1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* |
25 | /* |
26 | * Routines that is executed from objects based on their speed have been |
26 | * Routines that is executed from objects based on their speed have been |
27 | * collected in this file. |
27 | * collected in this file. |
… | |
… | |
954 | return; |
954 | return; |
955 | teleport (head, TELEPORTER, tmp); |
955 | teleport (head, TELEPORTER, tmp); |
956 | } |
956 | } |
957 | } |
957 | } |
958 | |
958 | |
959 | |
|
|
960 | /* This object will teleport someone to a different map |
959 | /* This object will teleport someone to a different map |
961 | and will also apply changes to the player from its inventory. |
960 | and will also apply changes to the player from its inventory. |
962 | This was invented for giving classes, but there's no reason it |
961 | This was invented for giving classes, but there's no reason it |
963 | can't be generalized. |
962 | can't be generalized. |
964 | */ |
963 | */ |
… | |
… | |
1094 | * is cleared, otherwise the player will get stuck in |
1093 | * is cleared, otherwise the player will get stuck in |
1095 | * place. This can happen if the player used a spell to |
1094 | * place. This can happen if the player used a spell to |
1096 | * get to this space. |
1095 | * get to this space. |
1097 | */ |
1096 | */ |
1098 | victim->contr->fire_on = 0; |
1097 | victim->contr->fire_on = 0; |
1099 | victim->speed_left = 0.f; |
1098 | victim->speed_left = 1.f; |
1100 | move_player (victim, dir); |
1099 | move_player (victim, dir); |
1101 | } |
1100 | } |
1102 | else |
1101 | else |
1103 | return; |
1102 | return; |
1104 | } |
1103 | } |
… | |
… | |
1137 | if (op->above == NULL) |
1136 | if (op->above == NULL) |
1138 | return; |
1137 | return; |
1139 | |
1138 | |
1140 | for (tmp = op->above; tmp; tmp = tmp->above) |
1139 | for (tmp = op->above; tmp; tmp = tmp->above) |
1141 | { |
1140 | { |
1142 | if (op->other_arch->name == tmp->arch->name) |
1141 | if (op->other_arch->archname == tmp->arch->archname) |
1143 | { |
1142 | { |
1144 | if (op->level <= 0) |
1143 | if (op->level <= 0) |
1145 | tmp->destroy (); |
1144 | tmp->destroy (); |
1146 | else |
1145 | else |
1147 | { |
1146 | { |
… | |
… | |
1300 | } |
1299 | } |
1301 | |
1300 | |
1302 | void |
1301 | void |
1303 | process_object (object *op) |
1302 | process_object (object *op) |
1304 | { |
1303 | { |
1305 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1304 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1306 | return; |
1305 | return; |
1307 | |
1306 | |
1308 | if (INVOKE_OBJECT (TICK, op)) |
1307 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1309 | return; |
1308 | return; |
1310 | |
1309 | |
1311 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1310 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1312 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1311 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1313 | return; |
1312 | return; |
… | |
… | |
1318 | |
1317 | |
1319 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1318 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1320 | make_sure_seen (op); |
1319 | make_sure_seen (op); |
1321 | } |
1320 | } |
1322 | |
1321 | |
|
|
1322 | if (expect_false ( |
1323 | if (op->flag [FLAG_GENERATOR] |
1323 | op->flag [FLAG_GENERATOR] |
1324 | || op->flag [FLAG_CHANGING] |
1324 | || op->flag [FLAG_CHANGING] |
1325 | || op->flag [FLAG_IS_USED_UP]) |
1325 | || op->flag [FLAG_IS_USED_UP] |
|
|
1326 | )) |
1326 | { |
1327 | { |
1327 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1328 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1328 | { |
1329 | { |
1329 | change_object (op); |
1330 | change_object (op); |
1330 | return; |
1331 | return; |