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1 | |
1 | /* |
2 | /* |
2 | * static char *rcsid_time_c = |
3 | * static char *rcsid_time_c = |
3 | * "$Id: time.C,v 1.8 2006/09/03 00:18:42 root Exp $"; |
4 | * "$Id: time.C,v 1.9 2006/09/10 15:59:58 root Exp $"; |
4 | */ |
5 | */ |
5 | |
6 | |
6 | /* |
7 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
8 | CrossFire, A Multiplayer game for X-windows |
8 | |
9 | |
… | |
… | |
32 | */ |
33 | */ |
33 | |
34 | |
34 | #include <global.h> |
35 | #include <global.h> |
35 | #include <spells.h> |
36 | #include <spells.h> |
36 | #ifndef __CEXTRACT__ |
37 | #ifndef __CEXTRACT__ |
37 | #include <sproto.h> |
38 | # include <sproto.h> |
38 | #endif |
39 | #endif |
39 | |
40 | |
40 | /* The following removes doors. The functions check to see if similar |
41 | /* The following removes doors. The functions check to see if similar |
41 | * doors are next to the one that is being removed, and if so, set it |
42 | * doors are next to the one that is being removed, and if so, set it |
42 | * so those will be removed shortly (in a cascade like fashion.) |
43 | * so those will be removed shortly (in a cascade like fashion.) |
43 | */ |
44 | */ |
44 | |
45 | |
|
|
46 | void |
45 | void remove_door(object *op) { |
47 | remove_door (object *op) |
|
|
48 | { |
46 | int i; |
49 | int i; |
47 | object *tmp; |
50 | object *tmp; |
|
|
51 | |
48 | for(i=1;i<9;i+=2) |
52 | for (i = 1; i < 9; i += 2) |
49 | if((tmp=present(DOOR,op->map,op->x+freearr_x[i],op->y+freearr_y[i]))!=NULL) { |
53 | if ((tmp = present (DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i])) != NULL) |
|
|
54 | { |
50 | tmp->speed = 0.1; |
55 | tmp->speed = 0.1; |
51 | update_ob_speed(tmp); |
56 | update_ob_speed (tmp); |
52 | tmp->speed_left= -0.2; |
57 | tmp->speed_left = -0.2; |
53 | } |
58 | } |
54 | |
59 | |
55 | if(op->other_arch) |
60 | if (op->other_arch) |
56 | { |
61 | { |
57 | tmp=arch_to_object(op->other_arch); |
62 | tmp = arch_to_object (op->other_arch); |
58 | tmp->x=op->x;tmp->y=op->y;tmp->map=op->map;tmp->level=op->level; |
63 | tmp->x = op->x; |
|
|
64 | tmp->y = op->y; |
|
|
65 | tmp->map = op->map; |
|
|
66 | tmp->level = op->level; |
59 | insert_ob_in_map(tmp,op->map,op,0); |
67 | insert_ob_in_map (tmp, op->map, op, 0); |
60 | } |
68 | } |
61 | remove_ob(op); |
69 | remove_ob (op); |
62 | free_object(op); |
70 | free_object (op); |
63 | } |
71 | } |
64 | |
72 | |
|
|
73 | void |
65 | void remove_door2(object *op) { |
74 | remove_door2 (object *op) |
|
|
75 | { |
66 | int i; |
76 | int i; |
67 | object *tmp; |
77 | object *tmp; |
|
|
78 | |
68 | for(i=1;i<9;i+=2) { |
79 | for (i = 1; i < 9; i += 2) |
|
|
80 | { |
69 | tmp=present(LOCKED_DOOR,op->map,op->x+freearr_x[i],op->y+freearr_y[i]); |
81 | tmp = present (LOCKED_DOOR, op->map, op->x + freearr_x[i], op->y + freearr_y[i]); |
70 | if(tmp && tmp->slaying == op->slaying) {/* same key both doors */ |
82 | if (tmp && tmp->slaying == op->slaying) |
|
|
83 | { /* same key both doors */ |
71 | tmp->speed = 0.1; |
84 | tmp->speed = 0.1; |
72 | update_ob_speed(tmp); |
85 | update_ob_speed (tmp); |
73 | tmp->speed_left= -0.2; |
86 | tmp->speed_left = -0.2; |
74 | } |
87 | } |
75 | } |
88 | } |
76 | if(op->other_arch) |
89 | if (op->other_arch) |
77 | { |
90 | { |
78 | tmp=arch_to_object(op->other_arch); |
91 | tmp = arch_to_object (op->other_arch); |
79 | tmp->x=op->x;tmp->y=op->y;tmp->map=op->map;tmp->level=op->level; |
92 | tmp->x = op->x; |
|
|
93 | tmp->y = op->y; |
|
|
94 | tmp->map = op->map; |
|
|
95 | tmp->level = op->level; |
80 | insert_ob_in_map(tmp,op->map,op,0); |
96 | insert_ob_in_map (tmp, op->map, op, 0); |
81 | } |
97 | } |
82 | remove_ob(op); |
98 | remove_ob (op); |
83 | free_object(op); |
99 | free_object (op); |
84 | } |
100 | } |
85 | |
101 | |
86 | /* Will generate a monster according to content |
102 | /* Will generate a monster according to content |
87 | * of generator. |
103 | * of generator. |
88 | */ |
104 | */ |
|
|
105 | void |
89 | void generate_monster_inv(object *gen) { |
106 | generate_monster_inv (object *gen) |
|
|
107 | { |
90 | int i; |
108 | int i; |
91 | object *op,*head=NULL; |
109 | object *op, *head = NULL; |
92 | |
110 | |
93 | int qty=0; |
111 | int qty = 0; |
|
|
112 | |
94 | /* Code below assumes the generator is on a map, as it tries |
113 | /* Code below assumes the generator is on a map, as it tries |
95 | * to place the monster on the map. So if the generator |
114 | * to place the monster on the map. So if the generator |
96 | * isn't on a map, complain and exit. |
115 | * isn't on a map, complain and exit. |
97 | */ |
116 | */ |
98 | if (gen->map == NULL) { |
117 | if (gen->map == NULL) |
|
|
118 | { |
99 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
119 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
|
|
120 | return; |
|
|
121 | } |
|
|
122 | /*First count numer of objects in inv */ |
|
|
123 | for (op = gen->inv; op; op = op->below) |
|
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124 | qty++; |
|
|
125 | if (!qty) |
|
|
126 | { |
|
|
127 | LOG (llevError, "Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name); |
|
|
128 | return; /*No inventory */ |
|
|
129 | } |
|
|
130 | qty = rndm (0, qty - 1); |
|
|
131 | for (op = gen->inv; qty; qty--) |
|
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132 | op = op->below; |
|
|
133 | i = find_free_spot (op, gen->map, gen->x, gen->y, 1, 9); |
|
|
134 | if (i == -1) |
|
|
135 | return; |
|
|
136 | head = object_create_clone (op); |
|
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137 | CLEAR_FLAG (head, FLAG_IS_A_TEMPLATE); |
|
|
138 | unflag_inv (head, FLAG_IS_A_TEMPLATE); |
|
|
139 | if (rndm (0, 9)) |
|
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140 | generate_artifact (head, gen->map->difficulty); |
|
|
141 | insert_ob_in_map_at (head, gen->map, gen, 0, gen->x + freearr_x[i], gen->y + freearr_y[i]); |
|
|
142 | if (QUERY_FLAG (head, FLAG_FREED)) |
|
|
143 | return; |
|
|
144 | if (HAS_RANDOM_ITEMS (head)) |
|
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145 | create_treasure (head->randomitems, head, GT_APPLY, gen->map->difficulty, 0); |
|
|
146 | } |
|
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147 | |
|
|
148 | void |
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|
149 | generate_monster_arch (object *gen) |
|
|
150 | { |
|
|
151 | int i; |
|
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152 | object *op, *head = NULL, *prev = NULL; |
|
|
153 | archetype *at = gen->other_arch; |
|
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154 | |
|
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155 | if (gen->other_arch == NULL) |
|
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156 | { |
|
|
157 | //LOG(llevError,"Generator without other_arch: %s\n",gen->name); |
|
|
158 | return; |
|
|
159 | } |
|
|
160 | /* Code below assumes the generator is on a map, as it tries |
|
|
161 | * to place the monster on the map. So if the generator |
|
|
162 | * isn't on a map, complain and exit. |
|
|
163 | */ |
|
|
164 | if (gen->map == NULL) |
|
|
165 | { |
|
|
166 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
|
|
167 | return; |
|
|
168 | } |
|
|
169 | i = find_free_spot (&at->clone, gen->map, gen->x, gen->y, 1, 9); |
|
|
170 | if (i == -1) |
|
|
171 | return; |
|
|
172 | while (at != NULL) |
|
|
173 | { |
|
|
174 | op = arch_to_object (at); |
|
|
175 | op->x = gen->x + freearr_x[i] + at->clone.x; |
|
|
176 | op->y = gen->y + freearr_y[i] + at->clone.y; |
|
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177 | |
|
|
178 | if (head != NULL) |
|
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179 | op->head = head, prev->more = op; |
|
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180 | |
|
|
181 | if (rndm (0, 9)) |
|
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182 | generate_artifact (op, gen->map->difficulty); |
|
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183 | insert_ob_in_map (op, gen->map, gen, 0); |
|
|
184 | if (QUERY_FLAG (op, FLAG_FREED)) |
100 | return; |
185 | return; |
101 | } |
|
|
102 | /*First count numer of objects in inv*/ |
|
|
103 | for (op=gen->inv;op;op=op->below) |
|
|
104 | qty++; |
|
|
105 | if (!qty){ |
|
|
106 | LOG(llevError,"Generator (%s) has no inventory in generate_monster_inv?\n", &gen->name); |
|
|
107 | return;/*No inventory*/ |
|
|
108 | } |
|
|
109 | qty=rndm(0,qty-1); |
|
|
110 | for (op=gen->inv;qty;qty--) |
|
|
111 | op=op->below; |
|
|
112 | i=find_free_spot(op,gen->map,gen->x,gen->y,1,9); |
|
|
113 | if (i==-1) |
|
|
114 | return; |
|
|
115 | head=object_create_clone(op); |
|
|
116 | CLEAR_FLAG(head, FLAG_IS_A_TEMPLATE); |
|
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117 | unflag_inv (head,FLAG_IS_A_TEMPLATE); |
|
|
118 | if (rndm(0, 9)) |
|
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119 | generate_artifact(head, gen->map->difficulty); |
|
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120 | insert_ob_in_map_at(head,gen->map,gen,0,gen->x+freearr_x[i],gen->y+freearr_y[i]); |
|
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121 | if (QUERY_FLAG(head, FLAG_FREED)) return; |
|
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122 | if(HAS_RANDOM_ITEMS(head)) |
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123 | create_treasure(head->randomitems,head,GT_APPLY, |
|
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124 | gen->map->difficulty,0); |
|
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125 | } |
|
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126 | |
|
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127 | void generate_monster_arch(object *gen) { |
|
|
128 | int i; |
|
|
129 | object *op,*head=NULL,*prev=NULL; |
|
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130 | archetype *at=gen->other_arch; |
|
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131 | |
|
|
132 | if(gen->other_arch==NULL) { |
|
|
133 | //LOG(llevError,"Generator without other_arch: %s\n",gen->name); |
|
|
134 | return; |
|
|
135 | } |
|
|
136 | /* Code below assumes the generator is on a map, as it tries |
|
|
137 | * to place the monster on the map. So if the generator |
|
|
138 | * isn't on a map, complain and exit. |
|
|
139 | */ |
|
|
140 | if (gen->map == NULL) { |
|
|
141 | //LOG(llevError,"Generator (%s) not on a map?\n", gen->name); |
|
|
142 | return; |
|
|
143 | } |
|
|
144 | i=find_free_spot(&at->clone,gen->map,gen->x,gen->y,1,9); |
|
|
145 | if (i==-1) return; |
|
|
146 | while(at!=NULL) { |
|
|
147 | op=arch_to_object(at); |
|
|
148 | op->x=gen->x+freearr_x[i]+at->clone.x; |
|
|
149 | op->y=gen->y+freearr_y[i]+at->clone.y; |
|
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150 | |
|
|
151 | if(head!=NULL) |
|
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152 | op->head=head,prev->more=op; |
|
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153 | |
|
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154 | if (rndm(0, 9)) generate_artifact(op, gen->map->difficulty); |
|
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155 | insert_ob_in_map(op,gen->map,gen,0); |
|
|
156 | if (QUERY_FLAG(op, FLAG_FREED)) return; |
|
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157 | if(HAS_RANDOM_ITEMS(op)) |
186 | if (HAS_RANDOM_ITEMS (op)) |
158 | create_treasure(op->randomitems,op,GT_APPLY, |
187 | create_treasure (op->randomitems, op, GT_APPLY, gen->map->difficulty, 0); |
159 | gen->map->difficulty,0); |
|
|
160 | if(head==NULL) |
188 | if (head == NULL) |
161 | head=op; |
189 | head = op; |
162 | prev=op; |
190 | prev = op; |
163 | at=at->more; |
191 | at = at->more; |
164 | } |
192 | } |
165 | } |
193 | } |
166 | |
194 | |
|
|
195 | void |
167 | void generate_monster(object *gen) { |
196 | generate_monster (object *gen) |
|
|
197 | { |
168 | |
198 | |
169 | if(GENERATE_SPEED(gen)&&rndm(0, GENERATE_SPEED(gen)-1)) |
199 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
170 | return; |
200 | return; |
171 | if (QUERY_FLAG(gen,FLAG_CONTENT_ON_GEN)) |
201 | if (QUERY_FLAG (gen, FLAG_CONTENT_ON_GEN)) |
172 | generate_monster_inv(gen); |
202 | generate_monster_inv (gen); |
173 | else |
203 | else |
174 | generate_monster_arch(gen); |
204 | generate_monster_arch (gen); |
175 | |
205 | |
176 | } |
206 | } |
177 | |
207 | |
|
|
208 | void |
178 | void remove_force(object *op) { |
209 | remove_force (object *op) |
|
|
210 | { |
179 | if (--op->duration > 0) return; |
211 | if (--op->duration > 0) |
|
|
212 | return; |
180 | |
213 | |
181 | switch (op->subtype) { |
214 | switch (op->subtype) |
|
|
215 | { |
182 | case FORCE_CONFUSION: |
216 | case FORCE_CONFUSION: |
183 | if(op->env!=NULL) { |
217 | if (op->env != NULL) |
|
|
218 | { |
184 | CLEAR_FLAG(op->env, FLAG_CONFUSED); |
219 | CLEAR_FLAG (op->env, FLAG_CONFUSED); |
185 | new_draw_info(NDI_UNIQUE, 0,op->env, "You regain your senses.\n"); |
220 | new_draw_info (NDI_UNIQUE, 0, op->env, "You regain your senses.\n"); |
186 | } |
221 | } |
187 | |
222 | |
188 | default: |
223 | default: |
189 | if(op->env!=NULL) { |
224 | if (op->env != NULL) |
|
|
225 | { |
190 | CLEAR_FLAG(op, FLAG_APPLIED); |
226 | CLEAR_FLAG (op, FLAG_APPLIED); |
191 | change_abil(op->env,op); |
227 | change_abil (op->env, op); |
192 | fix_player(op->env); |
228 | fix_player (op->env); |
193 | } |
229 | } |
194 | } |
230 | } |
195 | remove_ob(op); |
231 | remove_ob (op); |
196 | free_object(op); |
232 | free_object (op); |
197 | } |
233 | } |
198 | |
234 | |
|
|
235 | void |
199 | void remove_blindness(object *op) { |
236 | remove_blindness (object *op) |
|
|
237 | { |
200 | if(--op->stats.food > 0) |
238 | if (--op->stats.food > 0) |
201 | return; |
239 | return; |
202 | CLEAR_FLAG(op, FLAG_APPLIED); |
240 | CLEAR_FLAG (op, FLAG_APPLIED); |
203 | if(op->env!=NULL) { |
241 | if (op->env != NULL) |
|
|
242 | { |
204 | change_abil(op->env,op); |
243 | change_abil (op->env, op); |
205 | fix_player(op->env); |
244 | fix_player (op->env); |
206 | } |
245 | } |
207 | remove_ob(op); |
246 | remove_ob (op); |
208 | free_object(op); |
247 | free_object (op); |
209 | } |
248 | } |
210 | |
249 | |
|
|
250 | void |
211 | void poison_more(object *op) { |
251 | poison_more (object *op) |
|
|
252 | { |
212 | if(op->env==NULL||!QUERY_FLAG(op->env,FLAG_ALIVE)||op->env->stats.hp<0) { |
253 | if (op->env == NULL || !QUERY_FLAG (op->env, FLAG_ALIVE) || op->env->stats.hp < 0) |
|
|
254 | { |
213 | remove_ob(op); |
255 | remove_ob (op); |
214 | free_object(op); |
256 | free_object (op); |
215 | return; |
257 | return; |
216 | } |
258 | } |
217 | if(op->stats.food==1) { |
259 | if (op->stats.food == 1) |
|
|
260 | { |
218 | /* need to remove the object before fix_player is called, else fix_player |
261 | /* need to remove the object before fix_player is called, else fix_player |
219 | * will not do anything. |
262 | * will not do anything. |
220 | */ |
263 | */ |
221 | if(op->env->type==PLAYER) { |
264 | if (op->env->type == PLAYER) |
|
|
265 | { |
222 | CLEAR_FLAG(op, FLAG_APPLIED); |
266 | CLEAR_FLAG (op, FLAG_APPLIED); |
223 | fix_player(op->env); |
267 | fix_player (op->env); |
224 | new_draw_info(NDI_UNIQUE, 0,op->env,"You feel much better now."); |
268 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel much better now."); |
225 | } |
269 | } |
226 | remove_ob(op); |
270 | remove_ob (op); |
227 | free_object(op); |
271 | free_object (op); |
228 | return; |
272 | return; |
229 | } |
273 | } |
230 | if(op->env->type==PLAYER) { |
274 | if (op->env->type == PLAYER) |
|
|
275 | { |
231 | op->env->stats.food--; |
276 | op->env->stats.food--; |
232 | new_draw_info(NDI_UNIQUE, 0,op->env,"You feel very sick..."); |
277 | new_draw_info (NDI_UNIQUE, 0, op->env, "You feel very sick..."); |
233 | } |
278 | } |
234 | (void)hit_player(op->env, |
279 | (void) hit_player (op->env, op->stats.dam, op, AT_INTERNAL, 1); |
235 | op->stats.dam, |
|
|
236 | op,AT_INTERNAL,1); |
|
|
237 | } |
280 | } |
238 | |
281 | |
239 | |
282 | |
240 | void move_gate(object *op) { /* 1 = going down, 0 = goind up */ |
283 | void |
|
|
284 | move_gate (object *op) |
|
|
285 | { /* 1 = going down, 0 = goind up */ |
241 | object *tmp; |
286 | object *tmp; |
242 | |
287 | |
243 | if(op->stats.wc < 0 || (int)op->stats.wc >= NUM_ANIMATIONS(op)) { |
288 | if (op->stats.wc < 0 || (int) op->stats.wc >= NUM_ANIMATIONS (op)) |
|
|
289 | { |
244 | LOG(llevError,"Gate error: animation was %d, max=%d\n",op->stats.wc, |
290 | LOG (llevError, "Gate error: animation was %d, max=%d\n", op->stats.wc, NUM_ANIMATIONS (op)); |
245 | NUM_ANIMATIONS(op)); |
|
|
246 | dump_object(op); |
291 | dump_object (op); |
247 | LOG(llevError,"%s\n",errmsg); |
292 | LOG (llevError, "%s\n", errmsg); |
248 | op->stats.wc=0; |
293 | op->stats.wc = 0; |
249 | } |
294 | } |
250 | |
295 | |
251 | /* We're going down */ |
296 | /* We're going down */ |
252 | if(op->value) { |
297 | if (op->value) |
253 | if(--op->stats.wc<=0) { /* Reached bottom, let's stop */ |
298 | { |
|
|
299 | if (--op->stats.wc <= 0) |
|
|
300 | { /* Reached bottom, let's stop */ |
254 | op->stats.wc=0; |
301 | op->stats.wc = 0; |
255 | if(op->arch->clone.speed) |
302 | if (op->arch->clone.speed) |
256 | op->value=0; |
303 | op->value = 0; |
257 | else { |
304 | else |
|
|
305 | { |
258 | op->speed = 0; |
306 | op->speed = 0; |
259 | update_ob_speed(op); |
307 | update_ob_speed (op); |
260 | } |
|
|
261 | } |
308 | } |
|
|
309 | } |
262 | if((int)op->stats.wc < (NUM_ANIMATIONS(op)/2+1)) { |
310 | if ((int) op->stats.wc < (NUM_ANIMATIONS (op) / 2 + 1)) |
|
|
311 | { |
263 | op->move_block = 0; |
312 | op->move_block = 0; |
264 | CLEAR_FLAG(op, FLAG_BLOCKSVIEW); |
313 | CLEAR_FLAG (op, FLAG_BLOCKSVIEW); |
265 | update_all_los(op->map, op->x, op->y); |
314 | update_all_los (op->map, op->x, op->y); |
266 | } |
315 | } |
267 | SET_ANIMATION(op, op->stats.wc); |
316 | SET_ANIMATION (op, op->stats.wc); |
268 | update_object(op,UP_OBJ_CHANGE); |
317 | update_object (op, UP_OBJ_CHANGE); |
269 | return; |
318 | return; |
270 | } |
319 | } |
271 | |
320 | |
272 | /* We're going up */ |
321 | /* We're going up */ |
273 | |
322 | |
274 | /* First, lets see if we are already at the top */ |
323 | /* First, lets see if we are already at the top */ |
275 | if((unsigned char) op->stats.wc==(NUM_ANIMATIONS(op)-1)) { |
324 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
|
|
325 | { |
276 | |
326 | |
277 | /* Check to make sure that only non pickable and non rollable |
327 | /* Check to make sure that only non pickable and non rollable |
278 | * objects are above the gate. If so, we finish closing the gate, |
328 | * objects are above the gate. If so, we finish closing the gate, |
279 | * otherwise, we fall through to the code below which should lower |
329 | * otherwise, we fall through to the code below which should lower |
280 | * the gate slightly. |
330 | * the gate slightly. |
281 | */ |
331 | */ |
282 | |
332 | |
283 | for (tmp=op->above; tmp!=NULL; tmp=tmp->above) |
333 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
284 | if (!QUERY_FLAG(tmp, FLAG_NO_PICK) |
334 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
285 | || QUERY_FLAG(tmp, FLAG_CAN_ROLL) |
|
|
286 | || QUERY_FLAG(tmp, FLAG_ALIVE)) |
|
|
287 | break; |
335 | break; |
288 | |
336 | |
289 | if (tmp==NULL) { |
337 | if (tmp == NULL) |
|
|
338 | { |
290 | if(op->arch->clone.speed) |
339 | if (op->arch->clone.speed) |
291 | op->value=1; |
340 | op->value = 1; |
292 | else { |
341 | else |
|
|
342 | { |
293 | op->speed = 0; |
343 | op->speed = 0; |
294 | update_ob_speed(op); /* Reached top, let's stop */ |
344 | update_ob_speed (op); /* Reached top, let's stop */ |
295 | } |
345 | } |
296 | return; |
346 | return; |
297 | } |
347 | } |
298 | } |
348 | } |
299 | |
349 | |
300 | if(op->stats.food) { /* The gate is going temporarily down */ |
350 | if (op->stats.food) |
301 | if(--op->stats.wc<=0) { /* Gone all the way down? */ |
351 | { /* The gate is going temporarily down */ |
|
|
352 | if (--op->stats.wc <= 0) |
|
|
353 | { /* Gone all the way down? */ |
302 | op->stats.food=0; /* Then let's try again */ |
354 | op->stats.food = 0; /* Then let's try again */ |
303 | op->stats.wc=0; |
355 | op->stats.wc = 0; |
304 | } |
356 | } |
|
|
357 | } |
|
|
358 | else |
305 | } else { /* The gate is still going up */ |
359 | { /* The gate is still going up */ |
306 | op->stats.wc++; |
360 | op->stats.wc++; |
307 | |
361 | |
308 | if((int)op->stats.wc >= (NUM_ANIMATIONS(op))) |
362 | if ((int) op->stats.wc >= (NUM_ANIMATIONS (op))) |
309 | op->stats.wc=(signed char)NUM_ANIMATIONS(op)-1; |
363 | op->stats.wc = (signed char) NUM_ANIMATIONS (op) - 1; |
310 | |
364 | |
311 | /* If there is something on top of the gate, we try to roll it off. |
365 | /* If there is something on top of the gate, we try to roll it off. |
312 | * If a player/monster, we don't roll, we just hit them with damage |
366 | * If a player/monster, we don't roll, we just hit them with damage |
313 | */ |
367 | */ |
314 | if((int)op->stats.wc >= NUM_ANIMATIONS(op)/2) { |
368 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op) / 2) |
|
|
369 | { |
315 | /* Halfway or further, check blocks */ |
370 | /* Halfway or further, check blocks */ |
316 | /* First, get the top object on the square. */ |
371 | /* First, get the top object on the square. */ |
317 | for(tmp=op->above;tmp!=NULL && tmp->above!=NULL;tmp=tmp->above); |
372 | for (tmp = op->above; tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
318 | |
373 | |
319 | if(tmp!=NULL) { |
374 | if (tmp != NULL) |
|
|
375 | { |
320 | if(QUERY_FLAG(tmp, FLAG_ALIVE)) { |
376 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
|
|
377 | { |
321 | hit_player(tmp, random_roll(1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
378 | hit_player (tmp, random_roll (1, op->stats.dam, tmp, PREFER_LOW), op, AT_PHYSICAL, 1); |
322 | if(tmp->type==PLAYER) |
379 | if (tmp->type == PLAYER) |
323 | new_draw_info_format(NDI_UNIQUE, 0, tmp, |
380 | new_draw_info_format (NDI_UNIQUE, 0, tmp, "You are crushed by the %s!", &op->name); |
324 | "You are crushed by the %s!", &op->name); |
381 | } |
325 | } else |
382 | else |
326 | /* If the object is not alive, and the object either can |
383 | /* If the object is not alive, and the object either can |
327 | * be picked up or the object rolls, move the object |
384 | * be picked up or the object rolls, move the object |
328 | * off the gate. |
385 | * off the gate. |
329 | */ |
386 | */ |
330 | if(!QUERY_FLAG(tmp, FLAG_ALIVE) |
387 | if (!QUERY_FLAG (tmp, FLAG_ALIVE) && (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL))) |
331 | && (!QUERY_FLAG(tmp, FLAG_NO_PICK) |
388 | { |
332 | ||QUERY_FLAG(tmp,FLAG_CAN_ROLL))) { |
|
|
333 | /* If it has speed, it should move itself, otherwise: */ |
389 | /* If it has speed, it should move itself, otherwise: */ |
334 | int i=find_free_spot(tmp,op->map,op->x,op->y,1,9); |
390 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
335 | |
391 | |
336 | /* If there is a free spot, move the object someplace */ |
392 | /* If there is a free spot, move the object someplace */ |
337 | if (i!=-1) { |
393 | if (i != -1) |
|
|
394 | { |
338 | remove_ob(tmp); |
395 | remove_ob (tmp); |
339 | tmp->x+=freearr_x[i],tmp->y+=freearr_y[i]; |
396 | tmp->x += freearr_x[i], tmp->y += freearr_y[i]; |
340 | insert_ob_in_map(tmp,op->map,op,0); |
397 | insert_ob_in_map (tmp, op->map, op, 0); |
341 | } |
398 | } |
342 | } |
399 | } |
343 | } |
400 | } |
344 | |
401 | |
345 | /* See if there is still anything blocking the gate */ |
402 | /* See if there is still anything blocking the gate */ |
346 | for (tmp=op->above; tmp!=NULL; tmp=tmp->above) |
403 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
347 | if (!QUERY_FLAG(tmp, FLAG_NO_PICK) |
404 | if (!QUERY_FLAG (tmp, FLAG_NO_PICK) || QUERY_FLAG (tmp, FLAG_CAN_ROLL) || QUERY_FLAG (tmp, FLAG_ALIVE)) |
348 | || QUERY_FLAG(tmp, FLAG_CAN_ROLL) |
|
|
349 | || QUERY_FLAG(tmp, FLAG_ALIVE)) |
|
|
350 | break; |
405 | break; |
351 | |
406 | |
352 | /* IF there is, start putting the gate down */ |
407 | /* IF there is, start putting the gate down */ |
353 | if(tmp) { |
408 | if (tmp) |
|
|
409 | { |
354 | op->stats.food=1; |
410 | op->stats.food = 1; |
|
|
411 | } |
355 | } else { |
412 | else |
|
|
413 | { |
356 | op->move_block = MOVE_ALL; |
414 | op->move_block = MOVE_ALL; |
357 | if(!op->arch->clone.stats.ac) |
415 | if (!op->arch->clone.stats.ac) |
358 | SET_FLAG(op, FLAG_BLOCKSVIEW); |
416 | SET_FLAG (op, FLAG_BLOCKSVIEW); |
359 | update_all_los(op->map, op->x, op->y); |
417 | update_all_los (op->map, op->x, op->y); |
360 | } |
418 | } |
361 | } /* gate is halfway up */ |
419 | } /* gate is halfway up */ |
362 | |
420 | |
363 | SET_ANIMATION(op, op->stats.wc); |
421 | SET_ANIMATION (op, op->stats.wc); |
364 | update_object(op,UP_OBJ_CHANGE); |
422 | update_object (op, UP_OBJ_CHANGE); |
365 | } /* gate is going up */ |
423 | } /* gate is going up */ |
366 | } |
424 | } |
367 | |
425 | |
368 | /* hp : how long door is open/closed |
426 | /* hp : how long door is open/closed |
369 | * maxhp : initial value for hp |
427 | * maxhp : initial value for hp |
370 | * sp : 1 = open, 0 = close |
428 | * sp : 1 = open, 0 = close |
371 | */ |
429 | */ |
|
|
430 | void |
372 | void move_timed_gate(object *op) |
431 | move_timed_gate (object *op) |
373 | { |
432 | { |
374 | int v = op->value; |
433 | int v = op->value; |
375 | |
434 | |
376 | if (op->stats.sp) { |
435 | if (op->stats.sp) |
|
|
436 | { |
377 | move_gate(op); |
437 | move_gate (op); |
378 | if (op->value != v) /* change direction ? */ |
438 | if (op->value != v) /* change direction ? */ |
379 | op->stats.sp = 0; |
439 | op->stats.sp = 0; |
380 | return; |
440 | return; |
381 | } |
441 | } |
382 | if (--op->stats.hp <= 0) { /* keep gate down */ |
442 | if (--op->stats.hp <= 0) |
|
|
443 | { /* keep gate down */ |
383 | move_gate(op); |
444 | move_gate (op); |
384 | if (op->value != v) { /* ready ? */ |
445 | if (op->value != v) |
|
|
446 | { /* ready ? */ |
385 | op->speed = 0; |
447 | op->speed = 0; |
386 | update_ob_speed(op); |
448 | update_ob_speed (op); |
387 | } |
449 | } |
388 | } |
450 | } |
389 | } |
451 | } |
390 | |
452 | |
391 | /* slaying: name of the thing the detector is to look for |
453 | /* slaying: name of the thing the detector is to look for |
392 | * speed: frequency of 'glances' |
454 | * speed: frequency of 'glances' |
393 | * connected: connected value of detector |
455 | * connected: connected value of detector |
394 | * sp: 1 if detection sets buttons |
456 | * sp: 1 if detection sets buttons |
395 | * -1 if detection unsets buttons |
457 | * -1 if detection unsets buttons |
396 | */ |
458 | */ |
397 | |
459 | |
|
|
460 | void |
398 | void move_detector(object *op) |
461 | move_detector (object *op) |
399 | { |
462 | { |
400 | object *tmp; |
463 | object *tmp; |
401 | int last = op->value; |
464 | int last = op->value; |
402 | int detected; |
465 | int detected; |
|
|
466 | |
403 | detected = 0; |
467 | detected = 0; |
404 | |
468 | |
405 | for(tmp = get_map_ob(op->map,op->x,op->y);tmp!=NULL&&!detected;tmp=tmp->above) { |
469 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL && !detected; tmp = tmp->above) |
|
|
470 | { |
406 | object *tmp2; |
471 | object *tmp2; |
|
|
472 | |
407 | if(op->stats.hp) { |
473 | if (op->stats.hp) |
|
|
474 | { |
408 | for(tmp2= tmp->inv;tmp2;tmp2=tmp2->below) { |
475 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
|
|
476 | { |
409 | if(op->slaying && !strcmp(op->slaying,tmp->name)) detected=1; |
477 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
|
|
478 | detected = 1; |
410 | if(tmp2->type==FORCE &&tmp2->slaying && !strcmp(tmp2->slaying,op->slaying)) detected=1; |
479 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
411 | } |
480 | detected = 1; |
412 | } |
481 | } |
|
|
482 | } |
413 | if (op->slaying && !strcmp(op->slaying,tmp->name)) { |
483 | if (op->slaying && !strcmp (op->slaying, tmp->name)) |
|
|
484 | { |
414 | detected = 1; |
485 | detected = 1; |
415 | } |
486 | } |
416 | else if (tmp->type==SPECIAL_KEY && tmp->slaying==op->slaying) |
487 | else if (tmp->type == SPECIAL_KEY && tmp->slaying == op->slaying) |
417 | detected=1; |
488 | detected = 1; |
418 | } |
489 | } |
419 | |
490 | |
420 | /* the detector sets the button if detection is found */ |
491 | /* the detector sets the button if detection is found */ |
421 | if(op->stats.sp == 1) { |
492 | if (op->stats.sp == 1) |
|
|
493 | { |
422 | if(detected && last == 0) { |
494 | if (detected && last == 0) |
|
|
495 | { |
423 | op->value = 1; |
496 | op->value = 1; |
424 | push_button(op); |
497 | push_button (op); |
425 | } |
498 | } |
426 | if(!detected && last == 1) { |
499 | if (!detected && last == 1) |
|
|
500 | { |
427 | op->value = 0; |
501 | op->value = 0; |
428 | push_button(op); |
502 | push_button (op); |
429 | } |
503 | } |
430 | } |
504 | } |
431 | else { /* in this case, we unset buttons */ |
505 | else |
|
|
506 | { /* in this case, we unset buttons */ |
432 | if(detected && last == 1) { |
507 | if (detected && last == 1) |
|
|
508 | { |
433 | op->value = 0; |
509 | op->value = 0; |
434 | push_button(op); |
510 | push_button (op); |
435 | } |
511 | } |
436 | if(!detected && last == 0) { |
512 | if (!detected && last == 0) |
|
|
513 | { |
437 | op->value = 1; |
514 | op->value = 1; |
438 | push_button(op); |
515 | push_button (op); |
439 | } |
516 | } |
440 | } |
517 | } |
441 | } |
518 | } |
442 | |
519 | |
443 | |
520 | |
|
|
521 | void |
444 | void animate_trigger (object *op) |
522 | animate_trigger (object *op) |
445 | { |
523 | { |
446 | if((unsigned char)++op->stats.wc >= NUM_ANIMATIONS(op)) { |
524 | if ((unsigned char) ++op->stats.wc >= NUM_ANIMATIONS (op)) |
|
|
525 | { |
447 | op->stats.wc = 0; |
526 | op->stats.wc = 0; |
448 | check_trigger(op,NULL); |
527 | check_trigger (op, NULL); |
|
|
528 | } |
449 | } else { |
529 | else |
|
|
530 | { |
450 | SET_ANIMATION(op, op->stats.wc); |
531 | SET_ANIMATION (op, op->stats.wc); |
451 | update_object(op,UP_OBJ_FACE); |
532 | update_object (op, UP_OBJ_FACE); |
452 | } |
533 | } |
453 | } |
534 | } |
454 | |
535 | |
455 | void move_hole(object *op) { /* 1 = opening, 0 = closing */ |
536 | void |
|
|
537 | move_hole (object *op) |
|
|
538 | { /* 1 = opening, 0 = closing */ |
456 | object *next,*tmp; |
539 | object *next, *tmp; |
457 | |
540 | |
458 | if(op->value) { /* We're opening */ |
541 | if (op->value) |
459 | if(--op->stats.wc<=0) { /* Opened, let's stop */ |
542 | { /* We're opening */ |
|
|
543 | if (--op->stats.wc <= 0) |
|
|
544 | { /* Opened, let's stop */ |
460 | op->stats.wc=0; |
545 | op->stats.wc = 0; |
461 | op->speed = 0; |
546 | op->speed = 0; |
462 | update_ob_speed(op); |
547 | update_ob_speed (op); |
463 | |
548 | |
464 | /* Hard coding this makes sense for holes I suppose */ |
549 | /* Hard coding this makes sense for holes I suppose */ |
465 | op->move_on = MOVE_WALK; |
550 | op->move_on = MOVE_WALK; |
466 | for (tmp=op->above; tmp!=NULL; tmp=next) { |
551 | for (tmp = op->above; tmp != NULL; tmp = next) |
|
|
552 | { |
467 | next=tmp->above; |
553 | next = tmp->above; |
468 | move_apply(op,tmp,tmp); |
554 | move_apply (op, tmp, tmp); |
469 | } |
|
|
470 | } |
555 | } |
|
|
556 | } |
471 | SET_ANIMATION(op, op->stats.wc); |
557 | SET_ANIMATION (op, op->stats.wc); |
472 | update_object(op,UP_OBJ_FACE); |
558 | update_object (op, UP_OBJ_FACE); |
473 | return; |
559 | return; |
474 | } |
560 | } |
475 | /* We're closing */ |
561 | /* We're closing */ |
476 | op->move_on = 0; |
562 | op->move_on = 0; |
477 | |
563 | |
478 | op->stats.wc++; |
564 | op->stats.wc++; |
479 | if((int)op->stats.wc >= NUM_ANIMATIONS(op)) |
565 | if ((int) op->stats.wc >= NUM_ANIMATIONS (op)) |
480 | op->stats.wc=NUM_ANIMATIONS(op)-1; |
566 | op->stats.wc = NUM_ANIMATIONS (op) - 1; |
481 | SET_ANIMATION(op, op->stats.wc); |
567 | SET_ANIMATION (op, op->stats.wc); |
482 | update_object(op,UP_OBJ_FACE); |
568 | update_object (op, UP_OBJ_FACE); |
483 | if((unsigned char) op->stats.wc==(NUM_ANIMATIONS(op)-1)) { |
569 | if ((unsigned char) op->stats.wc == (NUM_ANIMATIONS (op) - 1)) |
|
|
570 | { |
484 | op->speed = 0; |
571 | op->speed = 0; |
485 | update_ob_speed(op); /* closed, let's stop */ |
572 | update_ob_speed (op); /* closed, let's stop */ |
486 | return; |
573 | return; |
487 | } |
574 | } |
488 | } |
575 | } |
489 | |
576 | |
490 | |
577 | |
491 | /* stop_item() returns a pointer to the stopped object. The stopped object |
578 | /* stop_item() returns a pointer to the stopped object. The stopped object |
… | |
… | |
498 | * it, NULL is returned. |
585 | * it, NULL is returned. |
499 | * |
586 | * |
500 | * fix_stopped_item() should be used if the stopped item should be put on |
587 | * fix_stopped_item() should be used if the stopped item should be put on |
501 | * the map. |
588 | * the map. |
502 | */ |
589 | */ |
|
|
590 | object * |
503 | object *stop_item (object *op) |
591 | stop_item (object *op) |
504 | { |
592 | { |
505 | if (op->map == NULL) |
593 | if (op->map == NULL) |
506 | return op; |
594 | return op; |
507 | |
595 | |
508 | switch (op->type) |
596 | switch (op->type) |
509 | { |
597 | { |
510 | case THROWN_OBJ: |
598 | case THROWN_OBJ: |
511 | { |
599 | { |
512 | object *payload = op->inv; |
600 | object *payload = op->inv; |
|
|
601 | |
513 | if (payload == NULL) |
602 | if (payload == NULL) |
514 | return NULL; |
603 | return NULL; |
515 | remove_ob (payload); |
604 | remove_ob (payload); |
516 | remove_ob (op); |
605 | remove_ob (op); |
517 | free_object (op); |
606 | free_object (op); |
518 | return payload; |
607 | return payload; |
519 | } |
608 | } |
520 | |
609 | |
521 | case ARROW: |
610 | case ARROW: |
522 | if (op->speed >= MIN_ACTIVE_SPEED) |
611 | if (op->speed >= MIN_ACTIVE_SPEED) |
523 | op = fix_stopped_arrow (op); |
612 | op = fix_stopped_arrow (op); |
524 | return op; |
613 | return op; |
525 | |
614 | |
526 | default: |
615 | default: |
527 | return op; |
616 | return op; |
528 | } |
617 | } |
529 | } |
618 | } |
530 | |
619 | |
531 | /* fix_stopped_item() - put stopped item where stop_item() had found it. |
620 | /* fix_stopped_item() - put stopped item where stop_item() had found it. |
532 | * Inserts item into the old map, or merges it if it already is on the map. |
621 | * Inserts item into the old map, or merges it if it already is on the map. |
533 | * |
622 | * |
534 | * 'map' must be the value of op->map before stop_item() was called. |
623 | * 'map' must be the value of op->map before stop_item() was called. |
535 | */ |
624 | */ |
|
|
625 | void |
536 | void fix_stopped_item (object *op, mapstruct *map, object *originator) |
626 | fix_stopped_item (object *op, mapstruct *map, object *originator) |
537 | { |
627 | { |
538 | if (map == NULL) |
628 | if (map == NULL) |
539 | return; |
629 | return; |
540 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
630 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
541 | insert_ob_in_map (op, map, originator,0); |
631 | insert_ob_in_map (op, map, originator, 0); |
542 | else if (op->type == ARROW) |
632 | else if (op->type == ARROW) |
543 | merge_ob (op, NULL); /* only some arrows actually need this */ |
633 | merge_ob (op, NULL); /* only some arrows actually need this */ |
544 | } |
634 | } |
545 | |
635 | |
546 | |
636 | |
|
|
637 | object * |
547 | object *fix_stopped_arrow (object *op) |
638 | fix_stopped_arrow (object *op) |
548 | { |
639 | { |
549 | if(rndm(0, 99) < op->stats.food) { |
640 | if (rndm (0, 99) < op->stats.food) |
|
|
641 | { |
550 | /* Small chance of breaking */ |
642 | /* Small chance of breaking */ |
551 | remove_ob (op); |
643 | remove_ob (op); |
552 | free_object(op); |
644 | free_object (op); |
553 | return NULL; |
645 | return NULL; |
554 | } |
646 | } |
555 | |
647 | |
556 | op->direction=0; |
648 | op->direction = 0; |
557 | op->move_on=0; |
649 | op->move_on = 0; |
558 | op->move_type=0; |
650 | op->move_type = 0; |
559 | op->speed = 0; |
651 | op->speed = 0; |
560 | update_ob_speed(op); |
652 | update_ob_speed (op); |
561 | op->stats.wc = op->stats.sp; |
653 | op->stats.wc = op->stats.sp; |
562 | op->stats.dam= op->stats.hp; |
654 | op->stats.dam = op->stats.hp; |
563 | op->attacktype = op->stats.grace; |
655 | op->attacktype = op->stats.grace; |
564 | op->slaying = 0; |
656 | op->slaying = 0; |
565 | op->skill = 0; |
657 | op->skill = 0; |
566 | |
658 | |
567 | if (op->spellarg != NULL) { |
659 | if (op->spellarg != NULL) |
|
|
660 | { |
568 | op->slaying = op->spellarg; |
661 | op->slaying = op->spellarg; |
569 | free(op->spellarg); |
662 | free (op->spellarg); |
570 | op->spellarg = NULL; |
663 | op->spellarg = NULL; |
|
|
664 | } |
571 | } else |
665 | else |
572 | op->slaying = NULL; |
666 | op->slaying = NULL; |
573 | |
667 | |
574 | /* Reset these to zero, so that CAN_MERGE will work properly */ |
668 | /* Reset these to zero, so that CAN_MERGE will work properly */ |
575 | op->spellarg = NULL; |
669 | op->spellarg = NULL; |
576 | op->stats.sp = 0; |
670 | op->stats.sp = 0; |
577 | op->stats.hp = 0; |
671 | op->stats.hp = 0; |
578 | op->stats.grace = 0; |
672 | op->stats.grace = 0; |
579 | op->level = 0; |
673 | op->level = 0; |
580 | op->face=op->arch->clone.face; |
674 | op->face = op->arch->clone.face; |
581 | op->owner=NULL; /* So that stopped arrows will be saved */ |
675 | op->owner = NULL; /* So that stopped arrows will be saved */ |
582 | update_object (op,UP_OBJ_FACE); |
676 | update_object (op, UP_OBJ_FACE); |
583 | return op; |
677 | return op; |
584 | } |
678 | } |
585 | |
679 | |
586 | /* stop_arrow() - what to do when a non-living flying object |
680 | /* stop_arrow() - what to do when a non-living flying object |
587 | * has to stop. Sept 96 - I added in thrown object code in |
681 | * has to stop. Sept 96 - I added in thrown object code in |
588 | * here too. -b.t. |
682 | * here too. -b.t. |
589 | * |
683 | * |
590 | * Returns a pointer to the stopped object (which will have been removed |
684 | * Returns a pointer to the stopped object (which will have been removed |
591 | * from maps or inventories), or NULL if was destroyed. |
685 | * from maps or inventories), or NULL if was destroyed. |
592 | */ |
686 | */ |
593 | |
687 | |
|
|
688 | static void |
594 | static void stop_arrow (object *op) |
689 | stop_arrow (object *op) |
595 | { |
690 | { |
596 | if (INVOKE_OBJECT (STOP, op)) |
691 | if (INVOKE_OBJECT (STOP, op)) |
597 | return; |
692 | return; |
598 | |
693 | |
599 | if (op->inv) { |
694 | if (op->inv) |
|
|
695 | { |
600 | object *payload = op->inv; |
696 | object *payload = op->inv; |
|
|
697 | |
601 | remove_ob (payload); |
698 | remove_ob (payload); |
602 | clear_owner(payload); |
699 | clear_owner (payload); |
603 | insert_ob_in_map (payload, op->map, payload,0); |
700 | insert_ob_in_map (payload, op->map, payload, 0); |
604 | remove_ob (op); |
701 | remove_ob (op); |
605 | free_object (op); |
702 | free_object (op); |
606 | } else { |
703 | } |
|
|
704 | else |
|
|
705 | { |
607 | op = fix_stopped_arrow (op); |
706 | op = fix_stopped_arrow (op); |
608 | if (op) |
707 | if (op) |
609 | merge_ob (op, NULL); |
708 | merge_ob (op, NULL); |
610 | } |
709 | } |
611 | } |
710 | } |
612 | |
711 | |
613 | /* Move an arrow along its course. op is the arrow or thrown object. |
712 | /* Move an arrow along its course. op is the arrow or thrown object. |
614 | */ |
713 | */ |
615 | |
714 | |
|
|
715 | void |
616 | void move_arrow(object *op) { |
716 | move_arrow (object *op) |
|
|
717 | { |
617 | object *tmp; |
718 | object *tmp; |
618 | sint16 new_x, new_y; |
719 | sint16 new_x, new_y; |
619 | int was_reflected, mflags; |
720 | int was_reflected, mflags; |
620 | mapstruct *m; |
721 | mapstruct *m; |
621 | |
722 | |
622 | if(op->map==NULL) { |
723 | if (op->map == NULL) |
|
|
724 | { |
623 | LOG (llevError, "BUG: Arrow had no map.\n"); |
725 | LOG (llevError, "BUG: Arrow had no map.\n"); |
624 | remove_ob(op); |
726 | remove_ob (op); |
625 | free_object(op); |
727 | free_object (op); |
626 | return; |
728 | return; |
627 | } |
729 | } |
628 | |
730 | |
629 | /* we need to stop thrown objects at some point. Like here. */ |
731 | /* we need to stop thrown objects at some point. Like here. */ |
630 | if(op->type==THROWN_OBJ) { |
732 | if (op->type == THROWN_OBJ) |
|
|
733 | { |
631 | /* If the object that the THROWN_OBJ encapsulates disappears, |
734 | /* If the object that the THROWN_OBJ encapsulates disappears, |
632 | * we need to have this object go away also - otherwise, you get |
735 | * we need to have this object go away also - otherwise, you get |
633 | * left over remnants on the map. Where this currently happens |
736 | * left over remnants on the map. Where this currently happens |
634 | * is if the player throws a bomb - the bomb explodes on its own, |
737 | * is if the player throws a bomb - the bomb explodes on its own, |
635 | * but this object sticks around. We could handle the cleanup in the |
738 | * but this object sticks around. We could handle the cleanup in the |
636 | * bomb code, but there are potential other cases where that could happen, |
739 | * bomb code, but there are potential other cases where that could happen, |
637 | * and it is easy enough to clean it up here. |
740 | * and it is easy enough to clean it up here. |
638 | */ |
741 | */ |
639 | if (op->inv == NULL) { |
742 | if (op->inv == NULL) |
|
|
743 | { |
640 | remove_ob(op); |
744 | remove_ob (op); |
641 | free_object(op); |
745 | free_object (op); |
642 | return; |
746 | return; |
643 | } |
747 | } |
644 | if(op->last_sp-- < 0) { |
748 | if (op->last_sp-- < 0) |
|
|
749 | { |
645 | stop_arrow (op); |
750 | stop_arrow (op); |
646 | return; |
751 | return; |
647 | } |
752 | } |
648 | } |
753 | } |
649 | |
754 | |
650 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
755 | /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower |
651 | values look rediculous. */ |
756 | values look rediculous. */ |
652 | if (op->speed < 0.5 && op->type==ARROW) { |
757 | if (op->speed < 0.5 && op->type == ARROW) |
|
|
758 | { |
653 | stop_arrow(op); |
759 | stop_arrow (op); |
654 | return; |
760 | return; |
655 | } |
761 | } |
656 | |
762 | |
657 | /* Calculate target map square */ |
763 | /* Calculate target map square */ |
658 | new_x = op->x + DIRX(op); |
764 | new_x = op->x + DIRX (op); |
659 | new_y = op->y + DIRY(op); |
765 | new_y = op->y + DIRY (op); |
660 | was_reflected = 0; |
766 | was_reflected = 0; |
661 | |
767 | |
662 | m = op->map; |
768 | m = op->map; |
663 | mflags = get_map_flags(m, &m, new_x, new_y, &new_x, &new_y); |
769 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
664 | |
770 | |
665 | if (mflags & P_OUT_OF_MAP) { |
771 | if (mflags & P_OUT_OF_MAP) |
|
|
772 | { |
666 | stop_arrow(op); |
773 | stop_arrow (op); |
667 | return; |
774 | return; |
668 | } |
775 | } |
669 | |
776 | |
670 | /* only need to look for living creatures if this flag is set */ |
777 | /* only need to look for living creatures if this flag is set */ |
671 | if (mflags & P_IS_ALIVE) { |
778 | if (mflags & P_IS_ALIVE) |
|
|
779 | { |
672 | for (tmp = get_map_ob(m, new_x, new_y); tmp != NULL; tmp=tmp->above) |
780 | for (tmp = get_map_ob (m, new_x, new_y); tmp != NULL; tmp = tmp->above) |
673 | if (QUERY_FLAG(tmp, FLAG_ALIVE)) break; |
781 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
|
|
782 | break; |
674 | |
783 | |
675 | |
784 | |
676 | /* Not really fair, but don't let monsters hit themselves with |
785 | /* Not really fair, but don't let monsters hit themselves with |
677 | * their own arrow - this can be because they fire it then |
786 | * their own arrow - this can be because they fire it then |
678 | * move into it. |
787 | * move into it. |
679 | */ |
788 | */ |
680 | |
789 | |
681 | if (tmp != NULL && tmp != op->owner) { |
790 | if (tmp != NULL && tmp != op->owner) |
|
|
791 | { |
682 | /* Found living object, but it is reflecting the missile. Update |
792 | /* Found living object, but it is reflecting the missile. Update |
683 | * as below. (Note that for living creatures there is a small |
793 | * as below. (Note that for living creatures there is a small |
684 | * chance that reflect_missile fails.) |
794 | * chance that reflect_missile fails.) |
685 | */ |
795 | */ |
686 | |
796 | |
687 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && |
797 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE) && (rndm (0, 99)) < (90 - op->level / 10)) |
688 | (rndm(0, 99)) < (90-op->level/10)) { |
798 | { |
689 | |
799 | |
690 | int number = op->face->number; |
800 | int number = op->face->number; |
|
|
801 | |
|
|
802 | op->direction = absdir (op->direction + 4); |
|
|
803 | op->state = 0; |
|
|
804 | if (GET_ANIM_ID (op)) |
|
|
805 | { |
|
|
806 | number += 4; |
|
|
807 | if (number > GET_ANIMATION (op, 8)) |
|
|
808 | number -= 8; |
|
|
809 | op->face = &new_faces[number]; |
|
|
810 | } |
|
|
811 | was_reflected = 1; /* skip normal movement calculations */ |
691 | |
812 | } |
|
|
813 | else |
|
|
814 | { |
|
|
815 | /* Attack the object. */ |
|
|
816 | op = hit_with_arrow (op, tmp); |
|
|
817 | if (op == NULL) |
|
|
818 | return; |
|
|
819 | } |
|
|
820 | } /* if this is not hitting its owner */ |
|
|
821 | } /* if there is something alive on this space */ |
|
|
822 | |
|
|
823 | |
|
|
824 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
|
|
825 | { |
|
|
826 | int retry = 0; |
|
|
827 | |
|
|
828 | /* if the object doesn't reflect, stop the arrow from moving |
|
|
829 | * note that this code will now catch cases where a monster is |
|
|
830 | * on a wall but has reflecting - the arrow won't reflect. |
|
|
831 | * Mapmakers shouldn't put monsters on top of wall in the first |
|
|
832 | * place, so I don't consider that a problem. |
|
|
833 | */ |
|
|
834 | if (!QUERY_FLAG (op, FLAG_REFLECTING) || !(rndm (0, 19))) |
|
|
835 | { |
|
|
836 | stop_arrow (op); |
|
|
837 | return; |
|
|
838 | } |
|
|
839 | else |
|
|
840 | { |
|
|
841 | /* If one of the major directions (n,s,e,w), just reverse it */ |
|
|
842 | if (op->direction & 1) |
|
|
843 | { |
|
|
844 | op->direction = absdir (op->direction + 4); |
|
|
845 | retry = 1; |
|
|
846 | } |
|
|
847 | /* There were two blocks with identical code - |
|
|
848 | * use this retry here to make this one block |
|
|
849 | * that did the same thing. |
|
|
850 | */ |
|
|
851 | while (retry < 2) |
|
|
852 | { |
|
|
853 | int left, right, mflags; |
|
|
854 | mapstruct *m1; |
|
|
855 | sint16 x1, y1; |
|
|
856 | |
|
|
857 | retry++; |
|
|
858 | |
|
|
859 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
|
|
860 | * over a corner in a tiled map, it is possible that |
|
|
861 | * op->direction is within an adjacent map but either |
|
|
862 | * op->direction-1 or op->direction+1 does not exist. |
|
|
863 | */ |
|
|
864 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction - 1)], |
|
|
865 | op->y + freearr_y[absdir (op->direction - 1)], &x1, &y1); |
|
|
866 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
867 | |
|
|
868 | mflags = get_map_flags (op->map, &m1, op->x + freearr_x[absdir (op->direction + 1)], |
|
|
869 | op->y + freearr_y[absdir (op->direction + 1)], &x1, &y1); |
|
|
870 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, (GET_MAP_MOVE_BLOCK (m1, x1, y1))); |
|
|
871 | |
|
|
872 | if (left == right) |
692 | op->direction = absdir (op->direction + 4); |
873 | op->direction = absdir (op->direction + 4); |
693 | op->state = 0; |
|
|
694 | if (GET_ANIM_ID (op)) { |
|
|
695 | number += 4; |
|
|
696 | if (number > GET_ANIMATION (op, 8)) |
|
|
697 | number -= 8; |
|
|
698 | op->face = &new_faces[number]; |
|
|
699 | } |
|
|
700 | was_reflected = 1; /* skip normal movement calculations */ |
|
|
701 | } |
|
|
702 | else { |
|
|
703 | /* Attack the object. */ |
|
|
704 | op = hit_with_arrow (op, tmp); |
|
|
705 | if (op == NULL) |
|
|
706 | return; |
|
|
707 | } |
|
|
708 | } /* if this is not hitting its owner */ |
|
|
709 | } /* if there is something alive on this space */ |
|
|
710 | |
|
|
711 | |
|
|
712 | if (OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m, new_x, new_y))) { |
|
|
713 | int retry=0; |
|
|
714 | |
|
|
715 | /* if the object doesn't reflect, stop the arrow from moving |
|
|
716 | * note that this code will now catch cases where a monster is |
|
|
717 | * on a wall but has reflecting - the arrow won't reflect. |
|
|
718 | * Mapmakers shouldn't put monsters on top of wall in the first |
|
|
719 | * place, so I don't consider that a problem. |
|
|
720 | */ |
|
|
721 | if(!QUERY_FLAG(op, FLAG_REFLECTING) || !(rndm(0, 19))) { |
|
|
722 | stop_arrow (op); |
|
|
723 | return; |
|
|
724 | } else { |
|
|
725 | /* If one of the major directions (n,s,e,w), just reverse it */ |
|
|
726 | if(op->direction&1) { |
|
|
727 | op->direction=absdir(op->direction+4); |
|
|
728 | retry=1; |
|
|
729 | } |
|
|
730 | /* There were two blocks with identical code - |
|
|
731 | * use this retry here to make this one block |
|
|
732 | * that did the same thing. |
|
|
733 | */ |
|
|
734 | while (retry<2) { |
|
|
735 | int left, right, mflags; |
|
|
736 | mapstruct *m1; |
|
|
737 | sint16 x1, y1; |
|
|
738 | |
|
|
739 | retry++; |
|
|
740 | |
|
|
741 | /* Need to check for P_OUT_OF_MAP: if the arrow is tavelling |
|
|
742 | * over a corner in a tiled map, it is possible that |
|
|
743 | * op->direction is within an adjacent map but either |
|
|
744 | * op->direction-1 or op->direction+1 does not exist. |
|
|
745 | */ |
|
|
746 | mflags = get_map_flags(op->map,&m1, op->x+freearr_x[absdir(op->direction-1)], |
|
|
747 | op->y+freearr_y[absdir(op->direction-1)], &x1, &y1); |
|
|
748 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, (GET_MAP_MOVE_BLOCK(m1, x1, y1))); |
|
|
749 | |
|
|
750 | mflags = get_map_flags(op->map,&m1, op->x+freearr_x[absdir(op->direction+1)], |
|
|
751 | op->y+freearr_y[absdir(op->direction+1)], &x1, &y1); |
|
|
752 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK(op, (GET_MAP_MOVE_BLOCK(m1, x1, y1))); |
|
|
753 | |
|
|
754 | if(left==right) |
|
|
755 | op->direction=absdir(op->direction+4); |
|
|
756 | else if(left) |
874 | else if (left) |
757 | op->direction=absdir(op->direction+2); |
875 | op->direction = absdir (op->direction + 2); |
758 | else if(right) |
876 | else if (right) |
759 | op->direction=absdir(op->direction-2); |
877 | op->direction = absdir (op->direction - 2); |
760 | |
878 | |
761 | mflags = get_map_flags(op->map,&m1, op->x+DIRX(op),op->y+DIRY(op), &x1, &y1); |
879 | mflags = get_map_flags (op->map, &m1, op->x + DIRX (op), op->y + DIRY (op), &x1, &y1); |
762 | |
880 | |
763 | /* If this space is not out of the map and not blocked, valid space - |
881 | /* If this space is not out of the map and not blocked, valid space - |
764 | * don't need to retry again. |
882 | * don't need to retry again. |
765 | */ |
883 | */ |
766 | if (!(mflags & P_OUT_OF_MAP) && |
|
|
767 | !OB_TYPE_MOVE_BLOCK(op, GET_MAP_MOVE_BLOCK(m1, x1, y1))) break; |
884 | if (!(mflags & P_OUT_OF_MAP) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m1, x1, y1))) |
|
|
885 | break; |
768 | |
886 | |
769 | } |
887 | } |
770 | /* Couldn't find a direction to move the arrow to - just |
888 | /* Couldn't find a direction to move the arrow to - just |
771 | * top it from moving. |
889 | * top it from moving. |
772 | */ |
890 | */ |
773 | if (retry==2) { |
891 | if (retry == 2) |
|
|
892 | { |
774 | stop_arrow (op); |
893 | stop_arrow (op); |
775 | return; |
894 | return; |
776 | } |
895 | } |
777 | /* update object image for new facing */ |
896 | /* update object image for new facing */ |
778 | /* many thrown objects *don't* have more than one face */ |
897 | /* many thrown objects *don't* have more than one face */ |
779 | if(GET_ANIM_ID(op)) |
898 | if (GET_ANIM_ID (op)) |
780 | SET_ANIMATION(op, op->direction); |
899 | SET_ANIMATION (op, op->direction); |
781 | } /* object is reflected */ |
900 | } /* object is reflected */ |
782 | } /* object ran into a wall */ |
901 | } /* object ran into a wall */ |
783 | |
902 | |
784 | /* Move the arrow. */ |
903 | /* Move the arrow. */ |
785 | remove_ob (op); |
904 | remove_ob (op); |
786 | op->x = new_x; |
905 | op->x = new_x; |
787 | op->y = new_y; |
906 | op->y = new_y; |
788 | |
907 | |
789 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
908 | /* decrease the speed as it flies. 0.05 means a standard bow will shoot |
790 | * about 17 squares. Tune as needed. |
909 | * about 17 squares. Tune as needed. |
791 | */ |
910 | */ |
792 | op->speed -= 0.05; |
911 | op->speed -= 0.05; |
793 | insert_ob_in_map (op, m, op,0); |
912 | insert_ob_in_map (op, m, op, 0); |
794 | } |
913 | } |
795 | |
914 | |
796 | /* This routine doesnt seem to work for "inanimate" objects that |
915 | /* This routine doesnt seem to work for "inanimate" objects that |
797 | * are being carried, ie a held torch leaps from your hands!. |
916 | * are being carried, ie a held torch leaps from your hands!. |
798 | * Modified this routine to allow held objects. b.t. */ |
917 | * Modified this routine to allow held objects. b.t. */ |
799 | |
918 | |
800 | void change_object(object *op) { /* Doesn`t handle linked objs yet */ |
919 | void |
|
|
920 | change_object (object *op) |
|
|
921 | { /* Doesn`t handle linked objs yet */ |
801 | object *tmp,*env,*pl; |
922 | object *tmp, *env, *pl; |
802 | int i,j; |
923 | int i, j; |
803 | |
924 | |
804 | if(op->other_arch==NULL) { |
925 | if (op->other_arch == NULL) |
|
|
926 | { |
805 | LOG(llevError,"Change object (%s) without other_arch error.\n", &op->name); |
927 | LOG (llevError, "Change object (%s) without other_arch error.\n", &op->name); |
|
|
928 | return; |
|
|
929 | } |
|
|
930 | |
|
|
931 | /* In non-living items only change when food value is 0 */ |
|
|
932 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
|
|
933 | { |
|
|
934 | if (op->stats.food-- > 0) |
|
|
935 | return; |
|
|
936 | else |
|
|
937 | op->stats.food = 1; /* so 1 other_arch is made */ |
|
|
938 | } |
|
|
939 | env = op->env; |
|
|
940 | remove_ob (op); |
|
|
941 | for (i = 0; i < NROFNEWOBJS (op); i++) |
|
|
942 | { |
|
|
943 | tmp = arch_to_object (op->other_arch); |
|
|
944 | if (op->type == LAMP) |
|
|
945 | tmp->stats.food = op->stats.food - 1; |
|
|
946 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
|
|
947 | if (env) |
|
|
948 | { |
|
|
949 | tmp->x = env->x, tmp->y = env->y; |
|
|
950 | tmp = insert_ob_in_ob (tmp, env); |
|
|
951 | /* If this object is the players inventory, we need to tell the |
|
|
952 | * client of the change. Insert_ob_in_map takes care of the |
|
|
953 | * updating the client, so we don't need to do that below. |
|
|
954 | */ |
|
|
955 | if ((pl = is_player_inv (env)) != NULL) |
|
|
956 | { |
|
|
957 | esrv_del_item (pl->contr, op->count); |
|
|
958 | esrv_send_item (pl, tmp); |
|
|
959 | } |
|
|
960 | } |
|
|
961 | else |
|
|
962 | { |
|
|
963 | j = find_first_free_spot (tmp, op->map, op->x, op->y); |
|
|
964 | if (j == -1) /* No free spot */ |
|
|
965 | free_object (tmp); |
|
|
966 | else |
|
|
967 | { |
|
|
968 | tmp->x = op->x + freearr_x[j], tmp->y = op->y + freearr_y[j]; |
|
|
969 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
970 | } |
|
|
971 | } |
|
|
972 | } |
|
|
973 | free_object (op); |
|
|
974 | } |
|
|
975 | |
|
|
976 | void |
|
|
977 | move_teleporter (object *op) |
|
|
978 | { |
|
|
979 | object *tmp, *head = op; |
|
|
980 | |
|
|
981 | /* if this is a multipart teleporter, handle the other parts |
|
|
982 | * The check for speed isn't strictly needed - basically, if |
|
|
983 | * there is an old multipart teleporter in which the other parts |
|
|
984 | * have speed, we don't really want to call it twice for the same |
|
|
985 | * function - in fact, as written below, part N would get called |
|
|
986 | * N times without the speed check. |
|
|
987 | */ |
|
|
988 | if (op->more && FABS (op->more->speed) < MIN_ACTIVE_SPEED) |
|
|
989 | move_teleporter (op->more); |
|
|
990 | |
|
|
991 | if (op->head) |
|
|
992 | head = op->head; |
|
|
993 | |
|
|
994 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
|
|
995 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
996 | break; |
|
|
997 | |
|
|
998 | /* If nothing above us to move, nothing to do */ |
|
|
999 | if (!tmp || QUERY_FLAG (tmp, FLAG_WIZPASS)) |
806 | return; |
1000 | return; |
807 | } |
|
|
808 | |
1001 | |
809 | /* In non-living items only change when food value is 0 */ |
1002 | if (EXIT_PATH (head)) |
810 | if(!QUERY_FLAG(op,FLAG_ALIVE)) { |
1003 | { |
811 | if(op->stats.food-- > 0) return; |
|
|
812 | else op->stats.food=1; /* so 1 other_arch is made */ |
|
|
813 | } |
|
|
814 | env=op->env; |
|
|
815 | remove_ob(op); |
|
|
816 | for(i=0;i<NROFNEWOBJS(op);i++) { |
|
|
817 | tmp=arch_to_object(op->other_arch); |
|
|
818 | if (op->type == LAMP) |
1004 | if (tmp->type == PLAYER) |
819 | tmp->stats.food = op->stats.food-1; |
|
|
820 | tmp->stats.hp=op->stats.hp; /* The only variable it keeps. */ |
|
|
821 | if(env) { |
|
|
822 | tmp->x=env->x,tmp->y=env->y; |
|
|
823 | tmp=insert_ob_in_ob(tmp,env); |
|
|
824 | /* If this object is the players inventory, we need to tell the |
|
|
825 | * client of the change. Insert_ob_in_map takes care of the |
|
|
826 | * updating the client, so we don't need to do that below. |
|
|
827 | */ |
|
|
828 | if ((pl=is_player_inv(env))!=NULL) { |
|
|
829 | esrv_del_item(pl->contr, op->count); |
|
|
830 | esrv_send_item(pl, tmp); |
|
|
831 | } |
1005 | { |
832 | } else { |
|
|
833 | j=find_first_free_spot(tmp,op->map,op->x,op->y); |
|
|
834 | if (j==-1) /* No free spot */ |
|
|
835 | free_object(tmp); |
|
|
836 | else { |
|
|
837 | tmp->x=op->x+freearr_x[j],tmp->y=op->y+freearr_y[j]; |
|
|
838 | insert_ob_in_map(tmp,op->map,op,0); |
|
|
839 | } |
|
|
840 | } |
|
|
841 | } |
|
|
842 | free_object(op); |
|
|
843 | } |
|
|
844 | |
|
|
845 | void move_teleporter(object *op) { |
|
|
846 | object *tmp, *head=op; |
|
|
847 | |
|
|
848 | /* if this is a multipart teleporter, handle the other parts |
|
|
849 | * The check for speed isn't strictly needed - basically, if |
|
|
850 | * there is an old multipart teleporter in which the other parts |
|
|
851 | * have speed, we don't really want to call it twice for the same |
|
|
852 | * function - in fact, as written below, part N would get called |
|
|
853 | * N times without the speed check. |
|
|
854 | */ |
|
|
855 | if (op->more && FABS(op->more->speed)<MIN_ACTIVE_SPEED) move_teleporter(op->more); |
|
|
856 | |
|
|
857 | if (op->head) head=op->head; |
|
|
858 | |
|
|
859 | for (tmp=op->above; tmp!=NULL; tmp=tmp->above) |
|
|
860 | if (!QUERY_FLAG(tmp, FLAG_IS_FLOOR)) break; |
|
|
861 | |
|
|
862 | /* If nothing above us to move, nothing to do */ |
|
|
863 | if (!tmp || QUERY_FLAG(tmp, FLAG_WIZPASS)) return; |
|
|
864 | |
|
|
865 | if(EXIT_PATH(head)) { |
|
|
866 | if(tmp->type==PLAYER) { |
|
|
867 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1006 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
868 | return; |
|
|
869 | |
|
|
870 | enter_exit(tmp, head); |
|
|
871 | } |
|
|
872 | else |
|
|
873 | /* Currently only players can transfer maps */ |
|
|
874 | return; |
1007 | return; |
|
|
1008 | |
|
|
1009 | enter_exit (tmp, head); |
|
|
1010 | } |
|
|
1011 | else |
|
|
1012 | /* Currently only players can transfer maps */ |
|
|
1013 | return; |
875 | } |
1014 | } |
876 | else if(EXIT_X(head)||EXIT_Y(head)) { |
1015 | else if (EXIT_X (head) || EXIT_Y (head)) |
|
|
1016 | { |
877 | if (out_of_map(head->map, EXIT_X(head), EXIT_Y(head))) { |
1017 | if (out_of_map (head->map, EXIT_X (head), EXIT_Y (head))) |
|
|
1018 | { |
878 | LOG(llevError, "Removed illegal teleporter.\n"); |
1019 | LOG (llevError, "Removed illegal teleporter.\n"); |
879 | remove_ob(head); |
1020 | remove_ob (head); |
880 | free_object(head); |
1021 | free_object (head); |
881 | return; |
1022 | return; |
882 | } |
1023 | } |
883 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1024 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
884 | return; |
1025 | return; |
885 | transfer_ob(tmp,EXIT_X(head),EXIT_Y(head),0,head); |
1026 | transfer_ob (tmp, EXIT_X (head), EXIT_Y (head), 0, head); |
|
|
1027 | } |
|
|
1028 | else |
886 | } |
1029 | { |
887 | else { |
|
|
888 | /* Random teleporter */ |
1030 | /* Random teleporter */ |
889 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
1031 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (tmp))) |
890 | return; |
1032 | return; |
891 | teleport(head, TELEPORTER, tmp); |
1033 | teleport (head, TELEPORTER, tmp); |
892 | } |
1034 | } |
893 | } |
1035 | } |
894 | |
1036 | |
895 | |
1037 | |
896 | /* This object will teleport someone to a different map |
1038 | /* This object will teleport someone to a different map |
897 | and will also apply changes to the player from its inventory. |
1039 | and will also apply changes to the player from its inventory. |
898 | This was invented for giving classes, but there's no reason it |
1040 | This was invented for giving classes, but there's no reason it |
899 | can't be generalized. |
1041 | can't be generalized. |
900 | */ |
1042 | */ |
901 | |
1043 | |
|
|
1044 | void |
902 | void move_player_changer(object *op) { |
1045 | move_player_changer (object *op) |
|
|
1046 | { |
903 | object *player; |
1047 | object *player; |
904 | object *walk; |
1048 | object *walk; |
905 | char c; |
1049 | char c; |
906 | |
1050 | |
907 | if (!op->above || !EXIT_PATH(op)) return; |
1051 | if (!op->above || !EXIT_PATH (op)) |
|
|
1052 | return; |
908 | |
1053 | |
909 | /* This isn't all that great - means that the player_mover |
1054 | /* This isn't all that great - means that the player_mover |
910 | * needs to be on top. |
1055 | * needs to be on top. |
911 | */ |
1056 | */ |
912 | if(op->above->type==PLAYER) { |
1057 | if (op->above->type == PLAYER) |
|
|
1058 | { |
913 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
1059 | if (INVOKE_OBJECT (TRIGGER, op, ARG_OBJECT (player))) |
914 | return; |
1060 | return; |
915 | player=op->above; |
1061 | player = op->above; |
|
|
1062 | |
916 | for(walk=op->inv;walk!=NULL;walk=walk->below) |
1063 | for (walk = op->inv; walk != NULL; walk = walk->below) |
917 | apply_changes_to_player(player,walk); |
1064 | apply_changes_to_player (player, walk); |
918 | |
1065 | |
919 | fix_player(player); |
1066 | fix_player (player); |
|
|
1067 | |
920 | esrv_send_inventory(op->above,op->above); |
1068 | esrv_send_inventory (op->above, op->above); |
921 | esrv_update_item(UPD_FACE, op->above, op->above); |
1069 | esrv_update_item (UPD_FACE, op->above, op->above); |
922 | |
1070 | |
923 | /* update players death & WoR home-position */ |
1071 | /* update players death & WoR home-position */ |
924 | sscanf(EXIT_PATH(op), "%c", &c); |
1072 | sscanf (EXIT_PATH (op), "%c", &c); |
925 | if (c == '/') { |
1073 | if (c == '/') |
|
|
1074 | { |
926 | strcpy(player->contr->savebed_map, EXIT_PATH(op)); |
1075 | strcpy (player->contr->savebed_map, EXIT_PATH (op)); |
927 | player->contr->bed_x = EXIT_X(op); |
1076 | player->contr->bed_x = EXIT_X (op); |
928 | player->contr->bed_y = EXIT_Y(op); |
1077 | player->contr->bed_y = EXIT_Y (op); |
929 | } |
|
|
930 | else |
|
|
931 | LOG(llevDebug, |
|
|
932 | "WARNING: destination '%s' in player_changer must be an absolute path!\n", |
|
|
933 | &EXIT_PATH(op)); |
|
|
934 | |
1078 | } |
|
|
1079 | else |
|
|
1080 | LOG (llevDebug, "WARNING: destination '%s' in player_changer must be an absolute path!\n", &EXIT_PATH (op)); |
|
|
1081 | |
935 | enter_exit(op->above,op); |
1082 | enter_exit (op->above, op); |
936 | save_player(player, 1); |
1083 | save_player (player, 1); |
937 | } |
1084 | } |
938 | } |
1085 | } |
939 | |
1086 | |
940 | /* firewalls fire other spells. |
1087 | /* firewalls fire other spells. |
941 | * The direction of the wall is stored in op->stats.sp. |
1088 | * The direction of the wall is stored in op->stats.sp. |
942 | * walls can have hp, so they can be torn down. |
1089 | * walls can have hp, so they can be torn down. |
943 | */ |
1090 | */ |
|
|
1091 | void |
944 | void move_firewall(object *op) { |
1092 | move_firewall (object *op) |
|
|
1093 | { |
945 | object *spell; |
1094 | object *spell; |
946 | |
1095 | |
947 | if ( ! op->map) |
1096 | if (!op->map) |
948 | return; /* dm has created a firewall in his inventory */ |
1097 | return; /* dm has created a firewall in his inventory */ |
949 | |
1098 | |
950 | spell = op->inv; |
1099 | spell = op->inv; |
951 | if (!spell || spell->type != SPELL) spell=&op->other_arch->clone; |
1100 | if (!spell || spell->type != SPELL) |
|
|
1101 | spell = &op->other_arch->clone; |
952 | if (!spell) { |
1102 | if (!spell) |
|
|
1103 | { |
953 | LOG(llevError,"move_firewall: no spell specified (%s, %s, %d, %d)\n", |
1104 | LOG (llevError, "move_firewall: no spell specified (%s, %s, %d, %d)\n", &op->name, op->map->name, op->x, op->y); |
954 | &op->name, op->map->name, op->x, op->y); |
|
|
955 | return; |
1105 | return; |
956 | } |
1106 | } |
957 | |
1107 | |
958 | cast_spell(op,op,op->stats.sp?op->stats.sp:rndm(1, 8),spell, NULL); |
1108 | cast_spell (op, op, op->stats.sp ? op->stats.sp : rndm (1, 8), spell, NULL); |
959 | } |
1109 | } |
960 | |
1110 | |
961 | |
1111 | |
962 | /* move_player_mover: this function takes a "player mover" as an |
1112 | /* move_player_mover: this function takes a "player mover" as an |
963 | * argument, and performs the function of a player mover, which is: |
1113 | * argument, and performs the function of a player mover, which is: |
… | |
… | |
966 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
1116 | * moves them in the op->stats.sp direction. speed is how often it'll move. |
967 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
1117 | * If attacktype is nonzero it will paralyze the player. If lifesave is set, |
968 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
1118 | * it'll dissapear after hp+1 moves. If hp is set and attacktype is set, |
969 | * it'll paralyze the victim for hp*his speed/op->speed |
1119 | * it'll paralyze the victim for hp*his speed/op->speed |
970 | */ |
1120 | */ |
|
|
1121 | void |
971 | void move_player_mover(object *op) { |
1122 | move_player_mover (object *op) |
|
|
1123 | { |
972 | object *victim, *nextmover; |
1124 | object *victim, *nextmover; |
973 | int dir = op->stats.sp; |
1125 | int dir = op->stats.sp; |
974 | sint16 nx, ny; |
1126 | sint16 nx, ny; |
975 | mapstruct *m; |
1127 | mapstruct *m; |
976 | |
1128 | |
977 | /* Determine direction now for random movers so we do the right thing */ |
1129 | /* Determine direction now for random movers so we do the right thing */ |
978 | if (!dir) dir=rndm(1, 8); |
1130 | if (!dir) |
|
|
1131 | dir = rndm (1, 8); |
979 | |
1132 | |
980 | for(victim=get_map_ob(op->map,op->x,op->y); victim !=NULL; victim=victim->above) { |
1133 | for (victim = get_map_ob (op->map, op->x, op->y); victim != NULL; victim = victim->above) |
|
|
1134 | { |
981 | if(QUERY_FLAG(victim, FLAG_ALIVE) && !QUERY_FLAG(victim, FLAG_WIZPASS) && |
1135 | if (QUERY_FLAG (victim, FLAG_ALIVE) && !QUERY_FLAG (victim, FLAG_WIZPASS) && |
982 | (victim->move_type & op->move_type || !victim->move_type)) { |
1136 | (victim->move_type & op->move_type || !victim->move_type)) |
|
|
1137 | { |
983 | |
1138 | |
|
|
1139 | if (victim->head) |
984 | if (victim->head) victim = victim->head; |
1140 | victim = victim->head; |
985 | |
1141 | |
986 | if(QUERY_FLAG(op,FLAG_LIFESAVE)&&op->stats.hp--<0) { |
1142 | if (QUERY_FLAG (op, FLAG_LIFESAVE) && op->stats.hp-- < 0) |
|
|
1143 | { |
987 | remove_ob(op); |
1144 | remove_ob (op); |
988 | free_object(op); |
1145 | free_object (op); |
|
|
1146 | return; |
|
|
1147 | } |
|
|
1148 | nx = op->x + freearr_x[dir]; |
|
|
1149 | ny = op->y + freearr_y[dir]; |
|
|
1150 | m = op->map; |
|
|
1151 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) |
|
|
1152 | { |
|
|
1153 | LOG (llevError, "move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", m->path, op->x, op->y); |
|
|
1154 | return; |
|
|
1155 | } |
|
|
1156 | |
|
|
1157 | if (should_director_abort (op, victim)) |
|
|
1158 | return; |
|
|
1159 | |
|
|
1160 | for (nextmover = get_map_ob (m, nx, ny); nextmover != NULL; nextmover = nextmover->above) |
|
|
1161 | { |
|
|
1162 | if (nextmover->type == PLAYERMOVER) |
|
|
1163 | nextmover->speed_left = -.99; |
|
|
1164 | if (QUERY_FLAG (nextmover, FLAG_ALIVE)) |
|
|
1165 | { |
|
|
1166 | op->speed_left = -1.1; /* wait until the next thing gets out of the way */ |
|
|
1167 | } |
|
|
1168 | } |
|
|
1169 | |
|
|
1170 | if (victim->type == PLAYER) |
|
|
1171 | { |
|
|
1172 | /* only level >=1 movers move people */ |
|
|
1173 | if (op->level) |
|
|
1174 | { |
|
|
1175 | /* Following is a bit of hack. We need to make sure it |
|
|
1176 | * is cleared, otherwise the player will get stuck in |
|
|
1177 | * place. This can happen if the player used a spell to |
|
|
1178 | * get to this space. |
|
|
1179 | */ |
|
|
1180 | victim->contr->fire_on = 0; |
|
|
1181 | victim->speed_left = -FABS (victim->speed); |
|
|
1182 | move_player (victim, dir); |
|
|
1183 | } |
|
|
1184 | else |
989 | return; |
1185 | return; |
990 | } |
1186 | } |
991 | nx = op->x+freearr_x[dir]; |
|
|
992 | ny = op->y+freearr_y[dir]; |
|
|
993 | m = op->map; |
|
|
994 | if (get_map_flags(m, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) { |
|
|
995 | LOG(llevError,"move_player_mover: Trying to push player off the map! map=%s (%d, %d)\n", |
|
|
996 | m->path, op->x, op->y); |
|
|
997 | return ; |
|
|
998 | } |
|
|
999 | |
1187 | else |
1000 | if (should_director_abort(op, victim)) return ; |
|
|
1001 | |
|
|
1002 | for(nextmover=get_map_ob(m,nx, ny); nextmover !=NULL; nextmover=nextmover->above) { |
|
|
1003 | if(nextmover->type == PLAYERMOVER) |
|
|
1004 | nextmover->speed_left=-.99; |
|
|
1005 | if(QUERY_FLAG(nextmover,FLAG_ALIVE)) { |
|
|
1006 | op->speed_left=-1.1; /* wait until the next thing gets out of the way */ |
|
|
1007 | } |
|
|
1008 | } |
|
|
1009 | |
|
|
1010 | if(victim->type==PLAYER) { |
|
|
1011 | /* only level >=1 movers move people */ |
|
|
1012 | if(op->level) { |
|
|
1013 | /* Following is a bit of hack. We need to make sure it |
|
|
1014 | * is cleared, otherwise the player will get stuck in |
|
|
1015 | * place. This can happen if the player used a spell to |
|
|
1016 | * get to this space. |
|
|
1017 | */ |
|
|
1018 | victim->contr->fire_on=0; |
|
|
1019 | victim->speed_left=-FABS(victim->speed); |
|
|
1020 | move_player(victim, dir); |
|
|
1021 | } |
|
|
1022 | else return; |
|
|
1023 | } |
|
|
1024 | else move_object(victim,dir); |
1188 | move_object (victim, dir); |
1025 | |
1189 | |
1026 | if(!op->stats.maxsp&&op->attacktype) op->stats.maxsp=2; |
1190 | if (!op->stats.maxsp && op->attacktype) |
|
|
1191 | op->stats.maxsp = 2; |
1027 | |
1192 | |
1028 | if(op->attacktype) { /* flag to paralyze the player */ |
1193 | if (op->attacktype) |
|
|
1194 | { /* flag to paralyze the player */ |
1029 | |
1195 | |
1030 | victim->speed_left= -FABS(op->stats.maxsp*victim->speed/op->speed); |
1196 | victim->speed_left = -FABS (op->stats.maxsp * victim->speed / op->speed); |
1031 | /* Not sure why, but for some chars on metalforge, they |
1197 | /* Not sure why, but for some chars on metalforge, they |
1032 | * would sometimes get -inf speed_left, and from the |
1198 | * would sometimes get -inf speed_left, and from the |
1033 | * description, it could only happen here, so just put |
1199 | * description, it could only happen here, so just put |
1034 | * a lower sanity limit. My only guess is that the |
1200 | * a lower sanity limit. My only guess is that the |
1035 | * mover has 0 speed. |
1201 | * mover has 0 speed. |
1036 | */ |
1202 | */ |
1037 | if (victim->speed_left < -5.0) victim->speed_left=-5.0; |
1203 | if (victim->speed_left < -5.0) |
|
|
1204 | victim->speed_left = -5.0; |
1038 | } |
1205 | } |
1039 | } |
1206 | } |
1040 | } |
1207 | } |
1041 | } |
1208 | } |
1042 | |
1209 | |
… | |
… | |
1045 | * connected: what will trigger it. |
1212 | * connected: what will trigger it. |
1046 | * level: multiplier. 0 to destroy. |
1213 | * level: multiplier. 0 to destroy. |
1047 | * other_arch: the object to look for and duplicate. |
1214 | * other_arch: the object to look for and duplicate. |
1048 | */ |
1215 | */ |
1049 | |
1216 | |
|
|
1217 | void |
1050 | void move_duplicator(object *op) { |
1218 | move_duplicator (object *op) |
|
|
1219 | { |
1051 | object *tmp; |
1220 | object *tmp; |
1052 | |
1221 | |
1053 | if ( !op->other_arch ) { |
1222 | if (!op->other_arch) |
|
|
1223 | { |
1054 | LOG(llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); |
1224 | LOG (llevInfo, "Duplicator with no other_arch! %d %d %s\n", op->x, op->y, op->map ? op->map->path : "nullmap"); |
1055 | return; |
1225 | return; |
1056 | } |
1226 | } |
1057 | |
1227 | |
1058 | if (op->above == NULL) |
1228 | if (op->above == NULL) |
1059 | return; |
1229 | return; |
1060 | for (tmp=op->above; tmp != NULL; tmp=tmp->above) { |
1230 | for (tmp = op->above; tmp != NULL; tmp = tmp->above) |
|
|
1231 | { |
1061 | if (strcmp(op->other_arch->name, tmp->arch->name) == 0) { |
1232 | if (strcmp (op->other_arch->name, tmp->arch->name) == 0) |
|
|
1233 | { |
1062 | if (op->level <= 0) { |
1234 | if (op->level <= 0) |
|
|
1235 | { |
1063 | remove_ob(tmp); |
1236 | remove_ob (tmp); |
1064 | free_object(tmp); |
1237 | free_object (tmp); |
|
|
1238 | } |
1065 | } else { |
1239 | else |
|
|
1240 | { |
1066 | uint64 new_nrof = (uint64)tmp->nrof*op->level; |
1241 | uint64 new_nrof = (uint64) tmp->nrof * op->level; |
|
|
1242 | |
1067 | if (new_nrof >= 1UL<<31) |
1243 | if (new_nrof >= 1UL << 31) |
1068 | new_nrof = 1UL<<31; |
1244 | new_nrof = 1UL << 31; |
1069 | tmp->nrof = new_nrof; |
1245 | tmp->nrof = new_nrof; |
1070 | } |
1246 | } |
1071 | break; |
1247 | break; |
1072 | } |
1248 | } |
1073 | } |
1249 | } |
1074 | } |
1250 | } |
1075 | |
1251 | |
1076 | /* move_creator (by peterm) |
1252 | /* move_creator (by peterm) |
… | |
… | |
1085 | * It should really do this for small objects also, but there is |
1261 | * It should really do this for small objects also, but there is |
1086 | * more concern with large objects, most notably a part being placed |
1262 | * more concern with large objects, most notably a part being placed |
1087 | * outside of the map which would cause the server to crash |
1263 | * outside of the map which would cause the server to crash |
1088 | */ |
1264 | */ |
1089 | |
1265 | |
|
|
1266 | void |
1090 | void move_creator(object *creator) { |
1267 | move_creator (object *creator) |
|
|
1268 | { |
1091 | object *new_ob; |
1269 | object *new_ob; |
1092 | |
1270 | |
1093 | if(!QUERY_FLAG(creator, FLAG_LIFESAVE) && --creator->stats.hp < 0) { |
1271 | if (!QUERY_FLAG (creator, FLAG_LIFESAVE) && --creator->stats.hp < 0) |
|
|
1272 | { |
1094 | creator->stats.hp=-1; |
1273 | creator->stats.hp = -1; |
1095 | return; |
1274 | return; |
1096 | } |
1275 | } |
1097 | |
1276 | |
1098 | if (creator->inv != NULL) { |
1277 | if (creator->inv != NULL) |
|
|
1278 | { |
1099 | object *ob; |
1279 | object *ob; |
1100 | int i; |
1280 | int i; |
1101 | object *ob_to_copy; |
1281 | object *ob_to_copy; |
1102 | |
1282 | |
1103 | /* select random object from inventory to copy */ |
1283 | /* select random object from inventory to copy */ |
1104 | ob_to_copy = creator->inv; |
1284 | ob_to_copy = creator->inv; |
1105 | for (ob = creator->inv->below, i = 1; ob != NULL; ob = ob->below, i++) { |
1285 | for (ob = creator->inv->below, i = 1; ob != NULL; ob = ob->below, i++) |
|
|
1286 | { |
1106 | if (rndm(0, i) == 0) { |
1287 | if (rndm (0, i) == 0) |
|
|
1288 | { |
1107 | ob_to_copy = ob; |
1289 | ob_to_copy = ob; |
1108 | } |
|
|
1109 | } |
1290 | } |
|
|
1291 | } |
1110 | new_ob = object_create_clone(ob_to_copy); |
1292 | new_ob = object_create_clone (ob_to_copy); |
1111 | CLEAR_FLAG(new_ob, FLAG_IS_A_TEMPLATE); |
1293 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1112 | unflag_inv(new_ob, FLAG_IS_A_TEMPLATE); |
1294 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1113 | } else { |
1295 | } |
|
|
1296 | else |
|
|
1297 | { |
1114 | if (creator->other_arch == NULL) { |
1298 | if (creator->other_arch == NULL) |
|
|
1299 | { |
1115 | LOG(llevError,"move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", &creator->name, creator->map->path, creator->x, creator->y); |
1300 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", &creator->name, creator->map->path, |
|
|
1301 | creator->x, creator->y); |
1116 | return; |
1302 | return; |
1117 | } |
1303 | } |
1118 | |
1304 | |
1119 | new_ob = object_create_arch(creator->other_arch); |
1305 | new_ob = object_create_arch (creator->other_arch); |
1120 | fix_generated_item(new_ob, creator, 0, 0, GT_MINIMAL); |
1306 | fix_generated_item (new_ob, creator, 0, 0, GT_MINIMAL); |
1121 | } |
1307 | } |
1122 | |
1308 | |
1123 | /* Make sure this multipart object fits */ |
1309 | /* Make sure this multipart object fits */ |
1124 | if (new_ob->arch->more && ob_blocked(new_ob, creator->map, creator->x, creator->y)) { |
1310 | if (new_ob->arch->more && ob_blocked (new_ob, creator->map, creator->x, creator->y)) |
|
|
1311 | { |
1125 | free_object(new_ob); |
1312 | free_object (new_ob); |
1126 | return; |
1313 | return; |
1127 | } |
1314 | } |
1128 | |
1315 | |
1129 | insert_ob_in_map_at(new_ob, creator->map, creator, 0, creator->x, creator->y); |
1316 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1130 | if (QUERY_FLAG(new_ob, FLAG_FREED)) |
1317 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1131 | return; |
1318 | return; |
1132 | |
1319 | |
1133 | if (creator->slaying) { |
1320 | if (creator->slaying) |
|
|
1321 | { |
1134 | new_ob->name = new_ob->title = creator->slaying; |
1322 | new_ob->name = new_ob->title = creator->slaying; |
1135 | } |
1323 | } |
1136 | } |
1324 | } |
1137 | |
1325 | |
1138 | /* move_marker --peterm@soda.csua.berkeley.edu |
1326 | /* move_marker --peterm@soda.csua.berkeley.edu |
1139 | when moved, a marker will search for a player sitting above |
1327 | when moved, a marker will search for a player sitting above |
… | |
… | |
1142 | At that time, it writes the contents of its own message |
1330 | At that time, it writes the contents of its own message |
1143 | field to the player. The marker will decrement hp to |
1331 | field to the player. The marker will decrement hp to |
1144 | 0 and then delete itself every time it grants a mark. |
1332 | 0 and then delete itself every time it grants a mark. |
1145 | unless hp was zero to start with, in which case it is infinite.*/ |
1333 | unless hp was zero to start with, in which case it is infinite.*/ |
1146 | |
1334 | |
|
|
1335 | void |
1147 | void move_marker(object *op) { |
1336 | move_marker (object *op) |
|
|
1337 | { |
1148 | object *tmp,*tmp2; |
1338 | object *tmp, *tmp2; |
1149 | |
1339 | |
1150 | for(tmp=get_map_ob(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
1340 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1151 | if(tmp->type == PLAYER) { /* we've got someone to MARK */ |
1341 | { |
|
|
1342 | if (tmp->type == PLAYER) |
|
|
1343 | { /* we've got someone to MARK */ |
1152 | |
1344 | |
1153 | /* remove an old force with a slaying field == op->name */ |
1345 | /* remove an old force with a slaying field == op->name */ |
1154 | for(tmp2=tmp->inv;tmp2 !=NULL; tmp2=tmp2->below) { |
1346 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
|
|
1347 | { |
1155 | if(tmp2->type == FORCE && tmp2->slaying && !strcmp(tmp2->slaying,op->name)) break; |
1348 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->name)) |
|
|
1349 | break; |
|
|
1350 | } |
|
|
1351 | |
|
|
1352 | if (tmp2) |
1156 | } |
1353 | { |
1157 | |
|
|
1158 | if(tmp2) { |
|
|
1159 | remove_ob(tmp2); |
1354 | remove_ob (tmp2); |
1160 | free_object(tmp2); |
1355 | free_object (tmp2); |
1161 | } |
1356 | } |
1162 | |
1357 | |
1163 | /* cycle through his inventory to look for the MARK we want to |
1358 | /* cycle through his inventory to look for the MARK we want to |
1164 | * place |
1359 | * place |
1165 | */ |
1360 | */ |
1166 | for(tmp2=tmp->inv;tmp2 !=NULL; tmp2=tmp2->below) { |
1361 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
|
|
1362 | { |
1167 | if(tmp2->type == FORCE && tmp2->slaying && !strcmp(tmp2->slaying,op->slaying)) break; |
1363 | if (tmp2->type == FORCE && tmp2->slaying && !strcmp (tmp2->slaying, op->slaying)) |
|
|
1364 | break; |
1168 | } |
1365 | } |
1169 | |
1366 | |
1170 | /* if we didn't find our own MARK */ |
1367 | /* if we didn't find our own MARK */ |
1171 | if(tmp2==NULL) { |
1368 | if (tmp2 == NULL) |
|
|
1369 | { |
1172 | object *force = get_archetype(FORCE_NAME); |
1370 | object *force = get_archetype (FORCE_NAME); |
1173 | |
1371 | |
1174 | force->speed = 0; |
1372 | force->speed = 0; |
1175 | if(op->stats.food) { |
1373 | if (op->stats.food) |
|
|
1374 | { |
1176 | force->speed = 0.01; |
1375 | force->speed = 0.01; |
1177 | force->speed_left = -op->stats.food; |
1376 | force->speed_left = -op->stats.food; |
1178 | } |
1377 | } |
1179 | update_ob_speed (force); |
1378 | update_ob_speed (force); |
1180 | /* put in the lock code */ |
1379 | /* put in the lock code */ |
1181 | force->slaying = op->slaying; |
1380 | force->slaying = op->slaying; |
1182 | |
1381 | |
1183 | if (op->lore) |
1382 | if (op->lore) |
1184 | force->lore = op->lore; |
1383 | force->lore = op->lore; |
1185 | |
1384 | |
1186 | insert_ob_in_ob(force,tmp); |
1385 | insert_ob_in_ob (force, tmp); |
1187 | if(op->msg) |
1386 | if (op->msg) |
1188 | new_draw_info(NDI_UNIQUE|NDI_NAVY,0,tmp,op->msg); |
1387 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, tmp, op->msg); |
1189 | |
1388 | |
1190 | if(op->stats.hp > 0) { |
1389 | if (op->stats.hp > 0) |
|
|
1390 | { |
1191 | op->stats.hp--; |
1391 | op->stats.hp--; |
1192 | if(op->stats.hp==0) { |
1392 | if (op->stats.hp == 0) |
|
|
1393 | { |
1193 | /* marker expires--granted mark number limit */ |
1394 | /* marker expires--granted mark number limit */ |
1194 | remove_ob(op); |
1395 | remove_ob (op); |
1195 | free_object(op); |
1396 | free_object (op); |
1196 | return; |
1397 | return; |
1197 | } |
1398 | } |
1198 | } |
1399 | } |
1199 | } /* if tmp2 == NULL */ |
1400 | } /* if tmp2 == NULL */ |
1200 | } /* if tmp->type == PLAYER */ |
1401 | } /* if tmp->type == PLAYER */ |
1201 | } /* For all objects on this space */ |
1402 | } /* For all objects on this space */ |
1202 | } |
1403 | } |
1203 | |
1404 | |
|
|
1405 | int |
1204 | int process_object(object *op) { |
1406 | process_object (object *op) |
|
|
1407 | { |
1205 | if (QUERY_FLAG(op, FLAG_IS_A_TEMPLATE)) |
1408 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
1206 | return 0; |
1409 | return 0; |
1207 | |
1410 | |
1208 | if (INVOKE_OBJECT (TICK, op)) |
1411 | if (INVOKE_OBJECT (TICK, op)) |
1209 | return 0; |
1412 | return 0; |
1210 | |
1413 | |
1211 | if(QUERY_FLAG(op, FLAG_MONSTER)) |
1414 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1212 | if(move_monster(op) || QUERY_FLAG(op, FLAG_FREED)) |
1415 | if (move_monster (op) || QUERY_FLAG (op, FLAG_FREED)) |
1213 | return 1; |
1416 | return 1; |
1214 | |
1417 | |
1215 | if(QUERY_FLAG(op, FLAG_ANIMATE) && op->anim_speed==0) { |
1418 | if (QUERY_FLAG (op, FLAG_ANIMATE) && op->anim_speed == 0) |
|
|
1419 | { |
1216 | if (op->type == PLAYER) |
1420 | if (op->type == PLAYER) |
1217 | animate_object(op, op->facing); |
1421 | animate_object (op, op->facing); |
1218 | else |
1422 | else |
1219 | animate_object(op, op->direction); |
1423 | animate_object (op, op->direction); |
1220 | |
1424 | |
1221 | if (QUERY_FLAG(op, FLAG_SEE_ANYWHERE)) |
1425 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1222 | make_sure_seen(op); |
1426 | make_sure_seen (op); |
1223 | } |
1427 | } |
1224 | if(QUERY_FLAG(op, FLAG_CHANGING)&&!op->state) { |
1428 | if (QUERY_FLAG (op, FLAG_CHANGING) && !op->state) |
|
|
1429 | { |
1225 | change_object(op); |
1430 | change_object (op); |
1226 | return 1; |
1431 | return 1; |
1227 | } |
1432 | } |
1228 | if(QUERY_FLAG(op, FLAG_GENERATOR)&&!QUERY_FLAG(op, FLAG_FRIENDLY)) |
1433 | if (QUERY_FLAG (op, FLAG_GENERATOR) && !QUERY_FLAG (op, FLAG_FRIENDLY)) |
1229 | generate_monster(op); |
1434 | generate_monster (op); |
1230 | |
1435 | |
1231 | if(QUERY_FLAG(op, FLAG_IS_USED_UP)&&--op->stats.food<=0) { |
1436 | if (QUERY_FLAG (op, FLAG_IS_USED_UP) && --op->stats.food <= 0) |
|
|
1437 | { |
1232 | if(QUERY_FLAG(op, FLAG_APPLIED)) |
1438 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1233 | remove_force(op); |
1439 | remove_force (op); |
1234 | else { |
1440 | else |
|
|
1441 | { |
1235 | /* IF necessary, delete the item from the players inventory */ |
1442 | /* IF necessary, delete the item from the players inventory */ |
1236 | object *pl=is_player_inv(op); |
1443 | object *pl = is_player_inv (op); |
|
|
1444 | |
1237 | if (pl) |
1445 | if (pl) |
1238 | esrv_del_item(pl->contr, op->count); |
1446 | esrv_del_item (pl->contr, op->count); |
1239 | remove_ob(op); |
1447 | remove_ob (op); |
1240 | if (QUERY_FLAG(op, FLAG_SEE_ANYWHERE)) |
1448 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1241 | make_sure_not_seen(op); |
1449 | make_sure_not_seen (op); |
1242 | free_object(op); |
1450 | free_object (op); |
1243 | } |
1451 | } |
1244 | return 1; |
1452 | return 1; |
1245 | } |
1453 | } |
1246 | switch(op->type) { |
1454 | switch (op->type) |
|
|
1455 | { |
1247 | |
1456 | |
1248 | case SPELL_EFFECT: |
1457 | case SPELL_EFFECT: |
1249 | move_spell_effect(op); |
1458 | move_spell_effect (op); |
1250 | return 1; |
1459 | return 1; |
1251 | |
1460 | |
1252 | case ROD: |
1461 | case ROD: |
1253 | case HORN: |
1462 | case HORN: |
1254 | regenerate_rod(op); |
1463 | regenerate_rod (op); |
1255 | return 1; |
1464 | return 1; |
1256 | |
1465 | |
1257 | case FORCE: |
1466 | case FORCE: |
1258 | case POTION_EFFECT: |
1467 | case POTION_EFFECT: |
1259 | remove_force(op); |
1468 | remove_force (op); |
1260 | return 1; |
1469 | return 1; |
1261 | |
1470 | |
1262 | case BLINDNESS: |
1471 | case BLINDNESS: |
1263 | remove_blindness(op); |
1472 | remove_blindness (op); |
1264 | return 0; |
1473 | return 0; |
1265 | |
1474 | |
1266 | case POISONING: |
1475 | case POISONING: |
1267 | poison_more(op); |
1476 | poison_more (op); |
1268 | return 0; |
1477 | return 0; |
1269 | |
1478 | |
1270 | case DISEASE: |
1479 | case DISEASE: |
1271 | move_disease(op); |
1480 | move_disease (op); |
1272 | return 0; |
1481 | return 0; |
1273 | |
1482 | |
1274 | case SYMPTOM: |
1483 | case SYMPTOM: |
1275 | move_symptom(op); |
1484 | move_symptom (op); |
1276 | return 0; |
1485 | return 0; |
1277 | |
1486 | |
1278 | case THROWN_OBJ: |
1487 | case THROWN_OBJ: |
1279 | case ARROW: |
1488 | case ARROW: |
1280 | move_arrow(op); |
1489 | move_arrow (op); |
1281 | return 0; |
1490 | return 0; |
1282 | |
1491 | |
1283 | case LIGHTNING: /* It now moves twice as fast */ |
1492 | case LIGHTNING: /* It now moves twice as fast */ |
1284 | move_bolt(op); |
1493 | move_bolt (op); |
1285 | return 0; |
1494 | return 0; |
1286 | |
1495 | |
1287 | case DOOR: |
1496 | case DOOR: |
1288 | remove_door(op); |
1497 | remove_door (op); |
1289 | return 0; |
1498 | return 0; |
1290 | |
1499 | |
1291 | case LOCKED_DOOR: |
1500 | case LOCKED_DOOR: |
1292 | remove_door2(op); |
1501 | remove_door2 (op); |
1293 | return 0; |
1502 | return 0; |
1294 | |
1503 | |
1295 | case TELEPORTER: |
1504 | case TELEPORTER: |
1296 | move_teleporter(op); |
1505 | move_teleporter (op); |
1297 | return 0; |
1506 | return 0; |
1298 | |
1507 | |
1299 | case GOLEM: |
1508 | case GOLEM: |
1300 | move_golem(op); |
1509 | move_golem (op); |
1301 | return 0; |
1510 | return 0; |
1302 | |
1511 | |
1303 | case EARTHWALL: |
1512 | case EARTHWALL: |
1304 | hit_player(op, 2, op, AT_PHYSICAL, 1); |
1513 | hit_player (op, 2, op, AT_PHYSICAL, 1); |
1305 | return 0; |
1514 | return 0; |
1306 | |
1515 | |
1307 | case FIREWALL: |
1516 | case FIREWALL: |
1308 | move_firewall(op); |
1517 | move_firewall (op); |
1309 | if (op->stats.maxsp) |
1518 | if (op->stats.maxsp) |
1310 | animate_turning(op); |
1519 | animate_turning (op); |
1311 | return 0; |
1520 | return 0; |
1312 | |
1521 | |
1313 | case MOOD_FLOOR: |
1522 | case MOOD_FLOOR: |
1314 | do_mood_floor(op); |
1523 | do_mood_floor (op); |
1315 | return 0; |
1524 | return 0; |
1316 | |
1525 | |
1317 | case GATE: |
1526 | case GATE: |
1318 | move_gate(op); |
1527 | move_gate (op); |
1319 | return 0; |
1528 | return 0; |
1320 | |
1529 | |
1321 | case TIMED_GATE: |
1530 | case TIMED_GATE: |
1322 | move_timed_gate(op); |
1531 | move_timed_gate (op); |
1323 | return 0; |
1532 | return 0; |
1324 | |
1533 | |
1325 | case TRIGGER: |
1534 | case TRIGGER: |
1326 | case TRIGGER_BUTTON: |
1535 | case TRIGGER_BUTTON: |
1327 | case TRIGGER_PEDESTAL: |
1536 | case TRIGGER_PEDESTAL: |
1328 | case TRIGGER_ALTAR: |
1537 | case TRIGGER_ALTAR: |
1329 | animate_trigger(op); |
1538 | animate_trigger (op); |
1330 | return 0; |
1539 | return 0; |
1331 | |
1540 | |
1332 | case DETECTOR: |
1541 | case DETECTOR: |
1333 | move_detector(op); |
1542 | move_detector (op); |
1334 | |
1543 | |
1335 | case DIRECTOR: |
1544 | case DIRECTOR: |
1336 | if (op->stats.maxsp) |
1545 | if (op->stats.maxsp) |
1337 | animate_turning(op); |
1546 | animate_turning (op); |
1338 | return 0; |
1547 | return 0; |
1339 | |
1548 | |
1340 | case HOLE: |
1549 | case HOLE: |
1341 | move_hole(op); |
1550 | move_hole (op); |
1342 | return 0; |
1551 | return 0; |
1343 | |
1552 | |
1344 | case DEEP_SWAMP: |
1553 | case DEEP_SWAMP: |
1345 | move_deep_swamp(op); |
1554 | move_deep_swamp (op); |
1346 | return 0; |
1555 | return 0; |
1347 | |
1556 | |
1348 | case RUNE: |
1557 | case RUNE: |
1349 | case TRAP: |
1558 | case TRAP: |
1350 | move_rune(op); |
1559 | move_rune (op); |
1351 | return 0; |
1560 | return 0; |
1352 | |
1561 | |
1353 | case PLAYERMOVER: |
1562 | case PLAYERMOVER: |
1354 | move_player_mover(op); |
1563 | move_player_mover (op); |
1355 | return 0; |
1564 | return 0; |
1356 | |
1565 | |
1357 | case CREATOR: |
1566 | case CREATOR: |
1358 | move_creator(op); |
1567 | move_creator (op); |
1359 | return 0; |
1568 | return 0; |
1360 | |
1569 | |
1361 | case MARKER: |
1570 | case MARKER: |
1362 | move_marker(op); |
1571 | move_marker (op); |
1363 | return 0; |
1572 | return 0; |
1364 | |
1573 | |
1365 | case PLAYER_CHANGER: |
1574 | case PLAYER_CHANGER: |
1366 | move_player_changer(op); |
1575 | move_player_changer (op); |
1367 | return 0; |
1576 | return 0; |
1368 | |
1577 | |
1369 | case PEACEMAKER: |
1578 | case PEACEMAKER: |
1370 | move_peacemaker(op); |
1579 | move_peacemaker (op); |
1371 | return 0; |
1580 | return 0; |
1372 | } |
1581 | } |
1373 | |
1582 | |
1374 | return 0; |
1583 | return 0; |
1375 | } |
1584 | } |