1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
… | |
… | |
57 | tmp->map = op->map; |
58 | tmp->map = op->map; |
58 | tmp->level = op->level; |
59 | tmp->level = op->level; |
59 | insert_ob_in_map (tmp, op->map, op, 0); |
60 | insert_ob_in_map (tmp, op->map, op, 0); |
60 | } |
61 | } |
61 | |
62 | |
62 | op->destroy (); |
63 | op->drop_and_destroy (); |
63 | } |
64 | } |
64 | |
65 | |
65 | void |
66 | void |
66 | remove_door2 (object *op) |
67 | remove_door2 (object *op) |
67 | { |
68 | { |
… | |
… | |
86 | tmp->map = op->map; |
87 | tmp->map = op->map; |
87 | tmp->level = op->level; |
88 | tmp->level = op->level; |
88 | insert_ob_in_map (tmp, op->map, op, 0); |
89 | insert_ob_in_map (tmp, op->map, op, 0); |
89 | } |
90 | } |
90 | |
91 | |
91 | op->destroy (); |
92 | op->drop_and_destroy (); |
92 | } |
93 | } |
93 | |
94 | |
94 | void |
95 | static void |
95 | generate_monster (object *gen) |
96 | generate_monster (object *gen) |
96 | { |
97 | { |
97 | if (!gen->map) |
98 | if (!gen->map) |
98 | return; |
99 | return; |
99 | |
100 | |
100 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
101 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
|
|
102 | return; |
|
|
103 | |
|
|
104 | // sleeping generators won't generate, this will make monsters like |
|
|
105 | // centipedes not generate more centipedes when being asleep. |
|
|
106 | if (gen->flag [FLAG_SLEEP]) |
101 | return; |
107 | return; |
102 | |
108 | |
103 | object *op; |
109 | object *op; |
104 | int dir; |
110 | int dir; |
105 | |
111 | |
… | |
… | |
117 | |
123 | |
118 | dir = find_free_spot (op, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
124 | dir = find_free_spot (op, gen->map, gen->x, gen->y, 1, SIZEOFFREE1 + 1); |
119 | if (dir < 0) |
125 | if (dir < 0) |
120 | return; |
126 | return; |
121 | |
127 | |
122 | op = object_create_clone (op); |
128 | op = op->deep_clone (); |
123 | |
129 | |
124 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
130 | CLEAR_FLAG (op, FLAG_IS_A_TEMPLATE); |
125 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
131 | unflag_inv (op, FLAG_IS_A_TEMPLATE); |
126 | } |
132 | } |
127 | else if (gen->other_arch) |
133 | else if (gen->other_arch) |
… | |
… | |
152 | } |
158 | } |
153 | |
159 | |
154 | op->destroy (); |
160 | op->destroy (); |
155 | } |
161 | } |
156 | |
162 | |
157 | void |
163 | static void |
158 | remove_force (object *op) |
164 | remove_force (object *op) |
159 | { |
165 | { |
160 | if (--op->duration > 0) |
166 | if (--op->duration > 0) |
161 | return; |
167 | return; |
162 | |
168 | |
… | |
… | |
174 | } |
180 | } |
175 | |
181 | |
176 | op->destroy (); |
182 | op->destroy (); |
177 | } |
183 | } |
178 | |
184 | |
179 | void |
185 | static void |
180 | remove_blindness (object *op) |
186 | remove_blindness (object *op) |
181 | { |
187 | { |
182 | if (--op->stats.food > 0) |
188 | if (--op->stats.food > 0) |
183 | return; |
189 | return; |
184 | |
190 | |
… | |
… | |
191 | } |
197 | } |
192 | |
198 | |
193 | op->destroy (); |
199 | op->destroy (); |
194 | } |
200 | } |
195 | |
201 | |
196 | void |
202 | static void |
197 | poison_more (object *op) |
203 | poison_more (object *op) |
198 | { |
204 | { |
199 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
205 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
200 | { |
206 | { |
201 | op->destroy (); |
207 | op->destroy (); |
… | |
… | |
226 | |
232 | |
227 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
233 | hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
228 | } |
234 | } |
229 | |
235 | |
230 | |
236 | |
231 | void |
237 | static void |
232 | move_gate (object *op) |
238 | move_gate (object *op) |
233 | { /* 1 = going down, 0 = going up */ |
239 | { /* 1 = going down, 0 = going up */ |
234 | object *tmp; |
240 | object *tmp; |
235 | |
241 | |
236 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
242 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
… | |
… | |
370 | |
376 | |
371 | /* hp : how long door is open/closed |
377 | /* hp : how long door is open/closed |
372 | * maxhp : initial value for hp |
378 | * maxhp : initial value for hp |
373 | * sp : 1 = open, 0 = close |
379 | * sp : 1 = open, 0 = close |
374 | */ |
380 | */ |
375 | void |
381 | static void |
376 | move_timed_gate (object *op) |
382 | move_timed_gate (object *op) |
377 | { |
383 | { |
378 | int v = op->value; |
384 | int v = op->value; |
379 | |
385 | |
380 | if (op->stats.sp) |
386 | if (op->stats.sp) |
… | |
… | |
399 | * speed: frequency of 'glances' |
405 | * speed: frequency of 'glances' |
400 | * connected: connected value of detector |
406 | * connected: connected value of detector |
401 | * sp: 1 if detection sets buttons |
407 | * sp: 1 if detection sets buttons |
402 | * -1 if detection unsets buttons |
408 | * -1 if detection unsets buttons |
403 | */ |
409 | */ |
404 | |
410 | static void |
405 | void |
|
|
406 | move_detector (object *op) |
411 | move_detector (object *op) |
407 | { |
412 | { |
408 | object *tmp; |
413 | object *tmp; |
409 | int last = op->value; |
414 | int last = op->value; |
410 | int detected; |
415 | int detected; |
… | |
… | |
437 | if (op->stats.sp == 1) |
442 | if (op->stats.sp == 1) |
438 | { |
443 | { |
439 | if (detected && last == 0) |
444 | if (detected && last == 0) |
440 | { |
445 | { |
441 | op->value = 1; |
446 | op->value = 1; |
442 | push_button (op); |
447 | push_button (op, tmp); |
443 | } |
448 | } |
444 | |
449 | |
445 | if (!detected && last == 1) |
450 | if (!detected && last == 1) |
446 | { |
451 | { |
447 | op->value = 0; |
452 | op->value = 0; |
448 | push_button (op); |
453 | push_button (op, tmp); |
449 | } |
454 | } |
450 | } |
455 | } |
451 | else |
456 | else |
452 | { /* in this case, we unset buttons */ |
457 | { /* in this case, we unset buttons */ |
453 | if (detected && last == 1) |
458 | if (detected && last == 1) |
454 | { |
459 | { |
455 | op->value = 0; |
460 | op->value = 0; |
456 | push_button (op); |
461 | push_button (op, tmp); |
457 | } |
462 | } |
458 | |
463 | |
459 | if (!detected && last == 0) |
464 | if (!detected && last == 0) |
460 | { |
465 | { |
461 | op->value = 1; |
466 | op->value = 1; |
462 | push_button (op); |
467 | push_button (op, tmp); |
463 | } |
468 | } |
464 | } |
469 | } |
465 | } |
470 | } |
466 | |
471 | |
467 | void |
472 | void |
… | |
… | |
477 | SET_ANIMATION (op, op->stats.wc); |
482 | SET_ANIMATION (op, op->stats.wc); |
478 | update_object (op, UP_OBJ_FACE); |
483 | update_object (op, UP_OBJ_FACE); |
479 | } |
484 | } |
480 | } |
485 | } |
481 | |
486 | |
482 | void |
487 | static void |
483 | move_hole (object *op) |
488 | move_hole (object *op) |
484 | { /* 1 = opening, 0 = closing */ |
489 | { /* 1 = opening, 0 = closing */ |
485 | object *next, *tmp; |
|
|
486 | |
|
|
487 | if (op->value) |
490 | if (op->value) |
488 | { /* We're opening */ |
491 | { /* We're opening */ |
489 | if (--op->stats.wc <= 0) |
492 | if (--op->stats.wc <= 0) |
490 | { /* Opened, let's stop */ |
493 | { /* Opened, let's stop */ |
491 | op->stats.wc = 0; |
494 | op->stats.wc = 0; |
492 | op->set_speed (0); |
495 | op->set_speed (0); |
493 | |
496 | |
494 | /* Hard coding this makes sense for holes I suppose */ |
497 | /* Hard coding this makes sense for holes I suppose */ |
495 | op->move_on = MOVE_WALK; |
498 | op->move_on = MOVE_WALK; |
496 | for (tmp = op->above; tmp != NULL; tmp = next) |
499 | for (object *next, *tmp = op->above; tmp; tmp = next) |
497 | { |
500 | { |
498 | next = tmp->above; |
501 | next = tmp->above; |
499 | move_apply (op, tmp, tmp); |
502 | move_apply (op, tmp, tmp); |
500 | } |
503 | } |
501 | } |
504 | } |
… | |
… | |
543 | { |
546 | { |
544 | object *payload = op->inv; |
547 | object *payload = op->inv; |
545 | |
548 | |
546 | if (payload == NULL) |
549 | if (payload == NULL) |
547 | return NULL; |
550 | return NULL; |
|
|
551 | |
548 | payload->remove (); |
552 | payload->remove (); |
549 | op->destroy (); |
553 | op->destroy (); |
550 | return payload; |
554 | return payload; |
551 | } |
555 | } |
552 | |
556 | |
… | |
… | |
595 | |
599 | |
596 | // restore original wc, dam, attacktype and slaying |
600 | // restore original wc, dam, attacktype and slaying |
597 | op->stats.wc = op->stats.sp; |
601 | op->stats.wc = op->stats.sp; |
598 | op->stats.dam = op->stats.hp; |
602 | op->stats.dam = op->stats.hp; |
599 | op->attacktype = op->stats.grace; |
603 | op->attacktype = op->stats.grace; |
|
|
604 | op->slaying = op->custom_name; |
600 | |
605 | |
601 | if (op->spellarg) |
|
|
602 | { |
|
|
603 | op->slaying = op->spellarg; |
|
|
604 | free (op->spellarg); |
|
|
605 | op->spellarg = 0; |
|
|
606 | } |
|
|
607 | else |
|
|
608 | op->slaying = 0; |
|
|
609 | |
|
|
610 | /* Reset these to zero, so that object::can_merge will work properly */ |
606 | /* Reset these to defaults, so that object::can_merge will work properly */ |
611 | op->spellarg = NULL; |
607 | op->custom_name = 0; |
612 | op->stats.sp = 0; |
608 | op->stats.sp = 0; |
613 | op->stats.hp = 0; |
609 | op->stats.hp = 0; |
614 | op->stats.grace = 0; |
610 | op->stats.grace = 0; |
615 | op->level = 0; |
611 | op->level = 0; |
616 | op->face = op->arch->face; |
612 | op->face = op->arch->face; |
617 | op->owner = NULL; /* So that stopped arrows will be saved */ |
613 | op->owner = 0; |
|
|
614 | |
618 | update_object (op, UP_OBJ_CHANGE); |
615 | update_object (op, UP_OBJ_CHANGE); |
|
|
616 | |
619 | return op; |
617 | return op; |
620 | } |
618 | } |
621 | |
619 | |
622 | /* stop_arrow() - what to do when a non-living flying object |
620 | /* stop_arrow() - what to do when a non-living flying object |
623 | * has to stop. Sept 96 - I added in thrown object code in |
621 | * has to stop. Sept 96 - I added in thrown object code in |
… | |
… | |
632 | if (INVOKE_OBJECT (STOP, op)) |
630 | if (INVOKE_OBJECT (STOP, op)) |
633 | return; |
631 | return; |
634 | |
632 | |
635 | if (op->inv) |
633 | if (op->inv) |
636 | { |
634 | { |
|
|
635 | // replace this by straightforward drop to ground? |
637 | object *payload = op->inv; |
636 | object *payload = op->inv; |
638 | |
637 | |
639 | payload->remove (); |
|
|
640 | payload->owner = 0; |
638 | payload->owner = 0; |
641 | insert_ob_in_map (payload, op->map, payload, 0); |
639 | insert_ob_in_map (payload, op->map, payload, 0); |
642 | op->destroy (); |
640 | op->destroy (); |
643 | } |
641 | } |
644 | else |
642 | else |
… | |
… | |
673 | * is if the player throws a bomb - the bomb explodes on its own, |
671 | * is if the player throws a bomb - the bomb explodes on its own, |
674 | * but this object sticks around. We could handle the cleanup in the |
672 | * but this object sticks around. We could handle the cleanup in the |
675 | * bomb code, but there are potential other cases where that could happen, |
673 | * bomb code, but there are potential other cases where that could happen, |
676 | * and it is easy enough to clean it up here. |
674 | * and it is easy enough to clean it up here. |
677 | */ |
675 | */ |
678 | if (op->inv == NULL) |
676 | if (!op->inv) |
679 | { |
677 | { |
680 | op->destroy (); |
678 | op->destroy (); |
681 | return; |
679 | return; |
682 | } |
680 | } |
683 | |
681 | |
… | |
… | |
812 | return; |
810 | return; |
813 | } |
811 | } |
814 | |
812 | |
815 | /* update object image for new facing */ |
813 | /* update object image for new facing */ |
816 | /* many thrown objects *don't* have more than one face */ |
814 | /* many thrown objects *don't* have more than one face */ |
817 | if (GET_ANIM_ID (op)) |
815 | if (op->has_anim ()) |
818 | SET_ANIMATION (op, op->direction); |
816 | op->set_anim_frame (op->direction); |
819 | } /* object is reflected */ |
817 | } /* object is reflected */ |
820 | } /* object ran into a wall */ |
818 | } /* object ran into a wall */ |
821 | |
819 | |
822 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
820 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
823 | * about 17 squares. Tune as needed. |
821 | * about 17 squares. Tune as needed. |
… | |
… | |
826 | |
824 | |
827 | /* Move the arrow. */ |
825 | /* Move the arrow. */ |
828 | op->move_to (pos); |
826 | op->move_to (pos); |
829 | } |
827 | } |
830 | |
828 | |
831 | void |
829 | static void |
832 | change_object (object *op) |
830 | change_object (object *op) |
833 | { /* Doesn`t handle linked objs yet */ |
831 | { /* Doesn`t handle linked objs yet */ |
834 | int i, j; |
832 | int i, j; |
835 | |
833 | |
836 | if (!op->other_arch) |
834 | if (!op->other_arch) |
… | |
… | |
853 | op->remove (); |
851 | op->remove (); |
854 | for (i = 0; i < op->stats.food; i++) |
852 | for (i = 0; i < op->stats.food; i++) |
855 | { |
853 | { |
856 | object *tmp = arch_to_object (op->other_arch); |
854 | object *tmp = arch_to_object (op->other_arch); |
857 | |
855 | |
858 | if (op->type == LAMP) |
|
|
859 | tmp->stats.food = op->stats.food - 1; |
|
|
860 | |
|
|
861 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
856 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
|
|
857 | |
862 | if (env) |
858 | if (env) |
863 | { |
|
|
864 | tmp = env->insert (tmp); |
859 | env->insert (tmp); |
865 | |
|
|
866 | /* If this object is the players inventory, we need to tell the |
|
|
867 | * client of the change. Insert_ob_in_map takes care of the |
|
|
868 | * updating the client, so we don't need to do that below. |
|
|
869 | */ |
|
|
870 | if (object *pl = op->in_player ()) |
|
|
871 | { |
|
|
872 | esrv_del_item (pl->contr, op->count); |
|
|
873 | esrv_send_item (pl, tmp); |
|
|
874 | } |
|
|
875 | } |
|
|
876 | else |
860 | else |
877 | { |
861 | { |
878 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
862 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
879 | if (j < 0) /* No free spot */ |
863 | if (j < 0) /* No free spot */ |
880 | tmp->destroy (); |
864 | tmp->destroy (); |
… | |
… | |
947 | else |
931 | else |
948 | { |
932 | { |
949 | /* Random teleporter */ |
933 | /* Random teleporter */ |
950 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
934 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
951 | return; |
935 | return; |
|
|
936 | |
952 | teleport (head, TELEPORTER, tmp); |
937 | teleport (head, TELEPORTER, tmp); |
953 | } |
938 | } |
954 | } |
939 | } |
955 | |
940 | |
956 | /* This object will teleport someone to a different map |
941 | /* This object will teleport someone to a different map |
957 | and will also apply changes to the player from its inventory. |
942 | and will also apply changes to the player from its inventory. |
958 | This was invented for giving classes, but there's no reason it |
943 | This was invented for giving classes, but there's no reason it |
959 | can't be generalized. |
944 | can't be generalized. |
960 | */ |
945 | */ |
961 | void |
946 | static void |
962 | move_player_changer (object *op) |
947 | move_player_changer (object *op) |
963 | { |
948 | { |
964 | object *player; |
949 | object *player; |
965 | object *walk; |
950 | object *walk; |
966 | |
951 | |
… | |
… | |
1032 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1017 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1033 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1018 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1034 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
1019 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
1035 | * it'll paralyze the victim for hp*his speed/op->speed |
1020 | * it'll paralyze the victim for hp*his speed/op->speed |
1036 | */ |
1021 | */ |
1037 | void |
1022 | static void |
1038 | move_player_mover (object *op) |
1023 | move_player_mover (object *op) |
1039 | { |
1024 | { |
1040 | int dir = op->stats.sp; |
1025 | int dir = op->stats.sp; |
1041 | sint16 nx, ny; |
1026 | sint16 nx, ny; |
1042 | maptile *m; |
1027 | maptile *m; |
… | |
… | |
1086 | /* only level >=1 movers move people */ |
1071 | /* only level >=1 movers move people */ |
1087 | if (op->level) |
1072 | if (op->level) |
1088 | { |
1073 | { |
1089 | /* Following is a bit of hack. We need to make sure it |
1074 | /* Following is a bit of hack. We need to make sure it |
1090 | * is cleared, otherwise the player will get stuck in |
1075 | * is cleared, otherwise the player will get stuck in |
1091 | * place. This can happen if the player used a spell to |
1076 | * place. This can happen if the player used a spell to |
1092 | * get to this space. |
1077 | * get to this space. |
1093 | */ |
1078 | */ |
1094 | victim->contr->fire_on = 0; |
1079 | victim->contr->fire_on = 0; |
1095 | victim->speed_left = 1.f; |
1080 | victim->speed_left = 1.f; |
1096 | move_player (victim, dir); |
1081 | move_player (victim, dir); |
… | |
… | |
1176 | { |
1161 | { |
1177 | creator->stats.hp = -1; |
1162 | creator->stats.hp = -1; |
1178 | return; |
1163 | return; |
1179 | } |
1164 | } |
1180 | |
1165 | |
1181 | if (creator->inv != NULL) |
1166 | if (creator->inv) |
1182 | { |
1167 | { |
1183 | object *ob; |
1168 | object *ob; |
1184 | int i; |
1169 | int i; |
1185 | object *ob_to_copy; |
1170 | object *ob_to_copy; |
1186 | |
1171 | |
… | |
… | |
1191 | if (rndm (0, i) == 0) |
1176 | if (rndm (0, i) == 0) |
1192 | { |
1177 | { |
1193 | ob_to_copy = ob; |
1178 | ob_to_copy = ob; |
1194 | } |
1179 | } |
1195 | } |
1180 | } |
1196 | new_ob = object_create_clone (ob_to_copy); |
1181 | new_ob = ob_to_copy->deep_clone (); |
1197 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1182 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1198 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1183 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1199 | } |
1184 | } |
1200 | else |
1185 | else |
1201 | { |
1186 | { |
1202 | if (creator->other_arch == NULL) |
1187 | if (!creator->other_arch) |
1203 | { |
1188 | { |
1204 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1189 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1205 | &creator->name, &creator->map->path, creator->x, creator->y); |
1190 | &creator->name, &creator->map->path, creator->x, creator->y); |
1206 | return; |
1191 | return; |
1207 | } |
1192 | } |
… | |
… | |
1224 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1209 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1225 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1210 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1226 | return; |
1211 | return; |
1227 | |
1212 | |
1228 | if (creator->slaying) |
1213 | if (creator->slaying) |
1229 | { |
|
|
1230 | new_ob->name = new_ob->title = creator->slaying; |
1214 | new_ob->name = new_ob->title = creator->slaying; |
1231 | } |
|
|
1232 | } |
1215 | } |
1233 | |
1216 | |
1234 | /* move_marker --peterm@soda.csua.berkeley.edu |
1217 | /* move_marker --peterm@soda.csua.berkeley.edu |
1235 | when moved, a marker will search for a player sitting above |
1218 | when moved, a marker will search for a player sitting above |
1236 | it, and insert an invisible, weightless force into him |
1219 | it, and insert an invisible, weightless force into him |
… | |
… | |
1246 | { |
1229 | { |
1247 | /* remove an old force with a slaying field == op->name */ |
1230 | /* remove an old force with a slaying field == op->name */ |
1248 | if (object *force = tmp->force_find (op->name)) |
1231 | if (object *force = tmp->force_find (op->name)) |
1249 | force->destroy (); |
1232 | force->destroy (); |
1250 | |
1233 | |
1251 | if (!tmp->force_find (op->slaying)) |
1234 | if (op->slaying && !tmp->force_find (op->slaying)) |
1252 | { |
1235 | { |
1253 | tmp->force_add (op->slaying, op->stats.food); |
1236 | tmp->force_add (op->slaying, op->stats.food); |
1254 | |
1237 | |
1255 | if (op->msg) |
1238 | if (op->msg) |
1256 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1239 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
… | |
… | |
1268 | } |
1251 | } |
1269 | } |
1252 | } |
1270 | } |
1253 | } |
1271 | } |
1254 | } |
1272 | |
1255 | |
|
|
1256 | // mapscript objects activate themselves (only) then their timer fires |
|
|
1257 | // TODO: maybe they should simply trigger the link like any other object? |
|
|
1258 | static void |
|
|
1259 | move_mapscript (object *op) |
|
|
1260 | { |
|
|
1261 | op->set_speed (0); |
|
|
1262 | cfperl_mapscript_activate (op, true, op, 0); |
|
|
1263 | } |
|
|
1264 | |
|
|
1265 | static void |
|
|
1266 | move_lamp (object *op) |
|
|
1267 | { |
|
|
1268 | // if the lamp/torch is off, we should disable it. |
|
|
1269 | if (!op->glow_radius) |
|
|
1270 | { |
|
|
1271 | op->set_speed (0); |
|
|
1272 | return; |
|
|
1273 | } |
|
|
1274 | else |
|
|
1275 | { |
|
|
1276 | // check whether the face might need to be updated |
|
|
1277 | // (currently this is needed to have already switched on torches |
|
|
1278 | // on maps, as they just set the glow_radius in the archetype) |
|
|
1279 | if (op->other_arch |
|
|
1280 | && ( |
|
|
1281 | (op->flag [FLAG_ANIMATE] != op->other_arch->flag [FLAG_ANIMATE]) |
|
|
1282 | || (op->flag [FLAG_ANIMATE] |
|
|
1283 | ? (op->animation_id != op->other_arch->animation_id) |
|
|
1284 | : (op->face != op->other_arch->face)) |
|
|
1285 | )) |
|
|
1286 | get_animation_from_arch (op, op->other_arch); |
|
|
1287 | } |
|
|
1288 | |
|
|
1289 | // lamps and torches on maps don't use up their fuel |
|
|
1290 | if (op->is_on_map ()) |
|
|
1291 | return; |
|
|
1292 | |
|
|
1293 | if (op->stats.food > 0) |
|
|
1294 | { |
|
|
1295 | op->stats.food--; |
|
|
1296 | return; |
|
|
1297 | } |
|
|
1298 | |
|
|
1299 | apply_lamp (op, false); |
|
|
1300 | } |
|
|
1301 | |
1273 | void |
1302 | void |
1274 | process_object (object *op) |
1303 | process_object (object *op) |
1275 | { |
1304 | { |
1276 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1305 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1277 | return; |
1306 | return; |
… | |
… | |
1310 | { |
1339 | { |
1311 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1340 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1312 | remove_force (op); |
1341 | remove_force (op); |
1313 | else |
1342 | else |
1314 | { |
1343 | { |
1315 | /* If necessary, delete the item from the players inventory */ |
1344 | op->remove (); // TODO: really necessary? |
1316 | if (object *pl = op->in_player ()) |
|
|
1317 | esrv_del_item (pl->contr, op->count); |
|
|
1318 | |
|
|
1319 | op->remove (); |
|
|
1320 | |
1345 | |
1321 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1346 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1322 | make_sure_not_seen (op); |
1347 | make_sure_not_seen (op); |
1323 | |
1348 | |
1324 | op->destroy (); |
1349 | op->drop_and_destroy (); |
1325 | } |
1350 | } |
1326 | |
1351 | |
1327 | return; |
1352 | return; |
1328 | } |
1353 | } |
1329 | } |
1354 | } |
… | |
… | |
1453 | |
1478 | |
1454 | case PLAYER: |
1479 | case PLAYER: |
1455 | // players have their own speed-management, so undo the --speed_left |
1480 | // players have their own speed-management, so undo the --speed_left |
1456 | ++op->speed_left; |
1481 | ++op->speed_left; |
1457 | break; |
1482 | break; |
1458 | } |
|
|
1459 | } |
|
|
1460 | |
1483 | |
|
|
1484 | case MAPSCRIPT: |
|
|
1485 | move_mapscript (op); |
|
|
1486 | break; |
|
|
1487 | |
|
|
1488 | case LAMP: |
|
|
1489 | case TORCH: |
|
|
1490 | move_lamp (op); |
|
|
1491 | break; |
|
|
1492 | } |
|
|
1493 | } |
|
|
1494 | |