1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* |
24 | /* |
25 | * Routines that is executed from objects based on their speed have been |
25 | * Routines that is executed from objects based on their speed have been |
26 | * collected in this file. |
26 | * collected in this file. |
27 | */ |
27 | */ |
28 | |
|
|
29 | #include <global.h> |
28 | #include <global.h> |
30 | #include <spells.h> |
29 | #include <spells.h> |
31 | #include <sproto.h> |
30 | #include <sproto.h> |
32 | |
31 | |
33 | /* The following removes doors. The functions check to see if similar |
32 | /* The following removes doors. The functions check to see if similar |
34 | * doors are next to the one that is being removed, and if so, set it |
33 | * doors are next to the one that is being removed, and if so, set it |
35 | * so those will be removed shortly (in a cascade like fashion.) |
34 | * so those will be removed shortly (in a cascade like fashion.) |
36 | */ |
35 | */ |
37 | |
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|
38 | void |
36 | void |
39 | remove_door (object *op) |
37 | remove_door (object *op) |
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38 | { |
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39 | for (int i = 1; i < SIZEOFFREE1 + 1; i += 2) |
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40 | { |
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41 | object *tmp; |
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42 | mapxy pos (op); |
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43 | pos.move (i); |
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44 | if (pos.normalise () |
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45 | && (tmp = present (DOOR, pos.m, pos.x, pos.y))) |
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46 | { |
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47 | tmp->set_speed (0.1f); |
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48 | tmp->speed_left = -0.2f; |
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49 | } |
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50 | } |
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51 | |
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52 | if (op->other_arch) |
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53 | { |
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54 | object *tmp = arch_to_object (op->other_arch); |
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55 | tmp->x = op->x; |
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56 | tmp->y = op->y; |
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57 | tmp->map = op->map; |
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58 | tmp->level = op->level; |
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59 | insert_ob_in_map (tmp, op->map, op, 0); |
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60 | } |
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61 | |
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62 | op->destroy (); |
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63 | } |
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64 | |
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65 | void |
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66 | remove_door2 (object *op) |
40 | { |
67 | { |
41 | int i; |
68 | int i; |
42 | object *tmp; |
69 | object *tmp; |
43 | |
70 | |
44 | for (i = 1; i < 9; i += 2) |
71 | for (i = 1; i < 9; i += 2) |
|
|
72 | { |
45 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
73 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
46 | { |
74 | if (tmp && tmp->slaying == op->slaying) |
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75 | { /* same key both doors */ |
47 | tmp->set_speed (0.1); |
76 | tmp->set_speed (0.1f); |
48 | tmp->speed_left = -0.2; |
77 | tmp->speed_left = -0.2f; |
49 | } |
78 | } |
|
|
79 | } |
50 | |
80 | |
51 | if (op->other_arch) |
81 | if (op->other_arch) |
52 | { |
82 | { |
53 | tmp = arch_to_object (op->other_arch); |
83 | tmp = arch_to_object (op->other_arch); |
54 | tmp->x = op->x; |
84 | tmp->x = op->x; |
… | |
… | |
60 | |
90 | |
61 | op->destroy (); |
91 | op->destroy (); |
62 | } |
92 | } |
63 | |
93 | |
64 | void |
94 | void |
65 | remove_door2 (object *op) |
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66 | { |
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67 | int i; |
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68 | object *tmp; |
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69 | |
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70 | for (i = 1; i < 9; i += 2) |
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71 | { |
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72 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
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73 | if (tmp && tmp->slaying == op->slaying) |
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74 | { /* same key both doors */ |
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75 | tmp->set_speed (0.1); |
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76 | tmp->speed_left = -0.2; |
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77 | } |
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78 | } |
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79 | |
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80 | if (op->other_arch) |
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81 | { |
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82 | tmp = arch_to_object (op->other_arch); |
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83 | tmp->x = op->x; |
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84 | tmp->y = op->y; |
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85 | tmp->map = op->map; |
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86 | tmp->level = op->level; |
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87 | insert_ob_in_map (tmp, op->map, op, 0); |
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88 | } |
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89 | |
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90 | op->destroy (); |
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91 | } |
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92 | |
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93 | /* Will generate a monster according to content |
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94 | * of generator. |
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95 | */ |
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96 | void |
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97 | generate_monster_inv (object *gen) |
95 | generate_monster (object *gen) |
98 | { |
96 | { |
99 | int i; |
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100 | object *op, *head = NULL; |
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101 | |
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102 | int qty = 0; |
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103 | |
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104 | /* Code below assumes the generator is on a map, as it tries |
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105 | * to place the monster on the map. So if the generator |
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106 | * isn't on a map, complain and exit. |
|
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107 | */ |
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108 | if (gen->map == NULL) |
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109 | { |
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110 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
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111 | return; |
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112 | } |
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113 | /*First count numer of objects in inv */ |
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114 | for (op = gen->inv; op; op = op->below) |
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115 | qty++; |
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116 | if (!qty) |
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117 | { |
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118 | LOG (llevError, "Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name); |
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119 | return; /*No inventory */ |
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120 | } |
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121 | qty = rndm (0, qty - 1); |
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122 | for (op = gen->inv; qty; qty--) |
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123 | op = op->below; |
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124 | i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
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125 | if (i == -1) |
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126 | return; |
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127 | head = object_create_clone (op); |
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128 | CLEAR_FLAG (head, FLAG_IS_A_TEMPLATE); |
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129 | unflag_inv (head, FLAG_IS_A_TEMPLATE); |
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130 | if (rndm (0, 9)) |
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131 | generate_artifact (head, gen->map->difficulty); |
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132 | insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); |
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133 | if (QUERY_FLAG (head, FLAG_FREED)) |
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134 | return; |
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135 | if (head->has_random_items ()) |
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136 | create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); |
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137 | } |
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138 | |
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139 | void |
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140 | generate_monster_arch (object *gen) |
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141 | { |
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142 | int i; |
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143 | object *op, *head = NULL, *prev = NULL; |
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144 | archetype *at = gen->other_arch; |
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145 | |
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146 | if (!gen->other_arch) |
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147 | return; |
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148 | |
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149 | /* Code below assumes the generator is on a map, as it tries |
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150 | * to place the monster on the map. So if the generator |
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151 | * isn't on a map, complain and exit. |
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152 | */ |
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153 | if (!gen->map) |
97 | if (!gen->map) |
154 | return; |
98 | return; |
155 | |
99 | |
156 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
100 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
157 | if (i == -1) |
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158 | return; |
101 | return; |
159 | |
102 | |
160 | while (at) |
103 | object *op; |
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104 | int dir; |
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105 | |
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106 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
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107 | { |
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108 | // either copy one item from the inventory... |
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109 | if (!gen->inv) |
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110 | return; |
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111 | |
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112 | // first select one item from the inventory |
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113 | int index = 0; |
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114 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
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115 | if (!rndm (++index)) |
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116 | op = tmp; |
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117 | |
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118 | dir = find_free_spot (op, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
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119 | if (dir < 0) |
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120 | return; |
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121 | |
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122 | op = object_create_clone (op); |
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123 | |
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124 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
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125 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
161 | { |
126 | } |
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127 | else if (gen->other_arch) |
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128 | { |
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129 | // ...or use other_arch |
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130 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
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131 | if (dir < 0) |
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132 | return; |
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133 | |
162 | op = arch_to_object (at); |
134 | op = arch_to_object (gen->other_arch); |
163 | op->x = gen->x + freearr_x[i] + at->clone.x; |
135 | } |
164 | op->y = gen->y + freearr_y[i] + at->clone.y; |
136 | else |
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137 | return; |
165 | |
138 | |
166 | if (head) |
139 | op->expand_tail (); |
167 | op->head = head, prev->more = op; |
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168 | |
140 | |
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141 | mapxy pos (gen); pos.move (dir); |
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142 | |
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143 | if (pos.insert (op, gen)) |
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144 | { |
169 | if (rndm (0, 9)) |
145 | if (rndm (0, 9)) |
170 | generate_artifact (op, gen->map->difficulty); |
146 | generate_artifact (op, gen->map->difficulty); |
171 | |
147 | |
172 | insert_ob_in_map (op, gen->map, gen, 0); |
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173 | if (QUERY_FLAG (op, FLAG_FREED)) |
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174 | return; |
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175 | |
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176 | if (op->has_random_items ()) |
148 | if (op->has_random_items ()) |
177 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
149 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
178 | |
150 | |
179 | if (head == NULL) |
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180 | head = op; |
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181 | |
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182 | prev = op; |
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183 | at = at->more; |
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184 | } |
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185 | } |
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186 | |
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187 | void |
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188 | generate_monster (object *gen) |
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189 | { |
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190 | |
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191 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
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192 | return; |
151 | return; |
|
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152 | } |
193 | |
153 | |
194 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
154 | op->destroy (); |
195 | generate_monster_inv (gen); |
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196 | else |
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197 | generate_monster_arch (gen); |
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198 | |
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199 | } |
155 | } |
200 | |
156 | |
201 | void |
157 | void |
202 | remove_force (object *op) |
158 | remove_force (object *op) |
203 | { |
159 | { |
… | |
… | |
246 | return; |
202 | return; |
247 | } |
203 | } |
248 | |
204 | |
249 | if (op->stats.food == 1) |
205 | if (op->stats.food == 1) |
250 | { |
206 | { |
251 | /* need to remove the object before fix_player is called, else fix_player |
207 | /* need to unapply the object before update_stats is called, else fix_player |
252 | * will not do anything. |
208 | * will not do anything. |
253 | */ |
209 | */ |
254 | if (op->env->type == PLAYER) |
210 | if (op->env->type == PLAYER) |
255 | { |
211 | { |
256 | CLEAR_FLAG (op, FLAG_APPLIED); |
212 | CLEAR_FLAG (op, FLAG_APPLIED); |
… | |
… | |
265 | if (op->env->type == PLAYER) |
221 | if (op->env->type == PLAYER) |
266 | { |
222 | { |
267 | op->env->stats.food--; |
223 | op->env->stats.food--; |
268 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
224 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
269 | } |
225 | } |
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226 | |
270 | (void) hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
227 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
271 | } |
228 | } |
272 | |
229 | |
273 | |
230 | |
274 | void |
231 | void |
275 | move_gate (object *op) |
232 | move_gate (object *op) |
276 | { /* 1 = going down, 0 = goind up */ |
233 | { /* 1 = going down, 0 = going up */ |
277 | object *tmp; |
234 | object *tmp; |
278 | |
235 | |
279 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
236 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
280 | { |
237 | { |
281 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
238 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
… | |
… | |
286 | if (op->value) |
243 | if (op->value) |
287 | { |
244 | { |
288 | if (--op->stats.wc <= 0) |
245 | if (--op->stats.wc <= 0) |
289 | { /* Reached bottom, let's stop */ |
246 | { /* Reached bottom, let's stop */ |
290 | op->stats.wc = 0; |
247 | op->stats.wc = 0; |
291 | if (op->arch->clone.speed) |
248 | if (op->arch->speed) |
292 | op->value = 0; |
249 | op->value = 0; |
293 | else |
250 | else |
294 | op->set_speed (0); |
251 | op->set_speed (0); |
295 | } |
252 | } |
296 | |
253 | |
… | |
… | |
316 | * objects are above the gate. If so, we finish closing the gate, |
273 | * objects are above the gate. If so, we finish closing the gate, |
317 | * otherwise, we fall through to the code below which should lower |
274 | * otherwise, we fall through to the code below which should lower |
318 | * the gate slightly. |
275 | * the gate slightly. |
319 | */ |
276 | */ |
320 | |
277 | |
321 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
278 | for (tmp = op->above; tmp; tmp = tmp->above) |
322 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
279 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
323 | break; |
280 | break; |
324 | |
281 | |
325 | if (tmp == NULL) |
282 | if (!tmp) |
326 | { |
283 | { |
327 | if (op->arch->clone.speed) |
284 | if (op->arch->speed) |
328 | op->value = 1; |
285 | op->value = 1; |
329 | else |
286 | else |
330 | op->set_speed (0); |
287 | op->set_speed (0); |
331 | |
288 | |
332 | return; |
289 | return; |
… | |
… | |
343 | } |
300 | } |
344 | else |
301 | else |
345 | { /* The gate is still going up */ |
302 | { /* The gate is still going up */ |
346 | op->stats.wc++; |
303 | op->stats.wc++; |
347 | |
304 | |
348 | if ((int) op->stats.wc >= (NUM_ANIMATIONS (op))) |
305 | if (op->stats.wc >= NUM_ANIMATIONS (op)) |
349 | op->stats.wc = (signed char) NUM_ANIMATIONS (op) - 1; |
306 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
350 | |
307 | |
351 | /* If there is something on top of the gate, we try to roll it off. |
308 | /* If there is something on top of the gate, we try to roll it off. |
352 | * If a player/monster, we don't roll, we just hit them with damage |
309 | * If a player/monster, we don't roll, we just hit them with damage |
353 | */ |
310 | */ |
354 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
311 | if (op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
355 | { |
312 | { |
356 | /* Halfway or further, check blocks */ |
313 | /* Halfway or further, check blocks */ |
357 | /* First, get the top object on the square. */ |
314 | /* First, get the top object on the square. */ |
358 | for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
315 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
|
|
316 | ; |
359 | |
317 | |
360 | if (tmp != NULL) |
318 | if (tmp) |
361 | { |
319 | { |
362 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
320 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
363 | { |
321 | { |
364 | hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
322 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
|
323 | op->play_sound (sound_find ("blocked_gate")); |
|
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324 | |
365 | if (tmp->type == PLAYER) |
325 | if (tmp->type == PLAYER) |
366 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
326 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
367 | } |
327 | } |
368 | else |
|
|
369 | /* If the object is not alive, and the object either can |
328 | /* If the object is not alive, and the object either can |
370 | * be picked up or the object rolls, move the object |
329 | * be picked up or the object rolls, move the object |
371 | * off the gate. |
330 | * off the gate. |
372 | */ |
331 | */ |
373 | if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
332 | else if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
374 | { |
333 | { |
375 | /* If it has speed, it should move itself, otherwise: */ |
334 | /* If it has speed, it should move itself, otherwise: */ |
376 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
335 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
377 | |
336 | |
378 | /* If there is a free spot, move the object someplace */ |
337 | /* If there is a free spot, move the object someplace */ |
379 | if (i != -1) |
338 | if (i > 0) |
380 | { |
339 | { |
|
|
340 | mapxy pos (tmp); |
|
|
341 | pos.move (i); |
|
|
342 | if (pos.normalise ()) |
381 | tmp->remove (); |
343 | tmp->move_to (pos); |
382 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
|
|
383 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
384 | } |
344 | } |
385 | } |
345 | } |
386 | } |
346 | } |
387 | |
347 | |
388 | /* See if there is still anything blocking the gate */ |
348 | /* See if there is still anything blocking the gate */ |
389 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
349 | for (tmp = op->above; tmp; tmp = tmp->above) |
390 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
350 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
391 | break; |
351 | break; |
392 | |
352 | |
393 | /* IF there is, start putting the gate down */ |
353 | /* IF there is, start putting the gate down */ |
394 | if (tmp) |
354 | if (tmp) |
395 | { |
|
|
396 | op->stats.food = 1; |
355 | op->stats.food = 1; |
397 | } |
|
|
398 | else |
356 | else |
399 | { |
357 | { |
400 | op->move_block = MOVE_ALL; |
358 | op->move_block = MOVE_ALL; |
|
|
359 | |
401 | if (!op->arch->clone.stats.ac) |
360 | if (!op->arch->stats.ac) |
402 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
361 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
403 | update_all_los (op->map, op->x, op->y); |
362 | update_all_los (op->map, op->x, op->y); |
404 | } |
363 | } |
405 | } /* gate is halfway up */ |
364 | } /* gate is halfway up */ |
406 | |
365 | |
… | |
… | |
419 | int v = op->value; |
378 | int v = op->value; |
420 | |
379 | |
421 | if (op->stats.sp) |
380 | if (op->stats.sp) |
422 | { |
381 | { |
423 | move_gate (op); |
382 | move_gate (op); |
|
|
383 | |
424 | if (op->value != v) /* change direction ? */ |
384 | if (op->value != v) /* change direction ? */ |
425 | op->stats.sp = 0; |
385 | op->stats.sp = 0; |
426 | return; |
386 | return; |
427 | } |
387 | } |
|
|
388 | |
428 | if (--op->stats.hp <= 0) |
389 | if (--op->stats.hp <= 0) |
429 | { /* keep gate down */ |
390 | { /* keep gate down */ |
430 | move_gate (op); |
391 | move_gate (op); |
|
|
392 | |
431 | if (op->value != v) |
393 | if (op->value != v) |
432 | op->set_speed (0); |
394 | op->set_speed (0); |
433 | } |
395 | } |
434 | } |
396 | } |
435 | |
397 | |
… | |
… | |
447 | int last = op->value; |
409 | int last = op->value; |
448 | int detected; |
410 | int detected; |
449 | |
411 | |
450 | detected = 0; |
412 | detected = 0; |
451 | |
413 | |
452 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
414 | for (tmp = op->ms ().bot; tmp && !detected; tmp = tmp->above) |
453 | { |
415 | { |
454 | object *tmp2; |
416 | object *tmp2; |
455 | |
417 | |
456 | if (op->stats.hp) |
418 | if (op->stats.hp) |
457 | { |
419 | { |
458 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
420 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
459 | { |
421 | { |
460 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
422 | if (op->slaying && op->slaying == tmp->name) |
461 | detected = 1; |
423 | detected = 1; |
|
|
424 | |
462 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
425 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
463 | detected = 1; |
426 | detected = 1; |
464 | } |
427 | } |
465 | } |
428 | } |
|
|
429 | |
466 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
430 | if (op->slaying && op->slaying == tmp->name) |
467 | { |
|
|
468 | detected = 1; |
431 | detected = 1; |
469 | } |
|
|
470 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
432 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
471 | detected = 1; |
433 | detected = 1; |
472 | } |
434 | } |
473 | |
435 | |
474 | /* the detector sets the button if detection is found */ |
436 | /* the detector sets the button if detection is found */ |
… | |
… | |
477 | if (detected && last == 0) |
439 | if (detected && last == 0) |
478 | { |
440 | { |
479 | op->value = 1; |
441 | op->value = 1; |
480 | push_button (op); |
442 | push_button (op); |
481 | } |
443 | } |
|
|
444 | |
482 | if (!detected && last == 1) |
445 | if (!detected && last == 1) |
483 | { |
446 | { |
484 | op->value = 0; |
447 | op->value = 0; |
485 | push_button (op); |
448 | push_button (op); |
486 | } |
449 | } |
… | |
… | |
490 | if (detected && last == 1) |
453 | if (detected && last == 1) |
491 | { |
454 | { |
492 | op->value = 0; |
455 | op->value = 0; |
493 | push_button (op); |
456 | push_button (op); |
494 | } |
457 | } |
|
|
458 | |
495 | if (!detected && last == 0) |
459 | if (!detected && last == 0) |
496 | { |
460 | { |
497 | op->value = 1; |
461 | op->value = 1; |
498 | push_button (op); |
462 | push_button (op); |
499 | } |
463 | } |
500 | } |
464 | } |
501 | } |
465 | } |
502 | |
|
|
503 | |
466 | |
504 | void |
467 | void |
505 | animate_trigger (object *op) |
468 | animate_trigger (object *op) |
506 | { |
469 | { |
507 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
470 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
539 | |
502 | |
540 | SET_ANIMATION (op, op->stats.wc); |
503 | SET_ANIMATION (op, op->stats.wc); |
541 | update_object (op, UP_OBJ_FACE); |
504 | update_object (op, UP_OBJ_FACE); |
542 | return; |
505 | return; |
543 | } |
506 | } |
|
|
507 | |
544 | /* We're closing */ |
508 | /* We're closing */ |
545 | op->move_on = 0; |
509 | op->move_on = 0; |
546 | |
510 | |
547 | op->stats.wc++; |
511 | op->stats.wc++; |
548 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
512 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
604 | void |
568 | void |
605 | fix_stopped_item (object *op, maptile *map, object *originator) |
569 | fix_stopped_item (object *op, maptile *map, object *originator) |
606 | { |
570 | { |
607 | if (map == NULL) |
571 | if (map == NULL) |
608 | return; |
572 | return; |
|
|
573 | |
609 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
574 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
610 | insert_ob_in_map (op, map, originator, 0); |
575 | insert_ob_in_map (op, map, originator, 0); |
611 | else if (op->type == ARROW) |
576 | else if (op->type == ARROW) |
612 | merge_ob (op, NULL); /* only some arrows actually need this */ |
577 | merge_ob (op, NULL); /* only some arrows actually need this */ |
613 | } |
578 | } |
614 | |
579 | |
615 | |
|
|
616 | object * |
580 | object * |
617 | fix_stopped_arrow (object *op) |
581 | fix_stopped_arrow (object *op) |
618 | { |
582 | { |
619 | if (rndm (0, 99) < op->stats.food) |
583 | if (rndm (0, 99) < op->stats.food) |
620 | { |
584 | { |
… | |
… | |
623 | return NULL; |
587 | return NULL; |
624 | } |
588 | } |
625 | |
589 | |
626 | op->set_speed (0); |
590 | op->set_speed (0); |
627 | op->direction = 0; |
591 | op->direction = 0; |
628 | op->move_on = 0; |
592 | op->move_on = 0; |
629 | op->move_type = 0; |
593 | op->move_type = 0; |
|
|
594 | op->skill = 0; // really? |
|
|
595 | |
|
|
596 | // restore original wc, dam, attacktype and slaying |
630 | op->stats.wc = op->stats.sp; |
597 | op->stats.wc = op->stats.sp; |
631 | op->stats.dam = op->stats.hp; |
598 | op->stats.dam = op->stats.hp; |
632 | op->attacktype = op->stats.grace; |
599 | op->attacktype = op->stats.grace; |
633 | op->slaying = 0; |
|
|
634 | op->skill = 0; |
|
|
635 | |
600 | |
636 | if (op->spellarg != NULL) |
601 | if (op->spellarg) |
637 | { |
602 | { |
638 | op->slaying = op->spellarg; |
603 | op->slaying = op->spellarg; |
639 | free (op->spellarg); |
604 | free (op->spellarg); |
640 | op->spellarg = NULL; |
605 | op->spellarg = 0; |
641 | } |
606 | } |
642 | else |
607 | else |
643 | op->slaying = NULL; |
608 | op->slaying = 0; |
644 | |
609 | |
645 | /* Reset these to zero, so that object::can_merge will work properly */ |
610 | /* Reset these to zero, so that object::can_merge will work properly */ |
646 | op->spellarg = NULL; |
611 | op->spellarg = NULL; |
647 | op->stats.sp = 0; |
612 | op->stats.sp = 0; |
648 | op->stats.hp = 0; |
613 | op->stats.hp = 0; |
649 | op->stats.grace = 0; |
614 | op->stats.grace = 0; |
650 | op->level = 0; |
615 | op->level = 0; |
651 | op->face = op->arch->clone.face; |
616 | op->face = op->arch->face; |
652 | op->owner = NULL; /* So that stopped arrows will be saved */ |
617 | op->owner = NULL; /* So that stopped arrows will be saved */ |
653 | update_object (op, UP_OBJ_FACE); |
618 | update_object (op, UP_OBJ_CHANGE); |
654 | return op; |
619 | return op; |
655 | } |
620 | } |
656 | |
621 | |
657 | /* stop_arrow() - what to do when a non-living flying object |
622 | /* stop_arrow() - what to do when a non-living flying object |
658 | * has to stop. Sept 96 - I added in thrown object code in |
623 | * has to stop. Sept 96 - I added in thrown object code in |
… | |
… | |
677 | op->destroy (); |
642 | op->destroy (); |
678 | } |
643 | } |
679 | else |
644 | else |
680 | { |
645 | { |
681 | op = fix_stopped_arrow (op); |
646 | op = fix_stopped_arrow (op); |
|
|
647 | |
682 | if (op) |
648 | if (op) |
683 | merge_ob (op, NULL); |
649 | merge_ob (op, 0); |
684 | } |
650 | } |
685 | } |
651 | } |
686 | |
652 | |
687 | /* Move an arrow along its course. op is the arrow or thrown object. |
653 | /* Move an arrow along its course. op is the arrow or thrown object. |
688 | */ |
654 | */ |
689 | |
|
|
690 | void |
655 | void |
691 | move_arrow (object *op) |
656 | move_arrow (object *op) |
692 | { |
657 | { |
693 | object *tmp; |
|
|
694 | sint16 new_x, new_y; |
|
|
695 | int was_reflected, mflags; |
658 | int was_reflected; |
696 | maptile *m; |
|
|
697 | |
659 | |
698 | if (op->map == NULL) |
660 | if (!op->map) |
699 | { |
661 | { |
700 | LOG (llevError, "BUG: Arrow had no map.\n"); |
662 | LOG (llevError, "BUG: Arrow had no map.\n"); |
701 | op->destroy (); |
663 | op->destroy (); |
702 | return; |
664 | return; |
703 | } |
665 | } |
… | |
… | |
733 | stop_arrow (op); |
695 | stop_arrow (op); |
734 | return; |
696 | return; |
735 | } |
697 | } |
736 | |
698 | |
737 | /* Calculate target map square */ |
699 | /* Calculate target map square */ |
738 | new_x = op->x + DIRX (op); |
|
|
739 | new_y = op->y + DIRY (op); |
|
|
740 | was_reflected = 0; |
700 | was_reflected = 0; |
741 | |
701 | |
742 | m = op->map; |
702 | mapxy pos (op); pos.move (op->direction); |
743 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
744 | |
703 | |
745 | if (mflags & P_OUT_OF_MAP) |
704 | if (!pos.normalise ()) |
746 | { |
705 | { |
747 | stop_arrow (op); |
706 | stop_arrow (op); |
748 | return; |
707 | return; |
749 | } |
708 | } |
750 | |
709 | |
751 | /* only need to look for living creatures if this flag is set */ |
710 | /* only need to look for living creatures if this flag is set */ |
752 | if (mflags & P_IS_ALIVE) |
711 | if (pos->flags () & P_IS_ALIVE) |
753 | { |
712 | { |
754 | for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
713 | object *tmp; |
|
|
714 | |
|
|
715 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
755 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
716 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
756 | break; |
717 | break; |
757 | |
718 | |
758 | /* Not really fair, but don't let monsters hit themselves with |
719 | /* Not really fair, but don't let monsters hit themselves with |
759 | * their own arrow - this can be because they fire it then |
720 | * their own arrow - this can be because they fire it then |
… | |
… | |
765 | * as below. (Note that for living creatures there is a small |
726 | * as below. (Note that for living creatures there is a small |
766 | * chance that reflect_missile fails.) |
727 | * chance that reflect_missile fails.) |
767 | */ |
728 | */ |
768 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
729 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
769 | { |
730 | { |
770 | int number = op->face->number; |
731 | int number = op->face; |
771 | |
732 | |
772 | op->direction = absdir (op->direction + 4); |
733 | op->direction = absdir (op->direction + 4); |
773 | op->state = 0; |
734 | update_turn_face (op); |
774 | |
|
|
775 | if (GET_ANIM_ID (op)) |
|
|
776 | { |
|
|
777 | number += 4; |
|
|
778 | |
|
|
779 | if (number > GET_ANIMATION (op, 8)) |
|
|
780 | number -= 8; |
|
|
781 | |
|
|
782 | op->face = &new_faces[number]; |
|
|
783 | } |
|
|
784 | |
|
|
785 | was_reflected = 1; /* skip normal movement calculations */ |
735 | was_reflected = 1; /* skip normal movement calculations */ |
786 | } |
736 | } |
787 | else |
737 | else |
788 | { |
738 | { |
789 | /* Attack the object. */ |
739 | /* Attack the object. */ |
… | |
… | |
793 | return; |
743 | return; |
794 | } |
744 | } |
795 | } /* if this is not hitting its owner */ |
745 | } /* if this is not hitting its owner */ |
796 | } /* if there is something alive on this space */ |
746 | } /* if there is something alive on this space */ |
797 | |
747 | |
798 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
748 | if (OB_TYPE_MOVE_BLOCK (op, pos->move_block)) |
799 | { |
749 | { |
800 | int retry = 0; |
750 | int retry = 0; |
801 | |
751 | |
802 | /* if the object doesn't reflect, stop the arrow from moving |
752 | /* if the object doesn't reflect, stop the arrow from moving |
803 | * note that this code will now catch cases where a monster is |
753 | * note that this code will now catch cases where a monster is |
… | |
… | |
816 | if (op->direction & 1) |
766 | if (op->direction & 1) |
817 | { |
767 | { |
818 | op->direction = absdir (op->direction + 4); |
768 | op->direction = absdir (op->direction + 4); |
819 | retry = 1; |
769 | retry = 1; |
820 | } |
770 | } |
|
|
771 | |
821 | /* There were two blocks with identical code - |
772 | /* There were two blocks with identical code - |
822 | * use this retry here to make this one block |
773 | * use this retry here to make this one block |
823 | * that did the same thing. |
774 | * that did the same thing. |
824 | */ |
775 | */ |
825 | while (retry < 2) |
776 | while (retry < 2) |
826 | { |
777 | { |
827 | int left, right, mflags; |
|
|
828 | maptile *m1; |
|
|
829 | sint16 x1, y1; |
|
|
830 | |
|
|
831 | retry++; |
778 | retry++; |
832 | |
779 | |
833 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
780 | /* Need to check for P_OUT_OF_MAP: if the arrow is travelling |
834 | * over a corner in a tiled map, it is possible that |
781 | * over a corner in a tiled map, it is possible that |
835 | * op->direction is within an adjacent map but either |
782 | * op->direction is within an adjacent map but either |
836 | * op->direction-1 or op->direction+1 does not exist. |
783 | * op->direction-1 or op->direction+1 does not exist. |
837 | */ |
784 | */ |
838 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction - 1)], |
785 | mapxy pos1 (pos); pos1.move (absdir (op->direction - 1)); |
839 | op->y + freearr_y[absdir (op->direction - 1)], &x1, &y1); |
786 | bool left = pos1.normalise () && OB_TYPE_MOVE_BLOCK (op, pos1->move_block); |
840 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
841 | |
787 | |
842 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction + 1)], |
788 | mapxy pos2 (pos); pos2.move (absdir (op->direction + 1)); |
843 | op->y + freearr_y[absdir (op->direction + 1)], &x1, &y1); |
789 | bool right = pos2.normalise () && OB_TYPE_MOVE_BLOCK (op, pos2->move_block); |
844 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
845 | |
790 | |
846 | if (left == right) |
791 | if (left == right) |
847 | op->direction = absdir (op->direction + 4); |
792 | op->direction = absdir (op->direction + 4); |
848 | else if (left) |
793 | else if (left) |
849 | op->direction = absdir (op->direction + 2); |
794 | op->direction = absdir (op->direction + 2); |
850 | else if (right) |
795 | else if (right) |
851 | op->direction = absdir (op->direction - 2); |
796 | op->direction = absdir (op->direction - 2); |
852 | |
797 | |
853 | mflags = get_map_flags (op->map, &m1, op->x + DIRX (op), op->y + DIRY (op), &x1, &y1); |
|
|
854 | |
|
|
855 | /* If this space is not out of the map and not blocked, valid space - |
798 | /* If this space is not out of the map and not blocked, valid space - |
856 | * don't need to retry again. |
799 | * don't need to retry again. |
857 | */ |
800 | */ |
858 | if (!(mflags & P_OUT_OF_MAP) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m1, x1, y1))) |
801 | mapxy pos3 (pos); pos3.move (op->direction); |
|
|
802 | if (pos3.normalise () && !OB_TYPE_MOVE_BLOCK (op, pos3->move_block)) |
859 | break; |
803 | break; |
860 | |
|
|
861 | } |
804 | } |
|
|
805 | |
862 | /* Couldn't find a direction to move the arrow to - just |
806 | /* Couldn't find a direction to move the arrow to - just |
863 | * top it from moving. |
807 | * stop it from moving. |
864 | */ |
808 | */ |
865 | if (retry == 2) |
809 | if (retry == 2) |
866 | { |
810 | { |
867 | stop_arrow (op); |
811 | stop_arrow (op); |
868 | return; |
812 | return; |
869 | } |
813 | } |
|
|
814 | |
870 | /* update object image for new facing */ |
815 | /* update object image for new facing */ |
871 | /* many thrown objects *don't* have more than one face */ |
816 | /* many thrown objects *don't* have more than one face */ |
872 | if (GET_ANIM_ID (op)) |
817 | if (GET_ANIM_ID (op)) |
873 | SET_ANIMATION (op, op->direction); |
818 | SET_ANIMATION (op, op->direction); |
874 | } /* object is reflected */ |
819 | } /* object is reflected */ |
875 | } /* object ran into a wall */ |
820 | } /* object ran into a wall */ |
876 | |
821 | |
877 | /* Move the arrow. */ |
|
|
878 | op->remove (); |
|
|
879 | op->x = new_x; |
|
|
880 | op->y = new_y; |
|
|
881 | |
|
|
882 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
822 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
883 | * about 17 squares. Tune as needed. |
823 | * about 17 squares. Tune as needed. |
884 | */ |
824 | */ |
885 | op->speed -= 0.05; |
825 | op->speed -= 0.05; |
886 | insert_ob_in_map (op, m, op, 0); |
|
|
887 | } |
|
|
888 | |
826 | |
889 | /* This routine doesnt seem to work for "inanimate" objects that |
827 | /* Move the arrow. */ |
890 | * are being carried, ie a held torch leaps from your hands!. |
828 | op->move_to (pos); |
891 | * Modified this routine to allow held objects. b.t. */ |
829 | } |
892 | |
830 | |
893 | void |
831 | void |
894 | change_object (object *op) |
832 | change_object (object *op) |
895 | { /* Doesn`t handle linked objs yet */ |
833 | { /* Doesn`t handle linked objs yet */ |
896 | int i, j; |
834 | int i, j; |
897 | |
835 | |
898 | if (op->other_arch == NULL) |
836 | if (!op->other_arch) |
899 | { |
837 | { |
900 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
838 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
901 | return; |
839 | return; |
902 | } |
840 | } |
903 | |
841 | |
904 | /* In non-living items only change when food value is 0 */ |
842 | /* In non-living items only change when food value is 0 */ |
905 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
843 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
906 | { |
844 | { |
907 | if (op->stats.food-- > 0) |
845 | if (op->stats.food-- > 0) |
908 | return; |
846 | return; |
909 | else |
847 | |
910 | op->stats.food = 1; /* so 1 other_arch is made */ |
848 | op->stats.food = 1; /* so 1 other_arch is made */ |
911 | } |
849 | } |
912 | |
850 | |
913 | object *pl = op->in_player (); |
|
|
914 | object *env = op->env; |
851 | object *env = op->env; |
915 | |
852 | |
916 | op->remove (); |
853 | op->remove (); |
917 | for (i = 0; i < NROFNEWOBJS (op); i++) |
854 | for (i = 0; i < op->stats.food; i++) |
918 | { |
855 | { |
919 | object *tmp = arch_to_object (op->other_arch); |
856 | object *tmp = arch_to_object (op->other_arch); |
920 | |
857 | |
921 | if (op->type == LAMP) |
858 | if (op->type == LAMP) |
922 | tmp->stats.food = op->stats.food - 1; |
859 | tmp->stats.food = op->stats.food - 1; |
923 | |
860 | |
924 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
861 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
925 | if (env) |
862 | if (env) |
926 | { |
863 | { |
927 | tmp->x = env->x, tmp->y = env->y; |
|
|
928 | tmp = insert_ob_in_ob (tmp, env); |
864 | tmp = env->insert (tmp); |
929 | |
865 | |
930 | /* If this object is the players inventory, we need to tell the |
866 | /* If this object is the players inventory, we need to tell the |
931 | * client of the change. Insert_ob_in_map takes care of the |
867 | * client of the change. Insert_ob_in_map takes care of the |
932 | * updating the client, so we don't need to do that below. |
868 | * updating the client, so we don't need to do that below. |
933 | */ |
869 | */ |
934 | if (pl) |
870 | if (object *pl = op->in_player ()) |
935 | { |
871 | { |
936 | esrv_del_item (pl->contr, op->count); |
872 | esrv_del_item (pl->contr, op->count); |
937 | esrv_send_item (pl, tmp); |
873 | esrv_send_item (pl, tmp); |
938 | } |
874 | } |
939 | } |
875 | } |
940 | else |
876 | else |
941 | { |
877 | { |
942 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
878 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
943 | if (j == -1) /* No free spot */ |
879 | if (j < 0) /* No free spot */ |
944 | tmp->destroy (); |
880 | tmp->destroy (); |
945 | else |
881 | else |
946 | { |
882 | { |
947 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
883 | mapxy pos (op); pos.move (j); |
948 | insert_ob_in_map (tmp, op->map, op, 0); |
884 | |
|
|
885 | if (pos.normalise ()) |
|
|
886 | pos.insert (tmp, op); |
949 | } |
887 | } |
950 | } |
888 | } |
951 | } |
889 | } |
952 | |
890 | |
953 | op->destroy (); |
891 | op->destroy (); |
… | |
… | |
969 | move_teleporter (op->more); |
907 | move_teleporter (op->more); |
970 | |
908 | |
971 | if (op->head) |
909 | if (op->head) |
972 | head = op->head; |
910 | head = op->head; |
973 | |
911 | |
974 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
912 | for (tmp = op->above; tmp; tmp = tmp->above) |
975 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
913 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
976 | break; |
914 | break; |
977 | |
915 | |
978 | /* If nothing above us to move, nothing to do */ |
916 | /* If nothing above us to move, nothing to do */ |
979 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
917 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
… | |
… | |
1012 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
950 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1013 | return; |
951 | return; |
1014 | teleport (head, TELEPORTER, tmp); |
952 | teleport (head, TELEPORTER, tmp); |
1015 | } |
953 | } |
1016 | } |
954 | } |
1017 | |
|
|
1018 | |
955 | |
1019 | /* This object will teleport someone to a different map |
956 | /* This object will teleport someone to a different map |
1020 | and will also apply changes to the player from its inventory. |
957 | and will also apply changes to the player from its inventory. |
1021 | This was invented for giving classes, but there's no reason it |
958 | This was invented for giving classes, but there's no reason it |
1022 | can't be generalized. |
959 | can't be generalized. |
1023 | */ |
960 | */ |
1024 | |
|
|
1025 | void |
961 | void |
1026 | move_player_changer (object *op) |
962 | move_player_changer (object *op) |
1027 | { |
963 | { |
1028 | object *player; |
964 | object *player; |
1029 | object *walk; |
965 | object *walk; |
1030 | char c; |
|
|
1031 | |
966 | |
1032 | if (!op->above || !EXIT_PATH (op)) |
967 | if (!op->above || !EXIT_PATH (op)) |
1033 | return; |
968 | return; |
1034 | |
969 | |
1035 | /* This isn't all that great - means that the player_mover |
970 | /* This isn't all that great - means that the player_mover |
1036 | * needs to be on top. |
971 | * needs to be on top. |
1037 | */ |
972 | */ |
1038 | if (op->above->type == PLAYER) |
973 | if (op->above->type == PLAYER) |
1039 | { |
974 | { |
1040 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
975 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
1041 | return; |
976 | return; |
|
|
977 | |
1042 | player = op->above; |
978 | player = op->above; |
1043 | |
979 | |
1044 | for (walk = op->inv; walk != NULL; walk = walk->below) |
980 | for (walk = op->inv; walk; walk = walk->below) |
1045 | apply_changes_to_player (player, walk); |
981 | apply_changes_to_player (player, walk); |
1046 | |
982 | |
1047 | player->update_stats (); |
983 | player->update_stats (); |
1048 | |
984 | |
1049 | esrv_send_inventory (op->above, op->above); |
985 | esrv_send_inventory (op->above, op->above); |
1050 | esrv_update_item (UPD_FACE, op->above, op->above); |
986 | esrv_update_item (UPD_FACE, op->above, op->above); |
1051 | |
987 | |
1052 | /* update players death & WoR home-position */ |
988 | /* update players death & WoR home-position */ |
1053 | sscanf (EXIT_PATH (op), "%c", &c); |
989 | if (*EXIT_PATH (op) == '/') |
1054 | if (c == '/') |
|
|
1055 | { |
990 | { |
1056 | player->contr->savebed_map = EXIT_PATH (op); |
991 | player->contr->savebed_map = EXIT_PATH (op); |
1057 | player->contr->bed_x = EXIT_X (op); |
992 | player->contr->bed_x = EXIT_X (op); |
1058 | player->contr->bed_y = EXIT_Y (op); |
993 | player->contr->bed_y = EXIT_Y (op); |
1059 | } |
994 | } |
1060 | else |
995 | else |
1061 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
996 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
1062 | |
997 | |
1063 | op->above->enter_exit (op); |
998 | op->above->enter_exit (op); |
1064 | player->contr->save (); |
|
|
1065 | } |
999 | } |
1066 | } |
1000 | } |
1067 | |
1001 | |
1068 | /* firewalls fire other spells. |
1002 | /* firewalls fire other spells. |
1069 | * The direction of the wall is stored in op->stats.sp. |
1003 | * The direction of the wall is stored in op->stats.sp. |
… | |
… | |
1078 | return; /* dm has created a firewall in his inventory */ |
1012 | return; /* dm has created a firewall in his inventory */ |
1079 | |
1013 | |
1080 | spell = op->inv; |
1014 | spell = op->inv; |
1081 | |
1015 | |
1082 | if (!spell || spell->type != SPELL) |
1016 | if (!spell || spell->type != SPELL) |
1083 | spell = &op->other_arch->clone; |
1017 | spell = op->other_arch; |
1084 | |
1018 | |
1085 | if (!spell) |
1019 | if (!spell) |
1086 | { |
1020 | { |
1087 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1021 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1088 | return; |
1022 | return; |
… | |
… | |
1101 | * it'll paralyze the victim for hp*his speed/op->speed |
1035 | * it'll paralyze the victim for hp*his speed/op->speed |
1102 | */ |
1036 | */ |
1103 | void |
1037 | void |
1104 | move_player_mover (object *op) |
1038 | move_player_mover (object *op) |
1105 | { |
1039 | { |
1106 | object *victim, *nextmover; |
|
|
1107 | int dir = op->stats.sp; |
1040 | int dir = op->stats.sp; |
1108 | sint16 nx, ny; |
1041 | sint16 nx, ny; |
1109 | maptile *m; |
1042 | maptile *m; |
1110 | |
1043 | |
1111 | /* Determine direction now for random movers so we do the right thing */ |
1044 | /* Determine direction now for random movers so we do the right thing */ |
1112 | if (!dir) |
1045 | if (!dir) |
1113 | dir = rndm (1, 8); |
1046 | dir = rndm (1, 8); |
1114 | |
1047 | |
1115 | for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1048 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1116 | { |
1049 | { |
1117 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1050 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1118 | (victim->move_type & op->move_type || !victim->move_type)) |
1051 | (victim->move_type & op->move_type || !victim->move_type)) |
1119 | { |
1052 | { |
1120 | |
1053 | |
… | |
… | |
1137 | } |
1070 | } |
1138 | |
1071 | |
1139 | if (should_director_abort (op, victim)) |
1072 | if (should_director_abort (op, victim)) |
1140 | return; |
1073 | return; |
1141 | |
1074 | |
1142 | for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1075 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1143 | { |
1076 | { |
1144 | if (nextmover->type == PLAYERMOVER) |
1077 | if (nextmover->type == PLAYERMOVER) |
1145 | nextmover->speed_left = -.99; |
1078 | nextmover->speed_left = -.99f; |
|
|
1079 | |
1146 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1080 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1147 | { |
|
|
1148 | op->speed_left = -1.1; /* wait until the next thing gets out of the way */ |
1081 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1149 | } |
|
|
1150 | } |
1082 | } |
1151 | |
1083 | |
1152 | if (victim->type == PLAYER) |
1084 | if (victim->type == PLAYER) |
1153 | { |
1085 | { |
1154 | /* only level >=1 movers move people */ |
1086 | /* only level >=1 movers move people */ |
… | |
… | |
1158 | * is cleared, otherwise the player will get stuck in |
1090 | * is cleared, otherwise the player will get stuck in |
1159 | * place. This can happen if the player used a spell to |
1091 | * place. This can happen if the player used a spell to |
1160 | * get to this space. |
1092 | * get to this space. |
1161 | */ |
1093 | */ |
1162 | victim->contr->fire_on = 0; |
1094 | victim->contr->fire_on = 0; |
1163 | victim->speed_left = -FABS (victim->speed); |
1095 | victim->speed_left = 1.f; |
1164 | move_player (victim, dir); |
1096 | move_player (victim, dir); |
1165 | } |
1097 | } |
1166 | else |
1098 | else |
1167 | return; |
1099 | return; |
1168 | } |
1100 | } |
… | |
… | |
1172 | if (!op->stats.maxsp && op->attacktype) |
1104 | if (!op->stats.maxsp && op->attacktype) |
1173 | op->stats.maxsp = 2; |
1105 | op->stats.maxsp = 2; |
1174 | |
1106 | |
1175 | if (op->attacktype) |
1107 | if (op->attacktype) |
1176 | { /* flag to paralyze the player */ |
1108 | { /* flag to paralyze the player */ |
1177 | |
|
|
1178 | victim->speed_left = -FABS (op->stats.maxsp * victim->speed / op->speed); |
1109 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1179 | /* Not sure why, but for some chars on metalforge, they |
|
|
1180 | * would sometimes get -inf speed_left, and from the |
|
|
1181 | * description, it could only happen here, so just put |
|
|
1182 | * a lower sanity limit. My only guess is that the |
|
|
1183 | * mover has 0 speed. |
|
|
1184 | */ |
|
|
1185 | if (victim->speed_left < -5.0) |
|
|
1186 | victim->speed_left = -5.0; |
|
|
1187 | } |
1110 | } |
1188 | } |
1111 | } |
1189 | } |
1112 | } |
1190 | } |
1113 | } |
1191 | |
1114 | |
… | |
… | |
1207 | return; |
1130 | return; |
1208 | } |
1131 | } |
1209 | |
1132 | |
1210 | if (op->above == NULL) |
1133 | if (op->above == NULL) |
1211 | return; |
1134 | return; |
|
|
1135 | |
1212 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
1136 | for (tmp = op->above; tmp; tmp = tmp->above) |
1213 | { |
1137 | { |
1214 | if (strcmp (op->other_arch->name, tmp->arch->name) == 0) |
1138 | if (op->other_arch->archname == tmp->arch->archname) |
1215 | { |
1139 | { |
1216 | if (op->level <= 0) |
1140 | if (op->level <= 0) |
1217 | tmp->destroy (); |
1141 | tmp->destroy (); |
1218 | else |
1142 | else |
1219 | { |
1143 | { |
… | |
… | |
1241 | * has to make sure that there is in fact space for the object. |
1165 | * has to make sure that there is in fact space for the object. |
1242 | * It should really do this for small objects also, but there is |
1166 | * It should really do this for small objects also, but there is |
1243 | * more concern with large objects, most notably a part being placed |
1167 | * more concern with large objects, most notably a part being placed |
1244 | * outside of the map which would cause the server to crash |
1168 | * outside of the map which would cause the server to crash |
1245 | */ |
1169 | */ |
1246 | |
|
|
1247 | void |
1170 | void |
1248 | move_creator (object *creator) |
1171 | move_creator (object *creator) |
1249 | { |
1172 | { |
1250 | object *new_ob; |
1173 | object *new_ob; |
1251 | |
1174 | |
… | |
… | |
1286 | new_ob = object_create_arch (creator->other_arch); |
1209 | new_ob = object_create_arch (creator->other_arch); |
1287 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1210 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1288 | } |
1211 | } |
1289 | |
1212 | |
1290 | /* Make sure this multipart object fits */ |
1213 | /* Make sure this multipart object fits */ |
1291 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1214 | if (new_ob->arch->more && new_ob->blocked (creator->map, creator->x, creator->y)) |
1292 | { |
1215 | { |
1293 | new_ob->destroy (); |
1216 | new_ob->destroy (); |
1294 | return; |
1217 | return; |
1295 | } |
1218 | } |
|
|
1219 | |
|
|
1220 | // for now lets try to identify everything generated here, it mostly |
|
|
1221 | // happens automated, so this will at least fix many identify-experience holes |
|
|
1222 | SET_FLAG (new_ob, FLAG_IDENTIFIED); |
1296 | |
1223 | |
1297 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1224 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1298 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1225 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1299 | return; |
1226 | return; |
1300 | |
1227 | |
… | |
… | |
1310 | with a specific code as the slaying field. |
1237 | with a specific code as the slaying field. |
1311 | At that time, it writes the contents of its own message |
1238 | At that time, it writes the contents of its own message |
1312 | field to the player. The marker will decrement hp to |
1239 | field to the player. The marker will decrement hp to |
1313 | 0 and then delete itself every time it grants a mark. |
1240 | 0 and then delete itself every time it grants a mark. |
1314 | unless hp was zero to start with, in which case it is infinite.*/ |
1241 | unless hp was zero to start with, in which case it is infinite.*/ |
1315 | |
|
|
1316 | void |
1242 | void |
1317 | move_marker (object *op) |
1243 | move_marker (object *op) |
1318 | { |
1244 | { |
1319 | if (object *tmp = op->ms ().player ()) |
1245 | if (object *tmp = op->ms ().player ()) |
1320 | { |
1246 | { |
1321 | object *tmp2; |
|
|
1322 | |
|
|
1323 | /* remove an old force with a slaying field == op->name */ |
1247 | /* remove an old force with a slaying field == op->name */ |
1324 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1248 | if (object *force = tmp->force_find (op->name)) |
1325 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) |
1249 | force->destroy (); |
|
|
1250 | |
|
|
1251 | if (!tmp->force_find (op->slaying)) |
1326 | { |
1252 | { |
1327 | tmp2->destroy (); |
1253 | tmp->force_add (op->slaying, op->stats.food); |
1328 | break; |
|
|
1329 | } |
|
|
1330 | |
1254 | |
1331 | /* cycle through his inventory to look for the MARK we want to |
|
|
1332 | * place |
|
|
1333 | */ |
|
|
1334 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
|
|
1335 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
|
|
1336 | break; |
|
|
1337 | |
|
|
1338 | /* if we didn't find our own MARK */ |
|
|
1339 | if (tmp2 == NULL) |
|
|
1340 | { |
|
|
1341 | object *force = get_archetype (FORCE_NAME); |
|
|
1342 | |
|
|
1343 | if (op->stats.food) |
|
|
1344 | { |
|
|
1345 | force->set_speed (0.01); |
|
|
1346 | force->speed_left = -op->stats.food; |
|
|
1347 | } |
|
|
1348 | else |
|
|
1349 | force->set_speed (0); |
|
|
1350 | |
|
|
1351 | /* put in the lock code */ |
|
|
1352 | force->slaying = op->slaying; |
|
|
1353 | |
|
|
1354 | if (op->lore) |
|
|
1355 | force->lore = op->lore; |
|
|
1356 | |
|
|
1357 | insert_ob_in_ob (force, tmp); |
|
|
1358 | if (op->msg) |
1255 | if (op->msg) |
1359 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1256 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1360 | |
1257 | |
1361 | if (op->stats.hp > 0) |
1258 | if (op->stats.hp > 0) |
1362 | { |
1259 | { |
1363 | op->stats.hp--; |
1260 | op->stats.hp--; |
|
|
1261 | |
1364 | if (op->stats.hp == 0) |
1262 | if (op->stats.hp == 0) |
1365 | { |
1263 | { |
1366 | /* marker expires--granted mark number limit */ |
1264 | /* marker expires--granted mark number limit */ |
1367 | op->destroy (); |
1265 | op->destroy (); |
1368 | return; |
1266 | return; |
… | |
… | |
1370 | } |
1268 | } |
1371 | } |
1269 | } |
1372 | } |
1270 | } |
1373 | } |
1271 | } |
1374 | |
1272 | |
1375 | int |
1273 | void |
1376 | process_object (object *op) |
1274 | process_object (object *op) |
1377 | { |
1275 | { |
1378 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1276 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1379 | return 0; |
1277 | return; |
1380 | |
1278 | |
1381 | if (INVOKE_OBJECT (TICK, op)) |
1279 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1382 | return 0; |
1280 | return; |
1383 | |
1281 | |
1384 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1282 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1385 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1283 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1386 | return 1; |
1284 | return; |
1387 | |
1285 | |
1388 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1286 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1389 | { |
1287 | { |
1390 | if (op->type == PLAYER) |
|
|
1391 | animate_object (op, op->facing); |
|
|
1392 | else |
|
|
1393 | animate_object (op, op->direction); |
1288 | animate_object (op, op->contr ? op->facing : op->direction); |
1394 | |
1289 | |
1395 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1290 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1396 | make_sure_seen (op); |
1291 | make_sure_seen (op); |
1397 | } |
1292 | } |
1398 | |
1293 | |
|
|
1294 | if (expect_false ( |
|
|
1295 | op->flag [FLAG_GENERATOR] |
|
|
1296 | || op->flag [FLAG_CHANGING] |
|
|
1297 | || op->flag [FLAG_IS_USED_UP] |
|
|
1298 | )) |
|
|
1299 | { |
1399 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1300 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1400 | { |
1301 | { |
1401 | change_object (op); |
1302 | change_object (op); |
1402 | return 1; |
1303 | return; |
1403 | } |
1304 | } |
1404 | |
1305 | |
1405 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1306 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1406 | generate_monster (op); |
1307 | generate_monster (op); |
1407 | |
1308 | |
1408 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1309 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1409 | { |
1310 | { |
1410 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1311 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1411 | remove_force (op); |
1312 | remove_force (op); |
1412 | else |
1313 | else |
1413 | { |
1314 | { |
1414 | /* IF necessary, delete the item from the players inventory */ |
1315 | /* If necessary, delete the item from the players inventory */ |
1415 | object *pl = op->in_player (); |
1316 | if (object *pl = op->in_player ()) |
1416 | |
|
|
1417 | if (pl) |
|
|
1418 | esrv_del_item (pl->contr, op->count); |
1317 | esrv_del_item (pl->contr, op->count); |
1419 | |
1318 | |
1420 | op->remove (); |
1319 | op->remove (); |
1421 | |
1320 | |
1422 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1321 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1423 | make_sure_not_seen (op); |
1322 | make_sure_not_seen (op); |
1424 | |
1323 | |
1425 | op->destroy (); |
1324 | op->destroy (); |
1426 | } |
1325 | } |
1427 | |
1326 | |
1428 | return 1; |
1327 | return; |
|
|
1328 | } |
1429 | } |
1329 | } |
1430 | |
1330 | |
1431 | switch (op->type) |
1331 | switch (op->type) |
1432 | { |
1332 | { |
1433 | case SPELL_EFFECT: |
1333 | case SPELL_EFFECT: |
1434 | move_spell_effect (op); |
1334 | move_spell_effect (op); |
1435 | return 1; |
1335 | break; |
1436 | |
1336 | |
1437 | case ROD: |
1337 | case ROD: |
1438 | case HORN: |
1338 | case HORN: |
1439 | regenerate_rod (op); |
1339 | regenerate_rod (op); |
1440 | return 1; |
1340 | break; |
1441 | |
1341 | |
1442 | case FORCE: |
1342 | case FORCE: |
1443 | case POTION_EFFECT: |
1343 | case POTION_EFFECT: |
1444 | remove_force (op); |
1344 | remove_force (op); |
1445 | return 1; |
1345 | break; |
1446 | |
1346 | |
1447 | case BLINDNESS: |
1347 | case BLINDNESS: |
1448 | remove_blindness (op); |
1348 | remove_blindness (op); |
1449 | return 0; |
1349 | break; |
1450 | |
1350 | |
1451 | case POISONING: |
1351 | case POISONING: |
1452 | poison_more (op); |
1352 | poison_more (op); |
1453 | return 0; |
1353 | break; |
1454 | |
1354 | |
1455 | case DISEASE: |
1355 | case DISEASE: |
1456 | move_disease (op); |
1356 | move_disease (op); |
1457 | return 0; |
1357 | break; |
1458 | |
1358 | |
1459 | case SYMPTOM: |
1359 | case SYMPTOM: |
1460 | move_symptom (op); |
1360 | move_symptom (op); |
1461 | return 0; |
1361 | break; |
1462 | |
1362 | |
1463 | case THROWN_OBJ: |
1363 | case THROWN_OBJ: |
1464 | case ARROW: |
1364 | case ARROW: |
1465 | move_arrow (op); |
1365 | move_arrow (op); |
1466 | return 0; |
1366 | break; |
1467 | |
1367 | |
1468 | case DOOR: |
1368 | case DOOR: |
1469 | remove_door (op); |
1369 | remove_door (op); |
1470 | return 0; |
1370 | break; |
1471 | |
1371 | |
1472 | case LOCKED_DOOR: |
1372 | case LOCKED_DOOR: |
1473 | remove_door2 (op); |
1373 | remove_door2 (op); |
1474 | return 0; |
1374 | break; |
1475 | |
1375 | |
1476 | case TELEPORTER: |
1376 | case TELEPORTER: |
1477 | move_teleporter (op); |
1377 | move_teleporter (op); |
1478 | return 0; |
1378 | break; |
1479 | |
1379 | |
1480 | case GOLEM: |
1380 | case GOLEM: |
1481 | move_golem (op); |
1381 | move_golem (op); |
1482 | return 0; |
1382 | break; |
1483 | |
1383 | |
1484 | case EARTHWALL: |
1384 | case EARTHWALL: |
1485 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1385 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1486 | return 0; |
1386 | break; |
1487 | |
1387 | |
1488 | case FIREWALL: |
1388 | case FIREWALL: |
1489 | move_firewall (op); |
1389 | move_firewall (op); |
1490 | if (op->stats.maxsp) |
1390 | if (op->stats.maxsp) |
1491 | animate_turning (op); |
1391 | animate_turning (op); |
1492 | return 0; |
1392 | break; |
1493 | |
1393 | |
1494 | case MOOD_FLOOR: |
1394 | case MOOD_FLOOR: |
1495 | do_mood_floor (op); |
1395 | do_mood_floor (op); |
1496 | return 0; |
1396 | break; |
1497 | |
1397 | |
1498 | case GATE: |
1398 | case GATE: |
1499 | move_gate (op); |
1399 | move_gate (op); |
1500 | return 0; |
1400 | break; |
1501 | |
1401 | |
1502 | case TIMED_GATE: |
1402 | case TIMED_GATE: |
1503 | move_timed_gate (op); |
1403 | move_timed_gate (op); |
1504 | return 0; |
1404 | break; |
1505 | |
1405 | |
1506 | case TRIGGER: |
1406 | case TRIGGER: |
1507 | case TRIGGER_BUTTON: |
1407 | case TRIGGER_BUTTON: |
1508 | case TRIGGER_PEDESTAL: |
1408 | case TRIGGER_PEDESTAL: |
1509 | case TRIGGER_ALTAR: |
1409 | case TRIGGER_ALTAR: |
1510 | animate_trigger (op); |
1410 | animate_trigger (op); |
1511 | return 0; |
1411 | break; |
1512 | |
1412 | |
1513 | case DETECTOR: |
1413 | case DETECTOR: |
1514 | move_detector (op); |
1414 | move_detector (op); |
1515 | |
1415 | |
1516 | case DIRECTOR: |
1416 | case DIRECTOR: |
1517 | if (op->stats.maxsp) |
1417 | if (op->stats.maxsp) |
1518 | animate_turning (op); |
1418 | animate_turning (op); |
1519 | return 0; |
1419 | break; |
1520 | |
1420 | |
1521 | case HOLE: |
1421 | case HOLE: |
1522 | move_hole (op); |
1422 | move_hole (op); |
1523 | return 0; |
1423 | break; |
1524 | |
1424 | |
1525 | case DEEP_SWAMP: |
1425 | case DEEP_SWAMP: |
1526 | move_deep_swamp (op); |
1426 | move_deep_swamp (op); |
1527 | return 0; |
1427 | break; |
1528 | |
1428 | |
1529 | case RUNE: |
1429 | case RUNE: |
1530 | case TRAP: |
1430 | case TRAP: |
1531 | move_rune (op); |
1431 | move_rune (op); |
1532 | return 0; |
1432 | break; |
1533 | |
1433 | |
1534 | case PLAYERMOVER: |
1434 | case PLAYERMOVER: |
1535 | move_player_mover (op); |
1435 | move_player_mover (op); |
1536 | return 0; |
1436 | break; |
1537 | |
1437 | |
1538 | case CREATOR: |
1438 | case CREATOR: |
1539 | move_creator (op); |
1439 | move_creator (op); |
1540 | return 0; |
1440 | break; |
1541 | |
1441 | |
1542 | case MARKER: |
1442 | case MARKER: |
1543 | move_marker (op); |
1443 | move_marker (op); |
1544 | return 0; |
1444 | break; |
1545 | |
1445 | |
1546 | case PLAYER_CHANGER: |
1446 | case PLAYER_CHANGER: |
1547 | move_player_changer (op); |
1447 | move_player_changer (op); |
1548 | return 0; |
1448 | break; |
1549 | |
1449 | |
1550 | case PEACEMAKER: |
1450 | case PEACEMAKER: |
1551 | move_peacemaker (op); |
1451 | move_peacemaker (op); |
1552 | return 0; |
1452 | break; |
1553 | } |
|
|
1554 | |
1453 | |
1555 | return 0; |
1454 | case PLAYER: |
|
|
1455 | // players have their own speed-management, so undo the --speed_left |
|
|
1456 | ++op->speed_left; |
|
|
1457 | break; |
|
|
1458 | } |
1556 | } |
1459 | } |
|
|
1460 | |