1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
25 | * Routines that is executed from objects based on their speed have been |
26 | * Routines that is executed from objects based on their speed have been |
26 | * collected in this file. |
27 | * collected in this file. |
27 | */ |
28 | */ |
28 | |
|
|
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <spells.h> |
30 | #include <spells.h> |
31 | #ifndef __CEXTRACT__ |
|
|
32 | # include <sproto.h> |
31 | #include <sproto.h> |
33 | #endif |
|
|
34 | |
32 | |
35 | /* The following removes doors. The functions check to see if similar |
33 | /* The following removes doors. The functions check to see if similar |
36 | * doors are next to the one that is being removed, and if so, set it |
34 | * doors are next to the one that is being removed, and if so, set it |
37 | * so those will be removed shortly (in a cascade like fashion.) |
35 | * so those will be removed shortly (in a cascade like fashion.) |
38 | */ |
36 | */ |
39 | |
|
|
40 | void |
37 | void |
41 | remove_door (object *op) |
38 | remove_door (object *op) |
42 | { |
39 | { |
43 | int i; |
40 | int i; |
44 | object *tmp; |
41 | object *tmp; |
45 | |
42 | |
46 | for (i = 1; i < 9; i += 2) |
43 | for (i = 1; i < 9; i += 2) |
47 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
48 | { |
45 | { |
49 | tmp->speed = 0.1; |
46 | tmp->set_speed (0.1f); |
50 | update_ob_speed (tmp); |
|
|
51 | tmp->speed_left = -0.2; |
47 | tmp->speed_left = -0.2f; |
52 | } |
48 | } |
53 | |
49 | |
54 | if (op->other_arch) |
50 | if (op->other_arch) |
55 | { |
51 | { |
56 | tmp = arch_to_object (op->other_arch); |
52 | tmp = arch_to_object (op->other_arch); |
… | |
… | |
58 | tmp->y = op->y; |
54 | tmp->y = op->y; |
59 | tmp->map = op->map; |
55 | tmp->map = op->map; |
60 | tmp->level = op->level; |
56 | tmp->level = op->level; |
61 | insert_ob_in_map (tmp, op->map, op, 0); |
57 | insert_ob_in_map (tmp, op->map, op, 0); |
62 | } |
58 | } |
63 | op->remove (); |
59 | |
64 | op->destroy (0); |
60 | op->destroy (); |
65 | } |
61 | } |
66 | |
62 | |
67 | void |
63 | void |
68 | remove_door2 (object *op) |
64 | remove_door2 (object *op) |
69 | { |
65 | { |
… | |
… | |
73 | for (i = 1; i < 9; i += 2) |
69 | for (i = 1; i < 9; i += 2) |
74 | { |
70 | { |
75 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
76 | if (tmp && tmp->slaying == op->slaying) |
72 | if (tmp && tmp->slaying == op->slaying) |
77 | { /* same key both doors */ |
73 | { /* same key both doors */ |
78 | tmp->speed = 0.1; |
74 | tmp->set_speed (0.1f); |
79 | update_ob_speed (tmp); |
|
|
80 | tmp->speed_left = -0.2; |
75 | tmp->speed_left = -0.2f; |
81 | } |
76 | } |
82 | } |
77 | } |
|
|
78 | |
83 | if (op->other_arch) |
79 | if (op->other_arch) |
84 | { |
80 | { |
85 | tmp = arch_to_object (op->other_arch); |
81 | tmp = arch_to_object (op->other_arch); |
86 | tmp->x = op->x; |
82 | tmp->x = op->x; |
87 | tmp->y = op->y; |
83 | tmp->y = op->y; |
88 | tmp->map = op->map; |
84 | tmp->map = op->map; |
89 | tmp->level = op->level; |
85 | tmp->level = op->level; |
90 | insert_ob_in_map (tmp, op->map, op, 0); |
86 | insert_ob_in_map (tmp, op->map, op, 0); |
91 | } |
87 | } |
92 | op->remove (); |
88 | |
93 | op->destroy (0); |
89 | op->destroy (); |
94 | } |
90 | } |
95 | |
91 | |
96 | /* Will generate a monster according to content |
|
|
97 | * of generator. |
|
|
98 | */ |
|
|
99 | void |
92 | void |
100 | generate_monster_inv (object *gen) |
93 | generate_monster (object *gen) |
101 | { |
94 | { |
102 | int i; |
|
|
103 | object *op, *head = NULL; |
|
|
104 | |
|
|
105 | int qty = 0; |
|
|
106 | |
|
|
107 | /* Code below assumes the generator is on a map, as it tries |
|
|
108 | * to place the monster on the map. So if the generator |
|
|
109 | * isn't on a map, complain and exit. |
|
|
110 | */ |
|
|
111 | if (gen->map == NULL) |
95 | if (!gen->map) |
112 | { |
|
|
113 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
|
|
114 | return; |
|
|
115 | } |
|
|
116 | /*First count numer of objects in inv */ |
|
|
117 | for (op = gen->inv; op; op = op->below) |
|
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118 | qty++; |
|
|
119 | if (!qty) |
|
|
120 | { |
|
|
121 | LOG (llevError, "Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name); |
|
|
122 | return; /*No inventory */ |
|
|
123 | } |
|
|
124 | qty = rndm (0, qty - 1); |
|
|
125 | for (op = gen->inv; qty; qty--) |
|
|
126 | op = op->below; |
|
|
127 | i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
|
|
128 | if (i == -1) |
|
|
129 | return; |
96 | return; |
130 | head = object_create_clone (op); |
|
|
131 | CLEAR_FLAG (head, FLAG_IS_A_TEMPLATE); |
|
|
132 | unflag_inv (head, FLAG_IS_A_TEMPLATE); |
|
|
133 | if (rndm (0, 9)) |
|
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134 | generate_artifact (head, gen->map->difficulty); |
|
|
135 | insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); |
|
|
136 | if (QUERY_FLAG (head, FLAG_FREED)) |
|
|
137 | return; |
|
|
138 | if (HAS_RANDOM_ITEMS (head)) |
|
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139 | create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); |
|
|
140 | } |
|
|
141 | |
|
|
142 | void |
|
|
143 | generate_monster_arch (object *gen) |
|
|
144 | { |
|
|
145 | int i; |
|
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146 | object *op, *head = NULL, *prev = NULL; |
|
|
147 | archetype *at = gen->other_arch; |
|
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148 | |
|
|
149 | if (gen->other_arch == NULL) |
|
|
150 | { |
|
|
151 | //LOG(llevError,"Generator without other_arch: %s\n",gen->name); |
|
|
152 | return; |
|
|
153 | } |
|
|
154 | /* Code below assumes the generator is on a map, as it tries |
|
|
155 | * to place the monster on the map. So if the generator |
|
|
156 | * isn't on a map, complain and exit. |
|
|
157 | */ |
|
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158 | if (gen->map == NULL) |
|
|
159 | { |
|
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160 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
|
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161 | return; |
|
|
162 | } |
|
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163 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
|
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164 | if (i == -1) |
|
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165 | return; |
|
|
166 | while (at != NULL) |
|
|
167 | { |
|
|
168 | op = arch_to_object (at); |
|
|
169 | op->x = gen->x + freearr_x[i] + at->clone.x; |
|
|
170 | op->y = gen->y + freearr_y[i] + at->clone.y; |
|
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171 | |
|
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172 | if (head != NULL) |
|
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173 | op->head = head, prev->more = op; |
|
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174 | |
|
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175 | if (rndm (0, 9)) |
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176 | generate_artifact (op, gen->map->difficulty); |
|
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177 | insert_ob_in_map (op, gen->map, gen, 0); |
|
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178 | if (QUERY_FLAG (op, FLAG_FREED)) |
|
|
179 | return; |
|
|
180 | if (HAS_RANDOM_ITEMS (op)) |
|
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181 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
|
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182 | if (head == NULL) |
|
|
183 | head = op; |
|
|
184 | prev = op; |
|
|
185 | at = at->more; |
|
|
186 | } |
|
|
187 | } |
|
|
188 | |
|
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189 | void |
|
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190 | generate_monster (object *gen) |
|
|
191 | { |
|
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192 | |
97 | |
193 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
98 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
194 | return; |
99 | return; |
|
|
100 | |
|
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101 | object *op; |
|
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102 | |
195 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
103 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
196 | generate_monster_inv (gen); |
104 | { |
|
|
105 | // either copy one item form the inventory... |
|
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106 | if (!gen->inv) |
|
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107 | return; |
|
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108 | |
|
|
109 | // first select one item from the inventory |
|
|
110 | int index = 0; |
|
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111 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
|
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112 | if (!rndm (++index)) |
|
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113 | op = tmp; |
|
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114 | |
|
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115 | op = object_create_clone (op); |
|
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116 | |
|
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117 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
|
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118 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
|
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119 | } |
197 | else |
120 | else |
198 | generate_monster_arch (gen); |
121 | { |
|
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122 | // ...or use other_arch |
|
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123 | if (archetype *at = gen->other_arch) |
|
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124 | op = arch_to_object (at); |
|
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125 | else |
|
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126 | return; |
|
|
127 | } |
199 | |
128 | |
|
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129 | op->expand_tail (); |
|
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130 | |
|
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131 | int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
|
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132 | if (i >= 0) |
|
|
133 | { |
|
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134 | if (insert_ob_in_map_at (op, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i])) |
|
|
135 | { |
|
|
136 | if (rndm (0, 9)) |
|
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137 | generate_artifact (op, gen->map->difficulty); |
|
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138 | |
|
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139 | if (op->has_random_items ()) |
|
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140 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
|
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141 | |
|
|
142 | return; |
|
|
143 | } |
|
|
144 | } |
|
|
145 | |
|
|
146 | op->destroy (); |
200 | } |
147 | } |
201 | |
148 | |
202 | void |
149 | void |
203 | remove_force (object *op) |
150 | remove_force (object *op) |
204 | { |
151 | { |
205 | if (--op->duration > 0) |
152 | if (--op->duration > 0) |
206 | return; |
153 | return; |
207 | |
154 | |
|
|
155 | if (op->env) |
208 | switch (op->subtype) |
156 | switch (op->subtype) |
209 | { |
157 | { |
210 | case FORCE_CONFUSION: |
158 | case FORCE_CONFUSION: |
211 | if (op->env != NULL) |
|
|
212 | { |
|
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213 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
159 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
214 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
160 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
215 | } |
|
|
216 | |
161 | |
217 | default: |
162 | default: |
218 | if (op->env != NULL) |
|
|
219 | { |
|
|
220 | CLEAR_FLAG (op, FLAG_APPLIED); |
163 | CLEAR_FLAG (op, FLAG_APPLIED); |
221 | change_abil (op->env, op); |
164 | change_abil (op->env, op); |
222 | fix_player (op->env); |
165 | op->env->update_stats (); |
223 | } |
|
|
224 | } |
166 | } |
225 | op->remove (); |
167 | |
226 | op->destroy (0); |
168 | op->destroy (); |
227 | } |
169 | } |
228 | |
170 | |
229 | void |
171 | void |
230 | remove_blindness (object *op) |
172 | remove_blindness (object *op) |
231 | { |
173 | { |
232 | if (--op->stats.food > 0) |
174 | if (--op->stats.food > 0) |
233 | return; |
175 | return; |
|
|
176 | |
234 | CLEAR_FLAG (op, FLAG_APPLIED); |
177 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
178 | |
235 | if (op->env != NULL) |
179 | if (op->env) |
236 | { |
180 | { |
237 | change_abil (op->env, op); |
181 | change_abil (op->env, op); |
238 | fix_player (op->env); |
182 | op->env->update_stats (); |
239 | } |
183 | } |
240 | op->remove (); |
184 | |
241 | op->destroy (0); |
185 | op->destroy (); |
242 | } |
186 | } |
243 | |
187 | |
244 | void |
188 | void |
245 | poison_more (object *op) |
189 | poison_more (object *op) |
246 | { |
190 | { |
247 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
191 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
248 | { |
192 | { |
249 | op->remove (); |
|
|
250 | op->destroy (0); |
193 | op->destroy (); |
251 | return; |
194 | return; |
252 | } |
195 | } |
|
|
196 | |
253 | if (op->stats.food == 1) |
197 | if (op->stats.food == 1) |
254 | { |
198 | { |
255 | /* need to remove the object before fix_player is called, else fix_player |
199 | /* need to unapply the object before update_stats is called, else fix_player |
256 | * will not do anything. |
200 | * will not do anything. |
257 | */ |
201 | */ |
258 | if (op->env->type == PLAYER) |
202 | if (op->env->type == PLAYER) |
259 | { |
203 | { |
260 | CLEAR_FLAG (op, FLAG_APPLIED); |
204 | CLEAR_FLAG (op, FLAG_APPLIED); |
261 | fix_player (op->env); |
205 | op->env->update_stats (); |
262 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
206 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
263 | } |
207 | } |
264 | op->remove (); |
208 | |
265 | op->destroy (0); |
209 | op->destroy (); |
266 | return; |
210 | return; |
267 | } |
211 | } |
|
|
212 | |
268 | if (op->env->type == PLAYER) |
213 | if (op->env->type == PLAYER) |
269 | { |
214 | { |
270 | op->env->stats.food--; |
215 | op->env->stats.food--; |
271 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
216 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
272 | } |
217 | } |
|
|
218 | |
273 | (void) hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
219 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
274 | } |
220 | } |
275 | |
221 | |
276 | |
222 | |
277 | void |
223 | void |
278 | move_gate (object *op) |
224 | move_gate (object *op) |
279 | { /* 1 = going down, 0 = goind up */ |
225 | { /* 1 = going down, 0 = going up */ |
280 | object *tmp; |
226 | object *tmp; |
281 | |
227 | |
282 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
228 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
283 | { |
229 | { |
284 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
230 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
… | |
… | |
292 | { /* Reached bottom, let's stop */ |
238 | { /* Reached bottom, let's stop */ |
293 | op->stats.wc = 0; |
239 | op->stats.wc = 0; |
294 | if (op->arch->clone.speed) |
240 | if (op->arch->clone.speed) |
295 | op->value = 0; |
241 | op->value = 0; |
296 | else |
242 | else |
297 | { |
|
|
298 | op->speed = 0; |
243 | op->set_speed (0); |
299 | update_ob_speed (op); |
|
|
300 | } |
244 | } |
301 | } |
245 | |
302 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
246 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
303 | { |
247 | { |
304 | op->move_block = 0; |
248 | op->move_block = 0; |
305 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
249 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
306 | update_all_los (op->map, op->x, op->y); |
250 | update_all_los (op->map, op->x, op->y); |
307 | } |
251 | } |
|
|
252 | |
308 | SET_ANIMATION (op, op->stats.wc); |
253 | SET_ANIMATION (op, op->stats.wc); |
309 | update_object (op, UP_OBJ_CHANGE); |
254 | update_object (op, UP_OBJ_CHANGE); |
310 | return; |
255 | return; |
311 | } |
256 | } |
312 | |
257 | |
… | |
… | |
329 | if (tmp == NULL) |
274 | if (tmp == NULL) |
330 | { |
275 | { |
331 | if (op->arch->clone.speed) |
276 | if (op->arch->clone.speed) |
332 | op->value = 1; |
277 | op->value = 1; |
333 | else |
278 | else |
334 | { |
|
|
335 | op->speed = 0; |
279 | op->set_speed (0); |
336 | update_ob_speed (op); /* Reached top, let's stop */ |
280 | |
337 | } |
|
|
338 | return; |
281 | return; |
339 | } |
282 | } |
340 | } |
283 | } |
341 | |
284 | |
342 | if (op->stats.food) |
285 | if (op->stats.food) |
… | |
… | |
359 | */ |
302 | */ |
360 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
303 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
361 | { |
304 | { |
362 | /* Halfway or further, check blocks */ |
305 | /* Halfway or further, check blocks */ |
363 | /* First, get the top object on the square. */ |
306 | /* First, get the top object on the square. */ |
364 | for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
307 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
|
|
308 | ; |
365 | |
309 | |
366 | if (tmp != NULL) |
310 | if (tmp) |
367 | { |
311 | { |
368 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
312 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
369 | { |
313 | { |
370 | hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
314 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
|
315 | |
371 | if (tmp->type == PLAYER) |
316 | if (tmp->type == PLAYER) |
372 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
317 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
373 | } |
318 | } |
374 | else |
319 | else |
375 | /* If the object is not alive, and the object either can |
320 | /* If the object is not alive, and the object either can |
… | |
… | |
433 | } |
378 | } |
434 | if (--op->stats.hp <= 0) |
379 | if (--op->stats.hp <= 0) |
435 | { /* keep gate down */ |
380 | { /* keep gate down */ |
436 | move_gate (op); |
381 | move_gate (op); |
437 | if (op->value != v) |
382 | if (op->value != v) |
438 | { /* ready ? */ |
|
|
439 | op->speed = 0; |
383 | op->set_speed (0); |
440 | update_ob_speed (op); |
|
|
441 | } |
|
|
442 | } |
384 | } |
443 | } |
385 | } |
444 | |
386 | |
445 | /* slaying: name of the thing the detector is to look for |
387 | /* slaying: name of the thing the detector is to look for |
446 | * speed: frequency of 'glances' |
388 | * speed: frequency of 'glances' |
… | |
… | |
456 | int last = op->value; |
398 | int last = op->value; |
457 | int detected; |
399 | int detected; |
458 | |
400 | |
459 | detected = 0; |
401 | detected = 0; |
460 | |
402 | |
461 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
403 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
462 | { |
404 | { |
463 | object *tmp2; |
405 | object *tmp2; |
464 | |
406 | |
465 | if (op->stats.hp) |
407 | if (op->stats.hp) |
466 | { |
408 | { |
467 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
409 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
468 | { |
410 | { |
469 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
411 | if (op->slaying && op->slaying == tmp->name) |
470 | detected = 1; |
412 | detected = 1; |
|
|
413 | |
471 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
414 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
472 | detected = 1; |
415 | detected = 1; |
473 | } |
416 | } |
474 | } |
417 | } |
|
|
418 | |
475 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
419 | if (op->slaying && op->slaying == tmp->name) |
476 | { |
|
|
477 | detected = 1; |
420 | detected = 1; |
478 | } |
|
|
479 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
421 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
480 | detected = 1; |
422 | detected = 1; |
481 | } |
423 | } |
482 | |
424 | |
483 | /* the detector sets the button if detection is found */ |
425 | /* the detector sets the button if detection is found */ |
… | |
… | |
533 | if (op->value) |
475 | if (op->value) |
534 | { /* We're opening */ |
476 | { /* We're opening */ |
535 | if (--op->stats.wc <= 0) |
477 | if (--op->stats.wc <= 0) |
536 | { /* Opened, let's stop */ |
478 | { /* Opened, let's stop */ |
537 | op->stats.wc = 0; |
479 | op->stats.wc = 0; |
538 | op->speed = 0; |
480 | op->set_speed (0); |
539 | update_ob_speed (op); |
|
|
540 | |
481 | |
541 | /* Hard coding this makes sense for holes I suppose */ |
482 | /* Hard coding this makes sense for holes I suppose */ |
542 | op->move_on = MOVE_WALK; |
483 | op->move_on = MOVE_WALK; |
543 | for (tmp = op->above; tmp != NULL; tmp = next) |
484 | for (tmp = op->above; tmp != NULL; tmp = next) |
544 | { |
485 | { |
545 | next = tmp->above; |
486 | next = tmp->above; |
546 | move_apply (op, tmp, tmp); |
487 | move_apply (op, tmp, tmp); |
547 | } |
488 | } |
548 | } |
489 | } |
|
|
490 | |
549 | SET_ANIMATION (op, op->stats.wc); |
491 | SET_ANIMATION (op, op->stats.wc); |
550 | update_object (op, UP_OBJ_FACE); |
492 | update_object (op, UP_OBJ_FACE); |
551 | return; |
493 | return; |
552 | } |
494 | } |
553 | /* We're closing */ |
495 | /* We're closing */ |
554 | op->move_on = 0; |
496 | op->move_on = 0; |
555 | |
497 | |
556 | op->stats.wc++; |
498 | op->stats.wc++; |
557 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
499 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
558 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
500 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
|
|
501 | |
559 | SET_ANIMATION (op, op->stats.wc); |
502 | SET_ANIMATION (op, op->stats.wc); |
560 | update_object (op, UP_OBJ_FACE); |
503 | update_object (op, UP_OBJ_FACE); |
561 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
504 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
562 | { |
|
|
563 | op->speed = 0; |
|
|
564 | update_ob_speed (op); /* closed, let's stop */ |
505 | op->set_speed (0); /* closed, let's stop */ |
565 | return; |
|
|
566 | } |
|
|
567 | } |
506 | } |
568 | |
507 | |
569 | |
508 | |
570 | /* stop_item() returns a pointer to the stopped object. The stopped object |
509 | /* stop_item() returns a pointer to the stopped object. The stopped object |
571 | * may or may not have been removed from maps or inventories. It will not |
510 | * may or may not have been removed from maps or inventories. It will not |
… | |
… | |
592 | object *payload = op->inv; |
531 | object *payload = op->inv; |
593 | |
532 | |
594 | if (payload == NULL) |
533 | if (payload == NULL) |
595 | return NULL; |
534 | return NULL; |
596 | payload->remove (); |
535 | payload->remove (); |
597 | op->remove (); |
|
|
598 | op->destroy (0); |
536 | op->destroy (); |
599 | return payload; |
537 | return payload; |
600 | } |
538 | } |
601 | |
539 | |
602 | case ARROW: |
540 | case ARROW: |
603 | if (op->speed >= MIN_ACTIVE_SPEED) |
541 | if (op->has_active_speed ()) |
604 | op = fix_stopped_arrow (op); |
542 | op = fix_stopped_arrow (op); |
605 | return op; |
543 | return op; |
606 | |
544 | |
607 | default: |
545 | default: |
608 | return op; |
546 | return op; |
… | |
… | |
617 | void |
555 | void |
618 | fix_stopped_item (object *op, maptile *map, object *originator) |
556 | fix_stopped_item (object *op, maptile *map, object *originator) |
619 | { |
557 | { |
620 | if (map == NULL) |
558 | if (map == NULL) |
621 | return; |
559 | return; |
|
|
560 | |
622 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
561 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
623 | insert_ob_in_map (op, map, originator, 0); |
562 | insert_ob_in_map (op, map, originator, 0); |
624 | else if (op->type == ARROW) |
563 | else if (op->type == ARROW) |
625 | merge_ob (op, NULL); /* only some arrows actually need this */ |
564 | merge_ob (op, NULL); /* only some arrows actually need this */ |
626 | } |
565 | } |
627 | |
566 | |
628 | |
|
|
629 | object * |
567 | object * |
630 | fix_stopped_arrow (object *op) |
568 | fix_stopped_arrow (object *op) |
631 | { |
569 | { |
632 | if (rndm (0, 99) < op->stats.food) |
570 | if (rndm (0, 99) < op->stats.food) |
633 | { |
571 | { |
634 | /* Small chance of breaking */ |
572 | /* Small chance of breaking */ |
635 | op->remove (); |
|
|
636 | op->destroy (0); |
573 | op->destroy (); |
637 | return NULL; |
574 | return NULL; |
638 | } |
575 | } |
639 | |
576 | |
|
|
577 | op->set_speed (0); |
640 | op->direction = 0; |
578 | op->direction = 0; |
641 | op->move_on = 0; |
579 | op->move_on = 0; |
642 | op->move_type = 0; |
580 | op->move_type = 0; |
643 | op->speed = 0; |
581 | op->skill = 0; // really? |
644 | update_ob_speed (op); |
582 | |
|
|
583 | // restore original wc, dam, attacktype and slaying |
645 | op->stats.wc = op->stats.sp; |
584 | op->stats.wc = op->stats.sp; |
646 | op->stats.dam = op->stats.hp; |
585 | op->stats.dam = op->stats.hp; |
647 | op->attacktype = op->stats.grace; |
586 | op->attacktype = op->stats.grace; |
648 | op->slaying = 0; |
|
|
649 | op->skill = 0; |
|
|
650 | |
587 | |
651 | if (op->spellarg != NULL) |
588 | if (op->spellarg) |
652 | { |
589 | { |
653 | op->slaying = op->spellarg; |
590 | op->slaying = op->spellarg; |
654 | free (op->spellarg); |
591 | free (op->spellarg); |
655 | op->spellarg = NULL; |
592 | op->spellarg = 0; |
656 | } |
593 | } |
657 | else |
594 | else |
658 | op->slaying = NULL; |
595 | op->slaying = 0; |
659 | |
596 | |
660 | /* Reset these to zero, so that CAN_MERGE will work properly */ |
597 | /* Reset these to zero, so that object::can_merge will work properly */ |
661 | op->spellarg = NULL; |
598 | op->spellarg = NULL; |
662 | op->stats.sp = 0; |
599 | op->stats.sp = 0; |
663 | op->stats.hp = 0; |
600 | op->stats.hp = 0; |
664 | op->stats.grace = 0; |
601 | op->stats.grace = 0; |
665 | op->level = 0; |
602 | op->level = 0; |
666 | op->face = op->arch->clone.face; |
603 | op->face = op->arch->clone.face; |
667 | op->owner = NULL; /* So that stopped arrows will be saved */ |
604 | op->owner = NULL; /* So that stopped arrows will be saved */ |
668 | update_object (op, UP_OBJ_FACE); |
605 | update_object (op, UP_OBJ_CHANGE); |
669 | return op; |
606 | return op; |
670 | } |
607 | } |
671 | |
608 | |
672 | /* stop_arrow() - what to do when a non-living flying object |
609 | /* stop_arrow() - what to do when a non-living flying object |
673 | * has to stop. Sept 96 - I added in thrown object code in |
610 | * has to stop. Sept 96 - I added in thrown object code in |
674 | * here too. -b.t. |
611 | * here too. -b.t. |
675 | * |
612 | * |
676 | * Returns a pointer to the stopped object (which will have been removed |
613 | * Returns a pointer to the stopped object (which will have been removed |
677 | * from maps or inventories), or NULL if was destroyed. |
614 | * from maps or inventories), or NULL if was destroyed. |
678 | */ |
615 | */ |
679 | |
|
|
680 | static void |
616 | static void |
681 | stop_arrow (object *op) |
617 | stop_arrow (object *op) |
682 | { |
618 | { |
683 | if (INVOKE_OBJECT (STOP, op)) |
619 | if (INVOKE_OBJECT (STOP, op)) |
684 | return; |
620 | return; |
… | |
… | |
686 | if (op->inv) |
622 | if (op->inv) |
687 | { |
623 | { |
688 | object *payload = op->inv; |
624 | object *payload = op->inv; |
689 | |
625 | |
690 | payload->remove (); |
626 | payload->remove (); |
691 | clear_owner (payload); |
627 | payload->owner = 0; |
692 | insert_ob_in_map (payload, op->map, payload, 0); |
628 | insert_ob_in_map (payload, op->map, payload, 0); |
693 | op->remove (); |
|
|
694 | op->destroy (0); |
629 | op->destroy (); |
695 | } |
630 | } |
696 | else |
631 | else |
697 | { |
632 | { |
698 | op = fix_stopped_arrow (op); |
633 | op = fix_stopped_arrow (op); |
|
|
634 | |
699 | if (op) |
635 | if (op) |
700 | merge_ob (op, NULL); |
636 | merge_ob (op, 0); |
701 | } |
637 | } |
702 | } |
638 | } |
703 | |
639 | |
704 | /* Move an arrow along its course. op is the arrow or thrown object. |
640 | /* Move an arrow along its course. op is the arrow or thrown object. |
705 | */ |
641 | */ |
706 | |
|
|
707 | void |
642 | void |
708 | move_arrow (object *op) |
643 | move_arrow (object *op) |
709 | { |
644 | { |
710 | object *tmp; |
645 | object *tmp; |
711 | sint16 new_x, new_y; |
646 | sint16 new_x, new_y; |
… | |
… | |
713 | maptile *m; |
648 | maptile *m; |
714 | |
649 | |
715 | if (op->map == NULL) |
650 | if (op->map == NULL) |
716 | { |
651 | { |
717 | LOG (llevError, "BUG: Arrow had no map.\n"); |
652 | LOG (llevError, "BUG: Arrow had no map.\n"); |
718 | op->remove (); |
|
|
719 | op->destroy (0); |
653 | op->destroy (); |
720 | return; |
654 | return; |
721 | } |
655 | } |
722 | |
656 | |
723 | /* we need to stop thrown objects at some point. Like here. */ |
657 | /* we need to stop thrown objects at some point. Like here. */ |
724 | if (op->type == THROWN_OBJ) |
658 | if (op->type == THROWN_OBJ) |
… | |
… | |
731 | * bomb code, but there are potential other cases where that could happen, |
665 | * bomb code, but there are potential other cases where that could happen, |
732 | * and it is easy enough to clean it up here. |
666 | * and it is easy enough to clean it up here. |
733 | */ |
667 | */ |
734 | if (op->inv == NULL) |
668 | if (op->inv == NULL) |
735 | { |
669 | { |
736 | op->remove (); |
|
|
737 | op->destroy (0); |
670 | op->destroy (); |
738 | return; |
671 | return; |
739 | } |
672 | } |
740 | |
673 | |
741 | if (op->last_sp-- < 0) |
674 | if (op->last_sp-- < 0) |
742 | { |
675 | { |
… | |
… | |
768 | } |
701 | } |
769 | |
702 | |
770 | /* only need to look for living creatures if this flag is set */ |
703 | /* only need to look for living creatures if this flag is set */ |
771 | if (mflags & P_IS_ALIVE) |
704 | if (mflags & P_IS_ALIVE) |
772 | { |
705 | { |
773 | for (tmp = get_map_ob (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
706 | for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
774 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
707 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
775 | break; |
708 | break; |
776 | |
709 | |
777 | /* Not really fair, but don't let monsters hit themselves with |
710 | /* Not really fair, but don't let monsters hit themselves with |
778 | * their own arrow - this can be because they fire it then |
711 | * their own arrow - this can be because they fire it then |
… | |
… | |
784 | * as below. (Note that for living creatures there is a small |
717 | * as below. (Note that for living creatures there is a small |
785 | * chance that reflect_missile fails.) |
718 | * chance that reflect_missile fails.) |
786 | */ |
719 | */ |
787 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
720 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
788 | { |
721 | { |
789 | int number = op->face->number; |
722 | int number = op->face; |
790 | |
723 | |
791 | op->direction = absdir (op->direction + 4); |
724 | op->direction = absdir (op->direction + 4); |
792 | op->state = 0; |
725 | update_turn_face (op); |
793 | |
|
|
794 | if (GET_ANIM_ID (op)) |
|
|
795 | { |
|
|
796 | number += 4; |
|
|
797 | |
|
|
798 | if (number > GET_ANIMATION (op, 8)) |
|
|
799 | number -= 8; |
|
|
800 | |
|
|
801 | op->face = &new_faces[number]; |
|
|
802 | } |
|
|
803 | |
|
|
804 | was_reflected = 1; /* skip normal movement calculations */ |
726 | was_reflected = 1; /* skip normal movement calculations */ |
805 | } |
727 | } |
806 | else |
728 | else |
807 | { |
729 | { |
808 | /* Attack the object. */ |
730 | /* Attack the object. */ |
… | |
… | |
910 | * Modified this routine to allow held objects. b.t. */ |
832 | * Modified this routine to allow held objects. b.t. */ |
911 | |
833 | |
912 | void |
834 | void |
913 | change_object (object *op) |
835 | change_object (object *op) |
914 | { /* Doesn`t handle linked objs yet */ |
836 | { /* Doesn`t handle linked objs yet */ |
915 | object *tmp, *env, *pl; |
|
|
916 | int i, j; |
837 | int i, j; |
917 | |
838 | |
918 | if (op->other_arch == NULL) |
839 | if (op->other_arch == NULL) |
919 | { |
840 | { |
920 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
841 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
… | |
… | |
927 | if (op->stats.food-- > 0) |
848 | if (op->stats.food-- > 0) |
928 | return; |
849 | return; |
929 | else |
850 | else |
930 | op->stats.food = 1; /* so 1 other_arch is made */ |
851 | op->stats.food = 1; /* so 1 other_arch is made */ |
931 | } |
852 | } |
|
|
853 | |
|
|
854 | object *pl = op->in_player (); |
932 | env = op->env; |
855 | object *env = op->env; |
|
|
856 | |
933 | op->remove (); |
857 | op->remove (); |
934 | for (i = 0; i < NROFNEWOBJS (op); i++) |
858 | for (i = 0; i < NROFNEWOBJS (op); i++) |
935 | { |
859 | { |
936 | tmp = arch_to_object (op->other_arch); |
860 | object *tmp = arch_to_object (op->other_arch); |
|
|
861 | |
937 | if (op->type == LAMP) |
862 | if (op->type == LAMP) |
938 | tmp->stats.food = op->stats.food - 1; |
863 | tmp->stats.food = op->stats.food - 1; |
|
|
864 | |
939 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
865 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
940 | if (env) |
866 | if (env) |
941 | { |
867 | { |
942 | tmp->x = env->x, tmp->y = env->y; |
868 | tmp->x = env->x, tmp->y = env->y; |
943 | tmp = insert_ob_in_ob (tmp, env); |
869 | tmp = insert_ob_in_ob (tmp, env); |
|
|
870 | |
944 | /* If this object is the players inventory, we need to tell the |
871 | /* If this object is the players inventory, we need to tell the |
945 | * client of the change. Insert_ob_in_map takes care of the |
872 | * client of the change. Insert_ob_in_map takes care of the |
946 | * updating the client, so we don't need to do that below. |
873 | * updating the client, so we don't need to do that below. |
947 | */ |
874 | */ |
948 | if ((pl = is_player_inv (env)) != NULL) |
875 | if (pl) |
949 | { |
876 | { |
950 | esrv_del_item (pl->contr, op->count); |
877 | esrv_del_item (pl->contr, op->count); |
951 | esrv_send_item (pl, tmp); |
878 | esrv_send_item (pl, tmp); |
952 | } |
879 | } |
953 | } |
880 | } |
954 | else |
881 | else |
955 | { |
882 | { |
956 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
883 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
957 | if (j == -1) /* No free spot */ |
884 | if (j == -1) /* No free spot */ |
958 | tmp->destroy (0); |
885 | tmp->destroy (); |
959 | else |
886 | else |
960 | { |
887 | { |
961 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
888 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
962 | insert_ob_in_map (tmp, op->map, op, 0); |
889 | insert_ob_in_map (tmp, op->map, op, 0); |
963 | } |
890 | } |
964 | } |
891 | } |
965 | } |
892 | } |
|
|
893 | |
966 | op->destroy (0); |
894 | op->destroy (); |
967 | } |
895 | } |
968 | |
896 | |
969 | void |
897 | void |
970 | move_teleporter (object *op) |
898 | move_teleporter (object *op) |
971 | { |
899 | { |
… | |
… | |
976 | * there is an old multipart teleporter in which the other parts |
904 | * there is an old multipart teleporter in which the other parts |
977 | * have speed, we don't really want to call it twice for the same |
905 | * have speed, we don't really want to call it twice for the same |
978 | * function - in fact, as written below, part N would get called |
906 | * function - in fact, as written below, part N would get called |
979 | * N times without the speed check. |
907 | * N times without the speed check. |
980 | */ |
908 | */ |
981 | if (op->more && FABS (op->more->speed) < MIN_ACTIVE_SPEED) |
909 | if (op->more && !op->more->has_active_speed ()) |
982 | move_teleporter (op->more); |
910 | move_teleporter (op->more); |
983 | |
911 | |
984 | if (op->head) |
912 | if (op->head) |
985 | head = op->head; |
913 | head = op->head; |
986 | |
914 | |
… | |
… | |
997 | if (tmp->type == PLAYER) |
925 | if (tmp->type == PLAYER) |
998 | { |
926 | { |
999 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
927 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1000 | return; |
928 | return; |
1001 | |
929 | |
1002 | enter_exit (tmp, head); |
930 | tmp->enter_exit (head); |
1003 | } |
931 | } |
1004 | else |
932 | else |
1005 | /* Currently only players can transfer maps */ |
933 | /* Currently only players can transfer maps */ |
1006 | return; |
934 | return; |
1007 | } |
935 | } |
1008 | else if (EXIT_X (head) || EXIT_Y (head)) |
936 | else if (EXIT_X (head) || EXIT_Y (head)) |
1009 | { |
937 | { |
1010 | if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) |
938 | if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) |
1011 | { |
939 | { |
1012 | LOG (llevError, "Removed illegal teleporter.\n"); |
940 | LOG (llevError, "Removed illegal teleporter.\n"); |
1013 | head->remove (); |
|
|
1014 | head->destroy (0); |
941 | head->destroy (); |
1015 | return; |
942 | return; |
1016 | } |
943 | } |
|
|
944 | |
1017 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
945 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1018 | return; |
946 | return; |
|
|
947 | |
1019 | transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head); |
948 | transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head); |
1020 | } |
949 | } |
1021 | else |
950 | else |
1022 | { |
951 | { |
1023 | /* Random teleporter */ |
952 | /* Random teleporter */ |
1024 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
953 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1025 | return; |
954 | return; |
1026 | teleport (head, TELEPORTER, tmp); |
955 | teleport (head, TELEPORTER, tmp); |
1027 | } |
956 | } |
1028 | } |
957 | } |
1029 | |
|
|
1030 | |
958 | |
1031 | /* This object will teleport someone to a different map |
959 | /* This object will teleport someone to a different map |
1032 | and will also apply changes to the player from its inventory. |
960 | and will also apply changes to the player from its inventory. |
1033 | This was invented for giving classes, but there's no reason it |
961 | This was invented for giving classes, but there's no reason it |
1034 | can't be generalized. |
962 | can't be generalized. |
1035 | */ |
963 | */ |
1036 | |
|
|
1037 | void |
964 | void |
1038 | move_player_changer (object *op) |
965 | move_player_changer (object *op) |
1039 | { |
966 | { |
1040 | object *player; |
967 | object *player; |
1041 | object *walk; |
968 | object *walk; |
1042 | char c; |
|
|
1043 | |
969 | |
1044 | if (!op->above || !EXIT_PATH (op)) |
970 | if (!op->above || !EXIT_PATH (op)) |
1045 | return; |
971 | return; |
1046 | |
972 | |
1047 | /* This isn't all that great - means that the player_mover |
973 | /* This isn't all that great - means that the player_mover |
1048 | * needs to be on top. |
974 | * needs to be on top. |
1049 | */ |
975 | */ |
1050 | if (op->above->type == PLAYER) |
976 | if (op->above->type == PLAYER) |
1051 | { |
977 | { |
1052 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
978 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
1053 | return; |
979 | return; |
|
|
980 | |
1054 | player = op->above; |
981 | player = op->above; |
1055 | |
982 | |
1056 | for (walk = op->inv; walk != NULL; walk = walk->below) |
983 | for (walk = op->inv; walk; walk = walk->below) |
1057 | apply_changes_to_player (player, walk); |
984 | apply_changes_to_player (player, walk); |
1058 | |
985 | |
1059 | fix_player (player); |
986 | player->update_stats (); |
1060 | |
987 | |
1061 | esrv_send_inventory (op->above, op->above); |
988 | esrv_send_inventory (op->above, op->above); |
1062 | esrv_update_item (UPD_FACE, op->above, op->above); |
989 | esrv_update_item (UPD_FACE, op->above, op->above); |
1063 | |
990 | |
1064 | /* update players death & WoR home-position */ |
991 | /* update players death & WoR home-position */ |
1065 | sscanf (EXIT_PATH (op), "%c", &c); |
992 | if (*EXIT_PATH (op) == '/') |
1066 | if (c == '/') |
|
|
1067 | { |
993 | { |
1068 | strcpy (player->contr->savebed_map, EXIT_PATH (op)); |
994 | player->contr->savebed_map = EXIT_PATH (op); |
1069 | player->contr->bed_x = EXIT_X (op); |
995 | player->contr->bed_x = EXIT_X (op); |
1070 | player->contr->bed_y = EXIT_Y (op); |
996 | player->contr->bed_y = EXIT_Y (op); |
1071 | } |
997 | } |
1072 | else |
998 | else |
1073 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
999 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1074 | |
1000 | |
1075 | enter_exit (op->above, op); |
1001 | op->above->enter_exit (op); |
1076 | save_player (player, 1); |
|
|
1077 | } |
1002 | } |
1078 | } |
1003 | } |
1079 | |
1004 | |
1080 | /* firewalls fire other spells. |
1005 | /* firewalls fire other spells. |
1081 | * The direction of the wall is stored in op->stats.sp. |
1006 | * The direction of the wall is stored in op->stats.sp. |
… | |
… | |
1088 | |
1013 | |
1089 | if (!op->map) |
1014 | if (!op->map) |
1090 | return; /* dm has created a firewall in his inventory */ |
1015 | return; /* dm has created a firewall in his inventory */ |
1091 | |
1016 | |
1092 | spell = op->inv; |
1017 | spell = op->inv; |
|
|
1018 | |
1093 | if (!spell || spell->type != SPELL) |
1019 | if (!spell || spell->type != SPELL) |
1094 | spell = &op->other_arch->clone; |
1020 | spell = &op->other_arch->clone; |
|
|
1021 | |
1095 | if (!spell) |
1022 | if (!spell) |
1096 | { |
1023 | { |
1097 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, op->map->name, op->x, op->y); |
1024 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1098 | return; |
1025 | return; |
1099 | } |
1026 | } |
1100 | |
1027 | |
1101 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1028 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
1102 | } |
1029 | } |
1103 | |
|
|
1104 | |
1030 | |
1105 | /* move_player_mover: this function takes a "player mover" as an |
1031 | /* move_player_mover: this function takes a "player mover" as an |
1106 | * argument, and performs the function of a player mover, which is: |
1032 | * argument, and performs the function of a player mover, which is: |
1107 | * |
1033 | * |
1108 | * a player mover finds any players that are sitting on it. It |
1034 | * a player mover finds any players that are sitting on it. It |
… | |
… | |
1112 | * it'll paralyze the victim for hp*his speed/op->speed |
1038 | * it'll paralyze the victim for hp*his speed/op->speed |
1113 | */ |
1039 | */ |
1114 | void |
1040 | void |
1115 | move_player_mover (object *op) |
1041 | move_player_mover (object *op) |
1116 | { |
1042 | { |
1117 | object *victim, *nextmover; |
|
|
1118 | int dir = op->stats.sp; |
1043 | int dir = op->stats.sp; |
1119 | sint16 nx, ny; |
1044 | sint16 nx, ny; |
1120 | maptile *m; |
1045 | maptile *m; |
1121 | |
1046 | |
1122 | /* Determine direction now for random movers so we do the right thing */ |
1047 | /* Determine direction now for random movers so we do the right thing */ |
1123 | if (!dir) |
1048 | if (!dir) |
1124 | dir = rndm (1, 8); |
1049 | dir = rndm (1, 8); |
1125 | |
1050 | |
1126 | for (victim = get_map_ob (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1051 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1127 | { |
1052 | { |
1128 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1053 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1129 | (victim->move_type & op->move_type || !victim->move_type)) |
1054 | (victim->move_type & op->move_type || !victim->move_type)) |
1130 | { |
1055 | { |
1131 | |
1056 | |
… | |
… | |
1133 | victim = victim->head; |
1058 | victim = victim->head; |
1134 | |
1059 | |
1135 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
1060 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
1136 | { |
1061 | { |
1137 | op->remove (); |
1062 | op->remove (); |
1138 | op->destroy (0); |
|
|
1139 | return; |
1063 | return; |
1140 | } |
1064 | } |
|
|
1065 | |
1141 | nx = op->x + freearr_x[dir]; |
1066 | nx = op->x + freearr_x[dir]; |
1142 | ny = op->y + freearr_y[dir]; |
1067 | ny = op->y + freearr_y[dir]; |
1143 | m = op->map; |
1068 | m = op->map; |
1144 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1069 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
1145 | { |
1070 | { |
1146 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", m->path, op->x, op->y); |
1071 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", &m->path, op->x, op->y); |
1147 | return; |
1072 | return; |
1148 | } |
1073 | } |
1149 | |
1074 | |
1150 | if (should_director_abort (op, victim)) |
1075 | if (should_director_abort (op, victim)) |
1151 | return; |
1076 | return; |
1152 | |
1077 | |
1153 | for (nextmover = get_map_ob (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1078 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1154 | { |
1079 | { |
1155 | if (nextmover->type == PLAYERMOVER) |
1080 | if (nextmover->type == PLAYERMOVER) |
1156 | nextmover->speed_left = -.99; |
1081 | nextmover->speed_left = -.99f; |
|
|
1082 | |
1157 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1083 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1158 | { |
|
|
1159 | op->speed_left = -1.1; /* wait until the next thing gets out of the way */ |
1084 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1160 | } |
|
|
1161 | } |
1085 | } |
1162 | |
1086 | |
1163 | if (victim->type == PLAYER) |
1087 | if (victim->type == PLAYER) |
1164 | { |
1088 | { |
1165 | /* only level >=1 movers move people */ |
1089 | /* only level >=1 movers move people */ |
… | |
… | |
1169 | * is cleared, otherwise the player will get stuck in |
1093 | * is cleared, otherwise the player will get stuck in |
1170 | * place. This can happen if the player used a spell to |
1094 | * place. This can happen if the player used a spell to |
1171 | * get to this space. |
1095 | * get to this space. |
1172 | */ |
1096 | */ |
1173 | victim->contr->fire_on = 0; |
1097 | victim->contr->fire_on = 0; |
1174 | victim->speed_left = -FABS (victim->speed); |
1098 | victim->speed_left = 1.f; |
1175 | move_player (victim, dir); |
1099 | move_player (victim, dir); |
1176 | } |
1100 | } |
1177 | else |
1101 | else |
1178 | return; |
1102 | return; |
1179 | } |
1103 | } |
… | |
… | |
1183 | if (!op->stats.maxsp && op->attacktype) |
1107 | if (!op->stats.maxsp && op->attacktype) |
1184 | op->stats.maxsp = 2; |
1108 | op->stats.maxsp = 2; |
1185 | |
1109 | |
1186 | if (op->attacktype) |
1110 | if (op->attacktype) |
1187 | { /* flag to paralyze the player */ |
1111 | { /* flag to paralyze the player */ |
1188 | |
|
|
1189 | victim->speed_left = -FABS (op->stats.maxsp * victim->speed / op->speed); |
1112 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1190 | /* Not sure why, but for some chars on metalforge, they |
|
|
1191 | * would sometimes get -inf speed_left, and from the |
|
|
1192 | * description, it could only happen here, so just put |
|
|
1193 | * a lower sanity limit. My only guess is that the |
|
|
1194 | * mover has 0 speed. |
|
|
1195 | */ |
|
|
1196 | if (victim->speed_left < -5.0) |
|
|
1197 | victim->speed_left = -5.0; |
|
|
1198 | } |
1113 | } |
1199 | } |
1114 | } |
1200 | } |
1115 | } |
1201 | } |
1116 | } |
1202 | |
1117 | |
… | |
… | |
1212 | { |
1127 | { |
1213 | object *tmp; |
1128 | object *tmp; |
1214 | |
1129 | |
1215 | if (!op->other_arch) |
1130 | if (!op->other_arch) |
1216 | { |
1131 | { |
1217 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); |
1132 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? &op->map->path : "nullmap"); |
1218 | return; |
1133 | return; |
1219 | } |
1134 | } |
1220 | |
1135 | |
1221 | if (op->above == NULL) |
1136 | if (op->above == NULL) |
1222 | return; |
1137 | return; |
|
|
1138 | |
1223 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
1139 | for (tmp = op->above; tmp; tmp = tmp->above) |
1224 | { |
1140 | { |
1225 | if (strcmp (op->other_arch->name, tmp->arch->name) == 0) |
1141 | if (op->other_arch->name == tmp->arch->name) |
1226 | { |
1142 | { |
1227 | if (op->level <= 0) |
1143 | if (op->level <= 0) |
1228 | { |
|
|
1229 | tmp->remove (); |
|
|
1230 | tmp->destroy (0); |
1144 | tmp->destroy (); |
1231 | } |
|
|
1232 | else |
1145 | else |
1233 | { |
1146 | { |
1234 | uint64 new_nrof = (uint64) tmp->nrof * op->level; |
1147 | uint64 new_nrof = (uint64) tmp->nrof * op->level; |
1235 | |
1148 | |
1236 | if (new_nrof >= 1UL << 31) |
1149 | if (new_nrof >= 1UL << 31) |
1237 | new_nrof = 1UL << 31; |
1150 | new_nrof = 1UL << 31; |
|
|
1151 | |
1238 | tmp->nrof = new_nrof; |
1152 | tmp->nrof = new_nrof; |
1239 | } |
1153 | } |
|
|
1154 | |
1240 | break; |
1155 | break; |
1241 | } |
1156 | } |
1242 | } |
1157 | } |
1243 | } |
1158 | } |
1244 | |
1159 | |
… | |
… | |
1288 | } |
1203 | } |
1289 | else |
1204 | else |
1290 | { |
1205 | { |
1291 | if (creator->other_arch == NULL) |
1206 | if (creator->other_arch == NULL) |
1292 | { |
1207 | { |
1293 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", &creator->name, creator->map->path, |
1208 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1294 | creator->x, creator->y); |
1209 | &creator->name, &creator->map->path, creator->x, creator->y); |
1295 | return; |
1210 | return; |
1296 | } |
1211 | } |
1297 | |
1212 | |
1298 | new_ob = object_create_arch (creator->other_arch); |
1213 | new_ob = object_create_arch (creator->other_arch); |
1299 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1214 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1300 | } |
1215 | } |
1301 | |
1216 | |
1302 | /* Make sure this multipart object fits */ |
1217 | /* Make sure this multipart object fits */ |
1303 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1218 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1304 | { |
1219 | { |
1305 | new_ob->destroy (0); |
1220 | new_ob->destroy (); |
1306 | return; |
1221 | return; |
1307 | } |
1222 | } |
1308 | |
1223 | |
1309 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1224 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1310 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1225 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
… | |
… | |
1322 | with a specific code as the slaying field. |
1237 | with a specific code as the slaying field. |
1323 | At that time, it writes the contents of its own message |
1238 | At that time, it writes the contents of its own message |
1324 | field to the player. The marker will decrement hp to |
1239 | field to the player. The marker will decrement hp to |
1325 | 0 and then delete itself every time it grants a mark. |
1240 | 0 and then delete itself every time it grants a mark. |
1326 | unless hp was zero to start with, in which case it is infinite.*/ |
1241 | unless hp was zero to start with, in which case it is infinite.*/ |
1327 | |
|
|
1328 | void |
1242 | void |
1329 | move_marker (object *op) |
1243 | move_marker (object *op) |
1330 | { |
1244 | { |
|
|
1245 | if (object *tmp = op->ms ().player ()) |
|
|
1246 | { |
1331 | object *tmp, *tmp2; |
1247 | object *tmp2; |
1332 | |
1248 | |
1333 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
|
|
1334 | { |
|
|
1335 | if (tmp->type == PLAYER) |
|
|
1336 | { /* we've got someone to MARK */ |
|
|
1337 | |
|
|
1338 | /* remove an old force with a slaying field == op->name */ |
1249 | /* remove an old force with a slaying field == op->name */ |
1339 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1250 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
|
|
1251 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->name) |
1340 | { |
1252 | { |
1341 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) |
|
|
1342 | break; |
|
|
1343 | } |
|
|
1344 | |
|
|
1345 | if (tmp2) |
|
|
1346 | { |
|
|
1347 | tmp2->remove (); |
|
|
1348 | tmp2->destroy (0); |
1253 | tmp2->destroy (); |
|
|
1254 | break; |
1349 | } |
1255 | } |
1350 | |
1256 | |
1351 | /* cycle through his inventory to look for the MARK we want to |
1257 | /* cycle through his inventory to look for the MARK we want to |
1352 | * place |
1258 | * place |
1353 | */ |
1259 | */ |
1354 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1260 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1355 | { |
|
|
1356 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
1261 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
1357 | break; |
1262 | break; |
1358 | } |
|
|
1359 | |
1263 | |
1360 | /* if we didn't find our own MARK */ |
1264 | /* if we didn't find our own MARK */ |
1361 | if (tmp2 == NULL) |
1265 | if (!tmp2) |
1362 | { |
1266 | { |
1363 | object *force = get_archetype (FORCE_NAME); |
1267 | object *force = get_archetype (FORCE_NAME); |
1364 | |
1268 | |
1365 | force->speed = 0; |
|
|
1366 | if (op->stats.food) |
1269 | if (op->stats.food) |
|
|
1270 | { |
|
|
1271 | force->set_speed (0.01); |
|
|
1272 | force->speed_left = -op->stats.food; |
|
|
1273 | } |
|
|
1274 | else |
|
|
1275 | force->set_speed (0); |
|
|
1276 | |
|
|
1277 | /* put in the lock code */ |
|
|
1278 | force->slaying = op->slaying; |
|
|
1279 | |
|
|
1280 | if (op->lore) |
|
|
1281 | force->lore = op->lore; |
|
|
1282 | |
|
|
1283 | insert_ob_in_ob (force, tmp); |
|
|
1284 | if (op->msg) |
|
|
1285 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1286 | |
|
|
1287 | if (op->stats.hp > 0) |
|
|
1288 | { |
|
|
1289 | op->stats.hp--; |
|
|
1290 | if (op->stats.hp == 0) |
1367 | { |
1291 | { |
1368 | force->speed = 0.01; |
1292 | /* marker expires--granted mark number limit */ |
1369 | force->speed_left = -op->stats.food; |
1293 | op->destroy (); |
|
|
1294 | return; |
1370 | } |
1295 | } |
1371 | update_ob_speed (force); |
|
|
1372 | /* put in the lock code */ |
|
|
1373 | force->slaying = op->slaying; |
|
|
1374 | |
|
|
1375 | if (op->lore) |
|
|
1376 | force->lore = op->lore; |
|
|
1377 | |
|
|
1378 | insert_ob_in_ob (force, tmp); |
|
|
1379 | if (op->msg) |
|
|
1380 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
|
|
1381 | |
|
|
1382 | if (op->stats.hp > 0) |
|
|
1383 | { |
|
|
1384 | op->stats.hp--; |
|
|
1385 | if (op->stats.hp == 0) |
|
|
1386 | { |
|
|
1387 | /* marker expires--granted mark number limit */ |
|
|
1388 | op->remove (); |
|
|
1389 | op->destroy (0); |
|
|
1390 | return; |
|
|
1391 | } |
|
|
1392 | } |
1296 | } |
1393 | } /* if tmp2 == NULL */ |
1297 | } |
1394 | } /* if tmp->type == PLAYER */ |
1298 | } |
1395 | } /* For all objects on this space */ |
|
|
1396 | } |
1299 | } |
1397 | |
1300 | |
1398 | int |
1301 | void |
1399 | process_object (object *op) |
1302 | process_object (object *op) |
1400 | { |
1303 | { |
1401 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1304 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1402 | return 0; |
1305 | return; |
1403 | |
1306 | |
1404 | if (INVOKE_OBJECT (TICK, op)) |
1307 | if (INVOKE_OBJECT (TICK, op)) |
1405 | return 0; |
1308 | return; |
1406 | |
1309 | |
1407 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1310 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1408 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1311 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1409 | return 1; |
1312 | return; |
1410 | |
1313 | |
1411 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1314 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1412 | { |
1315 | { |
1413 | if (op->type == PLAYER) |
|
|
1414 | animate_object (op, op->facing); |
|
|
1415 | else |
|
|
1416 | animate_object (op, op->direction); |
1316 | animate_object (op, op->contr ? op->facing : op->direction); |
1417 | |
1317 | |
1418 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1318 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1419 | make_sure_seen (op); |
1319 | make_sure_seen (op); |
1420 | } |
1320 | } |
1421 | |
1321 | |
|
|
1322 | if (op->flag [FLAG_GENERATOR] |
|
|
1323 | || op->flag [FLAG_CHANGING] |
|
|
1324 | || op->flag [FLAG_IS_USED_UP]) |
|
|
1325 | { |
1422 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1326 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1423 | { |
1327 | { |
1424 | change_object (op); |
1328 | change_object (op); |
1425 | return 1; |
1329 | return; |
1426 | } |
1330 | } |
1427 | |
1331 | |
1428 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1332 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1429 | generate_monster (op); |
1333 | generate_monster (op); |
1430 | |
1334 | |
1431 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1335 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1432 | { |
1336 | { |
1433 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1337 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1434 | remove_force (op); |
1338 | remove_force (op); |
1435 | else |
1339 | else |
1436 | { |
1340 | { |
1437 | /* IF necessary, delete the item from the players inventory */ |
1341 | /* If necessary, delete the item from the players inventory */ |
1438 | object *pl = is_player_inv (op); |
1342 | object *pl = op->in_player (); |
1439 | |
1343 | |
1440 | if (pl) |
1344 | if (pl) |
1441 | esrv_del_item (pl->contr, op->count); |
1345 | esrv_del_item (pl->contr, op->count); |
1442 | |
1346 | |
1443 | op->remove (); |
1347 | op->remove (); |
1444 | |
1348 | |
1445 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1349 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1446 | make_sure_not_seen (op); |
1350 | make_sure_not_seen (op); |
1447 | |
1351 | |
1448 | op->destroy (0); |
1352 | op->destroy (); |
1449 | } |
1353 | } |
1450 | |
1354 | |
1451 | return 1; |
1355 | return; |
|
|
1356 | } |
1452 | } |
1357 | } |
1453 | |
1358 | |
1454 | switch (op->type) |
1359 | switch (op->type) |
1455 | { |
1360 | { |
1456 | case SPELL_EFFECT: |
1361 | case SPELL_EFFECT: |
1457 | move_spell_effect (op); |
1362 | move_spell_effect (op); |
1458 | return 1; |
1363 | break; |
1459 | |
1364 | |
1460 | case ROD: |
1365 | case ROD: |
1461 | case HORN: |
1366 | case HORN: |
1462 | regenerate_rod (op); |
1367 | regenerate_rod (op); |
1463 | return 1; |
1368 | break; |
1464 | |
1369 | |
1465 | case FORCE: |
1370 | case FORCE: |
1466 | case POTION_EFFECT: |
1371 | case POTION_EFFECT: |
1467 | remove_force (op); |
1372 | remove_force (op); |
1468 | return 1; |
1373 | break; |
1469 | |
1374 | |
1470 | case BLINDNESS: |
1375 | case BLINDNESS: |
1471 | remove_blindness (op); |
1376 | remove_blindness (op); |
1472 | return 0; |
1377 | break; |
1473 | |
1378 | |
1474 | case POISONING: |
1379 | case POISONING: |
1475 | poison_more (op); |
1380 | poison_more (op); |
1476 | return 0; |
1381 | break; |
1477 | |
1382 | |
1478 | case DISEASE: |
1383 | case DISEASE: |
1479 | move_disease (op); |
1384 | move_disease (op); |
1480 | return 0; |
1385 | break; |
1481 | |
1386 | |
1482 | case SYMPTOM: |
1387 | case SYMPTOM: |
1483 | move_symptom (op); |
1388 | move_symptom (op); |
1484 | return 0; |
1389 | break; |
1485 | |
1390 | |
1486 | case THROWN_OBJ: |
1391 | case THROWN_OBJ: |
1487 | case ARROW: |
1392 | case ARROW: |
1488 | move_arrow (op); |
1393 | move_arrow (op); |
1489 | return 0; |
1394 | break; |
1490 | |
|
|
1491 | case LIGHTNING: /* It now moves twice as fast */ |
|
|
1492 | move_bolt (op); |
|
|
1493 | return 0; |
|
|
1494 | |
1395 | |
1495 | case DOOR: |
1396 | case DOOR: |
1496 | remove_door (op); |
1397 | remove_door (op); |
1497 | return 0; |
1398 | break; |
1498 | |
1399 | |
1499 | case LOCKED_DOOR: |
1400 | case LOCKED_DOOR: |
1500 | remove_door2 (op); |
1401 | remove_door2 (op); |
1501 | return 0; |
1402 | break; |
1502 | |
1403 | |
1503 | case TELEPORTER: |
1404 | case TELEPORTER: |
1504 | move_teleporter (op); |
1405 | move_teleporter (op); |
1505 | return 0; |
1406 | break; |
1506 | |
1407 | |
1507 | case GOLEM: |
1408 | case GOLEM: |
1508 | move_golem (op); |
1409 | move_golem (op); |
1509 | return 0; |
1410 | break; |
1510 | |
1411 | |
1511 | case EARTHWALL: |
1412 | case EARTHWALL: |
1512 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1413 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1513 | return 0; |
1414 | break; |
1514 | |
1415 | |
1515 | case FIREWALL: |
1416 | case FIREWALL: |
1516 | move_firewall (op); |
1417 | move_firewall (op); |
1517 | if (op->stats.maxsp) |
1418 | if (op->stats.maxsp) |
1518 | animate_turning (op); |
1419 | animate_turning (op); |
1519 | return 0; |
1420 | break; |
1520 | |
1421 | |
1521 | case MOOD_FLOOR: |
1422 | case MOOD_FLOOR: |
1522 | do_mood_floor (op); |
1423 | do_mood_floor (op); |
1523 | return 0; |
1424 | break; |
1524 | |
1425 | |
1525 | case GATE: |
1426 | case GATE: |
1526 | move_gate (op); |
1427 | move_gate (op); |
1527 | return 0; |
1428 | break; |
1528 | |
1429 | |
1529 | case TIMED_GATE: |
1430 | case TIMED_GATE: |
1530 | move_timed_gate (op); |
1431 | move_timed_gate (op); |
1531 | return 0; |
1432 | break; |
1532 | |
1433 | |
1533 | case TRIGGER: |
1434 | case TRIGGER: |
1534 | case TRIGGER_BUTTON: |
1435 | case TRIGGER_BUTTON: |
1535 | case TRIGGER_PEDESTAL: |
1436 | case TRIGGER_PEDESTAL: |
1536 | case TRIGGER_ALTAR: |
1437 | case TRIGGER_ALTAR: |
1537 | animate_trigger (op); |
1438 | animate_trigger (op); |
1538 | return 0; |
1439 | break; |
1539 | |
1440 | |
1540 | case DETECTOR: |
1441 | case DETECTOR: |
1541 | move_detector (op); |
1442 | move_detector (op); |
1542 | |
1443 | |
1543 | case DIRECTOR: |
1444 | case DIRECTOR: |
1544 | if (op->stats.maxsp) |
1445 | if (op->stats.maxsp) |
1545 | animate_turning (op); |
1446 | animate_turning (op); |
1546 | return 0; |
1447 | break; |
1547 | |
1448 | |
1548 | case HOLE: |
1449 | case HOLE: |
1549 | move_hole (op); |
1450 | move_hole (op); |
1550 | return 0; |
1451 | break; |
1551 | |
1452 | |
1552 | case DEEP_SWAMP: |
1453 | case DEEP_SWAMP: |
1553 | move_deep_swamp (op); |
1454 | move_deep_swamp (op); |
1554 | return 0; |
1455 | break; |
1555 | |
1456 | |
1556 | case RUNE: |
1457 | case RUNE: |
1557 | case TRAP: |
1458 | case TRAP: |
1558 | move_rune (op); |
1459 | move_rune (op); |
1559 | return 0; |
1460 | break; |
1560 | |
1461 | |
1561 | case PLAYERMOVER: |
1462 | case PLAYERMOVER: |
1562 | move_player_mover (op); |
1463 | move_player_mover (op); |
1563 | return 0; |
1464 | break; |
1564 | |
1465 | |
1565 | case CREATOR: |
1466 | case CREATOR: |
1566 | move_creator (op); |
1467 | move_creator (op); |
1567 | return 0; |
1468 | break; |
1568 | |
1469 | |
1569 | case MARKER: |
1470 | case MARKER: |
1570 | move_marker (op); |
1471 | move_marker (op); |
1571 | return 0; |
1472 | break; |
1572 | |
1473 | |
1573 | case PLAYER_CHANGER: |
1474 | case PLAYER_CHANGER: |
1574 | move_player_changer (op); |
1475 | move_player_changer (op); |
1575 | return 0; |
1476 | break; |
1576 | |
1477 | |
1577 | case PEACEMAKER: |
1478 | case PEACEMAKER: |
1578 | move_peacemaker (op); |
1479 | move_peacemaker (op); |
1579 | return 0; |
1480 | break; |
1580 | } |
|
|
1581 | |
1481 | |
1582 | return 0; |
1482 | case PLAYER: |
|
|
1483 | // players have their own speed-management, so undo the --speed_left |
|
|
1484 | ++op->speed_left; |
|
|
1485 | break; |
|
|
1486 | } |
1583 | } |
1487 | } |
|
|
1488 | |