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Comparing deliantra/server/server/time.C (file contents):
Revision 1.51 by root, Fri May 18 20:45:37 2007 UTC vs.
Revision 1.58 by root, Sat Jun 30 03:00:55 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/* 25/*
26 * Routines that is executed from objects based on their speed have been 26 * Routines that is executed from objects based on their speed have been
27 * collected in this file. 27 * collected in this file.
100 100
101 object *op; 101 object *op;
102 102
103 if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) 103 if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN))
104 { 104 {
105 // either copy one item form the inventory... 105 // either copy one item from the inventory...
106 if (!gen->inv) 106 if (!gen->inv)
107 return; 107 return;
108 108
109 // first select one item from the inventory 109 // first select one item from the inventory
110 int index = 0; 110 int index = 0;
115 op = object_create_clone (op); 115 op = object_create_clone (op);
116 116
117 CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); 117 CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE);
118 unflag_inv (op, FLAG_IS_A_TEMPLATE); 118 unflag_inv (op, FLAG_IS_A_TEMPLATE);
119 } 119 }
120 else if (gen->other_arch)
121 {
122 // ...or use other_arch
123 op = arch_to_object (gen->other_arch);
124 }
120 else 125 else
121 {
122 // ...or use other_arch
123 if (archetype *at = gen->other_arch)
124 op = arch_to_object (at);
125 else
126 return; 126 return;
127 }
128 127
129 op->expand_tail (); 128 op->expand_tail ();
130 129
131 int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); 130 int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9);
132 if (i >= 0) 131 if (i >= 0)
235 if (op->value) 234 if (op->value)
236 { 235 {
237 if (--op->stats.wc <= 0) 236 if (--op->stats.wc <= 0)
238 { /* Reached bottom, let's stop */ 237 { /* Reached bottom, let's stop */
239 op->stats.wc = 0; 238 op->stats.wc = 0;
240 if (op->arch->clone.speed) 239 if (op->arch->speed)
241 op->value = 0; 240 op->value = 0;
242 else 241 else
243 op->set_speed (0); 242 op->set_speed (0);
244 } 243 }
245 244
271 if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) 270 if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE))
272 break; 271 break;
273 272
274 if (tmp == NULL) 273 if (tmp == NULL)
275 { 274 {
276 if (op->arch->clone.speed) 275 if (op->arch->speed)
277 op->value = 1; 276 op->value = 1;
278 else 277 else
279 op->set_speed (0); 278 op->set_speed (0);
280 279
281 return; 280 return;
347 op->stats.food = 1; 346 op->stats.food = 1;
348 } 347 }
349 else 348 else
350 { 349 {
351 op->move_block = MOVE_ALL; 350 op->move_block = MOVE_ALL;
352 if (!op->arch->clone.stats.ac) 351 if (!op->arch->stats.ac)
353 SET_FLAG (op, FLAG_BLOCKSVIEW); 352 SET_FLAG (op, FLAG_BLOCKSVIEW);
354 update_all_los (op->map, op->x, op->y); 353 update_all_los (op->map, op->x, op->y);
355 } 354 }
356 } /* gate is halfway up */ 355 } /* gate is halfway up */
357 356
598 op->spellarg = NULL; 597 op->spellarg = NULL;
599 op->stats.sp = 0; 598 op->stats.sp = 0;
600 op->stats.hp = 0; 599 op->stats.hp = 0;
601 op->stats.grace = 0; 600 op->stats.grace = 0;
602 op->level = 0; 601 op->level = 0;
603 op->face = op->arch->clone.face; 602 op->face = op->arch->face;
604 op->owner = NULL; /* So that stopped arrows will be saved */ 603 op->owner = NULL; /* So that stopped arrows will be saved */
605 update_object (op, UP_OBJ_CHANGE); 604 update_object (op, UP_OBJ_CHANGE);
606 return op; 605 return op;
607} 606}
608 607
910 move_teleporter (op->more); 909 move_teleporter (op->more);
911 910
912 if (op->head) 911 if (op->head)
913 head = op->head; 912 head = op->head;
914 913
915 for (tmp = op->above; tmp != NULL; tmp = tmp->above) 914 for (tmp = op->above; tmp; tmp = tmp->above)
916 if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 915 if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR))
917 break; 916 break;
918 917
919 /* If nothing above us to move, nothing to do */ 918 /* If nothing above us to move, nothing to do */
920 if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) 919 if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS))
953 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) 952 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp)))
954 return; 953 return;
955 teleport (head, TELEPORTER, tmp); 954 teleport (head, TELEPORTER, tmp);
956 } 955 }
957} 956}
958
959 957
960/* This object will teleport someone to a different map 958/* This object will teleport someone to a different map
961 and will also apply changes to the player from its inventory. 959 and will also apply changes to the player from its inventory.
962 This was invented for giving classes, but there's no reason it 960 This was invented for giving classes, but there's no reason it
963 can't be generalized. 961 can't be generalized.
1016 return; /* dm has created a firewall in his inventory */ 1014 return; /* dm has created a firewall in his inventory */
1017 1015
1018 spell = op->inv; 1016 spell = op->inv;
1019 1017
1020 if (!spell || spell->type != SPELL) 1018 if (!spell || spell->type != SPELL)
1021 spell = &op->other_arch->clone; 1019 spell = op->other_arch;
1022 1020
1023 if (!spell) 1021 if (!spell)
1024 { 1022 {
1025 LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); 1023 LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y);
1026 return; 1024 return;
1094 * is cleared, otherwise the player will get stuck in 1092 * is cleared, otherwise the player will get stuck in
1095 * place. This can happen if the player used a spell to 1093 * place. This can happen if the player used a spell to
1096 * get to this space. 1094 * get to this space.
1097 */ 1095 */
1098 victim->contr->fire_on = 0; 1096 victim->contr->fire_on = 0;
1099 victim->speed_left = 0.f; 1097 victim->speed_left = 1.f;
1100 move_player (victim, dir); 1098 move_player (victim, dir);
1101 } 1099 }
1102 else 1100 else
1103 return; 1101 return;
1104 } 1102 }
1137 if (op->above == NULL) 1135 if (op->above == NULL)
1138 return; 1136 return;
1139 1137
1140 for (tmp = op->above; tmp; tmp = tmp->above) 1138 for (tmp = op->above; tmp; tmp = tmp->above)
1141 { 1139 {
1142 if (op->other_arch->name == tmp->arch->name) 1140 if (op->other_arch->archname == tmp->arch->archname)
1143 { 1141 {
1144 if (op->level <= 0) 1142 if (op->level <= 0)
1145 tmp->destroy (); 1143 tmp->destroy ();
1146 else 1144 else
1147 { 1145 {
1300} 1298}
1301 1299
1302void 1300void
1303process_object (object *op) 1301process_object (object *op)
1304{ 1302{
1305 if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 1303 if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)))
1306 return; 1304 return;
1307 1305
1308 if (INVOKE_OBJECT (TICK, op)) 1306 if (expect_false (INVOKE_OBJECT (TICK, op)))
1309 return; 1307 return;
1310 1308
1311 if (QUERY_FLAG (op, FLAG_MONSTER)) 1309 if (QUERY_FLAG (op, FLAG_MONSTER))
1312 if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) 1310 if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED))
1313 return; 1311 return;
1318 1316
1319 if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) 1317 if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE))
1320 make_sure_seen (op); 1318 make_sure_seen (op);
1321 } 1319 }
1322 1320
1321 if (expect_false (
1323 if (op->flag [FLAG_GENERATOR] 1322 op->flag [FLAG_GENERATOR]
1324 || op->flag [FLAG_CHANGING] 1323 || op->flag [FLAG_CHANGING]
1325 || op->flag [FLAG_IS_USED_UP]) 1324 || op->flag [FLAG_IS_USED_UP]
1325 ))
1326 { 1326 {
1327 if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) 1327 if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state)
1328 { 1328 {
1329 change_object (op); 1329 change_object (op);
1330 return; 1330 return;

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