1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* |
24 | /* |
26 | * Routines that is executed from objects based on their speed have been |
25 | * Routines that is executed from objects based on their speed have been |
27 | * collected in this file. |
26 | * collected in this file. |
… | |
… | |
97 | |
96 | |
98 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
97 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
99 | return; |
98 | return; |
100 | |
99 | |
101 | object *op; |
100 | object *op; |
|
|
101 | int dir; |
102 | |
102 | |
103 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
103 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
104 | { |
104 | { |
105 | // either copy one item form the inventory... |
105 | // either copy one item from the inventory... |
106 | if (!gen->inv) |
106 | if (!gen->inv) |
107 | return; |
107 | return; |
108 | |
108 | |
109 | // first select one item from the inventory |
109 | // first select one item from the inventory |
110 | int index = 0; |
110 | int index = 0; |
111 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
111 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
112 | if (!rndm (++index)) |
112 | if (!rndm (++index)) |
113 | op = tmp; |
113 | op = tmp; |
114 | |
114 | |
|
|
115 | dir = find_free_spot (op, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
|
|
116 | if (dir < 0) |
|
|
117 | return; |
|
|
118 | |
115 | op = object_create_clone (op); |
119 | op = object_create_clone (op); |
116 | |
120 | |
117 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
121 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
118 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
122 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
119 | } |
123 | } |
|
|
124 | else if (gen->other_arch) |
|
|
125 | { |
|
|
126 | // ...or use other_arch |
|
|
127 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
|
|
128 | if (dir < 0) |
|
|
129 | return; |
|
|
130 | |
|
|
131 | op = arch_to_object (gen->other_arch); |
|
|
132 | } |
120 | else |
133 | else |
121 | { |
|
|
122 | // ...or use other_arch |
|
|
123 | if (archetype *at = gen->other_arch) |
|
|
124 | op = arch_to_object (at); |
|
|
125 | else |
|
|
126 | return; |
134 | return; |
127 | } |
|
|
128 | |
135 | |
129 | op->expand_tail (); |
136 | op->expand_tail (); |
130 | |
137 | |
131 | int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
138 | mapxy pos (gen); pos.move (dir); |
132 | if (i >= 0) |
139 | |
|
|
140 | if (pos.insert (op, gen)) |
133 | { |
141 | { |
134 | if (insert_ob_in_map_at (op, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i])) |
|
|
135 | { |
|
|
136 | if (rndm (0, 9)) |
142 | if (rndm (0, 9)) |
137 | generate_artifact (op, gen->map->difficulty); |
143 | generate_artifact (op, gen->map->difficulty); |
138 | |
144 | |
139 | if (op->has_random_items ()) |
145 | if (op->has_random_items ()) |
140 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
146 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
141 | |
147 | |
142 | return; |
148 | return; |
143 | } |
|
|
144 | } |
149 | } |
145 | |
150 | |
146 | op->destroy (); |
151 | op->destroy (); |
147 | } |
152 | } |
148 | |
153 | |
… | |
… | |
235 | if (op->value) |
240 | if (op->value) |
236 | { |
241 | { |
237 | if (--op->stats.wc <= 0) |
242 | if (--op->stats.wc <= 0) |
238 | { /* Reached bottom, let's stop */ |
243 | { /* Reached bottom, let's stop */ |
239 | op->stats.wc = 0; |
244 | op->stats.wc = 0; |
240 | if (op->arch->clone.speed) |
245 | if (op->arch->speed) |
241 | op->value = 0; |
246 | op->value = 0; |
242 | else |
247 | else |
243 | op->set_speed (0); |
248 | op->set_speed (0); |
244 | } |
249 | } |
245 | |
250 | |
… | |
… | |
265 | * objects are above the gate. If so, we finish closing the gate, |
270 | * objects are above the gate. If so, we finish closing the gate, |
266 | * otherwise, we fall through to the code below which should lower |
271 | * otherwise, we fall through to the code below which should lower |
267 | * the gate slightly. |
272 | * the gate slightly. |
268 | */ |
273 | */ |
269 | |
274 | |
270 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
275 | for (tmp = op->above; tmp; tmp = tmp->above) |
271 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
276 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
272 | break; |
277 | break; |
273 | |
278 | |
274 | if (tmp == NULL) |
279 | if (!tmp) |
275 | { |
280 | { |
276 | if (op->arch->clone.speed) |
281 | if (op->arch->speed) |
277 | op->value = 1; |
282 | op->value = 1; |
278 | else |
283 | else |
279 | op->set_speed (0); |
284 | op->set_speed (0); |
280 | |
285 | |
281 | return; |
286 | return; |
… | |
… | |
310 | if (tmp) |
315 | if (tmp) |
311 | { |
316 | { |
312 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
317 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
313 | { |
318 | { |
314 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
319 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
|
320 | op->play_sound (sound_find ("blocked_gate")); |
315 | |
321 | |
316 | if (tmp->type == PLAYER) |
322 | if (tmp->type == PLAYER) |
317 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
323 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
318 | } |
324 | } |
319 | else |
|
|
320 | /* If the object is not alive, and the object either can |
325 | /* If the object is not alive, and the object either can |
321 | * be picked up or the object rolls, move the object |
326 | * be picked up or the object rolls, move the object |
322 | * off the gate. |
327 | * off the gate. |
323 | */ |
328 | */ |
324 | if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
329 | else if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
325 | { |
330 | { |
326 | /* If it has speed, it should move itself, otherwise: */ |
331 | /* If it has speed, it should move itself, otherwise: */ |
327 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
332 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
328 | |
333 | |
329 | /* If there is a free spot, move the object someplace */ |
334 | /* If there is a free spot, move the object someplace */ |
… | |
… | |
335 | } |
340 | } |
336 | } |
341 | } |
337 | } |
342 | } |
338 | |
343 | |
339 | /* See if there is still anything blocking the gate */ |
344 | /* See if there is still anything blocking the gate */ |
340 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
345 | for (tmp = op->above; tmp; tmp = tmp->above) |
341 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
346 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
342 | break; |
347 | break; |
343 | |
348 | |
344 | /* IF there is, start putting the gate down */ |
349 | /* IF there is, start putting the gate down */ |
345 | if (tmp) |
350 | if (tmp) |
346 | { |
|
|
347 | op->stats.food = 1; |
351 | op->stats.food = 1; |
348 | } |
|
|
349 | else |
352 | else |
350 | { |
353 | { |
351 | op->move_block = MOVE_ALL; |
354 | op->move_block = MOVE_ALL; |
|
|
355 | |
352 | if (!op->arch->clone.stats.ac) |
356 | if (!op->arch->stats.ac) |
353 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
357 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
354 | update_all_los (op->map, op->x, op->y); |
358 | update_all_los (op->map, op->x, op->y); |
355 | } |
359 | } |
356 | } /* gate is halfway up */ |
360 | } /* gate is halfway up */ |
357 | |
361 | |
… | |
… | |
370 | int v = op->value; |
374 | int v = op->value; |
371 | |
375 | |
372 | if (op->stats.sp) |
376 | if (op->stats.sp) |
373 | { |
377 | { |
374 | move_gate (op); |
378 | move_gate (op); |
|
|
379 | |
375 | if (op->value != v) /* change direction ? */ |
380 | if (op->value != v) /* change direction ? */ |
376 | op->stats.sp = 0; |
381 | op->stats.sp = 0; |
377 | return; |
382 | return; |
378 | } |
383 | } |
|
|
384 | |
379 | if (--op->stats.hp <= 0) |
385 | if (--op->stats.hp <= 0) |
380 | { /* keep gate down */ |
386 | { /* keep gate down */ |
381 | move_gate (op); |
387 | move_gate (op); |
|
|
388 | |
382 | if (op->value != v) |
389 | if (op->value != v) |
383 | op->set_speed (0); |
390 | op->set_speed (0); |
384 | } |
391 | } |
385 | } |
392 | } |
386 | |
393 | |
… | |
… | |
398 | int last = op->value; |
405 | int last = op->value; |
399 | int detected; |
406 | int detected; |
400 | |
407 | |
401 | detected = 0; |
408 | detected = 0; |
402 | |
409 | |
403 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
410 | for (tmp = op->ms ().bot; tmp && !detected; tmp = tmp->above) |
404 | { |
411 | { |
405 | object *tmp2; |
412 | object *tmp2; |
406 | |
413 | |
407 | if (op->stats.hp) |
414 | if (op->stats.hp) |
408 | { |
415 | { |
… | |
… | |
428 | if (detected && last == 0) |
435 | if (detected && last == 0) |
429 | { |
436 | { |
430 | op->value = 1; |
437 | op->value = 1; |
431 | push_button (op); |
438 | push_button (op); |
432 | } |
439 | } |
|
|
440 | |
433 | if (!detected && last == 1) |
441 | if (!detected && last == 1) |
434 | { |
442 | { |
435 | op->value = 0; |
443 | op->value = 0; |
436 | push_button (op); |
444 | push_button (op); |
437 | } |
445 | } |
… | |
… | |
441 | if (detected && last == 1) |
449 | if (detected && last == 1) |
442 | { |
450 | { |
443 | op->value = 0; |
451 | op->value = 0; |
444 | push_button (op); |
452 | push_button (op); |
445 | } |
453 | } |
|
|
454 | |
446 | if (!detected && last == 0) |
455 | if (!detected && last == 0) |
447 | { |
456 | { |
448 | op->value = 1; |
457 | op->value = 1; |
449 | push_button (op); |
458 | push_button (op); |
450 | } |
459 | } |
451 | } |
460 | } |
452 | } |
461 | } |
453 | |
|
|
454 | |
462 | |
455 | void |
463 | void |
456 | animate_trigger (object *op) |
464 | animate_trigger (object *op) |
457 | { |
465 | { |
458 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
466 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
490 | |
498 | |
491 | SET_ANIMATION (op, op->stats.wc); |
499 | SET_ANIMATION (op, op->stats.wc); |
492 | update_object (op, UP_OBJ_FACE); |
500 | update_object (op, UP_OBJ_FACE); |
493 | return; |
501 | return; |
494 | } |
502 | } |
|
|
503 | |
495 | /* We're closing */ |
504 | /* We're closing */ |
496 | op->move_on = 0; |
505 | op->move_on = 0; |
497 | |
506 | |
498 | op->stats.wc++; |
507 | op->stats.wc++; |
499 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
508 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
598 | op->spellarg = NULL; |
607 | op->spellarg = NULL; |
599 | op->stats.sp = 0; |
608 | op->stats.sp = 0; |
600 | op->stats.hp = 0; |
609 | op->stats.hp = 0; |
601 | op->stats.grace = 0; |
610 | op->stats.grace = 0; |
602 | op->level = 0; |
611 | op->level = 0; |
603 | op->face = op->arch->clone.face; |
612 | op->face = op->arch->face; |
604 | op->owner = NULL; /* So that stopped arrows will be saved */ |
613 | op->owner = NULL; /* So that stopped arrows will be saved */ |
605 | update_object (op, UP_OBJ_CHANGE); |
614 | update_object (op, UP_OBJ_CHANGE); |
606 | return op; |
615 | return op; |
607 | } |
616 | } |
608 | |
617 | |
… | |
… | |
640 | /* Move an arrow along its course. op is the arrow or thrown object. |
649 | /* Move an arrow along its course. op is the arrow or thrown object. |
641 | */ |
650 | */ |
642 | void |
651 | void |
643 | move_arrow (object *op) |
652 | move_arrow (object *op) |
644 | { |
653 | { |
645 | object *tmp; |
|
|
646 | sint16 new_x, new_y; |
|
|
647 | int was_reflected, mflags; |
654 | int was_reflected; |
648 | maptile *m; |
|
|
649 | |
655 | |
650 | if (op->map == NULL) |
656 | if (!op->map) |
651 | { |
657 | { |
652 | LOG (llevError, "BUG: Arrow had no map.\n"); |
658 | LOG (llevError, "BUG: Arrow had no map.\n"); |
653 | op->destroy (); |
659 | op->destroy (); |
654 | return; |
660 | return; |
655 | } |
661 | } |
… | |
… | |
685 | stop_arrow (op); |
691 | stop_arrow (op); |
686 | return; |
692 | return; |
687 | } |
693 | } |
688 | |
694 | |
689 | /* Calculate target map square */ |
695 | /* Calculate target map square */ |
690 | new_x = op->x + DIRX (op); |
|
|
691 | new_y = op->y + DIRY (op); |
|
|
692 | was_reflected = 0; |
696 | was_reflected = 0; |
693 | |
697 | |
694 | m = op->map; |
698 | mapxy pos (op); pos.move (op->direction); |
695 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
696 | |
699 | |
697 | if (mflags & P_OUT_OF_MAP) |
700 | if (!pos.normalise ()) |
698 | { |
701 | { |
699 | stop_arrow (op); |
702 | stop_arrow (op); |
700 | return; |
703 | return; |
701 | } |
704 | } |
702 | |
705 | |
703 | /* only need to look for living creatures if this flag is set */ |
706 | /* only need to look for living creatures if this flag is set */ |
704 | if (mflags & P_IS_ALIVE) |
707 | if (pos->flags () & P_IS_ALIVE) |
705 | { |
708 | { |
706 | for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
709 | object *tmp; |
|
|
710 | |
|
|
711 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
707 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
712 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
708 | break; |
713 | break; |
709 | |
714 | |
710 | /* Not really fair, but don't let monsters hit themselves with |
715 | /* Not really fair, but don't let monsters hit themselves with |
711 | * their own arrow - this can be because they fire it then |
716 | * their own arrow - this can be because they fire it then |
… | |
… | |
734 | return; |
739 | return; |
735 | } |
740 | } |
736 | } /* if this is not hitting its owner */ |
741 | } /* if this is not hitting its owner */ |
737 | } /* if there is something alive on this space */ |
742 | } /* if there is something alive on this space */ |
738 | |
743 | |
739 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
744 | if (OB_TYPE_MOVE_BLOCK (op, pos->move_block)) |
740 | { |
745 | { |
741 | int retry = 0; |
746 | int retry = 0; |
742 | |
747 | |
743 | /* if the object doesn't reflect, stop the arrow from moving |
748 | /* if the object doesn't reflect, stop the arrow from moving |
744 | * note that this code will now catch cases where a monster is |
749 | * note that this code will now catch cases where a monster is |
… | |
… | |
757 | if (op->direction & 1) |
762 | if (op->direction & 1) |
758 | { |
763 | { |
759 | op->direction = absdir (op->direction + 4); |
764 | op->direction = absdir (op->direction + 4); |
760 | retry = 1; |
765 | retry = 1; |
761 | } |
766 | } |
|
|
767 | |
762 | /* There were two blocks with identical code - |
768 | /* There were two blocks with identical code - |
763 | * use this retry here to make this one block |
769 | * use this retry here to make this one block |
764 | * that did the same thing. |
770 | * that did the same thing. |
765 | */ |
771 | */ |
766 | while (retry < 2) |
772 | while (retry < 2) |
767 | { |
773 | { |
768 | int left, right, mflags; |
|
|
769 | maptile *m1; |
|
|
770 | sint16 x1, y1; |
|
|
771 | |
|
|
772 | retry++; |
774 | retry++; |
773 | |
775 | |
774 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
776 | /* Need to check for P_OUT_OF_MAP: if the arrow is travelling |
775 | * over a corner in a tiled map, it is possible that |
777 | * over a corner in a tiled map, it is possible that |
776 | * op->direction is within an adjacent map but either |
778 | * op->direction is within an adjacent map but either |
777 | * op->direction-1 or op->direction+1 does not exist. |
779 | * op->direction-1 or op->direction+1 does not exist. |
778 | */ |
780 | */ |
779 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction - 1)], |
781 | mapxy pos1 (pos); pos1.move (absdir (op->direction - 1)); |
780 | op->y + freearr_y[absdir (op->direction - 1)], &x1, &y1); |
782 | bool left = pos1.normalise () && OB_TYPE_MOVE_BLOCK (op, pos1->move_block); |
781 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
782 | |
783 | |
783 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction + 1)], |
784 | mapxy pos2 (pos); pos2.move (absdir (op->direction + 1)); |
784 | op->y + freearr_y[absdir (op->direction + 1)], &x1, &y1); |
785 | bool right = pos2.normalise () && OB_TYPE_MOVE_BLOCK (op, pos2->move_block); |
785 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
786 | |
786 | |
787 | if (left == right) |
787 | if (left == right) |
788 | op->direction = absdir (op->direction + 4); |
788 | op->direction = absdir (op->direction + 4); |
789 | else if (left) |
789 | else if (left) |
790 | op->direction = absdir (op->direction + 2); |
790 | op->direction = absdir (op->direction + 2); |
791 | else if (right) |
791 | else if (right) |
792 | op->direction = absdir (op->direction - 2); |
792 | op->direction = absdir (op->direction - 2); |
793 | |
793 | |
794 | mflags = get_map_flags (op->map, &m1, op->x + DIRX (op), op->y + DIRY (op), &x1, &y1); |
|
|
795 | |
|
|
796 | /* If this space is not out of the map and not blocked, valid space - |
794 | /* If this space is not out of the map and not blocked, valid space - |
797 | * don't need to retry again. |
795 | * don't need to retry again. |
798 | */ |
796 | */ |
799 | if (!(mflags & P_OUT_OF_MAP) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m1, x1, y1))) |
797 | mapxy pos3 (pos); pos3.move (op->direction); |
|
|
798 | if (pos3.normalise () && !OB_TYPE_MOVE_BLOCK (op, pos3->move_block)) |
800 | break; |
799 | break; |
801 | |
|
|
802 | } |
800 | } |
|
|
801 | |
803 | /* Couldn't find a direction to move the arrow to - just |
802 | /* Couldn't find a direction to move the arrow to - just |
804 | * top it from moving. |
803 | * stop it from moving. |
805 | */ |
804 | */ |
806 | if (retry == 2) |
805 | if (retry == 2) |
807 | { |
806 | { |
808 | stop_arrow (op); |
807 | stop_arrow (op); |
809 | return; |
808 | return; |
810 | } |
809 | } |
|
|
810 | |
811 | /* update object image for new facing */ |
811 | /* update object image for new facing */ |
812 | /* many thrown objects *don't* have more than one face */ |
812 | /* many thrown objects *don't* have more than one face */ |
813 | if (GET_ANIM_ID (op)) |
813 | if (GET_ANIM_ID (op)) |
814 | SET_ANIMATION (op, op->direction); |
814 | SET_ANIMATION (op, op->direction); |
815 | } /* object is reflected */ |
815 | } /* object is reflected */ |
816 | } /* object ran into a wall */ |
816 | } /* object ran into a wall */ |
817 | |
817 | |
818 | /* Move the arrow. */ |
|
|
819 | op->remove (); |
|
|
820 | op->x = new_x; |
|
|
821 | op->y = new_y; |
|
|
822 | |
|
|
823 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
818 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
824 | * about 17 squares. Tune as needed. |
819 | * about 17 squares. Tune as needed. |
825 | */ |
820 | */ |
826 | op->speed -= 0.05; |
821 | op->speed -= 0.05; |
827 | insert_ob_in_map (op, m, op, 0); |
|
|
828 | } |
|
|
829 | |
822 | |
830 | /* This routine doesnt seem to work for "inanimate" objects that |
823 | /* Move the arrow. */ |
831 | * are being carried, ie a held torch leaps from your hands!. |
824 | op->move_to (pos); |
832 | * Modified this routine to allow held objects. b.t. */ |
825 | } |
833 | |
826 | |
834 | void |
827 | void |
835 | change_object (object *op) |
828 | change_object (object *op) |
836 | { /* Doesn`t handle linked objs yet */ |
829 | { /* Doesn`t handle linked objs yet */ |
837 | int i, j; |
830 | int i, j; |
838 | |
831 | |
839 | if (op->other_arch == NULL) |
832 | if (!op->other_arch) |
840 | { |
833 | { |
841 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
834 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
842 | return; |
835 | return; |
843 | } |
836 | } |
844 | |
837 | |
845 | /* In non-living items only change when food value is 0 */ |
838 | /* In non-living items only change when food value is 0 */ |
846 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
839 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
847 | { |
840 | { |
848 | if (op->stats.food-- > 0) |
841 | if (op->stats.food-- > 0) |
849 | return; |
842 | return; |
850 | else |
843 | |
851 | op->stats.food = 1; /* so 1 other_arch is made */ |
844 | op->stats.food = 1; /* so 1 other_arch is made */ |
852 | } |
845 | } |
853 | |
846 | |
854 | object *pl = op->in_player (); |
|
|
855 | object *env = op->env; |
847 | object *env = op->env; |
856 | |
848 | |
857 | op->remove (); |
849 | op->remove (); |
858 | for (i = 0; i < NROFNEWOBJS (op); i++) |
850 | for (i = 0; i < op->stats.food; i++) |
859 | { |
851 | { |
860 | object *tmp = arch_to_object (op->other_arch); |
852 | object *tmp = arch_to_object (op->other_arch); |
861 | |
853 | |
862 | if (op->type == LAMP) |
854 | if (op->type == LAMP) |
863 | tmp->stats.food = op->stats.food - 1; |
855 | tmp->stats.food = op->stats.food - 1; |
864 | |
856 | |
865 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
857 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
866 | if (env) |
858 | if (env) |
867 | { |
859 | { |
868 | tmp->x = env->x, tmp->y = env->y; |
|
|
869 | tmp = insert_ob_in_ob (tmp, env); |
860 | tmp = env->insert (tmp); |
870 | |
861 | |
871 | /* If this object is the players inventory, we need to tell the |
862 | /* If this object is the players inventory, we need to tell the |
872 | * client of the change. Insert_ob_in_map takes care of the |
863 | * client of the change. Insert_ob_in_map takes care of the |
873 | * updating the client, so we don't need to do that below. |
864 | * updating the client, so we don't need to do that below. |
874 | */ |
865 | */ |
875 | if (pl) |
866 | if (object *pl = op->in_player ()) |
876 | { |
867 | { |
877 | esrv_del_item (pl->contr, op->count); |
868 | esrv_del_item (pl->contr, op->count); |
878 | esrv_send_item (pl, tmp); |
869 | esrv_send_item (pl, tmp); |
879 | } |
870 | } |
880 | } |
871 | } |
881 | else |
872 | else |
882 | { |
873 | { |
883 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
874 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
884 | if (j == -1) /* No free spot */ |
875 | if (j < 0) /* No free spot */ |
885 | tmp->destroy (); |
876 | tmp->destroy (); |
886 | else |
877 | else |
887 | { |
878 | { |
888 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
879 | mapxy pos (op); pos.move (j); |
889 | insert_ob_in_map (tmp, op->map, op, 0); |
880 | |
|
|
881 | if (pos.normalise ()) |
|
|
882 | pos.insert (tmp, op); |
890 | } |
883 | } |
891 | } |
884 | } |
892 | } |
885 | } |
893 | |
886 | |
894 | op->destroy (); |
887 | op->destroy (); |
… | |
… | |
910 | move_teleporter (op->more); |
903 | move_teleporter (op->more); |
911 | |
904 | |
912 | if (op->head) |
905 | if (op->head) |
913 | head = op->head; |
906 | head = op->head; |
914 | |
907 | |
915 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
908 | for (tmp = op->above; tmp; tmp = tmp->above) |
916 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
909 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
917 | break; |
910 | break; |
918 | |
911 | |
919 | /* If nothing above us to move, nothing to do */ |
912 | /* If nothing above us to move, nothing to do */ |
920 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
913 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
… | |
… | |
1015 | return; /* dm has created a firewall in his inventory */ |
1008 | return; /* dm has created a firewall in his inventory */ |
1016 | |
1009 | |
1017 | spell = op->inv; |
1010 | spell = op->inv; |
1018 | |
1011 | |
1019 | if (!spell || spell->type != SPELL) |
1012 | if (!spell || spell->type != SPELL) |
1020 | spell = &op->other_arch->clone; |
1013 | spell = op->other_arch; |
1021 | |
1014 | |
1022 | if (!spell) |
1015 | if (!spell) |
1023 | { |
1016 | { |
1024 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1017 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1025 | return; |
1018 | return; |
… | |
… | |
1136 | if (op->above == NULL) |
1129 | if (op->above == NULL) |
1137 | return; |
1130 | return; |
1138 | |
1131 | |
1139 | for (tmp = op->above; tmp; tmp = tmp->above) |
1132 | for (tmp = op->above; tmp; tmp = tmp->above) |
1140 | { |
1133 | { |
1141 | if (op->other_arch->name == tmp->arch->name) |
1134 | if (op->other_arch->archname == tmp->arch->archname) |
1142 | { |
1135 | { |
1143 | if (op->level <= 0) |
1136 | if (op->level <= 0) |
1144 | tmp->destroy (); |
1137 | tmp->destroy (); |
1145 | else |
1138 | else |
1146 | { |
1139 | { |
… | |
… | |
1168 | * has to make sure that there is in fact space for the object. |
1161 | * has to make sure that there is in fact space for the object. |
1169 | * It should really do this for small objects also, but there is |
1162 | * It should really do this for small objects also, but there is |
1170 | * more concern with large objects, most notably a part being placed |
1163 | * more concern with large objects, most notably a part being placed |
1171 | * outside of the map which would cause the server to crash |
1164 | * outside of the map which would cause the server to crash |
1172 | */ |
1165 | */ |
1173 | |
|
|
1174 | void |
1166 | void |
1175 | move_creator (object *creator) |
1167 | move_creator (object *creator) |
1176 | { |
1168 | { |
1177 | object *new_ob; |
1169 | object *new_ob; |
1178 | |
1170 | |
… | |
… | |
1218 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1210 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1219 | { |
1211 | { |
1220 | new_ob->destroy (); |
1212 | new_ob->destroy (); |
1221 | return; |
1213 | return; |
1222 | } |
1214 | } |
|
|
1215 | |
|
|
1216 | // for now lets try to identify everything generated here, it mostly |
|
|
1217 | // happens automated, so this will at least fix many identify-experience holes |
|
|
1218 | SET_FLAG (new_ob, FLAG_IDENTIFIED); |
1223 | |
1219 | |
1224 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1220 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1225 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1221 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1226 | return; |
1222 | return; |
1227 | |
1223 | |
… | |
… | |
1242 | void |
1238 | void |
1243 | move_marker (object *op) |
1239 | move_marker (object *op) |
1244 | { |
1240 | { |
1245 | if (object *tmp = op->ms ().player ()) |
1241 | if (object *tmp = op->ms ().player ()) |
1246 | { |
1242 | { |
1247 | object *tmp2; |
|
|
1248 | |
|
|
1249 | /* remove an old force with a slaying field == op->name */ |
1243 | /* remove an old force with a slaying field == op->name */ |
1250 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1244 | if (object *force = tmp->force_find (op->name)) |
1251 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->name) |
1245 | force->destroy (); |
|
|
1246 | |
|
|
1247 | if (!tmp->force_find (op->slaying)) |
1252 | { |
1248 | { |
1253 | tmp2->destroy (); |
1249 | tmp->force_add (op->slaying, op->stats.food); |
1254 | break; |
|
|
1255 | } |
|
|
1256 | |
1250 | |
1257 | /* cycle through his inventory to look for the MARK we want to |
|
|
1258 | * place |
|
|
1259 | */ |
|
|
1260 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
|
|
1261 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
|
|
1262 | break; |
|
|
1263 | |
|
|
1264 | /* if we didn't find our own MARK */ |
|
|
1265 | if (!tmp2) |
|
|
1266 | { |
|
|
1267 | object *force = get_archetype (FORCE_NAME); |
|
|
1268 | |
|
|
1269 | if (op->stats.food) |
|
|
1270 | { |
|
|
1271 | force->set_speed (0.01); |
|
|
1272 | force->speed_left = -op->stats.food; |
|
|
1273 | } |
|
|
1274 | else |
|
|
1275 | force->set_speed (0); |
|
|
1276 | |
|
|
1277 | /* put in the lock code */ |
|
|
1278 | force->slaying = op->slaying; |
|
|
1279 | |
|
|
1280 | if (op->lore) |
|
|
1281 | force->lore = op->lore; |
|
|
1282 | |
|
|
1283 | insert_ob_in_ob (force, tmp); |
|
|
1284 | if (op->msg) |
1251 | if (op->msg) |
1285 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1252 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1286 | |
1253 | |
1287 | if (op->stats.hp > 0) |
1254 | if (op->stats.hp > 0) |
1288 | { |
1255 | { |
1289 | op->stats.hp--; |
1256 | op->stats.hp--; |
|
|
1257 | |
1290 | if (op->stats.hp == 0) |
1258 | if (op->stats.hp == 0) |
1291 | { |
1259 | { |
1292 | /* marker expires--granted mark number limit */ |
1260 | /* marker expires--granted mark number limit */ |
1293 | op->destroy (); |
1261 | op->destroy (); |
1294 | return; |
1262 | return; |
… | |
… | |
1299 | } |
1267 | } |
1300 | |
1268 | |
1301 | void |
1269 | void |
1302 | process_object (object *op) |
1270 | process_object (object *op) |
1303 | { |
1271 | { |
1304 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1272 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1305 | return; |
1273 | return; |
1306 | |
1274 | |
1307 | if (INVOKE_OBJECT (TICK, op)) |
1275 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1308 | return; |
1276 | return; |
1309 | |
1277 | |
1310 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1278 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1311 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1279 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1312 | return; |
1280 | return; |
… | |
… | |
1317 | |
1285 | |
1318 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1286 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1319 | make_sure_seen (op); |
1287 | make_sure_seen (op); |
1320 | } |
1288 | } |
1321 | |
1289 | |
|
|
1290 | if (expect_false ( |
1322 | if (op->flag [FLAG_GENERATOR] |
1291 | op->flag [FLAG_GENERATOR] |
1323 | || op->flag [FLAG_CHANGING] |
1292 | || op->flag [FLAG_CHANGING] |
1324 | || op->flag [FLAG_IS_USED_UP]) |
1293 | || op->flag [FLAG_IS_USED_UP] |
|
|
1294 | )) |
1325 | { |
1295 | { |
1326 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1296 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1327 | { |
1297 | { |
1328 | change_object (op); |
1298 | change_object (op); |
1329 | return; |
1299 | return; |
… | |
… | |
1337 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1307 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1338 | remove_force (op); |
1308 | remove_force (op); |
1339 | else |
1309 | else |
1340 | { |
1310 | { |
1341 | /* If necessary, delete the item from the players inventory */ |
1311 | /* If necessary, delete the item from the players inventory */ |
1342 | object *pl = op->in_player (); |
1312 | if (object *pl = op->in_player ()) |
1343 | |
|
|
1344 | if (pl) |
|
|
1345 | esrv_del_item (pl->contr, op->count); |
1313 | esrv_del_item (pl->contr, op->count); |
1346 | |
1314 | |
1347 | op->remove (); |
1315 | op->remove (); |
1348 | |
1316 | |
1349 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1317 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |