1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_time_c = |
2 | * CrossFire, A Multiplayer game |
4 | * "$Id: time.C,v 1.10 2006/09/11 20:26:41 root Exp $"; |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
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5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (C) 1992 Frank Tore Johansen |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation; either version 2 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
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22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
5 | */ |
23 | */ |
6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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11 | Copyright (C) 1992 Frank Tore Johansen |
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12 | |
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13 | This program is free software; you can redistribute it and/or modify |
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14 | it under the terms of the GNU General Public License as published by |
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15 | the Free Software Foundation; either version 2 of the License, or |
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16 | (at your option) any later version. |
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17 | |
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18 | This program is distributed in the hope that it will be useful, |
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19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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21 | GNU General Public License for more details. |
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22 | |
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23 | You should have received a copy of the GNU General Public License |
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24 | along with this program; if not, write to the Free Software |
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25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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26 | |
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27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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28 | */ |
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29 | |
24 | |
30 | /* |
25 | /* |
31 | * Routines that is executed from objects based on their speed have been |
26 | * Routines that is executed from objects based on their speed have been |
32 | * collected in this file. |
27 | * collected in this file. |
33 | */ |
28 | */ |
34 | |
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35 | #include <global.h> |
29 | #include <global.h> |
36 | #include <spells.h> |
30 | #include <spells.h> |
37 | #ifndef __CEXTRACT__ |
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38 | # include <sproto.h> |
31 | #include <sproto.h> |
39 | #endif |
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40 | |
32 | |
41 | /* The following removes doors. The functions check to see if similar |
33 | /* The following removes doors. The functions check to see if similar |
42 | * doors are next to the one that is being removed, and if so, set it |
34 | * doors are next to the one that is being removed, and if so, set it |
43 | * so those will be removed shortly (in a cascade like fashion.) |
35 | * so those will be removed shortly (in a cascade like fashion.) |
44 | */ |
36 | */ |
45 | |
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46 | void |
37 | void |
47 | remove_door (object *op) |
38 | remove_door (object *op) |
48 | { |
39 | { |
49 | int i; |
40 | int i; |
50 | object *tmp; |
41 | object *tmp; |
51 | |
42 | |
52 | for (i = 1; i < 9; i += 2) |
43 | for (i = 1; i < 9; i += 2) |
53 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
54 | { |
45 | { |
55 | tmp->speed = 0.1; |
46 | tmp->set_speed (0.1f); |
56 | update_ob_speed (tmp); |
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57 | tmp->speed_left = -0.2; |
47 | tmp->speed_left = -0.2f; |
58 | } |
48 | } |
59 | |
49 | |
60 | if (op->other_arch) |
50 | if (op->other_arch) |
61 | { |
51 | { |
62 | tmp = arch_to_object (op->other_arch); |
52 | tmp = arch_to_object (op->other_arch); |
… | |
… | |
64 | tmp->y = op->y; |
54 | tmp->y = op->y; |
65 | tmp->map = op->map; |
55 | tmp->map = op->map; |
66 | tmp->level = op->level; |
56 | tmp->level = op->level; |
67 | insert_ob_in_map (tmp, op->map, op, 0); |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
68 | } |
58 | } |
69 | remove_ob (op); |
59 | |
70 | free_object (op); |
60 | op->destroy (); |
71 | } |
61 | } |
72 | |
62 | |
73 | void |
63 | void |
74 | remove_door2 (object *op) |
64 | remove_door2 (object *op) |
75 | { |
65 | { |
… | |
… | |
79 | for (i = 1; i < 9; i += 2) |
69 | for (i = 1; i < 9; i += 2) |
80 | { |
70 | { |
81 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
82 | if (tmp && tmp->slaying == op->slaying) |
72 | if (tmp && tmp->slaying == op->slaying) |
83 | { /* same key both doors */ |
73 | { /* same key both doors */ |
84 | tmp->speed = 0.1; |
74 | tmp->set_speed (0.1f); |
85 | update_ob_speed (tmp); |
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86 | tmp->speed_left = -0.2; |
75 | tmp->speed_left = -0.2f; |
87 | } |
76 | } |
88 | } |
77 | } |
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78 | |
89 | if (op->other_arch) |
79 | if (op->other_arch) |
90 | { |
80 | { |
91 | tmp = arch_to_object (op->other_arch); |
81 | tmp = arch_to_object (op->other_arch); |
92 | tmp->x = op->x; |
82 | tmp->x = op->x; |
93 | tmp->y = op->y; |
83 | tmp->y = op->y; |
94 | tmp->map = op->map; |
84 | tmp->map = op->map; |
95 | tmp->level = op->level; |
85 | tmp->level = op->level; |
96 | insert_ob_in_map (tmp, op->map, op, 0); |
86 | insert_ob_in_map (tmp, op->map, op, 0); |
97 | } |
87 | } |
98 | remove_ob (op); |
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99 | free_object (op); |
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100 | } |
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101 | |
88 | |
102 | /* Will generate a monster according to content |
89 | op->destroy (); |
103 | * of generator. |
90 | } |
104 | */ |
91 | |
105 | void |
92 | void |
106 | generate_monster_inv (object *gen) |
93 | generate_monster (object *gen) |
107 | { |
94 | { |
108 | int i; |
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109 | object *op, *head = NULL; |
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110 | |
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111 | int qty = 0; |
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112 | |
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113 | /* Code below assumes the generator is on a map, as it tries |
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114 | * to place the monster on the map. So if the generator |
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115 | * isn't on a map, complain and exit. |
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116 | */ |
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117 | if (gen->map == NULL) |
95 | if (!gen->map) |
118 | { |
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119 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
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120 | return; |
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121 | } |
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122 | /*First count numer of objects in inv */ |
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123 | for (op = gen->inv; op; op = op->below) |
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124 | qty++; |
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125 | if (!qty) |
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126 | { |
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127 | LOG (llevError, "Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name); |
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128 | return; /*No inventory */ |
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129 | } |
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130 | qty = rndm (0, qty - 1); |
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131 | for (op = gen->inv; qty; qty--) |
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132 | op = op->below; |
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133 | i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
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134 | if (i == -1) |
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135 | return; |
96 | return; |
136 | head = object_create_clone (op); |
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137 | CLEAR_FLAG (head, FLAG_IS_A_TEMPLATE); |
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138 | unflag_inv (head, FLAG_IS_A_TEMPLATE); |
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139 | if (rndm (0, 9)) |
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140 | generate_artifact (head, gen->map->difficulty); |
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141 | insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); |
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142 | if (QUERY_FLAG (head, FLAG_FREED)) |
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143 | return; |
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144 | if (HAS_RANDOM_ITEMS (head)) |
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145 | create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); |
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146 | } |
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147 | |
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148 | void |
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149 | generate_monster_arch (object *gen) |
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150 | { |
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151 | int i; |
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152 | object *op, *head = NULL, *prev = NULL; |
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153 | archetype *at = gen->other_arch; |
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154 | |
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155 | if (gen->other_arch == NULL) |
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156 | { |
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157 | //LOG(llevError,"Generator without other_arch: %s\n",gen->name); |
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158 | return; |
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159 | } |
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160 | /* Code below assumes the generator is on a map, as it tries |
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161 | * to place the monster on the map. So if the generator |
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162 | * isn't on a map, complain and exit. |
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163 | */ |
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164 | if (gen->map == NULL) |
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165 | { |
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166 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
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167 | return; |
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168 | } |
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169 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
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170 | if (i == -1) |
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171 | return; |
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172 | while (at != NULL) |
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173 | { |
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174 | op = arch_to_object (at); |
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175 | op->x = gen->x + freearr_x[i] + at->clone.x; |
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176 | op->y = gen->y + freearr_y[i] + at->clone.y; |
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177 | |
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178 | if (head != NULL) |
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179 | op->head = head, prev->more = op; |
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180 | |
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181 | if (rndm (0, 9)) |
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182 | generate_artifact (op, gen->map->difficulty); |
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183 | insert_ob_in_map (op, gen->map, gen, 0); |
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184 | if (QUERY_FLAG (op, FLAG_FREED)) |
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185 | return; |
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186 | if (HAS_RANDOM_ITEMS (op)) |
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187 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
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188 | if (head == NULL) |
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189 | head = op; |
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190 | prev = op; |
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191 | at = at->more; |
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192 | } |
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193 | } |
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194 | |
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195 | void |
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196 | generate_monster (object *gen) |
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197 | { |
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198 | |
97 | |
199 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
98 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
200 | return; |
99 | return; |
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100 | |
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101 | object *op; |
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102 | |
201 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
103 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
202 | generate_monster_inv (gen); |
104 | { |
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105 | // either copy one item form the inventory... |
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106 | if (!gen->inv) |
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107 | return; |
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108 | |
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109 | // first select one item from the inventory |
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110 | int index = 0; |
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111 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
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112 | if (!rndm (++index)) |
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113 | op = tmp; |
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114 | |
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115 | op = object_create_clone (op); |
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116 | |
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117 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
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118 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
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119 | } |
203 | else |
120 | else |
204 | generate_monster_arch (gen); |
121 | { |
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122 | // ...or use other_arch |
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123 | if (archetype *at = gen->other_arch) |
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124 | op = arch_to_object (at); |
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125 | else |
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126 | return; |
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127 | } |
205 | |
128 | |
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129 | op->expand_tail (); |
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130 | |
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131 | int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
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132 | if (i >= 0) |
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133 | { |
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134 | if (insert_ob_in_map_at (op, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i])) |
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135 | { |
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136 | if (rndm (0, 9)) |
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137 | generate_artifact (op, gen->map->difficulty); |
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138 | |
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139 | if (op->has_random_items ()) |
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140 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
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141 | |
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142 | return; |
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143 | } |
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144 | } |
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145 | |
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146 | op->destroy (); |
206 | } |
147 | } |
207 | |
148 | |
208 | void |
149 | void |
209 | remove_force (object *op) |
150 | remove_force (object *op) |
210 | { |
151 | { |
211 | if (--op->duration > 0) |
152 | if (--op->duration > 0) |
212 | return; |
153 | return; |
213 | |
154 | |
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155 | if (op->env) |
214 | switch (op->subtype) |
156 | switch (op->subtype) |
215 | { |
157 | { |
216 | case FORCE_CONFUSION: |
158 | case FORCE_CONFUSION: |
217 | if (op->env != NULL) |
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218 | { |
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219 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
159 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
220 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
160 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
221 | } |
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222 | |
161 | |
223 | default: |
162 | default: |
224 | if (op->env != NULL) |
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225 | { |
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226 | CLEAR_FLAG (op, FLAG_APPLIED); |
163 | CLEAR_FLAG (op, FLAG_APPLIED); |
227 | change_abil (op->env, op); |
164 | change_abil (op->env, op); |
228 | fix_player (op->env); |
165 | op->env->update_stats (); |
229 | } |
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230 | } |
166 | } |
231 | remove_ob (op); |
167 | |
232 | free_object (op); |
168 | op->destroy (); |
233 | } |
169 | } |
234 | |
170 | |
235 | void |
171 | void |
236 | remove_blindness (object *op) |
172 | remove_blindness (object *op) |
237 | { |
173 | { |
238 | if (--op->stats.food > 0) |
174 | if (--op->stats.food > 0) |
239 | return; |
175 | return; |
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176 | |
240 | CLEAR_FLAG (op, FLAG_APPLIED); |
177 | CLEAR_FLAG (op, FLAG_APPLIED); |
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178 | |
241 | if (op->env != NULL) |
179 | if (op->env) |
242 | { |
180 | { |
243 | change_abil (op->env, op); |
181 | change_abil (op->env, op); |
244 | fix_player (op->env); |
182 | op->env->update_stats (); |
245 | } |
183 | } |
246 | remove_ob (op); |
184 | |
247 | free_object (op); |
185 | op->destroy (); |
248 | } |
186 | } |
249 | |
187 | |
250 | void |
188 | void |
251 | poison_more (object *op) |
189 | poison_more (object *op) |
252 | { |
190 | { |
253 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
191 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
254 | { |
192 | { |
255 | remove_ob (op); |
193 | op->destroy (); |
256 | free_object (op); |
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257 | return; |
194 | return; |
258 | } |
195 | } |
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196 | |
259 | if (op->stats.food == 1) |
197 | if (op->stats.food == 1) |
260 | { |
198 | { |
261 | /* need to remove the object before fix_player is called, else fix_player |
199 | /* need to unapply the object before update_stats is called, else fix_player |
262 | * will not do anything. |
200 | * will not do anything. |
263 | */ |
201 | */ |
264 | if (op->env->type == PLAYER) |
202 | if (op->env->type == PLAYER) |
265 | { |
203 | { |
266 | CLEAR_FLAG (op, FLAG_APPLIED); |
204 | CLEAR_FLAG (op, FLAG_APPLIED); |
267 | fix_player (op->env); |
205 | op->env->update_stats (); |
268 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
206 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
269 | } |
207 | } |
270 | remove_ob (op); |
208 | |
271 | free_object (op); |
209 | op->destroy (); |
272 | return; |
210 | return; |
273 | } |
211 | } |
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212 | |
274 | if (op->env->type == PLAYER) |
213 | if (op->env->type == PLAYER) |
275 | { |
214 | { |
276 | op->env->stats.food--; |
215 | op->env->stats.food--; |
277 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
216 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
278 | } |
217 | } |
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218 | |
279 | (void) hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
219 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
280 | } |
220 | } |
281 | |
221 | |
282 | |
222 | |
283 | void |
223 | void |
284 | move_gate (object *op) |
224 | move_gate (object *op) |
285 | { /* 1 = going down, 0 = goind up */ |
225 | { /* 1 = going down, 0 = going up */ |
286 | object *tmp; |
226 | object *tmp; |
287 | |
227 | |
288 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
228 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
289 | { |
229 | { |
290 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
230 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
291 | dump_object (op); |
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292 | LOG (llevError, "%s\n", errmsg); |
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293 | op->stats.wc = 0; |
231 | op->stats.wc = 0; |
294 | } |
232 | } |
295 | |
233 | |
296 | /* We're going down */ |
234 | /* We're going down */ |
297 | if (op->value) |
235 | if (op->value) |
… | |
… | |
300 | { /* Reached bottom, let's stop */ |
238 | { /* Reached bottom, let's stop */ |
301 | op->stats.wc = 0; |
239 | op->stats.wc = 0; |
302 | if (op->arch->clone.speed) |
240 | if (op->arch->clone.speed) |
303 | op->value = 0; |
241 | op->value = 0; |
304 | else |
242 | else |
305 | { |
|
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306 | op->speed = 0; |
243 | op->set_speed (0); |
307 | update_ob_speed (op); |
|
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308 | } |
244 | } |
309 | } |
245 | |
310 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
246 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
311 | { |
247 | { |
312 | op->move_block = 0; |
248 | op->move_block = 0; |
313 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
249 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
314 | update_all_los (op->map, op->x, op->y); |
250 | update_all_los (op->map, op->x, op->y); |
315 | } |
251 | } |
|
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252 | |
316 | SET_ANIMATION (op, op->stats.wc); |
253 | SET_ANIMATION (op, op->stats.wc); |
317 | update_object (op, UP_OBJ_CHANGE); |
254 | update_object (op, UP_OBJ_CHANGE); |
318 | return; |
255 | return; |
319 | } |
256 | } |
320 | |
257 | |
… | |
… | |
337 | if (tmp == NULL) |
274 | if (tmp == NULL) |
338 | { |
275 | { |
339 | if (op->arch->clone.speed) |
276 | if (op->arch->clone.speed) |
340 | op->value = 1; |
277 | op->value = 1; |
341 | else |
278 | else |
342 | { |
|
|
343 | op->speed = 0; |
279 | op->set_speed (0); |
344 | update_ob_speed (op); /* Reached top, let's stop */ |
280 | |
345 | } |
|
|
346 | return; |
281 | return; |
347 | } |
282 | } |
348 | } |
283 | } |
349 | |
284 | |
350 | if (op->stats.food) |
285 | if (op->stats.food) |
… | |
… | |
367 | */ |
302 | */ |
368 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
303 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
369 | { |
304 | { |
370 | /* Halfway or further, check blocks */ |
305 | /* Halfway or further, check blocks */ |
371 | /* First, get the top object on the square. */ |
306 | /* First, get the top object on the square. */ |
372 | for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
307 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
|
|
308 | ; |
373 | |
309 | |
374 | if (tmp != NULL) |
310 | if (tmp) |
375 | { |
311 | { |
376 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
312 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
377 | { |
313 | { |
378 | hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
314 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
|
315 | |
379 | if (tmp->type == PLAYER) |
316 | if (tmp->type == PLAYER) |
380 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
317 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
381 | } |
318 | } |
382 | else |
319 | else |
383 | /* If the object is not alive, and the object either can |
320 | /* If the object is not alive, and the object either can |
… | |
… | |
390 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
327 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
391 | |
328 | |
392 | /* If there is a free spot, move the object someplace */ |
329 | /* If there is a free spot, move the object someplace */ |
393 | if (i != -1) |
330 | if (i != -1) |
394 | { |
331 | { |
395 | remove_ob (tmp); |
332 | tmp->remove (); |
396 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
333 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
397 | insert_ob_in_map (tmp, op->map, op, 0); |
334 | insert_ob_in_map (tmp, op->map, op, 0); |
398 | } |
335 | } |
399 | } |
336 | } |
400 | } |
337 | } |
… | |
… | |
441 | } |
378 | } |
442 | if (--op->stats.hp <= 0) |
379 | if (--op->stats.hp <= 0) |
443 | { /* keep gate down */ |
380 | { /* keep gate down */ |
444 | move_gate (op); |
381 | move_gate (op); |
445 | if (op->value != v) |
382 | if (op->value != v) |
446 | { /* ready ? */ |
|
|
447 | op->speed = 0; |
383 | op->set_speed (0); |
448 | update_ob_speed (op); |
|
|
449 | } |
|
|
450 | } |
384 | } |
451 | } |
385 | } |
452 | |
386 | |
453 | /* slaying: name of the thing the detector is to look for |
387 | /* slaying: name of the thing the detector is to look for |
454 | * speed: frequency of 'glances' |
388 | * speed: frequency of 'glances' |
… | |
… | |
464 | int last = op->value; |
398 | int last = op->value; |
465 | int detected; |
399 | int detected; |
466 | |
400 | |
467 | detected = 0; |
401 | detected = 0; |
468 | |
402 | |
469 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
403 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
470 | { |
404 | { |
471 | object *tmp2; |
405 | object *tmp2; |
472 | |
406 | |
473 | if (op->stats.hp) |
407 | if (op->stats.hp) |
474 | { |
408 | { |
475 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
409 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
476 | { |
410 | { |
477 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
411 | if (op->slaying && op->slaying == tmp->name) |
478 | detected = 1; |
412 | detected = 1; |
|
|
413 | |
479 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
414 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
480 | detected = 1; |
415 | detected = 1; |
481 | } |
416 | } |
482 | } |
417 | } |
|
|
418 | |
483 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
419 | if (op->slaying && op->slaying == tmp->name) |
484 | { |
|
|
485 | detected = 1; |
420 | detected = 1; |
486 | } |
|
|
487 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
421 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
488 | detected = 1; |
422 | detected = 1; |
489 | } |
423 | } |
490 | |
424 | |
491 | /* the detector sets the button if detection is found */ |
425 | /* the detector sets the button if detection is found */ |
… | |
… | |
541 | if (op->value) |
475 | if (op->value) |
542 | { /* We're opening */ |
476 | { /* We're opening */ |
543 | if (--op->stats.wc <= 0) |
477 | if (--op->stats.wc <= 0) |
544 | { /* Opened, let's stop */ |
478 | { /* Opened, let's stop */ |
545 | op->stats.wc = 0; |
479 | op->stats.wc = 0; |
546 | op->speed = 0; |
480 | op->set_speed (0); |
547 | update_ob_speed (op); |
|
|
548 | |
481 | |
549 | /* Hard coding this makes sense for holes I suppose */ |
482 | /* Hard coding this makes sense for holes I suppose */ |
550 | op->move_on = MOVE_WALK; |
483 | op->move_on = MOVE_WALK; |
551 | for (tmp = op->above; tmp != NULL; tmp = next) |
484 | for (tmp = op->above; tmp != NULL; tmp = next) |
552 | { |
485 | { |
553 | next = tmp->above; |
486 | next = tmp->above; |
554 | move_apply (op, tmp, tmp); |
487 | move_apply (op, tmp, tmp); |
555 | } |
488 | } |
556 | } |
489 | } |
|
|
490 | |
557 | SET_ANIMATION (op, op->stats.wc); |
491 | SET_ANIMATION (op, op->stats.wc); |
558 | update_object (op, UP_OBJ_FACE); |
492 | update_object (op, UP_OBJ_FACE); |
559 | return; |
493 | return; |
560 | } |
494 | } |
561 | /* We're closing */ |
495 | /* We're closing */ |
562 | op->move_on = 0; |
496 | op->move_on = 0; |
563 | |
497 | |
564 | op->stats.wc++; |
498 | op->stats.wc++; |
565 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
499 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
566 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
500 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
|
|
501 | |
567 | SET_ANIMATION (op, op->stats.wc); |
502 | SET_ANIMATION (op, op->stats.wc); |
568 | update_object (op, UP_OBJ_FACE); |
503 | update_object (op, UP_OBJ_FACE); |
569 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
504 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
570 | { |
|
|
571 | op->speed = 0; |
|
|
572 | update_ob_speed (op); /* closed, let's stop */ |
505 | op->set_speed (0); /* closed, let's stop */ |
573 | return; |
|
|
574 | } |
|
|
575 | } |
506 | } |
576 | |
507 | |
577 | |
508 | |
578 | /* stop_item() returns a pointer to the stopped object. The stopped object |
509 | /* stop_item() returns a pointer to the stopped object. The stopped object |
579 | * may or may not have been removed from maps or inventories. It will not |
510 | * may or may not have been removed from maps or inventories. It will not |
… | |
… | |
599 | { |
530 | { |
600 | object *payload = op->inv; |
531 | object *payload = op->inv; |
601 | |
532 | |
602 | if (payload == NULL) |
533 | if (payload == NULL) |
603 | return NULL; |
534 | return NULL; |
604 | remove_ob (payload); |
535 | payload->remove (); |
605 | remove_ob (op); |
536 | op->destroy (); |
606 | free_object (op); |
|
|
607 | return payload; |
537 | return payload; |
608 | } |
538 | } |
609 | |
539 | |
610 | case ARROW: |
540 | case ARROW: |
611 | if (op->speed >= MIN_ACTIVE_SPEED) |
541 | if (op->has_active_speed ()) |
612 | op = fix_stopped_arrow (op); |
542 | op = fix_stopped_arrow (op); |
613 | return op; |
543 | return op; |
614 | |
544 | |
615 | default: |
545 | default: |
616 | return op; |
546 | return op; |
… | |
… | |
621 | * Inserts item into the old map, or merges it if it already is on the map. |
551 | * Inserts item into the old map, or merges it if it already is on the map. |
622 | * |
552 | * |
623 | * 'map' must be the value of op->map before stop_item() was called. |
553 | * 'map' must be the value of op->map before stop_item() was called. |
624 | */ |
554 | */ |
625 | void |
555 | void |
626 | fix_stopped_item (object *op, mapstruct *map, object *originator) |
556 | fix_stopped_item (object *op, maptile *map, object *originator) |
627 | { |
557 | { |
628 | if (map == NULL) |
558 | if (map == NULL) |
629 | return; |
559 | return; |
|
|
560 | |
630 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
561 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
631 | insert_ob_in_map (op, map, originator, 0); |
562 | insert_ob_in_map (op, map, originator, 0); |
632 | else if (op->type == ARROW) |
563 | else if (op->type == ARROW) |
633 | merge_ob (op, NULL); /* only some arrows actually need this */ |
564 | merge_ob (op, NULL); /* only some arrows actually need this */ |
634 | } |
565 | } |
635 | |
566 | |
636 | |
|
|
637 | object * |
567 | object * |
638 | fix_stopped_arrow (object *op) |
568 | fix_stopped_arrow (object *op) |
639 | { |
569 | { |
640 | if (rndm (0, 99) < op->stats.food) |
570 | if (rndm (0, 99) < op->stats.food) |
641 | { |
571 | { |
642 | /* Small chance of breaking */ |
572 | /* Small chance of breaking */ |
643 | remove_ob (op); |
573 | op->destroy (); |
644 | free_object (op); |
|
|
645 | return NULL; |
574 | return NULL; |
646 | } |
575 | } |
647 | |
576 | |
|
|
577 | op->set_speed (0); |
648 | op->direction = 0; |
578 | op->direction = 0; |
649 | op->move_on = 0; |
579 | op->move_on = 0; |
650 | op->move_type = 0; |
580 | op->move_type = 0; |
651 | op->speed = 0; |
581 | op->skill = 0; // really? |
652 | update_ob_speed (op); |
582 | |
|
|
583 | // restore original wc, dam, attacktype and slaying |
653 | op->stats.wc = op->stats.sp; |
584 | op->stats.wc = op->stats.sp; |
654 | op->stats.dam = op->stats.hp; |
585 | op->stats.dam = op->stats.hp; |
655 | op->attacktype = op->stats.grace; |
586 | op->attacktype = op->stats.grace; |
656 | op->slaying = 0; |
|
|
657 | op->skill = 0; |
|
|
658 | |
587 | |
659 | if (op->spellarg != NULL) |
588 | if (op->spellarg) |
660 | { |
589 | { |
661 | op->slaying = op->spellarg; |
590 | op->slaying = op->spellarg; |
662 | free (op->spellarg); |
591 | free (op->spellarg); |
663 | op->spellarg = NULL; |
592 | op->spellarg = 0; |
664 | } |
593 | } |
665 | else |
594 | else |
666 | op->slaying = NULL; |
595 | op->slaying = 0; |
667 | |
596 | |
668 | /* Reset these to zero, so that CAN_MERGE will work properly */ |
597 | /* Reset these to zero, so that object::can_merge will work properly */ |
669 | op->spellarg = NULL; |
598 | op->spellarg = NULL; |
670 | op->stats.sp = 0; |
599 | op->stats.sp = 0; |
671 | op->stats.hp = 0; |
600 | op->stats.hp = 0; |
672 | op->stats.grace = 0; |
601 | op->stats.grace = 0; |
673 | op->level = 0; |
602 | op->level = 0; |
674 | op->face = op->arch->clone.face; |
603 | op->face = op->arch->clone.face; |
675 | op->owner = NULL; /* So that stopped arrows will be saved */ |
604 | op->owner = NULL; /* So that stopped arrows will be saved */ |
676 | update_object (op, UP_OBJ_FACE); |
605 | update_object (op, UP_OBJ_CHANGE); |
677 | return op; |
606 | return op; |
678 | } |
607 | } |
679 | |
608 | |
680 | /* stop_arrow() - what to do when a non-living flying object |
609 | /* stop_arrow() - what to do when a non-living flying object |
681 | * has to stop. Sept 96 - I added in thrown object code in |
610 | * has to stop. Sept 96 - I added in thrown object code in |
682 | * here too. -b.t. |
611 | * here too. -b.t. |
683 | * |
612 | * |
684 | * Returns a pointer to the stopped object (which will have been removed |
613 | * Returns a pointer to the stopped object (which will have been removed |
685 | * from maps or inventories), or NULL if was destroyed. |
614 | * from maps or inventories), or NULL if was destroyed. |
686 | */ |
615 | */ |
687 | |
|
|
688 | static void |
616 | static void |
689 | stop_arrow (object *op) |
617 | stop_arrow (object *op) |
690 | { |
618 | { |
691 | if (INVOKE_OBJECT (STOP, op)) |
619 | if (INVOKE_OBJECT (STOP, op)) |
692 | return; |
620 | return; |
693 | |
621 | |
694 | if (op->inv) |
622 | if (op->inv) |
695 | { |
623 | { |
696 | object *payload = op->inv; |
624 | object *payload = op->inv; |
697 | |
625 | |
698 | remove_ob (payload); |
626 | payload->remove (); |
699 | clear_owner (payload); |
627 | payload->owner = 0; |
700 | insert_ob_in_map (payload, op->map, payload, 0); |
628 | insert_ob_in_map (payload, op->map, payload, 0); |
701 | remove_ob (op); |
629 | op->destroy (); |
702 | free_object (op); |
|
|
703 | } |
630 | } |
704 | else |
631 | else |
705 | { |
632 | { |
706 | op = fix_stopped_arrow (op); |
633 | op = fix_stopped_arrow (op); |
|
|
634 | |
707 | if (op) |
635 | if (op) |
708 | merge_ob (op, NULL); |
636 | merge_ob (op, 0); |
709 | } |
637 | } |
710 | } |
638 | } |
711 | |
639 | |
712 | /* Move an arrow along its course. op is the arrow or thrown object. |
640 | /* Move an arrow along its course. op is the arrow or thrown object. |
713 | */ |
641 | */ |
714 | |
|
|
715 | void |
642 | void |
716 | move_arrow (object *op) |
643 | move_arrow (object *op) |
717 | { |
644 | { |
718 | object *tmp; |
645 | object *tmp; |
719 | sint16 new_x, new_y; |
646 | sint16 new_x, new_y; |
720 | int was_reflected, mflags; |
647 | int was_reflected, mflags; |
721 | mapstruct *m; |
648 | maptile *m; |
722 | |
649 | |
723 | if (op->map == NULL) |
650 | if (op->map == NULL) |
724 | { |
651 | { |
725 | LOG (llevError, "BUG: Arrow had no map.\n"); |
652 | LOG (llevError, "BUG: Arrow had no map.\n"); |
726 | remove_ob (op); |
653 | op->destroy (); |
727 | free_object (op); |
|
|
728 | return; |
654 | return; |
729 | } |
655 | } |
730 | |
656 | |
731 | /* we need to stop thrown objects at some point. Like here. */ |
657 | /* we need to stop thrown objects at some point. Like here. */ |
732 | if (op->type == THROWN_OBJ) |
658 | if (op->type == THROWN_OBJ) |
… | |
… | |
739 | * bomb code, but there are potential other cases where that could happen, |
665 | * bomb code, but there are potential other cases where that could happen, |
740 | * and it is easy enough to clean it up here. |
666 | * and it is easy enough to clean it up here. |
741 | */ |
667 | */ |
742 | if (op->inv == NULL) |
668 | if (op->inv == NULL) |
743 | { |
669 | { |
744 | remove_ob (op); |
670 | op->destroy (); |
745 | free_object (op); |
|
|
746 | return; |
671 | return; |
747 | } |
672 | } |
|
|
673 | |
748 | if (op->last_sp-- < 0) |
674 | if (op->last_sp-- < 0) |
749 | { |
675 | { |
750 | stop_arrow (op); |
676 | stop_arrow (op); |
751 | return; |
677 | return; |
752 | } |
678 | } |
… | |
… | |
775 | } |
701 | } |
776 | |
702 | |
777 | /* only need to look for living creatures if this flag is set */ |
703 | /* only need to look for living creatures if this flag is set */ |
778 | if (mflags & P_IS_ALIVE) |
704 | if (mflags & P_IS_ALIVE) |
779 | { |
705 | { |
780 | for (tmp = get_map_ob (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
706 | for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
781 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
707 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
782 | break; |
708 | break; |
783 | |
|
|
784 | |
709 | |
785 | /* Not really fair, but don't let monsters hit themselves with |
710 | /* Not really fair, but don't let monsters hit themselves with |
786 | * their own arrow - this can be because they fire it then |
711 | * their own arrow - this can be because they fire it then |
787 | * move into it. |
712 | * move into it. |
788 | */ |
713 | */ |
789 | |
|
|
790 | if (tmp != NULL && tmp != op->owner) |
714 | if (tmp && tmp != op->owner) |
791 | { |
715 | { |
792 | /* Found living object, but it is reflecting the missile. Update |
716 | /* Found living object, but it is reflecting the missile. Update |
793 | * as below. (Note that for living creatures there is a small |
717 | * as below. (Note that for living creatures there is a small |
794 | * chance that reflect_missile fails.) |
718 | * chance that reflect_missile fails.) |
795 | */ |
719 | */ |
796 | |
|
|
797 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
720 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
798 | { |
721 | { |
799 | |
|
|
800 | int number = op->face->number; |
722 | int number = op->face; |
801 | |
723 | |
802 | op->direction = absdir (op->direction + 4); |
724 | op->direction = absdir (op->direction + 4); |
803 | op->state = 0; |
725 | update_turn_face (op); |
804 | if (GET_ANIM_ID (op)) |
|
|
805 | { |
|
|
806 | number += 4; |
|
|
807 | if (number > GET_ANIMATION (op, 8)) |
|
|
808 | number -= 8; |
|
|
809 | op->face = &new_faces[number]; |
|
|
810 | } |
|
|
811 | was_reflected = 1; /* skip normal movement calculations */ |
726 | was_reflected = 1; /* skip normal movement calculations */ |
812 | } |
727 | } |
813 | else |
728 | else |
814 | { |
729 | { |
815 | /* Attack the object. */ |
730 | /* Attack the object. */ |
816 | op = hit_with_arrow (op, tmp); |
731 | op = hit_with_arrow (op, tmp); |
|
|
732 | |
817 | if (op == NULL) |
733 | if (!op) |
818 | return; |
734 | return; |
819 | } |
735 | } |
820 | } /* if this is not hitting its owner */ |
736 | } /* if this is not hitting its owner */ |
821 | } /* if there is something alive on this space */ |
737 | } /* if there is something alive on this space */ |
822 | |
|
|
823 | |
738 | |
824 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
739 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
825 | { |
740 | { |
826 | int retry = 0; |
741 | int retry = 0; |
827 | |
742 | |
… | |
… | |
849 | * that did the same thing. |
764 | * that did the same thing. |
850 | */ |
765 | */ |
851 | while (retry < 2) |
766 | while (retry < 2) |
852 | { |
767 | { |
853 | int left, right, mflags; |
768 | int left, right, mflags; |
854 | mapstruct *m1; |
769 | maptile *m1; |
855 | sint16 x1, y1; |
770 | sint16 x1, y1; |
856 | |
771 | |
857 | retry++; |
772 | retry++; |
858 | |
773 | |
859 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
774 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
… | |
… | |
899 | SET_ANIMATION (op, op->direction); |
814 | SET_ANIMATION (op, op->direction); |
900 | } /* object is reflected */ |
815 | } /* object is reflected */ |
901 | } /* object ran into a wall */ |
816 | } /* object ran into a wall */ |
902 | |
817 | |
903 | /* Move the arrow. */ |
818 | /* Move the arrow. */ |
904 | remove_ob (op); |
819 | op->remove (); |
905 | op->x = new_x; |
820 | op->x = new_x; |
906 | op->y = new_y; |
821 | op->y = new_y; |
907 | |
822 | |
908 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
823 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
909 | * about 17 squares. Tune as needed. |
824 | * about 17 squares. Tune as needed. |
… | |
… | |
917 | * Modified this routine to allow held objects. b.t. */ |
832 | * Modified this routine to allow held objects. b.t. */ |
918 | |
833 | |
919 | void |
834 | void |
920 | change_object (object *op) |
835 | change_object (object *op) |
921 | { /* Doesn`t handle linked objs yet */ |
836 | { /* Doesn`t handle linked objs yet */ |
922 | object *tmp, *env, *pl; |
|
|
923 | int i, j; |
837 | int i, j; |
924 | |
838 | |
925 | if (op->other_arch == NULL) |
839 | if (op->other_arch == NULL) |
926 | { |
840 | { |
927 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
841 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
… | |
… | |
934 | if (op->stats.food-- > 0) |
848 | if (op->stats.food-- > 0) |
935 | return; |
849 | return; |
936 | else |
850 | else |
937 | op->stats.food = 1; /* so 1 other_arch is made */ |
851 | op->stats.food = 1; /* so 1 other_arch is made */ |
938 | } |
852 | } |
|
|
853 | |
|
|
854 | object *pl = op->in_player (); |
939 | env = op->env; |
855 | object *env = op->env; |
940 | remove_ob (op); |
856 | |
|
|
857 | op->remove (); |
941 | for (i = 0; i < NROFNEWOBJS (op); i++) |
858 | for (i = 0; i < NROFNEWOBJS (op); i++) |
942 | { |
859 | { |
943 | tmp = arch_to_object (op->other_arch); |
860 | object *tmp = arch_to_object (op->other_arch); |
|
|
861 | |
944 | if (op->type == LAMP) |
862 | if (op->type == LAMP) |
945 | tmp->stats.food = op->stats.food - 1; |
863 | tmp->stats.food = op->stats.food - 1; |
|
|
864 | |
946 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
865 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
947 | if (env) |
866 | if (env) |
948 | { |
867 | { |
949 | tmp->x = env->x, tmp->y = env->y; |
868 | tmp->x = env->x, tmp->y = env->y; |
950 | tmp = insert_ob_in_ob (tmp, env); |
869 | tmp = insert_ob_in_ob (tmp, env); |
|
|
870 | |
951 | /* If this object is the players inventory, we need to tell the |
871 | /* If this object is the players inventory, we need to tell the |
952 | * client of the change. Insert_ob_in_map takes care of the |
872 | * client of the change. Insert_ob_in_map takes care of the |
953 | * updating the client, so we don't need to do that below. |
873 | * updating the client, so we don't need to do that below. |
954 | */ |
874 | */ |
955 | if ((pl = is_player_inv (env)) != NULL) |
875 | if (pl) |
956 | { |
876 | { |
957 | esrv_del_item (pl->contr, op->count); |
877 | esrv_del_item (pl->contr, op->count); |
958 | esrv_send_item (pl, tmp); |
878 | esrv_send_item (pl, tmp); |
959 | } |
879 | } |
960 | } |
880 | } |
961 | else |
881 | else |
962 | { |
882 | { |
963 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
883 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
964 | if (j == -1) /* No free spot */ |
884 | if (j == -1) /* No free spot */ |
965 | free_object (tmp); |
885 | tmp->destroy (); |
966 | else |
886 | else |
967 | { |
887 | { |
968 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
888 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
969 | insert_ob_in_map (tmp, op->map, op, 0); |
889 | insert_ob_in_map (tmp, op->map, op, 0); |
970 | } |
890 | } |
971 | } |
891 | } |
972 | } |
892 | } |
973 | free_object (op); |
893 | |
|
|
894 | op->destroy (); |
974 | } |
895 | } |
975 | |
896 | |
976 | void |
897 | void |
977 | move_teleporter (object *op) |
898 | move_teleporter (object *op) |
978 | { |
899 | { |
… | |
… | |
983 | * there is an old multipart teleporter in which the other parts |
904 | * there is an old multipart teleporter in which the other parts |
984 | * have speed, we don't really want to call it twice for the same |
905 | * have speed, we don't really want to call it twice for the same |
985 | * function - in fact, as written below, part N would get called |
906 | * function - in fact, as written below, part N would get called |
986 | * N times without the speed check. |
907 | * N times without the speed check. |
987 | */ |
908 | */ |
988 | if (op->more && FABS (op->more->speed) < MIN_ACTIVE_SPEED) |
909 | if (op->more && !op->more->has_active_speed ()) |
989 | move_teleporter (op->more); |
910 | move_teleporter (op->more); |
990 | |
911 | |
991 | if (op->head) |
912 | if (op->head) |
992 | head = op->head; |
913 | head = op->head; |
993 | |
914 | |
… | |
… | |
1004 | if (tmp->type == PLAYER) |
925 | if (tmp->type == PLAYER) |
1005 | { |
926 | { |
1006 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
927 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1007 | return; |
928 | return; |
1008 | |
929 | |
1009 | enter_exit (tmp, head); |
930 | tmp->enter_exit (head); |
1010 | } |
931 | } |
1011 | else |
932 | else |
1012 | /* Currently only players can transfer maps */ |
933 | /* Currently only players can transfer maps */ |
1013 | return; |
934 | return; |
1014 | } |
935 | } |
1015 | else if (EXIT_X (head) || EXIT_Y (head)) |
936 | else if (EXIT_X (head) || EXIT_Y (head)) |
1016 | { |
937 | { |
1017 | if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) |
938 | if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) |
1018 | { |
939 | { |
1019 | LOG (llevError, "Removed illegal teleporter.\n"); |
940 | LOG (llevError, "Removed illegal teleporter.\n"); |
1020 | remove_ob (head); |
941 | head->destroy (); |
1021 | free_object (head); |
|
|
1022 | return; |
942 | return; |
1023 | } |
943 | } |
|
|
944 | |
1024 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
945 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1025 | return; |
946 | return; |
|
|
947 | |
1026 | transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head); |
948 | transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head); |
1027 | } |
949 | } |
1028 | else |
950 | else |
1029 | { |
951 | { |
1030 | /* Random teleporter */ |
952 | /* Random teleporter */ |
… | |
… | |
1038 | /* This object will teleport someone to a different map |
960 | /* This object will teleport someone to a different map |
1039 | and will also apply changes to the player from its inventory. |
961 | and will also apply changes to the player from its inventory. |
1040 | This was invented for giving classes, but there's no reason it |
962 | This was invented for giving classes, but there's no reason it |
1041 | can't be generalized. |
963 | can't be generalized. |
1042 | */ |
964 | */ |
1043 | |
|
|
1044 | void |
965 | void |
1045 | move_player_changer (object *op) |
966 | move_player_changer (object *op) |
1046 | { |
967 | { |
1047 | object *player; |
968 | object *player; |
1048 | object *walk; |
969 | object *walk; |
1049 | char c; |
|
|
1050 | |
970 | |
1051 | if (!op->above || !EXIT_PATH (op)) |
971 | if (!op->above || !EXIT_PATH (op)) |
1052 | return; |
972 | return; |
1053 | |
973 | |
1054 | /* This isn't all that great - means that the player_mover |
974 | /* This isn't all that great - means that the player_mover |
1055 | * needs to be on top. |
975 | * needs to be on top. |
1056 | */ |
976 | */ |
1057 | if (op->above->type == PLAYER) |
977 | if (op->above->type == PLAYER) |
1058 | { |
978 | { |
1059 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
979 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
1060 | return; |
980 | return; |
|
|
981 | |
1061 | player = op->above; |
982 | player = op->above; |
1062 | |
983 | |
1063 | for (walk = op->inv; walk != NULL; walk = walk->below) |
984 | for (walk = op->inv; walk; walk = walk->below) |
1064 | apply_changes_to_player (player, walk); |
985 | apply_changes_to_player (player, walk); |
1065 | |
986 | |
1066 | fix_player (player); |
987 | player->update_stats (); |
1067 | |
988 | |
1068 | esrv_send_inventory (op->above, op->above); |
989 | esrv_send_inventory (op->above, op->above); |
1069 | esrv_update_item (UPD_FACE, op->above, op->above); |
990 | esrv_update_item (UPD_FACE, op->above, op->above); |
1070 | |
991 | |
1071 | /* update players death & WoR home-position */ |
992 | /* update players death & WoR home-position */ |
1072 | sscanf (EXIT_PATH (op), "%c", &c); |
993 | if (*EXIT_PATH (op) == '/') |
1073 | if (c == '/') |
|
|
1074 | { |
994 | { |
1075 | strcpy (player->contr->savebed_map, EXIT_PATH (op)); |
995 | player->contr->savebed_map = EXIT_PATH (op); |
1076 | player->contr->bed_x = EXIT_X (op); |
996 | player->contr->bed_x = EXIT_X (op); |
1077 | player->contr->bed_y = EXIT_Y (op); |
997 | player->contr->bed_y = EXIT_Y (op); |
1078 | } |
998 | } |
1079 | else |
999 | else |
1080 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1000 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1081 | |
1001 | |
1082 | enter_exit (op->above, op); |
1002 | op->above->enter_exit (op); |
1083 | save_player (player, 1); |
|
|
1084 | } |
1003 | } |
1085 | } |
1004 | } |
1086 | |
1005 | |
1087 | /* firewalls fire other spells. |
1006 | /* firewalls fire other spells. |
1088 | * The direction of the wall is stored in op->stats.sp. |
1007 | * The direction of the wall is stored in op->stats.sp. |
… | |
… | |
1095 | |
1014 | |
1096 | if (!op->map) |
1015 | if (!op->map) |
1097 | return; /* dm has created a firewall in his inventory */ |
1016 | return; /* dm has created a firewall in his inventory */ |
1098 | |
1017 | |
1099 | spell = op->inv; |
1018 | spell = op->inv; |
|
|
1019 | |
1100 | if (!spell || spell->type != SPELL) |
1020 | if (!spell || spell->type != SPELL) |
1101 | spell = &op->other_arch->clone; |
1021 | spell = &op->other_arch->clone; |
|
|
1022 | |
1102 | if (!spell) |
1023 | if (!spell) |
1103 | { |
1024 | { |
1104 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, op->map->name, op->x, op->y); |
1025 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1105 | return; |
1026 | return; |
1106 | } |
1027 | } |
1107 | |
1028 | |
1108 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1029 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1109 | } |
1030 | } |
1110 | |
|
|
1111 | |
1031 | |
1112 | /* move_player_mover: this function takes a "player mover" as an |
1032 | /* move_player_mover: this function takes a "player mover" as an |
1113 | * argument, and performs the function of a player mover, which is: |
1033 | * argument, and performs the function of a player mover, which is: |
1114 | * |
1034 | * |
1115 | * a player mover finds any players that are sitting on it. It |
1035 | * a player mover finds any players that are sitting on it. It |
… | |
… | |
1119 | * it'll paralyze the victim for hp*his speed/op->speed |
1039 | * it'll paralyze the victim for hp*his speed/op->speed |
1120 | */ |
1040 | */ |
1121 | void |
1041 | void |
1122 | move_player_mover (object *op) |
1042 | move_player_mover (object *op) |
1123 | { |
1043 | { |
1124 | object *victim, *nextmover; |
|
|
1125 | int dir = op->stats.sp; |
1044 | int dir = op->stats.sp; |
1126 | sint16 nx, ny; |
1045 | sint16 nx, ny; |
1127 | mapstruct *m; |
1046 | maptile *m; |
1128 | |
1047 | |
1129 | /* Determine direction now for random movers so we do the right thing */ |
1048 | /* Determine direction now for random movers so we do the right thing */ |
1130 | if (!dir) |
1049 | if (!dir) |
1131 | dir = rndm (1, 8); |
1050 | dir = rndm (1, 8); |
1132 | |
1051 | |
1133 | for (victim = get_map_ob (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1052 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1134 | { |
1053 | { |
1135 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1054 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1136 | (victim->move_type & op->move_type || !victim->move_type)) |
1055 | (victim->move_type & op->move_type || !victim->move_type)) |
1137 | { |
1056 | { |
1138 | |
1057 | |
1139 | if (victim->head) |
1058 | if (victim->head) |
1140 | victim = victim->head; |
1059 | victim = victim->head; |
1141 | |
1060 | |
1142 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
1061 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
1143 | { |
1062 | { |
1144 | remove_ob (op); |
1063 | op->remove (); |
1145 | free_object (op); |
|
|
1146 | return; |
1064 | return; |
1147 | } |
1065 | } |
|
|
1066 | |
1148 | nx = op->x + freearr_x[dir]; |
1067 | nx = op->x + freearr_x[dir]; |
1149 | ny = op->y + freearr_y[dir]; |
1068 | ny = op->y + freearr_y[dir]; |
1150 | m = op->map; |
1069 | m = op->map; |
1151 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1070 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1152 | { |
1071 | { |
1153 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", m->path, op->x, op->y); |
1072 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
1154 | return; |
1073 | return; |
1155 | } |
1074 | } |
1156 | |
1075 | |
1157 | if (should_director_abort (op, victim)) |
1076 | if (should_director_abort (op, victim)) |
1158 | return; |
1077 | return; |
1159 | |
1078 | |
1160 | for (nextmover = get_map_ob (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1079 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1161 | { |
1080 | { |
1162 | if (nextmover->type == PLAYERMOVER) |
1081 | if (nextmover->type == PLAYERMOVER) |
1163 | nextmover->speed_left = -.99; |
1082 | nextmover->speed_left = -.99f; |
|
|
1083 | |
1164 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1084 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1165 | { |
|
|
1166 | op->speed_left = -1.1; /* wait until the next thing gets out of the way */ |
1085 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1167 | } |
|
|
1168 | } |
1086 | } |
1169 | |
1087 | |
1170 | if (victim->type == PLAYER) |
1088 | if (victim->type == PLAYER) |
1171 | { |
1089 | { |
1172 | /* only level >=1 movers move people */ |
1090 | /* only level >=1 movers move people */ |
… | |
… | |
1176 | * is cleared, otherwise the player will get stuck in |
1094 | * is cleared, otherwise the player will get stuck in |
1177 | * place. This can happen if the player used a spell to |
1095 | * place. This can happen if the player used a spell to |
1178 | * get to this space. |
1096 | * get to this space. |
1179 | */ |
1097 | */ |
1180 | victim->contr->fire_on = 0; |
1098 | victim->contr->fire_on = 0; |
1181 | victim->speed_left = -FABS (victim->speed); |
1099 | victim->speed_left = 0.f; |
1182 | move_player (victim, dir); |
1100 | move_player (victim, dir); |
1183 | } |
1101 | } |
1184 | else |
1102 | else |
1185 | return; |
1103 | return; |
1186 | } |
1104 | } |
… | |
… | |
1190 | if (!op->stats.maxsp && op->attacktype) |
1108 | if (!op->stats.maxsp && op->attacktype) |
1191 | op->stats.maxsp = 2; |
1109 | op->stats.maxsp = 2; |
1192 | |
1110 | |
1193 | if (op->attacktype) |
1111 | if (op->attacktype) |
1194 | { /* flag to paralyze the player */ |
1112 | { /* flag to paralyze the player */ |
1195 | |
|
|
1196 | victim->speed_left = -FABS (op->stats.maxsp * victim->speed / op->speed); |
1113 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1197 | /* Not sure why, but for some chars on metalforge, they |
|
|
1198 | * would sometimes get -inf speed_left, and from the |
|
|
1199 | * description, it could only happen here, so just put |
|
|
1200 | * a lower sanity limit. My only guess is that the |
|
|
1201 | * mover has 0 speed. |
|
|
1202 | */ |
|
|
1203 | if (victim->speed_left < -5.0) |
|
|
1204 | victim->speed_left = -5.0; |
|
|
1205 | } |
1114 | } |
1206 | } |
1115 | } |
1207 | } |
1116 | } |
1208 | } |
1117 | } |
1209 | |
1118 | |
… | |
… | |
1219 | { |
1128 | { |
1220 | object *tmp; |
1129 | object *tmp; |
1221 | |
1130 | |
1222 | if (!op->other_arch) |
1131 | if (!op->other_arch) |
1223 | { |
1132 | { |
1224 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); |
1133 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? &op->map->path : "nullmap"); |
1225 | return; |
1134 | return; |
1226 | } |
1135 | } |
1227 | |
1136 | |
1228 | if (op->above == NULL) |
1137 | if (op->above == NULL) |
1229 | return; |
1138 | return; |
|
|
1139 | |
1230 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
1140 | for (tmp = op->above; tmp; tmp = tmp->above) |
1231 | { |
1141 | { |
1232 | if (strcmp (op->other_arch->name, tmp->arch->name) == 0) |
1142 | if (op->other_arch->name == tmp->arch->name) |
1233 | { |
1143 | { |
1234 | if (op->level <= 0) |
1144 | if (op->level <= 0) |
1235 | { |
1145 | tmp->destroy (); |
1236 | remove_ob (tmp); |
|
|
1237 | free_object (tmp); |
|
|
1238 | } |
|
|
1239 | else |
1146 | else |
1240 | { |
1147 | { |
1241 | uint64 new_nrof = (uint64) tmp->nrof * op->level; |
1148 | uint64 new_nrof = (uint64) tmp->nrof * op->level; |
1242 | |
1149 | |
1243 | if (new_nrof >= 1UL << 31) |
1150 | if (new_nrof >= 1UL << 31) |
1244 | new_nrof = 1UL << 31; |
1151 | new_nrof = 1UL << 31; |
|
|
1152 | |
1245 | tmp->nrof = new_nrof; |
1153 | tmp->nrof = new_nrof; |
1246 | } |
1154 | } |
|
|
1155 | |
1247 | break; |
1156 | break; |
1248 | } |
1157 | } |
1249 | } |
1158 | } |
1250 | } |
1159 | } |
1251 | |
1160 | |
… | |
… | |
1295 | } |
1204 | } |
1296 | else |
1205 | else |
1297 | { |
1206 | { |
1298 | if (creator->other_arch == NULL) |
1207 | if (creator->other_arch == NULL) |
1299 | { |
1208 | { |
1300 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", &creator->name, creator->map->path, |
1209 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1301 | creator->x, creator->y); |
1210 | &creator->name, &creator->map->path, creator->x, creator->y); |
1302 | return; |
1211 | return; |
1303 | } |
1212 | } |
1304 | |
1213 | |
1305 | new_ob = object_create_arch (creator->other_arch); |
1214 | new_ob = object_create_arch (creator->other_arch); |
1306 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1215 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1307 | } |
1216 | } |
1308 | |
1217 | |
1309 | /* Make sure this multipart object fits */ |
1218 | /* Make sure this multipart object fits */ |
1310 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1219 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1311 | { |
1220 | { |
1312 | free_object (new_ob); |
1221 | new_ob->destroy (); |
1313 | return; |
1222 | return; |
1314 | } |
1223 | } |
1315 | |
1224 | |
1316 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1225 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1317 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1226 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
… | |
… | |
1329 | with a specific code as the slaying field. |
1238 | with a specific code as the slaying field. |
1330 | At that time, it writes the contents of its own message |
1239 | At that time, it writes the contents of its own message |
1331 | field to the player. The marker will decrement hp to |
1240 | field to the player. The marker will decrement hp to |
1332 | 0 and then delete itself every time it grants a mark. |
1241 | 0 and then delete itself every time it grants a mark. |
1333 | unless hp was zero to start with, in which case it is infinite.*/ |
1242 | unless hp was zero to start with, in which case it is infinite.*/ |
1334 | |
|
|
1335 | void |
1243 | void |
1336 | move_marker (object *op) |
1244 | move_marker (object *op) |
1337 | { |
1245 | { |
|
|
1246 | if (object *tmp = op->ms ().player ()) |
|
|
1247 | { |
1338 | object *tmp, *tmp2; |
1248 | object *tmp2; |
1339 | |
1249 | |
1340 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
1341 | { |
|
|
1342 | if (tmp->type == PLAYER) |
|
|
1343 | { /* we've got someone to MARK */ |
|
|
1344 | |
|
|
1345 | /* remove an old force with a slaying field == op->name */ |
1250 | /* remove an old force with a slaying field == op->name */ |
1346 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1251 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
|
|
1252 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->name) |
1347 | { |
1253 | { |
1348 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) |
1254 | tmp2->destroy (); |
1349 | break; |
1255 | break; |
1350 | } |
1256 | } |
1351 | |
1257 | |
1352 | if (tmp2) |
|
|
1353 | { |
|
|
1354 | remove_ob (tmp2); |
|
|
1355 | free_object (tmp2); |
|
|
1356 | } |
|
|
1357 | |
|
|
1358 | /* cycle through his inventory to look for the MARK we want to |
1258 | /* cycle through his inventory to look for the MARK we want to |
1359 | * place |
1259 | * place |
1360 | */ |
1260 | */ |
1361 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1261 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1362 | { |
|
|
1363 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
1262 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
1364 | break; |
1263 | break; |
1365 | } |
|
|
1366 | |
1264 | |
1367 | /* if we didn't find our own MARK */ |
1265 | /* if we didn't find our own MARK */ |
1368 | if (tmp2 == NULL) |
1266 | if (!tmp2) |
1369 | { |
1267 | { |
1370 | object *force = get_archetype (FORCE_NAME); |
1268 | object *force = get_archetype (FORCE_NAME); |
1371 | |
1269 | |
1372 | force->speed = 0; |
|
|
1373 | if (op->stats.food) |
1270 | if (op->stats.food) |
|
|
1271 | { |
|
|
1272 | force->set_speed (0.01); |
|
|
1273 | force->speed_left = -op->stats.food; |
|
|
1274 | } |
|
|
1275 | else |
|
|
1276 | force->set_speed (0); |
|
|
1277 | |
|
|
1278 | /* put in the lock code */ |
|
|
1279 | force->slaying = op->slaying; |
|
|
1280 | |
|
|
1281 | if (op->lore) |
|
|
1282 | force->lore = op->lore; |
|
|
1283 | |
|
|
1284 | insert_ob_in_ob (force, tmp); |
|
|
1285 | if (op->msg) |
|
|
1286 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1287 | |
|
|
1288 | if (op->stats.hp > 0) |
|
|
1289 | { |
|
|
1290 | op->stats.hp--; |
|
|
1291 | if (op->stats.hp == 0) |
1374 | { |
1292 | { |
1375 | force->speed = 0.01; |
1293 | /* marker expires--granted mark number limit */ |
1376 | force->speed_left = -op->stats.food; |
1294 | op->destroy (); |
|
|
1295 | return; |
1377 | } |
1296 | } |
1378 | update_ob_speed (force); |
|
|
1379 | /* put in the lock code */ |
|
|
1380 | force->slaying = op->slaying; |
|
|
1381 | |
|
|
1382 | if (op->lore) |
|
|
1383 | force->lore = op->lore; |
|
|
1384 | |
|
|
1385 | insert_ob_in_ob (force, tmp); |
|
|
1386 | if (op->msg) |
|
|
1387 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1388 | |
|
|
1389 | if (op->stats.hp > 0) |
|
|
1390 | { |
|
|
1391 | op->stats.hp--; |
|
|
1392 | if (op->stats.hp == 0) |
|
|
1393 | { |
|
|
1394 | /* marker expires--granted mark number limit */ |
|
|
1395 | remove_ob (op); |
|
|
1396 | free_object (op); |
|
|
1397 | return; |
|
|
1398 | } |
|
|
1399 | } |
1297 | } |
1400 | } /* if tmp2 == NULL */ |
1298 | } |
1401 | } /* if tmp->type == PLAYER */ |
1299 | } |
1402 | } /* For all objects on this space */ |
|
|
1403 | } |
1300 | } |
1404 | |
1301 | |
1405 | int |
1302 | void |
1406 | process_object (object *op) |
1303 | process_object (object *op) |
1407 | { |
1304 | { |
1408 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1305 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1409 | return 0; |
1306 | return; |
1410 | |
1307 | |
1411 | if (INVOKE_OBJECT (TICK, op)) |
1308 | if (INVOKE_OBJECT (TICK, op)) |
1412 | return 0; |
1309 | return; |
1413 | |
1310 | |
1414 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1311 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1415 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1312 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1416 | return 1; |
1313 | return; |
1417 | |
1314 | |
1418 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1315 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1419 | { |
1316 | { |
1420 | if (op->type == PLAYER) |
|
|
1421 | animate_object (op, op->facing); |
|
|
1422 | else |
|
|
1423 | animate_object (op, op->direction); |
1317 | animate_object (op, op->contr ? op->facing : op->direction); |
1424 | |
1318 | |
1425 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1319 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1426 | make_sure_seen (op); |
1320 | make_sure_seen (op); |
1427 | } |
1321 | } |
1428 | |
1322 | |
|
|
1323 | if (op->flag [FLAG_GENERATOR] |
|
|
1324 | || op->flag [FLAG_CHANGING] |
|
|
1325 | || op->flag [FLAG_IS_USED_UP]) |
|
|
1326 | { |
1429 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1327 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1430 | { |
1328 | { |
1431 | change_object (op); |
1329 | change_object (op); |
1432 | return 1; |
1330 | return; |
1433 | } |
1331 | } |
1434 | |
1332 | |
1435 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1333 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1436 | generate_monster (op); |
1334 | generate_monster (op); |
1437 | |
1335 | |
1438 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1336 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1439 | { |
1337 | { |
1440 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1338 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1441 | remove_force (op); |
1339 | remove_force (op); |
1442 | else |
1340 | else |
1443 | { |
1341 | { |
1444 | /* IF necessary, delete the item from the players inventory */ |
1342 | /* If necessary, delete the item from the players inventory */ |
1445 | object *pl = is_player_inv (op); |
1343 | object *pl = op->in_player (); |
1446 | |
1344 | |
1447 | if (pl) |
1345 | if (pl) |
1448 | esrv_del_item (pl->contr, op->count); |
1346 | esrv_del_item (pl->contr, op->count); |
1449 | |
1347 | |
1450 | remove_ob (op); |
1348 | op->remove (); |
1451 | |
1349 | |
1452 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1350 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1453 | make_sure_not_seen (op); |
1351 | make_sure_not_seen (op); |
1454 | |
1352 | |
1455 | free_object (op); |
1353 | op->destroy (); |
1456 | } |
1354 | } |
1457 | |
1355 | |
1458 | return 1; |
1356 | return; |
|
|
1357 | } |
1459 | } |
1358 | } |
|
|
1359 | |
1460 | switch (op->type) |
1360 | switch (op->type) |
1461 | { |
1361 | { |
1462 | case SPELL_EFFECT: |
1362 | case SPELL_EFFECT: |
1463 | move_spell_effect (op); |
1363 | move_spell_effect (op); |
1464 | return 1; |
1364 | break; |
1465 | |
1365 | |
1466 | case ROD: |
1366 | case ROD: |
1467 | case HORN: |
1367 | case HORN: |
1468 | regenerate_rod (op); |
1368 | regenerate_rod (op); |
1469 | return 1; |
1369 | break; |
1470 | |
1370 | |
1471 | case FORCE: |
1371 | case FORCE: |
1472 | case POTION_EFFECT: |
1372 | case POTION_EFFECT: |
1473 | remove_force (op); |
1373 | remove_force (op); |
1474 | return 1; |
1374 | break; |
1475 | |
1375 | |
1476 | case BLINDNESS: |
1376 | case BLINDNESS: |
1477 | remove_blindness (op); |
1377 | remove_blindness (op); |
1478 | return 0; |
1378 | break; |
1479 | |
1379 | |
1480 | case POISONING: |
1380 | case POISONING: |
1481 | poison_more (op); |
1381 | poison_more (op); |
1482 | return 0; |
1382 | break; |
1483 | |
1383 | |
1484 | case DISEASE: |
1384 | case DISEASE: |
1485 | move_disease (op); |
1385 | move_disease (op); |
1486 | return 0; |
1386 | break; |
1487 | |
1387 | |
1488 | case SYMPTOM: |
1388 | case SYMPTOM: |
1489 | move_symptom (op); |
1389 | move_symptom (op); |
1490 | return 0; |
1390 | break; |
1491 | |
1391 | |
1492 | case THROWN_OBJ: |
1392 | case THROWN_OBJ: |
1493 | case ARROW: |
1393 | case ARROW: |
1494 | move_arrow (op); |
1394 | move_arrow (op); |
1495 | return 0; |
1395 | break; |
1496 | |
|
|
1497 | case LIGHTNING: /* It now moves twice as fast */ |
|
|
1498 | move_bolt (op); |
|
|
1499 | return 0; |
|
|
1500 | |
1396 | |
1501 | case DOOR: |
1397 | case DOOR: |
1502 | remove_door (op); |
1398 | remove_door (op); |
1503 | return 0; |
1399 | break; |
1504 | |
1400 | |
1505 | case LOCKED_DOOR: |
1401 | case LOCKED_DOOR: |
1506 | remove_door2 (op); |
1402 | remove_door2 (op); |
1507 | return 0; |
1403 | break; |
1508 | |
1404 | |
1509 | case TELEPORTER: |
1405 | case TELEPORTER: |
1510 | move_teleporter (op); |
1406 | move_teleporter (op); |
1511 | return 0; |
1407 | break; |
1512 | |
1408 | |
1513 | case GOLEM: |
1409 | case GOLEM: |
1514 | move_golem (op); |
1410 | move_golem (op); |
1515 | return 0; |
1411 | break; |
1516 | |
1412 | |
1517 | case EARTHWALL: |
1413 | case EARTHWALL: |
1518 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1414 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1519 | return 0; |
1415 | break; |
1520 | |
1416 | |
1521 | case FIREWALL: |
1417 | case FIREWALL: |
1522 | move_firewall (op); |
1418 | move_firewall (op); |
1523 | if (op->stats.maxsp) |
1419 | if (op->stats.maxsp) |
1524 | animate_turning (op); |
1420 | animate_turning (op); |
1525 | return 0; |
1421 | break; |
1526 | |
1422 | |
1527 | case MOOD_FLOOR: |
1423 | case MOOD_FLOOR: |
1528 | do_mood_floor (op); |
1424 | do_mood_floor (op); |
1529 | return 0; |
1425 | break; |
1530 | |
1426 | |
1531 | case GATE: |
1427 | case GATE: |
1532 | move_gate (op); |
1428 | move_gate (op); |
1533 | return 0; |
1429 | break; |
1534 | |
1430 | |
1535 | case TIMED_GATE: |
1431 | case TIMED_GATE: |
1536 | move_timed_gate (op); |
1432 | move_timed_gate (op); |
1537 | return 0; |
1433 | break; |
1538 | |
1434 | |
1539 | case TRIGGER: |
1435 | case TRIGGER: |
1540 | case TRIGGER_BUTTON: |
1436 | case TRIGGER_BUTTON: |
1541 | case TRIGGER_PEDESTAL: |
1437 | case TRIGGER_PEDESTAL: |
1542 | case TRIGGER_ALTAR: |
1438 | case TRIGGER_ALTAR: |
1543 | animate_trigger (op); |
1439 | animate_trigger (op); |
1544 | return 0; |
1440 | break; |
1545 | |
1441 | |
1546 | case DETECTOR: |
1442 | case DETECTOR: |
1547 | move_detector (op); |
1443 | move_detector (op); |
1548 | |
1444 | |
1549 | case DIRECTOR: |
1445 | case DIRECTOR: |
1550 | if (op->stats.maxsp) |
1446 | if (op->stats.maxsp) |
1551 | animate_turning (op); |
1447 | animate_turning (op); |
1552 | return 0; |
1448 | break; |
1553 | |
1449 | |
1554 | case HOLE: |
1450 | case HOLE: |
1555 | move_hole (op); |
1451 | move_hole (op); |
1556 | return 0; |
1452 | break; |
1557 | |
1453 | |
1558 | case DEEP_SWAMP: |
1454 | case DEEP_SWAMP: |
1559 | move_deep_swamp (op); |
1455 | move_deep_swamp (op); |
1560 | return 0; |
1456 | break; |
1561 | |
1457 | |
1562 | case RUNE: |
1458 | case RUNE: |
1563 | case TRAP: |
1459 | case TRAP: |
1564 | move_rune (op); |
1460 | move_rune (op); |
1565 | return 0; |
1461 | break; |
1566 | |
1462 | |
1567 | case PLAYERMOVER: |
1463 | case PLAYERMOVER: |
1568 | move_player_mover (op); |
1464 | move_player_mover (op); |
1569 | return 0; |
1465 | break; |
1570 | |
1466 | |
1571 | case CREATOR: |
1467 | case CREATOR: |
1572 | move_creator (op); |
1468 | move_creator (op); |
1573 | return 0; |
1469 | break; |
1574 | |
1470 | |
1575 | case MARKER: |
1471 | case MARKER: |
1576 | move_marker (op); |
1472 | move_marker (op); |
1577 | return 0; |
1473 | break; |
1578 | |
1474 | |
1579 | case PLAYER_CHANGER: |
1475 | case PLAYER_CHANGER: |
1580 | move_player_changer (op); |
1476 | move_player_changer (op); |
1581 | return 0; |
1477 | break; |
1582 | |
1478 | |
1583 | case PEACEMAKER: |
1479 | case PEACEMAKER: |
1584 | move_peacemaker (op); |
1480 | move_peacemaker (op); |
1585 | return 0; |
1481 | break; |
1586 | } |
|
|
1587 | |
1482 | |
1588 | return 0; |
1483 | case PLAYER: |
|
|
1484 | // players have their own speed-management, so undo the --speed_left |
|
|
1485 | ++op->speed_left; |
|
|
1486 | break; |
|
|
1487 | } |
1589 | } |
1488 | } |
|
|
1489 | |