_FLOOR: |
1320 | case MOOD_FLOOR: |
1321 | do_mood_floor(op, op); |
1321 | do_mood_floor(op, op); |
1322 | return 0; |
1322 | return 0; |
1323 | |
1323 | |
1324 | case GATE: |
1324 | case GATE: |
1325 | move_gate(op); |
1325 | move_gate(op); |
1326 | return 0; |
1326 | return 0; |
1327 | |
1327 | |
1328 | case TIMED_GATE: |
1328 | case TIMED_GATE: |
1329 | move_timed_gate(op); |
1329 | move_timed_gate(op); |
1330 | return 0; |
1330 | return 0; |
1331 | |
1331 | |
1332 | case TRIGGER: |
1332 | case TRIGGER: |
1333 | case TRIGGER_BUTTON: |
1333 | case TRIGGER_BUTTON: |
1334 | case TRIGGER_PEDESTAL: |
1334 | case TRIGGER_PEDESTAL: |
1335 | case TRIGGER_ALTAR: |
1335 | case TRIGGER_ALTAR: |
1336 | animate_trigger(op); |
1336 | animate_trigger(op); |
1337 | return 0; |
1337 | return 0; |
1338 | |
1338 | |
1339 | case DETECTOR: |
1339 | case DETECTOR: |
1340 | move_detector(op); |
1340 | move_detector(op); |
1341 | |
1341 | |
1342 | case DIRECTOR: |
1342 | case DIRECTOR: |
1343 | if (op->stats.maxsp) |
1343 | if (op->stats.maxsp) |
1344 | animate_turning(op); |
1344 | animate_turning(op); |
1345 | return 0; |
1345 | return 0; |
1346 | |
1346 | |
1347 | case HOLE: |
1347 | case HOLE: |
1348 | move_hole(op); |
1348 | move_hole(op); |
1349 | return 0; |
1349 | return 0; |
1350 | |
1350 | |
1351 | case DEEP_SWAMP: |
1351 | case DEEP_SWAMP: |
1352 | move_deep_swamp(op); |
1352 | move_deep_swamp(op); |
1353 | return 0; |
1353 | return 0; |
1354 | |
1354 | |
1355 | case RUNE: |
1355 | case RUNE: |
1356 | case TRAP: |
1356 | case TRAP: |
1357 | move_rune(op); |
1357 | move_rune(op); |
1358 | return 0; |
1358 | return 0; |
1359 | |
1359 | |
1360 | case PLAYERMOVER: |
1360 | case PLAYERMOVER: |
1361 | move_player_mover(op); |
1361 | move_player_mover(op); |
1362 | return 0; |
1362 | return 0; |
1363 | |
1363 | |
1364 | case CREATOR: |
1364 | case CREATOR: |
1365 | move_creator(op); |
1365 | move_creator(op); |
1366 | return 0; |
1366 | return 0; |
1367 | |
1367 | |
1368 | case MARKER: |
1368 | case MARKER: |
1369 | move_marker(op); |
1369 | move_marker(op); |
1370 | return 0; |
1370 | return 0; |
1371 | |
1371 | |
1372 | case PLAYER_CHANGER: |
1372 | case PLAYER_CHANGER: |
1373 | move_player_changer(op); |
1373 | move_player_changer(op); |
1374 | return 0; |
1374 | return 0; |
1375 | |
1375 | |
1376 | case PEACEMAKER: |
1376 | case PEACEMAKER: |
1377 | move_peacemaker(op); |
1377 | move_peacemaker(op); |
1378 | return 0; |
1378 | return 0; |
1379 | } |
1379 | } |
1380 | |
1380 | |
1381 | return 0; |
1381 | return 0; |
1382 | } |
1382 | } |