1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
57 | tmp->map = op->map; |
57 | tmp->map = op->map; |
58 | tmp->level = op->level; |
58 | tmp->level = op->level; |
59 | insert_ob_in_map (tmp, op->map, op, 0); |
59 | insert_ob_in_map (tmp, op->map, op, 0); |
60 | } |
60 | } |
61 | |
61 | |
62 | op->destroy (); |
62 | op->drop_and_destroy (); |
63 | } |
63 | } |
64 | |
64 | |
65 | void |
65 | void |
66 | remove_door2 (object *op) |
66 | remove_door2 (object *op) |
67 | { |
67 | { |
… | |
… | |
86 | tmp->map = op->map; |
86 | tmp->map = op->map; |
87 | tmp->level = op->level; |
87 | tmp->level = op->level; |
88 | insert_ob_in_map (tmp, op->map, op, 0); |
88 | insert_ob_in_map (tmp, op->map, op, 0); |
89 | } |
89 | } |
90 | |
90 | |
91 | op->destroy (); |
91 | op->drop_and_destroy (); |
92 | } |
92 | } |
93 | |
93 | |
94 | void |
94 | void |
95 | generate_monster (object *gen) |
95 | generate_monster (object *gen) |
96 | { |
96 | { |
97 | if (!gen->map) |
97 | if (!gen->map) |
98 | return; |
98 | return; |
99 | |
99 | |
100 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
100 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
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|
101 | return; |
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|
102 | |
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|
103 | // sleeping generators won't generate, this will make monsters like |
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|
104 | // centipedes not generate more centipedes when being asleep. |
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|
105 | if (gen->flag [FLAG_SLEEP]) |
101 | return; |
106 | return; |
102 | |
107 | |
103 | object *op; |
108 | object *op; |
104 | int dir; |
109 | int dir; |
105 | |
110 | |
… | |
… | |
117 | |
122 | |
118 | dir = find_free_spot (op, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
123 | dir = find_free_spot (op, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
119 | if (dir < 0) |
124 | if (dir < 0) |
120 | return; |
125 | return; |
121 | |
126 | |
122 | op = object_create_clone (op); |
127 | op = op->deep_clone (); |
123 | |
128 | |
124 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
129 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
125 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
130 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
126 | } |
131 | } |
127 | else if (gen->other_arch) |
132 | else if (gen->other_arch) |
… | |
… | |
480 | } |
485 | } |
481 | |
486 | |
482 | void |
487 | void |
483 | move_hole (object *op) |
488 | move_hole (object *op) |
484 | { /* 1 = opening, 0 = closing */ |
489 | { /* 1 = opening, 0 = closing */ |
485 | object *next, *tmp; |
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|
486 | |
|
|
487 | if (op->value) |
490 | if (op->value) |
488 | { /* We're opening */ |
491 | { /* We're opening */ |
489 | if (--op->stats.wc <= 0) |
492 | if (--op->stats.wc <= 0) |
490 | { /* Opened, let's stop */ |
493 | { /* Opened, let's stop */ |
491 | op->stats.wc = 0; |
494 | op->stats.wc = 0; |
492 | op->set_speed (0); |
495 | op->set_speed (0); |
493 | |
496 | |
494 | /* Hard coding this makes sense for holes I suppose */ |
497 | /* Hard coding this makes sense for holes I suppose */ |
495 | op->move_on = MOVE_WALK; |
498 | op->move_on = MOVE_WALK; |
496 | for (tmp = op->above; tmp != NULL; tmp = next) |
499 | for (object *next, *tmp = op->above; tmp; tmp = next) |
497 | { |
500 | { |
498 | next = tmp->above; |
501 | next = tmp->above; |
499 | move_apply (op, tmp, tmp); |
502 | move_apply (op, tmp, tmp); |
500 | } |
503 | } |
501 | } |
504 | } |
… | |
… | |
543 | { |
546 | { |
544 | object *payload = op->inv; |
547 | object *payload = op->inv; |
545 | |
548 | |
546 | if (payload == NULL) |
549 | if (payload == NULL) |
547 | return NULL; |
550 | return NULL; |
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|
551 | |
548 | payload->remove (); |
552 | payload->remove (); |
549 | op->destroy (); |
553 | op->destroy (); |
550 | return payload; |
554 | return payload; |
551 | } |
555 | } |
552 | |
556 | |
… | |
… | |
632 | if (INVOKE_OBJECT (STOP, op)) |
636 | if (INVOKE_OBJECT (STOP, op)) |
633 | return; |
637 | return; |
634 | |
638 | |
635 | if (op->inv) |
639 | if (op->inv) |
636 | { |
640 | { |
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|
641 | // replace this by straightforward drop to ground? |
637 | object *payload = op->inv; |
642 | object *payload = op->inv; |
638 | |
643 | |
639 | payload->remove (); |
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|
640 | payload->owner = 0; |
644 | payload->owner = 0; |
641 | insert_ob_in_map (payload, op->map, payload, 0); |
645 | insert_ob_in_map (payload, op->map, payload, 0); |
642 | op->destroy (); |
646 | op->destroy (); |
643 | } |
647 | } |
644 | else |
648 | else |
… | |
… | |
673 | * is if the player throws a bomb - the bomb explodes on its own, |
677 | * is if the player throws a bomb - the bomb explodes on its own, |
674 | * but this object sticks around. We could handle the cleanup in the |
678 | * but this object sticks around. We could handle the cleanup in the |
675 | * bomb code, but there are potential other cases where that could happen, |
679 | * bomb code, but there are potential other cases where that could happen, |
676 | * and it is easy enough to clean it up here. |
680 | * and it is easy enough to clean it up here. |
677 | */ |
681 | */ |
678 | if (op->inv == NULL) |
682 | if (!op->inv) |
679 | { |
683 | { |
680 | op->destroy (); |
684 | op->destroy (); |
681 | return; |
685 | return; |
682 | } |
686 | } |
683 | |
687 | |
… | |
… | |
857 | |
861 | |
858 | if (op->type == LAMP) |
862 | if (op->type == LAMP) |
859 | tmp->stats.food = op->stats.food - 1; |
863 | tmp->stats.food = op->stats.food - 1; |
860 | |
864 | |
861 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
865 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
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|
866 | |
862 | if (env) |
867 | if (env) |
863 | { |
|
|
864 | tmp = env->insert (tmp); |
868 | env->insert (tmp); |
865 | |
|
|
866 | /* If this object is the players inventory, we need to tell the |
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867 | * client of the change. Insert_ob_in_map takes care of the |
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|
868 | * updating the client, so we don't need to do that below. |
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|
869 | */ |
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870 | if (object *pl = op->in_player ()) |
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|
871 | { |
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|
872 | esrv_del_item (pl->contr, op->count); |
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|
873 | esrv_send_item (pl, tmp); |
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|
874 | } |
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|
875 | } |
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|
876 | else |
869 | else |
877 | { |
870 | { |
878 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
871 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
879 | if (j < 0) /* No free spot */ |
872 | if (j < 0) /* No free spot */ |
880 | tmp->destroy (); |
873 | tmp->destroy (); |
… | |
… | |
947 | else |
940 | else |
948 | { |
941 | { |
949 | /* Random teleporter */ |
942 | /* Random teleporter */ |
950 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
943 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
951 | return; |
944 | return; |
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|
945 | |
952 | teleport (head, TELEPORTER, tmp); |
946 | teleport (head, TELEPORTER, tmp); |
953 | } |
947 | } |
954 | } |
948 | } |
955 | |
949 | |
956 | /* This object will teleport someone to a different map |
950 | /* This object will teleport someone to a different map |
… | |
… | |
1176 | { |
1170 | { |
1177 | creator->stats.hp = -1; |
1171 | creator->stats.hp = -1; |
1178 | return; |
1172 | return; |
1179 | } |
1173 | } |
1180 | |
1174 | |
1181 | if (creator->inv != NULL) |
1175 | if (creator->inv) |
1182 | { |
1176 | { |
1183 | object *ob; |
1177 | object *ob; |
1184 | int i; |
1178 | int i; |
1185 | object *ob_to_copy; |
1179 | object *ob_to_copy; |
1186 | |
1180 | |
… | |
… | |
1191 | if (rndm (0, i) == 0) |
1185 | if (rndm (0, i) == 0) |
1192 | { |
1186 | { |
1193 | ob_to_copy = ob; |
1187 | ob_to_copy = ob; |
1194 | } |
1188 | } |
1195 | } |
1189 | } |
1196 | new_ob = object_create_clone (ob_to_copy); |
1190 | new_ob = ob_to_copy->deep_clone (); |
1197 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1191 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1198 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1192 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1199 | } |
1193 | } |
1200 | else |
1194 | else |
1201 | { |
1195 | { |
1202 | if (creator->other_arch == NULL) |
1196 | if (!creator->other_arch) |
1203 | { |
1197 | { |
1204 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1198 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1205 | &creator->name, &creator->map->path, creator->x, creator->y); |
1199 | &creator->name, &creator->map->path, creator->x, creator->y); |
1206 | return; |
1200 | return; |
1207 | } |
1201 | } |
… | |
… | |
1224 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1218 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1225 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1219 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1226 | return; |
1220 | return; |
1227 | |
1221 | |
1228 | if (creator->slaying) |
1222 | if (creator->slaying) |
1229 | { |
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|
1230 | new_ob->name = new_ob->title = creator->slaying; |
1223 | new_ob->name = new_ob->title = creator->slaying; |
1231 | } |
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|
1232 | } |
1224 | } |
1233 | |
1225 | |
1234 | /* move_marker --peterm@soda.csua.berkeley.edu |
1226 | /* move_marker --peterm@soda.csua.berkeley.edu |
1235 | when moved, a marker will search for a player sitting above |
1227 | when moved, a marker will search for a player sitting above |
1236 | it, and insert an invisible, weightless force into him |
1228 | it, and insert an invisible, weightless force into him |
… | |
… | |
1310 | { |
1302 | { |
1311 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1303 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1312 | remove_force (op); |
1304 | remove_force (op); |
1313 | else |
1305 | else |
1314 | { |
1306 | { |
1315 | /* If necessary, delete the item from the players inventory */ |
1307 | op->remove (); // TODO: really necessary? |
1316 | if (object *pl = op->in_player ()) |
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1317 | esrv_del_item (pl->contr, op->count); |
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|
1318 | |
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|
1319 | op->remove (); |
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|
1320 | |
1308 | |
1321 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1309 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1322 | make_sure_not_seen (op); |
1310 | make_sure_not_seen (op); |
1323 | |
1311 | |
1324 | op->destroy (); |
1312 | op->drop_and_destroy (); |
1325 | } |
1313 | } |
1326 | |
1314 | |
1327 | return; |
1315 | return; |
1328 | } |
1316 | } |
1329 | } |
1317 | } |