… | |
… | |
41 | object *tmp; |
41 | object *tmp; |
42 | |
42 | |
43 | for (i = 1; i < 9; i += 2) |
43 | for (i = 1; i < 9; i += 2) |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
45 | { |
45 | { |
46 | tmp->set_speed (0.1); |
46 | tmp->set_speed (0.1f); |
47 | tmp->speed_left = -0.2; |
47 | tmp->speed_left = -0.2f; |
48 | } |
48 | } |
49 | |
49 | |
50 | if (op->other_arch) |
50 | if (op->other_arch) |
51 | { |
51 | { |
52 | tmp = arch_to_object (op->other_arch); |
52 | tmp = arch_to_object (op->other_arch); |
… | |
… | |
69 | for (i = 1; i < 9; i += 2) |
69 | for (i = 1; i < 9; i += 2) |
70 | { |
70 | { |
71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
72 | if (tmp && tmp->slaying == op->slaying) |
72 | if (tmp && tmp->slaying == op->slaying) |
73 | { /* same key both doors */ |
73 | { /* same key both doors */ |
74 | tmp->set_speed (0.1); |
74 | tmp->set_speed (0.1f); |
75 | tmp->speed_left = -0.2; |
75 | tmp->speed_left = -0.2f; |
76 | } |
76 | } |
77 | } |
77 | } |
78 | |
78 | |
79 | if (op->other_arch) |
79 | if (op->other_arch) |
80 | { |
80 | { |
… | |
… | |
87 | } |
87 | } |
88 | |
88 | |
89 | op->destroy (); |
89 | op->destroy (); |
90 | } |
90 | } |
91 | |
91 | |
92 | /* Will generate a monster according to content |
|
|
93 | * of generator. |
|
|
94 | */ |
|
|
95 | void |
92 | void |
96 | generate_monster_inv (object *gen) |
93 | generate_monster (object *gen) |
97 | { |
94 | { |
98 | int i; |
|
|
99 | object *op, *head = NULL; |
|
|
100 | |
|
|
101 | int qty = 0; |
|
|
102 | |
|
|
103 | /* Code below assumes the generator is on a map, as it tries |
|
|
104 | * to place the monster on the map. So if the generator |
|
|
105 | * isn't on a map, complain and exit. |
|
|
106 | */ |
|
|
107 | if (gen->map == NULL) |
|
|
108 | { |
|
|
109 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
|
|
110 | return; |
|
|
111 | } |
|
|
112 | /*First count numer of objects in inv */ |
|
|
113 | for (op = gen->inv; op; op = op->below) |
|
|
114 | qty++; |
|
|
115 | if (!qty) |
|
|
116 | { |
|
|
117 | LOG (llevError, "Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name); |
|
|
118 | return; /*No inventory */ |
|
|
119 | } |
|
|
120 | qty = rndm (0, qty - 1); |
|
|
121 | for (op = gen->inv; qty; qty--) |
|
|
122 | op = op->below; |
|
|
123 | i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
|
|
124 | if (i == -1) |
|
|
125 | return; |
|
|
126 | head = object_create_clone (op); |
|
|
127 | CLEAR_FLAG (head, FLAG_IS_A_TEMPLATE); |
|
|
128 | unflag_inv (head, FLAG_IS_A_TEMPLATE); |
|
|
129 | if (rndm (0, 9)) |
|
|
130 | generate_artifact (head, gen->map->difficulty); |
|
|
131 | insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); |
|
|
132 | if (QUERY_FLAG (head, FLAG_FREED)) |
|
|
133 | return; |
|
|
134 | if (head->has_random_items ()) |
|
|
135 | create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); |
|
|
136 | } |
|
|
137 | |
|
|
138 | void |
|
|
139 | generate_monster_arch (object *gen) |
|
|
140 | { |
|
|
141 | int i; |
|
|
142 | object *op, *head = NULL, *prev = NULL; |
|
|
143 | archetype *at = gen->other_arch; |
|
|
144 | |
|
|
145 | if (!gen->other_arch) |
|
|
146 | return; |
|
|
147 | |
|
|
148 | /* Code below assumes the generator is on a map, as it tries |
|
|
149 | * to place the monster on the map. So if the generator |
|
|
150 | * isn't on a map, complain and exit. |
|
|
151 | */ |
|
|
152 | if (!gen->map) |
95 | if (!gen->map) |
153 | return; |
96 | return; |
154 | |
97 | |
155 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
|
|
156 | if (i == -1) |
|
|
157 | return; |
|
|
158 | |
|
|
159 | while (at) |
|
|
160 | { |
|
|
161 | op = arch_to_object (at); |
|
|
162 | op->x = gen->x + freearr_x[i] + at->clone.x; |
|
|
163 | op->y = gen->y + freearr_y[i] + at->clone.y; |
|
|
164 | |
|
|
165 | if (head) |
|
|
166 | op->head = head, prev->more = op; |
|
|
167 | |
|
|
168 | if (rndm (0, 9)) |
|
|
169 | generate_artifact (op, gen->map->difficulty); |
|
|
170 | |
|
|
171 | insert_ob_in_map (op, gen->map, gen, 0); |
|
|
172 | if (QUERY_FLAG (op, FLAG_FREED)) |
|
|
173 | return; |
|
|
174 | |
|
|
175 | if (op->has_random_items ()) |
|
|
176 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
|
|
177 | |
|
|
178 | if (head == NULL) |
|
|
179 | head = op; |
|
|
180 | |
|
|
181 | prev = op; |
|
|
182 | at = at->more; |
|
|
183 | } |
|
|
184 | } |
|
|
185 | |
|
|
186 | void |
|
|
187 | generate_monster (object *gen) |
|
|
188 | { |
|
|
189 | |
|
|
190 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
98 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
191 | return; |
99 | return; |
192 | |
100 | |
|
|
101 | object *op; |
|
|
102 | |
193 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
103 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
194 | generate_monster_inv (gen); |
104 | { |
|
|
105 | // either copy one item form the inventory... |
|
|
106 | if (!gen->inv) |
|
|
107 | return; |
|
|
108 | |
|
|
109 | // first select one item from the inventory |
|
|
110 | int index = 0; |
|
|
111 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
|
|
112 | if (!rndm (++index)) |
|
|
113 | op = tmp; |
|
|
114 | |
|
|
115 | op = object_create_clone (op); |
|
|
116 | |
|
|
117 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
|
|
118 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
|
|
119 | } |
195 | else |
120 | else |
196 | generate_monster_arch (gen); |
121 | { |
|
|
122 | // ...or use other_arch |
|
|
123 | if (archetype *at = gen->other_arch) |
|
|
124 | op = arch_to_object (at); |
|
|
125 | else |
|
|
126 | return; |
|
|
127 | } |
197 | |
128 | |
|
|
129 | op->expand_tail (); |
|
|
130 | |
|
|
131 | int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
|
|
132 | if (i >= 0) |
|
|
133 | { |
|
|
134 | if (insert_ob_in_map_at (op, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i])) |
|
|
135 | { |
|
|
136 | if (rndm (0, 9)) |
|
|
137 | generate_artifact (op, gen->map->difficulty); |
|
|
138 | |
|
|
139 | if (op->has_random_items ()) |
|
|
140 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
|
|
141 | |
|
|
142 | return; |
|
|
143 | } |
|
|
144 | } |
|
|
145 | |
|
|
146 | op->destroy (); |
198 | } |
147 | } |
199 | |
148 | |
200 | void |
149 | void |
201 | remove_force (object *op) |
150 | remove_force (object *op) |
202 | { |
151 | { |
… | |
… | |
271 | } |
220 | } |
272 | |
221 | |
273 | |
222 | |
274 | void |
223 | void |
275 | move_gate (object *op) |
224 | move_gate (object *op) |
276 | { /* 1 = going down, 0 = goind up */ |
225 | { /* 1 = going down, 0 = going up */ |
277 | object *tmp; |
226 | object *tmp; |
278 | |
227 | |
279 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
228 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
280 | { |
229 | { |
281 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
230 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
… | |
… | |
353 | */ |
302 | */ |
354 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
303 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
355 | { |
304 | { |
356 | /* Halfway or further, check blocks */ |
305 | /* Halfway or further, check blocks */ |
357 | /* First, get the top object on the square. */ |
306 | /* First, get the top object on the square. */ |
358 | for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
307 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
|
|
308 | ; |
359 | |
309 | |
360 | if (tmp != NULL) |
310 | if (tmp) |
361 | { |
311 | { |
362 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
312 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
363 | { |
313 | { |
364 | hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
314 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
|
315 | |
365 | if (tmp->type == PLAYER) |
316 | if (tmp->type == PLAYER) |
366 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
317 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
367 | } |
318 | } |
368 | else |
319 | else |
369 | /* If the object is not alive, and the object either can |
320 | /* If the object is not alive, and the object either can |
… | |
… | |
623 | return NULL; |
574 | return NULL; |
624 | } |
575 | } |
625 | |
576 | |
626 | op->set_speed (0); |
577 | op->set_speed (0); |
627 | op->direction = 0; |
578 | op->direction = 0; |
628 | op->move_on = 0; |
579 | op->move_on = 0; |
629 | op->move_type = 0; |
580 | op->move_type = 0; |
|
|
581 | op->skill = 0; // really? |
|
|
582 | |
|
|
583 | // restore original wc, dam, attacktype and slaying |
630 | op->stats.wc = op->stats.sp; |
584 | op->stats.wc = op->stats.sp; |
631 | op->stats.dam = op->stats.hp; |
585 | op->stats.dam = op->stats.hp; |
632 | op->attacktype = op->stats.grace; |
586 | op->attacktype = op->stats.grace; |
633 | op->slaying = 0; |
|
|
634 | op->skill = 0; |
|
|
635 | |
587 | |
636 | if (op->spellarg != NULL) |
588 | if (op->spellarg) |
637 | { |
589 | { |
638 | op->slaying = op->spellarg; |
590 | op->slaying = op->spellarg; |
639 | free (op->spellarg); |
591 | free (op->spellarg); |
640 | op->spellarg = NULL; |
592 | op->spellarg = 0; |
641 | } |
593 | } |
642 | else |
594 | else |
643 | op->slaying = NULL; |
595 | op->slaying = 0; |
644 | |
596 | |
645 | /* Reset these to zero, so that object::can_merge will work properly */ |
597 | /* Reset these to zero, so that object::can_merge will work properly */ |
646 | op->spellarg = NULL; |
598 | op->spellarg = NULL; |
647 | op->stats.sp = 0; |
599 | op->stats.sp = 0; |
648 | op->stats.hp = 0; |
600 | op->stats.hp = 0; |
… | |
… | |
677 | op->destroy (); |
629 | op->destroy (); |
678 | } |
630 | } |
679 | else |
631 | else |
680 | { |
632 | { |
681 | op = fix_stopped_arrow (op); |
633 | op = fix_stopped_arrow (op); |
|
|
634 | |
682 | if (op) |
635 | if (op) |
683 | merge_ob (op, NULL); |
636 | merge_ob (op, 0); |
684 | } |
637 | } |
685 | } |
638 | } |
686 | |
639 | |
687 | /* Move an arrow along its course. op is the arrow or thrown object. |
640 | /* Move an arrow along its course. op is the arrow or thrown object. |
688 | */ |
641 | */ |
… | |
… | |
767 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
720 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
768 | { |
721 | { |
769 | int number = op->face; |
722 | int number = op->face; |
770 | |
723 | |
771 | op->direction = absdir (op->direction + 4); |
724 | op->direction = absdir (op->direction + 4); |
772 | op->state = 0; |
|
|
773 | update_turn_face (op); |
725 | update_turn_face (op); |
774 | was_reflected = 1; /* skip normal movement calculations */ |
726 | was_reflected = 1; /* skip normal movement calculations */ |
775 | } |
727 | } |
776 | else |
728 | else |
777 | { |
729 | { |
… | |
… | |
1002 | return; |
954 | return; |
1003 | teleport (head, TELEPORTER, tmp); |
955 | teleport (head, TELEPORTER, tmp); |
1004 | } |
956 | } |
1005 | } |
957 | } |
1006 | |
958 | |
1007 | |
|
|
1008 | /* This object will teleport someone to a different map |
959 | /* This object will teleport someone to a different map |
1009 | and will also apply changes to the player from its inventory. |
960 | and will also apply changes to the player from its inventory. |
1010 | This was invented for giving classes, but there's no reason it |
961 | This was invented for giving classes, but there's no reason it |
1011 | can't be generalized. |
962 | can't be generalized. |
1012 | */ |
963 | */ |
… | |
… | |
1087 | * it'll paralyze the victim for hp*his speed/op->speed |
1038 | * it'll paralyze the victim for hp*his speed/op->speed |
1088 | */ |
1039 | */ |
1089 | void |
1040 | void |
1090 | move_player_mover (object *op) |
1041 | move_player_mover (object *op) |
1091 | { |
1042 | { |
1092 | object *victim, *nextmover; |
|
|
1093 | int dir = op->stats.sp; |
1043 | int dir = op->stats.sp; |
1094 | sint16 nx, ny; |
1044 | sint16 nx, ny; |
1095 | maptile *m; |
1045 | maptile *m; |
1096 | |
1046 | |
1097 | /* Determine direction now for random movers so we do the right thing */ |
1047 | /* Determine direction now for random movers so we do the right thing */ |
1098 | if (!dir) |
1048 | if (!dir) |
1099 | dir = rndm (1, 8); |
1049 | dir = rndm (1, 8); |
1100 | |
1050 | |
1101 | for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1051 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1102 | { |
1052 | { |
1103 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1053 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1104 | (victim->move_type & op->move_type || !victim->move_type)) |
1054 | (victim->move_type & op->move_type || !victim->move_type)) |
1105 | { |
1055 | { |
1106 | |
1056 | |
… | |
… | |
1123 | } |
1073 | } |
1124 | |
1074 | |
1125 | if (should_director_abort (op, victim)) |
1075 | if (should_director_abort (op, victim)) |
1126 | return; |
1076 | return; |
1127 | |
1077 | |
1128 | for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1078 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1129 | { |
1079 | { |
1130 | if (nextmover->type == PLAYERMOVER) |
1080 | if (nextmover->type == PLAYERMOVER) |
1131 | nextmover->speed_left = -.99; |
1081 | nextmover->speed_left = -.99f; |
|
|
1082 | |
1132 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1083 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1133 | { |
|
|
1134 | op->speed_left = -1.1; /* wait until the next thing gets out of the way */ |
1084 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1135 | } |
|
|
1136 | } |
1085 | } |
1137 | |
1086 | |
1138 | if (victim->type == PLAYER) |
1087 | if (victim->type == PLAYER) |
1139 | { |
1088 | { |
1140 | /* only level >=1 movers move people */ |
1089 | /* only level >=1 movers move people */ |
… | |
… | |
1144 | * is cleared, otherwise the player will get stuck in |
1093 | * is cleared, otherwise the player will get stuck in |
1145 | * place. This can happen if the player used a spell to |
1094 | * place. This can happen if the player used a spell to |
1146 | * get to this space. |
1095 | * get to this space. |
1147 | */ |
1096 | */ |
1148 | victim->contr->fire_on = 0; |
1097 | victim->contr->fire_on = 0; |
1149 | victim->speed_left = -FABS (victim->speed); |
1098 | victim->speed_left = 1.f; |
1150 | move_player (victim, dir); |
1099 | move_player (victim, dir); |
1151 | } |
1100 | } |
1152 | else |
1101 | else |
1153 | return; |
1102 | return; |
1154 | } |
1103 | } |
… | |
… | |
1158 | if (!op->stats.maxsp && op->attacktype) |
1107 | if (!op->stats.maxsp && op->attacktype) |
1159 | op->stats.maxsp = 2; |
1108 | op->stats.maxsp = 2; |
1160 | |
1109 | |
1161 | if (op->attacktype) |
1110 | if (op->attacktype) |
1162 | { /* flag to paralyze the player */ |
1111 | { /* flag to paralyze the player */ |
1163 | |
|
|
1164 | victim->speed_left = -FABS (op->stats.maxsp * victim->speed / op->speed); |
1112 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1165 | /* Not sure why, but for some chars on metalforge, they |
|
|
1166 | * would sometimes get -inf speed_left, and from the |
|
|
1167 | * description, it could only happen here, so just put |
|
|
1168 | * a lower sanity limit. My only guess is that the |
|
|
1169 | * mover has 0 speed. |
|
|
1170 | */ |
|
|
1171 | if (victim->speed_left < -5.0) |
|
|
1172 | victim->speed_left = -5.0; |
|
|
1173 | } |
1113 | } |
1174 | } |
1114 | } |
1175 | } |
1115 | } |
1176 | } |
1116 | } |
1177 | |
1117 | |
… | |
… | |
1356 | } |
1296 | } |
1357 | } |
1297 | } |
1358 | } |
1298 | } |
1359 | } |
1299 | } |
1360 | |
1300 | |
1361 | int |
1301 | void |
1362 | process_object (object *op) |
1302 | process_object (object *op) |
1363 | { |
1303 | { |
1364 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1304 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1365 | return 0; |
1305 | return; |
1366 | |
1306 | |
1367 | if (INVOKE_OBJECT (TICK, op)) |
1307 | if (INVOKE_OBJECT (TICK, op)) |
1368 | return 0; |
1308 | return; |
1369 | |
1309 | |
1370 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1310 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1371 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1311 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1372 | return 1; |
1312 | return; |
1373 | |
1313 | |
1374 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1314 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1375 | { |
1315 | { |
1376 | if (op->type == PLAYER) |
|
|
1377 | animate_object (op, op->facing); |
|
|
1378 | else |
|
|
1379 | animate_object (op, op->direction); |
1316 | animate_object (op, op->contr ? op->facing : op->direction); |
1380 | |
1317 | |
1381 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1318 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1382 | make_sure_seen (op); |
1319 | make_sure_seen (op); |
1383 | } |
1320 | } |
1384 | |
1321 | |
|
|
1322 | if (op->flag [FLAG_GENERATOR] |
|
|
1323 | || op->flag [FLAG_CHANGING] |
|
|
1324 | || op->flag [FLAG_IS_USED_UP]) |
|
|
1325 | { |
1385 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1326 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1386 | { |
1327 | { |
1387 | change_object (op); |
1328 | change_object (op); |
1388 | return 1; |
1329 | return; |
1389 | } |
1330 | } |
1390 | |
1331 | |
1391 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1332 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1392 | generate_monster (op); |
1333 | generate_monster (op); |
1393 | |
1334 | |
1394 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1335 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1395 | { |
1336 | { |
1396 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1337 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1397 | remove_force (op); |
1338 | remove_force (op); |
1398 | else |
1339 | else |
1399 | { |
1340 | { |
1400 | /* IF necessary, delete the item from the players inventory */ |
1341 | /* If necessary, delete the item from the players inventory */ |
1401 | object *pl = op->in_player (); |
1342 | object *pl = op->in_player (); |
1402 | |
1343 | |
1403 | if (pl) |
1344 | if (pl) |
1404 | esrv_del_item (pl->contr, op->count); |
1345 | esrv_del_item (pl->contr, op->count); |
1405 | |
1346 | |
1406 | op->remove (); |
1347 | op->remove (); |
1407 | |
1348 | |
1408 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1349 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1409 | make_sure_not_seen (op); |
1350 | make_sure_not_seen (op); |
1410 | |
1351 | |
1411 | op->destroy (); |
1352 | op->destroy (); |
1412 | } |
1353 | } |
1413 | |
1354 | |
1414 | return 1; |
1355 | return; |
|
|
1356 | } |
1415 | } |
1357 | } |
1416 | |
1358 | |
1417 | switch (op->type) |
1359 | switch (op->type) |
1418 | { |
1360 | { |
1419 | case SPELL_EFFECT: |
1361 | case SPELL_EFFECT: |
1420 | move_spell_effect (op); |
1362 | move_spell_effect (op); |
1421 | return 1; |
1363 | break; |
1422 | |
1364 | |
1423 | case ROD: |
1365 | case ROD: |
1424 | case HORN: |
1366 | case HORN: |
1425 | regenerate_rod (op); |
1367 | regenerate_rod (op); |
1426 | return 1; |
1368 | break; |
1427 | |
1369 | |
1428 | case FORCE: |
1370 | case FORCE: |
1429 | case POTION_EFFECT: |
1371 | case POTION_EFFECT: |
1430 | remove_force (op); |
1372 | remove_force (op); |
1431 | return 1; |
1373 | break; |
1432 | |
1374 | |
1433 | case BLINDNESS: |
1375 | case BLINDNESS: |
1434 | remove_blindness (op); |
1376 | remove_blindness (op); |
1435 | return 0; |
1377 | break; |
1436 | |
1378 | |
1437 | case POISONING: |
1379 | case POISONING: |
1438 | poison_more (op); |
1380 | poison_more (op); |
1439 | return 0; |
1381 | break; |
1440 | |
1382 | |
1441 | case DISEASE: |
1383 | case DISEASE: |
1442 | move_disease (op); |
1384 | move_disease (op); |
1443 | return 0; |
1385 | break; |
1444 | |
1386 | |
1445 | case SYMPTOM: |
1387 | case SYMPTOM: |
1446 | move_symptom (op); |
1388 | move_symptom (op); |
1447 | return 0; |
1389 | break; |
1448 | |
1390 | |
1449 | case THROWN_OBJ: |
1391 | case THROWN_OBJ: |
1450 | case ARROW: |
1392 | case ARROW: |
1451 | move_arrow (op); |
1393 | move_arrow (op); |
1452 | return 0; |
1394 | break; |
1453 | |
1395 | |
1454 | case DOOR: |
1396 | case DOOR: |
1455 | remove_door (op); |
1397 | remove_door (op); |
1456 | return 0; |
1398 | break; |
1457 | |
1399 | |
1458 | case LOCKED_DOOR: |
1400 | case LOCKED_DOOR: |
1459 | remove_door2 (op); |
1401 | remove_door2 (op); |
1460 | return 0; |
1402 | break; |
1461 | |
1403 | |
1462 | case TELEPORTER: |
1404 | case TELEPORTER: |
1463 | move_teleporter (op); |
1405 | move_teleporter (op); |
1464 | return 0; |
1406 | break; |
1465 | |
1407 | |
1466 | case GOLEM: |
1408 | case GOLEM: |
1467 | move_golem (op); |
1409 | move_golem (op); |
1468 | return 0; |
1410 | break; |
1469 | |
1411 | |
1470 | case EARTHWALL: |
1412 | case EARTHWALL: |
1471 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1413 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1472 | return 0; |
1414 | break; |
1473 | |
1415 | |
1474 | case FIREWALL: |
1416 | case FIREWALL: |
1475 | move_firewall (op); |
1417 | move_firewall (op); |
1476 | if (op->stats.maxsp) |
1418 | if (op->stats.maxsp) |
1477 | animate_turning (op); |
1419 | animate_turning (op); |
1478 | return 0; |
1420 | break; |
1479 | |
1421 | |
1480 | case MOOD_FLOOR: |
1422 | case MOOD_FLOOR: |
1481 | do_mood_floor (op); |
1423 | do_mood_floor (op); |
1482 | return 0; |
1424 | break; |
1483 | |
1425 | |
1484 | case GATE: |
1426 | case GATE: |
1485 | move_gate (op); |
1427 | move_gate (op); |
1486 | return 0; |
1428 | break; |
1487 | |
1429 | |
1488 | case TIMED_GATE: |
1430 | case TIMED_GATE: |
1489 | move_timed_gate (op); |
1431 | move_timed_gate (op); |
1490 | return 0; |
1432 | break; |
1491 | |
1433 | |
1492 | case TRIGGER: |
1434 | case TRIGGER: |
1493 | case TRIGGER_BUTTON: |
1435 | case TRIGGER_BUTTON: |
1494 | case TRIGGER_PEDESTAL: |
1436 | case TRIGGER_PEDESTAL: |
1495 | case TRIGGER_ALTAR: |
1437 | case TRIGGER_ALTAR: |
1496 | animate_trigger (op); |
1438 | animate_trigger (op); |
1497 | return 0; |
1439 | break; |
1498 | |
1440 | |
1499 | case DETECTOR: |
1441 | case DETECTOR: |
1500 | move_detector (op); |
1442 | move_detector (op); |
1501 | |
1443 | |
1502 | case DIRECTOR: |
1444 | case DIRECTOR: |
1503 | if (op->stats.maxsp) |
1445 | if (op->stats.maxsp) |
1504 | animate_turning (op); |
1446 | animate_turning (op); |
1505 | return 0; |
1447 | break; |
1506 | |
1448 | |
1507 | case HOLE: |
1449 | case HOLE: |
1508 | move_hole (op); |
1450 | move_hole (op); |
1509 | return 0; |
1451 | break; |
1510 | |
1452 | |
1511 | case DEEP_SWAMP: |
1453 | case DEEP_SWAMP: |
1512 | move_deep_swamp (op); |
1454 | move_deep_swamp (op); |
1513 | return 0; |
1455 | break; |
1514 | |
1456 | |
1515 | case RUNE: |
1457 | case RUNE: |
1516 | case TRAP: |
1458 | case TRAP: |
1517 | move_rune (op); |
1459 | move_rune (op); |
1518 | return 0; |
1460 | break; |
1519 | |
1461 | |
1520 | case PLAYERMOVER: |
1462 | case PLAYERMOVER: |
1521 | move_player_mover (op); |
1463 | move_player_mover (op); |
1522 | return 0; |
1464 | break; |
1523 | |
1465 | |
1524 | case CREATOR: |
1466 | case CREATOR: |
1525 | move_creator (op); |
1467 | move_creator (op); |
1526 | return 0; |
1468 | break; |
1527 | |
1469 | |
1528 | case MARKER: |
1470 | case MARKER: |
1529 | move_marker (op); |
1471 | move_marker (op); |
1530 | return 0; |
1472 | break; |
1531 | |
1473 | |
1532 | case PLAYER_CHANGER: |
1474 | case PLAYER_CHANGER: |
1533 | move_player_changer (op); |
1475 | move_player_changer (op); |
1534 | return 0; |
1476 | break; |
1535 | |
1477 | |
1536 | case PEACEMAKER: |
1478 | case PEACEMAKER: |
1537 | move_peacemaker (op); |
1479 | move_peacemaker (op); |
1538 | return 0; |
1480 | break; |
1539 | } |
|
|
1540 | |
1481 | |
1541 | return 0; |
1482 | case PLAYER: |
|
|
1483 | // players have their own speed-management, so undo the --speed_left |
|
|
1484 | ++op->speed_left; |
|
|
1485 | break; |
|
|
1486 | } |
1542 | } |
1487 | } |
|
|
1488 | |