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Comparing deliantra/server/server/time.C (file contents):
Revision 1.51 by root, Fri May 18 20:45:37 2007 UTC vs.
Revision 1.62 by elmex, Sat Aug 4 21:04:24 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* 24/*
26 * Routines that is executed from objects based on their speed have been 25 * Routines that is executed from objects based on their speed have been
27 * collected in this file. 26 * collected in this file.
100 99
101 object *op; 100 object *op;
102 101
103 if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) 102 if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN))
104 { 103 {
105 // either copy one item form the inventory... 104 // either copy one item from the inventory...
106 if (!gen->inv) 105 if (!gen->inv)
107 return; 106 return;
108 107
109 // first select one item from the inventory 108 // first select one item from the inventory
110 int index = 0; 109 int index = 0;
115 op = object_create_clone (op); 114 op = object_create_clone (op);
116 115
117 CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); 116 CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE);
118 unflag_inv (op, FLAG_IS_A_TEMPLATE); 117 unflag_inv (op, FLAG_IS_A_TEMPLATE);
119 } 118 }
119 else if (gen->other_arch)
120 {
121 // ...or use other_arch
122 op = arch_to_object (gen->other_arch);
123 }
120 else 124 else
121 {
122 // ...or use other_arch
123 if (archetype *at = gen->other_arch)
124 op = arch_to_object (at);
125 else
126 return; 125 return;
127 }
128 126
129 op->expand_tail (); 127 op->expand_tail ();
130 128
131 int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); 129 int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9);
132 if (i >= 0) 130 if (i >= 0)
235 if (op->value) 233 if (op->value)
236 { 234 {
237 if (--op->stats.wc <= 0) 235 if (--op->stats.wc <= 0)
238 { /* Reached bottom, let's stop */ 236 { /* Reached bottom, let's stop */
239 op->stats.wc = 0; 237 op->stats.wc = 0;
240 if (op->arch->clone.speed) 238 if (op->arch->speed)
241 op->value = 0; 239 op->value = 0;
242 else 240 else
243 op->set_speed (0); 241 op->set_speed (0);
244 } 242 }
245 243
271 if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) 269 if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE))
272 break; 270 break;
273 271
274 if (tmp == NULL) 272 if (tmp == NULL)
275 { 273 {
276 if (op->arch->clone.speed) 274 if (op->arch->speed)
277 op->value = 1; 275 op->value = 1;
278 else 276 else
279 op->set_speed (0); 277 op->set_speed (0);
280 278
281 return; 279 return;
347 op->stats.food = 1; 345 op->stats.food = 1;
348 } 346 }
349 else 347 else
350 { 348 {
351 op->move_block = MOVE_ALL; 349 op->move_block = MOVE_ALL;
352 if (!op->arch->clone.stats.ac) 350 if (!op->arch->stats.ac)
353 SET_FLAG (op, FLAG_BLOCKSVIEW); 351 SET_FLAG (op, FLAG_BLOCKSVIEW);
354 update_all_los (op->map, op->x, op->y); 352 update_all_los (op->map, op->x, op->y);
355 } 353 }
356 } /* gate is halfway up */ 354 } /* gate is halfway up */
357 355
598 op->spellarg = NULL; 596 op->spellarg = NULL;
599 op->stats.sp = 0; 597 op->stats.sp = 0;
600 op->stats.hp = 0; 598 op->stats.hp = 0;
601 op->stats.grace = 0; 599 op->stats.grace = 0;
602 op->level = 0; 600 op->level = 0;
603 op->face = op->arch->clone.face; 601 op->face = op->arch->face;
604 op->owner = NULL; /* So that stopped arrows will be saved */ 602 op->owner = NULL; /* So that stopped arrows will be saved */
605 update_object (op, UP_OBJ_CHANGE); 603 update_object (op, UP_OBJ_CHANGE);
606 return op; 604 return op;
607} 605}
608 606
910 move_teleporter (op->more); 908 move_teleporter (op->more);
911 909
912 if (op->head) 910 if (op->head)
913 head = op->head; 911 head = op->head;
914 912
915 for (tmp = op->above; tmp != NULL; tmp = tmp->above) 913 for (tmp = op->above; tmp; tmp = tmp->above)
916 if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 914 if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR))
917 break; 915 break;
918 916
919 /* If nothing above us to move, nothing to do */ 917 /* If nothing above us to move, nothing to do */
920 if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) 918 if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS))
953 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) 951 if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp)))
954 return; 952 return;
955 teleport (head, TELEPORTER, tmp); 953 teleport (head, TELEPORTER, tmp);
956 } 954 }
957} 955}
958
959 956
960/* This object will teleport someone to a different map 957/* This object will teleport someone to a different map
961 and will also apply changes to the player from its inventory. 958 and will also apply changes to the player from its inventory.
962 This was invented for giving classes, but there's no reason it 959 This was invented for giving classes, but there's no reason it
963 can't be generalized. 960 can't be generalized.
1016 return; /* dm has created a firewall in his inventory */ 1013 return; /* dm has created a firewall in his inventory */
1017 1014
1018 spell = op->inv; 1015 spell = op->inv;
1019 1016
1020 if (!spell || spell->type != SPELL) 1017 if (!spell || spell->type != SPELL)
1021 spell = &op->other_arch->clone; 1018 spell = op->other_arch;
1022 1019
1023 if (!spell) 1020 if (!spell)
1024 { 1021 {
1025 LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); 1022 LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y);
1026 return; 1023 return;
1094 * is cleared, otherwise the player will get stuck in 1091 * is cleared, otherwise the player will get stuck in
1095 * place. This can happen if the player used a spell to 1092 * place. This can happen if the player used a spell to
1096 * get to this space. 1093 * get to this space.
1097 */ 1094 */
1098 victim->contr->fire_on = 0; 1095 victim->contr->fire_on = 0;
1099 victim->speed_left = 0.f; 1096 victim->speed_left = 1.f;
1100 move_player (victim, dir); 1097 move_player (victim, dir);
1101 } 1098 }
1102 else 1099 else
1103 return; 1100 return;
1104 } 1101 }
1137 if (op->above == NULL) 1134 if (op->above == NULL)
1138 return; 1135 return;
1139 1136
1140 for (tmp = op->above; tmp; tmp = tmp->above) 1137 for (tmp = op->above; tmp; tmp = tmp->above)
1141 { 1138 {
1142 if (op->other_arch->name == tmp->arch->name) 1139 if (op->other_arch->archname == tmp->arch->archname)
1143 { 1140 {
1144 if (op->level <= 0) 1141 if (op->level <= 0)
1145 tmp->destroy (); 1142 tmp->destroy ();
1146 else 1143 else
1147 { 1144 {
1220 { 1217 {
1221 new_ob->destroy (); 1218 new_ob->destroy ();
1222 return; 1219 return;
1223 } 1220 }
1224 1221
1222 // for now lets try to identify everything generated here, it mostly
1223 // happens automated, so this will at least fix many identify-experience holes
1224 SET_FLAG (new_ob, FLAG_IDENTIFIED);
1225
1225 insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); 1226 insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y);
1226 if (QUERY_FLAG (new_ob, FLAG_FREED)) 1227 if (QUERY_FLAG (new_ob, FLAG_FREED))
1227 return; 1228 return;
1228 1229
1229 if (creator->slaying) 1230 if (creator->slaying)
1243void 1244void
1244move_marker (object *op) 1245move_marker (object *op)
1245{ 1246{
1246 if (object *tmp = op->ms ().player ()) 1247 if (object *tmp = op->ms ().player ())
1247 { 1248 {
1248 object *tmp2;
1249
1250 /* remove an old force with a slaying field == op->name */ 1249 /* remove an old force with a slaying field == op->name */
1251 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) 1250 if (object *force = tmp->force_find (op->name))
1252 if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->name) 1251 force->destroy ();
1252
1253 if (!tmp->force_find (op->slaying))
1253 { 1254 {
1254 tmp2->destroy (); 1255 tmp->force_add (op->slaying, op->stats.food);
1255 break;
1256 }
1257 1256
1258 /* cycle through his inventory to look for the MARK we want to
1259 * place
1260 */
1261 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below)
1262 if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying)
1263 break;
1264
1265 /* if we didn't find our own MARK */
1266 if (!tmp2)
1267 {
1268 object *force = get_archetype (FORCE_NAME);
1269
1270 if (op->stats.food)
1271 {
1272 force->set_speed (0.01);
1273 force->speed_left = -op->stats.food;
1274 }
1275 else
1276 force->set_speed (0);
1277
1278 /* put in the lock code */
1279 force->slaying = op->slaying;
1280
1281 if (op->lore)
1282 force->lore = op->lore;
1283
1284 insert_ob_in_ob (force, tmp);
1285 if (op->msg) 1257 if (op->msg)
1286 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); 1258 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg);
1287 1259
1288 if (op->stats.hp > 0) 1260 if (op->stats.hp > 0)
1289 { 1261 {
1290 op->stats.hp--; 1262 op->stats.hp--;
1263
1291 if (op->stats.hp == 0) 1264 if (op->stats.hp == 0)
1292 { 1265 {
1293 /* marker expires--granted mark number limit */ 1266 /* marker expires--granted mark number limit */
1294 op->destroy (); 1267 op->destroy ();
1295 return; 1268 return;
1300} 1273}
1301 1274
1302void 1275void
1303process_object (object *op) 1276process_object (object *op)
1304{ 1277{
1305 if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 1278 if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)))
1306 return; 1279 return;
1307 1280
1308 if (INVOKE_OBJECT (TICK, op)) 1281 if (expect_false (INVOKE_OBJECT (TICK, op)))
1309 return; 1282 return;
1310 1283
1311 if (QUERY_FLAG (op, FLAG_MONSTER)) 1284 if (QUERY_FLAG (op, FLAG_MONSTER))
1312 if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) 1285 if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED))
1313 return; 1286 return;
1318 1291
1319 if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) 1292 if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE))
1320 make_sure_seen (op); 1293 make_sure_seen (op);
1321 } 1294 }
1322 1295
1296 if (expect_false (
1323 if (op->flag [FLAG_GENERATOR] 1297 op->flag [FLAG_GENERATOR]
1324 || op->flag [FLAG_CHANGING] 1298 || op->flag [FLAG_CHANGING]
1325 || op->flag [FLAG_IS_USED_UP]) 1299 || op->flag [FLAG_IS_USED_UP]
1300 ))
1326 { 1301 {
1327 if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) 1302 if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state)
1328 { 1303 {
1329 change_object (op); 1304 change_object (op);
1330 return; 1305 return;

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