… | |
… | |
41 | object *tmp; |
41 | object *tmp; |
42 | |
42 | |
43 | for (i = 1; i < 9; i += 2) |
43 | for (i = 1; i < 9; i += 2) |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
45 | { |
45 | { |
46 | tmp->set_speed (0.1); |
46 | tmp->set_speed (0.1f); |
47 | tmp->speed_left = -0.2; |
47 | tmp->speed_left = -0.2f; |
48 | } |
48 | } |
49 | |
49 | |
50 | if (op->other_arch) |
50 | if (op->other_arch) |
51 | { |
51 | { |
52 | tmp = arch_to_object (op->other_arch); |
52 | tmp = arch_to_object (op->other_arch); |
… | |
… | |
69 | for (i = 1; i < 9; i += 2) |
69 | for (i = 1; i < 9; i += 2) |
70 | { |
70 | { |
71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
72 | if (tmp && tmp->slaying == op->slaying) |
72 | if (tmp && tmp->slaying == op->slaying) |
73 | { /* same key both doors */ |
73 | { /* same key both doors */ |
74 | tmp->set_speed (0.1); |
74 | tmp->set_speed (0.1f); |
75 | tmp->speed_left = -0.2; |
75 | tmp->speed_left = -0.2f; |
76 | } |
76 | } |
77 | } |
77 | } |
78 | |
78 | |
79 | if (op->other_arch) |
79 | if (op->other_arch) |
80 | { |
80 | { |
… | |
… | |
574 | return NULL; |
574 | return NULL; |
575 | } |
575 | } |
576 | |
576 | |
577 | op->set_speed (0); |
577 | op->set_speed (0); |
578 | op->direction = 0; |
578 | op->direction = 0; |
579 | op->move_on = 0; |
579 | op->move_on = 0; |
580 | op->move_type = 0; |
580 | op->move_type = 0; |
|
|
581 | op->skill = 0; // really? |
|
|
582 | |
|
|
583 | // restore original wc, dam, attacktype and slaying |
581 | op->stats.wc = op->stats.sp; |
584 | op->stats.wc = op->stats.sp; |
582 | op->stats.dam = op->stats.hp; |
585 | op->stats.dam = op->stats.hp; |
583 | op->attacktype = op->stats.grace; |
586 | op->attacktype = op->stats.grace; |
584 | op->slaying = 0; |
|
|
585 | op->skill = 0; |
|
|
586 | |
587 | |
587 | if (op->spellarg != NULL) |
588 | if (op->spellarg) |
588 | { |
589 | { |
589 | op->slaying = op->spellarg; |
590 | op->slaying = op->spellarg; |
590 | free (op->spellarg); |
591 | free (op->spellarg); |
591 | op->spellarg = NULL; |
592 | op->spellarg = 0; |
592 | } |
593 | } |
593 | else |
594 | else |
594 | op->slaying = NULL; |
595 | op->slaying = 0; |
595 | |
596 | |
596 | /* Reset these to zero, so that object::can_merge will work properly */ |
597 | /* Reset these to zero, so that object::can_merge will work properly */ |
597 | op->spellarg = NULL; |
598 | op->spellarg = NULL; |
598 | op->stats.sp = 0; |
599 | op->stats.sp = 0; |
599 | op->stats.hp = 0; |
600 | op->stats.hp = 0; |
… | |
… | |
628 | op->destroy (); |
629 | op->destroy (); |
629 | } |
630 | } |
630 | else |
631 | else |
631 | { |
632 | { |
632 | op = fix_stopped_arrow (op); |
633 | op = fix_stopped_arrow (op); |
|
|
634 | |
633 | if (op) |
635 | if (op) |
634 | merge_ob (op, NULL); |
636 | merge_ob (op, 0); |
635 | } |
637 | } |
636 | } |
638 | } |
637 | |
639 | |
638 | /* Move an arrow along its course. op is the arrow or thrown object. |
640 | /* Move an arrow along its course. op is the arrow or thrown object. |
639 | */ |
641 | */ |
… | |
… | |
952 | return; |
954 | return; |
953 | teleport (head, TELEPORTER, tmp); |
955 | teleport (head, TELEPORTER, tmp); |
954 | } |
956 | } |
955 | } |
957 | } |
956 | |
958 | |
957 | |
|
|
958 | /* This object will teleport someone to a different map |
959 | /* This object will teleport someone to a different map |
959 | and will also apply changes to the player from its inventory. |
960 | and will also apply changes to the player from its inventory. |
960 | This was invented for giving classes, but there's no reason it |
961 | This was invented for giving classes, but there's no reason it |
961 | can't be generalized. |
962 | can't be generalized. |
962 | */ |
963 | */ |
… | |
… | |
1037 | * it'll paralyze the victim for hp*his speed/op->speed |
1038 | * it'll paralyze the victim for hp*his speed/op->speed |
1038 | */ |
1039 | */ |
1039 | void |
1040 | void |
1040 | move_player_mover (object *op) |
1041 | move_player_mover (object *op) |
1041 | { |
1042 | { |
1042 | object *victim, *nextmover; |
|
|
1043 | int dir = op->stats.sp; |
1043 | int dir = op->stats.sp; |
1044 | sint16 nx, ny; |
1044 | sint16 nx, ny; |
1045 | maptile *m; |
1045 | maptile *m; |
1046 | |
1046 | |
1047 | /* Determine direction now for random movers so we do the right thing */ |
1047 | /* Determine direction now for random movers so we do the right thing */ |
1048 | if (!dir) |
1048 | if (!dir) |
1049 | dir = rndm (1, 8); |
1049 | dir = rndm (1, 8); |
1050 | |
1050 | |
1051 | for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1051 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1052 | { |
1052 | { |
1053 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1053 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1054 | (victim->move_type & op->move_type || !victim->move_type)) |
1054 | (victim->move_type & op->move_type || !victim->move_type)) |
1055 | { |
1055 | { |
1056 | |
1056 | |
… | |
… | |
1073 | } |
1073 | } |
1074 | |
1074 | |
1075 | if (should_director_abort (op, victim)) |
1075 | if (should_director_abort (op, victim)) |
1076 | return; |
1076 | return; |
1077 | |
1077 | |
1078 | for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1078 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1079 | { |
1079 | { |
1080 | if (nextmover->type == PLAYERMOVER) |
1080 | if (nextmover->type == PLAYERMOVER) |
1081 | nextmover->speed_left = -.99; |
1081 | nextmover->speed_left = -.99f; |
|
|
1082 | |
1082 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1083 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1083 | { |
|
|
1084 | op->speed_left = -1.1; /* wait until the next thing gets out of the way */ |
1084 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1085 | } |
|
|
1086 | } |
1085 | } |
1087 | |
1086 | |
1088 | if (victim->type == PLAYER) |
1087 | if (victim->type == PLAYER) |
1089 | { |
1088 | { |
1090 | /* only level >=1 movers move people */ |
1089 | /* only level >=1 movers move people */ |
… | |
… | |
1094 | * is cleared, otherwise the player will get stuck in |
1093 | * is cleared, otherwise the player will get stuck in |
1095 | * place. This can happen if the player used a spell to |
1094 | * place. This can happen if the player used a spell to |
1096 | * get to this space. |
1095 | * get to this space. |
1097 | */ |
1096 | */ |
1098 | victim->contr->fire_on = 0; |
1097 | victim->contr->fire_on = 0; |
1099 | victim->speed_left = -FABS (victim->speed); |
1098 | victim->speed_left = 1.f; |
1100 | move_player (victim, dir); |
1099 | move_player (victim, dir); |
1101 | } |
1100 | } |
1102 | else |
1101 | else |
1103 | return; |
1102 | return; |
1104 | } |
1103 | } |
… | |
… | |
1108 | if (!op->stats.maxsp && op->attacktype) |
1107 | if (!op->stats.maxsp && op->attacktype) |
1109 | op->stats.maxsp = 2; |
1108 | op->stats.maxsp = 2; |
1110 | |
1109 | |
1111 | if (op->attacktype) |
1110 | if (op->attacktype) |
1112 | { /* flag to paralyze the player */ |
1111 | { /* flag to paralyze the player */ |
1113 | |
|
|
1114 | victim->speed_left = -FABS (op->stats.maxsp * victim->speed / op->speed); |
1112 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1115 | /* Not sure why, but for some chars on metalforge, they |
|
|
1116 | * would sometimes get -inf speed_left, and from the |
|
|
1117 | * description, it could only happen here, so just put |
|
|
1118 | * a lower sanity limit. My only guess is that the |
|
|
1119 | * mover has 0 speed. |
|
|
1120 | */ |
|
|
1121 | if (victim->speed_left < -5.0) |
|
|
1122 | victim->speed_left = -5.0; |
|
|
1123 | } |
1113 | } |
1124 | } |
1114 | } |
1125 | } |
1115 | } |
1126 | } |
1116 | } |
1127 | |
1117 | |
… | |
… | |
1306 | } |
1296 | } |
1307 | } |
1297 | } |
1308 | } |
1298 | } |
1309 | } |
1299 | } |
1310 | |
1300 | |
1311 | int |
1301 | void |
1312 | process_object (object *op) |
1302 | process_object (object *op) |
1313 | { |
1303 | { |
1314 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1304 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1315 | return 0; |
1305 | return; |
1316 | |
1306 | |
1317 | if (INVOKE_OBJECT (TICK, op)) |
1307 | if (INVOKE_OBJECT (TICK, op)) |
1318 | return 0; |
1308 | return; |
1319 | |
1309 | |
1320 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1310 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1321 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1311 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1322 | return 1; |
1312 | return; |
1323 | |
1313 | |
1324 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1314 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1325 | { |
1315 | { |
1326 | if (op->type == PLAYER) |
|
|
1327 | animate_object (op, op->facing); |
|
|
1328 | else |
|
|
1329 | animate_object (op, op->direction); |
1316 | animate_object (op, op->contr ? op->facing : op->direction); |
1330 | |
1317 | |
1331 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1318 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1332 | make_sure_seen (op); |
1319 | make_sure_seen (op); |
1333 | } |
1320 | } |
1334 | |
1321 | |
|
|
1322 | if (op->flag [FLAG_GENERATOR] |
|
|
1323 | || op->flag [FLAG_CHANGING] |
|
|
1324 | || op->flag [FLAG_IS_USED_UP]) |
|
|
1325 | { |
1335 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1326 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1336 | { |
1327 | { |
1337 | change_object (op); |
1328 | change_object (op); |
1338 | return 1; |
1329 | return; |
1339 | } |
1330 | } |
1340 | |
1331 | |
1341 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1332 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1342 | generate_monster (op); |
1333 | generate_monster (op); |
1343 | |
1334 | |
1344 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1335 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1345 | { |
1336 | { |
1346 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1337 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1347 | remove_force (op); |
1338 | remove_force (op); |
1348 | else |
1339 | else |
1349 | { |
1340 | { |
1350 | /* IF necessary, delete the item from the players inventory */ |
1341 | /* If necessary, delete the item from the players inventory */ |
1351 | object *pl = op->in_player (); |
1342 | object *pl = op->in_player (); |
1352 | |
1343 | |
1353 | if (pl) |
1344 | if (pl) |
1354 | esrv_del_item (pl->contr, op->count); |
1345 | esrv_del_item (pl->contr, op->count); |
1355 | |
1346 | |
1356 | op->remove (); |
1347 | op->remove (); |
1357 | |
1348 | |
1358 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1349 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1359 | make_sure_not_seen (op); |
1350 | make_sure_not_seen (op); |
1360 | |
1351 | |
1361 | op->destroy (); |
1352 | op->destroy (); |
1362 | } |
1353 | } |
1363 | |
1354 | |
1364 | return 1; |
1355 | return; |
|
|
1356 | } |
1365 | } |
1357 | } |
1366 | |
1358 | |
1367 | switch (op->type) |
1359 | switch (op->type) |
1368 | { |
1360 | { |
1369 | case SPELL_EFFECT: |
1361 | case SPELL_EFFECT: |
1370 | move_spell_effect (op); |
1362 | move_spell_effect (op); |
1371 | return 1; |
1363 | break; |
1372 | |
1364 | |
1373 | case ROD: |
1365 | case ROD: |
1374 | case HORN: |
1366 | case HORN: |
1375 | regenerate_rod (op); |
1367 | regenerate_rod (op); |
1376 | return 1; |
1368 | break; |
1377 | |
1369 | |
1378 | case FORCE: |
1370 | case FORCE: |
1379 | case POTION_EFFECT: |
1371 | case POTION_EFFECT: |
1380 | remove_force (op); |
1372 | remove_force (op); |
1381 | return 1; |
1373 | break; |
1382 | |
1374 | |
1383 | case BLINDNESS: |
1375 | case BLINDNESS: |
1384 | remove_blindness (op); |
1376 | remove_blindness (op); |
1385 | return 0; |
1377 | break; |
1386 | |
1378 | |
1387 | case POISONING: |
1379 | case POISONING: |
1388 | poison_more (op); |
1380 | poison_more (op); |
1389 | return 0; |
1381 | break; |
1390 | |
1382 | |
1391 | case DISEASE: |
1383 | case DISEASE: |
1392 | move_disease (op); |
1384 | move_disease (op); |
1393 | return 0; |
1385 | break; |
1394 | |
1386 | |
1395 | case SYMPTOM: |
1387 | case SYMPTOM: |
1396 | move_symptom (op); |
1388 | move_symptom (op); |
1397 | return 0; |
1389 | break; |
1398 | |
1390 | |
1399 | case THROWN_OBJ: |
1391 | case THROWN_OBJ: |
1400 | case ARROW: |
1392 | case ARROW: |
1401 | move_arrow (op); |
1393 | move_arrow (op); |
1402 | return 0; |
1394 | break; |
1403 | |
1395 | |
1404 | case DOOR: |
1396 | case DOOR: |
1405 | remove_door (op); |
1397 | remove_door (op); |
1406 | return 0; |
1398 | break; |
1407 | |
1399 | |
1408 | case LOCKED_DOOR: |
1400 | case LOCKED_DOOR: |
1409 | remove_door2 (op); |
1401 | remove_door2 (op); |
1410 | return 0; |
1402 | break; |
1411 | |
1403 | |
1412 | case TELEPORTER: |
1404 | case TELEPORTER: |
1413 | move_teleporter (op); |
1405 | move_teleporter (op); |
1414 | return 0; |
1406 | break; |
1415 | |
1407 | |
1416 | case GOLEM: |
1408 | case GOLEM: |
1417 | move_golem (op); |
1409 | move_golem (op); |
1418 | return 0; |
1410 | break; |
1419 | |
1411 | |
1420 | case EARTHWALL: |
1412 | case EARTHWALL: |
1421 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1413 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1422 | return 0; |
1414 | break; |
1423 | |
1415 | |
1424 | case FIREWALL: |
1416 | case FIREWALL: |
1425 | move_firewall (op); |
1417 | move_firewall (op); |
1426 | if (op->stats.maxsp) |
1418 | if (op->stats.maxsp) |
1427 | animate_turning (op); |
1419 | animate_turning (op); |
1428 | return 0; |
1420 | break; |
1429 | |
1421 | |
1430 | case MOOD_FLOOR: |
1422 | case MOOD_FLOOR: |
1431 | do_mood_floor (op); |
1423 | do_mood_floor (op); |
1432 | return 0; |
1424 | break; |
1433 | |
1425 | |
1434 | case GATE: |
1426 | case GATE: |
1435 | move_gate (op); |
1427 | move_gate (op); |
1436 | return 0; |
1428 | break; |
1437 | |
1429 | |
1438 | case TIMED_GATE: |
1430 | case TIMED_GATE: |
1439 | move_timed_gate (op); |
1431 | move_timed_gate (op); |
1440 | return 0; |
1432 | break; |
1441 | |
1433 | |
1442 | case TRIGGER: |
1434 | case TRIGGER: |
1443 | case TRIGGER_BUTTON: |
1435 | case TRIGGER_BUTTON: |
1444 | case TRIGGER_PEDESTAL: |
1436 | case TRIGGER_PEDESTAL: |
1445 | case TRIGGER_ALTAR: |
1437 | case TRIGGER_ALTAR: |
1446 | animate_trigger (op); |
1438 | animate_trigger (op); |
1447 | return 0; |
1439 | break; |
1448 | |
1440 | |
1449 | case DETECTOR: |
1441 | case DETECTOR: |
1450 | move_detector (op); |
1442 | move_detector (op); |
1451 | |
1443 | |
1452 | case DIRECTOR: |
1444 | case DIRECTOR: |
1453 | if (op->stats.maxsp) |
1445 | if (op->stats.maxsp) |
1454 | animate_turning (op); |
1446 | animate_turning (op); |
1455 | return 0; |
1447 | break; |
1456 | |
1448 | |
1457 | case HOLE: |
1449 | case HOLE: |
1458 | move_hole (op); |
1450 | move_hole (op); |
1459 | return 0; |
1451 | break; |
1460 | |
1452 | |
1461 | case DEEP_SWAMP: |
1453 | case DEEP_SWAMP: |
1462 | move_deep_swamp (op); |
1454 | move_deep_swamp (op); |
1463 | return 0; |
1455 | break; |
1464 | |
1456 | |
1465 | case RUNE: |
1457 | case RUNE: |
1466 | case TRAP: |
1458 | case TRAP: |
1467 | move_rune (op); |
1459 | move_rune (op); |
1468 | return 0; |
1460 | break; |
1469 | |
1461 | |
1470 | case PLAYERMOVER: |
1462 | case PLAYERMOVER: |
1471 | move_player_mover (op); |
1463 | move_player_mover (op); |
1472 | return 0; |
1464 | break; |
1473 | |
1465 | |
1474 | case CREATOR: |
1466 | case CREATOR: |
1475 | move_creator (op); |
1467 | move_creator (op); |
1476 | return 0; |
1468 | break; |
1477 | |
1469 | |
1478 | case MARKER: |
1470 | case MARKER: |
1479 | move_marker (op); |
1471 | move_marker (op); |
1480 | return 0; |
1472 | break; |
1481 | |
1473 | |
1482 | case PLAYER_CHANGER: |
1474 | case PLAYER_CHANGER: |
1483 | move_player_changer (op); |
1475 | move_player_changer (op); |
1484 | return 0; |
1476 | break; |
1485 | |
1477 | |
1486 | case PEACEMAKER: |
1478 | case PEACEMAKER: |
1487 | move_peacemaker (op); |
1479 | move_peacemaker (op); |
1488 | return 0; |
1480 | break; |
1489 | } |
|
|
1490 | |
1481 | |
1491 | return 0; |
1482 | case PLAYER: |
|
|
1483 | // players have their own speed-management, so undo the --speed_left |
|
|
1484 | ++op->speed_left; |
|
|
1485 | break; |
|
|
1486 | } |
1492 | } |
1487 | } |
|
|
1488 | |