1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* |
24 | /* |
25 | * Routines that is executed from objects based on their speed have been |
25 | * Routines that is executed from objects based on their speed have been |
26 | * collected in this file. |
26 | * collected in this file. |
… | |
… | |
34 | * so those will be removed shortly (in a cascade like fashion.) |
34 | * so those will be removed shortly (in a cascade like fashion.) |
35 | */ |
35 | */ |
36 | void |
36 | void |
37 | remove_door (object *op) |
37 | remove_door (object *op) |
38 | { |
38 | { |
|
|
39 | for (int i = 1; i < SIZEOFFREE1 + 1; i += 2) |
|
|
40 | { |
|
|
41 | object *tmp; |
|
|
42 | mapxy pos (op); |
|
|
43 | pos.move (i); |
|
|
44 | if (pos.normalise () |
|
|
45 | && (tmp = present (DOOR, pos.m, pos.x, pos.y))) |
|
|
46 | { |
|
|
47 | tmp->set_speed (0.1f); |
|
|
48 | tmp->speed_left = -0.2f; |
|
|
49 | } |
|
|
50 | } |
|
|
51 | |
|
|
52 | if (op->other_arch) |
|
|
53 | { |
|
|
54 | object *tmp = arch_to_object (op->other_arch); |
|
|
55 | tmp->x = op->x; |
|
|
56 | tmp->y = op->y; |
|
|
57 | tmp->map = op->map; |
|
|
58 | tmp->level = op->level; |
|
|
59 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
60 | } |
|
|
61 | |
|
|
62 | op->destroy (); |
|
|
63 | } |
|
|
64 | |
|
|
65 | void |
|
|
66 | remove_door2 (object *op) |
|
|
67 | { |
39 | int i; |
68 | int i; |
40 | object *tmp; |
69 | object *tmp; |
41 | |
70 | |
42 | for (i = 1; i < 9; i += 2) |
71 | for (i = 1; i < 9; i += 2) |
|
|
72 | { |
43 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
73 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
44 | { |
74 | if (tmp && tmp->slaying == op->slaying) |
|
|
75 | { /* same key both doors */ |
45 | tmp->set_speed (0.1f); |
76 | tmp->set_speed (0.1f); |
46 | tmp->speed_left = -0.2f; |
77 | tmp->speed_left = -0.2f; |
47 | } |
78 | } |
|
|
79 | } |
48 | |
80 | |
49 | if (op->other_arch) |
81 | if (op->other_arch) |
50 | { |
82 | { |
51 | tmp = arch_to_object (op->other_arch); |
83 | tmp = arch_to_object (op->other_arch); |
52 | tmp->x = op->x; |
84 | tmp->x = op->x; |
… | |
… | |
58 | |
90 | |
59 | op->destroy (); |
91 | op->destroy (); |
60 | } |
92 | } |
61 | |
93 | |
62 | void |
94 | void |
63 | remove_door2 (object *op) |
|
|
64 | { |
|
|
65 | int i; |
|
|
66 | object *tmp; |
|
|
67 | |
|
|
68 | for (i = 1; i < 9; i += 2) |
|
|
69 | { |
|
|
70 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
|
|
71 | if (tmp && tmp->slaying == op->slaying) |
|
|
72 | { /* same key both doors */ |
|
|
73 | tmp->set_speed (0.1f); |
|
|
74 | tmp->speed_left = -0.2f; |
|
|
75 | } |
|
|
76 | } |
|
|
77 | |
|
|
78 | if (op->other_arch) |
|
|
79 | { |
|
|
80 | tmp = arch_to_object (op->other_arch); |
|
|
81 | tmp->x = op->x; |
|
|
82 | tmp->y = op->y; |
|
|
83 | tmp->map = op->map; |
|
|
84 | tmp->level = op->level; |
|
|
85 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
86 | } |
|
|
87 | |
|
|
88 | op->destroy (); |
|
|
89 | } |
|
|
90 | |
|
|
91 | void |
|
|
92 | generate_monster (object *gen) |
95 | generate_monster (object *gen) |
93 | { |
96 | { |
94 | if (!gen->map) |
97 | if (!gen->map) |
95 | return; |
98 | return; |
96 | |
99 | |
97 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
100 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
98 | return; |
101 | return; |
99 | |
102 | |
100 | object *op; |
103 | object *op; |
|
|
104 | int dir; |
101 | |
105 | |
102 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
106 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
103 | { |
107 | { |
104 | // either copy one item from the inventory... |
108 | // either copy one item from the inventory... |
105 | if (!gen->inv) |
109 | if (!gen->inv) |
… | |
… | |
109 | int index = 0; |
113 | int index = 0; |
110 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
114 | for (object *tmp = gen->inv; tmp; tmp = tmp->below) |
111 | if (!rndm (++index)) |
115 | if (!rndm (++index)) |
112 | op = tmp; |
116 | op = tmp; |
113 | |
117 | |
|
|
118 | dir = find_free_spot (op, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
|
|
119 | if (dir < 0) |
|
|
120 | return; |
|
|
121 | |
114 | op = object_create_clone (op); |
122 | op = object_create_clone (op); |
115 | |
123 | |
116 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
124 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
117 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
125 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
118 | } |
126 | } |
119 | else if (gen->other_arch) |
127 | else if (gen->other_arch) |
120 | { |
128 | { |
121 | // ...or use other_arch |
129 | // ...or use other_arch |
|
|
130 | dir = find_free_spot (gen->other_arch, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
|
|
131 | if (dir < 0) |
|
|
132 | return; |
|
|
133 | |
122 | op = arch_to_object (gen->other_arch); |
134 | op = arch_to_object (gen->other_arch); |
123 | } |
135 | } |
124 | else |
136 | else |
125 | return; |
137 | return; |
126 | |
138 | |
127 | op->expand_tail (); |
139 | op->expand_tail (); |
128 | |
140 | |
129 | int i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
141 | mapxy pos (gen); pos.move (dir); |
130 | if (i >= 0) |
142 | |
|
|
143 | if (pos.insert (op, gen)) |
131 | { |
144 | { |
132 | if (insert_ob_in_map_at (op, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i])) |
|
|
133 | { |
|
|
134 | if (rndm (0, 9)) |
145 | if (rndm (0, 9)) |
135 | generate_artifact (op, gen->map->difficulty); |
146 | generate_artifact (op, gen->map->difficulty); |
136 | |
147 | |
137 | if (op->has_random_items ()) |
148 | if (op->has_random_items ()) |
138 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
149 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty); |
139 | |
150 | |
140 | return; |
151 | return; |
141 | } |
|
|
142 | } |
152 | } |
143 | |
153 | |
144 | op->destroy (); |
154 | op->destroy (); |
145 | } |
155 | } |
146 | |
156 | |
147 | void |
157 | void |
148 | remove_force (object *op) |
158 | remove_force (object *op) |
149 | { |
159 | { |
150 | fprintf (stderr, "duration %s %d\n", &op->name, op->duration);//D |
|
|
151 | if (--op->duration > 0) |
160 | if (--op->duration > 0) |
152 | return; |
161 | return; |
153 | |
162 | |
154 | if (op->env) |
163 | if (op->env) |
155 | switch (op->subtype) |
164 | switch (op->subtype) |
… | |
… | |
264 | * objects are above the gate. If so, we finish closing the gate, |
273 | * objects are above the gate. If so, we finish closing the gate, |
265 | * otherwise, we fall through to the code below which should lower |
274 | * otherwise, we fall through to the code below which should lower |
266 | * the gate slightly. |
275 | * the gate slightly. |
267 | */ |
276 | */ |
268 | |
277 | |
269 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
278 | for (tmp = op->above; tmp; tmp = tmp->above) |
270 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
279 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
271 | break; |
280 | break; |
272 | |
281 | |
273 | if (tmp == NULL) |
282 | if (!tmp) |
274 | { |
283 | { |
275 | if (op->arch->speed) |
284 | if (op->arch->speed) |
276 | op->value = 1; |
285 | op->value = 1; |
277 | else |
286 | else |
278 | op->set_speed (0); |
287 | op->set_speed (0); |
… | |
… | |
291 | } |
300 | } |
292 | else |
301 | else |
293 | { /* The gate is still going up */ |
302 | { /* The gate is still going up */ |
294 | op->stats.wc++; |
303 | op->stats.wc++; |
295 | |
304 | |
296 | if ((int) op->stats.wc >= (NUM_ANIMATIONS (op))) |
305 | if (op->stats.wc >= NUM_ANIMATIONS (op)) |
297 | op->stats.wc = (signed char) NUM_ANIMATIONS (op) - 1; |
306 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
298 | |
307 | |
299 | /* If there is something on top of the gate, we try to roll it off. |
308 | /* If there is something on top of the gate, we try to roll it off. |
300 | * If a player/monster, we don't roll, we just hit them with damage |
309 | * If a player/monster, we don't roll, we just hit them with damage |
301 | */ |
310 | */ |
302 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
311 | if (op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
303 | { |
312 | { |
304 | /* Halfway or further, check blocks */ |
313 | /* Halfway or further, check blocks */ |
305 | /* First, get the top object on the square. */ |
314 | /* First, get the top object on the square. */ |
306 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
315 | for (tmp = op->above; tmp && tmp->above; tmp = tmp->above) |
307 | ; |
316 | ; |
… | |
… | |
309 | if (tmp) |
318 | if (tmp) |
310 | { |
319 | { |
311 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
320 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
312 | { |
321 | { |
313 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
322 | hit_player (tmp, random_roll (0, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
|
|
323 | op->play_sound (sound_find ("blocked_gate")); |
314 | |
324 | |
315 | if (tmp->type == PLAYER) |
325 | if (tmp->type == PLAYER) |
316 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
326 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
317 | } |
327 | } |
318 | else |
|
|
319 | /* If the object is not alive, and the object either can |
328 | /* If the object is not alive, and the object either can |
320 | * be picked up or the object rolls, move the object |
329 | * be picked up or the object rolls, move the object |
321 | * off the gate. |
330 | * off the gate. |
322 | */ |
331 | */ |
323 | if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
332 | else if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
324 | { |
333 | { |
325 | /* If it has speed, it should move itself, otherwise: */ |
334 | /* If it has speed, it should move itself, otherwise: */ |
326 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
335 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, SIZEOFFREE1 + 1); |
327 | |
336 | |
328 | /* If there is a free spot, move the object someplace */ |
337 | /* If there is a free spot, move the object someplace */ |
329 | if (i != -1) |
338 | if (i > 0) |
330 | { |
339 | { |
|
|
340 | mapxy pos (tmp); |
|
|
341 | pos.move (i); |
|
|
342 | if (pos.normalise ()) |
331 | tmp->remove (); |
343 | tmp->move_to (pos); |
332 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
|
|
333 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
334 | } |
344 | } |
335 | } |
345 | } |
336 | } |
346 | } |
337 | |
347 | |
338 | /* See if there is still anything blocking the gate */ |
348 | /* See if there is still anything blocking the gate */ |
339 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
349 | for (tmp = op->above; tmp; tmp = tmp->above) |
340 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
350 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
341 | break; |
351 | break; |
342 | |
352 | |
343 | /* IF there is, start putting the gate down */ |
353 | /* IF there is, start putting the gate down */ |
344 | if (tmp) |
354 | if (tmp) |
345 | { |
|
|
346 | op->stats.food = 1; |
355 | op->stats.food = 1; |
347 | } |
|
|
348 | else |
356 | else |
349 | { |
357 | { |
350 | op->move_block = MOVE_ALL; |
358 | op->move_block = MOVE_ALL; |
|
|
359 | |
351 | if (!op->arch->stats.ac) |
360 | if (!op->arch->stats.ac) |
352 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
361 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
353 | update_all_los (op->map, op->x, op->y); |
362 | update_all_los (op->map, op->x, op->y); |
354 | } |
363 | } |
355 | } /* gate is halfway up */ |
364 | } /* gate is halfway up */ |
… | |
… | |
369 | int v = op->value; |
378 | int v = op->value; |
370 | |
379 | |
371 | if (op->stats.sp) |
380 | if (op->stats.sp) |
372 | { |
381 | { |
373 | move_gate (op); |
382 | move_gate (op); |
|
|
383 | |
374 | if (op->value != v) /* change direction ? */ |
384 | if (op->value != v) /* change direction ? */ |
375 | op->stats.sp = 0; |
385 | op->stats.sp = 0; |
376 | return; |
386 | return; |
377 | } |
387 | } |
|
|
388 | |
378 | if (--op->stats.hp <= 0) |
389 | if (--op->stats.hp <= 0) |
379 | { /* keep gate down */ |
390 | { /* keep gate down */ |
380 | move_gate (op); |
391 | move_gate (op); |
|
|
392 | |
381 | if (op->value != v) |
393 | if (op->value != v) |
382 | op->set_speed (0); |
394 | op->set_speed (0); |
383 | } |
395 | } |
384 | } |
396 | } |
385 | |
397 | |
… | |
… | |
397 | int last = op->value; |
409 | int last = op->value; |
398 | int detected; |
410 | int detected; |
399 | |
411 | |
400 | detected = 0; |
412 | detected = 0; |
401 | |
413 | |
402 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
414 | for (tmp = op->ms ().bot; tmp && !detected; tmp = tmp->above) |
403 | { |
415 | { |
404 | object *tmp2; |
416 | object *tmp2; |
405 | |
417 | |
406 | if (op->stats.hp) |
418 | if (op->stats.hp) |
407 | { |
419 | { |
… | |
… | |
427 | if (detected && last == 0) |
439 | if (detected && last == 0) |
428 | { |
440 | { |
429 | op->value = 1; |
441 | op->value = 1; |
430 | push_button (op); |
442 | push_button (op); |
431 | } |
443 | } |
|
|
444 | |
432 | if (!detected && last == 1) |
445 | if (!detected && last == 1) |
433 | { |
446 | { |
434 | op->value = 0; |
447 | op->value = 0; |
435 | push_button (op); |
448 | push_button (op); |
436 | } |
449 | } |
… | |
… | |
440 | if (detected && last == 1) |
453 | if (detected && last == 1) |
441 | { |
454 | { |
442 | op->value = 0; |
455 | op->value = 0; |
443 | push_button (op); |
456 | push_button (op); |
444 | } |
457 | } |
|
|
458 | |
445 | if (!detected && last == 0) |
459 | if (!detected && last == 0) |
446 | { |
460 | { |
447 | op->value = 1; |
461 | op->value = 1; |
448 | push_button (op); |
462 | push_button (op); |
449 | } |
463 | } |
450 | } |
464 | } |
451 | } |
465 | } |
452 | |
|
|
453 | |
466 | |
454 | void |
467 | void |
455 | animate_trigger (object *op) |
468 | animate_trigger (object *op) |
456 | { |
469 | { |
457 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
470 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
489 | |
502 | |
490 | SET_ANIMATION (op, op->stats.wc); |
503 | SET_ANIMATION (op, op->stats.wc); |
491 | update_object (op, UP_OBJ_FACE); |
504 | update_object (op, UP_OBJ_FACE); |
492 | return; |
505 | return; |
493 | } |
506 | } |
|
|
507 | |
494 | /* We're closing */ |
508 | /* We're closing */ |
495 | op->move_on = 0; |
509 | op->move_on = 0; |
496 | |
510 | |
497 | op->stats.wc++; |
511 | op->stats.wc++; |
498 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
512 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
639 | /* Move an arrow along its course. op is the arrow or thrown object. |
653 | /* Move an arrow along its course. op is the arrow or thrown object. |
640 | */ |
654 | */ |
641 | void |
655 | void |
642 | move_arrow (object *op) |
656 | move_arrow (object *op) |
643 | { |
657 | { |
644 | object *tmp; |
|
|
645 | sint16 new_x, new_y; |
|
|
646 | int was_reflected, mflags; |
658 | int was_reflected; |
647 | maptile *m; |
|
|
648 | |
659 | |
649 | if (op->map == NULL) |
660 | if (!op->map) |
650 | { |
661 | { |
651 | LOG (llevError, "BUG: Arrow had no map.\n"); |
662 | LOG (llevError, "BUG: Arrow had no map.\n"); |
652 | op->destroy (); |
663 | op->destroy (); |
653 | return; |
664 | return; |
654 | } |
665 | } |
… | |
… | |
684 | stop_arrow (op); |
695 | stop_arrow (op); |
685 | return; |
696 | return; |
686 | } |
697 | } |
687 | |
698 | |
688 | /* Calculate target map square */ |
699 | /* Calculate target map square */ |
689 | new_x = op->x + DIRX (op); |
|
|
690 | new_y = op->y + DIRY (op); |
|
|
691 | was_reflected = 0; |
700 | was_reflected = 0; |
692 | |
701 | |
693 | m = op->map; |
702 | mapxy pos (op); pos.move (op->direction); |
694 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
695 | |
703 | |
696 | if (mflags & P_OUT_OF_MAP) |
704 | if (!pos.normalise ()) |
697 | { |
705 | { |
698 | stop_arrow (op); |
706 | stop_arrow (op); |
699 | return; |
707 | return; |
700 | } |
708 | } |
701 | |
709 | |
702 | /* only need to look for living creatures if this flag is set */ |
710 | /* only need to look for living creatures if this flag is set */ |
703 | if (mflags & P_IS_ALIVE) |
711 | if (pos->flags () & P_IS_ALIVE) |
704 | { |
712 | { |
705 | for (tmp = GET_MAP_OB (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
713 | object *tmp; |
|
|
714 | |
|
|
715 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
706 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
716 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
707 | break; |
717 | break; |
708 | |
718 | |
709 | /* Not really fair, but don't let monsters hit themselves with |
719 | /* Not really fair, but don't let monsters hit themselves with |
710 | * their own arrow - this can be because they fire it then |
720 | * their own arrow - this can be because they fire it then |
… | |
… | |
733 | return; |
743 | return; |
734 | } |
744 | } |
735 | } /* if this is not hitting its owner */ |
745 | } /* if this is not hitting its owner */ |
736 | } /* if there is something alive on this space */ |
746 | } /* if there is something alive on this space */ |
737 | |
747 | |
738 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
748 | if (OB_TYPE_MOVE_BLOCK (op, pos->move_block)) |
739 | { |
749 | { |
740 | int retry = 0; |
750 | int retry = 0; |
741 | |
751 | |
742 | /* if the object doesn't reflect, stop the arrow from moving |
752 | /* if the object doesn't reflect, stop the arrow from moving |
743 | * note that this code will now catch cases where a monster is |
753 | * note that this code will now catch cases where a monster is |
… | |
… | |
756 | if (op->direction & 1) |
766 | if (op->direction & 1) |
757 | { |
767 | { |
758 | op->direction = absdir (op->direction + 4); |
768 | op->direction = absdir (op->direction + 4); |
759 | retry = 1; |
769 | retry = 1; |
760 | } |
770 | } |
|
|
771 | |
761 | /* There were two blocks with identical code - |
772 | /* There were two blocks with identical code - |
762 | * use this retry here to make this one block |
773 | * use this retry here to make this one block |
763 | * that did the same thing. |
774 | * that did the same thing. |
764 | */ |
775 | */ |
765 | while (retry < 2) |
776 | while (retry < 2) |
766 | { |
777 | { |
767 | int left, right, mflags; |
|
|
768 | maptile *m1; |
|
|
769 | sint16 x1, y1; |
|
|
770 | |
|
|
771 | retry++; |
778 | retry++; |
772 | |
779 | |
773 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
780 | /* Need to check for P_OUT_OF_MAP: if the arrow is travelling |
774 | * over a corner in a tiled map, it is possible that |
781 | * over a corner in a tiled map, it is possible that |
775 | * op->direction is within an adjacent map but either |
782 | * op->direction is within an adjacent map but either |
776 | * op->direction-1 or op->direction+1 does not exist. |
783 | * op->direction-1 or op->direction+1 does not exist. |
777 | */ |
784 | */ |
778 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction - 1)], |
785 | mapxy pos1 (pos); pos1.move (absdir (op->direction - 1)); |
779 | op->y + freearr_y[absdir (op->direction - 1)], &x1, &y1); |
786 | bool left = pos1.normalise () && OB_TYPE_MOVE_BLOCK (op, pos1->move_block); |
780 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
781 | |
787 | |
782 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction + 1)], |
788 | mapxy pos2 (pos); pos2.move (absdir (op->direction + 1)); |
783 | op->y + freearr_y[absdir (op->direction + 1)], &x1, &y1); |
789 | bool right = pos2.normalise () && OB_TYPE_MOVE_BLOCK (op, pos2->move_block); |
784 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
785 | |
790 | |
786 | if (left == right) |
791 | if (left == right) |
787 | op->direction = absdir (op->direction + 4); |
792 | op->direction = absdir (op->direction + 4); |
788 | else if (left) |
793 | else if (left) |
789 | op->direction = absdir (op->direction + 2); |
794 | op->direction = absdir (op->direction + 2); |
790 | else if (right) |
795 | else if (right) |
791 | op->direction = absdir (op->direction - 2); |
796 | op->direction = absdir (op->direction - 2); |
792 | |
797 | |
793 | mflags = get_map_flags (op->map, &m1, op->x + DIRX (op), op->y + DIRY (op), &x1, &y1); |
|
|
794 | |
|
|
795 | /* If this space is not out of the map and not blocked, valid space - |
798 | /* If this space is not out of the map and not blocked, valid space - |
796 | * don't need to retry again. |
799 | * don't need to retry again. |
797 | */ |
800 | */ |
798 | if (!(mflags & P_OUT_OF_MAP) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m1, x1, y1))) |
801 | mapxy pos3 (pos); pos3.move (op->direction); |
|
|
802 | if (pos3.normalise () && !OB_TYPE_MOVE_BLOCK (op, pos3->move_block)) |
799 | break; |
803 | break; |
800 | |
|
|
801 | } |
804 | } |
|
|
805 | |
802 | /* Couldn't find a direction to move the arrow to - just |
806 | /* Couldn't find a direction to move the arrow to - just |
803 | * top it from moving. |
807 | * stop it from moving. |
804 | */ |
808 | */ |
805 | if (retry == 2) |
809 | if (retry == 2) |
806 | { |
810 | { |
807 | stop_arrow (op); |
811 | stop_arrow (op); |
808 | return; |
812 | return; |
809 | } |
813 | } |
|
|
814 | |
810 | /* update object image for new facing */ |
815 | /* update object image for new facing */ |
811 | /* many thrown objects *don't* have more than one face */ |
816 | /* many thrown objects *don't* have more than one face */ |
812 | if (GET_ANIM_ID (op)) |
817 | if (GET_ANIM_ID (op)) |
813 | SET_ANIMATION (op, op->direction); |
818 | SET_ANIMATION (op, op->direction); |
814 | } /* object is reflected */ |
819 | } /* object is reflected */ |
815 | } /* object ran into a wall */ |
820 | } /* object ran into a wall */ |
816 | |
821 | |
817 | /* Move the arrow. */ |
|
|
818 | op->remove (); |
|
|
819 | op->x = new_x; |
|
|
820 | op->y = new_y; |
|
|
821 | |
|
|
822 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
822 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
823 | * about 17 squares. Tune as needed. |
823 | * about 17 squares. Tune as needed. |
824 | */ |
824 | */ |
825 | op->speed -= 0.05; |
825 | op->speed -= 0.05; |
826 | insert_ob_in_map (op, m, op, 0); |
|
|
827 | } |
|
|
828 | |
826 | |
829 | /* This routine doesnt seem to work for "inanimate" objects that |
827 | /* Move the arrow. */ |
830 | * are being carried, ie a held torch leaps from your hands!. |
828 | op->move_to (pos); |
831 | * Modified this routine to allow held objects. b.t. */ |
829 | } |
832 | |
830 | |
833 | void |
831 | void |
834 | change_object (object *op) |
832 | change_object (object *op) |
835 | { /* Doesn`t handle linked objs yet */ |
833 | { /* Doesn`t handle linked objs yet */ |
836 | int i, j; |
834 | int i, j; |
837 | |
835 | |
838 | if (op->other_arch == NULL) |
836 | if (!op->other_arch) |
839 | { |
837 | { |
840 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
838 | LOG (llevError, "Change object (%s) without other_arch error.\n", op->debug_desc ()); |
841 | return; |
839 | return; |
842 | } |
840 | } |
843 | |
841 | |
844 | /* In non-living items only change when food value is 0 */ |
842 | /* In non-living items only change when food value is 0 */ |
845 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
843 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
846 | { |
844 | { |
847 | if (op->stats.food-- > 0) |
845 | if (op->stats.food-- > 0) |
848 | return; |
846 | return; |
849 | else |
847 | |
850 | op->stats.food = 1; /* so 1 other_arch is made */ |
848 | op->stats.food = 1; /* so 1 other_arch is made */ |
851 | } |
849 | } |
852 | |
850 | |
853 | object *pl = op->in_player (); |
|
|
854 | object *env = op->env; |
851 | object *env = op->env; |
855 | |
852 | |
856 | op->remove (); |
853 | op->remove (); |
857 | for (i = 0; i < NROFNEWOBJS (op); i++) |
854 | for (i = 0; i < op->stats.food; i++) |
858 | { |
855 | { |
859 | object *tmp = arch_to_object (op->other_arch); |
856 | object *tmp = arch_to_object (op->other_arch); |
860 | |
857 | |
861 | if (op->type == LAMP) |
858 | if (op->type == LAMP) |
862 | tmp->stats.food = op->stats.food - 1; |
859 | tmp->stats.food = op->stats.food - 1; |
863 | |
860 | |
864 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
861 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
865 | if (env) |
862 | if (env) |
866 | { |
863 | { |
867 | tmp->x = env->x, tmp->y = env->y; |
|
|
868 | tmp = insert_ob_in_ob (tmp, env); |
864 | tmp = env->insert (tmp); |
869 | |
865 | |
870 | /* If this object is the players inventory, we need to tell the |
866 | /* If this object is the players inventory, we need to tell the |
871 | * client of the change. Insert_ob_in_map takes care of the |
867 | * client of the change. Insert_ob_in_map takes care of the |
872 | * updating the client, so we don't need to do that below. |
868 | * updating the client, so we don't need to do that below. |
873 | */ |
869 | */ |
874 | if (pl) |
870 | if (object *pl = op->in_player ()) |
875 | { |
871 | { |
876 | esrv_del_item (pl->contr, op->count); |
872 | esrv_del_item (pl->contr, op->count); |
877 | esrv_send_item (pl, tmp); |
873 | esrv_send_item (pl, tmp); |
878 | } |
874 | } |
879 | } |
875 | } |
880 | else |
876 | else |
881 | { |
877 | { |
882 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
878 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
883 | if (j == -1) /* No free spot */ |
879 | if (j < 0) /* No free spot */ |
884 | tmp->destroy (); |
880 | tmp->destroy (); |
885 | else |
881 | else |
886 | { |
882 | { |
887 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
883 | mapxy pos (op); pos.move (j); |
888 | insert_ob_in_map (tmp, op->map, op, 0); |
884 | |
|
|
885 | if (pos.normalise ()) |
|
|
886 | pos.insert (tmp, op); |
889 | } |
887 | } |
890 | } |
888 | } |
891 | } |
889 | } |
892 | |
890 | |
893 | op->destroy (); |
891 | op->destroy (); |
… | |
… | |
1167 | * has to make sure that there is in fact space for the object. |
1165 | * has to make sure that there is in fact space for the object. |
1168 | * It should really do this for small objects also, but there is |
1166 | * It should really do this for small objects also, but there is |
1169 | * more concern with large objects, most notably a part being placed |
1167 | * more concern with large objects, most notably a part being placed |
1170 | * outside of the map which would cause the server to crash |
1168 | * outside of the map which would cause the server to crash |
1171 | */ |
1169 | */ |
1172 | |
|
|
1173 | void |
1170 | void |
1174 | move_creator (object *creator) |
1171 | move_creator (object *creator) |
1175 | { |
1172 | { |
1176 | object *new_ob; |
1173 | object *new_ob; |
1177 | |
1174 | |
… | |
… | |
1212 | new_ob = object_create_arch (creator->other_arch); |
1209 | new_ob = object_create_arch (creator->other_arch); |
1213 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1210 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1214 | } |
1211 | } |
1215 | |
1212 | |
1216 | /* Make sure this multipart object fits */ |
1213 | /* Make sure this multipart object fits */ |
1217 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
1214 | if (new_ob->arch->more && new_ob->blocked (creator->map, creator->x, creator->y)) |
1218 | { |
1215 | { |
1219 | new_ob->destroy (); |
1216 | new_ob->destroy (); |
1220 | return; |
1217 | return; |
1221 | } |
1218 | } |
|
|
1219 | |
|
|
1220 | // for now lets try to identify everything generated here, it mostly |
|
|
1221 | // happens automated, so this will at least fix many identify-experience holes |
|
|
1222 | SET_FLAG (new_ob, FLAG_IDENTIFIED); |
1222 | |
1223 | |
1223 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1224 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1224 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1225 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1225 | return; |
1226 | return; |
1226 | |
1227 | |
… | |
… | |
1310 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1311 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1311 | remove_force (op); |
1312 | remove_force (op); |
1312 | else |
1313 | else |
1313 | { |
1314 | { |
1314 | /* If necessary, delete the item from the players inventory */ |
1315 | /* If necessary, delete the item from the players inventory */ |
1315 | object *pl = op->in_player (); |
1316 | if (object *pl = op->in_player ()) |
1316 | |
|
|
1317 | if (pl) |
|
|
1318 | esrv_del_item (pl->contr, op->count); |
1317 | esrv_del_item (pl->contr, op->count); |
1319 | |
1318 | |
1320 | op->remove (); |
1319 | op->remove (); |
1321 | |
1320 | |
1322 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1321 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |