… | |
… | |
1297 | } |
1297 | } |
1298 | } |
1298 | } |
1299 | } |
1299 | } |
1300 | } |
1300 | } |
1301 | |
1301 | |
1302 | int |
1302 | void |
1303 | process_object (object *op) |
1303 | process_object (object *op) |
1304 | { |
1304 | { |
1305 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1305 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1306 | return 0; |
1306 | return; |
1307 | |
1307 | |
1308 | if (INVOKE_OBJECT (TICK, op)) |
1308 | if (INVOKE_OBJECT (TICK, op)) |
1309 | return 0; |
1309 | return; |
1310 | |
1310 | |
1311 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1311 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1312 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1312 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1313 | return 1; |
1313 | return; |
1314 | |
1314 | |
1315 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1315 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1316 | { |
1316 | { |
1317 | animate_object (op, op->contr ? op->facing : op->direction); |
1317 | animate_object (op, op->contr ? op->facing : op->direction); |
1318 | |
1318 | |
1319 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1319 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1320 | make_sure_seen (op); |
1320 | make_sure_seen (op); |
1321 | } |
1321 | } |
1322 | |
1322 | |
|
|
1323 | if (op->flag [FLAG_GENERATOR] |
|
|
1324 | || op->flag [FLAG_CHANGING] |
|
|
1325 | || op->flag [FLAG_IS_USED_UP]) |
|
|
1326 | { |
1323 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1327 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1324 | { |
1328 | { |
1325 | change_object (op); |
1329 | change_object (op); |
1326 | return 1; |
1330 | return; |
1327 | } |
1331 | } |
1328 | |
1332 | |
1329 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1333 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1330 | generate_monster (op); |
1334 | generate_monster (op); |
1331 | |
1335 | |
1332 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1336 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1333 | { |
1337 | { |
1334 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1338 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1335 | remove_force (op); |
1339 | remove_force (op); |
1336 | else |
1340 | else |
1337 | { |
1341 | { |
1338 | /* If necessary, delete the item from the players inventory */ |
1342 | /* If necessary, delete the item from the players inventory */ |
1339 | object *pl = op->in_player (); |
1343 | object *pl = op->in_player (); |
1340 | |
1344 | |
1341 | if (pl) |
1345 | if (pl) |
1342 | esrv_del_item (pl->contr, op->count); |
1346 | esrv_del_item (pl->contr, op->count); |
1343 | |
1347 | |
1344 | op->remove (); |
1348 | op->remove (); |
1345 | |
1349 | |
1346 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1350 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1347 | make_sure_not_seen (op); |
1351 | make_sure_not_seen (op); |
1348 | |
1352 | |
1349 | op->destroy (); |
1353 | op->destroy (); |
1350 | } |
1354 | } |
1351 | |
1355 | |
1352 | return 1; |
1356 | return; |
|
|
1357 | } |
1353 | } |
1358 | } |
1354 | |
1359 | |
1355 | switch (op->type) |
1360 | switch (op->type) |
1356 | { |
1361 | { |
1357 | case SPELL_EFFECT: |
1362 | case SPELL_EFFECT: |
1358 | move_spell_effect (op); |
1363 | move_spell_effect (op); |
1359 | return 1; |
1364 | break; |
1360 | |
1365 | |
1361 | case ROD: |
1366 | case ROD: |
1362 | case HORN: |
1367 | case HORN: |
1363 | regenerate_rod (op); |
1368 | regenerate_rod (op); |
1364 | return 1; |
1369 | break; |
1365 | |
1370 | |
1366 | case FORCE: |
1371 | case FORCE: |
1367 | case POTION_EFFECT: |
1372 | case POTION_EFFECT: |
1368 | remove_force (op); |
1373 | remove_force (op); |
1369 | return 1; |
1374 | break; |
1370 | |
1375 | |
1371 | case BLINDNESS: |
1376 | case BLINDNESS: |
1372 | remove_blindness (op); |
1377 | remove_blindness (op); |
1373 | return 0; |
1378 | break; |
1374 | |
1379 | |
1375 | case POISONING: |
1380 | case POISONING: |
1376 | poison_more (op); |
1381 | poison_more (op); |
1377 | return 0; |
1382 | break; |
1378 | |
1383 | |
1379 | case DISEASE: |
1384 | case DISEASE: |
1380 | move_disease (op); |
1385 | move_disease (op); |
1381 | return 0; |
1386 | break; |
1382 | |
1387 | |
1383 | case SYMPTOM: |
1388 | case SYMPTOM: |
1384 | move_symptom (op); |
1389 | move_symptom (op); |
1385 | return 0; |
1390 | break; |
1386 | |
1391 | |
1387 | case THROWN_OBJ: |
1392 | case THROWN_OBJ: |
1388 | case ARROW: |
1393 | case ARROW: |
1389 | move_arrow (op); |
1394 | move_arrow (op); |
1390 | return 0; |
1395 | break; |
1391 | |
1396 | |
1392 | case DOOR: |
1397 | case DOOR: |
1393 | remove_door (op); |
1398 | remove_door (op); |
1394 | return 0; |
1399 | break; |
1395 | |
1400 | |
1396 | case LOCKED_DOOR: |
1401 | case LOCKED_DOOR: |
1397 | remove_door2 (op); |
1402 | remove_door2 (op); |
1398 | return 0; |
1403 | break; |
1399 | |
1404 | |
1400 | case TELEPORTER: |
1405 | case TELEPORTER: |
1401 | move_teleporter (op); |
1406 | move_teleporter (op); |
1402 | return 0; |
1407 | break; |
1403 | |
1408 | |
1404 | case GOLEM: |
1409 | case GOLEM: |
1405 | move_golem (op); |
1410 | move_golem (op); |
1406 | return 0; |
1411 | break; |
1407 | |
1412 | |
1408 | case EARTHWALL: |
1413 | case EARTHWALL: |
1409 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1414 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1410 | return 0; |
1415 | break; |
1411 | |
1416 | |
1412 | case FIREWALL: |
1417 | case FIREWALL: |
1413 | move_firewall (op); |
1418 | move_firewall (op); |
1414 | if (op->stats.maxsp) |
1419 | if (op->stats.maxsp) |
1415 | animate_turning (op); |
1420 | animate_turning (op); |
1416 | return 0; |
1421 | break; |
1417 | |
1422 | |
1418 | case MOOD_FLOOR: |
1423 | case MOOD_FLOOR: |
1419 | do_mood_floor (op); |
1424 | do_mood_floor (op); |
1420 | return 0; |
1425 | break; |
1421 | |
1426 | |
1422 | case GATE: |
1427 | case GATE: |
1423 | move_gate (op); |
1428 | move_gate (op); |
1424 | return 0; |
1429 | break; |
1425 | |
1430 | |
1426 | case TIMED_GATE: |
1431 | case TIMED_GATE: |
1427 | move_timed_gate (op); |
1432 | move_timed_gate (op); |
1428 | return 0; |
1433 | break; |
1429 | |
1434 | |
1430 | case TRIGGER: |
1435 | case TRIGGER: |
1431 | case TRIGGER_BUTTON: |
1436 | case TRIGGER_BUTTON: |
1432 | case TRIGGER_PEDESTAL: |
1437 | case TRIGGER_PEDESTAL: |
1433 | case TRIGGER_ALTAR: |
1438 | case TRIGGER_ALTAR: |
1434 | animate_trigger (op); |
1439 | animate_trigger (op); |
1435 | return 0; |
1440 | break; |
1436 | |
1441 | |
1437 | case DETECTOR: |
1442 | case DETECTOR: |
1438 | move_detector (op); |
1443 | move_detector (op); |
1439 | |
1444 | |
1440 | case DIRECTOR: |
1445 | case DIRECTOR: |
1441 | if (op->stats.maxsp) |
1446 | if (op->stats.maxsp) |
1442 | animate_turning (op); |
1447 | animate_turning (op); |
1443 | return 0; |
1448 | break; |
1444 | |
1449 | |
1445 | case HOLE: |
1450 | case HOLE: |
1446 | move_hole (op); |
1451 | move_hole (op); |
1447 | return 0; |
1452 | break; |
1448 | |
1453 | |
1449 | case DEEP_SWAMP: |
1454 | case DEEP_SWAMP: |
1450 | move_deep_swamp (op); |
1455 | move_deep_swamp (op); |
1451 | return 0; |
1456 | break; |
1452 | |
1457 | |
1453 | case RUNE: |
1458 | case RUNE: |
1454 | case TRAP: |
1459 | case TRAP: |
1455 | move_rune (op); |
1460 | move_rune (op); |
1456 | return 0; |
1461 | break; |
1457 | |
1462 | |
1458 | case PLAYERMOVER: |
1463 | case PLAYERMOVER: |
1459 | move_player_mover (op); |
1464 | move_player_mover (op); |
1460 | return 0; |
1465 | break; |
1461 | |
1466 | |
1462 | case CREATOR: |
1467 | case CREATOR: |
1463 | move_creator (op); |
1468 | move_creator (op); |
1464 | return 0; |
1469 | break; |
1465 | |
1470 | |
1466 | case MARKER: |
1471 | case MARKER: |
1467 | move_marker (op); |
1472 | move_marker (op); |
1468 | return 0; |
1473 | break; |
1469 | |
1474 | |
1470 | case PLAYER_CHANGER: |
1475 | case PLAYER_CHANGER: |
1471 | move_player_changer (op); |
1476 | move_player_changer (op); |
1472 | return 0; |
1477 | break; |
1473 | |
1478 | |
1474 | case PEACEMAKER: |
1479 | case PEACEMAKER: |
1475 | move_peacemaker (op); |
1480 | move_peacemaker (op); |
1476 | return 0; |
1481 | break; |
1477 | } |
|
|
1478 | |
1482 | |
1479 | return 0; |
1483 | case PLAYER: |
|
|
1484 | // players have their own speed-management, so undo the --speed_left |
|
|
1485 | ++op->speed_left; |
|
|
1486 | break; |
|
|
1487 | } |
1480 | } |
1488 | } |
1481 | |
1489 | |