1 | /* |
1 | /* |
2 | * static char *rcsid_time_c = |
2 | * CrossFire, A Multiplayer game |
3 | * "$Id: time.C,v 1.5 2006/08/29 07:34:01 root Exp $"; |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
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5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (C) 1992 Frank Tore Johansen |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation; either version 2 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
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22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
4 | */ |
23 | */ |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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10 | Copyright (C) 1992 Frank Tore Johansen |
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11 | |
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12 | This program is free software; you can redistribute it and/or modify |
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13 | it under the terms of the GNU General Public License as published by |
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14 | the Free Software Foundation; either version 2 of the License, or |
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15 | (at your option) any later version. |
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16 | |
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17 | This program is distributed in the hope that it will be useful, |
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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20 | GNU General Public License for more details. |
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21 | |
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22 | You should have received a copy of the GNU General Public License |
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23 | along with this program; if not, write to the Free Software |
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24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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25 | |
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26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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27 | */ |
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28 | |
24 | |
29 | /* |
25 | /* |
30 | * Routines that is executed from objects based on their speed have been |
26 | * Routines that is executed from objects based on their speed have been |
31 | * collected in this file. |
27 | * collected in this file. |
32 | */ |
28 | */ |
33 | |
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34 | #include <global.h> |
29 | #include <global.h> |
35 | #include <spells.h> |
30 | #include <spells.h> |
36 | #ifndef __CEXTRACT__ |
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37 | #include <sproto.h> |
31 | #include <sproto.h> |
38 | #endif |
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39 | |
32 | |
40 | /* The following removes doors. The functions check to see if similar |
33 | /* The following removes doors. The functions check to see if similar |
41 | * doors are next to the one that is being removed, and if so, set it |
34 | * doors are next to the one that is being removed, and if so, set it |
42 | * so those will be removed shortly (in a cascade like fashion.) |
35 | * so those will be removed shortly (in a cascade like fashion.) |
43 | */ |
36 | */ |
44 | |
37 | void |
45 | void remove_door(object *op) { |
38 | remove_door (object *op) |
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39 | { |
46 | int i; |
40 | int i; |
47 | object *tmp; |
41 | object *tmp; |
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42 | |
48 | for(i=1;i<9;i+=2) |
43 | for (i = 1; i < 9; i += 2) |
49 | if((tmp=present(DOOR,op->map,op->x+freearr_x[i],op->y+freearr_y[i]))!=NULL) { |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
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45 | { |
50 | tmp->speed = 0.1; |
46 | tmp->set_speed (0.1f); |
51 | update_ob_speed(tmp); |
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52 | tmp->speed_left= -0.2; |
47 | tmp->speed_left = -0.2f; |
53 | } |
48 | } |
54 | |
49 | |
55 | if(op->other_arch) |
50 | if (op->other_arch) |
56 | { |
51 | { |
57 | tmp=arch_to_object(op->other_arch); |
52 | tmp = arch_to_object (op->other_arch); |
58 | tmp->x=op->x;tmp->y=op->y;tmp->map=op->map;tmp->level=op->level; |
53 | tmp->x = op->x; |
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54 | tmp->y = op->y; |
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55 | tmp->map = op->map; |
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56 | tmp->level = op->level; |
59 | insert_ob_in_map(tmp,op->map,op,0); |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
60 | } |
58 | } |
61 | remove_ob(op); |
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62 | free_object(op); |
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63 | } |
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64 | |
59 | |
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60 | op->destroy (); |
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61 | } |
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62 | |
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63 | void |
65 | void remove_door2(object *op) { |
64 | remove_door2 (object *op) |
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65 | { |
66 | int i; |
66 | int i; |
67 | object *tmp; |
67 | object *tmp; |
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68 | |
68 | for(i=1;i<9;i+=2) { |
69 | for (i = 1; i < 9; i += 2) |
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70 | { |
69 | tmp=present(LOCKED_DOOR,op->map,op->x+freearr_x[i],op->y+freearr_y[i]); |
71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
70 | if(tmp && tmp->slaying == op->slaying) {/* same key both doors */ |
72 | if (tmp && tmp->slaying == op->slaying) |
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73 | { /* same key both doors */ |
71 | tmp->speed = 0.1; |
74 | tmp->set_speed (0.1f); |
72 | update_ob_speed(tmp); |
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73 | tmp->speed_left= -0.2; |
75 | tmp->speed_left = -0.2f; |
74 | } |
76 | } |
75 | } |
77 | } |
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78 | |
76 | if(op->other_arch) |
79 | if (op->other_arch) |
77 | { |
80 | { |
78 | tmp=arch_to_object(op->other_arch); |
81 | tmp = arch_to_object (op->other_arch); |
79 | tmp->x=op->x;tmp->y=op->y;tmp->map=op->map;tmp->level=op->level; |
82 | tmp->x = op->x; |
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83 | tmp->y = op->y; |
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84 | tmp->map = op->map; |
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85 | tmp->level = op->level; |
80 | insert_ob_in_map(tmp,op->map,op,0); |
86 | insert_ob_in_map (tmp, op->map, op, 0); |
81 | } |
87 | } |
82 | remove_ob(op); |
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83 | free_object(op); |
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84 | } |
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85 | |
88 | |
86 | /* Will generate a monster according to content |
89 | op->destroy (); |
87 | * of generator. |
90 | } |
88 | */ |
91 | |
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92 | void |
89 | void generate_monster_inv(object *gen) { |
93 | generate_monster (object *gen) |
90 | int i; |
94 | { |
91 | object *op,*head=NULL; |
95 | if (!gen->map) |
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96 | return; |
92 | |
97 | |
93 | int qty=0; |
98 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
94 | /* Code below assumes the generator is on a map, as it tries |
99 | return; |
95 | * to place the monster on the map. So if the generator |
100 | |
96 | * isn't on a map, complain and exit. |
101 | object *op; |
97 | */ |
102 | |
98 | if (gen->map == NULL) { |
103 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
99 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
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100 | return; |
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101 | } |
104 | { |
102 | /*First count numer of objects in inv*/ |
105 | // either copy one item form the inventory... |
103 | for (op=gen->inv;op;op=op->below) |
106 | if (!gen->inv) |
104 | qty++; |
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105 | if (!qty){ |
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106 | LOG(llevError,"Generator (%s) has no inventory in generate_monster_inv?\n", gen->name); |
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107 | return;/*No inventory*/ |
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108 | } |
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109 | qty=rndm(0,qty-1); |
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110 | for (op=gen->inv;qty;qty--) |
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111 | op=op->below; |
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112 | i=find_free_spot(op,gen->map,gen->x,gen->y,1,9); |
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113 | if (i==-1) |
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114 | return; |
107 | return; |
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108 | |
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109 | // first select one item from the inventory |
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110 | int index = 0; |
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111 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
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112 | if (!rndm (++index)) |
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113 | op = tmp; |
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114 | |
115 | head=object_create_clone(op); |
115 | op = object_create_clone (op); |
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116 | |
116 | CLEAR_FLAG(head, FLAG_IS_A_TEMPLATE); |
117 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
117 | unflag_inv (head,FLAG_IS_A_TEMPLATE); |
118 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
118 | if (rndm(0, 9)) |
119 | } |
119 | generate_artifact(head, gen->map->difficulty); |
120 | else |
120 | insert_ob_in_map_at(head,gen->map,gen,0,gen->x+freearr_x[i],gen->y+freearr_y[i]); |
121 | { |
121 | if (QUERY_FLAG(head, FLAG_FREED)) return; |
122 | // ...or use other_arch |
122 | if(HAS_RANDOM_ITEMS(head)) |
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123 | create_treasure(head->randomitems,head,GT_APPLY, |
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124 | gen->map->difficulty,0); |
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125 | } |
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126 | |
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127 | void generate_monster_arch(object *gen) { |
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128 | int i; |
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129 | object *op,*head=NULL,*prev=NULL; |
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130 | archetype *at=gen->other_arch; |
123 | if (archetype *at = gen->other_arch) |
131 | |
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132 | if(gen->other_arch==NULL) { |
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133 | //LOG(llevError,"Generator without other_arch: %s\n",gen->name); |
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134 | return; |
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135 | } |
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136 | /* Code below assumes the generator is on a map, as it tries |
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137 | * to place the monster on the map. So if the generator |
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138 | * isn't on a map, complain and exit. |
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139 | */ |
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140 | if (gen->map == NULL) { |
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141 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
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142 | return; |
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143 | } |
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144 | i=find_free_spot(&at->clone,gen->map,gen->x,gen->y,1,9); |
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145 | if (i==-1) return; |
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146 | while(at!=NULL) { |
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147 | op=arch_to_object(at); |
124 | op = arch_to_object (at); |
148 | op->x=gen->x+freearr_x[i]+at->clone.x; |
125 | else |
149 | op->y=gen->y+freearr_y[i]+at->clone.y; |
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150 | |
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151 | if(head!=NULL) |
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152 | op->head=head,prev->more=op; |
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153 | |
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154 | if (rndm(0, 9)) generate_artifact(op, gen->map->difficulty); |
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155 | insert_ob_in_map(op,gen->map,gen,0); |
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156 | if (QUERY_FLAG(op, FLAG_FREED)) return; |
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157 | if(HAS_RANDOM_ITEMS(op)) |
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158 | create_treasure(op->randomitems,op,GT_APPLY, |
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159 | gen->map->difficulty,0); |
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160 | if(head==NULL) |
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161 | head=op; |
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162 | prev=op; |
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163 | at=at->more; |
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164 | } |
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165 | } |
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166 | |
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167 | void generate_monster(object *gen) { |
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168 | |
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169 | if(GENERATE_SPEED(gen)&&rndm(0, GENERATE_SPEED(gen)-1)) |
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170 | return; |
126 | return; |
171 | if (QUERY_FLAG(gen,FLAG_CONTENT_ON_GEN)) |
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172 | generate_monster_inv(gen); |
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173 | else |
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174 | generate_monster_arch(gen); |
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175 | |
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176 | } |
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177 | |
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178 | void remove_force(object *op) { |
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179 | if (--op->duration > 0) return; |
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180 | |
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181 | switch (op->subtype) { |
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182 | case FORCE_CONFUSION: |
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183 | if(op->env!=NULL) { |
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184 | CLEAR_FLAG(op->env, FLAG_CONFUSED); |
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185 | new_draw_info(NDI_UNIQUE, 0,op->env, "You regain your senses.\n"); |
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186 | } |
127 | } |
187 | |
128 | |
188 | default: |
129 | op->expand_tail (); |
189 | if(op->env!=NULL) { |
130 | |
190 | CLEAR_FLAG(op, FLAG_APPLIED); |
131 | int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
191 | change_abil(op->env,op); |
132 | if (i >= 0) |
192 | fix_player(op->env); |
133 | { |
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134 | if (insert_ob_in_map_at (op, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i])) |
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135 | { |
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136 | if (rndm (0, 9)) |
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137 | generate_artifact (op, gen->map->difficulty); |
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138 | |
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139 | if (op->has_random_items ()) |
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140 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
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141 | |
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142 | return; |
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143 | } |
193 | } |
144 | } |
194 | } |
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195 | remove_ob(op); |
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196 | free_object(op); |
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197 | } |
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198 | |
145 | |
199 | void remove_blindness(object *op) { |
146 | op->destroy (); |
200 | if(--op->stats.food > 0) |
147 | } |
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148 | |
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149 | void |
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150 | remove_force (object *op) |
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151 | { |
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152 | if (--op->duration > 0) |
201 | return; |
153 | return; |
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154 | |
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155 | if (op->env) |
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156 | switch (op->subtype) |
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157 | { |
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158 | case FORCE_CONFUSION: |
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159 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
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160 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
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161 | |
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162 | default: |
202 | CLEAR_FLAG(op, FLAG_APPLIED); |
163 | CLEAR_FLAG (op, FLAG_APPLIED); |
203 | if(op->env!=NULL) { |
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204 | change_abil(op->env,op); |
164 | change_abil (op->env, op); |
205 | fix_player(op->env); |
165 | op->env->update_stats (); |
206 | } |
166 | } |
207 | remove_ob(op); |
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208 | free_object(op); |
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209 | } |
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210 | |
167 | |
211 | void poison_more(object *op) { |
168 | op->destroy (); |
212 | if(op->env==NULL||!QUERY_FLAG(op->env,FLAG_ALIVE)||op->env->stats.hp<0) { |
169 | } |
213 | remove_ob(op); |
170 | |
214 | free_object(op); |
171 | void |
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172 | remove_blindness (object *op) |
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173 | { |
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174 | if (--op->stats.food > 0) |
215 | return; |
175 | return; |
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176 | |
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177 | CLEAR_FLAG (op, FLAG_APPLIED); |
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178 | |
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179 | if (op->env) |
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180 | { |
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181 | change_abil (op->env, op); |
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182 | op->env->update_stats (); |
216 | } |
183 | } |
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184 | |
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185 | op->destroy (); |
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186 | } |
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187 | |
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188 | void |
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189 | poison_more (object *op) |
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190 | { |
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191 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
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192 | { |
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193 | op->destroy (); |
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194 | return; |
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195 | } |
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196 | |
217 | if(op->stats.food==1) { |
197 | if (op->stats.food == 1) |
218 | /* need to remove the object before fix_player is called, else fix_player |
198 | { |
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199 | /* need to unapply the object before update_stats is called, else fix_player |
219 | * will not do anything. |
200 | * will not do anything. |
220 | */ |
201 | */ |
221 | if(op->env->type==PLAYER) { |
202 | if (op->env->type == PLAYER) |
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203 | { |
222 | CLEAR_FLAG(op, FLAG_APPLIED); |
204 | CLEAR_FLAG (op, FLAG_APPLIED); |
223 | fix_player(op->env); |
205 | op->env->update_stats (); |
224 | new_draw_info(NDI_UNIQUE, 0,op->env,"You feel much better now."); |
206 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
225 | } |
207 | } |
226 | remove_ob(op); |
208 | |
227 | free_object(op); |
209 | op->destroy (); |
228 | return; |
210 | return; |
229 | } |
211 | } |
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212 | |
230 | if(op->env->type==PLAYER) { |
213 | if (op->env->type == PLAYER) |
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214 | { |
231 | op->env->stats.food--; |
215 | op->env->stats.food--; |
232 | new_draw_info(NDI_UNIQUE, 0,op->env,"You feel very sick..."); |
216 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
233 | } |
217 | } |
234 | (void)hit_player(op->env, |
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235 | op->stats.dam, |
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236 | op,AT_INTERNAL,1); |
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237 | } |
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238 | |
218 | |
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219 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
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220 | } |
239 | |
221 | |
240 | void move_gate(object *op) { /* 1 = going down, 0 = goind up */ |
222 | |
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223 | void |
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224 | move_gate (object *op) |
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225 | { /* 1 = going down, 0 = going up */ |
241 | object *tmp; |
226 | object *tmp; |
242 | |
227 | |
243 | if(op->stats.wc < 0 || (int)op->stats.wc >= NUM_ANIMATIONS(op)) { |
228 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
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229 | { |
244 | LOG(llevError,"Gate error: animation was %d, max=%d\n",op->stats.wc, |
230 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
245 | NUM_ANIMATIONS(op)); |
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246 | dump_object(op); |
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247 | LOG(llevError,"%s\n",errmsg); |
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248 | op->stats.wc=0; |
231 | op->stats.wc = 0; |
249 | } |
232 | } |
250 | |
233 | |
251 | /* We're going down */ |
234 | /* We're going down */ |
252 | if(op->value) { |
235 | if (op->value) |
253 | if(--op->stats.wc<=0) { /* Reached bottom, let's stop */ |
236 | { |
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237 | if (--op->stats.wc <= 0) |
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238 | { /* Reached bottom, let's stop */ |
254 | op->stats.wc=0; |
239 | op->stats.wc = 0; |
255 | if(op->arch->clone.speed) |
240 | if (op->arch->clone.speed) |
256 | op->value=0; |
241 | op->value = 0; |
257 | else { |
242 | else |
258 | op->speed = 0; |
243 | op->set_speed (0); |
259 | update_ob_speed(op); |
244 | } |
260 | } |
245 | |
261 | } |
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262 | if((int)op->stats.wc < (NUM_ANIMATIONS(op)/2+1)) { |
246 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
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247 | { |
263 | op->move_block = 0; |
248 | op->move_block = 0; |
264 | CLEAR_FLAG(op, FLAG_BLOCKSVIEW); |
249 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
265 | update_all_los(op->map, op->x, op->y); |
250 | update_all_los (op->map, op->x, op->y); |
266 | } |
251 | } |
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252 | |
267 | SET_ANIMATION(op, op->stats.wc); |
253 | SET_ANIMATION (op, op->stats.wc); |
268 | update_object(op,UP_OBJ_CHANGE); |
254 | update_object (op, UP_OBJ_CHANGE); |
269 | return; |
255 | return; |
270 | } |
256 | } |
271 | |
257 | |
272 | /* We're going up */ |
258 | /* We're going up */ |
273 | |
259 | |
274 | /* First, lets see if we are already at the top */ |
260 | /* First, lets see if we are already at the top */ |
275 | if((unsigned char) op->stats.wc==(NUM_ANIMATIONS(op)-1)) { |
261 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
|
|
262 | { |
276 | |
263 | |
277 | /* Check to make sure that only non pickable and non rollable |
264 | /* Check to make sure that only non pickable and non rollable |
278 | * objects are above the gate. If so, we finish closing the gate, |
265 | * objects are above the gate. If so, we finish closing the gate, |
279 | * otherwise, we fall through to the code below which should lower |
266 | * otherwise, we fall through to the code below which should lower |
280 | * the gate slightly. |
267 | * the gate slightly. |
281 | */ |
268 | */ |
282 | |
269 | |
283 | for (tmp=op->above; tmp!=NULL; tmp=tmp->above) |
270 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
284 | if (!QUERY_FLAG(tmp, FLAG_NO_PICK) |
271 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
285 | || QUERY_FLAG(tmp, FLAG_CAN_ROLL) |
272 | break; |
286 | || QUERY_FLAG(tmp, FLAG_ALIVE)) |
|
|
287 | break; |
|
|
288 | |
273 | |
289 | if (tmp==NULL) { |
274 | if (tmp == NULL) |
|
|
275 | { |
290 | if(op->arch->clone.speed) |
276 | if (op->arch->clone.speed) |
291 | op->value=1; |
277 | op->value = 1; |
292 | else { |
278 | else |
293 | op->speed = 0; |
279 | op->set_speed (0); |
294 | update_ob_speed(op); /* Reached top, let's stop */ |
280 | |
|
|
281 | return; |
|
|
282 | } |
295 | } |
283 | } |
296 | return; |
|
|
297 | } |
|
|
298 | } |
|
|
299 | |
284 | |
300 | if(op->stats.food) { /* The gate is going temporarily down */ |
285 | if (op->stats.food) |
301 | if(--op->stats.wc<=0) { /* Gone all the way down? */ |
286 | { /* The gate is going temporarily down */ |
|
|
287 | if (--op->stats.wc <= 0) |
|
|
288 | { /* Gone all the way down? */ |
302 | op->stats.food=0; /* Then let's try again */ |
289 | op->stats.food = 0; /* Then let's try again */ |
303 | op->stats.wc=0; |
290 | op->stats.wc = 0; |
304 | } |
291 | } |
|
|
292 | } |
|
|
293 | else |
305 | } else { /* The gate is still going up */ |
294 | { /* The gate is still going up */ |
306 | op->stats.wc++; |
295 | op->stats.wc++; |
307 | |
296 | |
308 | if((int)op->stats.wc >= (NUM_ANIMATIONS(op))) |
297 | if ((int) op->stats.wc >= (NUM_ANIMATIONS (op))) |
309 | op->stats.wc=(signed char)NUM_ANIMATIONS(op)-1; |
298 | op->stats.wc = (signed char) NUM_ANIMATIONS (op) - 1; |
310 | |
299 | |
311 | /* If there is something on top of the gate, we try to roll it off. |
300 | /* If there is something on top of the gate, we try to roll it off. |
312 | * If a player/monster, we don't roll, we just hit them with damage |
301 | * If a player/monster, we don't roll, we just hit them with damage |
313 | */ |
302 | */ |
314 | if((int)op->stats.wc >= NUM_ANIMATIONS(op)/2) { |
303 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
|
|
304 | { |
315 | /* Halfway or further, check blocks */ |
305 | /* Halfway or further, check blocks */ |
316 | /* First, get the top object on the square. */ |
306 | /* First, get the top object on the square. */ |
317 | for(tmp=op->above;tmp!=NULL && tmp->above!=NULL;tmp=tmp->above); |
307 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
|
|
308 | ; |
318 | |
309 | |
319 | if(tmp!=NULL) { |
310 | if (tmp) |
|
|
311 | { |
320 | if(QUERY_FLAG(tmp, FLAG_ALIVE)) { |
312 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
|
|
313 | { |
321 | hit_player(tmp, random_roll(1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
314 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
322 | if(tmp->type==PLAYER) |
315 | |
323 | new_draw_info_format(NDI_UNIQUE, 0, tmp, |
316 | if (tmp->type == PLAYER) |
324 | "You are crushed by the %s!",op->name); |
317 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
325 | } else |
318 | } |
|
|
319 | else |
326 | /* If the object is not alive, and the object either can |
320 | /* If the object is not alive, and the object either can |
327 | * be picked up or the object rolls, move the object |
321 | * be picked up or the object rolls, move the object |
328 | * off the gate. |
322 | * off the gate. |
329 | */ |
323 | */ |
330 | if(!QUERY_FLAG(tmp, FLAG_ALIVE) |
324 | if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
331 | && (!QUERY_FLAG(tmp, FLAG_NO_PICK) |
325 | { |
332 | ||QUERY_FLAG(tmp,FLAG_CAN_ROLL))) { |
|
|
333 | /* If it has speed, it should move itself, otherwise: */ |
326 | /* If it has speed, it should move itself, otherwise: */ |
334 | int i=find_free_spot(tmp,op->map,op->x,op->y,1,9); |
327 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
335 | |
328 | |
336 | /* If there is a free spot, move the object someplace */ |
329 | /* If there is a free spot, move the object someplace */ |
337 | if (i!=-1) { |
330 | if (i != -1) |
338 | remove_ob(tmp); |
331 | { |
339 | tmp->x+=freearr_x[i],tmp->y+=freearr_y[i]; |
332 | tmp->remove (); |
340 | insert_ob_in_map(tmp,op->map,op,0); |
333 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
341 | } |
334 | insert_ob_in_map (tmp, op->map, op, 0); |
342 | } |
335 | } |
343 | } |
336 | } |
|
|
337 | } |
344 | |
338 | |
345 | /* See if there is still anything blocking the gate */ |
339 | /* See if there is still anything blocking the gate */ |
346 | for (tmp=op->above; tmp!=NULL; tmp=tmp->above) |
340 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
347 | if (!QUERY_FLAG(tmp, FLAG_NO_PICK) |
341 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
348 | || QUERY_FLAG(tmp, FLAG_CAN_ROLL) |
342 | break; |
349 | || QUERY_FLAG(tmp, FLAG_ALIVE)) |
|
|
350 | break; |
|
|
351 | |
343 | |
352 | /* IF there is, start putting the gate down */ |
344 | /* IF there is, start putting the gate down */ |
353 | if(tmp) { |
345 | if (tmp) |
|
|
346 | { |
354 | op->stats.food=1; |
347 | op->stats.food = 1; |
355 | } else { |
348 | } |
|
|
349 | else |
|
|
350 | { |
356 | op->move_block = MOVE_ALL; |
351 | op->move_block = MOVE_ALL; |
357 | if(!op->arch->clone.stats.ac) |
352 | if (!op->arch->clone.stats.ac) |
358 | SET_FLAG(op, FLAG_BLOCKSVIEW); |
353 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
359 | update_all_los(op->map, op->x, op->y); |
354 | update_all_los (op->map, op->x, op->y); |
360 | } |
355 | } |
361 | } /* gate is halfway up */ |
356 | } /* gate is halfway up */ |
362 | |
357 | |
363 | SET_ANIMATION(op, op->stats.wc); |
358 | SET_ANIMATION (op, op->stats.wc); |
364 | update_object(op,UP_OBJ_CHANGE); |
359 | update_object (op, UP_OBJ_CHANGE); |
365 | } /* gate is going up */ |
360 | } /* gate is going up */ |
366 | } |
361 | } |
367 | |
362 | |
368 | /* hp : how long door is open/closed |
363 | /* hp : how long door is open/closed |
369 | * maxhp : initial value for hp |
364 | * maxhp : initial value for hp |
370 | * sp : 1 = open, 0 = close |
365 | * sp : 1 = open, 0 = close |
371 | */ |
366 | */ |
|
|
367 | void |
372 | void move_timed_gate(object *op) |
368 | move_timed_gate (object *op) |
373 | { |
369 | { |
374 | int v = op->value; |
370 | int v = op->value; |
375 | |
371 | |
376 | if (op->stats.sp) { |
372 | if (op->stats.sp) |
|
|
373 | { |
377 | move_gate(op); |
374 | move_gate (op); |
378 | if (op->value != v) /* change direction ? */ |
375 | if (op->value != v) /* change direction ? */ |
379 | op->stats.sp = 0; |
376 | op->stats.sp = 0; |
380 | return; |
377 | return; |
381 | } |
378 | } |
382 | if (--op->stats.hp <= 0) { /* keep gate down */ |
379 | if (--op->stats.hp <= 0) |
|
|
380 | { /* keep gate down */ |
383 | move_gate(op); |
381 | move_gate (op); |
384 | if (op->value != v) { /* ready ? */ |
382 | if (op->value != v) |
385 | op->speed = 0; |
383 | op->set_speed (0); |
386 | update_ob_speed(op); |
|
|
387 | } |
|
|
388 | } |
384 | } |
389 | } |
385 | } |
390 | |
386 | |
391 | /* slaying: name of the thing the detector is to look for |
387 | /* slaying: name of the thing the detector is to look for |
392 | * speed: frequency of 'glances' |
388 | * speed: frequency of 'glances' |
393 | * connected: connected value of detector |
389 | * connected: connected value of detector |
394 | * sp: 1 if detection sets buttons |
390 | * sp: 1 if detection sets buttons |
395 | * -1 if detection unsets buttons |
391 | * -1 if detection unsets buttons |
396 | */ |
392 | */ |
397 | |
393 | |
|
|
394 | void |
398 | void move_detector(object *op) |
395 | move_detector (object *op) |
399 | { |
396 | { |
400 | object *tmp; |
397 | object *tmp; |
401 | int last = op->value; |
398 | int last = op->value; |
402 | int detected; |
399 | int detected; |
|
|
400 | |
403 | detected = 0; |
401 | detected = 0; |
404 | |
402 | |
405 | for(tmp = get_map_ob(op->map,op->x,op->y);tmp!=NULL&&!detected;tmp=tmp->above) { |
403 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
|
|
404 | { |
406 | object *tmp2; |
405 | object *tmp2; |
407 | if(op->stats.hp) { |
406 | |
|
|
407 | if (op->stats.hp) |
|
|
408 | { |
408 | for(tmp2= tmp->inv;tmp2;tmp2=tmp2->below) { |
409 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
409 | if(op->slaying && !strcmp(op->slaying,tmp->name)) detected=1; |
410 | { |
410 | if(tmp2->type==FORCE &&tmp2->slaying && !strcmp(tmp2->slaying,op->slaying)) detected=1; |
411 | if (op->slaying && op->slaying == tmp->name) |
411 | } |
412 | detected = 1; |
412 | } |
413 | |
|
|
414 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
|
|
415 | detected = 1; |
|
|
416 | } |
|
|
417 | } |
|
|
418 | |
413 | if (op->slaying && !strcmp(op->slaying,tmp->name)) { |
419 | if (op->slaying && op->slaying == tmp->name) |
414 | detected = 1; |
420 | detected = 1; |
415 | } |
|
|
416 | else if (tmp->type==SPECIAL_KEY && tmp->slaying==op->slaying) |
421 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
417 | detected=1; |
422 | detected = 1; |
418 | } |
423 | } |
419 | |
424 | |
420 | /* the detector sets the button if detection is found */ |
425 | /* the detector sets the button if detection is found */ |
421 | if(op->stats.sp == 1) { |
426 | if (op->stats.sp == 1) |
|
|
427 | { |
422 | if(detected && last == 0) { |
428 | if (detected && last == 0) |
|
|
429 | { |
423 | op->value = 1; |
430 | op->value = 1; |
424 | push_button(op); |
431 | push_button (op); |
425 | } |
432 | } |
426 | if(!detected && last == 1) { |
433 | if (!detected && last == 1) |
|
|
434 | { |
427 | op->value = 0; |
435 | op->value = 0; |
428 | push_button(op); |
436 | push_button (op); |
429 | } |
437 | } |
430 | } |
438 | } |
431 | else { /* in this case, we unset buttons */ |
439 | else |
|
|
440 | { /* in this case, we unset buttons */ |
432 | if(detected && last == 1) { |
441 | if (detected && last == 1) |
|
|
442 | { |
433 | op->value = 0; |
443 | op->value = 0; |
434 | push_button(op); |
444 | push_button (op); |
435 | } |
445 | } |
436 | if(!detected && last == 0) { |
446 | if (!detected && last == 0) |
|
|
447 | { |
437 | op->value = 1; |
448 | op->value = 1; |
438 | push_button(op); |
449 | push_button (op); |
439 | } |
450 | } |
440 | } |
451 | } |
441 | } |
452 | } |
442 | |
453 | |
443 | |
454 | |
|
|
455 | void |
444 | void animate_trigger (object *op) |
456 | animate_trigger (object *op) |
445 | { |
457 | { |
446 | if((unsigned char)++op->stats.wc >= NUM_ANIMATIONS(op)) { |
458 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
|
|
459 | { |
447 | op->stats.wc = 0; |
460 | op->stats.wc = 0; |
448 | check_trigger(op,NULL); |
461 | check_trigger (op, NULL); |
|
|
462 | } |
449 | } else { |
463 | else |
|
|
464 | { |
450 | SET_ANIMATION(op, op->stats.wc); |
465 | SET_ANIMATION (op, op->stats.wc); |
451 | update_object(op,UP_OBJ_FACE); |
466 | update_object (op, UP_OBJ_FACE); |
452 | } |
467 | } |
453 | } |
468 | } |
454 | |
469 | |
455 | void move_hole(object *op) { /* 1 = opening, 0 = closing */ |
470 | void |
|
|
471 | move_hole (object *op) |
|
|
472 | { /* 1 = opening, 0 = closing */ |
456 | object *next,*tmp; |
473 | object *next, *tmp; |
457 | |
474 | |
458 | if(op->value) { /* We're opening */ |
475 | if (op->value) |
459 | if(--op->stats.wc<=0) { /* Opened, let's stop */ |
476 | { /* We're opening */ |
|
|
477 | if (--op->stats.wc <= 0) |
|
|
478 | { /* Opened, let's stop */ |
460 | op->stats.wc=0; |
479 | op->stats.wc = 0; |
461 | op->speed = 0; |
480 | op->set_speed (0); |
462 | update_ob_speed(op); |
|
|
463 | |
481 | |
464 | /* Hard coding this makes sense for holes I suppose */ |
482 | /* Hard coding this makes sense for holes I suppose */ |
465 | op->move_on = MOVE_WALK; |
483 | op->move_on = MOVE_WALK; |
466 | for (tmp=op->above; tmp!=NULL; tmp=next) { |
484 | for (tmp = op->above; tmp != NULL; tmp = next) |
467 | next=tmp->above; |
485 | { |
468 | move_apply(op,tmp,tmp); |
486 | next = tmp->above; |
469 | } |
487 | move_apply (op, tmp, tmp); |
470 | } |
488 | } |
471 | SET_ANIMATION(op, op->stats.wc); |
489 | } |
472 | update_object(op,UP_OBJ_FACE); |
|
|
473 | return; |
|
|
474 | } |
|
|
475 | /* We're closing */ |
|
|
476 | op->move_on = 0; |
|
|
477 | |
490 | |
478 | op->stats.wc++; |
|
|
479 | if((int)op->stats.wc >= NUM_ANIMATIONS(op)) |
|
|
480 | op->stats.wc=NUM_ANIMATIONS(op)-1; |
|
|
481 | SET_ANIMATION(op, op->stats.wc); |
491 | SET_ANIMATION (op, op->stats.wc); |
482 | update_object(op,UP_OBJ_FACE); |
492 | update_object (op, UP_OBJ_FACE); |
|
|
493 | return; |
|
|
494 | } |
|
|
495 | /* We're closing */ |
|
|
496 | op->move_on = 0; |
|
|
497 | |
|
|
498 | op->stats.wc++; |
|
|
499 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
|
|
500 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
|
|
501 | |
|
|
502 | SET_ANIMATION (op, op->stats.wc); |
|
|
503 | update_object (op, UP_OBJ_FACE); |
483 | if((unsigned char) op->stats.wc==(NUM_ANIMATIONS(op)-1)) { |
504 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
484 | op->speed = 0; |
505 | op->set_speed (0); /* closed, let's stop */ |
485 | update_ob_speed(op); /* closed, let's stop */ |
|
|
486 | return; |
|
|
487 | } |
|
|
488 | } |
506 | } |
489 | |
507 | |
490 | |
508 | |
491 | /* stop_item() returns a pointer to the stopped object. The stopped object |
509 | /* stop_item() returns a pointer to the stopped object. The stopped object |
492 | * may or may not have been removed from maps or inventories. It will not |
510 | * may or may not have been removed from maps or inventories. It will not |
… | |
… | |
498 | * it, NULL is returned. |
516 | * it, NULL is returned. |
499 | * |
517 | * |
500 | * fix_stopped_item() should be used if the stopped item should be put on |
518 | * fix_stopped_item() should be used if the stopped item should be put on |
501 | * the map. |
519 | * the map. |
502 | */ |
520 | */ |
|
|
521 | object * |
503 | object *stop_item (object *op) |
522 | stop_item (object *op) |
504 | { |
523 | { |
505 | if (op->map == NULL) |
524 | if (op->map == NULL) |
|
|
525 | return op; |
|
|
526 | |
|
|
527 | switch (op->type) |
|
|
528 | { |
|
|
529 | case THROWN_OBJ: |
|
|
530 | { |
|
|
531 | object *payload = op->inv; |
|
|
532 | |
|
|
533 | if (payload == NULL) |
|
|
534 | return NULL; |
|
|
535 | payload->remove (); |
|
|
536 | op->destroy (); |
|
|
537 | return payload; |
|
|
538 | } |
|
|
539 | |
|
|
540 | case ARROW: |
|
|
541 | if (op->has_active_speed ()) |
|
|
542 | op = fix_stopped_arrow (op); |
506 | return op; |
543 | return op; |
507 | |
544 | |
508 | switch (op->type) |
|
|
509 | { |
|
|
510 | case THROWN_OBJ: |
|
|
511 | { |
|
|
512 | object *payload = op->inv; |
|
|
513 | if (payload == NULL) |
|
|
514 | return NULL; |
|
|
515 | remove_ob (payload); |
|
|
516 | remove_ob (op); |
|
|
517 | free_object (op); |
|
|
518 | return payload; |
|
|
519 | } |
|
|
520 | |
|
|
521 | case ARROW: |
|
|
522 | if (op->speed >= MIN_ACTIVE_SPEED) |
|
|
523 | op = fix_stopped_arrow (op); |
|
|
524 | return op; |
|
|
525 | |
|
|
526 | default: |
545 | default: |
527 | return op; |
546 | return op; |
528 | } |
547 | } |
529 | } |
548 | } |
530 | |
549 | |
531 | /* fix_stopped_item() - put stopped item where stop_item() had found it. |
550 | /* fix_stopped_item() - put stopped item where stop_item() had found it. |
532 | * Inserts item into the old map, or merges it if it already is on the map. |
551 | * Inserts item into the old map, or merges it if it already is on the map. |
533 | * |
552 | * |
534 | * 'map' must be the value of op->map before stop_item() was called. |
553 | * 'map' must be the value of op->map before stop_item() was called. |
535 | */ |
554 | */ |
|
|
555 | void |
536 | void fix_stopped_item (object *op, mapstruct *map, object *originator) |
556 | fix_stopped_item (object *op, maptile *map, object *originator) |
537 | { |
557 | { |
538 | if (map == NULL) |
558 | if (map == NULL) |
539 | return; |
559 | return; |
|
|
560 | |
540 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
561 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
541 | insert_ob_in_map (op, map, originator,0); |
562 | insert_ob_in_map (op, map, originator, 0); |
542 | else if (op->type == ARROW) |
563 | else if (op->type == ARROW) |
543 | merge_ob (op, NULL); /* only some arrows actually need this */ |
564 | merge_ob (op, NULL); /* only some arrows actually need this */ |
544 | } |
565 | } |
545 | |
566 | |
546 | |
567 | object * |
547 | object *fix_stopped_arrow (object *op) |
568 | fix_stopped_arrow (object *op) |
548 | { |
569 | { |
549 | if(rndm(0, 99) < op->stats.food) { |
570 | if (rndm (0, 99) < op->stats.food) |
|
|
571 | { |
550 | /* Small chance of breaking */ |
572 | /* Small chance of breaking */ |
551 | remove_ob (op); |
573 | op->destroy (); |
552 | free_object(op); |
|
|
553 | return NULL; |
574 | return NULL; |
554 | } |
575 | } |
555 | |
576 | |
|
|
577 | op->set_speed (0); |
556 | op->direction=0; |
578 | op->direction = 0; |
557 | op->move_on=0; |
579 | op->move_on = 0; |
558 | op->move_type=0; |
580 | op->move_type = 0; |
559 | op->speed = 0; |
581 | op->skill = 0; // really? |
560 | update_ob_speed(op); |
582 | |
|
|
583 | // restore original wc, dam, attacktype and slaying |
561 | op->stats.wc = op->stats.sp; |
584 | op->stats.wc = op->stats.sp; |
562 | op->stats.dam= op->stats.hp; |
585 | op->stats.dam = op->stats.hp; |
563 | op->attacktype = op->stats.grace; |
586 | op->attacktype = op->stats.grace; |
564 | if (op->slaying != NULL) |
|
|
565 | FREE_AND_CLEAR_STR(op->slaying); |
|
|
566 | |
587 | |
567 | if (op->skill != NULL) |
|
|
568 | FREE_AND_CLEAR_STR(op->skill); |
|
|
569 | |
|
|
570 | if (op->spellarg != NULL) { |
588 | if (op->spellarg) |
571 | op->slaying = add_string(op->spellarg); |
589 | { |
|
|
590 | op->slaying = op->spellarg; |
572 | free(op->spellarg); |
591 | free (op->spellarg); |
573 | op->spellarg = NULL; |
592 | op->spellarg = 0; |
|
|
593 | } |
574 | } else |
594 | else |
575 | op->slaying = NULL; |
595 | op->slaying = 0; |
576 | |
596 | |
577 | /* Reset these to zero, so that CAN_MERGE will work properly */ |
597 | /* Reset these to zero, so that object::can_merge will work properly */ |
578 | op->spellarg = NULL; |
598 | op->spellarg = NULL; |
579 | op->stats.sp = 0; |
599 | op->stats.sp = 0; |
580 | op->stats.hp = 0; |
600 | op->stats.hp = 0; |
581 | op->stats.grace = 0; |
601 | op->stats.grace = 0; |
582 | op->level = 0; |
602 | op->level = 0; |
583 | op->face=op->arch->clone.face; |
603 | op->face = op->arch->clone.face; |
584 | op->owner=NULL; /* So that stopped arrows will be saved */ |
604 | op->owner = NULL; /* So that stopped arrows will be saved */ |
585 | update_object (op,UP_OBJ_FACE); |
605 | update_object (op, UP_OBJ_CHANGE); |
586 | return op; |
606 | return op; |
587 | } |
607 | } |
588 | |
608 | |
589 | /* stop_arrow() - what to do when a non-living flying object |
609 | /* stop_arrow() - what to do when a non-living flying object |
590 | * has to stop. Sept 96 - I added in thrown object code in |
610 | * has to stop. Sept 96 - I added in thrown object code in |
591 | * here too. -b.t. |
611 | * here too. -b.t. |
592 | * |
612 | * |
593 | * Returns a pointer to the stopped object (which will have been removed |
613 | * Returns a pointer to the stopped object (which will have been removed |
594 | * from maps or inventories), or NULL if was destroyed. |
614 | * from maps or inventories), or NULL if was destroyed. |
595 | */ |
615 | */ |
596 | |
616 | static void |
597 | static void stop_arrow (object *op) |
617 | stop_arrow (object *op) |
598 | { |
618 | { |
599 | if (INVOKE_OBJECT (STOP, op)) |
619 | if (INVOKE_OBJECT (STOP, op)) |
600 | return; |
620 | return; |
601 | |
621 | |
602 | if (op->inv) { |
622 | if (op->inv) |
|
|
623 | { |
603 | object *payload = op->inv; |
624 | object *payload = op->inv; |
604 | remove_ob (payload); |
625 | |
605 | clear_owner(payload); |
626 | payload->remove (); |
|
|
627 | payload->owner = 0; |
606 | insert_ob_in_map (payload, op->map, payload,0); |
628 | insert_ob_in_map (payload, op->map, payload, 0); |
607 | remove_ob (op); |
629 | op->destroy (); |
608 | free_object (op); |
630 | } |
609 | } else { |
631 | else |
|
|
632 | { |
610 | op = fix_stopped_arrow (op); |
633 | op = fix_stopped_arrow (op); |
|
|
634 | |
611 | if (op) |
635 | if (op) |
612 | merge_ob (op, NULL); |
636 | merge_ob (op, 0); |
613 | } |
637 | } |
614 | } |
638 | } |
615 | |
639 | |
616 | /* Move an arrow along its course. op is the arrow or thrown object. |
640 | /* Move an arrow along its course. op is the arrow or thrown object. |
617 | */ |
641 | */ |
618 | |
642 | void |
619 | void move_arrow(object *op) { |
643 | move_arrow (object *op) |
|
|
644 | { |
620 | object *tmp; |
645 | object *tmp; |
621 | sint16 new_x, new_y; |
646 | sint16 new_x, new_y; |
622 | int was_reflected, mflags; |
647 | int was_reflected, mflags; |
623 | mapstruct *m; |
648 | maptile *m; |
624 | |
649 | |
625 | if(op->map==NULL) { |
650 | if (op->map == NULL) |
|
|
651 | { |
626 | LOG (llevError, "BUG: Arrow had no map.\n"); |
652 | LOG (llevError, "BUG: Arrow had no map.\n"); |
627 | remove_ob(op); |
653 | op->destroy (); |
628 | free_object(op); |
654 | return; |
629 | return; |
|
|
630 | } |
655 | } |
631 | |
656 | |
632 | /* we need to stop thrown objects at some point. Like here. */ |
657 | /* we need to stop thrown objects at some point. Like here. */ |
633 | if(op->type==THROWN_OBJ) { |
658 | if (op->type == THROWN_OBJ) |
|
|
659 | { |
634 | /* If the object that the THROWN_OBJ encapsulates disappears, |
660 | /* If the object that the THROWN_OBJ encapsulates disappears, |
635 | * we need to have this object go away also - otherwise, you get |
661 | * we need to have this object go away also - otherwise, you get |
636 | * left over remnants on the map. Where this currently happens |
662 | * left over remnants on the map. Where this currently happens |
637 | * is if the player throws a bomb - the bomb explodes on its own, |
663 | * is if the player throws a bomb - the bomb explodes on its own, |
638 | * but this object sticks around. We could handle the cleanup in the |
664 | * but this object sticks around. We could handle the cleanup in the |
639 | * bomb code, but there are potential other cases where that could happen, |
665 | * bomb code, but there are potential other cases where that could happen, |
640 | * and it is easy enough to clean it up here. |
666 | * and it is easy enough to clean it up here. |
641 | */ |
667 | */ |
642 | if (op->inv == NULL) { |
668 | if (op->inv == NULL) |
643 | remove_ob(op); |
669 | { |
644 | free_object(op); |
670 | op->destroy (); |
645 | return; |
671 | return; |
646 | } |
672 | } |
|
|
673 | |
647 | if(op->last_sp-- < 0) { |
674 | if (op->last_sp-- < 0) |
|
|
675 | { |
648 | stop_arrow (op); |
676 | stop_arrow (op); |
649 | return; |
677 | return; |
650 | } |
678 | } |
651 | } |
679 | } |
652 | |
680 | |
653 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
681 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
654 | values look rediculous. */ |
682 | values look rediculous. */ |
655 | if (op->speed < 0.5 && op->type==ARROW) { |
683 | if (op->speed < 0.5 && op->type == ARROW) |
656 | stop_arrow(op); |
|
|
657 | return; |
|
|
658 | } |
684 | { |
|
|
685 | stop_arrow (op); |
|
|
686 | return; |
|
|
687 | } |
659 | |
688 | |
660 | /* Calculate target map square */ |
689 | /* Calculate target map square */ |
661 | new_x = op->x + DIRX(op); |
690 | new_x = op->x + DIRX (op); |
662 | new_y = op->y + DIRY(op); |
691 | new_y = op->y + DIRY (op); |
663 | was_reflected = 0; |
692 | was_reflected = 0; |
664 | |
693 | |
665 | m = op->map; |
694 | m = op->map; |
666 | mflags = get_map_flags(m, &m, new_x, new_y, &new_x, &new_y); |
695 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
667 | |
696 | |
668 | if (mflags & P_OUT_OF_MAP) { |
697 | if (mflags & P_OUT_OF_MAP) |
669 | stop_arrow(op); |
|
|
670 | return; |
|
|
671 | } |
698 | { |
|
|
699 | stop_arrow (op); |
|
|
700 | return; |
|
|
701 | } |
672 | |
702 | |
673 | /* only need to look for living creatures if this flag is set */ |
703 | /* only need to look for living creatures if this flag is set */ |
674 | if (mflags & P_IS_ALIVE) { |
704 | if (mflags & P_IS_ALIVE) |
675 | for (tmp = get_map_ob(m, new_x, new_y); tmp != NULL; tmp=tmp->above) |
|
|
676 | if (QUERY_FLAG(tmp, FLAG_ALIVE)) break; |
|
|
677 | |
|
|
678 | |
705 | { |
|
|
706 | for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
|
|
707 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
|
|
708 | break; |
|
|
709 | |
679 | /* Not really fair, but don't let monsters hit themselves with |
710 | /* Not really fair, but don't let monsters hit themselves with |
680 | * their own arrow - this can be because they fire it then |
711 | * their own arrow - this can be because they fire it then |
681 | * move into it. |
712 | * move into it. |
682 | */ |
713 | */ |
683 | |
|
|
684 | if (tmp != NULL && tmp != op->owner) { |
714 | if (tmp && tmp != op->owner) |
|
|
715 | { |
685 | /* Found living object, but it is reflecting the missile. Update |
716 | /* Found living object, but it is reflecting the missile. Update |
686 | * as below. (Note that for living creatures there is a small |
717 | * as below. (Note that for living creatures there is a small |
687 | * chance that reflect_missile fails.) |
718 | * chance that reflect_missile fails.) |
688 | */ |
719 | */ |
|
|
720 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
|
|
721 | { |
|
|
722 | int number = op->face; |
689 | |
723 | |
690 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && |
|
|
691 | (rndm(0, 99)) < (90-op->level/10)) { |
|
|
692 | |
|
|
693 | int number = op->face->number; |
|
|
694 | |
|
|
695 | op->direction = absdir (op->direction + 4); |
724 | op->direction = absdir (op->direction + 4); |
696 | op->state = 0; |
725 | update_turn_face (op); |
697 | if (GET_ANIM_ID (op)) { |
|
|
698 | number += 4; |
|
|
699 | if (number > GET_ANIMATION (op, 8)) |
|
|
700 | number -= 8; |
|
|
701 | op->face = &new_faces[number]; |
|
|
702 | } |
|
|
703 | was_reflected = 1; /* skip normal movement calculations */ |
726 | was_reflected = 1; /* skip normal movement calculations */ |
704 | } |
727 | } |
705 | else { |
728 | else |
|
|
729 | { |
706 | /* Attack the object. */ |
730 | /* Attack the object. */ |
707 | op = hit_with_arrow (op, tmp); |
731 | op = hit_with_arrow (op, tmp); |
708 | if (op == NULL) |
732 | |
709 | return; |
733 | if (!op) |
710 | } |
734 | return; |
711 | } /* if this is not hitting its owner */ |
735 | } |
|
|
736 | } /* if this is not hitting its owner */ |
712 | } /* if there is something alive on this space */ |
737 | } /* if there is something alive on this space */ |
713 | |
738 | |
714 | |
|
|
715 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y))) { |
739 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
716 | int retry=0; |
740 | { |
|
|
741 | int retry = 0; |
717 | |
742 | |
718 | /* if the object doesn't reflect, stop the arrow from moving |
743 | /* if the object doesn't reflect, stop the arrow from moving |
719 | * note that this code will now catch cases where a monster is |
744 | * note that this code will now catch cases where a monster is |
720 | * on a wall but has reflecting - the arrow won't reflect. |
745 | * on a wall but has reflecting - the arrow won't reflect. |
721 | * Mapmakers shouldn't put monsters on top of wall in the first |
746 | * Mapmakers shouldn't put monsters on top of wall in the first |
722 | * place, so I don't consider that a problem. |
747 | * place, so I don't consider that a problem. |
723 | */ |
748 | */ |
724 | if(!QUERY_FLAG(op, FLAG_REFLECTING) || !(rndm(0, 19))) { |
749 | if (!QUERY_FLAG (op, FLAG_REFLECTING) || !(rndm (0, 19))) |
|
|
750 | { |
725 | stop_arrow (op); |
751 | stop_arrow (op); |
726 | return; |
752 | return; |
727 | } else { |
753 | } |
|
|
754 | else |
|
|
755 | { |
728 | /* If one of the major directions (n,s,e,w), just reverse it */ |
756 | /* If one of the major directions (n,s,e,w), just reverse it */ |
729 | if(op->direction&1) { |
757 | if (op->direction & 1) |
|
|
758 | { |
730 | op->direction=absdir(op->direction+4); |
759 | op->direction = absdir (op->direction + 4); |
731 | retry=1; |
760 | retry = 1; |
732 | } |
761 | } |
733 | /* There were two blocks with identical code - |
762 | /* There were two blocks with identical code - |
734 | * use this retry here to make this one block |
763 | * use this retry here to make this one block |
735 | * that did the same thing. |
764 | * that did the same thing. |
736 | */ |
765 | */ |
737 | while (retry<2) { |
766 | while (retry < 2) |
|
|
767 | { |
738 | int left, right, mflags; |
768 | int left, right, mflags; |
739 | mapstruct *m1; |
769 | maptile *m1; |
740 | sint16 x1, y1; |
770 | sint16 x1, y1; |
741 | |
771 | |
742 | retry++; |
772 | retry++; |
743 | |
773 | |
744 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
774 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
745 | * over a corner in a tiled map, it is possible that |
775 | * over a corner in a tiled map, it is possible that |
746 | * op->direction is within an adjacent map but either |
776 | * op->direction is within an adjacent map but either |
747 | * op->direction-1 or op->direction+1 does not exist. |
777 | * op->direction-1 or op->direction+1 does not exist. |
748 | */ |
778 | */ |
749 | mflags = get_map_flags(op->map,&m1, op->x+freearr_x[absdir(op->direction-1)], |
779 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction - 1)], |
750 | op->y+freearr_y[absdir(op->direction-1)], &x1, &y1); |
780 | op->y + freearr_y[absdir (op->direction - 1)], &x1, &y1); |
751 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, (GET_MAP_MOVE_BLOCK(m1, x1, y1))); |
781 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
752 | |
782 | |
753 | mflags = get_map_flags(op->map,&m1, op->x+freearr_x[absdir(op->direction+1)], |
783 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction + 1)], |
754 | op->y+freearr_y[absdir(op->direction+1)], &x1, &y1); |
784 | op->y + freearr_y[absdir (op->direction + 1)], &x1, &y1); |
755 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, (GET_MAP_MOVE_BLOCK(m1, x1, y1))); |
785 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
756 | |
786 | |
757 | if(left==right) |
787 | if (left == right) |
758 | op->direction=absdir(op->direction+4); |
788 | op->direction = absdir (op->direction + 4); |
759 | else if(left) |
789 | else if (left) |
760 | op->direction=absdir(op->direction+2); |
790 | op->direction = absdir (op->direction + 2); |
761 | else if(right) |
791 | else if (right) |
762 | op->direction=absdir(op->direction-2); |
792 | op->direction = absdir (op->direction - 2); |
763 | |
793 | |
764 | mflags = get_map_flags(op->map,&m1, op->x+DIRX(op),op->y+DIRY(op), &x1, &y1); |
794 | mflags = get_map_flags (op->map, &m1, op->x + DIRX (op), op->y + DIRY (op), &x1, &y1); |
765 | |
795 | |
766 | /* If this space is not out of the map and not blocked, valid space - |
796 | /* If this space is not out of the map and not blocked, valid space - |
767 | * don't need to retry again. |
797 | * don't need to retry again. |
768 | */ |
798 | */ |
769 | if (!(mflags & P_OUT_OF_MAP) && |
799 | if (!(mflags & P_OUT_OF_MAP) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m1, x1, y1))) |
770 | !OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m1, x1, y1))) break; |
800 | break; |
771 | |
801 | |
772 | } |
802 | } |
773 | /* Couldn't find a direction to move the arrow to - just |
803 | /* Couldn't find a direction to move the arrow to - just |
774 | * top it from moving. |
804 | * top it from moving. |
775 | */ |
805 | */ |
776 | if (retry==2) { |
806 | if (retry == 2) |
777 | stop_arrow (op); |
807 | { |
778 | return; |
808 | stop_arrow (op); |
779 | } |
809 | return; |
|
|
810 | } |
780 | /* update object image for new facing */ |
811 | /* update object image for new facing */ |
781 | /* many thrown objects *don't* have more than one face */ |
812 | /* many thrown objects *don't* have more than one face */ |
782 | if(GET_ANIM_ID(op)) |
813 | if (GET_ANIM_ID (op)) |
783 | SET_ANIMATION(op, op->direction); |
814 | SET_ANIMATION (op, op->direction); |
784 | } /* object is reflected */ |
815 | } /* object is reflected */ |
785 | } /* object ran into a wall */ |
816 | } /* object ran into a wall */ |
786 | |
817 | |
787 | /* Move the arrow. */ |
818 | /* Move the arrow. */ |
788 | remove_ob (op); |
819 | op->remove (); |
789 | op->x = new_x; |
820 | op->x = new_x; |
790 | op->y = new_y; |
821 | op->y = new_y; |
791 | |
822 | |
792 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
823 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
793 | * about 17 squares. Tune as needed. |
824 | * about 17 squares. Tune as needed. |
794 | */ |
825 | */ |
795 | op->speed -= 0.05; |
826 | op->speed -= 0.05; |
796 | insert_ob_in_map (op, m, op,0); |
827 | insert_ob_in_map (op, m, op, 0); |
797 | } |
828 | } |
798 | |
829 | |
799 | /* This routine doesnt seem to work for "inanimate" objects that |
830 | /* This routine doesnt seem to work for "inanimate" objects that |
800 | * are being carried, ie a held torch leaps from your hands!. |
831 | * are being carried, ie a held torch leaps from your hands!. |
801 | * Modified this routine to allow held objects. b.t. */ |
832 | * Modified this routine to allow held objects. b.t. */ |
802 | |
833 | |
803 | void change_object(object *op) { /* Doesn`t handle linked objs yet */ |
834 | void |
804 | object *tmp,*env,*pl; |
835 | change_object (object *op) |
|
|
836 | { /* Doesn`t handle linked objs yet */ |
805 | int i,j; |
837 | int i, j; |
806 | |
838 | |
807 | if(op->other_arch==NULL) { |
839 | if (op->other_arch == NULL) |
|
|
840 | { |
808 | LOG(llevError,"Change object (%s) without other_arch error.\n", op->name); |
841 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
|
|
842 | return; |
|
|
843 | } |
|
|
844 | |
|
|
845 | /* In non-living items only change when food value is 0 */ |
|
|
846 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
|
|
847 | { |
|
|
848 | if (op->stats.food-- > 0) |
|
|
849 | return; |
|
|
850 | else |
|
|
851 | op->stats.food = 1; /* so 1 other_arch is made */ |
|
|
852 | } |
|
|
853 | |
|
|
854 | object *pl = op->in_player (); |
|
|
855 | object *env = op->env; |
|
|
856 | |
|
|
857 | op->remove (); |
|
|
858 | for (i = 0; i < NROFNEWOBJS (op); i++) |
|
|
859 | { |
|
|
860 | object *tmp = arch_to_object (op->other_arch); |
|
|
861 | |
|
|
862 | if (op->type == LAMP) |
|
|
863 | tmp->stats.food = op->stats.food - 1; |
|
|
864 | |
|
|
865 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
|
|
866 | if (env) |
|
|
867 | { |
|
|
868 | tmp->x = env->x, tmp->y = env->y; |
|
|
869 | tmp = insert_ob_in_ob (tmp, env); |
|
|
870 | |
|
|
871 | /* If this object is the players inventory, we need to tell the |
|
|
872 | * client of the change. Insert_ob_in_map takes care of the |
|
|
873 | * updating the client, so we don't need to do that below. |
|
|
874 | */ |
|
|
875 | if (pl) |
|
|
876 | { |
|
|
877 | esrv_del_item (pl->contr, op->count); |
|
|
878 | esrv_send_item (pl, tmp); |
|
|
879 | } |
|
|
880 | } |
|
|
881 | else |
|
|
882 | { |
|
|
883 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
|
|
884 | if (j == -1) /* No free spot */ |
|
|
885 | tmp->destroy (); |
|
|
886 | else |
|
|
887 | { |
|
|
888 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
|
|
889 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
890 | } |
|
|
891 | } |
|
|
892 | } |
|
|
893 | |
|
|
894 | op->destroy (); |
|
|
895 | } |
|
|
896 | |
|
|
897 | void |
|
|
898 | move_teleporter (object *op) |
|
|
899 | { |
|
|
900 | object *tmp, *head = op; |
|
|
901 | |
|
|
902 | /* if this is a multipart teleporter, handle the other parts |
|
|
903 | * The check for speed isn't strictly needed - basically, if |
|
|
904 | * there is an old multipart teleporter in which the other parts |
|
|
905 | * have speed, we don't really want to call it twice for the same |
|
|
906 | * function - in fact, as written below, part N would get called |
|
|
907 | * N times without the speed check. |
|
|
908 | */ |
|
|
909 | if (op->more && !op->more->has_active_speed ()) |
|
|
910 | move_teleporter (op->more); |
|
|
911 | |
|
|
912 | if (op->head) |
|
|
913 | head = op->head; |
|
|
914 | |
|
|
915 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
|
|
916 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
917 | break; |
|
|
918 | |
|
|
919 | /* If nothing above us to move, nothing to do */ |
|
|
920 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
809 | return; |
921 | return; |
810 | } |
|
|
811 | |
922 | |
812 | /* In non-living items only change when food value is 0 */ |
|
|
813 | if(!QUERY_FLAG(op,FLAG_ALIVE)) { |
|
|
814 | if(op->stats.food-- > 0) return; |
|
|
815 | else op->stats.food=1; /* so 1 other_arch is made */ |
|
|
816 | } |
|
|
817 | env=op->env; |
|
|
818 | remove_ob(op); |
|
|
819 | for(i=0;i<NROFNEWOBJS(op);i++) { |
|
|
820 | tmp=arch_to_object(op->other_arch); |
|
|
821 | if (op->type == LAMP) |
|
|
822 | tmp->stats.food = op->stats.food-1; |
|
|
823 | tmp->stats.hp=op->stats.hp; /* The only variable it keeps. */ |
|
|
824 | if(env) { |
|
|
825 | tmp->x=env->x,tmp->y=env->y; |
|
|
826 | tmp=insert_ob_in_ob(tmp,env); |
|
|
827 | /* If this object is the players inventory, we need to tell the |
|
|
828 | * client of the change. Insert_ob_in_map takes care of the |
|
|
829 | * updating the client, so we don't need to do that below. |
|
|
830 | */ |
|
|
831 | if ((pl=is_player_inv(env))!=NULL) { |
|
|
832 | esrv_del_item(pl->contr, op->count); |
|
|
833 | esrv_send_item(pl, tmp); |
|
|
834 | } |
|
|
835 | } else { |
|
|
836 | j=find_first_free_spot(tmp,op->map,op->x,op->y); |
|
|
837 | if (j==-1) /* No free spot */ |
|
|
838 | free_object(tmp); |
|
|
839 | else { |
|
|
840 | tmp->x=op->x+freearr_x[j],tmp->y=op->y+freearr_y[j]; |
|
|
841 | insert_ob_in_map(tmp,op->map,op,0); |
|
|
842 | } |
|
|
843 | } |
|
|
844 | } |
|
|
845 | free_object(op); |
|
|
846 | } |
|
|
847 | |
|
|
848 | void move_teleporter(object *op) { |
|
|
849 | object *tmp, *head=op; |
|
|
850 | |
|
|
851 | /* if this is a multipart teleporter, handle the other parts |
|
|
852 | * The check for speed isn't strictly needed - basically, if |
|
|
853 | * there is an old multipart teleporter in which the other parts |
|
|
854 | * have speed, we don't really want to call it twice for the same |
|
|
855 | * function - in fact, as written below, part N would get called |
|
|
856 | * N times without the speed check. |
|
|
857 | */ |
|
|
858 | if (op->more && FABS(op->more->speed)<MIN_ACTIVE_SPEED) move_teleporter(op->more); |
|
|
859 | |
|
|
860 | if (op->head) head=op->head; |
|
|
861 | |
|
|
862 | for (tmp=op->above; tmp!=NULL; tmp=tmp->above) |
|
|
863 | if (!QUERY_FLAG(tmp, FLAG_IS_FLOOR)) break; |
|
|
864 | |
|
|
865 | /* If nothing above us to move, nothing to do */ |
|
|
866 | if (!tmp || QUERY_FLAG(tmp, FLAG_WIZPASS)) return; |
|
|
867 | |
|
|
868 | if(EXIT_PATH(head)) { |
923 | if (EXIT_PATH (head)) |
|
|
924 | { |
869 | if(tmp->type==PLAYER) { |
925 | if (tmp->type == PLAYER) |
|
|
926 | { |
870 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
927 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
871 | return; |
|
|
872 | |
|
|
873 | enter_exit(tmp, head); |
|
|
874 | } |
|
|
875 | else |
|
|
876 | /* Currently only players can transfer maps */ |
|
|
877 | return; |
|
|
878 | } |
|
|
879 | else if(EXIT_X(head)||EXIT_Y(head)) { |
|
|
880 | if (out_of_map(head->map, EXIT_X(head), EXIT_Y(head))) { |
|
|
881 | LOG(llevError, "Removed illegal teleporter.\n"); |
|
|
882 | remove_ob(head); |
|
|
883 | free_object(head); |
|
|
884 | return; |
|
|
885 | } |
|
|
886 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
|
|
887 | return; |
928 | return; |
888 | transfer_ob(tmp,EXIT_X(head),EXIT_Y(head),0,head); |
929 | |
889 | } |
930 | tmp->enter_exit (head); |
|
|
931 | } |
890 | else { |
932 | else |
891 | /* Random teleporter */ |
933 | /* Currently only players can transfer maps */ |
|
|
934 | return; |
|
|
935 | } |
|
|
936 | else if (EXIT_X (head) || EXIT_Y (head)) |
|
|
937 | { |
|
|
938 | if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) |
|
|
939 | { |
|
|
940 | LOG (llevError, "Removed illegal teleporter.\n"); |
|
|
941 | head->destroy (); |
|
|
942 | return; |
|
|
943 | } |
|
|
944 | |
892 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
945 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
893 | return; |
946 | return; |
|
|
947 | |
|
|
948 | transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head); |
|
|
949 | } |
|
|
950 | else |
|
|
951 | { |
|
|
952 | /* Random teleporter */ |
|
|
953 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
|
|
954 | return; |
894 | teleport(head, TELEPORTER, tmp); |
955 | teleport (head, TELEPORTER, tmp); |
895 | } |
956 | } |
896 | } |
957 | } |
897 | |
958 | |
898 | |
959 | |
899 | /* This object will teleport someone to a different map |
960 | /* This object will teleport someone to a different map |
900 | and will also apply changes to the player from its inventory. |
961 | and will also apply changes to the player from its inventory. |
901 | This was invented for giving classes, but there's no reason it |
962 | This was invented for giving classes, but there's no reason it |
902 | can't be generalized. |
963 | can't be generalized. |
903 | */ |
964 | */ |
904 | |
965 | void |
905 | void move_player_changer(object *op) { |
966 | move_player_changer (object *op) |
|
|
967 | { |
906 | object *player; |
968 | object *player; |
907 | object *walk; |
969 | object *walk; |
908 | char c; |
|
|
909 | |
970 | |
910 | if (!op->above || !EXIT_PATH(op)) return; |
971 | if (!op->above || !EXIT_PATH (op)) |
|
|
972 | return; |
911 | |
973 | |
912 | /* This isn't all that great - means that the player_mover |
974 | /* This isn't all that great - means that the player_mover |
913 | * needs to be on top. |
975 | * needs to be on top. |
914 | */ |
976 | */ |
915 | if(op->above->type==PLAYER) { |
977 | if (op->above->type == PLAYER) |
|
|
978 | { |
916 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
979 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
917 | return; |
980 | return; |
|
|
981 | |
918 | player=op->above; |
982 | player = op->above; |
|
|
983 | |
919 | for(walk=op->inv;walk!=NULL;walk=walk->below) |
984 | for (walk = op->inv; walk; walk = walk->below) |
920 | apply_changes_to_player(player,walk); |
985 | apply_changes_to_player (player, walk); |
921 | |
986 | |
922 | fix_player(player); |
987 | player->update_stats (); |
|
|
988 | |
923 | esrv_send_inventory(op->above,op->above); |
989 | esrv_send_inventory (op->above, op->above); |
924 | esrv_update_item(UPD_FACE, op->above, op->above); |
990 | esrv_update_item (UPD_FACE, op->above, op->above); |
925 | |
991 | |
926 | /* update players death & WoR home-position */ |
992 | /* update players death & WoR home-position */ |
927 | sscanf(EXIT_PATH(op), "%c", &c); |
993 | if (*EXIT_PATH (op) == '/') |
928 | if (c == '/') { |
994 | { |
929 | strcpy(player->contr->savebed_map, EXIT_PATH(op)); |
995 | player->contr->savebed_map = EXIT_PATH (op); |
930 | player->contr->bed_x = EXIT_X(op); |
996 | player->contr->bed_x = EXIT_X (op); |
931 | player->contr->bed_y = EXIT_Y(op); |
997 | player->contr->bed_y = EXIT_Y (op); |
932 | } |
998 | } |
933 | else |
999 | else |
934 | LOG(llevDebug, |
|
|
935 | "WARNING: destination '%s' in player_changer must be an absolute path!\n", |
1000 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
936 | EXIT_PATH(op)); |
1001 | |
937 | |
1002 | op->above->enter_exit (op); |
938 | enter_exit(op->above,op); |
|
|
939 | save_player(player, 1); |
|
|
940 | } |
1003 | } |
941 | } |
1004 | } |
942 | |
1005 | |
943 | /* firewalls fire other spells. |
1006 | /* firewalls fire other spells. |
944 | * The direction of the wall is stored in op->stats.sp. |
1007 | * The direction of the wall is stored in op->stats.sp. |
945 | * walls can have hp, so they can be torn down. |
1008 | * walls can have hp, so they can be torn down. |
946 | */ |
1009 | */ |
|
|
1010 | void |
947 | void move_firewall(object *op) { |
1011 | move_firewall (object *op) |
|
|
1012 | { |
948 | object *spell; |
1013 | object *spell; |
949 | |
1014 | |
950 | if ( ! op->map) |
1015 | if (!op->map) |
951 | return; /* dm has created a firewall in his inventory */ |
1016 | return; /* dm has created a firewall in his inventory */ |
952 | |
1017 | |
953 | spell = op->inv; |
1018 | spell = op->inv; |
954 | if (!spell || spell->type != SPELL) spell=&op->other_arch->clone; |
1019 | |
|
|
1020 | if (!spell || spell->type != SPELL) |
|
|
1021 | spell = &op->other_arch->clone; |
|
|
1022 | |
955 | if (!spell) { |
1023 | if (!spell) |
956 | LOG(llevError,"move_firewall: no spell specified (%s, %s, %d, %d)\n", |
|
|
957 | op->name, op->map->name, op->x, op->y); |
|
|
958 | return; |
|
|
959 | } |
1024 | { |
|
|
1025 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
|
|
1026 | return; |
|
|
1027 | } |
960 | |
1028 | |
961 | cast_spell(op,op,op->stats.sp?op->stats.sp:rndm(1, 8),spell, NULL); |
1029 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
962 | } |
1030 | } |
963 | |
|
|
964 | |
1031 | |
965 | /* move_player_mover: this function takes a "player mover" as an |
1032 | /* move_player_mover: this function takes a "player mover" as an |
966 | * argument, and performs the function of a player mover, which is: |
1033 | * argument, and performs the function of a player mover, which is: |
967 | * |
1034 | * |
968 | * a player mover finds any players that are sitting on it. It |
1035 | * a player mover finds any players that are sitting on it. It |
969 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1036 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
970 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1037 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
971 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
1038 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
972 | * it'll paralyze the victim for hp*his speed/op->speed |
1039 | * it'll paralyze the victim for hp*his speed/op->speed |
973 | */ |
1040 | */ |
|
|
1041 | void |
974 | void move_player_mover(object *op) { |
1042 | move_player_mover (object *op) |
975 | object *victim, *nextmover; |
1043 | { |
976 | int dir = op->stats.sp; |
1044 | int dir = op->stats.sp; |
977 | sint16 nx, ny; |
1045 | sint16 nx, ny; |
978 | mapstruct *m; |
1046 | maptile *m; |
979 | |
1047 | |
980 | /* Determine direction now for random movers so we do the right thing */ |
1048 | /* Determine direction now for random movers so we do the right thing */ |
981 | if (!dir) dir=rndm(1, 8); |
1049 | if (!dir) |
|
|
1050 | dir = rndm (1, 8); |
982 | |
1051 | |
983 | for(victim=get_map_ob(op->map,op->x,op->y); victim !=NULL; victim=victim->above) { |
1052 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
|
|
1053 | { |
984 | if(QUERY_FLAG(victim, FLAG_ALIVE) && !QUERY_FLAG(victim, FLAG_WIZPASS) && |
1054 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
985 | (victim->move_type & op->move_type || !victim->move_type)) { |
1055 | (victim->move_type & op->move_type || !victim->move_type)) |
|
|
1056 | { |
986 | |
1057 | |
987 | if (victim->head) victim = victim->head; |
1058 | if (victim->head) |
|
|
1059 | victim = victim->head; |
988 | |
1060 | |
989 | if(QUERY_FLAG(op,FLAG_LIFESAVE)&&op->stats.hp--<0) { |
1061 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
990 | remove_ob(op); |
1062 | { |
991 | free_object(op); |
1063 | op->remove (); |
992 | return; |
1064 | return; |
993 | } |
1065 | } |
|
|
1066 | |
994 | nx = op->x+freearr_x[dir]; |
1067 | nx = op->x + freearr_x[dir]; |
995 | ny = op->y+freearr_y[dir]; |
1068 | ny = op->y + freearr_y[dir]; |
996 | m = op->map; |
1069 | m = op->map; |
997 | if (get_map_flags(m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) { |
1070 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
|
|
1071 | { |
998 | LOG(llevError,"move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", |
1072 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
999 | m->path, op->x, op->y); |
1073 | return; |
1000 | return ; |
1074 | } |
1001 | } |
1075 | |
1002 | |
|
|
1003 | if (should_director_abort(op, victim)) return ; |
1076 | if (should_director_abort (op, victim)) |
|
|
1077 | return; |
1004 | |
1078 | |
1005 | for(nextmover=get_map_ob(m,nx, ny); nextmover !=NULL; nextmover=nextmover->above) { |
1079 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
|
|
1080 | { |
1006 | if(nextmover->type == PLAYERMOVER) |
1081 | if (nextmover->type == PLAYERMOVER) |
1007 | nextmover->speed_left=-.99; |
1082 | nextmover->speed_left = -.99f; |
|
|
1083 | |
1008 | if(QUERY_FLAG(nextmover,FLAG_ALIVE)) { |
1084 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1009 | op->speed_left=-1.1; /* wait until the next thing gets out of the way */ |
1085 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1010 | } |
1086 | } |
1011 | } |
|
|
1012 | |
1087 | |
1013 | if(victim->type==PLAYER) { |
1088 | if (victim->type == PLAYER) |
|
|
1089 | { |
1014 | /* only level >=1 movers move people */ |
1090 | /* only level >=1 movers move people */ |
1015 | if(op->level) { |
1091 | if (op->level) |
|
|
1092 | { |
1016 | /* Following is a bit of hack. We need to make sure it |
1093 | /* Following is a bit of hack. We need to make sure it |
1017 | * is cleared, otherwise the player will get stuck in |
1094 | * is cleared, otherwise the player will get stuck in |
1018 | * place. This can happen if the player used a spell to |
1095 | * place. This can happen if the player used a spell to |
1019 | * get to this space. |
1096 | * get to this space. |
1020 | */ |
1097 | */ |
1021 | victim->contr->fire_on=0; |
1098 | victim->contr->fire_on = 0; |
1022 | victim->speed_left=-FABS(victim->speed); |
1099 | victim->speed_left = 0.f; |
1023 | move_player(victim, dir); |
1100 | move_player (victim, dir); |
1024 | } |
1101 | } |
1025 | else return; |
1102 | else |
1026 | } |
1103 | return; |
1027 | else move_object(victim,dir); |
1104 | } |
|
|
1105 | else |
|
|
1106 | move_object (victim, dir); |
1028 | |
1107 | |
1029 | if(!op->stats.maxsp&&op->attacktype) op->stats.maxsp=2; |
1108 | if (!op->stats.maxsp && op->attacktype) |
|
|
1109 | op->stats.maxsp = 2; |
1030 | |
1110 | |
1031 | if(op->attacktype) { /* flag to paralyze the player */ |
1111 | if (op->attacktype) |
1032 | |
1112 | { /* flag to paralyze the player */ |
1033 | victim->speed_left= -FABS(op->stats.maxsp*victim->speed/op->speed); |
1113 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1034 | /* Not sure why, but for some chars on metalforge, they |
1114 | } |
1035 | * would sometimes get -inf speed_left, and from the |
1115 | } |
1036 | * description, it could only happen here, so just put |
|
|
1037 | * a lower sanity limit. My only guess is that the |
|
|
1038 | * mover has 0 speed. |
|
|
1039 | */ |
|
|
1040 | if (victim->speed_left < -5.0) victim->speed_left=-5.0; |
|
|
1041 | } |
|
|
1042 | } |
|
|
1043 | } |
1116 | } |
1044 | } |
1117 | } |
1045 | |
1118 | |
1046 | /* |
1119 | /* |
1047 | * Will duplicate a specified object placed on top of it. |
1120 | * Will duplicate a specified object placed on top of it. |
1048 | * connected: what will trigger it. |
1121 | * connected: what will trigger it. |
1049 | * level: multiplier. 0 to destroy. |
1122 | * level: multiplier. 0 to destroy. |
1050 | * other_arch: the object to look for and duplicate. |
1123 | * other_arch: the object to look for and duplicate. |
1051 | */ |
1124 | */ |
1052 | |
1125 | |
|
|
1126 | void |
1053 | void move_duplicator(object *op) { |
1127 | move_duplicator (object *op) |
|
|
1128 | { |
1054 | object *tmp; |
1129 | object *tmp; |
1055 | |
1130 | |
1056 | if ( !op->other_arch ) { |
1131 | if (!op->other_arch) |
|
|
1132 | { |
1057 | LOG(llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); |
1133 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? &op->map->path : "nullmap"); |
1058 | return; |
1134 | return; |
1059 | } |
1135 | } |
1060 | |
1136 | |
1061 | if (op->above == NULL) |
1137 | if (op->above == NULL) |
1062 | return; |
1138 | return; |
|
|
1139 | |
1063 | for (tmp=op->above; tmp != NULL; tmp=tmp->above) { |
1140 | for (tmp = op->above; tmp; tmp = tmp->above) |
|
|
1141 | { |
1064 | if (strcmp(op->other_arch->name, tmp->arch->name) == 0) { |
1142 | if (op->other_arch->name == tmp->arch->name) |
|
|
1143 | { |
1065 | if (op->level <= 0) { |
1144 | if (op->level <= 0) |
1066 | remove_ob(tmp); |
1145 | tmp->destroy (); |
1067 | free_object(tmp); |
1146 | else |
1068 | } else { |
1147 | { |
1069 | uint64 new_nrof = (uint64)tmp->nrof*op->level; |
1148 | uint64 new_nrof = (uint64) tmp->nrof * op->level; |
1070 | if (new_nrof >= 1UL<<31) |
1149 | |
1071 | new_nrof = 1UL<<31; |
1150 | if (new_nrof >= 1UL << 31) |
1072 | tmp->nrof = new_nrof; |
1151 | new_nrof = 1UL << 31; |
1073 | } |
1152 | |
1074 | break; |
1153 | tmp->nrof = new_nrof; |
1075 | } |
1154 | } |
|
|
1155 | |
|
|
1156 | break; |
|
|
1157 | } |
1076 | } |
1158 | } |
1077 | } |
1159 | } |
1078 | |
1160 | |
1079 | /* move_creator (by peterm) |
1161 | /* move_creator (by peterm) |
1080 | * it has the creator object create it's other_arch right on top of it. |
1162 | * it has the creator object create it's other_arch right on top of it. |
… | |
… | |
1088 | * It should really do this for small objects also, but there is |
1170 | * It should really do this for small objects also, but there is |
1089 | * more concern with large objects, most notably a part being placed |
1171 | * more concern with large objects, most notably a part being placed |
1090 | * outside of the map which would cause the server to crash |
1172 | * outside of the map which would cause the server to crash |
1091 | */ |
1173 | */ |
1092 | |
1174 | |
|
|
1175 | void |
1093 | void move_creator(object *creator) { |
1176 | move_creator (object *creator) |
|
|
1177 | { |
1094 | object *new_ob; |
1178 | object *new_ob; |
1095 | |
1179 | |
1096 | if(!QUERY_FLAG(creator, FLAG_LIFESAVE) && --creator->stats.hp < 0) { |
1180 | if (!QUERY_FLAG (creator, FLAG_LIFESAVE) && --creator->stats.hp < 0) |
|
|
1181 | { |
1097 | creator->stats.hp=-1; |
1182 | creator->stats.hp = -1; |
1098 | return; |
1183 | return; |
1099 | } |
1184 | } |
1100 | |
1185 | |
1101 | if (creator->inv != NULL) { |
1186 | if (creator->inv != NULL) |
|
|
1187 | { |
1102 | object *ob; |
1188 | object *ob; |
1103 | int i; |
1189 | int i; |
1104 | object *ob_to_copy; |
1190 | object *ob_to_copy; |
1105 | |
1191 | |
1106 | /* select random object from inventory to copy */ |
1192 | /* select random object from inventory to copy */ |
1107 | ob_to_copy = creator->inv; |
1193 | ob_to_copy = creator->inv; |
1108 | for (ob = creator->inv->below, i = 1; ob != NULL; ob = ob->below, i++) { |
1194 | for (ob = creator->inv->below, i = 1; ob != NULL; ob = ob->below, i++) |
|
|
1195 | { |
1109 | if (rndm(0, i) == 0) { |
1196 | if (rndm (0, i) == 0) |
1110 | ob_to_copy = ob; |
1197 | { |
1111 | } |
1198 | ob_to_copy = ob; |
1112 | } |
1199 | } |
|
|
1200 | } |
1113 | new_ob = object_create_clone(ob_to_copy); |
1201 | new_ob = object_create_clone (ob_to_copy); |
1114 | CLEAR_FLAG(new_ob, FLAG_IS_A_TEMPLATE); |
1202 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1115 | unflag_inv(new_ob, FLAG_IS_A_TEMPLATE); |
1203 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1116 | } else { |
1204 | } |
|
|
1205 | else |
|
|
1206 | { |
1117 | if (creator->other_arch == NULL) { |
1207 | if (creator->other_arch == NULL) |
1118 | LOG(llevError,"move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", creator->name ? creator->name : "(null)", creator->map->path, creator->x, creator->y); |
1208 | { |
|
|
1209 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
|
|
1210 | &creator->name, &creator->map->path, creator->x, creator->y); |
1119 | return; |
1211 | return; |
1120 | } |
1212 | } |
1121 | |
1213 | |
1122 | new_ob = object_create_arch(creator->other_arch); |
1214 | new_ob = object_create_arch (creator->other_arch); |
1123 | fix_generated_item(new_ob, creator, 0, 0, GT_MINIMAL); |
1215 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1124 | } |
1216 | } |
1125 | |
1217 | |
1126 | /* Make sure this multipart object fits */ |
1218 | /* Make sure this multipart object fits */ |
1127 | if (new_ob->arch->more && ob_blocked(new_ob, creator->map, creator->x, creator->y)) { |
1219 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1128 | free_object(new_ob); |
|
|
1129 | return; |
|
|
1130 | } |
1220 | { |
|
|
1221 | new_ob->destroy (); |
|
|
1222 | return; |
|
|
1223 | } |
1131 | |
1224 | |
1132 | insert_ob_in_map_at(new_ob, creator->map, creator, 0, creator->x, creator->y); |
1225 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1133 | if (QUERY_FLAG(new_ob, FLAG_FREED)) |
1226 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1134 | return; |
1227 | return; |
1135 | |
1228 | |
1136 | if (creator->slaying) { |
1229 | if (creator->slaying) |
1137 | FREE_AND_COPY(new_ob->name, creator->slaying); |
1230 | { |
1138 | FREE_AND_COPY(new_ob->title, creator->slaying); |
1231 | new_ob->name = new_ob->title = creator->slaying; |
1139 | } |
1232 | } |
1140 | } |
1233 | } |
1141 | |
1234 | |
1142 | /* move_marker --peterm@soda.csua.berkeley.edu |
1235 | /* move_marker --peterm@soda.csua.berkeley.edu |
1143 | when moved, a marker will search for a player sitting above |
1236 | when moved, a marker will search for a player sitting above |
… | |
… | |
1145 | with a specific code as the slaying field. |
1238 | with a specific code as the slaying field. |
1146 | At that time, it writes the contents of its own message |
1239 | At that time, it writes the contents of its own message |
1147 | field to the player. The marker will decrement hp to |
1240 | field to the player. The marker will decrement hp to |
1148 | 0 and then delete itself every time it grants a mark. |
1241 | 0 and then delete itself every time it grants a mark. |
1149 | unless hp was zero to start with, in which case it is infinite.*/ |
1242 | unless hp was zero to start with, in which case it is infinite.*/ |
1150 | |
1243 | void |
1151 | void move_marker(object *op) { |
1244 | move_marker (object *op) |
|
|
1245 | { |
|
|
1246 | if (object *tmp = op->ms ().player ()) |
|
|
1247 | { |
1152 | object *tmp,*tmp2; |
1248 | object *tmp2; |
1153 | |
|
|
1154 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
|
|
1155 | if(tmp->type == PLAYER) { /* we've got someone to MARK */ |
|
|
1156 | |
1249 | |
1157 | if ( quest_on_activate(op, tmp->contr) ) |
|
|
1158 | return; |
|
|
1159 | |
|
|
1160 | /* remove an old force with a slaying field == op->name */ |
1250 | /* remove an old force with a slaying field == op->name */ |
1161 | for(tmp2=tmp->inv;tmp2 !=NULL; tmp2=tmp2->below) { |
1251 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1162 | if(tmp2->type == FORCE && tmp2->slaying && !strcmp(tmp2->slaying,op->name)) break; |
1252 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->name) |
1163 | } |
1253 | { |
|
|
1254 | tmp2->destroy (); |
|
|
1255 | break; |
|
|
1256 | } |
1164 | |
1257 | |
1165 | if(tmp2) { |
|
|
1166 | remove_ob(tmp2); |
|
|
1167 | free_object(tmp2); |
|
|
1168 | } |
|
|
1169 | |
|
|
1170 | /* cycle through his inventory to look for the MARK we want to |
1258 | /* cycle through his inventory to look for the MARK we want to |
1171 | * place |
1259 | * place |
1172 | */ |
1260 | */ |
1173 | for(tmp2=tmp->inv;tmp2 !=NULL; tmp2=tmp2->below) { |
1261 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1174 | if(tmp2->type == FORCE && tmp2->slaying && !strcmp(tmp2->slaying,op->slaying)) break; |
1262 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
1175 | } |
1263 | break; |
1176 | |
1264 | |
1177 | /* if we didn't find our own MARK */ |
1265 | /* if we didn't find our own MARK */ |
1178 | if(tmp2==NULL) { |
1266 | if (!tmp2) |
|
|
1267 | { |
1179 | object *force = get_archetype(FORCE_NAME); |
1268 | object *force = get_archetype (FORCE_NAME); |
1180 | |
1269 | |
1181 | force->speed = 0; |
1270 | if (op->stats.food) |
1182 | if(op->stats.food) { |
1271 | { |
1183 | force->speed = 0.01; |
1272 | force->set_speed (0.01); |
1184 | force->speed_left = -op->stats.food; |
1273 | force->speed_left = -op->stats.food; |
1185 | } |
1274 | } |
1186 | update_ob_speed (force); |
1275 | else |
|
|
1276 | force->set_speed (0); |
|
|
1277 | |
1187 | /* put in the lock code */ |
1278 | /* put in the lock code */ |
1188 | force->slaying = add_string(op->slaying); |
1279 | force->slaying = op->slaying; |
1189 | |
1280 | |
1190 | if ( op->lore ) |
1281 | if (op->lore) |
1191 | force->lore = add_string( op->lore ); |
1282 | force->lore = op->lore; |
1192 | |
1283 | |
1193 | insert_ob_in_ob(force,tmp); |
1284 | insert_ob_in_ob (force, tmp); |
1194 | if(op->msg) |
1285 | if (op->msg) |
1195 | new_draw_info(NDI_UNIQUE|NDI_NAVY,0,tmp,op->msg); |
1286 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1196 | |
1287 | |
1197 | if(op->stats.hp > 0) { |
1288 | if (op->stats.hp > 0) |
|
|
1289 | { |
1198 | op->stats.hp--; |
1290 | op->stats.hp--; |
1199 | if(op->stats.hp==0) { |
1291 | if (op->stats.hp == 0) |
|
|
1292 | { |
1200 | /* marker expires--granted mark number limit */ |
1293 | /* marker expires--granted mark number limit */ |
1201 | remove_ob(op); |
1294 | op->destroy (); |
1202 | free_object(op); |
1295 | return; |
1203 | return; |
1296 | } |
|
|
1297 | } |
|
|
1298 | } |
1204 | } |
1299 | } |
1205 | } |
|
|
1206 | } /* if tmp2 == NULL */ |
|
|
1207 | } /* if tmp->type == PLAYER */ |
|
|
1208 | } /* For all objects on this space */ |
|
|
1209 | } |
1300 | } |
1210 | |
1301 | |
|
|
1302 | void |
1211 | int process_object(object *op) { |
1303 | process_object (object *op) |
|
|
1304 | { |
1212 | if (QUERY_FLAG(op, FLAG_IS_A_TEMPLATE)) |
1305 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1213 | return 0; |
1306 | return; |
1214 | |
1307 | |
1215 | if (INVOKE_OBJECT (TICK, op)) |
1308 | if (INVOKE_OBJECT (TICK, op)) |
1216 | return 0; |
1309 | return; |
1217 | |
1310 | |
1218 | if(QUERY_FLAG(op, FLAG_MONSTER)) |
1311 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1219 | if(move_monster(op) || QUERY_FLAG(op, FLAG_FREED)) |
1312 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1220 | return 1; |
1313 | return; |
1221 | |
1314 | |
1222 | if(QUERY_FLAG(op, FLAG_ANIMATE) && op->anim_speed==0) { |
1315 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1223 | if (op->type == PLAYER) |
|
|
1224 | animate_object(op, op->facing); |
|
|
1225 | else |
|
|
1226 | animate_object(op, op->direction); |
|
|
1227 | |
|
|
1228 | if (QUERY_FLAG(op, FLAG_SEE_ANYWHERE)) |
|
|
1229 | make_sure_seen(op); |
|
|
1230 | } |
1316 | { |
1231 | if(QUERY_FLAG(op, FLAG_CHANGING)&&!op->state) { |
1317 | animate_object (op, op->contr ? op->facing : op->direction); |
1232 | change_object(op); |
|
|
1233 | return 1; |
|
|
1234 | } |
|
|
1235 | if(QUERY_FLAG(op, FLAG_GENERATOR)&&!QUERY_FLAG(op, FLAG_FRIENDLY)) |
|
|
1236 | generate_monster(op); |
|
|
1237 | |
1318 | |
1238 | if(QUERY_FLAG(op, FLAG_IS_USED_UP)&&--op->stats.food<=0) { |
|
|
1239 | if(QUERY_FLAG(op, FLAG_APPLIED)) |
|
|
1240 | remove_force(op); |
|
|
1241 | else { |
|
|
1242 | /* IF necessary, delete the item from the players inventory */ |
|
|
1243 | object *pl=is_player_inv(op); |
|
|
1244 | if (pl) |
|
|
1245 | esrv_del_item(pl->contr, op->count); |
|
|
1246 | remove_ob(op); |
|
|
1247 | if (QUERY_FLAG(op, FLAG_SEE_ANYWHERE)) |
1319 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1248 | make_sure_not_seen(op); |
1320 | make_sure_seen (op); |
1249 | free_object(op); |
1321 | } |
1250 | } |
1322 | |
1251 | return 1; |
1323 | if (op->flag [FLAG_GENERATOR] |
|
|
1324 | || op->flag [FLAG_CHANGING] |
|
|
1325 | || op->flag [FLAG_IS_USED_UP]) |
1252 | } |
1326 | { |
|
|
1327 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
|
|
1328 | { |
|
|
1329 | change_object (op); |
|
|
1330 | return; |
|
|
1331 | } |
|
|
1332 | |
|
|
1333 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
1334 | generate_monster (op); |
|
|
1335 | |
|
|
1336 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
|
|
1337 | { |
|
|
1338 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
1339 | remove_force (op); |
|
|
1340 | else |
|
|
1341 | { |
|
|
1342 | /* If necessary, delete the item from the players inventory */ |
|
|
1343 | object *pl = op->in_player (); |
|
|
1344 | |
|
|
1345 | if (pl) |
|
|
1346 | esrv_del_item (pl->contr, op->count); |
|
|
1347 | |
|
|
1348 | op->remove (); |
|
|
1349 | |
|
|
1350 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
|
|
1351 | make_sure_not_seen (op); |
|
|
1352 | |
|
|
1353 | op->destroy (); |
|
|
1354 | } |
|
|
1355 | |
|
|
1356 | return; |
|
|
1357 | } |
|
|
1358 | } |
|
|
1359 | |
1253 | switch(op->type) { |
1360 | switch (op->type) |
1254 | |
1361 | { |
1255 | case SPELL_EFFECT: |
1362 | case SPELL_EFFECT: |
1256 | move_spell_effect(op); |
1363 | move_spell_effect (op); |
1257 | return 1; |
1364 | break; |
1258 | |
1365 | |
1259 | case ROD: |
1366 | case ROD: |
1260 | case HORN: |
1367 | case HORN: |
1261 | regenerate_rod(op); |
1368 | regenerate_rod (op); |
1262 | return 1; |
1369 | break; |
1263 | |
1370 | |
1264 | case FORCE: |
1371 | case FORCE: |
1265 | case POTION_EFFECT: |
1372 | case POTION_EFFECT: |
1266 | remove_force(op); |
1373 | remove_force (op); |
1267 | return 1; |
1374 | break; |
1268 | |
1375 | |
1269 | case BLINDNESS: |
1376 | case BLINDNESS: |
1270 | remove_blindness(op); |
1377 | remove_blindness (op); |
1271 | return 0; |
1378 | break; |
1272 | |
1379 | |
1273 | case POISONING: |
1380 | case POISONING: |
1274 | poison_more(op); |
1381 | poison_more (op); |
1275 | return 0; |
1382 | break; |
1276 | |
1383 | |
1277 | case DISEASE: |
1384 | case DISEASE: |
1278 | move_disease(op); |
1385 | move_disease (op); |
1279 | return 0; |
1386 | break; |
1280 | |
1387 | |
1281 | case SYMPTOM: |
1388 | case SYMPTOM: |
1282 | move_symptom(op); |
1389 | move_symptom (op); |
1283 | return 0; |
1390 | break; |
1284 | |
1391 | |
1285 | case THROWN_OBJ: |
1392 | case THROWN_OBJ: |
1286 | case ARROW: |
1393 | case ARROW: |
1287 | move_arrow(op); |
1394 | move_arrow (op); |
1288 | return 0; |
1395 | break; |
1289 | |
1396 | |
1290 | case LIGHTNING: /* It now moves twice as fast */ |
1397 | case DOOR: |
1291 | move_bolt(op); |
|
|
1292 | return 0; |
|
|
1293 | |
|
|
1294 | case DOOR: |
|
|
1295 | remove_door(op); |
1398 | remove_door (op); |
1296 | return 0; |
1399 | break; |
1297 | |
1400 | |
1298 | case LOCKED_DOOR: |
1401 | case LOCKED_DOOR: |
1299 | remove_door2(op); |
1402 | remove_door2 (op); |
1300 | return 0; |
1403 | break; |
1301 | |
1404 | |
1302 | case TELEPORTER: |
1405 | case TELEPORTER: |
1303 | move_teleporter(op); |
1406 | move_teleporter (op); |
1304 | return 0; |
1407 | break; |
1305 | |
1408 | |
1306 | case GOLEM: |
1409 | case GOLEM: |
1307 | move_golem(op); |
1410 | move_golem (op); |
1308 | return 0; |
1411 | break; |
1309 | |
1412 | |
1310 | case EARTHWALL: |
1413 | case EARTHWALL: |
1311 | hit_player(op, 2, op, AT_PHYSICAL, 1); |
1414 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1312 | return 0; |
1415 | break; |
1313 | |
1416 | |
1314 | case FIREWALL: |
1417 | case FIREWALL: |
1315 | move_firewall(op); |
1418 | move_firewall (op); |
1316 | if (op->stats.maxsp) |
1419 | if (op->stats.maxsp) |
1317 | animate_turning(op); |
1420 | animate_turning (op); |
1318 | return 0; |
1421 | break; |
1319 | |
1422 | |
1320 | case MOOD_FLOOR: |
1423 | case MOOD_FLOOR: |
1321 | do_mood_floor(op, op); |
1424 | do_mood_floor (op); |
1322 | return 0; |
1425 | break; |
1323 | |
1426 | |
1324 | case GATE: |
1427 | case GATE: |
1325 | move_gate(op); |
1428 | move_gate (op); |
1326 | return 0; |
1429 | break; |
1327 | |
1430 | |
1328 | case TIMED_GATE: |
1431 | case TIMED_GATE: |
1329 | move_timed_gate(op); |
1432 | move_timed_gate (op); |
1330 | return 0; |
1433 | break; |
1331 | |
1434 | |
1332 | case TRIGGER: |
1435 | case TRIGGER: |
1333 | case TRIGGER_BUTTON: |
1436 | case TRIGGER_BUTTON: |
1334 | case TRIGGER_PEDESTAL: |
1437 | case TRIGGER_PEDESTAL: |
1335 | case TRIGGER_ALTAR: |
1438 | case TRIGGER_ALTAR: |
1336 | animate_trigger(op); |
1439 | animate_trigger (op); |
1337 | return 0; |
1440 | break; |
1338 | |
1441 | |
1339 | case DETECTOR: |
1442 | case DETECTOR: |
1340 | move_detector(op); |
1443 | move_detector (op); |
1341 | |
1444 | |
1342 | case DIRECTOR: |
1445 | case DIRECTOR: |
1343 | if (op->stats.maxsp) |
1446 | if (op->stats.maxsp) |
1344 | animate_turning(op); |
1447 | animate_turning (op); |
1345 | return 0; |
1448 | break; |
1346 | |
1449 | |
1347 | case HOLE: |
1450 | case HOLE: |
1348 | move_hole(op); |
1451 | move_hole (op); |
1349 | return 0; |
1452 | break; |
1350 | |
1453 | |
1351 | case DEEP_SWAMP: |
1454 | case DEEP_SWAMP: |
1352 | move_deep_swamp(op); |
1455 | move_deep_swamp (op); |
1353 | return 0; |
1456 | break; |
1354 | |
1457 | |
1355 | case RUNE: |
1458 | case RUNE: |
1356 | case TRAP: |
1459 | case TRAP: |
1357 | move_rune(op); |
1460 | move_rune (op); |
1358 | return 0; |
1461 | break; |
1359 | |
1462 | |
1360 | case PLAYERMOVER: |
1463 | case PLAYERMOVER: |
1361 | move_player_mover(op); |
1464 | move_player_mover (op); |
1362 | return 0; |
1465 | break; |
1363 | |
1466 | |
1364 | case CREATOR: |
1467 | case CREATOR: |
1365 | move_creator(op); |
1468 | move_creator (op); |
1366 | return 0; |
1469 | break; |
1367 | |
1470 | |
1368 | case MARKER: |
1471 | case MARKER: |
1369 | move_marker(op); |
1472 | move_marker (op); |
1370 | return 0; |
1473 | break; |
1371 | |
1474 | |
1372 | case PLAYER_CHANGER: |
1475 | case PLAYER_CHANGER: |
1373 | move_player_changer(op); |
1476 | move_player_changer (op); |
1374 | return 0; |
1477 | break; |
1375 | |
1478 | |
1376 | case PEACEMAKER: |
1479 | case PEACEMAKER: |
1377 | move_peacemaker(op); |
1480 | move_peacemaker (op); |
1378 | return 0; |
1481 | break; |
1379 | } |
|
|
1380 | |
1482 | |
1381 | return 0; |
1483 | case PLAYER: |
|
|
1484 | // players have their own speed-management, so undo the --speed_left |
|
|
1485 | ++op->speed_left; |
|
|
1486 | break; |
|
|
1487 | } |
1382 | } |
1488 | } |
|
|
1489 | |