1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* |
24 | /* |
26 | * Routines that is executed from objects based on their speed have been |
25 | * Routines that is executed from objects based on their speed have been |
27 | * collected in this file. |
26 | * collected in this file. |
… | |
… | |
35 | * so those will be removed shortly (in a cascade like fashion.) |
34 | * so those will be removed shortly (in a cascade like fashion.) |
36 | */ |
35 | */ |
37 | void |
36 | void |
38 | remove_door (object *op) |
37 | remove_door (object *op) |
39 | { |
38 | { |
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39 | for (int i = 1; i < SIZEOFFREE1 + 1; i += 2) |
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40 | { |
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41 | object *tmp; |
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42 | mapxy pos (op); |
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43 | pos.move (i); |
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44 | if (pos.normalise () |
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45 | && (tmp = present (DOOR, pos.m, pos.x, pos.y))) |
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46 | { |
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47 | tmp->set_speed (0.1f); |
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48 | tmp->speed_left = -0.2f; |
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49 | } |
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50 | } |
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51 | |
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52 | if (op->other_arch) |
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53 | { |
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54 | object *tmp = arch_to_object (op->other_arch); |
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55 | tmp->x = op->x; |
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56 | tmp->y = op->y; |
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57 | tmp->map = op->map; |
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58 | tmp->level = op->level; |
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59 | insert_ob_in_map (tmp, op->map, op, 0); |
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60 | } |
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61 | |
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62 | op->destroy (); |
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63 | } |
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64 | |
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65 | void |
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66 | remove_door2 (object *op) |
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67 | { |
40 | int i; |
68 | int i; |
41 | object *tmp; |
69 | object *tmp; |
42 | |
70 | |
43 | for (i = 1; i < 9; i += 2) |
71 | for (i = 1; i < 9; i += 2) |
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72 | { |
44 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
73 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
45 | { |
74 | if (tmp && tmp->slaying == op->slaying) |
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75 | { /* same key both doors */ |
46 | tmp->set_speed (0.1); |
76 | tmp->set_speed (0.1f); |
47 | tmp->speed_left = -0.2; |
77 | tmp->speed_left = -0.2f; |
48 | } |
78 | } |
|
|
79 | } |
49 | |
80 | |
50 | if (op->other_arch) |
81 | if (op->other_arch) |
51 | { |
82 | { |
52 | tmp = arch_to_object (op->other_arch); |
83 | tmp = arch_to_object (op->other_arch); |
53 | tmp->x = op->x; |
84 | tmp->x = op->x; |
… | |
… | |
59 | |
90 | |
60 | op->destroy (); |
91 | op->destroy (); |
61 | } |
92 | } |
62 | |
93 | |
63 | void |
94 | void |
64 | remove_door2 (object *op) |
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65 | { |
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66 | int i; |
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67 | object *tmp; |
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68 | |
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69 | for (i = 1; i < 9; i += 2) |
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70 | { |
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71 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
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72 | if (tmp && tmp->slaying == op->slaying) |
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73 | { /* same key both doors */ |
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74 | tmp->set_speed (0.1); |
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75 | tmp->speed_left = -0.2; |
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76 | } |
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77 | } |
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78 | |
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79 | if (op->other_arch) |
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80 | { |
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81 | tmp = arch_to_object (op->other_arch); |
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82 | tmp->x = op->x; |
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83 | tmp->y = op->y; |
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84 | tmp->map = op->map; |
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85 | tmp->level = op->level; |
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86 | insert_ob_in_map (tmp, op->map, op, 0); |
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87 | } |
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88 | |
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89 | op->destroy (); |
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90 | } |
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91 | |
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92 | void |
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93 | generate_monster (object *gen) |
95 | generate_monster (object *gen) |
94 | { |
96 | { |
95 | if (!gen->map) |
97 | if (!gen->map) |
96 | return; |
98 | return; |
97 | |
99 | |
98 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
100 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
99 | return; |
101 | return; |
100 | |
102 | |
101 | object *op; |
103 | object *op; |
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104 | int dir; |
102 | |
105 | |
103 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
106 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
104 | { |
107 | { |
105 | // either copy one item form the inventory... |
108 | // either copy one item from the inventory... |
106 | if (!gen->inv) |
109 | if (!gen->inv) |
107 | return; |
110 | return; |
108 | |
111 | |
109 | // first select one item from the inventory |
112 | // first select one item from the inventory |
110 | int index = 0; |
113 | int index = 0; |
111 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
114 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
112 | if (!rndm (++index)) |
115 | if (!rndm (++index)) |
113 | op = tmp; |
116 | op = tmp; |
114 | |
117 | |
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118 | dir = find_free_spot (op, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
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119 | if (dir < 0) |
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120 | return; |
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121 | |
115 | op = object_create_clone (op); |
122 | op = object_create_clone (op); |
116 | |
123 | |
117 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
124 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
118 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
125 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
119 | } |
126 | } |
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127 | else if (gen->other_arch) |
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128 | { |
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129 | // ...or use other_arch |
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130 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
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131 | if (dir < 0) |
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132 | return; |
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133 | |
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134 | op = arch_to_object (gen->other_arch); |
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135 | } |
120 | else |
136 | else |
121 | { |
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122 | // ...or use other_arch |
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123 | if (archetype *at = gen->other_arch) |
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124 | op = arch_to_object (at); |
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125 | else |
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126 | return; |
137 | return; |
127 | } |
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128 | |
138 | |
129 | op->expand_tail (); |
139 | op->expand_tail (); |
130 | |
140 | |
131 | int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
141 | mapxy pos (gen); pos.move (dir); |
132 | if (i >= 0) |
142 | |
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143 | if (pos.insert (op, gen)) |
133 | { |
144 | { |
134 | if (insert_ob_in_map_at (op, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i])) |
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135 | { |
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136 | if (rndm (0, 9)) |
145 | if (rndm (0, 9)) |
137 | generate_artifact (op, gen->map->difficulty); |
146 | generate_artifact (op, gen->map->difficulty); |
138 | |
147 | |
139 | if (op->has_random_items ()) |
148 | if (op->has_random_items ()) |
140 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
149 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
141 | |
150 | |
142 | return; |
151 | return; |
143 | } |
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144 | } |
152 | } |
145 | |
153 | |
146 | op->destroy (); |
154 | op->destroy (); |
147 | } |
155 | } |
148 | |
156 | |
… | |
… | |
220 | } |
228 | } |
221 | |
229 | |
222 | |
230 | |
223 | void |
231 | void |
224 | move_gate (object *op) |
232 | move_gate (object *op) |
225 | { /* 1 = going down, 0 = goind up */ |
233 | { /* 1 = going down, 0 = going up */ |
226 | object *tmp; |
234 | object *tmp; |
227 | |
235 | |
228 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
236 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
229 | { |
237 | { |
230 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
238 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
… | |
… | |
235 | if (op->value) |
243 | if (op->value) |
236 | { |
244 | { |
237 | if (--op->stats.wc <= 0) |
245 | if (--op->stats.wc <= 0) |
238 | { /* Reached bottom, let's stop */ |
246 | { /* Reached bottom, let's stop */ |
239 | op->stats.wc = 0; |
247 | op->stats.wc = 0; |
240 | if (op->arch->clone.speed) |
248 | if (op->arch->speed) |
241 | op->value = 0; |
249 | op->value = 0; |
242 | else |
250 | else |
243 | op->set_speed (0); |
251 | op->set_speed (0); |
244 | } |
252 | } |
245 | |
253 | |
… | |
… | |
265 | * objects are above the gate. If so, we finish closing the gate, |
273 | * objects are above the gate. If so, we finish closing the gate, |
266 | * otherwise, we fall through to the code below which should lower |
274 | * otherwise, we fall through to the code below which should lower |
267 | * the gate slightly. |
275 | * the gate slightly. |
268 | */ |
276 | */ |
269 | |
277 | |
270 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
278 | for (tmp = op->above; tmp; tmp = tmp->above) |
271 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
279 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
272 | break; |
280 | break; |
273 | |
281 | |
274 | if (tmp == NULL) |
282 | if (!tmp) |
275 | { |
283 | { |
276 | if (op->arch->clone.speed) |
284 | if (op->arch->speed) |
277 | op->value = 1; |
285 | op->value = 1; |
278 | else |
286 | else |
279 | op->set_speed (0); |
287 | op->set_speed (0); |
280 | |
288 | |
281 | return; |
289 | return; |
… | |
… | |
292 | } |
300 | } |
293 | else |
301 | else |
294 | { /* The gate is still going up */ |
302 | { /* The gate is still going up */ |
295 | op->stats.wc++; |
303 | op->stats.wc++; |
296 | |
304 | |
297 | if ((int) op->stats.wc >= (NUM_ANIMATIONS (op))) |
305 | if (op->stats.wc >= NUM_ANIMATIONS (op)) |
298 | op->stats.wc = (signed char) NUM_ANIMATIONS (op) - 1; |
306 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
299 | |
307 | |
300 | /* If there is something on top of the gate, we try to roll it off. |
308 | /* If there is something on top of the gate, we try to roll it off. |
301 | * If a player/monster, we don't roll, we just hit them with damage |
309 | * If a player/monster, we don't roll, we just hit them with damage |
302 | */ |
310 | */ |
303 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
311 | if (op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
304 | { |
312 | { |
305 | /* Halfway or further, check blocks */ |
313 | /* Halfway or further, check blocks */ |
306 | /* First, get the top object on the square. */ |
314 | /* First, get the top object on the square. */ |
307 | for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
315 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
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316 | ; |
308 | |
317 | |
309 | if (tmp != NULL) |
318 | if (tmp) |
310 | { |
319 | { |
311 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
320 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
312 | { |
321 | { |
313 | hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
322 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
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323 | op->play_sound (sound_find ("blocked_gate")); |
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324 | |
314 | if (tmp->type == PLAYER) |
325 | if (tmp->type == PLAYER) |
315 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
326 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
316 | } |
327 | } |
317 | else |
|
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318 | /* If the object is not alive, and the object either can |
328 | /* If the object is not alive, and the object either can |
319 | * be picked up or the object rolls, move the object |
329 | * be picked up or the object rolls, move the object |
320 | * off the gate. |
330 | * off the gate. |
321 | */ |
331 | */ |
322 | if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
332 | else if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
323 | { |
333 | { |
324 | /* If it has speed, it should move itself, otherwise: */ |
334 | /* If it has speed, it should move itself, otherwise: */ |
325 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
335 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
326 | |
336 | |
327 | /* If there is a free spot, move the object someplace */ |
337 | /* If there is a free spot, move the object someplace */ |
328 | if (i != -1) |
338 | if (i > 0) |
329 | { |
339 | { |
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340 | mapxy pos (tmp); |
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341 | pos.move (i); |
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342 | if (pos.normalise ()) |
330 | tmp->remove (); |
343 | tmp->move_to (pos); |
331 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
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332 | insert_ob_in_map (tmp, op->map, op, 0); |
|
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333 | } |
344 | } |
334 | } |
345 | } |
335 | } |
346 | } |
336 | |
347 | |
337 | /* See if there is still anything blocking the gate */ |
348 | /* See if there is still anything blocking the gate */ |
338 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
349 | for (tmp = op->above; tmp; tmp = tmp->above) |
339 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
350 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
340 | break; |
351 | break; |
341 | |
352 | |
342 | /* IF there is, start putting the gate down */ |
353 | /* IF there is, start putting the gate down */ |
343 | if (tmp) |
354 | if (tmp) |
344 | { |
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345 | op->stats.food = 1; |
355 | op->stats.food = 1; |
346 | } |
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347 | else |
356 | else |
348 | { |
357 | { |
349 | op->move_block = MOVE_ALL; |
358 | op->move_block = MOVE_ALL; |
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359 | |
350 | if (!op->arch->clone.stats.ac) |
360 | if (!op->arch->stats.ac) |
351 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
361 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
352 | update_all_los (op->map, op->x, op->y); |
362 | update_all_los (op->map, op->x, op->y); |
353 | } |
363 | } |
354 | } /* gate is halfway up */ |
364 | } /* gate is halfway up */ |
355 | |
365 | |
… | |
… | |
368 | int v = op->value; |
378 | int v = op->value; |
369 | |
379 | |
370 | if (op->stats.sp) |
380 | if (op->stats.sp) |
371 | { |
381 | { |
372 | move_gate (op); |
382 | move_gate (op); |
|
|
383 | |
373 | if (op->value != v) /* change direction ? */ |
384 | if (op->value != v) /* change direction ? */ |
374 | op->stats.sp = 0; |
385 | op->stats.sp = 0; |
375 | return; |
386 | return; |
376 | } |
387 | } |
|
|
388 | |
377 | if (--op->stats.hp <= 0) |
389 | if (--op->stats.hp <= 0) |
378 | { /* keep gate down */ |
390 | { /* keep gate down */ |
379 | move_gate (op); |
391 | move_gate (op); |
|
|
392 | |
380 | if (op->value != v) |
393 | if (op->value != v) |
381 | op->set_speed (0); |
394 | op->set_speed (0); |
382 | } |
395 | } |
383 | } |
396 | } |
384 | |
397 | |
… | |
… | |
396 | int last = op->value; |
409 | int last = op->value; |
397 | int detected; |
410 | int detected; |
398 | |
411 | |
399 | detected = 0; |
412 | detected = 0; |
400 | |
413 | |
401 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
414 | for (tmp = op->ms ().bot; tmp && !detected; tmp = tmp->above) |
402 | { |
415 | { |
403 | object *tmp2; |
416 | object *tmp2; |
404 | |
417 | |
405 | if (op->stats.hp) |
418 | if (op->stats.hp) |
406 | { |
419 | { |
… | |
… | |
426 | if (detected && last == 0) |
439 | if (detected && last == 0) |
427 | { |
440 | { |
428 | op->value = 1; |
441 | op->value = 1; |
429 | push_button (op); |
442 | push_button (op); |
430 | } |
443 | } |
|
|
444 | |
431 | if (!detected && last == 1) |
445 | if (!detected && last == 1) |
432 | { |
446 | { |
433 | op->value = 0; |
447 | op->value = 0; |
434 | push_button (op); |
448 | push_button (op); |
435 | } |
449 | } |
… | |
… | |
439 | if (detected && last == 1) |
453 | if (detected && last == 1) |
440 | { |
454 | { |
441 | op->value = 0; |
455 | op->value = 0; |
442 | push_button (op); |
456 | push_button (op); |
443 | } |
457 | } |
|
|
458 | |
444 | if (!detected && last == 0) |
459 | if (!detected && last == 0) |
445 | { |
460 | { |
446 | op->value = 1; |
461 | op->value = 1; |
447 | push_button (op); |
462 | push_button (op); |
448 | } |
463 | } |
449 | } |
464 | } |
450 | } |
465 | } |
451 | |
|
|
452 | |
466 | |
453 | void |
467 | void |
454 | animate_trigger (object *op) |
468 | animate_trigger (object *op) |
455 | { |
469 | { |
456 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
470 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
488 | |
502 | |
489 | SET_ANIMATION (op, op->stats.wc); |
503 | SET_ANIMATION (op, op->stats.wc); |
490 | update_object (op, UP_OBJ_FACE); |
504 | update_object (op, UP_OBJ_FACE); |
491 | return; |
505 | return; |
492 | } |
506 | } |
|
|
507 | |
493 | /* We're closing */ |
508 | /* We're closing */ |
494 | op->move_on = 0; |
509 | op->move_on = 0; |
495 | |
510 | |
496 | op->stats.wc++; |
511 | op->stats.wc++; |
497 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
512 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
572 | return NULL; |
587 | return NULL; |
573 | } |
588 | } |
574 | |
589 | |
575 | op->set_speed (0); |
590 | op->set_speed (0); |
576 | op->direction = 0; |
591 | op->direction = 0; |
577 | op->move_on = 0; |
592 | op->move_on = 0; |
578 | op->move_type = 0; |
593 | op->move_type = 0; |
|
|
594 | op->skill = 0; // really? |
|
|
595 | |
|
|
596 | // restore original wc, dam, attacktype and slaying |
579 | op->stats.wc = op->stats.sp; |
597 | op->stats.wc = op->stats.sp; |
580 | op->stats.dam = op->stats.hp; |
598 | op->stats.dam = op->stats.hp; |
581 | op->attacktype = op->stats.grace; |
599 | op->attacktype = op->stats.grace; |
582 | op->slaying = 0; |
|
|
583 | op->skill = 0; |
|
|
584 | |
600 | |
585 | if (op->spellarg != NULL) |
601 | if (op->spellarg) |
586 | { |
602 | { |
587 | op->slaying = op->spellarg; |
603 | op->slaying = op->spellarg; |
588 | free (op->spellarg); |
604 | free (op->spellarg); |
589 | op->spellarg = NULL; |
605 | op->spellarg = 0; |
590 | } |
606 | } |
591 | else |
607 | else |
592 | op->slaying = NULL; |
608 | op->slaying = 0; |
593 | |
609 | |
594 | /* Reset these to zero, so that object::can_merge will work properly */ |
610 | /* Reset these to zero, so that object::can_merge will work properly */ |
595 | op->spellarg = NULL; |
611 | op->spellarg = NULL; |
596 | op->stats.sp = 0; |
612 | op->stats.sp = 0; |
597 | op->stats.hp = 0; |
613 | op->stats.hp = 0; |
598 | op->stats.grace = 0; |
614 | op->stats.grace = 0; |
599 | op->level = 0; |
615 | op->level = 0; |
600 | op->face = op->arch->clone.face; |
616 | op->face = op->arch->face; |
601 | op->owner = NULL; /* So that stopped arrows will be saved */ |
617 | op->owner = NULL; /* So that stopped arrows will be saved */ |
602 | update_object (op, UP_OBJ_CHANGE); |
618 | update_object (op, UP_OBJ_CHANGE); |
603 | return op; |
619 | return op; |
604 | } |
620 | } |
605 | |
621 | |
… | |
… | |
626 | op->destroy (); |
642 | op->destroy (); |
627 | } |
643 | } |
628 | else |
644 | else |
629 | { |
645 | { |
630 | op = fix_stopped_arrow (op); |
646 | op = fix_stopped_arrow (op); |
|
|
647 | |
631 | if (op) |
648 | if (op) |
632 | merge_ob (op, NULL); |
649 | merge_ob (op, 0); |
633 | } |
650 | } |
634 | } |
651 | } |
635 | |
652 | |
636 | /* Move an arrow along its course. op is the arrow or thrown object. |
653 | /* Move an arrow along its course. op is the arrow or thrown object. |
637 | */ |
654 | */ |
638 | void |
655 | void |
639 | move_arrow (object *op) |
656 | move_arrow (object *op) |
640 | { |
657 | { |
641 | object *tmp; |
|
|
642 | sint16 new_x, new_y; |
|
|
643 | int was_reflected, mflags; |
658 | int was_reflected; |
644 | maptile *m; |
|
|
645 | |
659 | |
646 | if (op->map == NULL) |
660 | if (!op->map) |
647 | { |
661 | { |
648 | LOG (llevError, "BUG: Arrow had no map.\n"); |
662 | LOG (llevError, "BUG: Arrow had no map.\n"); |
649 | op->destroy (); |
663 | op->destroy (); |
650 | return; |
664 | return; |
651 | } |
665 | } |
… | |
… | |
681 | stop_arrow (op); |
695 | stop_arrow (op); |
682 | return; |
696 | return; |
683 | } |
697 | } |
684 | |
698 | |
685 | /* Calculate target map square */ |
699 | /* Calculate target map square */ |
686 | new_x = op->x + DIRX (op); |
|
|
687 | new_y = op->y + DIRY (op); |
|
|
688 | was_reflected = 0; |
700 | was_reflected = 0; |
689 | |
701 | |
690 | m = op->map; |
702 | mapxy pos (op); pos.move (op->direction); |
691 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
692 | |
703 | |
693 | if (mflags & P_OUT_OF_MAP) |
704 | if (!pos.normalise ()) |
694 | { |
705 | { |
695 | stop_arrow (op); |
706 | stop_arrow (op); |
696 | return; |
707 | return; |
697 | } |
708 | } |
698 | |
709 | |
699 | /* only need to look for living creatures if this flag is set */ |
710 | /* only need to look for living creatures if this flag is set */ |
700 | if (mflags & P_IS_ALIVE) |
711 | if (pos->flags () & P_IS_ALIVE) |
701 | { |
712 | { |
702 | for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
713 | object *tmp; |
|
|
714 | |
|
|
715 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
703 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
716 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
704 | break; |
717 | break; |
705 | |
718 | |
706 | /* Not really fair, but don't let monsters hit themselves with |
719 | /* Not really fair, but don't let monsters hit themselves with |
707 | * their own arrow - this can be because they fire it then |
720 | * their own arrow - this can be because they fire it then |
… | |
… | |
730 | return; |
743 | return; |
731 | } |
744 | } |
732 | } /* if this is not hitting its owner */ |
745 | } /* if this is not hitting its owner */ |
733 | } /* if there is something alive on this space */ |
746 | } /* if there is something alive on this space */ |
734 | |
747 | |
735 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
748 | if (OB_TYPE_MOVE_BLOCK (op, pos->move_block)) |
736 | { |
749 | { |
737 | int retry = 0; |
750 | int retry = 0; |
738 | |
751 | |
739 | /* if the object doesn't reflect, stop the arrow from moving |
752 | /* if the object doesn't reflect, stop the arrow from moving |
740 | * note that this code will now catch cases where a monster is |
753 | * note that this code will now catch cases where a monster is |
… | |
… | |
753 | if (op->direction & 1) |
766 | if (op->direction & 1) |
754 | { |
767 | { |
755 | op->direction = absdir (op->direction + 4); |
768 | op->direction = absdir (op->direction + 4); |
756 | retry = 1; |
769 | retry = 1; |
757 | } |
770 | } |
|
|
771 | |
758 | /* There were two blocks with identical code - |
772 | /* There were two blocks with identical code - |
759 | * use this retry here to make this one block |
773 | * use this retry here to make this one block |
760 | * that did the same thing. |
774 | * that did the same thing. |
761 | */ |
775 | */ |
762 | while (retry < 2) |
776 | while (retry < 2) |
763 | { |
777 | { |
764 | int left, right, mflags; |
|
|
765 | maptile *m1; |
|
|
766 | sint16 x1, y1; |
|
|
767 | |
|
|
768 | retry++; |
778 | retry++; |
769 | |
779 | |
770 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
780 | /* Need to check for P_OUT_OF_MAP: if the arrow is travelling |
771 | * over a corner in a tiled map, it is possible that |
781 | * over a corner in a tiled map, it is possible that |
772 | * op->direction is within an adjacent map but either |
782 | * op->direction is within an adjacent map but either |
773 | * op->direction-1 or op->direction+1 does not exist. |
783 | * op->direction-1 or op->direction+1 does not exist. |
774 | */ |
784 | */ |
775 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction - 1)], |
785 | mapxy pos1 (pos); pos1.move (absdir (op->direction - 1)); |
776 | op->y + freearr_y[absdir (op->direction - 1)], &x1, &y1); |
786 | bool left = pos1.normalise () && OB_TYPE_MOVE_BLOCK (op, pos1->move_block); |
777 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
778 | |
787 | |
779 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction + 1)], |
788 | mapxy pos2 (pos); pos2.move (absdir (op->direction + 1)); |
780 | op->y + freearr_y[absdir (op->direction + 1)], &x1, &y1); |
789 | bool right = pos2.normalise () && OB_TYPE_MOVE_BLOCK (op, pos2->move_block); |
781 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
782 | |
790 | |
783 | if (left == right) |
791 | if (left == right) |
784 | op->direction = absdir (op->direction + 4); |
792 | op->direction = absdir (op->direction + 4); |
785 | else if (left) |
793 | else if (left) |
786 | op->direction = absdir (op->direction + 2); |
794 | op->direction = absdir (op->direction + 2); |
787 | else if (right) |
795 | else if (right) |
788 | op->direction = absdir (op->direction - 2); |
796 | op->direction = absdir (op->direction - 2); |
789 | |
797 | |
790 | mflags = get_map_flags (op->map, &m1, op->x + DIRX (op), op->y + DIRY (op), &x1, &y1); |
|
|
791 | |
|
|
792 | /* If this space is not out of the map and not blocked, valid space - |
798 | /* If this space is not out of the map and not blocked, valid space - |
793 | * don't need to retry again. |
799 | * don't need to retry again. |
794 | */ |
800 | */ |
795 | if (!(mflags & P_OUT_OF_MAP) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m1, x1, y1))) |
801 | mapxy pos3 (pos); pos3.move (op->direction); |
|
|
802 | if (pos3.normalise () && !OB_TYPE_MOVE_BLOCK (op, pos3->move_block)) |
796 | break; |
803 | break; |
797 | |
|
|
798 | } |
804 | } |
|
|
805 | |
799 | /* Couldn't find a direction to move the arrow to - just |
806 | /* Couldn't find a direction to move the arrow to - just |
800 | * top it from moving. |
807 | * stop it from moving. |
801 | */ |
808 | */ |
802 | if (retry == 2) |
809 | if (retry == 2) |
803 | { |
810 | { |
804 | stop_arrow (op); |
811 | stop_arrow (op); |
805 | return; |
812 | return; |
806 | } |
813 | } |
|
|
814 | |
807 | /* update object image for new facing */ |
815 | /* update object image for new facing */ |
808 | /* many thrown objects *don't* have more than one face */ |
816 | /* many thrown objects *don't* have more than one face */ |
809 | if (GET_ANIM_ID (op)) |
817 | if (GET_ANIM_ID (op)) |
810 | SET_ANIMATION (op, op->direction); |
818 | SET_ANIMATION (op, op->direction); |
811 | } /* object is reflected */ |
819 | } /* object is reflected */ |
812 | } /* object ran into a wall */ |
820 | } /* object ran into a wall */ |
813 | |
821 | |
814 | /* Move the arrow. */ |
|
|
815 | op->remove (); |
|
|
816 | op->x = new_x; |
|
|
817 | op->y = new_y; |
|
|
818 | |
|
|
819 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
822 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
820 | * about 17 squares. Tune as needed. |
823 | * about 17 squares. Tune as needed. |
821 | */ |
824 | */ |
822 | op->speed -= 0.05; |
825 | op->speed -= 0.05; |
823 | insert_ob_in_map (op, m, op, 0); |
|
|
824 | } |
|
|
825 | |
826 | |
826 | /* This routine doesnt seem to work for "inanimate" objects that |
827 | /* Move the arrow. */ |
827 | * are being carried, ie a held torch leaps from your hands!. |
828 | op->move_to (pos); |
828 | * Modified this routine to allow held objects. b.t. */ |
829 | } |
829 | |
830 | |
830 | void |
831 | void |
831 | change_object (object *op) |
832 | change_object (object *op) |
832 | { /* Doesn`t handle linked objs yet */ |
833 | { /* Doesn`t handle linked objs yet */ |
833 | int i, j; |
834 | int i, j; |
834 | |
835 | |
835 | if (op->other_arch == NULL) |
836 | if (!op->other_arch) |
836 | { |
837 | { |
837 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
838 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
838 | return; |
839 | return; |
839 | } |
840 | } |
840 | |
841 | |
841 | /* In non-living items only change when food value is 0 */ |
842 | /* In non-living items only change when food value is 0 */ |
842 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
843 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
843 | { |
844 | { |
844 | if (op->stats.food-- > 0) |
845 | if (op->stats.food-- > 0) |
845 | return; |
846 | return; |
846 | else |
847 | |
847 | op->stats.food = 1; /* so 1 other_arch is made */ |
848 | op->stats.food = 1; /* so 1 other_arch is made */ |
848 | } |
849 | } |
849 | |
850 | |
850 | object *pl = op->in_player (); |
|
|
851 | object *env = op->env; |
851 | object *env = op->env; |
852 | |
852 | |
853 | op->remove (); |
853 | op->remove (); |
854 | for (i = 0; i < NROFNEWOBJS (op); i++) |
854 | for (i = 0; i < op->stats.food; i++) |
855 | { |
855 | { |
856 | object *tmp = arch_to_object (op->other_arch); |
856 | object *tmp = arch_to_object (op->other_arch); |
857 | |
857 | |
858 | if (op->type == LAMP) |
858 | if (op->type == LAMP) |
859 | tmp->stats.food = op->stats.food - 1; |
859 | tmp->stats.food = op->stats.food - 1; |
860 | |
860 | |
861 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
861 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
862 | if (env) |
862 | if (env) |
863 | { |
863 | { |
864 | tmp->x = env->x, tmp->y = env->y; |
|
|
865 | tmp = insert_ob_in_ob (tmp, env); |
864 | tmp = env->insert (tmp); |
866 | |
865 | |
867 | /* If this object is the players inventory, we need to tell the |
866 | /* If this object is the players inventory, we need to tell the |
868 | * client of the change. Insert_ob_in_map takes care of the |
867 | * client of the change. Insert_ob_in_map takes care of the |
869 | * updating the client, so we don't need to do that below. |
868 | * updating the client, so we don't need to do that below. |
870 | */ |
869 | */ |
871 | if (pl) |
870 | if (object *pl = op->in_player ()) |
872 | { |
871 | { |
873 | esrv_del_item (pl->contr, op->count); |
872 | esrv_del_item (pl->contr, op->count); |
874 | esrv_send_item (pl, tmp); |
873 | esrv_send_item (pl, tmp); |
875 | } |
874 | } |
876 | } |
875 | } |
877 | else |
876 | else |
878 | { |
877 | { |
879 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
878 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
880 | if (j == -1) /* No free spot */ |
879 | if (j < 0) /* No free spot */ |
881 | tmp->destroy (); |
880 | tmp->destroy (); |
882 | else |
881 | else |
883 | { |
882 | { |
884 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
883 | mapxy pos (op); pos.move (j); |
885 | insert_ob_in_map (tmp, op->map, op, 0); |
884 | |
|
|
885 | if (pos.normalise ()) |
|
|
886 | pos.insert (tmp, op); |
886 | } |
887 | } |
887 | } |
888 | } |
888 | } |
889 | } |
889 | |
890 | |
890 | op->destroy (); |
891 | op->destroy (); |
… | |
… | |
906 | move_teleporter (op->more); |
907 | move_teleporter (op->more); |
907 | |
908 | |
908 | if (op->head) |
909 | if (op->head) |
909 | head = op->head; |
910 | head = op->head; |
910 | |
911 | |
911 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
912 | for (tmp = op->above; tmp; tmp = tmp->above) |
912 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
913 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
913 | break; |
914 | break; |
914 | |
915 | |
915 | /* If nothing above us to move, nothing to do */ |
916 | /* If nothing above us to move, nothing to do */ |
916 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
917 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
… | |
… | |
949 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
950 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
950 | return; |
951 | return; |
951 | teleport (head, TELEPORTER, tmp); |
952 | teleport (head, TELEPORTER, tmp); |
952 | } |
953 | } |
953 | } |
954 | } |
954 | |
|
|
955 | |
955 | |
956 | /* This object will teleport someone to a different map |
956 | /* This object will teleport someone to a different map |
957 | and will also apply changes to the player from its inventory. |
957 | and will also apply changes to the player from its inventory. |
958 | This was invented for giving classes, but there's no reason it |
958 | This was invented for giving classes, but there's no reason it |
959 | can't be generalized. |
959 | can't be generalized. |
… | |
… | |
1012 | return; /* dm has created a firewall in his inventory */ |
1012 | return; /* dm has created a firewall in his inventory */ |
1013 | |
1013 | |
1014 | spell = op->inv; |
1014 | spell = op->inv; |
1015 | |
1015 | |
1016 | if (!spell || spell->type != SPELL) |
1016 | if (!spell || spell->type != SPELL) |
1017 | spell = &op->other_arch->clone; |
1017 | spell = op->other_arch; |
1018 | |
1018 | |
1019 | if (!spell) |
1019 | if (!spell) |
1020 | { |
1020 | { |
1021 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1021 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, &op->map->name, op->x, op->y); |
1022 | return; |
1022 | return; |
… | |
… | |
1035 | * it'll paralyze the victim for hp*his speed/op->speed |
1035 | * it'll paralyze the victim for hp*his speed/op->speed |
1036 | */ |
1036 | */ |
1037 | void |
1037 | void |
1038 | move_player_mover (object *op) |
1038 | move_player_mover (object *op) |
1039 | { |
1039 | { |
1040 | object *victim, *nextmover; |
|
|
1041 | int dir = op->stats.sp; |
1040 | int dir = op->stats.sp; |
1042 | sint16 nx, ny; |
1041 | sint16 nx, ny; |
1043 | maptile *m; |
1042 | maptile *m; |
1044 | |
1043 | |
1045 | /* Determine direction now for random movers so we do the right thing */ |
1044 | /* Determine direction now for random movers so we do the right thing */ |
1046 | if (!dir) |
1045 | if (!dir) |
1047 | dir = rndm (1, 8); |
1046 | dir = rndm (1, 8); |
1048 | |
1047 | |
1049 | for (victim = GET_MAP_OB (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
1048 | for (object *victim = op->ms ().bot; victim; victim = victim->above) |
1050 | { |
1049 | { |
1051 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1050 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
1052 | (victim->move_type & op->move_type || !victim->move_type)) |
1051 | (victim->move_type & op->move_type || !victim->move_type)) |
1053 | { |
1052 | { |
1054 | |
1053 | |
… | |
… | |
1071 | } |
1070 | } |
1072 | |
1071 | |
1073 | if (should_director_abort (op, victim)) |
1072 | if (should_director_abort (op, victim)) |
1074 | return; |
1073 | return; |
1075 | |
1074 | |
1076 | for (nextmover = GET_MAP_OB (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
1075 | for (object *nextmover = m->at (nx, ny).bot; nextmover; nextmover = nextmover->above) |
1077 | { |
1076 | { |
1078 | if (nextmover->type == PLAYERMOVER) |
1077 | if (nextmover->type == PLAYERMOVER) |
1079 | nextmover->speed_left = -.99; |
1078 | nextmover->speed_left = -.99f; |
|
|
1079 | |
1080 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1080 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
1081 | { |
|
|
1082 | op->speed_left = -1.1; /* wait until the next thing gets out of the way */ |
1081 | op->speed_left = -1.1f; /* wait until the next thing gets out of the way */ |
1083 | } |
|
|
1084 | } |
1082 | } |
1085 | |
1083 | |
1086 | if (victim->type == PLAYER) |
1084 | if (victim->type == PLAYER) |
1087 | { |
1085 | { |
1088 | /* only level >=1 movers move people */ |
1086 | /* only level >=1 movers move people */ |
… | |
… | |
1092 | * is cleared, otherwise the player will get stuck in |
1090 | * is cleared, otherwise the player will get stuck in |
1093 | * place. This can happen if the player used a spell to |
1091 | * place. This can happen if the player used a spell to |
1094 | * get to this space. |
1092 | * get to this space. |
1095 | */ |
1093 | */ |
1096 | victim->contr->fire_on = 0; |
1094 | victim->contr->fire_on = 0; |
1097 | victim->speed_left = -FABS (victim->speed); |
1095 | victim->speed_left = 1.f; |
1098 | move_player (victim, dir); |
1096 | move_player (victim, dir); |
1099 | } |
1097 | } |
1100 | else |
1098 | else |
1101 | return; |
1099 | return; |
1102 | } |
1100 | } |
… | |
… | |
1106 | if (!op->stats.maxsp && op->attacktype) |
1104 | if (!op->stats.maxsp && op->attacktype) |
1107 | op->stats.maxsp = 2; |
1105 | op->stats.maxsp = 2; |
1108 | |
1106 | |
1109 | if (op->attacktype) |
1107 | if (op->attacktype) |
1110 | { /* flag to paralyze the player */ |
1108 | { /* flag to paralyze the player */ |
1111 | |
|
|
1112 | victim->speed_left = -FABS (op->stats.maxsp * victim->speed / op->speed); |
1109 | victim->speed_left = max (-5.f, -FABS (op->stats.maxsp * victim->speed / op->speed)); |
1113 | /* Not sure why, but for some chars on metalforge, they |
|
|
1114 | * would sometimes get -inf speed_left, and from the |
|
|
1115 | * description, it could only happen here, so just put |
|
|
1116 | * a lower sanity limit. My only guess is that the |
|
|
1117 | * mover has 0 speed. |
|
|
1118 | */ |
|
|
1119 | if (victim->speed_left < -5.0) |
|
|
1120 | victim->speed_left = -5.0; |
|
|
1121 | } |
1110 | } |
1122 | } |
1111 | } |
1123 | } |
1112 | } |
1124 | } |
1113 | } |
1125 | |
1114 | |
… | |
… | |
1144 | if (op->above == NULL) |
1133 | if (op->above == NULL) |
1145 | return; |
1134 | return; |
1146 | |
1135 | |
1147 | for (tmp = op->above; tmp; tmp = tmp->above) |
1136 | for (tmp = op->above; tmp; tmp = tmp->above) |
1148 | { |
1137 | { |
1149 | if (op->other_arch->name == tmp->arch->name) |
1138 | if (op->other_arch->archname == tmp->arch->archname) |
1150 | { |
1139 | { |
1151 | if (op->level <= 0) |
1140 | if (op->level <= 0) |
1152 | tmp->destroy (); |
1141 | tmp->destroy (); |
1153 | else |
1142 | else |
1154 | { |
1143 | { |
… | |
… | |
1176 | * has to make sure that there is in fact space for the object. |
1165 | * has to make sure that there is in fact space for the object. |
1177 | * It should really do this for small objects also, but there is |
1166 | * It should really do this for small objects also, but there is |
1178 | * more concern with large objects, most notably a part being placed |
1167 | * more concern with large objects, most notably a part being placed |
1179 | * outside of the map which would cause the server to crash |
1168 | * outside of the map which would cause the server to crash |
1180 | */ |
1169 | */ |
1181 | |
|
|
1182 | void |
1170 | void |
1183 | move_creator (object *creator) |
1171 | move_creator (object *creator) |
1184 | { |
1172 | { |
1185 | object *new_ob; |
1173 | object *new_ob; |
1186 | |
1174 | |
… | |
… | |
1221 | new_ob = object_create_arch (creator->other_arch); |
1209 | new_ob = object_create_arch (creator->other_arch); |
1222 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1210 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1223 | } |
1211 | } |
1224 | |
1212 | |
1225 | /* Make sure this multipart object fits */ |
1213 | /* Make sure this multipart object fits */ |
1226 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1214 | if (new_ob->arch->more && new_ob->blocked (creator->map, creator->x, creator->y)) |
1227 | { |
1215 | { |
1228 | new_ob->destroy (); |
1216 | new_ob->destroy (); |
1229 | return; |
1217 | return; |
1230 | } |
1218 | } |
|
|
1219 | |
|
|
1220 | // for now lets try to identify everything generated here, it mostly |
|
|
1221 | // happens automated, so this will at least fix many identify-experience holes |
|
|
1222 | SET_FLAG (new_ob, FLAG_IDENTIFIED); |
1231 | |
1223 | |
1232 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1224 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1233 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1225 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1234 | return; |
1226 | return; |
1235 | |
1227 | |
… | |
… | |
1250 | void |
1242 | void |
1251 | move_marker (object *op) |
1243 | move_marker (object *op) |
1252 | { |
1244 | { |
1253 | if (object *tmp = op->ms ().player ()) |
1245 | if (object *tmp = op->ms ().player ()) |
1254 | { |
1246 | { |
1255 | object *tmp2; |
|
|
1256 | |
|
|
1257 | /* remove an old force with a slaying field == op->name */ |
1247 | /* remove an old force with a slaying field == op->name */ |
1258 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1248 | if (object *force = tmp->force_find (op->name)) |
1259 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->name) |
1249 | force->destroy (); |
|
|
1250 | |
|
|
1251 | if (!tmp->force_find (op->slaying)) |
1260 | { |
1252 | { |
1261 | tmp2->destroy (); |
1253 | tmp->force_add (op->slaying, op->stats.food); |
1262 | break; |
|
|
1263 | } |
|
|
1264 | |
1254 | |
1265 | /* cycle through his inventory to look for the MARK we want to |
|
|
1266 | * place |
|
|
1267 | */ |
|
|
1268 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
|
|
1269 | if (tmp2->type == FORCE && tmp2->slaying && tmp2->slaying == op->slaying) |
|
|
1270 | break; |
|
|
1271 | |
|
|
1272 | /* if we didn't find our own MARK */ |
|
|
1273 | if (!tmp2) |
|
|
1274 | { |
|
|
1275 | object *force = get_archetype (FORCE_NAME); |
|
|
1276 | |
|
|
1277 | if (op->stats.food) |
|
|
1278 | { |
|
|
1279 | force->set_speed (0.01); |
|
|
1280 | force->speed_left = -op->stats.food; |
|
|
1281 | } |
|
|
1282 | else |
|
|
1283 | force->set_speed (0); |
|
|
1284 | |
|
|
1285 | /* put in the lock code */ |
|
|
1286 | force->slaying = op->slaying; |
|
|
1287 | |
|
|
1288 | if (op->lore) |
|
|
1289 | force->lore = op->lore; |
|
|
1290 | |
|
|
1291 | insert_ob_in_ob (force, tmp); |
|
|
1292 | if (op->msg) |
1255 | if (op->msg) |
1293 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1256 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1294 | |
1257 | |
1295 | if (op->stats.hp > 0) |
1258 | if (op->stats.hp > 0) |
1296 | { |
1259 | { |
1297 | op->stats.hp--; |
1260 | op->stats.hp--; |
|
|
1261 | |
1298 | if (op->stats.hp == 0) |
1262 | if (op->stats.hp == 0) |
1299 | { |
1263 | { |
1300 | /* marker expires--granted mark number limit */ |
1264 | /* marker expires--granted mark number limit */ |
1301 | op->destroy (); |
1265 | op->destroy (); |
1302 | return; |
1266 | return; |
… | |
… | |
1304 | } |
1268 | } |
1305 | } |
1269 | } |
1306 | } |
1270 | } |
1307 | } |
1271 | } |
1308 | |
1272 | |
1309 | int |
1273 | void |
1310 | process_object (object *op) |
1274 | process_object (object *op) |
1311 | { |
1275 | { |
1312 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1276 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1313 | return 0; |
1277 | return; |
1314 | |
1278 | |
1315 | if (INVOKE_OBJECT (TICK, op)) |
1279 | if (expect_false (INVOKE_OBJECT (TICK, op))) |
1316 | return 0; |
1280 | return; |
1317 | |
1281 | |
1318 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1282 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1319 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1283 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1320 | return 1; |
1284 | return; |
1321 | |
1285 | |
1322 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1286 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
1323 | { |
1287 | { |
1324 | if (op->type == PLAYER) |
|
|
1325 | animate_object (op, op->facing); |
|
|
1326 | else |
|
|
1327 | animate_object (op, op->direction); |
1288 | animate_object (op, op->contr ? op->facing : op->direction); |
1328 | |
1289 | |
1329 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1290 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1330 | make_sure_seen (op); |
1291 | make_sure_seen (op); |
1331 | } |
1292 | } |
1332 | |
1293 | |
|
|
1294 | if (expect_false ( |
|
|
1295 | op->flag [FLAG_GENERATOR] |
|
|
1296 | || op->flag [FLAG_CHANGING] |
|
|
1297 | || op->flag [FLAG_IS_USED_UP] |
|
|
1298 | )) |
|
|
1299 | { |
1333 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1300 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
1334 | { |
1301 | { |
1335 | change_object (op); |
1302 | change_object (op); |
1336 | return 1; |
1303 | return; |
1337 | } |
1304 | } |
1338 | |
1305 | |
1339 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1306 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1340 | generate_monster (op); |
1307 | generate_monster (op); |
1341 | |
1308 | |
1342 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1309 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
1343 | { |
1310 | { |
1344 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1311 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1345 | remove_force (op); |
1312 | remove_force (op); |
1346 | else |
1313 | else |
1347 | { |
1314 | { |
1348 | /* IF necessary, delete the item from the players inventory */ |
1315 | /* If necessary, delete the item from the players inventory */ |
1349 | object *pl = op->in_player (); |
1316 | if (object *pl = op->in_player ()) |
1350 | |
|
|
1351 | if (pl) |
|
|
1352 | esrv_del_item (pl->contr, op->count); |
1317 | esrv_del_item (pl->contr, op->count); |
1353 | |
1318 | |
1354 | op->remove (); |
1319 | op->remove (); |
1355 | |
1320 | |
1356 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1321 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1357 | make_sure_not_seen (op); |
1322 | make_sure_not_seen (op); |
1358 | |
1323 | |
1359 | op->destroy (); |
1324 | op->destroy (); |
1360 | } |
1325 | } |
1361 | |
1326 | |
1362 | return 1; |
1327 | return; |
|
|
1328 | } |
1363 | } |
1329 | } |
1364 | |
1330 | |
1365 | switch (op->type) |
1331 | switch (op->type) |
1366 | { |
1332 | { |
1367 | case SPELL_EFFECT: |
1333 | case SPELL_EFFECT: |
1368 | move_spell_effect (op); |
1334 | move_spell_effect (op); |
1369 | return 1; |
1335 | break; |
1370 | |
1336 | |
1371 | case ROD: |
1337 | case ROD: |
1372 | case HORN: |
1338 | case HORN: |
1373 | regenerate_rod (op); |
1339 | regenerate_rod (op); |
1374 | return 1; |
1340 | break; |
1375 | |
1341 | |
1376 | case FORCE: |
1342 | case FORCE: |
1377 | case POTION_EFFECT: |
1343 | case POTION_EFFECT: |
1378 | remove_force (op); |
1344 | remove_force (op); |
1379 | return 1; |
1345 | break; |
1380 | |
1346 | |
1381 | case BLINDNESS: |
1347 | case BLINDNESS: |
1382 | remove_blindness (op); |
1348 | remove_blindness (op); |
1383 | return 0; |
1349 | break; |
1384 | |
1350 | |
1385 | case POISONING: |
1351 | case POISONING: |
1386 | poison_more (op); |
1352 | poison_more (op); |
1387 | return 0; |
1353 | break; |
1388 | |
1354 | |
1389 | case DISEASE: |
1355 | case DISEASE: |
1390 | move_disease (op); |
1356 | move_disease (op); |
1391 | return 0; |
1357 | break; |
1392 | |
1358 | |
1393 | case SYMPTOM: |
1359 | case SYMPTOM: |
1394 | move_symptom (op); |
1360 | move_symptom (op); |
1395 | return 0; |
1361 | break; |
1396 | |
1362 | |
1397 | case THROWN_OBJ: |
1363 | case THROWN_OBJ: |
1398 | case ARROW: |
1364 | case ARROW: |
1399 | move_arrow (op); |
1365 | move_arrow (op); |
1400 | return 0; |
1366 | break; |
1401 | |
1367 | |
1402 | case DOOR: |
1368 | case DOOR: |
1403 | remove_door (op); |
1369 | remove_door (op); |
1404 | return 0; |
1370 | break; |
1405 | |
1371 | |
1406 | case LOCKED_DOOR: |
1372 | case LOCKED_DOOR: |
1407 | remove_door2 (op); |
1373 | remove_door2 (op); |
1408 | return 0; |
1374 | break; |
1409 | |
1375 | |
1410 | case TELEPORTER: |
1376 | case TELEPORTER: |
1411 | move_teleporter (op); |
1377 | move_teleporter (op); |
1412 | return 0; |
1378 | break; |
1413 | |
1379 | |
1414 | case GOLEM: |
1380 | case GOLEM: |
1415 | move_golem (op); |
1381 | move_golem (op); |
1416 | return 0; |
1382 | break; |
1417 | |
1383 | |
1418 | case EARTHWALL: |
1384 | case EARTHWALL: |
1419 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1385 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1420 | return 0; |
1386 | break; |
1421 | |
1387 | |
1422 | case FIREWALL: |
1388 | case FIREWALL: |
1423 | move_firewall (op); |
1389 | move_firewall (op); |
1424 | if (op->stats.maxsp) |
1390 | if (op->stats.maxsp) |
1425 | animate_turning (op); |
1391 | animate_turning (op); |
1426 | return 0; |
1392 | break; |
1427 | |
1393 | |
1428 | case MOOD_FLOOR: |
1394 | case MOOD_FLOOR: |
1429 | do_mood_floor (op); |
1395 | do_mood_floor (op); |
1430 | return 0; |
1396 | break; |
1431 | |
1397 | |
1432 | case GATE: |
1398 | case GATE: |
1433 | move_gate (op); |
1399 | move_gate (op); |
1434 | return 0; |
1400 | break; |
1435 | |
1401 | |
1436 | case TIMED_GATE: |
1402 | case TIMED_GATE: |
1437 | move_timed_gate (op); |
1403 | move_timed_gate (op); |
1438 | return 0; |
1404 | break; |
1439 | |
1405 | |
1440 | case TRIGGER: |
1406 | case TRIGGER: |
1441 | case TRIGGER_BUTTON: |
1407 | case TRIGGER_BUTTON: |
1442 | case TRIGGER_PEDESTAL: |
1408 | case TRIGGER_PEDESTAL: |
1443 | case TRIGGER_ALTAR: |
1409 | case TRIGGER_ALTAR: |
1444 | animate_trigger (op); |
1410 | animate_trigger (op); |
1445 | return 0; |
1411 | break; |
1446 | |
1412 | |
1447 | case DETECTOR: |
1413 | case DETECTOR: |
1448 | move_detector (op); |
1414 | move_detector (op); |
1449 | |
1415 | |
1450 | case DIRECTOR: |
1416 | case DIRECTOR: |
1451 | if (op->stats.maxsp) |
1417 | if (op->stats.maxsp) |
1452 | animate_turning (op); |
1418 | animate_turning (op); |
1453 | return 0; |
1419 | break; |
1454 | |
1420 | |
1455 | case HOLE: |
1421 | case HOLE: |
1456 | move_hole (op); |
1422 | move_hole (op); |
1457 | return 0; |
1423 | break; |
1458 | |
1424 | |
1459 | case DEEP_SWAMP: |
1425 | case DEEP_SWAMP: |
1460 | move_deep_swamp (op); |
1426 | move_deep_swamp (op); |
1461 | return 0; |
1427 | break; |
1462 | |
1428 | |
1463 | case RUNE: |
1429 | case RUNE: |
1464 | case TRAP: |
1430 | case TRAP: |
1465 | move_rune (op); |
1431 | move_rune (op); |
1466 | return 0; |
1432 | break; |
1467 | |
1433 | |
1468 | case PLAYERMOVER: |
1434 | case PLAYERMOVER: |
1469 | move_player_mover (op); |
1435 | move_player_mover (op); |
1470 | return 0; |
1436 | break; |
1471 | |
1437 | |
1472 | case CREATOR: |
1438 | case CREATOR: |
1473 | move_creator (op); |
1439 | move_creator (op); |
1474 | return 0; |
1440 | break; |
1475 | |
1441 | |
1476 | case MARKER: |
1442 | case MARKER: |
1477 | move_marker (op); |
1443 | move_marker (op); |
1478 | return 0; |
1444 | break; |
1479 | |
1445 | |
1480 | case PLAYER_CHANGER: |
1446 | case PLAYER_CHANGER: |
1481 | move_player_changer (op); |
1447 | move_player_changer (op); |
1482 | return 0; |
1448 | break; |
1483 | |
1449 | |
1484 | case PEACEMAKER: |
1450 | case PEACEMAKER: |
1485 | move_peacemaker (op); |
1451 | move_peacemaker (op); |
1486 | return 0; |
1452 | break; |
1487 | } |
|
|
1488 | |
1453 | |
1489 | return 0; |
1454 | case PLAYER: |
|
|
1455 | // players have their own speed-management, so undo the --speed_left |
|
|
1456 | ++op->speed_left; |
|
|
1457 | break; |
|
|
1458 | } |
1490 | } |
1459 | } |
|
|
1460 | |