… | |
… | |
57 | tmp->map = op->map; |
57 | tmp->map = op->map; |
58 | tmp->level = op->level; |
58 | tmp->level = op->level; |
59 | insert_ob_in_map (tmp, op->map, op, 0); |
59 | insert_ob_in_map (tmp, op->map, op, 0); |
60 | } |
60 | } |
61 | |
61 | |
62 | op->destroy (); |
62 | op->drop_and_destroy (); |
63 | } |
63 | } |
64 | |
64 | |
65 | void |
65 | void |
66 | remove_door2 (object *op) |
66 | remove_door2 (object *op) |
67 | { |
67 | { |
… | |
… | |
86 | tmp->map = op->map; |
86 | tmp->map = op->map; |
87 | tmp->level = op->level; |
87 | tmp->level = op->level; |
88 | insert_ob_in_map (tmp, op->map, op, 0); |
88 | insert_ob_in_map (tmp, op->map, op, 0); |
89 | } |
89 | } |
90 | |
90 | |
91 | op->destroy (); |
91 | op->drop_and_destroy (); |
92 | } |
92 | } |
93 | |
93 | |
94 | void |
94 | void |
95 | generate_monster (object *gen) |
95 | generate_monster (object *gen) |
96 | { |
96 | { |
97 | if (!gen->map) |
97 | if (!gen->map) |
98 | return; |
98 | return; |
99 | |
99 | |
100 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
100 | if (GENERATE_SPEED (gen) && rndm (0, GENERATE_SPEED (gen) - 1)) |
|
|
101 | return; |
|
|
102 | |
|
|
103 | // sleeping generators won't generate, this will make monsters like |
|
|
104 | // centipedes not generate more centipedes when being asleep. |
|
|
105 | if (gen->flag [FLAG_SLEEP]) |
101 | return; |
106 | return; |
102 | |
107 | |
103 | object *op; |
108 | object *op; |
104 | int dir; |
109 | int dir; |
105 | |
110 | |
… | |
… | |
437 | if (op->stats.sp == 1) |
442 | if (op->stats.sp == 1) |
438 | { |
443 | { |
439 | if (detected && last == 0) |
444 | if (detected && last == 0) |
440 | { |
445 | { |
441 | op->value = 1; |
446 | op->value = 1; |
442 | push_button (op); |
447 | push_button (op, tmp); |
443 | } |
448 | } |
444 | |
449 | |
445 | if (!detected && last == 1) |
450 | if (!detected && last == 1) |
446 | { |
451 | { |
447 | op->value = 0; |
452 | op->value = 0; |
448 | push_button (op); |
453 | push_button (op, tmp); |
449 | } |
454 | } |
450 | } |
455 | } |
451 | else |
456 | else |
452 | { /* in this case, we unset buttons */ |
457 | { /* in this case, we unset buttons */ |
453 | if (detected && last == 1) |
458 | if (detected && last == 1) |
454 | { |
459 | { |
455 | op->value = 0; |
460 | op->value = 0; |
456 | push_button (op); |
461 | push_button (op, tmp); |
457 | } |
462 | } |
458 | |
463 | |
459 | if (!detected && last == 0) |
464 | if (!detected && last == 0) |
460 | { |
465 | { |
461 | op->value = 1; |
466 | op->value = 1; |
462 | push_button (op); |
467 | push_button (op, tmp); |
463 | } |
468 | } |
464 | } |
469 | } |
465 | } |
470 | } |
466 | |
471 | |
467 | void |
472 | void |
… | |
… | |
541 | { |
546 | { |
542 | object *payload = op->inv; |
547 | object *payload = op->inv; |
543 | |
548 | |
544 | if (payload == NULL) |
549 | if (payload == NULL) |
545 | return NULL; |
550 | return NULL; |
|
|
551 | |
546 | payload->remove (); |
552 | payload->remove (); |
547 | op->destroy (); |
553 | op->destroy (); |
548 | return payload; |
554 | return payload; |
549 | } |
555 | } |
550 | |
556 | |
… | |
… | |
630 | if (INVOKE_OBJECT (STOP, op)) |
636 | if (INVOKE_OBJECT (STOP, op)) |
631 | return; |
637 | return; |
632 | |
638 | |
633 | if (op->inv) |
639 | if (op->inv) |
634 | { |
640 | { |
|
|
641 | // replace this by straightforward drop to ground? |
635 | object *payload = op->inv; |
642 | object *payload = op->inv; |
636 | |
643 | |
637 | payload->remove (); |
|
|
638 | payload->owner = 0; |
644 | payload->owner = 0; |
639 | insert_ob_in_map (payload, op->map, payload, 0); |
645 | insert_ob_in_map (payload, op->map, payload, 0); |
640 | op->destroy (); |
646 | op->destroy (); |
641 | } |
647 | } |
642 | else |
648 | else |
… | |
… | |
671 | * is if the player throws a bomb - the bomb explodes on its own, |
677 | * is if the player throws a bomb - the bomb explodes on its own, |
672 | * but this object sticks around. We could handle the cleanup in the |
678 | * but this object sticks around. We could handle the cleanup in the |
673 | * bomb code, but there are potential other cases where that could happen, |
679 | * bomb code, but there are potential other cases where that could happen, |
674 | * and it is easy enough to clean it up here. |
680 | * and it is easy enough to clean it up here. |
675 | */ |
681 | */ |
676 | if (op->inv == NULL) |
682 | if (!op->inv) |
677 | { |
683 | { |
678 | op->destroy (); |
684 | op->destroy (); |
679 | return; |
685 | return; |
680 | } |
686 | } |
681 | |
687 | |
… | |
… | |
850 | |
856 | |
851 | op->remove (); |
857 | op->remove (); |
852 | for (i = 0; i < op->stats.food; i++) |
858 | for (i = 0; i < op->stats.food; i++) |
853 | { |
859 | { |
854 | object *tmp = arch_to_object (op->other_arch); |
860 | object *tmp = arch_to_object (op->other_arch); |
855 | |
|
|
856 | if (op->type == LAMP) |
|
|
857 | tmp->stats.food = op->stats.food - 1; |
|
|
858 | |
861 | |
859 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
862 | tmp->stats.hp = op->stats.hp; /* The only variable it keeps. */ |
860 | |
863 | |
861 | if (env) |
864 | if (env) |
862 | env->insert (tmp); |
865 | env->insert (tmp); |
… | |
… | |
1164 | { |
1167 | { |
1165 | creator->stats.hp = -1; |
1168 | creator->stats.hp = -1; |
1166 | return; |
1169 | return; |
1167 | } |
1170 | } |
1168 | |
1171 | |
1169 | if (creator->inv != NULL) |
1172 | if (creator->inv) |
1170 | { |
1173 | { |
1171 | object *ob; |
1174 | object *ob; |
1172 | int i; |
1175 | int i; |
1173 | object *ob_to_copy; |
1176 | object *ob_to_copy; |
1174 | |
1177 | |
… | |
… | |
1185 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1188 | CLEAR_FLAG (new_ob, FLAG_IS_A_TEMPLATE); |
1186 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1189 | unflag_inv (new_ob, FLAG_IS_A_TEMPLATE); |
1187 | } |
1190 | } |
1188 | else |
1191 | else |
1189 | { |
1192 | { |
1190 | if (creator->other_arch == NULL) |
1193 | if (!creator->other_arch) |
1191 | { |
1194 | { |
1192 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1195 | LOG (llevError, "move_creator: Creator doesn't have other arch set: %s (%s, %d, %d)\n", |
1193 | &creator->name, &creator->map->path, creator->x, creator->y); |
1196 | &creator->name, &creator->map->path, creator->x, creator->y); |
1194 | return; |
1197 | return; |
1195 | } |
1198 | } |
… | |
… | |
1212 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1215 | insert_ob_in_map_at (new_ob, creator->map, creator, 0, creator->x, creator->y); |
1213 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1216 | if (QUERY_FLAG (new_ob, FLAG_FREED)) |
1214 | return; |
1217 | return; |
1215 | |
1218 | |
1216 | if (creator->slaying) |
1219 | if (creator->slaying) |
1217 | { |
|
|
1218 | new_ob->name = new_ob->title = creator->slaying; |
1220 | new_ob->name = new_ob->title = creator->slaying; |
1219 | } |
|
|
1220 | } |
1221 | } |
1221 | |
1222 | |
1222 | /* move_marker --peterm@soda.csua.berkeley.edu |
1223 | /* move_marker --peterm@soda.csua.berkeley.edu |
1223 | when moved, a marker will search for a player sitting above |
1224 | when moved, a marker will search for a player sitting above |
1224 | it, and insert an invisible, weightless force into him |
1225 | it, and insert an invisible, weightless force into him |
… | |
… | |
1256 | } |
1257 | } |
1257 | } |
1258 | } |
1258 | } |
1259 | } |
1259 | } |
1260 | } |
1260 | |
1261 | |
|
|
1262 | // mapscript objects activate themselves (only) then their timer fires |
|
|
1263 | // TODO: maybe they should simply trigger the link like any other object? |
|
|
1264 | void |
|
|
1265 | move_mapscript (object *op) |
|
|
1266 | { |
|
|
1267 | op->set_speed (0); |
|
|
1268 | cfperl_mapscript_activate (op, true, op, 0); |
|
|
1269 | } |
|
|
1270 | |
|
|
1271 | void move_lamp (object *op) |
|
|
1272 | { |
|
|
1273 | // if the lamp/torch is off, we should disable it. |
|
|
1274 | if (!op->glow_radius) |
|
|
1275 | { |
|
|
1276 | op->set_speed (0); |
|
|
1277 | return; |
|
|
1278 | } |
|
|
1279 | else |
|
|
1280 | { |
|
|
1281 | // check whether the face might needs to be updated |
|
|
1282 | // (currently this is needed to have already switched on torches |
|
|
1283 | // on maps, as they just set the glow_radius in the archetype) |
|
|
1284 | if (op->other_arch |
|
|
1285 | && ( |
|
|
1286 | op->flag [FLAG_ANIMATE] |
|
|
1287 | ? (op->animation_id != op->other_arch->animation_id) |
|
|
1288 | : (op->face != op->other_arch->face) |
|
|
1289 | )) |
|
|
1290 | get_animation_from_arch (op, op->other_arch); |
|
|
1291 | } |
|
|
1292 | |
|
|
1293 | // lamps and torches auf maps don't use up their fuel |
|
|
1294 | if (op->is_on_map ()) |
|
|
1295 | return; |
|
|
1296 | |
|
|
1297 | if (op->stats.food > 0) |
|
|
1298 | { |
|
|
1299 | op->stats.food--; |
|
|
1300 | return; |
|
|
1301 | } |
|
|
1302 | |
|
|
1303 | apply_lamp (op, false); |
|
|
1304 | } |
|
|
1305 | |
1261 | void |
1306 | void |
1262 | process_object (object *op) |
1307 | process_object (object *op) |
1263 | { |
1308 | { |
1264 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1309 | if (expect_false (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))) |
1265 | return; |
1310 | return; |
… | |
… | |
1298 | { |
1343 | { |
1299 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1344 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
1300 | remove_force (op); |
1345 | remove_force (op); |
1301 | else |
1346 | else |
1302 | { |
1347 | { |
1303 | op->remove (); |
1348 | op->remove (); // TODO: really necessary? |
1304 | |
1349 | |
1305 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1350 | if (QUERY_FLAG (op, FLAG_SEE_ANYWHERE)) |
1306 | make_sure_not_seen (op); |
1351 | make_sure_not_seen (op); |
1307 | |
1352 | |
1308 | op->destroy (); |
1353 | op->drop_and_destroy (); |
1309 | } |
1354 | } |
1310 | |
1355 | |
1311 | return; |
1356 | return; |
1312 | } |
1357 | } |
1313 | } |
1358 | } |
… | |
… | |
1437 | |
1482 | |
1438 | case PLAYER: |
1483 | case PLAYER: |
1439 | // players have their own speed-management, so undo the --speed_left |
1484 | // players have their own speed-management, so undo the --speed_left |
1440 | ++op->speed_left; |
1485 | ++op->speed_left; |
1441 | break; |
1486 | break; |
1442 | } |
|
|
1443 | } |
|
|
1444 | |
1487 | |
|
|
1488 | case MAPSCRIPT: |
|
|
1489 | move_mapscript (op); |
|
|
1490 | break; |
|
|
1491 | |
|
|
1492 | case LAMP: |
|
|
1493 | case TORCH: |
|
|
1494 | move_lamp (op); |
|
|
1495 | break; |
|
|
1496 | } |
|
|
1497 | } |
|
|
1498 | |