1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* |
24 | /* |
26 | * Routines that is executed from objects based on their speed have been |
25 | * Routines that is executed from objects based on their speed have been |
27 | * collected in this file. |
26 | * collected in this file. |
… | |
… | |
100 | |
99 | |
101 | object *op; |
100 | object *op; |
102 | |
101 | |
103 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
102 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
104 | { |
103 | { |
105 | // either copy one item form the inventory... |
104 | // either copy one item from the inventory... |
106 | if (!gen->inv) |
105 | if (!gen->inv) |
107 | return; |
106 | return; |
108 | |
107 | |
109 | // first select one item from the inventory |
108 | // first select one item from the inventory |
110 | int index = 0; |
109 | int index = 0; |
… | |
… | |
115 | op = object_create_clone (op); |
114 | op = object_create_clone (op); |
116 | |
115 | |
117 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
116 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
118 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
117 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
119 | } |
118 | } |
|
|
119 | else if (gen->other_arch) |
|
|
120 | { |
|
|
121 | // ...or use other_arch |
|
|
122 | op = arch_to_object (gen->other_arch); |
|
|
123 | } |
120 | else |
124 | else |
121 | { |
|
|
122 | // ...or use other_arch |
|
|
123 | if (archetype *at = gen->other_arch) |
|
|
124 | op = arch_to_object (at); |
|
|
125 | else |
|
|
126 | return; |
125 | return; |
127 | } |
|
|
128 | |
126 | |
129 | op->expand_tail (); |
127 | op->expand_tail (); |
130 | |
128 | |
131 | int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
129 | int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
132 | if (i >= 0) |
130 | if (i >= 0) |
… | |
… | |
147 | } |
145 | } |
148 | |
146 | |
149 | void |
147 | void |
150 | remove_force (object *op) |
148 | remove_force (object *op) |
151 | { |
149 | { |
|
|
150 | fprintf (stderr, "duration %s %d\n", &op->name, op->duration);//D |
152 | if (--op->duration > 0) |
151 | if (--op->duration > 0) |
153 | return; |
152 | return; |
154 | |
153 | |
155 | if (op->env) |
154 | if (op->env) |
156 | switch (op->subtype) |
155 | switch (op->subtype) |
… | |
… | |
235 | if (op->value) |
234 | if (op->value) |
236 | { |
235 | { |
237 | if (--op->stats.wc <= 0) |
236 | if (--op->stats.wc <= 0) |
238 | { /* Reached bottom, let's stop */ |
237 | { /* Reached bottom, let's stop */ |
239 | op->stats.wc = 0; |
238 | op->stats.wc = 0; |
240 | if (op->arch->clone.speed) |
239 | if (op->arch->speed) |
241 | op->value = 0; |
240 | op->value = 0; |
242 | else |
241 | else |
243 | op->set_speed (0); |
242 | op->set_speed (0); |
244 | } |
243 | } |
245 | |
244 | |
… | |
… | |
271 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
270 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
272 | break; |
271 | break; |
273 | |
272 | |
274 | if (tmp == NULL) |
273 | if (tmp == NULL) |
275 | { |
274 | { |
276 | if (op->arch->clone.speed) |
275 | if (op->arch->speed) |
277 | op->value = 1; |
276 | op->value = 1; |
278 | else |
277 | else |
279 | op->set_speed (0); |
278 | op->set_speed (0); |
280 | |
279 | |
281 | return; |
280 | return; |
… | |
… | |
347 | op->stats.food = 1; |
346 | op->stats.food = 1; |
348 | } |
347 | } |
349 | else |
348 | else |
350 | { |
349 | { |
351 | op->move_block = MOVE_ALL; |
350 | op->move_block = MOVE_ALL; |
352 | if (!op->arch->clone.stats.ac) |
351 | if (!op->arch->stats.ac) |
353 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
352 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
354 | update_all_los (op->map, op->x, op->y); |
353 | update_all_los (op->map, op->x, op->y); |
355 | } |
354 | } |
356 | } /* gate is halfway up */ |
355 | } /* gate is halfway up */ |
357 | |
356 | |
… | |
… | |
598 | op->spellarg = NULL; |
597 | op->spellarg = NULL; |
599 | op->stats.sp = 0; |
598 | op->stats.sp = 0; |
600 | op->stats.hp = 0; |
599 | op->stats.hp = 0; |
601 | op->stats.grace = 0; |
600 | op->stats.grace = 0; |
602 | op->level = 0; |
601 | op->level = 0; |
603 | op->face = op->arch->clone.face; |
602 | op->face = op->arch->face; |
604 | op->owner = NULL; /* So that stopped arrows will be saved */ |
603 | op->owner = NULL; /* So that stopped arrows will be saved */ |
605 | update_object (op, UP_OBJ_CHANGE); |
604 | update_object (op, UP_OBJ_CHANGE); |
606 | return op; |
605 | return op; |
607 | } |
606 | } |
608 | |
607 | |
… | |
… | |
910 | move_teleporter (op->more); |
909 | move_teleporter (op->more); |
911 | |
910 | |
912 | if (op->head) |
911 | if (op->head) |
913 | head = op->head; |
912 | head = op->head; |
914 | |
913 | |
915 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
914 | for (tmp = op->above; tmp; tmp = tmp->above) |
916 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
915 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
917 | break; |
916 | break; |
918 | |
917 | |
919 | /* If nothing above us to move, nothing to do */ |
918 | /* If nothing above us to move, nothing to do */ |
920 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
919 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
… | |
… | |
953 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
952 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
954 | return; |
953 | return; |
955 | teleport (head, TELEPORTER, tmp); |
954 | teleport (head, TELEPORTER, tmp); |
956 | } |
955 | } |
957 | } |
956 | } |
958 | |
|
|
959 | |
957 | |
960 | /* This object will teleport someone to a different map |
958 | /* This object will teleport someone to a different map |
961 | and will also apply changes to the player from its inventory. |
959 | and will also apply changes to the player from its inventory. |
962 | This was invented for giving classes, but there's no reason it |
960 | This was invented for giving classes, but there's no reason it |
963 | can't be generalized. |
961 | can't be generalized. |
… | |
… | |
1016 | return; /* dm has created a firewall in his inventory */ |
1014 | return; /* dm has created a firewall in his inventory */ |
1017 | |
1015 | |
1018 | spell = op->inv; |
1016 | spell = op->inv; |
1019 | |
1017 | |
1020 | if (!spell || spell->type != SPELL) |
1018 | if (!spell || spell->type != SPELL) |
1021 | spell = &op->other_arch->clone; |
1019 | spell = op->other_arch; |
1022 | |
1020 | |
1023 | if (!spell) |
1021 | if (!spell) |
1024 | { |
1022 | { |
1025 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1023 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1026 | return; |
1024 | return; |
… | |
… | |
1094 | * is cleared, otherwise the player will get stuck in |
1092 | * is cleared, otherwise the player will get stuck in |
1095 | * place. This can happen if the player used a spell to |
1093 | * place. This can happen if the player used a spell to |
1096 | * get to this space. |
1094 | * get to this space. |
1097 | */ |
1095 | */ |
1098 | victim->contr->fire_on = 0; |
1096 | victim->contr->fire_on = 0; |
1099 | victim->speed_left = 0.f; |
1097 | victim->speed_left = 1.f; |
1100 | move_player (victim, dir); |
1098 | move_player (victim, dir); |
1101 | } |
1099 | } |
1102 | else |
1100 | else |
1103 | return; |
1101 | return; |
1104 | } |
1102 | } |
… | |
… | |
1137 | if (op->above == NULL) |
1135 | if (op->above == NULL) |
1138 | return; |
1136 | return; |
1139 | |
1137 | |
1140 | for (tmp = op->above; tmp; tmp = tmp->above) |
1138 | for (tmp = op->above; tmp; tmp = tmp->above) |
1141 | { |
1139 | { |
1142 | if (op->other_arch->name == tmp->arch->name) |
1140 | if (op->other_arch->archname == tmp->arch->archname) |
1143 | { |
1141 | { |
1144 | if (op->level <= 0) |
1142 | if (op->level <= 0) |
1145 | tmp->destroy (); |
1143 | tmp->destroy (); |
1146 | else |
1144 | else |
1147 | { |
1145 | { |
… | |
… | |
1243 | void |
1241 | void |
1244 | move_marker (object *op) |
1242 | move_marker (object *op) |
1245 | { |
1243 | { |
1246 | if (object *tmp = op->ms ().player ()) |
1244 | if (object *tmp = op->ms ().player ()) |
1247 | { |
1245 | { |
1248 | object *tmp2; |
|
|
1249 | |
|
|
1250 | /* remove an old force with a slaying field == op->name */ |
1246 | /* remove an old force with a slaying field == op->name */ |
1251 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1247 | if (object *force = tmp->force_find (op->name)) |
1252 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->name) |
1248 | force->destroy (); |
|
|
1249 | |
|
|
1250 | if (!tmp->force_find (op->slaying)) |
1253 | { |
1251 | { |
1254 | tmp2->destroy (); |
1252 | tmp->force_add (op->slaying, op->stats.food); |
1255 | break; |
|
|
1256 | } |
|
|
1257 | |
1253 | |
1258 | /* cycle through his inventory to look for the MARK we want to |
|
|
1259 | * place |
|
|
1260 | */ |
|
|
1261 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
|
|
1262 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
|
|
1263 | break; |
|
|
1264 | |
|
|
1265 | /* if we didn't find our own MARK */ |
|
|
1266 | if (!tmp2) |
|
|
1267 | { |
|
|
1268 | object *force = get_archetype (FORCE_NAME); |
|
|
1269 | |
|
|
1270 | if (op->stats.food) |
|
|
1271 | { |
|
|
1272 | force->set_speed (0.01); |
|
|
1273 | force->speed_left = -op->stats.food; |
|
|
1274 | } |
|
|
1275 | else |
|
|
1276 | force->set_speed (0); |
|
|
1277 | |
|
|
1278 | /* put in the lock code */ |
|
|
1279 | force->slaying = op->slaying; |
|
|
1280 | |
|
|
1281 | if (op->lore) |
|
|
1282 | force->lore = op->lore; |
|
|
1283 | |
|
|
1284 | insert_ob_in_ob (force, tmp); |
|
|
1285 | if (op->msg) |
1254 | if (op->msg) |
1286 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1255 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1287 | |
1256 | |
1288 | if (op->stats.hp > 0) |
1257 | if (op->stats.hp > 0) |
1289 | { |
1258 | { |
1290 | op->stats.hp--; |
1259 | op->stats.hp--; |
|
|
1260 | |
1291 | if (op->stats.hp == 0) |
1261 | if (op->stats.hp == 0) |
1292 | { |
1262 | { |
1293 | /* marker expires--granted mark number limit */ |
1263 | /* marker expires--granted mark number limit */ |
1294 | op->destroy (); |
1264 | op->destroy (); |
1295 | return; |
1265 | return; |
… | |
… | |
1300 | } |
1270 | } |
1301 | |
1271 | |
1302 | void |
1272 | void |
1303 | process_object (object *op) |
1273 | process_object (object *op) |
1304 | { |
1274 | { |
1305 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1275 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1306 | return; |
1276 | return; |
1307 | |
1277 | |
1308 | if (INVOKE_OBJECT (TICK, op)) |
1278 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1309 | return; |
1279 | return; |
1310 | |
1280 | |
1311 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1281 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1312 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1282 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1313 | return; |
1283 | return; |
… | |
… | |
1318 | |
1288 | |
1319 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1289 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1320 | make_sure_seen (op); |
1290 | make_sure_seen (op); |
1321 | } |
1291 | } |
1322 | |
1292 | |
|
|
1293 | if (expect_false ( |
1323 | if (op->flag [FLAG_GENERATOR] |
1294 | op->flag [FLAG_GENERATOR] |
1324 | || op->flag [FLAG_CHANGING] |
1295 | || op->flag [FLAG_CHANGING] |
1325 | || op->flag [FLAG_IS_USED_UP]) |
1296 | || op->flag [FLAG_IS_USED_UP] |
|
|
1297 | )) |
1326 | { |
1298 | { |
1327 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1299 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1328 | { |
1300 | { |
1329 | change_object (op); |
1301 | change_object (op); |
1330 | return; |
1302 | return; |